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Executor MaHbka[] MaHbka
NC BR 156

KDR: 2.96

Score: 57.6m

Last Seen: Jan 17th, 2020 4:22 PM
- OFFLINE - 104.3 hour(s)

Prestige 1, Battle Rank 100 (156 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-S1 Gladius NSX Naginata NC6 Gauss SAW SAS-R MGR-L1 Promise NSX-P Tanto AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,270,114 MLG Score: 2614
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.11%26.688%72427120599,1893.52522-0.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%1.154B**0.79B++-1.12D*HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.482B+10.60.268C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.513%1.193%284512273,352150810252.22134327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.553%-0.493D-0.754D-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.408B7.70.344C**13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.892%3.281%409712253,231115616672.79257194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.051%0.516B+-0.279C0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.449B26.60.311C*36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.553%75.944%409112318,9753144372.85374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.268A0.537B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B2.30.252C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m204.4%420 (25.2k)363 (21.8k)2.96417140,06347,2523.2707156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12321247324.23%24.835%60203:2128

21% Engineer45% Heavy Assault21% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 11:17 AMJun 25th, 2018 6:19 PMJan 17th, 2020 11:39 AM (7d) (PST)Jan 17th, 2020 1:24 PM (7d) (PST)Jan 17th, 2020 12:22 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8642016630.8830.2980.2191.9440.0682614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,84512,06839,777531813117421,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2644.4h/110.2d 14,484 34,784 43,854 308.4k 3,775 8,793 10,847 137.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:17,304
Deaths:5,805
KDR:2.981
Accuracy:26.116% C*
HSR:29.485% B+
NSX Naginata
B+
Kills:11,782
Deaths:3,695
KDR:3.189
Accuracy:24.553% B+
HSR:32.108% B+
NC6 Gauss SAW
B*
Kills:11,538
Deaths:4,108
KDR:2.809
Accuracy:25.299% B*
HSR:28.749% B*
MGR-L1 Promise
B++
Kills:6,549
Deaths:2,118
KDR:3.092
Accuracy:28.237% B++
HSR:30.081% B++
NC6A GODSAW
C+
Kills:3,458
Deaths:1,246
KDR:2.775
Accuracy:26.181% C-
HSR:27.386% C+
GD-22S
B+
Kills:2,527
Deaths:1,305
KDR:1.936
Accuracy:26.668% B+
HSR:24.100% C+
NS-15M2
C**
Kills:1,882
Deaths:1,029
KDR:1.829
Accuracy:25.780% C**
HSR:22.636% C-
NSX-P Naginata
B++
Kills:1,318
Deaths:416
KDR:3.168
Accuracy:25.342% B+
HSR:34.370% B++
NC6S Gauss SAW S
B**
Kills:1,185
Deaths:443
KDR:2.675
Accuracy:26.246% B+
HSR:31.477% B**
EM6
C**
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:23.950% C**
HSR:22.155% C
NS-15 Gallows
C
Kills:399
Deaths:132
KDR:3.023
Accuracy:25.637% D
HSR:29.323% C
Kills:59,102
Deaths (as Heavy Assault):20,848
Deaths (to Heavy Assaults):14,529
KDR:2.8349
Kill Difference:38,254
Playtime:1,188.176 hours
Usage:45%
Score:24.878m
Score/min:349
Accuracy (listed only):25.819%
HSR (listed only):28.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:15,098
Deaths:4,303
KDR:3.509
Accuracy:31.008% B++
HSR:25.295% B+
NSX-P Tanto
B
Kills:5,551
Deaths:1,607
KDR:3.454
Accuracy:27.317% C**
HSR:27.815% B
AC-X11
B+
Kills:4,585
Deaths:1,921
KDR:2.387
Accuracy:27.943% B+
HSR:23.075% C++
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
AF-19 Mercenary
B**
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B**
HSR:15.925% D--
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
NS-11CB
B**
Kills:1,172
Deaths:952
KDR:1.231
Accuracy:30.936% B**
HSR:15.444% D-
GD-7F
B++
Kills:756
Deaths:501
KDR:1.509
Accuracy:28.269% B++
HSR:24.603% B++
Razor GD-23
B*
Kills:429
Deaths:129
KDR:3.326
Accuracy:27.186% B+
HSR:25.641% B*
Kills:36,791
Deaths (as Light Assault):15,130
Deaths (to Light Assaults):8,985
KDR:2.43166
Kill Difference:21,661
Playtime:287.546 hours
Usage:11%
Score:6.599m
Score/min:382
Accuracy (listed only):28.337%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:15,098
Deaths:4,303
KDR:3.509
Accuracy:31.008% B++
HSR:25.295% B+
SAS-R
B++
Kills:8,975
Deaths:1,257
KDR:7.140
Accuracy:43.553% B++
HSR:75.944% B++
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
NS-44 Commissioner AE
B
Kills:2,208
Deaths:1,753
KDR:1.260
Accuracy:44.134% B
HSR:23.505% C
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
NS-61 Emissary
B++
Kills:1,026
Deaths:446
KDR:2.300
Accuracy:32.733% B++
HSR:20.273% B+
LA3 Desperado
B**
Kills:498
Deaths:281
KDR:1.772
Accuracy:32.631% B++
HSR:26.908% B**
NS-AM7 Archer
A+
Kills:244
Deaths:135
KDR:1.807
Accuracy:54.704% D
HSR:31.557% A+
NC4 Mag-Shot
A
Kills:128
Deaths:85
KDR:1.506
Accuracy:35.738% A
HSR:22.656% B+
NS-357 Underboss
B++
Kills:102
Deaths:92
KDR:1.109
Accuracy:43.080% B++
HSR:20.588% C
Kills:34,691
Deaths (as Infiltrator):11,798
Deaths (to Infiltrators):8,163
KDR:2.94041
Kill Difference:22,893
Playtime:567.216 hours
Usage:21%
Score:12.849m
Score/min:378
Accuracy (listed only):36.422%
HSR (listed only):27.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B
Kills:5,551
Deaths:1,607
KDR:3.454
Accuracy:27.317% C**
HSR:27.815% B
AC-X11
B+
Kills:4,585
Deaths:1,921
KDR:2.387
Accuracy:27.943% B+
HSR:23.075% C++
AF-19 Mercenary
B**
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B**
HSR:15.925% D--
NS-11CB
B**
Kills:1,172
Deaths:952
KDR:1.231
Accuracy:30.936% B**
HSR:15.444% D-
GD-7F
B++
Kills:756
Deaths:501
KDR:1.509
Accuracy:28.269% B++
HSR:24.603% B++
Razor GD-23
B*
Kills:429
Deaths:129
KDR:3.326
Accuracy:27.186% B+
HSR:25.641% B*
Kills:15,281
Deaths (as Engineer):7,381
Deaths (to Engineers):6,490
KDR:2.07032
Kill Difference:7,900
Playtime:544.404 hours
Usage:21%
Score:12.082m
Score/min:370
Accuracy (listed only):28.217%
HSR (listed only):22.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:15,098
Deaths:4,303
KDR:3.509
Accuracy:31.008% B++
HSR:25.295% B+
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
GR-22
A+
Kills:408
Deaths:163
KDR:2.503
Accuracy:25.793% C*
HSR:30.637% A+
Kills:21,918
Deaths (as Combat Medic):7,912
Deaths (to Combat Medics):4,776
KDR:2.77022
Kill Difference:14,006
Playtime:25.207 hours
Usage:1%
Score:0.610m
Score/min:404
Accuracy (listed only):27.972%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:90
Deaths:23
KDR:3.913
Accuracy:44.862% B+
HSR:0% F-
NS-10 Burster
B**
Kills:84
Deaths:67
KDR:1.254
Accuracy:35.244% B++
HSR:8.333% B**
NCM3 Raven
B+
Kills:77
Deaths:23
KDR:3.348
Accuracy:44.464% B+
HSR:2.597% C+
NCM1 Scattercannon
C+
Kills:74
Deaths:71
KDR:1.042
Accuracy:36.108% C+
HSR:6.757% F-
NS-10 Burster
B++
Kills:67
Deaths:66
KDR:1.015
Accuracy:34.815% B++
HSR:1.493% D*
Kills:392
Deaths (as MAX Suit):125
Deaths (to MAX Suits):1,583
KDR:3.136
Kill Difference:267
Playtime:28.529 hours
Usage:1%
Score:0.630m
Score/min:368
Accuracy (listed only):39.098%
HSR (listed only):3.836%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,827
V. Kills:291 N/A
Deaths:75
KDR:24.360
Accuracy:51.503% B
KPH:62.400 B
VKPH:9.900 C*
L100 Python AP
A+
Kills:846
V. Kills:403 209%
Deaths:38
KDR:22.263
Accuracy:59.732% B+
KPH:52 A+
VKPH:24.800 B**
Skyguard
A*
Kills:177
V. Kills:92 190%
Deaths:13
KDR:13.615
Accuracy:27.401% C
KPH:30 A*
VKPH:15.600 A++
C75 Viper
A++
Kills:100
V. Kills:10 N/A
Deaths:5
KDR:20
Accuracy:36.064% C
KPH:61.400 A++
VKPH:6.100 C-
Kills:2,950 (2,950 + 0)
Deaths:131
KDR:22.519
VKDR:6.076
Vehicle Kills:796
Kill Difference:2,819
Playtime:53.066 hours
Usage:2%
Score:0.955m
Score/min:300
Driving Accuracy:36.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A+
Kills:1,184
V. Kills:678 174%
Deaths:66
KDR:17.939
Accuracy:49.987% B**
KPH:36.200 A+
VKPH:20.700 B++
E540 Halberd
B**
Kills:1,010
V. Kills:501 201%
Deaths:42
KDR:24.048
Accuracy:48.388% B+
KPH:40.700 B**
VKPH:20.200 B**
Titan-150 AP
A++
Kills:402
V. Kills:223 179%
Deaths:25
KDR:16.080
Accuracy:51.197% C++
KPH:40.600 A+
VKPH:22.500 A++
Kills:2,596 (402 + 2,194)
Deaths:133
KDR:19.519
VKDR:10.541
Vehicle Kills:1,402
Kill Difference:2,463
Playtime:67.437 hours
Usage:3%
Score:1.836m
Score/min:454
Driving Accuracy:51.197%
Gunner Accuracy:48.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:249
V. Kills:14 N/A
Deaths:16
KDR:15.563
Accuracy:45.197% D
KPH:128.500 B+
VKPH:7.200 C+
M96 Mjolnir-H
B**
Kills:187
V. Kills:163 114%
Deaths:29
KDR:6.448
Accuracy:49.616% C++
KPH:49.800 C++
VKPH:43.400 B**
E540 Halberd-H
B+
Kills:56
V. Kills:26 207%
Deaths:4
KDR:14
Accuracy:56.766% C++
KPH:51.100 B+
VKPH:23.700 B+
G30 Walker
N/A
Kills:50
V. Kills:45 109%
Deaths:5
KDR:10
Accuracy:36.298% N/A
KPH:20.900 N/A
VKPH:18.800 N/A
Kills:542 (0 + 542)
Deaths:54
KDR:10.037
VKDR:4.593
Vehicle Kills:248
Kill Difference:488
Playtime:9.186 hours
Usage:0%
Score:0.355m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:36.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:472
V. Kills:146 321%
Deaths:38
KDR:12.421
Accuracy:48.922% A
KPH:50.300 M
VKPH:15.600 A**
M12 Kobalt
B**
Kills:134
V. Kills:5 N/A
Deaths:7
KDR:19.143
Accuracy:23.003% B**
KPH:72.200 C**
VKPH:2.700 C++
G30 Walker
A++
Kills:100
V. Kills:84 118%
Deaths:18
KDR:5.556
Accuracy:32.996% B+
KPH:21.300 B+
VKPH:17.900 A++
M40 Fury
B**
Kills:82
V. Kills:16 N/A
Deaths:7
KDR:11.714
Accuracy:44.784% B**
KPH:61.400 B+
VKPH:12 B+
G40-F Ranger
A
Kills:63
V. Kills:34 180%
Deaths:5
KDR:12.600
Accuracy:37.413% B+
KPH:31.100 A
VKPH:16.800 B*
M40 Fury
N/A
Kills:50
V. Kills:10 455%
Deaths:
KDR:
Accuracy:42.957% N/A
KPH:75.800 N/A
VKPH:15.200 N/A
Kills:901 (0 + 901)
Deaths:75
KDR:12.013
VKDR:3.933
Vehicle Kills:295
Kill Difference:826
Playtime:19.949 hours
Usage:1%
Score:0.393m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:42.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:948
V. Kills:30 N/A
Deaths:172
KDR:5.512
Accuracy:45.642% B
KPH:74.400 B++
VKPH:2.400 C*
M40 Fury-F
B++
Kills:94
V. Kills:38 241%
Deaths:35
KDR:2.686
Accuracy:54.379% B
KPH:24.100 C+
VKPH:9.800 B++
Kills:1,042 (1,042 + 0)
Deaths:207
KDR:5.034
VKDR:0.329
Vehicle Kills:68
Kill Difference:835
Playtime:16.644 hours
Usage:1%
Score:0.155m
Score/min:156
Driving Accuracy:54.379%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:51
V. Kills:6 N/A
Deaths:4
KDR:12.750
Accuracy:40.971% A
KPH:73.900 C++
VKPH:8.700 B*
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:47
Playtime:0.691 hours
Usage:0%
Score:0.013m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:40.971%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,58517,3045,8052.981C**0.0226.116%C*29.485%B+60.4B+1B++171286.6h10.5C+40.3C*
MGR-S1 Gladius 15,34215,0984,3033.509A+0.5431.008%B++25.295%B+66.9B**1.1B**179225.6h8.5B+27.5B+
NSX Naginata 12,06111,7823,6953.189A++0.2224.553%B+32.108%B+74B**1.8A*189159.2h12.3C++50B
NC6 Gauss SAW 11,69111,5384,1082.809B**0.1625.299%B*28.749%B*59.3AN/A161194.7h8.8B+34.7B+
SAS-R 9,0128,9751,2577.14A++4.1843.553%B++75.944%B++66.5B**N/A179135h2.3C+5.4B
MGR-L1 Promise 6,6556,5492,1183.092A0.1328.237%B++30.081%B++64.5B++1C++164101.5h12B++42.5B+
NSX-P Tanto 5,6755,5511,6073.454M++0.4927.317%C**27.815%B70.2A++1.6A++18479.1h14.1C**51.8B+
AC-X11 4,6704,5851,9212.387A0.5827.943%B+23.075%C++40.8B+N/A111112.5h9.6B34.3B+
AF-4 Cyclone 3,6323,6041,5362.346B*0.6228.549%B+18.369%C+45.4B+N/A12979.3h10.3B36.1B+
NS Decimator 4,7623,4871,0743.247A**0.2865.777%B+1.348%D55.6B**20.3B+32162.7h4.8C+7.4C*
NC6A GODSAW 3,4993,4581,2462.775B0.1926.181%C-27.386%C+54.8C+N/A14363.1h9.3C++35.5C++
M12 Kobalt 2,9192,82518156.944B**153.9822.678%C++21.912%B*130.2B+4.3C+33321.7h17.4C**76.6B
AF-19 Mercenary 2,8372,7882,2711.228B+1.7427.65%B**15.925%D--35.1B*N/A17379.4h13C*47.1B+
GD-22S 2,5482,5271,3051.936B1.0326.668%B+24.1%C+44.2C*N/A12557.2h9.7B++36.5B+
C-4 3,0772,5184945.097M2.1328.641%B+N/A203.1A**45.1B**114612.4h1.2B+4.2B++
Tank Mine 3,3922,24216014.013S11.0524.708%DN/A311.4S159.7M*20567.2h1.5B++6C*
NS-44 Commissioner AE 2,2482,2081,7531.26C++1.7044.134%B23.505%C74.8B++1.4A20229.5h4.1C-9.3C+
NS-15M2 1,9041,8821,0291.829C++1.1425.78%C**22.636%C-43.9C+N/A12742.9h13.2C+51.3C*
L100 Python HESH 2,1181,8277524.36A21.4051.503%B1.478%C+62.4B9.9C*21929.3h3.5C+6.9C*
Blitz GD-10 1,5411,5291,1261.358B1.6125.859%C**15.043%C32C++N/A9047.8h13.2B+51B+
Frag Grenade 1,5271,50211502N/A1,499.0436.773%D*N/A294.5D-4.9D9435.1h4.5C--12.2D
NSX-P Naginata 1,3391,3184163.168A++0.2025.342%B+34.37%B++66.9B++1.1C+17019.7h11.1B+44B+
MKV-B Suppressed 1,2951,2797841.631B1.3328.651%B+17.514%C33.6C+N/A8338.1h13.7C*47.7B
Hawk GD-68 1,8621,2458621.444A+1.5266.832%B+2.329%C+31.1B*15.4B**22540h7.3B+10.9B++
NC6S Gauss SAW S 1,2101,1854432.675B**0.2926.246%B+31.477%B**55.9B+1.2B**13521.2h10.3C**39.2B
Enforcer ML85 1,8621,1846617.939M+14.9749.987%B**N/A36.2A+20.7B++25732.7h12.6C*25.2B++
NS-11CB 1,1861,1729521.231C++1.7330.936%B**15.444%D-30.8C+N/A14938.1h16.8C54.3B
EM6 1,1711,1605512.105B0.8623.95%C**22.155%C54.5B+N/A17121.3h9.4B++39.4B+
Shrike 1,6461,0614972.135A**0.8363.966%B*1.32%D-45.7A++25.2A++44923.2h6.6C++10.3B+
Bouncing Betty 1,0601,0581328.015A+5.0538.173%DN/A230A*N/A6824.6h2C+5.3C-
NS-61 Emissary 1,0571,0264462.3A*0.6632.733%B++20.273%B+92.4M*2.8S27411.1h10.9B33.4B+
E540 Halberd 1,5111,0104224.048A*21.0848.388%B+1.386%D-40.7B**20.2B**25224.8h5.9C+12.3C**
S12 Renegade 9789481725.512B2.5545.642%B1.899%D--74.6B++2.4C*16212.7h4D8.8C+
L100 Python AP 1,2498463822.263M+19.3059.732%B+N/A51.9A+24.7B**37116.3h5.3C**8.8B+
GD-7F 7777565011.509B+1.4628.269%B++24.603%B++23.1CN/A11632.7h15.3C54C*
C-4 ARX 735657986.704A**3.7428.738%B+N/A285.7M++33.9C+9822.3h1.1B+3.9B+
MANA Anti-Vehicle Turret 1,0026052382.542C+0.4267.799%C++3.471%D**6050D3970C--16627200.1h8B+11.8B+
LA3 Desperado 5084982811.772B**1.1932.631%B++26.908%B**81.6A++1.6A*2336.1h9.8C+29.9B
M20 Basilisk 6184723812.421S9.4648.922%A6.568%C**50.2M15.5A**3219.4h77.7B+158.8B*
Razor GD-23 4374291293.326M++0.3627.186%B+25.641%B*70.3A**1.3A*2896.1h11.7B+42.9B+
G40-F Ranger 6574174104.25U101.2931.59%C--N/A43.9C+25.3C+3679.5h80.9C+256C+
GR-22 4144081632.503B*0.4625.793%C*30.637%A+57.5B**N/A2167.1h14C+54.1C*
Titan-150 AP 6254022516.08B**13.1251.197%C++N/A40.6A+22.5A++16079.9h4.2B8.2B+
NS-15 Gallows 4083991323.023C**0.0625.637%D29.323%C65.4C+1.5B+2026.1h13.6D**53.1D--
Spear Anti-Vehicle Phalanx Turret 6083771919.842A*16.8857.841%A+3.714%C+58.9A36.1A+4806.4h8.8C++15.2B+
C85 Canister-H 2632491615.563C**12.6045.197%D12.851%B+131.1B+7.4C+3881.9h4.9B++10.8B+
NS-AM7 Archer 2692441351.807M++1.1654.704%D31.557%A+21.6M2.2C13311.3h9.6B*17.6B*
Rocklet Rifle 4362351012.327M*0.6453.783%C*N/A36.7B*31.4B++6706.4h48.4D89.9C
Sticky Grenade 2382301230N/A227.0451.505%C+N/A766.7C26.7B**27590.3h2.1C*4C**
The Slasher 18918922,2380.008D-2.9641.697%B+4.233%D-0.2DN/A01147.3h1.8B+4.4C*
M96 Mjolnir-H 350187296.448B++3.4849.616%C++N/A49.2C++42.9B**5583.8h41.5C+83.6C++
Skyguard 2691771313.615S10.6527.401%CN/A30A*15.6A++3455.9h69.6A253.9B*
Aspis Anti-Aircraft Phalanx Turret 262144169A*6.0442.381%A**N/A27.7M+22.7A*3805.2h120.4B++284.1B**
M12 Kobalt 139134719.143B+16.1823.003%B**14.179%D--70.5C**2.6C++3471.9h22.6C98.3B
NC4 Mag-Shot 129128851.506B**1.4635.738%A22.656%B+55.7A+N/A4802.3h7.7B21.7B+
NC15 Phoenix 194120492.449B**0.5260.961%B**N/A18.8C**11.6C+2866.4h10.7C+17.5B+
NS-357 Underboss 103102921.109C++1.8643.08%B++20.588%C78.5B**N/A3831.3h4.3C+10.1B+
C75 Viper 110100520M**17.0436.064%C1%C-62.5A++6.3C-8741.6h7.4B**20.6B**
G30 Walker 184100185.556B**2.5932.996%B+5%C**21.3B+17.9A++2794.7h228.8C+693.5C*
Xiphos Anti-Personnel Phalanx Tower 9797197B+94.0426.38%CN/A485B*N/A13320.2h8.7B+32.9B
M40 Fury-F 13294352.686B+0.2854.379%BN/A24.1C+9.7B++1343.9h16.7C30.7C+
NCM3 Raven 14290233.913S0.9544.862%B+N/A10.8B+6.3C*1158.3h42.7D-95.3C
Spear Anti-Vehicle Phalanx Tower 14590190S87.0461.943%AN/A100A++61.1A+6480.9h6B+9.7B*
NS-10 Burster 15684671.254B1.7135.244%B++8.333%B**6.2B5.3B**10613.5h199.7D-566.5C++
M40 Fury 9882711.714B**8.7544.784%B**3.659%A*63.1B++12.3B+3511.3h14.7C+32.7B+
NCM3 Raven 11177233.348M*0.3844.464%B+2.597%C+9.3C+4.1D-1018.3h49.6F-111.7D-
NCM1 Scattercannon 7574711.042C1.9236.108%C+6.757%F-12.5D-N/A1255.9h9.2C25.5C+
NS-10 Burster 12967661.015C*1.9534.815%B++1.493%D*5C+4.6B++9513.5h248.3F-713.3C--
G40-F Ranger 9763512.6M**9.6437.413%B+N/A31.5A+17B*3652h111.9B+299.2B+
Anti-Vehicle Grenade 7357157N/A54.0439.317%D**N/A142.5D*40D11530.4h9.5F24.1F-
E540 Halberd-H 8256414B++11.0456.766%C++N/A50.9B+23.6B+6341.1h6.1C++10.8C*
CAS 14-E 5751412.75C+9.7940.971%A5.882%M**72.9C++8.6B*3040.7h37.2C-90.9C++
G30 Walker 9550510A*7.0436.298%C++2%D-20.8C--18.8B+9882.4h287F-790.8D--
NS-TMC-01 "His Regards" 515010,5610.005D2.9644.595%A+N/A0.1C-N/A0455.3h2B+4.4B++
M40 Fury 6050150S47.0442.957%B++2%C*71.4B++14.3B+5700.7h12.3C**28.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit116184,2838.5h
Spawn Beacon41,2160.4h
Anti-Vehicle MANA Turret101,6551.7h
Skywall Shield Emitter12350.5h
Structure Shield Module01310.2h
Repair Module13340.6h
Turret AI Module03460.9h
AE Nano-Armor Kit309757,22433.2h
AE Medical Applicator1712,2440.7h
Nanite Revive Grenade05020.1h
Medical Kit1,18023,15315.3h
Cortium Silo01430.3h
Restoration Kit3225,5893.1h
Motion Spotter9665,20818.8h
Spitfire Auto-Turret142,1341.3h
Hoplon Anti-Aircraft Phalanx Tower02080.4h
Rampart Wall33691.9h
Xiphos Anti-Personnel Tower02190.5h
Welding Device01,1560.1h
Deconstruction Tool06420h
Spear Anti-Vehicle Tower12020.4h
Recon Detection Device164,2544.7h
Ammunition Package585,6602.4h
Medical Applicator6225,6701.5h
Anti-Infantry MANA Turret1690.1h
Nano-Repair Grenade01,1960.3h
Smoke Grenade01160h
Elysium Spawn Tube0970.2h
WLT-Howler Mining Laser01,0370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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