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Executor MaHbka[] MaHbka
NC BR 165

KDR: 3.04

Score: 66.2m

Last Seen: Jul 30th, 2020 5:21 PM
- OFFLINE - 64.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-S1 Gladius NSX Naginata NC6 Gauss SAW SAS-R NSX-P Tanto MGR-L1 Promise AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,411,477 MLG Score: 2727
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.18%27.093%736291320115,5523.64644-0.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%1.145B**0.895B*-1.059D*HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.469B+10.70.251C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.031%1.083%306513443,972168012402.36288320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.393C---0.913D--1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+7.10.429B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.699%3.186%417813413,641127317982.86017202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.552%0.53B+-0.315C-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.499B+26.10.372C**36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.584%76.855%4171134810,7413600482.98361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.302A0.626B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.30.286C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.2m205.3%424 (25.4k)368 (22.1k)3.04053163,52653,7823.34662165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491465623.986%25.252%60603:2134

20% Engineer42% Heavy Assault22% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 11:17 AMJun 25th, 2018 6:19 PMJul 31st, 2020 1:46 AM (5d) (PST)Jul 30th, 2020 2:21 PM (5d) (PST)Jul 30th, 2020 1:21 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8892026870.9090.2990.2292.0070.0692727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,31212,13041,182551814120422,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2999.3h/125d 16,462 41,293 51,522 361.2k 4,316 9,866 12,426 159.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:20,275
Deaths:6,811
KDR:2.977
Accuracy:26.095% C-
HSR:30.303% C++
NSX Naginata
C+
Kills:11,873
Deaths:3,732
KDR:3.181
Accuracy:24.554% C
HSR:32.107% C+
NC6 Gauss SAW
C**
Kills:11,547
Deaths:4,112
KDR:2.808
Accuracy:25.308% C++
HSR:28.735% C**
MGR-L1 Promise
C++
Kills:6,560
Deaths:2,124
KDR:3.089
Accuracy:28.226% C++
HSR:30.092% C+
NC6A GODSAW
C
Kills:3,566
Deaths:1,260
KDR:2.830
Accuracy:26.275% D-
HSR:27.706% C
GD-22S
C+
Kills:2,527
Deaths:1,305
KDR:1.936
Accuracy:26.668% C+
HSR:24.100% C-
NS-15M2
C
Kills:1,882
Deaths:1,029
KDR:1.829
Accuracy:25.780% C
HSR:22.636% D-
NSX-P Naginata
C*
Kills:1,318
Deaths:416
KDR:3.168
Accuracy:25.342% C+
HSR:34.370% C*
NC6S Gauss SAW S
B+
Kills:1,185
Deaths:443
KDR:2.675
Accuracy:26.246% C+
HSR:31.477% B+
EM6
C
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:23.950% C
HSR:22.155% D
NS-15 Gallows
D
Kills:470
Deaths:163
KDR:2.883
Accuracy:25.739% D--
HSR:29.362% D
Kills:62,363
Deaths (as Heavy Assault):21,946
Deaths (to Heavy Assaults):16,323
KDR:2.84166
Kill Difference:40,417
Playtime:1,245.578 hours
Usage:42%
Score:26.198m
Score/min:351
Accuracy (listed only):25.835%
HSR (listed only):28.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:18,405
Deaths:5,313
KDR:3.464
Accuracy:31.289% C++
HSR:25.922% C+
NSX-P Tanto
C+
Kills:7,482
Deaths:2,089
KDR:3.582
Accuracy:27.335% C
HSR:28.027% C+
AC-X11
C+
Kills:4,747
Deaths:2,050
KDR:2.316
Accuracy:28.111% C+
HSR:23.173% C+
AF-4 Cyclone
C+
Kills:3,606
Deaths:1,537
KDR:2.346
Accuracy:28.549% C+
HSR:18.358% C--
AF-19 Mercenary
B
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B
HSR:15.925% D*
Razor GD-23
B
Kills:2,314
Deaths:654
KDR:3.538
Accuracy:27.472% C+
HSR:25.540% B
GD-7F
B++
Kills:1,878
Deaths:857
KDR:2.191
Accuracy:25.963% C
HSR:27.636% B++
Blitz GD-10
C
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C
HSR:15.043% D
MKV-B Suppressed
C+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% C+
HSR:17.514% D
NS-11CB
C**
Kills:1,172
Deaths:952
KDR:1.231
Accuracy:30.936% C**
HSR:15.444% D*
NS-66 Punisher
C+
Kills:63
Deaths:29
KDR:2.172
Accuracy:25.322% D
HSR:30.159% C+
Kills:45,263
Deaths (as Light Assault):17,662
Deaths (to Light Assaults):10,451
KDR:2.56273
Kill Difference:27,601
Playtime:354.261 hours
Usage:12%
Score:8.309m
Score/min:391
Accuracy (listed only):27.922%
HSR (listed only):22.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:18,405
Deaths:5,313
KDR:3.464
Accuracy:31.289% C++
HSR:25.922% C+
SAS-R
B+
Kills:10,741
Deaths:1,442
KDR:7.449
Accuracy:43.584% C*
HSR:76.855% B+
AF-4 Cyclone
C+
Kills:3,606
Deaths:1,537
KDR:2.346
Accuracy:28.549% C+
HSR:18.358% C--
NS-44 Commissioner AE
C+
Kills:2,698
Deaths:2,015
KDR:1.339
Accuracy:43.600% C+
HSR:23.314% D
Blitz GD-10
C
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C
HSR:15.043% D
MKV-B Suppressed
C+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% C+
HSR:17.514% D
NS-61 Emissary
C**
Kills:1,026
Deaths:446
KDR:2.300
Accuracy:32.733% C**
HSR:20.273% C*
LA3 Desperado
B+
Kills:498
Deaths:281
KDR:1.772
Accuracy:32.631% C**
HSR:26.908% B+
NS-AM7 Archer
A
Kills:296
Deaths:169
KDR:1.751
Accuracy:54.492% D
HSR:33.108% A
NS-357 Underboss
C++
Kills:244
Deaths:281
KDR:0.868
Accuracy:41.719% C++
HSR:20.082% D
NC4 Mag-Shot
B**
Kills:218
Deaths:123
KDR:1.772
Accuracy:37.882% B**
HSR:24.771% B+
NS-66 Punisher
C+
Kills:63
Deaths:29
KDR:2.172
Accuracy:25.322% D
HSR:30.159% C+
Soldier Soaker
C++
Kills:59
Deaths:66
KDR:0.894
Accuracy:38.576% C++
HSR:8.475% D--
Kills:40,662
Deaths (as Infiltrator):13,612
Deaths (to Infiltrators):9,324
KDR:2.98722
Kill Difference:27,050
Playtime:658.205 hours
Usage:22%
Score:15.126m
Score/min:383
Accuracy (listed only):35.760%
HSR (listed only):26.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:7,482
Deaths:2,089
KDR:3.582
Accuracy:27.335% C
HSR:28.027% C+
AC-X11
C+
Kills:4,747
Deaths:2,050
KDR:2.316
Accuracy:28.111% C+
HSR:23.173% C+
AF-19 Mercenary
B
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B
HSR:15.925% D*
Razor GD-23
B
Kills:2,314
Deaths:654
KDR:3.538
Accuracy:27.472% C+
HSR:25.540% B
GD-7F
B++
Kills:1,878
Deaths:857
KDR:2.191
Accuracy:25.963% C
HSR:27.636% B++
NS-11CB
C**
Kills:1,172
Deaths:952
KDR:1.231
Accuracy:30.936% C**
HSR:15.444% D*
Warden
C--
Kills:71
Deaths:5
KDR:14.200
Accuracy:27.141% D
HSR:22.535% C--
Kills:20,452
Deaths (as Engineer):8,878
Deaths (to Engineers):7,243
KDR:2.30367
Kill Difference:11,574
Playtime:606.783 hours
Usage:20%
Score:13.347m
Score/min:367
Accuracy (listed only):27.801%
HSR (listed only):22.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:18,405
Deaths:5,313
KDR:3.464
Accuracy:31.289% C++
HSR:25.922% C+
GR-22
B++
Kills:4,201
Deaths:1,653
KDR:2.541
Accuracy:26.750% C
HSR:29.517% B++
AF-4 Cyclone
C+
Kills:3,606
Deaths:1,537
KDR:2.346
Accuracy:28.549% C+
HSR:18.358% C--
Blitz GD-10
C
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C
HSR:15.043% D
MKV-B Suppressed
C+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% C+
HSR:17.514% D
NS-66 Punisher
C+
Kills:63
Deaths:29
KDR:2.172
Accuracy:25.322% D
HSR:30.159% C+
NS-11A
A
Kills:55
Deaths:30
KDR:1.833
Accuracy:25.311% C-
HSR:38.182% A
Kills:29,138
Deaths (as Combat Medic):10,472
Deaths (to Combat Medics):5,400
KDR:2.78247
Kill Difference:18,666
Playtime:100.753 hours
Usage:3%
Score:2.586m
Score/min:428
Accuracy (listed only):27.390%
HSR (listed only):24.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C**
Kills:91
Deaths:25
KDR:3.640
Accuracy:44.829% C**
HSR:0% F-
NS-10 Burster
A
Kills:85
Deaths:67
KDR:1.269
Accuracy:35.159% C++
HSR:8.235% A
NCM3 Raven
C**
Kills:79
Deaths:25
KDR:3.160
Accuracy:44.461% C**
HSR:2.532% C+
AF-34 Mattock
B**
Kills:75
Deaths:17
KDR:4.412
Accuracy:47.590% B*
HSR:24% B**
NCM1 Scattercannon
D
Kills:74
Deaths:71
KDR:1.042
Accuracy:36.108% D
HSR:6.757% F--
NS-10 Burster
C++
Kills:68
Deaths:66
KDR:1.030
Accuracy:34.704% C++
HSR:1.471% D*
AF-34 Mattock
M**
Kills:56
Deaths:17
KDR:3.294
Accuracy:45.318% B**
HSR:35.714% M**
Kills:528
Deaths (as MAX Suit):144
Deaths (to MAX Suits):1,745
KDR:3.66667
Kill Difference:384
Playtime:29.397 hours
Usage:1%
Score:0.666m
Score/min:377
Accuracy (listed only):41.167%
HSR (listed only):11.244%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:2,031
V. Kills:334 N/A
Deaths:75
KDR:27.080
Accuracy:51.467% C+
KPH:62.500 C+
VKPH:10.300 C*
L100 Python AP
B*
Kills:1,107
V. Kills:509 217%
Deaths:38
KDR:29.132
Accuracy:58.354% C**
KPH:54.500 B*
VKPH:25.100 B+
Skyguard
A
Kills:185
V. Kills:96 191%
Deaths:13
KDR:14.231
Accuracy:27.315% D
KPH:29.600 A
VKPH:15.400 B**
C75 Viper
B++
Kills:100
V. Kills:10 N/A
Deaths:5
KDR:20
Accuracy:36.064% D
KPH:61.400 B++
VKPH:6.100 D
Kills:3,423 (3,423 + 0)
Deaths:131
KDR:26.130
VKDR:7.244
Vehicle Kills:949
Kill Difference:3,292
Playtime:60.700 hours
Usage:2%
Score:1.101m
Score/min:302
Driving Accuracy:36.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:1,243
V. Kills:704 176%
Deaths:66
KDR:18.833
Accuracy:49.528% B*
KPH:36.200 B*
VKPH:20.500 B+
E540 Halberd
B+
Kills:1,222
V. Kills:574 213%
Deaths:42
KDR:29.095
Accuracy:47.836% C++
KPH:42 B+
VKPH:19.700 B+
Titan-150 AP
B*
Kills:549
V. Kills:285 192%
Deaths:25
KDR:21.960
Accuracy:50.424% C+
KPH:42.400 B*
VKPH:22 B++
Halberd SE
D
Kills:54
V. Kills:20 257%
Deaths:
KDR:
Accuracy:37.644% D**
KPH:40.200 D
VKPH:14.900 D
M20 Basilisk
B*
Kills:52
V. Kills:8 N/A
Deaths:5
KDR:10.400
Accuracy:36.422% B+
KPH:39.400 B*
VKPH:6.100 C-
Kills:3,120 (549 + 2,571)
Deaths:138
KDR:22.609
VKDR:11.529
Vehicle Kills:1,591
Kill Difference:2,982
Playtime:79.064 hours
Usage:3%
Score:2.084m
Score/min:439
Driving Accuracy:50.424%
Gunner Accuracy:36.422%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:259
V. Kills:15 N/A
Deaths:16
KDR:16.188
Accuracy:45.862% D-
KPH:129.900 C++
VKPH:7.500 C+
M96 Mjolnir-H
B*
Kills:209
V. Kills:175 119%
Deaths:29
KDR:7.207
Accuracy:49.311% C
KPH:52.700 C+
VKPH:44.200 B*
E540 Halberd-H
C+
Kills:69
V. Kills:32 209%
Deaths:4
KDR:17.250
Accuracy:55.702% C
KPH:46.600 C
VKPH:21.600 C+
G30 Walker
N/A
Kills:50
V. Kills:45 109%
Deaths:5
KDR:10
Accuracy:36.298% N/A
KPH:20.900 N/A
VKPH:18.800 N/A
Kills:587 (0 + 587)
Deaths:54
KDR:10.870
VKDR:4.944
Vehicle Kills:267
Kill Difference:533
Playtime:9.831 hours
Usage:0%
Score:0.381m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:36.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:496
V. Kills:152 324%
Deaths:38
KDR:13.053
Accuracy:49.043% B*
KPH:50.400 A++
VKPH:15.500 A++
M12 Kobalt
B++
Kills:183
V. Kills:6 N/A
Deaths:7
KDR:26.143
Accuracy:24.356% B++
KPH:87.900 C++
VKPH:2.900 C+
G30 Walker
B**
Kills:101
V. Kills:85 117%
Deaths:18
KDR:5.611
Accuracy:33.069% C*
KPH:21.500 C++
VKPH:18.100 B**
M40 Fury
B+
Kills:85
V. Kills:17 472%
Deaths:7
KDR:12.143
Accuracy:44.529% B*
KPH:61.700 C++
VKPH:12.300 B+
G40-F Ranger
B*
Kills:76
V. Kills:41 181%
Deaths:5
KDR:15.200
Accuracy:37.303% C+
KPH:31.700 B*
VKPH:17.100 C**
M40 Fury
B**
Kills:57
V. Kills:14 380%
Deaths:
KDR:
Accuracy:44.487% B*
KPH:71.100 C**
VKPH:17.500 B**
Kills:998 (0 + 998)
Deaths:75
KDR:13.307
VKDR:4.200
Vehicle Kills:315
Kill Difference:923
Playtime:21.191 hours
Usage:1%
Score:0.424m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:44.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,029
V. Kills:36 N/A
Deaths:175
KDR:5.880
Accuracy:46.185% C*
KPH:74.300 B+
VKPH:2.600 B+
M40 Fury-F
B**
Kills:288
V. Kills:140 204%
Deaths:67
KDR:4.299
Accuracy:60.190% B*
KPH:31 C+
VKPH:15.100 B**
Kills:1,317 (1,317 + 0)
Deaths:242
KDR:5.442
VKDR:0.727
Vehicle Kills:176
Kill Difference:1,075
Playtime:23.133 hours
Usage:1%
Score:0.231m
Score/min:166
Driving Accuracy:60.190%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:51
V. Kills:6 N/A
Deaths:4
KDR:12.750
Accuracy:40.971% A
KPH:73.900 C+
VKPH:8.700 B*
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:47
Playtime:0.691 hours
Usage:0%
Score:0.013m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:40.971%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 20,65820,2756,8112.977C+0.0626.095%C-30.303%C++62C+1.2B+173327.2h10.6D40.5C
MGR-S1 Gladius 18,73718,4055,3133.464B+0.4231.289%C++25.922%C+68C++1.2C**181270.8h8.4C++27C**
NSX Naginata 12,15611,8733,7323.181B+0.1424.554%C32.107%C+73.7C++1.8B*188161.1h12.3C-50.1C+
NC6 Gauss SAW 11,70111,5474,1122.808B+0.2325.308%C++28.735%C**59.3C++N/A164194.8h8.8C++34.7C*
SAS-R 10,78910,7411,4427.449A4.4143.584%C*76.855%B+69.3C**N/A187154.9h2.3D5.2C+
NSX-P Tanto 7,6657,4822,0893.582A*0.5427.335%C28.027%C+71.9B+1.8B++185104h14C+51.4C+
MGR-L1 Promise 6,6666,5602,1243.089B+0.0528.226%C++30.092%C+64.4C+1C167101.9h12C++42.5C**
AC-X11 4,8374,7472,0502.316B+0.7228.111%C+23.173%C+39.8C+N/A110119.2h9.7C34.5C+
GR-22 4,2904,2011,6532.541B+0.5026.75%C29.517%B++59.4C**1.3B*16470.7h13.9D-52C
NS Decimator 5,3223,9081,1723.334A0.2965.348%C**1.561%C55.9B+20.2C+31669.9h4.8C7.3C+
AF-4 Cyclone 3,6343,6061,5372.346B0.6928.549%C+18.358%C--45.5CN/A13179.3h10.3C36.2C+
NC6A GODSAW 3,6093,5661,2602.83C+0.2126.275%D-27.706%C55.8DN/A14863.9h9.3C+35.3C
M12 Kobalt 3,5373,42418190.222B+187.1822.647%C+22.693%B*127.8C+4.2C32126.8h17.7C+78C+
AF-19 Mercenary 2,8372,7882,2711.228C+1.8127.65%B15.925%D*35.1C+N/A18079.4h13C47.1C++
NS-44 Commissioner AE 2,7502,6982,0151.339C+1.7043.6%C+23.314%D76C*1.5A+20435.5h4.1D--9.4C--
Tank Mine 3,8412,55617614.523S11.4824.856%D--N/A315.6M++158.6M++19998.1h1.5B++5.9C
C-4 3,1082,5464945.154A++2.1129.019%C++N/A205.3A+45.3B**118312.4h1.2C**4.1B
GD-22S 2,5482,5271,3051.936C+1.1026.668%C+24.1%C-44.2CN/A12957.2h9.7C++36.5C*
Razor GD-23 2,3652,3146543.538A+0.5027.472%C+25.54%B79.8B**1.8A*21929h11.3C+41.3C++
L100 Python HESH 2,3652,0317527.08B*24.0451.467%C+1.329%C+62.5C+10.3C*21932.5h3.6D7C
C-4 ARX 2,1691,9443036.416A*3.3829.139%C**N/A294.5M34.1C+9346.6h1.2C+4C++
NS-15M2 1,9041,8821,0291.829C+1.2125.78%C22.636%D-43.9DN/A13142.9h13.2D51.3C
GD-7F 1,9231,8788572.191C**0.8525.963%C27.636%B++35.5CN/A12452.9h15D-57.8C-
Frag Grenade 1,8391,80911809N/A1,805.9637.1%FN/A306.6D*5.1D-9875.9h4.3D*11.6F
Blitz GD-10 1,5411,5291,1261.358C+1.6825.859%C15.043%D32C-N/A9347.8h13.2C++51C++
NSX-P Naginata 1,3391,3184163.168B++0.1325.342%C+34.37%C*66.9C+1.1C-17519.7h11.1C++44C++
MKV-B Suppressed 1,2951,2797841.631C1.4128.651%C+17.514%D33.6DN/A8338.1h13.7C47.7C+
Bouncing Betty 1,2801,2781548.299B*5.2638.874%D-N/A236.7A++N/A6955.4h2C-5.1D
Hawk GD-68 1,8621,2458621.444B+1.6066.832%C**2.329%C31.1A15.4B*22640h7.3C*10.9B
Enforcer ML85 1,9471,2436618.833A++15.7949.528%B*N/A36.1B*20.5B+26034.4h12.5C+25.3B
E540 Halberd 1,7961,2224229.095A+26.0547.836%C++1.228%D-42B+19.7B+24929.1h5.7C-12C+
NC6S Gauss SAW S 1,2101,1854432.675B+0.3726.246%C+31.477%B+55.9C+1.2B13721.2h10.3C39.2C+
NS-11CB 1,1861,1729521.231C-1.8130.936%C**15.444%D*30.8DN/A15038.1h16.8D**54.3C
EM6 1,1711,1605512.105C+0.9423.95%C22.155%D54.5CN/A17621.3h9.4C**39.4C++
L100 Python AP 1,6161,1073829.132A++26.0958.354%C**N/A54.5B*25.1B+37320.3h4.9C+8.4C*
Shrike 1,6461,0614972.135A0.9163.966%B++1.32%D45.7B**25.2A45623.2h6.6C10.3C++
S12 Renegade 1,0651,0291755.88B++2.8446.185%C*1.944%D--74.6B+2.6B+16313.8h4.1D-8.8C
NS-61 Emissary 1,0571,0264462.3A+0.7432.733%C**20.273%C*92.4A++2.8M**27811.1h10.9B+33.4B+
MANA Anti-Vehicle Turret 1,0176142382.58U0.4667.767%UN/A6140U4030U11251670.1h8T*11.8T*
Titan-150 AP 8345492521.96B**18.9250.424%C+N/A42.2B*21.9B++138313h3.9C*7.7C*
LA3 Desperado 5084982811.772B++1.2732.631%C**26.908%B+81.6B**1.6A2356.1h9.8D-29.9C+
M20 Basilisk 6484963813.053M++10.0149.043%B*6.653%C++50.6A++15.5A++3239.8h78.3C*159.7B+
G40-F Ranger 7594814120.25S117.2131.131%D**N/A43.7D-25.3D-36011h79.1D254.2D*
NS-15 Gallows 4814701632.883C++0.1625.739%D--29.362%D63.5D1.5C+1977.4h13.8F-53.5F
Spear Anti-Vehicle Phalanx Turret 7284562220.727A+17.6958.014%B**3.07%C-62.5B+37.3B*4817.3h8.4C14.5B
NS-AM7 Archer 3272961691.751A*1.2954.492%D33.108%A21.8A++2.3C+13013.6h9.7B++17.9B++
M40 Fury-F 428288674.299A++1.2660.19%B*N/A31C+15.1B**1729.3h17.4D*28.9D-
Rocklet Rifle 4992691102.445A*0.6053.969%C++N/A36.4B31.1B6517.4h49D**90.8D--
C85 Canister-H 2742591616.188C++13.1545.862%D-12.741%B+129.5C++7.5C+4062h4.9B++10.8B
Sticky Grenade 2662571257N/A253.9651.945%CN/A856.7C30B**25460.3h2.2C+4.2C+
NS-357 Underboss 2512442810.868C2.1741.719%C++20.082%D65.9C++1.9A*2513.7h4.6D-11.1C
NC4 Mag-Shot 2242181231.772B*1.2737.882%B**24.771%B+68.1B**1.9B**4463.2h7.3B+19.2B++
M96 Mjolnir-H 384209297.207C++4.1749.311%CN/A52.3C+43.8B++5804h39.3C79.8C
The Slasher 19919926,2670.008D--3.0341.356%B+4.02%D-0.1DN/A01337.1h1.8B+4.4B+
Skyguard 2811851314.231A*11.1927.315%DN/A29.4A15.2B**3446.3h69.3B**253.8B++
M12 Kobalt 189183726.143C**23.1024.356%B++13.115%D**87.1C++2.9C+3942.1h21.2C-87.1C*
Aspis Anti-Aircraft Phalanx Turret 298169208.45B++5.4142.763%A++N/A30.2A++23B**3785.6h113.7B++265.8B*
Spear Anti-Vehicle Phalanx Tower 2081301130S126.9659.737%B*N/A92.9B++55.7B+5531.4h5.9B+10B++
NC15 Phoenix 195121492.469B*0.5760.521%B**N/A18.3B11.2C2946.6h10.7C-17.8C++
Xiphos Anti-Personnel Phalanx Tower 1181171117B++113.9625.888%CN/A585B+5D--13870.2h7.9B++30.6B+
G30 Walker 186101185.611B++2.5733.069%C*4.951%B++21.5C++18.1B**2824.7h227.4D687.8C+
C75 Viper 110100520A16.9636.064%D1%C-62.5B*6.3D9301.6h7.4B++20.6B+
NCM3 Raven 14491253.64S0.6044.829%C**N/A10.7C+6.2C+1158.5h43D*95.8D
NS-10 Burster 15885671.269C+1.7735.159%C++8.235%A6.3C5.4B+10713.6h197.9D*562.8C+
M40 Fury 10285712.143B++9.1044.529%B*3.529%A**60.7C++12.1B+3561.4h14.5C32.5C*
NCM3 Raven 11479253.16M*0.1244.461%C**2.532%C+9.3D4.1D*1038.5h49.2F--110.7D**
G40-F Ranger 11776515.2A*12.1637.303%C+N/A31.7B*17.1C**3502.4h112.1C++300.4C*
AF-34 Mattock 7975174.412C++1.3747.59%B*24%B**57.7B+3.1S3581.3h19.9T*41.8F**
NCM1 Scattercannon 7574711.042D2.0036.108%D6.757%F--12.5D*N/A1305.9h9.2D-25.5D
Warden 7171514.2S11.1627.141%D22.535%C--20.9DN/A2473.4h11.8D**43.6D--
E540 Halberd-H 10169417.25C*14.2155.702%CN/A46C21.3C5861.5h6.7D12.1D
NS-10 Burster 13168661.03C2.0134.704%C++1.471%D*5D4.6C++9713.6h245.2F*706.5D
Hoplon Anti-Aircraft Phalanx Tower 11868168A**64.9618.274%D*N/A97.1C++71.4C+4810.7h19.8B*108.4B+
NS-66 Punisher 6563292.172C**0.8725.322%D30.159%C+45C1.4B*2711.4h12.2C48.1C
Soldier Soaker 5959660.894C2.1538.576%C++8.475%D--59CN/A2631h6.6C-17.1C++
NS-TMC-01 "His Regards" 595811,9160.005D3.0445.306%AN/A0.1CN/A0510.3h1.9B4.2B+
Anti-Vehicle Grenade 7357157N/A53.9639.317%FN/A142.5D*40D11900.4h9.5F--24.1F*
M40 Fury 7157157S53.9644.487%B*1.754%C++71.3B17.5B**5250.8h14.2C32C++
AF-34 Mattock 5656173.294C+0.2545.318%B**35.714%M**43.1CN/A3291.3h24.2T*53.4T*
NS-11A 5555301.833C++1.2125.311%C-38.182%A55C++N/A6901h12.2C+48.2C+
Halberd SE 7454154C++50.9637.644%D**N/A41.5C--15.4D2041.3h5.4F14.5T
M20 Basilisk 6052510.4B**7.3636.422%B+1.923%F40B*6.2C-2721.3h81.1C222.7C++
CAS 14-E 5751412.75C9.7140.971%A5.882%S72.9C+8.6B*3230.7h37.2D90.9C+
G30 Walker 9550510C++6.9636.298%C+2%D20.8D18.8C**9892.4h287F--790.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,2180.4h
Anti-Vehicle MANA Turret101,7211.8h
Nano-Armor Kit118190,8578.8h
AE Nano-Armor Kit386868,77037.9h
Repair Module13830.7h
Turret AI Module14011.1h
Structure Shield Module01530.3h
Skywall Shield Emitter12780.6h
Rampart Wall34212.2h
AE Medical Applicator9398,0384.9h
Nanite Revive Grenade01,7860.5h
Medical Kit1,18123,18715.3h
Cortium Silo01750.3h
Motion Spotter10672,52321.3h
Restoration Kit4267,9644.6h
Deconstruction Tool06420h
Welding Device01,4390.1h
WLT-Mandible Mining Laser703,72187.8h
Spear Anti-Vehicle Tower22460.5h
Hoplon Anti-Aircraft Phalanx Tower02440.5h
Xiphos Anti-Personnel Tower02560.5h
Spitfire Auto-Turret172,4741.6h
Recon Detection Device309,25210.4h
Ammunition Package686,5622.7h
Medical Applicator6225,6701.5h
Anti-Infantry MANA Turret1690.1h
Smoke Grenade01170h
WLT-Howler Mining Laser01,0370.5h
Nano-Repair Grenade01,6220.5h
Elysium Spawn Tube21290.3h

Check the help document for the dictionary if you want to learn more about words used here.


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