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Executor MaHbka[] MaHbka
NC BR 149

KDR: 2.88

Score: 51.2m

Last Seen: Sep 14th, 2019 6:44 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-S1 Gladius NC6 Gauss SAW NSX Naginata SAS-R MGR-L1 Promise AC-X11 AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,099,978 MLG Score: 2478
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.162%26.177%71123119187,3083.43178-0.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.455%1.215B**0.726B++-1.185D*HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.499B+10.50.284C*28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.896%1.378%257512092,90314208852.04293328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.529%-0.556D-0.654D1.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.342C**8.30.285C*14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.806%3.351%415712072,984105215492.8365193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.43B0.046C+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.275C*27.70.113C+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.385%75.371%415112137,2722800282.59622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.24B**0.353C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.409B2.40.206C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.2m204%418 (25.1k)360 (21.6k)2.88243122,43442,4763.19143149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141075924.385%24.185%59003:2128

21% Engineer46% Heavy Assault21% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 11:17 AMJun 25th, 2018 6:19 PMSep 15th, 2019 2:05 PM (2d) (PST)Sep 14th, 2019 2:51 PM (3d) (PST)Sep 14th, 2019 2:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8552016540.8610.2990.2081.8960.0692478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,30212,07239,230521812114421,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2370.5h/98.8d 13,125 29,611 38,078 269.7k 3,389 7,923 9,747 121.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:16,558
Deaths:5,554
KDR:2.981
Accuracy:26.139% C*
HSR:29.333% B+
NC6 Gauss SAW
B*
Kills:11,521
Deaths:4,102
KDR:2.809
Accuracy:25.303% B*
HSR:28.765% B*
NSX Naginata
B+
Kills:7,838
Deaths:2,417
KDR:3.243
Accuracy:24.652% B+
HSR:31.462% B+
MGR-L1 Promise
B*
Kills:6,549
Deaths:2,118
KDR:3.092
Accuracy:28.237% B*
HSR:30.081% B++
NC6A GODSAW
C+
Kills:3,293
Deaths:1,186
KDR:2.777
Accuracy:26.211% C-
HSR:27.665% C+
GD-22S
B++
Kills:2,527
Deaths:1,305
KDR:1.936
Accuracy:26.668% B++
HSR:24.100% C+
NS-15M2
B
Kills:1,882
Deaths:1,029
KDR:1.829
Accuracy:25.780% B
HSR:22.636% C
NC6S Gauss SAW S
B**
Kills:1,185
Deaths:443
KDR:2.675
Accuracy:26.246% B+
HSR:31.477% B**
NSX-P Naginata
B++
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:25.080% B+
HSR:33.619% B++
EM6
B
Kills:1,160
Deaths:551
KDR:2.105
Accuracy:23.950% B
HSR:22.155% C
Kills:53,679
Deaths (as Heavy Assault):19,083
Deaths (to Heavy Assaults):13,148
KDR:2.81292
Kill Difference:34,596
Playtime:1,095.788 hours
Usage:46%
Score:22.748m
Score/min:346
Accuracy (listed only):25.827%
HSR (listed only):28.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:12,459
Deaths:3,528
KDR:3.531
Accuracy:30.611% B++
HSR:24.336% B
AC-X11
B+
Kills:4,438
Deaths:1,866
KDR:2.378
Accuracy:27.986% B+
HSR:22.938% C++
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
NSX-P Tanto
B+
Kills:3,472
Deaths:1,034
KDR:3.358
Accuracy:27.608% B+
HSR:26.959% C*
AF-19 Mercenary
B**
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B**
HSR:15.925% D--
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
NS-11CB
B**
Kills:1,162
Deaths:948
KDR:1.226
Accuracy:30.999% B**
HSR:15.491% D-
GD-7F
B*
Kills:414
Deaths:291
KDR:1.423
Accuracy:28.401% B*
HSR:23.913% B++
Kills:31,145
Deaths (as Light Assault):13,384
Deaths (to Light Assaults):8,015
KDR:2.32703
Kill Difference:17,761
Playtime:245.744 hours
Usage:10%
Score:5.553m
Score/min:377
Accuracy (listed only):28.479%
HSR (listed only):20.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:12,459
Deaths:3,528
KDR:3.531
Accuracy:30.611% B++
HSR:24.336% B
SAS-R
B++
Kills:7,272
Deaths:1,098
KDR:6.623
Accuracy:43.385% B++
HSR:75.371% B++
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
NS-44 Commissioner AE
B+
Kills:1,889
Deaths:1,577
KDR:1.198
Accuracy:44.574% B+
HSR:23.293% C
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
NS-61 Emissary
B++
Kills:985
Deaths:428
KDR:2.301
Accuracy:32.642% B++
HSR:20% B+
LA3 Desperado
B**
Kills:498
Deaths:281
KDR:1.772
Accuracy:32.631% B++
HSR:26.908% B**
NS-AM7 Archer
A+
Kills:206
Deaths:108
KDR:1.907
Accuracy:54.919% C--
HSR:30.583% A+
NC4 Mag-Shot
B+
Kills:72
Deaths:69
KDR:1.043
Accuracy:31.021% B+
HSR:18.056% C
Kills:29,793
Deaths (as Infiltrator):10,535
Deaths (to Infiltrators):7,291
KDR:2.828
Kill Difference:19,258
Playtime:494.148 hours
Usage:21%
Score:10.926m
Score/min:369
Accuracy (listed only):35.284%
HSR (listed only):26.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:4,438
Deaths:1,866
KDR:2.378
Accuracy:27.986% B+
HSR:22.938% C++
NSX-P Tanto
B+
Kills:3,472
Deaths:1,034
KDR:3.358
Accuracy:27.608% B+
HSR:26.959% C*
AF-19 Mercenary
B**
Kills:2,788
Deaths:2,271
KDR:1.228
Accuracy:27.650% B**
HSR:15.925% D--
NS-11CB
B**
Kills:1,162
Deaths:948
KDR:1.226
Accuracy:30.999% B**
HSR:15.491% D-
GD-7F
B*
Kills:414
Deaths:291
KDR:1.423
Accuracy:28.401% B*
HSR:23.913% B++
Kills:12,274
Deaths (as Engineer):6,410
Deaths (to Engineers):5,952
KDR:1.91482
Kill Difference:5,864
Playtime:487.762 hours
Usage:21%
Score:10.947m
Score/min:374
Accuracy (listed only):28.529%
HSR (listed only):21.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:12,459
Deaths:3,528
KDR:3.531
Accuracy:30.611% B++
HSR:24.336% B
AF-4 Cyclone
B+
Kills:3,604
Deaths:1,536
KDR:2.346
Accuracy:28.549% B+
HSR:18.369% C+
Blitz GD-10
C**
Kills:1,529
Deaths:1,126
KDR:1.358
Accuracy:25.859% C**
HSR:15.043% C
MKV-B Suppressed
B+
Kills:1,279
Deaths:784
KDR:1.631
Accuracy:28.651% B+
HSR:17.514% C
Kills:18,871
Deaths (as Combat Medic):6,974
Deaths (to Combat Medics):4,292
KDR:2.70591
Kill Difference:11,897
Playtime:16.100 hours
Usage:1%
Score:0.416m
Score/min:431
Accuracy (listed only):28.418%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:89
Deaths:22
KDR:4.045
Accuracy:44.715% B+
HSR:0% F-
NS-10 Burster
B**
Kills:83
Deaths:67
KDR:1.239
Accuracy:35.265% B++
HSR:8.434% B**
NCM3 Raven
B+
Kills:75
Deaths:22
KDR:3.409
Accuracy:44.289% B+
HSR:2.667% C+
NCM1 Scattercannon
C+
Kills:74
Deaths:71
KDR:1.042
Accuracy:36.108% C+
HSR:6.757% F-
NS-10 Burster
B++
Kills:67
Deaths:66
KDR:1.015
Accuracy:34.832% B++
HSR:1.493% D*
Kills:388
Deaths (as MAX Suit):124
Deaths (to MAX Suits):1,438
KDR:3.12903
Kill Difference:264
Playtime:28.057 hours
Usage:1%
Score:0.615m
Score/min:366
Accuracy (listed only):39.042%
HSR (listed only):3.870%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,618
V. Kills:252 N/A
Deaths:75
KDR:21.573
Accuracy:50.946% C**
KPH:61.300 B
VKPH:9.500 B
L100 Python AP
A
Kills:758
V. Kills:368 205%
Deaths:38
KDR:19.947
Accuracy:59.887% B+
KPH:50.800 A
VKPH:24.700 B**
Skyguard
A*
Kills:174
V. Kills:91 189%
Deaths:13
KDR:13.385
Accuracy:27.487% C
KPH:30.100 A*
VKPH:15.700 A++
C75 Viper
A++
Kills:100
V. Kills:10 N/A
Deaths:5
KDR:20
Accuracy:36.064% C
KPH:61.400 A++
VKPH:6.100 C-
Kills:2,650 (2,650 + 0)
Deaths:131
KDR:20.229
VKDR:5.504
Vehicle Kills:721
Kill Difference:2,519
Playtime:48.729 hours
Usage:2%
Score:0.869m
Score/min:297
Driving Accuracy:36.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A+
Kills:1,152
V. Kills:664 173%
Deaths:66
KDR:17.455
Accuracy:50.421% B**
KPH:36.100 A+
VKPH:20.800 B++
E540 Halberd
B**
Kills:841
V. Kills:434 193%
Deaths:42
KDR:20.024
Accuracy:48.800% B+
KPH:38.900 B*
VKPH:20.100 B**
Titan-150 AP
A+
Kills:253
V. Kills:158 159%
Deaths:25
KDR:10.120
Accuracy:51.206% C++
KPH:34.500 B**
VKPH:21.600 A+
Kills:2,246 (253 + 1,993)
Deaths:133
KDR:16.887
VKDR:9.444
Vehicle Kills:1,256
Kill Difference:2,113
Playtime:60.846 hours
Usage:3%
Score:1.683m
Score/min:461
Driving Accuracy:51.206%
Gunner Accuracy:48.800%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:236
V. Kills:13 N/A
Deaths:16
KDR:14.750
Accuracy:42.731% D-
KPH:133.200 B+
VKPH:7.300 C+
M96 Mjolnir-H
B**
Kills:172
V. Kills:157 109%
Deaths:29
KDR:5.931
Accuracy:49.836% C+
KPH:49.700 C++
VKPH:45.400 B**
G30 Walker
N/A
Kills:50
V. Kills:45 109%
Deaths:5
KDR:10
Accuracy:36.298% N/A
KPH:20.900 N/A
VKPH:18.800 N/A
Kills:458 (0 + 458)
Deaths:50
KDR:9.160
VKDR:4.300
Vehicle Kills:215
Kill Difference:408
Playtime:7.625 hours
Usage:0%
Score:0.302m
Score/min:661
Driving Accuracy:N/A%
Gunner Accuracy:36.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:452
V. Kills:143 314%
Deaths:38
KDR:11.895
Accuracy:48.701% A
KPH:50 M
VKPH:15.800 A**
M12 Kobalt
C**
Kills:121
V. Kills:5 N/A
Deaths:7
KDR:17.286
Accuracy:22.582% B*
KPH:69.800 C*
VKPH:2.900 C**
G30 Walker
A+
Kills:100
V. Kills:84 118%
Deaths:18
KDR:5.556
Accuracy:33.155% B++
KPH:21.400 B++
VKPH:18 A+
M40 Fury
B**
Kills:82
V. Kills:16 N/A
Deaths:7
KDR:11.714
Accuracy:44.944% B**
KPH:61.800 B++
VKPH:12.100 B+
G40-F Ranger
B**
Kills:57
V. Kills:30 184%
Deaths:5
KDR:11.400
Accuracy:37.335% B+
KPH:32 B**
VKPH:16.800 B
M40 Fury
N/A
Kills:50
V. Kills:10 455%
Deaths:
KDR:
Accuracy:42.957% N/A
KPH:75.900 N/A
VKPH:15.200 N/A
Kills:862 (0 + 862)
Deaths:75
KDR:11.493
VKDR:3.840
Vehicle Kills:288
Kill Difference:787
Playtime:19.216 hours
Usage:1%
Score:0.378m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:42.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:924
V. Kills:30 N/A
Deaths:167
KDR:5.533
Accuracy:45.620% B+
KPH:74.200 B++
VKPH:2.400 B+
Kills:924 (924 + 0)
Deaths:167
KDR:5.533
VKDR:0.180
Vehicle Kills:30
Kill Difference:757
Playtime:12.453 hours
Usage:1%
Score:0.121m
Score/min:161
Driving Accuracy:45.620%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:51
V. Kills:6 N/A
Deaths:4
KDR:12.750
Accuracy:40.916% A
KPH:75.700 C*
VKPH:8.900 B**
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:47
Playtime:0.674 hours
Usage:0%
Score:0.012m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:40.916%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,82616,5585,5542.981C**0.1026.139%C*29.333%B+60.1B+1B**169275.6h10.5C+40C*
MGR-S1 Gladius 12,65312,4593,5283.531A+0.6530.611%B++24.336%B66B**1B*174188.8h8.6B+28B+
NC6 Gauss SAW 11,67311,5214,1022.809A+0.0725.303%B*28.765%B*59.3AN/A159194.2h8.8B+34.6B+
NSX Naginata 8,0157,8382,4173.243A++0.3624.652%B+31.462%B+74.3A1.7A*193105.5h12.2C++49.7B
SAS-R 7,3007,2721,0986.623A+3.7443.385%B++75.371%B++63.2B**N/A170115.1h2.4C+5.5C**
MGR-L1 Promise 6,6556,5492,1183.092A+0.2128.237%B*30.081%B++64.5B*1C**162101.5h12B++42.5B++
AC-X11 4,5184,4381,8662.378A0.5027.986%B+22.938%C++40.2B+N/A109110.4h9.6B34.3B+
AF-4 Cyclone 3,6323,6041,5362.346B*0.5428.549%B+18.369%C+45.5B+N/A12879.2h10.3B+36.1B+
NSX-P Tanto 3,5593,4721,0343.358M0.4827.608%B+26.959%C*67.7A++1.7A*18451.3h14.2C**51.6B+
NC6A GODSAW 3,3293,2931,1862.777C**0.1126.211%C-27.665%C+54.2C+N/A13960.8h9.3C+35.5C+
NS Decimator 3,9942,9168763.329M+0.4566.069%B++1.303%D55.5A20.5B+32952.5h4.9C+7.4C**
AF-19 Mercenary 2,8372,7882,2711.228B+1.6527.65%B**15.925%D--35.1B*N/A16879.4h13C*47.1B+
GD-22S 2,5482,5271,3051.936C**0.9526.668%B++24.1%C+44.2C**N/A12357.2h9.7B++36.5B+
C-4 3,0502,4954945.051M2.1728.394%B+N/A201.2M44.8B**111712.4h1.2B+4.2B++
M12 Kobalt 2,3012,22818123.778B**120.9022.562%C++21.903%B*132.6B+4.3C+33416.8h16.9C**74.8B+
Tank Mine 2,9541,94214813.122S10.2424.901%DN/A303.4S158.1M*20916.4h1.5B++6C*
NS-44 Commissioner AE 1,9251,8891,5771.198C+1.6844.574%B+23.293%C74.4B++1.4A+20125.4h4C9C++
NS-15M2 1,9041,8821,0291.829C++1.0525.78%B22.636%C43.9C+N/A12442.9h13.2C+51.3C**
L100 Python HESH 1,8701,6187521.573B**18.6950.946%C**1.669%C++61.3B9.5B21226.4h3.6C7C++
Blitz GD-10 1,5411,5291,1261.358B1.5225.859%C**15.043%C32C++N/A8947.8h13.2B+51B+
MKV-B Suppressed 1,2951,2797841.631B++1.2528.651%B+17.514%C33.6C+N/A8338.1h13.7C**47.7B+
Hawk GD-68 1,8621,2458621.444A1.4466.832%B+2.329%C+31.1A++15.4B**22440h7.3B+10.9B++
Frag Grenade 1,2561,23311233N/A1,230.1237.211%D*N/A286.7D-5.3C--9224.3h4.7D12.5D
NC6S Gauss SAW S 1,2101,1854432.675B**0.2126.246%B+31.477%B**55.9B+1.2A+13421.2h10.3C**39.2B
NSX-P Naginata 1,1841,1663783.085A0.2025.08%B+33.619%B++64.8B++1C+16418h11.3B+44.9B+
NS-11CB 1,1761,1629481.226C++1.6630.999%B**15.491%D-30.6C+N/A14938h16.8C54.3B
EM6 1,1711,1605512.105B0.7823.95%B22.155%C54.5B+N/A16721.3h9.4B++39.4B+
Enforcer ML85 1,8161,1526617.455M14.5750.421%B**N/A36.1A+20.8B++25931.9h12.6C++25.1B++
Shrike 1,6461,0614972.135A**0.7563.966%B*1.32%D-45.7A++25.2A++44223.2h6.6C++10.3B+
NS-61 Emissary 1,0159854282.301A*0.5832.642%B++20%B+92.9M*2.8M**27310.6h11B+33.5B++
S12 Renegade 9549241675.533B++2.6545.62%B+1.84%D--73.9B++2.4B+16112.5h4D8.8C+
Bouncing Betty 8938911137.885A+5.0037.854%DN/A228.5A*N/A6793.9h2C+5.3C
E540 Halberd 1,2758414220.024A++17.1448.8%B+1.546%D-38.9B*20.1B**25721.6h6.1C12.6C*
L100 Python AP 1,1267583819.947M+17.0659.887%B+1.055%D-50.9A24.7B**37214.9h5.4C**9.1B+
MANA Anti-Vehicle Turret 9705832362.47M*0.4167.937%S3.602%C+5830U3870U16128000.1h8.2A+12A**
LA3 Desperado 5084982811.772B**1.1132.631%B++26.908%B**81.6A*1.6A*2326.1h9.8C+29.9B
M20 Basilisk 5954523811.895S9.0148.701%A6.858%B50.2M15.9A**3219h77.9B+159.9B*
GD-7F 4264142911.423B+1.4628.401%B*23.913%B++21.6CN/A11819.2h13.9C+48.9B
G40-F Ranger 621395498.75U95.8731.447%C--1.013%C+44.4C+25.4C+3678.9h79.7C+253.5C+
Spear Anti-Vehicle Phalanx Turret 5673481720.471A*17.5956.97%A+3.736%C+58B**36.5A+4826h8.7C+15.2B+
Titan-150 AP 4112532510.12B+7.2451.206%C++1.186%D-34.7B**21.6A+19407.3h4.8C+9.3C*
C85 Canister-H 2492361614.75C**11.8742.731%D-12.288%B131.1B+7.2C+3881.8h4.1B*9.6B++
NS-AM7 Archer 2222061081.907M*0.9854.919%C--30.583%A+22.6M*1.8D1449.1h9.6B*17.5B*
Rocklet Rifle 365194792.456M**0.4354.641%C**N/A35.9B++31.7B++7025.4h50.3D-92.1C
The Slasher 18618620,5050.009D-2.8741.425%B+4.301%D0.2C-N/A11052.9h1.8B++4.5C++
Skyguard 2651741313.385S10.5027.487%CN/A30A*15.7A++3445.8h69.8A254.1B*
M96 Mjolnir-H 329172295.931B++3.0549.836%C+N/A49.1C+44.9B**5743.5h42.3C+84.8C+
Sticky Grenade 1561501150N/A147.1246.091%DN/A750C-30A++23890.2h2.2C++4.9C+
Aspis Anti-Aircraft Phalanx Turret 250137168.563A*5.6841.812%A**N/A28M+23.1A*3904.9h117.6B*281.3B**
M12 Kobalt 126121717.286B+14.4022.582%B*14.05%D--71.2C*2.9C**3261.7h22.9C101.3B
NC15 Phoenix 192119492.429A0.4560.917%B**N/A18.6B+11.4C+2786.4h10.7C+17.6B
C-4 ARX 131119157.933M*5.0530.645%B**N/A297.5M*30C15680.4h1.1B+3.6B*
C75 Viper 110100520M**17.1236.064%C1%C--62.5A++6.3C8181.6h7.4B**20.6B*
G30 Walker 184100185.556B*2.6733.155%B++5%B21.3B++17.9A+2794.7h228.4C+689B
NCM3 Raven 14189224.045S1.1644.715%B+N/A10.9B+6.3C*1158.2h42.5D*95.1C
NS-10 Burster 15483671.239C**1.6435.265%B++8.434%B**6.1B5.3B**10413.5h200.5D-568.6C++
M40 Fury 9882711.714B**8.8344.944%B**3.659%A*63.1B++12.3B+3541.3h14.6C+32.6B+
Xiphos Anti-Personnel Phalanx Tower 8080180C**77.1225.059%CN/A400B++N/A11560.2h9.4B+37.4B
NCM3 Raven 10875223.409M**0.5344.289%B+2.667%C+9.1C4D-998.2h50.1F--113.2D--
Spear Anti-Vehicle Phalanx Tower 12175175M**72.1259.889%B**N/A93.8A+57.5A+6640.8h5.8B++9.6B**
NCM1 Scattercannon 7574711.042C1.8436.108%C+6.757%F-12.5D-N/A1195.9h9.2C-25.5C+
NC4 Mag-Shot 7272691.043B+1.8431.021%B+18.056%C45B**N/A4761.6h8.6C++27.6B
NS-10 Burster 12967661.015C++1.8734.832%B++1.493%D*5C+4.6B++9513.4h246.4F-707.4C--
Anti-Vehicle Grenade 7357157N/A54.1239.317%D*N/A142.5D--40D11350.4h9.5F24.1F-
G40-F Ranger 8757511.4M+8.5237.335%B+N/A31.7B**16.7B3831.8h108.6B+290.8B+
CAS 14-E 5751412.75C+9.8740.916%A5.882%M**72.9C++8.6B*3000.7h35C85.6C**
M40 Fury 6050150S47.1242.957%B*2%C*71.4B++14.3B+5670.7h12.3C*28.5B+
G30 Walker 9550510A*7.1236.298%C++2%D-20.8C--18.8B+9862.4h287F-790.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,2060.4h
Anti-Vehicle MANA Turret91,5831.6h
Smoke Grenade01030h
Nano-Armor Kit111176,1438h
Skywall Shield Emitter11920.4h
Structure Shield Module0960.2h
Repair Module12720.5h
Turret AI Module02760.7h
AE Nano-Armor Kit250654,76128.9h
AE Medical Applicator42,3390.1h
Nanite Revive Grenade03420.1h
Medical Kit1,17623,12415.3h
Cortium Silo01110.2h
Restoration Kit1602,3891.4h
Spitfire Auto-Turret91,5840.9h
Motion Spotter8957,15416.5h
Hoplon Anti-Aircraft Phalanx Tower01740.3h
Xiphos Anti-Personnel Tower01810.4h
Rampart Wall22981.6h
Deconstruction Tool06420h
Welding Device06670h
Spear Anti-Vehicle Tower11550.3h
Recon Detection Device51,3201.4h
Ammunition Package544,9812.1h
Medical Applicator6225,6701.5h
Anti-Infantry MANA Turret1660.1h
Nano-Repair Grenade08470.2h
Elysium Spawn Tube0570.1h
WLT-Howler Mining Laser01,0370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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