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Maj. General MaHbkaTR[] MaHbkaTR
TR BR 86

KDR: 3.19

Score: 43.4m

Last Seen: Dec 7th, 2019 6:11 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Miller
Level Progress (to 87): 25%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 PDW-16 Hailstorm HC1 Cougar T32 Bull NS Decimator M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,433,995 MLG Score: 2745
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.503%26.787%71023120467,3903.38779-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%1.028B**0.862B*-1.435D**HEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.38C**12.20.146C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.373%1.734%380412232,88410999232.62182312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.505%0.03C+-0.51D0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.234C++12.20.024C+17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.761%4.434%312812191,7598637372.03588238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.557%0.703B++-0.007C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.3-0.059C+55.7-0.388C-71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.011%73.628%3121122610,9702130555.14782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.371A0.417B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.479B+2.30.285C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m194.8%382 (22.9k)332 (19.9k)3.18583106,37833,3913.4848686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12271013825.976%25.65%66603:5525

18% Engineer48% Heavy Assault21% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 6:00 PMOct 19th, 2015 7:12 PMDec 7th, 2019 1:30 PM (6d) (PST)Dec 7th, 2019 3:22 PM (6d) (PST)Dec 7th, 2019 2:11 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232325910.8120.2550.2081.7090.0652745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,38513,91735,468491513103419,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2182.7h/90.9d 9,985 27,286 33,569 223.9k 2,752 7,719 8,535 107.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:24,341
Deaths:7,985
KDR:3.048
Accuracy:25.126% B+
HSR:29.272% B++
NS-15M2
B+
Kills:7,772
Deaths:2,272
KDR:3.421
Accuracy:25.499% C*
HSR:29.696% B+
T32 Bull
B+
Kills:3,206
Deaths:1,456
KDR:2.202
Accuracy:27.314% B+
HSR:23.955% C+
T9A "Butcher"
C+
Kills:2,162
Deaths:807
KDR:2.679
Accuracy:24.360% C+
HSR:28.122% C+
NSX Naginata
B+
Kills:1,551
Deaths:531
KDR:2.921
Accuracy:24.204% B
HSR:32.044% B+
TMG-50
B**
Kills:1,446
Deaths:687
KDR:2.105
Accuracy:27.940% B**
HSR:22.752% C+
T16 Rhino
B**
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:27.341% B**
HSR:23.180% C++
T9 CARV-S
B+
Kills:1,188
Deaths:580
KDR:2.048
Accuracy:25.026% B+
HSR:26.768% C**
T9 CARV
B*
Kills:1,180
Deaths:742
KDR:1.590
Accuracy:23.890% B*
HSR:25.339% B
MG-H1 Watchman
B++
Kills:907
Deaths:284
KDR:3.194
Accuracy:25.244% B+
HSR:32.304% B++
Kills:44,948
Deaths (as Heavy Assault):15,904
Deaths (to Heavy Assaults):10,317
KDR:2.82621
Kill Difference:29,044
Playtime:1,044.332 hours
Usage:48%
Score:20.833m
Score/min:332
Accuracy (listed only):25.594%
HSR (listed only):27.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:6,492
Deaths:2,311
KDR:2.809
Accuracy:30.255% B**
HSR:23.244% B**
HC1 Cougar
B+
Kills:4,631
Deaths:2,013
KDR:2.301
Accuracy:26.906% B+
HSR:24.012% C**
NSX-P Tanto
C**
Kills:2,762
Deaths:810
KDR:3.410
Accuracy:27.105% C**
HSR:27.408% C**
SMG-46 Armistice
B+
Kills:1,330
Deaths:405
KDR:3.284
Accuracy:28.481% B+
HSR:18.120% C*
MKV-B Suppressed
B++
Kills:1,185
Deaths:589
KDR:2.012
Accuracy:30.658% B++
HSR:19.409% C+
LC2 Lynx
B++
Kills:702
Deaths:451
KDR:1.557
Accuracy:25.673% B+
HSR:26.068% B++
NS-11CB
B++
Kills:580
Deaths:445
KDR:1.303
Accuracy:28.324% B++
HSR:17.931% C--
NS-7 PDW
A+
Kills:390
Deaths:128
KDR:3.047
Accuracy:32.523% A+
HSR:22.821% B++
Kills:18,072
Deaths (as Light Assault):7,152
Deaths (to Light Assaults):6,323
KDR:2.52685
Kill Difference:10,920
Playtime:178.155 hours
Usage:8%
Score:3.329m
Score/min:311
Accuracy (listed only):28.741%
HSR (listed only):22.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:10,970
Deaths:1,602
KDR:6.848
Accuracy:44.011% B*
HSR:73.628% B+
PDW-16 Hailstorm
B**
Kills:6,492
Deaths:2,311
KDR:2.809
Accuracy:30.255% B**
HSR:23.244% B**
NS-44 Commissioner AE
B+
Kills:1,946
Deaths:1,364
KDR:1.427
Accuracy:44.336% B+
HSR:22.508% C
NS-61 Emissary
B++
Kills:1,491
Deaths:663
KDR:2.249
Accuracy:31.117% B+
HSR:20.791% B++
SMG-46 Armistice
B+
Kills:1,330
Deaths:405
KDR:3.284
Accuracy:28.481% B+
HSR:18.120% C*
MKV-B Suppressed
B++
Kills:1,185
Deaths:589
KDR:2.012
Accuracy:30.658% B++
HSR:19.409% C+
NS-7 PDW
A+
Kills:390
Deaths:128
KDR:3.047
Accuracy:32.523% A+
HSR:22.821% B++
NS-AM7 Archer
B+
Kills:250
Deaths:170
KDR:1.471
Accuracy:55.711% C-
HSR:23.600% B+
NS-357 Underboss
B*
Kills:246
Deaths:252
KDR:0.976
Accuracy:44.568% B*
HSR:25.203% B
Kills:24,300
Deaths (as Infiltrator):7,484
Deaths (to Infiltrators):5,880
KDR:3.24693
Kill Difference:16,816
Playtime:451.502 hours
Usage:21%
Score:9.451m
Score/min:349
Accuracy (listed only):37.962%
HSR (listed only):27.703%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B+
Kills:4,631
Deaths:2,013
KDR:2.301
Accuracy:26.906% B+
HSR:24.012% C**
NSX-P Tanto
C**
Kills:2,762
Deaths:810
KDR:3.410
Accuracy:27.105% C**
HSR:27.408% C**
LC2 Lynx
B++
Kills:702
Deaths:451
KDR:1.557
Accuracy:25.673% B+
HSR:26.068% B++
NS-11CB
B++
Kills:580
Deaths:445
KDR:1.303
Accuracy:28.324% B++
HSR:17.931% C--
AMR-66
B*
Kills:437
Deaths:50
KDR:8.740
Accuracy:31.793% B++
HSR:31.121% B*
Kills:9,112
Deaths (as Engineer):3,769
Deaths (to Engineers):4,496
KDR:2.41762
Kill Difference:5,343
Playtime:401.553 hours
Usage:18%
Score:7.252m
Score/min:301
Accuracy (listed only):27.960%
HSR (listed only):25.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,848
Deaths:561
KDR:5.077
Accuracy:46.376% B*
HSR:3.511% C**
M3 Pounder HEG
B++
Kills:2,596
Deaths:536
KDR:4.843
Accuracy:47.557% B++
HSR:3.197% C++
MRC3 Mercy
A++
Kills:200
Deaths:37
KDR:5.405
Accuracy:23.964% A+
HSR:31% A++
MRC3 Mercy
M**
Kills:191
Deaths:37
KDR:5.162
Accuracy:23.964% A
HSR:41.885% M**
NS-10 Burster
B++
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.983% B++
HSR:1.923% D*
Kills:5,887
Deaths (as MAX Suit):597
Deaths (to MAX Suits):1,378
KDR:9.86097
Kill Difference:5,290
Playtime:98.157 hours
Usage:4%
Score:2.485m
Score/min:422
Accuracy (listed only):34.969%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,166
V. Kills:180 N/A
Deaths:33
KDR:35.333
Accuracy:52.294% B+
KPH:63 B+
VKPH:9.700 C++
L100 Python AP
B*
Kills:940
V. Kills:547 172%
Deaths:70
KDR:13.429
Accuracy:60.437% B+
KPH:42.400 B++
VKPH:24.700 B*
C75 Viper
A
Kills:666
V. Kills:123 N/A
Deaths:38
KDR:17.526
Accuracy:41.473% C*
KPH:52.700 A
VKPH:9.700 C**
Skyguard
B**
Kills:112
V. Kills:71 156%
Deaths:21
KDR:5.333
Accuracy:35.795% B**
KPH:18.100 B+
VKPH:11.500 B+
Kills:2,884 (2,884 + 0)
Deaths:162
KDR:17.802
VKDR:5.685
Vehicle Kills:921
Kill Difference:2,722
Playtime:59.469 hours
Usage:3%
Score:0.830m
Score/min:233
Driving Accuracy:35.795%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M+
Kills:187
V. Kills:117 158%
Deaths:15
KDR:12.467
Accuracy:46.435% B++
KPH:38.800 A+
VKPH:24.300 M+
MR11 Gatekeeper
C*
Kills:147
V. Kills:100 146%
Deaths:17
KDR:8.647
Accuracy:38.463% C+
KPH:22.800 C*
VKPH:15.500 C+
Kills:334 (0 + 334)
Deaths:32
KDR:10.438
VKDR:6.781
Vehicle Kills:217
Kill Difference:302
Playtime:11.276 hours
Usage:1%
Score:0.172m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:38.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:406
V. Kills:33 N/A
Deaths:15
KDR:27.067
Accuracy:30.855% D
KPH:118.100 B
VKPH:9.600 B++
G20 Vulcan-H
B**
Kills:251
V. Kills:146 171%
Deaths:46
KDR:5.457
Accuracy:55.628% B*
KPH:62.700 B**
VKPH:36.500 B*
Kills:657 (0 + 657)
Deaths:61
KDR:10.770
VKDR:2.934
Vehicle Kills:179
Kill Difference:596
Playtime:7.444 hours
Usage:0%
Score:0.221m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:55.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:408
V. Kills:136 298%
Deaths:33
KDR:12.364
Accuracy:50.311% A
KPH:54.700 M++
VKPH:18.200 M+
M20 Basilisk
A+
Kills:183
V. Kills:70 258%
Deaths:11
KDR:16.636
Accuracy:41.121% C*
KPH:38.200 A+
VKPH:14.600 B**
M40 Fury
B++
Kills:153
V. Kills:47 319%
Deaths:15
KDR:10.200
Accuracy:49.511% A+
KPH:40.600 C+
VKPH:12.500 B++
G30 Walker
B**
Kills:103
V. Kills:67 151%
Deaths:15
KDR:6.867
Accuracy:33.187% B+
KPH:23.900 B**
VKPH:15.600 B**
M12 Kobalt
M++
Kills:68
V. Kills:7 N/A
Deaths:2
KDR:34
Accuracy:23.710% A
KPH:100.500 B**
VKPH:10.300 M++
Kills:915 (0 + 915)
Deaths:76
KDR:12.039
VKDR:4.303
Vehicle Kills:327
Kill Difference:839
Playtime:21.000 hours
Usage:1%
Score:0.378m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:23.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:375
V. Kills:13 N/A
Deaths:99
KDR:3.788
Accuracy:42.389% C++
KPH:58.900 B
VKPH:2 C++
M40 Fury-F
C**
Kills:116
V. Kills:32 352%
Deaths:46
KDR:2.522
Accuracy:58.674% B++
KPH:28.100 C*
VKPH:7.800 C**
Kills:491 (491 + 0)
Deaths:145
KDR:3.386
VKDR:0.310
Vehicle Kills:45
Kill Difference:346
Playtime:10.490 hours
Usage:0%
Score:0.075m
Score/min:120
Driving Accuracy:58.674%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 24,71524,3417,9853.048B+0.1425.126%B+29.272%B++55.8B+N/A133435.9h12.3C++48.8B
TSAR-42 11,02510,9701,6026.848B+3.6644.011%B*73.628%B+59.8B*N/A148183.4h2.3C++5.2B+
NS-15M2 7,8687,7722,2723.421B*0.2425.499%C*29.696%B+51.3C*N/A135151.4h13C+50.9C**
PDW-16 Hailstorm 6,5946,4922,3112.809A*0.3830.255%B**23.244%B**47.5B*N/A124136.8h13.3B+44.1B+
HC1 Cougar 4,7094,6312,0132.301A+0.8826.906%B+24.012%C**36C**N/A90128.6h12.1C*45B+
T32 Bull 3,2363,2061,4562.202B++0.9827.314%B+23.955%C+51.6B+N/A14662.1h11.3B+41.5B+
NS Decimator 4,2053,0799663.187A**0.0065.963%B+2.566%C**55.6B**20.3B+28255.4h4.7C++7.2C**
M3 Pounder HEG 3,1792,8485615.077A*1.8946.376%B*3.511%C**33.6A++3.9B+12384.8h15.4B+33.3B+
NSX-P Tanto 2,8302,7628103.41M++0.2227.105%C**27.408%C**69.1A++1.7A++18440h14.5C*53.5B
M3 Pounder HEG 2,9232,5965364.843A*1.6647.557%B++3.197%C++31.3A3.9C++11282.9h17B35.8B+
T9A "Butcher" 2,1942,1628072.679B+0.5124.36%C+28.122%C+50.5CN/A12842.8h12.1C49.7C+
NS-44 Commissioner AE 1,9821,9461,3641.427C*1.7644.336%B+22.508%C73.2B++1.4A*18726.6h4.1C--9.3C++
C-4 2,3041,8833495.395M+2.2130.741%B*N/A179.3A*40.1B++99510.5h1.3B+4.3B+
Tank Mine 2,9021,86910318.146S14.9625.792%DN/A306.4M**169.3M**20456.1h1.6B+6.2C++
NSX Naginata 1,5951,5515312.921A+0.2624.204%B32.044%B+72.8B**2.1M+18221.3h13C+53.7C**
NS-61 Emissary 1,5111,4916632.249A*0.9431.117%B+20.791%B++81.9M+1.1B**20718.2h11.4C**36.6B+
TMG-50 1,4631,4466872.105B*1.0827.94%B**22.752%C+49.7B++N/A20329.1h9.8B+35B++
SMG-46 Armistice 1,3541,3304053.284A*0.1028.481%B+18.12%C*42.5B+N/A12931.3h13.3B+46.7B+
ASP-30 Grounder 1,9551,3297011.896A++1.2968.264%B*3.236%C*35.1A*16.5B*23937.9h6.7B++9.8B*
T16 Rhino 1,2031,1955602.134B*1.0527.341%B**23.18%C++51.7B++N/A13623.1h11.1B+40.6B++
T9 CARV-S 1,1941,1885802.048B+1.1425.026%B+26.768%C**51B+N/A12523.3h10.7B+42.9B+
MKV-B Suppressed 1,1991,1855892.012B++1.1730.658%B++19.409%C+42C++N/A10328.2h12.6B+41.1B+
T7 Mini-Chaingun 1,2021,1814392.69A*0.5022.617%B**19.898%A++51.1B*N/A13323.1h13.6B+60.1B+
T9 CARV 1,1971,1807421.59B1.6023.89%B*25.339%B41.5B+N/A20028.4h11.7B++48.9B++
L100 Python HESH 1,3461,1663335.333A*32.1552.294%B+1.801%C**63B+9.7C++20818.5h3.8C7.2C++
L100 Python AP 1,4879407013.429A10.2460.437%B+2.234%C+42.3B++24.6B*27322.2h6.1C+10.2C*
MG-H1 Watchman 9269072843.194B**0.0125.244%B+32.304%B++69.2B**1.5A30913.1h14.1B56B+
ML-7 1,2048394371.92A*1.2767.885%A3.814%B+40.7A++17.7B*36920.6h6.4C**9.4B++
M12 Kobalt 8518263275.333S272.1521.935%C+22.881%B**137.7B+4.2C3176h15.5B70.5B
Claymore 7387381057.029C++3.8416.002%FN/A160.4BN/A4134.6h1.2C++7.5F-
LC2 Lynx 7207024511.557B+1.6325.673%B+26.068%B++18C-N/A7239h17.8C69.3C++
Frag Grenade 7046881688N/A684.8135.602%D*N/A254.8D--5.9C--8972.7h5.1D--14.2D*
C75 Viper 7896663817.526M**14.3441.473%C*N/A52.9A9.8C**21912.6h10.9B+26.2B++
NS-11CB 5925804451.303C*1.8828.324%B++17.931%C--22.2CN/A6926.1h12.8B+45B+
AMR-66 442437508.74S5.5531.793%B++31.121%B*47A+N/A1559.3h11.1C-35C*
M20 Basilisk 5444083312.364M*9.1850.311%A7.108%B+54.4M++18.1M+3007.5h72.3B++143.8B**
P525 Marauder-H 4394061527.067B**23.8830.855%D1.97%A++119.4B+9.7B*3313.4h7.3C++23.7C+
NS-7 PDW 3943901283.047M+0.1432.523%A+22.821%B++36.4B+N/A12210.7h13.7B42.1B+
S12 Renegade 388375993.788B+0.6042.389%C++1.867%D58.6B2C++1216.4h4C-9.4C+
Spear Anti-Vehicle Phalanx Turret 5803552812.679B**9.4962.696%A++1.972%D--56.3B**35.7A4646.3h9.3C+14.8B+
MANA Anti-Vehicle Turret 5773461322.621B++0.5668.857%A+3.757%C+47.4B++31.6C*4177.3h8.1B+11.8B*
G20 Vulcan-H 397251465.457C**2.2755.628%B*2.39%C62.8B**36.5B*6364h105.2C+189.1B+
NS-AM7 Archer 2712501701.471A*1.7155.711%C-23.6%B+17.4A++1.5D9914.4h11B++19.8B++
NS-357 Underboss 2552462520.976C+2.2144.568%B*25.203%B82A3S2543h4.4C+9.9B+
The Slasher 20820521,9690.009D-3.1846.039%B*3.902%D-0.2DN/A01195.6h2.1C**4.6C++
Xiphos Anti-Personnel Phalanx Tower 2042001200A**196.8130%C++N/A1000M++20A*27950.2h4.4B+14.8B+
MRC3 Mercy 208200375.405A2.2223.964%A+31%A++52.6A++2.1M+2183.8h30.2F--125.9C++
MRC3 Mercy 198191375.162A1.9823.964%A41.885%M**50.3A+1.8A**1933.8h31.4F--131C++
E540 Halberd 3041871512.467B++9.2846.435%B++N/A39A+24.4M+3114.8h6.5C14C**
M20 Basilisk 2531831116.636S13.4541.121%C*4.918%C38.1A+14.6B**3024.8h69.9B*170B*
Rocklet Rifle 360181722.514M*0.6753.802%C++N/A32.3B32B++5845.6h50.7D-94.2C-
M20 Basilisk 232161353.667S50.4844.21%D-3.106%D47.4C**20.9C+3023.4h105.7B239C++
M40 Fury 2001531510.2B+7.0149.511%A+3.268%A++40.3C+12.4B++3333.8h17.9C36.1B+
MR11 Gatekeeper 247147178.647B*5.4638.463%C+N/A22.6C++15.4C+2126.5h54.6C+142C+
Sticky Grenade 1541471147N/A143.8145.168%D-N/A490D--23.3B*16370.3h2.9D6.5C--
M40 Fury-F 148116462.522B++0.6658.674%B++N/A28.3C**7.8C**1194.1h17.5D29.8C
Skyguard 183112215.333B**2.1535.795%B**1.786%C+18.1B+11.5B+1896.2h158D441.5C++
NSX Masamune 181107343.147M*0.0468.599%B**N/A48.6A33.6A++4512.2h13.3C++19.3C**
G30 Walker 170103156.867B++3.6833.187%B+3.884%C+24B**15.6B**2574.3h205.1C++618B+
Aspis Anti-Aircraft Phalanx Turret 18392518.4S15.2138.605%A++N/A19.2A+19A++2904.8h144.8C**375.2B*
Spear Anti-Vehicle Phalanx Tower 16191245.5B**42.3165.719%A+1.099%D*75.8B*58.3A5501.2h8.4B12.8B++
G40-F Ranger 14490190S86.8133.37%C+N/A37.5C22.5C+2982.4h100.5D301.3C
Hoplon Anti-Aircraft Phalanx Tower 15580180S76.8128.244%C++N/A114.3C++107.1C*8280.7h27.1B+96B
M12 Kobalt 7568234A30.8123.71%A23.529%B**97.1B**10M+3900.7h18.6C++78.4B+
NS-10 Burster 10352232.261A*0.9232.983%B++1.923%D*5.9B+5.8A++948.8h198.6D-602.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit60110,4085.3h
Spawn Beacon17980.3h
Anti-Vehicle MANA Turret61,4081.1h
AE Medical Applicator74,0600.2h
AE Nano-Armor Kit227509,64823.7h
Xiphos Anti-Personnel Tower43521.3h
Hoplon Anti-Aircraft Phalanx Tower03991.5h
Rampart Wall25224h
Cortium Silo01190.3h
Turret AI Module16282.4h
Repair Module06741.8h
Skywall Shield Emitter23891.2h
Structure Shield Module02580.8h
Motion Spotter5546,53813.5h
Restoration Kit1331,9131.2h
Spear Anti-Vehicle Tower13551.3h
Welding Device06,3070.4h
Spitfire Auto-Turret57380.5h
Ammunition Package454,9551.7h
Medical Applicator71,9670.1h
Medical Kit84719,19611.8h
Anti-Infantry MANA Turret0580.1h
Nano-Repair Grenade03060.1h
Recon Detection Device41,0991.2h
Elysium Spawn Tube0870.2h
Vehicle Gate2771h
A30 Walker0800.1h
Alarm Module0580.1h
Infantry Tower01050.7h

Check the help document for the dictionary if you want to learn more about words used here.


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