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Lt. General MaHbkaTR[] MaHbkaTR
TR BR 90

KDR: 3.19

Score: 44.4m

Last Seen: Dec 23rd, 2019 4:32 PM
- OFFLINE - 34 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 PDW-16 Hailstorm HC1 Cougar T32 Bull NS Decimator M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,446,505 MLG Score: 2755
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.483%26.891%71224132469,1683.39525-0.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.824%1.013B**0.871B*-1.375D**HEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.375C**12.30.14C++34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%1.697%383413442,94611179502.63742310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.522%0.046C+-0.52D0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.246C++120.034C+17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.7%4.37%309813401,7858847452.01923239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%0.691B+-0.036C+0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.049C+55.2-0.37C-71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.018%73.645%3091134711,2162178555.14732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.425B-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.48B+2.30.288C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.4m195.4%381 (22.9k)332 (19.9k)3.19011109,25534,2483.4888290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13481038225.897%25.702%66603:5425

18% Engineer48% Heavy Assault21% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 6:00 PMOct 19th, 2015 7:12 PMDec 24th, 2019 2:47 AM (205d) (PST)Dec 23rd, 2019 2:16 PM (205d) (PST)Dec 23rd, 2019 12:32 PM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292325970.8160.2560.2101.7220.0652755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,74713,89735,850491513103419,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2231.9h/93d 10,230 28,081 34,453 230.6k 2,827 7,872 8,766 111m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:25,353
Deaths:8,343
KDR:3.039
Accuracy:25.098% C**
HSR:29.448% B+
NS-15M2
C*
Kills:7,772
Deaths:2,272
KDR:3.421
Accuracy:25.499% C+
HSR:29.696% C*
T32 Bull
B+
Kills:3,206
Deaths:1,456
KDR:2.202
Accuracy:27.314% B+
HSR:23.955% C+
T9A "Butcher"
C+
Kills:2,162
Deaths:807
KDR:2.679
Accuracy:24.360% C
HSR:28.122% C+
NSX Naginata
B
Kills:1,551
Deaths:531
KDR:2.921
Accuracy:24.204% C++
HSR:32.044% B
TMG-50
B**
Kills:1,446
Deaths:687
KDR:2.105
Accuracy:27.940% B**
HSR:22.752% C
T16 Rhino
B**
Kills:1,195
Deaths:560
KDR:2.134
Accuracy:27.341% B**
HSR:23.180% C+
T9 CARV-S
B
Kills:1,188
Deaths:580
KDR:2.048
Accuracy:25.026% B
HSR:26.768% C++
T9 CARV
B++
Kills:1,180
Deaths:742
KDR:1.590
Accuracy:23.875% B++
HSR:25.339% C*
MG-H1 Watchman
B+
Kills:907
Deaths:284
KDR:3.194
Accuracy:25.244% C*
HSR:32.304% B+
Kills:45,960
Deaths (as Heavy Assault):16,262
Deaths (to Heavy Assaults):10,578
KDR:2.82622
Kill Difference:29,698
Playtime:1,063.913 hours
Usage:48%
Score:21.219m
Score/min:332
Accuracy (listed only):25.590%
HSR (listed only):27.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:6,775
Deaths:2,425
KDR:2.794
Accuracy:30.353% B**
HSR:23.720% B**
HC1 Cougar
B
Kills:4,669
Deaths:2,050
KDR:2.278
Accuracy:26.934% B
HSR:24.009% C++
NSX-P Tanto
C++
Kills:2,837
Deaths:830
KDR:3.418
Accuracy:27.104% C++
HSR:27.282% C++
SMG-46 Armistice
B+
Kills:1,333
Deaths:406
KDR:3.283
Accuracy:28.390% B+
HSR:18.155% C++
MKV-B Suppressed
B+
Kills:1,185
Deaths:589
KDR:2.012
Accuracy:30.658% B+
HSR:19.409% C+
LC2 Lynx
B+
Kills:702
Deaths:451
KDR:1.557
Accuracy:25.673% C**
HSR:26.068% B+
NS-11CB
B
Kills:580
Deaths:445
KDR:1.303
Accuracy:28.324% B
HSR:17.931% D
NS-7 PDW
B**
Kills:458
Deaths:147
KDR:3.116
Accuracy:30.878% B**
HSR:23.363% B++
MG-S1 Jackal
C**
Kills:213
Deaths:98
KDR:2.173
Accuracy:23.550% D
HSR:23.474% C**
Kills:18,752
Deaths (as Light Assault):7,441
Deaths (to Light Assaults):6,509
KDR:2.52009
Kill Difference:11,311
Playtime:185.103 hours
Usage:8%
Score:3.472m
Score/min:313
Accuracy (listed only):27.985%
HSR (listed only):22.601%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:11,216
Deaths:1,628
KDR:6.889
Accuracy:44.018% B++
HSR:73.645% B+
PDW-16 Hailstorm
B**
Kills:6,775
Deaths:2,425
KDR:2.794
Accuracy:30.353% B**
HSR:23.720% B**
NS-44 Commissioner AE
C*
Kills:1,985
Deaths:1,387
KDR:1.431
Accuracy:44.328% C*
HSR:22.317% C-
NS-61 Emissary
B+
Kills:1,493
Deaths:666
KDR:2.242
Accuracy:31.107% B+
HSR:20.831% B+
SMG-46 Armistice
B+
Kills:1,333
Deaths:406
KDR:3.283
Accuracy:28.390% B+
HSR:18.155% C++
MKV-B Suppressed
B+
Kills:1,185
Deaths:589
KDR:2.012
Accuracy:30.658% B+
HSR:19.409% C+
NS-7 PDW
B**
Kills:458
Deaths:147
KDR:3.116
Accuracy:30.878% B**
HSR:23.363% B++
NS-AM7 Archer
B
Kills:274
Deaths:176
KDR:1.557
Accuracy:55.159% C-
HSR:22.263% B
NS-357 Underboss
B++
Kills:265
Deaths:270
KDR:0.981
Accuracy:44.337% B++
HSR:25.283% C*
MG-S1 Jackal
C**
Kills:213
Deaths:98
KDR:2.173
Accuracy:23.550% D
HSR:23.474% C**
Kills:25,197
Deaths (as Infiltrator):7,792
Deaths (to Infiltrators):6,022
KDR:3.2337
Kill Difference:17,405
Playtime:462.699 hours
Usage:21%
Score:9.705m
Score/min:350
Accuracy (listed only):36.278%
HSR (listed only):27.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B
Kills:4,669
Deaths:2,050
KDR:2.278
Accuracy:26.934% B
HSR:24.009% C++
NSX-P Tanto
C++
Kills:2,837
Deaths:830
KDR:3.418
Accuracy:27.104% C++
HSR:27.282% C++
LC2 Lynx
B+
Kills:702
Deaths:451
KDR:1.557
Accuracy:25.673% C**
HSR:26.068% B+
NS-11CB
B
Kills:580
Deaths:445
KDR:1.303
Accuracy:28.324% B
HSR:17.931% D
AMR-66
B++
Kills:439
Deaths:50
KDR:8.780
Accuracy:31.824% B++
HSR:31.207% B++
Kills:9,227
Deaths (as Engineer):3,826
Deaths (to Engineers):4,583
KDR:2.41166
Kill Difference:5,401
Playtime:411.532 hours
Usage:18%
Score:7.423m
Score/min:301
Accuracy (listed only):27.972%
HSR (listed only):25.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:2,848
Deaths:561
KDR:5.077
Accuracy:46.376% B++
HSR:3.511% C**
M3 Pounder HEG
B+
Kills:2,596
Deaths:536
KDR:4.843
Accuracy:47.557% B+
HSR:3.197% C++
MRC3 Mercy
A*
Kills:223
Deaths:40
KDR:5.575
Accuracy:23.296% A
HSR:32.287% A*
MRC3 Mercy
M**
Kills:202
Deaths:40
KDR:5.050
Accuracy:23.298% B**
HSR:42.574% M**
NS-10 Burster
B+
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.983% B+
HSR:1.923% D*
Kills:5,921
Deaths (as MAX Suit):600
Deaths (to MAX Suits):1,406
KDR:9.86833
Kill Difference:5,321
Playtime:98.582 hours
Usage:4%
Score:2.497m
Score/min:422
Accuracy (listed only):34.702%
HSR (listed only):16.699%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,177
V. Kills:183 N/A
Deaths:33
KDR:35.667
Accuracy:52.449% C**
KPH:63 C*
VKPH:9.800 C**
L100 Python AP
B++
Kills:991
V. Kills:571 173%
Deaths:70
KDR:14.157
Accuracy:60.466% B+
KPH:42.700 B+
VKPH:24.600 B++
C75 Viper
B**
Kills:666
V. Kills:123 N/A
Deaths:38
KDR:17.526
Accuracy:41.473% C*
KPH:52.700 B**
VKPH:9.700 C**
Skyguard
B+
Kills:112
V. Kills:71 156%
Deaths:21
KDR:5.333
Accuracy:35.795% B**
KPH:18.100 B+
VKPH:11.500 B+
Kills:2,946 (2,946 + 0)
Deaths:162
KDR:18.185
VKDR:5.852
Vehicle Kills:948
Kill Difference:2,784
Playtime:60.681 hours
Usage:3%
Score:0.847m
Score/min:233
Driving Accuracy:35.795%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:206
V. Kills:123 166%
Deaths:15
KDR:13.733
Accuracy:45.768% B+
KPH:39.800 A
VKPH:23.800 A**
MR11 Gatekeeper
C+
Kills:148
V. Kills:101 145%
Deaths:17
KDR:8.706
Accuracy:38.523% C
KPH:22.800 C+
VKPH:15.500 C+
Kills:354 (0 + 354)
Deaths:32
KDR:11.063
VKDR:7
Vehicle Kills:224
Kill Difference:322
Playtime:11.675 hours
Usage:1%
Score:0.177m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:38.523%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:407
V. Kills:33 N/A
Deaths:15
KDR:27.133
Accuracy:30.634% D
KPH:117 C*
VKPH:9.500 B++
G20 Vulcan-H
B*
Kills:257
V. Kills:148 172%
Deaths:46
KDR:5.587
Accuracy:55.228% B*
KPH:62.100 B*
VKPH:35.800 B*
Kills:664 (0 + 664)
Deaths:61
KDR:10.885
VKDR:2.967
Vehicle Kills:181
Kill Difference:603
Playtime:7.617 hours
Usage:0%
Score:0.223m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:55.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:408
V. Kills:136 298%
Deaths:33
KDR:12.364
Accuracy:50.398% A
KPH:54.600 M+
VKPH:18.200 M++
M20 Basilisk
A
Kills:183
V. Kills:70 258%
Deaths:11
KDR:16.636
Accuracy:41.093% C++
KPH:38.100 A
VKPH:14.600 A
M40 Fury
B++
Kills:153
V. Kills:47 319%
Deaths:15
KDR:10.200
Accuracy:49.511% A++
KPH:40.600 C
VKPH:12.500 B++
G30 Walker
B*
Kills:103
V. Kills:67 151%
Deaths:15
KDR:6.867
Accuracy:33.187% C*
KPH:23.900 B++
VKPH:15.600 B*
M12 Kobalt
A
Kills:68
V. Kills:7 N/A
Deaths:2
KDR:34
Accuracy:23.556% B**
KPH:98.300 B*
VKPH:10.100 A
Kills:915 (0 + 915)
Deaths:76
KDR:12.039
VKDR:4.303
Vehicle Kills:327
Kill Difference:839
Playtime:21.043 hours
Usage:1%
Score:0.379m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:23.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:384
V. Kills:13 N/A
Deaths:102
KDR:3.765
Accuracy:42.225% C+
KPH:59.100 C++
VKPH:2 C+
M40 Fury-F
B+
Kills:156
V. Kills:46 332%
Deaths:51
KDR:3.059
Accuracy:57.859% B*
KPH:31.400 B+
VKPH:9.300 B+
Kills:540 (540 + 0)
Deaths:153
KDR:3.529
VKDR:0.386
Vehicle Kills:59
Kill Difference:387
Playtime:11.458 hours
Usage:1%
Score:0.086m
Score/min:125
Driving Accuracy:57.859%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 25,75825,3538,3433.039C**0.1525.098%C**29.448%B+56.1BN/A133451.6h12.3C+49.1C*
TSAR-42 11,27111,2161,6286.889B**3.7044.018%B++73.645%B+60.1B+N/A149186.5h2.3C+5.2B
NS-15M2 7,8687,7722,2723.421B++0.2325.499%C+29.696%C*51.3C+N/A135151.4h13C50.9C++
PDW-16 Hailstorm 6,8886,7752,4252.794A*0.4030.353%B**23.72%B**48B++N/A125141.1h13.4B44.2B+
HC1 Cougar 4,7474,6692,0502.278B*0.9126.934%B24.009%C++35.7C++N/A89130.9h12.1C+45C**
T32 Bull 3,2363,2061,4562.202B+0.9927.314%B+23.955%C+51.6C*N/A14762.1h11.3B41.5B+
NS Decimator 4,3753,2021,0173.148A++0.0465.935%B+2.467%C**55.4B*20.3C**28057.8h4.7C+7.2C++
M3 Pounder HEG 3,1792,8485615.077A++1.8946.376%B++3.511%C**33.6A+3.9C*12484.8h15.4C*33.3B+
NSX-P Tanto 2,9072,8378303.418A**0.2327.104%C++27.282%C++69A1.7B**18441.1h14.4C+53.3C*
M3 Pounder HEG 2,9232,5965364.843A++1.6547.557%B+3.197%C++31.3B**3.9C+11282.9h17C*35.8B+
T9A "Butcher" 2,1942,1628072.679B0.5124.36%C28.122%C+50.5CN/A12942.8h12.1C--49.7C+
C-4 2,4562,0233725.438A**2.2530.915%B++N/A185.6A++39.7B++100110.9h1.3C**4.2B+
NS-44 Commissioner AE 2,0231,9851,3871.431C++1.7644.328%C*22.317%C-73B+1.4A++18827.2h4.1C--9.3C+
Tank Mine 3,0101,94511017.682S14.4925.727%DN/A308.7M**169M**20346.3h1.6B+6.2C+
NSX Naginata 1,5951,5515312.921A0.2724.204%C++32.044%B72.8B++2.1A++18221.3h13C53.7C++
NS-61 Emissary 1,5131,4936662.242A++0.9531.107%B+20.831%B+81.6A*1.1B++20618.3h11.4B36.7B+
TMG-50 1,4631,4466872.105B+1.0927.94%B**22.752%C49.7BN/A20429.1h9.8B+35B++
SMG-46 Armistice 1,3571,3334063.283A*0.0928.39%B+18.155%C++42.5BN/A12931.4h13.3B47B
ASP-30 Grounder 1,9551,3297011.896A+1.2968.264%B++3.236%C++35.1A+16.5B++24037.9h6.7B+9.8B++
T16 Rhino 1,2031,1955602.134B++1.0627.341%B**23.18%C+51.7B+N/A13623.1h11.1B++40.6B++
T9 CARV-S 1,1941,1885802.048C*1.1425.026%B26.768%C++51C++N/A12523.3h10.7B+42.9B+
MKV-B Suppressed 1,1991,1855892.012B+1.1830.658%B+19.409%C+42C+N/A10328.2h12.6C**41.1B
T7 Mini-Chaingun 1,2021,1814392.69A++0.5022.617%B**19.898%A+51.1B+N/A13323.1h13.6B60.1B+
T9 CARV 1,1971,1807421.59C++1.6023.875%B++25.339%C*41.4C**N/A20128.5h11.7B+48.9B+
L100 Python HESH 1,3601,1773335.667A+32.4852.449%C**1.784%C**62.9C*9.8C**20918.7h3.8C--7.2C+
M12 Kobalt 1,0289993333U329.8121.936%C+23.724%A135B+3.9C3097.4h15.1B68.9B+
L100 Python AP 1,5629917014.157B++10.9760.466%B+2.119%C+42.7B+24.6B++27023.2h6.1C+10.1C++
MG-H1 Watchman 9269072843.194B**0.0025.244%C*32.304%B+69.2B+1.5B+31013.1h14.1C*56B
ML-7 1,2048394371.92A++1.2767.885%A3.814%B++40.7A17.7B++37220.6h6.4C++9.4B+
Claymore 7507501067.075C+3.8815.996%F-N/A159.6C**N/A4094.7h1.2C++7.6F--
Frag Grenade 7487321732N/A728.8135.777%D**N/A252.4D*5.5D9052.9h5D**14.1F
LC2 Lynx 7207024511.557C**1.6325.673%C**26.068%B+18DN/A7339h17.8D69.3C+
C75 Viper 7896663817.526A**14.3441.473%C*N/A52.9B**9.8C**22012.6h10.9C*26.2B+
NS-11CB 5925804451.303C++1.8928.324%B17.931%D22.2C--N/A6926.1h12.8C**45B+
NS-7 PDW 4664581473.116A*0.0730.878%B**23.363%B++38.8C**N/A12211.8h14.3C++46.3B+
AMR-66 444439508.78S5.5931.824%B++31.207%B++47.2B**N/A1579.3h11.1D34.9C++
M20 Basilisk 5444083312.364M++9.1750.398%A7.108%B+54.4M+18.1M++2997.5h72.7B++144.3B**
P525 Marauder-H 4404071527.133B+23.9430.634%D1.966%A++116.3C*9.4B++3283.5h7.4C+24C
S12 Renegade 3973841023.765C*0.5742.225%C+1.823%D--59.1C++2C+1216.5h4D9.5C
Spear Anti-Vehicle Phalanx Turret 5883602812.857B++9.6762.618%A++1.944%D--57.1B*36.2A4656.3h9.2C+14.7B+
MANA Anti-Vehicle Turret 5863511352.6B++0.5968.741%A+3.704%C+47.4B+31.8C*4167.4h8.2C**11.9B++
NS-AM7 Archer 2992741761.557A*1.6355.159%C-22.263%B18.1A++1.7D9815.1h10.5B++19.1B++
NS-357 Underboss 2752652700.981C+2.2144.337%B++25.283%C*80.3B*3S2483.3h4.5C10.1C**
G20 Vulcan-H 405257465.587B2.4055.228%B*2.335%C62.7B*36.1B*6224.1h103.5C+187.3B
MRC3 Mercy 232223405.575B**2.3823.296%A32.287%A*51.9A2.1A**2144.3h28.9F--124.2C+
MG-S1 Jackal 219213982.173B++1.0223.55%D23.474%C**54.6B+1.5B*2273.9h16D*68.1D
E540 Halberd 3292061513.733B+10.5445.768%B+N/A39.6A23.7A**3065.2h6.2C13.7C++
The Slasher 20920622,6460.009D-3.1846.105%B*3.884%D-0.2DN/A01226.7h2.1C++4.5C+
MRC3 Mercy 211202405.05B**1.8623.298%B**42.574%M**47B*2.1A*1814.3h31.7T136.1C+
Xiphos Anti-Personnel Phalanx Tower 2042001200A+196.8130%C++N/A1000M++20A*28040.2h4.4B+14.8B+
Sticky Grenade 1961891189N/A185.8147.305%DN/A630D-23.3B*18650.3h2.5C5.3C
Rocklet Rifle 373189732.589M0.6053.76%C++N/A33.2C**32.3B++5835.7h50D--93.1D
M20 Basilisk 2531831116.636S13.4541.093%C++4.918%C38.1A14.6A3014.8h69.9B*170.1B*
M20 Basilisk 232161353.667S50.4844.21%D-3.106%D47.4C++20.9C+3023.4h105.7C++239C+
M40 Fury-F 202156513.059B*0.1357.859%B*N/A31.2B+9.2B+1295h16.1D27.9C
M40 Fury 2001531510.2C**7.0149.511%A++3.268%A++40.3C12.4B++3333.8h17.9D36.1C*
MR11 Gatekeeper 249148178.706B+5.5238.523%CN/A22.8C+15.5C+2116.5h54.7C142C+
Skyguard 183112215.333B*2.1435.795%B**1.786%C18.1B+11.5B+1906.2h158D441.5C+
NSX Masamune 181107343.147M++0.0468.599%B**N/A48.6B**33.6A++4532.2h13.3C+19.3C*
G30 Walker 170103156.867B+3.6833.187%C*3.884%C+24B++15.6B*2574.3h205.1C+618C*
Spear Anti-Vehicle Phalanx Tower 180103251.5B**48.3163.838%AN/A79.2A+59.2A*5481.3h7.8B+12.2B*
Aspis Anti-Aircraft Phalanx Turret 18392518.4S15.2138.574%A++N/A19.2A19A2904.8h146C++378.6B++
G40-F Ranger 14490190S86.8133.042%CN/A37.5C22.5C2932.4h101.8D-308.1C--
Hoplon Anti-Aircraft Phalanx Tower 15982182A*78.8128.244%C++N/A117.1C+110C+8490.7h26.4B93.6C**
M12 Kobalt 7568234B*30.8123.556%B**23.529%B**97.1B++10B**3850.7h18.8C+79.7B+
NS-10 Burster 10352232.261A0.9332.983%B+1.923%D*5.9C*5.8A+948.8h198.6D--602.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit60110,4085.3h
Anti-Vehicle MANA Turret61,4511.1h
Spawn Beacon18060.3h
AE Nano-Armor Kit237524,78524.4h
Structure Shield Module02640.8h
Repair Module06941.9h
Turret AI Module16482.4h
Skywall Shield Emitter24011.2h
Rampart Wall25424h
AE Medical Applicator74,1560.2h
Cortium Silo01300.3h
Motion Spotter5747,43713.8h
Restoration Kit1572,5051.5h
Welding Device06,4150.4h
Spear Anti-Vehicle Tower13661.3h
Hoplon Anti-Aircraft Phalanx Tower04091.5h
Xiphos Anti-Personnel Tower43621.3h
Spitfire Auto-Turret58340.5h
Recon Detection Device72,0952.3h
Ammunition Package455,1081.8h
Medical Applicator71,9670.1h
Medical Kit84719,19611.8h
Anti-Infantry MANA Turret0580.1h
Nano-Repair Grenade03690.1h
A30 Walker0800.1h
Alarm Module0610.1h
Infantry Tower01070.7h
Elysium Spawn Tube0960.2h
Vehicle Gate2801h

Check the help document for the dictionary if you want to learn more about words used here.


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