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Archon MaHbkaVS[] MaHbkaVS
VS BR 76

KDR: 2.11

Score: 79.6m

Last Seen: Feb 10th, 2019 8:07 AM
- OFFLINE - 118.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller
Level Progress (to 77): 59%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 NS-15M2 Ghost L100 Python HESH Zenith VX-5 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,501,200 MLG Score: 1200
Fun Score: N/A
Cheeseburgers Flipped: 1560TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.874%23.608%6113199486,1732.36427-0.258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.176%0.937B*0.449B-0.959D--HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.37C**12.20.146C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.68%1.794%503710189,254274939013.36631237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%0.174C++-0.527D1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.578B+70.445B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.849%2.115%3181210135,532236931232.33516177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%0.25C++-0.571D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.29C*32.70.171C++51.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.029%71.762%318110245,3513518231.52103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.201B**0.303C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.40.237C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.6m279.2%419 (25.1k)357 (21.4k)2.10587134,94264,0792.4972876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10251072822.63%19.365%43803:2932

30% Engineer36% Heavy Assault13% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 9:58 AMNov 24th, 2015 10:57 AMFeb 13th, 2019 11:40 AM (33d) (PST)Feb 10th, 2019 4:08 AM (36d) (PST)Feb 10th, 2019 4:07 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8492106390.6050.2870.1171.9180.0821200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,94612,61138,33536177115521,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3719.1h/155d 25,081 26,131 50,560 428k 5,347 10,368 18,337 189.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:37,027
Deaths:15,097
KDR:2.453
Accuracy:25.026% C
HSR:28.579% C
NS-15M2
C++
Kills:7,120
Deaths:5,058
KDR:1.408
Accuracy:24.650% C++
HSR:19.242% D
Orion VS54
B
Kills:1,415
Deaths:824
KDR:1.717
Accuracy:22.664% B
HSR:26.219% C*
Flare VE6
C
Kills:1,301
Deaths:835
KDR:1.558
Accuracy:21.122% C
HSR:22.521% C
NSX Naginata
B+
Kills:1,164
Deaths:633
KDR:1.839
Accuracy:24.898% B+
HSR:28.522% C++
SVA-88
C+
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:22.898% C+
HSR:24.462% C+
Ursa
B+
Kills:1,146
Deaths:795
KDR:1.442
Accuracy:25.470% B+
HSR:25.655% C*
Pulsar LSW
B++
Kills:871
Deaths:431
KDR:2.021
Accuracy:26.524% B++
HSR:23.881% C+
Lasher X2
A
Kills:205
Deaths:185
KDR:1.108
Accuracy:21.689% C--
HSR:6.341% A
Kills:51,410
Deaths (as Heavy Assault):24,663
Deaths (to Heavy Assaults):19,751
KDR:2.0845
Kill Difference:26,747
Playtime:1,348.605 hours
Usage:36%
Score:25.633m
Score/min:317
Accuracy (listed only):23.882%
HSR (listed only):22.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:11,108
Deaths:4,781
KDR:2.323
Accuracy:28.554% B*
HSR:19.788% C**
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
C**
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% C**
HSR:16.274% D
NSX Tanto
B*
Kills:1,333
Deaths:514
KDR:2.593
Accuracy:28.742% B+
HSR:30.458% B*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
Serpent VE92
B**
Kills:636
Deaths:410
KDR:1.551
Accuracy:27.010% B++
HSR:26.415% B**
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:29,026
Deaths (as Light Assault):19,157
Deaths (to Light Assaults):11,306
KDR:1.51516
Kill Difference:9,869
Playtime:369.388 hours
Usage:10%
Score:8.410m
Score/min:379
Accuracy (listed only):28.512%
HSR (listed only):19.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
C**
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% C**
HSR:16.274% D
NSX Tanto
B*
Kills:1,333
Deaths:514
KDR:2.593
Accuracy:28.742% B+
HSR:30.458% B*
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
Serpent VE92
B**
Kills:636
Deaths:410
KDR:1.551
Accuracy:27.010% B++
HSR:26.415% B**
Eidolon VE33
B++
Kills:216
Deaths:17
KDR:12.706
Accuracy:32.071% B++
HSR:25% C+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:13,970
Deaths (as Engineer):11,432
Deaths (to Engineers):11,398
KDR:1.22201
Kill Difference:2,538
Playtime:1,130.077 hours
Usage:30%
Score:26.106m
Score/min:385
Accuracy (listed only):29.183%
HSR (listed only):20.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:11,108
Deaths:4,781
KDR:2.323
Accuracy:28.554% B*
HSR:19.788% C**
Ghost
B+
Kills:5,351
Deaths:1,342
KDR:3.987
Accuracy:43.029% B+
HSR:71.762% B
NS-61 Emissary
B*
Kills:1,336
Deaths:758
KDR:1.763
Accuracy:31.038% B+
HSR:21.407% B*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS-44 Commissioner
B*
Kills:441
Deaths:395
KDR:1.116
Accuracy:43.217% B*
HSR:18.141% D
NS-44 Commissioner AE
C++
Kills:332
Deaths:281
KDR:1.181
Accuracy:43.196% C++
HSR:20.181% D
NS-AM7 Archer
B+
Kills:259
Deaths:274
KDR:0.945
Accuracy:50.905% D--
HSR:21.236% B+
Cerberus
C
Kills:81
Deaths:85
KDR:0.953
Accuracy:26.111% D
HSR:19.753% C
NS CandyCannon 3000
A*
Kills:57
Deaths:9
KDR:6.333
Accuracy:51.576% A+
HSR:66.667% A*
Kills:23,129
Deaths (as Infiltrator):10,886
Deaths (to Infiltrators):10,018
KDR:2.12466
Kill Difference:12,243
Playtime:485.692 hours
Usage:13%
Score:9.640m
Score/min:331
Accuracy (listed only):35.651%
HSR (listed only):27.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:11,108
Deaths:4,781
KDR:2.323
Accuracy:28.554% B*
HSR:19.788% C**
H-V45
C+
Kills:1,549
Deaths:1,599
KDR:0.969
Accuracy:23.845% C+
HSR:19.238% C
Terminus VX-9
C+
Kills:1,344
Deaths:1,596
KDR:0.842
Accuracy:25.123% C+
HSR:16.592% D*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
Corvus VA55
B*
Kills:501
Deaths:426
KDR:1.176
Accuracy:28.536% B*
HSR:15.968% D--
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:18,783
Deaths (as Combat Medic):11,519
Deaths (to Combat Medics):6,629
KDR:1.63061
Kill Difference:7,264
Playtime:184.091 hours
Usage:5%
Score:4.555m
Score/min:412
Accuracy (listed only):29.266%
HSR (listed only):17.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,743
Deaths:543
KDR:3.210
Accuracy:21.136% B+
HSR:24.555% B++
Blueshift VM5
B
Kills:1,648
Deaths:547
KDR:3.013
Accuracy:21.517% B
HSR:22.694% C**
Comet VM2
M
Kills:825
Deaths:242
KDR:3.409
Accuracy:49.889% B*
HSR:9.455% M
Comet VM2
A*
Kills:801
Deaths:241
KDR:3.324
Accuracy:50.585% B+
HSR:8.739% A*
Nebula VM20
C+
Kills:524
Deaths:295
KDR:1.776
Accuracy:17.722% C+
HSR:19.466% C+
Nebula VM20
C+
Kills:454
Deaths:281
KDR:1.616
Accuracy:17.922% C+
HSR:17.621% C--
Vortex VM21
B*
Kills:396
Deaths:332
KDR:1.193
Accuracy:48.584% B*
HSR:1.263% D--
Vortex VM21
B**
Kills:313
Deaths:330
KDR:0.948
Accuracy:49.328% B**
HSR:1.597% D--
NS-10 Burster
B*
Kills:187
Deaths:148
KDR:1.264
Accuracy:34.434% B*
HSR:4.813% D
NS-10 Burster
B*
Kills:165
Deaths:148
KDR:1.115
Accuracy:34.736% B*
HSR:2.424% D--
Kills:7,056
Deaths (as MAX Suit):1,553.500
Deaths (to MAX Suits):3,091
KDR:4.542
Kill Difference:5,502.500
Playtime:195.333 hours
Usage:5%
Score:5.219m
Score/min:445
Accuracy (listed only):34.585%
HSR (listed only):11.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:119
V. Kills:21 N/A
Deaths:43
KDR:2.767
Accuracy:42.558% C+
KPH:31.100 D
VKPH:5.500 C--
Kills:119 (0 + 119)
Deaths:43
KDR:2.767
VKDR:0.488
Vehicle Kills:21
Kill Difference:76
Playtime:3.833 hours
Usage:0%
Score:0.047m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:42.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,297
V. Kills:515 N/A
Deaths:184
KDR:23.353
Accuracy:52.103% B
KPH:66.600 B++
VKPH:8 C+
L100 Python AP
A++
Kills:736
V. Kills:619 119%
Deaths:77
KDR:9.558
Accuracy:65.155% B**
KPH:31.900 C*
VKPH:26.800 A++
C75 Viper
A*
Kills:658
V. Kills:80 N/A
Deaths:13
KDR:50.615
Accuracy:35.829% C
KPH:69.900 A*
VKPH:8.500 C*
Skyguard
B++
Kills:103
V. Kills:78 130%
Deaths:10
KDR:10.300
Accuracy:29.184% C+
KPH:16.500 B
VKPH:12.500 B++
Kills:5,794 (5,794 + 0)
Deaths:284
KDR:20.401
VKDR:4.549
Vehicle Kills:1,292
Kill Difference:5,510
Playtime:103.279 hours
Usage:3%
Score:1.657m
Score/min:267
Driving Accuracy:29.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,910
V. Kills:2,529 115%
Deaths:574
KDR:5.070
Accuracy:50.368% C
KPH:20.700 C
VKPH:18 B++
Saron HRB
B+
Kills:1,480
V. Kills:1,139 130%
Deaths:225
KDR:6.578
Accuracy:45.746% C**
KPH:27 C*
VKPH:20.700 B+
E540 Halberd
B*
Kills:890
V. Kills:633 140%
Deaths:87
KDR:10.230
Accuracy:50.423% B
KPH:31.400 C+
VKPH:22.400 B*
Supernova VPC
B++
Kills:437
V. Kills:62 N/A
Deaths:23
KDR:19
Accuracy:46.094% C--
KPH:57.200 B++
VKPH:8.100 C++
Aphelion VEX-4
C++
Kills:159
V. Kills:125 126%
Deaths:30
KDR:5.300
Accuracy:31.282% C-
KPH:22.600 C
VKPH:17.800 C++
Supernova PC
A++
Kills:113
V. Kills:18 N/A
Deaths:8
KDR:14.125
Accuracy:50.613% C++
KPH:40.900 A++
VKPH:6.500 D
Kills:5,989 (3,460 + 2,529)
Deaths:947
KDR:6.324
VKDR:4.758
Vehicle Kills:4,506
Kill Difference:5,042
Playtime:240.927 hours
Usage:6%
Score:5.273m
Score/min:365
Driving Accuracy:50.613%
Gunner Accuracy:31.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:573
V. Kills:559 102%
Deaths:90
KDR:6.367
Accuracy:44.194% C+
KPH:32.800 C
VKPH:32 B+
Saron HRB-H
B**
Kills:492
V. Kills:419 117%
Deaths:79
KDR:6.228
Accuracy:53.007% C
KPH:41.500 C**
VKPH:35.400 B**
Proton II PPA-H
C+
Kills:228
V. Kills:17 N/A
Deaths:8
KDR:28.500
Accuracy:23.924% D**
KPH:84.600 C+
VKPH:6.300 C+
Kills:1,293 (0 + 1,293)
Deaths:177
KDR:7.305
VKDR:5.621
Vehicle Kills:995
Kill Difference:1,116
Playtime:31.996 hours
Usage:1%
Score:1.137m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:23.924%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,336
V. Kills:293 454%
Deaths:151
KDR:8.848
Accuracy:43.533% B++
KPH:68.100 B**
VKPH:14.900 B**
M20 Basilisk
B+
Kills:260
V. Kills:123 210%
Deaths:69
KDR:3.768
Accuracy:38.688% C+
KPH:21.300 C++
VKPH:10.100 B+
M40 Fury
B+
Kills:237
V. Kills:41 N/A
Deaths:22
KDR:10.773
Accuracy:41.243% B+
KPH:57.900 C*
VKPH:10 C+
G30 Walker
B**
Kills:210
V. Kills:144 145%
Deaths:37
KDR:5.676
Accuracy:31.806% B
KPH:20.500 B*
VKPH:14 B**
M20 Basilisk
C++
Kills:144
V. Kills:60 236%
Deaths:35
KDR:4.114
Accuracy:38.513% C+
KPH:23 C++
VKPH:9.600 C+
M12 Kobalt
B*
Kills:78
V. Kills:1 N/A
Deaths:8
KDR:9.750
Accuracy:22.756% B*
KPH:98.100 B*
VKPH:1.300 D-
M60-G Bulldog
B**
Kills:58
V. Kills:15 363%
Deaths:15
KDR:3.867
Accuracy:39.892% B+
KPH:38 B+
VKPH:9.800 B**
Kills:2,323 (0 + 2,323)
Deaths:337
KDR:6.893
VKDR:2.009
Vehicle Kills:677
Kill Difference:1,986
Playtime:54.708 hours
Usage:1%
Score:1.165m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:39.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:259
V. Kills:17 N/A
Deaths:99
KDR:2.616
Accuracy:42.563% C++
KPH:33.900 C--
VKPH:2.200 C*
M40 Fury-F
C+
Kills:142
V. Kills:44 316%
Deaths:94
KDR:1.511
Accuracy:54.891% B+
KPH:19.700 C+
VKPH:6.100 C+
Kills:401 (401 + 0)
Deaths:193
KDR:2.078
VKDR:0.316
Vehicle Kills:61
Kill Difference:208
Playtime:14.840 hours
Usage:0%
Score:0.104m
Score/min:117
Driving Accuracy:54.891%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 37,46937,02715,0972.453C+0.3525.026%C28.579%C53.5CN/A133692h11.5C46C+
Sirius SX12 11,24311,1084,7812.323B**0.2228.554%B*19.788%C**42.6B*N/A112261h12.5B++43.8B+
NS-15M2 7,2007,1205,0581.408C+0.7024.65%C++19.242%D41.1C+N/A106173.2h12.6C++51.3C**
Ghost 5,3745,3511,3423.987B+1.8843.029%B+71.762%B51.9B+N/A133103.1h2.4C+5.6C**
L100 Python HESH 4,8124,29718423.353B**21.2552.103%B1.42%C+66.6B++8C+20064.5h3.4C*6.5B+
Zenith VX-5 3,7653,7003,8370.964C1.1426.424%C*15.487%D--25.5CN/A103145.2h15.6D59.1C+
Tank Mine 5,3913,2153409.456M**7.3524.569%DN/A245.4M+166.1M**241813.1h1.7B+7C
Supernova FPC 5,4392,9105745.07C+2.9650.368%C2.371%C+20.7C18B++348140.3h7D14D
NS Decimator 3,3862,4649272.658A*0.5566.42%B++2.232%C+52.2A19.5B+33647.2h5C+7.5C**
Blueshift VM5 1,7741,7435433.21B+1.1021.136%B+24.555%B++37.2C**N/A11446.8h19.5D-92.2C+
Blueshift VM5 1,6801,6485473.013B0.9121.517%B22.694%C**35C++N/A10747.1h20.8D*96.8C+
H-V45 1,5631,5491,5990.969C+1.1423.845%C+19.238%C24.8CN/A9962.5h13.2C++55.3C*
Pulsar C 1,5401,5208231.847B+0.2628.008%B++21.908%C+29.3C++N/A9551.9h11.5C**41B+
NS-11CB 1,5061,4871,4231.045C+1.0626.802%C**16.274%D19.8CN/A7175.1h15.7C+58.4C*
Saron HRB 2,6191,4802256.578B4.4745.746%C**N/A27C*20.7B+36254.9h27.9D61.1C
Frag Grenade 1,4561,44211442N/A1,439.8942.187%CN/A424.1C4.1D17913.4h3.6C**8.5C++
Orion VS54 1,4271,4158241.717C**0.3922.664%B26.219%C*40.9B+N/A25634.6h10.5B++46.5C*
Terminus VX-9 1,3651,3441,5960.842C1.2625.123%C+16.592%D*21.6DN/A8362.3h13.6C54.1C+
M40 Fury 1,6291,3361518.848B+6.7443.533%B++1.198%D68.2B**14.9B**37719.6h15.6C+35.8B+
NS-61 Emissary 1,3501,3367581.763A+0.3431.038%B+21.407%B*67.5A*N/A18019.8h11.1B+35.6B++
NSX Tanto 1,3631,3335142.593A+0.4928.742%B+30.458%B*51.3B*1.2A++12926h14.4C++50.1C++
MKV-B Suppressed 1,3541,3301,4250.933C+1.1725.962%C++14.361%D25.9CN/A11951.3h16.9C64.9C++
NS-11C 1,3201,3031,3280.981C+1.1227.288%B++12.97%D--25.4C+N/A15251.3h14.1C*51.7B+
Flare VE6 1,3171,3018351.558C*0.5521.122%C22.521%C43.1C++N/A12830.2h10.8C++51.3C++
Eclipse VE3A 1,3091,2941,1771.099C+1.0126.044%C+17.079%C--19.1DN/A4867.8h14C-53.9C
Nemesis VSH9 1,8341,1991,3030.92B+1.1965.553%B+2.669%C+24.6B+13B++22148.7h7.9C*12B+
VX6-7 1,2021,1958811.356C++0.7524.127%C+22.259%C**34.5C++N/A10734.6h11.7B+48.5B
C-4 1,7701,1855742.064B+0.0424.583%C+N/A116.2B*57.4A*149910.2h1.7C6.8C+
Solstice VE3 1,1831,1698661.35B*0.7627.344%B*17.28%C40.7A+N/A24128.7h13.4B+48.9B
NSX Naginata 1,1701,1646331.839B+0.2724.898%B+28.522%C++40.3C+N/A15428.9h11.6C**46.7B+
SVA-88 1,1691,1618051.442C+0.6622.898%C+24.462%C+35.4CN/A11832.8h11.8C++51.4C++
NS-7 PDW 1,1671,1537851.469B*0.6427.287%B+13.357%D29.2C++N/A8639.5h12.4B++45.5B+
Ursa 1,1591,1467951.442C**0.6625.47%B+25.655%C*40.9C++N/A10928h10.5B41.1B+
Eridani SX5 1,1621,1465552.065B*0.0428.84%B+16.841%C43.4B+N/A12226.4h11.6C**40.3B+
MANA Anti-Vehicle Turret 1,7631,0625192.046C+0.0668.148%B*2.26%C10620M+7010A++78196200.1h8.4B**12.3A+
S1 1,2008975711.571A+0.5365.075%B*1.895%D38.5B**13C+37623.3h6.1B+9.4B+
E540 Halberd 1,5238908710.23C++8.1250.423%B1.573%D31.4C+22.4B*40228.3h7.4D*14.7C-
Pulsar LSW 8828714312.021B+0.0826.524%B++23.881%C+47.1C*N/A17318.5h11.3B+42.7B+
C-4 ARX 1,0708682533.431B*1.3325.711%C+N/A127.6C**29.7C6766.8h1.4C5.4C
Hades VSH4 1,1928666791.275A+0.8366.761%C+2.194%C+33.2B+12.5C*22926.1h6.3B**9.4B**
Comet VM2 9628252423.409M++1.3049.889%B*9.455%M25.2M4.2C+15832.7h19.5B+39.2B+
Comet VM2 9288012413.324M+1.2250.585%B+8.739%A*24.5A*3.9D12832.7h20.4B++40.3B++
L100 Python AP 1,355736779.558B**7.4565.155%B**3.125%C*31.9C*26.8A++38423.1h9.1D-14C
Proximity Mine 702701927.62A5.5140.971%C+N/A212.4A++N/A6363.3h2.1C--5.2C
C75 Viper 7386581350.615U48.5135.829%CN/A70A*8.5C*4279.4h8.3B**23.2B++
Serpent VE92 6526364101.551B+0.5527.01%B++26.415%B**23.2CN/A10727.4h13.7C+50.7B
Aphelion VEX-4H 1,132573906.367C++4.2644.194%C+3.316%C++32.7C31.9B+72117.5h82.2C--185.9C--
VE-S Canis 5435351962.73A+0.6228.101%C++25.234%B+45.7C*N/A13011.7h11.3B40.2B
Nebula VM20 5355242951.776C+0.3317.722%C+19.466%C+35.2C*N/A18814.9h16.5C+93.2C*
Corvus VA55 5095014261.176C++0.9328.536%B*15.968%D--29.8C++N/A9116.8h11.8C**41.3B+
Saron HRB-H 911492796.228C**4.1253.007%C1.423%C+41.7C**35.5B**47411.8h25.9C++48.9C+
M12 Kobalt 5074884122S119.8923.16%C*23.771%A+128.4B5C+3513.8h17C*73.5B
Nebula VM20 4624542811.616C0.4917.922%C+17.621%C--31.3C+N/A16514.5h19.1D106.5C+
NS-44 Commissioner 4494413951.116C*0.9943.217%B*18.141%D70A+1.3A*2896.3h4C++9.3B+
Supernova VPC 4994372319B*16.8946.094%C--N/A57.5B*8.2C++3117.6h3.1C**6.7C++
Vortex VM21 8523963321.193C++0.9148.584%B*1.263%D--6.1D7.1B+10164.4h63.7C-131.2C+
Spear Anti-Vehicle Phalanx Turret 7253903610.833B+8.7359.772%A+3.59%C44.3B+38.1A++6188.8h10.9C18.2B+
NSX Masamune 5583332481.343B++0.7658.233%C++2.102%C++29.2C+19.7B+24611.4h20D34.3C--
NS-44 Commissioner AE 3343322811.181C+0.9243.196%C++20.181%D50.3C+N/A1606.6h4.3D-9.9C
Lancer VS22 8373244050.8C++1.3164.296%BN/A9.4C--14.9C**21434.4h37.5C58.3C
Vortex VM21 6743133300.948C+1.1649.328%B**1.597%D--4.9D5.6B7964.1h84.4D-171.1C+
M20 Basilisk 383260693.768B+1.6638.688%C+4.231%D21.3C++10.1B+31312.2h101.7C+262.8C++
NS-AM7 Archer 2862592740.945A1.1650.905%D--21.236%B+12.6A1.3D-9020.5h12.6B++24.8B+
S12 Renegade 276259992.616C+0.5142.563%C++N/A34.1C--2.2C*1017.6h4.5D-10.5C
M40 Fury 2782372210.773B+8.6741.243%B+2.11%C*57.8C*10C+4094.1h13.9C++33.8B
Proton II PPA-H 245228828.5A26.3923.924%D**3.07%A84.4C+6.3C+2772.7h11C+45.9D-
Eidolon VE33 2172161712.706S10.6032.071%B++25%C+43.2B**N/A1805h14.9D**46.5C
G30 Walker 354210375.676B*3.5731.806%B8.571%A*20.6B*14.1B**28310.2h237.3C746C*
Lasher X2 2142051851.108B1.0021.689%C--6.341%A35.3B1.6B*2395.8h28.5F131.2D
MANA Anti-Personnel Turret 195194712.732N/A0.6321.646%UN/A1940U10U6074100.1h29.3T*135.4T*
NS-10 Burster 3811871481.264B+0.8434.434%B*4.813%D6.2C*6.4A++12730.4h218.9F635.7C-
NS-10 Burster 3341651481.115C++0.9934.736%B*2.424%D--5.4C+5.6A12430.4h249.3F--717.6D
Aphelion VEX-4 284159305.3C*3.1931.282%C-2.516%D22.7C17.9C++2857h65.4C+209.1C+
M20 Basilisk 204144354.114B++2.0138.513%C+2.778%D*22.9C++9.5C+3996.3h101.3C++263C**
M60-A Bulldog 1681431113C+10.8950.809%B+N/A26C4.5C+1265.5h7.7D15.1C+
M40 Fury-F 186142941.511C+0.5954.891%B+N/A19.7C+6.1C+1347.2h23.8D**43.4D--
Aspis Anti-Aircraft Phalanx Turret 318140226.364A4.2634.366%A+N/A16.7B**21.2A*3628.4h160.9C+468.1B+
Anti-Vehicle Grenade 2021391139N/A136.8941.335%D--N/A154.4D--70C13270.9h10F-24.2F-
Auraxium Force-Blade 14913629,4170.005D2.1035.978%B+1.471%D-0.1DN/A01364.5h2.4C6.8B
M60-A Bulldog 156134622.333B+20.2353.263%B++3.731%A26.3C4.3C+1275.1h7.5C-14.1C++
NS-R3 Swarm 2811252430.514C+1.5965.298%B+N/A6.9C+8.6B+11118.1h46.4F71.1F
L105 Zephyr 140119432.767D0.6642.558%C+1.681%B**31.3D5.5C--2043.8h8.2D19.3C
NS Baron G5 1181171560.75C1.3647.15%B15.385%C*23.4C-N/A1435h6.5D*13.8C+
Supernova PC 131113814.125A+12.0250.613%C++N/A40.4A++6.4D12382.8h4B*7.9B*
M20 Basilisk 164109254.5U52.3941.117%D*6.422%B*43.6C++22C++3322.5h109.3C*265.9C+
Skyguard 1811031010.3M*8.1929.184%C+1.942%C+16.6B+12.6B*2906.2h150.6C-516C
Sticky Grenade 9796196N/A93.8937.795%FN/A320D*3.3D--12820.3h4.7F--12.4F--
G40-F Ranger 14087187S84.8928.825%DN/A36.3C+22.1C+3012.4h83.9C+291.2C
Cerberus 8381850.953C+1.1526.111%D19.753%C32.4C+N/A1162.5h7C-26.7C-
M12 Kobalt 797889.75C7.6422.756%B*20.513%B+97.5B*1.3D-5320.8h15.5B++68B++
Rocklet Rifle 14369252.76S0.6542.224%D*N/A36.3B++38.9A8411.9h30.8B+73C++
Xiphos Anti-Personnel Phalanx Tower 6565165C++62.8934.57%B+N/A650A+N/A20220.1h6.3B+18.2B+
M60-G Bulldog 7358153.867C+1.7639.892%B+6.897%M38.7B++10B**4771.5h8.9C22.4C*
NS CandyCannon 3000 575796.333S4.2351.576%A+66.667%A*47.5B*N/A781.2h3.2B++6.1B**
MAX Punch 58551,5660.035C--2.0744.737%C+N/A0.3C--N/A1190.3h1.9C++4.1C*
Force-Blade 855512,0220.005D2.1033.718%C**3.636%C-0.1DN/A1425.6h4.3D--12.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9545,23413.7h
Restoration Kit842,0491.2h
Nano-Armor Kit452725,23537.6h
Anti-Vehicle MANA Turret293,5872.9h
Spawn Beacon71,6290.6h
Turret AI Module23241.6h
Structure Shield Module11470.5h
Repair Module03081h
Cortium Silo1600.2h
Skywall Shield Emitter12010.8h
AE Nano-Armor Kit423873,35344.3h
Nanite Revive Grenade02,7910.8h
AE Medical Applicator5446,8522.4h
Deconstruction Tool03,5890.2h
Welding Device03880h
Spear Anti-Vehicle Tower21710.7h
Spitfire Auto-Turret54860.4h
Rampart Wall32582.2h
Hoplon Anti-Aircraft Phalanx Tower21901h
Xiphos Anti-Personnel Tower01680.6h
Ammunition Package1197,2763.2h
Medical Kit81219,40112.4h
Anti-Infantry MANA Turret33850.4h
Medical Applicator419165,25910.1h
Infantry Tower0690.5h
Nano-Repair Grenade02200.1h
Recon Detection Device42180.3h

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