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Castellan MaHbkaVS[] MaHbkaVS
VS BR 64

KDR: 2.07

Score: 77.2m

Last Seen: Jan 8th, 2019 10:39 AM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Miller
Level Progress (to 65): 21%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 NS-15M2 Ghost L100 Python HESH Zenith VX-5 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 1558TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.821%23.167%5983199182,3412.31894-0.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.11%0.929B*0.336C**-0.887D--HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**12.20.147C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.635%1.795%502710159,134271438693.36551236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%0.17C++-0.527D1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.572B+70.438B9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.843%2.088%3171210105,460234431032.32935176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%0.239C++-0.558D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.269C*32.80.149C++51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.657%70.778%317110214,7843382221.41413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.073B**0.196C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.403B2.50.218C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.2m281.3%416 (25k)354 (21.2k)2.07213129,44462,4692.4670864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221020722.559%18.823%42503:3031

31% Engineer36% Heavy Assault13% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 9:58 AMNov 24th, 2015 10:57 AMJan 9th, 2019 3:08 AM (11d) (PST)Jan 8th, 2019 9:09 AM (11d) (PST)Jan 8th, 2019 6:39 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8472106370.5930.2860.1121.9000.0831135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,80312,57738,22636177114521,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3637.6h/151.6d 24,672 24,365 49,053 414.7k 5,234 10,125 18,009 184.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:34,119
Deaths:14,211
KDR:2.401
Accuracy:24.924% C
HSR:28.154% C
NS-15M2
C*
Kills:7,120
Deaths:5,058
KDR:1.408
Accuracy:24.650% C*
HSR:19.242% D
Orion VS54
B+
Kills:1,415
Deaths:824
KDR:1.717
Accuracy:22.664% B+
HSR:26.219% C*
Flare VE6
C+
Kills:1,301
Deaths:835
KDR:1.558
Accuracy:21.122% C+
HSR:22.521% C
NSX Naginata
B+
Kills:1,164
Deaths:633
KDR:1.839
Accuracy:24.898% B+
HSR:28.522% C++
SVA-88
C+
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:22.898% C+
HSR:24.462% C+
Ursa
B+
Kills:1,146
Deaths:795
KDR:1.442
Accuracy:25.470% B+
HSR:25.655% C**
Pulsar LSW
B++
Kills:871
Deaths:431
KDR:2.021
Accuracy:26.524% B++
HSR:23.881% C+
Lasher X2
B**
Kills:198
Deaths:182
KDR:1.088
Accuracy:21.286% D
HSR:6.061% B**
Kills:48,495
Deaths (as Heavy Assault):23,774
Deaths (to Heavy Assaults):19,290
KDR:2.03983
Kill Difference:24,721
Playtime:1,300.530 hours
Usage:36%
Score:24.181m
Score/min:310
Accuracy (listed only):23.826%
HSR (listed only):22.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:10,933
Deaths:4,732
KDR:2.310
Accuracy:28.513% B*
HSR:19.610% C**
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
B
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B
HSR:16.274% D
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
NSX Tanto
B+
Kills:824
Deaths:339
KDR:2.431
Accuracy:29.003% B+
HSR:27.427% B
Serpent VE92
A
Kills:586
Deaths:371
KDR:1.580
Accuracy:26.646% B++
HSR:26.792% A
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:28,292
Deaths (as Light Assault):18,894
Deaths (to Light Assaults):10,969
KDR:1.49741
Kill Difference:9,398
Playtime:359.970 hours
Usage:10%
Score:8.169m
Score/min:378
Accuracy (listed only):28.503%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
B
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B
HSR:16.274% D
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
NSX Tanto
B+
Kills:824
Deaths:339
KDR:2.431
Accuracy:29.003% B+
HSR:27.427% B
Serpent VE92
A
Kills:586
Deaths:371
KDR:1.580
Accuracy:26.646% B++
HSR:26.792% A
Eidolon VE33
B++
Kills:216
Deaths:17
KDR:12.706
Accuracy:32.071% B++
HSR:25% C+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:13,411
Deaths (as Engineer):11,218
Deaths (to Engineers):11,196
KDR:1.19549
Kill Difference:2,193
Playtime:1,118.916 hours
Usage:31%
Score:25.787m
Score/min:384
Accuracy (listed only):29.173%
HSR (listed only):19.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:10,933
Deaths:4,732
KDR:2.310
Accuracy:28.513% B*
HSR:19.610% C**
Ghost
B+
Kills:4,784
Deaths:1,245
KDR:3.843
Accuracy:42.657% B+
HSR:70.778% C**
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-61 Emissary
B++
Kills:1,288
Deaths:738
KDR:1.745
Accuracy:30.921% B+
HSR:20.807% B++
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS-44 Commissioner AE
C*
Kills:325
Deaths:274
KDR:1.186
Accuracy:43.439% C*
HSR:20% D
NS-44 Commissioner
B++
Kills:321
Deaths:306
KDR:1.049
Accuracy:41.965% B++
HSR:18.380% C--
NS-AM7 Archer
C**
Kills:244
Deaths:269
KDR:0.907
Accuracy:50.405% D--
HSR:20.082% C**
Cerberus
C
Kills:81
Deaths:85
KDR:0.953
Accuracy:26.111% D
HSR:19.753% C
NS CandyCannon 3000
A++
Kills:57
Deaths:9
KDR:6.333
Accuracy:51.576% A
HSR:66.667% A++
Kills:22,197
Deaths (as Infiltrator):10,619
Deaths (to Infiltrators):9,747
KDR:2.09031
Kill Difference:11,578
Playtime:473.144 hours
Usage:13%
Score:9.263m
Score/min:326
Accuracy (listed only):35.481%
HSR (listed only):27.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:10,933
Deaths:4,732
KDR:2.310
Accuracy:28.513% B*
HSR:19.610% C**
H-V45
C+
Kills:1,549
Deaths:1,599
KDR:0.969
Accuracy:23.845% C+
HSR:19.238% C
Terminus VX-9
C+
Kills:1,344
Deaths:1,596
KDR:0.842
Accuracy:25.123% C+
HSR:16.592% D*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
Corvus VA55
B*
Kills:501
Deaths:426
KDR:1.176
Accuracy:28.536% B*
HSR:15.968% D--
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:18,608
Deaths (as Combat Medic):11,470
Deaths (to Combat Medics):6,475
KDR:1.62232
Kill Difference:7,138
Playtime:184.084 hours
Usage:5%
Score:4.555m
Score/min:412
Accuracy (listed only):29.262%
HSR (listed only):17.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,738
Deaths:540
KDR:3.219
Accuracy:21.170% B+
HSR:24.453% B++
Blueshift VM5
B+
Kills:1,637
Deaths:544
KDR:3.009
Accuracy:21.552% B+
HSR:22.663% B
Comet VM2
A**
Kills:825
Deaths:242
KDR:3.409
Accuracy:49.889% B*
HSR:9.455% A**
Comet VM2
A*
Kills:801
Deaths:241
KDR:3.324
Accuracy:50.585% B+
HSR:8.739% A*
Nebula VM20
C+
Kills:524
Deaths:295
KDR:1.776
Accuracy:17.722% C+
HSR:19.466% C+
Nebula VM20
C+
Kills:454
Deaths:281
KDR:1.616
Accuracy:17.922% C+
HSR:17.621% C--
Vortex VM21
B*
Kills:396
Deaths:332
KDR:1.193
Accuracy:48.584% B*
HSR:1.263% D*
Vortex VM21
B**
Kills:313
Deaths:330
KDR:0.948
Accuracy:49.328% B**
HSR:1.597% D--
NS-10 Burster
B*
Kills:187
Deaths:148
KDR:1.264
Accuracy:34.434% B*
HSR:4.813% D
NS-10 Burster
B++
Kills:165
Deaths:148
KDR:1.115
Accuracy:34.736% B++
HSR:2.424% D--
Kills:7,040
Deaths (as MAX Suit):1,550.500
Deaths (to MAX Suits):3,020
KDR:4.54047
Kill Difference:5,489.500
Playtime:195.139 hours
Usage:5%
Score:5.213m
Score/min:445
Accuracy (listed only):34.592%
HSR (listed only):11.249%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:119
V. Kills:21 N/A
Deaths:43
KDR:2.767
Accuracy:42.558% C+
KPH:31.100 D
VKPH:5.500 C--
Kills:119 (0 + 119)
Deaths:43
KDR:2.767
VKDR:0.488
Vehicle Kills:21
Kill Difference:76
Playtime:3.833 hours
Usage:0%
Score:0.046m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:42.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,246
V. Kills:511 N/A
Deaths:184
KDR:23.076
Accuracy:52.083% B
KPH:66.500 B++
VKPH:8 C+
L100 Python AP
A+
Kills:724
V. Kills:612 118%
Deaths:77
KDR:9.403
Accuracy:65.259% B**
KPH:31.600 C**
VKPH:26.700 A+
C75 Viper
A*
Kills:658
V. Kills:80 N/A
Deaths:13
KDR:50.615
Accuracy:35.829% C
KPH:69.900 A*
VKPH:8.500 C*
Skyguard
B*
Kills:103
V. Kills:78 130%
Deaths:10
KDR:10.300
Accuracy:29.184% C+
KPH:16.500 B+
VKPH:12.500 B*
Kills:5,731 (5,731 + 0)
Deaths:284
KDR:20.180
VKDR:4.511
Vehicle Kills:1,281
Kill Difference:5,447
Playtime:102.392 hours
Usage:3%
Score:1.626m
Score/min:265
Driving Accuracy:29.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,857
V. Kills:2,509 114%
Deaths:569
KDR:5.021
Accuracy:50.363% C
KPH:20.500 C
VKPH:18 B++
Saron HRB
B+
Kills:1,466
V. Kills:1,133 129%
Deaths:224
KDR:6.545
Accuracy:45.707% C*
KPH:27 C*
VKPH:20.800 B+
E540 Halberd
B*
Kills:868
V. Kills:622 139%
Deaths:87
KDR:9.977
Accuracy:50.499% B
KPH:31.400 C+
VKPH:22.500 B*
Supernova VPC
B*
Kills:433
V. Kills:61 N/A
Deaths:21
KDR:20.619
Accuracy:46.231% C--
KPH:57.600 B*
VKPH:8.100 C++
Aphelion VEX-4
C+
Kills:159
V. Kills:125 126%
Deaths:30
KDR:5.300
Accuracy:31.282% C--
KPH:22.600 C
VKPH:17.800 C+
Supernova PC
A++
Kills:113
V. Kills:18 N/A
Deaths:8
KDR:14.125
Accuracy:50.613% C*
KPH:40.900 A++
VKPH:6.500 C--
Kills:5,896 (3,403 + 2,493)
Deaths:939
KDR:6.279
VKDR:4.758
Vehicle Kills:4,468
Kill Difference:4,957
Playtime:238.539 hours
Usage:7%
Score:5.212m
Score/min:364
Driving Accuracy:50.613%
Gunner Accuracy:31.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:573
V. Kills:559 102%
Deaths:90
KDR:6.367
Accuracy:44.194% C+
KPH:32.800 C
VKPH:32 B
Saron HRB-H
B**
Kills:485
V. Kills:418 116%
Deaths:79
KDR:6.139
Accuracy:53.191% C
KPH:41.300 C*
VKPH:35.600 B**
Proton II PPA-H
C+
Kills:218
V. Kills:16 N/A
Deaths:8
KDR:27.250
Accuracy:23.816% D**
KPH:84.600 C+
VKPH:6.200 C+
Kills:1,276 (0 + 1,276)
Deaths:177
KDR:7.209
VKDR:5.610
Vehicle Kills:993
Kill Difference:1,099
Playtime:31.763 hours
Usage:1%
Score:1.131m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:23.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,335
V. Kills:293 454%
Deaths:151
KDR:8.841
Accuracy:43.527% B*
KPH:68.100 B*
VKPH:14.900 B**
M20 Basilisk
B++
Kills:259
V. Kills:123 209%
Deaths:69
KDR:3.754
Accuracy:38.640% C+
KPH:21.400 C++
VKPH:10.200 B++
M40 Fury
B+
Kills:237
V. Kills:41 N/A
Deaths:22
KDR:10.773
Accuracy:41.243% B+
KPH:57.900 C++
VKPH:10 C+
G30 Walker
B**
Kills:210
V. Kills:144 145%
Deaths:37
KDR:5.676
Accuracy:31.792% B
KPH:20.500 B*
VKPH:14.100 B**
M20 Basilisk
C++
Kills:142
V. Kills:59 237%
Deaths:35
KDR:4.057
Accuracy:38.434% C+
KPH:22.800 C++
VKPH:9.500 C+
M12 Kobalt
B*
Kills:63
V. Kills:1 N/A
Deaths:7
KDR:9
Accuracy:22.368% B*
KPH:95.300 B*
VKPH:1.500 D
M60-G Bulldog
B**
Kills:58
V. Kills:15 363%
Deaths:15
KDR:3.867
Accuracy:39.846% B+
KPH:38.300 B+
VKPH:9.900 B**
Kills:2,304 (0 + 2,304)
Deaths:336
KDR:6.857
VKDR:2.012
Vehicle Kills:676
Kill Difference:1,968
Playtime:54.427 hours
Usage:1%
Score:1.155m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:39.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:259
V. Kills:17 N/A
Deaths:99
KDR:2.616
Accuracy:42.563% C++
KPH:33.900 C--
VKPH:2.200 C*
M40 Fury-F
C+
Kills:142
V. Kills:44 316%
Deaths:94
KDR:1.511
Accuracy:53.801% B+
KPH:19.800 C+
VKPH:6.100 C+
Kills:401 (401 + 0)
Deaths:193
KDR:2.078
VKDR:0.316
Vehicle Kills:61
Kill Difference:208
Playtime:14.806 hours
Usage:0%
Score:0.103m
Score/min:116
Driving Accuracy:53.801%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 34,51234,11914,2112.401C+0.3324.924%C28.154%C52.2CN/A127653.1h11.4C45.8C+
Sirius SX12 11,06010,9334,7322.31B**0.2428.513%B*19.61%C**42.4B++N/A111258.1h12.5B+43.8B+
NS-15M2 7,2007,1205,0581.408C+0.6624.65%C*19.242%D41.1C+N/A106173.2h12.6C++51.3C**
Ghost 4,8064,7841,2453.843B+1.7742.657%B+70.778%C**50B+N/A12495.7h2.5C+5.8C*
L100 Python HESH 4,7574,24618423.076B**21.0052.083%B1.413%C66.6B++8C+19963.8h3.4C++6.5B
Zenith VX-5 3,7653,7003,8370.964C+1.1126.424%C*15.487%D--25.5CN/A103145.2h15.6D59.1C+
Tank Mine 5,2663,1293339.396M**7.3224.588%DN/A242.6M+165.7M**241312.9h1.7B+7.1C
Supernova FPC 5,3662,8575695.021C+2.9550.363%C2.38%C+20.5C18B++346139.2h7.1D14.1D
NS Decimator 2,9042,1068262.55A++0.4866.262%B++2.279%C+50.9B**19.3B+32741.4h5.1C+7.7C*
Blueshift VM5 1,7691,7385403.219B+1.1521.17%B+24.453%B++37.3C**N/A11446.6h19.4D--91.7C+
Blueshift VM5 1,6691,6375443.009C**0.9421.552%B+22.663%B34.9C++N/A10746.9h20.8D*96.7C+
H-V45 1,5631,5491,5990.969C+1.1023.845%C+19.238%C24.8CN/A9862.5h13.2C++55.3C*
Pulsar C 1,5401,5208231.847B+0.2328.008%B++21.908%C+29.3C++N/A9451.9h11.5C**41B+
NS-11CB 1,5061,4871,4231.045C+1.0326.802%B16.274%D19.8CN/A7175.1h15.7C+58.4C*
Saron HRB 2,5991,4662246.545C**4.4745.707%C*N/A26.9C*20.8B+36454.4h27.8D60.9C
Orion VS54 1,4271,4158241.717C*0.3622.664%B+26.219%C*40.9B+N/A25034.6h10.5B*46.5B+
Frag Grenade 1,4271,41411414N/A1,411.9341.991%C-N/A428.5C3.9C-17873.3h3.6C**8.5C++
Terminus VX-9 1,3651,3441,5960.842C1.2325.123%C+16.592%D*21.6DN/A8262.3h13.6C54.1C+
M40 Fury 1,6281,3351518.841B+6.7743.527%B*1.199%D68.1B*14.9B**37619.6h15.6C+35.8B
MKV-B Suppressed 1,3541,3301,4250.933C+1.1425.962%C++14.361%D25.9CN/A11951.3h16.9C64.9C+
NS-11C 1,3201,3031,3280.981C+1.0927.288%B++12.97%D--25.4C+N/A15251.3h14.1C*51.7B+
Flare VE6 1,3171,3018351.558C*0.5121.122%C+22.521%C43.1C++N/A12830.2h10.8C++51.3C++
Eclipse VE3A 1,3091,2941,1771.099C+0.9726.044%C+17.079%C--19.1DN/A4867.8h14C--53.9C
NS-61 Emissary 1,2991,2887381.745A0.3330.921%B+20.807%B++66.7A*N/A17419.3h11.1B+35.8B++
Nemesis VSH9 1,8311,1971,3030.919B+1.1565.545%B+2.673%C+24.6B+13B22048.7h7.9C*12B+
VX6-7 1,2021,1958811.356C++0.7224.127%C+22.259%C**34.5C++N/A10634.6h11.7B+48.5B
C-4 1,7601,1755742.047B+0.0324.496%C+N/A115.2B*57.4A*148310.2h1.7C6.8C+
Solstice VE3 1,1831,1698661.35B*0.7227.344%B*17.28%C40.7A+N/A23528.7h13.4B+48.9B+
NSX Naginata 1,1701,1646331.839B+0.2324.898%B+28.522%C++40.3C+N/A15428.9h11.6C**46.7B+
SVA-88 1,1691,1618051.442C+0.6322.898%C+24.462%C+35.4CN/A11732.8h11.8C++51.4C*
NS-7 PDW 1,1671,1537851.469B+0.6027.287%B+13.357%D29.2C++N/A8539.5h12.4B++45.5B+
Ursa 1,1591,1467951.442C*0.6325.47%B+25.655%C**40.9C++N/A10828h10.5B41.1B+
Eridani SX5 1,1621,1465552.065B*0.0128.84%B+16.841%C43.4B+N/A12126.4h11.6C**40.3B+
MANA Anti-Vehicle Turret 1,7621,0615192.044C**0.0368.136%B2.262%D--10610U7010S78166200.1h8.4B++12.3B*
S1 1,2008975711.571A+0.5065.075%B*1.895%C--38.5B**13C++37023.3h6.1B9.4B++
Pulsar LSW 8828714312.021B+0.0526.524%B++23.881%C+47.1C*N/A17018.5h11.3B+42.7B+
E540 Halberd 1,490868879.977C++7.9050.499%B1.613%D31.4C+22.5B*40427.6h7.4D*14.7C-
Hades VSH4 1,1928666791.275A+0.8066.761%C+2.194%C+33.2B+12.5C+22926.1h6.3B*9.4B*
Comet VM2 9628252423.409M++1.3449.889%B*9.455%A**25.2A**4.2C+15832.7h19.5B39.2B+
NSX Tanto 8448243392.431A0.3629.003%B+27.427%B47.1B++1.1A11017.5h13.8C++47.7C*
Comet VM2 9288012413.324M+1.2550.585%B+8.739%A*24.5A*3.9D12832.7h20.4B+40.3B++
L100 Python AP 1,336724779.403A7.3365.259%B**3.177%C++31.6C**26.7A+37722.9h9.2D-14.1C
C-4 ARX 9187232273.185B++1.1125.278%CN/A116.6C++31.5C6466.2h1.4C5.7C-
Proximity Mine 663663828.085A6.0141.134%C+N/A213.9A++N/A6383.1h2.2D-5.2C
C75 Viper 7386581350.615U48.5435.829%CN/A70A*8.5C*4229.4h8.3B**23.2B++
Serpent VE92 6015863711.58B+0.4926.646%B++26.792%A23.3C+N/A10925.1h13.5C++50.6B
Aphelion VEX-4H 1,132573906.367C*4.2944.194%C+3.316%C++32.7C31.9B72117.5h82.2D185.9C--
VE-S Canis 5435351962.73A0.6628.101%C++25.234%B+45.7C*N/A12411.7h11.3C**40.2B
Nebula VM20 5355242951.776C+0.3017.722%C+19.466%C+35.2C++N/A18714.9h16.5C+93.2C++
Corvus VA55 5095014261.176C++0.9028.536%B*15.968%D--29.8C++N/A9016.8h11.8C**41.3B+
Saron HRB-H 903485796.139C**4.0753.191%C1.443%C+41.5C*35.7B**47711.7h26C+48.9C+
Nebula VM20 4624542811.616C0.4617.922%C+17.621%C--31.3C+N/A16514.5h19.1D106.5C+
Supernova VPC 4944332120.619B*18.5546.231%C--N/A57.7B*8.1C++3117.5h3.1C*6.7C++
Vortex VM21 8523963321.193C+0.8848.584%B*1.263%D*6.1D7.1B10164.4h63.7D131.2C+
Spear Anti-Vehicle Phalanx Turret 7203873610.75B+8.6859.497%A+3.618%C44B37.8A++6158.8h10.8C18.2B+
M12 Kobalt 3773623120.667S118.5923.243%C*25.138%A++120.7C*5C+3023h17.8C++76.6B
NSX Masamune 5583332481.343B++0.7358.233%C+2.102%C+29.2C+19.7B+24511.4h20D34.3D
NS-44 Commissioner AE 3273252741.186C+0.8943.439%C*20%D50.8C+N/A1586.4h4.3D-9.8C+
Lancer VS22 8373244050.8C++1.2764.287%BN/A9.4C--14.9B21334.4h37.4C58.2C
NS-44 Commissioner 3253213061.049C++1.0241.965%B++18.38%C--62.9AN/A2875.1h4C+9.6B+
Vortex VM21 6743133300.948C+1.1249.328%B**1.597%D--4.9D5.6C**7964.1h84.4D-171.1C+
S12 Renegade 276259992.616C+0.5442.563%C++N/A34.1C--2.2C*1017.6h4.5D-10.5C
M20 Basilisk 382259693.754B+1.6838.64%C+4.247%D21.4C++10.2B++31312.1h101C+261.3C++
NS-AM7 Archer 2712442690.907B**1.1750.405%D--20.082%C**12.1B**1.3D-8720.1h12.8B++25.3B+
M40 Fury 2782372210.773B+8.7041.243%B+2.11%C*57.8C++10C+4084.1h13.9C+33.8B
Proton II PPA-H 234218827.25A25.1823.816%D**3.211%A+83.8C+6.2C+2612.6h11C+46D-
Eidolon VE33 2172161712.706S10.6332.071%B++25%C+43.2B**N/A1735h14.9D**46.5C
G30 Walker 354210375.676B**3.6031.792%B8.571%A++20.6B*14.1B**28310.2h237.1C745.8C*
Lasher X2 2061981821.088C**0.9821.286%D6.061%B**34.7C**1.4B++2355.7h28.5F133.7D-
MANA Anti-Personnel Turret 195194712.732N/A0.6621.646%UN/A1940U10U5969300.1h29.3T*135.4T*
NS-10 Burster 3811871481.264B+0.8134.434%B*4.813%D6.2C*6.4A++12730.4h218.9F635.7C-
NS-10 Burster 3341651481.115C++0.9634.736%B++2.424%D--5.4C+5.6A12430.4h249.3F--717.6D
Aphelion VEX-4 284159305.3C*3.2331.282%C--2.516%D22.7C17.9C+2857h65.4C+209.1C+
M60-A Bulldog 1681431113C+10.9350.809%B+N/A26C4.5C++1265.5h7.7D15.1C+
M20 Basilisk 201142354.057B++1.9838.434%C+2.817%D*22.9C++9.5C+3956.2h101.6C++264.5C*
M40 Fury-F 186142941.511C+0.5653.801%B+N/A19.7C+6.1C+1327.2h22.8D**42.3D--
Aspis Anti-Aircraft Phalanx Turret 318140226.364A4.2934.276%A+N/A16.9A21.4A*3638.3h159.7C+466B+
Anti-Vehicle Grenade 2021391139N/A136.9341.335%D*N/A154.4D--70C13130.9h10F-24.2F-
Auraxium Force-Blade 14713428,2930.005D2.0735.698%B+1.493%D-0.1DN/A01317.7h2.4C6.7C**
M60-A Bulldog 156134622.333B+20.2653.263%B*3.731%B**26.3C4.3C+1275.1h7.5C--14.1C++
NS-R3 Swarm 2811252430.514C++1.5665.298%B+N/A6.9C+8.6B+11018.1h46.4F71.1D**
L105 Zephyr 140119432.767D0.6942.558%C+1.681%A+31.3D5.5C--2023.8h8.2D-19.3C
NS Baron G5 1181171560.75C1.3247.15%B15.385%C*23.4C-N/A1415h6.5D*13.8C+
Supernova PC 131113814.125A12.0550.613%C*N/A40.4A++6.4D12292.8h4B*7.9B*
M20 Basilisk 164109254.5S52.4341.117%D*6.422%B++43.6C++22C++3312.5h109.3C*265.9C+
Skyguard 1811031010.3M*8.2329.184%C+1.942%C+16.6B+12.6B*2906.2h150.6C-516C+
Sticky Grenade 9695195N/A92.9337.167%FN/A316.7D*3.3D-12870.3h4.6F--12.3F--
Cerberus 8381850.953C+1.1226.111%D19.753%C32.4C+N/A1152.5h7C-26.7C-
G40-F Ranger 13181181S78.9328.155%DN/A35.2C21.7C2842.3h82.7C293.8C
M12 Kobalt 646379C6.9322.368%B*20.635%B+90B++1.4D-4990.7h15.1B*67.7B++
Xiphos Anti-Personnel Phalanx Tower 6363163C++60.9334.57%B+N/A630A+N/A19780.1h6.5B+18.8B+
Rocklet Rifle 12659222.682M**0.6142.351%D*N/A34.7B+39.4A8301.7h32B+75.6C+
M60-G Bulldog 7358153.867C+1.7939.846%B+6.897%M38.7B+10B**4811.5h8.9C22.3C*
NS CandyCannon 3000 575796.333S4.2651.576%A66.667%A++47.5B++N/A781.2h3.2B++6.1B**
Force-Blade 855512,0220.005D2.0733.718%C**3.636%C-0.1C-N/A1425.6h4.3D-12.6C+
MAX Punch 58551,5630.035D2.0444.737%C+N/A0.3C--N/A1190.1h1.9C++4.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9243,79813.3h
Restoration Kit831,9731.2h
Nano-Armor Kit452725,23537.6h
Spawn Beacon71,4890.6h
Anti-Vehicle MANA Turret293,5822.9h
Turret AI Module23121.5h
Structure Shield Module11470.5h
Repair Module03011h
Cortium Silo1570.2h
Skywall Shield Emitter11950.7h
AE Nano-Armor Kit417848,82743.3h
Nanite Revive Grenade02,7910.8h
AE Medical Applicator5446,7712.4h
Welding Device03880h
Deconstruction Tool03,5890.2h
Spear Anti-Vehicle Tower21640.7h
Spitfire Auto-Turret34130.4h
Rampart Wall32512.2h
Hoplon Anti-Aircraft Phalanx Tower21841h
Xiphos Anti-Personnel Tower01610.6h
Ammunition Package1187,1523.2h
Medical Kit74118,29311.6h
Anti-Infantry MANA Turret33850.4h
Medical Applicator419165,25910.1h
Infantry Tower0690.5h
Nano-Repair Grenade01650h
Recon Detection Device42180.3h

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