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Harbinger MaHbkaVS[] MaHbkaVS
VS BR 88

KDR: 2.16

Score: 83.1m

Last Seen: Sep 9th, 2019 4:11 PM
- OFFLINE - 160.1 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 NS-15M2 Ghost L100 Python HESH Zenith VX-5 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,628,802 MLG Score: 1302
Fun Score: N/A
Cheeseburgers Flipped: 1562TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.879%24.248%62831118393,6552.44109-0.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.206%0.922B*0.482B+-0.982D--HEAD ++ (~11.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.366C**12.20.144C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.739%1.772%498712079,423283040043.32968235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%0.169C++-0.503D1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+6.90.448B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.032%2.125%3161212025,646243831692.31583178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%0.253C*-0.569D-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.293C*32.80.176C++51.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.202%72.517%316112136,2733757251.66924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.251A0.315C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.40.24C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.1m272.2%419 (25.1k)357 (21.4k)2.15788145,23667,3052.5439688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141160322.732%20.147%45803:2832

30% Engineer37% Heavy Assault13% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 9:58 AMNov 24th, 2015 10:57 AMSep 9th, 2019 2:45 PM (12d) (PST)Sep 9th, 2019 2:25 PM (12d) (PST)Sep 9th, 2019 12:11 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542116430.6240.2890.1261.9200.0821302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,25712,65938,59837178115521,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3881.3h/161.7d 25,985 29,260 53,605 447.2k 5,586 10,840 19,083 198.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:42,286
Deaths:16,830
KDR:2.513
Accuracy:25.005% C
HSR:29.277% C+
NS-15M2
C++
Kills:7,120
Deaths:5,058
KDR:1.408
Accuracy:24.650% C++
HSR:19.242% D-
Orion VS54
B
Kills:1,415
Deaths:824
KDR:1.717
Accuracy:22.664% B
HSR:26.219% C*
Flare VE6
C
Kills:1,301
Deaths:835
KDR:1.558
Accuracy:21.122% C
HSR:22.521% C
NSX Naginata
B+
Kills:1,164
Deaths:633
KDR:1.839
Accuracy:24.898% B+
HSR:28.522% C++
SVA-88
C+
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:22.898% C+
HSR:24.462% C+
Ursa
B+
Kills:1,146
Deaths:795
KDR:1.442
Accuracy:25.470% B+
HSR:25.655% C*
Pulsar LSW
B+
Kills:871
Deaths:431
KDR:2.021
Accuracy:26.524% B+
HSR:23.881% C+
Kills:56,464
Deaths (as Heavy Assault):26,211
Deaths (to Heavy Assaults):20,753
KDR:2.15421
Kill Difference:30,253
Playtime:1,436.605 hours
Usage:37%
Score:27.571m
Score/min:320
Accuracy (listed only):24.154%
HSR (listed only):24.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:11,825
Deaths:5,021
KDR:2.355
Accuracy:28.660% B*
HSR:20.144% C**
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
NSX Tanto
B+
Kills:2,423
Deaths:865
KDR:2.801
Accuracy:28.116% B
HSR:29.179% B+
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C
NS-11CB
B
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B
HSR:16.274% D
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D-
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D*
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% D
VX6-7
C*
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C*
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C-
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C-
Serpent VE92
B**
Kills:744
Deaths:496
KDR:1.500
Accuracy:27.129% B++
HSR:25.807% B**
VE-S Canis
B+
Kills:537
Deaths:197
KDR:2.726
Accuracy:28.083% C++
HSR:25.140% B+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C++
Kills:30,943
Deaths (as Light Assault):19,835
Deaths (to Light Assaults):12,009
KDR:1.56002
Kill Difference:11,108
Playtime:387.028 hours
Usage:10%
Score:8.795m
Score/min:379
Accuracy (listed only):28.484%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
NSX Tanto
B+
Kills:2,423
Deaths:865
KDR:2.801
Accuracy:28.116% B
HSR:29.179% B+
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C
NS-11CB
B
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B
HSR:16.274% D
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D*
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% D
VX6-7
C*
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C*
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C-
Serpent VE92
B**
Kills:744
Deaths:496
KDR:1.500
Accuracy:27.129% B++
HSR:25.807% B**
Eidolon VE33
B++
Kills:216
Deaths:17
KDR:12.706
Accuracy:32.071% B++
HSR:25% C+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C++
Kills:15,168
Deaths (as Engineer):11,869
Deaths (to Engineers):11,775
KDR:1.27795
Kill Difference:3,299
Playtime:1,156.703 hours
Usage:30%
Score:26.655m
Score/min:384
Accuracy (listed only):29.137%
HSR (listed only):19.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:11,825
Deaths:5,021
KDR:2.355
Accuracy:28.660% B*
HSR:20.144% C**
Ghost
B++
Kills:6,273
Deaths:1,527
KDR:4.108
Accuracy:43.202% B++
HSR:72.517% B+
NS-61 Emissary
B*
Kills:1,379
Deaths:782
KDR:1.763
Accuracy:31.087% B+
HSR:21.175% B*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D-
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C-
NS-44 Commissioner
B*
Kills:673
Deaths:538
KDR:1.251
Accuracy:43.976% B*
HSR:17.979% D
VE-S Canis
B+
Kills:537
Deaths:197
KDR:2.726
Accuracy:28.083% C++
HSR:25.140% B+
NS-44 Commissioner AE
C++
Kills:340
Deaths:290
KDR:1.172
Accuracy:42.928% C++
HSR:20.588% D
NS-AM7 Archer
B+
Kills:267
Deaths:286
KDR:0.934
Accuracy:51.131% D--
HSR:22.097% B+
Cerberus
C
Kills:96
Deaths:101
KDR:0.950
Accuracy:26.820% D
HSR:20.833% C
NS CandyCannon 3000
A++
Kills:57
Deaths:9
KDR:6.333
Accuracy:51.576% A
HSR:66.667% A++
Kills:25,076
Deaths (as Infiltrator):11,516
Deaths (to Infiltrators):10,566
KDR:2.17749
Kill Difference:13,560
Playtime:516.304 hours
Usage:13%
Score:10.336m
Score/min:334
Accuracy (listed only):35.796%
HSR (listed only):27.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:11,825
Deaths:5,021
KDR:2.355
Accuracy:28.660% B*
HSR:20.144% C**
H-V45
C+
Kills:1,549
Deaths:1,599
KDR:0.969
Accuracy:23.845% C+
HSR:19.238% C
Terminus VX-9
C+
Kills:1,344
Deaths:1,596
KDR:0.842
Accuracy:25.123% C+
HSR:16.592% D*
MKV-B Suppressed
C++
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C++
HSR:14.361% D-
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C-
VE-S Canis
B+
Kills:537
Deaths:197
KDR:2.726
Accuracy:28.083% C++
HSR:25.140% B+
Corvus VA55
B*
Kills:501
Deaths:427
KDR:1.173
Accuracy:28.536% B*
HSR:15.968% D--
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C++
Kills:19,502
Deaths (as Combat Medic):11,761
Deaths (to Combat Medics):6,924
KDR:1.65819
Kill Difference:7,741
Playtime:184.097 hours
Usage:5%
Score:4.555m
Score/min:412
Accuracy (listed only):29.276%
HSR (listed only):17.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,743
Deaths:543
KDR:3.210
Accuracy:21.136% B
HSR:24.555% B+
Blueshift VM5
B
Kills:1,648
Deaths:547
KDR:3.013
Accuracy:21.517% B
HSR:22.694% C**
Comet VM2
M
Kills:825
Deaths:242
KDR:3.409
Accuracy:49.889% B++
HSR:9.455% M
Comet VM2
A*
Kills:801
Deaths:241
KDR:3.324
Accuracy:50.585% B+
HSR:8.739% A*
Nebula VM20
C+
Kills:524
Deaths:295
KDR:1.776
Accuracy:17.722% C+
HSR:19.466% C
Nebula VM20
C+
Kills:454
Deaths:281
KDR:1.616
Accuracy:17.922% C+
HSR:17.621% D
Vortex VM21
B*
Kills:396
Deaths:332
KDR:1.193
Accuracy:48.597% B*
HSR:1.263% D--
Vortex VM21
B*
Kills:313
Deaths:330
KDR:0.948
Accuracy:49.344% B*
HSR:1.597% D--
NS-10 Burster
B*
Kills:187
Deaths:148
KDR:1.264
Accuracy:34.434% B*
HSR:4.813% C--
NS-10 Burster
B++
Kills:165
Deaths:148
KDR:1.115
Accuracy:34.736% B++
HSR:2.424% D--
Kills:7,056
Deaths (as MAX Suit):1,553.500
Deaths (to MAX Suits):3,198
KDR:4.542
Kill Difference:5,502.500
Playtime:195.614 hours
Usage:5%
Score:5.225m
Score/min:445
Accuracy (listed only):34.588%
HSR (listed only):11.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:119
V. Kills:21 N/A
Deaths:43
KDR:2.767
Accuracy:42.558% C+
KPH:31.100 D
VKPH:5.500 C-
Kills:119 (0 + 119)
Deaths:43
KDR:2.767
VKDR:0.488
Vehicle Kills:21
Kill Difference:76
Playtime:3.833 hours
Usage:0%
Score:0.047m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:42.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,316
V. Kills:517 N/A
Deaths:184
KDR:23.457
Accuracy:52.142% B+
KPH:66.700 B++
VKPH:8 C+
L100 Python AP
A+
Kills:738
V. Kills:619 119%
Deaths:77
KDR:9.584
Accuracy:65.156% B**
KPH:31.900 C+
VKPH:26.800 A+
C75 Viper
A*
Kills:658
V. Kills:80 N/A
Deaths:13
KDR:50.615
Accuracy:35.829% C-
KPH:69.900 A*
VKPH:8.500 C+
Skyguard
B++
Kills:103
V. Kills:78 130%
Deaths:10
KDR:10.300
Accuracy:29.184% C+
KPH:16.500 C**
VKPH:12.500 B++
L100 Python HEAT
M**
Kills:54
V. Kills:27 193%
Deaths:1
KDR:54
Accuracy:58.350% B++
KPH:61.200 A*
VKPH:30.600 M**
Kills:5,869 (5,869 + 0)
Deaths:285
KDR:20.593
VKDR:4.635
Vehicle Kills:1,321
Kill Difference:5,584
Playtime:104.440 hours
Usage:3%
Score:1.750m
Score/min:279
Driving Accuracy:58.350%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,058
V. Kills:2,603 117%
Deaths:583
KDR:5.245
Accuracy:50.346% C
KPH:21.400 C
VKPH:18.200 B+
Saron HRB
B+
Kills:1,521
V. Kills:1,154 132%
Deaths:225
KDR:6.760
Accuracy:45.833% C*
KPH:26.900 C*
VKPH:20.400 B+
E540 Halberd
B*
Kills:935
V. Kills:648 144%
Deaths:91
KDR:10.275
Accuracy:50.261% B
KPH:31.600 C+
VKPH:21.900 B*
Supernova VPC
B++
Kills:437
V. Kills:62 N/A
Deaths:23
KDR:19
Accuracy:46.094% C--
KPH:57.200 B++
VKPH:8.100 C+
Aphelion VEX-4
C++
Kills:162
V. Kills:126 128%
Deaths:30
KDR:5.400
Accuracy:31.389% C-
KPH:23 C
VKPH:17.900 C++
Supernova PC
A++
Kills:113
V. Kills:18 N/A
Deaths:8
KDR:14.125
Accuracy:50.613% C++
KPH:40.900 A++
VKPH:6.500 D
Kills:6,226 (3,608 + 2,618)
Deaths:960
KDR:6.485
VKDR:4.803
Vehicle Kills:4,611
Kill Difference:5,266
Playtime:246.489 hours
Usage:6%
Score:5.384m
Score/min:364
Driving Accuracy:50.613%
Gunner Accuracy:31.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:573
V. Kills:559 102%
Deaths:90
KDR:6.367
Accuracy:44.210% C+
KPH:32.700 C-
VKPH:31.900 B+
Saron HRB-H
B**
Kills:492
V. Kills:419 117%
Deaths:79
KDR:6.228
Accuracy:52.942% C
KPH:41.400 C*
VKPH:35.200 B**
Proton II PPA-H
C*
Kills:233
V. Kills:19 N/A
Deaths:8
KDR:29.125
Accuracy:24.229% D**
KPH:85.800 C+
VKPH:7 C*
E540 Halberd-H
D
Kills:61
V. Kills:41 145%
Deaths:8
KDR:7.625
Accuracy:56.597% C+
KPH:23.700 D--
VKPH:15.900 D
Kills:1,359 (0 + 1,359)
Deaths:185
KDR:7.346
VKDR:5.611
Vehicle Kills:1,038
Kill Difference:1,174
Playtime:34.686 hours
Usage:1%
Score:1.207m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:56.597%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,336
V. Kills:293 454%
Deaths:151
KDR:8.848
Accuracy:43.522% B*
KPH:68.100 B**
VKPH:14.900 B**
M20 Basilisk
B+
Kills:266
V. Kills:124 213%
Deaths:70
KDR:3.800
Accuracy:39.006% C+
KPH:21.400 C++
VKPH:10 B+
M40 Fury
B+
Kills:237
V. Kills:41 N/A
Deaths:22
KDR:10.773
Accuracy:41.243% B+
KPH:57.900 C*
VKPH:10 C
G30 Walker
B*
Kills:210
V. Kills:144 145%
Deaths:37
KDR:5.676
Accuracy:31.806% C**
KPH:20.500 B+
VKPH:14 B*
M20 Basilisk
C++
Kills:149
V. Kills:61 240%
Deaths:35
KDR:4.257
Accuracy:39.370% C+
KPH:22.900 C++
VKPH:9.400 C+
M12 Kobalt
B**
Kills:88
V. Kills:2 N/A
Deaths:10
KDR:8.800
Accuracy:23.847% B**
KPH:101.300 B**
VKPH:2.300 C-
M60-G Bulldog
B**
Kills:60
V. Kills:16 353%
Deaths:15
KDR:4
Accuracy:39.985% B+
KPH:39.300 B++
VKPH:10.500 B**
Kills:2,346 (0 + 2,346)
Deaths:340
KDR:6.900
VKDR:2.003
Vehicle Kills:681
Kill Difference:2,006
Playtime:55.289 hours
Usage:1%
Score:1.171m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:39.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:265
V. Kills:17 N/A
Deaths:99
KDR:2.677
Accuracy:42.352% C++
KPH:34.400 C--
VKPH:2.200 C++
M40 Fury-F
C+
Kills:147
V. Kills:46 313%
Deaths:95
KDR:1.547
Accuracy:55.317% B+
KPH:19.900 C+
VKPH:6.200 C+
Kills:412 (412 + 0)
Deaths:194
KDR:2.124
VKDR:0.325
Vehicle Kills:63
Kill Difference:218
Playtime:15.101 hours
Usage:0%
Score:0.107m
Score/min:118
Driving Accuracy:55.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 42,86142,28616,8302.513C+0.3625.005%C29.277%C+55.3CN/A136764.9h11.7C-46.6C+
Sirius SX12 11,97511,8255,0212.355A0.2028.66%B*20.144%C**43.4B++N/A114272.2h12.5B+43.7B+
NS-15M2 7,2007,1205,0581.408C+0.7524.65%C++19.242%D-41.1C+N/A107173.2h12.6C++51.3C**
Ghost 6,2986,2731,5274.108B+1.9543.202%B++72.517%B+54.1B++N/A138116h2.4C+5.5C**
L100 Python HESH 4,8334,31618423.457B**21.3052.142%B+1.413%C+66.6B++8C+20164.8h3.4C*6.5B+
Zenith VX-5 3,7653,7003,8370.964C1.1926.424%C*15.487%D--25.5CN/A103145.2h15.6D59.1C+
Tank Mine 5,6113,3693479.709M**7.5524.519%DN/A247.7M+164.9M**239013.6h1.7B6.9C
Supernova FPC 5,6613,0585835.245C+3.0950.346%C2.289%C+21.4C18.2B+350142.9h6.9D-13.6D-
NS Decimator 4,1733,0201,0702.822A*0.6666.458%B++2.119%C+52.5B**20.1B+33057.5h5C+7.6C*
NSX Tanto 2,4862,4238652.801A++0.6428.116%B29.179%B+57.6B**1.5A*14042.1h14.3C++50.9C++
Blueshift VM5 1,7741,7435433.21B+1.0521.136%B24.555%B+37.2C*N/A11546.8h19.5D--92.2C+
Blueshift VM5 1,6801,6485473.013C**0.8621.517%B22.694%C**35C++N/A10847.1h20.8D*96.8C+
H-V45 1,5631,5491,5990.969C+1.1923.845%C+19.238%C24.8CN/A9962.5h13.2C++55.3C*
Saron HRB 2,6751,5212256.76C**4.6045.833%C*N/A26.9C*20.4B+35656.5h28D61.1C
Pulsar C 1,5401,5208231.847B0.3128.008%B++21.908%C29.3C+N/A9651.9h11.5C*41B+
Frag Grenade 1,5161,50011500N/A1,497.8441.408%DN/A405.4C4.3C--16913.7h3.7C++8.9C+
NS-11CB 1,5061,4871,4231.045C+1.1126.802%B16.274%D19.8CN/A7175.1h15.7C+58.4C*
Orion VS54 1,4271,4158241.717C*0.4422.664%B26.219%C*40.9BN/A26634.6h10.5B*46.5C*
NS-61 Emissary 1,3941,3797821.763A0.3931.087%B+21.175%B*68.3A*N/A18220.2h11B+35.3B++
Terminus VX-9 1,3651,3441,5960.842C1.3225.123%C+16.592%D*21.6DN/A8362.3h13.6C54.1C+
M40 Fury 1,6291,3361518.848B+6.6943.522%B*1.198%D68.2B**14.9B**37719.6h15.6C+35.8B+
MKV-B Suppressed 1,3541,3301,4250.933C+1.2225.962%C++14.361%D-25.9CN/A11951.3h16.9C64.9C+
NS-11C 1,3201,3031,3280.981C+1.1827.288%B++12.97%D*25.4C+N/A15351.3h14.1C*51.7B+
Flare VE6 1,3171,3018351.558C*0.6021.122%C22.521%C43.1C++N/A13030.2h10.8C++51.3C++
Eclipse VE3A 1,3091,2941,1771.099C+1.0626.044%C+17.079%D19.1DN/A4867.9h14C-53.9C
Nemesis VSH9 1,8341,1991,3040.919B+1.2465.524%B+2.669%C++24.5C**13C++22248.9h7.9C*12B+
VX6-7 1,2021,1958811.356C++0.8024.127%C+22.259%C*34.5C++N/A10834.6h11.7B48.5B
C-4 1,7771,1925742.077B+0.0824.72%C+N/A116.9B++57.4A*152310.2h1.7C6.7C+
Solstice VE3 1,1831,1698661.35B*0.8127.344%B*17.28%C-40.7AN/A24828.7h13.4B+48.9B
NSX Naginata 1,1701,1646331.839B+0.3224.898%B+28.522%C++40.3C+N/A15628.9h11.6C**46.7B+
SVA-88 1,1691,1618051.442C+0.7222.898%C+24.462%C+35.4CN/A12032.8h11.8C++51.4C++
NS-7 PDW 1,1671,1537851.469B++0.6927.287%B+13.357%D29.2C++N/A8739.5h12.4B++45.5B+
Ursa 1,1591,1467951.442C*0.7225.47%B+25.655%C*40.9C++N/A11028h10.5B41.1B+
Eridani SX5 1,1621,1465552.065B*0.0928.84%B+16.841%C-43.4BN/A12326.4h11.6C**40.3B
MANA Anti-Vehicle Turret 1,7701,0675192.056C+0.1068.143%B*2.249%D--10670S7030S78438100.1h8.4C++12.3B+
C-4 ARX 1,2891,0602853.719B**1.5625.624%CN/A139.5B+30.1C6827.6h1.3C+5.2C
E540 Halberd 1,5839359110.275C++8.1250.261%B1.497%D31.6C+21.9B*39329.6h7.4D*14.8C-
S1 1,2008975711.571A+0.5965.075%B*1.895%D38.5B**13C+38523.3h6.1B9.4B+
Pulsar LSW 8828714312.021B+0.1426.524%B+23.881%C+47.1C++N/A17618.5h11.3B+42.7B+
Hades VSH4 1,1928666791.275A+0.8866.761%C+2.194%C+33.2C**12.5C+23026.1h6.3B*9.4B*
Comet VM2 9628252423.409M++1.2549.889%B++9.455%M25.2A**4.2C+15932.7h19.5B+39.2B+
Comet VM2 9288012413.324M+1.1750.585%B+8.739%A*24.5A*3.9C--12832.7h20.4B++40.3B++
Proximity Mine 7897881097.229B**5.0740.233%C+N/A213A++N/A6353.7h2.1C--5.2C
Serpent VE92 7647444961.5B0.6627.129%B++25.807%B**21.6CN/A9434.4h14.2C+52.5C**
L100 Python AP 1,357738779.584B**7.4365.156%B**3.117%B31.9C+26.8A+38923.1h9.1D*13.9C-
M12 Kobalt 712688798.286M**96.1322.356%C++22.238%B*129.8B+4.5C+3355.3h17.4C*78C**
NS-44 Commissioner 6846735381.251C**0.9143.976%B*17.979%D74A+1.2A++2689.1h4C+9.1B+
C75 Viper 7386581350.615U48.4635.829%C-N/A70A*8.5C+4339.4h8.3B**23.2B++
Aphelion VEX-4H 1,132573906.367C++4.2144.21%C+3.316%C++32.7C-31.9B+72017.5h82.4D186.3D
VE-S Canis 5455371972.726A+0.5728.083%C++25.14%B+45.9C*N/A14111.7h11.3C**40.3C**
Nebula VM20 5355242951.776C+0.3817.722%C+19.466%C35.2C++N/A18914.9h16.5C++93.2C++
Corvus VA55 5095014271.173C++0.9828.536%B*15.968%D--29.8C++N/A9216.8h11.8C**41.3B+
Saron HRB-H 911492796.228C*4.0752.942%C1.423%C+41.3C*35.2B**47411.9h26.1C+49.3C+
Nebula VM20 4624542811.616C0.5417.922%C+17.621%D31.3C+N/A16614.5h19.1D106.5C+
Supernova VPC 4994372319B++16.8446.094%C--N/A57.5B++8.2C++3217.6h3.1C**6.7C++
Spear Anti-Vehicle Phalanx Turret 7624143711.189B++9.0360.198%A+3.382%C45.5B+38.2A+6179.1h10.7C17.8B+
Vortex VM21 8523963321.193C+0.9648.597%B*1.263%D--6.1D7B+10164.7h64.1D131.8C+
NS-44 Commissioner AE 3423402901.172C+0.9942.928%C++20.588%D50.7C+N/A1616.7h4.3D-10.1C
NSX Masamune 5583332481.343B++0.8158.233%C+2.102%C++29.2C+19.7B+24711.4h20D34.3C--
Lancer VS22 8503324080.814C+1.3464.189%BN/A9.5C-14.9C++21634.8h36.9C-57.5C
Vortex VM21 6743133300.948C+1.2149.344%B*1.597%D--4.9D5.6C**7964.3h84.9D--172C
NS-AM7 Archer 2952672860.934B**1.2251.131%D--22.097%B+12.7A1.3D-9121.1h12.7B++24.8B+
M20 Basilisk 390266703.8B+1.6439.006%C+4.511%C--21.5C++10B+30912.4h103.2C+264.6C++
S12 Renegade 282265992.677C+0.5242.352%C++N/A34.4C--2.2C++1027.7h4.4D--10.5C
M40 Fury 2782372210.773B+8.6241.243%B+2.11%C*57.8C*10C4104.1h13.9C++33.8B
Proton II PPA-H 252233829.125A+26.9724.229%D**3.004%A86.3C+7C*2872.7h11C+45.2D-
Eidolon VE33 2172161712.706U10.5532.071%B++25%C+43.2B**N/A1865h14.9F46.5C
G30 Walker 354210375.676B*3.5231.806%C**8.571%A*20.6B+14.1B*28310.2h237.3C746C++
Lasher X2 2142051851.108C*1.0521.689%D6.341%A35.3C*1.6B*2485.8h28.5F131.2D-
MANA Anti-Personnel Turret 195194712.732N/A0.5721.646%UN/A1940U10U6230600.1h29.3T*135.4T*
NS-10 Burster 3811871481.264B+0.8934.434%B*4.813%C--6.2C++6.4A++12830.4h218.9F635.7C--
NS-10 Burster 3341651481.115C+1.0434.736%B++2.424%D--5.4C+5.6A12430.4h249.3F--717.6D
Aphelion VEX-4 288162305.4C*3.2431.389%C-2.469%D22.8C17.7C++2907.1h64.8C+206.4C+
M20 Basilisk 210149354.257B++2.1039.37%C+2.685%D*22.9C++9.4C+3866.5h106.4C+270.1C*
Aspis Anti-Aircraft Phalanx Turret 331149236.478B**4.3234.658%A+N/A17.1A20.9A*3588.7h157.2C+453.6B+
M40 Fury-F 193147951.547C+0.6155.317%B+N/A19.9C+6.2C+1347.4h24.3D**44D*
M60-A Bulldog 1681431113C+10.8450.809%B+N/A26C4.5C++1265.5h7.7D15.1C+
Auraxium Force-Blade 15614331,5190.005D2.1535.879%B+1.399%D-0.1C+N/A01450.1h2.4C6.7B
Anti-Vehicle Grenade 2021391139N/A136.8441.335%D--N/A154.4D--70C13340.9h10F-24.2F-
M60-A Bulldog 156134622.333B+20.1853.263%B*3.731%A26.3C4.3C++1275.1h7.5D14.1C++
G40-F Ranger 2081321132S129.8429.556%DN/A41.3C+23.8C+3333.2h74.8C++252.9C+
NS-R3 Swarm 2811252430.514C+1.6465.298%C*N/A6.9C8.6B+11118.1h46.4F-71.1F-
L105 Zephyr 140119432.767D0.6142.558%C+1.681%B**31.3D5.5C-2053.8h8.2D19.3C
NS Baron G5 1181171560.75C-1.4147.15%B15.385%C++23.4C--N/A1445h6.5D**13.8C+
Supernova PC 131113814.125A11.9750.613%C++N/A40.4A++6.4D12522.8h4B*7.9B*
M20 Basilisk 166110255U52.8441.094%D*6.364%B*44C++22.4C*3302.5h108.7C*264.5C+
Sticky Grenade 1071051105N/A102.8439.433%D**N/A262.5D**5D-13390.4h4.6F--11.8F--
Skyguard 1811031010.3M+8.1429.184%C+1.942%C+16.6C**12.6B++2946.2h150.6D516C
Cerberus 99961010.95C+1.2126.82%D20.833%C35.6C+1.1B*1212.7h6.9C25.8C-
Rocklet Rifle 17789293.069S0.9140.698%D**N/A38.7B*38.3B**8322.3h29.7B++73.1C++
M12 Kobalt 9088108.8C6.6423.847%B**20.455%B+97.8B**2.2C--5350.9h16B++67.2B++
Xiphos Anti-Personnel Phalanx Tower 6666166C++63.8432.745%BN/A660A++N/A13490.1h8.2B+24.9B+
E540 Halberd-H 1026187.625C+5.4756.597%C+N/A23.5D--15.8D4312.6h15.5T*27.5T*
M60-G Bulldog 7660154C+1.8439.985%B+6.667%A**40B++10.7A4811.5h8.7C21.7C**
NS CandyCannon 3000 575796.333S4.1851.576%A66.667%A++47.5B++N/A781.2h3.2B**6.1B**
MAX Punch 58551,5660.035D2.1244.737%C+N/A0.3CN/A1190.6h1.9C+4.1C++
Force-Blade 855512,0220.005D2.1533.718%C**3.636%C-0.1DN/A1425.7h4.3D*12.6C+
L100 Python HEAT 8154154U51.8458.35%B++N/A60A*30M**14220.9h5.4B+9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret293,5992.9h
Spawn Beacon91,7830.7h
Nano-Armor Kit452725,23537.6h
Skywall Shield Emitter12240.8h
Structure Shield Module11550.5h
AE Nano-Armor Kit444921,07246.5h
Repair Module03341h
Turret AI Module33511.6h
AE Medical Applicator5446,8582.4h
Cortium Silo1760.2h
Nanite Revive Grenade02,7910.8h
Spitfire Auto-Turret56740.6h
Restoration Kit1402,8611.8h
Motion Spotter10148,82814.7h
Hoplon Anti-Aircraft Phalanx Tower22061h
Xiphos Anti-Personnel Tower01890.7h
Rampart Wall32822.3h
Spear Anti-Vehicle Tower21990.8h
Welding Device04780h
Deconstruction Tool03,5890.2h
Recon Detection Device42450.3h
Ammunition Package1237,5933.4h
Medical Kit91820,96813.5h
Anti-Infantry MANA Turret33850.4h
Medical Applicator419165,25910.1h
Nano-Repair Grenade03980.1h
Infantry Tower0720.5h

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