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Praetor MaHbkaVS[] MaHbkaVS
VS BR 83

KDR: 2.14

Score: 81.6m

Last Seen: May 4th, 2019 1:17 PM
- OFFLINE - 115.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 NS-15M2 Ghost L100 Python HESH Zenith VX-5 Tank Mine Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,575,009 MLG Score: 1259
Fun Score: N/A
Cheeseburgers Flipped: 1562TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.89%24.023%62231116690,4652.41169-0.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.232%0.928B*0.436B-0.948D--HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**12.20.146C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.724%1.78%502711909,384279739753.35502236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%0.17C++-0.513D1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.578B+6.90.445B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.926%2.143%3141211855,554241231352.30265177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%0.248C++-0.574D-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.293C*32.90.176C++51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.304%71.936%314111965,8333650251.59808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.203B**0.303C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.40.239C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.6m274.8%419 (25.1k)357 (21.4k)2.13729140,79665,8762.5257383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS11971119522.698%19.817%45003:2832

30% Engineer37% Heavy Assault13% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 9:58 AMNov 24th, 2015 10:57 AMMay 9th, 2019 12:16 AM (15d) (PST)May 4th, 2019 11:00 AM (20d) (PST)May 4th, 2019 9:17 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8522116410.6150.2880.1221.9180.0821259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,14512,63538,51037177115521,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3812.9h/158.9d 25,589 27,902 52,172 438.7k 5,481 10,648 18,822 195m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:40,314
Deaths:16,138
KDR:2.498
Accuracy:25.061% C
HSR:29.064% C+
NS-15M2
C++
Kills:7,120
Deaths:5,058
KDR:1.408
Accuracy:24.650% C++
HSR:19.242% D
Orion VS54
B
Kills:1,415
Deaths:824
KDR:1.717
Accuracy:22.664% B
HSR:26.219% C*
Flare VE6
C
Kills:1,301
Deaths:835
KDR:1.558
Accuracy:21.122% C
HSR:22.521% C
NSX Naginata
B+
Kills:1,164
Deaths:633
KDR:1.839
Accuracy:24.898% B+
HSR:28.522% C++
SVA-88
C+
Kills:1,161
Deaths:805
KDR:1.442
Accuracy:22.898% C+
HSR:24.462% C+
Ursa
B+
Kills:1,146
Deaths:795
KDR:1.442
Accuracy:25.470% B+
HSR:25.655% C**
Pulsar LSW
B++
Kills:871
Deaths:431
KDR:2.021
Accuracy:26.524% B++
HSR:23.881% C+
Lasher X2
A
Kills:205
Deaths:185
KDR:1.108
Accuracy:21.689% D
HSR:6.341% A
Kills:54,697
Deaths (as Heavy Assault):25,704
Deaths (to Heavy Assaults):20,306
KDR:2.12796
Kill Difference:28,993
Playtime:1,405.043 hours
Usage:37%
Score:26.893m
Score/min:319
Accuracy (listed only):23.886%
HSR (listed only):22.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:11,383
Deaths:4,862
KDR:2.341
Accuracy:28.582% B*
HSR:19.916% B
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
NSX Tanto
B+
Kills:1,832
Deaths:679
KDR:2.698
Accuracy:28.533% B+
HSR:29.312% B+
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
B+
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B+
HSR:16.274% D
MKV-B Suppressed
C+
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C+
HSR:14.361% D-
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
Serpent VE92
A
Kills:684
Deaths:451
KDR:1.517
Accuracy:26.999% B++
HSR:26.316% A
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:29,848
Deaths (as Light Assault):19,444
Deaths (to Light Assaults):11,677
KDR:1.53508
Kill Difference:10,404
Playtime:378.040 hours
Usage:10%
Score:8.608m
Score/min:380
Accuracy (listed only):28.499%
HSR (listed only):18.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,700
Deaths:3,837
KDR:0.964
Accuracy:26.424% C*
HSR:15.487% D--
NSX Tanto
B+
Kills:1,832
Deaths:679
KDR:2.698
Accuracy:28.533% B+
HSR:29.312% B+
Pulsar C
B++
Kills:1,520
Deaths:823
KDR:1.847
Accuracy:28.008% B++
HSR:21.908% C+
NS-11CB
B+
Kills:1,487
Deaths:1,423
KDR:1.045
Accuracy:26.802% B+
HSR:16.274% D
NS-11C
B++
Kills:1,303
Deaths:1,328
KDR:0.981
Accuracy:27.288% B++
HSR:12.970% D--
Eclipse VE3A
C+
Kills:1,294
Deaths:1,177
KDR:1.099
Accuracy:26.044% C+
HSR:17.079% C--
VX6-7
C**
Kills:1,195
Deaths:881
KDR:1.356
Accuracy:24.127% C+
HSR:22.259% C**
Solstice VE3
B*
Kills:1,169
Deaths:866
KDR:1.350
Accuracy:27.344% B*
HSR:17.280% C
Serpent VE92
A
Kills:684
Deaths:451
KDR:1.517
Accuracy:26.999% B++
HSR:26.316% A
Eidolon VE33
B++
Kills:216
Deaths:17
KDR:12.706
Accuracy:32.071% B++
HSR:25% C+
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:14,517
Deaths (as Engineer):11,638
Deaths (to Engineers):11,617
KDR:1.24738
Kill Difference:2,879
Playtime:1,144.399 hours
Usage:30%
Score:26.375m
Score/min:384
Accuracy (listed only):29.163%
HSR (listed only):19.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:11,383
Deaths:4,862
KDR:2.341
Accuracy:28.582% B*
HSR:19.916% B
Ghost
B++
Kills:5,833
Deaths:1,443
KDR:4.042
Accuracy:43.304% B++
HSR:71.936% B
NS-61 Emissary
B*
Kills:1,352
Deaths:775
KDR:1.745
Accuracy:31.027% B+
HSR:21.376% B*
MKV-B Suppressed
C+
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C+
HSR:14.361% D-
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
NS-44 Commissioner
B**
Kills:585
Deaths:468
KDR:1.250
Accuracy:44.407% B**
HSR:18.633% C-
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
NS-44 Commissioner AE
C++
Kills:334
Deaths:282
KDR:1.184
Accuracy:43.170% C++
HSR:20.359% D
NS-AM7 Archer
B+
Kills:265
Deaths:280
KDR:0.946
Accuracy:51.140% D--
HSR:22.264% B+
Cerberus
C+
Kills:96
Deaths:101
KDR:0.950
Accuracy:26.820% D
HSR:20.833% C+
NS CandyCannon 3000
A++
Kills:57
Deaths:9
KDR:6.333
Accuracy:51.576% A+
HSR:66.667% A++
Kills:24,069
Deaths (as Infiltrator):11,181
Deaths (to Infiltrators):10,314
KDR:2.15267
Kill Difference:12,888
Playtime:501.356 hours
Usage:13%
Score:9.981m
Score/min:332
Accuracy (listed only):35.851%
HSR (listed only):27.648%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:11,383
Deaths:4,862
KDR:2.341
Accuracy:28.582% B*
HSR:19.916% B
H-V45
C+
Kills:1,549
Deaths:1,599
KDR:0.969
Accuracy:23.845% C+
HSR:19.238% C+
Terminus VX-9
C+
Kills:1,344
Deaths:1,596
KDR:0.842
Accuracy:25.123% C+
HSR:16.592% D*
MKV-B Suppressed
C+
Kills:1,330
Deaths:1,425
KDR:0.933
Accuracy:25.962% C+
HSR:14.361% D-
NS-7 PDW
B+
Kills:1,153
Deaths:785
KDR:1.469
Accuracy:27.287% B+
HSR:13.357% D
Eridani SX5
B+
Kills:1,146
Deaths:555
KDR:2.065
Accuracy:28.840% B+
HSR:16.841% C
VE-S Canis
B+
Kills:535
Deaths:196
KDR:2.730
Accuracy:28.101% C++
HSR:25.234% B+
Corvus VA55
B*
Kills:501
Deaths:426
KDR:1.176
Accuracy:28.536% B*
HSR:15.968% D--
NS Baron G5
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:47.150% B
HSR:15.385% C*
Kills:19,058
Deaths (as Combat Medic):11,600
Deaths (to Combat Medics):6,796
KDR:1.64293
Kill Difference:7,458
Playtime:184.094 hours
Usage:5%
Score:4.555m
Score/min:412
Accuracy (listed only):29.269%
HSR (listed only):17.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,743
Deaths:543
KDR:3.210
Accuracy:21.136% B+
HSR:24.555% B++
Blueshift VM5
B+
Kills:1,648
Deaths:547
KDR:3.013
Accuracy:21.517% B+
HSR:22.694% C**
Comet VM2
M
Kills:825
Deaths:242
KDR:3.409
Accuracy:49.889% B*
HSR:9.455% M
Comet VM2
A*
Kills:801
Deaths:241
KDR:3.324
Accuracy:50.585% B+
HSR:8.739% A*
Nebula VM20
C+
Kills:524
Deaths:295
KDR:1.776
Accuracy:17.722% C+
HSR:19.466% C+
Nebula VM20
C+
Kills:454
Deaths:281
KDR:1.616
Accuracy:17.922% C+
HSR:17.621% C--
Vortex VM21
B*
Kills:396
Deaths:332
KDR:1.193
Accuracy:48.597% B*
HSR:1.263% D--
Vortex VM21
B**
Kills:313
Deaths:330
KDR:0.948
Accuracy:49.344% B**
HSR:1.597% D--
NS-10 Burster
B*
Kills:187
Deaths:148
KDR:1.264
Accuracy:34.434% B*
HSR:4.813% C--
NS-10 Burster
B++
Kills:165
Deaths:148
KDR:1.115
Accuracy:34.736% B++
HSR:2.424% D--
Kills:7,056
Deaths (as MAX Suit):1,553.500
Deaths (to MAX Suits):3,164
KDR:4.542
Kill Difference:5,502.500
Playtime:195.614 hours
Usage:5%
Score:5.225m
Score/min:445
Accuracy (listed only):34.588%
HSR (listed only):11.263%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:119
V. Kills:21 N/A
Deaths:43
KDR:2.767
Accuracy:42.558% C+
KPH:31.100 D
VKPH:5.500 C--
Kills:119 (0 + 119)
Deaths:43
KDR:2.767
VKDR:0.488
Vehicle Kills:21
Kill Difference:76
Playtime:3.833 hours
Usage:0%
Score:0.047m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:42.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,312
V. Kills:515 N/A
Deaths:184
KDR:23.435
Accuracy:52.121% B
KPH:66.700 B++
VKPH:8 C+
L100 Python AP
A+
Kills:736
V. Kills:619 119%
Deaths:77
KDR:9.558
Accuracy:65.155% B**
KPH:31.900 C++
VKPH:26.800 A+
C75 Viper
A*
Kills:658
V. Kills:80 N/A
Deaths:13
KDR:50.615
Accuracy:35.829% C
KPH:69.900 A*
VKPH:8.500 C++
Skyguard
B*
Kills:103
V. Kills:78 130%
Deaths:10
KDR:10.300
Accuracy:29.184% C+
KPH:16.500 B
VKPH:12.500 B*
Kills:5,809 (5,809 + 0)
Deaths:284
KDR:20.454
VKDR:4.549
Vehicle Kills:1,292
Kill Difference:5,525
Playtime:103.431 hours
Usage:3%
Score:1.667m
Score/min:269
Driving Accuracy:29.184%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,025
V. Kills:2,588 117%
Deaths:580
KDR:5.216
Accuracy:50.365% C
KPH:21.300 C
VKPH:18.200 B++
Saron HRB
B++
Kills:1,484
V. Kills:1,141 130%
Deaths:225
KDR:6.596
Accuracy:45.773% C**
KPH:27 C*
VKPH:20.800 B++
E540 Halberd
B**
Kills:890
V. Kills:633 140%
Deaths:87
KDR:10.230
Accuracy:50.395% B
KPH:31.400 C+
VKPH:22.300 B**
Supernova VPC
B++
Kills:437
V. Kills:62 N/A
Deaths:23
KDR:19
Accuracy:46.094% D
KPH:57.200 B++
VKPH:8.100 C*
Aphelion VEX-4
C+
Kills:159
V. Kills:125 126%
Deaths:30
KDR:5.300
Accuracy:31.282% C--
KPH:22.600 C
VKPH:17.800 C+
Supernova PC
A++
Kills:113
V. Kills:18 N/A
Deaths:8
KDR:14.125
Accuracy:50.613% C*
KPH:40.900 A++
VKPH:6.500 C--
Kills:6,108 (3,575 + 2,533)
Deaths:953
KDR:6.409
VKDR:4.792
Vehicle Kills:4,567
Kill Difference:5,155
Playtime:242.954 hours
Usage:6%
Score:5.325m
Score/min:365
Driving Accuracy:50.613%
Gunner Accuracy:31.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:573
V. Kills:559 102%
Deaths:90
KDR:6.367
Accuracy:44.194% C
KPH:32.800 C
VKPH:32 B+
Saron HRB-H
B**
Kills:492
V. Kills:419 117%
Deaths:79
KDR:6.228
Accuracy:53.007% C
KPH:41.500 C**
VKPH:35.400 B**
Proton II PPA-H
C++
Kills:230
V. Kills:18 N/A
Deaths:8
KDR:28.750
Accuracy:23.959% D**
KPH:85.200 C+
VKPH:6.700 C++
E540 Halberd-H
D
Kills:54
V. Kills:39 135%
Deaths:8
KDR:6.750
Accuracy:56.675% C+
KPH:22.600 D--
VKPH:16.300 D
Kills:1,349 (0 + 1,349)
Deaths:185
KDR:7.292
VKDR:5.595
Vehicle Kills:1,035
Kill Difference:1,164
Playtime:34.388 hours
Usage:1%
Score:1.203m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:56.675%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,336
V. Kills:293 454%
Deaths:151
KDR:8.848
Accuracy:43.533% B*
KPH:68.100 B*
VKPH:14.900 A
M20 Basilisk
B+
Kills:264
V. Kills:124 211%
Deaths:69
KDR:3.826
Accuracy:38.735% C+
KPH:21.400 C++
VKPH:10.100 B+
M40 Fury
B+
Kills:237
V. Kills:41 N/A
Deaths:22
KDR:10.773
Accuracy:41.243% B+
KPH:57.900 C++
VKPH:10 C+
G30 Walker
B*
Kills:210
V. Kills:144 145%
Deaths:37
KDR:5.676
Accuracy:31.806% B
KPH:20.500 B++
VKPH:14 B*
M20 Basilisk
C++
Kills:148
V. Kills:61 239%
Deaths:35
KDR:4.229
Accuracy:39.342% C+
KPH:22.900 C++
VKPH:9.500 C+
M12 Kobalt
B**
Kills:86
V. Kills:2 N/A
Deaths:10
KDR:8.600
Accuracy:23.183% B*
KPH:101.300 B**
VKPH:2.400 C
M60-G Bulldog
B**
Kills:58
V. Kills:15 363%
Deaths:15
KDR:3.867
Accuracy:39.892% B+
KPH:38 B+
VKPH:9.800 B**
Kills:2,339 (0 + 2,339)
Deaths:339
KDR:6.900
VKDR:2.006
Vehicle Kills:680
Kill Difference:2,000
Playtime:55.112 hours
Usage:1%
Score:1.169m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:39.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:259
V. Kills:17 N/A
Deaths:99
KDR:2.616
Accuracy:42.563% C++
KPH:33.900 C--
VKPH:2.200 C*
M40 Fury-F
C+
Kills:142
V. Kills:44 316%
Deaths:94
KDR:1.511
Accuracy:54.923% B+
KPH:19.700 C+
VKPH:6.100 C+
Kills:401 (401 + 0)
Deaths:193
KDR:2.078
VKDR:0.316
Vehicle Kills:61
Kill Difference:208
Playtime:14.849 hours
Usage:0%
Score:0.104m
Score/min:117
Driving Accuracy:54.923%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 40,84240,31416,1382.498C+0.3625.061%C29.064%C+54.6CN/A135738.9h11.6C-46.3C+
Sirius SX12 11,52411,3834,8622.341B**0.2028.582%B*19.916%B42.8B++N/A113265.8h12.5B+43.8B+
NS-15M2 7,2007,1205,0581.408C+0.7324.65%C++19.242%D41.1C+N/A107173.2h12.6C++51.3C**
Ghost 5,8585,8331,4434.042B+1.9043.304%B++71.936%B52.9B++N/A136110.2h2.4C+5.6C**
L100 Python HESH 4,8274,31218423.435B**21.3052.121%B1.415%C66.6B++8C+20164.7h3.4C++6.4B+
Zenith VX-5 3,7653,7003,8370.964C1.1726.424%C*15.487%D--25.5CN/A103145.2h15.6D59.1C+
Tank Mine 5,5293,3093449.619M**7.4824.535%DN/A246.9M++165.7M**239813.4h1.7B+7C
Supernova FPC 5,6133,0255805.216C+3.0850.365%C2.314%C+21.3C18.2B++348142.2h6.9D-13.7D
NS Decimator 3,9432,8521,0242.785A*0.6566.711%B*2.174%C+53A20.3B+33753.8h5C+7.4B
NSX Tanto 1,8801,8326792.698A+0.5628.533%B+29.312%B+53.9B*1.4A*13634h14.4C++50.3C**
Blueshift VM5 1,7741,7435433.21B1.0721.136%B+24.555%B++37.2C**N/A11446.8h19.5D--92.2C+
Blueshift VM5 1,6801,6485473.013C**0.8821.517%B+22.694%C**35C++N/A10747.1h20.8D*96.8C+
H-V45 1,5631,5491,5990.969C+1.1723.845%C+19.238%C+24.8CN/A9962.5h13.2C++55.3C*
Pulsar C 1,5401,5208231.847B+0.2928.008%B++21.908%C+29.3C++N/A9651.9h11.5C*41B+
NS-11CB 1,5061,4871,4231.045C++1.0926.802%B+16.274%D19.8CN/A7175.1h15.7C+58.4C*
Saron HRB 2,6251,4842256.596C**4.4645.773%C**N/A27C*20.7B++36255h27.9D-61C
Frag Grenade 1,4881,47211472N/A1,469.8641.956%C-N/A420.6C4.6C-17603.5h3.6C*8.6C++
Orion VS54 1,4271,4158241.717C*0.4222.664%B26.219%C*40.9B+N/A26234.6h10.5B++46.5C*
NS-61 Emissary 1,3671,3527751.745A0.3931.027%B+21.376%B*67.6A*N/A18120h11B+35.6B++
Terminus VX-9 1,3651,3441,5960.842C1.3025.123%C+16.592%D*21.6DN/A8362.3h13.6C54.1C+
M40 Fury 1,6291,3361518.848B+6.7143.533%B*1.198%D68.2B*14.9A37719.6h15.6C+35.8B
MKV-B Suppressed 1,3541,3301,4250.933C+1.2025.962%C+14.361%D-25.9CN/A11951.3h16.9C64.9C+
NS-11C 1,3201,3031,3280.981C+1.1627.288%B++12.97%D--25.4C+N/A15351.3h14.1C*51.7B+
Flare VE6 1,3171,3018351.558C*0.5821.122%C22.521%C43.1C++N/A12930.2h10.8C++51.3C++
Eclipse VE3A 1,3091,2941,1771.099C+1.0426.044%C+17.079%C--19.1DN/A4867.9h14C--53.9C
Nemesis VSH9 1,8341,1991,3030.92B+1.2265.538%B+2.669%C+24.6B13C++22248.8h7.9C*12B+
VX6-7 1,2021,1958811.356C++0.7824.127%C+22.259%C**34.5C++N/A10734.6h11.7B48.5B
C-4 1,7731,1885742.07B+0.0724.645%C+N/A116.5B*57.4A*151310.2h1.7C6.8C+
Solstice VE3 1,1831,1698661.35B*0.7927.344%B*17.28%C40.7AN/A24528.7h13.4B+48.9B+
NSX Naginata 1,1701,1646331.839B+0.3024.898%B+28.522%C++40.3C+N/A15528.9h11.6C**46.7B+
SVA-88 1,1691,1618051.442C+0.7022.898%C+24.462%C+35.4CN/A11932.8h11.8C++51.4C*
NS-7 PDW 1,1671,1537851.469B++0.6727.287%B+13.357%D29.2C++N/A8739.5h12.4B++45.5B+
Eridani SX5 1,1621,1465552.065B*0.0728.84%B+16.841%C43.4B+N/A12326.4h11.6C**40.3B
Ursa 1,1591,1467951.442C*0.7025.47%B+25.655%C**40.9C++N/A11028h10.5B41.1B+
MANA Anti-Vehicle Turret 1,7701,0675192.056B+0.0868.156%B**2.249%D*10670C+7030C+78425100.1h8.4C+12.3B+
C-4 ARX 1,1759582693.561B*1.4225.708%CN/A134.9B+30.6C6827.1h1.4C5.3C+
S1 1,2008975711.571A+0.5765.075%B*1.895%C--38.5B**13C++38123.3h6.1B9.4B+
E540 Halberd 1,5238908710.23C++8.0950.395%B1.573%D31.3C+22.3B**40328.4h7.5D*14.8C--
Pulsar LSW 8828714312.021B+0.1226.524%B++23.881%C+47.1C*N/A17518.5h11.3B+42.7B+
Hades VSH4 1,1928666791.275A+0.8666.761%C+2.194%C+33.2B+12.5C+23026.1h6.3B**9.4B*
Comet VM2 9628252423.409M++1.2749.889%B*9.455%M25.2M4.2C+15932.7h19.5B39.2B+
Comet VM2 9288012413.324M1.1950.585%B+8.739%A*24.5A*3.9D12832.7h20.4B+40.3B++
Proximity Mine 7427411017.337B**5.2040.236%CN/A211.7A++N/A6383.5h2.1D5.3C
L100 Python AP 1,355736779.558B**7.4265.155%B**3.125%C++31.9C++26.8A+38723.1h9.1D--14C
Serpent VE92 7036844511.517B+0.6226.999%B++26.316%A21.8CN/A9831.4h14C+52C**
C75 Viper 7386581350.615S48.4835.829%CN/A70A*8.5C++4319.4h8.3B**23.2B++
M12 Kobalt 6115895117.8M**115.6622.356%C+22.411%B**128B+4.8C+3374.6h17.8C++79.8C*
NS-44 Commissioner 5955854681.25C**0.8944.407%B**18.633%C-72.2A+1.2A++2748.1h4C+9B+
Aphelion VEX-4H 1,132573906.367C++4.2344.194%C3.316%C++32.7C-31.9B+72217.5h82.2D185.9D
VE-S Canis 5435351962.73A+0.5928.101%C++25.234%B+45.7C*N/A13611.7h11.3C**40.2B
Nebula VM20 5355242951.776C+0.3617.722%C+19.466%C+35.2C++N/A18814.9h16.5C+93.2C++
Corvus VA55 5095014261.176C++0.9628.536%B*15.968%D--29.8C++N/A9216.8h11.8C**41.3B+
Saron HRB-H 911492796.228C**4.0953.007%C1.423%C+41.7C**35.5B**47511.8h25.9C+48.9C+
Nebula VM20 4624542811.616C0.5217.922%C+17.621%C--31.3C+N/A16614.5h19.1D106.5C+
Supernova VPC 4994372319B*16.8646.094%DN/A57.5B++8.2C*3157.6h3.1C*6.7C++
Spear Anti-Vehicle Phalanx Turret 7514063710.973B+8.8460.154%A++3.448%C45.1B+38.3A++6179h10.8C17.9B+
Vortex VM21 8523963321.193C+0.9448.597%B*1.263%D--6.1D7C**10164.7h64.1D131.8C+
NS-44 Commissioner AE 3363342821.184C+0.9543.17%C++20.359%D50.6C+N/A1616.6h4.3D-10C
NSX Masamune 5583332481.343B++0.7958.233%C+2.102%C+29.2C+19.7B+24711.4h20D34.3D
Lancer VS22 8503324070.816C++1.3264.199%BN/A9.6C--14.9C**21634.7h36.9C57.5C
Vortex VM21 6743133300.948C+1.1949.344%B**1.597%D--4.9D5.6C*7964.3h84.9D--172C+
NS-AM7 Archer 2932652800.946B**1.1951.14%D--22.264%B+12.7A1.3D-9120.9h12.7B++24.8B+
M20 Basilisk 388264693.826B+1.6938.735%C+4.167%D21.5C++10.1B+31012.3h102C+263.4C++
S12 Renegade 276259992.616C+0.4842.563%C++N/A34.1C--2.2C*1017.6h4.5D-10.5C
M40 Fury 2782372210.773B+8.6441.243%B+2.11%C*57.8C++10C+4094.1h13.9C+33.8C**
Proton II PPA-H 248230828.75A+26.6123.959%D**3.043%A85.2C+6.7C++2792.7h10.9C+45.5D-
Eidolon VE33 2172161712.706S10.5732.071%B++25%C+43.2B**N/A1845h14.9D**46.5C
G30 Walker 354210375.676B**3.5431.806%B8.571%A++20.6B++14.1B*28310.2h237.3C746C++
Lasher X2 2142051851.108C**1.0321.689%D6.341%A35.3C**1.6B*2465.8h28.5F131.2D-
MANA Anti-Personnel Turret 195194712.732N/A0.5921.646%UN/A1940U10U6178100.1h29.3T*135.4T*
NS-10 Burster 3811871481.264B+0.8734.434%B*4.813%C--6.2C*6.4A++12730.4h218.9F635.7C--
NS-10 Burster 3341651481.115C+1.0234.736%B++2.424%D--5.4C+5.6A12430.4h249.3F--717.6D
Aphelion VEX-4 284159305.3B3.1631.282%C--2.516%D22.7C17.9C+2887h65.4C+209.1C
M20 Basilisk 209148354.229B++2.0939.342%C+2.703%D*22.8C++9.4C+3886.5h106C+269.4C++
Aspis Anti-Aircraft Phalanx Turret 325145236.304B**4.1734.493%A+N/A17.1A21.2A*3618.5h157.5C+456.5B+
M60-A Bulldog 1681431113C+10.8650.809%B+N/A26C-4.5C++1265.5h7.7D-15.1C+
Auraxium Force-Blade 15514230,7000.005D2.1335.714%B+1.408%D--0.1DN/A01420h2.4C6.7B
M40 Fury-F 186142941.511C+0.6354.923%B+N/A19.7C+6.1C+1347.2h24F-43.6D*
Anti-Vehicle Grenade 2021391139N/A136.8641.335%D*N/A154.4D--70C13330.9h10F-24.2F-
M60-A Bulldog 156134622.333B+20.2053.263%B++3.731%A26.3C4.3C++1275.1h7.5D14.1C++
NS-R3 Swarm 2811252430.514C+1.6265.298%BN/A6.9C+8.6B+11118.1h46.4F-71.1F
L105 Zephyr 140119432.767D0.6342.558%C+1.681%A31.3D5.5C--2053.8h8.2D-19.3C
NS Baron G5 1181171560.75C1.3947.15%B15.385%C*23.4C--N/A1435h6.5D*13.8C+
G40-F Ranger 1861171117S114.8629.578%DN/A40.3C+23.8C+3392.9h76.8C+259.7C+
Supernova PC 131113814.125A+11.9950.613%C*N/A40.4A++6.4D12432.8h4B++7.9B++
M20 Basilisk 166110255S52.8641.094%D*6.364%B*44C++22.4C**3302.5h108.7C**264.5C+
Skyguard 1811031010.3M++8.1629.184%C+1.942%C+16.6B+12.6B*2926.2h150.6C--516C
Cerberus 99961010.95C+1.1926.82%D20.833%C+35.6C+1.1B++1212.7h6.9C25.8C
Sticky Grenade 9796196N/A93.8638.107%FN/A320D*3.3D--13020.3h4.7F--12.4F--
M12 Kobalt 8886108.6C6.4623.183%B*20.93%B++107.5A2.5C5350.8h15.3B*66.1B++
Rocklet Rifle 15978263S0.8642.104%D*N/A37.1B++38.6B**8472.1h31.3B+74.4C++
Xiphos Anti-Personnel Phalanx Tower 6666166C+63.8632.745%BN/A660A++N/A13490.1h8.2B+24.9B+
M60-G Bulldog 7358153.867C+1.7339.892%B+6.897%A**38.7B+10B**4791.5h8.9C-22.4C++
NS CandyCannon 3000 575796.333S4.2051.576%A+66.667%A++47.5B*N/A781.2h3.2B**6.1B**
MAX Punch 58551,5660.035D2.1044.737%C+N/A0.3DN/A1190.6h1.9C++4.1C++
Force-Blade 855512,0220.005D2.1333.718%C**3.636%C-0.1DN/A1425.7h4.3D--12.6C+
E540 Halberd-H 935486.75C+4.6156.675%C+N/A22.5D--16.3D4512.4h16.4T*28.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,7690.7h
Anti-Vehicle MANA Turret293,5932.9h
Nano-Armor Kit452725,23537.6h
Skywall Shield Emitter12200.8h
Structure Shield Module11530.5h
AE Nano-Armor Kit433899,57945.6h
Repair Module03281h
Turret AI Module33451.6h
AE Medical Applicator5446,8582.4h
Cortium Silo1720.2h
Nanite Revive Grenade02,7910.8h
Spitfire Auto-Turret55880.5h
Restoration Kit842,0791.3h
Motion Spotter9646,94314.2h
Hoplon Anti-Aircraft Phalanx Tower22021h
Xiphos Anti-Personnel Tower01830.7h
Rampart Wall32752.3h
Spear Anti-Vehicle Tower21930.8h
Deconstruction Tool03,5890.2h
Welding Device04780h
Recon Detection Device42180.3h
Ammunition Package1227,4643.3h
Medical Kit90720,79813.4h
Anti-Infantry MANA Turret33850.4h
Medical Applicator419165,25910.1h
Nano-Repair Grenade02970.1h
Infantry Tower0710.5h

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