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Agent Champion MaKiro2[SLKD] MaKiro2
NC BR 55

KDR: 4.89

Score: 30.6m

Last Seen: Nov 11th, 2018 8:19 AM
- OFFLINE - 96.3 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Miller - Outfit Leader of Got Stalked[SLKD] Got Stalked
NC outfit on Miller

Members: 1
Level Progress (to 56): 83%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NC08 Mag-Scatter Mag-Cutter LA3 Desperado NS-44L Blackhand M30 Mustang AH Blitz GD-10 AF-41 Hacksaw NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,466,972 MLG Score: 1972
Fun Score: N/A
Cheeseburgers Flipped: 1177TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.831%20.396%7722399129,5353.166271.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.397%3.296M*-0.026C+-3.373T*HEAD (~1.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.766B++6.60.535B+10.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.75%1.138%3051210123,77925922614.59071665%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.424%2.339A*-0.438C---1.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.949B*4.90.908B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.376%2.293%293410101,6578964411.84727375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%0.445B-0.235C-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.90.687B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.468%3.774%107410104775053040.944554156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.086%-0.339C--0.139C0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.461B+20.60.472B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.388%69.118%107110136870000.0970043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.049C+0.128C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.343C**2.30.279C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.137%7.229%107110138354810.151184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-1.453F-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.674B+1.90.618B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Got Stalked[SLKD] Got Stalked
NC outfit on Miller

Members: 1
30.6m170.4%376 (22.6k)340 (20.4k)4.8887282,59016,8945.0400155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014726933.074%12.221%40405:1928

6% Engineer80% Infiltrator10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 6:01 PMAug 11th, 2014 12:56 PMNov 14th, 2018 5:10 PM (9h) (PST)Nov 11th, 2018 5:42 AM (4d) (PST)Nov 11th, 2018 4:19 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6322343980.9170.1880.1121.6080.0271972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,89314,02923,8645511797220,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1500.8h/62.5d 2,556 10,093 17,887 144.8k 1,335 4,332 2,419 56.9m

InfiltratorCLASS DETAILS: Infiltrator
NC08 Mag-Scatter
A*
Kills:15,719
Deaths:3,823
KDR:4.112
Accuracy:75.603% A*
HSR:12.278% D
LA3 Desperado
M+
Kills:5,549
Deaths:1,732
KDR:3.204
Accuracy:45.995% M+
HSR:19.139% C+
NS-44L Blackhand
A++
Kills:3,614
Deaths:618
KDR:5.848
Accuracy:56.200% A++
HSR:37.382% C
Blitz GD-10
B+
Kills:2,766
Deaths:895
KDR:3.091
Accuracy:26.742% B+
HSR:12.364% D
NS-357 Underboss
M
Kills:2,244
Deaths:609
KDR:3.685
Accuracy:57.491% M
HSR:17.246% C-
NS-61 Emissary
A**
Kills:2,043
Deaths:399
KDR:5.120
Accuracy:43.612% A**
HSR:14.831% C
NS-44 Commissioner
A*
Kills:1,856
Deaths:572
KDR:3.245
Accuracy:53.521% A*
HSR:25% B+
AF-4 Cyclone
B++
Kills:1,818
Deaths:601
KDR:3.025
Accuracy:28.614% B++
HSR:10.396% D*
NS-45 Pilot
M++
Kills:1,608
Deaths:290
KDR:5.545
Accuracy:50.595% M++
HSR:22.823% C
LA8 Rebel
A**
Kills:1,458
Deaths:555
KDR:2.627
Accuracy:49.138% A**
HSR:22.291% C*
NS-44B Commissioner
A*
Kills:1,338
Deaths:285
KDR:4.695
Accuracy:58.269% A*
HSR:23.767% C+
The Executive
A++
Kills:1,296
Deaths:373
KDR:3.475
Accuracy:47.549% A++
HSR:14.429% D*
NC4 Mag-Shot
M+
Kills:1,238
Deaths:473
KDR:2.617
Accuracy:47.032% M+
HSR:17.286% C
AF-18 Stalker
C++
Kills:1,157
Deaths:266
KDR:4.350
Accuracy:27.835% C++
HSR:16.595% C--
NS-7 PDW
B+
Kills:247
Deaths:62
KDR:3.984
Accuracy:26.667% B+
HSR:15.385% C
NC4-FB Mag-Shot
M
Kills:212
Deaths:40
KDR:5.300
Accuracy:52.358% M
HSR:27.830% B*
NS-30 Vandal
B+
Kills:189
Deaths:65
KDR:2.908
Accuracy:29.575% C--
HSR:29.630% B+
MGR-S1 Gladius
A+
Kills:178
Deaths:38
KDR:4.684
Accuracy:34.762% A+
HSR:17.978% D
MKV Suppressed
C
Kills:160
Deaths:43
KDR:3.721
Accuracy:24.081% C
HSR:14.375% D
Soldier Soaker
A*
Kills:102
Deaths:14
KDR:7.286
Accuracy:52.936% A*
HSR:8.824% D--
NSX Tomoe
B+
Kills:97
Deaths:26
KDR:3.731
Accuracy:31.664% B+
HSR:25.773% D--
EM4 Longshot
D
Kills:68
Deaths:4
KDR:17
Accuracy:35.388% D
HSR:69.118% D*
Impetus
B
Kills:51
Deaths:15
KDR:3.400
Accuracy:35.935% B
HSR:25.490% C-
Kills:45,008
Deaths (as Infiltrator):11,798
Deaths (to Infiltrators):3,658
KDR:3.81488
Kill Difference:33,210
Playtime:1,195.241 hours
Usage:80%
Score:23.075m
Score/min:322
Accuracy (listed only):43.111%
HSR (listed only):21.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C++
Kills:517
Deaths:145
KDR:3.566
Accuracy:44.213% C++
HSR:11.025% D-
LA1 Anchor
D-
Kills:211
Deaths:103
KDR:2.049
Accuracy:19.574% D--
HSR:18.483% D-
Kills:728
Deaths (as Heavy Assault):248
Deaths (to Heavy Assaults):4,457
KDR:2.93548
Kill Difference:480
Playtime:39.590 hours
Usage:3%
Score:0.649m
Score/min:273
Accuracy (listed only):31.893%
HSR (listed only):14.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:2,766
Deaths:895
KDR:3.091
Accuracy:26.742% B+
HSR:12.364% D
AF-4 Cyclone
B++
Kills:1,818
Deaths:601
KDR:3.025
Accuracy:28.614% B++
HSR:10.396% D*
NS-7 PDW
B+
Kills:247
Deaths:62
KDR:3.984
Accuracy:26.667% B+
HSR:15.385% C
MGR-S1 Gladius
A+
Kills:178
Deaths:38
KDR:4.684
Accuracy:34.762% A+
HSR:17.978% D
MKV Suppressed
C
Kills:160
Deaths:43
KDR:3.721
Accuracy:24.081% C
HSR:14.375% D
LA39 Bruiser
D**
Kills:83
Deaths:30
KDR:2.767
Accuracy:43.137% F
HSR:7.229% D**
AF-19 Mercenary
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:17.684% D-
HSR:19.643% C
Kills:5,308
Deaths (as Light Assault):1,714
Deaths (to Light Assaults):2,721
KDR:3.09685
Kill Difference:3,594
Playtime:18.180 hours
Usage:1%
Score:0.166m
Score/min:152
Accuracy (listed only):28.813%
HSR (listed only):13.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B**
Kills:149
Deaths:17
KDR:8.765
Accuracy:40.078% B**
HSR:18.121% D**
LA39 Bruiser
D**
Kills:83
Deaths:30
KDR:2.767
Accuracy:43.137% F
HSR:7.229% D**
AF-19 Mercenary
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:17.684% D-
HSR:19.643% C
Kills:288
Deaths (as Engineer):92
Deaths (to Engineers):3,376
KDR:3.13043
Kill Difference:196
Playtime:89.088 hours
Usage:6%
Score:1.842m
Score/min:345
Accuracy (listed only):33.633%
HSR (listed only):14.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,299
Deaths:573
KDR:4.012
Accuracy:28.882% C+
HSR:11.918% D
AF-41 Hacksaw
C+
Kills:2,219
Deaths:575
KDR:3.859
Accuracy:30.863% C+
HSR:11.852% D--
AF-34 Mattock
B+
Kills:1,766
Deaths:382
KDR:4.623
Accuracy:38.075% B+
HSR:14.666% C
AF-34 Mattock
B++
Kills:1,621
Deaths:380
KDR:4.266
Accuracy:42.632% B++
HSR:15.608% C--
AF-23 Grinder
B**
Kills:1,260
Deaths:267
KDR:4.719
Accuracy:42.827% B**
HSR:15.318% C++
AF-23 Grinder
B**
Kills:1,162
Deaths:269
KDR:4.320
Accuracy:47.033% B**
HSR:14.888% C
NCM1 Scattercannon
A+
Kills:287
Deaths:43
KDR:6.674
Accuracy:50.054% A+
HSR:12.195% D
NCM1 Scattercannon
A++
Kills:228
Deaths:43
KDR:5.302
Accuracy:55.060% A++
HSR:10.526% D*
NCM3 Raven
C*
Kills:200
Deaths:123
KDR:1.626
Accuracy:39.909% C++
HSR:3% C*
NCM3 Raven
C*
Kills:163
Deaths:124
KDR:1.315
Accuracy:41.101% C*
HSR:3.067% C++
NS-10 Burster
B++
Kills:99
Deaths:52
KDR:1.904
Accuracy:33.882% B++
HSR:0% F
NS-10 Burster
B++
Kills:87
Deaths:51
KDR:1.706
Accuracy:34.135% B++
HSR:4.598% C
Kills:11,391
Deaths (as MAX Suit):1,441
Deaths (to MAX Suits):600
KDR:7.90493
Kill Difference:9,950
Playtime:147.414 hours
Usage:10%
Score:4.747m
Score/min:537
Accuracy (listed only):40.371%
HSR (listed only):9.803%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,177
V. Kills:133 N/A
Deaths:311
KDR:10.215
Accuracy:60.101% B+
KPH:69.900 B++
VKPH:2.900 D
Breaker Rocket Pods
A
Kills:602
V. Kills:43 N/A
Deaths:49
KDR:12.286
Accuracy:58.902% A
KPH:105.800 C*
VKPH:7.600 D
Kills:3,779 (3,177 + 0)
Deaths:360
KDR:10.497
VKDR:0.489
Vehicle Kills:176
Kill Difference:3,419
Playtime:51.147 hours
Usage:3%
Score:0.777m
Score/min:253
Piloting Accuracy:60.101%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:76
V. Kills:4 N/A
Deaths:16
KDR:4.750
Accuracy:37.592% D
KPH:44 C
VKPH:2.300 D--
Kills:76 (0 + 76)
Deaths:16
KDR:4.750
VKDR:0.250
Vehicle Kills:4
Kill Difference:60
Playtime:1.728 hours
Usage:0%
Score:0.024m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:37.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,001
V. Kills:137 N/A
Deaths:54
KDR:18.537
Accuracy:49.463% C++
KPH:58 C*
VKPH:7.900 C+
C75 Viper
B**
Kills:324
V. Kills:55 N/A
Deaths:13
KDR:24.923
Accuracy:39.027% C++
KPH:49.700 B**
VKPH:8.400 C**
L100 Python AP
B+
Kills:103
V. Kills:74 137%
Deaths:15
KDR:6.867
Accuracy:49.147% D
KPH:28.500 C+
VKPH:20.500 B+
Kills:1,428 (1,428 + 0)
Deaths:82
KDR:17.415
VKDR:3.244
Vehicle Kills:266
Kill Difference:1,346
Playtime:27.401 hours
Usage:2%
Score:0.423m
Score/min:257
Driving Accuracy:49.147%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:229
V. Kills:120 189%
Deaths:22
KDR:10.409
Accuracy:48.278% C
KPH:36.300 A+
VKPH:19 B**
Enforcer ML85
C
Kills:186
V. Kills:136 136%
Deaths:30
KDR:6.200
Accuracy:36.609% D
KPH:20.600 C
VKPH:15.100 C
E540 Halberd
B+
Kills:145
V. Kills:66 216%
Deaths:18
KDR:8.056
Accuracy:45.293% C++
KPH:34.900 B+
VKPH:15.900 C*
Titan-150 HEAT
B**
Kills:93
V. Kills:41 221%
Deaths:15
KDR:6.200
Accuracy:43.808% C
KPH:30.100 B**
VKPH:13.300 B**
Kills:653 (322 + 331)
Deaths:85
KDR:7.682
VKDR:4.271
Vehicle Kills:363
Kill Difference:568
Playtime:22.565 hours
Usage:2%
Score:0.577m
Score/min:426
Driving Accuracy:43.808%
Gunner Accuracy:45.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:77
V. Kills:20 367%
Deaths:8
KDR:9.625
Accuracy:36.724% C+
KPH:21.900 C*
VKPH:5.700 C--
M12 Kobalt
C+
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:16.597% C+
KPH:60.200 C+
VKPH:0.900 D--
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:23.453% N/A
KPH:83.600 N/A
VKPH:5 N/A
Kills:196 (0 + 196)
Deaths:10
KDR:19.600
VKDR:2.400
Vehicle Kills:24
Kill Difference:186
Playtime:5.268 hours
Usage:0%
Score:0.069m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:23.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:163
V. Kills:15 N/A
Deaths:56
KDR:2.911
Accuracy:46.319% C
KPH:25.800 C*
VKPH:2.400 D-
S12 Renegade
D-
Kills:71
V. Kills:3 N/A
Deaths:27
KDR:2.630
Accuracy:44.256% C*
KPH:20.400 D-
VKPH:0.900 D-
Kills:234 (234 + 0)
Deaths:83
KDR:2.819
VKDR:0.217
Vehicle Kills:18
Kill Difference:151
Playtime:9.796 hours
Usage:1%
Score:0.074m
Score/min:126
Driving Accuracy:44.256%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC08 Mag-Scatter 15,74515,7193,8234.112A+0.7875.603%A*12.278%D55.2B**N/A138285h3.2B**4.2B**
Mag-Cutter 7,4367,3938,8460.836U4.0565.215%M++N/A10.6UN/A38695h1.6B*2.5B*
LA3 Desperado 5,5515,5491,7323.204M1.6845.995%M+19.139%C+41.7B+N/A123133h7.5B++16.3B+
NS-44L Blackhand 3,6193,6146185.848M**0.9656.2%A++37.382%C54.7A++N/A12066.1h3B++5.4B*
M30 Mustang AH 3,3103,17731110.215B+5.3360.101%B+1.196%C+69.8B++2.9D23245.5h4.1B*6.9B*
Blitz GD-10 2,7762,7668953.091A++1.8026.742%B+12.364%D46.3B**N/A21159.8h10.8B**40.4B++
AF-41 Hacksaw 2,3042,2995734.012B+0.8828.882%C+11.918%D44B*N/A15652.3h5B*17.3B++
NS-357 Underboss 2,2502,2446093.685M+1.2057.491%M17.246%C-41.6C++N/A17353.9h3.5B*6.2B*
AF-41 Hacksaw 2,2262,2195753.859B+1.0330.863%C+11.852%D--42.4B*N/A15152.3h5.5B++17.9B++
NS-61 Emissary 2,0482,0433995.12S0.2343.612%A**14.831%C64.4A*N/A14131.7h10.1B+23.2B**
NS-44 Commissioner 1,8621,8565723.245A*1.6453.521%A*25%B+39.7BN/A15646.8h3B*5.6B**
AF-4 Cyclone 1,8211,8186013.025A+1.8628.614%B++10.396%D*42.6B+N/A14942.7h8.4B*29.5B++
AF-34 Mattock 1,7731,7663824.623B+0.2738.075%B+14.666%C50.3B+N/A17335.1h4.6B*12B*
AF-34 Mattock 1,6311,6213804.266B+0.6242.632%B++15.608%C--46.1B+N/A16135.2h5.6B+13.1B*
NS-45 Pilot 1,6081,6082905.545M*0.6650.595%M++22.823%C78.4B**N/A18320.5h6.5B+12.8B**
LA8 Rebel 1,4631,4585552.627A*2.2649.138%A**22.291%C*32.3C*N/A14445.1h5B*10.2C*
NS-44B Commissioner 1,3421,3382854.695S0.1958.269%A*23.767%C+70.4B++N/A15519h3B++5.2B*
The Executive 1,3001,2963733.475A++1.4147.549%A++14.429%D*37.3C-N/A13334.7h6B*12.7B**
AF-23 Grinder 1,2701,2602674.719B*0.1742.827%B**15.318%C++54.8A++N/A14423h5B*11.7B**
NC4 Mag-Shot 1,2411,2384732.617M2.2747.032%M+17.286%C31.1B+N/A17139.8h6.7B+14.2C*
NS Campion 1,2041,1927611.566U3.3271.271%MN/A21.3AN/A5056h1.7B**2.4B*
The Slasher 1,1811,1808851.333U3.5674.921%M+N/A15.9AN/A3474.1h1.6B*2.1B++
NS-TMC-01 "His Regards" 1,1821,1759061.297U3.5970.157%M**N/A16.5SN/A3771.2h1.7B++2.4B++
NS Harrower 1,1741,1701,1261.039U3.8569.539%A**N/A12.2B+N/A2795.8h1.6B*2.3B+
Auraxium Mag-Cutter 1,1631,1635911.968U2.9241.679%B**10.232%B+21.1UN/A5355.2h1.5B**3.6B++
AF-23 Grinder 1,1681,1622694.32B++0.5747.033%B**14.888%C50.5AN/A13023h6B+12.7B*
Icikill 1,1651,1611,0411.115U3.7771.479%M+N/A13.5A++N/A3085.7h1.6B*2.2B*
AF-18 Stalker 1,1611,1572664.35M+0.5427.835%C++16.595%C--52.6B**N/A19822h10.5B*37.7B+
L100 Python HESH 1,1381,0015418.537B++13.6549.463%C++2.198%B+57.9C*7.9C+21617.3h2.9B+5.8B+
Spear Anti-Vehicle Phalanx Turret 1,2567843224.5M+19.6161.888%A*2.423%D-81.7M49.2M9309.6h5.9B++9.6B**
Breaker Rocket Pods 6456024912.286B++7.4058.902%AN/A105.6C*7.5D4235.7h8.8B**15B*
Carver 5675654711.2M**3.6940.487%A12.566%C--15B**N/A3537.6h1.1B++2.8B+
NC05 Jackhammer 5195171453.566A*1.3244.213%C++11.025%D-40.4C+N/A14112.8h4.1B++9.3B+
C75 Viper 3793241324.923M**20.0339.027%C++1.543%C++49.8B**8.5C**3016.5h6.4A16.5B**
NCM1 Scattercannon 289287436.674A++1.7950.054%A+12.195%D59.8A++N/A1594.8h4.8B++9.6B**
Bouncing Betty 269269396.897B*2.0158.161%A++N/A128.1C++N/A8302.1h1.9C++3.2B**
NS-7 PDW 247247623.984M**0.9026.667%B+15.385%C42.6B*N/A1805.8h12.5B++46.9B+
MAX Punch 2452301,4520.158B++4.7345.437%C+N/A1.6C++N/A6144h2.1C++4.5C++
Titan-150 AP 3492292210.409B*5.5248.278%C2.62%C+36.3A+19B**5636.3h4.2C**8.6B+
NCM1 Scattercannon 228228435.302A++0.4155.06%A++10.526%D*47.5A*N/A1674.8h6.7B+12.1B*
Frag Grenade 2272271227N/A222.1157.801%A+N/A756.7AN/A41890.3h2.4A4.2B**
NC4-FB Mag-Shot 212212405.3M*0.4152.358%M27.83%B*88.3B**N/A1792.4h6.1B+11.7B**
LA1 Anchor 2122111032.049C+2.8419.574%D--18.483%D-34.6CN/A1626.1h9.8C**49.8C+
NCM3 Raven 3292001231.626B**3.2639.909%C++3%C*13.2B*8.5B*15815.1h21.1B*53B++
NS-30 Vandal 189189652.908B++1.9829.575%C--29.63%B+36.3C+N/A1175.2h6.3C21.2C
Enforcer ML85 322186306.2B1.3136.609%D1.075%D20.7C15.1C2659h13.6C+37.2C
MGR-S1 Gladius 180178384.684A*0.2034.762%A+17.978%D84.8A++1B**2482.1h8.8B+25.4B*
Sticky Grenade 1791761176N/A171.1155.34%C**N/A1760A++30A++42990.1h1.6B+2.9B+
M40 Fury-F 178163562.911B++1.9846.319%CN/A25.9C*2.4D-1586.3h4.9B*10.6B**
NCM3 Raven 2741631241.315B++3.5741.101%C*3.067%C++10.7B+7.3B+13015.2h27.1B65.8B+
MKV Suppressed 160160433.721M++1.1724.081%C14.375%D44.4B+N/A1913.6h12.7B+52.7C**
MGR-M1 Bishop 149149178.765M**3.8840.078%B**18.121%D**82.8MN/A1961.8h4.8B**12B**
E540 Halberd 211145188.056C++3.1745.293%C++2.069%D34.5B+15.7C++3114.2h4.6B**10.1B*
Shrike 185137761.803A++3.0950.8%D2.19%C21.1C7.4D2756.5h6.3C*12.3C+
Aspis Anti-Aircraft Phalanx Turret 212104128.667A*3.7837.019%A++N/A26A**27M+6124h103.1B**278.5B**
L100 Python AP 177103156.867B++1.9849.147%D4.854%B**28.6C+20.6B+3743.6h5.9C**12C++
Soldier Soaker 102102147.286S2.4052.936%A*8.824%D--113.3A*N/A5350.9h5.8C*11B**
NS-10 Burster 19599521.904A+2.9833.882%B++N/A7.7B**7.5M17712.8h129.5B+382.1B++
Tank Mine 14898910.889S6.0088.55%SN/A163.3A83.3B++22430.6h2.4D2.7A*
NSX Tomoe 9797263.731B**1.1631.664%B+25.773%D--57.1B*N/A1341.7h12.3B+38.9B+
Titan-150 HEAT 13493156.2B1.3143.808%CN/A30B**13.2B**7733.1h3.5B**8.1B*
C-4 12290214.286A*0.6023.248%CN/A81.8C++29.1C+13111.1h1.6C+7C+
NS-10 Burster 17387511.706B**3.1834.135%B++4.598%C6.9B*6.8A*17912.7h147.1B430.8B+
LA39 Bruiser 8483302.767A2.1243.137%F7.229%D**36.1C+N/A1202.3h1.9B**4.3C++
M20 Basilisk 977789.625M**4.7436.724%C+3.896%D-22C*5.7C--1973.5h70.9B+193.1B+
L105 Zephyr 8076164.75C-0.1437.592%DN/A44.7C+2.4D--2281.7h4A10.7B++
S12 Renegade 7471272.63C+2.2644.256%C*5.634%C+20.3D-N/A693.5h3.3C++7.5C**
M12 Kobalt 7069234.5A*29.6116.597%C+14.493%D-62.7C+N/A2081.1h16.8B+101.1B
EM4 Longshot 6868417S12.1135.388%D69.118%D*40B+N/A2021.7h2.3C+6.4C+
Hunter QCX 5858331.758A+3.1345.34%C++29.31%C*23.2B*N/A732.5h3.1B+6.8B+
AF-19 Mercenary 5756451.244B+3.6417.684%D-19.643%C8.8DN/A2496.4h9.5B**53.5B+
Impetus 5151153.4B**1.4935.935%B25.49%C-56.7B*N/A2360.9h4.8C+13.3C**
M12 Kobalt 5350150S45.1123.453%A18%C+83.3B5A+3660.6h18.3C++78.2B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0660.2h
Motion Spotter12347,30358.1h
Nano-Armor Kit92162,75916.6h
M20 Wyvern03010h
Medical Kit1,71012,07880.9h
Medical Applicator2016,8141.7h
Deconstruction Tool01770h
Recon Detection Device342,92314.3h
Ammunition Package01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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