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Warden Ice Cold MaKiro2[SLKD] MaKiro2
NC BR 62

KDR: 4.93

Score: 31.7m

Last Seen: Jun 27th, 2019 10:39 AM
- OFFLINE - 427.8 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller
Level Progress (to 63): 98%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NC08 Mag-Scatter Mag-Cutter LA3 Desperado NS-44L Blackhand M30 Mustang AH Blitz GD-10 AF-41 Hacksaw NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,524,518 MLG Score: 2018
Fun Score: N/A
Cheeseburgers Flipped: 1180TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.932%20.554%78023119130,0523.106471.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.371%3.267M*-0.046C+-3.245T-HEAD (~1.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.765B++6.60.536B+10.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.84%1.137%3094212123,87126222914.77481683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.481%2.375A*-0.418C---1.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.95B*4.90.908B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.606%2.242%297412101,6959124541.85855373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.255%0.449B-0.205C-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++3.90.685B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.269%5.176%118512095415183081.04239175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.392%-0.363C-0.179C++0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.482B+200.5B+41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.388%69.118%118112136874000.0917679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.06C+0.132C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.30.284C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.137%7.229%118112138356810.14587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.133C++-1.462F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.674B+1.90.618B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.7m169.9%378 (22.7k)342 (20.5k)4.9260586,13717,4865.0748662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214775933.322%12.222%40705:1728

6% Engineer80% Infiltrator10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 6:01 PMAug 11th, 2014 12:56 PMJul 3rd, 2019 10:47 PM (52d) (PST)Jun 27th, 2019 7:28 AM (58d) (PST)Jun 27th, 2019 6:39 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352413940.9300.1890.1141.6250.0272018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,10614,45223,6545611797220,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1544.4h/64.3d 2,602 10,528 18,622 150.6k 1,375 4,411 2,460 58.8m

InfiltratorCLASS DETAILS: Infiltrator
NC08 Mag-Scatter
A*
Kills:17,433
Deaths:4,143
KDR:4.208
Accuracy:75.785% A*
HSR:12.402% D
LA3 Desperado
M+
Kills:5,640
Deaths:1,756
KDR:3.212
Accuracy:46.067% M+
HSR:19.309% C+
NS-44L Blackhand
A++
Kills:3,632
Deaths:625
KDR:5.811
Accuracy:56.177% A++
HSR:37.362% C
Blitz GD-10
B+
Kills:2,766
Deaths:895
KDR:3.091
Accuracy:26.742% B+
HSR:12.364% D
NS-357 Underboss
A**
Kills:2,251
Deaths:614
KDR:3.666
Accuracy:57.477% A**
HSR:17.237% D
NS-61 Emissary
A**
Kills:2,052
Deaths:403
KDR:5.092
Accuracy:43.607% A**
HSR:14.912% C
NS-44 Commissioner
A*
Kills:1,860
Deaths:573
KDR:3.246
Accuracy:53.510% A*
HSR:24.946% B+
AF-4 Cyclone
B+
Kills:1,818
Deaths:601
KDR:3.025
Accuracy:28.614% B+
HSR:10.396% D*
NS-45 Pilot
M++
Kills:1,777
Deaths:327
KDR:5.434
Accuracy:50.388% M++
HSR:23.635% C
LA8 Rebel
A**
Kills:1,458
Deaths:555
KDR:2.627
Accuracy:49.138% A**
HSR:22.291% C++
NS-44B Commissioner
A*
Kills:1,399
Deaths:302
KDR:4.632
Accuracy:58.264% A*
HSR:24.446% C++
The Executive
A*
Kills:1,298
Deaths:374
KDR:3.471
Accuracy:47.562% A*
HSR:14.407% D*
NC4 Mag-Shot
M+
Kills:1,238
Deaths:473
KDR:2.617
Accuracy:47.032% M+
HSR:17.286% C
AF-18 Stalker
C+
Kills:1,157
Deaths:266
KDR:4.350
Accuracy:27.835% C+
HSR:16.595% D
NS-7 PDW
B
Kills:247
Deaths:62
KDR:3.984
Accuracy:26.667% B
HSR:15.385% C
NS-30 Vandal
C*
Kills:230
Deaths:73
KDR:3.151
Accuracy:30.698% C
HSR:28.696% C*
NC4-FB Mag-Shot
M++
Kills:213
Deaths:41
KDR:5.195
Accuracy:52.332% M++
HSR:28.169% B*
MGR-S1 Gladius
A+
Kills:210
Deaths:43
KDR:4.884
Accuracy:34.442% A+
HSR:18.095% C--
MKV Suppressed
C
Kills:160
Deaths:43
KDR:3.721
Accuracy:24.081% C
HSR:14.375% D-
Impetus
B+
Kills:117
Deaths:23
KDR:5.087
Accuracy:36.957% B+
HSR:26.496% C
Soldier Soaker
A*
Kills:104
Deaths:15
KDR:6.933
Accuracy:53.571% A*
HSR:8.654% D--
NSX Tomoe
B+
Kills:97
Deaths:26
KDR:3.731
Accuracy:31.664% B+
HSR:25.773% D--
EM4 Longshot
D
Kills:68
Deaths:4
KDR:17
Accuracy:35.388% D
HSR:69.118% D*
Kills:47,225
Deaths (as Infiltrator):12,237
Deaths (to Infiltrators):3,819
KDR:3.8592
Kill Difference:34,988
Playtime:1,238.195 hours
Usage:80%
Score:24.150m
Score/min:325
Accuracy (listed only):43.217%
HSR (listed only):21.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D--
Kills:211
Deaths:103
KDR:2.049
Accuracy:19.574% D--
HSR:18.483% D--
Kills:211
Deaths (as Heavy Assault):103
Deaths (to Heavy Assaults):4,624
KDR:2.04854
Kill Difference:108
Playtime:39.612 hours
Usage:3%
Score:0.649m
Score/min:273
Accuracy (listed only):19.574%
HSR (listed only):18.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:2,766
Deaths:895
KDR:3.091
Accuracy:26.742% B+
HSR:12.364% D
AF-4 Cyclone
B+
Kills:1,818
Deaths:601
KDR:3.025
Accuracy:28.614% B+
HSR:10.396% D*
NS-7 PDW
B
Kills:247
Deaths:62
KDR:3.984
Accuracy:26.667% B
HSR:15.385% C
MGR-S1 Gladius
A+
Kills:210
Deaths:43
KDR:4.884
Accuracy:34.442% A+
HSR:18.095% C--
MKV Suppressed
C
Kills:160
Deaths:43
KDR:3.721
Accuracy:24.081% C
HSR:14.375% D-
LA39 Bruiser
D**
Kills:83
Deaths:30
KDR:2.767
Accuracy:43.137% F
HSR:7.229% D**
AF-19 Mercenary
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:17.684% D-
HSR:19.643% C
Kills:5,340
Deaths (as Light Assault):1,719
Deaths (to Light Assaults):2,796
KDR:3.10646
Kill Difference:3,621
Playtime:18.200 hours
Usage:1%
Score:0.166m
Score/min:152
Accuracy (listed only):28.767%
HSR (listed only):13.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B**
Kills:165
Deaths:18
KDR:9.167
Accuracy:40.194% B**
HSR:18.788% D**
LA39 Bruiser
D**
Kills:83
Deaths:30
KDR:2.767
Accuracy:43.137% F
HSR:7.229% D**
AF-19 Mercenary
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:17.684% D-
HSR:19.643% C
Kills:304
Deaths (as Engineer):93
Deaths (to Engineers):3,447
KDR:3.26882
Kill Difference:211
Playtime:89.105 hours
Usage:6%
Score:1.843m
Score/min:345
Accuracy (listed only):33.672%
HSR (listed only):15.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,304
Deaths:574
KDR:4.014
Accuracy:28.912% C
HSR:11.892% D
AF-41 Hacksaw
C
Kills:2,225
Deaths:576
KDR:3.863
Accuracy:30.903% C
HSR:11.865% D-
AF-34 Mattock
B+
Kills:1,768
Deaths:382
KDR:4.628
Accuracy:38.084% B+
HSR:14.706% C-
AF-34 Mattock
B++
Kills:1,622
Deaths:380
KDR:4.268
Accuracy:42.635% B++
HSR:15.598% D
AF-23 Grinder
B*
Kills:1,260
Deaths:267
KDR:4.719
Accuracy:42.827% B*
HSR:15.318% C++
AF-23 Grinder
B*
Kills:1,162
Deaths:269
KDR:4.320
Accuracy:47.033% B*
HSR:14.888% C-
NCM1 Scattercannon
A
Kills:287
Deaths:43
KDR:6.674
Accuracy:50.054% A
HSR:12.195% D-
NCM1 Scattercannon
A++
Kills:228
Deaths:43
KDR:5.302
Accuracy:55.060% A++
HSR:10.526% D*
NCM3 Raven
C*
Kills:200
Deaths:123
KDR:1.626
Accuracy:39.909% C+
HSR:3% C*
NCM3 Raven
C*
Kills:163
Deaths:124
KDR:1.315
Accuracy:41.101% C++
HSR:3.067% C*
NS-10 Burster
B+
Kills:99
Deaths:52
KDR:1.904
Accuracy:33.882% B+
HSR:0% F
NS-10 Burster
B+
Kills:87
Deaths:51
KDR:1.706
Accuracy:34.135% B+
HSR:4.598% C
Kills:11,405
Deaths (as MAX Suit):1,442
Deaths (to MAX Suits):611
KDR:7.90915
Kill Difference:9,963
Playtime:147.837 hours
Usage:10%
Score:4.756m
Score/min:536
Accuracy (listed only):40.378%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,257
V. Kills:134 N/A
Deaths:316
KDR:10.307
Accuracy:60.236% B+
KPH:69.900 B++
VKPH:2.900 D
Breaker Rocket Pods
B**
Kills:614
V. Kills:45 N/A
Deaths:49
KDR:12.531
Accuracy:58.874% B**
KPH:107.900 C*
VKPH:7.900 D
Kills:3,871 (3,257 + 0)
Deaths:365
KDR:10.605
VKDR:0.490
Vehicle Kills:179
Kill Difference:3,506
Playtime:52.303 hours
Usage:3%
Score:0.791m
Score/min:252
Piloting Accuracy:60.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:76
V. Kills:4 N/A
Deaths:16
KDR:4.750
Accuracy:37.592% D
KPH:44 C
VKPH:2.300 D--
Kills:76 (0 + 76)
Deaths:16
KDR:4.750
VKDR:0.250
Vehicle Kills:4
Kill Difference:60
Playtime:1.728 hours
Usage:0%
Score:0.024m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:37.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,001
V. Kills:137 N/A
Deaths:54
KDR:18.537
Accuracy:49.463% C++
KPH:58 C*
VKPH:7.900 C+
C75 Viper
A
Kills:362
V. Kills:68 N/A
Deaths:15
KDR:24.133
Accuracy:39.997% C++
KPH:53.400 A
VKPH:10 B+
L100 Python AP
B
Kills:103
V. Kills:74 137%
Deaths:15
KDR:6.867
Accuracy:49.147% D
KPH:28.500 C
VKPH:20.500 B
Kills:1,466 (1,466 + 0)
Deaths:84
KDR:17.452
VKDR:3.321
Vehicle Kills:279
Kill Difference:1,382
Playtime:27.666 hours
Usage:2%
Score:0.435m
Score/min:262
Driving Accuracy:49.147%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:229
V. Kills:120 189%
Deaths:22
KDR:10.409
Accuracy:48.278% C
KPH:36.300 B**
VKPH:19 B*
Enforcer ML85
C+
Kills:192
V. Kills:139 137%
Deaths:30
KDR:6.400
Accuracy:37.052% C--
KPH:21 C
VKPH:15.200 C+
E540 Halberd
B+
Kills:145
V. Kills:66 216%
Deaths:18
KDR:8.056
Accuracy:45.293% C++
KPH:34.900 B+
VKPH:15.900 C**
Titan-150 HEAT
B**
Kills:93
V. Kills:41 221%
Deaths:15
KDR:6.200
Accuracy:43.808% C
KPH:30.100 B*
VKPH:13.300 B**
Kills:659 (322 + 337)
Deaths:85
KDR:7.753
VKDR:4.306
Vehicle Kills:366
Kill Difference:574
Playtime:22.706 hours
Usage:1%
Score:0.596m
Score/min:437
Driving Accuracy:43.808%
Gunner Accuracy:45.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:55
V. Kills:1 N/A
Deaths:4
KDR:13.750
Accuracy:29.644% A+
KPH:213.600 A++
VKPH:3.900 C
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:0.250
Vehicle Kills:1
Kill Difference:51
Playtime:0.258 hours
Usage:0%
Score:0.008m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:29.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:78
V. Kills:20 371%
Deaths:8
KDR:9.750
Accuracy:36.761% C+
KPH:21.900 C++
VKPH:5.600 C--
M12 Kobalt
C+
Kills:71
V. Kills:1 N/A
Deaths:2
KDR:35.500
Accuracy:16.500% C
KPH:60.400 C+
VKPH:0.900 D*
M12 Kobalt
A+
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:22.951% B**
KPH:82.600 B
VKPH:4.900 A+
Kills:200 (0 + 200)
Deaths:10
KDR:20
VKDR:2.400
Vehicle Kills:24
Kill Difference:190
Playtime:5.351 hours
Usage:0%
Score:0.070m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:22.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:163
V. Kills:15 N/A
Deaths:56
KDR:2.911
Accuracy:46.319% C
KPH:25.800 C++
VKPH:2.400 D-
S12 Renegade
D
Kills:72
V. Kills:3 N/A
Deaths:28
KDR:2.571
Accuracy:44.299% C*
KPH:20.500 D-
VKPH:0.900 D
Kills:235 (235 + 0)
Deaths:84
KDR:2.798
VKDR:0.214
Vehicle Kills:18
Kill Difference:151
Playtime:9.819 hours
Usage:1%
Score:0.075m
Score/min:127
Driving Accuracy:44.299%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC08 Mag-Scatter 17,46117,4334,1434.208A+0.7275.785%A*12.402%D57.2B**N/A145304.7h3.2B*4.2B**
Mag-Cutter 8,3818,3339,3890.888U4.0465.956%M++N/A11.4UN/A40732.7h1.6B*2.5C**
LA3 Desperado 5,6425,6401,7563.212M1.7146.067%M+19.309%C+42BN/A123134.3h7.5B++16.3B**
NS-44L Blackhand 3,6373,6326255.811M**0.8856.177%A++37.362%C54.6A++N/A12066.5h3B**5.4B**
M30 Mustang AH 3,3913,25731610.307B++5.3860.236%B+1.197%C+69.9B++2.9D23146.6h4.1B*6.9B++
Blitz GD-10 2,7762,7668953.091A*1.8426.742%B+12.364%D46.3B*N/A21159.8h10.8B**40.4B++
AF-41 Hacksaw 2,3092,3045744.014B+0.9128.912%C11.892%D44.1B*N/A15552.3h5B*17.3B++
NS-357 Underboss 2,2572,2516143.666M1.2657.477%A**17.237%D41.7C+N/A17354h3.5B*6.2B**
AF-41 Hacksaw 2,2322,2255763.863B+1.0630.903%C11.865%D-42.5B*N/A15152.4h5.5B*17.9B+
NS-61 Emissary 2,0572,0524035.092S0.1743.607%A**14.912%C64.5A*N/A14131.8h10.1B+23.2B**
NS-44 Commissioner 1,8661,8605733.246A*1.6853.51%A*24.946%B+39.7C*N/A15646.9h3B*5.6B**
AF-4 Cyclone 1,8211,8186013.025A1.9028.614%B+10.396%D*42.6BN/A14942.7h8.4B**29.5B++
NS-45 Pilot 1,7771,7773275.434M++0.5150.388%M++23.635%C77.9B++N/A19322.8h6.5B+12.9B**
AF-34 Mattock 1,7751,7683824.628B+0.3038.084%B+14.706%C-50.2B+N/A17335.2h4.6B*12B*
AF-34 Mattock 1,6321,6223804.268B+0.6642.635%B++15.598%D45.9BN/A16135.3h5.6B++13.1B*
LA8 Rebel 1,4631,4585552.627A*2.3049.138%A**22.291%C++32.3C++N/A14445.1h5B*10.2B**
NS-44B Commissioner 1,4031,3993024.632M++0.2958.264%A*24.446%C++70.3B+N/A15819.9h3B++5.2B*
The Executive 1,3021,2983743.471A*1.4647.562%A*14.407%D*37.4C-N/A13334.7h6B++12.7A+
AF-23 Grinder 1,2701,2602674.719B*0.2142.827%B*15.318%C++54.8A++N/A14423h5B*11.7B**
NC4 Mag-Shot 1,2411,2384732.617M2.3147.032%M+17.286%C31.1BN/A17139.8h6.7B++14.2B*
NS Campion 1,2041,1927611.566U3.3671.271%M+N/A21.2C*N/A5056.3h1.7B*2.4B**
The Slasher 1,1811,1808851.333U3.5974.921%M++N/A15.9A*N/A3474.1h1.6B*2.1C*
NS-TMC-01 "His Regards" 1,1821,1759061.297U3.6370.157%M**N/A16.5SN/A3771.2h1.7B++2.4B++
NS Harrower 1,1741,1701,1271.038U3.8969.551%A**N/A12.2C+N/A2795.8h1.6B*2.3B++
Auraxium Mag-Cutter 1,1631,1635911.968U2.9641.679%B**10.232%B+21.1SN/A5355.2h1.5B**3.6B++
AF-23 Grinder 1,1681,1622694.32B++0.6147.033%B*14.888%C-50.5AN/A13023h6B+12.7B*
Icikill 1,1651,1611,0411.115U3.8171.479%M++N/A13.5C**N/A3085.7h1.6B*2.2B*
AF-18 Stalker 1,1611,1572664.35M0.5827.835%C+16.595%D52.6B**N/A19822h10.5B*37.7B+
L100 Python HESH 1,1381,0015418.537B*13.6149.463%C++2.198%B+57.9C*7.9C+21617.3h2.9B+5.8B+
Spear Anti-Vehicle Phalanx Turret 1,2667913323.97A**19.0461.846%A++2.528%D81.5A**49M+9289.7h5.9B++9.5B**
Breaker Rocket Pods 6596144912.531B*7.6058.874%B**N/A107.7C*7.9D4285.7h8.8B**14.9B*
Carver 5675654711.2M+3.7340.487%B**12.566%D15B*N/A3537.6h1.1B++2.8B+
NC05 Jackhammer 5195171453.566A*1.3644.213%C+11.025%D-40.4C+N/A14112.8h4.1B++9.3B+
C75 Viper 4303621524.133S19.2139.997%C++1.381%C+53.2A10B+3166.8h6.3A15.7B**
NCM1 Scattercannon 289287436.674A**1.7550.054%A12.195%D-59.8A+N/A1594.8h4.8B++9.6B**
Bouncing Betty 271271406.775B**1.8557.793%A+N/A129C++N/A8332.1h1.9C++3.2B**
NS-7 PDW 247247623.984M**0.9426.667%B15.385%C42.6B*N/A1815.8h12.5B++46.9B+
MAX Punch 2452301,4560.158B++4.7745.394%C+N/A1.6C*N/A6144.4h2.1C++4.5C*
NS-30 Vandal 230230733.151B*1.7830.698%C28.696%C*39.7C+N/A1225.8h6C+19.6C+
Titan-150 AP 3492292210.409B++5.4848.278%C2.62%C+36.3B**19B*5776.3h4.2B8.6B+
NCM1 Scattercannon 228228435.302A*0.3855.06%A++10.526%D*47.5A++N/A1674.8h6.7B+12.1B++
Frag Grenade 2272271227N/A222.0757.801%A++N/A756.7AN/A41990.3h2.4A4.2A
NC4-FB Mag-Shot 213213415.195M++0.2752.332%M++28.169%B*88.8B*N/A1802.4h6.2B+11.8B**
LA1 Anchor 2122111032.049C+2.8819.574%D--18.483%D--34.6C-N/A1646.1h9.8C**49.8C+
MGR-S1 Gladius 212210434.884A**0.0434.442%A+18.095%C--84A++N/A2402.5h8.6B+25.1B++
NCM3 Raven 3292001231.626B**3.3039.909%C+3%C*13.2B*8.5B*15815.1h21.1B*53B++
Enforcer ML85 331192306.4B1.4737.052%C--1.042%D-20.9C15.1C+2699.2h13.6C+36.8C
Sticky Grenade 1791761176N/A171.0755.34%C**N/A1760A++30A++42990.1h1.6B++2.9B+
MGR-M1 Bishop 165165189.167S4.2440.194%B**18.788%D**78.6A**N/A2202.1h4.8B**11.9B**
NCM3 Raven 2741631241.315B++3.6141.101%C++3.067%C*10.7B+7.3B+13015.2h27.1B65.8B+
M40 Fury-F 178163562.911B**2.0246.319%CN/A25.9C++2.4D-1586.3h4.9B*10.6B**
MKV Suppressed 160160433.721M*1.2124.081%C14.375%D-44.4B+N/A1923.6h12.7B+52.7C**
E540 Halberd 211145188.056C++3.1345.293%C++2.069%C--34.5B+15.7C*3134.2h4.6B*10.1B*
Shrike 185137761.803A*3.1250.74%D2.19%C21.1C7.4D-2776.5h6.3C**12.3C++
Impetus 118117235.087A++0.1636.957%B+26.496%C65B**N/A2861.8h4.6C++12.6B
NSX Amaterasu 112112621.806U3.1234.744%B+25%B**26.7M+N/A544.2h2.8C++8B+
Tank Mine 158106911.778S6.8589.695%SN/A176.7A+86.7B*23020.6h2.2C-2.5A*
Aspis Anti-Aircraft Phalanx Turret 212104128.667A*3.7437.049%A++N/A26A**27M+6124h103.4B**279B**
Soldier Soaker 104104156.933S2.0153.571%A*8.654%D--115.6A*N/A5260.9h5.9C++11B**
L100 Python AP 177103156.867B+1.9449.147%D4.854%A+28.6C20.6B3783.6h5.9C++12C+
NS-10 Burster 19599521.904A3.0233.882%B+N/A7.7B**7.5M17712.8h129.5B+382.1B++
NSX Tomoe 9797263.731A+1.2031.664%B+25.773%D--57.1B++N/A1351.7h12.3B+38.9B+
Titan-150 HEAT 13493156.2B1.2743.808%CN/A30B*13.2B**8163.1h3.5B**8.1B*
C-4 12290214.286A*0.6423.408%C-N/A81.8C+29.1C+13061.1h1.6C+7C
NS-10 Burster 17387511.706B*3.2234.135%B+4.598%C6.9B++6.8A*18012.7h147.1B430.8B+
LA39 Bruiser 8483302.767A+2.1643.137%F7.229%D**36.1CN/A1232.3h1.9B**4.3C++
M20 Basilisk 987889.75M*4.8236.761%C+3.846%D21.7C++5.6C--1993.6h70.3B*191.1B++
L105 Zephyr 8076164.75C-0.1837.592%DN/A44.7C+2.4D--2281.7h4A10.7B++
S12 Renegade 7572282.571C+2.3644.299%C*5.556%C++20.6D-N/A703.5h3.3C++7.4B
M12 Kobalt 7271235.5A*30.5716.5%C15.493%D59.2C+N/A2071.2h16.5B+100.2B
EM4 Longshot 6868417S12.0735.388%D69.118%D*40B+N/A2071.7h2.3C+6.4C+
Hunter QCX 5858331.758A++3.1745.34%C++29.31%C*23.2B**N/A742.5h3.1B+6.8B+
AF-19 Mercenary 5756451.244B+3.6817.684%D-19.643%C8.8DN/A2556.4h9.5B**53.5B
M12 Kobalt-H 5655413.75C+8.8229.644%A+16.364%C+183.3A3.3C-5030.3h15.7C++53.1B++
M12 Kobalt 5451151S46.0722.951%B**17.647%C85B+5A++3620.6h18.1C++78.9B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern03010h
Nano-Armor Kit92163,03216.6h
Medical Kit1,81313,23288.4h
Medical Applicator2016,8141.7h
NS Patriot Flare Gun0660.2h
Motion Spotter12950,59561.4h
Deconstruction Tool01770h
Recon Detection Device342,92314.3h
Ammunition Package01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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