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Legate MaNNix46[] MaNNix46
VS BR 71

KDR: 2.06

Score: 21.2m

Last Seen: Jan 24th, 2019 7:32 PM
- ONLINE NOW

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt
Level Progress (to 72): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VA39 Spectre NSX-P Tanto VE-S Canis Orion VS54 NS-7 PDW NSX Tanto NS-15M2 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.793%19.355%32522101117,3701.387930.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.839%-0.836D--0.205C0.017C+HEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-0.061C+13.30.067C+66

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.987%1.259%89210317158434090.848161174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%-1.063D*-0.87D--0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.136C++100.201C++23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.065%6.729%237610271,4865945452.49748272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%-0.844D--0.596B+1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177-0.494D47.9-0.215C129.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.145%44.506%2371103217,18218133799.47189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.785F--1.484F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.7-1.909F-6.6-1.091D*22

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.144%12.281%2372103191289991.01446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%-0.855D---0.448C---1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.066C+4.40.097C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m306.3%138 (8.3k)125 (7.5k)2.0640344,35621,4902.3049371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033310017.945%25.787%46307:569

6% Engineer17% Heavy Assault46% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:12 AMDec 19th, 2017 9:08 PMJan 25th, 2019 1:51 AM (56d) (PST)Jan 24th, 2019 5:51 PM (57d) (PST)Jan 24th, 2019 3:32 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
285822030.2600.1260.0670.8620.021535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0754,93412,14116845217,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2842.6h/118.4d 5,177 11,438 18,244 147k 2,888 13,253 3,636 48.5m

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:17,182
Deaths:2,110
KDR:8.143
Accuracy:23.145% D**
HSR:44.506% B+
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D-
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
NS-61 Emissary
C+
Kills:1,012
Deaths:707
KDR:1.431
Accuracy:25.016% C--
HSR:15.316% C+
NS-44 Commissioner
C++
Kills:554
Deaths:646
KDR:0.858
Accuracy:21.382% F-
HSR:22.383% C++
Artemis VX26
D--
Kills:256
Deaths:150
KDR:1.707
Accuracy:19.138% F
HSR:16.016% D--
NS-357 Underboss
D
Kills:158
Deaths:127
KDR:1.244
Accuracy:20.753% F-
HSR:15.823% D
Sirius SX12
C
Kills:106
Deaths:81
KDR:1.309
Accuracy:13.960% F-
HSR:16.038% C
NS-30 Vandal
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:21.647% N/A
HSR:30% N/A
Beamer VS3
N/A
Kills:50
Deaths:105
KDR:0.476
Accuracy:13.119% N/A
HSR:12% N/A
Kills:22,285
Deaths (as Infiltrator):6,450
Deaths (to Infiltrators):4,396
KDR:3.45504
Kill Difference:15,835
Playtime:1,312.011 hours
Usage:46%
Score:8.825m
Score/min:112
Accuracy (listed only):19.936%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D-
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,175
Deaths:1,037
KDR:1.133
Accuracy:16.527% D**
HSR:19.745% C++
Pulsar C
C
Kills:841
Deaths:513
KDR:1.639
Accuracy:18.840% D--
HSR:21.760% C
Solstice VE3
D
Kills:840
Deaths:927
KDR:0.906
Accuracy:17.578% D--
HSR:15.714% D
Pandora VX25
D
Kills:787
Deaths:381
KDR:2.066
Accuracy:31.806% D
HSR:10.801% D--
Serpent VE92
C+
Kills:543
Deaths:329
KDR:1.650
Accuracy:18.043% D*
HSR:19.521% C+
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:106
Deaths:81
KDR:1.309
Accuracy:13.960% F-
HSR:16.038% C
Kills:11,121
Deaths (as Light Assault):9,865
Deaths (to Light Assaults):3,926
KDR:1.12732
Kill Difference:1,256
Playtime:788.968 hours
Usage:28%
Score:5.403m
Score/min:114
Accuracy (listed only):20.325%
HSR (listed only):18.252%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,345
Deaths:1,889
KDR:0.712
Accuracy:14.464% D*
HSR:18.662% D-
NS-15M2
D
Kills:1,182
Deaths:727
KDR:1.626
Accuracy:13.704% F-
HSR:20.305% D
VE-H Maw
D-
Kills:1,170
Deaths:993
KDR:1.178
Accuracy:12.498% F--
HSR:19.145% D-
VX29 Polaris
C
Kills:336
Deaths:206
KDR:1.631
Accuracy:11.501% F--
HSR:19.941% C
Flare VE6
C
Kills:167
Deaths:183
KDR:0.913
Accuracy:10.978% F-
HSR:21.557% C
Pulsar LSW
D*
Kills:130
Deaths:78
KDR:1.667
Accuracy:11.708% F-
HSR:14.615% D*
Kills:4,330
Deaths (as Heavy Assault):4,076
Deaths (to Heavy Assaults):5,403
KDR:1.06232
Kill Difference:254
Playtime:491.848 hours
Usage:17%
Score:3.133m
Score/min:106
Accuracy (listed only):12.475%
HSR (listed only):19.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,175
Deaths:1,037
KDR:1.133
Accuracy:16.527% D**
HSR:19.745% C++
Pulsar C
C
Kills:841
Deaths:513
KDR:1.639
Accuracy:18.840% D--
HSR:21.760% C
Solstice VE3
D
Kills:840
Deaths:927
KDR:0.906
Accuracy:17.578% D--
HSR:15.714% D
Pandora VX25
D
Kills:787
Deaths:381
KDR:2.066
Accuracy:31.806% D
HSR:10.801% D--
Serpent VE92
C+
Kills:543
Deaths:329
KDR:1.650
Accuracy:18.043% D*
HSR:19.521% C+
Eidolon VE33
D-
Kills:280
Deaths:188
KDR:1.489
Accuracy:17.234% F
HSR:19.643% D-
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
VE-LR Obelisk
A
Kills:96
Deaths:13
KDR:7.385
Accuracy:18.987% F-
HSR:42.708% A
Kills:8,474
Deaths (as Engineer):7,475
Deaths (to Engineers):3,035
KDR:1.13365
Kill Difference:999
Playtime:171.891 hours
Usage:6%
Score:3.129m
Score/min:303
Accuracy (listed only):20.463%
HSR (listed only):21.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D-
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
Pandora VX25
D
Kills:787
Deaths:381
KDR:2.066
Accuracy:31.806% D
HSR:10.801% D--
NS-11A
C++
Kills:475
Deaths:361
KDR:1.316
Accuracy:17.732% D*
HSR:22.105% C++
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:106
Deaths:81
KDR:1.309
Accuracy:13.960% F-
HSR:16.038% C
Kills:4,410
Deaths (as Combat Medic):3,453
Deaths (to Combat Medics):2,327
KDR:1.27715
Kill Difference:957
Playtime:51.275 hours
Usage:2%
Score:0.482m
Score/min:157
Accuracy (listed only):22.201%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:185
Deaths:69
KDR:2.681
Accuracy:15.342% D
HSR:12.432% D**
Nebula VM20
C+
Kills:172
Deaths:69
KDR:2.493
Accuracy:14.669% D
HSR:20.349% C+
Quasar VM1
D
Kills:66
Deaths:53
KDR:1.245
Accuracy:12.108% D
HSR:15.152% D
Kills:423
Deaths (as MAX Suit):95.500
Deaths (to MAX Suits):480
KDR:4.42932
Kill Difference:327.500
Playtime:27.569 hours
Usage:1%
Score:0.269m
Score/min:163
Accuracy (listed only):14.040%
HSR (listed only):15.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:598
V. Kills:199 299%
Deaths:110
KDR:5.436
Accuracy:28.513% F--
KPH:16.800 D-
VKPH:5.600 D*
L100 Python HESH
D*
Kills:232
V. Kills:27 N/A
Deaths:9
KDR:25.778
Accuracy:25.185% F*
KPH:21.900 D*
VKPH:2.600 F
C75 Viper
D
Kills:217
V. Kills:122 176%
Deaths:135
KDR:1.607
Accuracy:23.279% F
KPH:8.400 D*
VKPH:4.700 D
L100 Python AP
D-
Kills:117
V. Kills:57 202%
Deaths:16
KDR:7.313
Accuracy:43.579% D**
KPH:19.300 D-
VKPH:9.400 D**
Kills:1,164 (1,164 + 0)
Deaths:270
KDR:4.311
VKDR:1.500
Vehicle Kills:405
Kill Difference:894
Playtime:78.024 hours
Usage:3%
Score:0.354m
Score/min:76
Driving Accuracy:43.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:162
V. Kills:80 200%
Deaths:29
KDR:5.586
Accuracy:43.595% C+
KPH:23.500 C+
VKPH:11.600 C--
E540 Halberd
B+
Kills:65
V. Kills:32 197%
Deaths:11
KDR:5.909
Accuracy:45.408% C
KPH:36.700 B+
VKPH:18.100 C*
Kills:227 (0 + 227)
Deaths:40
KDR:5.675
VKDR:2.800
Vehicle Kills:112
Kill Difference:187
Playtime:8.674 hours
Usage:0%
Score:0.100m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:45.408%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:147
V. Kills:20 N/A
Deaths:30
KDR:4.900
Accuracy:46.238% B**
KPH:54.600 D
VKPH:7.400 B
Saron HRB-H
B+
Kills:95
V. Kills:50 186%
Deaths:27
KDR:3.519
Accuracy:59.463% B+
KPH:35.200 C+
VKPH:18.600 D
Kills:242 (0 + 242)
Deaths:57
KDR:4.246
VKDR:1.228
Vehicle Kills:70
Kill Difference:185
Playtime:5.386 hours
Usage:0%
Score:0.062m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:59.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:550
V. Kills:163 335%
Deaths:146
KDR:3.767
Accuracy:32.811% D
KPH:14.700 C-
VKPH:4.400 D-
M12 Kobalt
D
Kills:244
V. Kills:18 N/A
Deaths:30
KDR:8.133
Accuracy:12.914% D--
KPH:22 D*
VKPH:1.600 D
M20 Basilisk
C--
Kills:214
V. Kills:48 437%
Deaths:57
KDR:3.754
Accuracy:29.489% D--
KPH:15 C--
VKPH:3.400 D*
M12 Kobalt
C
Kills:169
V. Kills:13 N/A
Deaths:16
KDR:10.563
Accuracy:10.893% D**
KPH:33.500 D--
VKPH:2.600 C
Kills:1,177 (0 + 1,177)
Deaths:249
KDR:4.727
VKDR:0.972
Vehicle Kills:242
Kill Difference:928
Playtime:67.698 hours
Usage:2%
Score:0.328m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:10.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 17,56017,1822,1108.143S6.0823.145%D**44.506%B+20.2C+N/A49851.6h6.6C+28.7D
NSX-P Tanto 2,6332,6043,1100.837C+1.2318.85%D*23.272%C12.8DN/A33204h13.1B+69.7C+
VE-S Canis 1,7591,7271,5811.092C+0.9721.289%D-15.229%D16.7DN/A46103.4h12.2C++57.3C+
Orion VS54 1,3721,3451,8890.712C1.3514.464%D*18.662%D-11.9D-N/A39112.8h19.5D**135.1D
NS-7 PDW 1,2151,1909291.281B+0.7819.914%D-16.387%C13.3DN/A3889.3h14B70.5C+
NSX Tanto 1,2091,1838571.38C**0.6818.265%D**20.71%D10.9D-N/A31108.9h13.2C*72.2C+
NS-15M2 1,2111,1827271.626C++0.4413.704%F-20.305%D14D--N/A4084.4h14.5C105.9D*
NS-11C 1,1911,1751,0371.133C*0.9316.527%D**19.745%C++11.2DN/A28105.3h12.1B++73.3C+
VE-H Maw 1,1851,1709931.178C0.8912.498%F--19.145%D-13.1D*N/A3889.4h13.5D107.8F-
C-4 1,5101,0596251.694C*0.3725.817%C+N/A67.9C28.9C+37315.6h1.6C+6.2C++
NS-61 Emissary 1,0291,0127071.431B**0.6325.016%C--15.316%C+11.6DN/A3187.1h11.6B+46.5B
Pulsar C 8598415131.639B+0.4318.84%D--21.76%C12.4DN/A3667.7h12C++63.7C+
Solstice VE3 8638409270.906C*1.1617.578%D--15.714%D10.6C--N/A4179.3h13.8B+78.6C+
Pandora VX25 7947873812.066B**0.0031.806%D10.801%D--17.6DN/A5644.8h4.1B+13C+
L100 Python HEAT 7975981105.436C**3.3728.513%F--1.338%D-16.8D-5.6D*7335.6h10.3F36T*
NS-44 Commissioner 5605546460.858C+1.2121.382%F-22.383%C++13.5DN/A4140.9h3.5B+16.3D
M20 Basilisk 7135501463.767B1.7032.811%D4.545%C--14.7C-4.4D-6737.3h72B*219.4B+
Serpent VE92 5495433291.65B+0.4118.043%D*19.521%C+13.8DN/A4339.3h11.7B+64.6C+
Nemesis VSH9 8375172252.298M+0.2345.708%F--N/A11.5C7.1D9744.9h10.1D22.1F-
NS-11A 4914753611.316C+0.7517.732%D*22.105%C++12.9D-N/A3836.7h15.1C85.2D
Rocklet Rifle 8484673941.185B**0.8838.902%FN/A22.5C-18.3D20420.8h36.2C*93C
Frag Grenade 4754551455N/A452.9436.191%D*N/A267.6D--11.8B*8391.7h4.7D12.9D-
VX29 Polaris 3423362061.631C*0.4311.501%F--19.941%C10.8D*N/A3331.1h18.1F157.6F--
Spear Anti-Vehicle Phalanx Turret 465320388.421C*6.3631.921%D*N/A19.8D--9D*9516.2h11.6C--36.4D*
Tank Mine 409287931.889U29.8223.43%DN/A239.2M+101.7A12801.2h1.3B**5.5B+
Eidolon VE33 2972801881.489B0.5817.234%F19.643%D-9.1DN/A3230.8h13D-75.3F
Proximity Mine 2662651320.385S18.3238.589%CN/A126.2C++N/A3882.1h2.5F6.4D--
Artemis VX26 2612561501.707B0.3619.138%F16.016%D--17DN/A4215.1h12.5C+65.4D-
M12 Kobalt 262244308.133C6.0712.914%D--15.164%D22D*1.6D9711.1h24.7D191.5D
L100 Python HESH 259232925.778B**23.7125.185%F*N/A21.9D*2.5F11110.6h5D*19.8T*
C75 Viper 3392171351.607C--0.4623.279%FN/A8.4D*4.7D4325.8h23.6D**101.2T
M20 Basilisk 262214573.754B+1.6929.489%D--5.607%C+15.1C--3.4D*7814.2h77.6B*263.1C*
Nebula VM20 191185692.681B0.6215.342%D12.432%D**22.6DN/A678.2h21.1D--137.7D
Nebula VM20 179172692.493C*0.4314.669%D20.349%C+21.8DN/A607.9h21.8D**148.3D-
M12 Kobalt 1821691610.563C8.5010.893%D**13.61%D--33.8D--2.6C1555h16.4B+150.8C
Flare VE6 1741671830.913C-1.1510.978%F-21.557%C9.7D*N/A3717.2h19.3F*175.8T-
Saron HRB 242162295.586C++3.5243.595%C+1.235%C23.5C+11.6C--1696.9h22.8C+52.3C++
NS-357 Underboss 1611581271.244C**0.8220.753%F-15.823%D16D-N/A489.9h3.8B+18.3D-
S1 2591572850.551C1.5138.937%F-1.274%D--13.1D-8.5D14712h11.5F--29.6T
Proton II PPA-H 167147304.9C--2.8446.238%B**N/A54.4D7.4B1822.7h17D**36.7C
Pulsar LSW 132130781.667C*0.4011.708%F-14.615%D*10.2D*N/A4712.7h16.5D*140.7F--
Thanatos VE70 1251251201.042C*1.0228.505%D*21.6%B**15.6DN/A688h5.9C--20.6D-
M12 Kobalt 1321231012.3D10.2414.148%D**16.26%C58.6D-4.3C1532.1h14.8B+104.4C
Lumine Edge 17211910,2060.012C2.057.243%F-10.084%D-0.1DN/A01581.6h2.1D*28.9T*
L100 Python AP 174117167.313B+5.2543.579%D**N/A19.5D-9.5D**1656h8.7D20F
Aspis Anti-Aircraft Phalanx Turret 170111343.265C+1.2020.824%D1.802%C6.8D3.6D**4816.4h155.1C++745C+
Sirius SX12 108106811.309C**0.7613.96%F-16.038%C14.9DN/A967.1h14.8C*106.2D
VE-LR Obelisk 9996137.385M**5.3218.987%F-42.708%A21.8C--N/A1774.4h11.1F58.4F**
Saron HRB-H 14595273.519C1.4559.463%B+N/A35.2C+18.5D2032.7h19.6B++32.9B*
NS Annihilator 10867223.045S0.9883.486%B++N/A10.3C++6.3D1436.5h13.6C--16.3C
Quasar VM1 6966531.245C+0.8212.108%D15.152%D12.7D-N/A755.2h20.2D*166.8C--
E540 Halberd 9765115.909C3.8445.408%CN/A36.1B+17.8C*2791.8h5.4B+11.9C*
NS-30 Vandal 5150143.571A1.5121.647%F-30%B+11.9D*N/A594.2h8.6F39.8F--
Beamer VS3 52501050.476C1.5913.119%F--12%D**8.5D-N/A525.9h8.7C**66.6C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator7269,8285.7h
Motion Spotter1560.1h
V30-F Starfall02670.3h
NSX-P Naginata0900h
Spawn Beacon1640.1h
Nano-Armor Kit120341,13520.9h
Spitfire Auto-Turret44510.5h
Xiphos Anti-Personnel Phalanx Tower01390.1h
Restoration Kit245560.6h
M12 Kobalt-F1570.1h
Ammunition Package41,0140.3h
Medical Kit1364,42811.4h
Force-Blade1,20027274.5h
NS-10 Burster0650h
Nano-Repair Grenade02720.1h
Recon Detection Device4122,24237h

Check the help document for the dictionary if you want to learn more about words used here.


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