Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,902)players online:
fbmarder (8)  Aeflic (5)  Chremoa (4)  bloodster7 (2)  Spaxter (1)  lukazz12 (1) 21
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

Harbinger MaNNix46[] MaNNix46
VS BR 88

KDR: 2.22

Score: 25.4m

Last Seen: May 12th, 2019 5:36 PM
- OFFLINE - 43 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt
Level Progress (to 89): 50%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VA39 Spectre NSX-P Tanto VE-S Canis Orion VS54 NS-7 PDW NS-15M2 NSX Tanto NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MaNNix46



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.179%19.621%31725118520,1521.464430.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.879%-0.965D---0.181C-0.008C+HEAD ++ (~11.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.6-0.107C+13.40.065C+69.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.828%1.155%108212089529204801.03366198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%-1.082D*-0.915D--1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.129C++100.199C++23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.985%7.125%225612041,5726595962.38543263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.401%-0.852D--0.671B+1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.495D48.1-0.21C130.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.859%43.736%2252120820,953200947910.4244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%-1.825F--1.521F0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.4-1.973F-6.7-1.112D*22.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.76%12.553%225212081,1871019141.16373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.367%-0.809D--0.405C---1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+4.40.104C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.4m326.6%141 (8.5k)126 (7.6k)2.2150852,79223,8332.4764488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210371717.591%25.809%45408:2411

6% Engineer19% Heavy Assault46% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:12 AMDec 19th, 2017 9:08 PMMay 13th, 2019 6:34 AM (37d) (PST)May 12th, 2019 2:42 PM (38d) (PST)May 12th, 2019 1:36 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
293802130.2630.1190.0680.9270.021554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5864,77212,81416745617,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3351.1h/139.6d 6,229 13,625 21,634 186.4k 3,446 15,774 4,277 58.9m

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:20,843
Deaths:2,337
KDR:8.919
Accuracy:22.882% F
HSR:43.660% B+
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D--
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
NS-61 Emissary
C
Kills:1,169
Deaths:791
KDR:1.478
Accuracy:25.083% C--
HSR:15.227% C
NS-44 Commissioner
C++
Kills:651
Deaths:723
KDR:0.900
Accuracy:21.922% F
HSR:22.581% C++
Eridani SX5
B+
Kills:265
Deaths:176
KDR:1.506
Accuracy:18.324% F
HSR:23.019% B+
Artemis VX26
D--
Kills:258
Deaths:152
KDR:1.697
Accuracy:19.053% F-
HSR:16.279% D--
NS-357 Underboss
C
Kills:180
Deaths:143
KDR:1.259
Accuracy:21.236% F-
HSR:18.333% C
NSX Tengu
D--
Kills:150
Deaths:61
KDR:2.459
Accuracy:22.044% F--
HSR:14% D--
Sirius SX12
C
Kills:118
Deaths:96
KDR:1.229
Accuracy:12.910% F--
HSR:16.102% C
Ghost
D--
Kills:110
Deaths:45
KDR:2.444
Accuracy:16.802% T*
HSR:58.182% D--
NS-30 Vandal
C++
Kills:55
Deaths:14
KDR:3.929
Accuracy:22.313% F-
HSR:27.273% C++
Beamer VS3
N/A
Kills:50
Deaths:105
KDR:0.476
Accuracy:13.053% N/A
HSR:12% N/A
Kills:26,766
Deaths (as Infiltrator):7,153
Deaths (to Infiltrators):4,830
KDR:3.74193
Kill Difference:19,613
Playtime:1,539.938 hours
Usage:46%
Score:10.692m
Score/min:116
Accuracy (listed only):19.756%
HSR (listed only):22.944%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,345
Deaths:1,889
KDR:0.712
Accuracy:14.464% D*
HSR:18.662% D-
NS-15M2
D
Kills:1,188
Deaths:727
KDR:1.634
Accuracy:13.691% F-
HSR:20.370% D
Pulsar LSW
C--
Kills:1,174
Deaths:633
KDR:1.855
Accuracy:11.905% F-
HSR:20.358% C--
VE-H Maw
D-
Kills:1,170
Deaths:993
KDR:1.178
Accuracy:12.497% F--
HSR:19.145% D-
VX29 Polaris
C
Kills:907
Deaths:488
KDR:1.859
Accuracy:11.247% F--
HSR:20.838% C
Flare VE6
D
Kills:175
Deaths:191
KDR:0.916
Accuracy:10.967% F-
HSR:20.571% D
Kills:5,959
Deaths (as Heavy Assault):4,921
Deaths (to Heavy Assaults):6,041
KDR:1.21093
Kill Difference:1,038
Playtime:651.573 hours
Usage:19%
Score:4.277m
Score/min:109
Accuracy (listed only):12.462%
HSR (listed only):19.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D--
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,175
Deaths:1,037
KDR:1.133
Accuracy:16.527% D**
HSR:19.745% C++
Pulsar C
C+
Kills:1,119
Deaths:661
KDR:1.693
Accuracy:18.046% D*
HSR:22.163% C+
Pandora VX25
D
Kills:1,062
Deaths:498
KDR:2.133
Accuracy:32.372% D
HSR:11.488% D-
Solstice VE3
D
Kills:841
Deaths:929
KDR:0.905
Accuracy:17.473% D--
HSR:15.815% D
Serpent VE92
C+
Kills:558
Deaths:340
KDR:1.641
Accuracy:17.853% D*
HSR:19.355% C+
Eridani SX5
B+
Kills:265
Deaths:176
KDR:1.506
Accuracy:18.324% F
HSR:23.019% B+
NSX Tengu
D--
Kills:150
Deaths:61
KDR:2.459
Accuracy:22.044% F--
HSR:14% D--
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:118
Deaths:96
KDR:1.229
Accuracy:12.910% F--
HSR:16.102% C
Kills:12,117
Deaths (as Light Assault):10,395
Deaths (to Light Assaults):4,315
KDR:1.16566
Kill Difference:1,722
Playtime:835.811 hours
Usage:25%
Score:5.747m
Score/min:115
Accuracy (listed only):20.182%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,175
Deaths:1,037
KDR:1.133
Accuracy:16.527% D**
HSR:19.745% C++
Pulsar C
C+
Kills:1,119
Deaths:661
KDR:1.693
Accuracy:18.046% D*
HSR:22.163% C+
Pandora VX25
D
Kills:1,062
Deaths:498
KDR:2.133
Accuracy:32.372% D
HSR:11.488% D-
Solstice VE3
D
Kills:841
Deaths:929
KDR:0.905
Accuracy:17.473% D--
HSR:15.815% D
Serpent VE92
C+
Kills:558
Deaths:340
KDR:1.641
Accuracy:17.853% D*
HSR:19.355% C+
Eidolon VE33
D-
Kills:312
Deaths:201
KDR:1.552
Accuracy:17.157% F-
HSR:19.872% D-
VE-LR Obelisk
B*
Kills:137
Deaths:16
KDR:8.563
Accuracy:18.372% F-
HSR:38.686% B*
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Kills:9,116
Deaths (as Engineer):7,769
Deaths (to Engineers):3,338
KDR:1.17338
Kill Difference:1,347
Playtime:212.732 hours
Usage:6%
Score:3.550m
Score/min:278
Accuracy (listed only):20.342%
HSR (listed only):21.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,727
Deaths:1,581
KDR:1.092
Accuracy:21.289% D--
HSR:15.229% D
NS-7 PDW
C
Kills:1,190
Deaths:929
KDR:1.281
Accuracy:19.914% D-
HSR:16.387% C
Pandora VX25
D
Kills:1,062
Deaths:498
KDR:2.133
Accuracy:32.372% D
HSR:11.488% D-
NS-11A
C+
Kills:591
Deaths:437
KDR:1.352
Accuracy:17.724% D*
HSR:21.320% C+
Eridani SX5
B+
Kills:265
Deaths:176
KDR:1.506
Accuracy:18.324% F
HSR:23.019% B+
NSX Tengu
D--
Kills:150
Deaths:61
KDR:2.459
Accuracy:22.044% F--
HSR:14% D--
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:118
Deaths:96
KDR:1.229
Accuracy:12.910% F--
HSR:16.102% C
Pulsar VS1
D*
Kills:60
Deaths:62
KDR:0.968
Accuracy:13.537% F-
HSR:11.667% D*
Kills:5,288
Deaths (as Combat Medic):3,960
Deaths (to Combat Medics):2,610
KDR:1.33535
Kill Difference:1,328
Playtime:62.541 hours
Usage:2%
Score:0.622m
Score/min:166
Accuracy (listed only):20.735%
HSR (listed only):16.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:212
Deaths:80
KDR:2.650
Accuracy:15.009% D
HSR:13.679% D*
Nebula VM20
C**
Kills:211
Deaths:80
KDR:2.638
Accuracy:14.457% D-
HSR:21.801% C**
NS-10 Burster
D--
Kills:128
Deaths:22
KDR:5.818
Accuracy:23.628% D--
HSR:1.563% D*
NS-10 Burster
D-
Kills:121
Deaths:22
KDR:5.500
Accuracy:23.528% D-
HSR:2.479% D--
Quasar VM1
C+
Kills:97
Deaths:79
KDR:1.228
Accuracy:12.466% D
HSR:18.557% C+
Quasar VM1
C*
Kills:65
Deaths:44
KDR:1.477
Accuracy:14.252% D-
HSR:21.539% C*
Kills:834
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):536
KDR:5.10092
Kill Difference:670.500
Playtime:47.280 hours
Usage:1%
Score:0.505m
Score/min:178
Accuracy (listed only):17.224%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:54
V. Kills:34 154%
Deaths:10
KDR:5.400
Accuracy:33.842% C+
KPH:22.500 C--
VKPH:14.100 D
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:3.400
Vehicle Kills:34
Kill Difference:44
Playtime:2.403 hours
Usage:0%
Score:0.038m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:33.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:784
V. Kills:241 324%
Deaths:128
KDR:6.125
Accuracy:27.441% F*
KPH:17.300 D-
VKPH:5.300 D**
L100 Python HESH
D*
Kills:232
V. Kills:27 N/A
Deaths:9
KDR:25.778
Accuracy:25.185% F*
KPH:21.900 D*
VKPH:2.500 D**
C75 Viper
D
Kills:228
V. Kills:127 178%
Deaths:137
KDR:1.664
Accuracy:23.757% F
KPH:8.700 D*
VKPH:4.900 D
L100 Python AP
D--
Kills:168
V. Kills:79 210%
Deaths:22
KDR:7.636
Accuracy:47.518% D--
KPH:18.700 D--
VKPH:8.800 F
Kills:1,412 (1,412 + 0)
Deaths:296
KDR:4.770
VKDR:1.601
Vehicle Kills:474
Kill Difference:1,116
Playtime:91.129 hours
Usage:3%
Score:0.429m
Score/min:79
Driving Accuracy:47.518%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:163
V. Kills:80 201%
Deaths:30
KDR:5.433
Accuracy:43.745% C+
KPH:23.200 C+
VKPH:11.400 D
E540 Halberd
B+
Kills:65
V. Kills:32 197%
Deaths:11
KDR:5.909
Accuracy:45.548% C
KPH:36.300 B+
VKPH:17.900 C*
Kills:228 (0 + 228)
Deaths:41
KDR:5.561
VKDR:2.732
Vehicle Kills:112
Kill Difference:187
Playtime:8.809 hours
Usage:0%
Score:0.105m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:45.548%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:152
V. Kills:20 N/A
Deaths:31
KDR:4.903
Accuracy:45.577% B**
KPH:55.200 D
VKPH:7.300 C**
Saron HRB-H
B+
Kills:95
V. Kills:50 186%
Deaths:27
KDR:3.519
Accuracy:59.463% B+
KPH:35.200 C+
VKPH:18.600 C--
E540 Halberd-H
C--
Kills:79
V. Kills:33 232%
Deaths:20
KDR:3.950
Accuracy:53.119% C--
KPH:33.100 C--
VKPH:13.800 D-
Kills:326 (0 + 326)
Deaths:78
KDR:4.179
VKDR:1.321
Vehicle Kills:103
Kill Difference:248
Playtime:7.836 hours
Usage:0%
Score:0.102m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:53.119%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:572
V. Kills:172 331%
Deaths:150
KDR:3.813
Accuracy:33.274% D
KPH:14.700 C--
VKPH:4.400 D-
M12 Kobalt
D
Kills:268
V. Kills:22 N/A
Deaths:32
KDR:8.375
Accuracy:12.731% D--
KPH:22.200 D*
VKPH:1.800 D
M20 Basilisk
D
Kills:223
V. Kills:51 429%
Deaths:57
KDR:3.912
Accuracy:29.489% D--
KPH:15 D
VKPH:3.400 D*
M12 Kobalt
C-
Kills:194
V. Kills:13 N/A
Deaths:18
KDR:10.778
Accuracy:11.090% D**
KPH:35.100 D--
VKPH:2.400 C-
Kills:1,257 (0 + 1,257)
Deaths:257
KDR:4.891
VKDR:1.004
Vehicle Kills:258
Kill Difference:1,000
Playtime:71.243 hours
Usage:2%
Score:0.352m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:11.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 21,32020,8432,3378.919S6.7022.882%F43.66%B+20.7C+N/A511009.2h6.7C29.4D-
NSX-P Tanto 2,6332,6043,1100.837C+1.3818.85%D*23.272%C12.8DN/A34204h13.1B+69.7C+
VE-S Canis 1,7591,7271,5811.092C+1.1221.289%D--15.229%D16.7DN/A48103.5h12.2C++57.3C+
Orion VS54 1,3721,3451,8890.712C1.5014.464%D*18.662%D-11.9D-N/A41112.8h19.5F135.1D
NS-7 PDW 1,2151,1909291.281B+0.9319.914%D-16.387%C13.3DN/A3889.3h14C**70.5C+
NS-15M2 1,2171,1887271.634C++0.5813.691%F-20.37%D14D--N/A4185.1h14.5C106D**
NSX Tanto 1,2091,1838571.38C**0.8418.265%D**20.71%D10.9D-N/A32108.9h13.2C*72.2C+
NS-11C 1,1911,1751,0371.133C++1.0816.527%D**19.745%C++11.1DN/A29105.4h12.1B+73.3C+
Pulsar LSW 1,1911,1746331.855C**0.3611.905%F-20.358%C--12.1D--N/A3597h14.8D124.3F-
VE-H Maw 1,1851,1709931.178C1.0412.497%F--19.145%D-13.1D*N/A4089.5h13.5D107.8F-
NS-61 Emissary 1,1881,1697911.478B**0.7425.083%C--15.227%C11.2DN/A31104.1h11.7B+46.7B
Pulsar C 1,1461,1196611.693B+0.5218.046%D*22.163%C+12DN/A3693.4h12.4C+68.5C-
C-4 1,5791,1096421.727C*0.4925.944%C++N/A67.2C28.5C+37916.5h1.6C+6.3C+
Pandora VX25 1,0741,0624982.133A0.0832.372%D11.488%D-16.7DN/A5463.6h4.2C**12.9C+
VX29 Polaris 9249074881.859B0.3611.247%F--20.838%C11.5D*N/A3579h16.3D*145.3F--
Solstice VE3 8648419290.905C*1.3117.473%D--15.815%D10.5DN/A4280.4h13.8B+79.2C+
L100 Python HEAT 1,0257841286.125B+3.9127.441%F*1.276%D-17.3D-5.3D**7345.4h9.9F36T*
NS-44 Commissioner 6596517230.9C+1.3221.922%F22.581%C++13.6DN/A4147.7h3.5B+15.8D
NS-11A 6095914371.352C++0.8617.724%D*21.32%C+13.4D-N/A4044.2h14.8C83.7D
M20 Basilisk 7445721503.813B+1.6033.274%D4.895%C14.7C--4.4D-6838.8h73.7B+221.4B+
Serpent VE92 5645583401.641B+0.5717.853%D*19.355%C+13.6DN/A4441h11.8B+66C+
Frag Grenade 5635361536N/A533.7837.299%D--N/A282.1D-14.2B++8901.9h4.6D12.4D
Nemesis VSH9 8545272342.252M+0.0445.526%F--N/A11.4C7.1C9946.1h10.2D22.3F-
Rocklet Rifle 8954944031.226B**0.9938.941%FN/A22.6C-18.3D21321.9h36.3C*93.1C-
Proximity Mine 3883871722.765S20.5538.746%C-N/A129C++N/A3843h2.4D**6.2D--
Tank Mine 5333761134.182U31.9722.657%D-N/A235M98.1A13191.6h1.3B**5.6B+
Spear Anti-Vehicle Phalanx Turret 526362409.05C**6.8332.657%D*N/A19.7D--8.9D*9518.4h12D36.6D--
Eidolon VE33 3303122011.552B+0.6617.157%F-19.872%D-9.2DN/A3533.8h13D--75.7F
M12 Kobalt 290268328.375C6.1612.731%D--14.552%D22.1D*1.8D9812.1h24.5D192.4D
Eridani SX5 2702651761.506B0.7118.324%F23.019%B+15.5DN/A6917.1h12C++65.7C-
Artemis VX26 2632581521.697C**0.5219.053%F-16.279%D--16.9D-N/A4415.3h12.6C+66.1D--
L100 Python HESH 259232925.778B**23.5625.185%F*N/A21.9D*2.5D**11510.6h5D*19.8T*
C75 Viper 3552281371.664C--0.5523.757%FN/A8.7D*4.9D4626.1h23.4D**98.4T
M20 Basilisk 274223573.912B+1.7029.489%D--6.278%C**15D3.4D*7814.9h78.1B++264.7C*
Nebula VM20 218212802.65C*0.4315.009%D13.679%D*22.8DN/A679.3h20.6D--137.6D
Nebula VM20 218211802.638C*0.4214.457%D-21.801%C**23.2DN/A679.1h20D--138.6D
S1 3332013020.666C+1.5539.525%F-0.995%D*13.8D-9D16414.6h11.3F-28.7T
M12 Kobalt 2071941810.778C+8.5611.09%D**14.433%D35.3D--2.4C-1605.5h16.4B+148.1C
NS Decimator 288193822.354A+0.1441.755%F--1.554%C--18.6D--9.1D-19210.4h5.9D14.1F-
NS-357 Underboss 1831801431.259C**0.9621.236%F-18.333%C15.1D-N/A4711.9h3.8B+17.7D-
Flare VE6 1821751910.916C-1.3010.967%F-20.571%D9.9D*N/A4017.7h19F**173.2T*
L100 Python AP 247168227.636B+5.4247.518%D--N/A18.7D--8.8F1559h10.8F-22.7F-
Saron HRB 243163305.433C++3.2243.745%C+1.227%C23.3C+11.4D1727h23C+52.6C++
Proton II PPA-H 172152314.903C--2.6945.577%B**N/A54.3D7.1C*1842.8h16.7D**36.7C
NSX Tengu 152150612.459A0.2422.044%F--14%D--15.6DN/A739.6h12.5C**56.8D
Lumine Edge 20814711,6310.013C2.207.952%F-10.204%D-0.1C--N/A01922.1h2D--25.4F*
VE-LR Obelisk 142137168.563M**6.3518.372%F-38.686%B*20.4DN/A1646.7h11.6F-63.2T*
NS-10 Burster 206128225.818S3.6023.628%D--1.563%D*6.5B4C++6119.6h118.7B++502.3C++
Thanatos VE70 1251251201.042C++1.1728.505%D*21.6%B**15.6DN/A728h5.9D20.6D-
M12 Kobalt 1321231111.182D8.9713.266%F16.26%C53.5D-3.9C1452.3h15.1B+113.7C-
NS-10 Burster 188121225.5S3.2823.528%D-2.479%D--6.1C++3.4C+5619.7h125.7C**534.1C+
Sirius SX12 120118961.229C*0.9912.91%F--16.102%C14.6DN/A948.1h14.7C++113.8D*
Aspis Anti-Aircraft Phalanx Turret 178116353.314C+1.1021.348%D1.724%C6.6D-3.5D**5017.6h161.7C+757.4C+
Ghost 112110452.444C+0.2316.802%T*58.182%D--8D*N/A6913.7h3.6F-21.3T*
Quasar VM1 10097791.228C+0.9912.466%D18.557%C+12.4D--N/A657.8h20.7D**165.8D
Saron HRB-H 14595273.519C1.3059.463%B+N/A35.2C+18.5C--2062.7h19.6B++32.9B++
NS Annihilator 13685312.742S0.5381.051%C++N/A9.1C5.5D*1299.3h14.7D-18.1D
E540 Halberd-H 11279203.95C1.7353.119%C--N/A32.9C--13.8D-2662.4h7.1C13.4C--
E540 Halberd 9765115.909C3.6945.548%CN/A36.1B+17.8C*3061.8h5.4B+11.9C*
Quasar VM1 6765441.477C0.7414.252%D-21.539%C*14.8D*N/A504.4h18.8F132D--
Pulsar VS1 6160620.968C+1.2513.537%F-11.667%D*11.3D-N/A1675.3h13.9B102.7D--
NS-30 Vandal 5655143.929A1.7122.313%F-27.273%C++11.5D*N/A584.8h8.9F--40.1F--
AP30 Shredder 8854105.4C+3.1833.842%C+N/A22.5C--14.2D2632.4h82.1B242.7B
Xiphos Anti-Personnel Phalanx Turret 6253153N/A50.7824.979%UN/A530U90U933700.1h113.4T*453.8T*
Hades VSH4 8952321.625A*0.5942.209%T*N/A9C6.4C1115.8h13.6F32.2T*
Beamer VS3 52501050.476C1.7413.053%F--12%D**8.3D-N/A586h8.7B67D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1700.1h
Nano-Armor Kit146431,28826.2h
Nanite Revive Grenade0740h
Medical Applicator8882,3536.8h
Spitfire Auto-Turret86710.8h
Restoration Kit276970.7h
Motion Spotter21860.2h
Xiphos Anti-Personnel Phalanx Tower01390.1h
S12 Renegade2810.8h
Ammunition Package101,4490.4h
Medical Kit2025,81213.9h
M12 Kobalt-F1570.1h
Force-Blade1,20027274.5h
Nano-Repair Grenade02770.1h
NSX-P Naginata0900h
V30-F Starfall03390.3h
Recon Detection Device4727,10544.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.48s on queries, 1.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.