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Centurion MaNNix46[] MaNNix46
VS BR 55

KDR: 1.94

Score: 18.9m

Last Seen: Nov 18th, 2018 8:41 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt
Level Progress (to 56): 91%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VA39 Spectre NSX-P Tanto VE-S Canis Orion VS54 NSX Tanto NS-15M2 NS-11C VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $631,755 MLG Score: 505
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.924%19.412%32922100016,4541.377360.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.96%-0.807D--0.19C-0.075C+HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-0.049C+13.30.07C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.989%0.743%51110214048063230.50062125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.159D*-1.211D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.7-0.002C+11.20.104C+27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.863%6.384%240610161,4415635162.55497279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.397%-0.861D--0.517B+1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.1-0.5D47.6-0.212C129.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.238%45.157%2401102114,72217203288.55433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.772F--1.445D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.4-1.89F-6.6-1.085D*21.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.973%13.028%2402102054583830.649583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.24%-1.034D*-0.294C-1.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.156C4.40.089C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m289.9%136 (8.2k)123 (7.4k)1.9367539,46720,3782.1591455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022266817.988%25.794%46407:358

18% Heavy Assault45% Infiltrator29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:12 AMDec 19th, 2017 9:08 PMNov 18th, 2018 5:55 PM (64d) (PST)Nov 18th, 2018 5:37 PM (64d) (PST)Nov 18th, 2018 4:41 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277851920.2560.1320.0660.8050.021505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6395,10111,53815844817,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2565h/106.9d 4,532 10,180 16,277 123.9k 2,647 11,782 3,278 42.7m

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:14,722
Deaths:1,969
KDR:7.477
Accuracy:23.238% D**
HSR:45.157% B+
VE-S Canis
D
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% D
HSR:15.585% D
NS-7 PDW
C+
Kills:1,086
Deaths:870
KDR:1.248
Accuracy:20.213% D-
HSR:16.575% C+
NS-61 Emissary
C+
Kills:913
Deaths:661
KDR:1.381
Accuracy:25.416% C-
HSR:15.772% C+
NS-44 Commissioner
C++
Kills:548
Deaths:640
KDR:0.856
Accuracy:21.467% F
HSR:22.263% C++
Artemis VX26
D*
Kills:234
Deaths:133
KDR:1.759
Accuracy:19.424% F
HSR:14.530% D*
NS-357 Underboss
D
Kills:149
Deaths:124
KDR:1.202
Accuracy:20.337% F-
HSR:15.436% D
Sirius SX12
C
Kills:64
Deaths:42
KDR:1.524
Accuracy:14.092% F-
HSR:15.625% C
Beamer VS3
N/A
Kills:50
Deaths:104
KDR:0.481
Accuracy:13.073% N/A
HSR:12% N/A
Kills:19,338
Deaths (as Infiltrator):6,008
Deaths (to Infiltrators):4,194
KDR:3.21871
Kill Difference:13,330
Playtime:1,158.463 hours
Usage:45%
Score:7.605m
Score/min:109
Accuracy (listed only):20.081%
HSR (listed only):19.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
VE-S Canis
D
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% D
HSR:15.585% D
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,174
Deaths:1,037
KDR:1.132
Accuracy:16.533% D**
HSR:19.676% C++
NS-7 PDW
C+
Kills:1,086
Deaths:870
KDR:1.248
Accuracy:20.213% D-
HSR:16.575% C+
Solstice VE3
D
Kills:810
Deaths:900
KDR:0.900
Accuracy:17.562% D--
HSR:15.679% D
Pulsar C
C
Kills:759
Deaths:456
KDR:1.664
Accuracy:18.726% D--
HSR:21.344% C
Serpent VE92
C+
Kills:529
Deaths:312
KDR:1.696
Accuracy:18.341% D--
HSR:19.660% C+
Pandora VX25
D--
Kills:420
Deaths:205
KDR:2.049
Accuracy:29.183% D--
HSR:10.476% D*
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:64
Deaths:42
KDR:1.524
Accuracy:14.092% F-
HSR:15.625% C
Kills:10,326
Deaths (as Light Assault):9,374
Deaths (to Light Assaults):3,761
KDR:1.10156
Kill Difference:952
Playtime:741.048 hours
Usage:29%
Score:5.035m
Score/min:113
Accuracy (listed only):20.340%
HSR (listed only):18.200%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,345
Deaths:1,889
KDR:0.712
Accuracy:14.464% D*
HSR:18.662% D-
NS-15M2
D
Kills:1,182
Deaths:727
KDR:1.626
Accuracy:13.704% F-
HSR:20.305% D
VE-H Maw
D-
Kills:1,170
Deaths:993
KDR:1.178
Accuracy:12.498% F--
HSR:19.145% D-
VX29 Polaris
C
Kills:194
Deaths:121
KDR:1.603
Accuracy:11.229% F--
HSR:20.619% C
Flare VE6
C-
Kills:165
Deaths:181
KDR:0.912
Accuracy:11.001% F-
HSR:21.212% C-
Pulsar LSW
D**
Kills:97
Deaths:64
KDR:1.516
Accuracy:11.288% F--
HSR:12.371% D**
Kills:4,153
Deaths (as Heavy Assault):3,975
Deaths (to Heavy Assaults):5,118
KDR:1.04478
Kill Difference:178
Playtime:470.169 hours
Usage:18%
Score:2.987m
Score/min:106
Accuracy (listed only):12.364%
HSR (listed only):18.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,174
Deaths:1,037
KDR:1.132
Accuracy:16.533% D**
HSR:19.676% C++
Solstice VE3
D
Kills:810
Deaths:900
KDR:0.900
Accuracy:17.562% D--
HSR:15.679% D
Pulsar C
C
Kills:759
Deaths:456
KDR:1.664
Accuracy:18.726% D--
HSR:21.344% C
Serpent VE92
C+
Kills:529
Deaths:312
KDR:1.696
Accuracy:18.341% D--
HSR:19.660% C+
Pandora VX25
D--
Kills:420
Deaths:205
KDR:2.049
Accuracy:29.183% D--
HSR:10.476% D*
Eidolon VE33
D*
Kills:176
Deaths:142
KDR:1.239
Accuracy:16.595% F-
HSR:17.614% D*
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
VE-LR Obelisk
B**
Kills:85
Deaths:13
KDR:6.538
Accuracy:19.335% F-
HSR:41.177% B**
Kills:7,865
Deaths (as Engineer):7,152
Deaths (to Engineers):2,896
KDR:1.09969
Kill Difference:713
Playtime:134.234 hours
Usage:5%
Score:2.760m
Score/min:343
Accuracy (listed only):20.190%
HSR (listed only):21.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% D
HSR:15.585% D
NS-7 PDW
C+
Kills:1,086
Deaths:870
KDR:1.248
Accuracy:20.213% D-
HSR:16.575% C+
Pandora VX25
D--
Kills:420
Deaths:205
KDR:2.049
Accuracy:29.183% D--
HSR:10.476% D*
NS-11A
C++
Kills:415
Deaths:303
KDR:1.370
Accuracy:17.798% D*
HSR:22.410% C++
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:64
Deaths:42
KDR:1.524
Accuracy:14.092% F-
HSR:15.625% C
Kills:3,682
Deaths (as Combat Medic):3,005
Deaths (to Combat Medics):2,195
KDR:1.22529
Kill Difference:677
Playtime:43.599 hours
Usage:2%
Score:0.392m
Score/min:150
Accuracy (listed only):22.211%
HSR (listed only):17.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:169
Deaths:59
KDR:2.864
Accuracy:15.394% D
HSR:13.018% D*
Nebula VM20
C++
Kills:145
Deaths:59
KDR:2.458
Accuracy:14.615% D
HSR:21.379% C++
Kills:314
Deaths (as MAX Suit):59
Deaths (to MAX Suits):445
KDR:5.32203
Kill Difference:255
Playtime:19.104 hours
Usage:1%
Score:0.146m
Score/min:128
Accuracy (listed only):15.004%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:404
V. Kills:162 248%
Deaths:100
KDR:4.040
Accuracy:28.989% F--
KPH:14.800 D--
VKPH:5.900 D*
C75 Viper
D
Kills:217
V. Kills:122 176%
Deaths:135
KDR:1.607
Accuracy:23.279% F
KPH:8.400 D*
VKPH:4.700 D
L100 Python HESH
D*
Kills:130
V. Kills:12 N/A
Deaths:6
KDR:21.667
Accuracy:23.387% F**
KPH:19.900 D*
VKPH:1.800 F
Kills:751 (751 + 0)
Deaths:241
KDR:3.116
VKDR:1.228
Vehicle Kills:296
Kill Difference:510
Playtime:59.712 hours
Usage:2%
Score:0.228m
Score/min:64
Driving Accuracy:23.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:162
V. Kills:80 200%
Deaths:29
KDR:5.586
Accuracy:43.595% C+
KPH:23.500 C+
VKPH:11.600 C--
Kills:162 (0 + 162)
Deaths:29
KDR:5.586
VKDR:2.759
Vehicle Kills:80
Kill Difference:133
Playtime:6.901 hours
Usage:0%
Score:0.069m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:43.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:134
V. Kills:18 N/A
Deaths:28
KDR:4.786
Accuracy:45.330% B**
KPH:55.500 D
VKPH:7.500 C**
Saron HRB-H
B+
Kills:95
V. Kills:50 186%
Deaths:26
KDR:3.654
Accuracy:59.468% B+
KPH:35.400 C+
VKPH:18.600 D
Kills:229 (0 + 229)
Deaths:54
KDR:4.241
VKDR:1.259
Vehicle Kills:68
Kill Difference:175
Playtime:5.100 hours
Usage:0%
Score:0.060m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:59.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:538
V. Kills:160 334%
Deaths:145
KDR:3.710
Accuracy:32.561% D
KPH:14.900 C-
VKPH:4.400 D--
M12 Kobalt
D
Kills:236
V. Kills:17 N/A
Deaths:30
KDR:7.867
Accuracy:12.517% D--
KPH:22.600 D*
VKPH:1.600 D
M20 Basilisk
C--
Kills:210
V. Kills:47 438%
Deaths:57
KDR:3.684
Accuracy:29.464% D--
KPH:15.300 C--
VKPH:3.400 D*
M12 Kobalt
C
Kills:161
V. Kills:13 N/A
Deaths:16
KDR:10.063
Accuracy:10.837% D**
KPH:33.400 D--
VKPH:2.700 C
Kills:1,145 (0 + 1,145)
Deaths:248
KDR:4.617
VKDR:0.956
Vehicle Kills:237
Kill Difference:897
Playtime:65.139 hours
Usage:3%
Score:0.314m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:10.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 15,04914,7221,9697.477S5.5423.238%D**45.157%B+20C+N/A48736.3h6.6C+28.4D
NSX-P Tanto 2,6332,6043,1100.837C+1.1018.85%D*23.272%C12.8DN/A33204h13.1B+69.7C+
VE-S Canis 1,6041,5721,4651.073C+0.8623.474%D15.585%D17.8DN/A4888.4h12C++51.2C+
Orion VS54 1,3721,3451,8890.712C1.2214.464%D*18.662%D-11.9D-N/A38112.8h19.5F135.1D*
NSX Tanto 1,2091,1838571.38C**0.5618.265%D**20.71%D10.9D-N/A31108.9h13.2C*72.2C+
NS-15M2 1,2111,1827271.626C++0.3113.704%F-20.305%D14D--N/A4084.4h14.5C105.9D*
NS-11C 1,1901,1741,0371.132C*0.8016.533%D**19.676%C++11.1DN/A28105.3h12.1B++73.3C+
VE-H Maw 1,1851,1709931.178C0.7612.498%F--19.145%D-13.1D*N/A3889.4h13.5D107.8F-
NS-7 PDW 1,1091,0868701.248B0.6920.213%D-16.575%C+13.5DN/A3880.5h14B69.5C+
C-4 1,4431,0126051.673C*0.2625.52%C+N/A67C28.5C+35915.1h1.6C+6.2C++
NS-61 Emissary 9299136611.381B*0.5625.416%C-15.772%C+11.8DN/A3277.4h11.9B+46.7B
Solstice VE3 8338109000.9C*1.0417.562%D--15.679%D10.7C--N/A4075.9h13.7B+78C+
Pulsar C 7757594561.664B0.2718.726%D--21.344%C12.8DN/A3759.4h11.9C++63.8C
NS-44 Commissioner 5545486400.856C+1.0821.467%F22.263%C++13.6DN/A4140.4h3.5B+16.3D
M20 Basilisk 6985381453.71B+1.7732.561%D4.647%C-14.9C-4.4D--6636.1h71.1B++218.2B+
Serpent VE92 5355293121.696B+0.2418.341%D--19.66%C+14.5DN/A4436.4h11.4B+62.3C+
Nemesis VSH9 8185052212.285M+0.3545.913%F--N/A11.5C7.1C-9744h10.1D22.1F-
Rocklet Rifle 8014403891.131B*0.8138.64%FN/A22.2C-18.2D20319.8h36C*93.1C-
Pandora VX25 4214202052.049B**0.1129.183%D--10.476%D*16.8DN/A5125h4B+13.7C+
NS-11A 4284153031.37C++0.5717.798%D*22.41%C++13.7D-N/A3830.4h14.6C+81.8D
Frag Grenade 4314121412N/A410.0635.65%D*N/A274.7D-12.7B+7851.5h4.7D13.2D--
L100 Python HEAT 5664041004.04C+2.1028.989%F--N/A14.7D--5.9D*6827.4h11.2F--38.7T*
Spear Anti-Vehicle Phalanx Turret 392267357.629C++5.6930.992%D*N/A19.3D--9.1D*9213.8h11.8D38.1D*
Tank Mine 347243927U25.0623.991%DN/A243M+104A+11901h1.3B**5.4B+
M12 Kobalt 253236307.867C-5.9312.517%D--15.254%D22.5D*1.6D9710.5h23.8D190D-
Artemis VX26 2392341331.759B+0.1819.424%F14.53%D*17.3DN/A4213.5h12.3C++63.2D
Proximity Mine 2182171021.7S19.7639.576%CN/A120.6C+N/A3681.8h2.5F6.3D--
C75 Viper 3392171351.607C--0.3323.279%FN/A8.4D*4.7D4225.8h23.6D**101.2F**
M20 Basilisk 257210573.684B+1.7529.464%D--5.238%C+15.3C--3.4D*7813.7h76.3B++258.9C**
VX29 Polaris 1961941211.603C++0.3311.229%F--20.619%C10D*N/A3219.4h19F-169.4F**
Eidolon VE33 1871761421.239C++0.7016.595%F-17.614%D*7.9D-N/A3322.2h14.7D**88.4F--
Nebula VM20 174169592.864B+0.9315.394%D13.018%D*24.1DN/A717h20.6D--133.8C--
Flare VE6 1721651810.912C-1.0211.001%F-21.212%C-9.7D*N/A3717h19.4F*176.1T-
Saron HRB 242162295.586C++3.6543.595%C+1.235%C23.5C+11.6C--1666.9h22.8C+52.3C++
M12 Kobalt 1741611610.063C8.1310.837%D**10.559%F33.5D--2.7C1564.8h16.9B155.8C-
S1 2591572850.551C1.3938.937%F-1.274%D-13.1D-8.5D14012h11.5F-29.6T-
NS-357 Underboss 1511491241.202C**0.7320.337%F-15.436%D15.7D-N/A479.5h3.8B+18.7D-
Nebula VM20 152145592.458C*0.5214.615%D21.379%C++21.6D1B*586.7h22.8F-156.1D--
Proton II PPA-H 152134284.786C--2.8545.33%B**N/A55.8D7.5C**1852.4h17.1F37.7C
L100 Python HESH 142130621.667B*19.7323.387%F**N/A20D*1.8F1316.5h4.8D--20.6T*
Thanatos VE70 1251251201.042C*0.8928.505%D*21.6%B**15.6DN/A648h5.9D20.6D-
M12 Kobalt 1251161011.6D9.6613.9%D**16.379%C+58D-4.5C1582h14.8B+106.4C
Lumine Edge 1641149,6470.012C-1.927.604%F-10.526%D-0.1DN/A01397.4h2.1D*27.5T
Aspis Anti-Aircraft Phalanx Turret 157103333.121C+1.1820.564%D1.942%C+6.6D3.5D**4515.6h158.5C+770.9C+
Pulsar LSW 9997641.516C++0.4211.288%F--12.371%D**9.7D*N/A4710h15.6D-138.3F--
Saron HRB-H 14595263.654C1.7259.468%B+N/A35.2C+18.5D2032.7h19.5B++32.9B++
VE-LR Obelisk 8885136.538M4.6019.335%F-41.177%B**23C-N/A1623.7h9.6D--49.5F-
Sirius SX12 6664421.524B+0.4114.092%F-15.625%C13.9DN/A1164.6h15.3C+108.3D-
Beamer VS3 52501040.481C1.4613.073%F--12%D*8.5D-N/A495.9h8.6B65.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1560.1h
V30-F Starfall02670.3h
NSX-P Naginata0900h
Medical Applicator6161,4585.2h
Spawn Beacon1600.1h
Nano-Armor Kit105296,30018.3h
Spitfire Auto-Turret42340.3h
Restoration Kit224780.6h
Nano-Repair Grenade02430.1h
Xiphos Anti-Personnel Phalanx Tower01390.1h
M12 Kobalt-F1570.1h
Ammunition Package37580.2h
Medical Kit1194,00510.2h
Force-Blade1,20027274.5h
NS-10 Burster0650h
Recon Detection Device3518,91531.3h

Check the help document for the dictionary if you want to learn more about words used here.


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