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Centurion MaNNix46[] MaNNix46
VS BR 52

KDR: 1.92

Score: 18.6m

Last Seen: Nov 14th, 2018 5:25 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Cobalt
Level Progress (to 53): 35%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VA39 Spectre NSX-P Tanto VE-S Canis Orion VS54 NSX Tanto NS-15M2 NS-11C VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $630,504 MLG Score: 504
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.922%19.399%3282299216,3151.372280.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.959%-0.795D--0.181C-0.082C+HEAD ++ (~10.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-0.043C+13.30.071C+65.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.989%0.743%51110134048043170.502487127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.156D*-1.227D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70C+11.20.106C+27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.929%6.373%239610081,4285635122.53641278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.363%-0.856D--0.542B+1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.1-0.499D47.4-0.215C128.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.247%45.18%2391101314,50217053248.50059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.774F--1.431D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.4-1.887F-6.6-1.081D*21.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.156%13.271%2392101253583230.642257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.337%-0.92D---0.088C+-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.181C4.40.026C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m285.8%135 (8.1k)122 (7.3k)1.9226938,94820,2572.1435552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014262018.015%25.809%46507:318

18% Heavy Assault45% Infiltrator29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2017 9:12 AMDec 19th, 2017 9:08 PMNov 14th, 2018 1:12 PM (13h) (PST)Nov 14th, 2018 2:57 PM (11h) (PST)Nov 14th, 2018 1:25 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277851920.2560.1330.0660.7940.021504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5995,12211,47715844817,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2532.7h/105.5d 4,474 10,052 16,094 120.6k 2,619 11,653 3,247 42m

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:14,502
Deaths:1,949
KDR:7.441
Accuracy:23.247% D**
HSR:45.180% B+
VE-S Canis
C--
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% C--
HSR:15.585% D
NS-7 PDW
C
Kills:1,023
Deaths:829
KDR:1.234
Accuracy:20.130% D-
HSR:16.227% C
NS-61 Emissary
C+
Kills:905
Deaths:659
KDR:1.373
Accuracy:25.439% C
HSR:15.691% C+
NS-44 Commissioner
C++
Kills:548
Deaths:639
KDR:0.858
Accuracy:21.485% F
HSR:22.263% C++
Artemis VX26
D*
Kills:234
Deaths:133
KDR:1.759
Accuracy:19.424% F
HSR:14.530% D*
NS-357 Underboss
D
Kills:149
Deaths:124
KDR:1.202
Accuracy:20.337% F-
HSR:15.436% D
Sirius SX12
C
Kills:62
Deaths:40
KDR:1.550
Accuracy:14.017% F-
HSR:16.129% C
Beamer VS3
N/A
Kills:50
Deaths:104
KDR:0.481
Accuracy:13.073% N/A
HSR:12% N/A
Kills:19,045
Deaths (as Infiltrator):5,942
Deaths (to Infiltrators):4,169
KDR:3.20515
Kill Difference:13,103
Playtime:1,140.365 hours
Usage:45%
Score:7.395m
Score/min:108
Accuracy (listed only):20.069%
HSR (listed only):19.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
VE-S Canis
C--
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% C--
HSR:15.585% D
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,174
Deaths:1,037
KDR:1.132
Accuracy:16.533% D**
HSR:19.676% C++
NS-7 PDW
C
Kills:1,023
Deaths:829
KDR:1.234
Accuracy:20.130% D-
HSR:16.227% C
Solstice VE3
D
Kills:809
Deaths:898
KDR:0.901
Accuracy:17.570% D--
HSR:15.698% D
Pulsar C
C
Kills:735
Deaths:442
KDR:1.663
Accuracy:18.857% D--
HSR:21.497% C
Serpent VE92
C+
Kills:529
Deaths:312
KDR:1.696
Accuracy:18.341% D--
HSR:19.660% C+
Pandora VX25
D--
Kills:410
Deaths:198
KDR:2.071
Accuracy:29.457% D--
HSR:10.732% D*
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:62
Deaths:40
KDR:1.550
Accuracy:14.017% F-
HSR:16.129% C
Kills:10,226
Deaths (as Light Assault):9,308
Deaths (to Light Assaults):3,743
KDR:1.09862
Kill Difference:918
Playtime:737.025 hours
Usage:29%
Score:4.983m
Score/min:113
Accuracy (listed only):20.364%
HSR (listed only):18.253%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,345
Deaths:1,889
KDR:0.712
Accuracy:14.464% D*
HSR:18.662% D-
NS-15M2
D
Kills:1,182
Deaths:727
KDR:1.626
Accuracy:13.704% F-
HSR:20.305% D
VE-H Maw
D-
Kills:1,170
Deaths:993
KDR:1.178
Accuracy:12.498% F--
HSR:19.145% D-
VX29 Polaris
C
Kills:173
Deaths:107
KDR:1.617
Accuracy:11.307% F--
HSR:20.809% C
Flare VE6
C-
Kills:165
Deaths:181
KDR:0.912
Accuracy:11.001% F-
HSR:21.212% C-
Pulsar LSW
D**
Kills:95
Deaths:63
KDR:1.508
Accuracy:11.334% F--
HSR:12.632% D**
Kills:4,130
Deaths (as Heavy Assault):3,960
Deaths (to Heavy Assaults):5,088
KDR:1.04293
Kill Difference:170
Playtime:467.440 hours
Usage:18%
Score:2.963m
Score/min:106
Accuracy (listed only):12.385%
HSR (listed only):18.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:2,604
Deaths:3,110
KDR:0.837
Accuracy:18.850% D*
HSR:23.272% C
NSX Tanto
D
Kills:1,183
Deaths:857
KDR:1.380
Accuracy:18.265% D**
HSR:20.710% D
NS-11C
C++
Kills:1,174
Deaths:1,037
KDR:1.132
Accuracy:16.533% D**
HSR:19.676% C++
Solstice VE3
D
Kills:809
Deaths:898
KDR:0.901
Accuracy:17.570% D--
HSR:15.698% D
Pulsar C
C
Kills:735
Deaths:442
KDR:1.663
Accuracy:18.857% D--
HSR:21.497% C
Serpent VE92
C+
Kills:529
Deaths:312
KDR:1.696
Accuracy:18.341% D--
HSR:19.660% C+
Pandora VX25
D--
Kills:410
Deaths:198
KDR:2.071
Accuracy:29.457% D--
HSR:10.732% D*
Eidolon VE33
D--
Kills:173
Deaths:140
KDR:1.236
Accuracy:16.577% F-
HSR:17.919% D--
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
VE-LR Obelisk
B**
Kills:82
Deaths:13
KDR:6.308
Accuracy:19.438% F-
HSR:41.463% B**
Kills:7,824
Deaths (as Engineer):7,127
Deaths (to Engineers):2,878
KDR:1.0978
Kill Difference:697
Playtime:129.685 hours
Usage:5%
Score:2.699m
Score/min:347
Accuracy (listed only):20.239%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:1,572
Deaths:1,465
KDR:1.073
Accuracy:23.474% C--
HSR:15.585% D
NS-7 PDW
C
Kills:1,023
Deaths:829
KDR:1.234
Accuracy:20.130% D-
HSR:16.227% C
Pandora VX25
D--
Kills:410
Deaths:198
KDR:2.071
Accuracy:29.457% D--
HSR:10.732% D*
NS-11A
C++
Kills:403
Deaths:300
KDR:1.343
Accuracy:17.579% D*
HSR:22.084% C++
Thanatos VE70
B**
Kills:125
Deaths:120
KDR:1.042
Accuracy:28.505% D*
HSR:21.600% B**
Sirius SX12
C
Kills:62
Deaths:40
KDR:1.550
Accuracy:14.017% F-
HSR:16.129% C
Kills:3,595
Deaths (as Combat Medic):2,952
Deaths (to Combat Medics):2,187
KDR:1.21782
Kill Difference:643
Playtime:42.724 hours
Usage:2%
Score:0.380m
Score/min:148
Accuracy (listed only):22.194%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:162
Deaths:58
KDR:2.793
Accuracy:15.503% D
HSR:13.580% D*
Nebula VM20
C*
Kills:139
Deaths:58
KDR:2.397
Accuracy:14.719% D
HSR:21.583% C*
Kills:301
Deaths (as MAX Suit):58
Deaths (to MAX Suits):441
KDR:5.18966
Kill Difference:243
Playtime:18.225 hours
Usage:1%
Score:0.132m
Score/min:121
Accuracy (listed only):15.111%
HSR (listed only):17.582%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:404
V. Kills:162 248%
Deaths:100
KDR:4.040
Accuracy:28.989% F--
KPH:14.800 D--
VKPH:5.900 D*
C75 Viper
D
Kills:217
V. Kills:122 176%
Deaths:135
KDR:1.607
Accuracy:23.279% F
KPH:8.400 D*
VKPH:4.700 D
L100 Python HESH
D**
Kills:73
V. Kills:7 N/A
Deaths:5
KDR:14.600
Accuracy:24.700% F*
KPH:16.400 D**
VKPH:1.600 F
Kills:694 (694 + 0)
Deaths:240
KDR:2.892
VKDR:1.213
Vehicle Kills:291
Kill Difference:454
Playtime:57.617 hours
Usage:2%
Score:0.209m
Score/min:60
Driving Accuracy:24.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:162
V. Kills:80 200%
Deaths:29
KDR:5.586
Accuracy:43.595% C+
KPH:23.500 C+
VKPH:11.600 D
Kills:162 (0 + 162)
Deaths:29
KDR:5.586
VKDR:2.759
Vehicle Kills:80
Kill Difference:133
Playtime:6.901 hours
Usage:0%
Score:0.068m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:43.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:133
V. Kills:17 N/A
Deaths:28
KDR:4.750
Accuracy:45.063% B**
KPH:56.700 D
VKPH:7.300 C**
Saron HRB-H
B+
Kills:95
V. Kills:50 186%
Deaths:26
KDR:3.654
Accuracy:59.468% B+
KPH:35.400 C+
VKPH:18.600 D
Kills:228 (0 + 228)
Deaths:54
KDR:4.222
VKDR:1.241
Vehicle Kills:67
Kill Difference:174
Playtime:5.031 hours
Usage:0%
Score:0.059m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:59.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:533
V. Kills:160 331%
Deaths:145
KDR:3.676
Accuracy:32.596% D
KPH:15 C-
VKPH:4.500 D-
M12 Kobalt
D
Kills:233
V. Kills:16 N/A
Deaths:30
KDR:7.767
Accuracy:12.510% D--
KPH:22.700 D*
VKPH:1.600 D
M20 Basilisk
C--
Kills:209
V. Kills:46 445%
Deaths:57
KDR:3.667
Accuracy:29.624% D--
KPH:15.300 C--
VKPH:3.400 D*
M12 Kobalt
C+
Kills:158
V. Kills:13 N/A
Deaths:16
KDR:9.875
Accuracy:10.887% D*
KPH:33.500 D--
VKPH:2.800 C+
Kills:1,133 (0 + 1,133)
Deaths:248
KDR:4.569
VKDR:0.948
Vehicle Kills:235
Kill Difference:885
Playtime:64.174 hours
Usage:3%
Score:0.309m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:10.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 14,82514,5021,9497.441M**5.5223.247%D**45.18%B+20C+N/A47725.7h6.6C+28.4D
NSX-P Tanto 2,6332,6043,1100.837C+1.0918.85%D*23.272%C12.8DN/A33204h13.1B+69.7C+
VE-S Canis 1,6041,5721,4651.073C+0.8523.474%C--15.585%D17.8DN/A4888.4h12C++51.2C+
Orion VS54 1,3721,3451,8890.712C1.2114.464%D*18.662%D-11.9D-N/A38112.8h19.5F135.1D
NSX Tanto 1,2091,1838571.38C*0.5418.265%D**20.71%D10.9D-N/A31108.9h13.2C*72.2C
NS-15M2 1,2111,1827271.626C++0.3013.704%F-20.305%D14D--N/A4084.4h14.5C-105.9D*
NS-11C 1,1901,1741,0371.132C*0.7916.533%D**19.676%C++11.1DN/A28105.3h12.1B++73.3C+
VE-H Maw 1,1851,1709931.178C0.7412.498%F--19.145%D-13.1D*N/A3789.4h13.5D107.8F-
NS-7 PDW 1,0461,0238291.234B+0.6920.13%D-16.227%C13.5DN/A3576h14.1C**70.2C+
C-4 1,4381,0096051.668C*0.2525.478%C++N/A67.3C28.6C+35815h1.6C+6.2C+
NS-61 Emissary 9219056591.373B*0.5525.439%C15.691%C+11.8DN/A3176.5h11.9B46.7C**
Solstice VE3 8328098980.901C*1.0217.57%D--15.698%D10.7C--N/A4075.9h13.7B+78C+
Pulsar C 7507354421.663B+0.2618.857%D--21.497%C13DN/A3656.5h12C++63.5C+
NS-44 Commissioner 5545486390.858C+1.0621.485%F22.263%C++13.6DN/A4140.3h3.5B+16.3D
M20 Basilisk 6935331453.676B+1.7532.596%D4.69%C-15C-4.5D-6635.6h70.6B++216.6B+
Serpent VE92 5355293121.696B+0.2318.341%D--19.66%C+14.6DN/A4436.3h11.4B+62.3C+
Nemesis VSH9 8185052212.285M+0.3645.918%F--N/A11.5C7.1C-9743.8h10.1D22F-
Rocklet Rifle 8014403881.134B*0.7938.629%FN/A22.4C-18.4D20319.6h35.6C*92.2C-
Pandora VX25 4114101982.071B**0.1529.457%D--10.732%D*16.9DN/A5024.3h4B+13.6C+
Frag Grenade 4224041404N/A402.0835.388%D*N/A269.3D-12B++7721.5h4.7D13.3D--
L100 Python HEAT 5664041004.04C+2.1228.989%F--N/A14.7D--5.9D*6827.4h11.2F--38.7T*
NS-11A 4154033001.343C++0.5817.579%D*22.084%C++13.6D-N/A3829.7h14.4C+82D
Spear Anti-Vehicle Phalanx Turret 375254347.471C++5.5530.903%D**N/A19D--9D*8813.4h12D38.8D*
Tank Mine 347243927U25.0823.933%DN/A243M++104A+11931h1.3B**5.4B+
Artemis VX26 2392341331.759B0.1619.424%F14.53%D*17.3DN/A4213.5h12.3C++63.2D
M12 Kobalt 249233307.767C-5.8412.51%D--15.451%D22.6D*1.6D9610.3h23.8D190.3D
C75 Viper 3392171351.607C--0.3223.279%FN/A8.4D*4.7D4225.8h23.6D**101.2F**
Proximity Mine 2182171021.7S19.7839.545%CN/A120.6C+N/A3691.8h2.5F6.3D--
M20 Basilisk 255209573.667B+1.7429.624%D--5.263%C+15.4C--3.4D*7813.6h76.3B++257.5C**
VX29 Polaris 1741731071.617C++0.3111.307%F--20.809%C9.9D*N/A3017.5h19.5F--172.8T
Eidolon VE33 1841731401.236C++0.6916.577%F-17.919%D--8D-N/A3321.5h14.8D**89.1F--
Flare VE6 1721651810.912C1.0111.001%F-21.212%C-9.7D--N/A3717h19.4F**176.1T-
Saron HRB 242162295.586C++3.6643.595%C+1.235%C23.5C+11.6D1656.9h22.8C+52.3C++
Nebula VM20 167162582.793B+0.8715.503%D13.58%D*24.2C--N/A676.7h20.9D--135C--
M12 Kobalt 171158169.875C7.9510.887%D*10.127%F33.6D--2.8C+1574.7h16.8B154.6C
S1 2591572850.551C1.3738.945%F-1.274%D--13.1D--8.5D13812h11.5F-29.6T
NS-357 Underboss 1511491241.202C**0.7220.337%F-15.436%D15.7DN/A479.5h3.8B+18.7D
Nebula VM20 145139582.397C++0.4714.719%D21.583%C*21.7DN/A566.4h23.2F-157.4D--
Proton II PPA-H 150133284.75C--2.8345.063%B**N/A57.8D7.4C**1832.3h17F37.7C
Thanatos VE70 1251251201.042C*0.8828.505%D*21.6%B**15.6DN/A648h5.9D20.6D-
Lumine Edge 1641149,5600.012C1.917.668%F10.526%D-0.1DN/A01377.3h2.1D**27.2F--
M12 Kobalt 1201121011.2D-9.2815.681%D*16.964%C+62.2D4.4C1511.8h14.3B+91.2C++
Aspis Anti-Aircraft Phalanx Turret 157103323.219C+1.3020.577%D1.942%C+6.6D-3.5D**4515.5h158.3C+769.5C+
Pulsar LSW 9795631.508C++0.4111.334%F--12.632%D**9.7D*N/A489.8h15.6D-137.7F-
Saron HRB-H 14595263.654C1.7359.468%B+N/A35.2C+18.5D2032.7h19.5B+32.9B++
VE-LR Obelisk 8582136.308M4.3919.438%F-41.463%B**22.8C-N/A1523.6h9.8D*50.3F--
L100 Python HESH 8073514.6B12.6824.7%F*N/A16.6D**1.6F1204.4h5.9D*24T*
Sirius SX12 6462401.55B+0.3714.017%F-16.129%C13.5DN/A1154.6h15.3C++108.9D-
Beamer VS3 52501040.481C1.4413.073%F-12%D**8.5D-N/A495.9h8.6B65.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1560.1h
Restoration Kit204490.5h
Nano-Armor Kit103290,09617.9h
V30-F Starfall02670.3h
Nano-Repair Grenade02380.1h
Spawn Beacon1600.1h
Medical Applicator6160,9345.1h
Spitfire Auto-Turret42110.2h
Xiphos Anti-Personnel Phalanx Tower01390.1h
M12 Kobalt-F1570.1h
Ammunition Package37350.2h
Medical Kit1193,95410h
Force-Blade1,20027274.5h
NS-10 Burster0650h
Recon Detection Device3518,60130.8h

Check the help document for the dictionary if you want to learn more about words used here.


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