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MaTTaX28[DIGT] MaTTaX28
VS BR 137

KDR: 2.06

Score: 41.6m

Last Seen: Apr 14th, 2020 5:32 PM
- OFFLINE - 90.4 hour(s)

Battle Rank 107 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 108): 60%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C75 Viper Corvus VA55 CAS30 Tank Buster L105 Zephyr L100 Python AP NS-11C NS-11P L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 552TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.084%14.006%32317132918,6061.467470.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.938%0.355C**-1.068D*-0.036C+HEAD (~2.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.294C*12.10.153C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.636%0.786%676213444,452121336713.66722121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.879%1.63A+-0.725D--1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.638B+310.418B27.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.164%2.022%14658133812,860135638619.47679333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.388%0.303C*-0.31C0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.10.509B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.669%0.941%11821313338,502109924157.73612352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%0.688B+-0.866D---0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.859B*7.40.815B++9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.898%68.813%118241342497108900.456382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.944%0.443B0.114C+-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.60.189C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.086%11.463%11821134525389300.282998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.439B-0.653D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+2.80.427B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.6m266.3%339 (20.3k)295 (17.7k)2.0590755,73527,0682.45777137 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346187218.124%7.227%13105:1319

41% Combat Medic28% Engineer8% Heavy Assault16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2013 9:48 PMApr 12th, 2020 3:35 PMApr 15th, 2020 12:27 AM (83d) (PST)Apr 14th, 2020 4:42 PM (84d) (PST)Apr 14th, 2020 1:32 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171175000.3960.1920.0291.2850.087243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0407,00430,0362412277517,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2348h/97.8d 10,792 4,028 17,141 181k 4,371 5,189 12,235 87m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,614
Deaths:1,592
KDR:1.014
Accuracy:19.573% C-
HSR:14.808% D**
NS-15M2
B+
Kills:184
Deaths:132
KDR:1.394
Accuracy:27.604% B+
HSR:12.500% F-
Kills:1,798
Deaths (as Heavy Assault):1,724
Deaths (to Heavy Assaults):7,734
KDR:1.04292
Kill Difference:74
Playtime:191.240 hours
Usage:8%
Score:1.651m
Score/min:144
Accuracy (listed only):23.589%
HSR (listed only):13.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,065
Deaths:1,568
KDR:1.317
Accuracy:25.204% C+
HSR:15.254% D
Pulsar C
C+
Kills:1,166
Deaths:957
KDR:1.218
Accuracy:25.070% C+
HSR:16.724% D*
NS Baron G5
D*
Kills:380
Deaths:268
KDR:1.418
Accuracy:31.937% D**
HSR:9.211% D*
Deimos VA29
D--
Kills:253
Deaths:332
KDR:0.762
Accuracy:47.086% D**
HSR:11.463% D--
Solstice VE3
C*
Kills:248
Deaths:428
KDR:0.579
Accuracy:24.780% C*
HSR:13.710% D--
Kills:4,112
Deaths (as Engineer):3,553
Deaths (to Engineers):6,188
KDR:1.15733
Kill Difference:559
Playtime:663.074 hours
Usage:28%
Score:13.387m
Score/min:336
Accuracy (listed only):30.816%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,065
Deaths:1,568
KDR:1.317
Accuracy:25.204% C+
HSR:15.254% D
Pulsar C
C+
Kills:1,166
Deaths:957
KDR:1.218
Accuracy:25.070% C+
HSR:16.724% D*
MKV Suppressed
B++
Kills:878
Deaths:461
KDR:1.905
Accuracy:30.199% B++
HSR:13.895% D--
NS Baron G5
D*
Kills:380
Deaths:268
KDR:1.418
Accuracy:31.937% D**
HSR:9.211% D*
Deimos VA29
D--
Kills:253
Deaths:332
KDR:0.762
Accuracy:47.086% D**
HSR:11.463% D--
Solstice VE3
C*
Kills:248
Deaths:428
KDR:0.579
Accuracy:24.780% C*
HSR:13.710% D--
Eridani SX5
C*
Kills:232
Deaths:255
KDR:0.910
Accuracy:28.519% C*
HSR:7.759% F
Kills:5,222
Deaths (as Light Assault):4,269
Deaths (to Light Assaults):4,765
KDR:1.22324
Kill Difference:953
Playtime:379.322 hours
Usage:16%
Score:7.852m
Score/min:345
Accuracy (listed only):30.399%
HSR (listed only):12.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:3,669
Deaths:4,137
KDR:0.887
Accuracy:22.620% D
HSR:15.726% D*
NS-11P
B+
Kills:1,744
Deaths:1,155
KDR:1.510
Accuracy:26.852% B+
HSR:14.450% D--
Darkstar
D-
Kills:1,389
Deaths:1,029
KDR:1.350
Accuracy:24.566% D-
HSR:10.223% F-
NS-11A
D--
Kills:1,318
Deaths:1,363
KDR:0.967
Accuracy:19.975% D--
HSR:14.036% D*
H-V45
D*
Kills:1,209
Deaths:1,557
KDR:0.776
Accuracy:19.653% D*
HSR:10.091% F
Terminus VX-9
D--
Kills:1,195
Deaths:932
KDR:1.282
Accuracy:22.317% D--
HSR:11.381% F-
Pulsar VS1
C+
Kills:1,157
Deaths:855
KDR:1.353
Accuracy:24.244% C+
HSR:15.558% D-
MKV Suppressed
B++
Kills:878
Deaths:461
KDR:1.905
Accuracy:30.199% B++
HSR:13.895% D--
VE-A Lacerta
C--
Kills:811
Deaths:638
KDR:1.271
Accuracy:25.978% C--
HSR:18.742% D
NS Baron G5
D*
Kills:380
Deaths:268
KDR:1.418
Accuracy:31.937% D**
HSR:9.211% D*
Deimos VA29
D--
Kills:253
Deaths:332
KDR:0.762
Accuracy:47.086% D**
HSR:11.463% D--
Eridani SX5
C*
Kills:232
Deaths:255
KDR:0.910
Accuracy:28.519% C*
HSR:7.759% F
Kills:14,235
Deaths (as Combat Medic):12,982
Deaths (to Combat Medics):2,952
KDR:1.09652
Kill Difference:1,253
Playtime:969.034 hours
Usage:41%
Score:16.383m
Score/min:282
Accuracy (listed only):26.996%
HSR (listed only):12.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:878
Deaths:461
KDR:1.905
Accuracy:30.199% B++
HSR:13.895% D--
NS-44 Commissioner
F
Kills:352
Deaths:538
KDR:0.654
Accuracy:21.833% F-
HSR:11.364% F
Eridani SX5
C*
Kills:232
Deaths:255
KDR:0.910
Accuracy:28.519% C*
HSR:7.759% F
Phaseshift VX-S
C+
Kills:176
Deaths:37
KDR:4.757
Accuracy:36.390% C+
HSR:69.318% C-
Parallax VX3
C-
Kills:141
Deaths:19
KDR:7.421
Accuracy:37.194% C-
HSR:72.340% D-
NS-61 Emissary
C-
Kills:131
Deaths:122
KDR:1.074
Accuracy:21.550% D*
HSR:15.267% C-
Ghost
C+
Kills:103
Deaths:53
KDR:1.943
Accuracy:40.250% C+
HSR:59.223% D*
XM98
C++
Kills:77
Deaths:39
KDR:1.974
Accuracy:39.735% C++
HSR:74.026% C
Beamer VS3
F
Kills:55
Deaths:158
KDR:0.348
Accuracy:14.432% F-
HSR:10.909% F
Kills:2,145
Deaths (as Infiltrator):1,682
Deaths (to Infiltrators):3,162
KDR:1.27527
Kill Difference:463
Playtime:71.278 hours
Usage:3%
Score:1.061m
Score/min:248
Accuracy (listed only):30.011%
HSR (listed only):37.122%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:761
Deaths:515
KDR:1.478
Accuracy:16.307% C+
HSR:14.980% D-
Cosmos VM3
C--
Kills:683
Deaths:442
KDR:1.545
Accuracy:15.757% C--
HSR:16.398% D
Nebula VM20
C+
Kills:587
Deaths:316
KDR:1.858
Accuracy:19.818% C+
HSR:13.969% D*
Nebula VM20
C+
Kills:582
Deaths:302
KDR:1.927
Accuracy:19.476% C+
HSR:16.667% D-
Comet VM2
B++
Kills:96
Deaths:145
KDR:0.662
Accuracy:50.545% B++
HSR:2.083% D--
Comet VM2
B+
Kills:87
Deaths:84
KDR:1.036
Accuracy:51.970% B+
HSR:2.299% D-
Kills:2,796
Deaths (as MAX Suit):902
Deaths (to MAX Suits):1,846
KDR:3.09978
Kill Difference:1,894
Playtime:69.177 hours
Usage:3%
Score:1.253m
Score/min:302
Accuracy (listed only):28.979%
HSR (listed only):11.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:878
V. Kills:172 N/A
Deaths:98
KDR:8.959
Accuracy:57.475% B+
KPH:82.600 C+
VKPH:16.200 C
Light PPA
C-
Kills:134
V. Kills:25 N/A
Deaths:93
KDR:1.441
Accuracy:35.366% D--
KPH:14.300 D*
VKPH:2.700 C-
Saron Laser Cannon
D
Kills:128
V. Kills:143 89%
Deaths:231
KDR:0.554
Accuracy:32.252% C++
KPH:4.900 D-
VKPH:5.500 D
Kills:1,140 (262 + 0)
Deaths:422
KDR:2.701
VKDR:0.806
Vehicle Kills:340
Kill Difference:718
Playtime:46.114 hours
Usage:2%
Score:0.632m
Score/min:228
Piloting Accuracy:32.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:3,574
V. Kills:3,286 109%
Deaths:1,105
KDR:3.234
Accuracy:52.160% B+
KPH:13.100 B++
VKPH:12 B++
L105 Zephyr
S
Kills:3,222
V. Kills:239 N/A
Deaths:40
KDR:80.550
Accuracy:59.087% A++
KPH:212 S
VKPH:15.700 B+
C150 Dalton
U
Kills:1,741
V. Kills:1,265 138%
Deaths:142
KDR:12.261
Accuracy:40.763% C*
KPH:6,267,600 U
VKPH:4,554,000 U
Kills:8,537 (3,574 + 4,963)
Deaths:1,287
KDR:6.633
VKDR:3.722
Vehicle Kills:4,790
Kill Difference:7,250
Playtime:288.738 hours
Usage:12%
Score:4.685m
Score/min:270
Piloting Accuracy:52.160%
Gunner Accuracy:40.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:4,796
V. Kills:662 N/A
Deaths:290
KDR:16.538
Accuracy:38.579% C+
KPH:54.100 B*
VKPH:7.500 C
L100 Python AP
C**
Kills:2,066
V. Kills:1,186 174%
Deaths:151
KDR:13.682
Accuracy:57.515% C++
KPH:37.500 C++
VKPH:21.500 C**
L100 Python HESH
B**
Kills:1,742
V. Kills:244 N/A
Deaths:73
KDR:23.863
Accuracy:58.971% B**
KPH:71.200 B+
VKPH:10 B
L100 Python HEAT
C*
Kills:1,334
V. Kills:327 407%
Deaths:148
KDR:9.014
Accuracy:52.234% C+
KPH:36.600 C*
VKPH:9 D
Skyguard
C**
Kills:202
V. Kills:137 146%
Deaths:27
KDR:7.481
Accuracy:39.338% A+
KPH:16.600 C++
VKPH:11.300 C**
Kills:10,140 (10,140 + 0)
Deaths:689
KDR:14.717
VKDR:3.710
Vehicle Kills:2,556
Kill Difference:9,451
Playtime:216.750 hours
Usage:9%
Score:3.064m
Score/min:236
Driving Accuracy:39.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,255
V. Kills:967 130%
Deaths:205
KDR:6.122
Accuracy:57.876% B+
KPH:27.300 C+
VKPH:21.100 B**
Supernova PC
B+
Kills:1,057
V. Kills:303 348%
Deaths:199
KDR:5.312
Accuracy:55.761% B+
KPH:29.300 C**
VKPH:8.400 C+
Proton II PPA
A+
Kills:776
V. Kills:37 N/A
Deaths:20
KDR:38.800
Accuracy:30.418% B*
KPH:115.700 A+
VKPH:5.500 B*
E540 Halberd
C++
Kills:466
V. Kills:307 151%
Deaths:40
KDR:11.650
Accuracy:53.854% B++
KPH:26.300 D
VKPH:17.300 C++
Supernova VPC
A
Kills:408
V. Kills:35 N/A
Deaths:21
KDR:19.429
Accuracy:60.602% B**
KPH:77.200 A
VKPH:6.600 C
Saron HRB
C+
Kills:293
V. Kills:200 146%
Deaths:41
KDR:7.146
Accuracy:45.431% C++
KPH:24.800 C+
VKPH:16.900 C+
Kills:4,255 (2,720 + 1,535)
Deaths:526
KDR:8.089
VKDR:3.515
Vehicle Kills:1,849
Kill Difference:3,729
Playtime:123.574 hours
Usage:5%
Score:2.490m
Score/min:336
Driving Accuracy:60.602%
Gunner Accuracy:45.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:902
V. Kills:27 N/A
Deaths:11
KDR:82
Accuracy:34.952% C-
KPH:172.200 A
VKPH:5.200 C
E540 Halberd-H
C+
Kills:111
V. Kills:74 148%
Deaths:11
KDR:10.091
Accuracy:55.184% C
KPH:34.400 D
VKPH:23 C+
Kills:1,013 (0 + 1,013)
Deaths:22
KDR:46.045
VKDR:4.591
Vehicle Kills:101
Kill Difference:991
Playtime:8.462 hours
Usage:0%
Score:0.219m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:55.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:154
V. Kills:16 N/A
Deaths:13
KDR:11.846
Accuracy:42.432% B+
KPH:40.400 B
VKPH:4.200 D
M40 Fury
C**
Kills:149
V. Kills:39 373%
Deaths:21
KDR:7.095
Accuracy:47.962% B**
KPH:42.300 C
VKPH:11.100 C**
M40 Fury
B+
Kills:126
V. Kills:28 434%
Deaths:8
KDR:15.750
Accuracy:45.481% B**
KPH:63.400 C*
VKPH:14.100 B+
M20 Basilisk
C+
Kills:71
V. Kills:43 161%
Deaths:23
KDR:3.087
Accuracy:41.084% C++
KPH:12.200 D
VKPH:7.400 C+
M20 Basilisk
C
Kills:61
V. Kills:38 156%
Deaths:17
KDR:3.588
Accuracy:42.276% C*
KPH:13.800 D
VKPH:8.600 C
Kills:561 (0 + 561)
Deaths:82
KDR:6.841
VKDR:2
Vehicle Kills:164
Kill Difference:479
Playtime:19.552 hours
Usage:1%
Score:0.292m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:42.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 5,4584,79629016.538A++14.4838.579%C+1.001%C--54.1B*7.5C20088.7h6.2A15.9B*
Corvus VA55 3,6953,6694,1370.887C1.1722.62%D15.726%D*13.8D-N/A40266.6h12.1C+53.3C+
CAS30 Tank Buster 6,8603,5741,1053.234B++1.1752.16%B+N/A13.1B++12B++171273.5h34.8B*66.8B++
L105 Zephyr 3,4613,2224080.55S78.4959.087%A++N/A212S15.7B+85515.2h4.2B**7B**
L100 Python AP 3,2522,06615113.682B++11.6257.515%C++4.211%B**37.5C++21.5C**31955.1h4.7B+8.2B+
NS-11C 2,0932,0651,5681.317C++0.7425.204%C+15.254%D14.5DN/A46142.9h12.6B49.8C**
NS-11P 1,7641,7441,1551.51C++0.5526.852%B+14.45%D--33C+N/A8552.9h11.4B++42.5B++
L100 Python HESH 1,9861,7427323.863B+21.8058.971%B**1.378%C+71.1B+10B24224.5h2.8C*4.7B+
C150 Dalton 3,0061,74114212.261C*10.2040.763%C*N/A17410U12650U109310100.1h3.5C*8.6B+
Orion VS54 1,6231,6141,5921.014C1.0519.573%C-14.808%D**16.4DN/A5998.4h12.5C+63.9C+
C-4 1,9671,4839291.596C+0.4620.765%D-N/A73.8C24.1C63620.1h1.4C++6.6C
Darkstar 1,4041,3891,0291.35C0.7124.566%D-10.223%F-28.6D-N/A8648.5h11.8B+48C+
L100 Python HEAT 1,6611,3341489.014B+6.9552.234%C+2.999%B36.6C*9D18836.4h3.6B**6.9B++
NS-11A 1,3311,3181,3630.967C1.0919.975%D--14.036%D*16.6DN/A5979.4h13.5C+67.5C-
Supernova FPC 2,2221,2552056.122C4.0657.876%B+2.231%C+27.3C+21.1B**41345.9h4.7C*8.2B+
H-V45 1,2161,2091,5570.776C1.2819.653%D*10.091%F13D--N/A4092.8h14.7D74.8D-
Terminus VX-9 1,1971,1959321.282C+0.7822.317%D--11.381%F-24.9DN/A8048h11.5C*51.6C
Pulsar C 1,1861,1669571.218C+0.8425.07%C+16.724%D*14.4DN/A5080.9h10.9C*43.4C*
Pulsar VS1 1,1711,1578551.353C*0.7124.244%C+15.558%D-27.2C+N/A10142.6h11.6B*48B+
Supernova PC 1,3601,0571995.312C+3.2555.761%B+2.176%C+29.3C**8.4C+19636.1h3.6B*6.5B**
Proton II PPA-H 9299021182S79.9434.952%C-1.996%B+173.5A+5.2C4765.2h6.5B*18.5B++
MKV Suppressed 8858784611.905B++0.1530.199%B++13.895%D--38.2C+N/A10823h12B+39.6B+
Dual Photon Pods 1,050878988.959C++6.9057.475%B+2.164%A+82.8C+16.2C52210.6h15.4B++26.7B++
VE-A Lacerta 8288116381.271C+0.7925.978%C--18.742%D32.1DN/A8825.3h11.2C**43.3C++
Proton II PPA 8137762038.8B**36.7430.418%B*1.418%D115.8A+5.5B*3656.7h7.4B+24.4B*
Quasar VM1 7687615151.478C+0.5816.307%C+14.98%D-23.3CN/A7432.7h12.2B++75C*
Cosmos VM3 6866834421.545C0.5115.757%C--16.398%D24.7DN/A7627.6h12B+76.1C++
Nebula VM20 5895873161.858C0.2019.818%C+13.969%D*32.1CN/A11418.3h15.4C++77.9C*
Nebula VM20 5855823021.927C0.1319.476%C+16.667%D-33.1CN/A11517.6h14.9C**76.4C**
E540 Halberd 7734664011.65C+9.5953.854%B++1.931%C26.3D17.3C++31417.7h5.5C+10.2B+
M60-A Bulldog 4924302318.696B**16.6458.904%A++2.093%B+87.8A12.7B**4534.9h4.9B+8.3B**
Supernova VPC 4434082119.429C*17.3760.602%B**N/A77A6.6C4015.3h2.1A3.5B**
NS Baron G5 3853802681.418B0.6431.937%D**9.211%D*34.2CN/A10011.1h3.8B++11.9C+
NS-44 Commissioner 3543525380.654C1.4121.833%F-11.364%F16.5DN/A5921.3h3.1B++14C-
M60-A Bulldog 3343101225.833C**23.7746.265%C+2.903%B+31.3C2.4D1599.9h4.6B+9.8B+
Saron HRB 493293417.146C**5.0945.431%C++N/A24.8C+16.9C+45011.8h20.1C*44.2C**
Force-Blade 28326916,1840.017C2.0422.506%DN/A0.3C-N/A1970.6h2.4C*10.8C+
Deimos VA29 2532533320.762D1.3047.086%D**11.463%D--22.6D-N/A6811.2h2.8D-5.9D*
Solstice VE3 2542484280.579C-1.4824.78%C*13.71%D--9.8DN/A7625.3h16.6C67C+
Eridani SX5 2322322550.91C1.1528.519%C*7.759%F21.3DN/A8710.9h12.6C44.2C++
Tank Mine 374230465B**2.9452.246%AN/A164.3B**102.9A01.4h2.3D4.5B*
Hades VSH4 3052162470.874C*1.1962.883%D3.241%C**19.6C+8.1C14111h6.4B++10.1B+
Skyguard 339202277.481B**5.4239.338%A+2.97%B*16.7C++11.3C**24012.1h95.6B+243.1B**
Proximity Mine 187187228.5A6.4446.003%C**N/A187B**N/A6231h2C-4.3C++
NS-15M2 1861841321.394C+0.6727.604%B+12.5%F-34.7C--N/A1245.3h12.3C+44.4C**
Phaseshift VX-S 176176374.757B++2.7036.39%C+69.318%C-27.5CN/A796.4h2.8C++7.8C++
M60-G Bulldog 1701541311.846A+9.7942.432%B+2.597%C+40.5B4.2D1913.8h5.1B*12B++
M40 Fury 188149217.095C+5.0447.962%B**N/A42.6C11.1C**3273.5h16.7C-34.9C*
Parallax VX3 141141197.421B++5.3637.194%C-72.34%D-29.4CN/A1174.8h2C**5.5C++
Light PPA 159134931.441D0.6235.366%D--N/A14.3D*2.7C-1059.4h24.4F68.9D*
Lasher X2 1341331001.33C++0.7316.289%D**3.008%C--20.8DN/A1476.4h19.3C+118.3D-
NS-61 Emissary 1311311221.074C**0.9921.55%D*15.267%C-36.4C*N/A1063.6h9.3B+43.1C**
Saron Laser Cannon 2711282310.554C-1.5132.252%C++N/A4.9D-5.5D15326.1h177.3D549.7C--
M40 Fury 154126815.75B*13.6945.481%B**N/A63C++14B+3232h10B+22B*
S1 1511121230.911C++1.1557.342%C+3.571%B+23.3C8.1D5734.8h4.8B*8.3B+
E540 Halberd-H 1851111110.091C+8.0355.184%C5.405%M34.7D23.1C+3583.2h7.6D--13.7D--
M60-A Bulldog 118107911.889C+9.8341.672%D2.804%B+15.3D--1.6D-1207h6.4C15.4C-
Ghost 103103531.943C0.1240.25%C+59.223%D*31.2DN/A1313.3h2.5D6.2C+
Comet VM2 165961450.662C-1.4050.545%B++2.083%D--9.9C-7.1A1549.7h23.7C+46.8C++
MANA Anti-Vehicle Turret 16689432.07C0.0159.097%C+2.247%C890D-770C3805500.1h9.7D*16.4D*
Plasma Grenade 8888188N/A85.9445.211%CN/A440DN/A20980.2h4D8.9C
Nemesis VSH9 132871070.813C+1.2554.461%D*3.448%B+10.5C-5.4D2518.3h8.1C+14.8C-
Comet VM2 14387841.036C+1.0251.97%B+2.299%D-13.6C+8.8A*2026.4h21.2B+40.9B+
XM98 7777391.974C0.0939.735%C++74.026%C19.3DN/A1224h3.1D*7.8C
M20 Basilisk 11471233.087C1.0341.084%C++7.042%B+12.2D7.4C+2205.8h117.7C286.5C
NS Decimator 10466780.846C1.2147.076%F-3.03%B*20.6D--11.9D5443.2h4.9C10.4D--
Hunter QCX 6665720.903C*1.1610.892%F-13.846%D6.5DN/A2210h3.3B+30.4C
Lancer VS22 153621020.608C1.4554.951%DN/A8.5C--12.5C3117.3h32.2C-58.6D
Spear Anti-Vehicle Phalanx Turret 9761610.167C**8.1152.108%B+1.639%D*43.6C+25.7C*9891.4h7.9C*15.2B+
M20 Basilisk 9961173.588C+1.5342.276%C*3.279%D-13.9D8.6C2434.4h127.6D301.8C
Hyena Missile Launcher 12055281.964C0.1045.699%A++N/A34.4B+40.6A*5751.6h40.2C87.9B+
Beamer VS3 57551580.348D1.7114.432%F-10.909%F7.2D-N/A417.6h8.5C**58.7D*
Lumine Edge 55526,6500.008C2.056.095%F-7.692%D*0.2C--N/A1336.4h2.5F--40.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit403640,38341.5h
Anti-Vehicle MANA Turret112630.8h
Spawn Beacon301,3532h
Nanite Revive Grenade012,2353.4h
Nanite Healing Grenade0510h
Medical Applicator1,637816,63958h
Motion Spotter22,2491.2h
Restoration Kit7880.2h
Recon Detection Device82390.6h
Shield Recharging Field554,0861.8h
Ammunition Package146620.6h
Medical Kit354961.1h
Anti-Infantry MANA Turret71090.4h

Check the help document for the dictionary if you want to learn more about words used here.


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