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MaTaNzA86[KAIN] MaTaNzA86
NC BR 133

KDR: 1.4

Score: 38.8m

Last Seen: Jun 17th, 2017 9:58 PM
- OFFLINE - 50.8 hour(s)

Rank 133 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 L105 Zepher Blitz GD-10 NS-11A Frag Grenade AF-19 Mercenary AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.538%17.277%4582791119,3501.52338-0.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.404%1.158B**-0.425C---0.51DHEAD + (~4.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.418B11.70.175C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.08%1.09%47159335,504151518823.63061292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%-0.08C+-0.559D0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.477B+30.10.413B51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.956%2.526%12239351,227182311800.673066104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.538%1.15B**-0.277C-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.724B++5.60.557B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.75%2.422%501149245,573158625203.51166221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%0.509B+-0.474D0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.707B++13.30.629B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.414%71.247%5012936473180430.26205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.171%-0.155C0.279C*-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.273C*2.40.235C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.8m501.7%431 (25.9k)363 (21.8k)1.4030940,53128,8871.74047133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938165118.958%10.427%19803:4214

8% Combat Medic47% Engineer11% Heavy Assault9% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 17th, 2017 6:02 PM (5d) (PST)Jun 17th, 2017 5:58 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641444200.3790.2700.0392.2600.072251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8148,64625,16823162136421,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784.2h/74.3d 9,746 4,226 13,684 241.9k 2,230 3,831 7,686 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A*
Kills:1,161
Deaths:693
KDR:1.675
Accuracy:32.116% A*
HSR:22.653% C+
LA1 Anchor
B+
Kills:1,159
Deaths:903
KDR:1.284
Accuracy:26.300% B+
HSR:22.606% C+
GD-22S
B+
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.921% B+
HSR:20.225% C
EM1
B++
Kills:1,156
Deaths:995
KDR:1.162
Accuracy:24.383% B++
HSR:23.616% B+
NC6 Gauss SAW
A*
Kills:799
Deaths:566
KDR:1.412
Accuracy:30.098% A*
HSR:20.401% C
NSX Naginata
C*
Kills:439
Deaths:465
KDR:0.944
Accuracy:23.167% C*
HSR:19.818% D--
NS-15M AE
C+
Kills:65
Deaths:81
KDR:0.802
Accuracy:22.522% C
HSR:24.615% C+
NC05 Jackhammer
B+
Kills:51
Deaths:56
KDR:0.911
Accuracy:48.490% B+
HSR:13.726% C+
Kills:5,987
Deaths (as Heavy Assault):4,790
Deaths (to Heavy Assaults):7,165
KDR:1.2499
Kill Difference:1,197
Playtime:192.171 hours
Usage:11%
Score:3.592m
Score/min:312
Accuracy (listed only):29.000%
HSR (listed only):20.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,393
Deaths:1,924
KDR:1.244
Accuracy:28.554% B**
HSR:17.426% C-
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,192
Deaths:1,118
KDR:1.066
Accuracy:27.178% B+
HSR:15.017% D*
GD-7F
B++
Kills:1,182
Deaths:1,104
KDR:1.071
Accuracy:26.726% B++
HSR:13.113% D--
NS-11C
B*
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B*
HSR:17.069% C+
AF-4A Bandit
C++
Kills:581
Deaths:552
KDR:1.053
Accuracy:25.454% C++
HSR:18.761% C-
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B+
Kills:7,924
Deaths (as Engineer):6,995
Deaths (to Engineers):7,494
KDR:1.13281
Kill Difference:929
Playtime:843.814 hours
Usage:47%
Score:20.947m
Score/min:414
Accuracy (listed only):26.182%
HSR (listed only):17.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,393
Deaths:1,924
KDR:1.244
Accuracy:28.554% B**
HSR:17.426% C-
Blitz GD-10
C++
Kills:1,487
Deaths:1,473
KDR:1.010
Accuracy:24.385% C++
HSR:8.003% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,192
Deaths:1,118
KDR:1.066
Accuracy:27.178% B+
HSR:15.017% D*
GD-7F
B++
Kills:1,182
Deaths:1,104
KDR:1.071
Accuracy:26.726% B++
HSR:13.113% D--
NS-11C
B*
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B*
HSR:17.069% C+
AF-4A Bandit
C++
Kills:581
Deaths:552
KDR:1.053
Accuracy:25.454% C++
HSR:18.761% C-
AF-4 Cyclone
A
Kills:387
Deaths:380
KDR:1.018
Accuracy:31.208% A
HSR:17.830% C++
NS-7 PDW
B+
Kills:342
Deaths:300
KDR:1.140
Accuracy:26.446% B+
HSR:10.234% D*
MKV Suppressed
B
Kills:207
Deaths:266
KDR:0.778
Accuracy:27.178% B
HSR:10.145% D**
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B+
Kills:10,347
Deaths (as Light Assault):9,414
Deaths (to Light Assaults):5,340
KDR:1.09911
Kill Difference:933
Playtime:380.587 hours
Usage:21%
Score:7.406m
Score/min:324
Accuracy (listed only):26.590%
HSR (listed only):15.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,487
Deaths:1,473
KDR:1.010
Accuracy:24.385% C++
HSR:8.003% D**
NS-11A
B+
Kills:1,438
Deaths:1,470
KDR:0.978
Accuracy:25.068% B+
HSR:19.611% C+
Carnage AR
B
Kills:543
Deaths:729
KDR:0.745
Accuracy:25.418% B
HSR:13.444% D-
AF-4 Cyclone
A
Kills:387
Deaths:380
KDR:1.018
Accuracy:31.208% A
HSR:17.830% C++
NS-7 PDW
B+
Kills:342
Deaths:300
KDR:1.140
Accuracy:26.446% B+
HSR:10.234% D*
MKV Suppressed
B
Kills:207
Deaths:266
KDR:0.778
Accuracy:27.178% B
HSR:10.145% D**
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% D
Kills:4,474
Deaths (as Combat Medic):4,728
Deaths (to Combat Medics):2,404
KDR:0.94628
Kill Difference:254
Playtime:145.745 hours
Usage:8%
Score:3.321m
Score/min:380
Accuracy (listed only):25.869%
HSR (listed only):13.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,487
Deaths:1,473
KDR:1.010
Accuracy:24.385% C++
HSR:8.003% D**
AF-4 Cyclone
A
Kills:387
Deaths:380
KDR:1.018
Accuracy:31.208% A
HSR:17.830% C++
NS-7 PDW
B+
Kills:342
Deaths:300
KDR:1.140
Accuracy:26.446% B+
HSR:10.234% D*
SAS-R
B**
Kills:267
Deaths:153
KDR:1.745
Accuracy:36.233% C
HSR:77.528% B**
NC4 Mag-Shot
B+
Kills:212
Deaths:369
KDR:0.575
Accuracy:29.667% B+
HSR:9.906% D*
MKV Suppressed
B
Kills:207
Deaths:266
KDR:0.778
Accuracy:27.178% B
HSR:10.145% D**
NC14 Bolt Driver
C
Kills:206
Deaths:132
KDR:1.561
Accuracy:32.921% C
HSR:63.107% D--
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
NS-44 Commissioner
B*
Kills:180
Deaths:262
KDR:0.687
Accuracy:42.857% B*
HSR:7.778% F-
LA3 Desperado
B+
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B+
HSR:16.168% C
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-357 Underboss
C--
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% C--
HSR:5.556% F-
Kills:3,912
Deaths (as Infiltrator):4,157
Deaths (to Infiltrators):4,205
KDR:0.94106
Kill Difference:245
Playtime:168.813 hours
Usage:9%
Score:2.263m
Score/min:223
Accuracy (listed only):31.821%
HSR (listed only):21.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:569
Deaths:299
KDR:1.903
Accuracy:25.586% C--
HSR:11.599% D
AF-41 Hacksaw
C
Kills:534
Deaths:287
KDR:1.861
Accuracy:27.208% C-
HSR:13.670% C
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% A
HSR:4.412% C
NS-10 Burster
B**
Kills:60
Deaths:128
KDR:0.469
Accuracy:36.721% B**
HSR:5% C
NCM3 Raven
A++
Kills:60
Deaths:98
KDR:0.612
Accuracy:52.422% A++
HSR:0% F-
NCM3 Raven
A++
Kills:57
Deaths:106
KDR:0.538
Accuracy:54.152% A++
HSR:3.509% C**
NS-10 Burster
B**
Kills:53
Deaths:128
KDR:0.414
Accuracy:36.868% B**
HSR:0% F
Kills:1,614
Deaths (as MAX Suit):688.500
Deaths (to MAX Suits):1,396
KDR:2.34423
Kill Difference:925.500
Playtime:45.907 hours
Usage:3%
Score:1.296m
Score/min:471
Accuracy (listed only):38.769%
HSR (listed only):5.806%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:3,962
V. Kills:551 N/A
Deaths:422
KDR:9.389
Accuracy:56.802% B**
KPH:126.900 B+
VKPH:17.600 C*
Vortek Rotary
B
Kills:438
V. Kills:396 110%
Deaths:913
KDR:0.480
Accuracy:32.307% B
KPH:6.600 C--
VKPH:6 D
M30 Mustang AH
C+
Kills:373
V. Kills:47 N/A
Deaths:154
KDR:2.422
Accuracy:54.081% C
KPH:36 C
VKPH:4.500 C+
M20 Mustang
C-
Kills:309
V. Kills:378 82%
Deaths:572
KDR:0.540
Accuracy:29.905% C+
KPH:6 D
VKPH:7.300 C-
Kills:5,082 (1,120 + 0)
Deaths:2,061
KDR:2.466
VKDR:0.666
Vehicle Kills:1,372
Kill Difference:3,021
Playtime:159.903 hours
Usage:9%
Score:2.290m
Score/min:239
Piloting Accuracy:29.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,524
V. Kills:182 N/A
Deaths:147
KDR:10.367
Accuracy:51.037% B**
KPH:56.300 C++
VKPH:6.700 C+
CAS30 Tank Buster
C+
Kills:422
V. Kills:466 90%
Deaths:805
KDR:0.524
Accuracy:43.949% C+
KPH:4.900 C--
VKPH:5.400 C--
C150 Dalton
C
Kills:272
V. Kills:228 119%
Deaths:81
KDR:3.358
Accuracy:44.275% B+
KPH:22.900 C
VKPH:19.200 C
L105 Zepher PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:49 152%
Deaths:36
KDR:2.111
Accuracy:21.336% D-
KPH:15.400 D
VKPH:9.900 D-
Kills:2,379 (422 + 1,957)
Deaths:1,081
KDR:2.201
VKDR:0.866
Vehicle Kills:936
Kill Difference:1,298
Playtime:131.513 hours
Usage:7%
Score:1.819m
Score/min:231
Piloting Accuracy:43.949%
Gunner Accuracy:21.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:168
V. Kills:153 109%
Deaths:91
KDR:1.846
Accuracy:56.379% C*
KPH:22.800 C+
VKPH:20.700 B+
C75 Viper
C-
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C-
Kills:234 (234 + 0)
Deaths:118
KDR:1.983
VKDR:1.483
Vehicle Kills:175
Kill Difference:116
Playtime:11.698 hours
Usage:1%
Score:0.325m
Score/min:464
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:970
V. Kills:899 108%
Deaths:318
KDR:3.050
Accuracy:51.480% B
KPH:18.300 C+
VKPH:17 B+
Enforcer ML85
C*
Kills:932
V. Kills:887 105%
Deaths:229
KDR:4.070
Accuracy:48.189% B**
KPH:19.400 C
VKPH:18.500 C*
E540 Halberd
C++
Kills:322
V. Kills:209 153%
Deaths:47
KDR:6.851
Accuracy:47.159% B
KPH:25.100 C+
VKPH:16.300 C++
C85 Canister
C*
Kills:231
V. Kills:15 N/A
Deaths:15
KDR:15.400
Accuracy:38.244% C++
KPH:75.800 C+
VKPH:4.900 C*
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C
Kills:2,544 (1,059 + 1,485)
Deaths:647
KDR:3.932
VKDR:3.170
Vehicle Kills:2,051
Kill Difference:1,897
Playtime:122.179 hours
Usage:7%
Score:2.980m
Score/min:406
Driving Accuracy:46.228%
Gunner Accuracy:38.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:277
V. Kills:36 N/A
Deaths:33
KDR:8.394
Accuracy:46.943% B+
KPH:77.700 D
VKPH:10.100 B++
E540 Halberd-H
C+
Kills:171
V. Kills:151 113%
Deaths:56
KDR:3.054
Accuracy:62.197% B*
KPH:22.600 D
VKPH:20 C+
M96 Mjolnir-H
C+
Kills:102
V. Kills:107 94%
Deaths:36
KDR:2.833
Accuracy:50.216% C+
KPH:22.900 D
VKPH:24 D-
Enforcer ML65-H
C++
Kills:101
V. Kills:114 88%
Deaths:48
KDR:2.104
Accuracy:63.863% B*
KPH:27.700 C
VKPH:31.300 C++
Kills:651 (0 + 651)
Deaths:173
KDR:3.763
VKDR:2.358
Vehicle Kills:408
Kill Difference:478
Playtime:19.218 hours
Usage:1%
Score:0.430m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:63.863%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:936
V. Kills:225 414%
Deaths:147
KDR:6.367
Accuracy:43.667% B**
KPH:53.300 C*
VKPH:12.800 B++
M40 Fury
C**
Kills:405
V. Kills:98 409%
Deaths:67
KDR:6.045
Accuracy:39.883% B+
KPH:52.200 C+
VKPH:12.600 C**
M12 Kobalt
C
Kills:144
V. Kills:1 N/A
Deaths:11
KDR:13.091
Accuracy:13.556% D
KPH:56.100 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:127
V. Kills:87 144%
Deaths:50
KDR:2.540
Accuracy:43.977% B**
KPH:16.300 C+
VKPH:11.200 B**
M12 Kobalt
A*
Kills:97
V. Kills:7 N/A
Deaths:18
KDR:5.389
Accuracy:20.238% B++
KPH:63.700 C++
VKPH:4.600 A*
M20 Basilisk
C+
Kills:68
V. Kills:33 200%
Deaths:24
KDR:2.833
Accuracy:42.821% B*
KPH:16.200 C+
VKPH:7.900 C+
M60-G Bulldog
A++
Kills:68
V. Kills:21 309%
Deaths:17
KDR:4
Accuracy:40.376% B++
KPH:38.200 B+
VKPH:11.800 A++
Kills:1,845 (0 + 1,845)
Deaths:334
KDR:5.524
VKDR:1.413
Vehicle Kills:472
Kill Difference:1,511
Playtime:43.203 hours
Usage:2%
Score:1.312m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:40.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,5133,9624229.389B7.9956.802%B**N/A127B+17.7C*62531.2h10.4B*18.4B*
Razor GD-23 2,4122,3931,9241.244B+0.1628.554%B**17.426%C-32.8B++N/A9672.9h10.5B++36.8B++
L105 Zepher 1,7061,52414710.367C++8.9651.037%B**N/A56.4C++6.7C+32227h4.9B++9.6B*
Blitz GD-10 1,5001,4871,4731.01C+0.3924.385%C++8.003%D**15DN/A6299.2h14.5C**59.5C**
NS-11A 1,4561,4381,4700.978C+0.4325.068%B+19.611%C+26.8C+N/A7453.7h13.4C*53.4B+
Frag Grenade 1,3011,29111291N/A1,289.6042.584%CN/A516.4C++4C+18152.5h3.3B+7.7B
AF-19 Mercenary 1,2781,2671,0271.234B+0.1725.73%B*17.285%D21.8BN/A9658.2h11B++42.8B++
AC-X11 1,2071,1921,1181.066C++0.3427.178%B+15.017%D*26.7C++N/A8944.7h9.6B35.2B+
GD-7F 1,1861,1821,1041.071C+0.3326.726%B++13.113%D--17.7CN/A9366.6h13C*48.8B+
EM6 1,1671,1616931.675C++0.2732.116%A*22.653%C+55B++N/A23621.1h10B+31B*
NS-11C 1,1751,1601,0341.122C*0.2827.093%B*17.069%C+25.5C++N/A14645.5h13.4B49.5B+
LA1 Anchor 1,1681,1599031.283C0.1226.3%B+22.606%C+39.6C+N/A10929.3h10.3C+39C**
GD-22S 1,1651,1571,0311.122C+0.2824.921%B+20.225%C34.7C+N/A12433.3h11.5C+46.2B
EM1 1,1701,1569951.162C+0.2424.383%B++23.616%B+38.7C*N/A11629.9h12B+49.3B+
Titan-150 AP 1,8699703183.05C1.6551.48%B2.371%D-18.3C+17B+48652.9h5.5C++10.6B+
M40 Fury 1,1619361476.367C+4.9643.667%B**1.068%D53.2C*12.8B++59017.6h12.4C*28.5B+
Enforcer ML85 1,8199322294.07C+2.6748.189%B**N/A19.4C18.5C*32948h14.2C+29.5B+
C-4 1,2838936721.329C++0.0722.77%C+N/A65.7C++28.7C+78213.6h1.5B+6.7B
NC6 Gauss SAW 8077995661.412C**0.0130.098%A*20.401%C40.4B++N/A16219.8h8.8B+29.1B++
AF-4A Bandit 5895815521.053C+0.3525.454%C++18.761%C-23.1C-N/A5725.2h11.7C+46.1C++
AF-41 Hacksaw 5765692991.903C+0.5025.586%C--11.599%D41.5B*N/A18113.7h4.9B*19B+
Carnage AR 5535437290.745C0.6625.418%B13.444%D-17.5DN/A8131.1h14.8C58C++
AF-41 Hacksaw 5385342871.861C+0.4627.208%C-13.67%C40.8B*N/A16513.1h5.2B*19.3B+
NSX Naginata 4444394650.944C0.4623.167%C*19.818%D--38.2C+N/A10611.5h12.6C+54.5C*
Vortek Rotary 8344389130.48C0.9232.307%B2.74%C+6.6C--6D13766.5h111.6C+345.3C+
CAS30 Tank Buster 8884228050.524C0.8843.949%C+N/A4.9C--5.4C--14885.9h54.5C*124C**
M40 Fury 503405676.045C+4.6439.883%B+1.481%C51.9C+12.6C**8877.8h12.1C++30.4B+
AF-4 Cyclone 3883873801.018C+0.3931.208%A17.83%C++35.8C**N/A18210.8h11.2C++35.8B+
M30 Mustang AH 4203731542.422C1.0254.081%C2.413%A35.9C4.5C+25110.4h9C++16.6C++
NS-7 PDW 3453423001.14C**0.2626.446%B+10.234%D*25.9C++N/A14413.2h13B+49.1B+
E540 Halberd 531322476.851C++5.4547.159%B4.348%C++25.2C+16.3C++36812.8h6.1C++12.9B+
M20 Mustang 6873095720.54C0.8629.905%C+N/A6D7.3C-13451.9h158.9C+531.5C+
C85 Canister-H 313277338.394C6.9946.943%B+8.664%D*76.9D10B++3443.6h6C--12.9C+
C150 Dalton 500272813.358C1.9544.275%B+N/A22.9C19.2C51511.9h5.8C+13C**
SAS-R 2682671531.745C0.3436.233%C77.528%B**35.1C+N/A1327.6h2B+5.5B
Tank Mine 4392551691.509C0.1133.836%C++N/A75C54.1C13403.4h2.5C--7.3C+
Bouncing Betty 2462451072.29D0.8947.353%C**N/A81.7D-N/A3483h2C4.2C*
C85 Canister 2462311515.4C+14.0038.244%C++11.255%D77C+5C*3353h5.7B++14.8B+
NC4 Mag-Shot 2162123690.575C+0.8329.667%B+9.906%D*19.6CN/A9310.8h8.9C+29.9C++
MKV Suppressed 2102072660.778C0.6327.178%B10.145%D**23.8CN/A868.7h15.6C+57.2C++
NC14 Bolt Driver 2082061321.561C+0.1632.921%C63.107%D--22.6C+N/A1369.1h2.8C+8.6C+
Spear Anti-Vehicle Phalanx Turret 302191306.367C+4.9647.483%B++4.188%C39.8C*23.1C++6204.8h7.5C*15.8B+
NS-61 Emissary 1861841801.022C**0.3839.121%A++21.196%B*30.7C**N/A976h13.7C++35.1C**
NS-44 Commissioner 1801802620.687C+0.7242.857%B*7.778%F-19.1C--N/A929.4h4.4C10.3B
M60-A Bulldog 1851731115.727C+14.3259.602%A+1.156%D-42.2C**2.9C3674.1h5B+8.4B*
E540 Halberd-H 322171563.054C-1.6562.197%B*N/A22.5D19.9C+3557.6h9.3D-15C
L100 Python AP 321168911.846C--0.4456.379%C*2.381%D--22.7C+20.7B+5447.4h7.3C++13C**
LA3 Desperado 1671672780.601C0.8031.839%B+16.168%C19.9DN/A668.4h9.8C30.8C**
AF-18 Stalker 1651651940.851C0.5529.185%B+11.515%D*24.6CN/A1196.7h12.4C++42.3B
NS Decimator 3071652130.775C+0.6360.264%C++N/A27.5C+23.7B**3546h6.4C--10.6C
19A Fortuna 1541492360.631D0.7722.539%D--21.477%B+11.9D--N/A4312.5h13.4D**59.3D**
M12 Kobalt 1451441113.091C++11.6913.556%D18.056%C+55.4CN/A2302.6h16.7C**123C+
Carver 13913913,0600.011D1.3924.492%C+23.741%B**0.3DN/A2482.2h2.1D-8.5C+
M20 Basilisk 214127502.54C++1.1443.977%B**3.937%D-16.3C+11.2B**2437.8h124.7C283.6C++
NS-357 Underboss 1101081700.635C0.7730.815%C--5.556%F-22C--N/A924.9h4.8C-15.6C
NCM1 Scattercannon 1081071300.823C0.5833.565%C9.346%D**18.1CN/A1295.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C-0.0831.779%C4.717%F**33.1CN/A1473.2h5.2B16.4C**
M96 Mjolnir-H 209102362.833B+1.4350.216%C+1.961%B+23.2D24.3D-3214.4h45.7B+91B+
M60-A Bulldog 114101714.429C+13.0353.613%B*2.97%B+23C-3C2354.4h6C+11.1B+
Enforcer ML65-H 215101482.104C--0.7063.863%B*N/A28.1C31.7C++5003.6h15.7C*24.6B+
M12 Kobalt 10497185.389D3.9920.238%B++7.217%F--64.7C++4.7A*3171.5h18.9C++93.4B+
Titan-150 HEAT 13089382.342C0.9446.228%C++4.494%B+16.5C7.6C4435.4h4.3B+9.4B+
L105 Zepher PX 9685127.083D5.6842.929%DN/A50D6.5C7171.7h5C11.7C--
AP30 Shredder 12576362.111C-0.7121.336%D-N/A15.5D10D-3134.9h60.2B282.2C*
MANA Anti-Personnel Turret 7674621.194N/A0.2117.48%UN/A740U20U3307100.1h34.9T*199.8T*
Sticky Grenade 7373173N/A71.6035.741%F-N/A365D*N/A17160.2h3.9F11F-
A30 Walker 154721500.48D0.9220.546%C*N/A6C6.8D15412h186.1C905.8C+
NC1 Gauss Rifle 71701100.636C0.7721.379%C+15.714%D14.6C--N/A2114.8h12.2C**57C*
NCM2 Falcon 122681210.562C0.8450.625%A4.412%C11.5C+9.2A++2545.9h12.5C+24.7B+
M20 Basilisk 10168242.833C**1.4342.821%B*2.941%D*16.2C+7.9C+2414.2h118.7C277.3C**
M60-G Bulldog 8968174C+2.6040.376%B++N/A37.8B+11.7A++3561.8h7.6C+18.8B+
M60-A Bulldog 7967361.861D0.4628.336%D1.493%C+14.6D--2.6D-2134.6h6.1C21.7C
C75 Viper 8866272.444C1.0436.218%C+N/A15.3D5.1C-3264.3h14.8C40.8C+
NS-15M AE 6565810.802D0.6022.522%C24.615%C+26DN/A1122.5h15.2D*67.4C--
NS-10 Burster 105601280.469D0.9336.721%B**5%C4.5C+3.4C+10313.2h163.6C*445.4B++
NCM3 Raven 13060980.612C0.7952.422%A++N/A9.2C+10.8A++1986.5h30.5C58.2B+
NCM3 Raven 111571060.538C-0.8754.152%A++3.509%C**8.3C7.8B++1886.9h34.4C--63.6B+
Shrike 7656760.737C++0.6749.753%D-5.357%B**23.3C++8.3C--7822.4h5.4B+10.8C**
NS-10 Burster 101531280.414D0.9936.868%B**N/A4C3.6C+9813.3h185.9C+504.2B+
NC05 Jackhammer 5151560.911C0.4948.49%B+13.726%C+28.3C-N/A2501.8h5.4C11C*
Aspis Anti-Aircraft Phalanx Turret 9851192.684C+1.2832.872%AN/A17.6A+16.2B*4312.9h102.4A311.5B**
The Slasher 5050550.909U0.4969.535%A*26%A++18.5M*N/A2592.7h6T*8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,0590.8h
NC Patriot Flare Gun0500.1h
Anti-Vehicle MANA Turret203881.1h
Spawn Beacon428951.1h
Nano-Armor Kit1,4361,111,813169.8h
Medical Applicator856164,13322.9h
Medical Kit2442,3203h
Nanite Revive Grenade03,3290.9h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152330.4h
Anti-Infantry MANA Turret211750.6h
Ammunition Package642,2522.8h
Shield Recharging Field186960.4h
Recon Detection Device218871.5h

Check the help document for the dictionary if you want to learn more about words used here.


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