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Warbringer MaTaNzA86[KAIN] MaTaNzA86
NC BR 139

KDR: 1.46

Score: 43.1m

Last Seen: Dec 11th, 2017 12:39 PM
- OFFLINE - 15.7 hour(s)

Rank 139 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 LA1 Anchor L105 Zephyr Blitz GD-10 NS-11A Frag Grenade EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.823%18.024%5013093425,0111.66286-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.396%1.374A-0.33C--0.509DHEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.46B+11.30.203C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.437%1.057%46759595,772161920113.56516287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.927%-0.04C+-0.562D-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.60.47B+30.90.401B51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.455%2.386%12639611,383202212640.683976109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.613%1.17B**-0.322C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.40.566B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.214%2.86%493169486,188176726533.50198233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.173%0.418B-0.35C-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.691B+140.62B+20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.465%72.032%4932962497210830.235768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%-0.129C0.33C**-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.282C*2.40.24C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.584%14.516%49319636284000.0738095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.621B+0.1C+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++5.3-0.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
43.1m485%436 (26.2k)366 (22k)1.4606248,41533,1471.78197139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964209619.815%11.418%22603:3317

10% Combat Medic45% Engineer12% Heavy Assault10% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 11th, 2017 9:15 AM (13h) (PST)Dec 11th, 2017 8:39 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721574150.4110.2820.0472.3370.071317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2999,42124,87825173140421,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1961.9h/81.7d 10,652 5,528 16,002 275.2k 2,509 4,298 8,316 67.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,563
Deaths:1,717
KDR:1.493
Accuracy:29.436% B*
HSR:23.800% C+
EM1
B+
Kills:1,376
Deaths:1,132
KDR:1.216
Accuracy:25.348% B+
HSR:22.674% C++
EM6
A++
Kills:1,195
Deaths:710
KDR:1.683
Accuracy:32.152% A++
HSR:22.678% C+
NC6 Gauss SAW
A++
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A++
HSR:18.595% D
GD-22S
C**
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.921% C**
HSR:20.225% C--
NSX Naginata
B
Kills:633
Deaths:568
KDR:1.114
Accuracy:24.663% B
HSR:21.485% D-
NS-15M AE
C**
Kills:142
Deaths:130
KDR:1.092
Accuracy:27.320% C**
HSR:19.014% D-
NC05 Jackhammer
B+
Kills:93
Deaths:94
KDR:0.989
Accuracy:49.141% B+
HSR:12.903% C
Kills:8,326
Deaths (as Heavy Assault):6,135
Deaths (to Heavy Assaults):8,269
KDR:1.35713
Kill Difference:2,191
Playtime:242.599 hours
Usage:12%
Score:4.594m
Score/min:316
Accuracy (listed only):30.532%
HSR (listed only):20.172%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:2,640
Deaths:2,088
KDR:1.264
Accuracy:29.134% B*
HSR:17.841% C-
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
AC-X11
B
Kills:1,222
Deaths:1,148
KDR:1.064
Accuracy:27.347% B
HSR:15.385% D*
GD-7F
B+
Kills:1,209
Deaths:1,131
KDR:1.069
Accuracy:26.899% B+
HSR:13.234% D--
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
AF-4A Bandit
C+
Kills:589
Deaths:556
KDR:1.059
Accuracy:25.475% C+
HSR:18.846% D
19A Fortuna
C**
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D*
HSR:21.477% C**
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Kills:8,310
Deaths (as Engineer):7,289
Deaths (to Engineers):8,181
KDR:1.14007
Kill Difference:1,021
Playtime:877.434 hours
Usage:45%
Score:21.877m
Score/min:416
Accuracy (listed only):29.101%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:2,640
Deaths:2,088
KDR:1.264
Accuracy:29.134% B*
HSR:17.841% C-
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
AC-X11
B
Kills:1,222
Deaths:1,148
KDR:1.064
Accuracy:27.347% B
HSR:15.385% D*
GD-7F
B+
Kills:1,209
Deaths:1,131
KDR:1.069
Accuracy:26.899% B+
HSR:13.234% D--
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
AF-4A Bandit
C+
Kills:589
Deaths:556
KDR:1.059
Accuracy:25.475% C+
HSR:18.846% D
AF-4 Cyclone
A
Kills:521
Deaths:470
KDR:1.109
Accuracy:32.389% A
HSR:17.850% C+
NS-7 PDW
B+
Kills:380
Deaths:335
KDR:1.134
Accuracy:27.108% B+
HSR:11.053% D--
MGR-S1 Gladius
C++
Kills:215
Deaths:133
KDR:1.617
Accuracy:30.525% C++
HSR:18.140% D--
19A Fortuna
C**
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D*
HSR:21.477% C**
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Kills:12,076
Deaths (as Light Assault):10,539
Deaths (to Light Assaults):6,001
KDR:1.14584
Kill Difference:1,537
Playtime:399.451 hours
Usage:20%
Score:7.853m
Score/min:328
Accuracy (listed only):29.373%
HSR (listed only):16.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
NS-11A
C*
Kills:1,451
Deaths:1,484
KDR:0.978
Accuracy:25.160% C*
HSR:19.642% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
GR-22
A++
Kills:1,154
Deaths:597
KDR:1.933
Accuracy:34.115% A++
HSR:20.624% C*
Carnage AR
B+
Kills:706
Deaths:876
KDR:0.806
Accuracy:27.038% B+
HSR:13.598% D--
AF-4 Cyclone
A
Kills:521
Deaths:470
KDR:1.109
Accuracy:32.389% A
HSR:17.850% C+
NS-7 PDW
B+
Kills:380
Deaths:335
KDR:1.134
Accuracy:27.108% B+
HSR:11.053% D--
MGR-S1 Gladius
C++
Kills:215
Deaths:133
KDR:1.617
Accuracy:30.525% C++
HSR:18.140% D--
NC9 A-Tross
B**
Kills:161
Deaths:104
KDR:1.548
Accuracy:31.233% B**
HSR:19.876% D
NC1 Gauss Rifle
C
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C
HSR:15.714% D
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Kills:7,370
Deaths (as Combat Medic):6,472
Deaths (to Combat Medics):2,861
KDR:1.13875
Kill Difference:898
Playtime:186.992 hours
Usage:10%
Score:4.466m
Score/min:398
Accuracy (listed only):30.596%
HSR (listed only):16.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
AF-4 Cyclone
A
Kills:521
Deaths:470
KDR:1.109
Accuracy:32.389% A
HSR:17.850% C+
NS-7 PDW
B+
Kills:380
Deaths:335
KDR:1.134
Accuracy:27.108% B+
HSR:11.053% D--
NS-44 Commissioner
B*
Kills:369
Deaths:413
KDR:0.893
Accuracy:44.176% B*
HSR:8.943% F-
SAS-R
B**
Kills:271
Deaths:159
KDR:1.704
Accuracy:36.080% D
HSR:77.860% B**
NC14 Bolt Driver
C--
Kills:226
Deaths:138
KDR:1.638
Accuracy:33.194% C--
HSR:65.044% D-
NC4 Mag-Shot
B+
Kills:218
Deaths:378
KDR:0.577
Accuracy:29.882% B+
HSR:9.633% D**
MGR-S1 Gladius
C++
Kills:215
Deaths:133
KDR:1.617
Accuracy:30.525% C++
HSR:18.140% D--
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
LA3 Desperado
B+
Kills:174
Deaths:293
KDR:0.594
Accuracy:31.914% B+
HSR:16.092% C--
AF-18 Stalker
C*
Kills:169
Deaths:197
KDR:0.858
Accuracy:29.276% C*
HSR:11.834% D*
NS-357 Underboss
D
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% D
HSR:5.556% F-
Kills:5,485
Deaths (as Infiltrator):5,178
Deaths (to Infiltrators):5,005
KDR:1.05929
Kill Difference:307
Playtime:196.926 hours
Usage:10%
Score:2.892m
Score/min:245
Accuracy (listed only):32.577%
HSR (listed only):22.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:658
Deaths:333
KDR:1.976
Accuracy:27.509% C-
HSR:12.158% D
AF-41 Hacksaw
C+
Kills:617
Deaths:321
KDR:1.922
Accuracy:29.566% C
HSR:14.425% C+
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM3 Raven
A++
Kills:69
Deaths:106
KDR:0.651
Accuracy:53.618% A++
HSR:0% F-
NCM2 Falcon
B**
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% B**
HSR:4.412% C
NCM3 Raven
A++
Kills:66
Deaths:114
KDR:0.579
Accuracy:55.203% A++
HSR:3.030% C++
NS-10 Burster
B**
Kills:64
Deaths:131
KDR:0.489
Accuracy:37.048% B**
HSR:4.688% C-
NS-10 Burster
B**
Kills:54
Deaths:131
KDR:0.412
Accuracy:37.180% B**
HSR:0% F-
Kills:1,809
Deaths (as MAX Suit):733.500
Deaths (to MAX Suits):1,550
KDR:2.46626
Kill Difference:1,075.500
Playtime:49.909 hours
Usage:3%
Score:1.394m
Score/min:466
Accuracy (listed only):39.566%
HSR (listed only):5.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:4,035
V. Kills:562 N/A
Deaths:427
KDR:9.450
Accuracy:56.912% B*
KPH:128.900 C**
VKPH:18 C++
Vortek Rotary
B+
Kills:539
V. Kills:455 118%
Deaths:958
KDR:0.563
Accuracy:33.001% B+
KPH:7.600 C--
VKPH:6.400 D
M20 Mustang
C-
Kills:388
V. Kills:432 90%
Deaths:602
KDR:0.645
Accuracy:30.901% C+
KPH:7 D
VKPH:7.800 C-
M30 Mustang AH
C+
Kills:386
V. Kills:49 N/A
Deaths:162
KDR:2.383
Accuracy:54.153% C
KPH:36.300 C
VKPH:4.600 C+
Kills:5,348 (1,313 + 0)
Deaths:2,149
KDR:2.489
VKDR:0.697
Vehicle Kills:1,498
Kill Difference:3,199
Playtime:167.726 hours
Usage:9%
Score:2.409m
Score/min:239
Piloting Accuracy:54.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,563
V. Kills:194 N/A
Deaths:150
KDR:10.420
Accuracy:51.255% B**
KPH:56.600 C+
VKPH:7 C+
CAS30 Tank Buster
D
Kills:424
V. Kills:468 90%
Deaths:814
KDR:0.521
Accuracy:44.035% C+
KPH:4.900 D
VKPH:5.400 D
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:86
KDR:3.709
Accuracy:42.485% C**
KPH:23.400 C
VKPH:19.800 C
L105 Zephyr PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D-
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:49 152%
Deaths:36
KDR:2.111
Accuracy:21.336% D-
KPH:15.400 D
VKPH:9.900 D-
Kills:2,467 (424 + 2,043)
Deaths:1,098
KDR:2.247
VKDR:0.903
Vehicle Kills:992
Kill Difference:1,369
Playtime:134.601 hours
Usage:7%
Score:1.869m
Score/min:231
Piloting Accuracy:44.035%
Gunner Accuracy:21.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:171
V. Kills:154 110%
Deaths:91
KDR:1.879
Accuracy:56.653% C*
KPH:23 C
VKPH:20.700 B
C75 Viper
C--
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D-
VKPH:5.100 C--
Kills:237 (237 + 0)
Deaths:118
KDR:2.008
VKDR:1.492
Vehicle Kills:176
Kill Difference:119
Playtime:11.754 hours
Usage:1%
Score:0.330m
Score/min:468
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,123
V. Kills:975 115%
Deaths:339
KDR:3.313
Accuracy:52.091% B
KPH:19.700 C+
VKPH:17.100 B
Enforcer ML85
C*
Kills:981
V. Kills:913 107%
Deaths:234
KDR:4.192
Accuracy:48.378% B*
KPH:20.100 C
VKPH:18.700 C*
E540 Halberd
C+
Kills:339
V. Kills:215 157%
Deaths:48
KDR:7.063
Accuracy:47.771% B
KPH:25.600 C+
VKPH:16.300 C+
C85 Canister
C++
Kills:236
V. Kills:16 N/A
Deaths:17
KDR:13.882
Accuracy:39.335% C++
KPH:74.200 C+
VKPH:5 C++
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C+
KPH:16.500 C-
VKPH:7.600 C
M12 Kobalt
A*
Kills:76
V. Kills: N/A
Deaths:4
KDR:19
Accuracy:21.365% A*
KPH:66.400 B+
VKPH:0 F
M20 Basilisk
B+
Kills:61
V. Kills:28 210%
Deaths:13
KDR:4.692
Accuracy:34.970% B*
KPH:20.500 C+
VKPH:9.400 B+
Kills:2,905 (1,212 + 1,693)
Deaths:693
KDR:4.192
VKDR:3.157
Vehicle Kills:2,188
Kill Difference:2,212
Playtime:131.693 hours
Usage:7%
Score:3.212m
Score/min:407
Driving Accuracy:46.228%
Gunner Accuracy:34.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:415
V. Kills:46 N/A
Deaths:37
KDR:11.216
Accuracy:47.785% C++
KPH:95.200 C
VKPH:10.600 B++
M96 Mjolnir-H
B
Kills:248
V. Kills:199 124%
Deaths:60
KDR:4.133
Accuracy:54.314% B
KPH:36.100 C
VKPH:28.900 C-
E540 Halberd-H
C+
Kills:186
V. Kills:160 116%
Deaths:56
KDR:3.321
Accuracy:62.081% B*
KPH:23.100 D
VKPH:19.900 C+
Enforcer ML65-H
C++
Kills:102
V. Kills:118 86%
Deaths:49
KDR:2.082
Accuracy:64.294% B*
KPH:26.500 C--
VKPH:30.600 C++
Kills:951 (0 + 951)
Deaths:202
KDR:4.708
VKDR:2.589
Vehicle Kills:523
Kill Difference:749
Playtime:23.145 hours
Usage:1%
Score:0.546m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:64.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:972
V. Kills:231 419%
Deaths:147
KDR:6.612
Accuracy:43.961% B*
KPH:54.300 C++
VKPH:12.900 B++
M40 Fury
C**
Kills:406
V. Kills:98 410%
Deaths:68
KDR:5.971
Accuracy:39.984% B+
KPH:51.700 C+
VKPH:12.500 C**
M12 Kobalt
C-
Kills:172
V. Kills:1 N/A
Deaths:14
KDR:12.286
Accuracy:15.034% D
KPH:59.200 C-
VKPH:0.300 D**
M20 Basilisk
B*
Kills:164
V. Kills:92 176%
Deaths:57
KDR:2.877
Accuracy:45.409% B**
KPH:19.100 C+
VKPH:10.700 B*
M12 Kobalt
B**
Kills:146
V. Kills:8 N/A
Deaths:22
KDR:6.636
Accuracy:23.083% B**
KPH:65.300 C+
VKPH:3.600 B**
M20 Basilisk
B*
Kills:85
V. Kills:37 224%
Deaths:25
KDR:3.400
Accuracy:43.576% B*
KPH:18.900 C+
VKPH:8.200 C+
M60-G Bulldog
A++
Kills:69
V. Kills:22 300%
Deaths:17
KDR:4.059
Accuracy:41.489% B++
KPH:38.200 B+
VKPH:12.200 A++
Kills:2,014 (0 + 2,014)
Deaths:350
KDR:5.754
VKDR:1.397
Vehicle Kills:489
Kill Difference:1,664
Playtime:45.776 hours
Usage:2%
Score:1.374m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:41.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,5974,0354279.45C*7.9956.912%B*N/A128.9C**18C++63331.3h10.5B*18.4B++
Razor GD-23 2,6622,6402,0881.264C*0.2029.134%B*17.841%C-33.6BN/A10178.5h10.5B+36.1B+
LA1 Anchor 2,5802,5631,7171.493C0.0329.436%B*23.8%C+47.3C+N/A12754.2h9.8C++33.2B+
L105 Zephyr 1,7571,56315010.42C+8.9651.255%B**N/A56.6C+7C+32227.6h4.9B++9.6B*
Blitz GD-10 1,5001,4871,4741.009C+0.4524.387%C+8.003%D**15DN/A6399.3h14.5C++59.5C*
NS-11A 1,4691,4511,4840.978C0.4825.16%C*19.642%C+26.9CN/A7454h13.4C++53.3C**
Frag Grenade 1,4351,42411424N/A1,422.5443.188%CN/A527.4C+4.1C18572.7h3.3B7.5C*
EM1 1,3911,3761,1321.216C+0.2425.348%B+22.674%C++40.8C+N/A12433.7h11.8B+46.7B+
AF-19 Mercenary 1,2781,2671,0271.234C**0.2325.73%B+17.285%D21.7C++N/A9958.3h11B+42.8B+
AC-X11 1,2371,2221,1481.064C+0.4027.347%B15.385%D*26.6C+N/A9145.9h9.6C*35.1B
GD-7F 1,2141,2091,1311.069C+0.3926.899%B+13.234%D--18C--N/A9567h13C++48.4C**
EM6 1,2011,1957101.683C+0.2232.152%A++22.678%C+55.6BN/A23821.5h10B31.1B++
NS-11C 1,1871,1721,0521.114C+0.3527.104%B+16.98%C25.4C+N/A14646.2h13.4C**49.4B+
NC6 Gauss SAW 1,1761,1677531.55C*0.0931.28%A++18.595%D46.5B+N/A16625.1h8.5B+27.2B++
MKV Suppressed 1,1721,1638381.388C*0.0734.634%A++18.831%C+48.3B+N/A13224.1h12B+34.5B+
GD-22S 1,1651,1571,0311.122C0.3424.921%C**20.225%C--34.6CN/A12733.4h11.5C46.2C*
GR-22 1,1591,1545971.933B+0.4734.115%A++20.624%C*50.4B++N/A19122.9h11.2B++33B*
Titan-150 AP 2,0981,1233393.313C1.8552.091%B2.226%D-19.7C+17.1B48357h5.2C++10.1C**
Enforcer ML85 1,8949812344.192C+2.7348.378%B*N/A20.1C18.7C*33348.8h13.9C28.7B
C-4 1,3839797101.379C+0.0823.258%CN/A69.9C+28.9C+80914h1.5C*6.4C*
M40 Fury 1,2039721476.612C+5.1543.961%B*1.132%D54.3C++12.9B++58717.9h12.4C++28.3B+
Carnage AR 7177068760.806C0.6527.038%B+13.598%D--20.1DN/A9335.2h14.4C-53.3C++
AF-41 Hacksaw 6656583331.976C0.5227.509%C-12.158%D41.1B+N/A17716h5.1B++18.7B+
NSX Naginata 6396335681.114C0.3524.663%B21.485%D-43.1C+N/A11414.7h12C+48.5C**
AF-41 Hacksaw 6236173211.922C0.4629.566%C14.425%C+40.1B+N/A15615.4h5.6B++19.1B+
AF-4A Bandit 5975895561.059C0.4025.475%C+18.846%D23.1DN/A5925.5h11.7C45.9C+
Vortek Rotary 9945399580.563C0.9033.001%B+2.226%C7.6C--6.4D14070.7h101.2C+306.7C+
AF-4 Cyclone 5235214701.109C+0.3532.389%A17.85%C+40.1C++N/A19013h10.7C++33.1B+
CAS30 Tank Buster 8924248140.521C0.9444.035%C+N/A4.9D5.4D14886.7h54.8C++124.4C++
C85 Canister-H 4614153711.216C+9.7647.785%C++10.121%D94.3C10.5B++3634.4h5.3C++11.1C*
M40 Fury 504406685.971C4.5139.984%B+1.478%C51.4C12.4C**8787.9h12.2C++30.6B
M20 Mustang 8203886020.645C0.8230.901%C+N/A7D7.8C-14155.1h142.1C+459.9C+
M30 Mustang AH 4353861622.383C0.9254.153%C2.332%A36.4C4.6C+25410.6h9C+16.6C+
NS-7 PDW 3833803351.134C++0.3327.108%B+11.053%D--25C+N/A13715.2h13.1B+48.4B+
NS-44 Commissioner 3723694130.893C+0.5744.176%B*8.943%F-28CN/A11213.2h3.8C++8.6B+
E540 Halberd 554339487.063C+5.6047.771%B4.13%C++25.7C+16.3C+39513.2h6.1C+12.7C*
C150 Dalton 589319863.709C2.2542.485%C**N/A23.3C19.7C48813.7h5.4C+12.6C*
Tank Mine 4932951781.657C0.2034.627%C+N/A81.9C55C13643.6h2.3C6.7C+
SAS-R 2722711591.704C0.2436.08%D77.86%B**34.7CN/A1377.8h2B+5.6C++
Bouncing Betty 2672661102.418C--0.9646.403%C++N/A85.8D-N/A3573.1h1.9C+4.2C++
M96 Mjolnir-H 447248604.133C**2.6754.314%BN/A35.9C28.8C-4076.9h33.3B+61.4B++
C85 Canister 2522361713.882C+12.4239.335%C++11.864%C--73.8C+5C++3283.2h5.9B+15B+
NS Decimator 4232282790.817C0.6462.987%C**N/A29.2C25B**3577.8h6.4D10.1C-
NC14 Bolt Driver 2282261381.638C+0.1833.194%C--65.044%D-23.5C+N/A1409.6h2.8C+8.5C+
NC4 Mag-Shot 2222183780.577C0.8829.882%B+9.633%D**19.6CN/A9411.1h9C+30C+
MGR-S1 Gladius 2172151331.617C0.1630.525%C++18.14%D--55.1CN/A1173.9h8.7C*28.6C**
Spear Anti-Vehicle Phalanx Turret 315201326.281C+4.8247.622%B+3.98%C40.2C+22.8C+6115h7.4C*15.6B+
Carver 19119117,0190.011C-1.4523.153%C26.178%A+0.3DN/A2607.6h1.8D7.9C+
E540 Halberd-H 346186563.321C-1.8662.081%B*N/A23D19.8C+3488.1h9.3D--14.9C-
NS-61 Emissary 1861841801.022C++0.4439.121%A++21.196%B*30.7C++N/A1006h13.7C++35.1B+
M60-A Bulldog 1861741115.818C+14.3658.882%A1.149%D-37.8C+2.6C-3334.6h5.1B+8.6B*
LA3 Desperado 1741742930.594C0.8731.914%B+16.092%C--19.3DN/A689h10.1C--31.6C+
M12 Kobalt 1731721412.286C+10.8315.034%D19.767%C**59.3C-N/A2822.9h17.4C++115.5C+
L100 Python AP 325171911.879D0.4256.653%C*2.339%D-23.1C20.8B5477.4h7.3C+13C+
AF-18 Stalker 1691691970.858C-0.6029.276%C*11.834%D*25.2C-N/A1226.7h12.3C++42.1C*
M20 Basilisk 256164572.877C++1.4245.409%B**4.268%D19.1C+10.7B*2488.6h111.9C246.4C**
NC9 A-Tross 1611611041.548C++0.0931.233%B**19.876%D47.4BN/A1423.4h9.3C++29.9B+
19A Fortuna 1541492360.631D0.8322.539%D*21.477%C**11.9D--N/A4312.5h13.4F59.3F
M12 Kobalt 154146226.636D5.1823.083%B**7.534%F--66.4C+3.6B**3172.2h20.1C+86.9B+
NS-15M AE 1431421301.092C--0.3727.32%C**19.014%D-35.5DN/A1124h13.8D-50.4C+
NS-357 Underboss 1101081700.635C0.8330.815%D5.556%F-22DN/A974.9h4.8D15.6C-
NCM1 Scattercannon 1081071300.823C--0.6433.565%C9.346%D**18.1C-N/A1385.9h8.1C+24.2C+
M60-A Bulldog 120106715.143C+13.6852.757%B++2.83%B21.6C-2.9C2224.9h6C+11.5B+
AF-34 Mattock 109106801.325D0.1431.779%C4.717%F**33.1C--N/A1503.2h5.2C**16.4C++
Enforcer ML65-H 220102492.082D0.6264.294%B*N/A26.2C--30.3C++4943.9h16.5C+25.6C**
NC05 Jackhammer 9393940.989C0.4749.141%B+12.903%C37.2CN/A2382.5h5.2C10.6C++
Titan-150 HEAT 13089382.342C0.8846.228%C+4.494%B++16.5C-7.6C4575.4h4.3B9.4B+
L105 Zephyr PX 9685127.083D5.6242.929%D-N/A50D6.5C7171.7h5C+11.7D
M20 Basilisk 12285253.4B+1.9443.576%B*2.353%D**18.9C+8.2C+2664.5h105.9C+243.1B
MANA Anti-Personnel Turret 8785671.269N/A0.1917.839%UN/A850U20U3661100.1h33.2T*185.8T*
Sticky Grenade 7877177N/A75.5436.131%F-N/A385D*5C--16990.2h4F-11.1F--
M12 Kobalt 7676419B17.5421.365%A*6.579%D**69.1B+N/A2411.1h17.1C**79.8B*
AP30 Shredder 12576362.111C-0.6521.336%D-N/A15.5D10D-3174.9h60.2B282.2C++
A30 Walker 159751510.497D0.9620.671%C+N/A6.1D-6.9D15312.2h183.8C889.3C+
NC1 Gauss Rifle 71701100.636C0.8221.379%C15.714%D14.6DN/A2394.8h12.2C++57C++
M60-G Bulldog 9169174.059C+2.6041.489%B++N/A38.3B+12.2A++3521.8h7.9C19.1C**
NCM3 Raven 143691060.651C-0.8153.618%A++N/A9.9C+10.6A+1947h30.1C-56.1B+
NCM2 Falcon 122681210.562C-0.9050.625%B**4.412%C11.5C9.2A++2575.9h12.5C24.7C**
M60-A Bulldog 7967361.861D0.4028.336%D1.493%C+14.6D-2.6D-2144.6h6.1C21.7C-
C75 Viper 8866272.444C0.9836.218%C+N/A15.3D-5.1C--3324.3h14.8C40.8C
NCM3 Raven 124661140.579C-0.8855.203%A++3.03%C++8.9C+7.8B+1857.4h33.5C-60.7B+
NS-10 Burster 111641310.489D0.9737.048%B**4.688%C-4.8C+3.5C+10413.4h156.7C**423.1B++
Mauler S6 6262511.216C*0.2448.584%B++14.516%C+31C+N/A3092h5.3C10.8C**
M20 Basilisk 8961134.692B+3.2334.97%B*3.279%D--20.3C+9.3B+2443h66.4B+190B++
Aspis Anti-Aircraft Phalanx Turret 10858193.053C+1.5933.339%B**N/A19.3A16.7B++4353h94.9A284.7B**
Shrike 7656760.737C+0.7249.753%D-5.357%B**23.3C+8.3D8272.4h5.4B+10.8C++
NS-10 Burster 102541310.412D1.0537.18%B**N/A4C-3.6C+9713.5h186.4C501.3B+
The Slasher 5050560.893U0.5768.807%A*26%A+18.5AN/A2572.7h6T*8.7C+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun0500.1h
Motion Spotter231,1870.9h
Nano-Armor Kit1,5011,172,652175.5h
Spawn Beacon531,1131.3h
Anti-Vehicle MANA Turret203971.2h
Medical Applicator934187,18124.8h
Medical Kit3053,3274h
Nanite Revive Grenade04,2301.2h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152380.4h
Anti-Infantry MANA Turret231850.6h
Ammunition Package662,3602.9h
Shield Recharging Field197410.5h
Recon Detection Device281,7472.4h

Check the help document for the dictionary if you want to learn more about words used here.


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