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Ensign A.S.P. Operative MaTaNzA86[KAIN] MaTaNzA86
NC BR 48

KDR: 1.52

Score: 47.4m

Last Seen: Apr 20th, 2018 6:30 PM
- OFFLINE - 20.7 hour(s)

Rank 48 (48) Ensign of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 49): 64%
Level 100 Progress: 251%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods LA1 Anchor Razor GD-23 AF-4 Cyclone L105 Zephyr Frag Grenade Blitz GD-10 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 419TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.731%19.53%5613594031,1061.72696-0.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.433%1.539A+-0.107C+-0.538DHEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.49B+110.225C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.804%1.022%47259706,067170020993.56882289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%0.004C+-0.58D-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.47B+31.20.395B51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.042%2.216%12949711,534220913250.694118116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%1.223B**-0.402C--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++5.20.581B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.984%4.29%519179587,389194328623.80093258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%0.295C*0.036C+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.682B+140.621B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.514%72.441%5192973508245940.206588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.915%-0.118C+0.354C**-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.288C*2.40.244C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.584%14.516%51919746298610.0628803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.617B+0.086C+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++5.3-0.089C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
47.4m469.9%434 (26k)364 (21.8k)1.5238358,15438,1631.8308848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975261720.567%12.678%26103:2523

11% Combat Medic43% Engineer13% Heavy Assault11% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMApr 20th, 2018 8:58 PM (13h) (PST)Apr 20th, 2018 6:54 PM (15h) (PST)Apr 20th, 2018 2:30 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801684120.4470.2930.0572.4270.070404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,82310,08824,73527183146421,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170h/90.4d 11,718 7,373 19,085 316k 2,855 4,806 9,092 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,616
Deaths:2,254
KDR:1.604
Accuracy:30.007% B*
HSR:25.332% C+
EM1
B++
Kills:1,418
Deaths:1,157
KDR:1.226
Accuracy:25.488% B++
HSR:22.849% C++
EM6
A++
Kills:1,203
Deaths:716
KDR:1.680
Accuracy:32.115% A++
HSR:22.693% C+
NC6 Gauss SAW
A++
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A++
HSR:18.595% D
GD-22S
C**
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.909% C**
HSR:20.225% C--
NSX Naginata
B
Kills:653
Deaths:583
KDR:1.120
Accuracy:24.673% B
HSR:22.358% D-
MGR-L1 Promise
A+
Kills:340
Deaths:201
KDR:1.692
Accuracy:33.627% A+
HSR:25.294% C+
NC05 Jackhammer
B**
Kills:287
Deaths:220
KDR:1.305
Accuracy:54.324% B**
HSR:10.453% D--
NS-15M AE
B+
Kills:168
Deaths:148
KDR:1.135
Accuracy:28.051% B+
HSR:19.048% D-
Kills:10,009
Deaths (as Heavy Assault):7,063
Deaths (to Heavy Assaults):9,654
KDR:1.4171
Kill Difference:2,946
Playtime:283.643 hours
Usage:13%
Score:5.410m
Score/min:318
Accuracy (listed only):31.608%
HSR (listed only):20.761%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:2,737
Deaths:2,141
KDR:1.278
Accuracy:29.300% B*
HSR:17.939% C-
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
GD-7F
B+
Kills:1,263
Deaths:1,195
KDR:1.057
Accuracy:26.958% B+
HSR:13.856% D--
AC-X11
B
Kills:1,251
Deaths:1,167
KDR:1.072
Accuracy:27.520% B
HSR:15.747% D--
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
AF-4A Bandit
C+
Kills:642
Deaths:615
KDR:1.044
Accuracy:25.729% C+
HSR:19.470% C--
NSX Tanto
B**
Kills:170
Deaths:130
KDR:1.308
Accuracy:33.202% B**
HSR:31.177% B++
19A Fortuna
C++
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C++
Warden
B*
Kills:62
Deaths:53
KDR:1.170
Accuracy:33.109% B*
HSR:14.516% D**
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Kills:8,786
Deaths (as Engineer):7,675
Deaths (to Engineers):8,865
KDR:1.14476
Kill Difference:1,111
Playtime:927.109 hours
Usage:43%
Score:23.002m
Score/min:414
Accuracy (listed only):29.988%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:2,737
Deaths:2,141
KDR:1.278
Accuracy:29.300% B*
HSR:17.939% C-
AF-4 Cyclone
A+
Kills:1,615
Deaths:1,105
KDR:1.462
Accuracy:34.030% A+
HSR:21.920% B+
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
GD-7F
B+
Kills:1,263
Deaths:1,195
KDR:1.057
Accuracy:26.958% B+
HSR:13.856% D--
AC-X11
B
Kills:1,251
Deaths:1,167
KDR:1.072
Accuracy:27.520% B
HSR:15.747% D--
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
MGR-S1 Gladius
A
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A
HSR:22.886% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
AF-4A Bandit
C+
Kills:642
Deaths:615
KDR:1.044
Accuracy:25.729% C+
HSR:19.470% C--
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
NSX Tengu
A++
Kills:185
Deaths:111
KDR:1.667
Accuracy:50.802% A++
HSR:19.460% C
NSX Tanto
B**
Kills:170
Deaths:130
KDR:1.308
Accuracy:33.202% B**
HSR:31.177% B++
19A Fortuna
C++
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C++
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Kills:14,729
Deaths (as Light Assault):12,193
Deaths (to Light Assaults):6,851
KDR:1.20799
Kill Difference:2,536
Playtime:430.095 hours
Usage:20%
Score:8.427m
Score/min:327
Accuracy (listed only):31.531%
HSR (listed only):18.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,615
Deaths:1,105
KDR:1.462
Accuracy:34.030% A+
HSR:21.920% B+
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
NS-11A
C++
Kills:1,451
Deaths:1,484
KDR:0.978
Accuracy:25.148% C++
HSR:19.642% C
MGR-S1 Gladius
A
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A
HSR:22.886% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
Carnage AR
B*
Kills:1,159
Deaths:1,144
KDR:1.013
Accuracy:29.252% B*
HSR:19.154% C+
NC1 Gauss Rifle
A++
Kills:1,157
Deaths:845
KDR:1.369
Accuracy:32.422% A++
HSR:24.633% B+
GR-22
A++
Kills:1,154
Deaths:598
KDR:1.930
Accuracy:34.119% A++
HSR:20.624% C*
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
NC9 A-Tross
A
Kills:198
Deaths:134
KDR:1.478
Accuracy:31.540% A
HSR:21.717% C
NSX Tengu
A++
Kills:185
Deaths:111
KDR:1.667
Accuracy:50.802% A++
HSR:19.460% C
Reaper DMR
B+
Kills:106
Deaths:79
KDR:1.342
Accuracy:28.851% B+
HSR:23.585% C+
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Kills:11,292
Deaths (as Combat Medic):8,906
Deaths (to Combat Medics):3,443
KDR:1.26791
Kill Difference:2,386
Playtime:236.736 hours
Usage:11%
Score:5.521m
Score/min:389
Accuracy (listed only):33.547%
HSR (listed only):18.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,615
Deaths:1,105
KDR:1.462
Accuracy:34.030% A+
HSR:21.920% B+
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
MGR-S1 Gladius
A
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A
HSR:22.886% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
NS-44 Commissioner
B**
Kills:595
Deaths:659
KDR:0.903
Accuracy:46.507% B**
HSR:11.765% D**
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
SAS-R
B**
Kills:278
Deaths:161
KDR:1.727
Accuracy:35.956% D
HSR:78.417% B**
NC14 Bolt Driver
C-
Kills:230
Deaths:140
KDR:1.643
Accuracy:33.368% C-
HSR:65.217% D-
NC4 Mag-Shot
B+
Kills:218
Deaths:378
KDR:0.577
Accuracy:29.882% B+
HSR:9.633% D**
NSX Tengu
A++
Kills:185
Deaths:111
KDR:1.667
Accuracy:50.802% A++
HSR:19.460% C
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
AF-18 Stalker
C**
Kills:174
Deaths:201
KDR:0.866
Accuracy:29.485% C**
HSR:12.644% D--
LA3 Desperado
B+
Kills:174
Deaths:293
KDR:0.594
Accuracy:31.914% B+
HSR:16.092% C--
NSX Tomoe
A++
Kills:162
Deaths:194
KDR:0.835
Accuracy:38.125% A++
HSR:36.420% C+
NS-357 Underboss
D
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% D
HSR:5.556% F-
NS-AM7 Archer
C**
Kills:77
Deaths:232
KDR:0.332
Accuracy:59.709% C**
HSR:10.390% D--
NS-30 Vandal
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:41.060% N/A
HSR:26% N/A
Kills:8,255
Deaths (as Infiltrator):7,218
Deaths (to Infiltrators):5,868
KDR:1.14367
Kill Difference:1,037
Playtime:230.409 hours
Usage:11%
Score:3.570m
Score/min:258
Accuracy (listed only):36.596%
HSR (listed only):23.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:743
Deaths:368
KDR:2.019
Accuracy:29.206% C
HSR:12.651% C-
AF-41 Hacksaw
C++
Kills:722
Deaths:356
KDR:2.028
Accuracy:31.482% C+
HSR:15.374% C++
NCM1 Scattercannon
C-
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C-
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM3 Raven
A++
Kills:76
Deaths:114
KDR:0.667
Accuracy:54.006% A++
HSR:0% F-
NCM3 Raven
A++
Kills:71
Deaths:122
KDR:0.582
Accuracy:55.553% A++
HSR:2.817% C+
NCM2 Falcon
B**
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% B**
HSR:4.412% C
NS-10 Burster
B**
Kills:67
Deaths:133
KDR:0.504
Accuracy:37.097% B**
HSR:5.970% C+
NS-10 Burster
B**
Kills:56
Deaths:133
KDR:0.421
Accuracy:37.209% B**
HSR:0% F-
Kills:2,016
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):1,688
KDR:2.5896
Kill Difference:1,237.500
Playtime:52.515 hours
Usage:2%
Score:1.471m
Score/min:467
Accuracy (listed only):40.058%
HSR (listed only):6.143%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:4,151
V. Kills:575 N/A
Deaths:434
KDR:9.565
Accuracy:57.110% B*
KPH:131.800 C**
VKPH:18.300 C++
Vortek Rotary
B+
Kills:664
V. Kills:515 129%
Deaths:1,002
KDR:0.663
Accuracy:34.167% B+
KPH:8.800 C-
VKPH:6.800 D
M20 Mustang
C
Kills:418
V. Kills:446 94%
Deaths:608
KDR:0.688
Accuracy:30.968% C+
KPH:7.500 C--
VKPH:8 C
M30 Mustang AH
C
Kills:408
V. Kills:49 N/A
Deaths:170
KDR:2.400
Accuracy:54.654% C
KPH:36.800 C
VKPH:4.400 C
Kills:5,641 (1,490 + 0)
Deaths:2,214
KDR:2.548
VKDR:0.716
Vehicle Kills:1,585
Kill Difference:3,427
Playtime:173.786 hours
Usage:8%
Score:2.491m
Score/min:239
Piloting Accuracy:54.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,563
V. Kills:194 N/A
Deaths:152
KDR:10.283
Accuracy:51.182% B**
KPH:56.400 C+
VKPH:7 C+
CAS30 Tank Buster
D
Kills:426
V. Kills:469 91%
Deaths:821
KDR:0.519
Accuracy:43.945% C+
KPH:4.900 D
VKPH:5.300 D
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:87
KDR:3.667
Accuracy:42.367% C**
KPH:23.100 C-
VKPH:19.600 C
AP30 Shredder
C+
Kills:105
V. Kills:70 148%
Deaths:36
KDR:2.917
Accuracy:27.047% C+
KPH:18.400 D
VKPH:12.300 D
L105 Zephyr PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
Kills:2,498 (426 + 2,072)
Deaths:1,108
KDR:2.255
VKDR:0.915
Vehicle Kills:1,014
Kill Difference:1,390
Playtime:136.694 hours
Usage:6%
Score:1.889m
Score/min:230
Piloting Accuracy:43.945%
Gunner Accuracy:42.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:171
V. Kills:154 110%
Deaths:91
KDR:1.879
Accuracy:56.653% C*
KPH:23 C
VKPH:20.700 B
C75 Viper
D
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15 D-
VKPH:5 D
L100 Python HESH
A+
Kills:65
V. Kills:12 N/A
Deaths:19
KDR:3.421
Accuracy:63.773% A++
KPH:69.700 B+
VKPH:12.900 A+
Kills:302 (302 + 0)
Deaths:137
KDR:2.204
VKDR:1.372
Vehicle Kills:188
Kill Difference:165
Playtime:12.767 hours
Usage:1%
Score:0.383m
Score/min:500
Driving Accuracy:63.773%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,209
V. Kills:1,020 118%
Deaths:351
KDR:3.444
Accuracy:52.539% B+
KPH:20.500 C+
VKPH:17.300 B+
Enforcer ML85
C*
Kills:1,010
V. Kills:929 109%
Deaths:237
KDR:4.262
Accuracy:48.552% B*
KPH:20.400 C
VKPH:18.800 C*
E540 Halberd
B+
Kills:530
V. Kills:301 175%
Deaths:61
KDR:8.689
Accuracy:51.733% B*
KPH:32.300 B
VKPH:18.300 B+
C85 Canister
C**
Kills:250
V. Kills:17 N/A
Deaths:17
KDR:14.706
Accuracy:40.575% C**
KPH:76.900 C+
VKPH:5.200 C**
M12 Kobalt
A++
Kills:96
V. Kills: N/A
Deaths:6
KDR:16
Accuracy:21.096% A++
KPH:68.200 C++
VKPH:0 D**
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C+
KPH:16.500 C--
VKPH:7.600 C
M20 Basilisk
B++
Kills:61
V. Kills:28 210%
Deaths:13
KDR:4.692
Accuracy:34.970% B*
KPH:20.500 C+
VKPH:9.400 B++
Kills:3,245 (1,298 + 1,947)
Deaths:723
KDR:4.488
VKDR:3.231
Vehicle Kills:2,336
Kill Difference:2,522
Playtime:137.822 hours
Usage:6%
Score:3.373m
Score/min:408
Driving Accuracy:46.228%
Gunner Accuracy:34.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:714
V. Kills:22 N/A
Deaths:29
KDR:24.621
Accuracy:31.983% A++
KPH:146.200 B
VKPH:4.500 C++
C85 Canister-H
B++
Kills:420
V. Kills:47 N/A
Deaths:39
KDR:10.769
Accuracy:48.442% C++
KPH:94.400 C
VKPH:10.600 B++
M96 Mjolnir-H
B*
Kills:397
V. Kills:276 143%
Deaths:70
KDR:5.671
Accuracy:57.397% B*
KPH:45.500 C+
VKPH:31.600 C+
E540 Halberd-H
C+
Kills:233
V. Kills:183 127%
Deaths:60
KDR:3.883
Accuracy:62.483% B*
KPH:27.300 D
VKPH:21.400 C+
Enforcer ML65-H
C*
Kills:105
V. Kills:120 87%
Deaths:50
KDR:2.100
Accuracy:64.622% B*
KPH:27 C-
VKPH:30.900 C*
Kills:1,869 (0 + 1,869)
Deaths:248
KDR:7.536
VKDR:2.613
Vehicle Kills:648
Kill Difference:1,621
Playtime:30.490 hours
Usage:1%
Score:0.711m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:64.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:974
V. Kills:231 420%
Deaths:147
KDR:6.626
Accuracy:43.987% B*
KPH:54.300 C++
VKPH:12.900 B++
M40 Fury
C**
Kills:406
V. Kills:98 410%
Deaths:68
KDR:5.971
Accuracy:39.989% B+
KPH:51.500 C+
VKPH:12.400 C**
M12 Kobalt
B**
Kills:264
V. Kills:13 N/A
Deaths:26
KDR:10.154
Accuracy:23.703% B**
KPH:75.600 C*
VKPH:3.700 B**
M12 Kobalt
C
Kills:198
V. Kills:2 N/A
Deaths:16
KDR:12.375
Accuracy:16.350% C
KPH:62.100 C
VKPH:0.600 D*
M20 Basilisk
B*
Kills:190
V. Kills:99 190%
Deaths:60
KDR:3.167
Accuracy:46.378% B**
KPH:20.300 C++
VKPH:10.600 B*
M20 Basilisk
B++
Kills:94
V. Kills:39 235%
Deaths:28
KDR:3.357
Accuracy:43.504% B++
KPH:19.400 C+
VKPH:8 C
M60-G Bulldog
A++
Kills:70
V. Kills:22 304%
Deaths:17
KDR:4.118
Accuracy:41.578% B++
KPH:38.700 B+
VKPH:12.200 A++
Kills:2,196 (0 + 2,196)
Deaths:362
KDR:6.066
VKDR:1.392
Vehicle Kills:504
Kill Difference:1,834
Playtime:48.521 hours
Usage:2%
Score:1.421m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:41.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:39.109% B**
KPH:78.700 C+
VKPH:4.300 C
Kills:109 (0 + 109)
Deaths:8
KDR:13.625
VKDR:0.750
Vehicle Kills:6
Kill Difference:101
Playtime:1.386 hours
Usage:0%
Score:0.021m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:39.109%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,7264,1514349.565C*8.0457.11%B*N/A131.8C**18.3C++64331.5h10.5B*18.3B++
LA1 Anchor 3,6433,6162,2541.604C0.0830.007%B*25.332%C+50.6C+N/A13471.4h9.6C++31.9B+
Razor GD-23 2,7612,7372,1411.278C**0.2529.3%B*17.939%C-34.1B+N/A10280.2h10.5B+35.8B+
AF-4 Cyclone 1,6231,6151,1051.462C++0.0634.03%A+21.92%B+50.5B+N/A16332h9.3B+27.4B++
L105 Zephyr 1,7571,56315210.283C+8.7651.182%B**N/A56.4C+7C+32127.7h4.9B++9.6B++
Frag Grenade 1,5691,55711557N/A1,555.4843.774%CN/A536.9C++4.1C-18292.9h3.3B7.5C**
Blitz GD-10 1,5001,4871,4741.009C+0.5124.387%C+8.003%D**15DN/A6399.3h14.5C++59.5C*
NS-11A 1,4691,4511,4840.978C0.5525.148%C++19.642%C26.9CN/A7554h13.4C++53.3C**
EM1 1,4361,4181,1571.226C+0.3025.488%B++22.849%C++41.1C++N/A12534.5h11.9B+46.6B+
AF-19 Mercenary 1,2781,2671,0271.234B0.2925.73%B+17.285%D21.5C++N/A10158.8h11B+42.8B+
GD-7F 1,2681,2631,1951.057C+0.4726.958%B+13.856%D--18.3C--N/A9668.9h13C++48.1B
AC-X11 1,2671,2511,1671.072C+0.4527.52%B15.747%D--26.8C+N/A9246.6h9.6C*35C**
C-4 1,7081,2217691.588C++0.0623.841%C+N/A81.4C++32.5C++84715h1.4C**5.7B
Titan-150 AP 2,2291,2093513.444C1.9252.539%B+2.068%D20.5C+17.3B+48759h5.1C++9.7B
EM6 1,2091,2037161.68C+0.1632.115%A++22.693%C+55.4B+N/A24021.7h10B31.1B++
NS-11C 1,1871,1721,0521.114C++0.4127.104%B+16.98%C25.3C+N/A14646.4h13.4C**49.4B+
MGR-S1 Gladius 1,1811,1717001.673C+0.1534.993%A22.886%C+54.7C*N/A12521.4h9.3C*26.7B+
NC6 Gauss SAW 1,1761,1677531.55C*0.0331.28%A++18.595%D46.5B+N/A17425.1h8.5B+27.2B++
MKV Suppressed 1,1721,1638381.388C*0.1434.634%A++18.831%C+48.3B+N/A13324.1h12B+34.5B+
Carnage AR 1,1731,1591,1441.013C0.5129.252%B*19.154%C+26.2CN/A9844.3h13.3C+45.4B+
GD-22S 1,1651,1571,0311.122C0.4024.909%C**20.225%C--34.6CN/A13033.4h11.5C+46.2C*
NC1 Gauss Rifle 1,1641,1578451.369C++0.1532.422%A++24.633%B+41.6B*N/A13627.8h10.2B*31.4B**
GR-22 1,1591,1545981.93B+0.4134.119%A++20.624%C*50.2B++N/A19323h11.3B++33B*
Enforcer ML85 1,9391,0102374.262C+2.7448.552%B*N/A20.4C18.8C*33349.4h13.8C+28.3B+
M40 Fury 1,2059741476.626C+5.1043.987%B*1.129%D54.4C++12.9B++58717.9h12.5C++28.3B+
AF-41 Hacksaw 7507433682.019C+0.5029.206%C12.651%C-42.2B+N/A17417.6h5.4B+18.4B+
AF-41 Hacksaw 7287223562.028C+0.5031.482%C+15.374%C++42.5B++N/A15917h5.7B+18.3B+
M12 Kobalt-H 7367142924.621C**23.1031.983%A++15.966%C+145.7B4.5C++3334.9h14.4C++45.1B*
Vortek Rotary 1,1796641,0020.663C0.8634.167%B+1.807%C-8.8C-6.8D14075.3h94.2C+275.8C++
NSX Naginata 6596535831.12C0.4024.673%B22.358%D-43.5C+N/A11715h11.8C++48C**
AF-4A Bandit 6516426151.044C0.4825.729%C+19.47%C--23.9C-N/A6026.9h11.5C44.6C+
NS-44 Commissioner 5985956590.903C+0.6246.507%B**11.765%D**29.2CN/A10320.4h3.8C++8.2B+
E540 Halberd 831530618.689C*7.1751.733%B*2.642%C--32.3B18.4B+38616.4h5.5C**10.6B++
CAS30 Tank Buster 8954268210.519C--1.0043.945%C+N/A4.9D5.3D14687.8h54.9C++124.9C*
C85 Canister-H 4674203910.769C+9.2548.442%C++10.238%C--95.5C10.7B++3594.4h5.4C*11.2C**
M20 Mustang 8644186080.688C0.8430.968%C+N/A7.5C--8C14355.9h134.6C+434.6C+
M30 Mustang AH 4574081702.4C0.8854.654%C2.206%B**36.8C4.4C25011.1h9C+16.5C+
M40 Fury 504406685.971C4.4539.989%B+1.478%C51.4C+12.4C**8777.9h12.2C++30.6B+
M96 Mjolnir-H 673397705.671B+4.1557.397%B*N/A45.6C+31.7C+4188.7h31.7B+55.2B++
NS-7 PDW 3873843431.12C++0.4027.346%B+10.938%D--24.9C+N/A13815.4h13.3B48.6B
Tank Mine 5753482061.689C-0.1735.65%C++N/A84.9C55.4C13164.1h2.3C-6.4C++
MGR-L1 Promise 3403402011.692C+0.1733.627%A+25.294%C+57.6C++N/A1965.9h11.7B+34.7B++
C150 Dalton 589319873.667C2.1442.367%C**N/A23.1C-19.6C48413.8h5.4C12.7C++
Bouncing Betty 3063041162.621C-1.1045.174%C+N/A89.4DN/A3703.4h2C4.4C+
NC05 Jackhammer 2882872201.305C+0.2254.324%B**10.453%D--59.8B+N/A2274.8h4.7C++8.6B+
NS Decimator 5082813120.901C+0.6263.991%B+N/A29.9C24.1B*3379.4h6.2D9.7C
SAS-R 2792781611.727C0.2035.956%D78.417%B**35.2CN/A1447.9h2B+5.5C*
M12 Kobalt 2772642610.154C8.6323.703%B**10.985%F75.4C*3.7B**3073.5h18.7C++79B+
C85 Canister 2672501714.706C+13.1840.575%C**11.2%D75.8C+5.2C**3293.3h6B+14.9B+
Sticky Grenade 2402361236N/A234.4843.924%D--N/A590D-10C++19660.4h2.7C-6.2C--
E540 Halberd-H 416233603.883C2.3662.483%B*N/A27.4D21.5C+3578.5h8.1D12.9C+
NC14 Bolt Driver 2322301401.643C+0.1233.368%C-65.217%D-23.5C+N/A1469.8h2.8C+8.4C+
NC4 Mag-Shot 2222183780.577C0.9529.882%B+9.633%D**19.6CN/A9711.1h9C+30C++
Spear Anti-Vehicle Phalanx Turret 319204336.182C+4.6647.944%B+3.922%C40.8C+23C++6165h7.5C*15.6B+
NC9 A-Tross 1981981341.478C++0.0531.54%A21.717%C35.4C+N/A1085.6h9.3C*29.4B+
M12 Kobalt 2001981612.375C+10.8516.35%C18.687%C++61.9CN/A2853.2h18.4C+112.8C+
Carver 19319321,7510.009C1.5121.274%C--25.907%A+0.3DN/A2756.5h1.8D8.6C+
M20 Basilisk 289190603.167C*1.6446.378%B**4.211%D20.2C+10.5B*2479.4h107.4C231.5B
NSX Tengu 1861851111.667C*0.1450.802%A++19.46%C57.8B+N/A1553.2h9.9B++19.5B*
NS-61 Emissary 1861841801.022C*0.5039.121%A++21.196%B*30.7C++N/A1046h13.7C++35.1B+
AF-18 Stalker 1741742010.866C-0.6629.485%C**12.644%D--25.6C-N/A1256.8h12.2C++41.3C**
M60-A Bulldog 1861741115.818C+14.2958.426%A1.149%D-36.3C+2.5C-3164.8h5.2B+8.8B*
LA3 Desperado 1741742930.594C0.9331.914%B+16.092%C--19.3DN/A699h10.1C-31.6C++
L100 Python AP 325171911.879D0.3656.653%C*2.339%D23.1C20.8B5527.4h7.3C13C+
NSX Tanto 1721701301.308C+0.2233.202%B**31.177%B++41.5C++N/A1254.1h12.4C**37.4B+
NS-15M AE 1691681481.135C--0.3928.051%B+19.048%D-36.5DN/A1164.6h13.4D47.9C+
NSX Tomoe 1631621940.835D0.6938.125%A++36.42%C+40.5C+N/A1144h14.2C+37.3B+
19A Fortuna 1651602440.656D0.8722.643%D--21.25%C++12.7D--N/A4712.6h12.8D*56.7D*
MANA Anti-Personnel Turret 115113871.299N/A0.2218.208%UN/A1130U20U4352300.1h28.7T*157.4T*
CAS 14-E 115109813.625C+12.1039.109%B**N/A77.9C+4.3C2501.4h20.1B++51.5B*
NS-357 Underboss 1101081700.635C0.8930.815%D5.556%F-22DN/A994.9h4.8D15.6C--
NCM1 Scattercannon 1081071300.823C--0.7033.565%C-9.346%D**18.1C-N/A1425.9h8.1C+24.2C+
M60-A Bulldog 120106813.25C+11.7352.593%B++2.83%B+20.8C--2.7C2145.1h6.1C+11.6B+
Reaper DMR 108106791.342C+0.1828.851%B+23.585%C+27.9CN/A1693.8h9.3C++32.3B+
AF-34 Mattock 109106801.325D0.2031.779%C4.717%F**33.1C--N/A1533.2h5.2C**16.4C*
AP30 Shredder 175105362.917C1.3927.047%C+N/A18.4D12.3D3245.7h77.5C+286.7C++
Enforcer ML65-H 225105502.1D0.5864.622%B*N/A26.9C-30.8C*4953.9h16.4C+25.3B
M12 Kobalt 9696616C++14.4821.096%A++8.333%D*68.6C++N/A2541.4h15.6B+73.8B**
M20 Basilisk 13394283.357B1.8343.504%B++2.128%D**19.6C+8.1C+2684.8h101.1C+232.5B+
Titan-150 HEAT 13089382.342C0.8246.228%C+4.494%B*16.5C--7.6C4695.4h4.3B+9.4B+
L105 Zephyr PX 9685127.083D5.5642.929%DN/A50D6.5C7171.7h5C11.7D
NS-AM7 Archer 124772320.332C1.1959.709%C**10.39%D--5.4C3.3B4714.2h23.4C+39.3C+
A30 Walker 161761510.503D1.0220.489%C+N/A6D6.7D15012.6h187.2C--913.6C
NCM3 Raven 153761140.667C-0.8654.006%A++N/A10.4C+10.5A+1927.3h29.1C53.9B+
NCM3 Raven 133711220.582C-0.9455.553%A++2.817%C+9.2C+8.1B++1817.7h33.1C-59.6B+
M60-G Bulldog 9270174.118C+2.5941.578%B++N/A38.9B+12.2A++3541.8h7.8C18.8B
NCM2 Falcon 122681210.562C-0.9650.625%B**4.412%C11.5C9.2A++2585.9h12.5C24.7B
M60-A Bulldog 7967361.861D0.3428.336%D1.493%C+14.6D--2.6D-2154.6h6.1C21.7C-
NS-10 Burster 115671330.504D1.0237.097%B**5.97%C+4.9C+3.5C+10413.7h151.6C**408.6B++
C75 Viper 8866272.444C0.9236.218%C+N/A15D-5D3354.4h14.8C40.8C
Aspis Anti-Aircraft Phalanx Turret 11765203.25C+1.7333.508%B**3.077%B++20.3A+16.3B++4263.2h88.7A+264.6B**
L100 Python HESH 7765193.421D1.9063.773%A++1.538%C72.2B+13.3A+8520.9h3.3C+5.1B+
Warden 6262531.17C++0.3533.109%B*14.516%D**27C*N/A2262.3h7.1B++21.6B++
Mauler S6 6262511.216C*0.3148.584%B*14.516%C+31C+N/A3282h5.3C10.8C**
M20 Basilisk 8961134.692B+3.1734.97%B*3.279%D--20.3C+9.3B++2473h66.4B+190B++
The Slasher 6060650.923U0.6065.844%A*25%A+20M+N/A2433h5.3T*8.1C+
NS-10 Burster 105561330.421D1.1037.209%B**N/A4.1C-3.6C+9913.7h181.9C488.8B+
Shrike 7656760.737C+0.7949.753%D-5.357%A23.3C+8.3D8582.4h5.4B+10.8C*
NS-30 Vandal 5150391.282C0.2441.06%B**26%C+41.7C+N/A2731.2h6.2C-15.1B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit425280.6h
NC Patriot Flare Gun0500.1h
Motion Spotter231,1870.9h
Nano-Armor Kit1,5961,246,631184h
Nano-Repair Grenade01450h
Snowman Soldier41230.1h
Anti-Vehicle MANA Turret204021.2h
Spawn Beacon621,4861.6h
Medical Applicator997218,23327h
Medical Kit3533,9674.6h
Nanite Revive Grenade05,3081.5h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152760.5h
Ammunition Package772,6083.1h
Shield Recharging Field412,9121.2h
Anti-Infantry MANA Turret262440.7h
WLT-Howler Mining Laser11,4250.3h
Recon Detection Device472,9804h

Check the help document for the dictionary if you want to learn more about words used here.


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