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MaTaNzA86[KAIN] MaTaNzA86
NC BR 131

KDR: 1.38

Score: 37.2m

Last Seen: Apr 24th, 2017 9:03 PM
- OFFLINE - 54.2 hour(s)

Rank 131 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 L105 Zepher Blitz GD-10 NS-11A Frag Grenade AF-19 Mercenary AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.957%16.782%4362791016,8991.44128-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.475%1.059B**-0.498D-0.579DHEAD + (~3.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.39B120.151C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.968%1.099%47959325,461147318303.70489298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%-0.089C+-0.553D0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.484B+29.30.423B49.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.573%2.596%12339341,194174511350.683849105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%1.124B**-0.231C-0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.724B++5.60.558B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.529%2.397%505149235,381151024183.56122222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%0.503B+-0.481D0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.698B+13.40.617B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.338%71.706%5052935463161930.285803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-0.176C0.308C*-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.265C*2.40.229C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
37.2m520.6%430 (25.8k)362 (21.7k)1.3830837,41527,0521.72775131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937145918.533%9.844%18203:4812

8% Combat Medic49% Engineer9% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 24th, 2017 5:30 PM (2d) (PST)Apr 24th, 2017 5:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581394190.3640.2630.0362.2710.072223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4518,36025,09122162136421,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1711.2h/71.3d 9,324 3,683 12,855 233.2k 2,144 3,612 7,372 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.921% B+
HSR:20.225% C
EM1
B++
Kills:1,156
Deaths:995
KDR:1.162
Accuracy:24.383% B++
HSR:23.616% B+
LA1 Anchor
C**
Kills:587
Deaths:568
KDR:1.033
Accuracy:23.958% C+
HSR:25.383% C**
NSX Naginata
C*
Kills:439
Deaths:465
KDR:0.944
Accuracy:23.167% C*
HSR:19.818% D--
NC6 Gauss SAW
B+
Kills:178
Deaths:220
KDR:0.809
Accuracy:22.015% B+
HSR:19.101% C--
EM6
B*
Kills:109
Deaths:97
KDR:1.124
Accuracy:23.065% B+
HSR:27.523% B*
NS-15M AE
C+
Kills:64
Deaths:80
KDR:0.800
Accuracy:22.584% C
HSR:25% C+
Kills:3,690
Deaths (as Heavy Assault):3,456
Deaths (to Heavy Assaults):6,674
KDR:1.06771
Kill Difference:234
Playtime:146.534 hours
Usage:9%
Score:2.590m
Score/min:295
Accuracy (listed only):23.442%
HSR (listed only):22.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,349
Deaths:1,890
KDR:1.243
Accuracy:28.446% B**
HSR:17.497% C
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,192
Deaths:1,112
KDR:1.072
Accuracy:27.181% B+
HSR:15.017% D--
GD-7F
B++
Kills:1,182
Deaths:1,104
KDR:1.071
Accuracy:26.726% B++
HSR:13.113% D--
NS-11C
B*
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B*
HSR:17.069% C+
AF-4A Bandit
C++
Kills:574
Deaths:534
KDR:1.075
Accuracy:25.321% C++
HSR:18.815% C-
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B+
Kills:7,873
Deaths (as Engineer):6,937
Deaths (to Engineers):7,203
KDR:1.13493
Kill Difference:936
Playtime:830.319 hours
Usage:49%
Score:20.604m
Score/min:414
Accuracy (listed only):26.148%
HSR (listed only):17.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,349
Deaths:1,890
KDR:1.243
Accuracy:28.446% B**
HSR:17.497% C
Blitz GD-10
C++
Kills:1,473
Deaths:1,463
KDR:1.007
Accuracy:24.332% C++
HSR:7.943% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,192
Deaths:1,112
KDR:1.072
Accuracy:27.181% B+
HSR:15.017% D--
GD-7F
B++
Kills:1,182
Deaths:1,104
KDR:1.071
Accuracy:26.726% B++
HSR:13.113% D--
NS-11C
B*
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B*
HSR:17.069% C+
AF-4A Bandit
C++
Kills:574
Deaths:534
KDR:1.075
Accuracy:25.321% C++
HSR:18.815% C-
NS-7 PDW
B+
Kills:342
Deaths:298
KDR:1.148
Accuracy:26.453% B+
HSR:10.234% D*
AF-4 Cyclone
B**
Kills:341
Deaths:345
KDR:0.988
Accuracy:30.834% B**
HSR:17.302% C++
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% F
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B+
Kills:10,195
Deaths (as Light Assault):9,274
Deaths (to Light Assaults):5,047
KDR:1.09931
Kill Difference:921
Playtime:374.540 hours
Usage:22%
Score:7.267m
Score/min:323
Accuracy (listed only):26.437%
HSR (listed only):14.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,473
Deaths:1,463
KDR:1.007
Accuracy:24.332% C++
HSR:7.943% D**
NS-11A
B+
Kills:1,438
Deaths:1,470
KDR:0.978
Accuracy:25.068% B+
HSR:19.611% C+
Carnage AR
B
Kills:511
Deaths:688
KDR:0.743
Accuracy:25.089% B
HSR:12.916% D--
NS-7 PDW
B+
Kills:342
Deaths:298
KDR:1.148
Accuracy:26.453% B+
HSR:10.234% D*
AF-4 Cyclone
B**
Kills:341
Deaths:345
KDR:0.988
Accuracy:30.834% B**
HSR:17.302% C++
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% F
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% D
Kills:4,341
Deaths (as Combat Medic):4,605
Deaths (to Combat Medics):2,246
KDR:0.94267
Kill Difference:264
Playtime:143.273 hours
Usage:8%
Score:3.265m
Score/min:380
Accuracy (listed only):25.615%
HSR (listed only):13.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,473
Deaths:1,463
KDR:1.007
Accuracy:24.332% C++
HSR:7.943% D**
NS-7 PDW
B+
Kills:342
Deaths:298
KDR:1.148
Accuracy:26.453% B+
HSR:10.234% D*
AF-4 Cyclone
B**
Kills:341
Deaths:345
KDR:0.988
Accuracy:30.834% B**
HSR:17.302% C++
SAS-R
B**
Kills:267
Deaths:153
KDR:1.745
Accuracy:36.258% C
HSR:77.528% B**
NC4 Mag-Shot
B+
Kills:211
Deaths:369
KDR:0.572
Accuracy:29.722% B+
HSR:9.953% D*
NC14 Bolt Driver
C-
Kills:196
Deaths:130
KDR:1.508
Accuracy:32.716% C-
HSR:63.776% D--
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
LA3 Desperado
B+
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B+
HSR:16.168% C
NS-44 Commissioner
B**
Kills:166
Deaths:238
KDR:0.697
Accuracy:43.237% B**
HSR:8.434% F-
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% F
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-357 Underboss
D
Kills:102
Deaths:163
KDR:0.626
Accuracy:29.792% D
HSR:5.882% F-
Kills:3,780
Deaths (as Infiltrator):4,042
Deaths (to Infiltrators):3,827
KDR:0.93518
Kill Difference:262
Playtime:165.038 hours
Usage:10%
Score:2.187m
Score/min:221
Accuracy (listed only):31.637%
HSR (listed only):21.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:522
Deaths:273
KDR:1.912
Accuracy:23.910% D
HSR:12.261% C-
AF-41 Hacksaw
C+
Kills:484
Deaths:261
KDR:1.854
Accuracy:25.362% D
HSR:14.050% C+
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D*
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A+
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% A+
HSR:4.412% C
NS-10 Burster
B**
Kills:60
Deaths:126
KDR:0.476
Accuracy:36.580% B**
HSR:5% C
NCM3 Raven
A++
Kills:59
Deaths:95
KDR:0.621
Accuracy:52.297% A++
HSR:0% F-
NCM3 Raven
A++
Kills:57
Deaths:103
KDR:0.553
Accuracy:54.206% A++
HSR:3.509% C**
NS-10 Burster
B**
Kills:52
Deaths:126
KDR:0.413
Accuracy:36.755% B**
HSR:0% F-
Kills:1,515
Deaths (as MAX Suit):657.500
Deaths (to MAX Suits):1,333
KDR:2.30418
Kill Difference:857.500
Playtime:44.792 hours
Usage:3%
Score:1.258m
Score/min:468
Accuracy (listed only):38.342%
HSR (listed only):5.921%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:3,950
V. Kills:548 N/A
Deaths:421
KDR:9.382
Accuracy:56.763% B**
KPH:126.800 B++
VKPH:17.600 C**
Vortek Rotary
B
Kills:438
V. Kills:396 110%
Deaths:913
KDR:0.480
Accuracy:32.307% B
KPH:6.600 C--
VKPH:6 D
M30 Mustang AH
C
Kills:372
V. Kills:47 N/A
Deaths:153
KDR:2.431
Accuracy:54.026% C
KPH:35.900 C
VKPH:4.500 C
M20 Mustang
C--
Kills:284
V. Kills:333 85%
Deaths:543
KDR:0.523
Accuracy:29.081% C
KPH:5.800 D
VKPH:6.900 C--
Kills:5,044 (1,094 + 0)
Deaths:2,030
KDR:2.485
VKDR:0.652
Vehicle Kills:1,324
Kill Difference:3,014
Playtime:156.573 hours
Usage:9%
Score:2.244m
Score/min:239
Piloting Accuracy:29.081%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,523
V. Kills:182 N/A
Deaths:147
KDR:10.361
Accuracy:51.045% B**
KPH:56.400 C++
VKPH:6.700 C+
CAS30 Tank Buster
C+
Kills:417
V. Kills:462 90%
Deaths:802
KDR:0.520
Accuracy:43.844% C+
KPH:4.900 C-
VKPH:5.400 C--
C150 Dalton
C
Kills:264
V. Kills:212 124%
Deaths:76
KDR:3.474
Accuracy:44.758% B+
KPH:23.300 C
VKPH:18.700 C
L105 Zepher PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:48 155%
Deaths:36
KDR:2.111
Accuracy:20.748% D-
KPH:15.700 D
VKPH:9.900 D-
Kills:2,365 (417 + 1,948)
Deaths:1,073
KDR:2.204
VKDR:0.853
Vehicle Kills:915
Kill Difference:1,292
Playtime:130.156 hours
Usage:8%
Score:1.806m
Score/min:231
Piloting Accuracy:43.844%
Gunner Accuracy:20.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:166
V. Kills:153 108%
Deaths:91
KDR:1.824
Accuracy:56.310% C**
KPH:22.500 C+
VKPH:20.800 B+
C75 Viper
C-
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C-
Kills:232 (232 + 0)
Deaths:118
KDR:1.966
VKDR:1.483
Vehicle Kills:175
Kill Difference:114
Playtime:11.682 hours
Usage:1%
Score:0.322m
Score/min:460
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:939
V. Kills:857 109%
Deaths:313
KDR:3
Accuracy:50.982% B
KPH:18.300 C+
VKPH:16.700 B+
Enforcer ML85
C**
Kills:915
V. Kills:870 105%
Deaths:224
KDR:4.085
Accuracy:48.005% B**
KPH:19.400 C
VKPH:18.400 C**
E540 Halberd
C+
Kills:265
V. Kills:177 149%
Deaths:44
KDR:6.023
Accuracy:45.020% C++
KPH:22.500 C
VKPH:15 C+
C85 Canister
C*
Kills:231
V. Kills:15 N/A
Deaths:15
KDR:15.400
Accuracy:38.244% C++
KPH:75.800 C+
VKPH:4.900 C*
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C
Kills:2,439 (1,028 + 1,411)
Deaths:634
KDR:3.847
VKDR:3.091
Vehicle Kills:1,960
Kill Difference:1,805
Playtime:118.546 hours
Usage:7%
Score:2.860m
Score/min:402
Driving Accuracy:46.228%
Gunner Accuracy:38.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:196
V. Kills:26 N/A
Deaths:29
KDR:6.759
Accuracy:44.444% C++
KPH:67.100 D
VKPH:8.900 B+
E540 Halberd-H
C+
Kills:167
V. Kills:144 115%
Deaths:54
KDR:3.093
Accuracy:62.019% B*
KPH:22.500 D
VKPH:19.400 C+
Enforcer ML65-H
C*
Kills:91
V. Kills:102 88%
Deaths:45
KDR:2.022
Accuracy:63.032% B++
KPH:28.600 C
VKPH:32 C*
M96 Mjolnir-H
C
Kills:79
V. Kills:87 90%
Deaths:31
KDR:2.548
Accuracy:50.019% C
KPH:20.900 D-
VKPH:23 D--
Kills:533 (0 + 533)
Deaths:159
KDR:3.352
VKDR:2.258
Vehicle Kills:359
Kill Difference:374
Playtime:17.302 hours
Usage:1%
Score:0.394m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:50.019%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:936
V. Kills:224 416%
Deaths:147
KDR:6.367
Accuracy:43.582% B**
KPH:53.500 C*
VKPH:12.800 B++
M40 Fury
C**
Kills:397
V. Kills:94 418%
Deaths:66
KDR:6.015
Accuracy:39.469% B+
KPH:51.800 C+
VKPH:12.300 C**
M12 Kobalt
C
Kills:144
V. Kills:1 N/A
Deaths:11
KDR:13.091
Accuracy:13.556% D
KPH:56.100 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:123
V. Kills:86 141%
Deaths:50
KDR:2.460
Accuracy:43.881% B**
KPH:16 C+
VKPH:11.200 B**
M12 Kobalt
A++
Kills:94
V. Kills:6 N/A
Deaths:18
KDR:5.222
Accuracy:19.555% B+
KPH:63.500 C++
VKPH:4.100 A++
M60-G Bulldog
A++
Kills:68
V. Kills:21 309%
Deaths:16
KDR:4.250
Accuracy:40.315% B++
KPH:38.800 B+
VKPH:12 A++
M20 Basilisk
C+
Kills:59
V. Kills:33 174%
Deaths:23
KDR:2.565
Accuracy:43.156% B**
KPH:14.400 C
VKPH:8.100 C+
Kills:1,821 (0 + 1,821)
Deaths:331
KDR:5.502
VKDR:1.405
Vehicle Kills:465
Kill Difference:1,490
Playtime:42.742 hours
Usage:2%
Score:1.301m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:43.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4983,9504219.382C**8.0056.763%B**N/A126.6B+17.6C**62431.2h10.4B*18.3B++
Razor GD-23 2,3682,3491,8901.243B+0.1428.446%B**17.497%C32.9B++N/A9771.3h10.5B++36.9B++
L105 Zepher 1,7051,52314710.361C+8.9851.045%B**N/A56.4C++6.7C+32227h4.9B++9.6B*
Blitz GD-10 1,4861,4731,4631.007C+0.3824.332%C++7.943%D**14.9DN/A6299h14.5C**59.7C**
NS-11A 1,4561,4381,4700.978C+0.4125.068%B+19.611%C+26.8C+N/A7453.7h13.4C*53.4B+
Frag Grenade 1,2821,27311273N/A1,271.6242.5%CN/A509.2C+3.6C17992.5h3.3B+7.7C**
AF-19 Mercenary 1,2781,2671,0271.234B+0.1525.73%B*17.285%D21.8BN/A9458.2h11B++42.8B++
AC-X11 1,2071,1921,1121.072C++0.3127.181%B+15.017%D--26.8C++N/A8844.5h9.6B35.2B+
GD-7F 1,1861,1821,1041.071C+0.3126.726%B++13.113%D--17.7C-N/A9266.6h13C*48.8B
NS-11C 1,1751,1601,0341.122C++0.2627.093%B*17.069%C+25.5C++N/A14645.5h13.4B49.5B+
GD-22S 1,1651,1571,0311.122C+0.2624.921%B+20.225%C34.7C+N/A12233.3h11.5C+46.2B
EM1 1,1701,1569951.162C+0.2224.383%B++23.616%B+38.7C*N/A11429.9h12B+49.3B+
Titan-150 AP 1,7969393133C1.6250.982%B2.449%D-18.3C+16.7B+48151.2h5.4C*10.6B+
M40 Fury 1,1609361476.367C+4.9843.582%B**1.068%D53.5C*12.8B++59117.5h12.4C++28.4B+
Enforcer ML85 1,7859152244.085C+2.7048.005%B**N/A19.4C18.4C**32847.2h14.1C+29.5B+
C-4 1,2658826641.328C++0.0622.673%C+N/A65.3C++28.4C+77813.5h1.5B+6.8C**
LA1 Anchor 5935875681.033C0.3523.958%C+25.383%C**31.9C-N/A10918.4h11C45.9C+
AF-4A Bandit 5825745341.075C+0.3125.321%C++18.815%C-23.5CN/A5824.4h11.6C+45.6C++
AF-41 Hacksaw 5285222731.912C+0.5323.91%D12.261%C-40.5B*N/A18112.9h4.6B**19.2B+
Carnage AR 5205116880.743C0.6425.089%B12.916%D--17.3DN/A8229.6h14.5C58C++
AF-41 Hacksaw 4884842611.854C+0.4725.362%D14.05%C+39.3B++N/A16212.3h5B**19.7B+
NSX Naginata 4444394650.944C0.4423.167%C*19.818%D--38.2C+N/A10511.5h12.6C+54.5C*
Vortek Rotary 8344389130.48C0.9032.307%B2.74%C+6.6C--6D13666.5h111.6C345.3C+
CAS30 Tank Buster 8794178020.52C0.8643.844%C+N/A4.9C-5.4C--14885.3h54.3C*123.8C**
M40 Fury 491397666.015C+4.6339.469%B+1.511%C51.6C+12.2C**8927.7h12C++30.4B+
M30 Mustang AH 4193721532.431C1.0554.026%C2.419%A35.8C4.5C25110.4h9C+16.6C++
NS-7 PDW 3453422981.148C**0.2426.453%B+10.234%D*25.9C++N/A14213.2h13B+49.1B+
AF-4 Cyclone 3423413450.988C+0.4030.834%B**17.302%C++34.1C*N/A17910h11.5C+37.4B+
M20 Mustang 6172845430.523C0.8629.081%CN/A5.8D6.9C--13048.6h154.5C+531.1C+
SAS-R 2682671531.745C0.3636.258%C77.528%B**35.1C+N/A1277.6h2B+5.5B
E540 Halberd 442265446.023C+4.6445.02%C++4.906%C**22.5C15C+35511.8h6.3C+13.9C*
C150 Dalton 476264763.474C2.0944.758%B+N/A23.4C18.8C53111.3h5.7C+12.8C**
Tank Mine 4222451641.494C-0.1134.096%C++N/A72.1C-52.1C--13423.4h2.5D7.3C+
Bouncing Betty 2462451072.29C--0.9147.348%C*N/A81.7D-N/A3463h2C4.2C++
C85 Canister 2462311515.4C+14.0238.244%C++11.255%D77C++5C*3353h5.7B++14.8B+
NC4 Mag-Shot 2152113690.572C+0.8129.722%B+9.953%D*19.5CN/A9110.8h8.9C+30C++
C85 Canister-H 222196296.759C5.3844.444%C++10.204%D67.6D9B+3502.9h6.4D14.4C
NC14 Bolt Driver 1981961301.508C+0.1232.716%C-63.776%D--22.5C++N/A1378.7h2.9C8.8C+
Spear Anti-Vehicle Phalanx Turret 296187296.448C+5.0647.342%B++4.278%C39.8C*23.2C++6194.7h7.5C*15.9B+
NS-61 Emissary 1861841801.022C**0.3639.121%A++21.196%B*30.7C*N/A946h13.7C++35.1B
NC6 Gauss SAW 1801782200.809C0.5722.015%B+19.101%C--18.4C-N/A1919.7h11.9C54.1C*
M60-A Bulldog 1851731115.727C+14.3459.602%A+1.156%D-42.2C*2.9C3684.1h5B+8.4B*
LA3 Desperado 1671672780.601C0.7831.839%B+16.168%C19.9DN/A668.4h9.8C30.8C**
E540 Halberd-H 311167543.093C-1.7162.019%B*N/A22.6D19.5C+3547.4h9.3D-14.9C
NS-44 Commissioner 1661662380.697C+0.6943.237%B**8.434%F-18.4C--N/A919h4.5C-10.4B
MKV Suppressed 1691662310.719C-0.6626.151%C++9.036%F21.3C-N/A847.8h16.7C63.7C+
L100 Python AP 319166911.824C--0.4456.31%C**2.41%D--22.4C+20.7B+5407.4h7.4C+13.1C*
AF-18 Stalker 1651651940.851C0.5329.185%B+11.515%D*24.6CN/A1176.7h12.4C++42.3B
19A Fortuna 1541492360.631D0.7522.539%D--21.477%B+12D--N/A4212.4h13.4F59.3D**
M12 Kobalt 1451441113.091C++11.7113.556%D18.056%C+55.4CN/A2292.6h16.7C**123C+
NS Decimator 2351291640.787C+0.6059.201%C+N/A26.9C+22.1B**3614.8h6.1C10.3C
M20 Basilisk 209123502.46C++1.0843.881%B**3.252%D*16C+11.2B**2407.7h127.3C290C++
Carver 11711711,3400.01D1.3724.204%C+20.513%B++0.3DN/A2429.2h2.3D--9.4C+
EM6 109109971.124C0.2623.065%B+27.523%B*34.1C+N/A1943.2h10.6C**45.9B
NCM1 Scattercannon 1081071300.823C0.5633.565%C9.346%D*18.1CN/A1285.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C-0.0631.779%C4.717%F**33.1CN/A1463.2h5.2B+16.4C**
NS-357 Underboss 1041021630.626C0.7629.792%D5.882%F-21.7C--N/A934.7h4.8C-16.1C
M60-A Bulldog 113100714.286C+12.9053.529%B*3%B+23.3C-3C2414.3h5.8C+10.9B+
M12 Kobalt 10094185.222D3.8419.555%B+7.447%F--62.7C+4A+3101.5h18.2C*93.2B+
Enforcer ML65-H 19391452.022D0.6463.032%B++N/A28.4C31.9C*5413.2h15.3C**24.3B+
Titan-150 HEAT 13089382.342C0.9646.228%C++4.494%B+16.5C7.6C4395.4h4.3B+9.4B+
L105 Zepher PX 9685127.083D5.7042.929%DN/A50D6.5C7171.7h5C11.7C--
M96 Mjolnir-H 16679312.548C*1.1650.019%C1.266%C20.8D-22.9D--3153.8h49.9C**99.8C**
AP30 Shredder 12476362.111C-0.7320.748%D-N/A15.8D10D-3184.8h56.9B+274.3C*
Sticky Grenade 7373173N/A71.6235.975%F-N/A365D*N/A17150.2h3.9F-10.9F--
MANA Anti-Personnel Turret 7573611.197N/A0.1917.533%UN/A730U20U3282600.1h35.4T*201.8T*
A30 Walker 154721500.48D0.9020.551%C*N/A6C6.8D15312h186C905C+
NC1 Gauss Rifle 71701100.636C0.7521.379%C+15.714%D14.6C--N/A1984.8h12.2C**57C*
NCM2 Falcon 122681210.562C0.8250.625%A+4.412%C11.5C+9.2A*2535.9h12.5C24.7B
M60-G Bulldog 8968164.25C+2.8740.315%B++N/A37.8B+11.7A++3611.8h7.5C+18.7B+
M60-A Bulldog 7967361.861D0.4828.336%D1.493%C+14.6D--2.6D-2134.6h6.1C21.7C
C75 Viper 8866272.444C1.0636.218%C+N/A15.3D5.1C-3234.3h14.8C40.8C+
NS-15M AE 6464800.8D0.5822.584%C25%C+26.7DN/A1082.4h15.3D*67.7C--
NS-10 Burster 104601260.476D0.9136.58%B**5%C4.6C+3.4C+10313.1h161.6C*441.6B++
NCM3 Raven 12859950.621C0.7652.297%A++N/A9.4C+11A++2026.3h29.7C56.8B+
M20 Basilisk 9259232.565C++1.1843.156%B**3.39%D--14.4C8C+2404.1h134D310.4C+
NCM3 Raven 111571030.553C-0.8354.206%A++3.509%C**8.5C8.1B*1936.7h33.1C-61.1B+
Shrike 7656760.737C++0.6549.753%D-5.357%B**23.3C++8.3C--7582.4h5.4B+10.8C**
NS-10 Burster 99521260.413D0.9736.755%B**N/A3.9C-3.6C+9613.2h187.3C+509.5B+
Aspis Anti-Aircraft Phalanx Turret 9851192.684C+1.3032.869%AN/A17.6A+16.2B*4322.9h102.2A311B**
The Slasher 5050550.909U0.4769.535%A*26%A++18.5M++N/A2592.7h6T*8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,0320.8h
NC Patriot Flare Gun0500.1h
Nano-Armor Kit1,4161,091,839167.5h
Spawn Beacon337560.9h
Anti-Vehicle MANA Turret203871.1h
Medical Applicator846162,44222.7h
Medical Kit1901,7012.4h
Nanite Revive Grenade03,2950.9h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152300.4h
Anti-Infantry MANA Turret211720.6h
Ammunition Package622,2262.8h
Shield Recharging Field156720.4h
Recon Detection Device198611.4h

Check the help document for the dictionary if you want to learn more about words used here.


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