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MaTaNzA86[KAIN] MaTaNzA86
NC BR 129

KDR: 1.39

Score: 36m

Last Seen: Feb 22nd, 2017 8:05 PM
- OFFLINE - 13.7 hour(s)

Rank 129 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 L105 Zepher Blitz GD-10 NS-11A AF-19 Mercenary Frag Grenade AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.902%16.299%4222690315,7681.43567-0.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%1.075B**-0.565D-0.8D-HEAD (~3.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.385C**12.10.141C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.03%1.11%48759245,407144017963.75486301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.222%-0.08C+-0.548D0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.484B+28.90.422B49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.324%2.675%12439261,159167210990.692768105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%1.105B**-0.166C-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.723B++5.50.559B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.511%2.335%512149155,224144823683.60773221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.285%0.522B+-0.49D0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.689B+13.50.602B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.387%72.247%5122927454152430.297705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.334%-0.175C0.339C**-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.264C*2.30.229C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
36m532.7%433 (26k)366 (22k)1.3856735,53025,6411.73281129 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929137218.38%9.496%17503:5111

9% Combat Medic49% Engineer7% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 4:46 PM (11h) (PST)Feb 22nd, 2017 4:05 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571364210.3610.2600.0342.3070.072212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4118,16225,24922162138421,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1641.8h/68.4d 8,901 3,374 12,086 227.3k 2,036 3,453 7,133 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:24.398% B++
HSR:23.570% B+
GD-22S
B+
Kills:888
Deaths:838
KDR:1.060
Accuracy:24.443% B+
HSR:18.581% D
NSX Naginata
C*
Kills:438
Deaths:462
KDR:0.948
Accuracy:23.200% C*
HSR:19.635% D--
LA1 Anchor
C--
Kills:188
Deaths:213
KDR:0.883
Accuracy:20.756% D
HSR:19.681% C--
NC6 Gauss SAW
B+
Kills:178
Deaths:220
KDR:0.809
Accuracy:22.015% B+
HSR:19.101% C--
NS-15M AE
C++
Kills:64
Deaths:80
KDR:0.800
Accuracy:22.584% C
HSR:25% C++
Kills:2,910
Deaths (as Heavy Assault):2,804
Deaths (to Heavy Assaults):6,314
KDR:1.0378
Kill Difference:106
Playtime:119.493 hours
Usage:7%
Score:2.182m
Score/min:304
Accuracy (listed only):22.899%
HSR (listed only):20.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,172
Deaths:1,749
KDR:1.242
Accuracy:28.314% B**
HSR:17.449% C
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:27.177% B+
HSR:14.987% D--
GD-7F
B++
Kills:1,177
Deaths:1,095
KDR:1.075
Accuracy:26.733% B++
HSR:13.084% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C*
Kills:552
Deaths:516
KDR:1.070
Accuracy:25.343% C*
HSR:18.478% C-
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D--
HSR:21.769% B+
Kills:7,652
Deaths (as Engineer):6,745
Deaths (to Engineers):6,944
KDR:1.13447
Kill Difference:907
Playtime:806.266 hours
Usage:49%
Score:20.157m
Score/min:417
Accuracy (listed only):26.124%
HSR (listed only):17.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,172
Deaths:1,749
KDR:1.242
Accuracy:28.314% B**
HSR:17.449% C
Blitz GD-10
C*
Kills:1,472
Deaths:1,458
KDR:1.010
Accuracy:24.329% C*
HSR:7.948% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:27.177% B+
HSR:14.987% D--
GD-7F
B++
Kills:1,177
Deaths:1,095
KDR:1.075
Accuracy:26.733% B++
HSR:13.084% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C*
Kills:552
Deaths:516
KDR:1.070
Accuracy:25.343% C*
HSR:18.478% C-
AF-4 Cyclone
B**
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% B**
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% D**
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D--
HSR:21.769% B+
Kills:9,961
Deaths (as Light Assault):9,066
Deaths (to Light Assaults):4,801
KDR:1.09872
Kill Difference:895
Playtime:366.477 hours
Usage:22%
Score:7.118m
Score/min:324
Accuracy (listed only):26.416%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,472
Deaths:1,458
KDR:1.010
Accuracy:24.329% C*
HSR:7.948% D**
NS-11A
B+
Kills:1,407
Deaths:1,435
KDR:0.980
Accuracy:25.016% B+
HSR:19.687% C++
Carnage AR
C**
Kills:508
Deaths:683
KDR:0.744
Accuracy:24.946% C**
HSR:12.992% D-
AF-4 Cyclone
B**
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% B**
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% D**
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% D
Kills:4,294
Deaths (as Combat Medic):4,549
Deaths (to Combat Medics):2,147
KDR:0.94394
Kill Difference:255
Playtime:140.734 hours
Usage:9%
Score:3.222m
Score/min:382
Accuracy (listed only):25.578%
HSR (listed only):13.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,472
Deaths:1,458
KDR:1.010
Accuracy:24.329% C*
HSR:7.948% D**
AF-4 Cyclone
B**
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% B**
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
SAS-R
A
Kills:258
Deaths:147
KDR:1.755
Accuracy:36.489% C
HSR:78.682% A
NC4 Mag-Shot
B+
Kills:204
Deaths:355
KDR:0.575
Accuracy:29.508% B+
HSR:10.294% D*
NC14 Bolt Driver
C-
Kills:196
Deaths:130
KDR:1.508
Accuracy:32.716% C-
HSR:63.776% D--
NS-61 Emissary
A++
Kills:177
Deaths:171
KDR:1.035
Accuracy:39.108% A++
HSR:22.034% B**
LA3 Desperado
B+
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B+
HSR:16.168% C
MKV Suppressed
C++
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C++
HSR:9.036% D**
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-357 Underboss
D
Kills:102
Deaths:159
KDR:0.642
Accuracy:29.698% D
HSR:5.882% F-
NS-44 Commissioner
A
Kills:97
Deaths:155
KDR:0.626
Accuracy:46.269% A
HSR:7.217% F-
Kills:3,675
Deaths (as Infiltrator):3,910
Deaths (to Infiltrators):3,582
KDR:0.9399
Kill Difference:235
Playtime:160.350 hours
Usage:10%
Score:2.122m
Score/min:221
Accuracy (listed only):31.877%
HSR (listed only):21.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:468
Deaths:248
KDR:1.887
Accuracy:21.806% D-
HSR:13.034% C+
AF-41 Hacksaw
C
Kills:398
Deaths:236
KDR:1.686
Accuracy:22.634% D-
HSR:13.568% C
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D*
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A+
Kills:67
Deaths:119
KDR:0.563
Accuracy:49.969% A+
HSR:4.478% C
NS-10 Burster
B**
Kills:59
Deaths:123
KDR:0.480
Accuracy:36.321% B**
HSR:5.085% C
NCM3 Raven
A+
Kills:57
Deaths:88
KDR:0.648
Accuracy:50.755% A+
HSR:0% F-
NCM3 Raven
A++
Kills:56
Deaths:96
KDR:0.583
Accuracy:52.911% A++
HSR:3.571% B
NS-10 Burster
B**
Kills:51
Deaths:123
KDR:0.415
Accuracy:36.506% B**
HSR:0% F-
Kills:1,369
Deaths (as MAX Suit):621.500
Deaths (to MAX Suits):1,279
KDR:2.20274
Kill Difference:747.500
Playtime:42.224 hours
Usage:3%
Score:1.204m
Score/min:475
Accuracy (listed only):37.361%
HSR (listed only):5.978%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:3,915
V. Kills:543 N/A
Deaths:417
KDR:9.388
Accuracy:56.766% B**
KPH:126.700 B++
VKPH:17.600 C**
Vortek Rotary
B+
Kills:433
V. Kills:389 111%
Deaths:905
KDR:0.478
Accuracy:32.388% B+
KPH:6.600 C--
VKPH:5.900 D
M30 Mustang AH
C+
Kills:371
V. Kills:47 N/A
Deaths:149
KDR:2.490
Accuracy:54.029% C
KPH:36 C
VKPH:4.600 C+
M20 Mustang
C--
Kills:273
V. Kills:316 86%
Deaths:521
KDR:0.524
Accuracy:29.024% C
KPH:5.800 D
VKPH:6.700 C--
Kills:4,992 (1,077 + 0)
Deaths:1,992
KDR:2.506
VKDR:0.650
Vehicle Kills:1,295
Kill Difference:3,000
Playtime:153.999 hours
Usage:9%
Score:2.221m
Score/min:240
Piloting Accuracy:29.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,502
V. Kills:182 N/A
Deaths:147
KDR:10.218
Accuracy:50.873% B**
KPH:56.200 C++
VKPH:6.800 C+
CAS30 Tank Buster
C+
Kills:415
V. Kills:457 91%
Deaths:793
KDR:0.523
Accuracy:43.610% C+
KPH:4.900 C-
VKPH:5.400 C-
C150 Dalton
C
Kills:262
V. Kills:211 124%
Deaths:76
KDR:3.447
Accuracy:44.733% B
KPH:23.200 C
VKPH:18.700 C
L105 Zepher PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:48 155%
Deaths:36
KDR:2.111
Accuracy:20.864% D-
KPH:15.800 D
VKPH:10 D-
Kills:2,340 (415 + 1,925)
Deaths:1,064
KDR:2.199
VKDR:0.854
Vehicle Kills:909
Kill Difference:1,276
Playtime:129.384 hours
Usage:8%
Score:1.797m
Score/min:232
Piloting Accuracy:43.610%
Gunner Accuracy:20.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:166
V. Kills:152 108%
Deaths:91
KDR:1.824
Accuracy:56.189% C**
KPH:22.800 C+
VKPH:20.900 B+
C75 Viper
C-
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C-
Kills:232 (232 + 0)
Deaths:118
KDR:1.966
VKDR:1.475
Vehicle Kills:174
Kill Difference:114
Playtime:11.583 hours
Usage:1%
Score:0.319m
Score/min:459
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:904
V. Kills:830 109%
Deaths:295
KDR:3.064
Accuracy:50.677% C**
KPH:18.300 C+
VKPH:16.800 B+
Enforcer ML85
C**
Kills:903
V. Kills:857 105%
Deaths:218
KDR:4.142
Accuracy:47.890% B**
KPH:19.400 C
VKPH:18.400 C**
E540 Halberd
C+
Kills:238
V. Kills:167 142%
Deaths:44
KDR:5.409
Accuracy:44.886% C++
KPH:21.800 C
VKPH:15.300 C+
C85 Canister
C++
Kills:217
V. Kills:14 N/A
Deaths:13
KDR:16.692
Accuracy:37.999% C++
KPH:72.400 C+
VKPH:4.700 C++
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C
Kills:2,351 (993 + 1,358)
Deaths:608
KDR:3.867
VKDR:3.140
Vehicle Kills:1,909
Kill Difference:1,743
Playtime:115.112 hours
Usage:7%
Score:2.801m
Score/min:406
Driving Accuracy:46.228%
Gunner Accuracy:37.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:160
V. Kills:25 N/A
Deaths:27
KDR:5.926
Accuracy:44.809% C*
KPH:64.900 D
VKPH:10.100 B*
E540 Halberd-H
C+
Kills:141
V. Kills:126 111%
Deaths:50
KDR:2.820
Accuracy:62.136% B*
KPH:21.500 D
VKPH:19.200 C+
Enforcer ML65-H
C*
Kills:91
V. Kills:102 88%
Deaths:45
KDR:2.022
Accuracy:63.032% B*
KPH:28.600 C
VKPH:32 C*
M96 Mjolnir-H
C
Kills:59
V. Kills:60 97%
Deaths:21
KDR:2.810
Accuracy:48.272% C-
KPH:27.600 C
VKPH:28.100 D
Kills:451 (0 + 451)
Deaths:143
KDR:3.154
VKDR:2.189
Vehicle Kills:313
Kill Difference:308
Playtime:14.338 hours
Usage:1%
Score:0.355m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:48.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:930
V. Kills:223 415%
Deaths:147
KDR:6.327
Accuracy:43.525% B**
KPH:53.600 C*
VKPH:12.900 B*
M40 Fury
B
Kills:396
V. Kills:94 417%
Deaths:66
KDR:6
Accuracy:39.393% B+
KPH:52.200 C+
VKPH:12.400 B
M12 Kobalt
C
Kills:137
V. Kills:1 N/A
Deaths:9
KDR:15.222
Accuracy:13.392% D
KPH:57.600 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:123
V. Kills:86 141%
Deaths:49
KDR:2.510
Accuracy:43.848% B**
KPH:16.100 C+
VKPH:11.200 B**
M12 Kobalt
A++
Kills:89
V. Kills:6 N/A
Deaths:18
KDR:4.944
Accuracy:19.210% B+
KPH:62.900 C++
VKPH:4.200 A++
M20 Basilisk
C+
Kills:59
V. Kills:33 174%
Deaths:23
KDR:2.565
Accuracy:42.742% B**
KPH:14.700 C
VKPH:8.200 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:16
KDR:3.125
Accuracy:36.745% N/A
KPH:35.700 N/A
VKPH:12.100 N/A
Kills:1,784 (0 + 1,784)
Deaths:328
KDR:5.439
VKDR:1.402
Vehicle Kills:460
Kill Difference:1,456
Playtime:41.801 hours
Usage:3%
Score:1.289m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:36.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4583,9154179.388C**8.0056.766%B**N/A126.7B++17.6C**62530.9h10.4B*18.2B++
Razor GD-23 2,1912,1721,7491.242B+0.1428.314%B**17.449%C32.4B++N/A9767h10.5B++37.2B++
L105 Zepher 1,6841,50214710.218C+8.8350.873%B**N/A56.3C++6.8C+32326.7h4.9B++9.6B*
Blitz GD-10 1,4851,4721,4581.01C+0.3824.329%C*7.948%D**14.9DN/A6298.8h14.5C++59.7C**
NS-11A 1,4251,4071,4350.98C+0.4125.016%B+19.687%C++26.7C+N/A7452.7h13.3C*53.4B+
AF-19 Mercenary 1,2781,2671,0271.234B+0.1525.73%B*17.285%D21.8BN/A9458.2h11B++42.8B++
Frag Grenade 1,2421,23311233N/A1,231.6142.374%CN/A513.8C+3.8C18042.4h3.3B+7.8C**
AC-X11 1,1961,1811,0951.079C++0.3127.177%B+14.987%D--26.8C++N/A8944.1h9.6B35.2B+
GD-7F 1,1811,1771,0951.075C+0.3126.733%B++13.084%D--17.8CN/A9266.3h13C*48.7B+
NS-11C 1,1711,1561,0291.123C++0.2627.095%B*17.128%C+25.6C++N/A14645.2h13.4C*49.5B+
EM1 1,1681,1549911.164C+0.2224.398%B++23.57%B+38.9C**N/A11529.7h12B+49.2B+
M40 Fury 1,1539301476.327C+4.9443.525%B**N/A53.8C*12.9B*59417.3h12.4C++28.4B+
Titan-150 AP 1,7349042953.064C1.6850.677%C**2.544%D-18.3C+16.8B+48949.3h5.3C*10.5B+
Enforcer ML85 1,7609032184.142C+2.7647.89%B**0.997%D--19.4C18.4C**33046.5h14.1C+29.4B+
GD-22S 8948888381.06C+0.3324.443%B+18.581%D33.6C+N/A13026.4h11.8C+48.3C**
C-4 1,2108436371.323C++0.0622.525%C+N/A64.8C++28.2C+78513h1.5B+6.8C**
AF-4A Bandit 5595525161.07C+0.3225.343%C*18.478%C-23.4CN/A5723.6h11.6C+45.9C++
Carnage AR 5175086830.744C0.6424.946%C**12.992%D-17.5DN/A8329.1h14.4C57.8C++
AF-41 Hacksaw 4744682481.887C+0.5021.806%D-13.034%C+40.3B*N/A19111.6h4.2B**19B+
NSX Naginata 4434384620.948C0.4423.2%C*19.635%D--38.4C+N/A10511.4h12.6C+54.3C++
Vortek Rotary 8224339050.478C0.9132.388%B+2.771%C+6.6C--5.9D13666h111.6C344.7C+
CAS30 Tank Buster 8724157930.523C0.8643.61%C+N/A4.9C-5.4C-14884.8h53.7C*123.1C**
AF-41 Hacksaw 4013982361.686C0.3022.634%D-13.568%C36.2B+N/A16211h4.8B**21.1B
M40 Fury 490396666C4.6139.393%B+1.515%C52.1C+12.4B9007.6h11.9C++30.2B+
M30 Mustang AH 4183711492.49C1.1054.029%C2.426%A36C4.6C+25110.3h9C+16.6C++
AF-4 Cyclone 3373363400.988C+0.4030.83%B**17.56%C*33.9C*N/A1799.9h11.6C+37.6B+
NS-7 PDW 3383352921.147C**0.2426.398%B+10.448%D*25.6C++N/A14113.1h13C**49.4B+
M20 Mustang 5892735210.524C0.8629.024%CN/A5.8D6.8C--13146.8h153.6C+529.4C+
C150 Dalton 473262763.447C2.0644.733%BN/A23.2C18.7C53111.3h5.7C+12.8C**
SAS-R 2592581471.755C0.3736.489%C78.682%A36.9C++N/A1337h1.9B*5.3B+
E540 Halberd 405238445.409C+4.0244.886%C++5.462%B+21.8C15.3C+35910.9h6.5C14.4C++
Tank Mine 4032331561.494C-0.1133.936%C++N/A72.8C-53.1C--13493.2h2.5D7.4C
Bouncing Betty 2322311042.221D0.8447.248%C*N/A79.7D--N/A3462.9h2C4.2C++
C85 Canister 2312171316.692C+15.3137.999%C++11.521%D72.3C+4.7C++3303h5.8B++15.2B+
NC4 Mag-Shot 2082043550.575C+0.8129.508%B+10.294%D*19.4CN/A9110.5h8.8C+29.9C++
NC14 Bolt Driver 1981961301.508C+0.1232.716%C-63.776%D--22.5C++N/A1368.7h2.9C8.8C+
LA1 Anchor 1881882130.883C-0.5020.756%D19.681%C--29.4C--N/A1826.4h11.8D56.7C
Spear Anti-Vehicle Phalanx Turret 295187286.679C+5.2947.302%B++4.278%C39.8C*23C++6244.7h7.5C*15.8B+
NC6 Gauss SAW 1801782200.809C0.5822.015%B+19.101%C--18.4C-N/A1869.7h11.9C54.1C*
NS-61 Emissary 1791771711.035C**0.3539.108%A++22.034%B**30.5C*N/A945.8h13.8C++35.4B+
M60-A Bulldog 1851731115.727C+14.3459.575%A+1.156%D-42.2C**2.9C3694.1h5B+8.4B*
LA3 Desperado 1671672780.601C0.7831.839%B+16.168%C19.9C--N/A668.4h9.8C30.8C**
L100 Python AP 318166911.824C--0.4456.189%C**2.41%D-22.7C+20.8B+5437.3h7.2C++12.9C*
MKV Suppressed 1691662310.719C-0.6726.151%C++9.036%D**21.3C-N/A827.8h16.7C-63.7C+
AF-18 Stalker 1651651940.851C0.5329.185%B+11.515%D*24.6CN/A1166.7h12.4C++42.3B
C85 Canister-H 185160275.926C4.5444.809%C*10.625%D64D10B++3822.5h6.7D--15.1C
19A Fortuna 1521472340.628D0.7622.48%D--21.769%B+12D--N/A4212.2h13.4F59.8F
E540 Halberd-H 267141502.82C-1.4362.136%B*N/A21.4D19.1C+3666.6h9.5D--15.3C
M12 Kobalt 138137915.222B+13.8413.392%D18.248%C+57.1CN/A2352.4h16.2B121.1C++
M20 Basilisk 209123492.51C++1.1243.848%B**3.252%D*16C+11.2B**2407.7h126.6D288.7C++
Carver 11411410,0800.011D1.3725.926%C+20.175%B*0.3DN/A2383.9h2.3D--8.8C+
NS Decimator 1871081450.745C+0.6458.085%C+N/A27.7C+20.3B*3793.9h6C10.3C
NCM1 Scattercannon 1081071300.823C0.5633.565%C9.346%D*18.1CN/A1275.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C--0.0631.779%C4.717%F**33.1CN/A1453.2h5.2B+16.4C**
NS-357 Underboss 1041021590.642C0.7429.698%D5.882%F-22.2C-N/A944.6h4.7C15.9C
M60-A Bulldog 113100714.286C+12.9053.996%B**3%B+25C3.3C+2574h5.8C++10.8B+
NS-44 Commissioner 97971550.626C0.7646.269%A7.217%F-14.1DN/A986.9h5.1D--11.1C*
Enforcer ML65-H 19391452.022D0.6463.032%B*N/A28.4C31.9C*5383.2h15.3C*24.3B+
M12 Kobalt 9589184.944D3.5619.21%B+6.742%F--63.6C++4.3A++2941.4h18.3C*95.3B+
Titan-150 HEAT 13089382.342C0.9646.228%C++4.494%B+16.5C7.6C4365.4h4.3B+9.4B+
L105 Zepher PX 9685127.083D5.7042.929%DN/A50D6.5C7171.7h5C+11.7C
AP30 Shredder 12476362.111C0.7320.864%D-N/A15.8D10D-3194.8h56.8B+272.4C*
A30 Walker 153721490.483D0.9020.546%C++N/A6.1C6.8D15311.9h185.5C902.8C+
NC1 Gauss Rifle 71701100.636C0.7521.379%C+15.714%D14.6C--N/A1914.8h12.2C**57C*
Sticky Grenade 6868168N/A66.6135.558%F-N/A340D*N/A16920.2h4.1F-11.5F--
M60-A Bulldog 7967361.861D0.4828.336%D1.493%C+14.6D--2.6D-2134.6h6.1C21.7C-
NCM2 Falcon 121671190.563C0.8249.969%A+4.478%C11.8C+9.5A*2585.7h12.1C+24.3B
C75 Viper 8866272.444C1.0636.218%C+N/A15.3D5.1C-3184.3h14.8C40.8C+
NS-15M AE 6464800.8D0.5922.584%C25%C++26.7DN/A1072.4h15.3D*67.7C-
MANA Anti-Personnel Turret 6260571.053N/A0.3318.199%UN/A600U20U3068400.1h41.2T*226.5T*
NS-10 Burster 102591230.48D0.9136.321%B**5.085%C4.6C+3.4C+10412.8h159.6C**439.5B++
M96 Mjolnir-H 11959212.81B1.4248.272%C-1.695%C**28.1C28.6D4042.1h38.6B++79.9B+
M20 Basilisk 9259232.565C++1.1842.742%B**3.39%D--14.8C8.3C+2404h130.5D305.2C++
NCM3 Raven 12357880.648C0.7450.755%A+N/A9.8C+11.4A++2125.8h26.5C+52.3B+
Shrike 7656760.737C++0.6549.753%D5.357%B**23.3C++8.3C--7402.4h5.4B+10.8C**
NCM3 Raven 10856960.583C0.8052.911%A++3.571%B9C+8.4B*2036.2h29.4C+55.5B+
NS-10 Burster 97511230.415D0.9736.506%B**N/A4C3.6C+9812.9h185.6C+508.5B+
M60-G Bulldog 6750163.125C1.7436.745%BN/A35.7B+12.1A++4051.4h7.5C+20.5C**
Aspis Anti-Aircraft Phalanx Turret 9650192.632C+1.2532.882%AN/A17.2A15.9B*4292.9h103.9A315.9B**
The Slasher 5050550.909U0.4869.535%A*26%A+18.5M+N/A2582.7h6T*8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3731,059,432162.9h
Motion Spotter211,0090.8h
NC Patriot Flare Gun0500.1h
Anti-Vehicle MANA Turret203801.1h
Spawn Beacon316690.9h
Medical Applicator831160,12422.5h
Medical Kit1531,3072h
Nanite Revive Grenade03,2240.9h
Deployable Decon Tool23570.1h
Spitfire Auto-Turret152210.4h
Anti-Infantry MANA Turret211480.6h
Ammunition Package612,1212.8h
Shield Recharging Field156420.4h
Recon Detection Device176741.1h

Check the help document for the dictionary if you want to learn more about words used here.


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