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Maj. General A.S.P. Operative MaTaNzA86[KAIN] MaTaNzA86
NC BR 86

KDR: 1.54

Score: 50.9m

Last Seen: Jun 19th, 2018 7:47 PM
- OFFLINE - 126.4 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Cobalt - Outfit Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 87): 65%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods LA1 Anchor Razor GD-23 AF-4 Cyclone Frag Grenade L105 Zephyr Blitz GD-10 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.841%19.894%5743696132,5121.72909-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.504%1.56A+-0.071C+-0.611DHEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.498B+10.90.236C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.012%1.021%47059926,169174721463.52918287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%0.04C+-0.566D-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.469B+31.90.389C**52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.056%1.935%14549931,757229514380.765577122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%1.313A-0.517D0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++50.6B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.094%4.515%541179807,907200130293.95152261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.138%0.291C*0.078C+0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.688B+14.10.63B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.504%72.441%5412995508257040.197589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.907%-0.1C+0.348C**-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.295C*2.40.249C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.584%14.516%541199662103710.0597303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.616B+0.048C+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++5.3-0.086C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
50.9m503%453 (27.2k)380 (22.8k)1.5362960,98339,6951.8490786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997274420.689%12.84%26603:2325

11% Combat Medic43% Engineer13% Heavy Assault11% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMJun 24th, 2018 12:45 AM (20h) (PST)Jun 19th, 2018 4:04 PM (5d) (PST)Jun 19th, 2018 3:47 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901704200.4550.2960.0582.6430.071423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,39310,20325,19027184159422,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2235.9h/93.2d 12,416 7,830 19,906 354.6k 2,937 4,922 9,521 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,692
Deaths:2,301
KDR:1.605
Accuracy:29.986% B**
HSR:25.731% C++
EM1
B*
Kills:1,418
Deaths:1,157
KDR:1.226
Accuracy:25.488% B*
HSR:22.849% C*
EM6
A*
Kills:1,203
Deaths:716
KDR:1.680
Accuracy:32.115% A*
HSR:22.693% C+
NC6 Gauss SAW
A*
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A*
HSR:18.595% D
GD-22S
B+
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.909% B+
HSR:20.225% C--
NSX Naginata
B++
Kills:784
Deaths:673
KDR:1.165
Accuracy:25.222% B++
HSR:25% C
MGR-L1 Promise
A++
Kills:355
Deaths:215
KDR:1.651
Accuracy:33.514% A++
HSR:25.070% C+
NC05 Jackhammer
A
Kills:327
Deaths:250
KDR:1.308
Accuracy:54.911% A
HSR:11.621% D
NS-15M AE
B+
Kills:168
Deaths:148
KDR:1.135
Accuracy:28.051% B+
HSR:19.048% D-
Kills:10,271
Deaths (as Heavy Assault):7,244
Deaths (to Heavy Assaults):10,039
KDR:1.41786
Kill Difference:3,027
Playtime:290.448 hours
Usage:13%
Score:5.715m
Score/min:328
Accuracy (listed only):31.720%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,737
Deaths:2,141
KDR:1.278
Accuracy:29.300% B**
HSR:17.939% C-
AF-19 Mercenary
B++
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B++
HSR:17.285% D
GD-7F
B+
Kills:1,263
Deaths:1,195
KDR:1.057
Accuracy:26.958% B+
HSR:13.856% D--
AC-X11
B+
Kills:1,251
Deaths:1,167
KDR:1.072
Accuracy:27.520% B+
HSR:15.747% D--
NS-11C
B++
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B++
HSR:16.980% C
AF-4A Bandit
B+
Kills:1,167
Deaths:1,026
KDR:1.137
Accuracy:27.702% B+
HSR:24.936% B+
NSX Tanto
A
Kills:170
Deaths:130
KDR:1.308
Accuracy:33.202% A
HSR:31.177% B*
19A Fortuna
C*
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C*
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Warden
B**
Kills:62
Deaths:53
KDR:1.170
Accuracy:33.109% B**
HSR:14.516% D**
Kills:9,311
Deaths (as Engineer):8,086
Deaths (to Engineers):9,153
KDR:1.1515
Kill Difference:1,225
Playtime:959.956 hours
Usage:43%
Score:24.374m
Score/min:423
Accuracy (listed only):30.185%
HSR (listed only):18.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,737
Deaths:2,141
KDR:1.278
Accuracy:29.300% B**
HSR:17.939% C-
AF-4 Cyclone
A++
Kills:1,648
Deaths:1,134
KDR:1.453
Accuracy:34.126% A++
HSR:21.845% B+
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
AF-19 Mercenary
B++
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B++
HSR:17.285% D
GD-7F
B+
Kills:1,263
Deaths:1,195
KDR:1.057
Accuracy:26.958% B+
HSR:13.856% D--
AC-X11
B+
Kills:1,251
Deaths:1,167
KDR:1.072
Accuracy:27.520% B+
HSR:15.747% D--
NS-11C
B++
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B++
HSR:16.980% C
MGR-S1 Gladius
A+
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A+
HSR:22.886% C++
AF-4A Bandit
B+
Kills:1,167
Deaths:1,026
KDR:1.137
Accuracy:27.702% B+
HSR:24.936% B+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D*
NSX Tengu
A*
Kills:185
Deaths:114
KDR:1.623
Accuracy:50.823% A*
HSR:19.460% C+
NSX Tanto
A
Kills:170
Deaths:130
KDR:1.308
Accuracy:33.202% A
HSR:31.177% B*
19A Fortuna
C*
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C*
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Kills:15,287
Deaths (as Light Assault):12,636
Deaths (to Light Assaults):7,095
KDR:1.2098
Kill Difference:2,651
Playtime:439.308 hours
Usage:20%
Score:8.704m
Score/min:330
Accuracy (listed only):31.670%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,648
Deaths:1,134
KDR:1.453
Accuracy:34.126% A++
HSR:21.845% B+
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
NS-11A
C**
Kills:1,451
Deaths:1,485
KDR:0.977
Accuracy:25.152% C**
HSR:19.642% C+
MGR-S1 Gladius
A+
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A+
HSR:22.886% C++
Carnage AR
B**
Kills:1,164
Deaths:1,155
KDR:1.008
Accuracy:29.272% B**
HSR:19.158% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
NC1 Gauss Rifle
A*
Kills:1,157
Deaths:845
KDR:1.369
Accuracy:32.422% A*
HSR:24.633% B+
GR-22
A*
Kills:1,154
Deaths:601
KDR:1.920
Accuracy:34.123% A*
HSR:20.624% C**
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D*
NC9 A-Tross
A
Kills:302
Deaths:223
KDR:1.354
Accuracy:31.695% A
HSR:23.510% C+
NSX Tengu
A*
Kills:185
Deaths:114
KDR:1.623
Accuracy:50.823% A*
HSR:19.460% C+
Reaper DMR
B**
Kills:162
Deaths:121
KDR:1.339
Accuracy:30.140% B**
HSR:26.543% B
Mauler S6
B*
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B*
HSR:14.516% C+
Kills:11,490
Deaths (as Combat Medic):9,084
Deaths (to Combat Medics):3,601
KDR:1.26486
Kill Difference:2,406
Playtime:240.722 hours
Usage:11%
Score:5.696m
Score/min:394
Accuracy (listed only):33.669%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,648
Deaths:1,134
KDR:1.453
Accuracy:34.126% A++
HSR:21.845% B+
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
MGR-S1 Gladius
A+
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% A+
HSR:22.886% C++
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C+
NS-44 Commissioner
A
Kills:644
Deaths:737
KDR:0.874
Accuracy:47.108% A
HSR:11.801% D**
NS-30 Vandal
B**
Kills:411
Deaths:336
KDR:1.223
Accuracy:39.406% B**
HSR:19.708% D-
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D*
SAS-R
B**
Kills:278
Deaths:162
KDR:1.716
Accuracy:35.932% C-
HSR:78.417% B**
NC14 Bolt Driver
C
Kills:230
Deaths:141
KDR:1.631
Accuracy:33.368% C
HSR:65.217% D--
NC4 Mag-Shot
B+
Kills:218
Deaths:378
KDR:0.577
Accuracy:29.882% B+
HSR:9.633% D**
NSX Tengu
A*
Kills:185
Deaths:114
KDR:1.623
Accuracy:50.823% A*
HSR:19.460% C+
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
AF-18 Stalker
B+
Kills:175
Deaths:205
KDR:0.854
Accuracy:29.575% B+
HSR:12.571% D*
LA3 Desperado
B+
Kills:174
Deaths:293
KDR:0.594
Accuracy:31.914% B+
HSR:16.092% C--
NSX Tomoe
A++
Kills:162
Deaths:194
KDR:0.835
Accuracy:38.125% A++
HSR:36.420% C+
NS-357 Underboss
D
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% D
HSR:5.556% F-
NS-AM7 Archer
C**
Kills:93
Deaths:277
KDR:0.336
Accuracy:59.866% C**
HSR:10.753% D-
Kills:8,715
Deaths (as Infiltrator):7,676
Deaths (to Infiltrators):6,120
KDR:1.13536
Kill Difference:1,039
Playtime:242.298 hours
Usage:11%
Score:4.939m
Score/min:340
Accuracy (listed only):36.554%
HSR (listed only):22.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:773
Deaths:380
KDR:2.034
Accuracy:29.715% C+
HSR:12.807% C-
AF-41 Hacksaw
C++
Kills:750
Deaths:368
KDR:2.038
Accuracy:31.992% C+
HSR:15.200% C++
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM3 Raven
A++
Kills:76
Deaths:114
KDR:0.667
Accuracy:54.051% A++
HSR:0% F-
NCM3 Raven
A*
Kills:71
Deaths:122
KDR:0.582
Accuracy:55.595% A*
HSR:2.817% C+
NS-10 Burster
B**
Kills:68
Deaths:134
KDR:0.507
Accuracy:37.170% B**
HSR:5.882% C+
NCM2 Falcon
A
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% A
HSR:4.412% C
NS-10 Burster
B**
Kills:58
Deaths:134
KDR:0.433
Accuracy:37.231% B**
HSR:0% F-
Kills:2,077
Deaths (as MAX Suit):791.500
Deaths (to MAX Suits):1,726
KDR:2.62413
Kill Difference:1,285.500
Playtime:53.380 hours
Usage:2%
Score:1.498m
Score/min:468
Accuracy (listed only):40.191%
HSR (listed only):6.131%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:4,165
V. Kills:575 N/A
Deaths:436
KDR:9.553
Accuracy:57.149% B**
KPH:132.100 B+
VKPH:18.200 C*
Vortek Rotary
B+
Kills:664
V. Kills:515 129%
Deaths:1,006
KDR:0.660
Accuracy:34.125% B+
KPH:8.800 C
VKPH:6.800 C--
M20 Mustang
C
Kills:491
V. Kills:489 100%
Deaths:652
KDR:0.753
Accuracy:32.038% C*
KPH:8.300 C-
VKPH:8.200 C
M30 Mustang AH
C+
Kills:422
V. Kills:51 N/A
Deaths:182
KDR:2.319
Accuracy:54.982% C+
KPH:37.200 C
VKPH:4.500 C+
Kills:5,742 (1,577 + 0)
Deaths:2,276
KDR:2.523
VKDR:0.716
Vehicle Kills:1,630
Kill Difference:3,466
Playtime:177.610 hours
Usage:8%
Score:2.536m
Score/min:238
Piloting Accuracy:54.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,563
V. Kills:194 N/A
Deaths:152
KDR:10.283
Accuracy:51.182% B**
KPH:56.400 C++
VKPH:7 C+
CAS30 Tank Buster
C-
Kills:427
V. Kills:470 91%
Deaths:824
KDR:0.518
Accuracy:43.913% C+
KPH:4.800 D
VKPH:5.300 C-
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:87
KDR:3.667
Accuracy:42.367% C*
KPH:23.100 C-
VKPH:19.600 C
AP30 Shredder
C
Kills:110
V. Kills:72 151%
Deaths:37
KDR:2.973
Accuracy:27.317% C
KPH:18.700 D
VKPH:12.300 D
L105 Zephyr PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
Kills:2,504 (427 + 2,077)
Deaths:1,112
KDR:2.252
VKDR:0.915
Vehicle Kills:1,017
Kill Difference:1,392
Playtime:137.493 hours
Usage:6%
Score:1.896m
Score/min:230
Piloting Accuracy:43.913%
Gunner Accuracy:42.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:185
V. Kills:160 115%
Deaths:92
KDR:2.011
Accuracy:57.043% C**
KPH:24 C
VKPH:20.800 B+
L100 Python HESH
M++
Kills:83
V. Kills:21 377%
Deaths:24
KDR:3.458
Accuracy:66.897% A*
KPH:72.600 B*
VKPH:18.400 M++
C75 Viper
D
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15 D-
VKPH:5 D
Skyguard
B*
Kills:52
V. Kills:57 90%
Deaths:30
KDR:1.733
Accuracy:39.969% A++
KPH:10.900 C
VKPH:11.900 B*
Kills:386 (386 + 0)
Deaths:173
KDR:2.231
VKDR:1.503
Vehicle Kills:260
Kill Difference:213
Playtime:18.016 hours
Usage:1%
Score:0.504m
Score/min:466
Driving Accuracy:39.969%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,400
V. Kills:1,116 125%
Deaths:383
KDR:3.655
Accuracy:53.592% B+
KPH:22.100 C+
VKPH:17.700 B++
Enforcer ML85
B+
Kills:1,229
V. Kills:1,067 115%
Deaths:256
KDR:4.801
Accuracy:51.018% A
KPH:22.400 C+
VKPH:19.400 B+
E540 Halberd
B+
Kills:567
V. Kills:314 180%
Deaths:67
KDR:8.463
Accuracy:52.257% B**
KPH:33 B+
VKPH:18.300 B+
C85 Canister
C**
Kills:250
V. Kills:17 N/A
Deaths:17
KDR:14.706
Accuracy:40.575% C**
KPH:76.900 C++
VKPH:5.200 C**
M12 Kobalt
A*
Kills:120
V. Kills: N/A
Deaths:7
KDR:17.143
Accuracy:22.202% A*
KPH:77.800 B+
VKPH:0 D**
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C+
KPH:16.500 C-
VKPH:7.600 C
M20 Basilisk
B+
Kills:62
V. Kills:28 214%
Deaths:14
KDR:4.429
Accuracy:35.257% B++
KPH:20.600 C+
VKPH:9.300 B+
Kills:3,717 (1,489 + 2,228)
Deaths:782
KDR:4.753
VKDR:3.303
Vehicle Kills:2,583
Kill Difference:2,935
Playtime:148.476 hours
Usage:7%
Score:3.737m
Score/min:420
Driving Accuracy:46.228%
Gunner Accuracy:35.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:872
V. Kills:25 N/A
Deaths:42
KDR:20.762
Accuracy:31.679% A++
KPH:150.400 B+
VKPH:4.300 C+
M96 Mjolnir-H
B*
Kills:443
V. Kills:295 150%
Deaths:71
KDR:6.239
Accuracy:57.348% B*
KPH:46.300 C+
VKPH:30.800 C+
C85 Canister-H
B++
Kills:422
V. Kills:48 N/A
Deaths:39
KDR:10.821
Accuracy:48.553% C+
KPH:94.700 C
VKPH:10.800 B++
E540 Halberd-H
C++
Kills:236
V. Kills:184 128%
Deaths:61
KDR:3.869
Accuracy:62.483% B*
KPH:27.600 D
VKPH:21.500 C++
Enforcer ML65-H
C++
Kills:105
V. Kills:120 87%
Deaths:50
KDR:2.100
Accuracy:64.622% B*
KPH:27 C-
VKPH:30.900 C++
Kills:2,078 (0 + 2,078)
Deaths:263
KDR:7.901
VKDR:2.555
Vehicle Kills:672
Kill Difference:1,815
Playtime:32.271 hours
Usage:1%
Score:0.789m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:64.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:974
V. Kills:231 420%
Deaths:147
KDR:6.626
Accuracy:43.972% B**
KPH:54.200 C**
VKPH:12.900 B++
M40 Fury
B
Kills:406
V. Kills:98 410%
Deaths:68
KDR:5.971
Accuracy:39.953% B+
KPH:51.400 C+
VKPH:12.400 B
M12 Kobalt
B**
Kills:292
V. Kills:14 N/A
Deaths:26
KDR:11.231
Accuracy:23.685% A
KPH:76.900 B+
VKPH:3.700 B**
M12 Kobalt
C+
Kills:228
V. Kills:3 N/A
Deaths:18
KDR:12.667
Accuracy:16.605% C
KPH:67.600 C+
VKPH:0.900 D--
M20 Basilisk
B*
Kills:201
V. Kills:103 193%
Deaths:61
KDR:3.295
Accuracy:46.597% B**
KPH:20.500 C++
VKPH:10.500 B*
M20 Basilisk
B++
Kills:99
V. Kills:39 248%
Deaths:28
KDR:3.536
Accuracy:43.554% B++
KPH:20.200 C+
VKPH:8 C
M60-G Bulldog
A+
Kills:70
V. Kills:22 304%
Deaths:17
KDR:4.118
Accuracy:41.480% B++
KPH:37.900 B+
VKPH:11.900 A+
Kills:2,270 (0 + 2,270)
Deaths:365
KDR:6.219
VKDR:1.397
Vehicle Kills:510
Kill Difference:1,905
Playtime:49.564 hours
Usage:2%
Score:1.460m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:41.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:121
V. Kills:6 N/A
Deaths:8
KDR:15.125
Accuracy:38.962% B**
KPH:80.900 C*
VKPH:4 D
Kills:121 (0 + 121)
Deaths:8
KDR:15.125
VKDR:0.750
Vehicle Kills:6
Kill Difference:113
Playtime:1.497 hours
Usage:0%
Score:0.024m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:38.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,7404,1654369.553B+8.0257.149%B**N/A132.2B+18.3C*64431.5h10.5B*18.3B++
LA1 Anchor 3,7193,6922,3011.605C+0.0729.986%B**25.731%C++50.4C*N/A13873.2h9.6B31.9B+
Razor GD-23 2,7612,7372,1411.278B+0.2629.3%B**17.939%C-34.1B+N/A10280.2h10.5B++35.8B++
AF-4 Cyclone 1,6571,6481,1341.453C*0.0834.126%A++21.845%B+50.2B*N/A27232.8h9.4B++27.4B*
Frag Grenade 1,6221,60811608N/A1,606.4644.008%C+N/A536C*4.7C-19273h3.3B+7.4B+
L105 Zephyr 1,7571,56315210.283C+8.7551.182%B**N/A56.4C++7C+32227.7h4.9B++9.6B*
Blitz GD-10 1,5001,4871,4741.009C+0.5324.387%C++8.003%D**15DN/A6499.3h14.5C**59.5C**
NS-11A 1,4691,4511,4850.977C+0.5625.152%C**19.642%C+26.9C+N/A7654h13.4C*53.3B
EM1 1,4361,4181,1571.226C+0.3125.488%B*22.849%C*41.1C*N/A12534.5h11.9B+46.6B+
Titan-150 AP 2,5161,4003833.655C2.1253.592%B+1.786%D22.2C+17.7B++50563.2h4.9C++9.1B
C-4 1,7871,2867941.62C*0.0823.971%C+N/A84.6C++33C**87215.2h1.3B+5.6C**
AF-19 Mercenary 1,2781,2671,0271.234B+0.3025.73%B++17.285%D21.5C*N/A10158.9h11B+42.8B+
GD-7F 1,2681,2631,1951.057C+0.4826.958%B+13.856%D--18.3C-N/A9768.9h13C*48.1B
AC-X11 1,2671,2511,1671.072C+0.4627.52%B+15.747%D--26.8C+N/A9346.6h9.6B35B+
Enforcer ML85 2,2961,2292564.801C+3.2651.018%AN/A22.4C+19.4B+34054.9h13.6C+26.7B+
EM6 1,2091,2037161.68C++0.1432.115%A*22.693%C+55.4B+N/A24121.7h10B+31.1B++
NS-11C 1,1871,1721,0521.114C*0.4227.104%B++16.98%C25.3C+N/A14746.4h13.4B49.4B+
MGR-S1 Gladius 1,1811,1717001.673C*0.1434.993%A+22.886%C++54.7B+N/A12721.4h9.3B+26.7B++
NC6 Gauss SAW 1,1761,1677531.55B+0.0131.28%A*18.595%D46.5B*N/A17825.1h8.5B++27.2B*
AF-4A Bandit 1,1781,1671,0261.137C+0.4027.702%B+24.936%B+31.5C+N/A8737h10.5C*38B+
Carnage AR 1,1781,1641,1551.008C+0.5329.272%B**19.158%C+26.2CN/A9944.5h13.3C++45.5B+
MKV Suppressed 1,1721,1638381.388B+0.1534.634%A++18.831%C+48.3B*N/A13324.1h12B+34.5B++
NC1 Gauss Rifle 1,1641,1578451.369B0.1732.422%A*24.633%B+41.5AN/A13827.9h10.2B**31.4B**
GD-22S 1,1651,1571,0311.122C+0.4124.909%B+20.225%C--34.6C+N/A13133.4h11.5C+46.2B
GR-22 1,1591,1546011.92B+0.3834.123%A*20.624%C**50.2B**N/A19323h11.3B*33B**
M40 Fury 1,2059741476.626C+5.0943.972%B**1.129%D54.1C**12.8B++58618h12.5C*28.3B+
M12 Kobalt-H 8978724220.762C**19.2331.679%A++16.284%C+150.3B+4.3C+4185.8h14.3C*45.1B*
NSX Naginata 7927846731.165C+0.3725.222%B++25%C44.8C*N/A12417.5h11.9C++47.2B+
AF-41 Hacksaw 7807733802.034C+0.5029.715%C+12.807%C-42.7B*N/A17518.1h5.4B+18.3B+
AF-41 Hacksaw 7577503682.038C+0.5031.992%C+15.2%C++42.9B*N/A15817.5h5.8B++18.1B+
Vortek Rotary 1,1796641,0060.66C0.8834.125%B+1.807%C8.8C6.8C--14075.5h94.3C+276.4C++
NS-44 Commissioner 6476447370.874C+0.6647.108%A11.801%D**29C+N/A12322.2h3.9C++8.2B++
E540 Halberd 881567678.463C**6.9352.257%B**2.646%C-33B+18.3B+39917.2h5.4B10.4B++
M20 Mustang 9804916520.753C0.7832.038%C*N/A8.3C-8.2C14559.3h129C+402.6C++
M96 Mjolnir-H 738443716.239B*4.7057.348%B*N/A46.1C+30.7C+4259.6h31.5B+54.9B++
CAS30 Tank Buster 8974278240.518C--1.0243.913%C+N/A4.8D5.3C-14588.4h55C++125.2C*
C85 Canister-H 4704223910.821C+9.2848.553%C+10.19%C-93.8C10.7B++3634.5h5.4B11.2B+
M30 Mustang AH 4734221822.319C0.7854.982%C+2.133%B**37.3C4.5C+24911.3h9.1C++16.5C++
NS-30 Vandal 4144113361.223C0.3139.406%B**19.708%D-50.1B+N/A3368.2h5.2B+13.1B++
M40 Fury 504406685.971C+4.4339.953%B+1.478%C51.4C+12.4B8767.9h12.2C*30.6B+
NS-7 PDW 3873843431.12C*0.4227.346%B+10.938%D*24.9C+N/A13815.4h13.3B+48.6B+
Sticky Grenade 3833721372N/A370.4647.321%DN/A620D18.3B**20670.6h2.7C5.6C
Tank Mine 5933612101.719C0.1836.332%C*N/A86C55.2C13184.2h2.3C--6.3C++
MGR-L1 Promise 3553552151.651C++0.1133.514%A++25.07%C+58.2B+N/A2076.1h11.7B++34.9B*
NC05 Jackhammer 3293272501.308C++0.2354.911%A11.621%D64.1B**N/A2385.1h4.6B8.4B+
Bouncing Betty 3223201252.56C-1.0245.248%C++N/A88.9DN/A3713.6h2C4.4C++
C150 Dalton 589319873.667C2.1342.367%C*N/A23.1C-19.6C48613.8h5.4C12.7C++
NC9 A-Tross 3043022231.354C++0.1831.695%A23.51%C+38.7C*N/A1437.8h9.2B+29.1B++
M12 Kobalt 3062922611.231C+9.6923.685%A11.986%D**76.8B+3.7B**3283.8h18.5C*78.2B+
NS Decimator 5222903150.921C+0.6264.176%B+N/A30.2C+24.2B**3409.6h6.2D9.6C
SAS-R 2792781621.716C0.1835.932%C-78.417%B**34.8C+N/A1498h2B+5.5B
C85 Canister 2672501714.706C+13.1740.575%C**11.2%D75.8C++5.2C**3293.3h6B+14.9B+
E540 Halberd-H 420236613.869C2.3362.483%B*N/A27.4D21.4C+3648.6h8C12.8C+
NC14 Bolt Driver 2322301411.631C+0.0933.368%C65.217%D--23.2C+N/A1489.9h2.8C+8.4C+
M12 Kobalt 2312281812.667C+11.1316.605%C17.105%C67.1C+N/A3163.4h17.2C*103.8C*
NC4 Mag-Shot 2222183780.577C+0.9629.882%B+9.633%D**19.6CN/A9811.1h9C+30C+
Spear Anti-Vehicle Phalanx Turret 319204336.182C+4.6547.973%B+3.922%C+40C++22.5C++6155.1h7.5C**15.7B+
M20 Basilisk 304201613.295B1.7646.597%B**4.478%D20.5C++10.5B*2559.8h106.5C+228.5B
Carver 19919923,1020.009C1.5320.831%C-25.126%A0.3DN/A2795.9h1.8D8.7C+
L100 Python AP 345185922.011D0.4757.043%C**2.162%D24C20.8B+5537.7h7C+12.4C++
NSX Tengu 1861851141.623B0.0950.823%A*19.46%C+56.1B*N/A1533.3h10B*19.7B*
NS-61 Emissary 1861841801.022C**0.5139.121%A++21.196%B*30.7C**N/A1066h13.7C++35.1B+
AF-18 Stalker 1751752050.854C0.6829.575%B+12.571%D*25.4CN/A1246.9h12.3C*41.6B
M60-A Bulldog 1861741115.818C+14.2858.426%A1.149%D-36.3C++2.5C-3164.8h5.2B+8.8B*
LA3 Desperado 1741742930.594C0.9431.914%B+16.092%C--19.3DN/A719h10.1C31.6C*
NSX Tanto 1721701301.308C++0.2333.202%A31.177%B*41.5B+N/A1264.1h12.4B+37.4B++
NS-15M AE 1691681481.135C-0.4028.051%B+19.048%D-36.5C--N/A1164.6h13.4C--47.9C++
NSX Tomoe 1631621940.835C-0.7038.125%A++36.42%C+40.5C++N/A1164h14.2C++37.3B++
Reaper DMR 1641621211.339C+0.2030.14%B**26.543%B34.5C+N/A1974.7h8.7B+28.7B++
19A Fortuna 1651602440.656D0.8822.643%D--21.25%C*12.7D--N/A4812.6h12.8D*56.7D*
MANA Anti-Personnel Turret 137135961.406N/A0.1317.855%UN/A1350U20U4971600.1h26.3T*147.3T*
CAS 14-E 127121815.125C+13.5938.962%B**N/A80.7C*4D2631.5h19.7B++50.5B*
M12 Kobalt 120120717.143C**15.6122.202%A*7.5%D**80B++N/A2921.5h15B++67.5B**
AP30 Shredder 182110372.973C1.4427.317%CN/A18.6D12.2D3245.9h77.6C++284C++
NS-357 Underboss 1101081700.635C0.9030.815%D5.556%F-22DN/A1004.9h4.8C-15.6C
NCM1 Scattercannon 1081071300.823C-0.7133.565%C9.346%D**18.1CN/A1435.9h8.1C+24.2C+
M60-A Bulldog 120106813.25C+11.7152.381%B++2.83%B+20.8C--2.7C2135.1h6.1C+11.7B+
AF-34 Mattock 109106801.325D0.2131.779%C4.717%F**33.1CN/A1543.2h5.2B+16.4C**
Enforcer ML65-H 225105502.1D0.5664.622%B*N/A26.9C--30.8C++4963.9h16.4C++25.3B+
M20 Basilisk 13899283.536B+2.0043.554%B++2.02%D*20.2C+8C2934.9h97.8C+224.6B
NS-AM7 Archer 145932770.336C1.2059.866%C**10.753%D-5.7C3.2C**5016.4h22.1C+36.9C++
Titan-150 HEAT 13089382.342C0.8146.228%C+4.494%B*16.5C-7.6C4855.4h4.3B+9.4B+
L105 Zephyr PX 9685127.083D5.5542.929%DN/A50D6.5C7171.7h5C+11.7C-
L100 Python HESH 10483243.458D1.9266.897%A*1.205%C--75.5B*19.1M*8181.1h3.5C5.2B++
A30 Walker 161761510.503D1.0320.489%C+N/A6C6.7D15012.6h187.2C-913.6C
NCM3 Raven 153761140.667C0.8754.051%A++N/A10.4C+10.5A+1927.3h29.1C+53.9B+
NCM3 Raven 133711220.582C0.9555.595%A*2.817%C+9.2C+8.1B*1827.7h33.2C59.7B+
M60-G Bulldog 9270174.118C+2.5841.48%B++N/A38.9B+12.2A++3461.8h7.9C+19.1B+
NS-10 Burster 117681340.507C--1.0337.17%B**5.882%C+4.9C+3.5C+10313.9h151C*406.3B++
NCM2 Falcon 122681210.562C0.9750.625%A4.412%C11.5C9.2A++2595.9h12.5C+24.7B
M60-A Bulldog 7967361.861D0.3228.336%D1.493%C+14.6D--2.6D-2154.6h6.1C21.7C-
Aspis Anti-Aircraft Phalanx Turret 11866203.3C+1.7633.882%A4.545%A++20.6A++16.3B*4273.2h90.1A+266B**
C75 Viper 8866272.444C0.9136.218%C+N/A15D-5D3384.4h14.8C40.8C+
Mauler S6 6262511.216C**0.3248.584%B*14.516%C+31C++N/A3412h5.3C+10.8B+
M20 Basilisk 9062144.429B++2.8935.257%B++3.226%D--20.7C++9.3B+2453h66.5B+188.7B++
Warden 6262531.17B0.3733.109%B**14.516%D**27B+N/A2332.3h7.1B*21.6B*
The Slasher 6060650.923U0.6165.844%A*25%A20A+N/A2433h5.3T*8.1C++
NS-10 Burster 108581340.433D1.1037.231%B**N/A4.2C3.6C+9913.9h177.4C+476.6B+
Shrike 7656760.737C++0.8049.753%D-5.357%A+23.3C+8.3D8762.4h5.4B+10.8C**
Hawk GD-68 9453640.828B0.7160.815%CN/A13.9C+10.8C*4923.8h8.2C++13.4C++
Skyguard 10952301.733C0.2039.969%A++N/A10.8C11.9B*3594.8h176.2D--440.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter231,1870.9h
Restoration Kit466180.7h
NC Patriot Flare Gun0500.1h
Nano-Armor Kit1,6411,295,349189.7h
Snowman Soldier41230.1h
Anti-Vehicle MANA Turret214031.2h
Spawn Beacon631,5181.6h
Nanite Revive Grenade05,4211.5h
Medical Kit3594,0384.6h
Medical Applicator1,004220,64127.2h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152830.5h
Ammunition Package812,8453.2h
Shield Recharging Field412,9121.2h
Anti-Infantry MANA Turret282760.8h
WLT-Howler Mining Laser11,4250.3h
Nano-Repair Grenade03810.1h
Smoke Grenade0740h
Recon Detection Device583,5014.8h

Check the help document for the dictionary if you want to learn more about words used here.


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