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MaTaNzA86[KAIN] MaTaNzA86
NC BR 136

KDR: 1.44

Score: 40.5m

Last Seen: Aug 21st, 2017 10:22 AM
- OFFLINE - 82 minute(s)

Rank 136 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 LA1 Anchor L105 Zepher Blitz GD-10 NS-11A Frag Grenade AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 379TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.185%17.793%4842892021,9531.60887-0.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.414%1.265A-0.356C--0.518DHEAD + (~4.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.442B11.40.192C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.249%1.092%46959435,588155219233.5982290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%-0.067C+-0.546D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.70.475B+30.40.41B51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.059%2.432%12639451,316190712260.690089107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.578%1.146B**-0.331C--0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.729B++5.50.565B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.497%2.655%498159335,875167026073.51586225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.065%0.469B+-0.408C--0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.701B++13.50.626B+19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.521%71.369%4982946482194830.247433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.114%-0.132C0.288C*-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.281C*2.40.24C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
40.5m491.3%432 (25.9k)363 (21.8k)1.4359544,07530,6941.76663136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948185819.316%10.99%21203:3815

8% Combat Medic46% Engineer12% Heavy Assault10% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 21st, 2017 7:26 AM (1d) (PST)Aug 21st, 2017 6:22 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701484220.3950.2750.0432.2950.072285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1948,87925,31524173138421,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1858.4h/77.4d 10,150 4,844 14,612 256k 2,346 3,986 8,022 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,161
Deaths:1,461
KDR:1.479
Accuracy:29.056% B*
HSR:23.693% C+
EM6
A*
Kills:1,195
Deaths:710
KDR:1.683
Accuracy:32.152% A*
HSR:22.678% C+
NC6 Gauss SAW
A*
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A*
HSR:18.595% D
EM1
B++
Kills:1,166
Deaths:1,004
KDR:1.161
Accuracy:24.437% B++
HSR:23.499% B+
GD-22S
B+
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.921% B+
HSR:20.225% C
NSX Naginata
B+
Kills:608
Deaths:546
KDR:1.114
Accuracy:24.518% B+
HSR:21.711% D
NS-15M AE
C+
Kills:65
Deaths:81
KDR:0.802
Accuracy:22.522% C-
HSR:24.615% C+
NC05 Jackhammer
B++
Kills:54
Deaths:62
KDR:0.871
Accuracy:49.834% B++
HSR:14.815% C++
Kills:7,573
Deaths (as Heavy Assault):5,648
Deaths (to Heavy Assaults):7,639
KDR:1.34083
Kill Difference:1,925
Playtime:223.711 hours
Usage:12%
Score:4.213m
Score/min:314
Accuracy (listed only):29.840%
HSR (listed only):21.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,496
Deaths:1,994
KDR:1.252
Accuracy:28.824% B**
HSR:17.548% C-
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,194
Deaths:1,124
KDR:1.062
Accuracy:27.171% B+
HSR:15.075% D*
GD-7F
B+
Kills:1,192
Deaths:1,117
KDR:1.067
Accuracy:26.805% B+
HSR:13.087% D*
NS-11C
B++
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B++
HSR:17.069% C+
AF-4A Bandit
C++
Kills:583
Deaths:555
KDR:1.050
Accuracy:25.458% C++
HSR:18.868% C-
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D-
HSR:21.477% B+
Kills:8,041
Deaths (as Engineer):7,087
Deaths (to Engineers):7,780
KDR:1.13461
Kill Difference:954
Playtime:861.010 hours
Usage:46%
Score:21.436m
Score/min:415
Accuracy (listed only):26.231%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,496
Deaths:1,994
KDR:1.252
Accuracy:28.824% B**
HSR:17.548% C-
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
AC-X11
B+
Kills:1,194
Deaths:1,124
KDR:1.062
Accuracy:27.171% B+
HSR:15.075% D*
GD-7F
B+
Kills:1,192
Deaths:1,117
KDR:1.067
Accuracy:26.805% B+
HSR:13.087% D*
NS-11C
B++
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:27.093% B++
HSR:17.069% C+
MKV Suppressed
A++
Kills:879
Deaths:655
KDR:1.342
Accuracy:34.014% A++
HSR:18.771% C++
AF-4A Bandit
C++
Kills:583
Deaths:555
KDR:1.050
Accuracy:25.458% C++
HSR:18.868% C-
AF-4 Cyclone
A
Kills:406
Deaths:390
KDR:1.041
Accuracy:31.416% A
HSR:17.980% C++
NS-7 PDW
B+
Kills:366
Deaths:315
KDR:1.162
Accuracy:27.105% B+
HSR:10.383% D*
19A Fortuna
B+
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D-
HSR:21.477% B+
Kills:11,179
Deaths (as Light Assault):9,921
Deaths (to Light Assaults):5,596
KDR:1.1268
Kill Difference:1,258
Playtime:385.794 hours
Usage:21%
Score:7.534m
Score/min:325
Accuracy (listed only):27.322%
HSR (listed only):15.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
NS-11A
B
Kills:1,450
Deaths:1,479
KDR:0.980
Accuracy:25.153% B
HSR:19.655% C+
MKV Suppressed
A++
Kills:879
Deaths:655
KDR:1.342
Accuracy:34.014% A++
HSR:18.771% C++
Carnage AR
B
Kills:555
Deaths:735
KDR:0.755
Accuracy:25.430% B
HSR:13.514% D-
AF-4 Cyclone
A
Kills:406
Deaths:390
KDR:1.041
Accuracy:31.416% A
HSR:17.980% C++
NS-7 PDW
B+
Kills:366
Deaths:315
KDR:1.162
Accuracy:27.105% B+
HSR:10.383% D*
NC9 A-Tross
A
Kills:114
Deaths:66
KDR:1.727
Accuracy:30.247% A
HSR:18.421% D
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% D
Kills:5,327
Deaths (as Combat Medic):5,224
Deaths (to Combat Medics):2,578
KDR:1.01972
Kill Difference:103
Playtime:148.863 hours
Usage:8%
Score:3.397m
Score/min:380
Accuracy (listed only):27.391%
HSR (listed only):15.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
MKV Suppressed
A++
Kills:879
Deaths:655
KDR:1.342
Accuracy:34.014% A++
HSR:18.771% C++
AF-4 Cyclone
A
Kills:406
Deaths:390
KDR:1.041
Accuracy:31.416% A
HSR:17.980% C++
NS-7 PDW
B+
Kills:366
Deaths:315
KDR:1.162
Accuracy:27.105% B+
HSR:10.383% D*
SAS-R
B**
Kills:267
Deaths:155
KDR:1.723
Accuracy:36.265% C
HSR:77.528% B**
NS-44 Commissioner
B*
Kills:225
Deaths:303
KDR:0.743
Accuracy:42.778% B*
HSR:8% F-
NC4 Mag-Shot
B+
Kills:217
Deaths:377
KDR:0.576
Accuracy:29.972% B+
HSR:9.677% D**
NC14 Bolt Driver
C
Kills:215
Deaths:136
KDR:1.581
Accuracy:33.113% C
HSR:63.721% D--
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
LA3 Desperado
B+
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B+
HSR:16.168% C
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-357 Underboss
C--
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% C--
HSR:5.556% F-
Kills:4,686
Deaths (as Infiltrator):4,627
Deaths (to Infiltrators):4,595
KDR:1.01275
Kill Difference:59
Playtime:184.018 hours
Usage:10%
Score:2.610m
Score/min:236
Accuracy (listed only):32.501%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:602
Deaths:313
KDR:1.923
Accuracy:26.319% C-
HSR:12.292% C-
AF-41 Hacksaw
C+
Kills:567
Deaths:301
KDR:1.884
Accuracy:28.238% C
HSR:13.933% C+
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% A
HSR:4.412% C
NCM3 Raven
A++
Kills:62
Deaths:101
KDR:0.614
Accuracy:53.184% A++
HSR:0% F-
NS-10 Burster
B**
Kills:60
Deaths:129
KDR:0.465
Accuracy:36.726% B**
HSR:5% C
NCM3 Raven
A*
Kills:60
Deaths:109
KDR:0.550
Accuracy:54.850% A*
HSR:3.333% C*
NS-10 Burster
B**
Kills:53
Deaths:129
KDR:0.411
Accuracy:36.878% B**
HSR:0% F-
Kills:1,685
Deaths (as MAX Suit):706.500
Deaths (to MAX Suits):1,490
KDR:2.385
Kill Difference:978.500
Playtime:47.421 hours
Usage:3%
Score:1.329m
Score/min:467
Accuracy (listed only):39.129%
HSR (listed only):5.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:4,007
V. Kills:558 N/A
Deaths:424
KDR:9.450
Accuracy:56.894% B**
KPH:128.300 B++
VKPH:17.900 C*
Vortek Rotary
B
Kills:447
V. Kills:406 110%
Deaths:929
KDR:0.481
Accuracy:32.362% B
KPH:6.600 D
VKPH:6 D
M30 Mustang AH
C+
Kills:384
V. Kills:49 N/A
Deaths:161
KDR:2.385
Accuracy:54.137% C
KPH:36.100 C
VKPH:4.600 C+
M20 Mustang
C-
Kills:326
V. Kills:398 82%
Deaths:586
KDR:0.556
Accuracy:30.451% C+
KPH:6.100 D
VKPH:7.500 C-
Kills:5,164 (1,157 + 0)
Deaths:2,100
KDR:2.459
VKDR:0.672
Vehicle Kills:1,411
Kill Difference:3,064
Playtime:162.205 hours
Usage:9%
Score:2.333m
Score/min:240
Piloting Accuracy:30.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,556
V. Kills:191 N/A
Deaths:150
KDR:10.373
Accuracy:51.249% B**
KPH:56.500 C++
VKPH:6.900 C+
CAS30 Tank Buster
C--
Kills:424
V. Kills:468 90%
Deaths:812
KDR:0.522
Accuracy:44.016% C+
KPH:4.900 C--
VKPH:5.400 C--
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:86
KDR:3.709
Accuracy:42.651% C**
KPH:23.500 C
VKPH:19.900 C
L105 Zepher PX
C+
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C+
AP30 Shredder
D
Kills:76
V. Kills:49 152%
Deaths:36
KDR:2.111
Accuracy:21.336% D-
KPH:15.400 D
VKPH:9.900 D-
Kills:2,460 (424 + 2,036)
Deaths:1,096
KDR:2.245
VKDR:0.902
Vehicle Kills:989
Kill Difference:1,364
Playtime:134.190 hours
Usage:7%
Score:1.864m
Score/min:232
Piloting Accuracy:44.016%
Gunner Accuracy:21.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:170
V. Kills:153 110%
Deaths:91
KDR:1.868
Accuracy:56.536% C**
KPH:22.900 C+
VKPH:20.600 B+
C75 Viper
C-
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C-
Kills:236 (236 + 0)
Deaths:118
KDR:2
VKDR:1.483
Vehicle Kills:175
Kill Difference:118
Playtime:11.742 hours
Usage:1%
Score:0.328m
Score/min:466
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,057
V. Kills:945 112%
Deaths:331
KDR:3.193
Accuracy:51.597% B
KPH:19.100 C+
VKPH:17 B+
Enforcer ML85
C*
Kills:942
V. Kills:892 105%
Deaths:230
KDR:4.096
Accuracy:48.230% B**
KPH:19.500 C
VKPH:18.500 C*
E540 Halberd
C++
Kills:322
V. Kills:209 153%
Deaths:47
KDR:6.851
Accuracy:47.159% B
KPH:25.100 C+
VKPH:16.300 C++
C85 Canister
C*
Kills:231
V. Kills:15 N/A
Deaths:16
KDR:14.438
Accuracy:38.144% C*
KPH:75 C+
VKPH:4.900 C*
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C
M20 Basilisk
B*
Kills:55
V. Kills:28 190%
Deaths:10
KDR:5.500
Accuracy:34.176% B**
KPH:19.200 C++
VKPH:9.800 B*
Kills:2,696 (1,146 + 1,550)
Deaths:672
KDR:4.012
VKDR:3.170
Vehicle Kills:2,130
Kill Difference:2,024
Playtime:127.798 hours
Usage:7%
Score:3.105m
Score/min:405
Driving Accuracy:46.228%
Gunner Accuracy:34.176%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:382
V. Kills:43 N/A
Deaths:34
KDR:11.235
Accuracy:47.342% B+
KPH:91.700 C
VKPH:10.300 B*
M96 Mjolnir-H
C++
Kills:208
V. Kills:175 118%
Deaths:53
KDR:3.925
Accuracy:52.553% C++
KPH:33.500 C+
VKPH:28.200 D
E540 Halberd-H
C+
Kills:186
V. Kills:160 116%
Deaths:56
KDR:3.321
Accuracy:62.016% B*
KPH:23.300 D
VKPH:20 C+
Enforcer ML65-H
C++
Kills:102
V. Kills:118 86%
Deaths:48
KDR:2.125
Accuracy:64.114% B*
KPH:26.900 C
VKPH:31.100 C++
Kills:878 (0 + 878)
Deaths:191
KDR:4.597
VKDR:2.597
Vehicle Kills:496
Kill Difference:687
Playtime:22.164 hours
Usage:1%
Score:0.508m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:64.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:961
V. Kills:229 418%
Deaths:147
KDR:6.537
Accuracy:43.686% B**
KPH:53.900 C**
VKPH:12.900 B++
M40 Fury
C**
Kills:406
V. Kills:98 410%
Deaths:67
KDR:6.060
Accuracy:39.945% B+
KPH:51.800 C+
VKPH:12.500 C**
M12 Kobalt
C
Kills:151
V. Kills:1 N/A
Deaths:12
KDR:12.583
Accuracy:13.921% D
KPH:57.900 C
VKPH:0.400 D**
M20 Basilisk
B*
Kills:129
V. Kills:88 145%
Deaths:50
KDR:2.580
Accuracy:44.126% B**
KPH:16.300 C+
VKPH:11.100 B*
M12 Kobalt
A++
Kills:99
V. Kills:7 N/A
Deaths:18
KDR:5.500
Accuracy:20.582% B++
KPH:62.900 C+
VKPH:4.400 A++
M20 Basilisk
C+
Kills:69
V. Kills:34 197%
Deaths:24
KDR:2.875
Accuracy:42.929% B*
KPH:16.400 C+
VKPH:8.100 C+
M60-G Bulldog
A+
Kills:68
V. Kills:21 309%
Deaths:17
KDR:4
Accuracy:40.328% B++
KPH:38.100 B+
VKPH:11.800 A+
Kills:1,883 (0 + 1,883)
Deaths:335
KDR:5.621
VKDR:1.427
Vehicle Kills:478
Kill Difference:1,548
Playtime:43.754 hours
Usage:2%
Score:1.323m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:40.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,5654,0074249.45B8.0156.894%B**N/A128.4B++17.9C*63031.2h10.4B*18.4B++
Razor GD-23 2,5172,4961,9941.252B+0.1828.824%B**17.548%C-33.2B++N/A9875.1h10.5B++36.4B++
LA1 Anchor 2,1772,1611,4611.479C0.0429.056%B*23.693%C+46.8C++N/A12546.2h9.9C++33.9B+
L105 Zepher 1,7471,55615010.373C++8.9451.249%B**N/A56.6C++6.9C+32127.5h4.9B++9.6B*
Blitz GD-10 1,5001,4871,4741.009C+0.4324.387%C++8.003%D**15DN/A6399.2h14.5C**59.5B
NS-11A 1,4681,4501,4790.98C+0.4625.153%B19.655%C+26.9C+N/A7453.9h13.4C*53.3B
Frag Grenade 1,3721,36211362N/A1,360.5642.907%CN/A523.8C++3.8C18472.6h3.2B+7.5B
AF-19 Mercenary 1,2781,2671,0271.234B+0.2025.73%B*17.285%D21.8C**N/A9758.2h11B++42.8B++
EM6 1,2011,1957101.683C*0.2532.152%A*22.678%C+55.6B++N/A23721.5h10B+31.1B++
AC-X11 1,2091,1941,1241.062C++0.3727.171%B+15.075%D*26.7C++N/A8944.8h9.6B35.2B+
GD-7F 1,1971,1921,1171.067C+0.3726.805%B+13.087%D*17.8C-N/A9366.8h13C*48.6B+
NC6 Gauss SAW 1,1761,1677531.55B+0.1131.28%A*18.595%D46.5B**N/A16225.1h8.5B++27.2B++
EM1 1,1811,1661,0041.161C+0.2724.437%B++23.499%B+38.6C*N/A11530.2h12B+49.3B+
NS-11C 1,1751,1601,0341.122C*0.3127.093%B++17.069%C+25.5C++N/A14745.5h13.4B49.5B+
GD-22S 1,1651,1571,0311.122C+0.3124.921%B+20.225%C34.7C+N/A12533.3h11.5C+46.2B
Titan-150 AP 2,0021,0573313.193C1.7651.597%B2.271%D-19.1C+17.1B+48255.4h5.3C++10.3B
M40 Fury 1,1909611476.537C+5.1043.686%B**1.145%D54C**12.9B++58617.8h12.4C*28.3B+
Enforcer ML85 1,8349422304.096C+2.6648.23%B**N/A19.5C18.5C*33148.2h14.2C+29.4B+
C-4 1,3119176831.343C++0.0922.911%C+N/A66.4C++28.6C+79013.8h1.5B+6.6B
MKV Suppressed 8868796551.342B0.0934.014%A++18.771%C++45.5B++N/A12519.3h12.1B+35.5B+
NSX Naginata 6146085461.114C0.3224.518%B+21.711%D43.1C++N/A11314.1h12C++48.8B
AF-41 Hacksaw 6096023131.923C+0.4926.319%C-12.292%C-41.5B*N/A17814.5h5B*18.9B+
AF-4A Bandit 5915835551.05C+0.3925.458%C++18.868%C-23C-N/A5725.3h11.7C+46.1C++
AF-41 Hacksaw 5725673011.884C+0.4528.238%C13.933%C+40.8B*N/A16113.9h5.4B*19.2B+
Carnage AR 5655557350.755C0.6825.43%B13.514%D-17.7DN/A8231.3h14.6C57.6C++
Vortek Rotary 8534479290.481C0.9532.362%B2.685%C+6.6D6D13767.3h111.6C344.8C+
CAS30 Tank Buster 8924248120.522C0.9144.016%C+N/A4.9C--5.4C--14886.4h54.6C*124.2C**
AF-4 Cyclone 4074063901.041C+0.3931.416%A17.98%C++36.9C**N/A19111h11.1C++35.2B+
M40 Fury 504406676.06C+4.6239.945%B+1.478%C52.1C+12.6B8807.8h12.2C++30.6B+
M30 Mustang AH 4333841612.385C0.9554.137%C2.344%B**36.2C4.6C+25110.6h9C++16.6C++
C85 Canister-H 4253823411.235C+9.8047.342%B+10.209%D91C10.2B++3584.2h5.4C+11.4C**
NS-7 PDW 3693663151.162C**0.2727.105%B+10.383%D*26.5C++N/A14313.8h13B+48B+
M20 Mustang 7243265860.556C0.8830.451%C+N/A6.1D7.5C-13853.1h158.8C+521.4C+
E540 Halberd 531322476.851C++5.4247.159%B4.348%C++25.2C+16.3C++38712.8h6.1C++12.9B
C150 Dalton 589319863.709C2.2742.651%C**N/A23.5C19.9C48713.6h5.4C+12.6C**
Tank Mine 4722801721.628C0.1934.208%C++N/A80C54.9C13623.5h2.3C6.8C++
SAS-R 2682671551.723C0.2936.265%C77.528%B**34.7C+N/A1347.7h2B+5.5B
Bouncing Betty 2552541102.309D0.8746.673%C*N/A81.9D-N/A3463.1h2C4.3C++
C85 Canister 2462311614.438C+13.0038.144%C*11.255%D74.5C+4.8C*3313.1h5.7B++14.9B+
NS-44 Commissioner 2252253030.743C+0.6942.778%B*8%F-21C-N/A9210.7h4.1C+9.7B+
NC4 Mag-Shot 2212173770.576C+0.8629.972%B+9.677%D**19.7CN/A9311h9C+29.9C++
NC14 Bolt Driver 2172151361.581C+0.1533.113%C63.721%D--23.1C++N/A1379.3h2.8C+8.5C+
M96 Mjolnir-H 383208533.925B*2.4952.553%C++N/A33.5C+28.2D3716.2h33.6B++64B++
Spear Anti-Vehicle Phalanx Turret 307194316.258C+4.8247.65%B++4.124%C40.4C*23.5C++6244.8h7.5C*15.7B+
NS Decimator 3581862400.775C+0.6661.734%C*N/A27C+24.9A3506.9h6.8D-11C--
E540 Halberd-H 346186563.321C1.8962.016%B*N/A23.3D20C+3508h9.1D14.7C
NS-61 Emissary 1861841801.022C**0.4139.121%A++21.196%B*30.7C**N/A976h13.7C++35.1C**
M60-A Bulldog 1851731115.727C+14.2959.521%A+1.156%D-41.2C*2.9C3574.2h5B+8.4B*
L100 Python AP 323170911.868C--0.4356.536%C**2.353%D--23C+20.7B+5467.4h7.4C+13C*
LA3 Desperado 1671672780.601C0.8331.839%B+16.168%C19.9DN/A668.4h9.8C30.8C+
Carver 16616614,7310.011C--1.4223.626%C+24.699%A0.3DN/A2534.3h1.9C--8.1C++
AF-18 Stalker 1651651940.851C0.5829.185%B+11.515%D*24.6CN/A1206.7h12.4C++42.3B
M12 Kobalt 1521511212.583C++11.1513.921%D19.205%C++58.1CN/A2422.6h16.7C**119.7C++
19A Fortuna 1541492360.631D0.8022.539%D-21.477%B+11.9D--N/A4312.5h13.4D**59.3D*
M20 Basilisk 217129502.58C++1.1444.126%B**3.876%D--16.3C+11.1B*2437.9h125.2C283.8C++
NC9 A-Tross 114114661.727B+0.2930.247%A18.421%D43.8B+N/A1382.6h9.8C++32.3B++
NS-357 Underboss 1101081700.635C0.8030.815%C--5.556%F-22C--N/A954.9h4.8C-15.6C
NCM1 Scattercannon 1081071300.823C0.6133.565%C9.346%D**18.1CN/A1315.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C-0.1131.779%C4.717%F**33.1CN/A1483.2h5.2B+16.4C**
M60-A Bulldog 118105715C+13.5652.799%B*2.857%B22.8C2.8C2264.6h5.8C++11.1B+
Enforcer ML65-H 220102482.125D0.6964.114%B*N/A26.8C31.1C++4933.8h16.2C++25.2B+
M12 Kobalt 10699185.5D4.0620.582%B++7.071%F--61.9C+4.4A++3201.6h19.2C++93.1B+
Titan-150 HEAT 13089382.342C0.9146.228%C++4.494%B+16.5C7.6C4475.4h4.3B+9.4B+
L105 Zepher PX 9685127.083D5.6542.929%DN/A50D6.5C+7171.7h5C+11.7C-
AP30 Shredder 12576362.111C-0.6821.336%D-N/A15.5D10D-3164.9h60.2B282.2C++
MANA Anti-Personnel Turret 7674621.194N/A0.2417.48%UN/A740U20U3359700.1h34.9T*199.8T*
Sticky Grenade 7373173N/A71.5635.635%F-N/A365D*N/A16950.2h4F11.1F-
A30 Walker 157731500.487D-0.9520.628%C++N/A6.1C7D15512h185.2C897.8C+
NC1 Gauss Rifle 71701100.636C0.8021.379%C+15.714%D14.6C--N/A2204.8h12.2C**57C*
M20 Basilisk 10369242.875C**1.4442.929%B*2.899%D*16.4C+8.1C+2424.2h118.2C275.3C**
M60-G Bulldog 8968174C+2.5640.328%B++N/A37.8B+11.7A+3551.8h7.6C+18.9B+
NCM2 Falcon 122681210.562C0.8750.625%A4.412%C11.5C9.2A++2555.9h12.5C+24.7B
M60-A Bulldog 7967361.861D0.4328.336%D1.493%C+14.6D--2.6D-2144.6h6.1C21.7C
C75 Viper 8866272.444C1.0136.218%C+N/A15.3D5.1C-3294.3h14.8C40.8C+
NS-15M AE 6565810.802D0.6322.522%C-24.615%C+26D-N/A1122.5h15.2D*67.4C--
NCM3 Raven 134621010.614C0.8253.184%A++N/A9.3C+10.7A+1956.7h31.1C-58.5B+
NS-10 Burster 105601290.465D0.9736.726%B**5%C4.5C+3.4C+10313.3h163.9C++446.3B++
NCM3 Raven 116601090.55C-0.8954.85%A*3.333%C*8.5C7.9B++1877.1h34.4C--62.7B+
Shrike 7656760.737C++0.7049.753%D-5.357%B**23.3C+8.3C--8052.4h5.4B+10.8C*
M20 Basilisk 8355105.5B**4.0634.176%B**3.636%D-19C+9.7B++2472.9h68.1B+199.2B++
Aspis Anti-Aircraft Phalanx Turret 10455192.895C+1.4633.026%AN/A18.3A+16.3B*4333h97.6A+295.4B**
NC05 Jackhammer 5454620.871C0.5649.834%B++14.815%C++28.4C-N/A2421.9h5.6C11.2C*
NS-10 Burster 101531290.411D1.0236.878%B**N/A4C3.6C+9713.4h186.3C+505.1B+
The Slasher 5050550.909U0.5369.535%A**26%A++18.5M*N/A2592.7h6T*8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter231,1690.9h
NC Patriot Flare Gun0500.1h
Spawn Beacon469831.2h
Nano-Armor Kit1,4691,147,153172.8h
Anti-Vehicle MANA Turret203921.2h
Medical Applicator862167,38823.2h
Medical Kit2752,7823.4h
Nanite Revive Grenade03,3970.9h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152360.4h
Anti-Infantry MANA Turret211750.6h
Ammunition Package642,2812.9h
Shield Recharging Field197170.4h
Recon Detection Device241,3832h

Check the help document for the dictionary if you want to learn more about words used here.


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