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MaTaNzA86[KAIN] MaTaNzA86
NC BR 130

KDR: 1.38

Score: 36.3m

Last Seen: Mar 20th, 2017 9:20 PM
- OFFLINE - 14.5 hour(s)

Rank 130 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 L105 Zepher Blitz GD-10 NS-11A AF-19 Mercenary Frag Grenade AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 338TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.904%16.365%4242790216,0101.43189-0.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.696%1.062B**-0.56D-0.753D-HEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.386C**12.10.143C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.011%1.107%48459245,420145217993.73278301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.234%-0.083C+-0.548D0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.488B+28.90.426B49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.459%2.654%12439261,168169411170.689492104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.492%1.122B**-0.196C-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.725B++5.60.559B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.403%2.393%513149155,308146223933.63064222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%0.503B+-0.48D0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.694B+13.40.612B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.305%72.331%5132927459154330.297472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.24%-0.186C0.349C**-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.261C*2.40.228C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
36.3m529.5%432 (25.9k)365 (21.9k)1.3842236,02326,0241.7309130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929139318.418%9.541%17603:5011

9% Combat Medic49% Engineer7% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 20th, 2017 5:59 PM (2d) (PST)Mar 20th, 2017 5:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571364210.3610.2610.0342.2970.072214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4348,18125,25322162138421,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1661h/69.2d 9,022 3,437 12,280 228.9k 2,060 3,499 7,216 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:1,156
Deaths:995
KDR:1.162
Accuracy:24.383% B++
HSR:23.616% B+
GD-22S
B+
Kills:889
Deaths:845
KDR:1.052
Accuracy:24.428% B+
HSR:18.560% D
NSX Naginata
C*
Kills:439
Deaths:465
KDR:0.944
Accuracy:23.167% C*
HSR:19.818% D--
LA1 Anchor
C-
Kills:191
Deaths:215
KDR:0.888
Accuracy:20.883% D
HSR:19.895% C-
NC6 Gauss SAW
B+
Kills:178
Deaths:220
KDR:0.809
Accuracy:22.015% B+
HSR:19.101% C--
EM6
B**
Kills:102
Deaths:88
KDR:1.159
Accuracy:22.758% B
HSR:27.451% B**
NS-15M AE
C+
Kills:64
Deaths:80
KDR:0.800
Accuracy:22.584% C
HSR:25% C+
Kills:3,019
Deaths (as Heavy Assault):2,908
Deaths (to Heavy Assaults):6,423
KDR:1.03817
Kill Difference:111
Playtime:123.506 hours
Usage:7%
Score:2.244m
Score/min:303
Accuracy (listed only):22.888%
HSR (listed only):21.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,252
Deaths:1,806
KDR:1.247
Accuracy:28.380% B**
HSR:17.274% C-
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% C--
AC-X11
B+
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:27.177% B+
HSR:14.987% D--
GD-7F
B++
Kills:1,177
Deaths:1,095
KDR:1.075
Accuracy:26.733% B++
HSR:13.084% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C++
Kills:560
Deaths:521
KDR:1.075
Accuracy:25.291% C++
HSR:18.571% C--
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D--
HSR:21.769% B+
Kills:7,740
Deaths (as Engineer):6,807
Deaths (to Engineers):7,019
KDR:1.13706
Kill Difference:933
Playtime:814.639 hours
Usage:49%
Score:20.316m
Score/min:416
Accuracy (listed only):26.127%
HSR (listed only):17.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,252
Deaths:1,806
KDR:1.247
Accuracy:28.380% B**
HSR:17.274% C-
Blitz GD-10
C*
Kills:1,473
Deaths:1,461
KDR:1.008
Accuracy:24.326% C*
HSR:7.943% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% C--
AC-X11
B+
Kills:1,181
Deaths:1,095
KDR:1.079
Accuracy:27.177% B+
HSR:14.987% D--
GD-7F
B++
Kills:1,177
Deaths:1,095
KDR:1.075
Accuracy:26.733% B++
HSR:13.084% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C++
Kills:560
Deaths:521
KDR:1.075
Accuracy:25.291% C++
HSR:18.571% C--
AF-4 Cyclone
B**
Kills:336
Deaths:341
KDR:0.985
Accuracy:30.830% B**
HSR:17.560% C++
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% F
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D--
HSR:21.769% B+
Kills:10,050
Deaths (as Light Assault):9,132
Deaths (to Light Assaults):4,861
KDR:1.10053
Kill Difference:918
Playtime:369.758 hours
Usage:22%
Score:7.183m
Score/min:324
Accuracy (listed only):26.417%
HSR (listed only):15.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,473
Deaths:1,461
KDR:1.008
Accuracy:24.326% C*
HSR:7.943% D**
NS-11A
B+
Kills:1,418
Deaths:1,449
KDR:0.979
Accuracy:25.040% B+
HSR:19.746% C++
Carnage AR
C**
Kills:508
Deaths:683
KDR:0.744
Accuracy:24.946% C**
HSR:12.992% D-
AF-4 Cyclone
B**
Kills:336
Deaths:341
KDR:0.985
Accuracy:30.830% B**
HSR:17.560% C++
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% F
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% C--
Kills:4,306
Deaths (as Combat Medic):4,567
Deaths (to Combat Medics):2,172
KDR:0.94285
Kill Difference:261
Playtime:141.518 hours
Usage:9%
Score:3.237m
Score/min:381
Accuracy (listed only):25.581%
HSR (listed only):13.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,473
Deaths:1,461
KDR:1.008
Accuracy:24.326% C*
HSR:7.943% D**
AF-4 Cyclone
B**
Kills:336
Deaths:341
KDR:0.985
Accuracy:30.830% B**
HSR:17.560% C++
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
SAS-R
A
Kills:263
Deaths:152
KDR:1.730
Accuracy:36.224% C
HSR:78.707% A
NC4 Mag-Shot
B+
Kills:208
Deaths:363
KDR:0.573
Accuracy:29.584% B+
HSR:10.096% D*
NC14 Bolt Driver
C-
Kills:196
Deaths:130
KDR:1.508
Accuracy:32.716% C-
HSR:63.776% D--
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
LA3 Desperado
B+
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B+
HSR:16.168% C
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% F
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-44 Commissioner
A
Kills:119
Deaths:181
KDR:0.657
Accuracy:45.696% A
HSR:9.244% F
NS-357 Underboss
D
Kills:102
Deaths:160
KDR:0.638
Accuracy:29.730% D
HSR:5.882% F-
Kills:3,714
Deaths (as Infiltrator):3,963
Deaths (to Infiltrators):3,641
KDR:0.93717
Kill Difference:249
Playtime:162.863 hours
Usage:10%
Score:2.147m
Score/min:220
Accuracy (listed only):31.817%
HSR (listed only):21.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:468
Deaths:249
KDR:1.880
Accuracy:21.896% D-
HSR:13.034% C
AF-41 Hacksaw
C
Kills:399
Deaths:237
KDR:1.684
Accuracy:22.740% D-
HSR:13.534% C
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D*
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A
Kills:67
Deaths:119
KDR:0.563
Accuracy:49.969% A
HSR:4.478% C
NS-10 Burster
B**
Kills:59
Deaths:123
KDR:0.480
Accuracy:36.321% B**
HSR:5.085% C
NCM3 Raven
A+
Kills:57
Deaths:88
KDR:0.648
Accuracy:50.755% A+
HSR:0% F-
NCM3 Raven
A++
Kills:56
Deaths:96
KDR:0.583
Accuracy:52.911% A++
HSR:3.571% B
NS-10 Burster
B**
Kills:51
Deaths:123
KDR:0.415
Accuracy:36.506% B**
HSR:0% F-
Kills:1,370
Deaths (as MAX Suit):622.500
Deaths (to MAX Suits):1,292
KDR:2.2008
Kill Difference:747.500
Playtime:42.303 hours
Usage:3%
Score:1.205m
Score/min:475
Accuracy (listed only):37.382%
HSR (listed only):5.974%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:3,926
V. Kills:543 N/A
Deaths:418
KDR:9.392
Accuracy:56.789% B**
KPH:127 B++
VKPH:17.600 C**
Vortek Rotary
B+
Kills:433
V. Kills:389 111%
Deaths:905
KDR:0.478
Accuracy:32.388% B+
KPH:6.600 C--
VKPH:5.900 D
M30 Mustang AH
C
Kills:372
V. Kills:47 N/A
Deaths:152
KDR:2.447
Accuracy:54.026% C+
KPH:36 C
VKPH:4.500 C
M20 Mustang
C--
Kills:273
V. Kills:317 86%
Deaths:528
KDR:0.517
Accuracy:28.959% C
KPH:5.800 D
VKPH:6.700 C--
Kills:5,004 (1,078 + 0)
Deaths:2,003
KDR:2.498
VKDR:0.647
Vehicle Kills:1,296
Kill Difference:3,001
Playtime:154.298 hours
Usage:9%
Score:2.224m
Score/min:240
Piloting Accuracy:28.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,502
V. Kills:182 N/A
Deaths:147
KDR:10.218
Accuracy:50.873% B**
KPH:56.200 C++
VKPH:6.800 C+
CAS30 Tank Buster
C+
Kills:416
V. Kills:459 90%
Deaths:795
KDR:0.523
Accuracy:43.604% C+
KPH:4.900 C-
VKPH:5.400 C-
C150 Dalton
C
Kills:262
V. Kills:211 124%
Deaths:76
KDR:3.447
Accuracy:44.720% B+
KPH:23.200 C
VKPH:18.700 C
L105 Zepher PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:48 155%
Deaths:36
KDR:2.111
Accuracy:20.748% D-
KPH:15.700 D
VKPH:9.900 D-
Kills:2,341 (416 + 1,925)
Deaths:1,066
KDR:2.196
VKDR:0.855
Vehicle Kills:911
Kill Difference:1,275
Playtime:129.507 hours
Usage:8%
Score:1.799m
Score/min:232
Piloting Accuracy:43.604%
Gunner Accuracy:20.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:166
V. Kills:152 108%
Deaths:91
KDR:1.824
Accuracy:56.189% C*
KPH:22.800 C+
VKPH:20.900 B+
C75 Viper
C-
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C-
Kills:232 (232 + 0)
Deaths:118
KDR:1.966
VKDR:1.475
Vehicle Kills:174
Kill Difference:114
Playtime:11.583 hours
Usage:1%
Score:0.321m
Score/min:461
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:913
V. Kills:840 109%
Deaths:299
KDR:3.054
Accuracy:50.861% C**
KPH:18.300 C+
VKPH:16.900 B+
Enforcer ML85
C**
Kills:903
V. Kills:859 105%
Deaths:220
KDR:4.105
Accuracy:47.869% B**
KPH:19.400 C+
VKPH:18.400 C**
E540 Halberd
C+
Kills:260
V. Kills:173 149%
Deaths:44
KDR:5.909
Accuracy:44.730% C++
KPH:22.500 C
VKPH:14.900 C+
C85 Canister
C**
Kills:220
V. Kills:15 N/A
Deaths:14
KDR:15.714
Accuracy:37.987% C++
KPH:72.900 C+
VKPH:5 C**
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C
Kills:2,385 (1,002 + 1,383)
Deaths:615
KDR:3.878
VKDR:3.135
Vehicle Kills:1,928
Kill Difference:1,770
Playtime:116.417 hours
Usage:7%
Score:2.820m
Score/min:404
Driving Accuracy:46.228%
Gunner Accuracy:37.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:189
V. Kills:26 N/A
Deaths:28
KDR:6.750
Accuracy:44.721% C++
KPH:67.500 D
VKPH:9.300 B+
E540 Halberd-H
C+
Kills:160
V. Kills:140 113%
Deaths:54
KDR:2.963
Accuracy:62.121% B*
KPH:22.300 D
VKPH:19.500 C+
Enforcer ML65-H
C*
Kills:91
V. Kills:102 88%
Deaths:45
KDR:2.022
Accuracy:63.032% B++
KPH:28.600 C
VKPH:32 C*
M96 Mjolnir-H
C
Kills:71
V. Kills:78 90%
Deaths:26
KDR:2.731
Accuracy:49.363% C
KPH:23.200 D
VKPH:25.500 D
Kills:511 (0 + 511)
Deaths:153
KDR:3.340
VKDR:2.261
Vehicle Kills:346
Kill Difference:358
Playtime:16.219 hours
Usage:1%
Score:0.382m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:49.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:930
V. Kills:223 415%
Deaths:147
KDR:6.327
Accuracy:43.525% B**
KPH:53.600 C*
VKPH:12.900 B*
M40 Fury
B
Kills:396
V. Kills:94 417%
Deaths:66
KDR:6
Accuracy:39.393% B+
KPH:52.200 C+
VKPH:12.400 B
M12 Kobalt
C
Kills:143
V. Kills:1 N/A
Deaths:11
KDR:13
Accuracy:13.457% D
KPH:56.300 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:123
V. Kills:86 141%
Deaths:49
KDR:2.510
Accuracy:43.850% B**
KPH:16 C+
VKPH:11.200 B**
M12 Kobalt
A+
Kills:94
V. Kills:6 N/A
Deaths:18
KDR:5.222
Accuracy:19.571% B+
KPH:64.600 C++
VKPH:4.100 A+
M20 Basilisk
C+
Kills:59
V. Kills:33 174%
Deaths:23
KDR:2.565
Accuracy:42.742% B**
KPH:14.700 C
VKPH:8.200 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:18 263%
Deaths:16
KDR:3.125
Accuracy:36.770% N/A
KPH:35.600 N/A
VKPH:12.800 N/A
Kills:1,795 (0 + 1,795)
Deaths:330
KDR:5.439
VKDR:1.397
Vehicle Kills:461
Kill Difference:1,465
Playtime:42.023 hours
Usage:3%
Score:1.292m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:36.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4693,9264189.392C**8.0156.789%B**N/A127.1B++17.6C**62630.9h10.4B*18.2B++
Razor GD-23 2,2712,2521,8061.247B+0.1428.38%B**17.274%C-32.7B++N/A9768.8h10.5B++37.2B++
L105 Zepher 1,6841,50214710.218C+8.8350.873%B**N/A56.3C++6.8C+32326.7h4.9B++9.6B*
Blitz GD-10 1,4861,4731,4611.008C+0.3824.326%C*7.943%D**14.9DN/A6298.9h14.5C++59.7C**
NS-11A 1,4361,4181,4490.979C+0.4125.04%B+19.746%C++26.8C+N/A7453h13.4C++53.4B+
AF-19 Mercenary 1,2781,2671,0271.234B+0.1525.73%B*17.285%C--21.8BN/A9458.2h11B++42.8B++
Frag Grenade 1,2581,24911249N/A1,247.6242.409%CN/A520.4C++3.8C18022.4h3.3B+7.7B
AC-X11 1,1961,1811,0951.079C++0.3127.177%B+14.987%D--26.8C++N/A8944.1h9.6B35.2B+
GD-7F 1,1811,1771,0951.075C+0.3126.733%B++13.084%D--17.8CN/A9266.3h13C*48.7B+
EM1 1,1701,1569951.162C+0.2224.383%B++23.616%B+38.7C*N/A11429.9h12B+49.3B+
NS-11C 1,1711,1561,0291.123C*0.2627.095%B*17.128%C+25.6C++N/A14645.2h13.4C*49.5B+
M40 Fury 1,1539301476.327C+4.9443.525%B**N/A53.8C*12.9B*59417.3h12.4C++28.4B+
Titan-150 AP 1,7539132993.054C1.6750.861%C**2.519%D-18.3C+16.8B+48749.9h5.4C*10.6B+
Enforcer ML85 1,7629032204.105C+2.7247.869%B**0.997%D--19.4C+18.4C**32946.6h14.1C+29.5B+
GD-22S 8958898451.052C+0.3324.428%B+18.56%D33.5C+N/A13026.5h11.8C+48.5C**
C-4 1,2328586511.318C++0.0722.557%C+N/A64.5C++28.1C+77813.3h1.5B+6.8C**
AF-4A Bandit 5675605211.075C+0.3125.291%C++18.571%C--23.3CN/A5724h11.6C+46C++
Carnage AR 5175086830.744C0.6424.946%C**12.992%D-17.5DN/A8329.1h14.4C57.8C*
AF-41 Hacksaw 4744682491.88C+0.5021.896%D-13.034%C40B*N/A19011.7h4.2B**19.1B+
NSX Naginata 4444394650.944C0.4423.167%C*19.818%D--38.2C+N/A10511.5h12.6C+54.5C*
Vortek Rotary 8224339050.478C0.9132.388%B+2.771%C+6.6C--5.9D13666h111.6C+344.7C+
CAS30 Tank Buster 8754167950.523C0.8643.604%C+N/A4.9C-5.4C-14884.9h53.6C**123C**
AF-41 Hacksaw 4023992371.684C0.3022.74%D-13.534%C36.3B+N/A16111h4.8B**21.1B
M40 Fury 490396666C+4.6239.393%B+1.515%C52.1C+12.4B9007.6h11.9C++30.2B+
M30 Mustang AH 4193721522.447C1.0654.026%C+2.419%B**36.1C4.6C+25010.3h9C++16.6C++
AF-4 Cyclone 3373363410.985C+0.4030.83%B**17.56%C++33.9C*N/A1799.9h11.6C+37.6B+
NS-7 PDW 3383352921.147C**0.2426.398%B+10.448%D*25.6C++N/A14113.1h13C**49.4B+
M20 Mustang 5902735280.517C0.8728.959%CN/A5.8D6.7C--13047.1h154.1C+532.2C+
SAS-R 2642631521.73C0.3536.224%C78.707%A35.1C+N/A1277.5h2B+5.4B
C150 Dalton 473262763.447C2.0644.72%B+N/A23.2C18.7C53111.3h5.7C+12.8C**
E540 Halberd 433260445.909C+4.5244.73%C++5%B22.4C14.9C+34911.6h6.2C+13.9C*
Tank Mine 4092371601.481C-0.1033.923%C++N/A71.8C--52.1C--13403.3h2.5D7.4C
Bouncing Betty 2382371052.257D0.8747.352%C*N/A81.7D-N/A3462.9h2C4.1C*
C85 Canister 2352201415.714C+14.3337.987%C++11.364%D73.3C+5C**3293h5.8B++15.2B+
NC4 Mag-Shot 2122083630.573C+0.8129.584%B+10.096%D*19.4CN/A9110.7h8.9C+29.9C++
NC14 Bolt Driver 1981961301.508C+0.1232.716%C-63.776%D--22.5C++N/A1368.7h2.9C+8.8C+
LA1 Anchor 1911912150.888C0.5020.883%D19.895%C-29.4C--N/A1816.5h11.8D56.6C
C85 Canister-H 215189286.75C5.3744.721%C++10.582%D67.5D9.3B+3592.8h6.5D-14.4C
Spear Anti-Vehicle Phalanx Turret 296187296.448C+5.0647.404%B++4.278%C39.8C*23.2C*6224.7h7.5C*15.9B+
NS-61 Emissary 1861841801.022C**0.3639.121%A++21.196%B*30.7C**N/A946h13.7C++35.1B+
NC6 Gauss SAW 1801782200.809C0.5822.015%B+19.101%C--18.4C-N/A1879.7h11.9C54.1C*
M60-A Bulldog 1851731115.727C+14.3459.575%A+1.156%D-42.2C**2.9C3694.1h5B+8.4B*
LA3 Desperado 1671672780.601C0.7831.839%B+16.168%C19.9C--N/A668.4h9.8C30.8C**
MKV Suppressed 1691662310.719C-0.6726.151%C*9.036%F21.3C-N/A837.8h16.7C63.7C+
L100 Python AP 318166911.824C--0.4456.189%C*2.41%D--22.7C+20.8B+5457.3h7.2C++12.9C**
AF-18 Stalker 1651651940.851C0.5329.185%B+11.515%D*24.6CN/A1166.7h12.4C++42.3B
E540 Halberd-H 300160542.963C1.5862.121%B*N/A22.2D19.4C+3617.2h9.3D-15C
19A Fortuna 1521472340.628D0.7622.48%D--21.769%B+12D--N/A4212.2h13.4F59.8D**
M12 Kobalt 1441431113C++11.6213.457%D18.182%C+57.2CN/A2262.5h16.4B122.2C++
M20 Basilisk 209123492.51C++1.1343.85%B**3.252%D*16C+11.2B**2397.7h126.7D288.8C*
NS-44 Commissioner 1191191810.657C0.7345.696%A9.244%F15.9DN/A967.5h4.9D10.7C**
Carver 11411410,4170.011C--1.3725.268%C+20.175%B++0.3CN/A2395.6h2.3D--9C+
NS Decimator 1941111500.74C+0.6458.123%C+N/A27.1C+20.2B*3714.1h6C10.4C
NCM1 Scattercannon 1081071300.823C0.5633.565%C9.346%D*18.1CN/A1275.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C-0.0631.779%C4.717%F**33.1CN/A1453.2h5.2B+16.4C**
EM6 102102881.159C+0.2322.758%B27.451%B**34C+N/A1953h10.5B46.1B+
NS-357 Underboss 1041021600.638C0.7529.73%D5.882%F-22.2C-N/A944.6h4.7C16C
M60-A Bulldog 113100714.286C+12.9054.039%B**3%B+25C3.3C+2554h5.8C++10.8B+
M12 Kobalt 10094185.222D3.8419.571%B+7.447%F--62.7C++4A+3081.5h18.2C*93.2B+
Enforcer ML65-H 19391452.022D0.6463.032%B++N/A28.4C31.9C*5403.2h15.3C**24.3B+
Titan-150 HEAT 13089382.342C0.9646.228%C++4.494%B+16.5C7.6C4375.4h4.3B+9.4B+
L105 Zepher PX 9685127.083D5.7042.929%DN/A50D6.5C7171.7h5C+11.7C
AP30 Shredder 12476362.111C-0.7320.748%D-N/A15.8D10D-3184.8h56.9B+274.3C*
A30 Walker 153721490.483D0.9020.546%C*N/A6.1C6.8D15311.9h185.5C902.8C+
M96 Mjolnir-H 14971262.731B1.3549.363%C1.408%C+22.9D25.2D-3443.1h46.4B93.9B
Sticky Grenade 7070170N/A68.6235.623%F-N/A350D**N/A16910.2h4F-11.2F--
NC1 Gauss Rifle 71701100.636C0.7521.379%C+15.714%C--14.6C--N/A1924.8h12.2C**57C**
NCM2 Falcon 121671190.563C0.8249.969%A4.478%C11.8C+9.5A*2585.7h12.1C+24.3B+
M60-A Bulldog 7967361.861D0.4828.336%D1.493%C14.6D--2.6D-2134.6h6.1C21.7C
C75 Viper 8866272.444C1.0636.218%C+N/A15.3D5.1C-3204.3h14.8C40.8C+
NS-15M AE 6464800.8D0.5822.584%C25%C+26.7DN/A1082.4h15.3D*67.7C-
MANA Anti-Personnel Turret 6260571.053N/A0.3318.199%UN/A600U20U3080200.1h41.2T*226.5T*
M20 Basilisk 9259232.565C++1.1842.742%B**3.39%D--14.8C8.3C+2404h130.5D305.2C++
NS-10 Burster 102591230.48D0.9036.321%B**5.085%C4.6C+3.4C+10412.8h159.6C**439.5B++
NCM3 Raven 12357880.648C0.7450.755%A+N/A9.8C+11.4A++2125.8h26.5C++52.3B+
Shrike 7656760.737C++0.6549.753%D5.357%A23.3C++8.3C-7452.4h5.4B+10.8C**
NCM3 Raven 10856960.583C0.8052.911%A++3.571%B9C+8.4B*2046.2h29.4C+55.5B++
NS-10 Burster 97511230.415D0.9736.506%B**N/A4C3.6C+9812.9h185.6C+508.5B+
Aspis Anti-Aircraft Phalanx Turret 9650192.632C1.2532.817%AN/A17.2A15.9B*4282.9h103.9A316.5B**
The Slasher 5050550.909U0.4869.535%A*26%A++18.5M++N/A2592.7h6T*8.6C+
M60-G Bulldog 6850163.125C1.7436.77%BN/A35.7B+12.9A*4051.4h7.6C+20.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3891,069,885164.2h
Motion Spotter211,0320.8h
NC Patriot Flare Gun0500.1h
Anti-Vehicle MANA Turret203841.1h
Spawn Beacon316850.9h
Medical Applicator834160,69022.6h
Medical Kit1631,3892.1h
Nanite Revive Grenade03,2500.9h
Deployable Decon Tool23570.1h
Spitfire Auto-Turret152280.4h
Anti-Infantry MANA Turret211480.6h
Ammunition Package612,1362.8h
Shield Recharging Field156420.4h
Recon Detection Device188031.3h

Check the help document for the dictionary if you want to learn more about words used here.


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