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Imperator MaTaNzA86[KAIN] MaTaNzA86
NC BR 136

KDR: 1.44

Score: 41.2m

Last Seen: Oct 19th, 2017 11:06 PM
- OFFLINE - 11.7 hour(s)

Rank 136 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 LA1 Anchor L105 Zephyr Blitz GD-10 NS-11A Frag Grenade EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 384TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.405%17.849%4892892422,8641.62352-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%1.298A-0.354C--0.478DHEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.447B11.40.195C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.333%1.07%47359475,699157519833.61841287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.983%-0.058C+-0.549D-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.471B+30.70.404B51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.187%2.41%12539491,328194512340.682776108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.608%1.149B**-0.321C-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++5.50.562B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.027%2.732%491169366,003171226173.50438229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%0.412B-0.391C--0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.699B+13.50.629B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.456%71.575%4912950489199530.24499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%-0.132C0.301C*-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.282C*2.40.24C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
41.2m484.3%432 (25.9k)363 (21.8k)1.4429445,47031,5121.77002136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952193219.548%11.097%21703:3616

8% Combat Medic46% Engineer12% Heavy Assault10% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 7:31 PM (10h) (PST)Oct 19th, 2017 7:06 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721504220.4010.2780.0452.2910.072296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3328,98525,34724173137421,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1888.7h/78.7d 10,307 5,046 14,976 259.6k 2,377 4,077 8,145 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,286
Deaths:1,538
KDR:1.486
Accuracy:29.207% B**
HSR:23.885% C+
EM1
B*
Kills:1,349
Deaths:1,115
KDR:1.210
Accuracy:25.254% B*
HSR:22.684% C**
EM6
A*
Kills:1,195
Deaths:710
KDR:1.683
Accuracy:32.152% A*
HSR:22.678% C+
NC6 Gauss SAW
A*
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A*
HSR:18.595% D
GD-22S
B+
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.921% B+
HSR:20.225% C
NSX Naginata
B+
Kills:632
Deaths:565
KDR:1.119
Accuracy:24.686% B+
HSR:21.519% D-
NS-15M AE
B+
Kills:138
Deaths:127
KDR:1.087
Accuracy:27.124% B+
HSR:18.841% D
NC05 Jackhammer
B++
Kills:81
Deaths:83
KDR:0.976
Accuracy:49.143% B++
HSR:12.346% C--
Kills:8,005
Deaths (as Heavy Assault):5,922
Deaths (to Heavy Assaults):7,846
KDR:1.35174
Kill Difference:2,083
Playtime:233.353 hours
Usage:12%
Score:4.418m
Score/min:316
Accuracy (listed only):30.471%
HSR (listed only):20.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,508
Deaths:2,008
KDR:1.249
Accuracy:28.811% B**
HSR:17.504% C-
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
GD-7F
B+
Kills:1,209
Deaths:1,131
KDR:1.069
Accuracy:26.899% B+
HSR:13.234% D--
AC-X11
B+
Kills:1,204
Deaths:1,135
KDR:1.061
Accuracy:27.206% B+
HSR:15.199% D--
NS-11C
B++
Kills:1,169
Deaths:1,044
KDR:1.120
Accuracy:27.132% B++
HSR:17.023% C
AF-4A Bandit
C++
Kills:589
Deaths:556
KDR:1.059
Accuracy:25.475% C++
HSR:18.846% C-
19A Fortuna
B
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B
Kills:8,095
Deaths (as Engineer):7,137
Deaths (to Engineers):7,933
KDR:1.13423
Kill Difference:958
Playtime:865.030 hours
Usage:46%
Score:21.507m
Score/min:414
Accuracy (listed only):26.256%
HSR (listed only):17.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,508
Deaths:2,008
KDR:1.249
Accuracy:28.811% B**
HSR:17.504% C-
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% D
GD-7F
B+
Kills:1,209
Deaths:1,131
KDR:1.069
Accuracy:26.899% B+
HSR:13.234% D--
AC-X11
B+
Kills:1,204
Deaths:1,135
KDR:1.061
Accuracy:27.206% B+
HSR:15.199% D--
NS-11C
B++
Kills:1,169
Deaths:1,044
KDR:1.120
Accuracy:27.132% B++
HSR:17.023% C
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C++
AF-4A Bandit
C++
Kills:589
Deaths:556
KDR:1.059
Accuracy:25.475% C++
HSR:18.846% C-
AF-4 Cyclone
A
Kills:471
Deaths:438
KDR:1.075
Accuracy:32.005% A
HSR:18.259% C++
NS-7 PDW
B+
Kills:373
Deaths:325
KDR:1.148
Accuracy:27.044% B+
HSR:10.724% D--
19A Fortuna
B
Kills:149
Deaths:236
KDR:0.631
Accuracy:22.539% D--
HSR:21.477% B
Kills:11,589
Deaths (as Light Assault):10,212
Deaths (to Light Assaults):5,715
KDR:1.13484
Kill Difference:1,377
Playtime:391.075 hours
Usage:21%
Score:7.642m
Score/min:326
Accuracy (listed only):27.442%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
NS-11A
B
Kills:1,450
Deaths:1,479
KDR:0.980
Accuracy:25.153% B
HSR:19.655% C+
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C++
Carnage AR
B+
Kills:594
Deaths:766
KDR:0.775
Accuracy:25.948% B+
HSR:13.973% D
AF-4 Cyclone
A
Kills:471
Deaths:438
KDR:1.075
Accuracy:32.005% A
HSR:18.259% C++
NS-7 PDW
B+
Kills:373
Deaths:325
KDR:1.148
Accuracy:27.044% B+
HSR:10.724% D--
NC9 A-Tross
B**
Kills:136
Deaths:88
KDR:1.545
Accuracy:30.307% B**
HSR:17.647% D-
NC1 Gauss Rifle
C
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C
HSR:15.714% D
Kills:5,744
Deaths (as Combat Medic):5,518
Deaths (to Combat Medics):2,656
KDR:1.04096
Kill Difference:226
Playtime:150.943 hours
Usage:8%
Score:3.432m
Score/min:379
Accuracy (listed only):27.607%
HSR (listed only):15.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C++
HSR:8.003% D**
MKV Suppressed
A++
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A++
HSR:18.831% C++
AF-4 Cyclone
A
Kills:471
Deaths:438
KDR:1.075
Accuracy:32.005% A
HSR:18.259% C++
NS-7 PDW
B+
Kills:373
Deaths:325
KDR:1.148
Accuracy:27.044% B+
HSR:10.724% D--
SAS-R
B**
Kills:271
Deaths:158
KDR:1.715
Accuracy:36.200% C
HSR:77.860% B**
NS-44 Commissioner
B*
Kills:252
Deaths:322
KDR:0.783
Accuracy:43.022% B*
HSR:8.730% F-
NC14 Bolt Driver
C
Kills:218
Deaths:138
KDR:1.580
Accuracy:33.046% C
HSR:63.762% D--
NC4 Mag-Shot
B+
Kills:218
Deaths:378
KDR:0.577
Accuracy:29.928% B+
HSR:9.633% D**
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B*
LA3 Desperado
B+
Kills:170
Deaths:285
KDR:0.596
Accuracy:31.867% B+
HSR:15.882% C-
AF-18 Stalker
B+
Kills:169
Deaths:197
KDR:0.858
Accuracy:29.276% B+
HSR:11.834% D*
NS-357 Underboss
C--
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% C--
HSR:5.556% F-
Kills:5,084
Deaths (as Infiltrator):4,903
Deaths (to Infiltrators):4,754
KDR:1.03692
Kill Difference:181
Playtime:192.491 hours
Usage:10%
Score:2.811m
Score/min:243
Accuracy (listed only):32.612%
HSR (listed only):22.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:606
Deaths:314
KDR:1.930
Accuracy:26.473% C-
HSR:12.211% C--
AF-41 Hacksaw
C+
Kills:573
Deaths:302
KDR:1.897
Accuracy:28.468% C
HSR:14.136% C+
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM3 Raven
A++
Kills:69
Deaths:106
KDR:0.651
Accuracy:53.430% A++
HSR:0% F-
NCM2 Falcon
A
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% A
HSR:4.412% C
NCM3 Raven
A*
Kills:66
Deaths:114
KDR:0.579
Accuracy:55.048% A*
HSR:3.030% C++
NS-10 Burster
A
Kills:64
Deaths:131
KDR:0.489
Accuracy:37.064% A
HSR:4.688% C-
NS-10 Burster
B**
Kills:54
Deaths:131
KDR:0.412
Accuracy:37.201% B**
HSR:0% F-
Kills:1,713
Deaths (as MAX Suit):714.500
Deaths (to MAX Suits):1,509
KDR:2.39748
Kill Difference:998.500
Playtime:48.068 hours
Usage:3%
Score:1.351m
Score/min:468
Accuracy (listed only):39.295%
HSR (listed only):5.838%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:4,018
V. Kills:562 N/A
Deaths:425
KDR:9.454
Accuracy:56.921% B**
KPH:128.500 B+
VKPH:18 C*
Vortek Rotary
B
Kills:485
V. Kills:427 113%
Deaths:934
KDR:0.519
Accuracy:32.591% B
KPH:7.100 C-
VKPH:6.200 C--
M20 Mustang
C
Kills:388
V. Kills:432 90%
Deaths:602
KDR:0.645
Accuracy:30.838% C+
KPH:7 C--
VKPH:7.800 C
M30 Mustang AH
C+
Kills:384
V. Kills:49 N/A
Deaths:161
KDR:2.385
Accuracy:54.137% C
KPH:36.100 C
VKPH:4.600 C+
Kills:5,275 (1,257 + 0)
Deaths:2,122
KDR:2.486
VKDR:0.693
Vehicle Kills:1,470
Kill Difference:3,153
Playtime:165.302 hours
Usage:9%
Score:2.377m
Score/min:240
Piloting Accuracy:54.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,562
V. Kills:193 N/A
Deaths:150
KDR:10.413
Accuracy:51.255% B**
KPH:56.600 C++
VKPH:7 C+
CAS30 Tank Buster
C--
Kills:424
V. Kills:468 90%
Deaths:813
KDR:0.522
Accuracy:44.016% C+
KPH:4.900 D
VKPH:5.400 C--
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:86
KDR:3.709
Accuracy:42.485% C*
KPH:23.400 C
VKPH:19.800 C
L105 Zephyr PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:49 152%
Deaths:36
KDR:2.111
Accuracy:21.336% D-
KPH:15.400 D
VKPH:9.900 D-
Kills:2,466 (424 + 2,042)
Deaths:1,097
KDR:2.248
VKDR:0.903
Vehicle Kills:991
Kill Difference:1,369
Playtime:134.318 hours
Usage:7%
Score:1.867m
Score/min:232
Piloting Accuracy:44.016%
Gunner Accuracy:21.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:171
V. Kills:154 110%
Deaths:91
KDR:1.879
Accuracy:56.653% C**
KPH:23 C+
VKPH:20.700 B+
C75 Viper
C--
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D-
VKPH:5.100 C--
Kills:237 (237 + 0)
Deaths:118
KDR:2.008
VKDR:1.492
Vehicle Kills:176
Kill Difference:119
Playtime:11.754 hours
Usage:1%
Score:0.330m
Score/min:468
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,068
V. Kills:951 112%
Deaths:332
KDR:3.217
Accuracy:51.737% B
KPH:19.200 C+
VKPH:17.100 B+
Enforcer ML85
C*
Kills:942
V. Kills:892 105%
Deaths:231
KDR:4.078
Accuracy:48.260% B**
KPH:19.500 C
VKPH:18.500 C*
E540 Halberd
C++
Kills:333
V. Kills:213 156%
Deaths:48
KDR:6.938
Accuracy:47.428% B
KPH:25.500 C+
VKPH:16.300 C++
C85 Canister
C*
Kills:231
V. Kills:15 N/A
Deaths:16
KDR:14.438
Accuracy:38.144% C++
KPH:75 C+
VKPH:4.900 C*
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C+
KPH:16.500 C
VKPH:7.600 C
M20 Basilisk
B+
Kills:60
V. Kills:28 207%
Deaths:12
KDR:5
Accuracy:34.638% B*
KPH:20.300 C++
VKPH:9.500 B+
M12 Kobalt
A++
Kills:58
V. Kills: N/A
Deaths:4
KDR:14.500
Accuracy:20.100% A++
KPH:59 C++
VKPH:0 D**
Kills:2,781 (1,157 + 1,624)
Deaths:681
KDR:4.084
VKDR:3.142
Vehicle Kills:2,140
Kill Difference:2,100
Playtime:129.375 hours
Usage:7%
Score:3.127m
Score/min:403
Driving Accuracy:46.228%
Gunner Accuracy:20.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:414
V. Kills:45 N/A
Deaths:37
KDR:11.189
Accuracy:47.747% B+
KPH:95 C
VKPH:10.300 B*
M96 Mjolnir-H
B
Kills:219
V. Kills:182 120%
Deaths:57
KDR:3.842
Accuracy:53.379% B
KPH:34.200 C
VKPH:28.400 C--
E540 Halberd-H
C+
Kills:186
V. Kills:160 116%
Deaths:56
KDR:3.321
Accuracy:62.123% B*
KPH:23.300 D
VKPH:20 C+
Enforcer ML65-H
C++
Kills:102
V. Kills:118 86%
Deaths:48
KDR:2.125
Accuracy:64.247% B*
KPH:26.700 C--
VKPH:30.900 C++
Kills:921 (0 + 921)
Deaths:198
KDR:4.652
VKDR:2.551
Vehicle Kills:505
Kill Difference:723
Playtime:22.580 hours
Usage:1%
Score:0.517m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:64.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:965
V. Kills:231 416%
Deaths:147
KDR:6.565
Accuracy:43.803% B**
KPH:54.100 C**
VKPH:13 B*
M40 Fury
B
Kills:406
V. Kills:98 410%
Deaths:68
KDR:5.971
Accuracy:39.987% B+
KPH:51.800 C+
VKPH:12.500 B
M12 Kobalt
C
Kills:153
V. Kills:1 N/A
Deaths:12
KDR:12.750
Accuracy:13.958% D
KPH:58.500 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:130
V. Kills:88 146%
Deaths:51
KDR:2.549
Accuracy:44.196% B**
KPH:16.400 C+
VKPH:11.100 B**
M12 Kobalt
A++
Kills:108
V. Kills:7 N/A
Deaths:18
KDR:6
Accuracy:21.334% B*
KPH:64.400 C++
VKPH:4.200 A++
M20 Basilisk
C+
Kills:69
V. Kills:34 197%
Deaths:24
KDR:2.875
Accuracy:42.929% B*
KPH:16.400 C
VKPH:8.100 C+
M60-G Bulldog
A+
Kills:68
V. Kills:21 309%
Deaths:17
KDR:4
Accuracy:40.326% B++
KPH:38 B+
VKPH:11.700 A+
Kills:1,899 (0 + 1,899)
Deaths:337
KDR:5.635
VKDR:1.424
Vehicle Kills:480
Kill Difference:1,562
Playtime:43.890 hours
Usage:2%
Score:1.327m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:40.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,5804,0184259.454B8.0156.921%B**N/A128.4B+18C*63131.3h10.5B*18.4B++
Razor GD-23 2,5292,5082,0081.249B+0.1928.811%B**17.504%C-33.1B++N/A9775.8h10.5B++36.5B++
LA1 Anchor 2,3022,2861,5381.486C0.0429.207%B**23.885%C+47C++N/A12548.6h9.9C*33.8B+
L105 Zephyr 1,7551,56215010.413C+8.9751.255%B**N/A56.6C++7C+32227.6h4.9B++9.6B*
Blitz GD-10 1,5001,4871,4741.009C+0.4324.387%C++8.003%D**15DN/A6399.2h14.5C**59.5B
NS-11A 1,4681,4501,4790.98C+0.4625.153%B19.655%C+26.9C+N/A7453.9h13.4C*53.3B+
Frag Grenade 1,3771,36711367N/A1,365.5642.929%CN/A525.8C++3.8C18442.6h3.2B+7.5B
EM1 1,3641,3491,1151.21C+0.2325.254%B*22.684%C**40.6C**N/A12133.2h11.9B+47B+
AF-19 Mercenary 1,2781,2671,0271.234B+0.2125.73%B*17.285%D21.8C**N/A9858.2h11B++42.8B++
GD-7F 1,2141,2091,1311.069C+0.3726.899%B+13.234%D--18CN/A9467h13C*48.4B+
AC-X11 1,2191,2041,1351.061C+0.3827.206%B+15.199%D--26.6C+N/A8945.2h9.6B35.2B+
EM6 1,2011,1957101.683C*0.2432.152%A*22.678%C+55.6B++N/A23721.5h10B+31.1B++
NS-11C 1,1841,1691,0441.12C++0.3227.132%B++17.023%C25.6C++N/A14745.7h13.4B49.4B+
NC6 Gauss SAW 1,1761,1677531.55B0.1131.28%A*18.595%D46.5B*N/A16325.1h8.5B++27.2B*
MKV Suppressed 1,1721,1638381.388B0.0534.634%A++18.831%C++48.3B++N/A13124.1h12B+34.5B++
GD-22S 1,1651,1571,0311.122C+0.3224.921%B+20.225%C34.7C+N/A12533.3h11.5C+46.2B
Titan-150 AP 2,0191,0683323.217C1.7751.737%B2.247%D-19.2C+17.1B+48255.7h5.3C+10.2C**
M40 Fury 1,1969651476.565C+5.1243.803%B**1.14%D54.2C**13B*58717.8h12.4C*28.2B+
C-4 1,3439426931.359C++0.0822.934%C+N/A67.8C+28.8C+79713.9h1.5C**6.5C**
Enforcer ML85 1,8349422314.078C+2.6448.26%B**N/A19.5C18.5C*33148.2h14.2C29.4B
NSX Naginata 6386325651.119C0.3224.686%B+21.519%D-43.3C++N/A11314.6h12C++48.4B+
AF-41 Hacksaw 6136063141.93C+0.4926.473%C-12.211%C--41.5B*N/A17814.6h5B*19B+
Carnage AR 6045947660.775C0.6725.948%B+13.973%D18.4DN/A8232.2h14.6C56.1C*
AF-4A Bandit 5975895561.059C+0.3825.475%C++18.846%C-23.1C-N/A5825.5h11.7C+45.9C++
AF-41 Hacksaw 5795733021.897C+0.4528.468%C14.136%C+40.9B*N/A16114h5.5B*19.2B+
Vortek Rotary 9124859340.519C0.9232.591%B2.474%C+7.1C-6.2C--13968.4h106C+325.3C+
AF-4 Cyclone 4734714381.075C+0.3732.005%A18.259%C++39.3B+N/A19012h10.8C*33.7B+
CAS30 Tank Buster 8924248130.522C--0.9244.016%C+N/A4.9D5.4C--14886.4h54.6C++124.2C*
C85 Canister-H 4594143711.189C+9.7547.747%B+10.145%D94.1C10.2B++3604.4h5.3C+11.1C**
M40 Fury 504406685.971C+4.5339.987%B+1.478%C52.1C+12.6B8797.8h12.2C++30.6B+
M20 Mustang 8203886020.645C0.8030.838%C+N/A7.1C-7.9C14055h141.5C+459C++
M30 Mustang AH 4333841612.385C0.9454.137%C2.344%B**36.2C4.6C+25110.6h9C++16.6C++
NS-7 PDW 3763733251.148C**0.2927.044%B+10.724%D--25.7C+N/A13814.5h13B+48B+
E540 Halberd 546333486.938C++5.5047.428%B4.204%C++25.4C+16.3C++38513.1h6C+12.7C**
C150 Dalton 589319863.709C2.2742.485%C*N/A23.3C19.7C48613.7h5.4C+12.6C*
Tank Mine 4732811751.606C0.1634.447%C++N/A80.3C54.9C13543.5h2.3C6.8C++
SAS-R 2722711581.715C0.2736.2%C77.86%B**35.2C+N/A1347.7h2B+5.5B
Bouncing Betty 2632621102.382C--0.9446.467%C*N/A84.5D-N/A3533.1h2C4.2C*
NS-44 Commissioner 2532523220.783C+0.6643.022%B*8.73%F-23.1CN/A9710.9h4C+9.3B+
C85 Canister 2462311614.438C+13.0038.144%C++11.255%D74.5C+4.8C++3323.1h5.7B++14.9B+
M96 Mjolnir-H 401219573.842B+2.4053.379%BN/A34.2C28.4C--3706.4h34B+63.8B+
NC14 Bolt Driver 2202181381.58C+0.1433.046%C63.762%D--23.2C++N/A1389.4h2.8C+8.5C+
NC4 Mag-Shot 2222183780.577C+0.8729.928%B+9.633%D**19.8CN/A9411h9C+29.9C++
NS Decimator 3922092670.783C+0.6662.455%C**N/A28.2C+24.7A3457.4h6.6D10.5C-
Spear Anti-Vehicle Phalanx Turret 310197316.355C+4.9147.771%B++4.061%C40.2C++23.1C++6204.9h7.5C*15.6B+
E540 Halberd-H 346186563.321C-1.8862.123%B*N/A23.3D20C+3498h9.2D-14.8C
NS-61 Emissary 1861841801.022C**0.4239.121%A++21.196%B*30.7C**N/A986h13.7C++35.1B
M60-A Bulldog 1851731115.727C+14.2859.521%A+1.156%D-41.2C*2.9C3574.2h5B+8.4B*
L100 Python AP 325171911.879C--0.4456.653%C**2.339%D-23.1C+20.8B+5477.4h7.3C+13C++
LA3 Desperado 1701702850.596C0.8531.867%B+15.882%C-19.5DN/A658.7h10C31.4C+
AF-18 Stalker 1691691970.858C0.5829.276%B+11.834%D*25.2CN/A1216.7h12.3C*42.1B
Carver 16916915,4920.011C--1.4323.632%C+24.26%B**0.3DN/A2555.9h1.9D8.1C+
M12 Kobalt 1541531212.75C++11.3113.958%D18.954%C++58.8CN/A2432.6h16.5B118.5C+
19A Fortuna 1541492360.631D0.8122.539%D--21.477%B11.9D--N/A4312.5h13.4F59.3D**
NS-15M AE 1391381271.087C-0.3627.124%B+18.841%D35.4C--N/A1093.9h13.8D51C++
NC9 A-Tross 136136881.545C**0.1030.307%B**17.647%D-43.9B+N/A1333.1h9.6C*31.6B++
M20 Basilisk 218130512.549C++1.1144.196%B**3.846%D-16.5C+11.1B**2437.9h124.8C282.4C++
NS-357 Underboss 1101081700.635C0.8130.815%C--5.556%F-22C--N/A954.9h4.8C-15.6C
M12 Kobalt 115108186C--4.5621.334%B*8.333%F-63.5C+4.1A+3171.7h19.8C+92.7B+
NCM1 Scattercannon 1081071300.823C0.6233.565%C9.346%D**18.1CN/A1325.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C--0.1231.779%C4.717%F**33.1CN/A1493.2h5.2B16.4C**
M60-A Bulldog 118105715C+13.5653.037%B*2.857%B+22.3C-2.8C2244.7h5.9C+11.1B+
Enforcer ML65-H 220102482.125D0.6864.247%B*N/A26.8C--31.1C++4943.8h16.3C++25.4B
Titan-150 HEAT 13089382.342C0.9046.228%C+4.494%B++16.5C7.6C4505.4h4.3B+9.4B+
L105 Zephyr PX 9685127.083D5.6442.929%DN/A50D6.5C7171.7h5C+11.7C--
NC05 Jackhammer 8181830.976C0.4749.143%B++12.346%C--35.2C+N/A2412.3h5.3C+10.8C**
MANA Anti-Personnel Turret 7977641.203N/A0.2417.817%UN/A770U20U3448300.1h35T*196.5T*
AP30 Shredder 12576362.111C-0.6721.336%D-N/A15.5D10D-3164.9h60.2B282.2C++
A30 Walker 159751510.497D0.9520.671%C*N/A6.1C6.9D15312.2h183.8C889.3C+
Sticky Grenade 7373173N/A71.5635.706%F-N/A365D*N/A16870.2h4F11.2F-
NC1 Gauss Rifle 71701100.636C0.8121.379%C15.714%D14.6DN/A2254.8h12.2C**57C*
M20 Basilisk 10369242.875C**1.4342.929%B*2.899%D*16.4C8.1C+2434.2h118.2C275.3C*
NCM3 Raven 143691060.651C0.7953.43%A++N/A10C+10.7A++1966.9h29.5C55.1B+
M60-G Bulldog 8968174C+2.5640.326%B++N/A37.8B+11.7A+3551.8h7.6C+18.9B+
NCM2 Falcon 122681210.562C0.8850.625%A4.412%C11.5C9.2A++2555.9h12.5C24.7B
M60-A Bulldog 7967361.861D0.4228.336%D1.493%C+14.6D--2.6D-2144.6h6.1C21.7C
NCM3 Raven 124661140.579C0.8655.048%A*3.03%C++9C+7.9B++1867.3h32.9C-59.7B+
C75 Viper 8866272.444C1.0036.218%C+N/A15.3D-5.1C--3314.3h14.8C40.8C+
NS-10 Burster 111641310.489C--0.9537.064%A4.688%C-4.8C++3.5C+10413.4h156.7C**422.8B++
M20 Basilisk 8860125B*3.5634.638%B*3.333%D--20C++9.3B+2433h66B+190.4B++
M12 Kobalt 5858414.5C++13.0620.1%A++5.172%F-58C++N/A1481h17.3C**86.2B*
Aspis Anti-Aircraft Phalanx Turret 10858193.053C+1.6133.392%AN/A19.3A+16.7B*4363h94.7A283.5B**
Shrike 7656760.737C++0.7149.753%D-5.357%A23.3C+8.3C--8102.4h5.4B+10.8C*
NS-10 Burster 102541310.412D1.0337.201%B**N/A4C3.6C+9713.5h186.4C501B+
The Slasher 5050550.909U0.5369.535%A*26%A++18.5M*N/A2602.7h6T*8.6C+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun0500.1h
Motion Spotter231,1800.9h
Nano-Armor Kit1,4771,155,042173.7h
Anti-Vehicle MANA Turret203941.2h
Spawn Beacon471,0171.2h
Medical Applicator869169,08223.3h
Medical Kit2852,9033.6h
Nanite Revive Grenade03,4581h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152360.4h
Anti-Infantry MANA Turret211760.6h
Ammunition Package652,3062.9h
Shield Recharging Field197410.5h
Recon Detection Device281,6142.3h

Check the help document for the dictionary if you want to learn more about words used here.


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