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Warbringer MaTaNzA86[KAIN] MaTaNzA86
NC BR 142

KDR: 1.5

Score: 45.3m

Last Seen: Feb 20th, 2018 7:59 PM
- OFFLINE - 47.1 hour(s)

Rank 142 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods LA1 Anchor Razor GD-23 L105 Zephyr Frag Grenade Blitz GD-10 NS-11A EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.379%18.774%5333493728,2731.70875-0.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.305%1.478A+-0.215C-0.434C--HEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.478B+11.10.215C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.611%1.042%47259665,950165920613.58434289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%-0.02C+-0.57D-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.471B+310.4B51.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.603%2.362%12139681,397212612870.656794108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.618%1.182B**-0.325C--0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.731B++5.40.565B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.067%4.252%521179547,079185727643.81206256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.098%0.305C*0.034C+0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.679B+14.20.617B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.459%72.475%5212969505228940.22062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.952%-0.129C0.358C**-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.284C*2.40.242C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.584%14.516%52119706290900.0682068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.619B+0.093C+-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++5.3-0.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.3m475.2%435 (26.1k)365 (21.9k)1.5048553,72335,7001.81877142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971239220.245%12.105%24503:2921

10% Combat Medic44% Engineer12% Heavy Assault10% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 20th, 2018 4:09 PM (4d) (PST)Feb 20th, 2018 3:59 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771624150.4320.2870.0522.3890.070367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6129,71524,89726173143421,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2071.3h/86.3d 11,207 6,503 17,609 296.9k 2,704 4,574 8,748 71.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,659
Deaths:1,786
KDR:1.489
Accuracy:29.541% B*
HSR:23.956% C
EM1
B+
Kills:1,417
Deaths:1,155
KDR:1.227
Accuracy:25.482% B+
HSR:22.865% C++
EM6
A++
Kills:1,203
Deaths:716
KDR:1.680
Accuracy:32.115% A++
HSR:22.693% C+
NC6 Gauss SAW
A++
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:31.280% A++
HSR:18.595% D
GD-22S
C*
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:24.909% C*
HSR:20.225% D
NSX Naginata
C**
Kills:653
Deaths:583
KDR:1.120
Accuracy:24.673% C**
HSR:22.358% D-
MGR-L1 Promise
B**
Kills:246
Deaths:134
KDR:1.836
Accuracy:31.845% B**
HSR:22.764% D-
NS-15M AE
B
Kills:164
Deaths:146
KDR:1.123
Accuracy:27.880% B
HSR:19.512% D-
NC05 Jackhammer
B*
Kills:163
Deaths:136
KDR:1.199
Accuracy:52.137% B*
HSR:10.430% D--
Kills:8,829
Deaths (as Heavy Assault):6,440
Deaths (to Heavy Assaults):8,963
KDR:1.37096
Kill Difference:2,389
Playtime:257.303 hours
Usage:12%
Score:4.857m
Score/min:315
Accuracy (listed only):31.096%
HSR (listed only):20.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:2,647
Deaths:2,091
KDR:1.266
Accuracy:29.155% B*
HSR:17.907% C
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
AC-X11
B
Kills:1,251
Deaths:1,161
KDR:1.078
Accuracy:27.524% B
HSR:15.747% D--
GD-7F
B+
Kills:1,240
Deaths:1,161
KDR:1.068
Accuracy:26.939% B+
HSR:13.871% D--
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
AF-4A Bandit
C+
Kills:596
Deaths:565
KDR:1.055
Accuracy:25.547% C+
HSR:18.792% D
19A Fortuna
C++
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C++
NSX Tanto
B+
Kills:63
Deaths:50
KDR:1.260
Accuracy:29.748% B+
HSR:30.159% B+
Warden
B*
Kills:62
Deaths:53
KDR:1.170
Accuracy:33.184% B*
HSR:14.516% D**
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Kills:8,520
Deaths (as Engineer):7,455
Deaths (to Engineers):8,529
KDR:1.14286
Kill Difference:1,065
Playtime:905.481 hours
Usage:44%
Score:22.546m
Score/min:415
Accuracy (listed only):29.616%
HSR (listed only):18.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:2,647
Deaths:2,091
KDR:1.266
Accuracy:29.155% B*
HSR:17.907% C
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
AF-19 Mercenary
B+
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B+
HSR:17.285% D
AC-X11
B
Kills:1,251
Deaths:1,161
KDR:1.078
Accuracy:27.524% B
HSR:15.747% D--
GD-7F
B+
Kills:1,240
Deaths:1,161
KDR:1.068
Accuracy:26.939% B+
HSR:13.871% D--
AF-4 Cyclone
A+
Kills:1,211
Deaths:854
KDR:1.418
Accuracy:34.038% A+
HSR:21.883% B+
NS-11C
B+
Kills:1,172
Deaths:1,052
KDR:1.114
Accuracy:27.104% B+
HSR:16.980% C
MGR-S1 Gladius
B**
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% B**
HSR:22.886% C+
MKV Suppressed
A+
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A+
HSR:18.831% C+
AF-4A Bandit
C+
Kills:596
Deaths:565
KDR:1.055
Accuracy:25.547% C+
HSR:18.792% D
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
19A Fortuna
C++
Kills:160
Deaths:244
KDR:0.656
Accuracy:22.643% D--
HSR:21.250% C++
NSX Tengu
A**
Kills:68
Deaths:33
KDR:2.061
Accuracy:54.439% A**
HSR:17.647% C--
NSX Tanto
B+
Kills:63
Deaths:50
KDR:1.260
Accuracy:29.748% B+
HSR:30.159% B+
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Kills:13,942
Deaths (as Light Assault):11,644
Deaths (to Light Assaults):6,464
KDR:1.19735
Kill Difference:2,298
Playtime:424.281 hours
Usage:20%
Score:8.308m
Score/min:326
Accuracy (listed only):31.521%
HSR (listed only):17.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
NS-11A
C++
Kills:1,451
Deaths:1,484
KDR:0.978
Accuracy:25.148% C++
HSR:19.642% C
AF-4 Cyclone
A+
Kills:1,211
Deaths:854
KDR:1.418
Accuracy:34.038% A+
HSR:21.883% B+
MGR-S1 Gladius
B**
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% B**
HSR:22.886% C+
MKV Suppressed
A+
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A+
HSR:18.831% C+
Carnage AR
B*
Kills:1,159
Deaths:1,144
KDR:1.013
Accuracy:29.252% B*
HSR:19.154% C+
GR-22
A++
Kills:1,154
Deaths:598
KDR:1.930
Accuracy:34.119% A++
HSR:20.624% C*
NC1 Gauss Rifle
A+
Kills:430
Deaths:371
KDR:1.159
Accuracy:30.922% A+
HSR:21.395% C++
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
NC9 A-Tross
A
Kills:176
Deaths:124
KDR:1.419
Accuracy:31.862% A
HSR:21.023% C-
NSX Tengu
A**
Kills:68
Deaths:33
KDR:2.061
Accuracy:54.439% A**
HSR:17.647% C--
Mauler S6
B++
Kills:62
Deaths:51
KDR:1.216
Accuracy:48.584% B++
HSR:14.516% C+
Reaper DMR
C+
Kills:54
Deaths:48
KDR:1.125
Accuracy:26.191% C+
HSR:18.519% D
Kills:9,970
Deaths (as Combat Medic):8,062
Deaths (to Combat Medics):3,139
KDR:1.23667
Kill Difference:1,908
Playtime:215.968 hours
Usage:10%
Score:5.096m
Score/min:393
Accuracy (listed only):33.532%
HSR (listed only):18.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,487
Deaths:1,474
KDR:1.009
Accuracy:24.387% C+
HSR:8.003% D**
AF-4 Cyclone
A+
Kills:1,211
Deaths:854
KDR:1.418
Accuracy:34.038% A+
HSR:21.883% B+
MGR-S1 Gladius
B**
Kills:1,171
Deaths:700
KDR:1.673
Accuracy:34.993% B**
HSR:22.886% C+
MKV Suppressed
A+
Kills:1,163
Deaths:838
KDR:1.388
Accuracy:34.634% A+
HSR:18.831% C+
NS-44 Commissioner
B**
Kills:456
Deaths:522
KDR:0.874
Accuracy:45.401% B**
HSR:9.430% F
NS-7 PDW
B+
Kills:384
Deaths:343
KDR:1.120
Accuracy:27.346% B+
HSR:10.938% D--
SAS-R
B**
Kills:278
Deaths:161
KDR:1.727
Accuracy:35.956% D
HSR:78.417% B**
NC14 Bolt Driver
C--
Kills:227
Deaths:139
KDR:1.633
Accuracy:33.264% C--
HSR:65.198% D-
NC4 Mag-Shot
B
Kills:218
Deaths:378
KDR:0.577
Accuracy:29.882% B
HSR:9.633% D**
NS-61 Emissary
A++
Kills:184
Deaths:180
KDR:1.022
Accuracy:39.121% A++
HSR:21.196% B++
LA3 Desperado
B+
Kills:174
Deaths:293
KDR:0.594
Accuracy:31.914% B+
HSR:16.092% C--
AF-18 Stalker
C*
Kills:169
Deaths:197
KDR:0.858
Accuracy:29.276% C*
HSR:11.834% D*
NS-357 Underboss
D
Kills:108
Deaths:170
KDR:0.635
Accuracy:30.815% D
HSR:5.556% F-
NSX Tengu
A**
Kills:68
Deaths:33
KDR:2.061
Accuracy:54.439% A**
HSR:17.647% C--
NS-AM7 Archer
B+
Kills:65
Deaths:208
KDR:0.313
Accuracy:60.500% B+
HSR:10.769% D--
Kills:7,363
Deaths (as Infiltrator):6,490
Deaths (to Infiltrators):5,439
KDR:1.13451
Kill Difference:873
Playtime:207.996 hours
Usage:10%
Score:3.112m
Score/min:249
Accuracy (listed only):36.398%
HSR (listed only):21.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:685
Deaths:346
KDR:1.980
Accuracy:27.963% C
HSR:11.971% D
AF-41 Hacksaw
C+
Kills:653
Deaths:334
KDR:1.955
Accuracy:30.129% C
HSR:14.701% C+
NCM1 Scattercannon
C-
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C-
HSR:9.346% D**
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM3 Raven
A++
Kills:70
Deaths:108
KDR:0.648
Accuracy:54.027% A++
HSR:0% F-
NCM2 Falcon
B**
Kills:68
Deaths:121
KDR:0.562
Accuracy:50.625% B**
HSR:4.412% C
NCM3 Raven
A*
Kills:68
Deaths:116
KDR:0.586
Accuracy:55.580% A*
HSR:2.941% C+
NS-10 Burster
B**
Kills:65
Deaths:132
KDR:0.492
Accuracy:37.113% B**
HSR:6.154% C++
NS-10 Burster
B**
Kills:56
Deaths:132
KDR:0.424
Accuracy:37.237% B**
HSR:0% F-
Kills:1,878
Deaths (as MAX Suit):749.500
Deaths (to MAX Suits):1,609
KDR:2.50567
Kill Difference:1,128.500
Playtime:51.123 hours
Usage:2%
Score:1.429m
Score/min:466
Accuracy (listed only):39.780%
HSR (listed only):6.027%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:4,121
V. Kills:572 N/A
Deaths:431
KDR:9.561
Accuracy:57.037% B*
KPH:131.400 C**
VKPH:18.200 C++
Vortek Rotary
B+
Kills:617
V. Kills:490 126%
Deaths:984
KDR:0.627
Accuracy:33.601% B+
KPH:8.400 C-
VKPH:6.600 C--
M20 Mustang
C
Kills:399
V. Kills:437 91%
Deaths:602
KDR:0.663
Accuracy:30.860% C+
KPH:7.200 D
VKPH:7.900 C
M30 Mustang AH
C
Kills:389
V. Kills:49 N/A
Deaths:166
KDR:2.343
Accuracy:54.441% C
KPH:35.800 C-
VKPH:4.500 C
Kills:5,526 (1,405 + 0)
Deaths:2,183
KDR:2.531
VKDR:0.709
Vehicle Kills:1,548
Kill Difference:3,343
Playtime:171.328 hours
Usage:8%
Score:2.459m
Score/min:239
Piloting Accuracy:54.441%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,563
V. Kills:194 N/A
Deaths:151
KDR:10.351
Accuracy:51.192% B**
KPH:56.400 C+
VKPH:7 C+
CAS30 Tank Buster
D
Kills:424
V. Kills:468 90%
Deaths:815
KDR:0.520
Accuracy:44.035% C+
KPH:4.900 D
VKPH:5.400 D
C150 Dalton
C
Kills:319
V. Kills:270 118%
Deaths:87
KDR:3.667
Accuracy:42.367% C*
KPH:23.100 C-
VKPH:19.600 C
L105 Zephyr PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D-
KPH:50 D-
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:49 152%
Deaths:36
KDR:2.111
Accuracy:21.336% D-
KPH:15.400 D
VKPH:9.900 D-
Kills:2,467 (424 + 2,043)
Deaths:1,101
KDR:2.241
VKDR:0.901
Vehicle Kills:992
Kill Difference:1,366
Playtime:134.865 hours
Usage:7%
Score:1.870m
Score/min:231
Piloting Accuracy:44.035%
Gunner Accuracy:21.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:171
V. Kills:154 110%
Deaths:91
KDR:1.879
Accuracy:56.653% C*
KPH:23 C
VKPH:20.700 C**
C75 Viper
D
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.100 D-
VKPH:5 D
Kills:237 (237 + 0)
Deaths:118
KDR:2.008
VKDR:1.492
Vehicle Kills:176
Kill Difference:119
Playtime:11.800 hours
Usage:1%
Score:0.333m
Score/min:470
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,137
V. Kills:985 115%
Deaths:343
KDR:3.315
Accuracy:52.282% B
KPH:19.800 C
VKPH:17.100 C**
Enforcer ML85
C*
Kills:986
V. Kills:916 108%
Deaths:234
KDR:4.214
Accuracy:48.428% B*
KPH:20.200 C
VKPH:18.700 C*
E540 Halberd
C++
Kills:400
V. Kills:245 163%
Deaths:52
KDR:7.692
Accuracy:49.214% B+
KPH:27.600 C+
VKPH:16.900 C++
C85 Canister
C+
Kills:236
V. Kills:16 N/A
Deaths:17
KDR:13.882
Accuracy:39.335% C+
KPH:74.200 C+
VKPH:5 C+
M12 Kobalt
A++
Kills:96
V. Kills: N/A
Deaths:6
KDR:16
Accuracy:21.096% A++
KPH:68.200 C**
VKPH:0 D**
Titan-150 HEAT
C
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C+
KPH:16.500 C--
VKPH:7.600 C
M20 Basilisk
B++
Kills:61
V. Kills:28 210%
Deaths:13
KDR:4.692
Accuracy:34.970% B*
KPH:20.500 C+
VKPH:9.400 B++
Kills:3,005 (1,226 + 1,779)
Deaths:703
KDR:4.275
VKDR:3.174
Vehicle Kills:2,231
Kill Difference:2,302
Playtime:133.824 hours
Usage:6%
Score:3.267m
Score/min:407
Driving Accuracy:46.228%
Gunner Accuracy:34.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:655
V. Kills:22 N/A
Deaths:26
KDR:25.192
Accuracy:32.277% A*
KPH:138.700 C**
VKPH:4.700 C++
C85 Canister-H
B++
Kills:417
V. Kills:46 N/A
Deaths:39
KDR:10.692
Accuracy:48.244% C++
KPH:94.300 C
VKPH:10.400 B++
M96 Mjolnir-H
B++
Kills:354
V. Kills:252 140%
Deaths:66
KDR:5.364
Accuracy:56.823% B++
KPH:43.800 C+
VKPH:31.200 C
E540 Halberd-H
C+
Kills:233
V. Kills:183 127%
Deaths:60
KDR:3.883
Accuracy:62.550% B*
KPH:27.300 D
VKPH:21.500 C+
Enforcer ML65-H
C++
Kills:105
V. Kills:120 87%
Deaths:50
KDR:2.100
Accuracy:64.622% B*
KPH:27 C-
VKPH:30.900 C++
Kills:1,764 (0 + 1,764)
Deaths:241
KDR:7.320
VKDR:2.585
Vehicle Kills:623
Kill Difference:1,523
Playtime:29.643 hours
Usage:1%
Score:0.685m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:64.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:974
V. Kills:231 420%
Deaths:147
KDR:6.626
Accuracy:43.932% B*
KPH:54.300 C++
VKPH:12.900 B++
M40 Fury
C*
Kills:406
V. Kills:98 410%
Deaths:68
KDR:5.971
Accuracy:39.979% B+
KPH:51.500 C+
VKPH:12.400 C*
M12 Kobalt
B**
Kills:221
V. Kills:11 N/A
Deaths:24
KDR:9.208
Accuracy:23.005% B**
KPH:72.200 C++
VKPH:3.600 B**
M20 Basilisk
B*
Kills:181
V. Kills:97 185%
Deaths:59
KDR:3.068
Accuracy:45.953% B**
KPH:19.700 C+
VKPH:10.600 B*
M12 Kobalt
C--
Kills:174
V. Kills:1 N/A
Deaths:15
KDR:11.600
Accuracy:15.724% D
KPH:57.800 C--
VKPH:0.300 D**
M20 Basilisk
B*
Kills:90
V. Kills:39 225%
Deaths:28
KDR:3.214
Accuracy:43.768% B*
KPH:19.100 C+
VKPH:8.300 C+
M60-G Bulldog
A++
Kills:70
V. Kills:22 304%
Deaths:17
KDR:4.118
Accuracy:41.578% B++
KPH:38.700 B+
VKPH:12.200 A++
Kills:2,116 (0 + 2,116)
Deaths:358
KDR:5.911
VKDR:1.394
Vehicle Kills:499
Kill Difference:1,758
Playtime:47.571 hours
Usage:2%
Score:1.403m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:41.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,6934,1214319.561C++8.0657.037%B*N/A131.2C**18.2C++64231.4h10.4B*18.3B++
LA1 Anchor 2,6762,6591,7861.489C0.0229.541%B*23.956%C47.4C+N/A12856.1h9.8C++33.1B
Razor GD-23 2,6692,6472,0911.266C*0.2429.155%B*17.907%C33.7BN/A10178.5h10.5B+36B+
L105 Zephyr 1,7571,56315110.351C++8.8551.192%B**N/A56.4C+7C+32127.7h4.9B++9.6B++
Frag Grenade 1,5691,55711557N/A1,555.5043.78%CN/A536.9C+4.1C18232.9h3.3B7.5C*
Blitz GD-10 1,5001,4871,4741.009C+0.5024.387%C+8.003%D**15DN/A6399.3h14.5C++59.5C*
NS-11A 1,4691,4511,4840.978C0.5325.148%C++19.642%C26.9CN/A7554h13.4C+53.3C*
EM1 1,4351,4171,1551.227C+0.2825.482%B+22.865%C++41.1C+N/A12534.5h11.9B46.6B+
AF-19 Mercenary 1,2781,2671,0271.234C**0.2725.73%B+17.285%D21.6C+N/A10058.6h11B+42.8B+
AC-X11 1,2671,2511,1611.078C+0.4327.524%B15.747%D--26.8C+N/A9246.6h9.6C*34.9C**
GD-7F 1,2451,2401,1611.068C+0.4426.939%B+13.871%D--18.3DN/A9767.8h12.9C++48C**
AF-4 Cyclone 1,2181,2118541.418C++0.0934.038%A+21.883%B+49.2B+N/A16824.6h9.7B+28.6B++
EM6 1,2091,2037161.68C+0.1832.115%A++22.693%C+55.4B+N/A23921.7h10B31.1B++
NS-11C 1,1871,1721,0521.114C+0.3927.104%B+16.98%C25.3C+N/A14646.4h13.4C*49.4B+
MGR-S1 Gladius 1,1811,1717001.673C+0.1734.993%B**22.886%C+55C++N/A12121.3h9.3C++26.7B+
C-4 1,6361,1677571.542C++0.0423.588%CN/A79.4C++31.9C++83314.7h1.4C**5.8C**
NC6 Gauss SAW 1,1761,1677531.55C*0.0531.28%A++18.595%D46.5B+N/A17125.1h8.5B+27.2B++
MKV Suppressed 1,1721,1638381.388C*0.1234.634%A+18.831%C+48.3B+N/A13324.1h12B+34.5B+
Carnage AR 1,1731,1591,1441.013C0.4929.252%B*19.154%C+26.2CN/A9844.3h13.3C+45.4B+
GD-22S 1,1651,1571,0311.122C0.3824.909%C*20.225%D34.6CN/A12833.4h11.5C46.2C++
GR-22 1,1591,1545981.93B+0.4334.119%A++20.624%C*50.2B++N/A19123h11.3B++33B*
Titan-150 AP 2,1221,1373433.315C1.8152.282%B2.199%D19.8C17.1C**48557.5h5.2C+10C*
Enforcer ML85 1,9029862344.214C+2.7148.428%B*N/A20.2C18.7C*33348.9h13.9C28.7B+
M40 Fury 1,2059741476.626C+5.1243.932%B*1.129%D54.4C++12.9B++58717.9h12.4C++28.3B+
AF-41 Hacksaw 6926853461.98C0.4827.963%C11.971%D41.3B+N/A17516.6h5.2B++18.6C**
M12 Kobalt-H 6776552625.192C*23.6932.277%A*16.183%C+139.4C**4.7C++3204.7h14.9C++46.2B*
AF-41 Hacksaw 6596533341.955C+0.4530.129%C14.701%C+40.8B+N/A15816h5.6B++18.7B+
NSX Naginata 6596535831.12C0.3824.673%C**22.358%D-43.5C+N/A11615h11.8C+48C**
Vortek Rotary 1,1076179840.627C0.8833.601%B+1.945%C-8.4C-6.6C--13973.8h95.7C+284.9C++
AF-4A Bandit 6045965651.055C0.4525.547%C+18.792%D23.2DN/A5925.7h11.7C45.8C+
NS-44 Commissioner 4594565220.874C+0.6345.401%B**9.43%F28.3CN/A10616.1h3.9C+8.6B+
NC1 Gauss Rifle 4344303711.159C+0.3530.922%A+21.395%C++32.1C*N/A16713.4h10.5B++33.9B*
CAS30 Tank Buster 8924248150.52C0.9844.035%C+N/A4.9D5.4D14886.7h54.8C++124.4C++
C85 Canister-H 4634173910.692C+9.1948.244%C++10.072%D94.8C10.5B++3604.4h5.4C++11.3C*
M40 Fury 504406685.971C4.4739.979%B+1.478%C51.4C+12.4C*8777.9h12.2C++30.6B
E540 Halberd 645400527.692C++6.1949.214%B+3.5%C+27.6C+16.9C++38614.5h5.9C+12.1B
M20 Mustang 8363996020.663C-0.8430.86%C+N/A7.2D7.9C14255.3h138.8C+449.6C+
M30 Mustang AH 4383891662.343C0.8454.441%C2.314%A35.7C-4.5C25110.9h9.3C+17C+
NS-7 PDW 3873843431.12C++0.3827.346%B+10.938%D--24.9CN/A13715.4h13.3B48.6B+
M96 Mjolnir-H 606354665.364B3.8656.823%B++N/A43.7C+31.1C4168.1h30.9B+54.3B*
Tank Mine 5433271981.652C-0.1535.04%C+N/A83.8C55.4C13373.9h2.3C6.6C+
C150 Dalton 589319873.667C2.1642.367%C*N/A23.1C-19.6C48313.8h5.4C+12.7C*
SAS-R 2792781611.727C0.2235.956%D78.417%B**35.2CN/A1407.9h2B+5.5C++
Bouncing Betty 2772761102.509C--1.0045.563%C+N/A86.3D-N/A3643.2h1.9C+4.2C++
MGR-L1 Promise 2462461341.836C0.3331.845%B**22.764%D-63.1C+N/A1983.9h10.3B++32.4B*
NS Decimator 4502442880.847C0.6663.013%C**N/A29.4C24.8B**3508.3h6.3D10C--
C85 Canister 2522361713.882C+12.3839.335%C+11.864%C--73.8C+5C+3293.2h5.9B+15B+
E540 Halberd-H 416233603.883C2.3862.55%B*N/A27.4D21.5C+3548.5h8.1D12.9C+
NC14 Bolt Driver 2292271391.633C+0.1333.264%C--65.198%D-23.4C+N/A1439.7h2.8C8.5C
M12 Kobalt 232221249.208C7.7023.005%B**10.86%F71.3C++3.5B**3023.1h18.8C++81.5B+
NC4 Mag-Shot 2222183780.577C0.9329.882%B9.633%D**19.6CN/A9611.1h9C+30C+
Spear Anti-Vehicle Phalanx Turret 317203336.152C+4.6547.907%B+3.941%C40.6C+22.8C+6105h7.5C++15.7B+
Carver 19219219,4080.01C1.4921.904%C-26.042%A+0.3DN/A2683.7h1.8D8.4C+
NS-61 Emissary 1861841801.022C++0.4839.121%A++21.196%B++30.7C+N/A1036h13.7C++35.1B++
M20 Basilisk 278181593.068C++1.5645.953%B**4.42%D19.7C+10.5B++2459.2h108.8C236.9C**
NC9 A-Tross 1761761241.419C+0.0931.862%A21.023%C-41.9C++N/A1294.2h9.6C+30.2B+
LA3 Desperado 1741742930.594C0.9131.914%B+16.092%C--19.3DN/A689h10.1C--31.6C++
M60-A Bulldog 1861741115.818C+14.3158.393%A1.149%D-36.3C+2.5C-3204.8h5.1B+8.8B*
M12 Kobalt 1751741511.6C10.1015.724%D20.115%B58C--N/A2803h18.6C+118.1C+
L100 Python AP 325171911.879D0.3756.653%C*2.339%D23.1C20.8C**5507.4h7.3C13C+
AF-18 Stalker 1691691970.858C-0.6529.276%C*11.834%D*25.2C-N/A1236.7h12.3C++42.1C*
NS-15M AE 1651641461.123C--0.3827.88%B19.512%D-35.7DN/A1134.6h13.4D48.1C+
NC05 Jackhammer 1631631361.199C+0.3152.137%B*10.43%D--46.6C++N/A2193.5h4.9C+9.5B
19A Fortuna 1651602440.656D0.8522.643%D--21.25%C++12.7D--N/A4612.6h12.8D*56.7D*
MANA Anti-Personnel Turret 112110851.294N/A0.2117.965%UN/A1100U20U4243300.1h28.9T*160.7T*
NS-357 Underboss 1101081700.635C0.8730.815%D5.556%F-22DN/A984.9h4.8D15.6C--
NCM1 Scattercannon 1081071300.823C-0.6833.565%C-9.346%D**18.1C-N/A1415.9h8.1C+24.2C+
M60-A Bulldog 120106715.143C+13.6452.679%B++2.83%B21.2C--2.8C2175h6.1C+11.6B+
AF-34 Mattock 109106801.325D0.1831.779%C4.717%F**33.1DN/A1523.2h5.2C*16.4C++
Enforcer ML65-H 225105502.1D0.6064.622%B*N/A26.9C-30.8C++4953.9h16.4C+25.3B
Sticky Grenade 9996196N/A94.5037.72%FN/A320D**10C*18000.3h3.8D**10.1F
M12 Kobalt 9696616C++14.5021.096%A++8.333%D*68.6C**N/A2541.4h15.6B+73.8B**
M20 Basilisk 12990283.214C++1.7143.768%B*2.222%D**19.1C+8.3C+2714.7h103.9C+237.3B
Titan-150 HEAT 13089382.342C0.8446.228%C+4.494%B*16.5C--7.6C4685.4h4.3B9.4B+
L105 Zephyr PX 9685127.083D5.5842.929%D-N/A50D-6.5C7171.7h5C+11.7D
AP30 Shredder 12576362.111C--0.6121.336%D-N/A15.5D10D-3174.9h60.2B282.2C+
A30 Walker 159751510.497D1.0120.668%C++N/A6.1D6.9D15312.2h184.4C-892.1C
M60-G Bulldog 9270174.118C+2.6141.578%B++N/A38.9B+12.2A++3541.8h7.8C18.8C**
NCM3 Raven 145701080.648C-0.8654.027%A++N/A9.9C+10.6A+1937.1h30.5C--56.4B+
NCM2 Falcon 122681210.562C-0.9450.625%B**4.412%C11.5C9.2A++2575.9h12.5C24.7C**
NCM3 Raven 127681160.586C--0.9255.58%A*2.941%C+9.1C+7.9B+1857.5h33.4C--60.1B+
NSX Tengu 6868332.061B+0.5654.439%A**17.647%C--61.8B+N/A1921.1h10.9B+20B++
M60-A Bulldog 7967361.861D0.3628.336%D1.493%C+14.6D--2.6D-2144.6h6.1C21.7C--
C75 Viper 8866272.444C0.9436.218%C+N/A15D-5D3344.4h14.8C-40.8C
NS-AM7 Archer 107652080.313C-1.1960.5%B+10.769%D--5C-3.2B4613h25.3C41.8C
NS-10 Burster 112651320.492D1.0137.113%B**6.154%C++4.8C+3.5C+10313.6h156C*420.5B++
NSX Tanto 6363501.26C+0.2429.748%B+30.159%B+33.2C+N/A1411.9h11.6B+39.1B+
Aspis Anti-Aircraft Phalanx Turret 11463193.316C+1.8133.25%B**3.175%B++20.3A16.5B++4343.1h88.2A+265.1B**
Warden 6262531.17C*0.3333.184%B*14.516%D**27C++N/A2162.3h7.1B++21.5B++
Mauler S6 6262511.216C++0.2948.584%B++14.516%C+31C+N/A3202h5.3C10.8C**
M20 Basilisk 8961134.692B+3.1934.97%B*3.279%D--20.3C+9.3B++2463h66.4B190B++
The Slasher 6060650.923U0.5865.844%A*25%A+20A*N/A2433h5.3T*8.1C+
NS-10 Burster 105561320.424D1.0837.237%B**N/A4.1C-3.6C+9913.7h181.7C487.9B+
Shrike 7656760.737C+0.7749.753%D-5.357%A23.3C+8.3D8382.4h5.4B+10.8C++
Reaper DMR 5554481.125C+0.3826.191%C+18.519%D19.3DN/A1442.8h11.6D--44.3C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit121990.2h
NC Patriot Flare Gun0500.1h
Motion Spotter231,1870.9h
Nano-Armor Kit1,5471,209,745179.7h
Nano-Repair Grenade0560h
Snowman Soldier41230.1h
Anti-Vehicle MANA Turret203991.2h
Spawn Beacon571,2411.4h
Medical Applicator973207,05826.3h
Medical Kit3283,6444.3h
Nanite Revive Grenade04,8411.3h
Deconstruction Tool23570.1h
Spitfire Auto-Turret152480.4h
Ammunition Package702,4873h
Shield Recharging Field342,1410.9h
Anti-Infantry MANA Turret252350.7h
WLT-Howler Mining Laser11,4250.3h
Recon Detection Device322,0722.9h

Check the help document for the dictionary if you want to learn more about words used here.


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