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MaTaNzA86[KAIN] MaTaNzA86
NC BR 128

KDR: 1.38

Score: 35.1m

Last Seen: Jan 19th, 2017 10:45 PM
- OFFLINE - 17.3 hour(s)

Rank 128 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Razor GD-23 Blitz GD-10 L105 Zepher NS-11A AF-19 Mercenary Frag Grenade AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.863%16.318%4222689315,4431.43589-0.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.771%1.081B**-0.556D-0.814D-HEAD (~3.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.384C**12.10.138C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.897%1.087%48959145,338141117463.78313306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.242%-0.09C+-0.569D0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.483B+28.80.422B49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.992%2.918%110391699416209510.61358104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%1.092B**-0.028C+-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.711B++5.80.539B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.972%2.378%490149054,921140321403.50499230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.487B+-0.476D0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.68B+13.60.594B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.565%72.834%4902917427148230.28793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.595%-0.159C0.378C**-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.257C*2.40.22C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
35.1m540.5%435 (26.1k)366 (22k)1.3759334,44125,0311.70868128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919130818.439%9.529%17603:5011

9% Combat Medic48% Engineer7% Heavy Assault10% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 11:49 PMJan 13th, 2015 7:36 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 7:12 PM (15h) (PST)Jan 19th, 2017 6:45 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481374110.3600.2610.0342.3210.070208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8978,21024,68722162139421,975

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1596.1h/66.5d 8,329 3,282 11,644 222.3k 2,014 3,365 6,679 52.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B*
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:24.398% B*
HSR:23.570% B+
GD-22S
B+
Kills:672
Deaths:671
KDR:1.001
Accuracy:23.845% B+
HSR:19.196% C-
NSX Naginata
C++
Kills:435
Deaths:459
KDR:0.948
Accuracy:23.256% C++
HSR:19.770% D--
NC6 Gauss SAW
B+
Kills:178
Deaths:220
KDR:0.809
Accuracy:22.015% B+
HSR:19.101% C-
LA1 Anchor
C--
Kills:176
Deaths:200
KDR:0.880
Accuracy:20.281% D
HSR:19.318% C--
NS-15M AE
C++
Kills:64
Deaths:79
KDR:0.810
Accuracy:22.703% C
HSR:25% C++
Kills:2,679
Deaths (as Heavy Assault):2,620
Deaths (to Heavy Assaults):6,198
KDR:1.02252
Kill Difference:59
Playtime:111.939 hours
Usage:7%
Score:2.069m
Score/min:308
Accuracy (listed only):22.749%
HSR (listed only):20.993%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,153
Deaths:1,736
KDR:1.240
Accuracy:28.287% B**
HSR:17.418% C
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% C--
AC-X11
B+
Kills:1,179
Deaths:1,093
KDR:1.079
Accuracy:27.216% B+
HSR:15.013% D--
GD-7F
B++
Kills:1,173
Deaths:1,088
KDR:1.078
Accuracy:26.725% B++
HSR:13.044% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C++
Kills:545
Deaths:506
KDR:1.077
Accuracy:25.278% C++
HSR:18.532% C-
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D-
HSR:21.769% B+
Kills:7,620
Deaths (as Engineer):6,713
Deaths (to Engineers):6,779
KDR:1.13511
Kill Difference:907
Playtime:774.032 hours
Usage:48%
Score:19.435m
Score/min:418
Accuracy (listed only):26.116%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:2,153
Deaths:1,736
KDR:1.240
Accuracy:28.287% B**
HSR:17.418% C
Blitz GD-10
C++
Kills:1,464
Deaths:1,453
KDR:1.008
Accuracy:24.299% C++
HSR:7.924% D**
AF-19 Mercenary
B*
Kills:1,267
Deaths:1,027
KDR:1.234
Accuracy:25.730% B*
HSR:17.285% C--
AC-X11
B+
Kills:1,179
Deaths:1,093
KDR:1.079
Accuracy:27.216% B+
HSR:15.013% D--
GD-7F
B++
Kills:1,173
Deaths:1,088
KDR:1.078
Accuracy:26.725% B++
HSR:13.044% D--
NS-11C
B*
Kills:1,156
Deaths:1,029
KDR:1.123
Accuracy:27.095% B*
HSR:17.128% C+
AF-4A Bandit
C++
Kills:545
Deaths:506
KDR:1.077
Accuracy:25.278% C++
HSR:18.532% C-
AF-4 Cyclone
A
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% A
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% D**
19A Fortuna
B+
Kills:147
Deaths:234
KDR:0.628
Accuracy:22.480% D-
HSR:21.769% B+
Kills:9,921
Deaths (as Light Assault):9,029
Deaths (to Light Assaults):4,712
KDR:1.09879
Kill Difference:892
Playtime:364.897 hours
Usage:23%
Score:7.091m
Score/min:324
Accuracy (listed only):26.408%
HSR (listed only):15.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,464
Deaths:1,453
KDR:1.008
Accuracy:24.299% C++
HSR:7.924% D**
NS-11A
B+
Kills:1,395
Deaths:1,418
KDR:0.984
Accuracy:25.016% B+
HSR:19.785% C++
Carnage AR
B
Kills:508
Deaths:683
KDR:0.744
Accuracy:24.946% B
HSR:12.992% D-
AF-4 Cyclone
A
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% A
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% D**
NC1 Gauss Rifle
C+
Kills:70
Deaths:110
KDR:0.636
Accuracy:21.379% C+
HSR:15.714% C--
Kills:4,274
Deaths (as Combat Medic):4,527
Deaths (to Combat Medics):2,106
KDR:0.94411
Kill Difference:253
Playtime:139.098 hours
Usage:9%
Score:3.191m
Score/min:382
Accuracy (listed only):25.574%
HSR (listed only):13.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,464
Deaths:1,453
KDR:1.008
Accuracy:24.299% C++
HSR:7.924% D**
AF-4 Cyclone
A
Kills:336
Deaths:340
KDR:0.988
Accuracy:30.830% A
HSR:17.560% C*
NS-7 PDW
B+
Kills:335
Deaths:292
KDR:1.147
Accuracy:26.398% B+
HSR:10.448% D*
SAS-R
A+
Kills:236
Deaths:134
KDR:1.761
Accuracy:37.175% C
HSR:79.661% A+
NC4 Mag-Shot
B
Kills:191
Deaths:338
KDR:0.565
Accuracy:29.005% B
HSR:10.471% D*
NC14 Bolt Driver
C-
Kills:191
Deaths:129
KDR:1.481
Accuracy:32.663% C-
HSR:64.398% D-
LA3 Desperado
B++
Kills:167
Deaths:278
KDR:0.601
Accuracy:31.839% B++
HSR:16.168% C
MKV Suppressed
C*
Kills:166
Deaths:231
KDR:0.719
Accuracy:26.151% C*
HSR:9.036% D**
AF-18 Stalker
B+
Kills:165
Deaths:194
KDR:0.851
Accuracy:29.185% B+
HSR:11.515% D*
NS-61 Emissary
A++
Kills:160
Deaths:152
KDR:1.053
Accuracy:38.872% A++
HSR:23.750% A
NS-357 Underboss
D
Kills:102
Deaths:159
KDR:0.642
Accuracy:29.698% D
HSR:5.882% F-
NS-44 Commissioner
A+
Kills:85
Deaths:147
KDR:0.578
Accuracy:46.461% A+
HSR:7.059% F-
Kills:3,598
Deaths (as Infiltrator):3,847
Deaths (to Infiltrators):3,486
KDR:0.93527
Kill Difference:249
Playtime:158.118 hours
Usage:10%
Score:2.094m
Score/min:221
Accuracy (listed only):31.881%
HSR (listed only):21.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:457
Deaths:243
KDR:1.881
Accuracy:21.913% D-
HSR:12.910% C
AF-41 Hacksaw
C
Kills:378
Deaths:231
KDR:1.636
Accuracy:22.479% D-
HSR:13.228% C
NCM1 Scattercannon
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:33.565% C
HSR:9.346% D*
AF-34 Mattock
C
Kills:106
Deaths:80
KDR:1.325
Accuracy:31.779% C
HSR:4.717% F**
NCM2 Falcon
A+
Kills:67
Deaths:119
KDR:0.563
Accuracy:49.969% A+
HSR:4.478% C
NS-10 Burster
B**
Kills:57
Deaths:121
KDR:0.471
Accuracy:36.368% B**
HSR:5.263% C
NCM3 Raven
A++
Kills:56
Deaths:92
KDR:0.609
Accuracy:52.781% A++
HSR:3.571% B
NCM3 Raven
A+
Kills:56
Deaths:84
KDR:0.667
Accuracy:50.530% A+
HSR:0% F-
NS-10 Burster
N/A
Kills:50
Deaths:121
KDR:0.413
Accuracy:36.576% N/A
HSR:0% N/A
Kills:1,334
Deaths (as MAX Suit):610.500
Deaths (to MAX Suits):1,259
KDR:2.18509
Kill Difference:723.500
Playtime:41.860 hours
Usage:3%
Score:1.194m
Score/min:475
Accuracy (listed only):37.329%
HSR (listed only):5.946%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:3,887
V. Kills:539 N/A
Deaths:415
KDR:9.366
Accuracy:56.721% B**
KPH:126.200 B+
VKPH:17.500 C**
Vortek Rotary
B+
Kills:433
V. Kills:389 111%
Deaths:905
KDR:0.478
Accuracy:32.388% B+
KPH:6.600 C--
VKPH:5.900 D
M30 Mustang AH
C+
Kills:371
V. Kills:47 N/A
Deaths:149
KDR:2.490
Accuracy:54.029% C+
KPH:36 C
VKPH:4.600 C+
M20 Mustang
C--
Kills:261
V. Kills:304 86%
Deaths:502
KDR:0.520
Accuracy:28.824% C
KPH:5.700 D
VKPH:6.600 C--
Kills:4,952 (1,065 + 0)
Deaths:1,971
KDR:2.512
VKDR:0.649
Vehicle Kills:1,279
Kill Difference:2,981
Playtime:152.906 hours
Usage:10%
Score:2.203m
Score/min:240
Piloting Accuracy:28.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:1,445
V. Kills:175 N/A
Deaths:144
KDR:10.035
Accuracy:50.626% B**
KPH:55.900 C++
VKPH:6.800 C+
CAS30 Tank Buster
C--
Kills:386
V. Kills:423 91%
Deaths:778
KDR:0.496
Accuracy:42.980% C+
KPH:4.600 C--
VKPH:5.100 C--
C150 Dalton
C
Kills:253
V. Kills:195 129%
Deaths:74
KDR:3.419
Accuracy:44.339% C**
KPH:23 C
VKPH:17.700 C
L105 Zepher PX
C
Kills:85
V. Kills:11 N/A
Deaths:12
KDR:7.083
Accuracy:42.929% D
KPH:50 D
VKPH:6.500 C
AP30 Shredder
D
Kills:76
V. Kills:48 155%
Deaths:36
KDR:2.111
Accuracy:20.783% D-
KPH:15.900 D
VKPH:10 D-
Kills:2,245 (386 + 1,859)
Deaths:1,044
KDR:2.150
VKDR:0.816
Vehicle Kills:852
Kill Difference:1,201
Playtime:126.608 hours
Usage:8%
Score:1.753m
Score/min:231
Piloting Accuracy:42.980%
Gunner Accuracy:20.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:166
V. Kills:152 108%
Deaths:91
KDR:1.824
Accuracy:56.195% C**
KPH:22.900 C+
VKPH:20.900 B+
C75 Viper
C
Kills:66
V. Kills:22 287%
Deaths:27
KDR:2.444
Accuracy:36.218% C+
KPH:15.300 D
VKPH:5.100 C
Kills:232 (232 + 0)
Deaths:118
KDR:1.966
VKDR:1.475
Vehicle Kills:174
Kill Difference:114
Playtime:11.578 hours
Usage:1%
Score:0.315m
Score/min:454
Driving Accuracy:36.218%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:832
V. Kills:775 107%
Deaths:205
KDR:4.059
Accuracy:46.969% B**
KPH:19.400 C+
VKPH:18.100 C*
Titan-150 AP
B
Kills:739
V. Kills:682 108%
Deaths:260
KDR:2.842
Accuracy:50.127% C**
KPH:17.700 C+
VKPH:16.300 B
E540 Halberd
C
Kills:214
V. Kills:139 153%
Deaths:41
KDR:5.220
Accuracy:43.465% C+
KPH:21.500 C
VKPH:14 C
C85 Canister
B
Kills:184
V. Kills:14 N/A
Deaths:10
KDR:18.400
Accuracy:37.572% C++
KPH:67.900 C+
VKPH:5.200 B
Titan-150 HEAT
C+
Kills:89
V. Kills:41 212%
Deaths:38
KDR:2.342
Accuracy:46.228% C++
KPH:16.500 C
VKPH:7.600 C+
Kills:2,058 (828 + 1,230)
Deaths:554
KDR:3.715
VKDR:2.980
Vehicle Kills:1,651
Kill Difference:1,504
Playtime:102.579 hours
Usage:6%
Score:2.576m
Score/min:419
Driving Accuracy:46.228%
Gunner Accuracy:37.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:160
V. Kills:25 N/A
Deaths:26
KDR:6.154
Accuracy:44.809% C*
KPH:65 D
VKPH:10.100 B*
Enforcer ML65-H
C*
Kills:88
V. Kills:101 86%
Deaths:45
KDR:1.956
Accuracy:63.008% B*
KPH:28.200 C
VKPH:32.400 C*
E540 Halberd-H
D
Kills:62
V. Kills:46 132%
Deaths:29
KDR:2.138
Accuracy:59.344% B+
KPH:20.200 D-
VKPH:15 D
M96 Mjolnir-H
C
Kills:59
V. Kills:60 97%
Deaths:21
KDR:2.810
Accuracy:48.272% C-
KPH:27.600 C
VKPH:28.100 D
Kills:369 (0 + 369)
Deaths:121
KDR:3.050
VKDR:1.917
Vehicle Kills:232
Kill Difference:248
Playtime:10.791 hours
Usage:1%
Score:0.307m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:48.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:912
V. Kills:214 424%
Deaths:144
KDR:6.333
Accuracy:43.412% B**
KPH:53.900 C*
VKPH:12.700 B*
M40 Fury
B
Kills:394
V. Kills:94 415%
Deaths:66
KDR:5.970
Accuracy:39.408% B+
KPH:52.500 C+
VKPH:12.500 B
M12 Kobalt
C
Kills:135
V. Kills:1 N/A
Deaths:8
KDR:16.875
Accuracy:13.475% D
KPH:58.100 C
VKPH:0.400 D**
M20 Basilisk
B**
Kills:118
V. Kills:84 139%
Deaths:49
KDR:2.408
Accuracy:43.649% B**
KPH:15.800 C+
VKPH:11.200 B**
M12 Kobalt
A++
Kills:87
V. Kills:6 N/A
Deaths:16
KDR:5.438
Accuracy:19.282% B+
KPH:64.500 C++
VKPH:4.400 A++
M20 Basilisk
C+
Kills:58
V. Kills:33 171%
Deaths:23
KDR:2.522
Accuracy:42.459% B**
KPH:14.600 C
VKPH:8.300 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:16
KDR:3.125
Accuracy:36.745% N/A
KPH:35.700 N/A
VKPH:12.100 N/A
Kills:1,754 (0 + 1,754)
Deaths:322
KDR:5.447
VKDR:1.394
Vehicle Kills:449
Kill Difference:1,432
Playtime:40.941 hours
Usage:3%
Score:1.273m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:36.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,4263,8874159.366C**7.9956.721%B**N/A126.2B+17.5C**62430.8h10.3B*18.2B++
Razor GD-23 2,1722,1531,7361.24B+0.1428.287%B**17.418%C32.4B++N/A9766.5h10.5B++37.3B++
Blitz GD-10 1,4771,4641,4531.008C+0.3724.299%C++7.924%D**14.8DN/A6298.6h14.5C++59.8C**
L105 Zepher 1,6201,44514410.035C+8.6650.626%B**N/A56C++6.8C+32825.8h4.9B++9.6B*
NS-11A 1,4131,3951,4180.984C+0.3925.016%B+19.785%C++26.7C+N/A7452.3h13.4C++53.5B+
AF-19 Mercenary 1,2781,2671,0271.234B+0.1425.73%B*17.285%C--21.8BN/A9358.2h11B++42.8B++
Frag Grenade 1,2321,22311223N/A1,221.6242.363%CN/A509.6C+3.8C18022.4h3.3B+7.8C**
AC-X11 1,1941,1791,0931.079C++0.3027.216%B+15.013%D--27C++N/A8943.7h9.6B35.1B+
GD-7F 1,1771,1731,0881.078C+0.3026.725%B++13.044%D--17.7CN/A9266.2h13C*48.6B+
NS-11C 1,1711,1561,0291.123C*0.2527.095%B*17.128%C+25.6C++N/A14645.2h13.4C*49.5B+
EM1 1,1681,1549911.164C+0.2124.398%B*23.57%B+38.9C**N/A11529.7h12B+49.2B+
M40 Fury 1,1269121446.333C+4.9643.412%B**N/A54C*12.7B*60316.9h12.2C++28.1B+
C-4 1,2078416321.331C++0.0422.546%C+N/A64.7C++28.2C+78513h1.5B6.8C**
Enforcer ML85 1,6078322054.059C+2.6846.969%B**1.082%D--19.4C+18.1C*33542.8h14C+29.7B+
Titan-150 AP 1,4217392602.842C1.4750.127%C**2.842%D17.7C+16.4B52341.7h5.6C+11.2C*
GD-22S 6766726711.001C0.3723.845%B+19.196%C-31.3C+N/A14021.5h12.3C51.7C*
AF-4A Bandit 5525455061.077C+0.3025.278%C++18.532%C-23.7CN/A5823h11.6C+46C++
Carnage AR 5175086830.744C0.6324.946%B12.992%D-17.5DN/A8329.1h14.4C57.8C*
AF-41 Hacksaw 4634572431.881C+0.5121.913%D-12.91%C40.1B*N/A19211.4h4.2B**19B+
NSX Naginata 4404354590.948C0.4323.256%C++19.77%D--38.5C+N/A10411.3h12.7C+54.4C++
Vortek Rotary 8224339050.478C0.9032.388%B+2.771%C+6.6C--5.9D13666h111.6C344.7C+
M40 Fury 488394665.97C4.5939.408%B+1.523%C52.5C+12.5B9017.5h11.9C++30.2B+
CAS30 Tank Buster 8093867780.496C0.8842.98%C+N/A4.6C--5.1C--14683.3h54.5C*126.8C**
AF-41 Hacksaw 3813782311.636C0.2622.479%D-13.228%C35B+N/A16010.8h4.8B**21.6B
M30 Mustang AH 4183711492.49C1.1154.029%C+2.426%B**36C4.6C+25110.3h9C+16.6C+
AF-4 Cyclone 3373363400.988C+0.3930.83%A17.56%C*33.9C*N/A1799.9h11.6C+37.6B+
NS-7 PDW 3383352921.147C**0.2326.398%B+10.448%D*25.6C++N/A14113.1h13B49.4B+
M20 Mustang 5652615020.52C0.8628.824%CN/A5.7D6.6C--13045.9h155.4C+539.1C+
C150 Dalton 448253743.419C2.0444.339%C**N/A23C17.7C53111h5.7C+12.9C**
SAS-R 2372361341.761C0.3937.175%C79.661%A+36.9C++N/A1386.4h1.9B*5.2B+
Bouncing Betty 2272261022.216D0.8447.046%C++N/A77.9D--N/A3482.9h2C4.2C++
Tank Mine 3752171471.476C-0.1034.518%C++N/A70C--51D13713.1h2.5D7.1C+
E540 Halberd 353214415.22C+3.8443.465%C+6.075%B*21.6C14C3559.9h6.4C+14.7C+
NC4 Mag-Shot 1951913380.565C+0.8129.005%B10.471%D*18.7CN/A9010.2h8.9C+30.7C++
NC14 Bolt Driver 1931911291.481C+0.1132.663%C-64.398%D-22.2C++N/A1368.6h2.9C8.8C+
Spear Anti-Vehicle Phalanx Turret 295187286.679C+5.3047.543%B*4.278%C40.7B23.5C*6264.6h7.4C**15.7B+
C85 Canister 1981841018.4C++17.0237.572%C++11.413%D68.1C+5.2B3402.7h6B+16.1B+
NC6 Gauss SAW 1801782200.809C0.5722.015%B+19.101%C-18.4C-N/A1859.7h11.9C54.1C*
LA1 Anchor 1761762000.88C0.5020.281%D19.318%C--29.3DN/A1896h11.8D57.9C
M60-A Bulldog 1851731115.727C+14.3559.697%A+1.156%D-42.2C*2.9C3694.1h5B+8.4B*
LA3 Desperado 1671672780.601C0.7731.839%B++16.168%C19.9C--N/A658.4h9.8C30.8B
L100 Python AP 318166911.824C--0.4556.195%C**2.41%D--22.7C+20.8B+5387.3h7.2C++12.9C*
MKV Suppressed 1691662310.719C-0.6626.151%C*9.036%D**21.3C-N/A827.8h16.7C-63.7C+
AF-18 Stalker 1651651940.851C0.5229.185%B+11.515%D*24.6CN/A1166.7h12.4C++42.3B
C85 Canister-H 185160266.154C4.7844.809%C*10.625%D64D10B*3812.5h6.7D--15.1C
NS-61 Emissary 1621601521.053C**0.3238.872%A++23.75%A30.8C*N/A985.2h14C++36.1B+
19A Fortuna 1521472340.628D0.7522.48%D-21.769%B+12D--N/A4212.2h13.4F59.8D**
M12 Kobalt 136135816.875B+15.5013.475%D17.778%C+58.7CN/A2382.3h16.3B121.2C++
M20 Basilisk 202118492.408C++1.0343.649%B**3.39%D*15.7C+11.2B**2377.5h127.4D291.9C++
Carver 1091099,6200.011D1.3627.194%C*21.101%B*0.3DN/A3363.7h2.3D--8.5C+
NCM1 Scattercannon 1081071300.823C0.5533.565%C9.346%D*18.1CN/A1275.9h8.1C+24.2C+
AF-34 Mattock 109106801.325C-0.0531.779%C4.717%F**33.1CN/A1453.2h5.2B+16.4C**
NS Decimator 1791031400.736C+0.6459.1%C+N/A27.8C+20.5B*3903.7h6C10.1C
NS-357 Underboss 1041021590.642C0.7329.698%D5.882%F-22.7C-N/A944.5h4.7C15.9C
M60-A Bulldog 113100714.286C+12.9153.961%B**3%B+25.6C3.3C+2593.9h5.8C+10.7B+
Titan-150 HEAT 13089382.342C0.9746.228%C++4.494%B+16.5C7.6C+4335.4h4.3B9.4B+
Enforcer ML65-H 18988451.956D0.5863.008%B*N/A28.4C32.6C**5383.1h15.3C*24.3B+
M12 Kobalt 9387165.438D4.0619.282%B+6.897%F--66.9C*4.6A*3071.3h18.5C++95.7B+
NS-44 Commissioner 85851470.578C0.8046.461%A+7.059%F-12.9DN/A976.6h5.5D**11.8C++
L105 Zepher PX 9685127.083D5.7142.929%DN/A50D6.5C7151.7h5C11.7C--
AP30 Shredder 12476362.111C-0.7420.783%D-N/A15.8D10D-3214.8h56.5B+271.9C*
A30 Walker 151711450.49D0.8920.672%C++N/A6C6.8D15311.8h187.2C905.8C+
NC1 Gauss Rifle 71701100.636C0.7421.379%C+15.714%C--14.6C--N/A1894.8h12.2C**57C**
Sticky Grenade 6868168N/A66.6235.209%F-N/A340D*N/A17130.2h4F-11.2F--
NCM2 Falcon 121671190.563C0.8149.969%A+4.478%C11.8C+9.5A*2575.7h12.1C24.3B
M60-A Bulldog 7967361.861D0.4928.336%D1.493%C+14.6D--2.6D-2134.6h6.1C21.7C-
C75 Viper 8866272.444C1.0736.218%C+N/A15.3D5.1C3134.3h14.8C40.8C+
NS-15M AE 6464790.81D0.5722.703%C25%C++26.7DN/A1112.4h15.3D*67.2C-
E540 Halberd-H 10862292.138C--0.7659.344%B+1.613%D20D-14.8D5513.1h9.6D--16.2D
MANA Anti-Personnel Turret 6260571.053N/A0.3218.199%UN/A600U20U3055600.1h41.2T*226.5T*
M96 Mjolnir-H 11959212.81B1.4348.272%C-1.695%C*28.1C28.6D3762.1h38.6B+79.9B+
M20 Basilisk 9158232.522C++1.1542.459%B**3.448%D--14.5C8.3C+2384h129.8D305.8C++
NS-10 Burster 100571210.471D0.9036.368%B**5.263%C4.5C+3.4C+10512.7h164.4C++452.1B+
NCM3 Raven 10856920.609C0.7752.781%A++3.571%B9C+8.4B*2046.2h28.8C+54.6B++
Shrike 7656760.737C++0.6449.753%D5.357%B**23.3C++8.3C-7252.4h5.4B+10.8C**
NCM3 Raven 12256840.667C0.7150.53%A+N/A9.8C+11.6A*2145.7h26.4C+52.3B+
NS-10 Burster 96501210.413D0.9636.576%B**N/A3.9C3.6C+9812.8h188.5C515.4B+
The Slasher 5050550.909U0.4769.535%A*26%A+18.5M+N/A2582.7h6T*8.6C+
M60-G Bulldog 6750163.125C1.7536.745%BN/A35.7B+12.1A++4041.4h7.5C+20.5C**
Aspis Anti-Aircraft Phalanx Turret 9650192.632C1.2633.632%A+N/A17.9A++16.4B**4402.8h102.1A303.5B**

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun0500.1h
Motion Spotter219720.8h
Spawn Beacon296350.8h
Nano-Armor Kit1,3181,015,292157.2h
Anti-Vehicle MANA Turret183761.1h
Medical Applicator828158,87422.4h
Medical Kit1371,1881.8h
Nanite Revive Grenade03,1930.9h
Deployable Decon Tool23570.1h
Spitfire Auto-Turret152170.4h
Anti-Infantry MANA Turret211480.6h
Ammunition Package592,0882.7h
Shield Recharging Field156420.4h
Recon Detection Device176241.1h

Check the help document for the dictionary if you want to learn more about words used here.


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