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Praetor MaattMatt[xACD] MaattMatt
VS BR 86

KDR: 3.26

Score: 9.2m

Last Seen: Apr 25th, 2020 8:25 AM
- OFFLINE - 89.9 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald
Level Progress (to 87): 70%
Level 100 Progress: 49% 353h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AP30 Shredder Orion VS54 NS-15M2 Pulsar LSW Flare VE6 C150 Dalton SVA-88 Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,243,392 MLG Score: 3392
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.632%48.143%14751112726,7842.389570.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.079%1.518A+3.678M**0.559B+HEAD ++ (~32.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.53B+9.10.291C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.403%0.947%273112825282723701.93407142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.418B-0.56D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.10.195C++53.4-0.012C+78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.12%0.877%2923612775,585274275420.3091203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.166%0.443B-0.866D--1.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.48B+24.70.362C**35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.369%89.973%29232128136922901.60435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%1.624A+1.432A-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.517B+2.20.312C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.819%27.842%2923212811,548212217.26761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%-0.106C+2.831M+-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.369C**3.40.311C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m272.4%455 (27.3k)411 (24.7k)3.2551617,9755,5223.8350286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283157630.604%24.373%74604:047

57% Engineer30% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2017 1:57 AMAug 6th, 2017 4:25 AMApr 25th, 2020 10:54 PM (29d) (PST)Apr 25th, 2020 4:25 AM (30d) (PST)Apr 25th, 2020 4:25 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0841439410.8020.2460.1962.6430.1683392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,0248,58456,4404815121591024,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
373.4h/15.6d 3,202 4,381 4,277 59.2k 142 896 3,762 24.3m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A**
Kills:1,034
Deaths:496
KDR:2.085
Accuracy:40.599% C+
HSR:28.433% A**
Nova
A**
Kills:514
Deaths:223
KDR:2.305
Accuracy:38.349% D
HSR:26.654% A**
Solstice VE3
M**
Kills:261
Deaths:260
KDR:1.004
Accuracy:27.781% B*
HSR:43.678% M**
NS-11C
M**
Kills:158
Deaths:155
KDR:1.019
Accuracy:31.591% A
HSR:41.772% M**
Zenith VX-5
B**
Kills:61
Deaths:19
KDR:3.211
Accuracy:30.011% B++
HSR:29.508% B**
Kills:2,028
Deaths (as Engineer):1,153
Deaths (to Engineers):1,170
KDR:1.75889
Kill Difference:875
Playtime:214.289 hours
Usage:57%
Score:5.666m
Score/min:441
Accuracy (listed only):33.666%
HSR (listed only):34.009%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M*
Kills:1,361
Deaths:631
KDR:2.157
Accuracy:28.135% B**
HSR:50.992% M*
NS-15M2
A++
Kills:1,186
Deaths:520
KDR:2.281
Accuracy:31.025% B**
HSR:43.929% A++
Pulsar LSW
M**
Kills:1,183
Deaths:397
KDR:2.980
Accuracy:30.954% B**
HSR:55.030% M**
Flare VE6
M
Kills:1,176
Deaths:346
KDR:3.399
Accuracy:32.489% A+
HSR:46.003% M
SVA-88
M
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:32.833% A+
HSR:47.942% M
Betelgeuse 54-A
S
Kills:71
Deaths:25
KDR:2.840
Accuracy:29.983% B+
HSR:76.056% S
Kills:6,143
Deaths (as Heavy Assault):2,256
Deaths (to Heavy Assaults):1,494
KDR:2.72296
Kill Difference:3,887
Playtime:110.304 hours
Usage:30%
Score:2.564m
Score/min:387
Accuracy (listed only):30.903%
HSR (listed only):53.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A**
Kills:1,034
Deaths:496
KDR:2.085
Accuracy:40.599% C+
HSR:28.433% A**
Nova
A**
Kills:514
Deaths:223
KDR:2.305
Accuracy:38.349% D
HSR:26.654% A**
Solstice VE3
M**
Kills:261
Deaths:260
KDR:1.004
Accuracy:27.781% B*
HSR:43.678% M**
NS-11C
M**
Kills:158
Deaths:155
KDR:1.019
Accuracy:31.591% A
HSR:41.772% M**
Zenith VX-5
B**
Kills:61
Deaths:19
KDR:3.211
Accuracy:30.011% B++
HSR:29.508% B**
Kills:2,028
Deaths (as Light Assault):1,153
Deaths (to Light Assaults):902
KDR:1.75889
Kill Difference:875
Playtime:30.441 hours
Usage:8%
Score:0.701m
Score/min:384
Accuracy (listed only):33.666%
HSR (listed only):34.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A**
Kills:1,034
Deaths:496
KDR:2.085
Accuracy:40.599% C+
HSR:28.433% A**
Nova
A**
Kills:514
Deaths:223
KDR:2.305
Accuracy:38.349% D
HSR:26.654% A**
Pulsar VS1
A++
Kills:75
Deaths:52
KDR:1.442
Accuracy:32.699% A++
HSR:34.667% A++
Kills:1,623
Deaths (as Combat Medic):771
Deaths (to Combat Medics):677
KDR:2.10506
Kill Difference:852
Playtime:3.223 hours
Usage:1%
Score:0.044m
Score/min:229
Accuracy (listed only):37.216%
HSR (listed only):29.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:227
Deaths:98
KDR:2.316
Accuracy:43.989% C*
HSR:97.357% B**
XM98
A
Kills:142
Deaths:79
KDR:1.797
Accuracy:47.486% A
HSR:78.169% C**
Beamer VS3
B
Kills:86
Deaths:65
KDR:1.323
Accuracy:26.321% C
HSR:25.581% B
Kills:455
Deaths (as Infiltrator):242
Deaths (to Infiltrators):669
KDR:1.88017
Kill Difference:213
Playtime:11.139 hours
Usage:3%
Score:0.210m
Score/min:314
Accuracy (listed only):39.265%
HSR (listed only):67.036%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:528
V. Kills:262 201%
Deaths:58
KDR:9.103
Accuracy:40.403% A+
KPH:40.600 A*
VKPH:20.100 A
Kills:528 (528 + 0)
Deaths:58
KDR:9.103
VKDR:4.517
Vehicle Kills:262
Kill Difference:470
Playtime:13.014 hours
Usage:3%
Score:0.186m
Score/min:238
Piloting Accuracy:40.403%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:2,934
V. Kills:1,493 196%
Deaths:91
KDR:32.242
Accuracy:41.431% B**
KPH:91.200 M+
VKPH:46.400 A*
C150 Dalton
A+
Kills:1,169
V. Kills:595 196%
Deaths:41
KDR:28.512
Accuracy:28.786% D--
KPH:73.500 A+
VKPH:37.400 B++
CAS30 Tank Buster
A
Kills:183
V. Kills:86 210%
Deaths:62
KDR:2.952
Accuracy:59.148% A
KPH:4.900 D
VKPH:2.300 D--
Kills:4,286 (183 + 4,103)
Deaths:194
KDR:22.093
VKDR:11.206
Vehicle Kills:2,174
Kill Difference:4,092
Playtime:85.712 hours
Usage:23%
Score:1.852m
Score/min:360
Piloting Accuracy:59.148%
Gunner Accuracy:28.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M++
Kills:793
V. Kills:272 290%
Deaths:22
KDR:36.046
Accuracy:58.093% A
KPH:71.600 M++
VKPH:24.600 A
M12 Kobalt
M+
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:27.793% M+
KPH:98.300 B*
VKPH:1.700 D
Kills:851 (0 + 851)
Deaths:22
KDR:38.682
VKDR:12.409
Vehicle Kills:273
Kill Difference:829
Playtime:11.665 hours
Usage:3%
Score:0.215m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:27.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:488
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:30.416% A+
KPH:159.300 B+
VKPH:3.900 C-
E540 Halberd-H
A++
Kills:405
V. Kills:150 268%
Deaths:7
KDR:57.857
Accuracy:68.787% A+
KPH:85.700 A++
VKPH:31.700 B**
Aphelion VEX-4H
M++
Kills:181
V. Kills:95 189%
Deaths:19
KDR:9.526
Accuracy:53.148% B*
KPH:110.300 M++
VKPH:57.900 M
Proton II PPA-H
B++
Kills:53
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:43.972% B++
KPH:88.600 C
VKPH:1.700 D*
Kills:1,127 (0 + 1,127)
Deaths:26
KDR:43.346
VKDR:9.923
Vehicle Kills:258
Kill Difference:1,101
Playtime:10.026 hours
Usage:3%
Score:0.322m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:43.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:114
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:30.920% A*
KPH:83.900 C*
VKPH:2.900 C
M20 Basilisk
A*
Kills:108
V. Kills:32 327%
Deaths:4
KDR:27
Accuracy:61.212% A*
KPH:39.100 A
VKPH:11.600 B**
M12 Kobalt
B+
Kills:78
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:21.553% B+
KPH:69 C
VKPH:0.900 D--
Kills:300 (0 + 300)
Deaths:4
KDR:75
VKDR:9.250
Vehicle Kills:37
Kill Difference:296
Playtime:5.254 hours
Usage:1%
Score:0.083m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:21.553%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:60
V. Kills:25 231%
Deaths:4
KDR:15
Accuracy:55.090% A*
KPH:48.400 A+
VKPH:20.200 B++
Kills:60 (0 + 60)
Deaths:4
KDR:15
VKDR:6.250
Vehicle Kills:25
Kill Difference:56
Playtime:1.239 hours
Usage:0%
Score:0.018m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:55.090%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 4,4272,9349132.242A**28.9941.431%B**1.227%D91.1M+46.4A*52232.2h37.9A91.5A
Orion VS54 1,3871,3616312.157C*1.1028.135%B**50.992%M*58.2B++1.1B*16323.4h9.2B**32.8C*
NS-15M2 1,2031,1865202.281C*0.9731.025%B**43.929%A++61.8C*N/A15719.2h9.8B*31.6B++
Pulsar LSW 1,1891,1833972.98B**0.2830.954%B**55.03%M**91.7B**N/A46912.9h8.7B**28.2B++
Flare VE6 1,1921,1763463.399A+0.1432.489%A+46.003%M98.8A1.3A28911.9h7.9B**24.2B*
C150 Dalton 1,7641,1694128.512A+25.2628.786%D--N/A73.5A+37.4B++65515.9h1.8B**6.1B*
SVA-88 1,1721,1663373.46B++0.2032.833%A+47.942%M98AN/A24511.9h8.5B**25.8B**
Thanatos VE70 1,0501,0344962.085B**1.1740.599%C+28.433%A**70.3A+1.1B*21114.7h3.3B**8.2B++
E540 Halberd 1,0657932236.045A++32.7958.093%AN/A71.4M++24.5A31211.1h3.5A++6A++
Saron Laser Cannon 790528589.103A+5.8540.403%A+N/A40.6A*20.2A23813h53.4B**132.1B**
Nova 5195142232.305B+0.9538.349%D26.654%A**64.3B**N/A2078h3.4B++8.8B
M12 Kobalt-H 5004881488U484.7430.416%A+27.459%A++157.4B3.9C-6453.1h13.4B+43.9B*
E540 Halberd-H 555405757.857M++54.6068.787%A+N/A86.2A++31.9B**4974.7h3.7B**5.4A
Solstice VE3 2642612601.004C*2.2527.781%B*43.678%M**10.9DN/A4124h12.8B+46C*
NSX Daimyo 227227982.316C0.9443.989%C*97.357%B**59.7C+N/A1913.8h2.1B+4.8B+
CAS30 Tank Buster 269183622.952B+0.3059.148%AN/A4.9D2.3D--9837.7h87.6D*148.1C+
Aphelion VEX-4H 276181199.526B*6.2753.148%B*2.21%D113.1M*59.4M+5551.6h27.4A51.5B**
A30 Walker 270176276.519A**3.2633.338%A+N/A28.4B+15.2C*3836.2h81.8B*245.3B++
NS Decimator 2591681071.57B1.6955.094%D-1.19%D-48B+26B*4143.5h3.3B*6B+
NS-11C 1601581551.019C+2.2431.591%A41.772%M**23.2CN/A796.8h12.8B40.4B+
NS Annihilator 2461581451.09B**2.1784.119%B**N/A14.1B++7.9C12511.2h7.3A+8.7A+
XM98 142142791.797C1.4647.486%A78.169%C**41.8B+N/A2083.4h2.4C+5B+
M12 Kobalt 1181141114S110.7430.92%A*21.93%B*81.4C*2.9C3781.4h18.3C++59.2B+
M20 Basilisk 140108427S23.7461.212%A*3.704%D-38.6A11.4B**1972.8h56.3B+92B**
Beamer VS3 8786651.323B+1.9326.321%C25.581%B26.1C+N/A793.3h6.1B**23.1B++
S1 11381531.528B**1.7355.965%C2.469%C+38.6B*15.2C++2552.1h3.9A7B++
M12 Kobalt 7978178A74.7421.553%B+24.359%B**70.9C+N/A2881.1h15.7B+72.6B+
Pulsar VS1 7775521.442C**1.8132.699%A++34.667%A++57.7A1.5A*1981.3h12.1B++37.1B**
Betelgeuse 54-A 7171252.84C+0.4229.983%B+76.056%S118.3B**N/A7790.6h7.4A++24.8B**
Zenith VX-5 6161193.211A+0.0430.011%B++29.508%B**67.8B*N/A4230.9h9.1B**30.3B*
M20 Wyvern 8560415B**11.7455.09%A*5%B+50A+20.8B++2451.2h60.1B+109B**
M12 Kobalt 6059159B++55.7426.751%B*20.339%B+118C+2D--5830.5h14.6B+54.7B++
M12 Kobalt 5958158B**54.7427.793%M+24.138%A**96.7B++1.7D2280.6h18.9C68.1B++
Plasma Grenade 5857157N/A53.7434.771%FN/A285D*5C--9240.2h4.7D*13.4D**
M20 Drake 805577.857A*4.6026.412%D-N/A32.4B+14.7C+2781.7h37.2B*141B+
Proton II PPA-H 5453153M49.7443.972%B++N/A88.3C1.7D*2270.6h9.6C++21.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit561192,75025.6h
Spawn Beacon52600.4h
Medical Applicator202,6990.5h
Spitfire Auto-Turret21260.5h
Ammunition Package0660.1h
Medical Kit4462,8023.9h
Force-Blade5678033h
Nano-Repair Grenade01900.1h
Xiphos Anti-Personnel Phalanx Turret0750h

Check the help document for the dictionary if you want to learn more about words used here.


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