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Praetor Dreadnaught Macanudo[GOTR] Macanudo
VS BR 85

KDR: 2.62

Score: 86.5m

Last Seen: Oct 14th, 2019 10:07 PM
- OFFLINE - 126.2 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 86): 70%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Tank Mine L100 Python HESH Proximity Mine Supernova FPC Supernova VPC Proton II PPA-H M20 Basilisk C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 2492TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.443%15.746%29033118313,3431.191871.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.041%-0.549D-0.766D--2.339F--HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89-0.205C16.4-0.153C72.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.977%1.001%172312131,39910796481.29657216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.336%0.074C+-0.535D0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.4B36.80.305C*60.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.836%2.459%4918120810,817222548124.86157225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%-1.185D*-0.057C+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.3-0.88D--20.8-0.669D51.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.257%5.523%79620119612,457165752767.51327236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.329%-0.551D0.261C*0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.9-0.963D--71.1-0.777D-163.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.258%38.957%796212143262138170.152408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.552%-0.411C---1.827F--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-1.085D*6.7-1.091D*14

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.835%14.57%7962121430282350.36695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.928%-0.283C-0.15C-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.172C5.9-0.212C9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
86.5m620.4%374 (22.4k)331 (19.9k)2.6166977,68729,6894.002985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216523516.407%6.993%11508:5121

7% Combat Medic65% Engineer11% Heavy Assault6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2015 3:19 PMFeb 18th, 2016 9:42 PMOct 19th, 2019 6:05 AM (17h) (PST)Oct 14th, 2019 6:32 PM (5d) (PST)Oct 14th, 2019 6:07 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8341097250.2970.1130.0212.4050.091228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0486,51343,5351871144519,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4360.5h/181.7d 41,155 5,433 76,214 629.3k 3,892 10,658 23,741 218.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,190
Deaths:902
KDR:1.319
Accuracy:19.593% D-
HSR:17.479% D--
NS-11CB
D--
Kills:1,133
Deaths:1,094
KDR:1.036
Accuracy:18.336% D*
HSR:13.857% D--
NS Baron G5B
C++
Kills:730
Deaths:739
KDR:0.988
Accuracy:34.702% D--
HSR:15.890% C++
Solstice VE3
D
Kills:672
Deaths:778
KDR:0.864
Accuracy:14.609% F
HSR:16.220% D
VX6-7
D*
Kills:345
Deaths:305
KDR:1.131
Accuracy:16.778% D**
HSR:14.203% D*
Serpent VE92
D-
Kills:188
Deaths:103
KDR:1.825
Accuracy:19.341% D-
HSR:10.638% F
Deimos VA29
D
Kills:151
Deaths:79
KDR:1.911
Accuracy:35.983% F--
HSR:12.583% D
Pandora VX25
C**
Kills:151
Deaths:122
KDR:1.238
Accuracy:38.608% C+
HSR:16.556% C**
VE-LR Obelisk
C
Kills:120
Deaths:25
KDR:4.800
Accuracy:24.743% D--
HSR:30% C
NS Baron G5
C++
Kills:86
Deaths:53
KDR:1.623
Accuracy:29.690% D*
HSR:15.116% C++
Zenith VX-5
F
Kills:65
Deaths:43
KDR:1.512
Accuracy:12.559% F*
HSR:12.308% F
NS-11C
C
Kills:57
Deaths:57
KDR:1
Accuracy:22.748% C
HSR:15.790% D
Kills:4,888
Deaths (as Engineer):4,300
Deaths (to Engineers):7,816
KDR:1.13674
Kill Difference:588
Playtime:2,847.492 hours
Usage:65%
Score:57.475m
Score/min:336
Accuracy (listed only):23.974%
HSR (listed only):15.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
D--
Kills:1,149
Deaths:633
KDR:1.815
Accuracy:20.022% D--
HSR:13.925% F
Orion VS54
D
Kills:781
Deaths:478
KDR:1.634
Accuracy:17.169% D
HSR:15.877% D*
SVA-88
D-
Kills:265
Deaths:128
KDR:2.070
Accuracy:17.018% D*
HSR:18.868% D-
Pulsar LSW
F
Kills:228
Deaths:146
KDR:1.562
Accuracy:11.971% F-
HSR:12.719% F
VE-H Maw
F-
Kills:221
Deaths:114
KDR:1.939
Accuracy:15.816% F-
HSR:10.407% F-
Ursa
D*
Kills:171
Deaths:86
KDR:1.988
Accuracy:16.001% D*
HSR:14.035% D**
Flare VE6
D--
Kills:91
Deaths:47
KDR:1.936
Accuracy:16.325% D--
HSR:10.989% F-
Kills:2,906
Deaths (as Heavy Assault):1,632
Deaths (to Heavy Assaults):6,464
KDR:1.78064
Kill Difference:1,274
Playtime:479.126 hours
Usage:11%
Score:7.806m
Score/min:272
Accuracy (listed only):16.332%
HSR (listed only):13.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,190
Deaths:902
KDR:1.319
Accuracy:19.593% D-
HSR:17.479% D--
NS-11CB
D--
Kills:1,133
Deaths:1,094
KDR:1.036
Accuracy:18.336% D*
HSR:13.857% D--
NS Baron G5B
C++
Kills:730
Deaths:739
KDR:0.988
Accuracy:34.702% D--
HSR:15.890% C++
Sirius SX12
C
Kills:728
Deaths:779
KDR:0.935
Accuracy:15.399% F
HSR:16.346% C
VE-S Canis
D--
Kills:677
Deaths:446
KDR:1.518
Accuracy:17.780% D**
HSR:11.817% D--
Solstice VE3
D
Kills:672
Deaths:778
KDR:0.864
Accuracy:14.609% F
HSR:16.220% D
VX6-7
D*
Kills:345
Deaths:305
KDR:1.131
Accuracy:16.778% D**
HSR:14.203% D*
NS-7B PDW
C-
Kills:329
Deaths:319
KDR:1.031
Accuracy:13.156% F--
HSR:15.502% C-
Serpent VE92
D-
Kills:188
Deaths:103
KDR:1.825
Accuracy:19.341% D-
HSR:10.638% F
Deimos VA29
D
Kills:151
Deaths:79
KDR:1.911
Accuracy:35.983% F--
HSR:12.583% D
Pandora VX25
C**
Kills:151
Deaths:122
KDR:1.238
Accuracy:38.608% C+
HSR:16.556% C**
NS Baron G5
C++
Kills:86
Deaths:53
KDR:1.623
Accuracy:29.690% D*
HSR:15.116% C++
MKV-B Suppressed
C+
Kills:66
Deaths:83
KDR:0.795
Accuracy:12.412% F--
HSR:19.697% C+
Zenith VX-5
F
Kills:65
Deaths:43
KDR:1.512
Accuracy:12.559% F*
HSR:12.308% F
NS-11C
C
Kills:57
Deaths:57
KDR:1
Accuracy:22.748% C
HSR:15.790% D
Kills:6,568
Deaths (as Light Assault):5,902
Deaths (to Light Assaults):4,559
KDR:1.11284
Kill Difference:666
Playtime:254.594 hours
Usage:6%
Score:2.513m
Score/min:165
Accuracy (listed only):21.446%
HSR (listed only):14.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
C-
Kills:1,212
Deaths:1,174
KDR:1.032
Accuracy:34.513% C-
HSR:18.399% D
Sirius SX12
C
Kills:728
Deaths:779
KDR:0.935
Accuracy:15.399% F
HSR:16.346% C
VE-S Canis
D--
Kills:677
Deaths:446
KDR:1.518
Accuracy:17.780% D**
HSR:11.817% D--
NS-61 Emissary
D
Kills:562
Deaths:506
KDR:1.111
Accuracy:16.598% F-
HSR:12.278% D
NS-AM7 Archer
B**
Kills:532
Deaths:691
KDR:0.770
Accuracy:67.189% B**
HSR:6.767% D*
NS-30B Vandal
C*
Kills:435
Deaths:137
KDR:3.175
Accuracy:25.438% D*
HSR:29.885% C*
NS-44 Commissioner
C
Kills:423
Deaths:454
KDR:0.932
Accuracy:34.289% C
HSR:17.494% D
NS-7B PDW
C-
Kills:329
Deaths:319
KDR:1.031
Accuracy:13.156% F--
HSR:15.502% C-
Ghost
D
Kills:205
Deaths:56
KDR:3.661
Accuracy:34.922% D
HSR:42.927% F--
Artemis VX26
D-
Kills:186
Deaths:82
KDR:2.268
Accuracy:23.387% D-
HSR:17.204% D-
NS-30 Vandal
C
Kills:163
Deaths:49
KDR:3.327
Accuracy:28.168% D
HSR:25.153% C
VA39 Spectre
C
Kills:121
Deaths:48
KDR:2.521
Accuracy:30.534% C
HSR:32.231% C--
NS-357B Underboss
C
Kills:73
Deaths:118
KDR:0.619
Accuracy:18.950% F--
HSR:20.548% C
Artemis VX26 AE
D**
Kills:70
Deaths:38
KDR:1.842
Accuracy:20.484% F--
HSR:17.143% D**
MKV-B Suppressed
C+
Kills:66
Deaths:83
KDR:0.795
Accuracy:12.412% F--
HSR:19.697% C+
Kills:5,782
Deaths (as Infiltrator):4,980
Deaths (to Infiltrators):5,143
KDR:1.16104
Kill Difference:802
Playtime:173.709 hours
Usage:4%
Score:2.406m
Score/min:231
Accuracy (listed only):26.215%
HSR (listed only):20.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5B
C++
Kills:730
Deaths:739
KDR:0.988
Accuracy:34.702% D--
HSR:15.890% C++
Sirius SX12
C
Kills:728
Deaths:779
KDR:0.935
Accuracy:15.399% F
HSR:16.346% C
VE-S Canis
D--
Kills:677
Deaths:446
KDR:1.518
Accuracy:17.780% D**
HSR:11.817% D--
NS-7B PDW
C-
Kills:329
Deaths:319
KDR:1.031
Accuracy:13.156% F--
HSR:15.502% C-
Corvus VA55
D-
Kills:279
Deaths:211
KDR:1.322
Accuracy:20.067% D-
HSR:16.846% D--
Terminus VX-9
D--
Kills:271
Deaths:283
KDR:0.958
Accuracy:14.298% F--
HSR:18.081% D--
H-V45
D-
Kills:248
Deaths:194
KDR:1.278
Accuracy:16.801% D**
HSR:15.323% D-
NS-11AB
F
Kills:243
Deaths:211
KDR:1.152
Accuracy:13.122% F*
HSR:11.934% F
Pulsar VS1
D
Kills:170
Deaths:130
KDR:1.308
Accuracy:15.913% D**
HSR:15.882% D
Deimos VA29
D
Kills:151
Deaths:79
KDR:1.911
Accuracy:35.983% F--
HSR:12.583% D
Pandora VX25
C**
Kills:151
Deaths:122
KDR:1.238
Accuracy:38.608% C+
HSR:16.556% C**
NS Baron G5
C++
Kills:86
Deaths:53
KDR:1.623
Accuracy:29.690% D*
HSR:15.116% C++
MKV-B Suppressed
C+
Kills:66
Deaths:83
KDR:0.795
Accuracy:12.412% F--
HSR:19.697% C+
Kills:4,129
Deaths (as Combat Medic):3,649
Deaths (to Combat Medics):2,012
KDR:1.13154
Kill Difference:480
Playtime:303.577 hours
Usage:7%
Score:9.147m
Score/min:502
Accuracy (listed only):21.379%
HSR (listed only):15.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,281
Deaths:413
KDR:3.102
Accuracy:12.314% F
HSR:17.564% D
Blueshift VM5
C--
Kills:1,268
Deaths:406
KDR:3.123
Accuracy:12.242% D**
HSR:18.533% C--
Nebula VM20
D
Kills:1,177
Deaths:366
KDR:3.216
Accuracy:11.738% D**
HSR:17.757% D
Nebula VM20
C
Kills:1,176
Deaths:358
KDR:3.285
Accuracy:11.973% D**
HSR:18.963% C
Comet VM2
C+
Kills:1,109
Deaths:619
KDR:1.792
Accuracy:42.798% C+
HSR:2.795% D
Comet VM2
C+
Kills:1,009
Deaths:569
KDR:1.773
Accuracy:43.774% C+
HSR:2.973% D
Cosmos VM3
B++
Kills:962
Deaths:403
KDR:2.387
Accuracy:8.394% F-
HSR:21.830% B++
Cosmos VM3
C+
Kills:908
Deaths:394
KDR:2.305
Accuracy:8.678% F
HSR:18.943% C+
NS-10 Burster
D
Kills:623
Deaths:277
KDR:2.249
Accuracy:24.781% D
HSR:3.371% D-
NS-10 Burster
C
Kills:588
Deaths:270
KDR:2.178
Accuracy:24.774% D
HSR:4.592% C
NS-20 Gorgon
C+
Kills:276
Deaths:112
KDR:2.464
Accuracy:25.586% C+
HSR:15.217% D-
NS-20 Gorgon
C
Kills:215
Deaths:112
KDR:1.920
Accuracy:25.401% C
HSR:9.767% F-
Quasar VM1
C
Kills:104
Deaths:78
KDR:1.333
Accuracy:9.458% D**
HSR:17.308% C
Kills:10,696
Deaths (as MAX Suit):2,188.500
Deaths (to MAX Suits):1,423
KDR:4.88737
Kill Difference:8,507.500
Playtime:312.086 hours
Usage:7%
Score:7.180m
Score/min:383
Accuracy (listed only):20.147%
HSR (listed only):13.047%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,247
V. Kills:147 N/A
Deaths:177
KDR:7.045
Accuracy:31.527% D*
KPH:35.900 C
VKPH:4.200 B
Saron Laser Cannon
C-
Kills:179
V. Kills:189 94%
Deaths:149
KDR:1.201
Accuracy:32.987% C*
KPH:6.100 D
VKPH:6.400 C-
Dual Photon Pods
A*
Kills:90
V. Kills:51 173%
Deaths:8
KDR:11.250
Accuracy:46.777% D
KPH:72.400 C+
VKPH:41 A*
Coyote Missiles
D
Kills:61
V. Kills:41 145%
Deaths:9
KDR:6.778
Accuracy:35.159% F*
KPH:17.100 D-
VKPH:11.500 D
Kills:1,577 (1,426 + 0)
Deaths:343
KDR:4.598
VKDR:1.248
Vehicle Kills:428
Kill Difference:1,234
Playtime:69.097 hours
Usage:2%
Score:0.627m
Score/min:151
Piloting Accuracy:32.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:62
V. Kills:251 25%
Deaths:34
KDR:1.824
Accuracy:60.864% A+
KPH:5.500 C-
VKPH:22.100 M+
AP30 Shredder
C+
Kills:51
V. Kills:37 134%
Deaths:6
KDR:8.500
Accuracy:33.468% C
KPH:28.300 C+
VKPH:20.500 C+
Kills:113 (62 + 51)
Deaths:40
KDR:2.825
VKDR:7.200
Vehicle Kills:288
Kill Difference:73
Playtime:13.137 hours
Usage:0%
Score:0.155m
Score/min:197
Piloting Accuracy:60.864%
Gunner Accuracy:33.468%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,175
V. Kills:376 N/A
Deaths:101
KDR:21.535
Accuracy:46.300% C
KPH:62 B+
VKPH:10.700 B++
C75 Viper
A
Kills:1,471
V. Kills:262 N/A
Deaths:104
KDR:14.144
Accuracy:36.756% C
KPH:53.200 A
VKPH:9.500 C*
L100 Python HEAT
A+
Kills:1,002
V. Kills:312 320%
Deaths:41
KDR:24.439
Accuracy:55.415% B
KPH:52.100 A+
VKPH:16.200 B*
Skyguard
B++
Kills:823
V. Kills:795 103%
Deaths:160
KDR:5.144
Accuracy:24.994% D
KPH:12.600 C
VKPH:12.100 B++
L100 Python AP
A+
Kills:728
V. Kills:629 116%
Deaths:95
KDR:7.663
Accuracy:58.656% C*
KPH:31.100 C+
VKPH:26.900 A+
Kills:6,199 (6,199 + 0)
Deaths:501
KDR:12.373
VKDR:4.739
Vehicle Kills:2,374
Kill Difference:5,698
Playtime:170.937 hours
Usage:4%
Score:2.649m
Score/min:258
Driving Accuracy:58.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,734
V. Kills:1,600 108%
Deaths:172
KDR:10.081
Accuracy:57.077% B+
KPH:26.600 C++
VKPH:24.500 A++
Supernova VPC
A
Kills:1,590
V. Kills:314 N/A
Deaths:53
KDR:30
Accuracy:48.236% C
KPH:65.300 B**
VKPH:12.900 A
Supernova PC
A
Kills:1,294
V. Kills:524 246%
Deaths:119
KDR:10.874
Accuracy:50.989% C*
KPH:32.900 B**
VKPH:13.300 A
Saron HRB
B**
Kills:614
V. Kills:556 110%
Deaths:102
KDR:6.020
Accuracy:49.697% B++
KPH:27.700 C**
VKPH:25.100 B**
E540 Halberd
A+
Kills:164
V. Kills:124 131%
Deaths:26
KDR:6.308
Accuracy:56.094% B**
KPH:32.900 C++
VKPH:24.900 A+
Kills:5,396 (4,618 + 778)
Deaths:472
KDR:11.432
VKDR:6.606
Vehicle Kills:3,118
Kill Difference:4,924
Playtime:156.073 hours
Usage:4%
Score:2.952m
Score/min:315
Driving Accuracy:50.989%
Gunner Accuracy:56.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,576
V. Kills:112 N/A
Deaths:31
KDR:50.839
Accuracy:31.350% D
KPH:90.800 C++
VKPH:6.500 C+
Aphelion VEX-4H
B*
Kills:931
V. Kills:783 119%
Deaths:47
KDR:19.809
Accuracy:38.809% D-
KPH:42.500 C++
VKPH:35.700 B*
E540 Halberd-H
A*
Kills:921
V. Kills:769 120%
Deaths:29
KDR:31.759
Accuracy:68.179% A
KPH:46.800 C++
VKPH:39.100 A*
Saron HRB-H
B+
Kills:871
V. Kills:753 116%
Deaths:32
KDR:27.219
Accuracy:60.755% B+
KPH:34.700 C+
VKPH:30 B+
G40-F Ranger
D**
Kills:108
V. Kills:129 83%
Deaths:13
KDR:8.308
Accuracy:24.331% D*
KPH:7.800 F-
VKPH:9.400 D**
M12 Kobalt-H
C*
Kills:91
V. Kills:5 N/A
Deaths:3
KDR:30.333
Accuracy:17.899% D--
KPH:107.100 C
VKPH:5.900 C*
G30 Walker
C
Kills:63
V. Kills:33 185%
Deaths:2
KDR:31.500
Accuracy:33.262% C
KPH:19.400 D
VKPH:10.200 D--
Kills:4,561 (0 + 4,561)
Deaths:157
KDR:29.051
VKDR:16.459
Vehicle Kills:2,584
Kill Difference:4,404
Playtime:101.959 hours
Usage:2%
Score:1.905m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:33.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:1,536
V. Kills:566 271%
Deaths:73
KDR:21.041
Accuracy:40.141% C++
KPH:34.900 A
VKPH:12.800 A+
M20 Basilisk
B**
Kills:1,341
V. Kills:542 247%
Deaths:59
KDR:22.729
Accuracy:38.892% C+
KPH:33.300 B**
VKPH:13.500 B*
M12 Kobalt
C++
Kills:1,279
V. Kills:63 N/A
Deaths:13
KDR:98.385
Accuracy:15.110% C--
KPH:72.800 C++
VKPH:3.600 C++
M12 Kobalt
B+
Kills:1,277
V. Kills:68 N/A
Deaths:7
KDR:182.429
Accuracy:14.951% D
KPH:81.500 B+
VKPH:4.300 B+
G30 Walker
C++
Kills:707
V. Kills:436 162%
Deaths:29
KDR:24.379
Accuracy:26.604% D
KPH:16.500 C+
VKPH:10.200 C++
G40-F Ranger
B
Kills:631
V. Kills:522 121%
Deaths:11
KDR:57.364
Accuracy:27.857% D
KPH:17.400 C+
VKPH:14.400 B
M40 Fury
B**
Kills:426
V. Kills:111 380%
Deaths:19
KDR:22.421
Accuracy:48.087% A
KPH:54.100 B+
VKPH:14.100 B**
G30 Walker
C*
Kills:293
V. Kills:206 142%
Deaths:18
KDR:16.278
Accuracy:26.480% C--
KPH:14.200 C+
VKPH:10 C*
M40 Fury
B+
Kills:280
V. Kills:68 406%
Deaths:13
KDR:21.539
Accuracy:42.917% B++
KPH:62.200 B+
VKPH:15.100 B+
M60-G Bulldog
B+
Kills:170
V. Kills:18 N/A
Deaths:4
KDR:42.500
Accuracy:34.879% C
KPH:47.100 B+
VKPH:5 C--
G40-F Ranger
C+
Kills:87
V. Kills:59 145%
Deaths:1
KDR:87
Accuracy:26.226% D
KPH:15.900 C+
VKPH:10.800 C+
M60-G Bulldog
B+
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:37.224% C**
KPH:38.300 B+
VKPH:6.600 C++
Kills:8,085 (0 + 8,085)
Deaths:251
KDR:32.211
VKDR:10.633
Vehicle Kills:2,669
Kill Difference:7,834
Playtime:240.321 hours
Usage:6%
Score:3.157m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:394
V. Kills:24 N/A
Deaths:256
KDR:1.539
Accuracy:31.022% D*
KPH:13.700 D*
VKPH:0.800 D--
M40 Fury-F
D
Kills:378
V. Kills:100 374%
Deaths:576
KDR:0.656
Accuracy:39.226% D-
KPH:9.500 D
VKPH:2.500 D-
Kills:772 (772 + 0)
Deaths:832
KDR:0.928
VKDR:0.149
Vehicle Kills:124
Kill Difference:60
Playtime:68.458 hours
Usage:2%
Score:0.213m
Score/min:52
Driving Accuracy:39.226%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:90
V. Kills:55 161%
Deaths:16
KDR:5.625
Accuracy:43.925% B*
KPH:12 D
VKPH:7.300 D
CAS 14-E
N/A
Kills:50
V. Kills:7 N/A
Deaths:6
KDR:8.333
Accuracy:26.036% N/A
KPH:11.700 N/A
VKPH:1.600 N/A
Kills:140 (0 + 140)
Deaths:22
KDR:6.364
VKDR:2.818
Vehicle Kills:62
Kill Difference:118
Playtime:11.813 hours
Usage:0%
Score:0.047m
Score/min:66
Piloting Accuracy:N/A%
Gunner Accuracy:26.036%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 4,9713,1854257.494A**4.8820.015%D--N/A123.9B69.5C**95625.7h1.6B+8.1D--
L100 Python HESH 2,5512,17510121.535B*18.9246.3%C2.391%B*62B+10.7B++25635.1h3.6C+7.8C++
Proximity Mine 1,9951,9922507.968A5.3531.134%D*N/A115.1C+N/A30317.3h2C6.6D*
Supernova FPC 3,3341,73417210.081B+7.4657.077%B+3.345%B++26.6C++24.5A++31665.2h7.8D*13.7D-
Supernova VPC 1,9041,5905330A+27.3848.236%C2.075%B++65.2B**12.9A29024.4h3.3C++6.9C++
Proton II PPA-H 1,6881,5763150.839M*48.2231.35%D1.586%C+91.1C++6.5C+24117.3h17.3D**55.2D*
M20 Basilisk 2,1021,5367321.041S18.4240.141%C++5.664%C+34.8A12.8A+23544.1h97.5C++242.8C**
C75 Viper 1,7331,47110414.144A*11.5336.756%C1.292%C+53.1A9.5C*27727.7h11.3B+30.8B+
M20 Basilisk 1,8831,3415922.729U20.1138.892%C+5.071%C+33.3B**13.4B*20940.3h101.5C++261C**
M12 Kobalt 1,4011,32413101.846M**99.2318.5%D14.124%D103.4C+6C**26112.8h24.4D-131.7D
Supernova PC 1,8181,29411910.874B*8.2650.989%C*3.323%B*32.9B**13.3A23039.3h6.6D12.9C
Blueshift VM5 1,3041,2814133.102B+0.4912.314%F17.564%D31.8C+N/A8540.3h20.6D--167.4F
M12 Kobalt 1,3421,2791398.385M**95.7715.11%C--16.966%C72.7C++3.6C++22317.6h24.3D-161C-
M12 Kobalt 1,3451,2777182.429U179.8114.951%D15.27%D81.3B+4.3B+26515.7h21C+140.7C+
Blueshift VM5 1,2991,2684063.123B+0.5112.242%D**18.533%C--32.3C+N/A8839.2h20D--163.6D**
Light PPA 1,3941,2471777.045B+4.4331.527%D*N/A35.9C4.2B11334.7h25.3D-80.2D--
NS-44B Commissioner 1,2231,2121,1741.032C+1.5834.513%C-18.399%D16DN/A4175.7h3.9C+11.2C+
Pulsar C 1,2221,1909021.319C++1.3019.593%D-17.479%D--11.6DN/A39102.9h17.2D*88D-
Lasher X2 1,2281,1798441.397B++1.2221.485%D3.393%C33.1C++1.4B+10335.6h31.4F--146D*
Nebula VM20 1,1981,1773663.216B+0.6011.738%D**17.757%D33.2C+N/A9735.4h22.4D**190.8F
Nebula VM20 1,2051,1763583.285B+0.6711.973%D**18.963%C34.3C+N/A10334.3h22.2D*185.4D**
NS-15MB 1,1801,1496331.815C+0.8020.022%D--13.925%F23.1D--N/A6249.8h16.6D**83.1D*
NS-11CB 1,1861,1331,0941.036C+1.5818.336%D*13.857%D--8.7D-N/A24130h23.5D**128.4D**
Comet VM2 1,7361,1096191.792B**0.8242.798%C+2.795%D13.4B+7.6A++10682.9h34.5D--80.5C--
M20 Basilisk 1,5981,0441194.909U92.2953.062%C+6.034%B++58.7B*31.1A34517.8h115.3C++217.3C*
Comet VM2 1,6041,0095691.773B**0.8443.774%C+2.973%D12.6C*7.4A9480.3h38.5D88C
L100 Python HEAT 1,3141,0024124.439S21.8255.415%B3.094%B+52.2A+16.3B*31619.2h5.8C**10.6B+
Cosmos VM3 9769624032.387C*0.238.394%F-21.83%B++32.8C++N/A8329.3h15.3C182.2F-
Aphelion VEX-4H 1,7149314719.809A+17.1938.809%D-2.578%C42.5C++35.8B*40721.9h97.1D*250.2D**
E540 Halberd-H 1,6909212931.759A++29.1468.179%AN/A46.8C++39A*38819.7h14T-20.5F--
Cosmos VM3 9189083942.305B0.318.678%F18.943%C+31.7C++N/A7628.6h16.4C-188.9D-
Saron HRB-H 1,6248713227.219S24.6060.755%B+1.722%C*34.7C+30B+33025.1h49.6F--81.6F
NS Annihilator 1,5218572024.243S1.6381.973%BN/A15.2B**11.8B**18356.5h9.1B**11.1B**
C-4 1,2898353752.227B+0.3926.646%C++N/A61.9C-33.6B74613.5h1.4C*5.3C**
Skyguard 1,6188231605.144B++2.5324.994%D1.58%C12.5C12.1B++19665.6h196.7F787F
Orion VS54 7967814781.634C*0.9817.169%D15.877%D*26.9C+N/A16229h14.5C84.7C+
NS Baron G5B 7507307390.988C+1.6334.702%D--15.89%C++13.2D-N/A3755.5h7F-20.2F
Sirius SX12 7487287790.935C+1.6815.399%F16.346%C14.9DN/A5148.7h21.5D*139.5D**
L100 Python AP 1,357728957.663B+5.0558.656%C*2.335%C+31.1C+26.9A+36623.4h8D13.7C
G30 Walker 1,1437072924.379S21.7626.604%D2.687%D16.5C+10.2C++16542.9h256D962.2D-
MANA Anti-Vehicle Turret 1,4157072882.455C+0.1666.326%C**2.405%C7070S7080S12244180.1h12.1C+18.3C+
VE-S Canis 6886774461.518B1.1017.78%D**11.817%D--18.7DN/A5836.2h13.9C78.2D
Xiphos Anti-Personnel Phalanx Tower 6916731673U670.3827.523%CN/A269.2C++7.2C7862.5h15.1C**54.8C*
Solstice VE3 7006727780.864C*1.7514.609%F16.22%D9.9DN/A5967.8h19.4C--132.9D
G40-F Ranger 1,1536311157.364U54.7527.857%DN/A17.4C+14.4B23036.2h136.1C+488.7C
NS-R3 Swarm 1,3196294631.359A*1.2664.155%C+N/A7.8C+8.5B+11181.1h34.2D53.3D
NS-10 Burster 1,1206232772.249A*0.3724.781%D3.371%D-6.3C*5B**8999h174.8D705.2D
Saron HRB 1,1706141026.02C++3.4049.697%B++1.14%C-27.7C**25B**44222.2h32.6D*65.5C-
NS-10 Burster 1,0475882702.178A+0.4424.774%D4.592%C6C++4.7B+8298.4h184.9D-746.2D-
NS-61 Emissary 5675625061.111B+1.5116.598%F-12.278%D16.9C-N/A5833.2h15.2C+91.3D--
Frag Grenade 5565381538N/A535.3850.314%B+N/A489.1C+16.4B*18701.1h3.7C++7.4B+
NS Annihilator-B 1,1815344931.083B++1.5378.387%D*N/A8.8D10.7B*10760.5h12.8D16.3D
NS-AM7 Archer 9395326910.77B++1.8567.189%B**6.767%D*3.1D-2.4C+28170h32.9D-48.9C--
NS Decimator-B 6535153791.359C1.2667.382%B+1.553%D32.6C--8.7D16015.8h4.8D7.1C
M60-G Bulldog 5304831483U480.3842.456%C--N/A81.9B+8D2295.9h8.1C++19.2C+
G40-F Ranger 838461765.857S63.2430.646%CN/A22.3D-18.2C--26420.7h140F--456.8F-
NS-30B Vandal 4504351373.175B*0.5625.438%D*29.885%C*28.8D1B+8115.1h8.3D**32.5D*
M40 Fury 5374261922.421M*19.8048.087%A1.643%C+53.9B+14.1B**3167.9h26.4D**54.8C
NS-44 Commissioner 4354234540.932C+1.6834.289%C17.494%D16.3DN/A6325.9h4.2C+12.3C+
S12 Renegade 4183942561.539C1.0831.022%D*6.599%B13.7D*N/A5728.7h5.8F--18.7F--
M40 Fury-F 4783785760.656C-1.9639.226%D-N/A9.5D2.5D-4839.8h12.1C+30.9C
Spear Anti-Vehicle Phalanx Turret 6123561622.25A**19.6353.856%B*3.09%C-40C++28.8B++5338.9h14.1D*26.3C
VX6-7 3543453051.131C+1.4916.778%D**14.203%D*10.5D-N/A4032.8h16.2D96.7D*
NS-7B PDW 3413293191.031C+1.5913.156%F--15.502%C-12.3DN/A2926.8h21.9F166.5F--
MANA Anti-Personnel Turret 3313201761.818N/A0.8010.634%UN/A3200U110U7864300.1h31.6T*297T*
G30 Walker 4992931816.278S13.6626.48%C--3.413%C14.2C+10C*18720.6h308.2D**1163.7D--
M40 Fury 3482801321.538A*18.9242.917%B++2.5%B+62.2B+15.1B+3664.5h21.3D-49.6C
Corvus VA55 2912792111.322B1.2920.067%D-16.846%D--12.8DN/A4821.8h20.8T103.4F-
NS-20 Gorgon 3142761122.464A0.1525.586%C+15.217%D-17.7C+2.4B**6815.6h75.6D-295.4D
Hunter QCX-B 3932712301.178C++1.4448.827%C++2.214%F15.1C*6.8M8017.9h21.5F-44D-
Terminus VX-9 2762712830.958C1.6614.298%F--18.081%D--13D--N/A4720.9h18.6F-130.3T-
SVA-88 2702651282.07C*0.5517.018%D*18.868%D-27.9DN/A1299.5h14.4D84.8D-
Spear Anti-Vehicle Phalanx Tower 5242582129S126.3860.773%B**1.163%D*46.1C*47.5A4765.6h12.6C--20.7C++
Auraxium Force-Blade 26925612,2690.021C2.6017.543%D--1.172%D--0.2C--N/A11373.7h2.1C++12C+
H-V45 2532481941.278C+1.3416.801%D**15.323%D-15.2DN/A5916.3h19.1F-113.4F-
NS-11AB 2502432111.152C1.4613.122%F*11.934%F13.1D--N/A4018.6h23.3T-177.4T*
Pulsar LSW 2282281461.562C++1.0511.971%F-12.719%F25.3DN/A1349h14.7D122.9F
VE-H Maw 2242211141.939B0.6815.816%F-10.407%F-23.5D-N/A809.4h15.1D*95.6F
NS-20 Gorgon 2602151121.92B++0.7025.401%C9.767%F-13.8C2.9A++5615.6h96.8D**381.2D*
Sticky Grenade 2082051205N/A202.3850.294%CN/A512.5D-7.5D15130.4h3.3D-6.6D
Ghost 214205563.661B1.0434.922%D42.927%F--21.1DN/A1339.7h4.5T-12.9F-
Serpent VE92 1901881031.825B++0.7919.341%D-10.638%F10.7D-N/A5817.5h17.4D-89.9D
Artemis VX26 189186822.268B*0.3523.387%D-17.204%D-27CN/A1196.9h17.3F73.8D*
Saron Laser Cannon 3681791491.201C+1.4232.987%C*N/A6D6.4C-14529.6h408.9F**1239.6F--
Ursa 180171861.988B*0.6316.001%D*14.035%D**18.2D1B**949.4h15.1D--94.6D-
M60-G Bulldog 188170442.5S39.8834.879%C1.176%D*47.2B+5C--1933.6h9.6C--27.5C
Pulsar VS1 1721701301.308B+1.3115.913%D**15.882%D14.8DN/A13511.5h21.2F133.5F-
E540 Halberd 288164266.308C3.6956.094%B**1.22%D32.8C++24.8A+5395h7.8D**14C
NS-30 Vandal 167163493.327B**0.7128.168%D25.153%C37C+N/A1434.4h7.6D*27D-
S1 2071621860.871C**1.7559.764%C**1.235%D--19.3C-5.4D--5088.4h6.3C**10.5B
Lancer VS22 3891531570.975C*1.6466.672%B++N/A6.4D9.9C20723.9h88F--132F-
Deimos VA29 153151791.911B+0.7135.983%F--12.583%D26.5DN/A1005.7h3.3D**9.2F
Pandora VX25 1541511221.238C++1.3838.608%C+16.556%C**14.1D-N/A6010.7h8.5T22D*
M40 Fury 214146529.2A26.5859.391%A1.37%C+54.1D25.2B+2542.7h44.5F-74.9D**
NS-R3 "Ravenous" Swarm 200124254.96S2.3458.99%D**N/A16.8A*10.3A++1607.4h17.4B**29.6B++
VA39 Spectre 126121482.521B*0.1030.534%C32.231%C--23.7C++1A2265.1h10.3F-33.8D*
VE-LR Obelisk 127120254.8A++2.1824.743%D--30%C40C**2.3M1053h6.2B25.2C+
Hoplon Anti-Aircraft Phalanx Tower 2441081108M**105.3833.915%B+N/A49.1D61.8C4822.2h75.3C--222C+
G40-F Ranger 237108138.308C5.6924.331%D*N/A7.8F-9.3D**14013.8h325.1T*1336T*
Nemesis VSH9 170105731.438A+1.1866.325%B+N/A13.3C8.2C4227.9h9.2C13.9C+
Quasar VM1 106104781.333C+1.289.458%D**17.308%C18.9CN/A1275.5h19D-201.2D-
Flare VE6 9391471.936B++0.6816.325%D--10.989%F-17.8D-N/A1595.1h18.4F--112.4F
M12 Kobalt-H 9691330.333B**27.7217.899%D--14.286%C--101.1C5.6C++2840.9h20.1D-112.4D--
M20 Wyvern 14590165.625C**3.0143.925%B*3.333%C12D7.3D797.5h105.2C-239.6C++
Dual Photon Pods 14190811.25B++8.6346.777%D1.111%C+75C+42.5A*12441.2h62T*132.5F**
G30 Walker 12188244S41.3838.171%C1.136%D*40B15C-2172.2h183.2C**479.9C*
G40-F Ranger 14687187U84.3826.226%DN/A15.8C+10.7C+2005.5h147.7C+563.2C+
NS Baron G5 9086531.623B++0.9929.69%D*15.116%C++19.1DN/A674.5h5.7D19.2C+
Rocklet Rifle 159751120.67C+1.9562.462%B**N/A8.2F9.2D*2419.1h59.7F95.7C--
Lumine Edge 76753,0070.025C2.599.208%F10.667%D-0.2C--N/A1301.3h1.5C+16.5D*
NS-357B Underboss 73731180.619C-2.0018.95%F--20.548%C9.9D--N/A247.4h5.9F31.3T
M60-A Bulldog 8272236B**33.3859.696%A+N/A55.4B*7.7B**3391.3h6.5C+11B+
Artemis VX26 AE 7170381.842C+0.7720.484%F--17.143%D**21.2D--N/A643.3h20.2F*98.5T
Hades VSH4 11669461.5A*1.1271.007%B+1.449%C--16.8C+11.5C+3734.1h7.7B+10.8B+
NS Annihilator-G 10967154.467U1.8582.712%B+N/A18.6A*11.7A++1423.6h10.9B13.2B+
Orbital Strike Uplink 9566166U63.38248%UN/A660U290U99240.1h0.9T*0.4T*
MKV-B Suppressed 6866830.795C1.8212.412%F--19.697%C+11D-N/A326h24.4F196.9T
Zenith VX-5 6765431.512B+1.1012.559%F*12.308%F10.8D-N/A776h20F159.1T-
G30 Walker 9663231.5S28.8833.262%C4.762%B+19.1D10D--1633.3h288.6F-867.8F
CAS30 Tank Buster 31362341.824C**0.7960.864%A+1.613%B5.5C-22.2M+17111.3h231.7T*380.6F--
Aspis Anti-Aircraft Phalanx Turret 12762163.875C*1.2623.34%C1.613%C12.4B13B+4615h173.4C-742.9C+
Coyote Missiles 1026196.778A+4.1635.159%F*N/A16.9D-11.4D1953.6h68D*193.3F--
MAX Punch 64582,2110.026D2.5934.115%DN/A0.2CN/A1304.8h2.3C+6.6C+
M60-G Bulldog 6858414.5M++11.8837.224%C**1.724%D38.7B++6.7C*3681.5h9.9D26.6C+
A30 Walker 12157153.8B+1.1828.202%B+N/A10.2B11.4B*1825.6h343.3F*1217.4D*
NS-11C 5857571C+1.6222.748%C15.79%D12.1DN/A1504.7h26.8F--117.8D*
AP30 Shredder 885168.5C*5.8833.468%C1.961%C+28.3C+20.6C+3611.8h102.3C+305.5C+
CAS 14-E 575068.333C5.7226.036%D*4%A*11.6D**1.6D**434.3h79.8T306.3T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret344,2535.7h
Spawn Beacon134,5154.4h
Nano-Armor Kit3,5054,834,773514.6h
Skywall Shield Emitter23191.6h
Structure Shield Module03261.3h
Repair Module51,0213.9h
Turret AI Module35561.9h
Cortium Silo34141.9h
Nanite Revive Grenade03,9011.1h
Medical Applicator1,723985,71198.6h
Blast Wall1850.7h
Restoration Kit0540h
Spitfire Auto-Turret608,76710.2h
Motion Spotter185,6284.5h
Xiphos Anti-Personnel Tower15452.5h
Hoplon Anti-Aircraft Phalanx Tower04001.6h
Rampart Wall1277410.3h
Sunderer Garage1781.3h
Spear Anti-Vehicle Tower23341.2h
Welding Device01740h
Deconstruction Tool012,6071.1h
Shield Recharging Field13122,6557.9h
Recon Detection Device6911,52819.2h
Ammunition Package11045,37216.3h
Medical Kit5177,07514.8h
Anti-Infantry MANA Turret261,4752h
Snowman Soldier2640.1h
Nano-Repair Grenade04,0281.1h
Hardlight Barrier883,5063.7h
Vehicle Gate2911.3h
Elysium Spawn Tube13202h
Pillbox32592.2h
IPC Targeting Dart0790.2h
Infantry Tower11071.8h
WLT-Howler Mining Laser66134,66546.6h
Spear Anti-Vehicle Turret0850.5h

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