Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (31)  MadSTVru (29)  Hardy4win (8)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 76
stats.dasanfall.com
Conqueror Macarruzo[PFSQ] Macarruzo
VS BR 132

KDR: 1.46

Score: 38m

Last Seen: Jul 13th, 2019 8:57 PM
- OFFLINE - 210.8 hour(s)

Battle Rank 117 (132 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Purification Squad[PFSQ] Purification Squad
VS outfit on Cobalt

Members: 1
Level Progress (to 118): 38%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 Flare VE6 Pulsar LSW NS-11C NS-15M1 Eridani SX5 Proximity Mine Hades VSH4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Macarruzo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 2750TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.667%14.373%18229118526,2091.60417-0.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.071%-1.652F--0.988D---0.145CHEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.1-1.095D*19.8-0.385C-136.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.412%0.628%105512091,75118352860.953704610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%-0.93D---1.245D*0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+4.90.607B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.626%4.116%78712071,31212173481.07806376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.019%-1.439D**-0.082C+-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.3-1.27D**56-0.402C--215.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.325%34.324%78212121,2792500280.511396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%-1.604F-2.128F---1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.1-3.149T-10-2.138F--31.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.97%11.023%78312111,007117080.859949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.95%-1.127D*-0.713D--0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.936D--7.1-0.469D18.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purification Squad[PFSQ] Purification Squad
VS outfit on Cobalt

Members: 1
38m292.1%181 (10.9k)139 (8.3k)1.4645454,45937,1851.86312132 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214196412.611%10.162%12807:2119

43% Engineer38% Heavy Assault7% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:14 PMApr 30th, 2015 8:10 PMJul 20th, 2019 11:28 PM (1d) (PST)Jul 13th, 2019 5:48 PM (9d) (PST)Jul 13th, 2019 4:57 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2961211750.2000.1360.0200.6430.02098

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7597,25110,50812813918,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4545.2h/189.4d 14,821 5,534 20,543 175.4k 7,429 17,143 5,573 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
F
Kills:2,762
Deaths:1,856
KDR:1.488
Accuracy:12.102% F-
HSR:13.251% F
Pulsar LSW
D**
Kills:2,693
Deaths:1,861
KDR:1.447
Accuracy:12.874% F-
HSR:13.628% D**
NS-15M1
D--
Kills:2,342
Deaths:1,592
KDR:1.471
Accuracy:12.092% F-
HSR:14.859% D--
VX29 Polaris
D*
Kills:1,156
Deaths:876
KDR:1.320
Accuracy:9.856% F--
HSR:14.706% D*
Orion VS54
D**
Kills:1,122
Deaths:634
KDR:1.770
Accuracy:12.407% F
HSR:14.973% D**
Ursa
F
Kills:207
Deaths:149
KDR:1.389
Accuracy:10.916% F-
HSR:12.077% F
NS-15M AE
F
Kills:119
Deaths:72
KDR:1.653
Accuracy:15.729% F-
HSR:12.605% F
NSX Naginata
D-
Kills:81
Deaths:73
KDR:1.110
Accuracy:7.422% F**
HSR:22.222% D-
Kills:10,482
Deaths (as Heavy Assault):7,113
Deaths (to Heavy Assaults):9,391
KDR:1.47364
Kill Difference:3,369
Playtime:1,737.123 hours
Usage:38%
Score:12.556m
Score/min:120
Accuracy (listed only):11.675%
HSR (listed only):14.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:2,623
Deaths:2,226
KDR:1.178
Accuracy:12.519% F--
HSR:13.382% D--
Eridani SX5
D--
Kills:2,127
Deaths:1,959
KDR:1.086
Accuracy:13.738% F--
HSR:12.694% D--
VX6-7
F-
Kills:1,469
Deaths:1,628
KDR:0.902
Accuracy:13.669% F--
HSR:9.598% F-
Zenith VX-5
D-
Kills:1,441
Deaths:843
KDR:1.709
Accuracy:11.395% F**
HSR:16.516% D-
Pulsar C
D--
Kills:1,277
Deaths:843
KDR:1.515
Accuracy:12.790% F--
HSR:17.150% D--
Solstice VE3
D*
Kills:1,253
Deaths:549
KDR:2.282
Accuracy:11.460% F--
HSR:13.089% D*
Nova
D
Kills:696
Deaths:837
KDR:0.832
Accuracy:26.719% D**
HSR:11.925% D
VE-S Canis
D*
Kills:676
Deaths:486
KDR:1.391
Accuracy:13.270% F--
HSR:10.355% D*
NS-7 PDW
D*
Kills:662
Deaths:692
KDR:0.957
Accuracy:12.535% F--
HSR:10.876% D*
Solstice SF
D-
Kills:644
Deaths:627
KDR:1.027
Accuracy:11.422% F--
HSR:11.491% D-
NS Baron G5
C+
Kills:584
Deaths:531
KDR:1.100
Accuracy:32.775% D*
HSR:14.726% C+
Sirius SX12
D*
Kills:463
Deaths:503
KDR:0.920
Accuracy:12.929% F--
HSR:10.151% D*
Serpent VE92
D-
Kills:375
Deaths:316
KDR:1.187
Accuracy:11.386% F*
HSR:14.933% D-
Thanatos VE70
D-
Kills:260
Deaths:211
KDR:1.232
Accuracy:31.715% D-
HSR:8.846% D**
Eclipse VE3A
F
Kills:152
Deaths:91
KDR:1.670
Accuracy:13.211% T
HSR:11.184% F
NSX Tengu
F
Kills:142
Deaths:134
KDR:1.060
Accuracy:16.234% T
HSR:9.859% F
NSX Tanto
D-
Kills:112
Deaths:98
KDR:1.143
Accuracy:10.968% F**
HSR:19.643% D-
Phobos VX86
D--
Kills:51
Deaths:72
KDR:0.708
Accuracy:34.406% F-
HSR:9.804% D--
Kills:15,007
Deaths (as Light Assault):12,646
Deaths (to Light Assaults):6,195
KDR:1.1867
Kill Difference:2,361
Playtime:166.602 hours
Usage:4%
Score:0.869m
Score/min:87
Accuracy (listed only):16.841%
HSR (listed only):12.568%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:2,623
Deaths:2,226
KDR:1.178
Accuracy:12.519% F--
HSR:13.382% D--
VX6-7
F-
Kills:1,469
Deaths:1,628
KDR:0.902
Accuracy:13.669% F--
HSR:9.598% F-
Zenith VX-5
D-
Kills:1,441
Deaths:843
KDR:1.709
Accuracy:11.395% F**
HSR:16.516% D-
Eidolon VE33
C--
Kills:1,396
Deaths:762
KDR:1.832
Accuracy:17.756% F
HSR:22.063% C--
Pulsar C
D--
Kills:1,277
Deaths:843
KDR:1.515
Accuracy:12.790% F--
HSR:17.150% D--
Solstice VE3
D*
Kills:1,253
Deaths:549
KDR:2.282
Accuracy:11.460% F--
HSR:13.089% D*
Nova
D
Kills:696
Deaths:837
KDR:0.832
Accuracy:26.719% D**
HSR:11.925% D
Solstice SF
D-
Kills:644
Deaths:627
KDR:1.027
Accuracy:11.422% F--
HSR:11.491% D-
NS Baron G5
C+
Kills:584
Deaths:531
KDR:1.100
Accuracy:32.775% D*
HSR:14.726% C+
Serpent VE92
D-
Kills:375
Deaths:316
KDR:1.187
Accuracy:11.386% F*
HSR:14.933% D-
Thanatos VE70
D-
Kills:260
Deaths:211
KDR:1.232
Accuracy:31.715% D-
HSR:8.846% D**
VE-LR Obelisk
C++
Kills:170
Deaths:14
KDR:12.143
Accuracy:23.084% D*
HSR:32.941% C++
Eclipse VE3A
F
Kills:152
Deaths:91
KDR:1.670
Accuracy:13.211% T
HSR:11.184% F
NSX Tanto
D-
Kills:112
Deaths:98
KDR:1.143
Accuracy:10.968% F**
HSR:19.643% D-
Phobos VX86
D--
Kills:51
Deaths:72
KDR:0.708
Accuracy:34.406% F-
HSR:9.804% D--
Kills:12,503
Deaths (as Engineer):9,648
Deaths (to Engineers):7,440
KDR:1.29592
Kill Difference:2,855
Playtime:1,937.592 hours
Usage:43%
Score:18.333m
Score/min:158
Accuracy (listed only):18.352%
HSR (listed only):15.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:2,127
Deaths:1,959
KDR:1.086
Accuracy:13.738% F--
HSR:12.694% D--
VA39 Spectre
C
Kills:1,171
Deaths:123
KDR:9.520
Accuracy:24.273% D*
HSR:33.988% C
VE-S Canis
D*
Kills:676
Deaths:486
KDR:1.391
Accuracy:13.270% F--
HSR:10.355% D*
NS-7 PDW
D*
Kills:662
Deaths:692
KDR:0.957
Accuracy:12.535% F--
HSR:10.876% D*
Artemis VX26
C-
Kills:478
Deaths:353
KDR:1.354
Accuracy:16.112% F--
HSR:20.084% C-
Sirius SX12
D*
Kills:463
Deaths:503
KDR:0.920
Accuracy:12.929% F--
HSR:10.151% D*
NS-61 Emissary
D**
Kills:348
Deaths:334
KDR:1.042
Accuracy:13.326% F--
HSR:7.759% D**
Phantom VA23
C++
Kills:232
Deaths:87
KDR:2.667
Accuracy:25.455% D**
HSR:31.035% C++
NS-44 Commissioner
D*
Kills:193
Deaths:236
KDR:0.818
Accuracy:24.564% D**
HSR:13.990% D*
NSX Tengu
F
Kills:142
Deaths:134
KDR:1.060
Accuracy:16.234% T
HSR:9.859% F
Ghost
F-
Kills:108
Deaths:36
KDR:3
Accuracy:25.399% F-
HSR:37.963% T
Manticore SX40
D*
Kills:90
Deaths:171
KDR:0.526
Accuracy:17.686% F
HSR:13.333% D*
Kills:6,690
Deaths (as Infiltrator):5,114
Deaths (to Infiltrators):6,502
KDR:1.30817
Kill Difference:1,576
Playtime:302.181 hours
Usage:7%
Score:2.204m
Score/min:122
Accuracy (listed only):17.960%
HSR (listed only):17.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D--
Kills:2,127
Deaths:1,959
KDR:1.086
Accuracy:13.738% F--
HSR:12.694% D--
Nova
D
Kills:696
Deaths:837
KDR:0.832
Accuracy:26.719% D**
HSR:11.925% D
VE-S Canis
D*
Kills:676
Deaths:486
KDR:1.391
Accuracy:13.270% F--
HSR:10.355% D*
NS-7 PDW
D*
Kills:662
Deaths:692
KDR:0.957
Accuracy:12.535% F--
HSR:10.876% D*
NS Baron G5
C+
Kills:584
Deaths:531
KDR:1.100
Accuracy:32.775% D*
HSR:14.726% C+
Sirius SX12
D*
Kills:463
Deaths:503
KDR:0.920
Accuracy:12.929% F--
HSR:10.151% D*
Thanatos VE70
D-
Kills:260
Deaths:211
KDR:1.232
Accuracy:31.715% D-
HSR:8.846% D**
NSX Tengu
F
Kills:142
Deaths:134
KDR:1.060
Accuracy:16.234% T
HSR:9.859% F
CME
F
Kills:118
Deaths:127
KDR:0.929
Accuracy:14.223% F--
HSR:11.017% F
H-V45
D
Kills:72
Deaths:56
KDR:1.286
Accuracy:12.906% F--
HSR:16.667% D
Phobos VX86
D--
Kills:51
Deaths:72
KDR:0.708
Accuracy:34.406% F-
HSR:9.804% D--
Kills:5,851
Deaths (as Combat Medic):5,608
Deaths (to Combat Medics):3,716
KDR:1.04333
Kill Difference:243
Playtime:42.958 hours
Usage:1%
Score:0.339m
Score/min:132
Accuracy (listed only):20.132%
HSR (listed only):11.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:1,514
Deaths:275
KDR:5.505
Accuracy:11.789% F
HSR:15.324% D*
Blueshift VM5
D-
Kills:1,480
Deaths:277
KDR:5.343
Accuracy:11.468% F
HSR:16.419% D-
NS-10 Burster
C
Kills:452
Deaths:225
KDR:2.009
Accuracy:20.603% D*
HSR:6.195% C
NS-10 Burster
C+
Kills:416
Deaths:233
KDR:1.785
Accuracy:20.623% D**
HSR:5.288% C+
NS-20 Gorgon
D*
Kills:400
Deaths:100
KDR:4
Accuracy:11.894% F-
HSR:13.250% D*
NS-20 Gorgon
D*
Kills:336
Deaths:97
KDR:3.464
Accuracy:12.512% F-
HSR:12.202% D*
Comet VM2
D
Kills:262
Deaths:122
KDR:2.148
Accuracy:30.088% D**
HSR:3.053% D
Comet VM2
D*
Kills:224
Deaths:94
KDR:2.383
Accuracy:30.390% F
HSR:1.339% D*
Cosmos VM3
C
Kills:103
Deaths:60
KDR:1.717
Accuracy:6.977% F-
HSR:17.476% C
Quasar VM1
D*
Kills:71
Deaths:23
KDR:3.087
Accuracy:4.329% F--
HSR:12.676% D*
Cosmos VM3
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:7.802% F-
HSR:16.667% D
Kills:5,318
Deaths (as MAX Suit):772.500
Deaths (to MAX Suits):3,025
KDR:6.88414
Kill Difference:4,545.500
Playtime:344.450 hours
Usage:8%
Score:3.712m
Score/min:180
Accuracy (listed only):15.316%
HSR (listed only):10.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,151
V. Kills:119 N/A
Deaths:121
KDR:9.512
Accuracy:44.420% C--
KPH:24.100 D*
VKPH:2.500 D**
L100 Python HEAT
D*
Kills:222
V. Kills:73 300%
Deaths:51
KDR:4.353
Accuracy:31.560% F-
KPH:14.100 D*
VKPH:4.600 D**
C75 Viper
D--
Kills:186
V. Kills:29 N/A
Deaths:30
KDR:6.200
Accuracy:18.823% F--
KPH:12.800 D--
VKPH:2 D*
Kills:1,559 (1,559 + 0)
Deaths:202
KDR:7.718
VKDR:1.094
Vehicle Kills:221
Kill Difference:1,357
Playtime:77.998 hours
Usage:2%
Score:0.339m
Score/min:73
Driving Accuracy:18.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:111
V. Kills:39 278%
Deaths:22
KDR:5.045
Accuracy:32.002% F-
KPH:10.700 D*
VKPH:3.700 D**
Supernova VPC
D--
Kills:81
V. Kills:19 405%
Deaths:18
KDR:4.500
Accuracy:40.958% D*
KPH:15.200 D**
VKPH:3.600 D--
Kills:192 (192 + 0)
Deaths:40
KDR:4.800
VKDR:1.450
Vehicle Kills:58
Kill Difference:152
Playtime:15.757 hours
Usage:0%
Score:0.128m
Score/min:135
Driving Accuracy:40.958%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:460
V. Kills:71 N/A
Deaths:53
KDR:8.679
Accuracy:15.346% F*
KPH:31.700 D*
VKPH:4.900 C
Kills:460 (0 + 460)
Deaths:53
KDR:8.679
VKDR:1.340
Vehicle Kills:71
Kill Difference:407
Playtime:14.518 hours
Usage:0%
Score:0.079m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:15.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:243
V. Kills:76 316%
Deaths:106
KDR:2.292
Accuracy:25.148% F
KPH:11.200 D-
VKPH:3.500 D*
M40 Fury
D-
Kills:216
V. Kills:26 N/A
Deaths:38
KDR:5.684
Accuracy:16.871% F--
KPH:23.700 D-
VKPH:2.900 D*
M20 Basilisk
D
Kills:169
V. Kills:95 176%
Deaths:84
KDR:2.012
Accuracy:23.459% F
KPH:10.400 D--
VKPH:5.800 D
M60-G Bulldog
D
Kills:114
V. Kills:12 N/A
Deaths:32
KDR:3.563
Accuracy:15.985% F-
KPH:17.100 D
VKPH:1.800 D*
G30 Walker
D-
Kills:57
V. Kills:37 150%
Deaths:30
KDR:1.900
Accuracy:20.656% D*
KPH:7.800 D--
VKPH:5.100 D-
M12 Kobalt
C--
Kills:53
V. Kills:7 N/A
Deaths:9
KDR:5.889
Accuracy:7.108% F--
KPH:16.500 D**
VKPH:2.200 C--
Kills:852 (0 + 852)
Deaths:299
KDR:2.849
VKDR:0.846
Vehicle Kills:253
Kill Difference:553
Playtime:64.252 hours
Usage:1%
Score:0.301m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:7.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:51
V. Kills:14 340%
Deaths:83
KDR:0.614
Accuracy:18.127% F**
KPH:3.100 D*
VKPH:0.900 D*
Kills:51 (51 + 0)
Deaths:83
KDR:0.614
VKDR:0.169
Vehicle Kills:14
Kill Difference:32
Playtime:16.249 hours
Usage:0%
Score:0.013m
Score/min:14
Driving Accuracy:18.127%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 5,0164,9073,8091.288B+0.1816.087%D**2.833%D14.7D-N/A39333.9h24.5D-152.4D*
Flare VE6 2,8092,7621,8561.488C++0.0212.102%F-13.251%F16.2D-N/A46170.8h13.4D110.5F
Pulsar LSW 2,7522,6931,8611.447C+0.0212.874%F-13.628%D**13.3D--N/A45202.9h16.9D*131.4F-
NS-11C 2,6662,6232,2261.178C*0.2912.519%F--13.382%D--9.9DN/A29266.2h21.7D**173.3F*
NS-15M1 2,3752,3421,5921.471C+0.0112.092%F-14.859%D--14D-N/A42167.1h18.6F-154.2F--
Eridani SX5 2,1452,1271,9591.086C+0.3813.738%F--12.694%D--12.6D-N/A34169h20.2F-146.7T
Proximity Mine 1,9451,9415893.295C+1.8341.492%C+N/A82.6D-N/A22423.5h1.7B+4.1B+
Hades VSH4 2,7021,9262,4470.787B+0.6866.244%C3.219%B+12.5C5C74154.3h7.6B+11.4B+
Blueshift VM5 1,5521,5142755.505A4.0411.789%F15.324%D*14.2D*N/A35106.7h32.3T*274T*
Blueshift VM5 1,5141,4802775.343A3.8811.468%F16.419%D-13.8D*N/A35107.3h32.6T*284.7T*
VX6-7 1,4981,4691,6280.902C0.5613.669%F--9.598%F-8.7D-N/A23169h21.2F-154.8T
Zenith VX-5 1,4581,4418431.709B+0.2411.395%F**16.516%D-8.4D--N/A21171h23.8T209T*
Eidolon VE33 1,4601,3967621.832B++0.3717.756%F22.063%C--10.5DN/A28133h17.9F--101T
Sticky Grenade 1,2991,28611286N/A1,284.5443.195%D--N/A857.3C+8.7C-22921.5h2B4.7C+
Pulsar C 1,2941,2778431.515C*0.0512.79%F--17.15%D--10.4DN/A31123.3h21.8F--170.7T*
Solstice VE3 1,2921,2535492.282A*0.8211.46%F--13.089%D*8.3DN/A70151.4h23.5D*205F
VA39 Spectre 1,1971,1711239.52S8.0624.273%D*33.988%C10.7D-N/A32109.8h10.4F--42.8F--
VX29 Polaris 1,1811,1568761.32C+0.149.856%F--14.706%D*9.5D*N/A28122.3h20.2F--204.8T*
L100 Python HESH 1,2701,1511219.512C+8.0544.42%C--N/A24.1D*2.5D**6347.7h3.8C+8.5C+
Orion VS54 1,1491,1226341.77C**0.3112.407%F14.973%D**9.2D--N/A58121.7h21F-169D--
Tank Mine 1,0247316111.196D0.2722.235%D-N/A31.9D**12.8F25822.9h1.8C*8.1D-
Nova 7026968370.832C0.6326.719%D**11.925%D8.9D*N/A2378.1h7.6F28.3F*
VE-S Canis 6946764861.391C*0.0713.27%F--10.355%D*8.2D--N/A2482.6h25F**188.2T*
NS-7 PDW 6706626920.957C+0.5112.535%F--10.876%D*10.6D-N/A4062.7h22.5D**179.5F**
Solstice SF 6536446271.027C++0.4411.422%F--11.491%D-7.3D-N/A2388.7h19D-166.4T-
Nemesis VSH9 8546266211.008B+0.4655.355%D--3.035%C*11.3C4.1C8455.6h6.7B++12.1B
Anti-Vehicle Grenade 7446061606N/A604.5450.375%C+N/A466.2B+106.2C++21441.3h4.9B+9.7B+
NS Baron G5 5915845311.1C+0.3632.775%D*14.726%C+7.8D*N/A2374.8h10.2T*31.1C-
NS Annihilator 1,4375584181.335A++0.1375.565%D**N/A7.4D11.7B**7775.2h15.5D*20.5D**
Frag Grenade 5315231523N/A521.5437.267%D*N/A747.1B**11.4B26400.7h2.6B**7.1B+
Artemis VX26 4884783531.354C+0.1116.112%F--20.084%C-7.7D*N/A2362.2h22.5T*139.6T*
Sirius SX12 4694635030.92C+0.5412.929%F--10.151%D*9.6D-N/A4448.1h28.7F**222T*
Proton II PPA-H 531460538.679C7.2115.346%F*2.174%B+31.7D*4.9C9014.5h16.2D*105.8T*
NS-10 Burster 7874522252.009A++0.5420.603%D*6.195%C3.4D--2.5D45131.8h167.1D811.3D*
NS-10 Burster 7424162331.785B*0.3220.623%D**5.288%C+3.4D--2.7D-45121.6h165.3C801.5D*
NS-20 Gorgon 4414001004M2.5411.894%F-13.25%D*9D--N/A2344.6h51.2C+430.7F
C-4 5073893861.008C0.4623.896%CN/A33.2D--10.1D*35511.7h1.7C7C
Serpent VE92 3763753161.187C++0.2811.386%F*14.933%D-10D-N/A4437.6h25.2F**221.4T*
NS-61 Emissary 3523483341.042B0.4213.326%F--7.759%D**9.5D-N/A2736.6h20.1D151.1F**
NS-20 Gorgon 354336973.464A*2.0012.512%F-12.202%D*7.6D--N/A2144.5h63.4C507.1F-
Comet VM2 3422621222.148A++0.6830.088%D**3.053%D5.7D--1.7D*5746h40.1D**133.1F-
Thanatos VE70 2612602111.232B+0.2331.715%D-8.846%D**17DN/A8215.3h6.3D-20D-
MANA Anti-Vehicle Turret 4872472161.144D0.3254.314%C3.644%C++2470B*2400B**10832650.1h14C25.8C-
Force-Blade 29424621,9030.011C1.4528.832%C+1.22%D-0.1DN/A01930.7h3C+10.2C++
M20 Basilisk 3192431062.292C0.8325.148%F8.23%B**11.3D-3.5D*7921.6h108.9C+433D*
Phantom VA23 248232872.667B+1.2025.455%D**31.035%C++7.6D*N/A2130.7h13.7T*54T*
Comet VM2 313224942.383A++0.9230.39%F1.339%D*5.8D--2.3D**5138.3h42.3D--139.2F-
L100 Python HEAT 295222514.353C+2.8931.56%F-N/A14.1D*4.6D**8415.7h6.3C+19.8D*
M40 Fury 242216385.684C+4.2216.871%F--N/A23.7D-2.9D*859.1h11.6B+68.6D-
Ursa 2072071491.389C++0.0810.916%F-12.077%F11.1D--N/A4718.6h16.7F153.3F**
S1 3261991631.221B*0.2449.638%D-1.508%D11.4D--7.3D-23317.5h7.9C-16D
NS-44 Commissioner 1951932360.818C+0.6524.564%D**13.99%D*8.5D--N/A3622.8h4.7D19.3D*
C75 Viper 215186306.2B+4.7418.823%F--1.075%C-12.7D--2D*9014.6h10.9B+58.1D--
VE-LR Obelisk 1761701412.143S10.6823.084%D*32.941%C++11D--N/A3215.5h13.9T60.1F**
M20 Basilisk 264169842.012C-0.5523.459%F6.509%B10.4D--5.8D7716.3h110.5C+470.9D*
Eclipse VE3A 156152911.67C++0.2113.211%T11.184%F5.2D*N/A1629.1h25.1T*189.6T*
NSX Tengu 1461421341.06C+0.4016.234%T9.859%F7.3D*N/A2219.4h34.8T*214.5T*
MANA Anti-Personnel Turret 142140482.917N/A1.4512.395%UN/A1400U20U6302800.1h36.2T*291.9T*
NS-15M AE 121119721.653C+0.1915.729%F-12.605%F24.8D-N/A684.8h16.2D**103.1F-
CME 1191181270.929C0.5414.223%F--11.017%F8.7D*N/A3013.6h23.5F**165.2T*
M60-G Bulldog 126114323.563C2.1015.985%F-1.754%D17D1.8D*736.7h7.4C*46.5D**
NSX Tanto 112112981.143C+0.3210.968%F**19.643%D-8.2D--N/A2413.6h24.8F225.8F**
Supernova PC 150111225.045C+3.5832.002%F-N/A10.7D*3.8D*15910.4h4.8B15.1D
Ghost 110108363C++1.5425.399%F-37.963%T9.6D*N/A7511.2h5.7T*22.6T*
Cosmos VM3 105103601.717C+0.256.977%F-17.476%C9D**N/A4611.5h19.4D**278.2F
Auraxium Force-Blade 109998,5300.012D1.4521.822%DN/A0.1C+N/A01335.6h2.3C+10.6C+
Manticore SX40 91901710.526C-0.9417.686%F13.333%D*8.3D--N/A2910.8h14.4F*81.5T*
Spear Anti-Vehicle Phalanx Turret 14484174.941C3.4829.658%D**4.762%B+20.5D--14.6D3214.1h13.2D-44.6F
NSX Naginata 8281731.11C0.357.422%F**22.222%D-8D*N/A2610.1h18.3D*246T*
Supernova VPC 10081184.5D3.0440.958%D*1.235%C15.3D**3.6D--895.3h3.8C-9.3D
H-V45 7372561.286C+0.1812.906%F--16.667%D9.4D--N/A887.7h18.4F142.4T
Quasar VM1 7471233.087B**1.624.329%F--12.676%D*5.1D**N/A10014h24.3F--561.6T*
Cosmos VM3 6260391.538C0.077.802%F-16.667%D8.3D**N/A727.2h23.7T*303.8T*
G30 Walker 9457301.9D0.4420.656%D*5.263%B+7.8D--5.1D-847.3h272.6D-1319.6D**
M12 Kobalt 605395.889C--4.427.108%F--11.321%D**16.6D**2.2C--563.2h36.3F**511T*
Lancer VS22 111511220.418C-1.0552.546%D*1.961%C++3.4D*3.9D**8815.2h99.9T190.2T*
Phobos VX86 5251720.708C-0.7634.406%F-9.804%D--5.9D**N/A278.7h5.5T*15.8T*
M40 Fury-F 6551830.614C-0.8518.127%F**N/A3.1D*N/A1416.2h10.5C**58.2F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740.2h
Anti-Vehicle MANA Turret301,1014.9h
Nano-Armor Kit3921,309,11499.6h
Nanite Revive Grenade01620h
Medical Applicator8760,9427.6h
Spitfire Auto-Turret15320.7h
Restoration Kit0810.1h
Shield Recharging Field42620.2h
Ammunition Package5912,3495.4h
Medical Kit592,6332.5h
Anti-Infantry MANA Turret143681.7h
Hardlight Barrier2610.1h
Recon Detection Device5918,00137.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 1.22s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.