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Maj. General Recruit MacroFutaRarity[DGia] MacroFutaRarity
NC BR 82

KDR: 5.44

Score: 9.5m

Last Seen: Oct 22nd, 2019 9:34 PM
- OFFLINE - 149.7 hour(s)

Battle Rank 82 - New Conglomerate on Connery
Level Progress (to 83): 30%
Level 100 Progress: 51% 482h
PRIMARY CLASSESLIGHT ASSAULTMEDICMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock C75 Viper AF-23 Grinder NC1 Gauss Rifle Breaker Rocket Pods AF-23 Grinder M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.788%15.875%346512221,7261.986193.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.45%0.113C+-0.772D-0.306C*HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.256C*12.10.156C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.374%1.129%3656312241,9496629329.5303663%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%-0.203C-0.417C---0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.748B++14.50.728B++26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.918%1.233%1152112261,29811311111.3861159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.175D*-0.837D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.62B+4.20.661B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.605%22.581%40112266280260.775230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.996F-4.407S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.159C++14.80.633B+86.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.714%55.357%4011226566800.823529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.393D**-0.753D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.07C+2.70.144C++7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m329.8%322 (19.3k)225 (13.5k)5.4406912,8892,3695.9054582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC122795713.881%9.496%13217:514

30% Combat Medic14% Engineer18% Infiltrator20% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2013 9:41 AMOct 20th, 2019 4:16 AMOct 23rd, 2019 7:18 AM (46d) (PST)Oct 22nd, 2019 6:56 PM (46d) (PST)Oct 22nd, 2019 5:34 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2881461420.3030.0560.0291.0620.019235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3008,7508,550183264113,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.7h/29.5d 1,101 1,224 5,685 45.2k 399 2,335 800 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:86
Deaths:42
KDR:2.048
Accuracy:17.591% D--
HSR:22.093% C
Kills:86
Deaths (as Heavy Assault):42
Deaths (to Heavy Assaults):637
KDR:2.04762
Kill Difference:44
Playtime:22.311 hours
Usage:3%
Score:0.125m
Score/min:94
Accuracy (listed only):17.591%
HSR (listed only):22.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:74
Deaths:95
KDR:0.779
Accuracy:17.632% D-
HSR:18.919% C-
Kills:74
Deaths (as Engineer):95
Deaths (to Engineers):543
KDR:0.77895
Kill Difference:21
Playtime:96.005 hours
Usage:14%
Score:1.240m
Score/min:215
Accuracy (listed only):17.632%
HSR (listed only):18.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:495
Deaths:324
KDR:1.528
Accuracy:22.581% C
HSR:10.707% D*
AF-19 Mercenary
C-
Kills:74
Deaths:95
KDR:0.779
Accuracy:17.632% D-
HSR:18.919% C-
Kills:569
Deaths (as Light Assault):419
Deaths (to Light Assaults):405
KDR:1.358
Kill Difference:150
Playtime:144.657 hours
Usage:20%
Score:1.286m
Score/min:148
Accuracy (listed only):20.106%
HSR (listed only):14.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,017
Deaths:487
KDR:2.088
Accuracy:22.274% C+
HSR:18.092% C--
Blitz GD-10
C
Kills:495
Deaths:324
KDR:1.528
Accuracy:22.581% C
HSR:10.707% D*
Kills:1,512
Deaths (as Combat Medic):811
Deaths (to Combat Medics):219
KDR:1.86436
Kill Difference:701
Playtime:209.519 hours
Usage:30%
Score:3.294m
Score/min:262
Accuracy (listed only):22.427%
HSR (listed only):14.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:495
Deaths:324
KDR:1.528
Accuracy:22.581% C
HSR:10.707% D*
NC14 Bolt Driver
D**
Kills:56
Deaths:25
KDR:2.240
Accuracy:25.714% D**
HSR:55.357% F--
NC4 Mag-Shot
D
Kills:54
Deaths:66
KDR:0.818
Accuracy:23.628% D
HSR:7.407% F-
Kills:605
Deaths (as Infiltrator):415
Deaths (to Infiltrators):209
KDR:1.45783
Kill Difference:190
Playtime:127.033 hours
Usage:18%
Score:0.889m
Score/min:117
Accuracy (listed only):23.974%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,083
Deaths:152
KDR:13.704
Accuracy:38.968% B+
HSR:12.386% D--
AF-34 Mattock
B++
Kills:1,963
Deaths:153
KDR:12.830
Accuracy:43.331% B++
HSR:13.805% D--
AF-23 Grinder
B+
Kills:1,202
Deaths:200
KDR:6.010
Accuracy:40.078% B+
HSR:9.817% D**
AF-23 Grinder
B+
Kills:927
Deaths:149
KDR:6.221
Accuracy:44.135% B+
HSR:14.132% D
NCM1 Scattercannon
B+
Kills:268
Deaths:90
KDR:2.978
Accuracy:42.731% B+
HSR:10.448% D*
NCM2 Falcon
C*
Kills:175
Deaths:64
KDR:2.734
Accuracy:42.442% C*
HSR:3.429% D
NCM2 Falcon
B**
Kills:73
Deaths:32
KDR:2.281
Accuracy:44.500% C*
HSR:6.849% B**
NS-20 Gorgon
B+
Kills:67
Deaths:10
KDR:6.700
Accuracy:25.714% C++
HSR:23.881% B+
Kills:6,758
Deaths (as MAX Suit):425
Deaths (to MAX Suits):311
KDR:15.90118
Kill Difference:6,333
Playtime:105.416 hours
Usage:15%
Score:2.715m
Score/min:429
Accuracy (listed only):40.237%
HSR (listed only):11.843%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:973
V. Kills:28 N/A
Deaths:28
KDR:34.750
Accuracy:51.270% C**
KPH:143 B++
VKPH:4.100 D--
M30 Mustang AH
C--
Kills:863
V. Kills:56 N/A
Deaths:86
KDR:10.035
Accuracy:46.104% D*
KPH:32.600 C--
VKPH:2.100 D-
M20 Mustang
C
Kills:113
V. Kills:124 90%
Deaths:48
KDR:2.354
Accuracy:28.533% C
KPH:7.100 D
VKPH:7.800 C
Kills:1,949 (976 + 0)
Deaths:162
KDR:12.031
VKDR:1.284
Vehicle Kills:208
Kill Difference:1,787
Playtime:49.205 hours
Usage:7%
Score:0.517m
Score/min:175
Piloting Accuracy:28.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,298
V. Kills:109 N/A
Deaths:44
KDR:29.500
Accuracy:28.918% D--
KPH:82 M++
VKPH:6.900 C
Kills:1,298 (1,298 + 0)
Deaths:44
KDR:29.500
VKDR:2.477
Vehicle Kills:109
Kill Difference:1,254
Playtime:15.839 hours
Usage:2%
Score:0.227m
Score/min:239
Driving Accuracy:28.918%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:14.605% D
KPH:85 B++
VKPH:1.400 D
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:1
Vehicle Kills:1
Kill Difference:61
Playtime:0.730 hours
Usage:0%
Score:0.008m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:14.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,1032,08315213.704M*8.2638.968%B+12.386%D--47.8B+N/A14343.6h5.6B+14.3B+
AF-34 Mattock 1,9811,96315312.83M*7.3943.331%B++13.805%D--44.3C**N/A13344.3h6.6B15.3B+
C75 Viper 1,4071,2984429.5S24.0628.918%D--1.233%C+82.2M++6.9C23915.8h4.2A++14.6A
AF-23 Grinder 1,2061,2022006.01A+0.5740.078%B+9.817%D**32.1C++N/A9137.5h5B*12.4B**
NC1 Gauss Rifle 1,0251,0174872.088B**3.3522.274%C+18.092%C--8.2D--N/A20124.4h11.7B+52.5B
Breaker Rocket Pods 1,0019732834.75M*29.3151.27%C**N/A143.1B++4.1D--4116.8h7.9A15.4B*
AF-23 Grinder 9309271496.221A0.7844.135%B+14.132%D28.6CN/A8532.4h5.8B++13B*
M30 Mustang AH 9198638610.035B+4.5946.104%D*1.043%C32.7C--2.1D-11026.4h6.2B+13.5B
Blitz GD-10 4974953241.528B+3.9122.581%C10.707%D*6.7D--N/A2173.5h12.9B+57.3B
NCM1 Scattercannon 269268902.978B+2.4642.731%B+10.448%D*21.1C+N/A4812.7h6.5B++15.2B+
NCM2 Falcon 209175642.734A+2.7142.442%C*3.429%D15.5C*3D6411.3h7.7B*18.1B++
M20 Mustang 237113482.354C++3.0928.533%C6.195%M+7.1D7.8C18216h134C+469.5C
GD-22S 8886422.048B+3.3917.591%D--22.093%C9.6D*N/A319h13.2D75.1D
Bouncing Betty 7878515.6M**10.1648.042%B+N/A70.9D--N/A2171.1h2.4D**4.9C+
AF-19 Mercenary 7774950.779C+4.6617.632%D-18.919%C-0.9D--N/A681.6h13.8C++78.4C+
NCM2 Falcon 9873322.281A++3.1644.5%C*6.849%B**10.6C3.6C-586.9h14.7C++33B
NS-20 Gorgon 7167106.7S1.2625.714%C++23.881%B+35.3A+2.1B**701.9h19.1B+74.2B*
Frag Grenade 6565165N/A59.5654.398%B**N/A650B*N/A24830.1h3.6C**6.6B+
M12 Kobalt 6362162S56.5614.605%D22.581%B*88.6B*1.4D1920.7h14.8B**101.2B
Tank Mine 8960320S14.5641.839%B+N/A60D--29D*5151h3F-7.3C--
NC14 Bolt Driver 5656252.24C++3.2025.714%D**55.357%F--1.9D**N/A929.8h2.7C+10.6D
NC4 Mag-Shot 5454660.818C++4.6223.628%D7.407%F-2.1D*N/A726h6.8B+28.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.3h
Nano-Armor Kit56158,02814.7h
Nanite Revive Grenade03,5781h
Medical Kit165410.5h
Medical Applicator542349,22649.6h
Restoration Kit5761.2h
Motion Spotter03143.7h
G40-F Ranger0530h
Recon Detection Device82,16822.1h
Ammunition Package05440.8h
Anti-Infantry MANA Turret2890.3h
Shield Recharging Field22,4831.1h
M20 Drake01280h
Xiphos Anti-Personnel Phalanx Turret01740h

Check the help document for the dictionary if you want to learn more about words used here.


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