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Lt. Commander The Survivor MadCraft[BroM] MadCraft
TR BR 46

KDR: 3.28

Score: 33.9m

Last Seen: May 29th, 2020 5:24 AM
- OFFLINE - 38.1 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Miller
Level Progress (to 47): 45%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Claymore L100 Python HESH L100 Python AP Bighorn .50M Frag Grenade NSX-P Naginata RAMS .50M TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $713,070 MLG Score: 570
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.817%20.637%51229132023,5352.619660.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.99%0.69B+-0.071C+-1.492FHEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.427B10.50.262C*31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.373%1.247%1768613435,131461147211.1301348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.589%0.42B-0.81D--0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.60.629B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.132%9.091%251134855324520.169753104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.546B+1.103B**-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.8-0.628D82.5-1.05D*113.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.189%71.83%25713427,831790219.90013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.106%0.636B+0.308C*-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.401B2.30.269C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.453%16.667%251134812685730.147024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.851D--0.36C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.192C4.9-0.013C+10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.9m344.1%302 (18.1k)235 (14.1k)3.27652,76016,1053.678846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349383413.383%21.659%29008:5624

26% Combat Medic12% Engineer22% Heavy Assault37% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 5:21 PMMay 6th, 2015 10:24 AMMay 30th, 2020 4:35 AM (183d) (PST)May 29th, 2020 1:26 AM (184d) (PST)May 29th, 2020 1:24 AM (184d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
339742650.3660.1120.0791.3400.023570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3464,43415,912227580114,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2403.9h/100.2d 6,487 11,427 28,306 193.2k 4,876 10,267 3,385 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
D-
Kills:1,196
Deaths:567
KDR:2.109
Accuracy:21.547% D-
HSR:20.401% D**
T16 Rhino
C+
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:23.591% C+
HSR:16.107% D*
T9 CARV
D
Kills:1,156
Deaths:406
KDR:2.847
Accuracy:19.689% D
HSR:15.744% D**
T9 CARV-S
C
Kills:1,148
Deaths:403
KDR:2.849
Accuracy:23.687% C
HSR:14.286% F
T32 Bull
D
Kills:842
Deaths:357
KDR:2.359
Accuracy:23.333% D
HSR:21.021% D-
MSW-R
D-
Kills:527
Deaths:231
KDR:2.281
Accuracy:21.664% D-
HSR:20.493% D--
NS-15 Gallows
D*
Kills:491
Deaths:186
KDR:2.640
Accuracy:24.166% D*
HSR:24.847% D*
Kills:6,521
Deaths (as Heavy Assault):2,619
Deaths (to Heavy Assaults):4,675
KDR:2.48988
Kill Difference:3,902
Playtime:518.364 hours
Usage:22%
Score:6.893m
Score/min:222
Accuracy (listed only):22.525%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:27.357% C
HSR:16.253% C-
MG-S1 Jackal
D
Kills:1,089
Deaths:454
KDR:2.399
Accuracy:25.967% D
HSR:16.621% D-
NSX-P Tanto
D
Kills:1,000
Deaths:480
KDR:2.083
Accuracy:23.897% D--
HSR:24.600% D
TRAC-5
C
Kills:646
Deaths:301
KDR:2.146
Accuracy:22.833% C
HSR:17.338% C--
NS-7 PDW
C+
Kills:493
Deaths:267
KDR:1.846
Accuracy:24.793% D
HSR:21.095% C+
NSX-P Tengu
C
Kills:441
Deaths:218
KDR:2.023
Accuracy:36.268% D
HSR:21.996% C
NS-11CB
C
Kills:130
Deaths:94
KDR:1.383
Accuracy:26.599% C
HSR:13.846% D**
FA1 Barrage
C*
Kills:126
Deaths:77
KDR:1.636
Accuracy:31.453% D*
HSR:16.667% C*
Kills:5,094
Deaths (as Light Assault):2,176
Deaths (to Light Assaults):3,228
KDR:2.34099
Kill Difference:2,918
Playtime:67.697 hours
Usage:3%
Score:0.908m
Score/min:224
Accuracy (listed only):27.396%
HSR (listed only):18.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C++
Kills:1,515
Deaths:109
KDR:13.899
Accuracy:41.533% D
HSR:79.868% C++
RAMS .50M
C
Kills:1,188
Deaths:111
KDR:10.703
Accuracy:39.583% C
HSR:77.778% C
M77-B
B+
Kills:1,179
Deaths:90
KDR:13.100
Accuracy:42.802% B+
HSR:78.965% C++
SMG-46 Armistice
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:27.357% C
HSR:16.253% C-
TSAR-42
C
Kills:1,164
Deaths:122
KDR:9.541
Accuracy:39.852% C
HSR:66.581% D
HSR-1
C**
Kills:1,162
Deaths:191
KDR:6.084
Accuracy:36.493% C
HSR:32.960% C**
SR-7
C
Kills:1,161
Deaths:100
KDR:11.610
Accuracy:40.446% C--
HSR:77.519% C
99SV
B
Kills:1,153
Deaths:119
KDR:9.689
Accuracy:35.745% C*
HSR:39.376% B
NS-30 Vandal
B+
Kills:1,150
Deaths:232
KDR:4.957
Accuracy:34.403% C
HSR:34.522% B+
MG-S1 Jackal
D
Kills:1,089
Deaths:454
KDR:2.399
Accuracy:25.967% D
HSR:16.621% D-
NS-7 PDW
C+
Kills:493
Deaths:267
KDR:1.846
Accuracy:24.793% D
HSR:21.095% C+
NSX Daimyo
D
Kills:471
Deaths:48
KDR:9.813
Accuracy:39.107% D
HSR:91.507% D
NSX-P Tengu
C
Kills:441
Deaths:218
KDR:2.023
Accuracy:36.268% D
HSR:21.996% C
TX2 Emperor
C+
Kills:395
Deaths:219
KDR:1.804
Accuracy:29.463% C+
HSR:14.937% D--
KSR-35
C
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.346% C
HSR:29.050% C
NS-44 Commissioner AE
C--
Kills:347
Deaths:334
KDR:1.039
Accuracy:40.917% C--
HSR:16.138% D**
Soldier Soaker
B*
Kills:147
Deaths:44
KDR:3.341
Accuracy:45.883% B*
HSR:8.163% D*
NS-61 Emissary
C
Kills:135
Deaths:123
KDR:1.098
Accuracy:27.903% C
HSR:11.852% D--
TX1 Repeater
C+
Kills:110
Deaths:76
KDR:1.447
Accuracy:26.412% C+
HSR:14.545% D*
NS-AM7 Archer
C++
Kills:97
Deaths:54
KDR:1.796
Accuracy:58.360% C+
HSR:21.650% C++
Kills:14,924
Deaths (as Infiltrator):3,258
Deaths (to Infiltrators):2,768
KDR:4.58072
Kill Difference:11,666
Playtime:892.747 hours
Usage:37%
Score:10.466m
Score/min:195
Accuracy (listed only):36.481%
HSR (listed only):38.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C**
Kills:1,170
Deaths:230
KDR:5.087
Accuracy:35.863% C+
HSR:36.239% C**
AMR-66
B++
Kills:1,156
Deaths:174
KDR:6.644
Accuracy:34.963% B++
HSR:27.855% C++
NSX-P Tanto
D
Kills:1,000
Deaths:480
KDR:2.083
Accuracy:23.897% D--
HSR:24.600% D
TRAC-5
C
Kills:646
Deaths:301
KDR:2.146
Accuracy:22.833% C
HSR:17.338% C--
NS-11CB
C
Kills:130
Deaths:94
KDR:1.383
Accuracy:26.599% C
HSR:13.846% D**
FA1 Barrage
C*
Kills:126
Deaths:77
KDR:1.636
Accuracy:31.453% D*
HSR:16.667% C*
Kills:4,228
Deaths (as Engineer):1,356
Deaths (to Engineers):1,947
KDR:3.11799
Kill Difference:2,872
Playtime:285.502 hours
Usage:12%
Score:4.764m
Score/min:278
Accuracy (listed only):29.268%
HSR (listed only):22.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,184
Deaths:722
KDR:1.640
Accuracy:22.872% D
HSR:20.186% D
T1S Cycler
C+
Kills:1,181
Deaths:554
KDR:2.132
Accuracy:26.467% C+
HSR:16.088% D--
NS-11A
D
Kills:1,170
Deaths:645
KDR:1.814
Accuracy:23.609% D
HSR:17.436% D--
SMG-46 Armistice
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:27.357% C
HSR:16.253% C-
Cycler TRV
D
Kills:1,167
Deaths:582
KDR:2.005
Accuracy:23.504% D
HSR:14.053% D*
TORQ-9
C
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:25.816% C
HSR:20.654% D-
T1 Cycler
D
Kills:1,145
Deaths:834
KDR:1.373
Accuracy:21.434% D
HSR:13.275% D**
NS-11P
C-
Kills:1,140
Deaths:542
KDR:2.103
Accuracy:25.142% C-
HSR:12.807% D**
MG-S1 Jackal
D
Kills:1,089
Deaths:454
KDR:2.399
Accuracy:25.967% D
HSR:16.621% D-
T1A Unity
D--
Kills:635
Deaths:425
KDR:1.494
Accuracy:22.419% D*
HSR:19.370% D--
NS-7 PDW
C+
Kills:493
Deaths:267
KDR:1.846
Accuracy:24.793% D
HSR:21.095% C+
NSX-P Tengu
C
Kills:441
Deaths:218
KDR:2.023
Accuracy:36.268% D
HSR:21.996% C
FA1 Barrage
C*
Kills:126
Deaths:77
KDR:1.636
Accuracy:31.453% D*
HSR:16.667% C*
Kills:12,102
Deaths (as Combat Medic):6,071
Deaths (to Combat Medics):1,347
KDR:1.99341
Kill Difference:6,031
Playtime:630.583 hours
Usage:26%
Score:10.873m
Score/min:287
Accuracy (listed only):25.931%
HSR (listed only):17.423%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,493
V. Kills:317 N/A
Deaths:47
KDR:53.043
Accuracy:40.651% D*
KPH:52.300 D
VKPH:6.700 D
L100 Python AP
C**
Kills:1,524
V. Kills:571 266%
Deaths:29
KDR:52.552
Accuracy:56.181% C+
KPH:46.900 C**
VKPH:17.600 D
LB00 Python AP
D
Kills:542
V. Kills:192 281%
Deaths:8
KDR:67.750
Accuracy:52.570% D
KPH:46.600 D
VKPH:16.500 D--
L100 Python HEAT
C+
Kills:489
V. Kills:166 293%
Deaths:16
KDR:30.563
Accuracy:50.559% C
KPH:40.100 C+
VKPH:13.600 C
C75 Viper
D--
Kills:152
V. Kills:39 380%
Deaths:10
KDR:15.200
Accuracy:36.055% D
KPH:18.300 D--
VKPH:4.700 D--
Kills:5,200 (5,200 + 0)
Deaths:110
KDR:47.273
VKDR:11.682
Vehicle Kills:1,285
Kill Difference:5,090
Playtime:112.284 hours
Usage:5%
Score:1.101m
Score/min:163
Driving Accuracy:36.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:628
V. Kills:314 199%
Deaths:35
KDR:17.943
Accuracy:47.917% C+
KPH:31.700 C--
VKPH:15.800 D
P2-120 HESH
C+
Kills:207
V. Kills:23 N/A
Deaths:3
KDR:69
Accuracy:39.573% D
KPH:64.900 C+
VKPH:7.200 D
P2-120 HEAT
C+
Kills:127
V. Kills:42 295%
Deaths:15
KDR:8.467
Accuracy:44.203% C+
KPH:28.900 C
VKPH:9.500 C--
Kills:962 (962 + 0)
Deaths:53
KDR:18.151
VKDR:7.151
Vehicle Kills:379
Kill Difference:909
Playtime:27.414 hours
Usage:1%
Score:0.453m
Score/min:275
Driving Accuracy:44.203%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:55
V. Kills:17 306%
Deaths:4
KDR:13.750
Accuracy:42.132% C+
KPH:22.500 C+
VKPH:7 C
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:4.250
Vehicle Kills:17
Kill Difference:51
Playtime:2.444 hours
Usage:0%
Score:0.031m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:42.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,5302,5286042.133M**38.8638.803%B+N/A225.7B**N/A52411.2h1.1B*2.9B++
L100 Python HESH 2,8102,4934753.043M49.7740.651%D*N/A52.3D6.6D15047.7h3.2C+7.8D
L100 Python AP 2,0951,5242952.552M++49.2856.181%C+N/A46.9C**17.6D20632.5h4.7C++8.3C*
Bighorn .50M 1,5171,51510913.899A++10.6241.533%D79.868%C++30.5D*N/A7249.6h1.9C4.6C-
Frag Grenade 1,5161,44311443N/A1,439.7256.3%B**N/A1311.8A**66.4S38451.1h1.9A++3.4A
NSX-P Naginata 1,2171,1965672.109C++1.1721.547%D-20.401%D**23.1D*N/A6451.8h12.2C+56.5C
RAMS .50M 1,1891,18811110.703A++7.4339.583%C77.778%C21.3D-N/A6355.7h1.9C**4.7C*
TAR 1,2081,1847221.64C+1.6422.872%D20.186%D17.8D-N/A5066.5h11.4C**49.9C+
T1S Cycler 1,2011,1815542.132B++1.1426.467%C+16.088%D--19.9D-N/A5659.4h13.4D50.7C+
M77-B 1,1801,1799013.1S9.8242.802%B+78.965%C++31.7CN/A9137.2h1.9B+4.4B++
MG-HBR1 Dragoon 1,1801,1702305.087M1.8135.863%C+36.239%C**22.9DN/A6151.1h4.9B+13.7B+
NS-11A 1,1901,1706451.814C++1.4623.609%D17.436%D--15.1D--N/A4877.7h13.1C55.4C
SMG-46 Armistice 1,1761,1692854.102M++0.8327.357%C16.253%C-32.8C-N/A8835.6h12.1B+44.3C*
Cycler TRV 1,1751,1675822.005C++1.2723.504%D14.053%D*17D--N/A4268.8h12C+51C+
TSAR-42 1,1651,1641229.541A+6.2739.852%C66.581%D19.9D*N/A5358.5h2C++5.1C+
TORQ-9 1,1711,1624662.494B+0.7825.816%C20.654%D-22.4D-N/A5651.9h14.1C54.6C+
HSR-1 1,1671,1621916.084B**2.8136.493%C32.96%C**27.1D-N/A6142.9h5.4C+14.9C+
C-4 1,3491,1622744.241A0.9728.179%C+N/A193.7A31.2C+10496h1.2C**4.2C**
SR-7 1,1641,16110011.61A++8.3340.446%C--77.519%C23.3D--N/A5249.9h1.9C**4.8C++
T16 Rhino 1,1761,1614692.475B+0.8023.591%C+16.107%D*22D-N/A6152.8h12.7C+53.9C++
T7 Mini-Chaingun 1,1681,1574082.836A+0.4419.95%C+9.075%D*22.9D-N/A5950.6h11.4B+57.2B+
AMR-66 1,1701,1561746.644S3.3734.963%B++27.855%C++23C-N/A6050.2h7.1B+20.3B+
T9 CARV 1,1641,1564062.847B+0.4319.689%D15.744%D**20.5D-N/A7756.5h11.2C**56.6C++
99SV 1,1641,1531199.689S6.4135.745%C*39.376%B19.2DN/A5159.9h4.3B+12.1B+
NS-30 Vandal 1,1561,1502324.957B+1.6834.403%C34.522%B+18.2D*N/A4763.1h5.3C+15.3C+
T9 CARV-S 1,1651,1484032.849B0.4323.687%C14.286%F19.4D*N/A5059.2h11.4C+48.2C+
T7 Mini-Chaingun AE 1,1661,1475072.262C*1.0118.55%D9.677%D*20.6D**N/A6155.7h11.7C**63.1C++
T1 Cycler 1,1531,1458341.373C+1.9021.434%D13.275%D**12.4D--N/A5492.2h11.1B+51.8C++
NS-11P 1,1501,1405422.103C**1.1725.142%C-12.807%D**15.1D--N/A3675.3h12.4C+49.4C+
MG-S1 Jackal 1,1091,0894542.399B+0.8825.967%D16.621%D-17.4D--N/A4962.6h10.9C+41.8C+
NSX-P Tanto 1,0141,0004802.083B+1.1923.897%D--24.6%D25.9DN/A7138.6h12C++50.1C+
ML-7 1,0999403952.38A+0.9054.886%D3.511%B+32.5C++5.5D-16328.9h5B+9.2B
T32 Bull 8558423572.359B0.9223.333%D21.021%D-25.7D-N/A8532.8h11.6C+49.8C+
The Slasher 66166013,7420.048C+3.2329.701%C2.121%D--0.4C--N/A11775.3h1.8B+6C**
TRAC-5 6526463012.146A1.1322.833%C17.338%C--19.8CN/A10532.6h12.8C++56.1C++
T1A Unity 6506354251.494C+1.7822.419%D*19.37%D--16.7D*N/A5338h13.4D-59.6D*
P2-120 AP 9426283517.943B*14.6747.917%C+3.185%B+31.7C--15.9D26819.8h7.7D16.2C-
ASP-30 Grounder 8035741793.207A*0.0763.679%C+3.136%C*24.6C+9.8C15223.3h5.9B++9.3B+
LB00 Python AP 734542867.75B*64.4752.57%D1.107%A++46.7D16.6D--17211.6h4.1C+7.7C
MSW-R 5335272312.281C+1.0021.664%D-20.493%D--24.4D--N/A10021.6h12C-55.5C
NS-7 PDW 4954932671.846C**1.4324.793%D21.095%C+19DN/A6925.9h12.3C**49.7C+
NS-15 Gallows 5034911862.64C+0.6424.166%D*24.847%D*11.4FN/A3042.9h11.4D47.1D-
L100 Python HEAT 6554891630.563M**27.2950.559%CN/A40.1C+13.6C13812.2h6.6D13D
NSX Daimyo 473471489.813A+6.5439.107%D91.507%D18.6D**N/A4925.3h2.9D-7.4D-
NSX-P Tengu 4464412182.023C**1.2536.268%D21.996%C21.7D--N/A6420.3h14.4C-39.7C-
NS Decimator 5264031672.413B+0.8663.234%C++1.241%D38C11.6D22210.6h5.1C--8.1C
TX2 Emperor 3953952191.804B+1.4729.463%C+14.937%D--20.1D-N/A5119.7h7.4B+25.1B
KSR-35 360358625.774B*2.5036.346%C29.05%C24D--N/A5814.9h4.6C-12.7C
NS-44 Commissioner AE 3473473341.039C2.2440.917%C--16.138%D**17D*N/A4920.4h3.2C++7.9C+
Anti-Vehicle Grenade 3412921292N/A288.7246.196%DN/A417.1C+70C16660.7h4.9C*10.6C++
Tank Mine 413280338.485A**5.2135.073%CN/A200A95B*14661.4h2C+5.6C+
NS Annihilator 325212454.711U1.4481.284%C*N/A18.6A9.9C++16311.4h8.4B*10.3B*
Spear Anti-Vehicle Phalanx Turret 310212542.4M**39.1250.772%C*4.245%C**41.6C19.2D2875.1h8.2C+16.2C*
P2-120 HESH 230207369A**65.7239.573%D1.449%A64.7C+7.2D3283.2h3.9B+10C++
C75 Viper 1911521015.2B*11.9236.055%D3.947%M**18.3D--4.7D--1008.3h14.5C+40.1C-
Soldier Soaker 149147443.341A0.0745.883%B*8.163%D*17.7D*N/A578.3h5B*10.8B*
NS-61 Emissary 1351351231.098C+2.1827.903%C11.852%D--9.6D--N/A3714h13.4C+48C+
NS-11CB 132130941.383C1.8926.599%C13.846%D**10D--N/A4413h13.1C49.1C+
P2-120 HEAT 169127158.467C+5.1944.203%C+3.937%B+28.9C9.5C--2674.4h5.9B13.4B+
FA1 Barrage 129126771.636C++1.6431.453%D*16.667%C*16.6D-N/A887.6h4.9C15.6D
TX1 Repeater 110110761.447B+1.8326.412%C+14.545%D*19.6DN/A1105.6h10.2B++38.5B+
C-4 ARX 11299137.615A**4.3439.331%A*N/A495S65A17390.2h0.9B*2.4B*
NS-AM7 Archer 12397541.796A*1.4858.36%C+21.65%C++5.6C--1.5D3417.4h16.9C+29C+
NS-03 Thumper 10293501.86B++1.4227.383%D--1.075%D25.8D2.5B**753.6h12.1F-44.2F
M20 Basilisk 7255413.75A++10.4742.132%C+9.091%A22.9C+7.1C2122.4h82.5C++195.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit428,2561.7h
AE Nano-Armor Kit125317,17316.5h
AE Medical Applicator1,090886,75953h
Medical Applicator247230,27213.3h
Restoration Kit521,6961.3h
Welding Device05840.1h
Spitfire Auto-Turret93410.3h
Recon Detection Device14072,104127.7h
Shield Recharging Field101,0510.5h
Medical Kit145170.7h
Ammunition Package243,8811.2h
M4-F Pillager21121.4h
Snowman Soldier43600.4h
Hardlight Barrier179721.2h

Check the help document for the dictionary if you want to learn more about words used here.


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