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Director General MadHatta[MTP] MadHatta
NC BR 95

KDR: 1.21

Score: 101.2m

Last Seen: Feb 2nd, 2019 10:14 PM
- OFFLINE - 401.4 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Emerald - Outfit Leader of Mad Tea Party[MTP] Mad Tea Party
NC outfit on Emerald

Members: 0
Level Progress (to 96): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS GD-66 Claw AF-57 Piston C-4 GD-7F M60-A Bulldog AF-4 Cyclone LA39 Bruiser NC12 Sweeper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,514 MLG Score: 14
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.924%15.523%356910136,0750.2668810.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.866%0.362C**-0.794D--0.004C+HEAD + (~4.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.399B10.30.278C*34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.545%0.667%91102115018182750.082462954%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.618D-0.862D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.80.181C++41.60.215C++90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.047%3.97%303101952924593370.215128157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.961%-0.082C+0.868B*-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++3.90.692B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.565%6.883%1021510073,458290112481.192277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.661%-1.076D*0.638B+-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.426B16.70.576B+51.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.24%9.982%1025101722,702173313013.0923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.913%0.651B+-0.905D---0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+2.90.411B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mad Tea Party[MTP] Mad Tea Party
NC outfit on Emerald

Members: 0
101.2m646.2%306 (18.4k)285 (17.1k)1.2053966,00054,7541.3453595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10229674.91%5.867%2906:309

77% Engineer20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 4:44 AMJan 18th, 2017 12:05 AMFeb 18th, 2019 5:23 AM (1d) (PST)Feb 2nd, 2019 8:17 PM (17d) (PST)Feb 2nd, 2019 6:14 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
201751260.1860.1540.0111.5020.04714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0794,4997,580119190317,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5916.8h/246.5d 7,663 3,872 51,372 533.3k 10,435 9,976 16,536 71.5m

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C+
Kills:12,805
Deaths:13,373
KDR:0.958
Accuracy:56.648% C+
HSR:9.317% D-
AF-57 Piston
B+
Kills:6,289
Deaths:5,910
KDR:1.064
Accuracy:45.619% B+
HSR:10.685% D-
GD-7F
C
Kills:2,064
Deaths:2,805
KDR:0.736
Accuracy:22.881% C
HSR:15.068% D-
LA39 Bruiser
C+
Kills:1,235
Deaths:1,435
KDR:0.861
Accuracy:59.091% C+
HSR:9.474% D--
NC12 Sweeper
C*
Kills:1,221
Deaths:1,469
KDR:0.831
Accuracy:43.802% C*
HSR:10.975% D
Mauler S6
C*
Kills:1,152
Deaths:1,349
KDR:0.854
Accuracy:42.129% C*
HSR:13.021% C-
Kills:24,766
Deaths (as Engineer):26,341
Deaths (to Engineers):15,091
KDR:0.94021
Kill Difference:1,575
Playtime:4,528.894 hours
Usage:77%
Score:82.506m
Score/min:304
Accuracy (listed only):45.028%
HSR (listed only):11.423%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:616
Deaths:851
KDR:0.724
Accuracy:23.676% C
HSR:18.020% D--
EM6
C**
Kills:186
Deaths:207
KDR:0.899
Accuracy:23.357% C**
HSR:18.817% D
NC6 Gauss SAW
C**
Kills:161
Deaths:229
KDR:0.703
Accuracy:21.540% C**
HSR:22.360% C+
NC6S Gauss SAW S
B
Kills:161
Deaths:214
KDR:0.752
Accuracy:25.362% B
HSR:14.286% D*
NC05 Jackhammer
C-
Kills:90
Deaths:116
KDR:0.776
Accuracy:40.315% C-
HSR:8.889% D**
Kills:1,214
Deaths (as Heavy Assault):1,617
Deaths (to Heavy Assaults):14,267
KDR:0.75077
Kill Difference:403
Playtime:75.546 hours
Usage:1%
Score:0.995m
Score/min:220
Accuracy (listed only):26.850%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C+
Kills:12,805
Deaths:13,373
KDR:0.958
Accuracy:56.648% C+
HSR:9.317% D-
AF-57 Piston
B+
Kills:6,289
Deaths:5,910
KDR:1.064
Accuracy:45.619% B+
HSR:10.685% D-
GD-7F
C
Kills:2,064
Deaths:2,805
KDR:0.736
Accuracy:22.881% C
HSR:15.068% D-
AF-4 Cyclone
C+
Kills:1,345
Deaths:2,191
KDR:0.614
Accuracy:25.045% C+
HSR:16.208% C
LA39 Bruiser
C+
Kills:1,235
Deaths:1,435
KDR:0.861
Accuracy:59.091% C+
HSR:9.474% D--
NC12 Sweeper
C*
Kills:1,221
Deaths:1,469
KDR:0.831
Accuracy:43.802% C*
HSR:10.975% D
Mauler S6
C*
Kills:1,152
Deaths:1,349
KDR:0.854
Accuracy:42.129% C*
HSR:13.021% C-
NS-7 PDW
C++
Kills:586
Deaths:716
KDR:0.818
Accuracy:24.919% C++
HSR:9.727% D*
Blitz GD-10
C**
Kills:254
Deaths:588
KDR:0.432
Accuracy:23.244% C+
HSR:18.110% C**
Kills:26,951
Deaths (as Light Assault):29,836
Deaths (to Light Assaults):8,000
KDR:0.9033
Kill Difference:2,885
Playtime:1,208.927 hours
Usage:20%
Score:16.631m
Score/min:229
Accuracy (listed only):38.153%
HSR (listed only):12.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:859
Deaths:506
KDR:1.698
Accuracy:30.885% C+
HSR:13.271% C--
AF-41 Hacksaw
C
Kills:773
Deaths:506
KDR:1.528
Accuracy:28.353% C
HSR:13.583% C
NCM3 Raven
C+
Kills:91
Deaths:136
KDR:0.669
Accuracy:38.000% C+
HSR:2.198% C-
NCM3 Raven
A++
Kills:79
Deaths:136
KDR:0.581
Accuracy:36.301% C
HSR:5.063% A++
Kills:1,802
Deaths (as MAX Suit):642
Deaths (to MAX Suits):4,544
KDR:2.80685
Kill Difference:1,160
Playtime:53.401 hours
Usage:1%
Score:0.936m
Score/min:292
Accuracy (listed only):33.385%
HSR (listed only):8.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
D
Kills:78
V. Kills:80 96%
Deaths:117
KDR:0.667
Accuracy:27.711% D
KPH:5.400 D
VKPH:5.600 D
Kills:78 (78 + 0)
Deaths:117
KDR:0.667
VKDR:0.684
Vehicle Kills:80
Kill Difference:39
Playtime:14.373 hours
Usage:0%
Score:0.257m
Score/min:298
Piloting Accuracy:27.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:340
V. Kills:216 157%
Deaths:71
KDR:4.789
Accuracy:39.762% C++
KPH:17.400 D-
VKPH:11.100 D--
L105 Zephyr
C+
Kills:262
V. Kills:50 N/A
Deaths:43
KDR:6.093
Accuracy:38.915% C
KPH:42.700 C
VKPH:8.100 C+
AP30 Shredder
D
Kills:151
V. Kills:99 151%
Deaths:28
KDR:5.393
Accuracy:14.228% F-
KPH:15.600 D
VKPH:10.200 D-
CAS30 Tank Buster
D-
Kills:150
V. Kills:162 92%
Deaths:97
KDR:1.546
Accuracy:31.545% D*
KPH:3.200 D-
VKPH:3.500 D-
Kills:903 (150 + 753)
Deaths:239
KDR:3.778
VKDR:2.205
Vehicle Kills:527
Kill Difference:664
Playtime:82.202 hours
Usage:1%
Score:0.938m
Score/min:190
Piloting Accuracy:31.545%
Gunner Accuracy:14.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:61
V. Kills:22 265%
Deaths:8
KDR:7.625
Accuracy:40.325% D*
KPH:15.100 D--
VKPH:5.400 D*
Kills:61 (61 + 0)
Deaths:8
KDR:7.625
VKDR:2.750
Vehicle Kills:22
Kill Difference:53
Playtime:4.053 hours
Usage:0%
Score:0.091m
Score/min:375
Driving Accuracy:40.325%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:533
V. Kills:344 154%
Deaths:83
KDR:6.422
Accuracy:40.054% D
KPH:19.800 D-
VKPH:12.800 C
Titan-150 AP
D--
Kills:409
V. Kills:276 148%
Deaths:161
KDR:2.540
Accuracy:40.754% D*
KPH:13.200 D--
VKPH:8.900 D*
C85 Canister
C++
Kills:78
V. Kills:10 N/A
Deaths:13
KDR:6
Accuracy:30.773% D-
KPH:37.400 D-
VKPH:4.800 C++
Titan-150 HEAT
D-
Kills:59
V. Kills:15 369%
Deaths:8
KDR:7.375
Accuracy:33.755% D**
KPH:13.500 D-
VKPH:3.400 D**
Enforcer ML85
D
Kills:55
V. Kills:38 141%
Deaths:22
KDR:2.500
Accuracy:34.183% D-
KPH:16.500 D
VKPH:11.400 D-
Kills:1,134 (468 + 666)
Deaths:287
KDR:3.951
VKDR:2.380
Vehicle Kills:683
Kill Difference:847
Playtime:67.612 hours
Usage:1%
Score:1.668m
Score/min:411
Driving Accuracy:33.755%
Gunner Accuracy:34.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:214
V. Kills:18 N/A
Deaths:26
KDR:8.231
Accuracy:37.487% D*
KPH:72.300 D
VKPH:6.100 C-
M96 Mjolnir-H
C+
Kills:174
V. Kills:151 114%
Deaths:28
KDR:6.214
Accuracy:50.479% C++
KPH:34.300 D
VKPH:29.700 C+
M40 Fury-H
C+
Kills:104
V. Kills:5 N/A
Deaths:16
KDR:6.500
Accuracy:36.100% C--
KPH:85.200 C+
VKPH:4.100 D-
E540 Halberd-H
D
Kills:86
V. Kills:44 191%
Deaths:20
KDR:4.300
Accuracy:48.235% D--
KPH:25.900 D
VKPH:13.200 D--
Enforcer ML65-H
D
Kills:57
V. Kills:20 271%
Deaths:19
KDR:3
Accuracy:39.034% F-
KPH:24.200 D
VKPH:8.500 F
Kills:635 (0 + 635)
Deaths:109
KDR:5.826
VKDR:2.183
Vehicle Kills:238
Kill Difference:526
Playtime:14.937 hours
Usage:0%
Score:0.336m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:39.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:473
V. Kills:99 473%
Deaths:40
KDR:11.825
Accuracy:35.899% C++
KPH:48.100 C++
VKPH:10.100 C*
M12 Kobalt
C
Kills:443
V. Kills:17 N/A
Deaths:37
KDR:11.973
Accuracy:13.619% D-
KPH:49.500 C
VKPH:1.900 C
M12 Kobalt
C
Kills:330
V. Kills:12 N/A
Deaths:10
KDR:33
Accuracy:12.827% D--
KPH:56.900 C
VKPH:2.100 C
M40 Fury
C+
Kills:222
V. Kills:43 N/A
Deaths:15
KDR:14.800
Accuracy:35.414% C+
KPH:53.400 C+
VKPH:10.300 C+
M20 Basilisk
C*
Kills:191
V. Kills:96 197%
Deaths:43
KDR:4.442
Accuracy:35.135% C
KPH:16.400 C
VKPH:8.200 C*
M60-G Bulldog
C
Kills:91
V. Kills:14 N/A
Deaths:20
KDR:4.550
Accuracy:31.871% C
KPH:22.100 C
VKPH:3.400 D
M20 Basilisk
C
Kills:88
V. Kills:48 180%
Deaths:22
KDR:4
Accuracy:28.079% D--
KPH:13.900 D
VKPH:7.600 C
M60-G Bulldog
D
Kills:52
V. Kills:11 433%
Deaths:11
KDR:4.727
Accuracy:33.804% C+
KPH:18.400 D-
VKPH:3.900 D
Kills:1,890 (0 + 1,890)
Deaths:198
KDR:9.545
VKDR:1.717
Vehicle Kills:340
Kill Difference:1,692
Playtime:53.682 hours
Usage:1%
Score:1.165m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:33.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-66 Claw 12,88312,80513,3730.958C0.2556.648%C+9.317%D-21.6DN/A81592.8h1.9B**3.3B+
AF-57 Piston 6,3336,2895,9101.064C+0.1445.619%B+10.685%D-20DN/A94314.4h4.9C+10.7C*
C-4 3,7112,8492,1711.312C+0.1120.273%D--N/A78.9C+23.9C77536.1h1.2B+5.8C*
GD-7F 2,0852,0642,8050.736C0.4722.881%C15.068%D-10.9DN/A53190.1h11.5B+50.1B
M60-A Bulldog 1,9221,8202962.759A+61.5548.415%C**3.462%B**74.3A+4.2C++41924.5h3.8B**7.9B**
AF-4 Cyclone 1,3641,3452,1910.614C-0.5925.045%C+16.208%C14.9DN/A6890.4h10B+39.9B
LA39 Bruiser 1,2381,2351,4350.861C0.3459.091%C+9.474%D--27.4C--N/A12245.1h1.9B**3.2B+
NC12 Sweeper 1,2241,2211,4690.831C0.3743.802%C*10.975%D19.5DN/A8962.7h3.3B**7.6B++
Mauler S6 1,1541,1521,3490.854C+0.3542.129%C*13.021%C-25.6C+N/A14945h3A+7.2B*
AF-41 Hacksaw 8638595061.698C0.4930.885%C+13.271%C--25.3CN/A12634h7.3C+23.6C++
AF-41 Hacksaw 7787735061.528C0.3228.353%C13.583%C22.6DN/A12134.2h7.6C26.6C+
NS-44G Commissioner 7097021,7150.409D0.8013.159%F*15.1%D--2.4D*N/A9289.7h4C30.2F*
Frag Grenade 6616571657N/A655.7952.98%B**N/A730B**4.4D34850.9h2.8B**5.4B*
LA1 Anchor 6276168510.724C--0.4823.676%C18.02%D--19.7D--N/A10131.2h10.3C+43.5C++
NS-7 PDW 5865867160.818C+0.3924.919%C++9.727%D*15.1DN/A7038.8h12.8B+51.2B+
E540 Halberd 877533836.422C+5.2240.054%D1.876%D19.8D-12.8C31326.9h5.5C**13.8C+
Tank Mine 8395075080.998D-0.2127.58%C-N/A38.1D**25D*58213.3h1.7B+6.1C*
M40 Fury 5724734011.825B**10.6235.899%C++2.114%B+48.3C++10.1C*3499.8h10B++28B++
M12 Kobalt 4604433711.973C+10.7713.619%D-16.479%C-49.8C1.9C4128.9h17.6B+129.6C+
Titan-150 AP 6854091612.54C-1.3340.754%D*3.667%B+13.2D--8.9D*45930.9h3.9B++9.7C*
Mag-Cutter 43637525,5340.015C+1.1910.831%D**1.867%D0.3CN/A11389.3h3.2C30D--
Sticky Grenade 3663651365N/A363.7951.85%C+N/A730C-2D--28490.5h2.5C+4.8C+
C150 Dalton 556340714.789C+3.5839.762%C++N/A17.4D-11.1D--28019.5h4.9C+12.4C++
M12 Kobalt 3423301033A*31.7912.827%D--21.818%B++56.9C2.1C4335.8h19.2C+149.9C
L105 Zephyr 312262436.093C4.8938.915%CN/A43C8.2C+3506.1h5B++12.8B+
Blitz GD-10 2572545880.432D0.7723.244%C+18.11%C**7.9D--N/A5932.2h16.2C+69.6C++
M40 Fury 2652221514.8A13.5935.414%C+1.351%C--52.9C+10.2C+6574.2h12C**33.9B
MANA Anti-Personnel Turret 2262201351.63N/A0.4210.847%UN/A2200U60U8993900.1h23.1T*213T*
C85 Canister-H 232214268.231C+7.0337.487%D*13.551%B++71.3D6C-3043h5.1B+13.6C*
M20 Basilisk 287191434.442B*3.2435.135%C7.853%B++16.3C8.2C*25911.7h90.5C*257.5C++
M60-A Bulldog 2001901512.667C+11.4635.741%D--N/A30.2C+1.6D2486.3h4.1B**11.4B+
EM6 1891862070.899C0.3123.357%C**18.817%D29.1CN/A2106.4h9.7B+41.7B+
M96 Mjolnir-H 325174286.214B*5.0150.479%C++N/A34.1D29.6C+3645.1h32.7C**64.9B+
NC6 Gauss SAW 1621612290.703C0.5021.54%C**22.36%C+23CN/A4747h7.9B*36.8B+
NC6S Gauss SAW S 1651612140.752D0.4525.362%B14.286%D*27.3DN/A1445.9h10.7C*42C**
AP30 Shredder 250151285.393C+4.1914.228%F-N/A15.6D10.2D-2239.7h45.4B*319.3C+
CAS30 Tank Buster 312150971.546C++0.3431.545%D*N/A3.2D-3.5D-12546.8h41.6C*131.8C++
NS Decimator 1481102810.391D0.8155.748%D4.545%A++16.7D--5.8D*2996.6h4.7C++8.4C+
NSX Masamune 1271062120.5C-0.7157.176%C+1.887%C+23C-4.6D-1104.6h7B++12.3B++
M40 Fury-H 109104166.5C--5.2936.1%C--N/A86.7C+4.2D-3371.2h5.9B++16.2B+
M60-G Bulldog 10591204.55C++3.3431.871%C2.198%C--22.2C3.4D2394.1h6.6B+20.8B
NCM3 Raven 109911360.669C0.5438%C+2.198%C-9.1C+1.8F-12310h16.4A+43.2B**
NC05 Jackhammer 90901160.776C-0.4340.315%C-8.889%D**23.1DN/A2493.9h4.6B11.3C++
M20 Basilisk 13688224B+2.7928.079%D--5.682%C+14D7.6C3676.3h102.3C+364.3D
E540 Halberd-H 13086204.3C3.0948.235%D--2.326%C*26.1D13.3D--3853.3h5.2B+10.9C*
NCM3 Raven 93791360.581C-0.6236.301%C5.063%A++7.9C--1.4F-13110h18.1B**49.9B++
Vortek Rotary 158781170.667C0.5427.711%DN/A5.4D5.6D29814.4h114.7D413.8D
C85 Canister 8878136D4.7930.773%D-16.667%B*37.1D-4.8C++2102.1h8.9C29C
A30 Walker 15171421.69C0.4825.665%C**N/A5.3D6D42813.3h214.8C837.1C+
The Slasher 63616,7740.009D-1.203.88%F--8.197%C0.2DN/A1298.9h3D77.3T*
L100 Python HEAT 836187.625B+6.4240.325%D*3.279%B+14.9D--5.4D*3754.1h4.5B+11.1C*
Titan-150 HEAT 745987.375B+6.1733.755%D**6.78%A**13.4D-3.4D**6214.4h2.7A+8B*
Enforcer ML65-H 7757193C1.7939.034%F-N/A23.8D8.3F4932.4h8.6B**22.2B++
Rocklet Rifle 10055910.604C+0.6040.555%D*N/A25C+20.5C4202.2h16.5A++40.6B**
Enforcer ML85 9355222.5C--1.2934.183%D-1.818%C16.7D11.5D6123.3h11.7B+34.3C+
M60-G Bulldog 6352114.727C+3.5233.804%C+1.923%D18.6D-3.9D2552.8h8.8C25.9C+
M20 Drake 8251412.75B*11.5452.302%B**11.765%A*21.3C12.9C+10422.4h115.6D**221C++
M60-A Bulldog 5750232.174D0.9722.566%D*2%B+9.6D*1.3D*915.2h6.7D29.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit263380.4h
NC Patriot Flare Gun01790.6h
Nano-Armor Kit2,8255,548,848412.5h
Spawn Beacon782,5866.1h
Anti-Vehicle MANA Turret271331.3h
Medical Kit232090.3h
Medical Applicator297,7330.9h
NC Triumph Flare Gun11780.2h
Spitfire Auto-Turret302441h
Deconstruction Tool01,5710.2h
Ammunition Package623,3743.6h
Anti-Infantry MANA Turret436043.3h
Nano-Repair Grenade02,9870.8h
Hardlight Barrier937861.7h

Check the help document for the dictionary if you want to learn more about words used here.


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