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Ranger Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 39

KDR: 6.77

Score: 30.6m

Last Seen: Jun 25th, 2019 1:04 AM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 17
Level Progress (to 40): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Skyguard Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 867TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.061%28.475%514512081,0360.5978076.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.177%-0.61D1.205B**0.504B+HEAD ++ (~19.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.3-0.324C17.8-0.244C80.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.607%1.303%46138120539,37310041312339.2161300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%-0.702D--0.804D-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.379C**80.354C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.917%0.992%2422121190775912011.1949975%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%2.005A*-0.848D---1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.78B++15.10.618B+11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.36%27.941%24211212689610.701031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.175D*2.641M-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-0.63D5.9-0.211C15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 17
30.6m233.9%246 (14.8k)235 (14.1k)6.7734448,7017,1909.4684339 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1213353712.817%2.439%3118:116

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMJun 24th, 2019 8:49 PM (2d) (PST)Jun 24th, 2019 9:43 PM (2d) (PST)Jun 24th, 2019 9:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063301,0330.3730.0550.0091.1810.13191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7591,79961,960223171814,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2174.1h/90.6d 19,377 1,188 16,664 154k 2,093 4,340 17,139 138.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:524
Deaths:1,476
KDR:0.355
Accuracy:19.455% D-
HSR:19.847% C++
GD-7F
A++
Kills:155
Deaths:347
KDR:0.447
Accuracy:18.880% D*
HSR:29.032% A++
Mauler S6
A**
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% A**
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Kills:807
Deaths (as Engineer):2,105
Deaths (to Engineers):2,797
KDR:0.38337
Kill Difference:1,298
Playtime:1,899.234 hours
Usage:87%
Score:27.421m
Score/min:241
Accuracy (listed only):20.498%
HSR (listed only):34.622%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:119
Deaths:116
KDR:1.026
Accuracy:14.333% D--
HSR:45.378% M**
Kills:119
Deaths (as Heavy Assault):116
Deaths (to Heavy Assaults):1,192
KDR:1.02586
Kill Difference:3
Playtime:54.489 hours
Usage:3%
Score:0.521m
Score/min:159
Accuracy (listed only):14.333%
HSR (listed only):45.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):783
KDR:0
Kill Difference:UNR
Playtime:68.150 hours
Usage:3%
Score:0.683m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:178
Deaths:372
KDR:0.478
Accuracy:14.688% F
HSR:30.899% A+
Mauler S6
A**
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% A**
Kills:246
Deaths (as Combat Medic):558
Deaths (to Combat Medics):359
KDR:0.44086
Kill Difference:312
Playtime:30.297 hours
Usage:1%
Score:0.453m
Score/min:249
Accuracy (listed only):21.024%
HSR (listed only):29.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:239
Deaths:159
KDR:1.503
Accuracy:23.551% D--
HSR:4.184% C-
NS-10 Burster
B++
Kills:206
Deaths:153
KDR:1.346
Accuracy:23.920% D--
HSR:7.767% B++
NCM2 Falcon
C+
Kills:157
Deaths:201
KDR:0.781
Accuracy:39.288% C+
HSR:2.548% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B*
NCM2 Falcon
M**
Kills:120
Deaths:153
KDR:0.784
Accuracy:39.296% C
HSR:12.500% M**
AF-34 Mattock
S
Kills:84
Deaths:66
KDR:1.273
Accuracy:21.286% F
HSR:35.714% S
Kills:938
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):196
KDR:2.20966
Kill Difference:513.500
Playtime:108.586 hours
Usage:5%
Score:1.517m
Score/min:233
Accuracy (listed only):28.240%
HSR (listed only):13.609%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,712
V. Kills:594 N/A
Deaths:253
KDR:18.625
Accuracy:48.584% C+
KPH:48.900 C+
VKPH:6.200 C--
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C+
Kills:3,826
V. Kills:1,386 276%
Deaths:354
KDR:10.808
Accuracy:50.543% C+
KPH:27.900 C+
VKPH:10.100 C
Skyguard
B+
Kills:1,140
V. Kills:750 152%
Deaths:68
KDR:16.765
Accuracy:25.080% D
KPH:17.100 B+
VKPH:11.300 B+
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D*
VKPH:24.100 B**
Kills:14,283 (14,283 + 0)
Deaths:1,292
KDR:11.055
VKDR:3.315
Vehicle Kills:4,283
Kill Difference:12,991
Playtime:461.572 hours
Usage:21%
Score:3.811m
Score/min:138
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:17,635
V. Kills:3,837 459%
Deaths:692
KDR:25.484
Accuracy:46.948% C+
KPH:36.700 C+
VKPH:8 C+
Titan-150 HEAT
C*
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C*
KPH:19.200 C
VKPH:9.900 C*
Titan-150 AP
C+
Kills:3,105
V. Kills:2,768 112%
Deaths:380
KDR:8.171
Accuracy:45.400% D
KPH:16.200 D
VKPH:14.400 C+
E540 Halberd
S
Kills:771
V. Kills:696 111%
Deaths:29
KDR:26.586
Accuracy:59.644% A*
KPH:41.200 B**
VKPH:37.200 S
Enforcer ML85
M**
Kills:136
V. Kills:411 33%
Deaths:27
KDR:5.037
Accuracy:55.612% A++
KPH:14.400 D--
VKPH:43.500 M**
M96 Mjolnir
A++
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% C--
KPH:61.800 A++
VKPH:5.800 D*
Kills:26,071 (25,090 + 981)
Deaths:1,637
KDR:15.926
VKDR:6.081
Vehicle Kills:9,954
Kill Difference:24,434
Playtime:928.719 hours
Usage:43%
Score:8.377m
Score/min:150
Driving Accuracy:45.400%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 21,47217,63569225.484A+18.7146.948%C+N/A36.7C+8C+133480.7h3.1C**6.7C**
L100 Python HESH 5,3064,71225318.625B*11.8548.584%C+1.295%C48.9C+6.2C--15396.3h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B++1.8248.594%C*2.943%C+19.2C9.9C*123226.7h6.2D12.8C
C75 Viper 4,9324,1225207.927B*1.1531.5%D1.383%C+31.5C++6.2C114130.7h10.5B+33.3C*
L100 Python HEAT 5,2123,82635410.808B*4.0350.543%C+1.647%D27.9C+10.1C126137.1h5.9C+11.8C++
Titan-150 AP 5,8733,1053808.171B1.4045.4%D2.319%C16.2D14.4C+173191.9h7.3D**16.1F
Skyguard 1,8901,1406816.765S9.9925.08%DN/A17.1B+11.2B+16866.7h107.7B+429.2C++
Tank Mine 1,6521,0748013.425S6.6537.385%C**N/A233.5M125.7A*16934.6h2C+5.3B+
E540 Halberd 1,4677712926.586A*19.8159.644%A*N/A41.2B**37.2S54818.7h10.5T*17.5D-
Spear Anti-Vehicle Phalanx Turret 9926042920.828A*14.0537.767%C--5.132%B+28.9D18.6C25020.9h10.8C--28.7D
NS-11C 5525241,4760.355D6.4219.455%D-19.847%C++2.5D*N/A9208.3h21.2D*109.2D--
L100 Python AP 1,226483974.979C++1.7955.972%C++5.59%A++15.7D*24.1B**17730.8h12.5F**22.3F*
Aspis Anti-Aircraft Phalanx Turret 658314744.857U38.0820.048%D-N/A10.8C+11.9C++18629h152.2C+759.2C
NC15 Phoenix 446287407.175S0.4044.052%D**N/A13.3C+7.4D16321.6h9.7C*22.1C
C-4 427275525.288M1.4951.9%SN/A144.7A+80M**19831.9h1.4C*2.8B**
NS-10 Burster 4482391591.503B*5.2723.551%D--4.184%C-3.7D3.2C5064.6h227.3F965.1D**
Bouncing Betty 2242241416S9.2341.103%CN/A149.3B+N/A4341.5h1.9C++4.6C+
NS-10 Burster 3932061531.346B+5.4323.92%D--7.767%B++3.2D-2.9D4663.5h262.9F--1099F-
NC1 Gauss Rifle 1801783720.478C6.3014.688%F30.899%A+7.9D--N/A3822.4h12.6C*85.8D-
MANA Anti-Personnel Turret 160160820N/A13.2334.323%UN/A1600UN/A3192700.1h13T*37.9T*
MAX Punch 1601604510.355M6.4292.602%M*N/A1.5C*N/A3107.5h2.3C++2.5B+
NCM2 Falcon 4361572010.781C5.9939.288%C+2.548%D--5.7D--10.1A**6627.7h30.6T*78F--
GD-7F 1601553470.447D6.3318.88%D*29.032%A++3D*N/A1651.8h19.5D**103.3D*
Enforcer ML85 547136275.037C+1.7455.612%A++1.471%C--14.5D--43.7M**4049.4h41.4T*74.4T*
NCM1 Scattercannon 1361321171.128C5.6522.101%D**18.939%B*9.5D*N/A2913.9h6.9B+31.2D
NCM2 Falcon 2851201530.784C+5.9939.296%C12.5%M**5.6D--7.6B**6021.6h34.1F**86.7F-
NS Annihilator 189120274.444S2.3380.764%C+N/A12.2B+7D1909.8h10B++12.4B+
NC6 Gauss SAW 1261191161.026C+5.7514.333%D--45.378%M**6.5D*N/A6118.3h10.9C+75.9C
AF-34 Mattock 8784661.273C--5.5021.286%F35.714%S11.7D**N/A307.2h6C+28D--
M96 Mjolnir 8174324.667S17.8931.472%C--N/A61.7A++5.8D*3831.2h10.7A++33.9A
Mauler S6 69681860.366C-6.4127.36%D**27.941%A**1.4D**N/A948.5h5.9C--21.5D--
AF-19 Mercenary 6060960.625C6.1516.296%D*61.667%S3.8D--N/A6015.7h11.8B+72.6C+
Shrike 765787.125U0.3548.402%D--26.316%U33.5B*11.2C+11071.7h3.7A+7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5722,380,649107.5h
Rocklet Rifle0540h
Nanite Revive Grenade02690.1h
Medical Applicator14663,5764.4h
Spitfire Auto-Turret232,4922h
Deconstruction Tool0600h
Recon Detection Device25141.2h
Ammunition Package283,3962.2h
Anti-Infantry MANA Turret3690.2h
Nano-Repair Grenade02820.1h
Shield Recharging Field61180.1h
M20 Drake0500.1h

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