Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (87 days). The data shown below may not be accurate.

Deputy Director Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 89

KDR: 8.02

Score: 40.3m

Last Seen: Jun 30th, 2020 11:01 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Emerald
Level Progress (to 90): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 AP Titan-150 HEAT C75 Viper L100 Python HEAT Skyguard Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MadMartiganQC1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 1070TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.587%25.812%480613431,2320.6413337.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.317%-0.517D0.707B++-0.304CHEAD ++ (~16.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.9-0.335C-18.4-0.288C80.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.994%1.027%57158134154,03711241709048.0329316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.085%-0.683D-0.952D--0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.455B+7.10.428B13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.648%0.748%276213471,20489317541.3467669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%2.072A*-0.912D---1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.803B++13.90.655B+9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.552%26.25%276113488011910.666667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.255D**2.226A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.613D5.6-0.157C15.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m250.4%251 (15.1k)241 (14.5k)8.0235466,1308,24211.087289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349471612.947%1.901%2520:248

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMJul 2nd, 2020 4:37 PM (85d) (PST)Jun 30th, 2020 9:44 PM (87d) (PST)Jun 30th, 2020 7:01 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,091271,0640.3940.0490.0071.3190.13276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,4821,61263,870243079814,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2794.3h/116.4d 25,251 1,257 22,128 221.2k 2,904 5,530 22,212 183m

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:607
Deaths:1,916
KDR:0.317
Accuracy:19.554% D**
HSR:18.287% C--
GD-7F
B*
Kills:155
Deaths:347
KDR:0.447
Accuracy:18.896% F
HSR:29.032% B*
Mauler S6
A++
Kills:80
Deaths:243
KDR:0.329
Accuracy:26.552% F-
HSR:26.250% A++
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% F
HSR:61.667% S
Kills:902
Deaths (as Engineer):2,602
Deaths (to Engineers):3,167
KDR:0.34666
Kill Difference:1,700
Playtime:2,411.142 hours
Usage:86%
Score:36.141m
Score/min:250
Accuracy (listed only):20.324%
HSR (listed only):33.809%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:142
Deaths:138
KDR:1.029
Accuracy:14.433% F
HSR:41.549% A*
Kills:142
Deaths (as Heavy Assault):138
Deaths (to Heavy Assaults):1,312
KDR:1.02899
Kill Difference:4
Playtime:98.219 hours
Usage:4%
Score:0.898m
Score/min:152
Accuracy (listed only):14.433%
HSR (listed only):41.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C-
Kills:83
Deaths:103
KDR:0.806
Accuracy:26.894% C-
HSR:10.843% D*
Kills:83
Deaths (as Infiltrator):103
Deaths (to Infiltrators):885
KDR:0.80583
Kill Difference:20
Playtime:98.782 hours
Usage:4%
Score:0.942m
Score/min:159
Accuracy (listed only):26.894%
HSR (listed only):10.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:185
Deaths:394
KDR:0.470
Accuracy:14.725% F-
HSR:30.811% B++
Mauler S6
A++
Kills:80
Deaths:243
KDR:0.329
Accuracy:26.552% F-
HSR:26.250% A++
Kills:265
Deaths (as Combat Medic):637
Deaths (to Combat Medics):394
KDR:0.41601
Kill Difference:372
Playtime:34.799 hours
Usage:1%
Score:0.549m
Score/min:263
Accuracy (listed only):20.639%
HSR (listed only):28.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:319
Deaths:184
KDR:1.734
Accuracy:23.532% D**
HSR:3.135% D
NS-10 Burster
B+
Kills:283
Deaths:178
KDR:1.590
Accuracy:23.859% D**
HSR:6.360% B+
NCM2 Falcon
C-
Kills:162
Deaths:204
KDR:0.794
Accuracy:39.696% C-
HSR:2.469% D--
NCM1 Scattercannon
B+
Kills:133
Deaths:117
KDR:1.137
Accuracy:22.361% F-
HSR:18.797% B+
NCM2 Falcon
M**
Kills:121
Deaths:156
KDR:0.776
Accuracy:39.756% D
HSR:12.397% M**
AF-34 Mattock
M**
Kills:86
Deaths:72
KDR:1.194
Accuracy:24.211% D**
HSR:34.884% M**
NCM3 Raven
D--
Kills:66
Deaths:33
KDR:2
Accuracy:35.383% D--
HSR:0% F-
NCM3 Raven
D--
Kills:66
Deaths:33
KDR:2
Accuracy:34.650% D--
HSR:0% F-
Kills:1,236
Deaths (as MAX Suit):488.500
Deaths (to MAX Suits):201
KDR:2.53019
Kill Difference:747.500
Playtime:134.054 hours
Usage:5%
Score:1.776m
Score/min:221
Accuracy (listed only):30.431%
HSR (listed only):9.755%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,782
V. Kills:601 N/A
Deaths:253
KDR:18.901
Accuracy:48.565% C
KPH:49.100 D
VKPH:6.200 D-
C75 Viper
C--
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D--
KPH:31.500 C--
VKPH:6.200 D
L100 Python HEAT
D
Kills:4,066
V. Kills:1,478 275%
Deaths:354
KDR:11.486
Accuracy:50.283% C
KPH:28.100 D
VKPH:10.200 D
Skyguard
C++
Kills:1,461
V. Kills:913 160%
Deaths:70
KDR:20.871
Accuracy:25.040% D--
KPH:18.500 C+
VKPH:11.600 C++
L100 Python AP
C**
Kills:613
V. Kills:807 76%
Deaths:97
KDR:6.320
Accuracy:54.649% C+
KPH:17.700 D**
VKPH:23.300 C**
Kills:15,044 (15,044 + 0)
Deaths:1,294
KDR:11.626
VKDR:3.562
Vehicle Kills:4,609
Kill Difference:13,750
Playtime:486.449 hours
Usage:17%
Score:4.225m
Score/min:145
Driving Accuracy:54.649%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:30,015
V. Kills:6,821 440%
Deaths:735
KDR:40.837
Accuracy:47.271% C
KPH:37.300 D
VKPH:8.500 C
Titan-150 AP
D
Kills:4,628
V. Kills:3,425 135%
Deaths:380
KDR:12.179
Accuracy:45.636% D
KPH:19.200 D--
VKPH:14.200 D
Titan-150 HEAT
C
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C+
KPH:19.200 D
VKPH:9.900 C
E540 Halberd
M+
Kills:1,058
V. Kills:945 112%
Deaths:29
KDR:36.483
Accuracy:60.599% A++
KPH:43.700 B+
VKPH:39.100 M+
G40-F Ranger
C
Kills:539
V. Kills:293 183%
Deaths:
KDR:
Accuracy:22.492% F--
KPH:43.700 C
VKPH:23.700 C
Enforcer ML85
M++
Kills:146
V. Kills:416 35%
Deaths:27
KDR:5.407
Accuracy:55.209% A
KPH:15.100 D--
VKPH:43 M++
M96 Mjolnir
A+
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.671% D-
KPH:61.100 A+
VKPH:5.800 D*
Kills:40,810 (38,993 + 1,817)
Deaths:1,680
KDR:24.292
VKDR:8.418
Vehicle Kills:14,142
Kill Difference:39,130
Playtime:1,320.449 hours
Usage:47%
Score:12.267m
Score/min:155
Driving Accuracy:48.594%
Gunner Accuracy:31.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 36,83630,01573540.837B**32.8147.271%CN/A37.3D8.5C138804.7h3.1C+6.6C+
L100 Python HESH 5,3834,78225318.901C++10.8848.565%C1.276%C+49.1D6.2D-15797.4h3.1C+6.5C+
Titan-150 AP 8,0534,62838012.179C++4.1645.636%D1.664%C19.1D--14.2D175241.7h6.1F13.3D**
Titan-150 HEAT 6,5854,3505068.597C++0.5748.594%C+2.943%C*19.2D9.9C126226.7h6.2D--12.8D
C75 Viper 4,9324,1225207.927C+0.1031.5%D--1.383%C++31.5C--6.2D118130.7h10.5C++33.3C
L100 Python HEAT 5,5444,06635411.486B3.4650.283%C1.574%D28.1D10.2D128144.9h5.9C11.7C
Skyguard 2,3741,4617020.871M*12.8525.04%D--N/A18.5C+11.6C++17978.8h101.2C++404C
Tank Mine 1,9651,3018714.954S6.9338.824%C+N/A245.5A++125.3A++17225.3h2C+5.3C++
E540 Halberd 2,0031,0582936.483A++28.4660.599%A++N/A43.7B+39M+57724.2h10.4T*17.2D**
NC15 Phoenix 944638798.076S0.0543.898%D*N/A13.9C+6.7D13445.8h9.5C+21.7D
Spear Anti-Vehicle Phalanx Turret 1,0376353021.167A+13.1437.63%D--5.039%B++29.3D-18.5D26521.7h10.6D--28.3D**
L100 Python AP 1,420613976.32C1.7054.649%C+4.568%A+17.7D**23.3C**20534.6h10.8T*19.7T-
NS-11C 6426071,9160.317D-7.7119.554%D**18.287%C--2.3D*N/A8264.3h21.3F*109.1F--
G40-F Ranger 8325391539U530.9822.492%F--N/A43.8C23.8C35512.3h65.9C+293.1D*
C-4 540356596.034A**1.9955.839%M**N/A148.3B+76.7M+18872.4h1.5D2.6B*
Aspis Anti-Aircraft Phalanx Turret 686332841.5S33.4820.356%D**N/A11.1D11.9C18729.8h150C--736.8D--
NS-10 Burster 5773191841.734B+6.2923.532%D**3.135%D3.8D--3.1D-4984.2h221.6F-941.9F--
NS-10 Burster 5132831781.59C++6.4323.859%D**6.36%B+3.4D*2.8D--4683.1h249.4F*1045.5T
Bouncing Betty 2482481516.533S8.5141.336%DN/A145.9C++N/A4281.7h2C4.8C
NS Annihilator 336216425.143U2.8880.444%C+N/A12.9C++7.2D17416.7h9.7B+12.1B
NC1 Gauss Rifle 1871853940.47D-7.5514.725%F-30.811%B++7.3D*N/A4025.4h12.8D86.7F-
NCM2 Falcon 4451622040.794C--7.2339.696%C-2.469%D--5.8D*10.1A*6828.1h30.6T*77.2T*
MAX Punch 1601604930.325A++7.7092.366%M++N/A1.2C++N/A3132.9h2.3C++2.5B++
MANA Anti-Personnel Turret 160160820N/A11.9834.323%UN/A1600UN/A3426500.1h13T*37.9T*
GD-7F 1601553470.447D7.5818.896%F29.032%B*3D*N/A1852.4h19.5F--103.3F--
Enforcer ML85 562146275.407C2.6255.209%A1.37%C-15.1D--42.9M++4149.7h39T*70.7T*
NC6 Gauss SAW 1511421381.029C-6.9914.433%F41.549%A*5.2D*N/A5627.1h12.7D**88.3F
NCM1 Scattercannon 1371331171.137D6.8922.361%F-18.797%B+9.5D*N/A3114h7C++31.3D**
NCM2 Falcon 2871211560.776D7.2539.756%D12.397%M**5.5D*7.5B+6022h35T*88.1T*
AF-34 Mattock 8986721.194D6.8324.211%D**34.884%M**11.2FN/A307.7h7.3C30.2D*
NS-61 Emissary 95831030.806C7.2226.894%C-10.843%D*2.7D*N/A1130.7h21.5D79.8D-
Mauler S6 81802430.329D7.6926.552%F-26.25%A++1.4D*N/A958.3h5.6D--21.1F-
M96 Mjolnir 8174324.667A*16.6431.671%D-N/A61.7A+5.8D*4101.2h11A*34.7A
NCM3 Raven 10666332A6.0235.383%D--N/A5.2D**3.1D**7712.8h50.2F-141.9F--
NCM3 Raven 11266332A6.0234.65%D--N/A5.2D**3.6D*8212.8h49.8F*143.8F**
AF-19 Mercenary 6060960.625C--7.4016.296%F61.667%S3.8D-N/A8415.7h11.8C+72.6C-
Shrike 795996.556S1.4748.546%D*25.424%U34.7C**11.8C13701.7h3.7A+7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8372,998,614136.3h
Rocklet Rifle0540h
Nanite Revive Grenade03570.1h
Medical Kit1620.1h
Medical Applicator16175,8415.3h
Deconstruction Tool0600h
Spitfire Auto-Turret253,4862.8h
Recon Detection Device39282.2h
Shield Recharging Field92790.2h
Ammunition Package293,9612.5h
Anti-Infantry MANA Turret3690.2h
Nano-Repair Grenade01,0650.3h
M20 Drake0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.57s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.