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Overseer Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 66

KDR: 7.26

Score: 34.4m

Last Seen: Dec 12th, 2019 1:19 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 9
Level Progress (to 67): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Skyguard Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 961TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.513%26.772%496612211,1430.632896.628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.993%-0.521D0.891B*-0.076C+HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.7-0.325C18.3-0.277C80.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.513%1.178%49698121944,73310551444342.3608310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%-0.729D--0.855D--0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.393B7.80.373C**15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.07%0.806%294212251,11778413931.4229380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%2.077A*-0.89D---1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.795B++14.20.64B+9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.36%27.941%294112266810110.666667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.183D*2.589A**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-0.633D5.9-0.21C15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 9
34.4m239.2%251 (15.1k)240 (14.4k)7.261154,9527,56810.075866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227403312.864%2.2%2818:528

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMDec 11th, 2019 11:46 PM (5h) (PST)Dec 11th, 2019 10:42 PM (6h) (PST)Dec 11th, 2019 9:19 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,073291,0440.3840.0530.0081.2320.13284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3661,72462,642233174814,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2388h/99.5d 21,302 1,209 19,551 176.6k 2,389 4,777 18,852 153.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:559
Deaths:1,627
KDR:0.344
Accuracy:19.664% D-
HSR:19.141% C+
GD-7F
A+
Kills:155
Deaths:347
KDR:0.447
Accuracy:18.896% D*
HSR:29.032% A+
Mauler S6
M
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% M
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Kills:842
Deaths (as Engineer):2,256
Deaths (to Engineers):2,919
KDR:0.37323
Kill Difference:1,414
Playtime:2,072.877 hours
Usage:87%
Score:30.839m
Score/min:248
Accuracy (listed only):20.554%
HSR (listed only):34.445%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:129
Deaths:123
KDR:1.049
Accuracy:14.613% D--
HSR:43.411% M++
Kills:129
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):1,244
KDR:1.04878
Kill Difference:6
Playtime:71.673 hours
Usage:3%
Score:0.678m
Score/min:158
Accuracy (listed only):14.613%
HSR (listed only):43.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C-
Kills:56
Deaths:60
KDR:0.933
Accuracy:25.182% C-
HSR:7.143% F
Kills:56
Deaths (as Infiltrator):60
Deaths (to Infiltrators):818
KDR:0.93333
Kill Difference:4
Playtime:75.529 hours
Usage:3%
Score:0.744m
Score/min:164
Accuracy (listed only):25.182%
HSR (listed only):7.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:184
Deaths:384
KDR:0.479
Accuracy:14.796% F
HSR:30.978% A
Mauler S6
M
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% M
Kills:252
Deaths (as Combat Medic):570
Deaths (to Combat Medics):371
KDR:0.44211
Kill Difference:318
Playtime:32.308 hours
Usage:1%
Score:0.501m
Score/min:258
Accuracy (listed only):21.078%
HSR (listed only):29.460%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:271
Deaths:167
KDR:1.623
Accuracy:23.488% D-
HSR:3.690% D
NS-10 Burster
B+
Kills:235
Deaths:161
KDR:1.460
Accuracy:23.821% D-
HSR:6.809% B+
NCM2 Falcon
C+
Kills:159
Deaths:204
KDR:0.779
Accuracy:39.488% C+
HSR:2.516% D--
NCM1 Scattercannon
B++
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B++
NCM2 Falcon
M**
Kills:121
Deaths:156
KDR:0.776
Accuracy:39.608% C
HSR:12.397% M**
AF-34 Mattock
S
Kills:84
Deaths:68
KDR:1.235
Accuracy:21.414% F
HSR:35.714% S
NCM3 Raven
D
Kills:53
Deaths:29
KDR:1.828
Accuracy:34.477% D
HSR:0% F-
NCM3 Raven
C--
Kills:52
Deaths:29
KDR:1.793
Accuracy:35.213% C--
HSR:0% F-
Kills:1,107
Deaths (as MAX Suit):465.500
Deaths (to MAX Suits):197
KDR:2.37809
Kill Difference:641.500
Playtime:120.314 hours
Usage:5%
Score:1.623m
Score/min:225
Accuracy (listed only):29.951%
HSR (listed only):10.008%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,722
V. Kills:595 N/A
Deaths:253
KDR:18.664
Accuracy:48.546% C+
KPH:49 C+
VKPH:6.200 C-
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C-
L100 Python HEAT
C+
Kills:3,874
V. Kills:1,406 275%
Deaths:354
KDR:10.944
Accuracy:50.402% C+
KPH:27.900 C
VKPH:10.100 C
Skyguard
B+
Kills:1,349
V. Kills:854 158%
Deaths:70
KDR:19.271
Accuracy:25.136% D
KPH:18.100 B+
VKPH:11.500 B+
L100 Python AP
B*
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D*
VKPH:24.100 B*
Kills:14,550 (14,550 + 0)
Deaths:1,294
KDR:11.244
VKDR:3.406
Vehicle Kills:4,408
Kill Difference:13,256
Playtime:471.576 hours
Usage:20%
Score:3.979m
Score/min:141
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:22,715
V. Kills:5,026 452%
Deaths:735
KDR:30.905
Accuracy:46.864% C+
KPH:37.200 C+
VKPH:8.200 C+
Titan-150 HEAT
C++
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C++
KPH:19.200 C
VKPH:9.900 C++
Titan-150 AP
C+
Kills:3,118
V. Kills:2,774 112%
Deaths:380
KDR:8.205
Accuracy:45.398% D
KPH:16.200 D-
VKPH:14.400 C+
E540 Halberd
S
Kills:978
V. Kills:883 111%
Deaths:29
KDR:33.724
Accuracy:61.208% A*
KPH:44.100 A+
VKPH:39.800 S
Enforcer ML85
S
Kills:139
V. Kills:412 34%
Deaths:27
KDR:5.148
Accuracy:55.563% A++
KPH:14.600 D--
VKPH:43.100 S
M96 Mjolnir
A+
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A+
VKPH:5.800 D--
Kills:31,374 (30,183 + 1,191)
Deaths:1,680
KDR:18.675
VKDR:6.748
Vehicle Kills:11,337
Kill Difference:29,694
Playtime:1,062.009 hours
Usage:44%
Score:9.778m
Score/min:153
Driving Accuracy:45.398%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 27,74122,71573530.905A++23.6446.864%C+N/A37.2C+8.2C+138610.1h3.1C**6.6C**
L100 Python HESH 5,3174,72225318.664B++11.4048.546%C+1.292%C49C+6.2C-15596.4h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B++1.3448.594%C++2.943%C++19.2C9.9C++124226.7h6.2C-12.8C+
C75 Viper 4,9324,1225207.927B**0.6731.5%D1.383%C+31.5C++6.2C-116130.7h10.5B+33.3C**
L100 Python HEAT 5,2803,87435410.944B*3.6850.402%C+1.626%D27.9C10.1C127139.1h6C+11.8C++
Titan-150 AP 5,8923,1183808.205C*0.9445.398%D2.309%C+16.2D-14.4C+177192.2h7.3D**16F
Skyguard 2,2031,3497019.271S12.0125.136%DN/A18.1B+11.4B+17374.6h103.2B+410.7C++
Tank Mine 1,7571,1528313.88S6.6237.185%C*N/A235.1A**123.5A*17124.9h2C+5.3B+
E540 Halberd 1,8619782933.724M++26.4661.208%A*N/A44.1A+39.8S56022.2h10.5T*17.1D
Spear Anti-Vehicle Phalanx Turret 1,0006092921A**13.7437.608%D5.09%B++28.9C--18.5C25421.1h10.8C-28.7C--
NS-11C 5895591,6270.344D6.9219.664%D-19.141%C+2.5D--N/A9226.6h21.5D**109.4D--
L100 Python AP 1,226483974.979C+2.2855.972%C++5.59%A*15.7D*24.1B*18830.8h12.5F**22.3F*
NC15 Phoenix 701476578.351S1.0944.988%D*N/A14.4C+6.8D14533.1h9.3B+20.7C+
Aspis Anti-Aircraft Phalanx Turret 663317745.286U38.0220.143%D-N/A10.9C+11.8C++18629.2h152.4C+756.6C
C-4 460299545.537M+1.7253.228%SN/A149.5A+80.5M**20492h1.5C+2.7B**
NS-10 Burster 5012711671.623B**5.6423.488%D-3.69%D3.7D3.1C4973.7h227.9F970.4D**
NS-10 Burster 4392351611.46B+5.8023.821%D-6.809%B+3.2D-2.8D4572.6h262.1F--1100.3F-
Bouncing Betty 2332331515.533M**8.2741%CN/A145.6B+N/A4371.6h1.9C++4.7C+
NC1 Gauss Rifle 1861843840.479C6.7814.796%F30.978%A7.8D--N/A3923.7h12.7C*85.5D
MANA Anti-Personnel Turret 160160820N/A12.7434.323%UN/A1600UN/A3250500.1h13T*37.9T*
MAX Punch 1601604680.342M++6.9292.602%M++N/A1.3C++N/A3119.2h2.3C++2.5B+
NCM2 Falcon 4391592040.779C6.4839.488%C+2.516%D--5.7D-10A**6727.9h30.7T*77.7F--
GD-7F 1601553470.447D6.8118.896%D*29.032%A+3D*N/A1752.3h19.5D*103.3D--
Enforcer ML85 551139275.148C+2.1155.563%A++1.439%C-14.5D--42.9S4089.6h40.7T*73.3T-
NS Annihilator 214135304.5S2.7681.326%C++N/A11.8B6.9D18811.4h10.5B+12.9B+
NCM1 Scattercannon 1361321171.128C6.1322.101%D**18.939%B++9.5D--N/A3013.9h6.9B+31.2C-
NC6 Gauss SAW 1361291231.049C+6.2114.613%D--43.411%M++5.8D*N/A5822.1h12C82.2C-
NCM2 Falcon 2871211560.776C+6.4939.608%C12.397%M**5.6D--7.6A6021.8h34.4F**86.8F-
AF-34 Mattock 8784681.235D6.0321.414%F35.714%S11.4D**N/A307.4h6.1C**28.6D
M96 Mjolnir 8174324.667S17.4131.472%DN/A61.7A+5.8D--3911.2h10.7A*33.9A
Mauler S6 69681860.366C-6.9027.36%D**27.941%M1.4D**N/A948.5h5.9C-21.5D--
AF-19 Mercenary 6060960.625C6.6416.296%D*61.667%S3.8D-N/A7015.7h11.8B+72.6C+
Shrike 795996.556S0.7148.546%D-25.424%U34.7B*11.8C+11861.7h3.7A+7.6B**
NS-61 Emissary 6356600.933C*6.3325.182%C-7.143%F3D*N/A1418.7h22.2D88.1D
NCM3 Raven 9253291.828A5.4334.477%DN/A5.2D*3.8D--9110.2h49.9F-144.6F-
NCM3 Raven 8552291.793A5.4735.213%C--N/A5.1D--3.2D*8510.2h51.3F145.6D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6632,608,547117.4h
Rocklet Rifle0540h
Nanite Revive Grenade02990.1h
Medical Applicator15169,5614.8h
Spitfire Auto-Turret232,8342.3h
Deconstruction Tool0600h
Recon Detection Device26121.5h
Shield Recharging Field72000.1h
Ammunition Package283,5702.3h
Anti-Infantry MANA Turret3690.2h
Nano-Repair Grenade04920.1h
M20 Drake0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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