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Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 108

KDR: 5.53

Score: 23m

Last Seen: Jun 22nd, 2018 12:51 AM
- OFFLINE - 56.2 hour(s)

Battle Rank 108 (108 total) - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 25
Level Progress (to 109): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Tank Mine Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 748TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.16%29.486%53559929530.6340654.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.11%-0.539D1.445A0.55B+HEAD ++ (~20.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.1-0.29C17.6-0.239C79.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.941%1.754%3810898927,138870991931.1573274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.564D-0.63D0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.394B8.20.346C**15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.795%1.579%16729955706669050.85457363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.415%1.843A++-0.705D--1.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.732B++17.10.547B+13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 25
23m226.2%245 (14.7k)233 (14k)5.5298134,5066,2407.83878108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997257912.803%3.26%4215:526

88% Engineer6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMJun 23rd, 2018 6:42 PM (9h) (PST)Jun 22nd, 2018 12:44 AM (2d) (PST)Jun 21st, 2018 8:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,061351,0260.3500.0630.0111.0930.133113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6812,13061,551214166813,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1643.6h/68.5d 14,408 1,125 12,539 107.8k 1,495 3,276 13,156 104.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:494
Deaths:1,374
KDR:0.360
Accuracy:19.389% D-
HSR:20.041% C**
GD-7F
A*
Kills:130
Deaths:277
KDR:0.469
Accuracy:19.156% D--
HSR:31.539% A*
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D--
HSR:61.667% S
Kills:684
Deaths (as Engineer):1,747
Deaths (to Engineers):2,497
KDR:0.39153
Kill Difference:1,063
Playtime:1,440.013 hours
Usage:88%
Score:20.449m
Score/min:237
Accuracy (listed only):18.280%
HSR (listed only):37.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:91
Deaths:85
KDR:1.071
Accuracy:15.201% D-
HSR:53.846% S
Kills:91
Deaths (as Heavy Assault):85
Deaths (to Heavy Assaults):1,074
KDR:1.07059
Kill Difference:6
Playtime:18.920 hours
Usage:1%
Score:0.184m
Score/min:162
Accuracy (listed only):15.201%
HSR (listed only):53.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):700
KDR:0
Kill Difference:UNR
Playtime:52.352 hours
Usage:3%
Score:0.559m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:178
Deaths:370
KDR:0.481
Accuracy:14.626% F
HSR:30.899% A+
Kills:178
Deaths (as Combat Medic):370
Deaths (to Combat Medics):325
KDR:0.48108
Kill Difference:192
Playtime:28.086 hours
Usage:2%
Score:0.406m
Score/min:241
Accuracy (listed only):14.626%
HSR (listed only):30.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C-
Kills:203
Deaths:149
KDR:1.362
Accuracy:23.620% D-
HSR:4.434% C-
NS-10 Burster
A
Kills:173
Deaths:143
KDR:1.210
Accuracy:23.970% D-
HSR:9.249% A
NCM2 Falcon
C+
Kills:151
Deaths:201
KDR:0.751
Accuracy:38.988% C+
HSR:2.649% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.214% D**
HSR:18.939% B*
NCM2 Falcon
M**
Kills:114
Deaths:153
KDR:0.745
Accuracy:39.106% C
HSR:13.158% M**
AF-34 Mattock
S
Kills:80
Deaths:63
KDR:1.270
Accuracy:21.378% D**
HSR:36.250% S
Kills:853
Deaths (as MAX Suit):413
Deaths (to MAX Suits):186
KDR:2.06538
Kill Difference:440
Playtime:93.647 hours
Usage:6%
Score:1.342m
Score/min:239
Accuracy (listed only):28.213%
HSR (listed only):14.113%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:4,675
V. Kills:588 N/A
Deaths:252
KDR:18.552
Accuracy:48.584% C++
KPH:49.100 C+
VKPH:6.200 C-
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C++
Kills:3,236
V. Kills:1,165 278%
Deaths:317
KDR:10.208
Accuracy:51.153% C++
KPH:27.700 C+
VKPH:10 C
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D--
VKPH:24.100 B**
Skyguard
C++
Kills:411
V. Kills:362 113%
Deaths:50
KDR:8.220
Accuracy:25.199% D
KPH:11 C
VKPH:9.700 C++
Kills:12,927 (12,927 + 0)
Deaths:1,236
KDR:10.459
VKDR:2.968
Vehicle Kills:3,668
Kill Difference:11,691
Playtime:410.708 hours
Usage:25%
Score:3.207m
Score/min:130
Driving Accuracy:25.199%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:6,788
V. Kills:1,265 N/A
Deaths:343
KDR:19.790
Accuracy:46.924% C+
KPH:36.600 C
VKPH:6.800 C
Titan-150 HEAT
C**
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.592% C**
KPH:19.200 C+
VKPH:9.900 C**
Titan-150 AP
C+
Kills:3,073
V. Kills:2,751 112%
Deaths:376
KDR:8.173
Accuracy:45.446% C--
KPH:16.200 D
VKPH:14.500 C+
E540 Halberd
M**
Kills:442
V. Kills:413 107%
Deaths:25
KDR:17.680
Accuracy:55.141% A
KPH:36.600 B*
VKPH:34.200 M**
Enforcer ML85
S
Kills:128
V. Kills:407 31%
Deaths:27
KDR:4.741
Accuracy:56.316% A++
KPH:14 D--
VKPH:44.600 S
M96 Mjolnir
A+
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A+
VKPH:5.800 D*
Kills:14,855 (14,211 + 644)
Deaths:1,280
KDR:11.605
VKDR:5.530
Vehicle Kills:7,078
Kill Difference:13,575
Playtime:624.599 hours
Usage:38%
Score:5.607m
Score/min:150
Driving Accuracy:45.446%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 8,0536,78834319.79B**14.2646.924%C+N/A36.6C6.8C130185.7h3.2C++6.7C*
L100 Python HESH 5,2634,67525218.552B++13.0248.584%C++1.305%C49.1C+6.2C-14895.2h3.1C++6.5C*
Titan-150 HEAT 6,5854,3505068.597B++3.0748.592%C**2.943%C+19.2C+9.9C**121226.7h6.2D12.8C
C75 Viper 4,9324,1225207.927B+2.4031.5%D1.383%C+31.5C++6.2C112130.7h10.5B+33.3C**
L100 Python HEAT 4,4013,23631710.208B*4.6851.153%C++1.947%D27.8C+10C123116.6h5.9C+11.5C++
Titan-150 AP 5,8243,0733768.173B+2.6445.446%C--2.343%C-16.2D14.5C+167189.9h7.3D16D*
Tank Mine 1,2277637110.746S5.2238.739%B+N/A211.9A**128.9A*17263.6h2.2C5.7B+
Spear Anti-Vehicle Phalanx Turret 9665872920.241A*14.7137.502%C--5.281%B+29.4C--19C24220h10.6C28.2C--
NS-11C 5204941,3740.36D5.1719.389%D-20.041%C**2.6D*N/A9189.9h21.3D*109.6D--
L100 Python AP 1,226483974.979C**0.5555.972%C++5.59%A15.7D--24.1B**15830.8h12.5F--22.3F--
E540 Halberd 8554422517.68A++12.1555.141%A1.584%D--36.5B*34.1M**52412.1h9.7F*17.6D-
Skyguard 773411508.22M++2.6925.199%DN/A11C9.7C++14637.4h163.6D649.1D
Aspis Anti-Aircraft Phalanx Turret 626295742.143U36.6119.691%D-N/A10.6C+11.9C++18227.8h153.7C+780.4C
NS-10 Burster 3892031491.362B++4.1723.62%D-4.434%C-3.8D3.4C+5254.1h225.8D*955.8D*
Bouncing Betty 2012011118.273S12.7441.317%CN/A167.5B*N/A4681.2h1.8B4.4C++
C-4 319191523.673A++1.8643.003%M*N/A112.4B*75.3M++16261.7h1.5C++3.6B*
NC1 Gauss Rifle 1801783700.481C5.0514.626%F30.899%A+8D--N/A3222.2h12.5C*85.2D
NS-10 Burster 3411731431.21B4.3223.97%D-9.249%A3.3D-3.2C4753h263.2F-1098F
MAX Punch 1601604250.376M5.1592.602%M*N/A1.7C+N/A492.6h2.3C+2.5C*
MANA Anti-Personnel Turret 160160820N/A14.4734.323%UN/A1600UN/A2972200.1h13T*37.9T*
NCM2 Falcon 4261512010.751C4.7838.988%C+2.649%D--5.6D--10.1A*6527.2h30.9T*79.3F--
NCM1 Scattercannon 1361321171.128C4.4022.214%D**18.939%B*9.5D--N/A2713.9h6.9B+31D
GD-7F 1351302770.469D5.0619.156%D--31.539%A*3.5D*N/A1737.3h19D*99.3D-
Enforcer ML85 535128274.741C+0.7956.316%A++1.563%C--14.1D--44.7S3939.1h42.9T*76.1T*
NCM2 Falcon 2741141530.745C+4.7839.106%C13.158%M**5.4D--7.6A5821.1h34.8F*88.9F-
NC6 Gauss SAW 9591851.071C+4.4615.201%D-53.846%S10.1D--N/A859h10C*65.5C+
AF-34 Mattock 8380631.27D4.2621.378%D**36.25%S11.8D**N/A296.8h6C+28.1D*
M96 Mjolnir 8174324.667S19.1431.472%DN/A61.7A+5.8D*3541.2h10.7A*33.9A+
NS Annihilator 10462212.952S2.5883.738%B**N/A11.5B7.8C2215.4h11.1C**13.3B+
AF-19 Mercenary 6060960.625C4.9016.296%D--61.667%S3.8D--N/A4315.7h11.8B+72.6C+
Shrike 745687U1.4748.349%D--26.786%U32.9B++10.6C8871.7h3.7A+7.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5021,799,71581.4h
Rocklet Rifle0540h
Nanite Revive Grenade02430.1h
Medical Applicator13658,4854h
Spitfire Auto-Turret211,5541.3h
Recon Detection Device12000.6h
Ammunition Package222,9521.9h
Anti-Infantry MANA Turret3690.1h
M20 Drake0500.1h
Shield Recharging Field5680.1h

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