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Raider Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 56

KDR: 7.02

Score: 32.7m

Last Seen: Aug 12th, 2019 4:04 PM
- OFFLINE - 161.6 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 13
Level Progress (to 57): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Skyguard Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 920TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.495%26.851%497612081,1210.6347686.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.072%-0.587D1.097B**0.495B+HEAD ++ (~17.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.317C18.2-0.246C80

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.548%1.242%47718120641,93610311377940.6357304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.171%-0.719D--0.827D-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.387C**7.90.365C**15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.616%0.883%272212121,01976813031.325178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.786%2.008A*-0.861D---1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.783B++14.80.624B+10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.36%27.941%27211213689810.686869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.177D*2.626M-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.5-0.632D5.9-0.211C15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 13
32.7m236.8%251 (15.1k)240 (14.4k)7.0196651,7637,3749.7752956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214379512.899%2.314%3018:317

87% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMAug 17th, 2019 8:03 AM (2d) (PST)Aug 12th, 2019 2:39 PM (7d) (PST)Aug 12th, 2019 12:04 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,072291,0430.3790.0540.0091.2110.13288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,2931,76662,527233173814,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2273.8h/94.7d 20,320 1,198 18,754 165.3k 2,217 4,570 18,017 146.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:548
Deaths:1,547
KDR:0.354
Accuracy:19.678% D-
HSR:19.161% C+
GD-7F
A+
Kills:155
Deaths:347
KDR:0.447
Accuracy:18.896% D*
HSR:29.032% A+
Mauler S6
A**
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% A**
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Kills:831
Deaths (as Engineer):2,176
Deaths (to Engineers):2,853
KDR:0.38189
Kill Difference:1,345
Playtime:1,978.165 hours
Usage:87%
Score:29.259m
Score/min:247
Accuracy (listed only):20.557%
HSR (listed only):34.450%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:125
Deaths:119
KDR:1.050
Accuracy:14.237% D*
HSR:44% M*
Kills:125
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):1,217
KDR:1.05042
Kill Difference:6
Playtime:62.518 hours
Usage:3%
Score:0.599m
Score/min:160
Accuracy (listed only):14.237%
HSR (listed only):44%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C-
Kills:52
Deaths:54
KDR:0.963
Accuracy:25.417% C-
HSR:7.692% F
Kills:52
Deaths (as Infiltrator):54
Deaths (to Infiltrators):807
KDR:0.96296
Kill Difference:2
Playtime:72.115 hours
Usage:3%
Score:0.723m
Score/min:167
Accuracy (listed only):25.417%
HSR (listed only):7.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:181
Deaths:377
KDR:0.480
Accuracy:14.774% F
HSR:30.387% A
Mauler S6
A**
Kills:68
Deaths:186
KDR:0.366
Accuracy:27.360% D**
HSR:27.941% A**
Kills:249
Deaths (as Combat Medic):563
Deaths (to Combat Medics):364
KDR:0.44227
Kill Difference:314
Playtime:31.164 hours
Usage:1%
Score:0.481m
Score/min:257
Accuracy (listed only):21.067%
HSR (listed only):29.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:264
Deaths:166
KDR:1.590
Accuracy:23.527% D-
HSR:3.788% D
NS-10 Burster
B+
Kills:227
Deaths:160
KDR:1.419
Accuracy:23.873% D-
HSR:7.048% B+
NCM2 Falcon
C+
Kills:157
Deaths:201
KDR:0.781
Accuracy:39.291% C+
HSR:2.548% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B*
NCM2 Falcon
M**
Kills:120
Deaths:153
KDR:0.784
Accuracy:39.301% C
HSR:12.500% M**
AF-34 Mattock
S
Kills:84
Deaths:67
KDR:1.254
Accuracy:21.363% F
HSR:35.714% S
Kills:984
Deaths (as MAX Suit):432
Deaths (to MAX Suits):196
KDR:2.27778
Kill Difference:552
Playtime:115.234 hours
Usage:5%
Score:1.584m
Score/min:229
Accuracy (listed only):28.243%
HSR (listed only):13.423%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,722
V. Kills:595 N/A
Deaths:253
KDR:18.664
Accuracy:48.546% C+
KPH:49 C+
VKPH:6.200 D
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C+
Kills:3,839
V. Kills:1,392 276%
Deaths:354
KDR:10.845
Accuracy:50.516% C+
KPH:27.900 C
VKPH:10.100 C
Skyguard
B+
Kills:1,285
V. Kills:822 156%
Deaths:70
KDR:18.357
Accuracy:25.206% D
KPH:17.900 B+
VKPH:11.500 B+
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D*
VKPH:24.100 B**
Kills:14,451 (14,451 + 0)
Deaths:1,294
KDR:11.168
VKDR:3.371
Vehicle Kills:4,362
Kill Difference:13,157
Playtime:467.346 hours
Usage:21%
Score:3.910m
Score/min:139
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:20,030
V. Kills:4,414 454%
Deaths:735
KDR:27.252
Accuracy:47.154% C+
KPH:37.300 C+
VKPH:8.200 C+
Titan-150 HEAT
C*
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C++
KPH:19.200 C
VKPH:9.900 C*
Titan-150 AP
C+
Kills:3,105
V. Kills:2,768 112%
Deaths:380
KDR:8.171
Accuracy:45.400% D
KPH:16.200 D-
VKPH:14.400 C+
E540 Halberd
S
Kills:880
V. Kills:795 111%
Deaths:29
KDR:30.345
Accuracy:60.614% A*
KPH:42.200 A
VKPH:38.200 S
Enforcer ML85
S
Kills:139
V. Kills:412 34%
Deaths:27
KDR:5.148
Accuracy:55.563% A++
KPH:14.600 D--
VKPH:43.100 S
M96 Mjolnir
A++
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A++
VKPH:5.800 D*
Kills:28,578 (27,485 + 1,093)
Deaths:1,680
KDR:17.011
VKDR:6.328
Vehicle Kills:10,631
Kill Difference:26,898
Playtime:987.149 hours
Usage:43%
Score:9.027m
Score/min:152
Driving Accuracy:45.400%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 24,44420,03073527.252A++20.2347.154%C+N/A37.3C+8.2C+136536.9h3.1C**6.6C**
L100 Python HESH 5,3174,72225318.664B*11.6448.546%C+1.292%C49C+6.2D15496.4h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B*1.5848.594%C++2.943%C++19.2C9.9C*123226.7h6.2C--12.8C
C75 Viper 4,9324,1225207.927B*0.9131.5%D1.383%C+31.5C++6.2C115130.7h10.5B+33.3C**
L100 Python HEAT 5,2313,83935410.845B*3.8350.516%C+1.641%D27.9C10.1C126137.7h6C+11.8C++
Titan-150 AP 5,8733,1053808.171B1.1545.4%D2.319%C+16.2D-14.4C+176191.9h7.3D**16.1F
Skyguard 2,1071,2857018.357S11.3425.206%DN/A17.9B+11.5B+17371.7h103.9B+412.2C++
Tank Mine 1,7131,1208113.827S6.8137.2%C**N/A238.3M126.2A*17154.7h2C+5.3B+
E540 Halberd 1,6758802930.345M+23.3360.614%A*N/A42.3A38.2S55020.8h10.7T*17.7D--
Spear Anti-Vehicle Phalanx Turret 9966062920.897A*13.8837.657%D5.116%B+28.7D18.5C25121.1h10.8C--28.7D
NS-11C 5775481,5470.354D6.6719.678%D-19.161%C+2.5D*N/A9217.8h21.5D**109.2D--
L100 Python AP 1,226483974.979C+2.0455.972%C++5.59%A++15.7D*24.1B**18230.8h12.5F*22.3F*
NC15 Phoenix 566371517.275S0.2645.567%D*N/A14C+7.4D15726.5h9.6C**21.1C+
Aspis Anti-Aircraft Phalanx Turret 663317745.286U38.2720.093%D-N/A10.9C+11.9C++18629.1h151.7C+755C
C-4 453294535.547M+1.4753.059%SN/A154.7A++83.7M**20611.9h1.4C*2.7B**
NS-10 Burster 4892641661.59B*5.4323.527%D-3.788%D3.8D3.2C5070h223D**947.7D**
Bouncing Betty 2302301416.429S9.4141.353%CN/A153.3B+N/A4501.5h1.9C++4.6C++
NS-10 Burster 4262271601.419B+5.6023.873%D-7.048%B+3.3D-2.9D4569h258.5F-1082.9F-
NC1 Gauss Rifle 1831813770.48C6.5414.774%F30.387%A7.9D--N/A3922.9h12.6C*85.6D-
MANA Anti-Personnel Turret 160160820N/A12.9834.323%UN/A1600UN/A3225000.1h13T*37.9T*
MAX Punch 1601604630.346M6.6792.602%M*N/A1.4C++N/A3114.1h2.3C++2.5B+
NCM2 Falcon 4361572010.781C6.2439.291%C+2.548%D--5.7D-10.1A**6627.7h30.6T*78F--
GD-7F 1601553470.447D6.5718.896%D*29.032%A+3D*N/A1652.2h19.5D**103.3D*
Enforcer ML85 551139275.148C++1.8755.563%A++1.439%C--14.5D--42.9S4059.6h40.7T*73.3T*
NCM1 Scattercannon 1361321171.128C5.8922.101%D**18.939%B*9.5D*N/A3013.9h6.9B+31.2C--
NS Annihilator 204129294.448S2.5781.01%C++N/A12.1B7D19010.7h10.4B+12.9B+
NC6 Gauss SAW 1321251191.05C+5.9714.237%D*44%M*6.1D*N/A5920.4h11.1C+78C
NCM2 Falcon 2851201530.784C+6.2439.301%C12.5%M**5.6D--7.6B**6021.6h34.1F*86.7F-
AF-34 Mattock 8784671.254C--5.7721.363%F35.714%S11.4D**N/A307.4h6.1C++28.5D--
M96 Mjolnir 8174324.667S17.6531.472%DN/A61.7A++5.8D*3841.2h10.7A*33.9A
Mauler S6 69681860.366C-6.6527.36%D**27.941%A**1.4D**N/A948.5h5.9C-21.5D--
AF-19 Mercenary 6060960.625C6.3916.296%D*61.667%S3.8D--N/A6515.7h11.8B+72.6C+
Shrike 765796.333S0.6948.073%D--26.316%U33.5B*11.2C11561.7h3.7A+7.7B**
NS-61 Emissary 5952540.963C*6.0625.417%C-7.692%F3D*N/A1417.3h22.3D-87.6D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6022,492,832112.3h
Rocklet Rifle0540h
Nanite Revive Grenade02880.1h
Medical Applicator14766,2884.6h
Spitfire Auto-Turret232,6742.2h
Deconstruction Tool0600h
Recon Detection Device25751.4h
Ammunition Package283,4862.3h
Anti-Infantry MANA Turret3690.2h
Nano-Repair Grenade03910.1h
Shield Recharging Field61440.1h
M20 Drake0500.1h

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