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Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 116

KDR: 6.24

Score: 27m

Last Seen: Dec 12th, 2018 2:18 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 113 (116 total) - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 12
Level Progress (to 114): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Tank Mine Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.117%29.022%526510179820.5973245.646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.171%-0.571D1.309A0.502B+HEAD ++ (~19.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.2-0.3C17.6-0.235C79.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.015%1.464%42958101433,8079371167136.08290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%-0.667D-0.753D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.378C**8.20.347C**15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.269%1.16%2162102077672110861.0762871%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.09%1.963A++-0.814D--1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.772B++15.40.607B+11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.651%29.31%21611021588910.651685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.039D*3.076M++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.637D6.2-0.287C15.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 12
27m229.2%244 (14.6k)233 (14k)6.2430542,2286,7648.78046116 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022309712.774%2.738%3517:146

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMDec 12th, 2018 2:25 PM (19h) (PST)Dec 12th, 2018 12:15 AM (1d) (PST)Dec 11th, 2018 10:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,060321,0280.3630.0580.0101.1360.13299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5771,91361,664223168813,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1936.5h/80.7d 17,163 1,156 15,093 132k 1,808 3,858 15,350 123.1m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:505
Deaths:1,447
KDR:0.349
Accuracy:19.430% D-
HSR:20% C*
GD-7F
A*
Kills:131
Deaths:278
KDR:0.471
Accuracy:19.169% D--
HSR:31.298% A*
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Mauler S6
M+
Kills:58
Deaths:155
KDR:0.374
Accuracy:28.651% D*
HSR:29.310% M+
Kills:754
Deaths (as Engineer):1,976
Deaths (to Engineers):2,654
KDR:0.38158
Kill Difference:1,222
Playtime:1,699.574 hours
Usage:88%
Score:24.231m
Score/min:238
Accuracy (listed only):20.886%
HSR (listed only):35.569%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:108
Deaths:103
KDR:1.049
Accuracy:14.693% D--
HSR:47.222% M**
Kills:108
Deaths (as Heavy Assault):103
Deaths (to Heavy Assaults):1,133
KDR:1.04854
Kill Difference:5
Playtime:36.781 hours
Usage:2%
Score:0.342m
Score/min:155
Accuracy (listed only):14.693%
HSR (listed only):47.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):761
KDR:0
Kill Difference:UNR
Playtime:60.489 hours
Usage:3%
Score:0.630m
Score/min:173
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:178
Deaths:370
KDR:0.481
Accuracy:14.626% F
HSR:30.899% A+
Mauler S6
M+
Kills:58
Deaths:155
KDR:0.374
Accuracy:28.651% D*
HSR:29.310% M+
Kills:236
Deaths (as Combat Medic):525
Deaths (to Combat Medics):343
KDR:0.44952
Kill Difference:289
Playtime:28.794 hours
Usage:1%
Score:0.420m
Score/min:243
Accuracy (listed only):21.638%
HSR (listed only):30.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:218
Deaths:154
KDR:1.416
Accuracy:23.667% D-
HSR:4.587% C
NS-10 Burster
B**
Kills:180
Deaths:148
KDR:1.216
Accuracy:24.041% D-
HSR:8.889% B**
NCM2 Falcon
C+
Kills:153
Deaths:201
KDR:0.761
Accuracy:39.097% C+
HSR:2.614% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B*
NCM2 Falcon
M**
Kills:116
Deaths:153
KDR:0.758
Accuracy:39.139% C
HSR:12.931% M**
AF-34 Mattock
S
Kills:82
Deaths:64
KDR:1.281
Accuracy:21.457% D**
HSR:36.585% S
Kills:881
Deaths (as MAX Suit):418.500
Deaths (to MAX Suits):193
KDR:2.10514
Kill Difference:462.500
Playtime:98.698 hours
Usage:5%
Score:1.398m
Score/min:236
Accuracy (listed only):28.250%
HSR (listed only):14.091%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:4,710
V. Kills:594 N/A
Deaths:252
KDR:18.691
Accuracy:48.581% C++
KPH:48.900 C+
VKPH:6.200 C--
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C+
Kills:3,664
V. Kills:1,325 276%
Deaths:345
KDR:10.620
Accuracy:50.596% C+
KPH:27.700 C+
VKPH:10 C
Skyguard
B
Kills:831
V. Kills:583 142%
Deaths:64
KDR:12.984
Accuracy:25.183% D
KPH:15.300 C++
VKPH:10.700 B
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D*
VKPH:24.100 B**
Kills:13,810 (13,810 + 0)
Deaths:1,278
KDR:10.806
VKDR:3.173
Vehicle Kills:4,055
Kill Difference:12,532
Playtime:444.301 hours
Usage:23%
Score:3.571m
Score/min:134
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:12,552
V. Kills:2,618 479%
Deaths:512
KDR:24.516
Accuracy:47.092% C+
KPH:36.700 C+
VKPH:7.700 C+
Titan-150 HEAT
C**
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C*
KPH:19.200 C+
VKPH:9.900 C**
Titan-150 AP
C+
Kills:3,095
V. Kills:2,763 112%
Deaths:378
KDR:8.188
Accuracy:45.387% D
KPH:16.200 D
VKPH:14.400 C+
E540 Halberd
S
Kills:641
V. Kills:585 109%
Deaths:28
KDR:22.893
Accuracy:58.764% A++
KPH:41.500 A
VKPH:37.800 S
Enforcer ML85
S
Kills:135
V. Kills:410 33%
Deaths:27
KDR:5
Accuracy:55.682% A++
KPH:14.300 D--
VKPH:43.500 S
M96 Mjolnir
A++
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A++
VKPH:5.800 D--
Kills:20,847 (19,997 + 850)
Deaths:1,454
KDR:14.338
VKDR:5.927
Vehicle Kills:8,618
Kill Difference:19,393
Playtime:786.400 hours
Usage:41%
Score:7.031m
Score/min:149
Driving Accuracy:45.387%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 15,17012,55251224.516A+18.2747.092%C+N/A36.7C+7.7C+130342.1h3.2C++6.7C**
L100 Python HESH 5,3044,71025218.69B++12.4548.581%C++1.295%C49C+6.2C--15196.2h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B*2.3548.594%C*2.943%C+19.2C+9.9C**122226.7h6.2C--12.8C
C75 Viper 4,9324,1225207.927B++1.6831.5%D1.383%C+31.5C++6.2C113130.7h10.5B+33.3C**
L100 Python HEAT 4,9893,66434510.62B**4.3850.596%C+1.719%D27.7C+10C124132.1h6C+11.8C++
Titan-150 AP 5,8583,0953788.188B+1.9445.387%D2.326%C16.2D14.4C+170191.5h7.3D16.1D*
Tank Mine 1,4849497912.013S5.7737.604%C**N/A220.7A**124.4A*16914.3h2.1C5.5B+
Skyguard 1,4148316412.984S6.7425.183%DN/A15.2C++10.7B15954.5h121.3C++481.8C+
E540 Halberd 1,2266412822.893A*16.6558.764%A++1.092%D*41.4A37.7S54415.5h9.8F**16.7D
Spear Anti-Vehicle Phalanx Turret 9755932920.448A*14.2037.731%C--5.228%B+29.1C--18.7C24820.4h10.8C28.6C--
NS-11C 5325051,4470.349D5.8919.43%D-20%C*2.5D*N/A9201.6h21.4D*109.9D--
L100 Python AP 1,226483974.979C++1.2655.972%C++5.59%A+15.7D*24.1B**16730.8h12.5F--22.3F--
Aspis Anti-Aircraft Phalanx Turret 643305743.571U37.3319.933%D-N/A10.7C+11.9C++18428.5h153.6C+770.5C
C-4 373233524.481A*1.7646.955%M**N/A129.4B**77.8M*18121.8h1.5C++3.2B**
NS-10 Burster 4142181541.416B*4.8323.667%D-4.587%C3.8D3.4C+5257.3h222.1D**938.6D*
Bouncing Betty 2142141217.833S11.5940.625%CN/A164.6B*N/A4531.3h1.8B4.5C++
NS-10 Burster 3521801481.216B5.0324.041%D-8.889%B**3.2D-3.1C-4756.2h267.7F--1113.7F-
NC1 Gauss Rifle 1801783700.481C5.7614.626%F30.899%A+8D--N/A3522.2h12.5C*85.2D
MANA Anti-Personnel Turret 160160820N/A13.7634.323%UN/A1600UN/A3078500.1h13T*37.9T*
NC15 Phoenix 256160246.667S0.4245.599%D*N/A13.6C+8.1C-19211.8h9.8C*21.6C+
MAX Punch 1601604350.368A*5.8892.602%M++N/A1.6C+N/A397.6h2.3C+2.5C*
NCM2 Falcon 4301532010.761C5.4839.097%C+2.614%D--5.6D--10.1A**6627.3h30.8T*78.9F--
Enforcer ML85 545135275C++1.2455.682%A++1.481%C--14.4D--43.6S3989.4h41.6T*74.8T*
NCM1 Scattercannon 1361321171.128C5.1222.101%D**18.939%B*9.5D*N/A2813.9h6.9B+31.2C--
GD-7F 1361312780.471D5.7719.169%D--31.298%A*3.5D*N/A1837.7h19D*99D--
NCM2 Falcon 2781161530.758C+5.4939.139%C12.931%M**5.5D--7.6B**5921.2h34.5F--88.1F-
NC6 Gauss SAW 1141081031.049C+5.1914.693%D--47.222%M**7.7D--N/A6914h10.2C++69.3C+
AF-34 Mattock 8582641.281C--4.9621.457%D**36.585%S11.9D**N/A316.9h6C+27.8D*
NS Annihilator 13281243.375S2.8782.703%B++N/A10.8C++6.8D2007.5h11.3C*13.7C**
M96 Mjolnir 8174324.667S18.4231.472%DN/A61.7A++5.8D--3631.2h10.7A*33.9A
AF-19 Mercenary 6060960.625C5.6216.296%D*61.667%S3.8D--N/A5115.7h11.8B+72.6C+
Mauler S6 59581550.374D5.8728.651%D*29.31%M+1.4D**N/A841.9h6.2D21.6D--
Shrike 765787.125U0.8848.402%D--26.316%U33.5B*11.2C+10031.7h3.7A+7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5442,127,54295.7h
Rocklet Rifle0540h
Nanite Revive Grenade02480.1h
Medical Applicator13759,8904.1h
Deconstruction Tool0600h
Spitfire Auto-Turret222,1041.7h
Recon Detection Device13360.8h
Ammunition Package273,2232.1h
Anti-Infantry MANA Turret3690.2h
M20 Drake0500.1h
Shield Recharging Field5800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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