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Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 118

KDR: 6.52

Score: 28.8m

Last Seen: Apr 20th, 2019 9:23 PM
- OFFLINE - 72.5 hour(s)

Battle Rank 115 (118 total) - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 8
Level Progress (to 116): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Tank Mine Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 826TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.021%28.9%521510301,0000.5924175.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.128%-0.599D1.254A0.535B+HEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.312C17.7-0.237C80.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.913%1.376%44928102736,6309681246137.8409294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.682D-0.786D-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.383C**8.10.355C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.387%1.056%2302103385274311461.146774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.117%1.964A++-0.838D--1.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.781B++150.623B+11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.666%27.941%23011034689410.723404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.146D*2.657M-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.598D5.8-0.202C15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 8
28.8m229.8%243 (14.6k)232 (13.9k)6.5158845,5336,9889.14511118 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035330512.765%2.576%3317:516

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMApr 23rd, 2019 6:35 AM (10h) (PST)Apr 20th, 2019 7:31 PM (3d) (PST)Apr 20th, 2019 5:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,059311,0280.3670.0560.0091.1450.13194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5351,83661,699223169813,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2068.9h/86.2d 18,373 1,173 15,949 142.2k 1,957 4,116 16,321 131.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:505
Deaths:1,447
KDR:0.349
Accuracy:19.430% D-
HSR:20% C++
GD-7F
A++
Kills:142
Deaths:315
KDR:0.451
Accuracy:18.714% D*
HSR:30.282% A++
Mauler S6
M
Kills:68
Deaths:183
KDR:0.372
Accuracy:27.666% D*
HSR:27.941% M
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Kills:775
Deaths (as Engineer):2,041
Deaths (to Engineers):2,725
KDR:0.37972
Kill Difference:1,266
Playtime:1,810.375 hours
Usage:88%
Score:25.777m
Score/min:237
Accuracy (listed only):20.526%
HSR (listed only):34.972%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:115
Deaths:110
KDR:1.045
Accuracy:14.605% D--
HSR:46.087% M**
Kills:115
Deaths (as Heavy Assault):110
Deaths (to Heavy Assaults):1,160
KDR:1.04545
Kill Difference:5
Playtime:46.925 hours
Usage:2%
Score:0.423m
Score/min:150
Accuracy (listed only):14.605%
HSR (listed only):46.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):775
KDR:0
Kill Difference:UNR
Playtime:65.270 hours
Usage:3%
Score:0.661m
Score/min:169
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:178
Deaths:370
KDR:0.481
Accuracy:14.626% F
HSR:30.899% A+
Mauler S6
M
Kills:68
Deaths:183
KDR:0.372
Accuracy:27.666% D*
HSR:27.941% M
Kills:246
Deaths (as Combat Medic):553
Deaths (to Combat Medics):350
KDR:0.44485
Kill Difference:307
Playtime:29.648 hours
Usage:1%
Score:0.436m
Score/min:245
Accuracy (listed only):21.146%
HSR (listed only):29.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:228
Deaths:155
KDR:1.471
Accuracy:23.585% D-
HSR:4.386% C
NS-10 Burster
B**
Kills:189
Deaths:149
KDR:1.268
Accuracy:23.953% D-
HSR:8.466% B**
NCM2 Falcon
C+
Kills:156
Deaths:201
KDR:0.776
Accuracy:39.257% C+
HSR:2.564% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B*
NCM2 Falcon
M*
Kills:120
Deaths:153
KDR:0.784
Accuracy:39.279% C
HSR:12.500% M*
AF-34 Mattock
S
Kills:83
Deaths:65
KDR:1.277
Accuracy:21.241% D**
HSR:36.145% S
Kills:908
Deaths (as MAX Suit):420
Deaths (to MAX Suits):193
KDR:2.1619
Kill Difference:488
Playtime:103.400 hours
Usage:5%
Score:1.436m
Score/min:232
Accuracy (listed only):28.236%
HSR (listed only):13.833%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,710
V. Kills:594 N/A
Deaths:252
KDR:18.691
Accuracy:48.581% C+
KPH:48.900 C+
VKPH:6.200 D
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C+
Kills:3,767
V. Kills:1,360 277%
Deaths:350
KDR:10.763
Accuracy:50.590% C+
KPH:27.900 C+
VKPH:10.100 C
Skyguard
B+
Kills:969
V. Kills:660 147%
Deaths:65
KDR:14.908
Accuracy:25.239% D
KPH:16 C*
VKPH:10.900 B+
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D*
VKPH:24.100 B**
Kills:14,051 (14,051 + 0)
Deaths:1,284
KDR:10.943
VKDR:3.245
Vehicle Kills:4,167
Kill Difference:12,767
Playtime:453.177 hours
Usage:22%
Score:3.670m
Score/min:135
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:15,124
V. Kills:3,291 459%
Deaths:608
KDR:24.875
Accuracy:47.016% C+
KPH:36.200 C+
VKPH:7.900 C+
Titan-150 HEAT
C*
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C++
KPH:19.200 C+
VKPH:9.900 C*
Titan-150 AP
C+
Kills:3,105
V. Kills:2,768 112%
Deaths:380
KDR:8.171
Accuracy:45.400% D
KPH:16.200 D
VKPH:14.400 C+
E540 Halberd
S
Kills:716
V. Kills:644 111%
Deaths:29
KDR:24.690
Accuracy:58.825% A++
KPH:41.800 A
VKPH:37.600 S
Enforcer ML85
S
Kills:136
V. Kills:411 33%
Deaths:27
KDR:5.037
Accuracy:55.666% A++
KPH:14.400 D--
VKPH:43.600 S
M96 Mjolnir
A++
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A++
VKPH:5.800 D**
Kills:23,505 (22,579 + 926)
Deaths:1,553
KDR:15.135
VKDR:6.024
Vehicle Kills:9,356
Kill Difference:21,952
Playtime:864.389 hours
Usage:42%
Score:7.674m
Score/min:148
Driving Accuracy:45.400%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 18,41515,12460824.875A+18.3647.016%C+N/A36.2C+7.9C+129418h3.2C*6.8C**
L100 Python HESH 5,3044,71025218.69B*12.1748.581%C+1.295%C49C+6.2D15196.2h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B*2.0848.594%C++2.943%C+19.2C+9.9C*122226.7h6.2C12.8C+
C75 Viper 4,9324,1225207.927B**1.4131.5%D1.383%C+31.5C++6.2C114130.7h10.5B+33.3C**
L100 Python HEAT 5,1273,76735010.763B*4.2550.59%C+1.672%D27.9C+10.1C125135h6C++11.8C++
Titan-150 AP 5,8733,1053808.171B1.6645.4%D2.319%C16.2D14.4C+171191.9h7.3D--16.1D**
Tank Mine 1,5971,0338012.913S6.4037.477%C**N/A229.6M125.3A*16934.5h2C+5.3B+
Skyguard 1,6299696514.908S8.3925.239%DN/A16C*10.9B+15860.4h115.1C**456C+
E540 Halberd 1,3607162924.69A*18.1758.825%A++N/A41.9A37.7S54617.1h9.9T16.9D
Spear Anti-Vehicle Phalanx Turret 9805962920.552A*14.0437.839%C--5.201%B+28.8C--18.6C24820.7h10.8C-28.7C-
NS-11C 5325051,4470.349D6.1719.43%D-20%C++2.5D*N/A9201.6h21.4D*109.9D--
L100 Python AP 1,226483974.979C++1.5455.972%C++5.59%A++15.7D*24.1B**17230.8h12.5F**22.3F--
Aspis Anti-Aircraft Phalanx Turret 649309744.143U37.6319.958%D-N/A10.7C+11.8C++18328.9h153.3C+768.4C
C-4 403255524.904A**1.6149.337%SN/A141.7A+82.2M**18691.8h1.5C++3B**
NS-10 Burster 4302281551.471B*5.0423.585%D-4.386%C3.8D3.3C+5160.4h223.2D*946.6D*
NC15 Phoenix 359226327.063S0.5543.961%D**N/A12.8C+7.6C--16517.6h10.1C*23C
Bouncing Betty 2202201316.923S10.4141.008%CN/A146.7B+N/A4341.5h1.9C++4.6C++
NS-10 Burster 3661891491.268B5.2523.953%D-8.466%B**3.2D-3C-4659.4h268.2F-1119.6F
NC1 Gauss Rifle 1801783700.481C6.0314.626%F30.899%A+8D--N/A3622.2h12.5C**85.2D
MANA Anti-Personnel Turret 160160820N/A13.4834.323%UN/A1600UN/A3104300.1h13T*37.9T*
MAX Punch 1601604420.362M+6.1592.602%M++N/A1.6C++N/A3102.3h2.3C++2.5B+
NCM2 Falcon 4341562010.776C+5.7439.257%C+2.564%D--5.7D-10.1A**6627.6h30.7T-78.3F-
GD-7F 1471423150.451D6.0618.714%D*30.282%A++3D*N/A1547.4h19.2D*102.4D--
Enforcer ML85 547136275.037C++1.4855.666%A++1.471%C--14.5D--43.7S4019.4h41.4T*74.3T-
NCM1 Scattercannon 1361321171.128C5.3922.101%D**18.939%B*9.5D--N/A2913.9h6.9B+31.2C-
NCM2 Falcon 2851201530.784C+5.7339.279%C12.5%M*5.6D--7.7B**6021.5h34F--86.5D**
NC6 Gauss SAW 1221151101.045C+5.4714.605%D--46.087%M**7D--N/A6316.4h10.9C+74.4C
NS Annihilator 15596253.84S2.6881.559%C*N/A11C++6.8C--1878.7h11B13.5B+
AF-34 Mattock 8683651.277C--5.2421.241%D**36.145%S11.5D**N/A307.2h5.9C+28D--
M96 Mjolnir 8174324.667S18.1531.472%DN/A61.7A++5.8D**3701.2h10.7A++33.9B**
Mauler S6 69681830.372C-6.1427.666%D*27.941%M1.4D**N/A948.3h5.8C21.1D-
AF-19 Mercenary 6060960.625C5.8916.296%D*61.667%S3.8D--N/A5515.7h11.8B+72.6C+
Shrike 765787.125U0.6148.402%D-26.316%U33.5B*11.2C+10401.7h3.7A+7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5602,269,764102.4h
Rocklet Rifle0540h
Nanite Revive Grenade02580.1h
Medical Applicator14061,6884.2h
Deconstruction Tool0600h
Spitfire Auto-Turret232,2751.9h
Recon Detection Device14511.1h
Ammunition Package283,3102.2h
Anti-Infantry MANA Turret3690.2h
Nano-Repair Grenade01490h
Shield Recharging Field5800.1h
M20 Drake0500.1h

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