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Destroyer MadMartiganQC1[SCvM] MadMartiganQC1
NC BR 113

KDR: 6.01

Score: 25.6m

Last Seen: Oct 13th, 2018 10:54 PM
- OFFLINE - 30.2 hour(s)

Battle Rank 111 (113 total) - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 18
Level Progress (to 112): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 HEAT C75 Viper L100 Python HEAT Titan-150 AP Tank Mine Spitfire Auto-Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 774TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.151%29.111%528510089790.6111115.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.145%-0.558D1.337A0.523B+HEAD ++ (~20.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.1-0.295C17.6-0.236C79.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.035%1.549%41198100531,6389151111534.577285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.661D-0.715D-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.373C**8.20.341C**16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.15%1.295%1942101169570410100.98581669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.301%1.861A++-0.78D--1.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.755B++16.10.586B+12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 18
25.6m226.4%245 (14.7k)233 (14k)6.0069639,6766,6058.47767113 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013293712.797%2.901%3716:406

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:41 PMApr 25th, 2016 9:41 PMOct 14th, 2018 5:44 AM (2d) (PST)Oct 13th, 2018 8:36 PM (2d) (PST)Oct 13th, 2018 6:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,064331,0310.3610.0600.0101.1180.133104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8161,98661,830224167813,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1832.9h/76.4d 16,319 1,151 14,473 122.9k 1,700 3,667 14,618 117m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:505
Deaths:1,447
KDR:0.349
Accuracy:19.430% D-
HSR:20% C*
GD-7F
A*
Kills:131
Deaths:278
KDR:0.471
Accuracy:19.169% D--
HSR:31.298% A*
AF-19 Mercenary
S
Kills:60
Deaths:96
KDR:0.625
Accuracy:16.296% D*
HSR:61.667% S
Kills:696
Deaths (as Engineer):1,821
Deaths (to Engineers):2,599
KDR:0.38221
Kill Difference:1,125
Playtime:1,606.704 hours
Usage:88%
Score:22.894m
Score/min:237
Accuracy (listed only):18.298%
HSR (listed only):37.655%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:105
Deaths:98
KDR:1.071
Accuracy:14.930% D-
HSR:48.571% S
Kills:105
Deaths (as Heavy Assault):98
Deaths (to Heavy Assaults):1,117
KDR:1.07143
Kill Difference:7
Playtime:29.252 hours
Usage:2%
Score:0.268m
Score/min:153
Accuracy (listed only):14.930%
HSR (listed only):48.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):745
KDR:0
Kill Difference:UNR
Playtime:56.949 hours
Usage:3%
Score:0.598m
Score/min:175
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:178
Deaths:370
KDR:0.481
Accuracy:14.626% F
HSR:30.899% A+
Kills:178
Deaths (as Combat Medic):370
Deaths (to Combat Medics):336
KDR:0.48108
Kill Difference:192
Playtime:28.434 hours
Usage:2%
Score:0.410m
Score/min:240
Accuracy (listed only):14.626%
HSR (listed only):30.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:208
Deaths:152
KDR:1.368
Accuracy:23.653% D-
HSR:4.808% C
NS-10 Burster
B**
Kills:176
Deaths:146
KDR:1.205
Accuracy:24.019% D-
HSR:9.091% B**
NCM2 Falcon
C+
Kills:153
Deaths:201
KDR:0.761
Accuracy:39.090% C+
HSR:2.614% D--
NCM1 Scattercannon
B*
Kills:132
Deaths:117
KDR:1.128
Accuracy:22.101% D**
HSR:18.939% B*
NCM2 Falcon
M**
Kills:116
Deaths:153
KDR:0.758
Accuracy:39.131% C
HSR:12.931% M**
AF-34 Mattock
S
Kills:81
Deaths:63
KDR:1.286
Accuracy:21.280% D**
HSR:37.037% S
Kills:866
Deaths (as MAX Suit):416
Deaths (to MAX Suits):190
KDR:2.08173
Kill Difference:450
Playtime:96.918 hours
Usage:5%
Score:1.376m
Score/min:237
Accuracy (listed only):28.212%
HSR (listed only):14.237%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:4,710
V. Kills:594 N/A
Deaths:252
KDR:18.691
Accuracy:48.581% C++
KPH:48.900 C+
VKPH:6.200 C--
C75 Viper
C++
Kills:4,122
V. Kills:810 N/A
Deaths:520
KDR:7.927
Accuracy:31.500% D
KPH:31.500 C++
VKPH:6.200 C
L100 Python HEAT
C+
Kills:3,520
V. Kills:1,273 276%
Deaths:338
KDR:10.414
Accuracy:50.584% C+
KPH:27.800 C+
VKPH:10.100 C
Skyguard
B
Kills:747
V. Kills:539 138%
Deaths:61
KDR:12.246
Accuracy:25.091% D
KPH:14.800 C++
VKPH:10.700 B
L100 Python AP
B**
Kills:483
V. Kills:743 65%
Deaths:97
KDR:4.979
Accuracy:55.972% C++
KPH:15.700 D--
VKPH:24.100 B**
Kills:13,582 (13,582 + 0)
Deaths:1,268
KDR:10.711
VKDR:3.122
Vehicle Kills:3,959
Kill Difference:12,314
Playtime:434.739 hours
Usage:24%
Score:3.457m
Score/min:133
Driving Accuracy:55.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:10,622
V. Kills:2,162 491%
Deaths:461
KDR:23.041
Accuracy:46.889% C+
KPH:36.900 C+
VKPH:7.500 C+
Titan-150 HEAT
C**
Kills:4,350
V. Kills:2,235 195%
Deaths:506
KDR:8.597
Accuracy:48.594% C*
KPH:19.200 C+
VKPH:9.900 C**
Titan-150 AP
C+
Kills:3,084
V. Kills:2,759 112%
Deaths:378
KDR:8.159
Accuracy:45.396% D
KPH:16.100 D
VKPH:14.400 C+
E540 Halberd
S
Kills:563
V. Kills:514 109%
Deaths:28
KDR:20.107
Accuracy:56.578% A+
KPH:38.600 B**
VKPH:35.200 S
Enforcer ML85
S
Kills:132
V. Kills:408 32%
Deaths:27
KDR:4.889
Accuracy:55.727% A++
KPH:14.100 D--
VKPH:43.600 S
M96 Mjolnir
A+
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:31.472% D
KPH:61.800 A+
VKPH:5.800 D--
Kills:18,825 (18,056 + 769)
Deaths:1,403
KDR:13.418
VKDR:5.763
Vehicle Kills:8,085
Kill Difference:17,422
Playtime:731.343 hours
Usage:40%
Score:6.473m
Score/min:148
Driving Accuracy:45.396%
Gunner Accuracy:31.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 12,78410,62246123.041A17.0346.889%C+N/A36.9C+7.5C+126288.2h3.2C++6.7C*
L100 Python HESH 5,3044,71025218.69B++12.6848.581%C++1.295%C49C+6.2C--14996.2h3.1C**6.5C**
Titan-150 HEAT 6,5854,3505068.597B*2.5948.594%C*2.943%C+19.2C+9.9C**121226.7h6.2C--12.8C
C75 Viper 4,9324,1225207.927B++1.9231.5%D1.383%C+31.5C++6.2C113130.7h10.5B+33.3C**
L100 Python HEAT 4,7933,52033810.414B++4.4150.584%C+1.79%D27.8C+10.1C124126.6h5.9C+11.6C++
Titan-150 AP 5,8433,0843788.159B+2.1545.396%D2.335%C16.1D14.4C+169191.3h7.3D16.1D*
Tank Mine 1,4138977811.5S5.4937.981%BN/A218.8A**125.9A*16874.1h2.1C+5.5B+
Skyguard 1,2867476112.246S6.2425.091%DN/A14.8C++10.7B15550.4h124.3C++495.2C+
Spear Anti-Vehicle Phalanx Turret 9745922920.414A*14.4137.689%C--5.236%B+29.3C--18.9C+24720.2h10.7C-28.4C--
E540 Halberd 1,0775632820.107A++14.1056.578%A+1.243%D--38.6B**35.2S52514.6h9.9F**17.6D-
NS-11C 5325051,4470.349D5.6619.43%D-20%C*2.5D*N/A9201.6h21.4D*109.9D--
L100 Python AP 1,226483974.979C*1.0355.972%C++5.59%A+15.7D--24.1B**16330.8h12.5F*22.3F--
Aspis Anti-Aircraft Phalanx Turret 633299742.714U36.7119.819%D-N/A10.6C+11.8C++18228.2h154.2C+778.2C
C-4 346211524.058A*1.9545.379%M**N/A117.2B*75M++17391.8h1.6C+3.4C*
NS-10 Burster 3982081521.368B++4.6423.653%D-4.808%C3.7D3.4C+5255.9h227.1D**960.2D**
Bouncing Betty 2062061217.167S11.1640.517%CN/A158.5B++N/A4511.3h1.8B+4.5C++
NC1 Gauss Rifle 1801783700.481C5.5314.626%F30.899%A+8D--N/A3422.2h12.5C*85.2D
NS-10 Burster 3451761461.205B4.8024.019%D-9.091%B**3.2D-3.1C-4754.8h267F--1111.5F-
MANA Anti-Personnel Turret 160160820N/A13.9934.323%UN/A1600UN/A3028600.1h13T*37.9T*
MAX Punch 1601604320.37A**5.6492.602%M++N/A1.7C*N/A395.9h2.3C+2.5C*
NCM2 Falcon 4301532010.761C5.2539.09%C+2.614%D--5.6D--10.1A**6627.3h30.8T*78.8F--
Enforcer ML85 540132274.889C+1.1255.727%A++1.515%C-14D--43.4S3939.4h42.2T*75.7T*
NCM1 Scattercannon 1361321171.128C4.8822.101%D**18.939%B*9.5D*N/A2813.9h6.9B+31.2D
GD-7F 1361312780.471D5.5419.169%D--31.298%A*3.5D*N/A1837.6h19D*99D-
NCM2 Falcon 2781161530.758C+5.2539.131%C12.931%M**5.5D--7.6A5921.2h34.5F--88.1F-
NC6 Gauss SAW 111105981.071C+4.9414.93%D-48.571%S8.6D--N/A7312.2h10C*66.9C+
NC15 Phoenix 13785155.667S0.3445.972%D*N/A12.5C+7.6C-2286.8h10.3C++22.3C
AF-34 Mattock 8481631.286C--4.7221.28%D**37.037%S11.7D**N/A296.9h6C+28D*
NS Annihilator 12677243.208S2.8083.235%B*N/A11.2C++7.1C--2066.9h11C*13.2B
M96 Mjolnir 8174324.667S18.6631.472%DN/A61.7A+5.8D--3571.2h10.7A++33.9A
AF-19 Mercenary 6060960.625C5.3816.296%D*61.667%S3.8D--N/A4915.7h11.8B+72.6C+
Shrike 765787.125U1.1248.402%D--26.316%U33.5B*11.2C+9331.7h3.7A+7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5302,019,57691h
Rocklet Rifle0540h
Nanite Revive Grenade02450.1h
Medical Applicator13758,9994h
Deconstruction Tool0600h
Spitfire Auto-Turret211,9451.6h
Recon Detection Device12760.7h
Ammunition Package253,1552.1h
Anti-Infantry MANA Turret3690.2h
M20 Drake0500.1h
Shield Recharging Field5720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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