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Primarch Cold Blooded MadSith[VSBB] MadSith
VS BR 97

KDR: 4.03

Score: 15.9m

Last Seen: Jun 8th, 2019 12:24 PM
- OFFLINE - 242.2 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Leader of Beamer Bros[VSBB] Beamer Bros
VS outfit on Emerald

Members: 6
Level Progress (to 98): 25%
Level 100 Progress: 84% 218h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Supernova FPC Quasar VM1 Supernova PC Supernova VPC Orion VS54 VE-H Maw Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 1731TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.715%15.938%4901711937,2972.092631.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.053%1.843A++-0.745D--0.858D--MIXED (~0.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.493B+11.50.19C++25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.078%0.979%683212081,0213082113.30421482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%2.29A*-0.565D-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.857B*13.70.742B++9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.499%2.69%3680612046,839322327121.2391209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%0.83B++0.079C+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.594B+7.70.381C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.099%2.326%4711209862774100.31046921%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.64B+-0.522D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.77B++11.80.702B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.583%83.538%47312071,05727043.90037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.897%2.347A*1.069B**1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+2.10.329C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.4%10.606%4721208528292101.80205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.04%1.378A-0.78D-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.60.458B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Beamer Bros[VSBB] Beamer Bros
VS outfit on Emerald

Members: 6
15.9m213.1%226 (13.6k)210 (12.6k)4.0284227,6396,8614.6573497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210183221.815%11.639%25410:596

44% Engineer10% Heavy Assault17% Infiltrator8% Light Assault17% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2013 12:38 PMDec 10th, 2016 6:17 PMJun 16th, 2019 5:52 PM (2d) (PST)Jun 8th, 2019 10:43 AM (10d) (PST)Jun 8th, 2019 8:24 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521104420.3650.0910.0420.9360.074561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1446,61626,528225356412,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1261.7h/52.6d 4,315 3,217 7,893 70.9k 1,286 3,520 5,618 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,154
Deaths:439
KDR:2.629
Accuracy:27.081% A
HSR:21.750% C-
VE-H Maw
A
Kills:942
Deaths:252
KDR:3.738
Accuracy:32.802% A
HSR:19.427% D
Lasher X2
A
Kills:370
Deaths:248
KDR:1.492
Accuracy:35.182% A
HSR:2.432% D-
VX29 Polaris
B**
Kills:365
Deaths:114
KDR:3.202
Accuracy:29.689% B**
HSR:17.808% D
Lasher X2 AE
A+
Kills:357
Deaths:136
KDR:2.625
Accuracy:41.257% A+
HSR:1.681% D-
Pulsar LSW
A+
Kills:197
Deaths:62
KDR:3.177
Accuracy:31.420% A+
HSR:16.244% D--
Kills:3,385
Deaths (as Heavy Assault):1,251
Deaths (to Heavy Assaults):1,821
KDR:2.70584
Kill Difference:2,134
Playtime:123.494 hours
Usage:10%
Score:1.708m
Score/min:231
Accuracy (listed only):32.905%
HSR (listed only):13.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:753
Deaths:370
KDR:2.035
Accuracy:31.061% A+
HSR:15.405% D-
Solstice VE3
A
Kills:608
Deaths:379
KDR:1.604
Accuracy:29.364% A
HSR:12.829% D*
Eidolon VE33
A+
Kills:460
Deaths:226
KDR:2.035
Accuracy:36.616% A+
HSR:15.652% D**
Deimos VA29
B++
Kills:394
Deaths:365
KDR:1.079
Accuracy:68.736% B++
HSR:11.675% D-
Thanatos VE70
B++
Kills:134
Deaths:115
KDR:1.165
Accuracy:45.996% B++
HSR:7.463% F-
Kills:2,349
Deaths (as Engineer):1,455
Deaths (to Engineers):1,524
KDR:1.61443
Kill Difference:894
Playtime:559.019 hours
Usage:44%
Score:7.841m
Score/min:234
Accuracy (listed only):42.355%
HSR (listed only):12.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:757
Deaths:345
KDR:2.194
Accuracy:30.601% A
HSR:9.908% D*
Serpent VE92
A+
Kills:753
Deaths:370
KDR:2.035
Accuracy:31.061% A+
HSR:15.405% D-
Solstice VE3
A
Kills:608
Deaths:379
KDR:1.604
Accuracy:29.364% A
HSR:12.829% D*
NS-7 PDW
A
Kills:481
Deaths:365
KDR:1.318
Accuracy:31.349% A
HSR:7.277% F
Deimos VA29
B++
Kills:394
Deaths:365
KDR:1.079
Accuracy:68.736% B++
HSR:11.675% D-
Thanatos VE70
B++
Kills:134
Deaths:115
KDR:1.165
Accuracy:45.996% B++
HSR:7.463% F-
Eridani SX5-AE
B++
Kills:132
Deaths:43
KDR:3.070
Accuracy:33.114% B++
HSR:13.636% D*
Kills:3,259
Deaths (as Light Assault):1,982
Deaths (to Light Assaults):1,385
KDR:1.6443
Kill Difference:1,277
Playtime:100.290 hours
Usage:8%
Score:1.068m
Score/min:178
Accuracy (listed only):38.603%
HSR (listed only):11.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:757
Deaths:345
KDR:2.194
Accuracy:30.601% A
HSR:9.908% D*
Parallax VX3
M+
Kills:584
Deaths:55
KDR:10.618
Accuracy:57.751% M+
HSR:88.185% A
NS-7 PDW
A
Kills:481
Deaths:365
KDR:1.318
Accuracy:31.349% A
HSR:7.277% F
Spiker
B**
Kills:359
Deaths:298
KDR:1.205
Accuracy:36.325% B**
HSR:10.585% D**
Phaseshift VX-S
A++
Kills:343
Deaths:49
KDR:7
Accuracy:47.811% A++
HSR:79.009% C**
NS-44 Commissioner
A++
Kills:157
Deaths:180
KDR:0.872
Accuracy:52.242% A++
HSR:17.834% D
Eridani SX5-AE
B++
Kills:132
Deaths:43
KDR:3.070
Accuracy:33.114% B++
HSR:13.636% D*
Ghost
B+
Kills:130
Deaths:28
KDR:4.643
Accuracy:42.384% B+
HSR:74.615% B+
Beamer VS3
A*
Kills:59
Deaths:90
KDR:0.656
Accuracy:41.202% A*
HSR:16.949% D
Kills:3,002
Deaths (as Infiltrator):1,453
Deaths (to Infiltrators):927
KDR:2.06607
Kill Difference:1,549
Playtime:209.548 hours
Usage:17%
Score:1.699m
Score/min:135
Accuracy (listed only):41.420%
HSR (listed only):35.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:757
Deaths:345
KDR:2.194
Accuracy:30.601% A
HSR:9.908% D*
NS-7 PDW
A
Kills:481
Deaths:365
KDR:1.318
Accuracy:31.349% A
HSR:7.277% F
Deimos VA29
B++
Kills:394
Deaths:365
KDR:1.079
Accuracy:68.736% B++
HSR:11.675% D-
Terminus VX-9
B++
Kills:344
Deaths:157
KDR:2.191
Accuracy:28.664% B++
HSR:20.058% D-
Pulsar VS1
A+
Kills:210
Deaths:74
KDR:2.838
Accuracy:30.821% A+
HSR:18.571% C
NS-11P
A
Kills:196
Deaths:66
KDR:2.970
Accuracy:28.962% A
HSR:15.816% D
Thanatos VE70
B++
Kills:134
Deaths:115
KDR:1.165
Accuracy:45.996% B++
HSR:7.463% F-
Eridani SX5-AE
B++
Kills:132
Deaths:43
KDR:3.070
Accuracy:33.114% B++
HSR:13.636% D*
H-V45 AE
C++
Kills:123
Deaths:63
KDR:1.952
Accuracy:28.390% C++
HSR:18.699% D*
Kills:2,771
Deaths (as Combat Medic):1,593
Deaths (to Combat Medics):731
KDR:1.73949
Kill Difference:1,178
Playtime:50.593 hours
Usage:4%
Score:0.805m
Score/min:265
Accuracy (listed only):36.292%
HSR (listed only):13.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:2,719
Deaths:625
KDR:4.350
Accuracy:24.440% A++
HSR:14.307% D*
Quasar VM1
A*
Kills:2,626
Deaths:634
KDR:4.142
Accuracy:25.491% A*
HSR:14.128% D-
Comet VM2
A++
Kills:172
Deaths:82
KDR:2.098
Accuracy:61.676% A++
HSR:4.651% C*
Comet VM2
A++
Kills:161
Deaths:117
KDR:1.376
Accuracy:58.297% A++
HSR:3.727% C
Cosmos VM3
A++
Kills:124
Deaths:34
KDR:3.647
Accuracy:26.366% A++
HSR:16.129% D
NS-10 Burster
A+
Kills:99
Deaths:52
KDR:1.904
Accuracy:38.873% A+
HSR:9.091% B+
NS-10 Burster
A++
Kills:89
Deaths:44
KDR:2.023
Accuracy:40.713% A++
HSR:8.989% B*
Vortex VM21
B+
Kills:61
Deaths:26
KDR:2.346
Accuracy:45.620% B+
HSR:0% F
Vortex VM21
B+
Kills:56
Deaths:26
KDR:2.154
Accuracy:45.922% B+
HSR:1.786% D--
Kills:6,107
Deaths (as MAX Suit):820
Deaths (to MAX Suits):315
KDR:7.44756
Kill Difference:5,287
Playtime:216.812 hours
Usage:17%
Score:2.798m
Score/min:215
Accuracy (listed only):40.822%
HSR (listed only):8.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:852
V. Kills:86 N/A
Deaths:84
KDR:10.143
Accuracy:57.067% A*
KPH:41.200 C+
VKPH:4.200 B
Dual Photon Pods
A++
Kills:169
V. Kills:36 457%
Deaths:22
KDR:7.682
Accuracy:66.138% A++
KPH:46.300 D
VKPH:9.900 D
Saron Laser Cannon
D
Kills:62
V. Kills:56 109%
Deaths:44
KDR:1.409
Accuracy:39.921% A
KPH:5.400 D
VKPH:4.900 D
Kills:1,083 (914 + 0)
Deaths:150
KDR:7.220
VKDR:1.187
Vehicle Kills:178
Kill Difference:933
Playtime:35.771 hours
Usage:3%
Score:0.312m
Score/min:145
Piloting Accuracy:39.921%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:463
V. Kills:328 141%
Deaths:17
KDR:27.235
Accuracy:57.065% C++
KPH:19.700 D-
VKPH:13.900 D
L100 Python HEAT
B+
Kills:410
V. Kills:106 383%
Deaths:20
KDR:20.500
Accuracy:56.486% B+
KPH:25.900 C
VKPH:6.700 D--
Skyguard
C+
Kills:246
V. Kills:201 122%
Deaths:16
KDR:15.375
Accuracy:42.625% A*
KPH:11.200 C-
VKPH:9.100 C+
Kills:1,119 (1,119 + 0)
Deaths:53
KDR:21.113
VKDR:11.981
Vehicle Kills:635
Kill Difference:1,066
Playtime:61.354 hours
Usage:5%
Score:0.746m
Score/min:203
Driving Accuracy:42.625%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:2,685
V. Kills:1,950 138%
Deaths:119
KDR:22.563
Accuracy:60.302% B*
KPH:17.500 D
VKPH:12.700 C--
Supernova PC
A*
Kills:1,783
V. Kills:495 359%
Deaths:61
KDR:29.230
Accuracy:67.612% A*
KPH:27.300 B+
VKPH:7.600 C
Supernova VPC
A++
Kills:1,252
V. Kills:172 N/A
Deaths:31
KDR:40.387
Accuracy:66.796% A++
KPH:49 C**
VKPH:6.700 C
Saron HRB
B+
Kills:142
V. Kills:149 95%
Deaths:10
KDR:14.200
Accuracy:56.688% A+
KPH:18.400 D
VKPH:19.300 B+
G40-F Ranger
C
Kills:127
V. Kills:154 82%
Deaths:14
KDR:9.071
Accuracy:41.848% A++
KPH:17.800 D--
VKPH:21.600 C
Proton II PPA
A*
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:37.386% A*
KPH:61.100 C++
VKPH:3.500 C+
Kills:6,042 (5,720 + 322)
Deaths:237
KDR:25.494
VKDR:12.333
Vehicle Kills:2,923
Kill Difference:5,805
Playtime:259.878 hours
Usage:21%
Score:2.528m
Score/min:162
Driving Accuracy:66.796%
Gunner Accuracy:37.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:113
V. Kills:2 N/A
Deaths:5
KDR:22.600
Accuracy:50.751% A+
KPH:105.400 B
VKPH:1.900 D*
Aphelion VEX-4H
B++
Kills:90
V. Kills:66 134%
Deaths:4
KDR:22.500
Accuracy:52.601% B*
KPH:48.200 B+
VKPH:35.300 B++
Kills:203 (0 + 203)
Deaths:9
KDR:22.556
VKDR:7.556
Vehicle Kills:68
Kill Difference:194
Playtime:2.941 hours
Usage:0%
Score:0.056m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:52.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:86
V. Kills:13 N/A
Deaths:6
KDR:14.333
Accuracy:43.099% B++
KPH:57.700 C*
VKPH:8.700 C
Kills:86 (0 + 86)
Deaths:6
KDR:14.333
VKDR:2.167
Vehicle Kills:13
Kill Difference:80
Playtime:1.491 hours
Usage:0%
Score:0.026m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:43.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 2,7562,7196254.35A0.3224.44%A++14.307%D*18.3D-N/A54148.3h11.3B*46.2B**
Supernova FPC 4,6352,68511922.563A**18.5360.302%B*3.464%B++17.5D12.7C--152153.4h4.2B++7B**
Quasar VM1 2,6722,6266344.142A++0.1125.491%A*14.128%D-17.2C--N/A52152.4h12.3B*48.3B++
Supernova PC 2,2781,7836129.23M**25.2067.612%A*1.963%C27.3B+7.6C14065.2h3A4.5A+
Supernova VPC 1,4241,2523140.387M+36.3666.796%A++2.157%B++48.9C**6.7C18925.6h2.5B*3.7B**
Orion VS54 1,1621,1544392.629B++1.4027.081%A21.75%C-34.2C++N/A10333.7h10.5B++38.7C**
VE-H Maw 9539422523.738A++0.2932.802%A19.427%D77.9B*N/A16512.1h9B++27.3B++
Light PPA 9388528410.143B++6.1157.067%A*1.056%C41.2C+4.2B14720.7h12.3C**21.6B+
Sirius SX12 7657573452.194B**1.8330.601%A9.908%D*26.9C+N/A8028.1h12.9B+42B+
Serpent VE92 7657533702.035B*1.9931.061%A+15.405%D-16.5DN/A5645.5h13.5C+43.4B+
Solstice VE3 6216083791.604A2.4229.364%A12.829%D*10.7DN/A4057h14.6C**49.7B
Parallax VX3 5855845510.618A*6.5957.751%M+88.185%A19.7DN/A6129.6h1.6B**2.7A
NS-7 PDW 4854813651.318B+2.7131.349%A7.277%F9.4D-N/A3151.1h15.6C+49.8B+
L100 Python AP 7914631727.235S23.2157.065%C++3.456%B+19.7D-14D22123.5h5B++8.7B+
Eidolon VE33 4714602262.035B*1.9936.616%A+15.652%D**17.7CN/A4126h8.9C*24.3B+
L100 Python HEAT 5164102020.5M**16.4756.486%B+1.463%D25.9C6.7D--17315.8h3.5A6.1A
Deimos VA29 4013943651.079C+2.9568.736%B++11.675%D-9.7D*N/A3240.6h2.2B+3.3B+
Lasher X2 3723702481.492B++2.5435.182%A2.432%D-19.4DN/A5819.1h16.9B++47.9B*
VX29 Polaris 3723651143.202A+0.8329.689%B**17.808%D52.9B+1B**1296.9h10.6B++35.6B++
Spiker 3623592981.205C*2.8236.325%B**10.585%D**20.9C--N/A5117.2h9.1C++25B+
Lasher X2 AE 3633571362.625B*1.4041.257%A+1.681%D-43C++N/A998.3h18.4C*44.7B++
Terminus VX-9 3473441572.191B+1.8428.664%B++20.058%D-34.1C+N/A8610.1h11.2B+39.1B+
Phaseshift VX-S 346343497A2.9747.811%A++79.009%C**25.8C+N/A10713.3h3.2C+6.7B+
Proximity Mine 3263263010.867A*6.8455.319%A+N/A95.9DN/A3123.4h2.2D-3.9B+
Skyguard 4472461615.375S11.3542.625%A*2.846%B++11.2C-9.1C+20522h119.6C++280.7B*
Tank Mine 3962281713.412S9.3845.662%B*N/A134.1B+98.8A14931.7h2.2C-4.8B*
Spear Anti-Vehicle Phalanx Turret 334216730.857M**26.8344.932%C+4.63%C**29.6C--16.2C--2887.3h7.5B+16.8B+
Pulsar VS1 217210742.838A*1.1930.821%A+18.571%C42.9B**1.4A**1444.9h12.8B++41.4B*
C-4 309207862.407B++1.6228.599%B+N/A42.2D-20.8D4424.9h1.5C++5.1B+
Pulsar LSW 199197623.177A+0.8531.42%A+16.244%D--73B**N/A2172.7h12.1C*38.6B++
NS-11P 199196662.97A++1.0628.962%A15.816%D27.6C+N/A917.1h11.6B*39.9B*
Comet VM2 256172822.098A1.9361.676%A++4.651%C*8.8C--4.3C6619.5h21.2B+34.4B*
Dual Photon Pods 205169227.682C*3.6566.138%A++N/A45.7D9.7D2863.7h20.5C**31B++
Comet VM2 2591611171.376B+2.6558.297%A++3.727%C6D--3.6C5526.9h25.6C43.8B+
NS-44 Commissioner 1611571800.872C+3.1652.242%A++17.834%D6.6D--N/A2423.8h5.5D*10.5C**
MAX Punch 2281458210.177B+3.8577.75%A*N/A0.7CN/A3211.4h12.7D--16.3D--
Saron HRB 2911421014.2A++10.1756.688%A+N/A18.4D19.4B+2997.7h23.5C+41.5B+
Thanatos VE70 1371341151.165C**2.8645.996%B++7.463%F-14.1DN/A549.5h3.7B*8B*
The Slasher 1551323,2230.041C+3.9929.09%C3.788%D-0.5C-N/A3251.1h3.2D*11.1C+
Eridani SX5-AE 133132433.07A0.9633.114%B++13.636%D*52.8C+N/A1462.5h9.1B+27.6B+
Ghost 130130284.643B++0.6142.384%B+74.615%B+44.8C**N/A1462.9h2B+4.6B+
G40-F Ranger 281127149.071C*5.0441.848%A++N/A17.9D--21.7C3187.1h190T*453.9F-
Cosmos VM3 126124343.647A0.3826.366%A++16.129%D17.5D-N/A497.1h14.8C+56.2B+
H-V45 AE 124123631.952C*2.0828.39%C++18.699%D*38.4CN/A1333.2h11.6C*41C*
NS Decimator 204119701.7B*2.3366.065%B++N/A26.4C--18.9B3264.5h4.9C+7.5C**
Proton II PPA-H 115113522.6B**18.5750.751%A+N/A102.7C**1.8D*2621.1h7.2B*14.1B**
Hunter QCX 1101081031.049B+2.9839.007%C22.222%C3.2D--N/A1133.4h4.1C**10.4C**
NS-10 Burster 15899521.904A+2.1238.873%A+9.091%B+3.9D2.4D-5825.1h158.3C-407.3B+
Lumine Edge 105961620.593A++3.4427.843%C+14.583%C6.3C+N/A1515.3h1.5C+5.3C*
Aphelion VEX-4H 15690422.5A++18.4752.601%B*N/A47.4B+34.7B++3481.9h42.6B++80.9B*
NS-10 Burster 15689442.023A2.0140.713%A++8.989%B*4.2D3.1D6721.3h160.5C394.3B+
M40 Fury 9986614.333B**10.3043.099%B++2.326%B+57.3C++8.7C2911.5h11.8B27.5B+
MANA Anti-Personnel Turret 6665144.643N/A0.6133.133%UN/A650U10U1496800.1h38.9T*117.5T*
Force-Blade 77642,0510.031C*4.0047.974%A+N/A0.2DN/A1339.9h5.7F--12C+
Saron Laser Cannon 11862441.409C+2.6239.921%AN/A5.4D4.9D9711.4h182.3C456.6C++
Vortex VM21 12161262.346B*1.6845.62%B+N/A5.4D5.4C6211.2h33.2B72.8B+
Lancer VS22 13559501.18B+2.8565.604%B+1.695%C+8.4D10.9C1477h25.8C+39.3C++
Beamer VS3 6359900.656C+3.3741.202%A*16.949%D4.9D--N/A2912.1h17.4F-42.3C+
Vortex VM21 9856262.154B**1.8745.922%B+1.786%D--5D3.8D4411.2h36.4B+79.3B+
Proton II PPA 5653226.5B++22.4737.386%A*N/A58.9C+3.3C2930.9h7.7B+20.6B**
Frag Grenade 5453153N/A48.9744.186%C+N/A530C*10C*16380.1h4.3C9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53040.5h
Anti-Vehicle MANA Turret54391.2h
Nano-Armor Kit214578,69745.2h
Motion Spotter92,3731.8h
AE Nano-Armor Kit313,2291h
AE Medical Applicator4022,7881.6h
Nanite Revive Grenade0670h
Medical Applicator3020,7382.2h
Restoration Kit7910.3h
Shield Recharging Field1940.1h
Ammunition Package68520.5h
Medical Kit486381.2h
Anti-Infantry MANA Turret12710.6h
Recon Detection Device75891.3h

Check the help document for the dictionary if you want to learn more about words used here.


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