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Paragon Chosen Madara25M[HAYA] Madara25M
VS BR 117

KDR: 1.87

Score: 27.8m

Last Seen: Aug 3rd, 2020 4:29 AM
- OFFLINE - 10.1 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 VE-C Horizon Orbital Strike Uplink L-24R Spur C-4 Saron Laser Cannon Light PPA Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 387TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.996%20.603%5361113388,0570.8792010.996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.296%0.918B*-0.076C+-3.838T*HEAD ++ (~7.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.339C**12.70.108C+36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.026%1.057%567413454,350104816324.15076266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%0.19C++-0.471D-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.80.182C++51.80.026C+81

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.743%0.829%125313461,08510566311.02746172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.092%-0.61D-1.08D*3.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.2-0.488D19.9-0.594D37.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.613%1.257%241813411,83091810751.99346170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.758%-0.149C-0.789D-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.353C**26.90.331C**50.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.897%53.631%2412134735870630.507082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.685%-0.312C-0.863D---0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.099C+2.90.077C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.973%9.333%241113487580330.0933997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D---1.068D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.037C+3.90.194C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m768.6%285 (17.1k)259 (15.5k)1.8749837,20919,8452.19415117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349166924.143%9.689%23405:248

32% Engineer15% Heavy Assault43% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 1:58 AMMar 18th, 2019 4:05 AMAug 3rd, 2020 7:48 PM (56d) (PST)Aug 3rd, 2020 3:39 AM (56d) (PST)Aug 3rd, 2020 12:29 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401075330.3470.1850.0343.2180.072349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4246,42032,00421112193415,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1786.6h/74.4d 6,334 3,605 13,171 344.9k 2,609 3,132 7,670 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,314
Deaths:1,069
KDR:1.229
Accuracy:20.770% D--
HSR:16.591% D*
Orion VS54
D-
Kills:471
Deaths:604
KDR:0.780
Accuracy:19.801% D-
HSR:17.622% D*
NSX "Networked" Naginata
F-
Kills:65
Deaths:35
KDR:1.857
Accuracy:18.644% F-
HSR:16.923% F--
Kills:1,850
Deaths (as Heavy Assault):1,708
Deaths (to Heavy Assaults):5,325
KDR:1.08314
Kill Difference:142
Playtime:268.290 hours
Usage:15%
Score:2.748m
Score/min:171
Accuracy (listed only):19.738%
HSR (listed only):17.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,944
Deaths:4,908
KDR:1.007
Accuracy:30.852% B++
HSR:21.865% C
VE-C Horizon
C++
Kills:3,974
Deaths:3,100
KDR:1.282
Accuracy:37.710% C++
HSR:26.271% C+
Solstice VE3
D
Kills:549
Deaths:1,102
KDR:0.498
Accuracy:20.018% D--
HSR:16.393% D
Pandora VX25
D**
Kills:75
Deaths:81
KDR:0.926
Accuracy:30.973% D**
HSR:9.333% D**
Kills:9,542
Deaths (as Engineer):9,191
Deaths (to Engineers):4,876
KDR:1.03819
Kill Difference:351
Playtime:572.523 hours
Usage:32%
Score:8.203m
Score/min:239
Accuracy (listed only):29.888%
HSR (listed only):18.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,944
Deaths:4,908
KDR:1.007
Accuracy:30.852% B++
HSR:21.865% C
VE-C Horizon
C++
Kills:3,974
Deaths:3,100
KDR:1.282
Accuracy:37.710% C++
HSR:26.271% C+
Solstice VE3
D
Kills:549
Deaths:1,102
KDR:0.498
Accuracy:20.018% D--
HSR:16.393% D
NSX-P Tengu
D--
Kills:245
Deaths:386
KDR:0.635
Accuracy:26.714% F-
HSR:17.143% D--
NS-66 Punisher
D-
Kills:133
Deaths:191
KDR:0.696
Accuracy:24.099% D-
HSR:15.038% D**
Sirius SX12
B+
Kills:117
Deaths:177
KDR:0.661
Accuracy:28.313% C*
HSR:24.786% B+
Pandora VX25
D**
Kills:75
Deaths:81
KDR:0.926
Accuracy:30.973% D**
HSR:9.333% D**
NSX "Networked" Tengu
C
Kills:59
Deaths:128
KDR:0.461
Accuracy:29.865% F-
HSR:23.729% C
Kills:10,096
Deaths (as Light Assault):10,073
Deaths (to Light Assaults):3,110
KDR:1.00228
Kill Difference:23
Playtime:772.074 hours
Usage:43%
Score:13.986m
Score/min:302
Accuracy (listed only):28.568%
HSR (listed only):19.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
D--
Kills:245
Deaths:386
KDR:0.635
Accuracy:26.714% F-
HSR:17.143% D--
NS-11P
D
Kills:134
Deaths:206
KDR:0.650
Accuracy:17.529% F-
HSR:20.149% D
NS-66 Punisher
D-
Kills:133
Deaths:191
KDR:0.696
Accuracy:24.099% D-
HSR:15.038% D**
Sirius SX12
B+
Kills:117
Deaths:177
KDR:0.661
Accuracy:28.313% C*
HSR:24.786% B+
Pandora VX25
D**
Kills:75
Deaths:81
KDR:0.926
Accuracy:30.973% D**
HSR:9.333% D**
NSX "Networked" Tengu
C
Kills:59
Deaths:128
KDR:0.461
Accuracy:29.865% F-
HSR:23.729% C
NS-11A "Heatwave"
D*
Kills:59
Deaths:110
KDR:0.536
Accuracy:24.167% D*
HSR:13.559% F-
Pulsar VS1
C+
Kills:57
Deaths:78
KDR:0.731
Accuracy:15.662% F-
HSR:22.807% C+
Kills:879
Deaths (as Combat Medic):1,357
Deaths (to Combat Medics):2,024
KDR:0.64775
Kill Difference:478
Playtime:58.700 hours
Usage:3%
Score:1.013m
Score/min:288
Accuracy (listed only):24.665%
HSR (listed only):18.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D*
Kills:290
Deaths:229
KDR:1.266
Accuracy:34.464% D*
HSR:60.345% D**
NSX-P Tengu
D--
Kills:245
Deaths:386
KDR:0.635
Accuracy:26.714% F-
HSR:17.143% D--
NS-44L Blackhand
M++
Kills:236
Deaths:127
KDR:1.858
Accuracy:68.130% M++
HSR:29.237% D*
NS-66 Punisher
D-
Kills:133
Deaths:191
KDR:0.696
Accuracy:24.099% D-
HSR:15.038% D**
Sirius SX12
B+
Kills:117
Deaths:177
KDR:0.661
Accuracy:28.313% C*
HSR:24.786% B+
Beamer VS3
C
Kills:95
Deaths:152
KDR:0.625
Accuracy:19.968% D*
HSR:22.105% C
Spiker
C**
Kills:81
Deaths:96
KDR:0.844
Accuracy:29.557% C
HSR:25.926% C**
VA39 Spectre
D-
Kills:68
Deaths:45
KDR:1.511
Accuracy:29.696% D-
HSR:25% D*
NSX "Networked" Tengu
C
Kills:59
Deaths:128
KDR:0.461
Accuracy:29.865% F-
HSR:23.729% C
Kills:1,324
Deaths (as Infiltrator):1,531
Deaths (to Infiltrators):2,077
KDR:0.86479
Kill Difference:207
Playtime:68.976 hours
Usage:4%
Score:0.701m
Score/min:169
Accuracy (listed only):32.312%
HSR (listed only):27.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:725
Deaths:450
KDR:1.611
Accuracy:15.760% D*
HSR:24% C**
Nebula VM20
C+
Kills:597
Deaths:354
KDR:1.686
Accuracy:15.476% D*
HSR:22.111% C+
Quasar VM1
C+
Kills:250
Deaths:179
KDR:1.397
Accuracy:13.256% D--
HSR:20% C+
Comet VM2
C++
Kills:86
Deaths:104
KDR:0.827
Accuracy:47.724% C++
HSR:2.326% D--
NS-10 Burster
C
Kills:63
Deaths:91
KDR:0.692
Accuracy:30.304% C
HSR:4.762% C
Comet VM2
C+
Kills:62
Deaths:86
KDR:0.721
Accuracy:48.117% C+
HSR:0% F-
Kills:1,783
Deaths (as MAX Suit):632
Deaths (to MAX Suits):719
KDR:2.8212
Kill Difference:1,151
Playtime:48.459 hours
Usage:3%
Score:1.142m
Score/min:393
Accuracy (listed only):28.439%
HSR (listed only):12.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:1,447
V. Kills:765 189%
Deaths:605
KDR:2.392
Accuracy:38.831% A
KPH:16.800 C+
VKPH:8.900 C
Light PPA
C
Kills:1,433
V. Kills:164 N/A
Deaths:280
KDR:5.118
Accuracy:42.755% C+
KPH:29.100 D-
VKPH:3.300 C
Dual Photon Pods
C--
Kills:1,079
V. Kills:244 440%
Deaths:143
KDR:7.545
Accuracy:51.536% C--
KPH:62.100 D
VKPH:14 C--
V26 Maelstrom Turbo Laser
C*
Kills:391
V. Kills:237 164%
Deaths:304
KDR:1.286
Accuracy:33.290% C*
KPH:9 D
VKPH:5.400 D-
Photon A2A Missile Pods
C**
Kills:293
V. Kills:143 203%
Deaths:39
KDR:7.513
Accuracy:80.051% C**
KPH:63.900 C++
VKPH:31.200 D
M202 Wyrm
C
Kills:154
V. Kills:83 183%
Deaths:4
KDR:38.500
Accuracy:56.634% C*
KPH:85 C-
VKPH:45.800 C
Hornet Missiles
C-
Kills:133
V. Kills:84 156%
Deaths:2
KDR:66.500
Accuracy:68.486% B+
KPH:54.800 D
VKPH:34.600 C-
Kills:4,930 (3,271 + 0)
Deaths:1,377
KDR:3.580
VKDR:1.249
Vehicle Kills:1,720
Kill Difference:3,553
Playtime:204.988 hours
Usage:11%
Score:1.862m
Score/min:151
Piloting Accuracy:33.290%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:2,414
V. Kills:156 N/A
Deaths:1
KDR:2,414
Accuracy:44.095% B+
KPH:46.100 C++
VKPH:3 C++
C150 Dalton
C++
Kills:778
V. Kills:437 178%
Deaths:64
KDR:12.156
Accuracy:39.237% C++
KPH:51 C++
VKPH:28.600 C+
L105 Zephyr
U
Kills:191
V. Kills:74 255%
Deaths:36
KDR:5.306
Accuracy:37.109% D-
KPH:687,600 U
VKPH:266,400 U
AP30 Shredder
U
Kills:179
V. Kills:97 183%
Deaths:33
KDR:5.424
Accuracy:37.339% C++
KPH:644,400 U
VKPH:349,200 U
L-30R Vektor
D
Kills:134
V. Kills:67 197%
Deaths:181
KDR:0.740
Accuracy:30.114% D--
KPH:3 D**
VKPH:1.500 D
Kills:3,696 (2,548 + 1,148)
Deaths:315
KDR:11.733
VKDR:2.638
Vehicle Kills:831
Kill Difference:3,381
Playtime:112.453 hours
Usage:6%
Score:1.130m
Score/min:167
Piloting Accuracy:30.114%
Gunner Accuracy:37.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:358
V. Kills:189 188%
Deaths:37
KDR:9.676
Accuracy:68.686% A+
KPH:43.800 C++
VKPH:23.100 A++
Skyguard
A+
Kills:192
V. Kills:89 213%
Deaths:4
KDR:48
Accuracy:29.984% C+
KPH:29.500 A+
VKPH:13.700 B++
L100 Python HESH
A*
Kills:67
V. Kills:6 N/A
Deaths:1
KDR:67
Accuracy:61.976% A
KPH:126.300 A*
VKPH:11.300 B+
Kills:617 (617 + 0)
Deaths:42
KDR:14.690
VKDR:6.762
Vehicle Kills:284
Kill Difference:575
Playtime:15.209 hours
Usage:1%
Score:0.343m
Score/min:376
Driving Accuracy:61.976%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:535
V. Kills:280 190%
Deaths:57
KDR:9.386
Accuracy:59.277% B+
KPH:32.500 C+
VKPH:17 C+
Saron HRB
C+
Kills:227
V. Kills:113 199%
Deaths:31
KDR:7.323
Accuracy:47.273% C+
KPH:23.700 C-
VKPH:11.800 C-
Supernova PC
D--
Kills:58
V. Kills:34 166%
Deaths:38
KDR:1.526
Accuracy:35.238% F
KPH:7.800 D**
VKPH:4.600 D--
Kills:820 (593 + 227)
Deaths:126
KDR:6.508
VKDR:3.389
Vehicle Kills:427
Kill Difference:694
Playtime:33.443 hours
Usage:2%
Score:0.542m
Score/min:270
Driving Accuracy:35.238%
Gunner Accuracy:47.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:166
V. Kills:80 205%
Deaths:19
KDR:8.737
Accuracy:56.236% C--
KPH:33.800 D-
VKPH:16.300 D-
Saron HRB-H
D
Kills:71
V. Kills:32 215%
Deaths:7
KDR:10.143
Accuracy:53.505% D
KPH:24.500 D--
VKPH:11.100 D**
Kills:237 (0 + 237)
Deaths:26
KDR:9.115
VKDR:4.308
Vehicle Kills:112
Kill Difference:211
Playtime:7.813 hours
Usage:0%
Score:0.133m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:53.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:99
V. Kills:30 319%
Deaths:16
KDR:6.188
Accuracy:24.689% F
KPH:20.200 D-
VKPH:6.100 C
M12 Kobalt
C+
Kills:89
V. Kills:3 N/A
Deaths:5
KDR:17.800
Accuracy:20.763% C+
KPH:37.200 D--
VKPH:1.300 D--
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:1.571
Vehicle Kills:33
Kill Difference:167
Playtime:7.293 hours
Usage:0%
Score:0.053m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:20.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:132
V. Kills:10 N/A
Deaths:6
KDR:22
Accuracy:30.877% D
KPH:48.500 D
VKPH:3.700 D--
M20 Wyvern
C+
Kills:52
V. Kills:17 289%
Deaths:8
KDR:6.500
Accuracy:30.545% D--
KPH:24.700 C+
VKPH:8.100 D-
Kills:184 (0 + 184)
Deaths:14
KDR:13.143
VKDR:1.929
Vehicle Kills:27
Kill Difference:170
Playtime:4.821 hours
Usage:0%
Score:0.051m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:30.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 5,0744,9444,9081.007C0.8730.852%B++21.865%C15D-N/A55330.7h12.6C40.8C*
VE-C Horizon 4,1263,9743,1001.282C0.5937.71%C++26.271%C+27.9D-1.1C83142.6h12.2C**32.2C**
Orbital Strike Uplink 3,3512,44721223.5U1,221.63903.509%UN/A1287.9U475.8U77211.9h0.8T*0.1T*
L-24R Spur 2,5702,41412414U2,412.1344.095%B+1.533%D46.1C++3C++15152.4h20.6C++46.7C*
C-4 2,5171,8321,1141.645C+0.2326.167%CN/A84.4C31.6C+60821.7h1.3C+4.9C+
Saron Laser Cannon 2,2121,4476052.392C+0.5238.831%A1.382%C16.8C+8.9C13785.9h90B231.8B++
Light PPA 1,5971,4332805.118C+3.2442.755%C+N/A29.1D-3.3C11349.2h22.1D*51.7D-
Pulsar LSW 1,3171,3141,0691.229C-0.6520.77%D--16.591%D*17.4D*N/A4775.7h10.7C*51.4C+
Dual Photon Pods 1,3231,0791437.545C+5.6751.536%C--N/A62D14C--31117.4h19.7C+38.3C+
C150 Dalton 1,2157786412.156B+10.2839.237%C++N/A50.8C++28.6C+43315.3h2.9B7.5B+
Nebula VM20 7457254501.611C--0.2615.76%D*24%C**34DN/A12621.3h15.2C+96.2D
Nebula VM20 6115973541.686C-0.1915.476%D*22.111%C+34.5DN/A14917.3h14.5C++93.7D
Solstice VE3 5685491,1020.498D1.3820.018%D--16.393%D5.6D-N/A2498.9h20.8D--103.9C
Supernova FPC 815535579.386C+7.5159.277%B+N/A32.4C+17C+32916.5h4.6C+7.8C**
Rocklet Rifle 9215064521.119C**0.7662.642%B**N/A43.6B+35.8B++59311.6h36.6C+58.3C++
Orion VS54 4734716040.78C--1.0919.801%D-17.622%D*13.2D--N/A6035.6h13.7D69.2C+
V26 Maelstrom Turbo Laser 6283913041.286C0.5933.29%C*1.79%C9D5.4D-8943.6h108C324.5C+
L100 Python HEAT 547358379.676C+7.8068.686%A+1.397%D43.7C++23A+3798.2h8.6F-12.5C+
Photon A2A Missile Pods 436293397.513C*5.6480.051%C**N/A63.7C++31.1D4804.6h11.8D**14.7D*
Proximity Mine 292292843.476C1.6039.729%DN/A78.9D--N/A2643.7h2.3D*5.8D--
Ghost 2932902291.266D0.6134.464%D*60.345%D**17.7D*N/A5816.4h2.6D*7.4D*
Quasar VM1 2562501791.397C0.4813.256%D--20%C+21.4DN/A7011.7h14.3C+107.6C+
NSX-P Tengu 2552453860.635D1.2426.714%F-17.143%D--13.8D*N/A5317.8h12.9C+48.4D-
NS-44L Blackhand 2362361271.858C++0.0268.13%M++29.237%D*14.3D--N/A4016.5h5.3D*7.8B
Saron HRB 340227317.323C++5.4547.273%C+N/A23.6C-11.8C-2249.6h22.3C+47.2C+
Skyguard 281192448S46.1329.984%C+N/A29.5A+13.7B++3426.5h83.4B*278.2B++
L105 Zephyr 265191365.306D3.4337.109%D-N/A1910U740U7643100.1h10F-26.9D**
AP30 Shredder 276179335.424C3.5537.339%C++N/A1790U970U11196200.1h114.2D*306D
E540 Halberd-H 246166198.737C6.8656.236%C--1.205%C33.9D-16.3D-2704.9h6.2C11.1C--
M202 Wyrm 237154438.5B*36.6356.634%C*2.597%C**85.6C-46.1C5691.8h33.6B59.4B+
NS-11P 1371342060.65D1.2217.529%F-20.149%D12D*N/A5011.2h15.2D*86.7F-
Tank Mine 188134512.627C0.7537.472%C+N/A78.8D31.8D*8381.7h2.5D--6.6D
L-30R Vektor 2011341810.74D1.1330.114%D--N/A3D**1.5D2644.8h72.4C+240.4D-
Hornet Missiles 217133266.5S64.6368.486%B+N/A55.4C--35C-5102.4h15.5D*22.6D
NS-66 Punisher 1351331910.696D1.1824.099%D-15.038%D**13D--N/A4610.2h13.4D55.7D
S1 2321322600.508D1.3748.72%D*5.303%A++11.2D*8.5D16711.8h7.8D-16D
CAS 14-E 142132622C+20.1330.877%DN/A48.9D3.7D--1692.7h43.7D**141.4D*
Xiphos Anti-Personnel Phalanx Tower 1251241124A122.1338.767%B++N/A1240A++10C++95490.1h1.6B+4.1B+
Spear Anti-Vehicle Phalanx Tower 1971221122S120.1351.074%C+N/A135.6A*83.3A++10880.9h2.5A+5A+
Sirius SX12 1211171770.661C-1.2128.313%C*24.786%B+13.8D-N/A748.5h15.8C+55.8C+
Lasher X2 1171131580.715D1.1617.403%F3.54%C+12.6D*N/A509h27.4F-157.4F--
Plasma Grenade 1151091109N/A107.1338.756%D**N/A363.3D*20C**16120.3h4.2D**10.8F
A30 Walker 160101362.806C0.9331.246%B**1.98%C++17.4C--10.2D1585.8h150.1D--480.3C
M60-G Bulldog 12999166.188C+4.3124.689%F2.02%C20.2D-6.1C974.9h8.4D-34.1D**
Hyena Missile Launcher 14897641.516D0.3635.475%C++N/A14.7D7.7D1326.6h36.8C-103.7C+
Beamer VS3 98951520.625C-1.2519.968%D*22.105%C11.4D-N/A448.3h10.5C-52.8D
NS-03 Thumper 96941150.817C1.0633.845%C1.064%D30.3DN/A873.1h6.6C++19.4C*
Hoplon Anti-Aircraft Phalanx Tower 14790190B*88.1328.06%C-N/A180C*114C+12520.5h16.7B+59.6B+
M12 Kobalt 9289517.8C15.9320.763%C+13.483%D*37.1D--1.3D--1732.4h28.3F-136.2C
Comet VM2 126861040.827C-1.0547.724%C++2.326%D--9.1D4.2C969.5h33.4D*70C-
Spiker 8381960.844C-1.0329.557%C25.926%C**67.5B+1.7B*2721.2h8.4C++28.4C++
Mammoth Cannon 11077177U75.1335.837%F3.896%C*21.4D9.2D1113.6h3.5C++9.9D*
Pandora VX25 7875810.926C-0.9530.973%D**9.333%D**24.2D-1C**1533.1h3.9C*12.6D
Saron HRB-H 10371710.143B8.2753.505%DN/A24.5D--11D**3042.9h21.9C*41C++
Damascus Edge 71707,2580.01D1.8610.795%D**5.714%C+0.2D-N/A1383.3h2.8D**26.1D*
Hunter QCX 84701340.522C1.3516.771%F2.857%D*5.3D--1.1D3713.3h21.9D*130.4F**
M20 Basilisk 9368611.333C+9.4662.939%B**2.941%D-17.9D--6.6D**1703.8h108.3C+172C**
VA39 Spectre 6868451.511C0.3629.696%D-25%D*17.9DN/A873.8h4.6B+15.5C++
L100 Python HESH 7367167A++65.1361.976%AN/A134A*12B++7380.5h3.1C++5B+
NSX "Networked" Naginata 6565351.857C0.0218.644%F-16.923%F--36.1D*N/A971.8h11.6C-62.4F
NS-10 Burster 10163910.692D1.1830.304%C4.762%C4.9D3D-6412.8h112.8B+372.3C*
Comet VM2 9862860.721D1.1548.117%C+N/A7.8D--4.5C--918h42.5D*88.2D**
NSX "Networked" Tengu 59591280.461D*1.4129.865%F-23.729%C8.6FN/A306.9h13.9D*46.4F-
NS-11A "Heatwave" 63591100.536D*1.3424.167%D*13.559%F-14.8D*1C474h13.6D-56.5D--
Supernova PC 9258381.526D0.3535.238%FN/A7.8D**4.6D--1977.4h5.7D16.3F-
Pulsar VS1 6057780.731D1.1415.662%F-22.807%C+13.3D--N/A1274.3h13.1C+83.6D*
M20 Wyvern 695286.5C+4.6330.545%D--3.846%C++24.8C+8.1D-1832.1h56B++183.2B
Nemesis VSH9 9750800.625C1.2562.283%C-N/A6D5.7C-1218.3h10D--16.1D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit813645,25549.9h
Spawn Beacon572,7855.8h
Hardlight Canopy3670.2h
Ordnance Dampener75460.6h
Structure Shield Module02750.8h
Repair Module15501.8h
Skywall Shield Emitter12911h
Sunderer Garage2980.6h
Rampart Wall01251h
Turret AI Module33841.3h
Faction Banner01520.4h
Nanite Revive Grenade07320.2h
Medical Applicator31394,04710.6h
Reinforcements Module11100.3h
Blast Wall21290.8h
Cortium Silo12120.6h
Motion Spotter11790.2h
Restoration Kit5580.4h
Welding Device218,8630.9h
WLT-Mandible Mining Laser61,63213.4h
VS Triumph Flare Gun21610.1h
Spear Anti-Vehicle Tower12341h
Hoplon Anti-Aircraft Phalanx Tower12351.1h
Xiphos Anti-Personnel Tower02291.1h
Spitfire Auto-Turret371,0711.6h
Shield Recharging Field62670.2h
Recon Detection Device321,9544.3h
Ammunition Package209841.7h
Medical Kit525911h
Anti-Infantry MANA Turret6550.6h
WLT-ARX Mining Laser02650h
Solid Wall1770.6h
Routing Spire02000.6h
Pain Spire12911.3h
The Flail2920.7h
Flail Targeting Dart53902.4h
WLT-Howler Mining Laser283,21154.6h
Lumifiber Rampart Wall43182.5h
Alarm Module01970.5h
Glaive IPC0870.6h
Infantry Tower0991h
Router45490.8h
Nano-Repair Grenade01,3660.4h
Elysium Spawn Tube12300.6h
Light Vehicle Terminal11341.3h
Pillbox11110.6h
Vehicle Ammo Dispenser01240.6h
Orbital Strike Target Designator1364313.8h
IPC Targeting Dart71160.7h
Vehicle Gate02842.8h
Light Air Terminal01941.6h

Check the help document for the dictionary if you want to learn more about words used here.


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