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Lt. Colonel Dreadnaught Madia[EMMY] Madia
TR BR 70

KDR: 2.67

Score: 97.4m

Last Seen: Jul 12th, 2020 3:04 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Miller
Level Progress (to 71): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods CAS30 Tank Buster AP30 Shredder M18 Rotary VLG Missile Launcher L105 Zephyr P2-120 AP TRAC-5 S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 986TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.76%16.593%4111313367,0450.6025492.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%0.679B+-0.679D-0.476DHEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.324C*12.40.131C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.692%1.85%11676134330,5363545187278.61382163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%0.155C++0.264C*0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.70.392B38.20.283C*60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.707%2.56%451613437,890218332303.61264244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%-0.517D0.039C+-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.322C*9.30.254C*16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.004%1.093%107415133415,371190283878.07725183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%0.165C++-0.829D-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.3-0.108C+50.7-0.259C82.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.898%67.921%1074513445,901132114.46707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%1.347A0.056C+1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.50.229C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.126%20.9%1074313462,866828163.46135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.629%0.029C+1.185B**-1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.275C*40.175C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m368.9%347 (20.8k)357 (21.4k)2.67083109,28540,9183.3606570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349127228.268%7.669%21706:4031

63% Engineer11% Heavy Assault11% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMApr 5th, 2020 12:24 AMJul 12th, 2020 10:45 PM (23d) (PST)Jul 12th, 2020 2:22 PM (23d) (PST)Jul 12th, 2020 11:04 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9391008390.4010.1500.0312.0190.146508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3496,02350,3262492121921,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4544.1h/189.3d 28,226 8,381 18,732 550.4k 4,122 9,806 39,906 256.1m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:2,716
Deaths:2,112
KDR:1.286
Accuracy:24.380% C+
HSR:10.530% D--
LC2 Lynx
C+
Kills:1,343
Deaths:323
KDR:4.158
Accuracy:26.843% C+
HSR:15.413% D*
T5 AMC
C+
Kills:1,298
Deaths:1,269
KDR:1.023
Accuracy:25.605% C+
HSR:16.795% D-
TS4 Haymaker
A++
Kills:1,233
Deaths:323
KDR:3.817
Accuracy:44.941% C+
HSR:21.898% A++
TRS-12 Uppercut
B**
Kills:1,228
Deaths:1,275
KDR:0.963
Accuracy:39.023% F-
HSR:22.801% B**
TRAC-5
B
Kills:1,128
Deaths:356
KDR:3.169
Accuracy:26.309% B
HSR:14.894% D-
AS16 NightHawk
C--
Kills:405
Deaths:518
KDR:0.782
Accuracy:39.617% C--
HSR:12.099% D
MG-HBR1 Dragoon
C-
Kills:163
Deaths:572
KDR:0.285
Accuracy:33.232% C-
HSR:25.767% D
Kills:9,514
Deaths (as Engineer):6,748
Deaths (to Engineers):13,451
KDR:1.4099
Kill Difference:2,766
Playtime:2,883.556 hours
Usage:63%
Score:67.958m
Score/min:393
Accuracy (listed only):32.494%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:706
Deaths:534
KDR:1.322
Accuracy:19.016% D*
HSR:17.422% D*
TMG-50
D
Kills:605
Deaths:381
KDR:1.588
Accuracy:21.747% D
HSR:16.364% D*
T9 CARV
C--
Kills:323
Deaths:320
KDR:1.009
Accuracy:20.250% C--
HSR:17.957% D--
Kills:1,634
Deaths (as Heavy Assault):1,235
Deaths (to Heavy Assaults):9,456
KDR:1.32308
Kill Difference:399
Playtime:505.760 hours
Usage:11%
Score:7.861m
Score/min:259
Accuracy (listed only):20.338%
HSR (listed only):17.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:1,246
Deaths:120
KDR:10.383
Accuracy:49.838% A
HSR:80.337% C++
TSAR-42
B
Kills:1,182
Deaths:999
KDR:1.183
Accuracy:38.368% D
HSR:73.012% B
SR-7
C**
Kills:1,167
Deaths:876
KDR:1.332
Accuracy:45.651% C**
HSR:76.093% C
M77-B
A*
Kills:1,160
Deaths:769
KDR:1.508
Accuracy:54.327% A*
HSR:70.603% D--
99SV
B*
Kills:1,146
Deaths:648
KDR:1.769
Accuracy:39.942% B*
HSR:38.133% C*
TX2 Emperor
C+
Kills:427
Deaths:412
KDR:1.036
Accuracy:26.614% D
HSR:20.375% C+
NS-44 Commissioner
C
Kills:323
Deaths:586
KDR:0.551
Accuracy:37.102% C
HSR:22.910% C
TX1 Repeater
C-
Kills:320
Deaths:304
KDR:1.053
Accuracy:23.552% C-
HSR:16.875% D-
SMG-46 Armistice
C-
Kills:259
Deaths:243
KDR:1.066
Accuracy:26.426% C-
HSR:9.653% D*
PDW-16 Hailstorm
B+
Kills:56
Deaths:78
KDR:0.718
Accuracy:30.284% B+
HSR:7.143% D**
Bighorn .50M
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:37.037% N/A
HSR:90% N/A
Kills:7,336
Deaths (as Infiltrator):5,062
Deaths (to Infiltrators):4,828
KDR:1.44923
Kill Difference:2,274
Playtime:493.196 hours
Usage:11%
Score:8.060m
Score/min:272
Accuracy (listed only):37.195%
HSR (listed only):45.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:2,716
Deaths:2,112
KDR:1.286
Accuracy:24.380% C+
HSR:10.530% D--
LC2 Lynx
C+
Kills:1,343
Deaths:323
KDR:4.158
Accuracy:26.843% C+
HSR:15.413% D*
T5 AMC
C+
Kills:1,298
Deaths:1,269
KDR:1.023
Accuracy:25.605% C+
HSR:16.795% D-
TS4 Haymaker
A++
Kills:1,233
Deaths:323
KDR:3.817
Accuracy:44.941% C+
HSR:21.898% A++
TRS-12 Uppercut
B**
Kills:1,228
Deaths:1,275
KDR:0.963
Accuracy:39.023% F-
HSR:22.801% B**
TRAC-5
B
Kills:1,128
Deaths:356
KDR:3.169
Accuracy:26.309% B
HSR:14.894% D-
AS16 NightHawk
C--
Kills:405
Deaths:518
KDR:0.782
Accuracy:39.617% C--
HSR:12.099% D
SMG-46 Armistice
C-
Kills:259
Deaths:243
KDR:1.066
Accuracy:26.426% C-
HSR:9.653% D*
PDW-16 Hailstorm
B+
Kills:56
Deaths:78
KDR:0.718
Accuracy:30.284% B+
HSR:7.143% D**
Kills:9,666
Deaths (as Light Assault):6,497
Deaths (to Light Assaults):6,097
KDR:1.48776
Kill Difference:3,169
Playtime:367.393 hours
Usage:8%
Score:6.951m
Score/min:315
Accuracy (listed only):31.492%
HSR (listed only):14.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
A++
Kills:1,233
Deaths:323
KDR:3.817
Accuracy:44.941% C+
HSR:21.898% A++
TRS-12 Uppercut
B**
Kills:1,228
Deaths:1,275
KDR:0.963
Accuracy:39.023% F-
HSR:22.801% B**
T1S Cycler
D*
Kills:952
Deaths:1,340
KDR:0.710
Accuracy:21.334% D*
HSR:10.609% F
AS16 NightHawk
C--
Kills:405
Deaths:518
KDR:0.782
Accuracy:39.617% C--
HSR:12.099% D
SMG-46 Armistice
C-
Kills:259
Deaths:243
KDR:1.066
Accuracy:26.426% C-
HSR:9.653% D*
Cycler TRV
D-
Kills:94
Deaths:76
KDR:1.237
Accuracy:22.378% D-
HSR:10.638% F
PDW-16 Hailstorm
B+
Kills:56
Deaths:78
KDR:0.718
Accuracy:30.284% B+
HSR:7.143% D**
Kills:4,227
Deaths (as Combat Medic):3,853
Deaths (to Combat Medics):3,190
KDR:1.09707
Kill Difference:374
Playtime:166.032 hours
Usage:4%
Score:3.847m
Score/min:386
Accuracy (listed only):32.000%
HSR (listed only):13.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:806
Deaths:182
KDR:4.429
Accuracy:15.790% D-
HSR:17.494% D-
MRC3 Mercy
D
Kills:720
Deaths:187
KDR:3.850
Accuracy:15.551% D-
HSR:17.222% D
M6 Onslaught
C*
Kills:515
Deaths:374
KDR:1.377
Accuracy:11.994% D**
HSR:23.301% C*
M6 Onslaught
D
Kills:514
Deaths:374
KDR:1.374
Accuracy:12.143% F
HSR:18.872% D
M3 Pounder HEG
A
Kills:262
Deaths:194
KDR:1.351
Accuracy:30.746% D**
HSR:4.962% A
M3 Pounder HEG
D-
Kills:253
Deaths:194
KDR:1.304
Accuracy:31.507% F
HSR:1.976% D-
MR1 Fracture
B+
Kills:225
Deaths:235
KDR:0.957
Accuracy:36.994% C-
HSR:4.889% B+
MR1 Fracture
C--
Kills:214
Deaths:234
KDR:0.915
Accuracy:36.476% C--
HSR:2.804% C--
NS-10 Burster
C++
Kills:148
Deaths:168
KDR:0.881
Accuracy:31.968% C++
HSR:4.730% C
NS-10 Burster
C+
Kills:138
Deaths:168
KDR:0.821
Accuracy:31.965% C+
HSR:3.623% C-
Kills:3,795
Deaths (as MAX Suit):1,155
Deaths (to MAX Suits):2,388
KDR:3.28571
Kill Difference:2,640
Playtime:123.464 hours
Usage:3%
Score:2.697m
Score/min:364
Accuracy (listed only):25.513%
HSR (listed only):9.987%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:10,520
V. Kills:3,380 311%
Deaths:382
KDR:27.539
Accuracy:56.106% B+
KPH:94.500 C
VKPH:30.400 A
M18 Rotary
C++
Kills:4,406
V. Kills:3,123 141%
Deaths:1,309
KDR:3.366
Accuracy:32.156% C+
KPH:21.700 C+
VKPH:15.400 C++
M18 Needler
B+
Kills:2,649
V. Kills:1,653 160%
Deaths:345
KDR:7.678
Accuracy:35.013% B+
KPH:23.600 B+
VKPH:14.700 B
M14 Banshee
C+
Kills:2,471
V. Kills:189 N/A
Deaths:234
KDR:10.560
Accuracy:27.268% D
KPH:48.600 C
VKPH:3.700 C+
Hornet Missiles
D
Kills:608
V. Kills:435 139%
Deaths:79
KDR:7.696
Accuracy:52.172% D*
KPH:37.800 D
VKPH:27.100 D
M18 Locust
D-
Kills:570
V. Kills:503 113%
Deaths:325
KDR:1.754
Accuracy:33.472% C+
KPH:10.800 D--
VKPH:9.500 D-
Tomcat A2AM Pods
C
Kills:540
V. Kills:580 93%
Deaths:99
KDR:5.455
Accuracy:71.380% D--
KPH:30.600 D
VKPH:32.800 C
Coyote Missiles
C+
Kills:142
V. Kills:73 192%
Deaths:25
KDR:5.680
Accuracy:52.432% C--
KPH:52.500 C+
VKPH:27 C+
Kills:21,906 (10,096 + 0)
Deaths:2,798
KDR:7.829
VKDR:3.551
Vehicle Kills:9,936
Kill Difference:19,108
Playtime:566.979 hours
Usage:12%
Score:14.669m
Score/min:431
Piloting Accuracy:33.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:10,382
V. Kills:9,685 107%
Deaths:2,287
KDR:4.540
Accuracy:52.827% B
KPH:19.900 A++
VKPH:18.500 A*
AP30 Shredder
B
Kills:5,919
V. Kills:4,268 139%
Deaths:272
KDR:21.761
Accuracy:37.660% B+
KPH:33.900 C+
VKPH:24.500 B
L105 Zephyr
M*
Kills:3,303
V. Kills:924 357%
Deaths:46
KDR:71.804
Accuracy:54.909% B**
KPH:103.500 A+
VKPH:29 M*
C150 Dalton
B+
Kills:2,094
V. Kills:1,787 117%
Deaths:72
KDR:29.083
Accuracy:55.555% A+
KPH:41.400 C+
VKPH:35.300 B+
L-24R Spur
C
Kills:1,564
V. Kills:120 N/A
Deaths:5
KDR:312.800
Accuracy:36.334% C--
KPH:21.700 D
VKPH:1.700 C
L-30R Vektor
C--
Kills:108
V. Kills:117 92%
Deaths:161
KDR:0.671
Accuracy:24.246% F
KPH:1.900 D*
VKPH:2 C--
Dual-75 Duster
D
Kills:65
V. Kills:7 N/A
Deaths:3
KDR:21.667
Accuracy:35.696% D
KPH:28.200 D**
VKPH:3 D
Kills:23,435 (12,054 + 11,381)
Deaths:2,846
KDR:8.234
VKDR:5.941
Vehicle Kills:16,908
Kill Difference:20,589
Playtime:912.035 hours
Usage:20%
Score:18.440m
Score/min:337
Piloting Accuracy:24.246%
Gunner Accuracy:35.696%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:670
V. Kills:103 N/A
Deaths:89
KDR:7.528
Accuracy:37.153% C-
KPH:50 B+
VKPH:7.700 C
L100 Python HESH
D
Kills:274
V. Kills:35 N/A
Deaths:11
KDR:24.909
Accuracy:43.422% D-
KPH:49 D
VKPH:6.300 D
Skyguard
C--
Kills:236
V. Kills:174 135%
Deaths:39
KDR:6.051
Accuracy:29.717% C
KPH:11.100 D
VKPH:8.200 C--
Kills:1,180 (1,180 + 0)
Deaths:139
KDR:8.489
VKDR:2.245
Vehicle Kills:312
Kill Difference:1,041
Playtime:40.163 hours
Usage:1%
Score:0.799m
Score/min:332
Driving Accuracy:29.717%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:2,738
V. Kills:2,028 135%
Deaths:337
KDR:8.125
Accuracy:37.257% D*
KPH:26.100 D-
VKPH:19.300 C
P2-120 HEAT
B*
Kills:2,451
V. Kills:767 319%
Deaths:181
KDR:13.541
Accuracy:46.413% C*
KPH:45.100 B*
VKPH:14.100 B+
P2-120 HESH
B+
Kills:1,521
V. Kills:111 N/A
Deaths:90
KDR:16.900
Accuracy:49.555% B+
KPH:79.700 B+
VKPH:5.800 D-
G30 Walker
C+
Kills:77
V. Kills:70 108%
Deaths:24
KDR:3.208
Accuracy:23.767% D
KPH:19 C--
VKPH:17.300 C+
E540 Halberd
D--
Kills:68
V. Kills:41 162%
Deaths:10
KDR:6.800
Accuracy:29.648% F-
KPH:16.300 D*
VKPH:9.800 D--
P525 Marauder
B+
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:14.479% D**
KPH:101.300 B+
VKPH:3.300 C
Kills:6,916 (6,710 + 206)
Deaths:648
KDR:10.673
VKDR:4.659
Vehicle Kills:3,019
Kill Difference:6,268
Playtime:187.147 hours
Usage:4%
Score:4.879m
Score/min:434
Driving Accuracy:49.555%
Gunner Accuracy:14.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:682
V. Kills:31 N/A
Deaths:18
KDR:37.889
Accuracy:34.800% C-
KPH:157.200 B++
VKPH:7.100 C+
M40 Fury-H
C
Kills:121
V. Kills:10 N/A
Deaths:1
KDR:121
Accuracy:35.684% D-
KPH:87 C
VKPH:7.200 D--
M60-G Bulldog-H
D-
Kills:71
V. Kills:12 N/A
Deaths:8
KDR:8.875
Accuracy:47.439% D
KPH:61.300 D--
VKPH:10.400 D-
G20 Vulcan-H
D-
Kills:61
V. Kills:36 165%
Deaths:7
KDR:8.714
Accuracy:38.537% F
KPH:33.500 D-
VKPH:19.800 D-
Kills:935 (0 + 935)
Deaths:34
KDR:27.500
VKDR:2.618
Vehicle Kills:89
Kill Difference:901
Playtime:8.708 hours
Usage:0%
Score:0.340m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:38.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:199
V. Kills:14 N/A
Deaths:21
KDR:9.476
Accuracy:32.174% D-
KPH:59.100 B*
VKPH:4.200 D
M12 Kobalt
C+
Kills:167
V. Kills:10 N/A
Deaths:2
KDR:83.500
Accuracy:16.630% D
KPH:60.700 C--
VKPH:3.600 C+
M20 Basilisk
C**
Kills:83
V. Kills:25 319%
Deaths:7
KDR:11.857
Accuracy:35.904% D
KPH:27.800 C**
VKPH:8.400 C+
M40 Fury
D
Kills:76
V. Kills:14 N/A
Deaths:8
KDR:9.500
Accuracy:33.744% D
KPH:39.100 D
VKPH:7.200 D
G30 Walker
B+
Kills:52
V. Kills:40 127%
Deaths:4
KDR:13
Accuracy:33.646% C++
KPH:21 C*
VKPH:16.100 B+
M60-G Bulldog
D
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:31.724% D*
KPH:41.600 D
VKPH:3.300 D--
Kills:628 (0 + 628)
Deaths:46
KDR:13.652
VKDR:2.326
Vehicle Kills:107
Kill Difference:582
Playtime:14.758 hours
Usage:0%
Score:0.285m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:31.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,169
V. Kills:159 N/A
Deaths:514
KDR:2.274
Accuracy:43.697% D-
KPH:43.700 B++
VKPH:5.900 C
M12 Kobalt-F
C++
Kills:120
V. Kills:4 N/A
Deaths:57
KDR:2.105
Accuracy:24.277% C++
KPH:27.700 C
VKPH:0.900 D
Kills:1,289 (1,289 + 0)
Deaths:571
KDR:2.257
VKDR:0.285
Vehicle Kills:163
Kill Difference:718
Playtime:31.105 hours
Usage:1%
Score:0.420m
Score/min:225
Driving Accuracy:24.277%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:3,677
V. Kills:845 435%
Deaths:
KDR:
Accuracy:60.319% B+
KPH:51.200 C
VKPH:11.800 D*
CAS 14-E
B+
Kills:331
V. Kills:40 N/A
Deaths:1
KDR:331
Accuracy:40.311% B*
KPH:65.700 C
VKPH:7.900 B+
Kills:4,008 (0 + 4,008)
Deaths:1
KDR:4,008
VKDR:885
Vehicle Kills:885
Kill Difference:4,007
Playtime:76.876 hours
Usage:2%
Score:0.963m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:40.311%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 13,90010,52038227.539A24.8756.106%B+N/A94.5C30.4A798111.3h16.4C+29.2C++
CAS30 Tank Buster 20,06710,3822,2874.54B**1.8752.827%B1.801%B+19.9A++18.5A*298523h28.8B*54.5B*
AP30 Shredder 10,1875,91927221.761C++19.0937.66%B+1.453%C-33.9C+24.5B497174.4h119.6D--317.6C-
M18 Rotary 7,5294,4061,3093.366C++0.7032.156%C+2.905%B++21.7C+15.4C++353203.1h96C**298.4C**
VLG Missile Launcher 4,5223,67713677U3,674.3360.319%B+1.224%B51.2C11.8D*20771.8h5.2B8.6B+
L105 Zephyr 4,2273,3034671.804M**69.1354.909%B**N/A103.5A+29M*80431.9h5.7C*10.5B+
P2-120 AP 4,7662,7383378.125C5.4537.257%D*4.346%B**26.1D-19.3C427105h7.9D21.1D*
TRAC-5 S 2,7372,7162,1121.286C++1.3824.38%C+10.53%D--8.3D-N/A58326.6h8.7B*35.9B+
M18 Needler 4,3022,6493457.678B*5.0135.013%B+5.172%M+23.6B+14.7B312112.4h81.9B+233.9B+
C-4 3,4102,5511,0012.548B+0.1217.018%D**N/A66.1D22.3D65538.6h0.8A4.7C++
M14 Banshee 2,6602,47123410.56C++7.8927.268%D1.052%C**48.6C3.7C+25450.8h17.9C*65.7C++
P2-120 HEAT 3,2182,45118113.541B*10.8746.413%C*2.489%C45.1B*14.1B+41454.3h5.3B++11.4B++
M60-A Bulldog 2,6412,4349725.093B**22.4249.253%B*N/A97.8A++8.3C+62024.9h3.9A7.8B*
Chainblade 2,1022,10119,1270.11A*2.5638.647%B+N/A1.7B**N/A61262.5h1.5B*3.9B++
C150 Dalton 3,8812,0947229.083A**26.4155.555%A+N/A41.4C+35.3B+62250.6h6.8F-12.3D
Claymore 1,8181,8173774.82C2.1538.034%B+N/A132.6CN/A47713.7h1.1B*2.9B+
L-24R Spur 1,6841,5645312.8U310.1336.334%C--1.726%C+21.7D1.7C7072.1h23.2C++63.9C++
P2-120 HESH 1,6321,5219016.9C+14.2349.555%B+N/A79.6B+5.8D-43019.1h3.3B*6.7B++
LC2 Lynx 1,3631,3433234.158A**1.4926.843%C+15.413%D*13.2D-N/A115101.7h16.2D-60.3C
T5 AMC 1,3171,2981,2691.023C+1.6525.605%C+16.795%D-13.2D-N/A7298.7h12.9C*50.4C*
Frag Grenade 1,2901,28211282N/A1,279.3325.585%TN/A3205S20B++56650.4h0.9M3.4A
RAMS .50M 1,2461,24612010.383B**7.7149.838%A80.337%C++35.7C+N/A26434.9h1.9B3.7B++
TS4 Haymaker 1,2361,2333233.817A**1.1544.941%C+21.898%A++40.8C+N/A24430.2h5D11.2C
TRS-12 Uppercut 1,2321,2281,2750.963C1.7139.023%F-22.801%B**9.7D*N/A44127h2.9D-7.4D*
Ripper 1,2211,2043,6780.327A2.3434.215%B+8.804%D--8.7C+N/A25137.8h1.2B++3.6B+
T2 Striker 1,8781,1881,1621.022C*1.6543.478%D*N/A20.6B++11.9C22657.8h20.4A46.9B*
TSAR-42 1,1831,1829991.183D1.4938.368%D73.012%B22.2D--N/A8253.3h2C++5.3C+
M40 Fury-F 1,3281,1695142.274C++0.4043.697%D-N/A43.6B++5.9C24126.8h5.7B*13.1B*
SR-7 1,1671,1678761.332D-1.3445.651%C**76.093%C18.7D*N/A9262.3h2.1C+4.7C++
M77-B 1,1601,1607691.508D1.1654.327%A*70.603%D--33.6C+N/A14234.5h2.1C**3.8B*
99SV 1,1461,1466481.769C0.9039.942%B*38.133%C*29.6CN/A17338.7h4.3B+10.7B+
TRAC-5 1,1411,1283563.169M**0.5026.309%B14.894%D-10.8DN/A106104h13.8C+52.6C*
Tank Mine 1,5999572433.938B1.2721.09%D*N/A122.7C+82.3B+14197.8h0.9A++4.4B+
A30 Walker 1,7369553602.653C++0.0222.787%CN/A14.7C12C+18365h146C+640.7C+
T1S Cycler 9589521,3400.71C-1.9621.334%D*10.609%F12.6D*N/A6675.7h13.2D61.9D
MRC3 Mercy 8118061824.429B+1.7615.79%D-17.494%D-28.8DN/A26928h15.4B*97.6C++
T7 Mini-Chaingun 8218046911.164C+1.5111.813%D**11.567%D29.9DN/A14226.9h13.3C++112.6D
MRC3 Mercy 7257201873.85C**1.1815.551%D-17.222%D25.3DN/A26528.5h17.3C++111.5C+
T9 CARV-S 7157065341.322C1.3519.016%D*17.422%D*29.9D-N/A13623.6h10.6C**55.5C
P525 Marauder-H 7136821837.889B**35.2234.8%C-N/A158.6B++7.2C+6684.3h4.7B*13.6B++
C75 Viper 773670897.528C+4.8637.153%C-1.045%C50B+7.7C38513.4h7.6C*20.4B+
Hornet Missiles 1,043608797.696C+5.0352.172%D*N/A37.8D27D47516.1h10.8C+20.6C--
TMG-50 6086053811.588C+1.0821.747%D16.364%D*30.7DN/A15619.7h10.4C+47.6C+
M18 Locust 1,0735703251.754D0.9233.472%C+2.105%B+10.8D--9.5D-21553h139.5C+416.7C+
Tomcat A2AM Pods 1,120540995.455C2.7871.38%D--N/A30.5D32.8C82817.7h7.3B+10.3C**
M6 Onslaught 5295153741.377C--1.2911.994%D**23.301%C*24.6D--N/A9220.9h19.2C--160.2D--
M6 Onslaught 5225143741.374C--1.3012.143%F18.872%D24.7D--N/A9620.8h19.5D160.5D*
Hunter QCX 5064828910.541C2.1353.315%B+50.208%A*8.9DN/A4054.1h4.3C**8.1B
M60-A Bulldog 512455856.875C++54.2055.556%B+N/A72.2B++9B**3736.3h5.2C*9.3B+
TX2 Emperor 4284274121.036C+1.6326.614%D20.375%C+42.3C+N/A21310.1h7.2B++27.1C*
AS16 NightHawk 4144055180.782C-1.8939.617%C--12.099%D29.1DN/A11613.9h4.2C+10.7C+
M60-A Bulldog 382342842.75C++40.0851.975%C*2.047%C54.3B6.3C**2986.3h6.2C+11.9C++
CAS 14-E 3713311331S328.3340.311%B*N/A66.2C8B+2365h39D--96.7C
T9 CARV 3373233201.009C1.6620.25%C--17.957%D--19.1D-N/A19516.9h15D74.2C
NS-44 Commissioner 3293235860.551C--2.1237.102%C22.91%C17.4D-N/A6918.6h3.5C+9.5C+
TX1 Repeater 3223203041.053C++1.6223.552%C-16.875%D-23.5C--N/A16513.6h11.8C**50.2C++
L100 Python HESH 3092741124.909B+22.2443.422%D-N/A48.9D6.3D2825.6h2.9C*6.7C+
M3 Pounder HEG 3092621941.351C1.3230.746%D**4.962%A15.1D2.7D12417.3h17.2C56D
SMG-46 Armistice 2592592431.066C1.6026.426%C-9.653%D*19.8D-N/A10813.1h12.9C++48.7C++
NSX Amaterasu 2602571,7950.143B**2.5333.842%B++17.51%C++3.3C+N/A1277.2h3.9C+11.5C**
M3 Pounder HEG 3012531941.304C1.3731.507%F1.976%D-14.6D--2.8D-12817.3h18.3C58D-
Skyguard 410236396.051B+3.3829.717%C1.695%C11.1D8.2C--31121.2h118.6C+398.9C+
MR1 Fracture 2922252350.957C+1.7136.994%C-4.889%B+12.2C**3.6D--12618.5h27B**73B++
MR1 Fracture 2972142340.915C1.7636.476%C--2.804%C--11.6C+4.5D13918.4h28B*76.7B+
NS Decimator 2902142081.029C1.6449.47%F-1.869%C+18.9D**6.7D*31211.3h4.4C+8.8D
M60-G Bulldog 213199219.476C++6.8132.174%D-N/A58.5B*4.1D3553.4h4.9B*15.2B
M12 Kobalt 177167283.5M80.8316.63%D21.557%B+61.9C--3.7C+2312.7h16C*96C+
MG-HBR1 Dragoon 1721635720.285D*2.3933.232%C-25.767%D4.8D**N/A1534.3h8.7D--26.3D
NS-10 Burster 2661481680.881C1.7931.968%C++4.73%C4.8C-3.8C+15530.8h136.2B+426.1B+
Coyote Missiles 215142255.68C+3.0152.432%C--N/A52.6C+27C+8462.7h25.8B*49.2B+
NS-10 Burster 2581381680.821C--1.8531.965%C+3.623%C-4.4D3.9C+16231.1h145.4B454.9B+
Spear Anti-Vehicle Phalanx Turret 2141271111.545C*8.8756.657%B*4.724%B+63.5B+43.5A+14812h7.9C++13.9B+
MANA Anti-Personnel Turret 122122206.1N/A3.4329.296%UN/A1220UN/A4722400.1h37.7T*128.8T*
M40 Fury-H 1311211121S118.3335.684%D-3.306%M**86.4C7.1D--5181.4h4.9B**13.8B*
M12 Kobalt-F 124120572.105C+0.5724.277%C++10%C+27.9CN/A1304.3h12.6C**51.8B+
Sticky Grenade 1201191119N/A116.3337.925%F-N/A1190B+10C-40430.1h1.7B+4.5C+
MAX Punch 1201171,1670.1C+2.5735.226%C--N/A1.3C+N/A590.6h2.1C+5.9C+
L-30R Vektor 2251081610.671D2.0024.246%F2.778%B++1.9D*2C--4157.8h96.4C397.6F-
MANA Anti-Vehicle Turret 21194881.068C-1.6053.156%C3.191%C29.4C--36.6C**12133.2h11.5C21.6C
Cycler TRV 9494761.237C1.4322.378%D-10.638%F37.6CN/A2932.5h10.4B++46.4C++
Rocklet Rifle 166941400.671C2.0055.141%C++N/A24.1D18.5D3933.9h29.9B+54.2B+
Anti-Vehicle Grenade 11692192N/A89.3353.566%C++N/A920A*240A++67060.1h4B++7.5B+
M20 Basilisk 10883711.857A+9.1935.904%D2.41%D**27.7C**8.3C+4263h57.7B**160.6B+
G30 Walker 14777243.208C0.5423.767%DN/A18.8C--17.1C+5664.1h197.6D-831.6D--
M40 Fury 907689.5C+6.8333.744%D1.316%C40D7.4D2571.9h14.8C43.8C
Ripper AE 73731280.57S2.1030.943%C9.589%D*16.2B+N/A534.5h1.1B++3.6B
M60-G Bulldog-H 837188.875D-6.2047.439%DN/A59.2D*10D-3891.2h5.5C11.5C
E540 Halberd 10968106.8C4.1329.648%F-4.412%B*16.2D*9.8D--7784.2h6.3D21.3F-
Dual-75 Duster 7265321.667C+19.0035.696%D1.538%A28.3D**3D1392.3h14.6T*41T*
P525 Marauder 6361610.167C--7.5014.479%D**1.639%C+101.7B+3.3C4950.6h4.9B*33.9C
G20 Vulcan-H 976178.714C++6.0438.537%F1.639%D-33.9D-20D-8751.8h92.4C++239.8D
A30 Walker 11356242.333D0.3426.629%D3.571%D11.2D11.4C1585h147.9C+555.5C+
ML-7 845669.333S6.6650.82%D*N/A20D10D13052.8h4.4B++8.7B++
PDW-16 Hailstorm 5656780.718D1.9530.284%B+7.143%D**9.2D*N/A1406.1h16.8D55.4C+
G30 Walker 9252413A10.3333.646%C++3.846%C+20.8C++16B+3592.5h157.9B**469.3B*
Cortium Bomb 7451163.188C0.5257.868%D*N/A34D*15.3D--3391.5h2.2C+3.9C
M60-G Bulldog 5551412.75B++10.0831.724%D*3.922%A42.5C--3.3D--2141.2h6.3C+19.9D
Bighorn .50M 5050271.852D0.8237.037%F90%A+20D**N/A502.5h1.8C++4.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5001,570,371208.2h
Anti-Vehicle MANA Turret412653.6h
Spawn Beacon288073.2h
Medical Applicator1,013175,76533h
Ordnance Dampener9670.5h
Xiphos Anti-Personnel Phalanx Tower0540h
Rampart Wall4971h
Cortium Silo3500.6h
Turret AI Module1640.7h
Motion Spotter432,0652.7h
Nanite Revive Grenade01,8930.4h
Welding Device46,0970.9h
Spitfire Auto-Turret17780.8h
Ammunition Package192891h
Recon Detection Device351,8424.5h
Shield Recharging Field286330.4h
Smoke Grenade02380h
Medical Kit174851.1h
M20 Basilisk-F01310.3h
Anti-Infantry MANA Turret124241.2h
Flail Targeting Dart22012h
WLT-Howler Mining Laser07,5261.8h
Nano-Repair Grenade01510h

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