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Sentinel Sentinel Madrey[TIW] Madrey
NC BR 71

KDR: 1.97

Score: 94.9m

Last Seen: Feb 11th, 2019 10:03 PM
- OFFLINE - 276.5 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Emerald - Outfit Leader of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
Level Progress (to 72): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW EM6 NC6S Gauss SAW S EM1 GD-7F NC05 Jackhammer Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 1922TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.977%21.087%48550972121,7042.37842-0.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.111%0.371C**0.061C+-0.912D--HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**10.60.257C*35.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.479%2.397%319810147,344286317392.56514422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.528D-0.14C0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.524B+6.50.479B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.506%4.255%1001310092,35023419031.00342260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%-0.71D--0.03C+0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.421B19.60.504B+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.181%61.404%10031019798316600.252053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.355%0.473B+-0.376C-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.316C*2.60.189C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.844%12.04%100510178,3974574431.83581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%0.368C**-0.496D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**3.80.208C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
94.9m209.8%394 (23.6k)336 (20.2k)1.96657185,93994,5502.121771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022457821.901%16.653%36502:5945

6% Combat Medic28% Engineer42% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:14 AMFeb 14th, 2013 1:02 AMFeb 23rd, 2019 2:14 AM (2h) (PST)Feb 11th, 2019 7:01 PM (11d) (PST)Feb 11th, 2019 6:03 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5872703170.6590.3350.1101.4450.030874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,20316,20319,0004020787220,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4703.9h/196d 14,668 30,964 35,523 407.9k 6,062 23,720 8,504 165.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:14,096
Deaths:6,679
KDR:2.111
Accuracy:21.684% B
HSR:20.985% C
NC6A GODSAW
D
Kills:14,070
Deaths:5,113
KDR:2.752
Accuracy:25.035% D
HSR:20.867% D-
EM6
C
Kills:11,576
Deaths:6,158
KDR:1.880
Accuracy:19.836% C
HSR:21.156% C
NC6S Gauss SAW S
C+
Kills:8,529
Deaths:3,913
KDR:2.180
Accuracy:22.643% C+
HSR:23.508% C+
EM1
C
Kills:6,829
Deaths:3,707
KDR:1.842
Accuracy:20.151% C
HSR:20.091% C
NC05 Jackhammer
B*
Kills:5,373
Deaths:2,701
KDR:1.989
Accuracy:50.807% B*
HSR:13.791% C
LA1 Anchor
C
Kills:4,997
Deaths:2,341
KDR:2.135
Accuracy:22.878% C
HSR:21.193% C--
NS-15M1
B
Kills:3,054
Deaths:1,404
KDR:2.175
Accuracy:24.284% B
HSR:22.397% C+
GD-22S
C+
Kills:2,687
Deaths:1,175
KDR:2.287
Accuracy:22.946% C+
HSR:21.139% C
NS-15M2
C*
Kills:975
Deaths:424
KDR:2.300
Accuracy:24.571% C++
HSR:27.180% C*
MGR-L1 Promise
C+
Kills:756
Deaths:450
KDR:1.680
Accuracy:23.403% C+
HSR:24.339% C+
NSX Naginata
C*
Kills:245
Deaths:132
KDR:1.856
Accuracy:20.724% C
HSR:29.388% C*
Kills:73,187
Deaths (as Heavy Assault):34,197
Deaths (to Heavy Assaults):29,674
KDR:2.14016
Kill Difference:38,990
Playtime:1,982.841 hours
Usage:42%
Score:40.299m
Score/min:339
Accuracy (listed only):24.913%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:6,187
Deaths:3,949
KDR:1.567
Accuracy:22.705% C
HSR:21.190% C*
Blitz GD-10
B
Kills:5,229
Deaths:3,335
KDR:1.568
Accuracy:23.722% C+
HSR:18.493% B
AF-19 Mercenary
B+
Kills:5,072
Deaths:2,998
KDR:1.692
Accuracy:24.747% B+
HSR:22.575% C*
AC-X11
C+
Kills:4,540
Deaths:2,513
KDR:1.807
Accuracy:24.944% C+
HSR:20.639% C+
AF-4 Cyclone
C+
Kills:4,200
Deaths:2,675
KDR:1.570
Accuracy:24.274% C+
HSR:17.762% C+
AF-57 Piston
C++
Kills:3,043
Deaths:2,036
KDR:1.495
Accuracy:40.737% C++
HSR:13.375% C+
Gauss Compact S
C
Kills:2,651
Deaths:1,884
KDR:1.407
Accuracy:21.030% C-
HSR:16.862% C
NS-11C
C**
Kills:2,600
Deaths:1,693
KDR:1.536
Accuracy:22.242% C
HSR:20.577% C**
AF-4A Bandit
C+
Kills:2,465
Deaths:1,312
KDR:1.879
Accuracy:23.322% C-
HSR:22.110% C+
GD-66 Claw
C+
Kills:2,326
Deaths:1,654
KDR:1.406
Accuracy:59.147% C+
HSR:10.748% D
NS-7 PDW
B+
Kills:1,909
Deaths:1,241
KDR:1.538
Accuracy:23.859% C+
HSR:21.006% B+
Razor GD-23
C
Kills:1,500
Deaths:1,009
KDR:1.487
Accuracy:22.825% C
HSR:18.333% C
MKV Suppressed
C+
Kills:1,306
Deaths:743
KDR:1.758
Accuracy:24.340% C
HSR:18.683% C+
NS Baron G5
B*
Kills:1,278
Deaths:782
KDR:1.634
Accuracy:53.077% B*
HSR:11.972% D
19A Fortuna
C*
Kills:1,261
Deaths:707
KDR:1.784
Accuracy:25.183% C
HSR:21.808% C*
LA39 Bruiser
C*
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:63.669% C*
HSR:12.393% C-
NC12 Sweeper
C++
Kills:1,160
Deaths:1,048
KDR:1.107
Accuracy:42.773% C++
HSR:11.121% D
Tempest
B+
Kills:1,026
Deaths:595
KDR:1.724
Accuracy:24.399% D
HSR:23.197% B+
Mauler S6
B*
Kills:698
Deaths:452
KDR:1.544
Accuracy:48.766% B*
HSR:11.461% D-
Gauss Compact Burst
C+
Kills:534
Deaths:336
KDR:1.589
Accuracy:25.308% C
HSR:24.532% C+
NS Baron G5B
B+
Kills:456
Deaths:300
KDR:1.520
Accuracy:51.362% B+
HSR:9.430% D--
NSX Tanto
B*
Kills:308
Deaths:178
KDR:1.730
Accuracy:24.180% C
HSR:30.520% B*
MGR-S1 Gladius
C-
Kills:200
Deaths:116
KDR:1.724
Accuracy:24.319% C-
HSR:17.500% D
NSX Tengu
C++
Kills:70
Deaths:59
KDR:1.186
Accuracy:33.920% C
HSR:21.429% C++
Kills:51,189
Deaths (as Light Assault):32,284
Deaths (to Light Assaults):17,222
KDR:1.58558
Kill Difference:18,905
Playtime:590.126 hours
Usage:13%
Score:11.212m
Score/min:317
Accuracy (listed only):32.285%
HSR (listed only):18.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:5,229
Deaths:3,335
KDR:1.568
Accuracy:23.722% C+
HSR:18.493% B
AF-4 Cyclone
C+
Kills:4,200
Deaths:2,675
KDR:1.570
Accuracy:24.274% C+
HSR:17.762% C+
AF-57 Piston
C++
Kills:3,043
Deaths:2,036
KDR:1.495
Accuracy:40.737% C++
HSR:13.375% C+
GR-22
C**
Kills:2,351
Deaths:1,227
KDR:1.916
Accuracy:23.837% C+
HSR:21.523% C**
GD-66 Claw
C+
Kills:2,326
Deaths:1,654
KDR:1.406
Accuracy:59.147% C+
HSR:10.748% D
Carnage AR
B+
Kills:2,103
Deaths:1,205
KDR:1.745
Accuracy:22.414% C-
HSR:23.443% B+
NS-7 PDW
B+
Kills:1,909
Deaths:1,241
KDR:1.538
Accuracy:23.859% C+
HSR:21.006% B+
NC1 Gauss Rifle
C++
Kills:1,329
Deaths:782
KDR:1.699
Accuracy:23.403% C++
HSR:21.369% C++
MKV Suppressed
C+
Kills:1,306
Deaths:743
KDR:1.758
Accuracy:24.340% C
HSR:18.683% C+
NS Baron G5
B*
Kills:1,278
Deaths:782
KDR:1.634
Accuracy:53.077% B*
HSR:11.972% D
Reaper DMR
C++
Kills:1,250
Deaths:588
KDR:2.126
Accuracy:26.221% C++
HSR:21.360% C--
NS-11A
C*
Kills:1,201
Deaths:599
KDR:2.005
Accuracy:25.231% C*
HSR:23.397% C*
LA39 Bruiser
C*
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:63.669% C*
HSR:12.393% C-
NC12 Sweeper
C++
Kills:1,160
Deaths:1,048
KDR:1.107
Accuracy:42.773% C++
HSR:11.121% D
Tempest
B+
Kills:1,026
Deaths:595
KDR:1.724
Accuracy:24.399% D
HSR:23.197% B+
Mauler S6
B*
Kills:698
Deaths:452
KDR:1.544
Accuracy:48.766% B*
HSR:11.461% D-
NS Baron G5B
B+
Kills:456
Deaths:300
KDR:1.520
Accuracy:51.362% B+
HSR:9.430% D--
Gauss Rifle S
D
Kills:413
Deaths:328
KDR:1.259
Accuracy:21.023% D
HSR:15.012% D-
NC9 A-Tross
C
Kills:256
Deaths:124
KDR:2.065
Accuracy:23.963% C
HSR:20.703% D
Gauss Rifle Burst
B+
Kills:253
Deaths:103
KDR:2.456
Accuracy:29.415% B+
HSR:21.739% D
NS-11P
B+
Kills:227
Deaths:133
KDR:1.707
Accuracy:24.349% C**
HSR:22.908% B+
MGR-S1 Gladius
C-
Kills:200
Deaths:116
KDR:1.724
Accuracy:24.319% C-
HSR:17.500% D
Gauss Prime
C+
Kills:139
Deaths:86
KDR:1.616
Accuracy:26.737% C+
HSR:20.863% C
NSX Tengu
C++
Kills:70
Deaths:59
KDR:1.186
Accuracy:33.920% C
HSR:21.429% C++
Kills:33,593
Deaths (as Combat Medic):20,880
Deaths (to Combat Medics):11,901
KDR:1.60886
Kill Difference:12,713
Playtime:300.336 hours
Usage:6%
Score:6.129m
Score/min:340
Accuracy (listed only):32.706%
HSR (listed only):17.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:6,187
Deaths:3,949
KDR:1.567
Accuracy:22.705% C
HSR:21.190% C*
AF-19 Mercenary
B+
Kills:5,072
Deaths:2,998
KDR:1.692
Accuracy:24.747% B+
HSR:22.575% C*
AC-X11
C+
Kills:4,540
Deaths:2,513
KDR:1.807
Accuracy:24.944% C+
HSR:20.639% C+
AF-57 Piston
C++
Kills:3,043
Deaths:2,036
KDR:1.495
Accuracy:40.737% C++
HSR:13.375% C+
Gauss Compact S
C
Kills:2,651
Deaths:1,884
KDR:1.407
Accuracy:21.030% C-
HSR:16.862% C
NS-11C
C**
Kills:2,600
Deaths:1,693
KDR:1.536
Accuracy:22.242% C
HSR:20.577% C**
AF-4A Bandit
C+
Kills:2,465
Deaths:1,312
KDR:1.879
Accuracy:23.322% C-
HSR:22.110% C+
GD-66 Claw
C+
Kills:2,326
Deaths:1,654
KDR:1.406
Accuracy:59.147% C+
HSR:10.748% D
Razor GD-23
C
Kills:1,500
Deaths:1,009
KDR:1.487
Accuracy:22.825% C
HSR:18.333% C
NS Baron G5
B*
Kills:1,278
Deaths:782
KDR:1.634
Accuracy:53.077% B*
HSR:11.972% D
19A Fortuna
C*
Kills:1,261
Deaths:707
KDR:1.784
Accuracy:25.183% C
HSR:21.808% C*
LA39 Bruiser
C*
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:63.669% C*
HSR:12.393% C-
NC12 Sweeper
C++
Kills:1,160
Deaths:1,048
KDR:1.107
Accuracy:42.773% C++
HSR:11.121% D
Mauler S6
B*
Kills:698
Deaths:452
KDR:1.544
Accuracy:48.766% B*
HSR:11.461% D-
Warden
B*
Kills:553
Deaths:275
KDR:2.011
Accuracy:32.131% B*
HSR:17.179% D--
Gauss Compact Burst
C+
Kills:534
Deaths:336
KDR:1.589
Accuracy:25.308% C
HSR:24.532% C+
NS Baron G5B
B+
Kills:456
Deaths:300
KDR:1.520
Accuracy:51.362% B+
HSR:9.430% D--
NSX Tanto
B*
Kills:308
Deaths:178
KDR:1.730
Accuracy:24.180% C
HSR:30.520% B*
MGR-M1 Bishop
C+
Kills:56
Deaths:33
KDR:1.697
Accuracy:33.278% C+
HSR:19.643% D*
Kills:37,858
Deaths (as Engineer):23,828
Deaths (to Engineers):17,330
KDR:1.5888
Kill Difference:14,030
Playtime:1,305.012 hours
Usage:28%
Score:26.521m
Score/min:339
Accuracy (listed only):34.812%
HSR (listed only):17.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:5,229
Deaths:3,335
KDR:1.568
Accuracy:23.722% C+
HSR:18.493% B
AF-4 Cyclone
C+
Kills:4,200
Deaths:2,675
KDR:1.570
Accuracy:24.274% C+
HSR:17.762% C+
NS-7 PDW
B+
Kills:1,909
Deaths:1,241
KDR:1.538
Accuracy:23.859% C+
HSR:21.006% B+
NS-44 Commissioner
B+
Kills:1,749
Deaths:1,711
KDR:1.022
Accuracy:39.530% B+
HSR:21.555% C+
MKV Suppressed
C+
Kills:1,306
Deaths:743
KDR:1.758
Accuracy:24.340% C
HSR:18.683% C+
Tempest
B+
Kills:1,026
Deaths:595
KDR:1.724
Accuracy:24.399% D
HSR:23.197% B+
NC4 Mag-Shot
B+
Kills:882
Deaths:930
KDR:0.948
Accuracy:30.691% B+
HSR:15.306% D
AF-18 Stalker
C+
Kills:818
Deaths:467
KDR:1.752
Accuracy:25.013% C--
HSR:20.782% C+
NS-30 Vandal
C+
Kills:540
Deaths:319
KDR:1.693
Accuracy:32.139% C+
HSR:14.630% D**
SAS-R
C+
Kills:533
Deaths:195
KDR:2.733
Accuracy:38.585% C+
HSR:59.662% D-
NS-357 Underboss
C+
Kills:444
Deaths:506
KDR:0.877
Accuracy:35.108% C+
HSR:17.117% C--
LA3 Desperado
C
Kills:301
Deaths:356
KDR:0.846
Accuracy:27.066% C
HSR:18.272% C
Impetus
C+
Kills:227
Deaths:140
KDR:1.621
Accuracy:34.111% C+
HSR:19.383% D*
NS-AM7 Archer
B*
Kills:201
Deaths:234
KDR:0.859
Accuracy:56.602% C
HSR:24.876% B*
MGR-S1 Gladius
C-
Kills:200
Deaths:116
KDR:1.724
Accuracy:24.319% C-
HSR:17.500% D
EM4 Longshot
B+
Kills:159
Deaths:53
KDR:3
Accuracy:41.913% B+
HSR:69.182% D*
NS-44L Blackhand
C
Kills:153
Deaths:198
KDR:0.773
Accuracy:39.370% C
HSR:22.876% D**
NS-61 Emissary
C**
Kills:146
Deaths:111
KDR:1.315
Accuracy:29.922% C**
HSR:15.069% C
LA8 Rebel
D
Kills:138
Deaths:210
KDR:0.657
Accuracy:25.663% D
HSR:13.768% D--
NC08 Mag-Scatter
B+
Kills:131
Deaths:153
KDR:0.856
Accuracy:57.849% B+
HSR:13.741% C
NC4-FB Mag-Shot
C
Kills:121
Deaths:111
KDR:1.090
Accuracy:30.810% C
HSR:18.182% C-
AF-6 Shadow
D-
Kills:115
Deaths:88
KDR:1.307
Accuracy:28.615% D--
HSR:20% D-
AF-8 RailJack
D
Kills:106
Deaths:38
KDR:2.789
Accuracy:32.616% D
HSR:58.491% F
NSX Tengu
C++
Kills:70
Deaths:59
KDR:1.186
Accuracy:33.920% C
HSR:21.429% C++
Kills:20,704
Deaths (as Infiltrator):14,584
Deaths (to Infiltrators):10,132
KDR:1.41964
Kill Difference:6,120
Playtime:247.339 hours
Usage:5%
Score:4.267m
Score/min:288
Accuracy (listed only):32.685%
HSR (listed only):24.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:2,294
Deaths:640
KDR:3.584
Accuracy:30.127% C+
HSR:14.996% C++
AF-41 Hacksaw
C+
Kills:2,112
Deaths:654
KDR:3.229
Accuracy:32.250% C+
HSR:14.915% C+
AF-34 Mattock
B++
Kills:2,036
Deaths:487
KDR:4.181
Accuracy:39.683% B++
HSR:13.016% D-
AF-34 Mattock
B++
Kills:1,935
Deaths:494
KDR:3.917
Accuracy:43.021% B++
HSR:14.832% D
AF-23 Grinder
B**
Kills:981
Deaths:282
KDR:3.479
Accuracy:43.665% B**
HSR:14.271% C+
AF-23 Grinder
B+
Kills:924
Deaths:281
KDR:3.288
Accuracy:43.339% B+
HSR:16.558% C+
NCM2 Falcon
B+
Kills:520
Deaths:323
KDR:1.610
Accuracy:40.068% C++
HSR:5.962% B+
NCM2 Falcon
B
Kills:350
Deaths:322
KDR:1.087
Accuracy:41.922% C+
HSR:5.429% B
NCM1 Scattercannon
B**
Kills:265
Deaths:67
KDR:3.955
Accuracy:47.929% B**
HSR:15.472% C+
NCM1 Scattercannon
B**
Kills:262
Deaths:76
KDR:3.447
Accuracy:44.535% B**
HSR:14.504% C
NS-10 Burster
A*
Kills:164
Deaths:144
KDR:1.139
Accuracy:35.691% B*
HSR:12.195% A*
NS-10 Burster
A++
Kills:150
Deaths:145
KDR:1.034
Accuracy:35.682% B*
HSR:12% A++
NCM3 Raven
B+
Kills:132
Deaths:95
KDR:1.389
Accuracy:44.565% B+
HSR:3.030% C++
NCM3 Raven
B+
Kills:126
Deaths:104
KDR:1.212
Accuracy:43.420% B+
HSR:3.175% B
Kills:12,251
Deaths (as MAX Suit):2,057
Deaths (to MAX Suits):7,719
KDR:5.95576
Kill Difference:10,194
Playtime:240.737 hours
Usage:5%
Score:6.477m
Score/min:448
Accuracy (listed only):40.421%
HSR (listed only):11.454%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:188
V. Kills:90 207%
Deaths:17
KDR:11.059
Accuracy:17.749% F
KPH:29.300 C+
VKPH:14 C--
C150 Dalton
B*
Kills:141
V. Kills:52 266%
Deaths:14
KDR:10.071
Accuracy:47.678% B*
KPH:38.700 B
VKPH:14.300 D
L105 Zephyr
D
Kills:85
V. Kills:14 N/A
Deaths:13
KDR:6.538
Accuracy:36.955% D
KPH:29 D
VKPH:4.800 D
Kills:414 (0 + 414)
Deaths:44
KDR:9.409
VKDR:3.545
Vehicle Kills:156
Kill Difference:370
Playtime:12.980 hours
Usage:0%
Score:0.300m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:36.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:4,069
V. Kills:348 N/A
Deaths:167
KDR:24.365
Accuracy:51.179% C**
KPH:58.500 C*
VKPH:5 D-
C75 Viper
B**
Kills:940
V. Kills:110 N/A
Deaths:42
KDR:22.381
Accuracy:34.205% C
KPH:46.500 B**
VKPH:5.400 D
L100 Python HEAT
B*
Kills:527
V. Kills:142 369%
Deaths:34
KDR:15.500
Accuracy:51.402% C++
KPH:42.700 B*
VKPH:11.500 C++
L100 Python AP
C++
Kills:492
V. Kills:317 155%
Deaths:62
KDR:7.935
Accuracy:59.582% B+
KPH:28.500 C+
VKPH:18.300 C++
Skyguard
D-
Kills:124
V. Kills:103 119%
Deaths:29
KDR:4.276
Accuracy:26.911% C
KPH:8 D-
VKPH:6.600 D-
Kills:6,152 (6,152 + 0)
Deaths:334
KDR:18.419
VKDR:3.054
Vehicle Kills:1,020
Kill Difference:5,818
Playtime:134.935 hours
Usage:3%
Score:2.242m
Score/min:277
Driving Accuracy:26.911%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:742
V. Kills:562 132%
Deaths:104
KDR:7.135
Accuracy:45.062% D
KPH:16.700 D
VKPH:12.600 C-
E540 Halberd
C*
Kills:467
V. Kills:212 219%
Deaths:44
KDR:10.614
Accuracy:43.537% C+
KPH:31.400 C*
VKPH:14.200 C+
Enforcer ML85
C+
Kills:333
V. Kills:212 156%
Deaths:74
KDR:4.500
Accuracy:41.063% C+
KPH:22.100 C+
VKPH:14.100 C
Titan-150 HESH
D*
Kills:237
V. Kills:50 465%
Deaths:44
KDR:5.386
Accuracy:47.287% C+
KPH:14.600 D**
VKPH:3.100 D*
Titan-150 HEAT
D--
Kills:213
V. Kills:107 197%
Deaths:43
KDR:4.953
Accuracy:41.374% D
KPH:9.500 D*
VKPH:4.800 D--
M20 Basilisk
C+
Kills:66
V. Kills:19 330%
Deaths:15
KDR:4.400
Accuracy:28.412% C+
KPH:15.600 C
VKPH:4.500 C-
Kills:2,058 (1,192 + 866)
Deaths:324
KDR:6.352
VKDR:3.586
Vehicle Kills:1,162
Kill Difference:1,734
Playtime:117.275 hours
Usage:2%
Score:2.140m
Score/min:304
Driving Accuracy:41.374%
Gunner Accuracy:28.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:241
V. Kills:21 N/A
Deaths:12
KDR:20.083
Accuracy:39.309% C+
KPH:58.500 D
VKPH:5.100 D
E540 Halberd-H
C-
Kills:55
V. Kills:25 212%
Deaths:9
KDR:6.111
Accuracy:50.264% D
KPH:31.900 C-
VKPH:14.500 D
Kills:296 (0 + 296)
Deaths:21
KDR:14.095
VKDR:2.190
Vehicle Kills:46
Kill Difference:275
Playtime:5.840 hours
Usage:0%
Score:0.163m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:50.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:223
V. Kills:29 N/A
Deaths:26
KDR:8.577
Accuracy:36.446% C**
KPH:26.900 C+
VKPH:3.500 D
M12 Kobalt
C++
Kills:152
V. Kills:4 N/A
Deaths:12
KDR:12.667
Accuracy:18.587% C++
KPH:36.500 D
VKPH:1 D--
M40 Fury
B+
Kills:138
V. Kills:25 N/A
Deaths:13
KDR:10.615
Accuracy:40.257% B+
KPH:32 C--
VKPH:5.800 D
M60-G Bulldog
C++
Kills:129
V. Kills:8 N/A
Deaths:5
KDR:25.800
Accuracy:37.830% C++
KPH:30.600 C
VKPH:1.900 D-
M20 Basilisk
D
Kills:129
V. Kills:52 243%
Deaths:19
KDR:6.789
Accuracy:34.773% C
KPH:11.900 D
VKPH:4.800 D
M20 Basilisk
D-
Kills:117
V. Kills:50 229%
Deaths:22
KDR:5.318
Accuracy:36.693% C+
KPH:11.200 D-
VKPH:4.800 D-
M12 Kobalt
C**
Kills:88
V. Kills:6 N/A
Deaths:3
KDR:29.333
Accuracy:16.138% C
KPH:43.300 D-
VKPH:3 C**
M40 Fury
C
Kills:78
V. Kills:12 N/A
Deaths:9
KDR:8.667
Accuracy:32.587% C
KPH:21.700 D*
VKPH:3.300 D*
Kills:1,054 (0 + 1,054)
Deaths:109
KDR:9.670
VKDR:1.706
Vehicle Kills:186
Kill Difference:945
Playtime:47.892 hours
Usage:1%
Score:0.570m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:32.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 14,18314,0966,6792.11B**0.1421.684%B20.985%C41.3B+N/A182341.2h9B+41.6B+
NC6A GODSAW 14,13914,0705,1132.752B0.7925.035%D20.867%D-66.8BN/A233210.6h8.3C++33.2C++
EM6 11,65111,5766,1581.88C**0.0919.836%C21.156%C41.2C++N/A184281.3h11.5C+58C++
NC6S Gauss SAW S 8,5608,5293,9132.18B++0.2122.643%C+23.508%C+50.1C*N/A188170.2h10.3B45.3C*
EM1 6,8646,8293,7071.842B++0.1220.151%C20.091%C40.2C*N/A153169.8h13C++64.8C*
GD-7F 6,2216,1873,9491.567B+0.4022.705%C21.19%C*33.1C*N/A148187.2h12B+52.9C**
NC05 Jackhammer 5,3875,3732,7011.989B++0.0250.807%B*13.791%C59.3B++N/A24190.6h4.1B++8.2B+
Blitz GD-10 5,2565,2293,3351.568B+0.4023.722%C+18.493%B38.4B+N/A160136.3h13.4B+56.4B
AF-19 Mercenary 5,1085,0722,9981.692B**0.2724.747%B+22.575%C*35.4B**N/A179143.3h11.5B+46.3B+
LA1 Anchor 5,0214,9972,3412.135C+0.1722.878%C21.193%C--42.7C+N/A219116.9h10.1C++44C++
AC-X11 4,5614,5402,5131.807B*0.1624.944%C+20.639%C+36.6B+N/A152123.9h9.1B+36.4B
AF-4 Cyclone 4,2144,2002,6751.57C**0.4024.274%C+17.762%C+35.4C++N/A172118.8h10.3B+42.3C**
L100 Python HESH 4,4174,06916724.365A22.4051.179%C**2.31%B++58.5C*5D-25469.6h2.7B++5.3B++
NS-15M1 3,0633,0541,4042.175B+0.2124.284%B22.397%C+49.7BN/A20461.5h12.2C**50.3B+
AF-57 Piston 3,0563,0432,0361.495B0.4740.737%C++13.375%C+30.7C+N/A14599.2h5C+12.3C++
GD-22S 2,6972,6871,1752.287B+0.3222.946%C+21.139%C38.5C++N/A20269.8h9.9B+43.3B+
Gauss Compact S 2,6852,6511,8841.407B+0.5621.03%C-16.862%C24.7BN/A125107.4h9.3B+44.1B
NS-11C 2,6262,6001,6931.536B++0.4322.242%C20.577%C**32.3BN/A12280.4h14C**62.9C*
AF-4A Bandit 2,4762,4651,3121.879B+0.0923.322%C-22.11%C+40.2C*N/A12961.3h10.7C*45.7C++
Mag-Cutter 2,4392,37956,0930.042B++1.9246.986%A+N/A1B+N/A42438.5h1.7B++3.6B+
NS Decimator 3,1622,3611,3981.689B*0.2859.789%C+2.965%B+37.4C*12.7C34463.2h4.2B+7.1B+
GR-22 2,3702,3511,2271.916B+0.0523.837%C+21.523%C**38.9BN/A14660.5h12.6B+52.7C**
GD-66 Claw 2,3412,3261,6541.406C++0.5659.147%C+10.748%D36.7C+N/A14063.4h2.6C+4.5C++
C-4 2,9972,2961,1252.041B+0.0726.987%C**N/A112B++34.2B124120.5h1.2B+4.3B++
AF-41 Hacksaw 2,3102,2946403.584B+1.6230.127%C+14.996%C++36.8B+N/A17962.3h6.1C**20.1B+
Shrike 2,6702,1391,0212.095A**0.1363.979%B*3.132%C*47A*11.7C+45345.5h4.4B**6.9B**
AF-41 Hacksaw 2,1222,1126543.229B1.2632.25%C+14.915%C+32.6C++N/A16464.7h7.3C+22.7C*
Carnage AR 2,1172,1031,2051.745B0.2222.414%C-23.443%B+33C++N/A15163.8h13.1C**58.3C++
AF-34 Mattock 2,0452,0364874.181B2.2139.683%B++13.016%D-37.2C+N/A18354.8h6.3C15.9B
Sticky Grenade 2,0232,01312013N/A2,011.0352.566%C+N/A1258.1B+6.3D45791.6h1.6B++3.1B+
AF-34 Mattock 1,9491,9354943.917B1.9543.021%B++14.832%D34.8CN/A17355.6h7.3C-17B
NS-7 PDW 1,9161,9091,2411.538B*0.4323.859%C+21.006%B+34.5B+N/A15255.4h13.1B+54.9B
NS-44 Commissioner 1,7591,7491,7111.022C++0.9439.53%B+21.555%C+52.7B++N/A19833.2h3.7C**9.4B+
Frag Grenade 1,6121,60011600N/A1,598.0338.392%D-N/A727.3B**5.5C31002.2h2.6B**6.8B+
Anti-Vehicle Grenade 1,6821,56111561N/A1,559.0364.216%A+N/A709.5A+55D38912.2h3.4B**5.3B**
Razor GD-23 1,5071,5001,0091.487B++0.4822.825%C18.333%C27C*N/A15155.5h11.8B+51.5C**
Bouncing Betty 1,3861,3831967.056B**5.0940.652%CN/A179.6AN/A7467.7h1.5A3.8B++
NC1 Gauss Rifle 1,3321,3297821.699B+0.2723.403%C++21.369%C++32.6B+N/A21140.8h11.2B++47.8B+
MKV Suppressed 1,3101,3067431.758B*0.2124.34%C18.683%C+46.1B++N/A20528.3h12B+49.1B
NS Baron G5 1,2801,2787821.634B++0.3353.077%B*11.972%D42.7B+N/A17829.9h4.4B8.3C++
19A Fortuna 1,2751,2617071.784B+0.1825.183%C21.808%C*44.1B+N/A15828.6h10C++39.6C+
Reaper DMR 1,2551,2505882.126C*0.1626.221%C++21.36%C--38.8C*N/A21032.2h9.2B+35.2B+
NS-11A 1,2091,2015992.005B+0.0425.231%C*23.397%C*47.1B++N/A18325.5h13.1B51.9B+
LA39 Bruiser 1,1711,1706691.749B+0.2263.669%C*12.393%C-45C**N/A18526h2.3B3.6B
NC12 Sweeper 1,1711,1601,0481.107C+0.8642.773%C++11.121%D28.8C+N/A11940.3h4.6C++10.8C*
Tempest 1,0321,0265951.724C*0.2424.399%D23.197%B+49.1C++N/A19220.9h9.8C*40.1C+
AF-23 Grinder 9879812823.479B+1.5143.665%B**14.271%C+36.3B+N/A19227h6.8C+15.6B+
NS-15M2 9809754242.3B+0.3324.571%C++27.18%C*56B+N/A17317.4h11.6B+47.3B+
C75 Viper 1,0509404222.381S20.4134.205%CN/A46.5B**5.4D32720.2h6.4A18.8B**
AF-23 Grinder 9319242813.288B1.3243.339%B+16.558%C+36.5C**N/A18025.3h7.1C+16.4B+
NC4 Mag-Shot 8878829300.948B1.0230.691%B+15.306%D41.4B**N/A19621.3h8C**26.1C++
C-4 ARX 1,0718594301.998C+0.0325.925%C+N/A132.2B+32.6C+10556.5h1.2C++4.8C++
AF-18 Stalker 8228184671.752B+0.2125.013%C--20.782%C+31.6C+N/A14525.9h12.1C**48.5C++
MGR-L1 Promise 7757564501.68C**0.2923.403%C+24.339%C+40C+1B+13418.9h16.3C+69.7C+
Titan-150 AP 1,3047421047.135C*5.1745.062%D3.235%C*16.7D12.6C-34844.5h5C+11.1C+
Mauler S6 7016984521.544B+0.4248.766%B*11.461%D-41.5B*N/A25816.8h4.1B++8.4B++
Spear Anti-Vehicle Phalanx Turret 9696514215.5A+13.5340.218%C4.762%B33.7C16.5C42919.3h7.3B+18.1B+
Tank Mine 9215662322.44C+0.4742.011%B++N/A99.3C+62.3C+13895.7h2.1C5B*
Warden 5585532752.011B**0.0432.131%B*17.179%D--29.3B+N/A20918.9h8.3B+25.8B++
NS-30 Vandal 5445403191.693C+0.2732.139%C+14.63%D**37C+N/A11514.6h6C+18.5C++
Gauss Compact Burst 5365343361.589C+0.3825.308%C24.532%C+31CN/A11117.2h12.4C+49.1C+
SAS-R 5335331952.733C++0.7738.585%C+59.662%D-36C+N/A19314.8h2.5C6.4C+
L100 Python HEAT 6695273415.5A+13.5351.402%C++3.605%B++42.8B*11.5C++34412.3h3.8B**7.3B**
NCM2 Falcon 6715203231.61B+0.3640.068%C++5.962%B+14.1C++4.1C+13536.8h9B+22.5B+
The Slasher 52151614,2940.036C1.9339.324%B4.651%D1CN/A3532.2h1.9B+4.9B+
L100 Python AP 809492627.935B++5.9759.582%B+3.659%B+28.4C+18.3C++34017.3h7C11.8C++
E540 Halberd 6794674410.614B+8.6543.537%C+2.784%C+31.3C*14.2C+36014.9h4.6B*10.6B++
NS Baron G5B 4574563001.52C*0.4551.362%B+9.43%D--50.7B+N/A1839h4.1B+8B+
NC15 Phoenix 8584461842.424A0.4647.788%D-N/A16.3C**15.1B+31527.3h6.5B**13.7B**
NS-357 Underboss 4454445060.877C+1.0935.108%C+17.117%C--36.7C+N/A15712.1h4.3C+12.3C++
Gauss Rifle S 4204133281.259C++0.7121.023%D15.012%D-28.5C+N/A15714.5h10.5B+50C+
NCM2 Falcon 4723503221.087C**0.8841.922%C+5.429%B9.8C3.4D10435.6h13.9C**33.2B
Enforcer ML85 545333744.5C+2.5341.063%C+1.201%D22.1C+14C45615.1h11.3B+27.6B+
NSX Tanto 3133081781.73B+0.2424.18%C30.52%B*45.3B+N/A1116.8h14.1C++58.3C+
LA3 Desperado 3043013560.846C+1.1227.066%C18.272%C38.1C**N/A1887.9h9.6C+35.6C+
NCM1 Scattercannon 266265673.955B**1.9947.929%B**15.472%C+40.2AN/A5116.6h6.3B++13.2B++
NCM1 Scattercannon 263262763.447B+1.4844.535%B**14.504%C44.4B+N/A3095.9h6C++13.5B+
NC9 A-Tross 2592561242.065B++0.1023.963%C20.703%D48.3B++N/A2445.3h8.6B++35.7B+
MANA Anti-Personnel Turret 258253783.244N/A1.2820.765%UN/A2530U50U12456100.1h28.9T*139.1T*
Gauss Rifle Burst 2582531032.456B0.4929.415%B+21.739%D61.7B*1.2A+1794.1h10.1B+34.2B+
NSX Naginata 2482451321.856B+0.1120.724%C29.388%C*41.5C+N/A1095.9h14.1C68C+
M40 Fury-H 2622411220.083B+18.1239.309%C+1.66%B++58.8D5.1D3684.1h5.5B++13.9B*
Titan-150 HESH 287237445.386C3.4247.287%C+2.11%C*14.5D**3.1D*11216.3h4D8.5C
Impetus 2282271401.621C+0.3534.111%C+19.383%D*29.9CN/A1127.6h4.9C+14.3C++
NS-11P 2322271331.707B+0.2624.349%C**22.908%B+34.9B+N/A2356.5h15.5C63.6C++
M60-G Bulldog 252223268.577A6.6136.446%C**1.345%D--26.9C+3.5D2088.3h6B+16.3B+
Titan-150 HEAT 320213434.953C++2.9941.374%D2.347%C9.6D*4.8D--23522.3h4.8C**11.6C++
AF-22 Crow 3792071241.669M+0.3069.652%C**1.449%D12.8C10.6C+23116.2h9.5C+13.6C+
NS-AM7 Archer 2572012340.859B**1.1156.602%C24.876%B*14.2A+3.9B*9614.2h10.3B*18.3B*
MGR-S1 Gladius 2022001161.724C**0.2424.319%C-17.5%D37C++N/A1275.4h9.1B+37.2C**
AP30 Shredder 2781881711.059B*9.0917.749%F1.064%D29.4C+14.1C--3416.4h37.3B**210.1B+
MAX Punch 1861842,0740.089C++1.8847.685%C*N/A0.8CN/A5222.5h2.1C++4.3C*
Carver 17517313,6000.013C1.9522.572%C-15.029%C+0.3DN/A1524.8h1.9D8.6C+
NS-10 Burster 2621641441.139C**0.8335.691%B*12.195%A*5C+3C-10932.5h153.3C**429.5B+
EM4 Longshot 159159533C+1.0341.913%B+69.182%D*26.9C+N/A2415.9h2.7D6.4C+
NS-44L Blackhand 1531531980.773C1.1939.37%C22.876%D**33.3B+N/A1044.6h4.5C++11.4C++
M12 Kobalt 1561521212.667C+10.7018.587%C++19.079%C++36.2D1D--1884.2h26.4D--142.3C+
NS-10 Burster 2361501451.034C**0.9335.682%B*12%A++4.6C2.6D11232.8h166.2C+465.9B+
NS-61 Emissary 1461461111.315B*0.6529.922%C**15.069%C58.4A++N/A1552.5h11.5B+38.5B+
M60-A Bulldog 151142159.467C+7.5044.282%C+N/A24.9C1.6D1545.7h5.3B+12B+
C150 Dalton 1931411410.071B+8.1047.678%B*N/A39.2B+14.4D5823.6h4.1C**8.6B*
Gauss Prime 141139861.616C++0.3526.737%C+20.863%C51.5B+N/A1722.7h10.5B39.3C**
LA8 Rebel 1401382100.657C1.3125.663%D13.768%D--23.8CN/A1435.8h8.1D31.4D
M40 Fury 1631381310.615B*8.6540.257%B+N/A32.1C--5.8D2614.3h11.8B+29.3B+
NCM3 Raven 182132951.389B*0.5844.565%B+3.03%C++12.1B*4.6D18410.9h20.2B**45.3B**
NC08 Mag-Scatter 1311311530.856C+1.1157.849%B+13.741%C38.5BN/A1433.4h4C*7B+
M60-G Bulldog 137129525.8S23.8337.83%C++N/A30.7C1.9D-1994.2h5B*13.2B++
M20 Basilisk 181129196.789A*4.8234.773%C6.202%C++11.9D4.8D16710.8h81.9B+235.6B
NCM3 Raven 1741261041.212B+0.7543.42%B+3.175%B11.1C**4.2D-20111.4h22.1B++51B++
Skyguard 227124294.276B++2.3126.911%C1.613%C-8D-6.6D-19115.5h160D594.4D
NC4-FB Mag-Shot 1221211111.09C+0.8830.81%C18.182%C-75.6B+N/A2761.6h6.7C*21.7C*
M20 Basilisk 167117225.318A3.3536.693%C+8.547%B**11.1D-4.8D-17110.5h90C**245.4B
AF-6 Shadow 116115881.307C0.6628.615%D--20%D-24.5DN/A1304.7h7.3D--25.7D--
Hawk GD-68 1951151131.018B+0.9558.299%D1.739%D9.6D6.7D28612h8.6C+14.7C+
AF-8 RailJack 106106382.789C++0.8232.616%D58.491%F16.3C--N/A1156.5h2.9D8.8C
MANA Anti-Vehicle Turret 17889601.483D0.4849.042%C-N/A890D--890D-436340.1h11.2F**22.9C++
M12 Kobalt 9488329.333A++27.3716.138%C21.591%B+44D3C**2692h20.3C+125.8C+
L105 Zephyr 9985136.538C4.5736.955%DN/A29.3D4.8D2372.9h6.1C*16.5C+
Phoenix AE 18182322.563B+0.6055.556%C*N/A17.4B*21.1A++1674.7h8.2B*14.7B++
M40 Fury 907898.667C**6.7032.587%C5.128%M*21.7D*3.3D*2463.6h12.7C++38.9C++
NSX Tengu 7270591.186C+0.7833.92%C21.429%C++29.2CN/A952.4h13.5C++39.8C++
M60-A Bulldog 7366611C+9.0344.935%C+1.515%D16.1D1.7D1224.1h6.8C15.1C+
M20 Basilisk 8566154.4B+2.4328.412%C+N/A15.7C4.5C-2034.2h63.1B++222.1B+
MGR-M1 Bishop 5656331.697C++0.2733.278%C+19.643%D*29.5C+N/A951.9h7.1C+21.5C++
E540 Halberd-H 805596.111C+4.1450.264%D3.636%A32.4C-14.7D6931.7h5.2B+10.3B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit821,1981.3h
NC Patriot Flare Gun01080.2h
Motion Spotter196,0553.7h
Medical Kit1,43722,22921.4h
Nano-Armor Kit584860,14761.4h
Decoy Grenade0690h
Anti-Vehicle MANA Turret714835.3h
Nanite Revive Grenade01,8260.5h
Nanite Healing Grenade02340h
Spawn Beacon1299534.3h
Spitfire Auto-Turret201,3261.6h
Deconstruction Tool02,4040.2h
Recon Detection Device324,6127.1h
Ammunition Package757,8974.4h
Anti-Infantry MANA Turret466843.5h
Medical Applicator131116,6619h
Nano-Repair Grenade02090.1h
Hardlight Barrier244040.6h
Smoke Grenade06250.2h
Shield Recharging Field419510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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