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PlanetsideBattles Maelstrome26[DIG] Maelstrome26
VS BR 132

KDR: 1.27

Score: 37.8m

Last Seen: Aug 3rd, 2019 8:59 PM
- OFFLINE - 467.3 hour(s)

Battle Rank 106 (132 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
Level Progress (to 107): 6%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Lasher X2 VX6-7 Light PPA C-4 Blueshift VM5 Blueshift VM5 Pandora VX25 Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 915TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.001%14.812%35513120112,5710.8198660.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.051%0.554B+-0.921D---0.131CHEAD (~2.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.39C**10.90.236C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.699%1.087%670312113,2216342855.080441126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.427%0.038C+-0.464D-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.793B++12.60.762B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.424%2.757%199512091,48712954881.14826304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.126%0.82B++0.127C++-1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.60.712B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.169%1.849%94712077579662360.782834319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-0.187C-0.641D0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.831B++6.90.827B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.717%76.538%9421212439118210.371404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%0.109C+0.614B+1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.20.303C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.001%11.705%94312112,8791087192.64857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.485%-0.045C+-0.578D-1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.314C*3.70.237C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1013
37.8m452.9%376 (22.6k)316 (19k)1.2689740,58831,9851.40588132 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121469522.947%9.15%21003:4414

11% Engineer27% Heavy Assault48% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:10 PMSep 4th, 2015 3:12 PMAug 22nd, 2019 9:59 AM (17h) (PST)Aug 3rd, 2019 5:07 PM (19d) (PST)Aug 3rd, 2019 4:59 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3361821540.3400.2680.0311.6520.025151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,13510,9499,1862016299118,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1989.1h/82.9d 4,379 3,714 12,165 197.2k 3,509 3,179 2,953 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,154
Deaths:1,330
KDR:0.868
Accuracy:20.864% C+
HSR:22.010% C
Pulsar LSW
D-
Kills:548
Deaths:553
KDR:0.991
Accuracy:18.747% D-
HSR:11.861% F
SVA-88
C
Kills:533
Deaths:536
KDR:0.994
Accuracy:21.672% C
HSR:20.826% D
NS-15M1
C
Kills:186
Deaths:270
KDR:0.689
Accuracy:21.290% C
HSR:16.129% D-
Kills:2,421
Deaths (as Heavy Assault):2,689
Deaths (to Heavy Assaults):10,179
KDR:0.90033
Kill Difference:268
Playtime:538.024 hours
Usage:27%
Score:10.554m
Score/min:327
Accuracy (listed only):20.643%
HSR (listed only):17.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,622
Deaths:3,212
KDR:1.128
Accuracy:26.582% B+
HSR:12.811% D**
Pandora VX25
C++
Kills:1,240
Deaths:1,120
KDR:1.107
Accuracy:41.137% C++
HSR:10.807% D*
Eclipse VE3A
D
Kills:1,200
Deaths:1,432
KDR:0.838
Accuracy:23.677% D
HSR:16.333% D
Solstice VE3
C++
Kills:1,186
Deaths:1,153
KDR:1.029
Accuracy:23.540% C++
HSR:14.924% D-
Solstice SF
B+
Kills:1,179
Deaths:1,440
KDR:0.819
Accuracy:26.152% B+
HSR:12.468% D
Serpent VE92
C++
Kills:1,166
Deaths:1,256
KDR:0.928
Accuracy:24.132% C++
HSR:13.808% D*
NS-11C
B+
Kills:1,153
Deaths:1,118
KDR:1.031
Accuracy:26.673% B+
HSR:13.790% D--
Thanatos VE70
C+
Kills:1,075
Deaths:1,140
KDR:0.943
Accuracy:40.201% C+
HSR:12.651% D
Nova
C
Kills:564
Deaths:682
KDR:0.827
Accuracy:42.140% C
HSR:11.879% D
NS Baron G5
D
Kills:446
Deaths:446
KDR:1
Accuracy:36.106% D
HSR:7.175% F
Kills:12,831
Deaths (as Engineer):12,999
Deaths (to Engineers):6,575
KDR:0.98708
Kill Difference:168
Playtime:208.939 hours
Usage:11%
Score:3.937m
Score/min:314
Accuracy (listed only):31.034%
HSR (listed only):12.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,240
Deaths:1,120
KDR:1.107
Accuracy:41.137% C++
HSR:10.807% D*
Thanatos VE70
C+
Kills:1,075
Deaths:1,140
KDR:0.943
Accuracy:40.201% C+
HSR:12.651% D
H-V45
C-
Kills:613
Deaths:898
KDR:0.683
Accuracy:21.977% C-
HSR:15.824% D
Nova
C
Kills:564
Deaths:682
KDR:0.827
Accuracy:42.140% C
HSR:11.879% D
NS Baron G5
D
Kills:446
Deaths:446
KDR:1
Accuracy:36.106% D
HSR:7.175% F
NS-7 PDW
A++
Kills:194
Deaths:195
KDR:0.995
Accuracy:34.109% A++
HSR:10.825% D*
Kills:4,132
Deaths (as Combat Medic):4,481
Deaths (to Combat Medics):3,953
KDR:0.92212
Kill Difference:349
Playtime:87.599 hours
Usage:4%
Score:2.288m
Score/min:435
Accuracy (listed only):35.945%
HSR (listed only):11.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,622
Deaths:3,212
KDR:1.128
Accuracy:26.582% B+
HSR:12.811% D**
Pandora VX25
C++
Kills:1,240
Deaths:1,120
KDR:1.107
Accuracy:41.137% C++
HSR:10.807% D*
Eclipse VE3A
D
Kills:1,200
Deaths:1,432
KDR:0.838
Accuracy:23.677% D
HSR:16.333% D
Solstice VE3
C++
Kills:1,186
Deaths:1,153
KDR:1.029
Accuracy:23.540% C++
HSR:14.924% D-
Solstice SF
B+
Kills:1,179
Deaths:1,440
KDR:0.819
Accuracy:26.152% B+
HSR:12.468% D
Serpent VE92
C++
Kills:1,166
Deaths:1,256
KDR:0.928
Accuracy:24.132% C++
HSR:13.808% D*
NS-11C
B+
Kills:1,153
Deaths:1,118
KDR:1.031
Accuracy:26.673% B+
HSR:13.790% D--
Thanatos VE70
C+
Kills:1,075
Deaths:1,140
KDR:0.943
Accuracy:40.201% C+
HSR:12.651% D
Nova
C
Kills:564
Deaths:682
KDR:0.827
Accuracy:42.140% C
HSR:11.879% D
NS Baron G5
D
Kills:446
Deaths:446
KDR:1
Accuracy:36.106% D
HSR:7.175% F
NS-7 PDW
A++
Kills:194
Deaths:195
KDR:0.995
Accuracy:34.109% A++
HSR:10.825% D*
Kills:13,025
Deaths (as Light Assault):13,194
Deaths (to Light Assaults):4,601
KDR:0.98719
Kill Difference:169
Playtime:946.509 hours
Usage:48%
Score:16.713m
Score/min:294
Accuracy (listed only):31.314%
HSR (listed only):12.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:829
Deaths:1,058
KDR:0.784
Accuracy:29.678% D
HSR:12.545% D*
V10
C+
Kills:351
Deaths:172
KDR:2.041
Accuracy:38.228% C
HSR:77.208% C+
NS-7 PDW
A++
Kills:194
Deaths:195
KDR:0.995
Accuracy:34.109% A++
HSR:10.825% D*
Beamer VS3
C
Kills:187
Deaths:199
KDR:0.940
Accuracy:25.497% C
HSR:12.300% D**
Phaseshift VX-S
C+
Kills:88
Deaths:63
KDR:1.397
Accuracy:28.691% D--
HSR:73.864% C+
Kills:1,649
Deaths (as Infiltrator):1,687
Deaths (to Infiltrators):3,264
KDR:0.97747
Kill Difference:38
Playtime:81.771 hours
Usage:4%
Score:1.034m
Score/min:211
Accuracy (listed only):31.240%
HSR (listed only):37.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,556
Deaths:855
KDR:1.820
Accuracy:21.023% B
HSR:14.910% D*
Blueshift VM5
B+
Kills:1,515
Deaths:855
KDR:1.772
Accuracy:21.660% B+
HSR:16.634% D-
Quasar VM1
B+
Kills:638
Deaths:356
KDR:1.792
Accuracy:18.014% B+
HSR:15.674% D
Quasar VM1
C+
Kills:621
Deaths:352
KDR:1.764
Accuracy:17.664% C+
HSR:15.298% D*
Comet VM2
B+
Kills:141
Deaths:168
KDR:0.839
Accuracy:50.179% B+
HSR:2.837% D
Comet VM2
B+
Kills:130
Deaths:172
KDR:0.756
Accuracy:48.520% B+
HSR:3.077% D
Kills:4,601
Deaths (as MAX Suit):1,379
Deaths (to MAX Suits):3,150
KDR:3.33648
Kill Difference:3,222
Playtime:114.628 hours
Usage:6%
Score:3.230m
Score/min:470
Accuracy (listed only):29.510%
HSR (listed only):11.405%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,889
V. Kills:92 N/A
Deaths:554
KDR:5.215
Accuracy:41.371% C++
KPH:83.600 B**
VKPH:2.700 C
Dual Photon Pods
B+
Kills:223
V. Kills:44 N/A
Deaths:24
KDR:9.292
Accuracy:50.895% C+
KPH:99.900 B+
VKPH:19.700 C++
Maelstrom Turbo Laser
C
Kills:109
V. Kills:74 145%
Deaths:272
KDR:0.401
Accuracy:29.238% C
KPH:4.200 D-
VKPH:2.800 D--
Kills:3,221 (2,998 + 0)
Deaths:850
KDR:3.789
VKDR:0.247
Vehicle Kills:210
Kill Difference:2,371
Playtime:62.818 hours
Usage:3%
Score:1.042m
Score/min:277
Piloting Accuracy:29.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:159
V. Kills:62 252%
Deaths:23
KDR:6.913
Accuracy:47.151% B*
KPH:572,400 U
VKPH:223,200 U
Kills:159 (0 + 159)
Deaths:23
KDR:6.913
VKDR:2.696
Vehicle Kills:62
Kill Difference:136
Playtime:0.001 hours
Usage:0%
Score:0.118m
Score/min:3,528,450
Piloting Accuracy:N/A%
Gunner Accuracy:47.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:119
V. Kills:9 N/A
Deaths:18
KDR:6.611
Accuracy:51.565% B
KPH:55.400 C*
VKPH:4.200 D--
L100 Python AP
C+
Kills:115
V. Kills:88 129%
Deaths:66
KDR:1.742
Accuracy:52.511% C-
KPH:22.700 D
VKPH:17.300 C+
Kills:234 (234 + 0)
Deaths:84
KDR:2.786
VKDR:1.155
Vehicle Kills:97
Kill Difference:150
Playtime:7.223 hours
Usage:0%
Score:0.190m
Score/min:437
Driving Accuracy:52.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:741
V. Kills:212 348%
Deaths:139
KDR:5.331
Accuracy:47.592% C+
KPH:26.300 B
VKPH:7.500 C
Supernova VPC
C*
Kills:343
V. Kills:31 N/A
Deaths:55
KDR:6.236
Accuracy:48.477% C
KPH:47.700 C*
VKPH:4.300 D-
Supernova FPC
C+
Kills:169
V. Kills:107 156%
Deaths:71
KDR:2.380
Accuracy:52.104% C+
KPH:23.700 C+
VKPH:15 C+
Saron HRB
B++
Kills:108
V. Kills:36 292%
Deaths:13
KDR:8.308
Accuracy:31.444% D**
KPH:32.400 B++
VKPH:10.800 D
E540 Halberd
C
Kills:69
V. Kills:24 276%
Deaths:10
KDR:6.900
Accuracy:40.559% D--
KPH:28.700 C
VKPH:10 D--
Proton II PPA
B*
Kills:64
V. Kills:4 N/A
Deaths:8
KDR:8
Accuracy:27.526% B+
KPH:80.600 B*
VKPH:5 B++
Kills:1,494 (1,253 + 241)
Deaths:296
KDR:5.047
VKDR:1.399
Vehicle Kills:414
Kill Difference:1,198
Playtime:49.037 hours
Usage:2%
Score:0.985m
Score/min:335
Driving Accuracy:52.104%
Gunner Accuracy:27.526%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:125
V. Kills:2 N/A
Deaths:18
KDR:6.944
Accuracy:29.550% D-
KPH:83.100 C+
VKPH:1.300 D**
E540 Halberd-H
C++
Kills:88
V. Kills:22 383%
Deaths:10
KDR:8.800
Accuracy:55.689% C
KPH:47.100 C++
VKPH:11.800 D*
Kills:213 (0 + 213)
Deaths:28
KDR:7.607
VKDR:0.857
Vehicle Kills:24
Kill Difference:185
Playtime:3.374 hours
Usage:0%
Score:0.099m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:55.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:144
V. Kills:17 N/A
Deaths:17
KDR:8.471
Accuracy:32.679% C
KPH:35.300 C
VKPH:4.200 D--
M40 Fury
C++
Kills:136
V. Kills:20 N/A
Deaths:24
KDR:5.667
Accuracy:37.580% C++
KPH:50.200 C+
VKPH:7.400 D
Kills:280 (0 + 280)
Deaths:41
KDR:6.829
VKDR:0.902
Vehicle Kills:37
Kill Difference:239
Playtime:6.794 hours
Usage:0%
Score:0.151m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:37.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 5,1655,1425,5630.924C+0.3432.567%B*2.023%D--21.2C--N/A96243.1h16.2B*49.6B++
VX6-7 3,6303,6223,2121.128C+0.1426.582%B+12.811%D**9.6D-N/A38375.9h11B+41.2B+
Light PPA 2,9812,8895545.215C*3.9541.371%C++N/A83.5B**2.7C30934.6h8.4B+20.4B+
C-4 2,7852,1821,5771.384C+0.1223.696%CN/A75.5C+20.9D88428.9h1.3B+5.7C*
Blueshift VM5 1,5681,5568551.82C0.5521.023%B14.91%D*23.1DN/A10867.3h13.5B++64.3B+
Blueshift VM5 1,5221,5158551.772C0.5021.66%B+16.634%D-22.5DN/A10067.3h14.4B+66.3B+
Pandora VX25 1,2451,2401,1201.107C+0.1641.137%C++10.807%D*24.9C-N/A13749.8h3.9B+9.4B+
Eclipse VE3A 1,2141,2001,4320.838C0.4323.677%D16.333%D15D-N/A6379.8h11.2B+47.2C++
Solstice VE3 1,1961,1861,1531.029B+0.2423.54%C++14.924%D-16.7C+N/A10071.1h12.7B+54.2C**
Solstice SF 1,1871,1791,4400.819C+0.4526.152%B+12.468%D16.7CN/A9070.5h10.8C*41.5B+
Serpent VE92 1,1701,1661,2560.928C+0.3424.132%C++13.808%D*13.6DN/A8085.6h10.7B++44.3B+
Force-Blade 1,2161,16619,5170.06B**1.2143.093%B**N/A1BN/A51131.6h2B+4.6B++
Orion VS54 1,1711,1541,3300.868C0.4020.864%C+22.01%C24.4CN/A15447.3h12.6C*60.3C++
NS-11C 1,1651,1531,1181.031C++0.2426.673%B+13.79%D--34.9B+N/A21033h10.6B**39.8B++
Thanatos VE70 1,0851,0751,1400.943C++0.3340.201%C+12.651%D24.7C+N/A13043.6h3.5B**8.6B++
NS-44 Commissioner 8348291,0580.784C+0.4829.678%D12.545%D*33.7C+N/A16524.6h3B*10B
Supernova PC 9537411395.331C+4.0647.592%C+2.429%C++26.3B7.5C22428.2h3.3B**7B**
Quasar VM1 6426383561.792C*0.5218.014%B+15.674%D33.4B*N/A21319.1h11.8B**65.8B+
Quasar VM1 6246213521.764C+0.5017.664%C+15.298%D*32.9C+N/A18318.9h11.8B++66.5B+
H-V45 6156138980.683C0.5921.977%C-15.824%D14D-N/A9443.9h12.4B+56.3C++
Nova 5685646820.827C0.4442.14%C11.879%D21.4DN/A11926.3h3.8B+9B+
Pulsar LSW 5515485530.991C0.2818.747%D-11.861%F19D-N/A10128.8h13.5C71.9C
SVA-88 5415335360.994C0.2721.672%C20.826%D32.1C--N/A19916.6h11.6C*53.4C++
NS Baron G5 4474464461C+0.2736.106%D7.175%F26.9CN/A21816.6h3.6B**10C+
Frag Grenade 4414381438N/A436.7349.293%B+N/A625.7B+4.3C--38330.7h3.2B+6.5B+
NS Decimator 5383866630.582D0.6960.244%C+2.591%B25.2D9.9D36415.3h5.2C8.7C+
V10 3523511722.041C-0.7738.228%C77.208%C+15.5D-N/A7222.6h2.2C*5.7C++
Supernova VPC 374343556.236C-4.9748.477%C2.332%B*47.6C*4.3D-3237.2h2.3B**4.7B++
Anti-Vehicle Grenade 3483321332N/A330.7364.922%A+N/A1106.7M*53.3C--93910.3h2.6A+4A
M60-A Bulldog 3383291719.353C**18.0850.29%B+1.52%D47.7B+1.3D-2776.9h4B**7.9B**
Hades VSH4 4292535680.445C0.8268.796%C++1.581%C-17C+11.8C+29314.9h8.4C*12.2C**
M60-A Bulldog 2672531615.813C++14.5454.595%B*3.557%B**39.5B2.2D2576.4h4.3B**7.9B**
Dual Photon Pods 267223249.292B+8.0250.895%C+1.345%C++101.4B+20C*9972.2h20.8C**40.8C**
NS-7 PDW 1951941950.995C++0.2734.109%A++10.825%D*11.5DN/A8516.9h11.8B*34.6B*
The Slasher 1921883,2300.058C++1.2136.391%C*5.851%D1.7CN/A9108.5h1.9B+5.3C++
Beamer VS3 1881871990.94C**0.3325.497%C12.3%D**29.7C++N/A1596.3h8B+31.2C++
NS-15M1 1871862700.689D0.5821.29%C16.129%D-26.6C-N/A2407h12.5C++58.7C++
Supernova FPC 276169712.38C--1.1152.104%C+4.734%A+23.8C+15.1C+4867.1h5.8C+11.1C+
C150 Dalton 221159236.913C++5.6447.151%B*N/A1590U620U11761500.1h5.5D11.7C++
M40 Fury 161144178.471B+7.2032.679%C1.389%C35.1C4.1D--3144.1h8.8B*26.9B++
Comet VM2 1841411680.839C+0.4350.179%B+2.837%D16.2B++4.9C+2288.7h16B**31.8B*
M40 Fury 156136245.667C+4.4037.58%C++N/A50.4C+7.4D4532.7h7.8B*20.7B*
Comet VM2 1741301720.756C+0.5148.52%B+3.077%D14.8B++5B+2378.8h16.9B++34.8B++
Proton II PPA-H 127125186.944C5.6829.55%D-1.6%C+83.3C+1.3D**5141.5h6.1B**20.8B++
L100 Python HESH 128119186.611C5.3451.565%B1.681%C++56.7C**4.3D--3682.1h3.2C*6.2B+
L100 Python AP 203115661.742D0.4752.511%C-4.348%B**22.5D17.3C+4665.1h6.5C+12.5C+
Tank Mine 183112641.75C-0.4853.653%A+N/A74.7D47.3C--16431.5h2.1C3.9A
MAX Punch 1191111,4320.078C1.1935.783%DN/A1.1CN/A698.9h1.7C++4.7C++
Maelstrom Turbo Laser 1831092720.401C-0.8729.238%C3.67%B++4.2D-2.8D--17126h106.6C++364.6C++
Saron HRB 144108138.308B+7.0431.444%D**3.704%A*32.7B++10.9D5293.3h12A++38.2B*
Lancer VS22 2211053590.292D0.9850.227%D**N/A6.2D6.9D23616.9h39.1C--77.8D
Proximity Mine 9797392.487C-1.2253.143%AN/A107.8CN/A6830.9h1.9C++3.6B*
Phaseshift VX-S 8888631.397D0.1328.691%D--73.864%C+19.6DN/A864.5h2.3B+8.2C*
E540 Halberd-H 11088108.8C+7.5355.689%C1.136%C-46.3C++11.6D*4671.9h3.2A+5.7A
Lumine Edge 78765,9610.013C1.2616.055%D--1.316%F--0.4C--N/A2210.4h2D--12.5D
E540 Halberd 9369106.9C+5.6340.559%D--4.348%A28.8C10D--8412.4h4.4B**10.9B+
Proton II PPA 686488C6.7327.526%B+1.563%C-80B*5B++6650.8h6.9B*25.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon552,4913.6h
Nano-Armor Kit340207,03718.9h
Nanite Revive Grenade07950.2h
Medical Applicator48897,99311.4h
Motion Spotter143620.6h
Restoration Kit741,1092.8h
Deconstruction Tool01,8120.1h
Shield Recharging Field219200.5h
Ammunition Package52170.1h
Medical Kit313550.4h
Anti-Infantry MANA Turret121770.7h
Recon Detection Device143030.5h

Check the help document for the dictionary if you want to learn more about words used here.


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