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Decanus Maergoth[BOG] Maergoth
VS BR 12

KDR: 1.56

Score: 20.2m

Last Seen: Dec 17th, 2018 6:26 AM
- OFFLINE - 2955.9 hour(s)

Prestige 1, Battle Rank 12 - Vanu Sovereignty on Emerald
Level Progress (to 13): 74%
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Equinox VE2 Nebula VM20 Nebula VM20 C-4 Ghost CME Supernova VPC Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 846TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.624%18.466%5101110245,8540.7516690.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.622%1.274A-0.345C-0.176C++HEAD + (~4.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.491B+10.50.265C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.68%2.115%171310326624832111.36777312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%-0.182C0.472B+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.386C**35.30.334C**63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.78%1.19%344510302,0179605412.10104372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.255%0.572B+-0.91D--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.50.718B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.223%1.939%45110343617562550.477513141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.83D--0.616D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.809B++6.20.844B*16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.576%59.402%45210331,60677732.06692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.34%0.383C**-0.506D-1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.30.281C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.238%10.403%45210331,24069151.7945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%1.149B**-0.823D--1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.70.441B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m283.7%285 (17.1k)285 (17.1k)1.5621432,00220,4861.8214412 (12)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103516324.355%13.665%33303:276

59% Combat Medic6% Engineer14% Heavy Assault9% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:57 AMMar 18th, 2014 7:13 PMJan 14th, 2019 7:39 PM (94d) (PST)Dec 17th, 2018 3:11 AM (123d) (PST)Dec 17th, 2018 2:26 AM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4943361580.4530.2900.0621.4090.044488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,64720,1649,4832717485317,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1177.2h/49d 5,312 4,373 4,203 99.5k 1,988 3,920 3,087 34.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:608
Deaths:505
KDR:1.204
Accuracy:23.447% C+
HSR:27.961% B
Lasher X2
B++
Kills:235
Deaths:183
KDR:1.284
Accuracy:30.329% B++
HSR:2.979% C--
Orion VS54
B**
Kills:196
Deaths:149
KDR:1.315
Accuracy:26.341% B**
HSR:19.898% D
NS-15M1
B++
Kills:109
Deaths:70
KDR:1.557
Accuracy:25.953% B++
HSR:16.514% D
Kills:1,148
Deaths (as Heavy Assault):907
Deaths (to Heavy Assaults):5,823
KDR:1.26571
Kill Difference:241
Playtime:170.226 hours
Usage:14%
Score:3.188m
Score/min:312
Accuracy (listed only):26.518%
HSR (listed only):16.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:947
Deaths:712
KDR:1.330
Accuracy:57.028% C+
HSR:9.293% D*
Eidolon VE33
C**
Kills:539
Deaths:457
KDR:1.179
Accuracy:29.645% C**
HSR:20.223% D
Thanatos VE70
A
Kills:293
Deaths:215
KDR:1.363
Accuracy:52.149% A
HSR:13.993% C-
VX6-7
B+
Kills:224
Deaths:296
KDR:0.757
Accuracy:26.605% B+
HSR:18.750% C
Kills:2,003
Deaths (as Engineer):1,680
Deaths (to Engineers):5,197
KDR:1.19226
Kill Difference:323
Playtime:74.604 hours
Usage:6%
Score:1.227m
Score/min:274
Accuracy (listed only):41.357%
HSR (listed only):15.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C**
Kills:8,288
Deaths:4,295
KDR:1.930
Accuracy:27.641% C**
HSR:12.235% D*
CME
B+
Kills:1,158
Deaths:839
KDR:1.380
Accuracy:29.043% B+
HSR:19.430% C-
Phobos VX86
C+
Kills:947
Deaths:712
KDR:1.330
Accuracy:57.028% C+
HSR:9.293% D*
Terminus VX-9
C**
Kills:839
Deaths:670
KDR:1.252
Accuracy:26.963% C**
HSR:18.474% D--
H-V45
B+
Kills:791
Deaths:523
KDR:1.512
Accuracy:26.167% B+
HSR:11.757% D*
Eridani SX5
B**
Kills:739
Deaths:583
KDR:1.268
Accuracy:32.271% B**
HSR:17.997% C
Thanatos VE70
A
Kills:293
Deaths:215
KDR:1.363
Accuracy:52.149% A
HSR:13.993% C-
Kills:13,055
Deaths (as Combat Medic):7,837
Deaths (to Combat Medics):2,509
KDR:1.66582
Kill Difference:5,218
Playtime:694.977 hours
Usage:59%
Score:11.200m
Score/min:269
Accuracy (listed only):35.894%
HSR (listed only):14.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C+
Kills:947
Deaths:712
KDR:1.330
Accuracy:57.028% C+
HSR:9.293% D*
Eridani SX5
B**
Kills:739
Deaths:583
KDR:1.268
Accuracy:32.271% B**
HSR:17.997% C
Thanatos VE70
A
Kills:293
Deaths:215
KDR:1.363
Accuracy:52.149% A
HSR:13.993% C-
VX6-7
B+
Kills:224
Deaths:296
KDR:0.757
Accuracy:26.605% B+
HSR:18.750% C
Kills:2,203
Deaths (as Light Assault):1,806
Deaths (to Light Assaults):3,040
KDR:1.21982
Kill Difference:397
Playtime:13.273 hours
Usage:1%
Score:0.072m
Score/min:91
Accuracy (listed only):42.013%
HSR (listed only):15.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,220
Deaths:936
KDR:1.303
Accuracy:37.353% C
HSR:54.836% D*
Eridani SX5
B**
Kills:739
Deaths:583
KDR:1.268
Accuracy:32.271% B**
HSR:17.997% C
Parallax VX3
C+
Kills:386
Deaths:236
KDR:1.636
Accuracy:38.315% C+
HSR:73.834% C-
NS-44 Commissioner
C
Kills:362
Deaths:383
KDR:0.945
Accuracy:34.601% C
HSR:14.917% D--
Manticore SX40
D
Kills:289
Deaths:191
KDR:1.513
Accuracy:25.594% D
HSR:14.879% D--
V10
B*
Kills:68
Deaths:
KDR:
Accuracy:44.286% B+
HSR:85.294% B*
Kills:3,064
Deaths (as Infiltrator):2,329
Deaths (to Infiltrators):2,345
KDR:1.31559
Kill Difference:735
Playtime:109.183 hours
Usage:9%
Score:1.635m
Score/min:250
Accuracy (listed only):35.403%
HSR (listed only):43.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:2,639
Deaths:1,037
KDR:2.545
Accuracy:22.633% B**
HSR:18.378% C-
Nebula VM20
B**
Kills:2,518
Deaths:1,040
KDR:2.421
Accuracy:23.444% B**
HSR:18.825% C
Blueshift VM5
B
Kills:154
Deaths:67
KDR:2.299
Accuracy:20.951% B
HSR:20.130% C+
NS-10 Burster
A
Kills:153
Deaths:102
KDR:1.500
Accuracy:37.440% A
HSR:3.922% D
NS-10 Burster
A
Kills:153
Deaths:102
KDR:1.500
Accuracy:37.370% A
HSR:3.922% D
Blueshift VM5
B
Kills:109
Deaths:67
KDR:1.627
Accuracy:21.527% B
HSR:14.679% D*
Comet VM2
B+
Kills:107
Deaths:111
KDR:0.964
Accuracy:47.942% B+
HSR:1.869% D*
Comet VM2
B+
Kills:76
Deaths:108
KDR:0.704
Accuracy:48.907% B+
HSR:1.316% D**
Kills:5,909
Deaths (as MAX Suit):1,317
Deaths (to MAX Suits):1,347
KDR:4.48671
Kill Difference:4,592
Playtime:105.945 hours
Usage:9%
Score:2.837m
Score/min:446
Accuracy (listed only):32.527%
HSR (listed only):10.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:277
V. Kills:20 N/A
Deaths:139
KDR:1.993
Accuracy:41.941% C++
KPH:28.800 C--
VKPH:2.100 D
Dual Photon Pods
M++
Kills:228
V. Kills:61 368%
Deaths:23
KDR:9.913
Accuracy:55.964% B+
KPH:208.900 A**
VKPH:55.900 M++
Maelstrom Turbo Laser
C+
Kills:157
V. Kills:77 201%
Deaths:290
KDR:0.541
Accuracy:30.511% C+
KPH:6.700 D
VKPH:3.300 D--
Kills:662 (434 + 0)
Deaths:452
KDR:1.465
VKDR:0.350
Vehicle Kills:158
Kill Difference:210
Playtime:34.129 hours
Usage:3%
Score:0.328m
Score/min:160
Piloting Accuracy:30.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:204
V. Kills:19 N/A
Deaths:22
KDR:9.273
Accuracy:50.200% B*
KPH:70.800 B*
VKPH:6.600 C
C150 Dalton
U
Kills:73
V. Kills:30 235%
Deaths:17
KDR:4.294
Accuracy:50.172% A
KPH:262,800 U
VKPH:108,000 U
Kills:277 (0 + 277)
Deaths:39
KDR:7.103
VKDR:1.256
Vehicle Kills:49
Kill Difference:238
Playtime:2.881 hours
Usage:0%
Score:0.108m
Score/min:627
Piloting Accuracy:N/A%
Gunner Accuracy:50.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:201
V. Kills:23 N/A
Deaths:30
KDR:6.700
Accuracy:39.548% C+
KPH:39 B+
VKPH:4.500 D-
L100 Python HESH
B**
Kills:189
V. Kills:28 N/A
Deaths:15
KDR:12.600
Accuracy:58.432% B**
KPH:40.600 C-
VKPH:6 D
L100 Python AP
C**
Kills:106
V. Kills:61 171%
Deaths:31
KDR:3.419
Accuracy:47.913% D--
KPH:32.400 C**
VKPH:18.600 C++
Kills:496 (496 + 0)
Deaths:76
KDR:6.526
VKDR:1.474
Vehicle Kills:112
Kill Difference:420
Playtime:13.083 hours
Usage:1%
Score:0.240m
Score/min:306
Driving Accuracy:47.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,011
V. Kills:132 N/A
Deaths:79
KDR:12.798
Accuracy:59.064% B**
KPH:28 D
VKPH:3.600 D--
Supernova PC
A
Kills:435
V. Kills:77 N/A
Deaths:95
KDR:4.579
Accuracy:46.850% C
KPH:36.100 A
VKPH:6.400 D
Proton II PPA
A*
Kills:361
V. Kills:21 N/A
Deaths:18
KDR:20.056
Accuracy:27.223% B+
KPH:120.700 A*
VKPH:7 A++
Supernova FPC
D-
Kills:264
V. Kills:195 135%
Deaths:130
KDR:2.031
Accuracy:37.446% F-
KPH:14.700 D--
VKPH:10.900 D-
Saron HRB
M
Kills:117
V. Kills:119 98%
Deaths:19
KDR:6.158
Accuracy:49.610% B++
KPH:37.400 A
VKPH:38 M
Kills:2,188 (1,710 + 478)
Deaths:341
KDR:6.416
VKDR:1.595
Vehicle Kills:544
Kill Difference:1,847
Playtime:72.312 hours
Usage:6%
Score:1.087m
Score/min:250
Driving Accuracy:37.446%
Gunner Accuracy:49.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:68
V. Kills:7 N/A
Deaths:13
KDR:5.231
Accuracy:44.721% B*
KPH:100 A*
VKPH:10.300 C*
M60-G Bulldog
A
Kills:56
V. Kills:10 N/A
Deaths:6
KDR:9.333
Accuracy:46.329% A
KPH:25.200 C+
VKPH:4.500 C
Kills:124 (0 + 124)
Deaths:19
KDR:6.526
VKDR:0.895
Vehicle Kills:17
Kill Difference:105
Playtime:2.899 hours
Usage:0%
Score:0.049m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:46.329%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:77
V. Kills:17 428%
Deaths:55
KDR:1.400
Accuracy:33.019% D**
KPH:6.900 D--
VKPH:1.500 D--
Kills:77 (77 + 0)
Deaths:55
KDR:1.400
VKDR:0.309
Vehicle Kills:17
Kill Difference:22
Playtime:11.124 hours
Usage:1%
Score:0.036m
Score/min:54
Driving Accuracy:33.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 8,3588,2884,2951.93B++0.3727.641%C**12.235%D*23.2C-N/A143357.3h9.6B**34.6B++
Nebula VM20 2,6512,6391,0372.545C**0.9822.633%B**18.378%C-38.2BN/A15769.1h12.2A53.8B*
Nebula VM20 2,5262,5181,0402.421C*0.8623.444%B**18.825%C36.3C*N/A14869.3h13.1B**55.8B*
C-4 2,4961,7781,1311.572C++0.0117.098%D**N/A70.8C+28.6C+75125.1h1B**5.9C*
Ghost 1,2221,2209361.303C-0.2637.353%C54.836%D*27.8C-N/A11143.9h2.3C++6.2C++
CME 1,1671,1588391.38C++0.1829.043%B+19.43%C-27.4CN/A10442.3h13C**44.8B+
Supernova VPC 1,1431,0117912.797C*11.2359.064%B**N/A27.9D3.6D--21636.2h2.7B++4.6B*
Phobos VX86 9519477121.33C+0.2357.028%C+9.293%D*29.1C--N/A14032.5h2.3B4.1C*
Terminus VX-9 8428396701.252C+0.3126.963%C**18.474%D--29.3CN/A11528.6h11.6B+42.9B+
Force-Blade 84183913,6440.061A1.5039.138%B++N/A1.4B*N/A5598.6h1.6B*4.1B++
H-V45 7937915231.512C++0.0526.167%B+11.757%D*24.3CN/A12632.6h11.4B++43.6B+
Eridani SX5 7407395831.268C++0.2932.271%B**17.997%C33.4C+N/A14822.1h10.7B+33.2B+
SVA-88 6106085051.204C0.3623.447%C+27.961%B29.8C--N/A14420.4h11.1B47.4C**
Eidolon VE33 5435394571.179C++0.3829.645%C**20.223%D19.5C+N/A10727.7h7.6B++25.5B+
Supernova PC 512435954.579C+3.0246.85%C1.839%C36A6.4D23612.1h2.8A+5.9A
Parallax VX3 3873862361.636C0.0738.315%C+73.834%C-18.9DN/A9920.4h2.2C*5.8C*
NS-44 Commissioner 3633623830.945C+0.6234.601%C14.917%D--60.3B**N/A2456h2.8B**8.1B+
Proton II PPA 3823611820.056B+18.4927.223%B+1.939%C+120.3A*7A++4893h6.2B**22.7B**
Lancer VS22 5812984710.633C+0.9358.026%C-N/A11.1C10.5C-28826.9h14.9B+25.7B+
Thanatos VE70 2942932151.363B+0.2052.149%A13.993%C-34.1BN/A1518.6h4B++7.6B*
Manticore SX40 2902891911.513B+0.0525.594%D14.879%D--56.7AN/A2885.1h5B**19.5B++
Light PPA 2972771391.993C0.4341.941%C++1.444%C**28.9C--2.1D1299.6h12.2C**29.1B
Supernova FPC 4592641302.031D0.4737.446%F-2.652%C*14.7D--10.8D-20618h5.3C*14.1D
Frag Grenade 2372361236N/A234.4430.899%F-N/A2360S10C*51400.1h1.4A*4.5B**
Lasher X2 2382351831.284B+0.2830.329%B++2.979%C--28.7C+N/A1748.2h17.5B+57.6B+
Tank Mine 382228952.4C+0.8428.135%CN/A71.3D48.1C--10473.2h1.1A4A
Dual Photon Pods 289228239.913B+8.3555.964%B+N/A207.3A**55.5M++17591.1h23.8C+42.5C*
VX6-7 2242242960.757C0.8126.605%B+18.75%C9.6D-N/A5423.4h13.9C+52.2C*
L105 Zephyr 223204229.273C++7.7150.2%B*N/A70.3B*6.6C4062.9h4.3A8.6B**
C75 Viper 224201306.7B++5.1439.548%C+0.995%C--38.7B+4.4D-2715.2h6.4A16.1A
Orion VS54 1971961491.315C+0.2526.341%B**19.898%D38.4BN/A3995.1h11.1B++42B++
L100 Python HESH 2171891512.6C++11.0458.432%B**N/A40.2C-6D2784.7h2.9B+4.9B*
NS Decimator 2651692520.671C-0.8953.384%D-1.775%C17.6D--10D2829.6h5C+9.4C
Maelstrom Turbo Laser 2341572900.541C1.0230.511%C+5.096%A+6.7D3.3D--9823.4h92.8B304.2B
Blueshift VM5 156154672.299C+0.7420.951%B20.13%C+42.8B++N/A1783.6h11.9A56.9B++
NS-10 Burster 2371531021.5B+0.0637.44%A3.922%D7.5B*4.1C*15620.5h105.1B**280.8B**
NS-10 Burster 2391531021.5B*0.0637.37%A3.922%D7.5B++4.2B+15720.4h105.7B++282.9B**
Saron HRB 236117196.158C*4.6049.61%B++N/A37.7A38.4M7323.1h13.6A+27.4A
Blueshift VM5 111109671.627C0.0621.527%B14.679%D*30.3C+N/A1363.6h17.3C+80.3C**
NS-15M1 109109701.557C++0.0125.953%B++16.514%D41.9C++N/A2292.6h11.1B+42.6B+
Comet VM2 1421071110.964C++0.6047.942%B+1.869%D*15.1B*4.9B1857.1h15.2B*31.8B*
L100 Python AP 167106313.419C1.8647.913%D--2.83%C+32.1C*18.5C++4013.3h5B*10.4B+
M40 Fury-F 9477551.4C+0.1633.019%D**1.299%B6.9D--1.5D--5411.1h7.3B++22.1C**
Comet VM2 125761080.704C0.8648.907%B+1.316%D**11C+7.1B**1656.9h21.5B+43.9B++
C150 Dalton 10373174.294C2.7350.172%AN/A730U300U3814500.1h6D-11.9C++
M40 Fury 7568135.231C+3.6744.721%B*N/A97.1A*10C++6350.7h7.4B**16.6B**
V10 6868168U66.4444.286%B+85.294%B*26.2CN/A1462.6h1.8B*4.1B++
Proximity Mine 6666183.667C+2.1052.59%AN/A94.3DN/A5610.7h2C+3.8B++
M60-G Bulldog 665669.333A7.7746.329%AN/A25.5C+4.5C1722.2h6.5B+14.1B*
MAX Punch 52521,3240.039C--1.5237.551%DN/A0.6CN/A290.6h1.8C++4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71030.3h
Motion Spotter192,0621.2h
Restoration Kit121630.3h
Nano-Armor Kit6861,0196.4h
Spawn Beacon583,1336.4h
Nanite Revive Grenade01,5590.3h
Deconstruction Tool0850.1h
Medical Kit121960.4h
Medical Applicator677141,12227.5h
Shield Recharging Field8640.1h
Recon Detection Device62430.6h

Check the help document for the dictionary if you want to learn more about words used here.


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