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Venator Maergoth[BOG] Maergoth
VS BR 34

KDR: 1.56

Score: 20.7m

Last Seen: May 30th, 2019 2:31 AM
- OFFLINE - 1947 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald
Level Progress (to 35): 92%
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Equinox VE2 Nebula VM20 Nebula VM20 C-4 Ghost CME Supernova VPC H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 858TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.589%19%5241212026,1790.766340.791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.771%1.253A-0.283C0.071C+HEAD + (~5.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.488B+10.50.264C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.668%2.115%170312116624842111.36495312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%-0.177C0.486B+0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.385C**35.40.332C**63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.82%1.182%344512092,0309675442.09711372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%0.567B+-0.888D--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.50.717B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.312%1.918%46112133657612570.479003141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.821D--0.625D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.81B++6.20.845B*16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.61%60.256%46212121,72181852.10391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.318%0.394B-0.443C---1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39B2.30.287C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.452%10.692%46212121,27271461.78151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%1.155B**-0.778D--1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.80.431B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m293.4%290 (17.4k)290 (17.4k)1.5578332,67720,9761.8134134 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121419624.369%14.001%34103:256

59% Combat Medic6% Engineer15% Heavy Assault9% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:57 AMMar 18th, 2014 7:13 PMJun 27th, 2019 7:54 PM (52d) (PST)May 29th, 2019 10:41 PM (81d) (PST)May 29th, 2019 10:31 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4953371580.4570.2930.0641.4690.044502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,71120,2049,5072718488317,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1192.1h/49.7d 5,361 4,575 4,373 105k 2,013 3,971 3,125 35.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:608
Deaths:505
KDR:1.204
Accuracy:23.447% C+
HSR:27.961% B
Orion VS54
B**
Kills:200
Deaths:152
KDR:1.316
Accuracy:26.088% B**
HSR:20% D
NS-15M1
B+
Kills:109
Deaths:70
KDR:1.557
Accuracy:25.953% B+
HSR:16.514% D-
Flare VE6
C*
Kills:61
Deaths:68
KDR:0.897
Accuracy:23.702% C*
HSR:19.672% D
Kills:978
Deaths (as Heavy Assault):795
Deaths (to Heavy Assaults):5,962
KDR:1.23019
Kill Difference:183
Playtime:172.968 hours
Usage:15%
Score:3.315m
Score/min:319
Accuracy (listed only):24.798%
HSR (listed only):21.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:960
Deaths:721
KDR:1.331
Accuracy:57.256% C+
HSR:9.271% D*
Eidolon VE33
C**
Kills:573
Deaths:481
KDR:1.191
Accuracy:29.365% C**
HSR:20.768% D
Thanatos VE70
A
Kills:312
Deaths:230
KDR:1.357
Accuracy:52.549% A
HSR:15.064% C
VX6-7
B+
Kills:224
Deaths:296
KDR:0.757
Accuracy:26.605% B+
HSR:18.750% C
Kills:2,069
Deaths (as Engineer):1,728
Deaths (to Engineers):5,258
KDR:1.19734
Kill Difference:341
Playtime:74.954 hours
Usage:6%
Score:1.233m
Score/min:274
Accuracy (listed only):41.444%
HSR (listed only):15.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B
Kills:8,288
Deaths:4,296
KDR:1.929
Accuracy:27.639% B
HSR:12.235% D*
CME
B+
Kills:1,158
Deaths:839
KDR:1.380
Accuracy:29.043% B+
HSR:19.430% C-
H-V45
B+
Kills:974
Deaths:695
KDR:1.401
Accuracy:26.521% B+
HSR:15.708% D
Phobos VX86
C+
Kills:960
Deaths:721
KDR:1.331
Accuracy:57.256% C+
HSR:9.271% D*
Terminus VX-9
C*
Kills:840
Deaths:673
KDR:1.248
Accuracy:26.930% C*
HSR:18.571% D--
Eridani SX5
B**
Kills:740
Deaths:583
KDR:1.269
Accuracy:32.286% B**
HSR:17.973% C
Thanatos VE70
A
Kills:312
Deaths:230
KDR:1.357
Accuracy:52.549% A
HSR:15.064% C
Kills:13,272
Deaths (as Combat Medic):8,037
Deaths (to Combat Medics):2,568
KDR:1.65136
Kill Difference:5,235
Playtime:701.344 hours
Usage:59%
Score:11.445m
Score/min:272
Accuracy (listed only):36.032%
HSR (listed only):15.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C+
Kills:960
Deaths:721
KDR:1.331
Accuracy:57.256% C+
HSR:9.271% D*
Eridani SX5
B**
Kills:740
Deaths:583
KDR:1.269
Accuracy:32.286% B**
HSR:17.973% C
Thanatos VE70
A
Kills:312
Deaths:230
KDR:1.357
Accuracy:52.549% A
HSR:15.064% C
VX6-7
B+
Kills:224
Deaths:296
KDR:0.757
Accuracy:26.605% B+
HSR:18.750% C
Kills:2,236
Deaths (as Light Assault):1,830
Deaths (to Light Assaults):3,130
KDR:1.22186
Kill Difference:406
Playtime:13.338 hours
Usage:1%
Score:0.073m
Score/min:91
Accuracy (listed only):42.174%
HSR (listed only):15.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,334
Deaths:1,014
KDR:1.316
Accuracy:37.414% C
HSR:56.297% D*
Eridani SX5
B**
Kills:740
Deaths:583
KDR:1.269
Accuracy:32.286% B**
HSR:17.973% C
NS-44 Commissioner
C+
Kills:403
Deaths:428
KDR:0.942
Accuracy:35.773% C+
HSR:15.633% D-
Parallax VX3
C+
Kills:387
Deaths:240
KDR:1.613
Accuracy:38.312% C+
HSR:73.902% C-
Manticore SX40
D
Kills:289
Deaths:191
KDR:1.513
Accuracy:25.594% D
HSR:14.879% D-
V10
B*
Kills:68
Deaths:
KDR:
Accuracy:44.286% B+
HSR:85.294% B*
Kills:3,221
Deaths (as Infiltrator):2,456
Deaths (to Infiltrators):2,438
KDR:1.31148
Kill Difference:765
Playtime:112.999 hours
Usage:9%
Score:1.735m
Score/min:256
Accuracy (listed only):35.611%
HSR (listed only):43.996%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:2,639
Deaths:1,037
KDR:2.545
Accuracy:22.633% B*
HSR:18.378% C--
Nebula VM20
B**
Kills:2,518
Deaths:1,040
KDR:2.421
Accuracy:23.444% B**
HSR:18.825% C
Blueshift VM5
B++
Kills:220
Deaths:102
KDR:2.157
Accuracy:23.006% B++
HSR:19.546% C
Blueshift VM5
B++
Kills:180
Deaths:102
KDR:1.765
Accuracy:23.067% B++
HSR:15.556% D--
NS-10 Burster
B**
Kills:153
Deaths:103
KDR:1.485
Accuracy:37.473% B**
HSR:3.922% D
NS-10 Burster
A
Kills:153
Deaths:103
KDR:1.485
Accuracy:37.389% A
HSR:3.922% D
Comet VM2
B+
Kills:107
Deaths:111
KDR:0.964
Accuracy:47.942% B+
HSR:1.869% D*
Comet VM2
B+
Kills:76
Deaths:108
KDR:0.704
Accuracy:48.907% B+
HSR:1.316% D*
Kills:6,046
Deaths (as MAX Suit):1,353
Deaths (to MAX Suits):1,364
KDR:4.46859
Kill Difference:4,693
Playtime:107.500 hours
Usage:9%
Score:2.933m
Score/min:455
Accuracy (listed only):32.983%
HSR (listed only):10.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:277
V. Kills:20 N/A
Deaths:139
KDR:1.993
Accuracy:41.941% C++
KPH:28.800 D
VKPH:2.100 D
Dual Photon Pods
M++
Kills:228
V. Kills:61 368%
Deaths:23
KDR:9.913
Accuracy:55.964% B+
KPH:208.900 A**
VKPH:55.900 M++
Maelstrom Turbo Laser
C+
Kills:157
V. Kills:77 201%
Deaths:291
KDR:0.540
Accuracy:30.513% C+
KPH:6.700 D
VKPH:3.300 D-
Kills:662 (434 + 0)
Deaths:453
KDR:1.461
VKDR:0.349
Vehicle Kills:158
Kill Difference:209
Playtime:34.253 hours
Usage:3%
Score:0.329m
Score/min:160
Piloting Accuracy:30.513%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:204
V. Kills:19 N/A
Deaths:22
KDR:9.273
Accuracy:50.200% B*
KPH:70.800 B*
VKPH:6.600 C
C150 Dalton
U
Kills:73
V. Kills:30 235%
Deaths:17
KDR:4.294
Accuracy:50.172% A
KPH:262,800 U
VKPH:108,000 U
Kills:277 (0 + 277)
Deaths:39
KDR:7.103
VKDR:1.256
Vehicle Kills:49
Kill Difference:238
Playtime:2.881 hours
Usage:0%
Score:0.108m
Score/min:627
Piloting Accuracy:N/A%
Gunner Accuracy:50.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:201
V. Kills:23 N/A
Deaths:30
KDR:6.700
Accuracy:39.548% C+
KPH:39 B+
VKPH:4.500 D-
L100 Python HESH
B**
Kills:189
V. Kills:28 N/A
Deaths:15
KDR:12.600
Accuracy:58.432% B**
KPH:40.600 C-
VKPH:6 D
L100 Python AP
C++
Kills:106
V. Kills:61 171%
Deaths:31
KDR:3.419
Accuracy:47.913% D--
KPH:32.400 C++
VKPH:18.600 C++
Kills:496 (496 + 0)
Deaths:76
KDR:6.526
VKDR:1.474
Vehicle Kills:112
Kill Difference:420
Playtime:13.083 hours
Usage:1%
Score:0.242m
Score/min:308
Driving Accuracy:47.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,011
V. Kills:132 N/A
Deaths:79
KDR:12.798
Accuracy:59.064% B*
KPH:28 D
VKPH:3.600 D--
Supernova PC
A
Kills:448
V. Kills:79 N/A
Deaths:99
KDR:4.525
Accuracy:47.074% C
KPH:35.700 A
VKPH:6.300 D
Proton II PPA
A*
Kills:365
V. Kills:22 N/A
Deaths:19
KDR:19.211
Accuracy:27.312% B+
KPH:121.500 A*
VKPH:7.300 A++
Supernova FPC
D-
Kills:264
V. Kills:195 135%
Deaths:130
KDR:2.031
Accuracy:37.446% F-
KPH:14.700 D--
VKPH:10.900 D-
Saron HRB
M
Kills:117
V. Kills:119 98%
Deaths:19
KDR:6.158
Accuracy:49.610% B++
KPH:37.400 A
VKPH:38 M
Kills:2,205 (1,723 + 482)
Deaths:346
KDR:6.373
VKDR:1.581
Vehicle Kills:547
Kill Difference:1,859
Playtime:72.813 hours
Usage:6%
Score:1.094m
Score/min:251
Driving Accuracy:37.446%
Gunner Accuracy:49.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:68
V. Kills:7 N/A
Deaths:13
KDR:5.231
Accuracy:44.921% B**
KPH:99.500 A*
VKPH:10.200 C*
M60-G Bulldog
B**
Kills:56
V. Kills:10 N/A
Deaths:6
KDR:9.333
Accuracy:46.271% B**
KPH:25 C
VKPH:4.500 C-
Kills:124 (0 + 124)
Deaths:19
KDR:6.526
VKDR:0.895
Vehicle Kills:17
Kill Difference:105
Playtime:2.925 hours
Usage:0%
Score:0.049m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:46.271%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:77
V. Kills:17 428%
Deaths:55
KDR:1.400
Accuracy:33.019% D**
KPH:6.900 D--
VKPH:1.500 D--
Kills:77 (77 + 0)
Deaths:55
KDR:1.400
VKDR:0.309
Vehicle Kills:17
Kill Difference:22
Playtime:11.124 hours
Usage:1%
Score:0.036m
Score/min:54
Driving Accuracy:33.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 8,3588,2884,2961.929B++0.3727.639%B12.235%D*23.2CN/A143357.4h9.6B**34.6B++
Nebula VM20 2,6512,6391,0372.545C*0.9922.633%B*18.378%C--38.2C**N/A15769.1h12.2B**53.8B*
Nebula VM20 2,5262,5181,0402.421C++0.8623.444%B**18.825%C36.3C++N/A14869.3h13.1B**55.8B*
C-4 2,5351,8071,1521.569C++0.0117.163%D**N/A71.4C28.8C+75725.3h1B**5.9C++
Ghost 1,3381,3341,0141.316C-0.2437.414%C56.297%D*28.6C-N/A11746.7h2.3C++6.1C++
CME 1,1671,1588391.38C++0.1829.043%B+19.43%C-27.4CN/A10442.3h13C**44.8B+
Supernova VPC 1,1431,0117912.797C++11.2459.064%B*N/A27.9D3.6D--21636.2h2.7B++4.6B++
H-V45 9799746951.401C+0.1626.521%B+15.708%D26CN/A13837.4h11.5B++43.4B++
Phobos VX86 9649607211.331C+0.2357.256%C+9.271%D*29.4C--N/A14332.6h2.3B4.1C*
Force-Blade 85985713,8680.062A1.5039.306%B++N/A1.4B++N/A5604.6h1.6B*4B++
Terminus VX-9 8438406731.248C+0.3126.93%C*18.571%D--29.4CN/A11528.6h11.6B+43B+
Eridani SX5 7417405831.269C++0.2932.286%B**17.973%C33.5C+N/A14822.1h10.7B+33.2B+
SVA-88 6106085051.204C0.3523.447%C+27.961%B29.8DN/A14420.4h11.1B47.4C**
Eidolon VE33 5775734811.191C++0.3729.365%C**20.768%D20.2C+N/A11028.3h7.6B+25.8B+
Supernova PC 527448994.525C+2.9747.074%C1.786%C35.8A6.3D23412.5h2.8A+6B**
NS-44 Commissioner 4054034280.942C+0.6235.773%C+15.633%D-61.1B**N/A2516.6h2.9B**8.2B++
Parallax VX3 3883872401.613C0.0638.312%C+73.902%C-18.9DN/A9920.5h2.2C*5.8C*
Proton II PPA 3873651919.211B17.6527.312%B+1.918%C+121.7A*7.3A++4933h6.2B**22.7B**
Thanatos VE70 3143122301.357B+0.2052.549%A15.064%C34.7BN/A1649h4.1B+7.8B*
Lancer VS22 5913034780.634C+0.9258.003%C-N/A11.1C10.6C28727.2h14.8B+25.5B+
Manticore SX40 2902891911.513B+0.0425.594%D14.879%D-56.7AN/A2895.1h5A19.5B++
Light PPA 2972771391.993C0.4441.941%C++1.444%C**28.9D2.1D1299.6h12.2C**29.1C**
Supernova FPC 4592641302.031D0.4737.446%F-2.652%C*14.7D--10.8D-20718h5.3C++14.1D-
Frag Grenade 2392381238N/A236.4431.29%F-N/A2380S10C++48950.1h1.4A*4.6B**
Lasher X2 2382351831.284B+0.2730.329%B+2.979%C--28.7C+N/A1748.2h17.5B+57.6B+
Tank Mine 384229952.411C+0.8528.155%CN/A71.6D48.4C--10503.2h1.1A4A
Dual Photon Pods 289228239.913B+8.3655.964%B+N/A207.3A**55.5M++17661.1h23.8C+42.5C*
VX6-7 2242242960.757C0.8026.605%B+18.75%C9.6D-N/A5423.4h13.9C+52.2C*
Blueshift VM5 2242201022.157C+0.6023.006%B++19.546%C44B+N/A2325h13.3B*58B++
L105 Zephyr 223204229.273C++7.7250.2%B*N/A70.3B*6.6C4062.9h4.3A8.6B**
C75 Viper 224201306.7B+5.1439.548%C+0.995%C--38.7B+4.4D-2715.2h6.4A16.1B**
Orion VS54 2012001521.316C+0.2426.088%B**20%D37.7C*N/A4125.3h11.1B+42.6C**
L100 Python HESH 2171891512.6C*11.0458.432%B**N/A40.2C-6D2804.7h2.9B4.9B*
Blueshift VM5 1821801021.765C0.2123.067%B++15.556%D--36C++N/A1805h16.3C+70.8B+
NS Decimator 2801782560.695C-0.8653.986%D-1.685%C18.2D--10.4D2949.8h5C+9.3C
Maelstrom Turbo Laser 2341572910.54C-1.0230.513%C+5.096%A++6.7D3.3D-9823.5h93.2C**305.3B
NS-10 Burster 2371531031.485B+0.0737.473%B**3.922%D7.5B*4.1C++15620.5h105.3B**281.1B**
NS-10 Burster 2391531031.485B*0.0737.389%A3.922%D7.5B++4.2B+15720.4h105.9B++283.2B*
Saron HRB 236117196.158C*4.6049.61%B++N/A37.7A38.4M7333.1h13.6A27.4A
NS-15M1 109109701.557C++0.0025.953%B+16.514%D-41.9C++N/A2302.6h11.1B+42.6B+
Comet VM2 1421071110.964C++0.5947.942%B+1.869%D*15.1B++4.9B+1857.1h15.2B*31.8B++
L100 Python AP 167106313.419C1.8647.913%D--2.83%C++32.1C++18.5C++4043.3h5B+10.4C**
M40 Fury-F 9477551.4C+0.1633.019%D**1.299%B+6.9D--1.5D--5411.1h7.3B++22.1C**
Comet VM2 125761080.704C0.8548.907%B+1.316%D*11C+7.1B**1656.9h21.5B+43.9B+
C150 Dalton 10373174.294C2.7450.172%AN/A730U300U3814500.1h6D-11.9C++
V10 6868168U66.4444.286%B+85.294%B*26.2CN/A1462.6h1.8B*4.1B++
M40 Fury 7568135.231C+3.6744.921%B**N/A97.1A*10C++6360.7h7.5B**16.8B**
Proximity Mine 6666183.667C+2.1152.59%AN/A94.3DN/A5650.7h2C3.8B++
Flare VE6 6261680.897C-0.6623.702%C*19.672%D27.7C-N/A3012.2h12.6C--53C++
M60-G Bulldog 665669.333A+7.7846.271%B**N/A25.5C4.5C-1702.2h6.5B+14.1B*
MAX Punch 52521,3600.038C--1.5237.097%DN/A0.6C-N/A292h1.8C++4.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon593,1836.4h
Anti-Vehicle MANA Turret71030.3h
Nano-Armor Kit6961,4616.5h
Nanite Revive Grenade01,5890.3h
Restoration Kit121630.3h
Motion Spotter192,0641.2h
Deconstruction Tool0850.1h
Shield Recharging Field8640.1h
Medical Kit121960.4h
Medical Applicator696144,71527.8h
Recon Detection Device73820.8h

Check the help document for the dictionary if you want to learn more about words used here.


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