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Primarch LaneSmash Champion Maexs[VoGu] Maexs
VS BR 99

KDR: 3.06

Score: 137.2m

Last Seen: Dec 10th, 2018 3:09 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 18
Level Progress (to 100): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Eridani SX5G C75 Viper CAS30 Tank Buster Light PPA Saron Laser Cannon Skorpios L-30R Vektor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $873,198 MLG Score: 698
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.428%21.73%5963698646,4252.162320.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.894%1.251A0.175C++-1.514FHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+9.50.335C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.808%1.34%8076101614,026248386625.64881162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.5%0.353C**-0.249C-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.339C**43.30.18C++62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.743%2.094%16408101422,9212482101359.23489226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%0.966B*-0.351C-1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++4.50.642B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.783%3.556%58419100312,600225031505.6400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.589D-0.2C0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.679B+11.20.713B++26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.51%86.184%584410183,619139252.59799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%3.078M++1.252A-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.50.527B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.801%14.821%584210202,3211492151.55459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%0.285C*0.068C+-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.50.281C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 18
137.2m394.7%650 (39k)579 (34.7k)3.06287140,01945,7153.6146899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022780318.398%11.611%21405:1151

7% Combat Medic68% Engineer12% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2013 10:37 PMOct 12th, 2014 1:38 PMDec 12th, 2018 11:17 AM (1d) (PST)Dec 10th, 2018 1:51 PM (3d) (PST)Dec 10th, 2018 11:09 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8271027250.5900.1930.0692.8220.125698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6486,14143,50735124169734,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3952.9h/164.7d 25,226 16,257 54,131 669.3k 4,786 9,423 29,563 196.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,310
Deaths:500
KDR:2.620
Accuracy:25.466% B**
HSR:32.061% B**
Pulsar LSW
A+
Kills:1,197
Deaths:287
KDR:4.171
Accuracy:30.158% A+
HSR:26.149% C**
NS-15M2
A
Kills:1,162
Deaths:427
KDR:2.721
Accuracy:29.697% A
HSR:25.818% C++
SVA-88
B**
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:28.161% B**
HSR:18.362% D--
NS-15M AE
B*
Kills:1,159
Deaths:491
KDR:2.360
Accuracy:29.216% B*
HSR:23.469% C
Flare VE6
B++
Kills:1,157
Deaths:471
KDR:2.456
Accuracy:26.240% B++
HSR:22.645% C
VX29 Polaris
B**
Kills:502
Deaths:141
KDR:3.560
Accuracy:29.618% B**
HSR:31.474% B**
Lasher X2
M+
Kills:222
Deaths:11
KDR:20.182
Accuracy:46.316% M+
HSR:2.703% D
Ursa
A++
Kills:68
Deaths:17
KDR:4
Accuracy:28.591% B**
HSR:36.765% A++
Kills:7,937
Deaths (as Heavy Assault):2,755
Deaths (to Heavy Assaults):12,648
KDR:2.88094
Kill Difference:5,182
Playtime:126.135 hours
Usage:3%
Score:4.713m
Score/min:623
Accuracy (listed only):30.385%
HSR (listed only):24.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,822
Deaths:932
KDR:1.955
Accuracy:28.312% B*
HSR:24.479% C**
NS-11C
B**
Kills:1,175
Deaths:738
KDR:1.592
Accuracy:26.492% B+
HSR:24.596% B**
Thanatos VE70
B++
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:46.309% B++
HSR:14.678% C
VX6-7
B*
Kills:1,159
Deaths:350
KDR:3.311
Accuracy:28.767% B*
HSR:25.712% B*
NS Baron G5AE
B+
Kills:1,157
Deaths:714
KDR:1.620
Accuracy:50.515% B+
HSR:12.705% C-
Pandora VX25
B+
Kills:1,156
Deaths:866
KDR:1.335
Accuracy:43.472% B+
HSR:14.965% C+
Zenith VX-5
B+
Kills:1,155
Deaths:311
KDR:3.714
Accuracy:27.251% B+
HSR:23.030% C**
Solstice VE3
C+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:22.131% C+
HSR:15.065% D
NS Baron G5
A
Kills:1,000
Deaths:486
KDR:2.058
Accuracy:56.922% A
HSR:17.100% B+
Eidolon VE33
A+
Kills:860
Deaths:260
KDR:3.308
Accuracy:36.254% A+
HSR:32.907% B**
Serpent VE92
B++
Kills:740
Deaths:425
KDR:1.741
Accuracy:25.462% B+
HSR:23.919% B++
Kills:12,544
Deaths (as Engineer):7,479
Deaths (to Engineers):11,841
KDR:1.67723
Kill Difference:5,065
Playtime:2,675.958 hours
Usage:68%
Score:97.746m
Score/min:609
Accuracy (listed only):35.626%
HSR (listed only):20.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C**
Kills:8,553
Deaths:3,189
KDR:2.682
Accuracy:29.438% C**
HSR:22.764% C**
Skorpios
C+
Kills:2,691
Deaths:1,680
KDR:1.602
Accuracy:26.575% C+
HSR:19.584% C
Pulsar C
B*
Kills:1,822
Deaths:932
KDR:1.955
Accuracy:28.312% B*
HSR:24.479% C**
NS-7 PDW
C+
Kills:1,802
Deaths:2,284
KDR:0.789
Accuracy:23.879% C+
HSR:8.213% F
Sirius SX12
C+
Kills:1,414
Deaths:1,428
KDR:0.990
Accuracy:24.690% C+
HSR:13.366% D
NS-11C
B**
Kills:1,175
Deaths:738
KDR:1.592
Accuracy:26.492% B+
HSR:24.596% B**
Thanatos VE70
B++
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:46.309% B++
HSR:14.678% C
VX6-7
B*
Kills:1,159
Deaths:350
KDR:3.311
Accuracy:28.767% B*
HSR:25.712% B*
Eridani SX5
C-
Kills:1,157
Deaths:1,277
KDR:0.906
Accuracy:23.902% C-
HSR:14.520% D
NS Baron G5AE
B+
Kills:1,157
Deaths:714
KDR:1.620
Accuracy:50.515% B+
HSR:12.705% C-
Pandora VX25
B+
Kills:1,156
Deaths:866
KDR:1.335
Accuracy:43.472% B+
HSR:14.965% C+
Zenith VX-5
B+
Kills:1,155
Deaths:311
KDR:3.714
Accuracy:27.251% B+
HSR:23.030% C**
Solstice VE3
C+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:22.131% C+
HSR:15.065% D
MKV Suppressed
C**
Kills:1,151
Deaths:1,031
KDR:1.116
Accuracy:27.005% C**
HSR:13.553% D-
NS Baron G5
A
Kills:1,000
Deaths:486
KDR:2.058
Accuracy:56.922% A
HSR:17.100% B+
Serpent VE92
B++
Kills:740
Deaths:425
KDR:1.741
Accuracy:25.462% B+
HSR:23.919% B++
Kills:28,452
Deaths (as Light Assault):18,108
Deaths (to Light Assaults):8,247
KDR:1.57124
Kill Difference:10,344
Playtime:327.705 hours
Usage:8%
Score:9.420m
Score/min:479
Accuracy (listed only):31.945%
HSR (listed only):18.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C**
Kills:8,553
Deaths:3,189
KDR:2.682
Accuracy:29.438% C**
HSR:22.764% C**
Skorpios
C+
Kills:2,691
Deaths:1,680
KDR:1.602
Accuracy:26.575% C+
HSR:19.584% C
NS-7 PDW
C+
Kills:1,802
Deaths:2,284
KDR:0.789
Accuracy:23.879% C+
HSR:8.213% F
Sirius SX12
C+
Kills:1,414
Deaths:1,428
KDR:0.990
Accuracy:24.690% C+
HSR:13.366% D
Pulsar VS1
B++
Kills:1,168
Deaths:501
KDR:2.331
Accuracy:26.729% B++
HSR:25% B++
Thanatos VE70
B++
Kills:1,165
Deaths:679
KDR:1.716
Accuracy:46.309% B++
HSR:14.678% C
H-V45
B+
Kills:1,163
Deaths:463
KDR:2.512
Accuracy:26.804% B+
HSR:24.162% B+
NS-11A
B+
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:26.803% B+
HSR:24.269% B+
Terminus VX-9
C+
Kills:1,160
Deaths:556
KDR:2.086
Accuracy:25.586% C+
HSR:25.690% C+
NS-11P
C*
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:23.856% C*
HSR:17.703% C+
Eridani SX5
C-
Kills:1,157
Deaths:1,277
KDR:0.906
Accuracy:23.902% C-
HSR:14.520% D
NS Baron G5AE
B+
Kills:1,157
Deaths:714
KDR:1.620
Accuracy:50.515% B+
HSR:12.705% C-
CME
B+
Kills:1,156
Deaths:571
KDR:2.025
Accuracy:28.785% B+
HSR:26.298% B+
Pandora VX25
B+
Kills:1,156
Deaths:866
KDR:1.335
Accuracy:43.472% B+
HSR:14.965% C+
MKV Suppressed
C**
Kills:1,151
Deaths:1,031
KDR:1.116
Accuracy:27.005% C**
HSR:13.553% D-
NS Baron G5
A
Kills:1,000
Deaths:486
KDR:2.058
Accuracy:56.922% A
HSR:17.100% B+
Darkstar
C+
Kills:730
Deaths:291
KDR:2.509
Accuracy:26.125% C+
HSR:19.452% D
Kills:28,943
Deaths (as Combat Medic):17,440
Deaths (to Combat Medics):4,627
KDR:1.65958
Kill Difference:11,503
Playtime:281.038 hours
Usage:7%
Score:8.259m
Score/min:490
Accuracy (listed only):31.612%
HSR (listed only):18.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C**
Kills:8,553
Deaths:3,189
KDR:2.682
Accuracy:29.438% C**
HSR:22.764% C**
Skorpios
C+
Kills:2,691
Deaths:1,680
KDR:1.602
Accuracy:26.575% C+
HSR:19.584% C
NS-7 PDW
C+
Kills:1,802
Deaths:2,284
KDR:0.789
Accuracy:23.879% C+
HSR:8.213% F
Sirius SX12
C+
Kills:1,414
Deaths:1,428
KDR:0.990
Accuracy:24.690% C+
HSR:13.366% D
NS-44 Commissioner
A+
Kills:1,271
Deaths:1,211
KDR:1.050
Accuracy:48.353% A+
HSR:17.309% D
Ghost
A*
Kills:1,226
Deaths:146
KDR:8.397
Accuracy:52.057% A*
HSR:78.140% B**
Parallax VX3
M++
Kills:1,178
Deaths:172
KDR:6.849
Accuracy:60.071% M++
HSR:91.936% A++
V10
A*
Kills:1,160
Deaths:120
KDR:9.667
Accuracy:55.618% A*
HSR:89.138% A
NS-30 Vandal
B+
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:36.496% B+
HSR:19.500% D-
Eridani SX5
C-
Kills:1,157
Deaths:1,277
KDR:0.906
Accuracy:23.902% C-
HSR:14.520% D
Artemis VX26
B++
Kills:1,152
Deaths:483
KDR:2.385
Accuracy:30.298% B++
HSR:23.872% C*
MKV Suppressed
C**
Kills:1,151
Deaths:1,031
KDR:1.116
Accuracy:27.005% C**
HSR:13.553% D-
Nyx VX31
B**
Kills:1,147
Deaths:494
KDR:2.322
Accuracy:40.037% B**
HSR:20.750% D-
NS-357 Underboss
A
Kills:953
Deaths:737
KDR:1.293
Accuracy:47.170% A
HSR:19.412% C+
NS-AM7 Archer
B++
Kills:205
Deaths:327
KDR:0.627
Accuracy:54.451% C--
HSR:23.902% B++
NS-44 Commissioner AE
B++
Kills:178
Deaths:140
KDR:1.271
Accuracy:47.923% B++
HSR:17.416% D--
NS-61 Emissary
A+
Kills:114
Deaths:109
KDR:1.046
Accuracy:25.758% C
HSR:25.439% A+
XM98
A**
Kills:55
Deaths:4
KDR:13.750
Accuracy:53.927% A**
HSR:80% B+
Kills:26,566
Deaths (as Infiltrator):15,471
Deaths (to Infiltrators):5,288
KDR:1.71715
Kill Difference:11,095
Playtime:487.443 hours
Usage:12%
Score:15.143m
Score/min:518
Accuracy (listed only):39.314%
HSR (listed only):33.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:21.309% B+
HSR:18.378% C-
Blueshift VM5
B+
Kills:1,157
Deaths:446
KDR:2.594
Accuracy:22.071% B+
HSR:16.249% D-
Nebula VM20
C**
Kills:446
Deaths:111
KDR:4.018
Accuracy:18.548% C+
HSR:21.749% C**
Nebula VM20
B**
Kills:372
Deaths:93
KDR:4
Accuracy:18.322% C++
HSR:25.538% B**
Comet VM2
A
Kills:134
Deaths:70
KDR:1.914
Accuracy:56.824% A
HSR:6.716% B**
Comet VM2
A
Kills:117
Deaths:75
KDR:1.560
Accuracy:54.317% A
HSR:5.128% B+
NS-10 Burster
A++
Kills:70
Deaths:45
KDR:1.556
Accuracy:41.892% A++
HSR:7.143% C+
NS-10 Burster
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:42.058% N/A
HSR:10% N/A
Kills:3,505
Deaths (as MAX Suit):674
Deaths (to MAX Suits):2,371
KDR:5.2003
Kill Difference:2,831
Playtime:55.991 hours
Usage:1%
Score:1.956m
Score/min:582
Accuracy (listed only):34.418%
HSR (listed only):13.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,163
V. Kills:185 N/A
Deaths:295
KDR:10.722
Accuracy:47.337% B*
KPH:115.600 A*
VKPH:6.800 A+
Saron Laser Cannon
B**
Kills:2,876
V. Kills:2,676 107%
Deaths:1,076
KDR:2.673
Accuracy:34.436% B+
KPH:17.300 B+
VKPH:16.100 B**
Dual Photon Pods
B+
Kills:1,376
V. Kills:288 476%
Deaths:130
KDR:10.585
Accuracy:56.385% B+
KPH:106.500 B+
VKPH:22.300 B
Hornet Missiles
A
Kills:1,161
V. Kills:317 365%
Deaths:93
KDR:12.484
Accuracy:73.099% A
KPH:101.200 B+
VKPH:27.600 C
Coyote Missiles
B+
Kills:1,022
V. Kills:449 227%
Deaths:150
KDR:6.813
Accuracy:55.033% C*
KPH:52.800 B+
VKPH:23.200 C++
Maelstrom Turbo Laser
C*
Kills:934
V. Kills:810 115%
Deaths:593
KDR:1.575
Accuracy:31.215% C+
KPH:13.400 C+
VKPH:11.700 C*
Antares LC
B**
Kills:587
V. Kills:590 99%
Deaths:242
KDR:2.426
Accuracy:29.267% C
KPH:23.100 B+
VKPH:23.200 B**
Photon A2A Missile Pods
A*
Kills:408
V. Kills:473 86%
Deaths:45
KDR:9.067
Accuracy:83.398% B+
KPH:93.400 B**
VKPH:108.200 A*
Kills:11,527 (7,560 + 0)
Deaths:2,624
KDR:4.393
VKDR:2.206
Vehicle Kills:5,788
Kill Difference:8,903
Playtime:336.713 hours
Usage:9%
Score:8.160m
Score/min:404
Piloting Accuracy:29.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:3,662
V. Kills:3,231 113%
Deaths:1,086
KDR:3.372
Accuracy:57.228% A
KPH:15.600 A
VKPH:13.800 A
L-30R Vektor
B*
Kills:2,015
V. Kills:999 202%
Deaths:214
KDR:9.416
Accuracy:50.146% B*
KPH:13.700 C**
VKPH:6.800 C+
L105 Zephyr PX
C**
Kills:1,041
V. Kills:125 N/A
Deaths:64
KDR:16.266
Accuracy:53.336% C++
KPH:94.400 C**
VKPH:11.300 C+
AP30 Shredder
U
Kills:1,025
V. Kills:462 221%
Deaths:101
KDR:10.149
Accuracy:24.532% D**
KPH:3,690,000 U
VKPH:1,663,200 U
L105 Zephyr
U
Kills:976
V. Kills:192 N/A
Deaths:64
KDR:15.250
Accuracy:59.320% A*
KPH:3,513,600 U
VKPH:691,200 U
C150 Dalton
U
Kills:937
V. Kills:682 137%
Deaths:202
KDR:4.639
Accuracy:45.877% B++
KPH:3,373,200 U
VKPH:2,455,200 U
Dual-75 Duster
B**
Kills:481
V. Kills:52 N/A
Deaths:21
KDR:22.905
Accuracy:47.702% B**
KPH:75.600 C++
VKPH:8.200 C+
Kills:10,137 (5,677 + 4,460)
Deaths:1,752
KDR:5.786
VKDR:3.278
Vehicle Kills:5,743
Kill Difference:8,385
Playtime:398.086 hours
Usage:10%
Score:8.794m
Score/min:368
Piloting Accuracy:50.146%
Gunner Accuracy:47.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:4,031
V. Kills:415 N/A
Deaths:155
KDR:26.007
Accuracy:35.455% C
KPH:71 A*
VKPH:7.300 C+
L100 Python HEAT
M**
Kills:1,160
V. Kills:183 N/A
Deaths:76
KDR:15.263
Accuracy:59.051% B*
KPH:80.800 M**
VKPH:12.800 B
L100 Python HESH
A*
Kills:1,097
V. Kills:113 N/A
Deaths:52
KDR:21.096
Accuracy:62.559% A+
KPH:104.200 A*
VKPH:10.700 B+
L100 Python AP
M++
Kills:1,015
V. Kills:690 147%
Deaths:73
KDR:13.904
Accuracy:64.591% B**
KPH:53.200 A*
VKPH:36.100 M++
Skyguard
C**
Kills:78
V. Kills:71 108%
Deaths:18
KDR:4.333
Accuracy:38.450% A+
KPH:11.700 C
VKPH:10.600 C**
Kills:7,381 (7,381 + 0)
Deaths:374
KDR:19.735
VKDR:3.936
Vehicle Kills:1,472
Kill Difference:7,007
Playtime:107.457 hours
Usage:3%
Score:3.112m
Score/min:483
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:12,883
V. Kills:8,232 156%
Deaths:934
KDR:13.793
Accuracy:64.393% A
KPH:45.800 A*
VKPH:29.300 M++
Supernova VPC
A++
Kills:1,464
V. Kills:255 N/A
Deaths:67
KDR:21.851
Accuracy:66.760% A++
KPH:66.800 A
VKPH:11.600 B**
Proton II PPA
B*
Kills:1,237
V. Kills:83 N/A
Deaths:60
KDR:20.617
Accuracy:30.402% B**
KPH:80 B*
VKPH:5.400 B*
Supernova PC
S
Kills:1,193
V. Kills:176 N/A
Deaths:60
KDR:19.883
Accuracy:65.775% A++
KPH:90.100 S
VKPH:13.300 A+
Saron HRB
A+
Kills:1,034
V. Kills:450 229%
Deaths:93
KDR:11.118
Accuracy:41.886% C
KPH:40.300 A+
VKPH:17.600 C*
E540 Halberd
B+
Kills:95
V. Kills:61 153%
Deaths:13
KDR:7.308
Accuracy:49.416% C*
KPH:32.300 C++
VKPH:20.800 B+
Kills:17,906 (15,540 + 2,366)
Deaths:1,227
KDR:14.593
VKDR:7.544
Vehicle Kills:9,257
Kill Difference:16,679
Playtime:360.195 hours
Usage:9%
Score:12.782m
Score/min:591
Driving Accuracy:65.775%
Gunner Accuracy:49.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,281
V. Kills:44 N/A
Deaths:39
KDR:32.846
Accuracy:40.634% B+
KPH:180.200 A++
VKPH:6.200 C+
Saron HRB-H
A
Kills:637
V. Kills:544 117%
Deaths:96
KDR:6.635
Accuracy:53.840% C+
KPH:46.300 B+
VKPH:39.500 A
M40 Fury-H
B+
Kills:443
V. Kills:29 N/A
Deaths:23
KDR:19.261
Accuracy:37.865% C-
KPH:112.600 B+
VKPH:7.400 D
E540 Halberd-H
C
Kills:123
V. Kills:63 192%
Deaths:14
KDR:8.786
Accuracy:53.772% C--
KPH:35.200 C
VKPH:18 C-
Aphelion VEX-4H
M+
Kills:61
V. Kills:58 103%
Deaths:3
KDR:20.333
Accuracy:52.735% B*
KPH:63.700 A
VKPH:60.500 M+
Kills:2,545 (0 + 2,545)
Deaths:175
KDR:14.543
VKDR:4.217
Vehicle Kills:738
Kill Difference:2,370
Playtime:29.256 hours
Usage:1%
Score:1.135m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:52.735%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,002
V. Kills:29 N/A
Deaths:36
KDR:27.833
Accuracy:18.566% C++
KPH:105.600 B**
VKPH:3.100 C+
M12 Kobalt
B+
Kills:856
V. Kills:19 N/A
Deaths:33
KDR:25.939
Accuracy:17.994% C++
KPH:90.300 B+
VKPH:2 D
M40 Fury
A*
Kills:627
V. Kills:74 N/A
Deaths:38
KDR:16.500
Accuracy:39.439% B
KPH:95 A*
VKPH:11.200 B+
M40 Fury
A++
Kills:428
V. Kills:65 N/A
Deaths:24
KDR:17.833
Accuracy:40.880% B+
KPH:101.700 A++
VKPH:15.400 B++
M60-G Bulldog
M
Kills:242
V. Kills:26 N/A
Deaths:14
KDR:17.286
Accuracy:51.540% A+
KPH:96.200 M
VKPH:10.300 B+
M60-G Bulldog
A*
Kills:158
V. Kills:26 N/A
Deaths:11
KDR:14.364
Accuracy:43.562% B*
KPH:61.500 A*
VKPH:10.100 B**
M20 Basilisk
M**
Kills:115
V. Kills:36 311%
Deaths:12
KDR:9.583
Accuracy:40.257% C++
KPH:65.200 M**
VKPH:20.400 A++
M20 Basilisk
A
Kills:89
V. Kills:26 330%
Deaths:10
KDR:8.900
Accuracy:34.113% C--
KPH:35.900 A
VKPH:10.500 B++
Kills:3,517 (0 + 3,517)
Deaths:178
KDR:19.758
VKDR:1.691
Vehicle Kills:301
Kill Difference:3,339
Playtime:39.105 hours
Usage:1%
Score:1.511m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:34.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
M*
Kills:1,130
V. Kills:31 N/A
Deaths:152
KDR:7.434
Accuracy:35.066% A++
KPH:109.800 M*
VKPH:3 A+
S12 Renegade
A+
Kills:1,127
V. Kills:38 N/A
Deaths:209
KDR:5.392
Accuracy:51.091% B**
KPH:98.600 A+
VKPH:3.300 B**
M40 Fury-F
M**
Kills:1,036
V. Kills:150 N/A
Deaths:236
KDR:4.390
Accuracy:48.735% C+
KPH:88.900 M**
VKPH:12.900 A+
Kills:3,293 (3,293 + 0)
Deaths:597
KDR:5.516
VKDR:0.367
Vehicle Kills:219
Kill Difference:2,696
Playtime:33.369 hours
Usage:1%
Score:0.473m
Score/min:236
Driving Accuracy:48.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A**
Kills:828
V. Kills:163 N/A
Deaths:28
KDR:29.571
Accuracy:64.786% B++
KPH:90.900 A**
VKPH:17.900 B*
M20 Wyvern
A++
Kills:535
V. Kills:194 274%
Deaths:24
KDR:22.292
Accuracy:36.178% C+
KPH:51.300 A++
VKPH:18.600 B+
Kills:1,363 (0 + 1,363)
Deaths:52
KDR:26.212
VKDR:6.865
Vehicle Kills:357
Kill Difference:1,311
Playtime:19.537 hours
Usage:0%
Score:0.478m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:36.178%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 21,11512,88393413.793A10.7364.393%A2.313%C+45.8A*29.3M++507281h3.9B**6.1B**
Eridani SX5G 8,6108,5533,1892.682B*0.3829.438%C**22.764%C**85.5B**N/A274100h9.2B++31.2B+
C75 Viper 4,4464,03115526.006S22.9435.455%C1.414%C+71A*7.3C+34156.8h5.4A+15.1B**
CAS30 Tank Buster 6,8933,6621,0863.372A++0.3157.228%AN/A15.6A13.8A278234.1h43B+75.2B++
Light PPA 3,3483,16329510.722B++7.6647.337%B*1.043%C115.4A*6.8A+45627.4h8.6B++18.1B+
Saron Laser Cannon 5,5522,8761,0762.673B0.3934.436%B+2.051%C+17.3B+16.1B**327166.3h85.7B++248.7B*
Skorpios 2,7082,6911,6801.602C++1.4626.575%C+19.584%C58.6B++N/A23445.9h9.5B*35.9B+
L-30R Vektor 3,0142,0152149.416S6.3550.146%B*N/A13.7C**6.8C+94146.6h39.6B+78.9B*
Pulsar C 1,8391,8229321.955B+1.1128.312%B*24.479%C**29.9C++N/A13860.9h9.1B*32B++
NS-7 PDW 1,8171,8022,2840.789C+2.2723.879%C+8.213%F14.3DN/A45126.2h14.5C*60.9C*
M60-A Bulldog 1,7721,6393152.871A++49.8170.049%A**2.318%C+116.2M**9.4A48714.1h3.9B*5.5A
Supernova VPC 1,7191,4646721.851B*18.7966.76%A++1.571%C+66.8A11.6B**37621.9h2.3B**3.4B**
C-4 2,1561,4436392.258B++0.8024.499%C+N/A74.8C+36.9B+106419.3h1.3B+5.1B+
Sirius SX12 1,4201,4141,4280.99C+2.0724.69%C+13.366%D16.2DN/A8587.5h14.3C*58C**
M60-A Bulldog 1,4901,3781972.526A*69.4668.355%A*2.177%C+135.1S11A++64010.2h3.8B**5.5A
Dual Photon Pods 1,6641,37613010.585B++7.5256.385%B+2.471%A++106.7B+22.3B91812.9h14.5B**25.6B*
Orion VS54 1,3161,3105002.62B*0.4425.466%B**32.061%B**84A**N/A60715.6h8.9A35.1B
Proton II PPA-H 1,3251,2813932.846A++29.7840.634%B+1.093%D180.4A++6.2C+5307.1h6.1B**15.1B*
NS-44 Commissioner 1,2771,2711,2111.05C++2.0148.353%A+17.309%D37.1C*N/A16834.3h3.3B++6.9B*
Proton II PPA 1,3201,2376020.617B+17.5530.402%B**1.536%C--79.8B++5.4B*36415.5h8.5B+27.9B*
Ghost 1,2271,2261468.397A++5.3352.057%A*78.14%B**91.5A**N/A58013.4h1.6A3B**
Pulsar LSW 1,2001,1972874.171A*1.1130.158%A+26.149%C**146SN/A6868.2h8.7A28.7B**
Supernova PC 1,3691,1936019.883A*16.8265.775%A++2.096%C90.4S13.3A+137513.2h2.1A++3.3A++
Parallax VX3 1,1781,1781726.849B**3.7960.071%M++91.936%A++53.3A+N/A22922.1h1.4A2.4A
NS-11C 1,1841,1757381.592B++1.4726.492%B+24.596%B**30.1C*N/A14439.1h10.7B*40.3B++
Pulsar VS1 1,1721,1685012.331A+0.7326.729%B++25%B++78.4M*N/A27114.9h10.1A+37.7B**
Thanatos VE70 1,1731,1656791.716B*1.3546.309%B++14.678%C54.7A+N/A34021.3h3.4B**7.3B*
Proximity Mine 1,1651,1652554.569C*1.5151.867%B**N/A99.6C-N/A35611.7h1.6B*3A
H-V45 1,1751,1634632.512B++0.5526.804%B+24.162%B+86.8M+N/A29113.4h9.9A37.1B*
NS-11A 1,1711,1624562.548B**0.5126.803%B+24.269%B+86.1M+N/A22413.5h10.1A37.8B*
NS-15M2 1,1721,1624272.721B+0.3429.697%A25.818%C++112.8M1B**56310.3h9.6B**32.4B*
Hornet Missiles 1,4781,1619312.484A+9.4273.099%A2.153%B+101B+27.6C80511.5h5.2B++7.1B**
V10 1,1641,1601209.667A**6.6055.618%A*89.138%A73.4A*N/A23615.8h1.5A2.6A
L100 Python HEAT 1,3431,1607615.263M12.2059.051%B*3.362%B+80.6M**12.7C**54214.4h2.7A++4.5A+
Terminus VX-9 1,1641,1605562.086B+0.9825.586%C+25.69%C+73.4A+N/A32715.8h9.8B**38.1B++
SVA-88 1,1701,1604102.829B+0.2328.161%B**18.362%D--106.4A**N/A58210.9h9.7B*34.4B++
VX6-7 1,1671,1593503.311A+0.2528.767%B*25.712%B*60.4B**N/A22719.2h9.7B**33.8B*
NS-30 Vandal 1,1661,1596391.814C++1.2536.496%B+19.5%D-46.7B+N/A20324.8h4.4B**12.2B*
NS-15M AE 1,1671,1594912.36C*0.7029.216%B*23.469%C95AN/A41212.2h10.4B+35.6B+
Blueshift VM5 1,1661,1594642.498C++0.5621.309%B+18.378%C-38.8B+N/A16729.9h14.4B+67.4B+
NS-11P 1,1631,1589681.196C++1.8723.856%C*17.703%C+37.7B+N/A16430.7h11.3B**47.2B++
Eridani SX5 1,1611,1571,2770.906C2.1623.902%C-14.52%D12.4D-N/A6393.2h11.2B46.9C*
Blueshift VM5 1,1671,1574462.594C++0.4722.071%B+16.249%D-39.8B+N/A17429.1h14.2B+64.5B+
NS Baron G5AE 1,1681,1577141.62C**1.4450.515%B+12.705%C-61.9B++N/A26218.7h3.2B**6.4C++
Flare VE6 1,1691,1574712.456B**0.6126.24%B++22.645%C102.4A*1.1A+56111.3h9B++34.1B+
CME 1,1671,1565712.025B++1.0428.785%B+26.298%B+77.6A*N/A17814.9h10.7B**37.2B*
Pandora VX25 1,1631,1568661.335C**1.7343.472%B+14.965%C+44.5BN/A23026h3.6B++8.3B++
Zenith VX-5 1,1681,1553113.714A**0.6527.251%B+23.03%C**83.1A*N/A21013.9h9.8B**35.8B++
Solstice VE3 1,1641,1551,7180.672C+2.3922.131%C+15.065%D12.6CN/A7791.5h13.4B+60.7C*
Artemis VX26 1,1641,1524832.385B*0.6830.298%B++23.872%C*72A*N/A31816h9.8B*32.5B*
MKV Suppressed 1,1601,1511,0311.116C++1.9527.005%C**13.553%D-40.5B+N/A18028.4h10.8B++40B+
Nyx VX31 1,1521,1474942.322C++0.7440.037%B**20.75%D-58.2B**N/A22719.7h4.6B+11.4B*
M12 Kobalt-F 1,1611,1301527.434M4.3735.066%A++2.566%D*109.7M*3A+21510.3h8.4B**24.1B**
S12 Renegade 1,1651,1272095.392C**2.3351.091%B**2.307%D-98.9A+3.3B**20211.4h2.8B++5.4B*
L100 Python HESH 1,2101,0975221.096B*18.0362.559%A+1.732%C++104.5A*10.8B++53310.5h2.5B+4B**
Sticky Grenade 1,0921,08811088N/A1,084.9457.375%B+N/A1088C**4D-31591h1.9B+3.3B+
Tank Mine 1,8181,0582045.186A2.1240.218%B+N/A139.2B++100A21217.6h1.9C++4.8B*
L105 Zephyr PX 1,1661,0416416.266C++13.2053.336%C++N/A94.6C**11.4C+48511h4.6B8.5B+
M40 Fury-F 1,1861,0362364.39A+1.3348.735%C+N/A89.3M**12.9A+28811.6h4.5B**9.2B**
Saron HRB 1,4841,0349311.118A8.0641.886%C1.934%B40.4A+17.6C*117725.6h13.3A+31.6B**
AP30 Shredder 1,4871,02510110.149C**7.0924.532%D**1.951%C+10250U4620U128745300.1h34.2A+139.3B**
Coyote Missiles 1,4711,0221506.813A+3.7555.033%C*N/A52.7B+23.1C+54919.4h22.9B**41.5B**
L100 Python AP 1,7051,0157313.904A*10.8464.591%B**1.675%D53.1A*36.1M++82419.1h4.5B*6.9B**
M12 Kobalt 1,0311,0023627.833A++24.7718.566%C++17.266%C+105.5B**3.1C+4939.5h14.3B*76.8B+
NS Baron G5 1,0061,0004862.058A1.0056.922%A17.1%B+80A**N/A27112.5h3.2A5.6C+
L105 Zephyr 1,1689766415.25B++12.1959.32%A*N/A9760U1920U29405900.1h4.4B**7.4A
NS-357 Underboss 9619537371.293B1.7747.17%A19.412%C+58.5B++N/A16216.3h3.4B*7.2B*
C150 Dalton 1,6199372024.639C+1.5845.877%B++N/A9370U6820U205333400.1h3.8B+8.3B*
Maelstrom Turbo Laser 1,7449345931.575C+1.4931.215%C+2.463%C+13.4C+11.7C*24469.5h82.7B+264.9B+
MANA Anti-Vehicle Turret 1,5258822773.184C0.1260.969%D2.834%C-8820S6430S29267150.1h5.7B+9.3B+
M12 Kobalt 8788721367.077A++64.0124.447%B+20.298%B++218A*1.5D*4464h10.1B**41.3B**
Eidolon VE33 8668602603.308A*0.2536.254%A+32.907%B**58.9A*N/A17114.6h5.3A14.5B**
M12 Kobalt 8758563325.939B+22.8817.994%C++16.822%C90.1B+2D4309.5h13B**72.3B+
VLG Missile Launcher 9918282829.571S26.5164.786%B++3.14%C+91A**17.9B*3609.1h4.6B++7B**
Serpent VE92 7507404251.741B++1.3225.462%B+23.919%B++24.9C+N/A10929.7h11.5B+45.3B+
M40 Fury 8027371452.643M**49.5844.192%C1.221%C184.3A**16.3C+4714h5.7B++13B*
Darkstar 7347302912.509B*0.5526.125%C+19.452%D82A++N/A2608.9h11.3B++43.3B+
Saron HRB-H 1,181637966.635B3.5753.84%C+N/A46.2B+39.4A73413.8h19.9B+37B+
M40 Fury 7016273816.5A++13.4439.439%B1.276%D95A*11.2B+7906.6h7.8B**19.9B**
Frag Grenade 6006001600N/A596.9449.03%B+N/A545.5C*N/A28191.1h3.2B+6.5B+
Antares LC 1,1775872422.426B+0.6429.267%C2.044%C++23.1B+23.2B**42025.4h81.2B+277.3B+
M20 Wyvern 7295352422.292M19.2336.178%C+5.234%B+51.4A++18.7B+44910.4h37.3A103A
Spear Anti-Vehicle Phalanx Turret 7585333714.405B**11.3447.838%B+5.629%B*60.6A25.6B+6368.8h5.6B**11.7B**
VX29 Polaris 5045021413.56A++0.5029.618%B**31.474%B**89.6A++N/A4625.6h8.9A30B*
Dual-75 Duster 5334812122.905B*19.8447.702%B**N/A75.2C++8.1C+2836.4h4.4B*9.2B++
Nebula VM20 4504461114.018B**0.9618.548%C+21.749%C**50.1B**N/A2028.9h12.5B**67.4B+
M40 Fury-H 4724432319.261B+16.2037.865%C-N/A113.6B+7.4D4223.9h4.9B*13.1B++
M40 Fury 4934282417.833A14.7740.88%B+N/A101.9A++15.5B++9784.2h9.3B++22.8B*
Photon A2A Missile Pods 881408459.067B*6.0083.398%B+N/A92.7B**107.5A*22374.4h6.3B**7.6A
M60-A Bulldog 413377409.425B++6.3651.732%A+2.122%C**3770U360U44850500.1h4.3B**8.3B**
Nebula VM20 375372934B**0.9418.322%C++25.538%B**46.5B*N/A1838h13.8B++75.6B+
NS Decimator 4813441921.792B**1.2760.335%C+2.907%B+47.8B*19B6667.2h3.8B++6.2B++
M60-G Bulldog 2682421417.286M++14.2251.54%A+2.479%C96.8M10.4B+8162.5h3.9B**7.6B**
Lasher X2 2252221120.182U17.1246.316%M+2.703%D76.6M1C**4312.9h18.7C**40.3B**
Lumine Edge 22422012,5510.018C3.0410.42%D**21.364%B++0.4DN/A1489.7h1.4C++13.3D
NS-AM7 Archer 2302053270.627B2.4454.451%C--23.902%B++10B++1.2D-7620.6h6.9B**12.6B**
NS-44 Commissioner AE 1821781401.271C+1.7947.923%B++17.416%D--52.4C++1.2B**1383.4h3.5C+7.3B+
M60-G Bulldog 1841581114.364M11.3043.562%B*2.532%C60.8A++10B**7992.6h4.6B**10.5B**
MANA Anti-Personnel Turret 152150552.727N/A0.3416.076%UN/A1500U20U5391700.1h18.5T*115.2T*
Force-Blade 14314115,8350.009C-3.0522.215%D3.546%C-0.2CN/A1793.7h2.4C**11C++
Comet VM2 194134701.914B**1.1556.824%A6.716%B**18.6B**8.3A++2987.2h18.6B++32.8B*
E540 Halberd-H 186123148.786C++5.7253.772%C--N/A35.1C18C-5423.5h4.5B*8.4B++
Spear Anti-Vehicle Phalanx Tower 1551191119S115.9460.565%B**3.361%C108.2M+32.7B+6911.1h5.2B**8.6A
Comet VM2 180117751.56B*1.5054.317%A5.128%B+15.8B*8.5A++3937.4h21C*38.7B+
M20 Basilisk 151115129.583M**6.5240.257%C++6.957%B+63.9M**20A++8181.8h39.7A++98.7A+
NS-61 Emissary 1141141091.046B2.0225.758%C25.439%A+40.7B*N/A1232.8h10.7B+41.6B+
The Slasher 1101093,0300.036C3.038.43%F-22.018%B**0.7C-N/A2150.9h2.2C++26D**
A30 Walker 213106343.118B0.0628.518%B+N/A14.9A+15.1A++3257.1h140.4A492.3B**
C-4 ARX 12898342.882B+0.1822.895%D-N/A36.3D**11.1D**3082.7h0.9B**3.9B++
E540 Halberd 15695137.308C+4.2549.416%C*2.105%C32.8C++21B++28612.9h4.9B*9.9B++
M20 Basilisk 11589108.9M+5.8434.113%C--4.494%C--35.6A10.4B++6212.5h51.3A150.3B**
Aspis Anti-Aircraft Phalanx Turret 16680613.333S10.2730.157%B*1.25%D12.3B13.2B+3726.5h125.6B++416.6B++
Skyguard 14978184.333B*1.2738.45%A+2.564%B+11.6C10.6C**5076.7h186.4D*484.8C+
NS-10 Burster 12070451.556B**1.5141.892%A++7.143%C+8.6A6.2A++2368.1h135.2C++322.7B++
Ursa 6868174M++0.9428.591%B**36.765%A++113.3M++N/A15210.6h9.2B*32.3B++
Aphelion VEX-4H 11961320.333A++17.2752.735%B*N/A61A58M15571h36.5B*69.2B**
Anti-Vehicle Grenade 6460160N/A56.9465.78%A++N/A600B**40D84680.1h2.9A+4.4A
XM98 5555413.75S10.6953.927%A**80%B+91.7SN/A10500.6h1.9B**3.5B**
NS-10 Burster 8550441.136C++1.9342.058%A++10%B**6.2B4.3C**1708.1h186D442.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15326,83816.8h
Nano-Armor Kit1,2722,099,301112.8h
G40-F Ranger1530h
Anti-Vehicle MANA Turret621,3337.7h
Spawn Beacon1244,97110.7h
AE Nano-Armor Kit4211,682,14684.5h
NSX Naginata01320h
Nanite Revive Grenade01,9600.5h
Medical Applicator632193,22316.8h
Deconstruction Tool03140.1h
Spitfire Auto-Turret221,6452.1h
AE Medical Applicator5618,0212.2h
Ammunition Package2457,57740.7h
Medical Kit1,3488,960119.2h
Anti-Infantry MANA Turret163070.7h
Nano-Repair Grenade01510h
Recon Detection Device72940.6h
Smoke Grenade01100h
Shield Recharging Field332,3251.2h
WLT-Howler Mining Laser126227.1h

Check the help document for the dictionary if you want to learn more about words used here.


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