Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Primus Paragon Mag1c[VIB] Mag1c
VS BR 50

KDR: 4.5

Score: 82.8m

Last Seen: May 6th, 2020 5:46 PM
- OFFLINE - 513.9 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Light PPA Dual Photon Pods NS-44 Commissioner C75 Viper Supernova VPC Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mag1c



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,790,181 MLG Score: 1431
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.271%15.986%38832125141,7931.783132.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.293%0.591B+-0.806D--0.31CHEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+9.50.339C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.68%1.342%30803128021,6861026268821.1159806%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.308%0.465B+-0.203C1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.793B++13.90.737B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.428%1.294%11686127713,837192513177.188051050%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%0.522B+-0.788D-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*2.80.773B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.706%1.834%109114126911,562117610769.831631074%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.554%-0.406C---0.666D1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.86B*5.40.867B*11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.629%77.723%1091312803,250116192.79931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.052%1.977A++0.824B++2.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.63B+1.90.447B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.597%11.082%10913128086,21233158625.9988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%0.324C*-0.724D--0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.441B3.30.311C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.8m140.3%401 (24.1k)381 (22.9k)4.5001222,98949,5524.7677250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283378827.594%9.787%27004:2341

20% Engineer11% Heavy Assault60% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:57 PMJan 15th, 2014 8:11 PMMay 18th, 2020 3:29 PM (9d) (PST)May 6th, 2020 2:23 PM (21d) (PST)May 6th, 2020 1:46 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8142235911.0250.2280.1001.5000.0441431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,86913,38435,4856214690322,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3624.6h/151d 13,261 21,823 29,398 326.2k 4,672 16,827 9,581 177.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:3,251
Deaths:809
KDR:4.019
Accuracy:23.191% C
HSR:19.563% D-
Orion VS54
C+
Kills:2,704
Deaths:811
KDR:3.334
Accuracy:20.984% C+
HSR:16.568% D*
Betelgeuse 54-A
D--
Kills:2,376
Deaths:568
KDR:4.183
Accuracy:22.587% D--
HSR:21.507% D*
Flare VE6
D
Kills:1,695
Deaths:86
KDR:19.709
Accuracy:19.981% D
HSR:15.811% D*
Pulsar LSW
D-
Kills:1,166
Deaths:268
KDR:4.351
Accuracy:19.989% D-
HSR:16.124% D*
NS-15M1
D
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:20.321% D
HSR:19.154% D
NS-15M2
C
Kills:1,048
Deaths:220
KDR:4.764
Accuracy:23.127% C
HSR:19.084% D--
VE-H Maw
D
Kills:323
Deaths:85
KDR:3.800
Accuracy:23.158% D
HSR:21.672% D-
Ursa
C+
Kills:140
Deaths:44
KDR:3.182
Accuracy:24.287% C+
HSR:16.429% D*
VX29 Polaris
D
Kills:68
Deaths:24
KDR:2.833
Accuracy:21.352% D
HSR:17.647% D-
Kills:13,930
Deaths (as Heavy Assault):3,279
Deaths (to Heavy Assaults):13,195
KDR:4.24825
Kill Difference:10,651
Playtime:391.878 hours
Usage:11%
Score:7.738m
Score/min:329
Accuracy (listed only):21.898%
HSR (listed only):18.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:84,634
Deaths:22,940
KDR:3.689
Accuracy:45.454% C**
HSR:11.080% D--
Solstice SF
A+
Kills:4,415
Deaths:1,206
KDR:3.661
Accuracy:32.483% A+
HSR:5.096% F-
Pulsar C
C
Kills:3,848
Deaths:525
KDR:7.330
Accuracy:24.020% C
HSR:16.684% D*
NS-11C
C++
Kills:3,659
Deaths:1,072
KDR:3.413
Accuracy:25.779% C++
HSR:15.715% D
Sirius SX12
C
Kills:2,360
Deaths:762
KDR:3.097
Accuracy:23.525% C
HSR:11.483% D--
Eridani SX5
B+
Kills:1,807
Deaths:739
KDR:2.445
Accuracy:29.734% B+
HSR:14.665% D-
VX6-7
C
Kills:1,242
Deaths:561
KDR:2.214
Accuracy:24.393% C
HSR:14.332% D*
NS-7 PDW
A++
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.546% A++
HSR:13.969% D
Serpent VE92
C++
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:25.334% C++
HSR:14.530% D--
Phobos VX86
C+
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C+
HSR:11.121% D-
Zenith VX-5
C+
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:25.876% C+
HSR:15.538% D*
MKV Suppressed
C+
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.978% C+
HSR:15.096% D
Solstice VE3
C*
Kills:759
Deaths:231
KDR:3.286
Accuracy:24.503% C*
HSR:14.625% D--
VE-S Canis
D
Kills:591
Deaths:194
KDR:3.046
Accuracy:23.572% D-
HSR:17.090% D
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
VE-C Horizon
B+
Kills:271
Deaths:114
KDR:2.377
Accuracy:34.172% C
HSR:29.151% B+
Eclipse VE3A
D--
Kills:141
Deaths:104
KDR:1.356
Accuracy:23.449% D--
HSR:12.057% D**
Skorpios
C*
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% C*
HSR:10.938% D**
Kills:110,011
Deaths (as Light Assault):30,375
Deaths (to Light Assaults):11,393
KDR:3.62176
Kill Difference:79,636
Playtime:2,158.756 hours
Usage:60%
Score:48.760m
Score/min:376
Accuracy (listed only):31.503%
HSR (listed only):14.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:84,634
Deaths:22,940
KDR:3.689
Accuracy:45.454% C**
HSR:11.080% D--
Solstice SF
A+
Kills:4,415
Deaths:1,206
KDR:3.661
Accuracy:32.483% A+
HSR:5.096% F-
Pulsar C
C
Kills:3,848
Deaths:525
KDR:7.330
Accuracy:24.020% C
HSR:16.684% D*
NS-11C
C++
Kills:3,659
Deaths:1,072
KDR:3.413
Accuracy:25.779% C++
HSR:15.715% D
VX6-7
C
Kills:1,242
Deaths:561
KDR:2.214
Accuracy:24.393% C
HSR:14.332% D*
Serpent VE92
C++
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:25.334% C++
HSR:14.530% D--
Phobos VX86
C+
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C+
HSR:11.121% D-
Zenith VX-5
C+
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:25.876% C+
HSR:15.538% D*
Solstice VE3
C*
Kills:759
Deaths:231
KDR:3.286
Accuracy:24.503% C*
HSR:14.625% D--
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
VE-C Horizon
B+
Kills:271
Deaths:114
KDR:2.377
Accuracy:34.172% C
HSR:29.151% B+
Eclipse VE3A
D--
Kills:141
Deaths:104
KDR:1.356
Accuracy:23.449% D--
HSR:12.057% D**
Eidolon VE33
C-
Kills:91
Deaths:39
KDR:2.333
Accuracy:26.214% C-
HSR:18.681% D--
Kills:102,960
Deaths (as Engineer):27,851
Deaths (to Engineers):10,311
KDR:3.69682
Kill Difference:75,109
Playtime:709.970 hours
Usage:20%
Score:18.347m
Score/min:431
Accuracy (listed only):32.762%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:84,634
Deaths:22,940
KDR:3.689
Accuracy:45.454% C**
HSR:11.080% D--
Sirius SX12
C
Kills:2,360
Deaths:762
KDR:3.097
Accuracy:23.525% C
HSR:11.483% D--
Eridani SX5
B+
Kills:1,807
Deaths:739
KDR:2.445
Accuracy:29.734% B+
HSR:14.665% D-
NS-7 PDW
A++
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.546% A++
HSR:13.969% D
Phobos VX86
C+
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C+
HSR:11.121% D-
MKV Suppressed
C+
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.978% C+
HSR:15.096% D
VE-S Canis
D
Kills:591
Deaths:194
KDR:3.046
Accuracy:23.572% D-
HSR:17.090% D
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
H-V45
C+
Kills:303
Deaths:134
KDR:2.261
Accuracy:24.585% C+
HSR:9.571% F
NS-11A
D
Kills:220
Deaths:76
KDR:2.895
Accuracy:21.919% D
HSR:14.091% D*
Pulsar VS1
D
Kills:73
Deaths:3
KDR:24.333
Accuracy:19.507% D--
HSR:16.438% D
Skorpios
C*
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% C*
HSR:10.938% D**
Kills:93,950
Deaths (as Combat Medic):26,076
Deaths (to Combat Medics):5,958
KDR:3.60293
Kill Difference:67,874
Playtime:37.357 hours
Usage:1%
Score:0.426m
Score/min:190
Accuracy (listed only):32.754%
HSR (listed only):13.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:5,372
Deaths:2,684
KDR:2.001
Accuracy:37.746% C++
HSR:13.868% D*
Sirius SX12
C
Kills:2,360
Deaths:762
KDR:3.097
Accuracy:23.525% C
HSR:11.483% D--
Eridani SX5
B+
Kills:1,807
Deaths:739
KDR:2.445
Accuracy:29.734% B+
HSR:14.665% D-
Parallax VX3
A
Kills:1,508
Deaths:161
KDR:9.366
Accuracy:48.148% A
HSR:78.515% C+
Beamer VS3
D-
Kills:1,356
Deaths:735
KDR:1.845
Accuracy:22.387% D-
HSR:14.823% D--
NS-7 PDW
A++
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.546% A++
HSR:13.969% D
MKV Suppressed
C+
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.978% C+
HSR:15.096% D
Ghost
C+
Kills:1,025
Deaths:195
KDR:5.256
Accuracy:37.748% C
HSR:70.342% C+
Artemis VX26
A+
Kills:853
Deaths:271
KDR:3.148
Accuracy:35.195% A+
HSR:15.592% D--
V10
A*
Kills:717
Deaths:74
KDR:9.689
Accuracy:57.954% A*
HSR:86.611% B**
VE-S Canis
D
Kills:591
Deaths:194
KDR:3.046
Accuracy:23.572% D-
HSR:17.090% D
NS-357 Underboss
D
Kills:406
Deaths:290
KDR:1.400
Accuracy:32.704% D
HSR:16.749% D
Spiker
D
Kills:76
Deaths:34
KDR:2.235
Accuracy:25.974% D
HSR:18.421% D
Skorpios
C*
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% C*
HSR:10.938% D**
Kills:18,455
Deaths (as Infiltrator):7,007
Deaths (to Infiltrators):4,791
KDR:2.63379
Kill Difference:11,448
Playtime:171.338 hours
Usage:5%
Score:3.364m
Score/min:327
Accuracy (listed only):33.230%
HSR (listed only):28.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:3,298
Deaths:413
KDR:7.985
Accuracy:20.469% C+
HSR:17.314% D-
Blueshift VM5
C+
Kills:3,293
Deaths:406
KDR:8.111
Accuracy:21.143% C+
HSR:15.457% D*
Cosmos VM3
C
Kills:1,334
Deaths:159
KDR:8.390
Accuracy:15.039% D
HSR:17.541% C
Cosmos VM3
D
Kills:1,285
Deaths:152
KDR:8.454
Accuracy:14.727% D
HSR:16.732% D
Nebula VM20
B+
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:21.671% B+
HSR:19.191% C
Nebula VM20
B+
Kills:1,160
Deaths:140
KDR:8.286
Accuracy:22.264% B+
HSR:18.017% D
NS-10 Burster
C
Kills:152
Deaths:42
KDR:3.619
Accuracy:28.765% C-
HSR:4.605% C
NS-10 Burster
C
Kills:148
Deaths:41
KDR:3.610
Accuracy:28.857% C
HSR:4.054% D
Comet VM2
A**
Kills:98
Deaths:18
KDR:5.444
Accuracy:54.637% B**
HSR:9.184% A**
Comet VM2
A
Kills:86
Deaths:17
KDR:5.059
Accuracy:58.931% A
HSR:6.977% A
Kills:12,016
Deaths (as MAX Suit):764
Deaths (to MAX Suits):3,596
KDR:15.72775
Kill Difference:11,252
Playtime:143.518 hours
Usage:4%
Score:4.213m
Score/min:489
Accuracy (listed only):28.650%
HSR (listed only):12.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:11,996
V. Kills:201 N/A
Deaths:746
KDR:16.080
Accuracy:49.601% B**
KPH:105.700 A
VKPH:1.800 D-
Dual Photon Pods
A*
Kills:8,233
V. Kills:1,023 N/A
Deaths:612
KDR:13.453
Accuracy:70.538% A*
KPH:104.800 C*
VKPH:13 C-
Maelstrom Turbo Laser
C+
Kills:1,457
V. Kills:1,354 108%
Deaths:848
KDR:1.718
Accuracy:29.310% C
KPH:12.500 C
VKPH:11.600 C+
Coyote Missiles
A+
Kills:115
V. Kills:72 158%
Deaths:11
KDR:10.455
Accuracy:53.709% C+
KPH:81.100 B**
VKPH:50.800 A+
Kills:21,801 (13,453 + 0)
Deaths:2,217
KDR:9.834
VKDR:1.195
Vehicle Kills:2,650
Kill Difference:19,584
Playtime:310.008 hours
Usage:9%
Score:6.129m
Score/min:329
Piloting Accuracy:29.310%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,516
V. Kills:130 N/A
Deaths:69
KDR:21.971
Accuracy:54.701% A
KPH:5,457,600 U
VKPH:468,000 U
AP30 Shredder
U
Kills:129
V. Kills:35 358%
Deaths:18
KDR:7.167
Accuracy:20.455% F-
KPH:464,400 U
VKPH:126,000 U
C150 Dalton
U
Kills:115
V. Kills:51 221%
Deaths:10
KDR:11.500
Accuracy:52.759% A+
KPH:414,000 U
VKPH:183,600 U
Dual-75 Duster
M**
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:53.808% A++
KPH:193.300 M**
VKPH:2.800 D-
Kills:1,829 (0 + 1,829)
Deaths:99
KDR:18.475
VKDR:2.192
Vehicle Kills:217
Kill Difference:1,730
Playtime:0.358 hours
Usage:0%
Score:0.602m
Score/min:28,005
Piloting Accuracy:N/A%
Gunner Accuracy:53.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:4,919
V. Kills:277 N/A
Deaths:148
KDR:33.237
Accuracy:37.165% C
KPH:127.600 S
VKPH:7.200 C
L100 Python HESH
B**
Kills:2,491
V. Kills:213 N/A
Deaths:92
KDR:27.076
Accuracy:58.868% B**
KPH:80.500 B*
VKPH:6.900 C
L100 Python HEAT
A
Kills:124
V. Kills:44 276%
Deaths:8
KDR:15.500
Accuracy:53.215% C++
KPH:52.700 A
VKPH:18.700 A
Kills:7,534 (7,534 + 0)
Deaths:248
KDR:30.379
VKDR:2.153
Vehicle Kills:534
Kill Difference:7,286
Playtime:71.844 hours
Usage:2%
Score:1.604m
Score/min:372
Driving Accuracy:53.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,853
V. Kills:307 N/A
Deaths:138
KDR:35.167
Accuracy:59.932% B**
KPH:90 A++
VKPH:5.700 C--
Proton II PPA
M
Kills:2,377
V. Kills:71 N/A
Deaths:64
KDR:37.141
Accuracy:30.955% B*
KPH:158.700 M
VKPH:4.700 B
Supernova PC
A++
Kills:1,210
V. Kills:302 399%
Deaths:47
KDR:25.745
Accuracy:57.946% B*
KPH:46.400 A++
VKPH:11.600 B+
E540 Halberd
B*
Kills:688
V. Kills:322 213%
Deaths:48
KDR:14.333
Accuracy:53.057% B+
KPH:43.100 B*
VKPH:20.200 B+
Supernova FPC
B*
Kills:240
V. Kills:145 164%
Deaths:23
KDR:10.435
Accuracy:55.220% C*
KPH:33.600 B+
VKPH:20.300 B*
Saron HRB
C++
Kills:218
V. Kills:91 237%
Deaths:15
KDR:14.533
Accuracy:43.048% C+
KPH:27.700 C++
VKPH:11.600 C--
Kills:9,586 (6,303 + 3,283)
Deaths:335
KDR:28.615
VKDR:3.696
Vehicle Kills:1,238
Kill Difference:9,251
Playtime:125.949 hours
Usage:3%
Score:3.341m
Score/min:442
Driving Accuracy:55.220%
Gunner Accuracy:43.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M+
Kills:3,561
V. Kills:91 N/A
Deaths:55
KDR:64.746
Accuracy:46.810% B+
KPH:230.100 M+
VKPH:5.900 D
Proton II PPA-H
A
Kills:441
V. Kills:13 N/A
Deaths:17
KDR:25.941
Accuracy:32.348% D
KPH:174.900 A
VKPH:5.200 C
E540 Halberd-H
A*
Kills:76
V. Kills:54 138%
Deaths:4
KDR:19
Accuracy:63.323% B++
KPH:57 B+
VKPH:40.500 A*
Kills:4,078 (0 + 4,078)
Deaths:76
KDR:53.658
VKDR:2.079
Vehicle Kills:158
Kill Difference:4,002
Playtime:19.329 hours
Usage:1%
Score:0.726m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:63.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:664
V. Kills:55 N/A
Deaths:18
KDR:36.889
Accuracy:49.167% A
KPH:90.700 M++
VKPH:7.500 C*
M40 Fury
M*
Kills:649
V. Kills:49 N/A
Deaths:25
KDR:25.960
Accuracy:43.454% B++
KPH:142.900 M*
VKPH:10.800 C**
M60-G Bulldog
A*
Kills:456
V. Kills:28 N/A
Deaths:21
KDR:21.714
Accuracy:50.907% B**
KPH:98.700 A*
VKPH:6.100 C
M40 Fury
M++
Kills:333
V. Kills:24 N/A
Deaths:11
KDR:30.273
Accuracy:38.408% C++
KPH:143.800 M++
VKPH:10.400 C+
M12 Kobalt
B+
Kills:258
V. Kills:3 N/A
Deaths:5
KDR:51.600
Accuracy:15.071% D-
KPH:92.700 B+
VKPH:1.100 D--
M12 Kobalt
B++
Kills:196
V. Kills:3 N/A
Deaths:4
KDR:49
Accuracy:15.097% D
KPH:104.300 B++
VKPH:1.600 D
Kills:2,556 (0 + 2,556)
Deaths:84
KDR:30.429
VKDR:1.929
Vehicle Kills:162
Kill Difference:2,472
Playtime:23.460 hours
Usage:1%
Score:1.111m
Score/min:789
Driving Accuracy:N/A%
Gunner Accuracy:15.097%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:226
V. Kills:15 N/A
Deaths:49
KDR:4.612
Accuracy:31.206% F
KPH:39.200 B*
VKPH:2.600 D-
Kills:226 (226 + 0)
Deaths:49
KDR:4.612
VKDR:0.306
Vehicle Kills:15
Kill Difference:177
Playtime:5.772 hours
Usage:0%
Score:0.064m
Score/min:184
Driving Accuracy:31.206%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 84,72084,63422,9403.689A*0.8145.454%C**11.08%D--60.8B+N/A1961391.6h3.4B*7.4B++
C-4 15,11513,0871,7437.508M**3.0131.129%B*N/A246M++38.1B+143753.2h0.9B**3B**
Light PPA 12,19711,99674616.08A+11.5849.601%B**1.25%C+105.7A1.8D-374113.5h7.2B++14.5B++
Dual Photon Pods 9,2568,23361213.453B*8.9570.538%A*1.36%C++104.9C*13C-47578.5h11.2B**15.9B**
NS-44 Commissioner 5,3825,3722,6842.001B*2.5037.746%C++13.868%D*50.8BN/A174105.7h3.2B+8.5B+
C75 Viper 5,1964,91914833.236S28.7437.165%CN/A127.4S7.2C41638.6h3.7A++9.8B**
Supernova VPC 5,1604,85313835.167A30.6759.932%B**1.381%C+90A++5.7C--37153.9h2A3.4A
Solstice SF 4,4614,4151,2063.661A*0.8432.483%A+5.096%F-44.2B**N/A118100h4.9A++14.9A
Pulsar C 3,8513,8485257.33M2.8324.02%C16.684%D*37.8C++N/A214101.9h9.3B++38.8B+
NS-11C 3,6773,6591,0723.413A++1.0925.779%C++15.715%D52.1B++N/A19370.2h10.8B*42B+
M40 Fury-H 3,6523,5615564.745M++60.2446.81%B+N/A229.7M+5.9D57915.5h3.2B**6.9B**
Blueshift VM5 3,3113,2984137.985A*3.4820.469%C+17.314%D-52.9B++N/A23362.3h12.6B*61.8B+
Blueshift VM5 3,3043,2934068.111A*3.6121.143%C+15.457%D*53.6B++N/A23461.4h13B*61.7B+
SVA-88 3,2553,2518094.019B**0.4823.191%C19.563%D-66.6BN/A31448.8h10.5B+45.1C*
Orion VS54 2,7142,7048113.334B++1.1720.984%C+16.568%D*45.9C*N/A26658.9h11.2B+53.4C++
L100 Python HESH 2,7042,4919227.076B*22.5858.868%B**1.525%C+80.6B*6.9C28330.9h2.5C**4.2B++
Plasma Grenade 2,5042,49112491N/A2,486.5045.269%CN/A691.9B+3.6D23693.6h2.7B++5.9B+
Proton II PPA 2,4482,3776437.141B*32.6430.955%B*2.23%C*158.5M4.7B56615h5.7B**18.5B**
Betelgeuse 54-A 2,3832,3765684.183C**0.3222.587%D--21.507%D*76.4C+N/A30031.1h10.4C+46.2C-
Sirius SX12 2,3632,3607623.097A1.4023.525%C11.483%D--48.5B+N/A19248.7h11.7B49.8C**
Force-Blade 1,8411,84033,9660.054B*4.4548.229%AN/A0.9C++N/A32057.1h1.6B*3.3B+
Proximity Mine 1,8121,80916211.167A*6.6761.85%A*N/A420.7SN/A13214.3h0.8M+1.2A*
Eridani SX5 1,8081,8077392.445B*2.0629.734%B+14.665%D-49.4C*N/A15836.6h9.2B*31.1B+
Flare VE6 1,7031,6958619.709U15.2119.981%D15.811%D*42.3CN/A25340.1h10.5C+52.6C+
L105 Zephyr 1,6461,5166921.971B**17.4754.701%AN/A15160U1300U39555300.1h3.2A++5.9A
Parallax VX3 1,5091,5081619.366A+4.8748.148%A78.515%C+49.6B*N/A19930.4h1.9B+3.9B++
Maelstrom Turbo Laser 2,8111,4578481.718C+2.7829.31%C1.99%C12.5C11.6C+181116.6h83.8C**286C**
Beamer VS3 1,3581,3567351.845A2.6622.387%D-14.823%D--30.5C+N/A14844.5h6.1B**27.4B+
Cosmos VM3 1,3381,3341598.39S3.8915.039%D17.541%C44.6B+N/A16729.9h10.5B**69.6C++
C-4 ARX 1,4581,3131508.753M**4.2530.828%B**N/A257.5A*28.4C13725.1h1B++3.4B*
Cosmos VM3 1,2891,2851528.454M**3.9514.727%D16.732%D44.5B+N/A17028.9h10.5B**71.4C**
VX6-7 1,2531,2425612.214B+2.2924.393%C14.332%D*21.3DN/A8858.4h12.2C++50.2C++
Supernova PC 1,5121,2104725.745A*21.2457.946%B*1.736%C46.4A++11.6B+37926.1h3B**5.2A
NS-7 PDW 1,1741,1744392.674A++1.8335.546%A++13.969%D66.3A+N/A25117.7h10.7B**30.2B*
Serpent VE92 1,1701,1703783.095B**1.4125.334%C++14.53%D--52.9B+N/A22422.1h10.8B+42.5B+
Phobos VX86 1,1691,1692943.976A++0.5260.251%C+11.121%D-68.8B+N/A24017h2B++3.3B+
Pulsar LSW 1,1671,1662684.351A*0.1519.989%D-16.124%D*43.3CN/A20126.9h11.2C*55.9C+
Nebula VM20 1,1631,1621408.3A**3.8021.671%B+19.191%C57.5B**N/A16720.2h12.7B*58.5B++
Nebula VM20 1,1631,1601408.286M3.7922.264%B+18.017%D57.4B*N/A16020.2h13.1B+58.8B++
NS-15M1 1,1601,1593643.184B**1.3220.321%D19.154%D55.7C**N/A26720.8h10.9B+53.7C++
Zenith VX-5 1,1541,1523213.589A++0.9125.876%C+15.538%D*55.4B+N/A31120.8h10.7B++41.2B+
MKV Suppressed 1,1461,1464122.782A++1.7225.978%C+15.096%D55.1B+N/A22820.8h11.5B+44.3B
NS-15M2 1,0521,0482204.764A0.2623.127%C19.084%D--61.3C*N/A23117.1h11.2B48.6C++
Ghost 1,0331,0251955.256B+0.7637.748%C70.342%C+37.8CN/A16627.1h2.4C6.3C+
Artemis VX26 8568532713.148B**1.3535.195%A+15.592%D--58.8B++N/A17914.5h9.6B*27.3B**
NS Decimator 9108123322.446B**2.0559.072%C2.709%B+51.7B++6.2D*33715.7h2.8B**4.7B**
Solstice VE3 7637592313.286M*1.2124.503%C*14.625%D--28.4C*N/A30326.7h11.9B++48.7C*
V10 717717749.689A*5.1957.954%A*86.611%B**76.3AN/A3709.4h1.4A2.5A
Sticky Grenade 7027001700N/A695.5067.366%A++N/A2333.3A**6.7D114410.3h1A1.5B**
E540 Halberd 1,0106884814.333C*9.8353.057%B+2.907%B+43.3B*20.3B+43715.9h4.9B+9.2B++
Anti-Vehicle Grenade 7046711671N/A666.5060.647%B*N/A745.6A36.7D-47080.9h3.1B**5.1B**
M60-G Bulldog 7196641836.889S32.3949.167%A1.657%D91M++7.5C*5227.3h3.7A+7.6B**
M40 Fury 6986492525.96A*21.4643.454%B++2.003%B+144.2M*10.9C**9604.5h6.9B**15.9B**
VE-S Canis 6035911943.046A1.4523.572%D-17.09%D56.3C++1.1B+20210.5h11C++46.5C+
Tank Mine 810489627.887A*3.3941.29%B+N/A119.3C++78.3B+14674.1h1.4B*3.3A+
M60-G Bulldog 4844562121.714M17.2150.907%B**2.193%C99.1A*6.1C7104.6h3.4A+6.6B**
Proton II PPA-H 4544411725.941B*21.4432.348%D1.587%C+176.4A5.2C8212.5h6.3B**19.4B++
Nova 409409666.197M++1.7053.973%B++11.491%D-35.9C+N/A18011.4h5.3C9.8C*
NS-357 Underboss 4064062901.4C**3.1032.704%D16.749%D21.9DN/A10718.5h3.2B*9.6B+
S1 535375914.121S0.3862.113%B+N/A29.3C++12.5C+48612.8h5.3B+8.5B+
M40 Fury 3573331130.273A*25.7738.408%C++N/A144.8M++10.4C+15042.3h6.4B**16.7B**
VE-H Maw 339323853.8A0.7023.158%D21.672%D-49.7C2.5A*1236.5h11.7C-50.5C
H-V45 3053031342.261B2.2424.585%C+9.571%F29.1CN/A18810.4h13.9C56.4C+
VE-C Horizon 2722711142.377B+2.1234.172%C29.151%B+38.2C-N/A1277.1h13.5C*39.4C*
M12 Kobalt 261258551.6A+47.1015.071%D-18.992%C++92.1B+1.1D--6972.8h14.2B*94.1C++
Supernova FPC 3852402310.435C**5.9355.22%C*3.333%B++33.8B+20.4B*9617.1h4.2B+7.6B+
Auraxium Force-Blade 2352357,8710.03C+4.4727.505%CN/A0.5CN/A3449h1.7B++6.2B
M40 Fury-F 241226494.612A0.1131.206%FN/A39B*2.6D-1845.8h3.4A10.7B**
NS-11A 220220762.895B**1.6121.919%D14.091%D*25.3C-N/A1348.7h12.5C**56.9C+
Saron HRB 3092181514.533A++10.0343.048%C+2.294%B++27.6C++11.5C--4397.9h8.7A++20.2A+
M12 Kobalt 199196449B+44.5015.097%D12.245%D**103.2B++1.6D8621.9h13.9B*92.3C**
Nemesis VSH9 216173652.662M1.8467.231%B+3.468%B+32.6B*8.1C4875.3h4.4A+6.5A++
Lasher X2 168167602.783A+1.7223.102%D4.192%C++46.4C**N/A5113.6h18.8C++81.5C+
Spear Anti-Vehicle Phalanx Turret 2651661411.857B+7.3658.599%A2.41%D79A++47.1A*12962.1h6.8B+11.5B++
NS Annihilator 3421541091.413A++3.0975.895%D*N/A6.6D-8C12623.4h18.7F--24.7F*
NS-10 Burster 261152423.619A+0.8828.765%C-4.605%C6.8C*4.9B+12822.2h98.3B**341.9B++
NS-10 Burster 239148413.61M0.8928.857%C4.054%D6.4C+3.9C+11823.1h106.8B++369.9B+
M60-A Bulldog 153146159.733C*5.2342.553%C**N/A1460U70U8919300.1h3.6A+8.4B**
Eclipse VE3A 1411411041.356C+3.1423.449%D--12.057%D**23.9DN/A1445.9h10.6B+45C+
Ursa 140140443.182A+1.3224.287%C+16.429%D*63.6B+N/A5572.2h9B++37.1B+
AP30 Shredder 164129187.167C+2.6720.455%F-2.326%C++1290U350U9813600.1h50.3B**245.8C++
L100 Python HEAT 168124815.5A+11.0053.215%C++2.419%C+51.7B**18.3B**8192.4h4.3B++8.2B+
Coyote Missiles 1871151110.455M++5.9553.709%C+N/A82.1B**51.4A++9631.4h27.8B*51.7B++
C150 Dalton 1661151011.5C++7.0052.759%A+N/A1150U510U8781000.1h4.7C-9B
Comet VM2 10898185.444S0.9454.637%B**9.184%A**28.8A*2.9D4713.4h10.6B**19.4B*
Eidolon VE33 9191392.333B+2.1726.214%C-18.681%D--28.4C+N/A2173.2h6.6B++25.1B+
Comet VM2 9286175.059M**0.5658.931%A6.977%A29.7A**2.1F3572.9h12B**20.4B**
Spiker 7676342.235B*2.2725.974%D18.421%D54.3B+N/A3211.4h8.3C++31.8C+
E540 Halberd-H 13076419B+14.5063.323%B++1.316%C58.5B+41.5A*8001.3h5.3C**8.4B+
Pulsar VS1 7773324.333U19.8319.507%D--16.438%D14.3DN/A4515.1h18.6D*95.6D*
Dual-75 Duster 7069234.5A30.0053.808%A++N/A172.5M++2.5D--9360.4h3.2A++5.9A
VX29 Polaris 6868242.833B++1.6721.352%D17.647%D-52.3C+N/A7411.3h11.1C**52.2C++
M60-A Bulldog 6666166A*61.5053.167%B+N/A66B*N/A2531h3.6B**6.7B**
Skorpios 6464173.765B**0.7429.006%C*10.938%D**64B+N/A7731h10.4B36B
M60-A Bulldog 6055413.75C+9.2546.64%C+N/A34.4C+3.1C2061.6h4.3B*9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire11310.1h
Nano-Armor Kit353525,19363.7h
Medical Applicator4316,5485.9h
Anti-Vehicle MANA Turret101183h
Spawn Beacon431,8026.1h
Motion Spotter11310.1h
Recon Detection Device243,0423.8h
Ammunition Package51470.4h
Medical Kit2212,5314.4h
Anti-Infantry MANA Turret0620.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.25s
Server spent 3.52s on queries, 2.27s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.