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Paragon Paragon Mag1c[VIB] Mag1c
VS BR 178

KDR: 4.52

Score: 80.6m

Last Seen: Aug 25th, 2019 7:41 PM
- OFFLINE - 1365.8 hour(s)

Battle Rank 100 (178 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Light PPA Dual Photon Pods NS-44 Commissioner C75 Viper Supernova VPC Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,747,647 MLG Score: 1397
Fun Score: N/A
Cheeseburgers Flipped: 1136TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.276%15.697%38131118539,4411.752782.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.604B+-0.795D--0.351C-HEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.479B+9.40.341C**29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.653%1.355%30533121320,9661000266120.9451788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.306%0.453B+-0.213C1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.791B++140.735B++19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.425%1.294%11876121013,831189413157.302531051%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.241%0.529B+-0.82D-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*2.80.774B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.821%1.765%110514120211,501115810689.923211076%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.632%-0.405C---0.666D1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.86B*5.30.867B*11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.083%79.817%1105312132,517109012.30706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.318%2.049A*0.843B*2.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.634B+1.80.447B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.613%11.062%11053121385,02432337026.2907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%0.338C**-0.708D--0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B3.30.311C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.6m141.4%401 (24.1k)383 (23k)4.5237217,20148,0144.79552178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216332527.587%9.497%26204:2340

20% Engineer11% Heavy Assault59% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:57 PMJan 15th, 2014 8:11 PMSep 22nd, 2019 10:01 PM (29d) (PST)Aug 25th, 2019 3:50 PM (57d) (PST)Aug 25th, 2019 3:41 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8222255971.0300.2280.0981.5200.0451397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,29713,51935,7786214691322,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3513.1h/146.4d 13,051 20,627 27,965 320.4k 4,545 16,276 9,405 173.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:3,251
Deaths:809
KDR:4.019
Accuracy:23.191% C+
HSR:19.563% D-
Orion VS54
C+
Kills:2,568
Deaths:758
KDR:3.388
Accuracy:20.880% C+
HSR:15.849% D*
Betelgeuse 54-A
D-
Kills:2,236
Deaths:508
KDR:4.402
Accuracy:22.489% D-
HSR:21.378% D*
Flare VE6
C-
Kills:1,695
Deaths:86
KDR:19.709
Accuracy:19.981% C-
HSR:15.811% D*
Pulsar LSW
D
Kills:1,166
Deaths:268
KDR:4.351
Accuracy:19.989% D
HSR:16.124% D*
NS-15M1
C-
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:20.321% C-
HSR:19.154% C-
NS-15M2
C+
Kills:1,025
Deaths:208
KDR:4.928
Accuracy:23.215% C+
HSR:18.927% D-
Ursa
C**
Kills:140
Deaths:44
KDR:3.182
Accuracy:24.287% C**
HSR:16.429% D*
VE-H Maw
C++
Kills:69
Deaths:31
KDR:2.226
Accuracy:26.052% C++
HSR:18.841% D-
VX29 Polaris
C
Kills:68
Deaths:24
KDR:2.833
Accuracy:21.352% C
HSR:17.647% D
Kills:13,377
Deaths (as Heavy Assault):3,100
Deaths (to Heavy Assaults):12,805
KDR:4.31516
Kill Difference:10,277
Playtime:378.854 hours
Usage:11%
Score:7.547m
Score/min:332
Accuracy (listed only):22.176%
HSR (listed only):17.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:83,446
Deaths:22,461
KDR:3.715
Accuracy:45.468% B+
HSR:11.059% D--
Solstice SF
A++
Kills:4,412
Deaths:1,205
KDR:3.661
Accuracy:32.530% A++
HSR:5.077% F-
Pulsar C
C+
Kills:3,626
Deaths:430
KDR:8.433
Accuracy:23.892% C+
HSR:16.216% D*
NS-11C
B+
Kills:2,938
Deaths:832
KDR:3.531
Accuracy:26.050% B+
HSR:14.976% D
Sirius SX12
C+
Kills:2,325
Deaths:747
KDR:3.112
Accuracy:23.506% C+
HSR:11.269% D*
Eridani SX5
B++
Kills:1,748
Deaths:700
KDR:2.497
Accuracy:30.111% B++
HSR:14.245% D-
VX6-7
C+
Kills:1,196
Deaths:539
KDR:2.219
Accuracy:24.390% C+
HSR:14.214% D*
NS-7 PDW
A*
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.574% A*
HSR:13.969% D
Serpent VE92
B
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:25.334% B
HSR:14.530% D--
Phobos VX86
C++
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C++
HSR:11.121% D-
Zenith VX-5
C++
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:25.876% C++
HSR:15.538% D--
MKV Suppressed
C++
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.990% C++
HSR:15.096% D
Solstice VE3
C**
Kills:742
Deaths:222
KDR:3.342
Accuracy:24.279% C**
HSR:14.825% D-
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
VE-C Horizon
B++
Kills:258
Deaths:102
KDR:2.529
Accuracy:34.450% C+
HSR:29.070% B++
Eclipse VE3A
D
Kills:141
Deaths:104
KDR:1.356
Accuracy:23.449% D
HSR:12.057% D**
Skorpios
B
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% B
HSR:10.938% D**
Kills:107,116
Deaths (as Light Assault):29,269
Deaths (to Light Assaults):10,944
KDR:3.65971
Kill Difference:77,847
Playtime:2,088.206 hours
Usage:59%
Score:47.195m
Score/min:377
Accuracy (listed only):32.008%
HSR (listed only):13.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:83,446
Deaths:22,461
KDR:3.715
Accuracy:45.468% B+
HSR:11.059% D--
Solstice SF
A++
Kills:4,412
Deaths:1,205
KDR:3.661
Accuracy:32.530% A++
HSR:5.077% F-
Pulsar C
C+
Kills:3,626
Deaths:430
KDR:8.433
Accuracy:23.892% C+
HSR:16.216% D*
NS-11C
B+
Kills:2,938
Deaths:832
KDR:3.531
Accuracy:26.050% B+
HSR:14.976% D
VX6-7
C+
Kills:1,196
Deaths:539
KDR:2.219
Accuracy:24.390% C+
HSR:14.214% D*
Serpent VE92
B
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:25.334% B
HSR:14.530% D--
Phobos VX86
C++
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C++
HSR:11.121% D-
Zenith VX-5
C++
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:25.876% C++
HSR:15.538% D--
Solstice VE3
C**
Kills:742
Deaths:222
KDR:3.342
Accuracy:24.279% C**
HSR:14.825% D-
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
VE-C Horizon
B++
Kills:258
Deaths:102
KDR:2.529
Accuracy:34.450% C+
HSR:29.070% B++
Eclipse VE3A
D
Kills:141
Deaths:104
KDR:1.356
Accuracy:23.449% D
HSR:12.057% D**
Eidolon VE33
C
Kills:83
Deaths:38
KDR:2.184
Accuracy:26.415% C
HSR:18.072% D--
Kills:100,742
Deaths (as Engineer):26,992
Deaths (to Engineers):10,149
KDR:3.73229
Kill Difference:73,750
Playtime:708.556 hours
Usage:20%
Score:18.324m
Score/min:431
Accuracy (listed only):32.797%
HSR (listed only):14.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:83,446
Deaths:22,461
KDR:3.715
Accuracy:45.468% B+
HSR:11.059% D--
Sirius SX12
C+
Kills:2,325
Deaths:747
KDR:3.112
Accuracy:23.506% C+
HSR:11.269% D*
Eridani SX5
B++
Kills:1,748
Deaths:700
KDR:2.497
Accuracy:30.111% B++
HSR:14.245% D-
NS-7 PDW
A*
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.574% A*
HSR:13.969% D
Phobos VX86
C++
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:60.251% C++
HSR:11.121% D-
MKV Suppressed
C++
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.990% C++
HSR:15.096% D
Nova
B++
Kills:409
Deaths:66
KDR:6.197
Accuracy:53.973% B++
HSR:11.491% D-
H-V45
C++
Kills:303
Deaths:134
KDR:2.261
Accuracy:24.585% C++
HSR:9.571% F
NS-11A
C--
Kills:218
Deaths:76
KDR:2.868
Accuracy:21.929% C--
HSR:13.762% D*
Pulsar VS1
D
Kills:73
Deaths:3
KDR:24.333
Accuracy:19.507% D-
HSR:16.438% D
Skorpios
B
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% B
HSR:10.938% D**
Kills:92,075
Deaths (as Combat Medic):25,349
Deaths (to Combat Medics):5,784
KDR:3.63229
Kill Difference:66,726
Playtime:37.287 hours
Usage:1%
Score:0.425m
Score/min:190
Accuracy (listed only):33.627%
HSR (listed only):12.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:5,372
Deaths:2,684
KDR:2.001
Accuracy:37.751% C*
HSR:13.868% D*
Sirius SX12
C+
Kills:2,325
Deaths:747
KDR:3.112
Accuracy:23.506% C+
HSR:11.269% D*
Eridani SX5
B++
Kills:1,748
Deaths:700
KDR:2.497
Accuracy:30.111% B++
HSR:14.245% D-
Parallax VX3
A+
Kills:1,507
Deaths:161
KDR:9.360
Accuracy:48.164% A+
HSR:78.500% C++
Beamer VS3
D
Kills:1,356
Deaths:735
KDR:1.845
Accuracy:22.387% D
HSR:14.823% D--
NS-7 PDW
A*
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:35.574% A*
HSR:13.969% D
MKV Suppressed
C++
Kills:1,146
Deaths:412
KDR:2.782
Accuracy:25.990% C++
HSR:15.096% D
Artemis VX26
A++
Kills:821
Deaths:261
KDR:3.146
Accuracy:35.406% A++
HSR:14.982% D*
V10
M
Kills:715
Deaths:73
KDR:9.795
Accuracy:58.055% M
HSR:86.853% B**
NS-357 Underboss
D
Kills:340
Deaths:254
KDR:1.339
Accuracy:31.942% D
HSR:15.294% D-
Ghost
C++
Kills:295
Deaths:57
KDR:5.175
Accuracy:36.800% C
HSR:69.492% C++
Spiker
C
Kills:76
Deaths:34
KDR:2.235
Accuracy:25.974% C--
HSR:18.421% C
Skorpios
B
Kills:64
Deaths:17
KDR:3.765
Accuracy:29.006% B
HSR:10.938% D**
Kills:16,939
Deaths (as Infiltrator):6,574
Deaths (to Infiltrators):4,596
KDR:2.57667
Kill Difference:10,365
Playtime:147.148 hours
Usage:4%
Score:2.981m
Score/min:338
Accuracy (listed only):33.897%
HSR (listed only):29.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:3,252
Deaths:403
KDR:8.069
Accuracy:20.468% C*
HSR:17.343% D
Blueshift VM5
C**
Kills:3,245
Deaths:396
KDR:8.194
Accuracy:21.130% C**
HSR:15.378% D*
Cosmos VM3
C
Kills:1,334
Deaths:159
KDR:8.390
Accuracy:15.039% C-
HSR:17.541% C
Cosmos VM3
C--
Kills:1,285
Deaths:152
KDR:8.454
Accuracy:14.727% C--
HSR:16.732% C--
Nebula VM20
B++
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:21.671% B++
HSR:19.191% C
Nebula VM20
B++
Kills:1,160
Deaths:140
KDR:8.286
Accuracy:22.264% B++
HSR:18.017% C--
NS-10 Burster
C+
Kills:147
Deaths:41
KDR:3.585
Accuracy:28.786% C+
HSR:4.082% D
NS-10 Burster
C+
Kills:147
Deaths:42
KDR:3.500
Accuracy:28.675% C+
HSR:4.762% C
Comet VM2
A**
Kills:98
Deaths:18
KDR:5.444
Accuracy:54.637% A
HSR:9.184% A**
Comet VM2
A+
Kills:86
Deaths:17
KDR:5.059
Accuracy:58.931% A+
HSR:6.977% A
Kills:11,916
Deaths (as MAX Suit):754
Deaths (to MAX Suits):3,562
KDR:15.80371
Kill Difference:11,162
Playtime:142.297 hours
Usage:4%
Score:4.178m
Score/min:489
Accuracy (listed only):28.633%
HSR (listed only):12.921%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:11,276
V. Kills:174 N/A
Deaths:746
KDR:15.115
Accuracy:50.296% A
KPH:108.300 A*
VKPH:1.700 D
Dual Photon Pods
A*
Kills:8,233
V. Kills:1,023 N/A
Deaths:612
KDR:13.453
Accuracy:70.538% A*
KPH:104.800 B+
VKPH:13 C
Maelstrom Turbo Laser
C++
Kills:1,457
V. Kills:1,354 108%
Deaths:848
KDR:1.718
Accuracy:29.316% C
KPH:12.500 C
VKPH:11.600 C++
Coyote Missiles
A*
Kills:115
V. Kills:72 158%
Deaths:11
KDR:10.455
Accuracy:53.709% C+
KPH:81.100 A+
VKPH:50.800 A*
Kills:21,081 (12,733 + 0)
Deaths:2,217
KDR:9.509
VKDR:1.183
Vehicle Kills:2,623
Kill Difference:18,864
Playtime:300.595 hours
Usage:9%
Score:5.998m
Score/min:333
Piloting Accuracy:29.316%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,516
V. Kills:130 N/A
Deaths:69
KDR:21.971
Accuracy:54.701% A+
KPH:5,457,600 U
VKPH:468,000 U
AP30 Shredder
U
Kills:129
V. Kills:35 358%
Deaths:18
KDR:7.167
Accuracy:20.457% F--
KPH:464,400 U
VKPH:126,000 U
C150 Dalton
U
Kills:115
V. Kills:51 221%
Deaths:10
KDR:11.500
Accuracy:52.872% A++
KPH:414,000 U
VKPH:183,600 U
Dual-75 Duster
M**
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:53.808% A++
KPH:193.300 M**
VKPH:2.800 D
Kills:1,829 (0 + 1,829)
Deaths:99
KDR:18.475
VKDR:2.192
Vehicle Kills:217
Kill Difference:1,730
Playtime:0.358 hours
Usage:0%
Score:0.601m
Score/min:27,982
Piloting Accuracy:N/A%
Gunner Accuracy:53.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:4,919
V. Kills:277 N/A
Deaths:148
KDR:33.237
Accuracy:37.165% C
KPH:127.600 S
VKPH:7.200 C
L100 Python HESH
A
Kills:2,487
V. Kills:212 N/A
Deaths:92
KDR:27.033
Accuracy:58.906% B**
KPH:80.600 A
VKPH:6.900 C
L100 Python HEAT
A++
Kills:124
V. Kills:44 276%
Deaths:8
KDR:15.500
Accuracy:53.215% C++
KPH:52.700 A++
VKPH:18.700 A
Kills:7,530 (7,530 + 0)
Deaths:248
KDR:30.363
VKDR:2.149
Vehicle Kills:533
Kill Difference:7,282
Playtime:71.772 hours
Usage:2%
Score:1.603m
Score/min:372
Driving Accuracy:53.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:4,851
V. Kills:306 N/A
Deaths:138
KDR:35.152
Accuracy:59.919% B**
KPH:90 A**
VKPH:5.700 D
Proton II PPA
M**
Kills:2,377
V. Kills:71 N/A
Deaths:64
KDR:37.141
Accuracy:30.993% B**
KPH:159 M**
VKPH:4.700 B+
Supernova PC
A*
Kills:1,210
V. Kills:302 399%
Deaths:47
KDR:25.745
Accuracy:57.946% B**
KPH:46.400 A*
VKPH:11.600 B*
E540 Halberd
B**
Kills:665
V. Kills:318 208%
Deaths:48
KDR:13.854
Accuracy:53.551% B*
KPH:43.100 B**
VKPH:20.600 B*
Supernova FPC
B**
Kills:240
V. Kills:145 164%
Deaths:23
KDR:10.435
Accuracy:55.220% C*
KPH:33.600 B++
VKPH:20.300 B**
Saron HRB
C**
Kills:218
V. Kills:91 237%
Deaths:15
KDR:14.533
Accuracy:43.089% C+
KPH:27.800 C**
VKPH:11.600 C-
Kills:9,561 (6,301 + 3,260)
Deaths:335
KDR:28.540
VKDR:3.681
Vehicle Kills:1,233
Kill Difference:9,226
Playtime:125.353 hours
Usage:4%
Score:3.328m
Score/min:443
Driving Accuracy:55.220%
Gunner Accuracy:43.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M*
Kills:3,561
V. Kills:91 N/A
Deaths:55
KDR:64.746
Accuracy:46.810% B
KPH:230.100 M*
VKPH:5.900 D
Proton II PPA-H
A*
Kills:441
V. Kills:13 N/A
Deaths:17
KDR:25.941
Accuracy:32.348% D
KPH:174.900 A*
VKPH:5.200 C
E540 Halberd-H
A*
Kills:70
V. Kills:52 132%
Deaths:4
KDR:17.500
Accuracy:63.934% B*
KPH:55.900 B+
VKPH:41.500 A*
Kills:4,072 (0 + 4,072)
Deaths:76
KDR:53.579
VKDR:2.053
Vehicle Kills:156
Kill Difference:3,996
Playtime:19.250 hours
Usage:1%
Score:0.723m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:63.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:664
V. Kills:55 N/A
Deaths:18
KDR:36.889
Accuracy:49.167% A+
KPH:90.800 M**
VKPH:7.500 B+
M40 Fury
S
Kills:649
V. Kills:49 N/A
Deaths:25
KDR:25.960
Accuracy:43.454% B*
KPH:142.900 S
VKPH:10.800 B
M60-G Bulldog
M+
Kills:456
V. Kills:28 N/A
Deaths:21
KDR:21.714
Accuracy:50.924% A
KPH:98.700 M+
VKPH:6.100 C
M40 Fury
M**
Kills:333
V. Kills:24 N/A
Deaths:11
KDR:30.273
Accuracy:38.408% C++
KPH:143.800 M**
VKPH:10.400 C+
M12 Kobalt
B*
Kills:249
V. Kills:3 N/A
Deaths:5
KDR:49.800
Accuracy:15.090% D
KPH:91.100 B*
VKPH:1.100 D--
M12 Kobalt
B*
Kills:173
V. Kills:2 N/A
Deaths:4
KDR:43.250
Accuracy:14.684% D
KPH:100.700 B*
VKPH:1.200 D--
Kills:2,524 (0 + 2,524)
Deaths:84
KDR:30.048
VKDR:1.917
Vehicle Kills:161
Kill Difference:2,440
Playtime:23.244 hours
Usage:1%
Score:1.101m
Score/min:790
Driving Accuracy:N/A%
Gunner Accuracy:14.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:226
V. Kills:15 N/A
Deaths:49
KDR:4.612
Accuracy:31.206% F
KPH:39.200 B**
VKPH:2.600 D-
Kills:226 (226 + 0)
Deaths:49
KDR:4.612
VKDR:0.306
Vehicle Kills:15
Kill Difference:177
Playtime:5.772 hours
Usage:0%
Score:0.064m
Score/min:184
Driving Accuracy:31.206%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 83,51683,44622,4613.715A**0.8145.468%B+11.059%D--60.9B++N/A1961370.8h3.4B*7.4B++
C-4 15,07813,0541,7427.494S2.9731.114%B*N/A245.8M**38.1B++143653.1h0.9B**3B**
Light PPA 11,45011,27674615.115A++10.5950.296%A1.268%C+108.3A*1.7D387104.1h7B++13.9B++
Dual Photon Pods 9,2568,23361213.453B**8.9370.538%A*1.36%C++104.9B+13C47578.5h11.2A15.9B**
NS-44 Commissioner 5,3825,3722,6842.001B**2.5237.751%C*13.868%D*50.9B++N/A174105.6h3.2B++8.5B+
C75 Viper 5,1964,91914833.236S28.7137.165%CN/A127.4S7.2C41638.6h3.7A++9.8A
Supernova VPC 5,1574,85113835.152A*30.6359.919%B**1.381%C+90A**5.7D37153.9h2A3.4B**
Solstice SF 4,4584,4121,2053.661M++0.8632.53%A++5.077%F-44.3A+N/A11899.5h4.8B**14.9A
Pulsar C 3,6283,6264308.433S3.9123.892%C+16.216%D*38B+N/A22295.4h9.3B*38.8B+
M40 Fury-H 3,6523,5615564.745S60.2246.81%BN/A229.7M*5.9D57915.5h3.2A6.9A+
Blueshift VM5 3,2633,2524038.069M3.5520.468%C*17.343%D53.1AN/A23461.3h12.6B**61.8B++
SVA-88 3,2553,2518094.019A0.5023.191%C+19.563%D-66.6B*N/A31348.8h10.5B+45.1B
Blueshift VM5 3,2543,2453968.194M+3.6721.13%C**15.378%D*53.7AN/A23560.4h13B**61.7B++
NS-11C 2,9442,9388323.531M+0.9926.05%B+14.976%D55.2AN/A20853.2h10.6B*40.8B++
Orion VS54 2,5772,5687583.388A+1.1420.88%C+15.849%D*45.9B++N/A27256h11.2B+53.7C++
L100 Python HESH 2,6992,4879227.033A22.5158.906%B**1.528%C+80.5A6.9C28330.9h2.5B**4.2B**
Frag Grenade 2,4222,41212412N/A2,407.4845.269%C+N/A709.4B**2.9D23943.4h2.6B**5.8B++
Proton II PPA 2,4482,3776437.141A32.6230.993%B**2.23%C*159.5M**4.8B+56714.9h5.7A18.4A
Sirius SX12 2,3282,3257473.112A++1.4123.506%C+11.269%D*48.4B*N/A19348h11.7B*49.9B+
Betelgeuse 54-A 2,2382,2365084.402B+0.1222.489%D-21.378%D*77.4BN/A30328.9h10.4C**46.1C+
Force-Blade 1,8401,83933,9230.054B**4.4748.308%A+N/A0.9C**N/A32055.1h1.6B++3.3B*
Proximity Mine 1,7791,77615511.458A**6.9364.478%MN/A444SN/A14164h0.7M**1.1M
Eridani SX5 1,7491,7487002.497A2.0330.111%B++14.245%D-49.1B+N/A15835.6h9.2B*30.6B++
Flare VE6 1,7031,6958619.709U15.1919.981%C-15.811%D*42.3C++N/A25240.1h10.5C*52.6C++
L105 Zephyr 1,6461,5166921.971A++17.4554.701%A+N/A15160U1300U39536200.1h3.2A++5.9A+
Parallax VX3 1,5081,5071619.36A++4.8448.164%A+78.5%C++49.6AN/A19930.4h1.9B++3.9B*
Maelstrom Turbo Laser 2,8111,4578481.718C+2.8129.316%C1.99%C12.5C11.6C++181116.5h83.8B+285.9B
Beamer VS3 1,3581,3567351.845A+2.6822.387%D14.823%D--30.5C*N/A14844.5h6.1B*27.4C*
Cosmos VM3 1,3381,3341598.39S3.8715.039%C-17.541%C44.6B*N/A16729.9h10.5A69.6C*
Cosmos VM3 1,2891,2851528.454M**3.9314.727%C--16.732%C--44.5B*N/A17028.9h10.5A71.4B+
Supernova PC 1,5121,2104725.745M+21.2257.946%B**1.736%C46.4A*11.6B*37926.1h3A+5.2A+
VX6-7 1,2051,1965392.219B++2.3024.39%C+14.214%D*21C-N/A8656.9h12.3C**50.4C**
NS-7 PDW 1,1741,1744392.674A*1.8535.574%A*13.969%D66.3A*N/A25017.7h10.7B**30.2B**
Serpent VE92 1,1701,1703783.095A++1.4325.334%B14.53%D--52.9B**N/A22022.1h10.8B++42.5B+
Phobos VX86 1,1691,1692943.976A*0.5560.251%C++11.121%D-68.8B*N/A23917h2B++3.3B+
Pulsar LSW 1,1671,1662684.351A**0.1719.989%D16.124%D*43.3C+N/A20026.9h11.2B+55.9C++
Nebula VM20 1,1631,1621408.3M*3.7821.671%B++19.191%C57.5A+N/A16720.2h12.7B**58.5B*
Nebula VM20 1,1631,1601408.286M++3.7622.264%B++18.017%C--57.4A+N/A16020.2h13.1B**58.8B*
NS-15M1 1,1601,1593643.184A1.3420.321%C-19.154%C-55.7B+N/A26620.8h10.9B++53.7C**
Zenith VX-5 1,1541,1523213.589M+0.9325.876%C++15.538%D--55.4B*N/A31120.8h10.7B++41.2B+
MKV Suppressed 1,1461,1464122.782A*1.7425.99%C++15.096%D55.1B**N/A22820.8h11.5B++44.3B+
NS-15M2 1,0291,0252084.928A++0.4023.215%C+18.927%D-64.5B++N/A24015.9h11.2B+48.4B
C-4 ARX 1,1059951198.361M**3.8430.086%B*N/A268.9M+29.7C15563.7h1.1B+3.5B*
Artemis VX26 8238212613.146A+1.3835.406%A++14.982%D*60.4AN/A18113.6h9.6B**27B**
NS Decimator 8978003242.469A++2.0558.951%C2.75%B+52.3B**6.3D*34115.3h2.7A4.6B**
Solstice VE3 7467422223.342M**1.1824.279%C**14.825%D-28.4B+N/A30126.1h11.8B*48.7B
V10 715715739.795M5.2758.055%M86.853%B**76.9A*N/A3729.3h1.4A2.5A
Sticky Grenade 6986961696N/A691.4867.802%A++N/A2320M+6.7D115900.3h1A1.5B**
Anti-Vehicle Grenade 7016681668N/A663.4861.321%AN/A835A*41.3D48280.8h3A+5A
E540 Halberd 9836654813.854B+9.3353.551%B*3.008%B+43.2B**20.6B*44715.4h4.9B++9.2B*
M60-G Bulldog 7196641836.889S32.3749.167%A+1.657%D-91M**7.5B+5227.3h3.7A+7.6A
M40 Fury 6986492525.96S21.4443.454%B*2.003%C**144.2S10.9B9604.5h6.9A15.9A
Tank Mine 807486627.839M3.3241.107%B+N/A118.5C*78.3B+14644.1h1.4B*3.3A++
M60-G Bulldog 4844562121.714S17.1950.924%A2.193%C--99.1M+6.1C7104.6h3.4A6.6B**
Proton II PPA-H 4544411725.941A21.4232.348%D1.587%C+176.4A*5.2C8192.5h6.3B**19.4B++
Nova 409409666.197M**1.6753.973%B++11.491%D-35.9C+N/A18011.4h5.3C9.8C**
S1 535375914.121S0.4062.113%B+N/A29.3C**12.5C+48512.8h5.3B++8.5B++
NS-357 Underboss 3403402541.339B3.1831.942%D15.294%D-19.9DN/A10317.1h3.2B**9.9B+
M40 Fury 3573331130.273M*25.7538.408%C++N/A144.8M**10.4C+15042.3h6.4B**16.7B**
H-V45 3053031342.261B+2.2624.585%C++9.571%F29.1C+N/A18510.4h13.9C+56.4C*
Ghost 295295575.175B*0.6536.8%C69.492%C++42.1C++N/A3007h2B+5.4B
VE-C Horizon 2592581022.529B++1.9934.45%C+29.07%B++37.9CN/A1136.8h13.3B+38.5B+
M12 Kobalt 252249549.8M*45.2815.09%D18.072%C+92.2B*1.1D--6902.7h14.5B**96.2B
Supernova FPC 3852402310.435B+5.9155.22%C*3.333%B++33.8B++20.4B**9467.1h4.2B++7.6B++
M40 Fury-F 241226494.612A++0.0931.206%FN/A39B**2.6D-1845.8h3.4A10.7B**
NS-11A 218218762.868A+1.6621.929%C--13.762%D*25.3CN/A1328.6h12.5B+57.2C*
Saron HRB 3092181514.533A++10.0143.089%C+2.294%B++27.9B11.7C-4397.8h8.7A*20.1A++
Auraxium Force-Blade 1981986,4520.031C+4.4927.338%CN/A0.6CN/A3357.8h1.7B*6.4B
M12 Kobalt 175173443.25A38.7314.684%D10.983%F101.8B*1.2D--8861.7h14.1B*96.1B
Nemesis VSH9 216173652.662M**1.8667.231%B++3.468%B+32.6B**8.1C4845.3h4.4A++6.5A++
Lasher X2 168167602.783M+1.7423.102%C4.192%C++46.4B++N/A5013.6h18.8C**81.5C++
Spear Anti-Vehicle Phalanx Turret 2591611312.385B*7.8658.804%A+2.484%D80.5A**49M13462h6.7B++11.3B**
NS-10 Burster 237147413.585M**0.9428.786%C+4.082%D6.4C*3.9C**11822.9h105.6B++366.9B+
NS-10 Burster 253147423.5M++1.0228.675%C+4.762%C6.7B+4.8B++12721.9h99.8B**347.9B*
M60-A Bulldog 151144159.6B++5.0842.237%B+N/A1440U70U8880400.1h3.5A+8.3B**
NS Annihilator 3271441031.398A++3.1375.929%D**N/A6.4D--8.1C+12822.5h19.3F--25.4F*
Eclipse VE3A 1411411041.356C++3.1723.449%D12.057%D**23.9DN/A1405.9h10.6B+45C*
Ursa 140140443.182A*1.3424.287%C**16.429%D*63.6B*N/A5482.2h9B*37.1B+
AP30 Shredder 164129187.167C++2.6420.457%F--2.326%C++1290U350U9798600.1h50.3A245.7B
L100 Python HEAT 168124815.5M10.9853.215%C++2.419%C+51.7A+18.3A8192.4h4.3B**8.2B*
Coyote Missiles 1871151110.455M+5.9353.709%C+N/A82.1A+51.4A*9631.4h27.8B*51.7B*
C150 Dalton 1661151011.5B+6.9852.872%A++N/A1150U510U8765600.1h4.7C8.9B+
Comet VM2 10898185.444S0.9254.637%A9.184%A**28.8M++2.9D4713.4h10.6A19.4B**
Comet VM2 9286175.059S0.5458.931%A+6.977%A29.7M++2.1D**3562.9h12A20.4A
Eidolon VE33 8383382.184B**2.3426.415%C18.072%D--26.8C++N/A2133.1h6.6B*24.9B+
Spiker 7676342.235A2.2925.974%C--18.421%C54.3B*N/A3201.4h8.3C**31.8C*
Pulsar VS1 7773324.333U19.8119.507%D-16.438%D14.3DN/A4335.1h18.6D--95.6D
E540 Halberd-H 12270417.5B++12.9863.934%B*1.429%C53.8B+40A*8101.3h5.6C**8.7B++
VE-H Maw 7069312.226B+2.3026.052%C++18.841%D-38.3CN/A1091.8h13.6D52.3C+
Dual-75 Duster 7069234.5M*29.9853.808%A++N/A172.5M++2.5D-9360.4h3.2A++5.9A
VX29 Polaris 6868242.833A1.6921.352%C17.647%D52.3BN/A7221.3h11.1B+52.2C*
M60-A Bulldog 6666166A**61.4853.167%B++N/A66AN/A2531h3.6A6.7A
Skorpios 6464173.765A+0.7629.006%B10.938%D**64B*N/A7701h10.4B+36B+
M60-A Bulldog 6055413.75C+9.2346.64%C++N/A34.4C++3.1C2061.6h4.3B**9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon431,7766.1h
Anti-Vehicle MANA Turret101183h
Nano-Armor Kit349523,92463.6h
Medical Applicator4316,5485.9h
Motion Spotter11310.1h
Recon Detection Device202,2372.9h
Ammunition Package51460.4h
Medical Kit2112,3044.1h
Anti-Infantry MANA Turret0620.8h
VE-S Canis0760h

Check the help document for the dictionary if you want to learn more about words used here.


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