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General MagestormTR[CS4] MagestormTR
TR BR 96

KDR: 3.18

Score: 12.7m

Last Seen: Jul 14th, 2019 6:51 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 96 - Terran Republic on Miller - Outfit Leader of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 77
Level Progress (to 97): 4%
Level 100 Progress: 67% 258h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS LC3 Jaguar T1 Cycler HC1 Cougar TRAC-5 FA1 Barrage TRAC-5 Burst LC2 Lynx T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,354,382 MLG Score: 1882
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.712%23.621%65515119920,2323.71775-0.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.607%1.278A0.422B0.19C++HEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.512B+10.10.295C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.506%0.737%708112131,086152627.098041724%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.933D---0.787D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.719B++12.90.756B++32.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.645%17.188%9821212192154451.23871417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.816%-1.281D**3.327M*-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.524B+130.681B+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.826%71.332%98312111,48656142.64884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.677%0.276C*0.276C*-0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.10.331C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.092%14.292%98312112,330416165.60096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.539%-0.452D-0.068C+1.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*3.40.3C*6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 77
12.7m254%397 (23.8k)317 (19k)3.1847828,1638,8433.3048796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214246924.444%23.201%56704:339

22% Combat Medic7% Engineer13% Heavy Assault7% Infiltrator50% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2017 5:28 PMJan 2nd, 2019 8:38 PMJul 18th, 2019 11:44 PM (18h) (PST)Jul 14th, 2019 4:07 PM (5d) (PST)Jul 14th, 2019 2:51 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4381542840.7020.2200.1631.8260.0171882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2879,23317,054421310110119,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.8h/27.9d 1,062 6,534 13,635 73.3k 1,124 1,935 686 17.6m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:7,007
Deaths:1,416
KDR:4.948
Accuracy:27.809% B*
HSR:21.564% C*
HC1 Cougar
B++
Kills:2,350
Deaths:693
KDR:3.391
Accuracy:28.049% B++
HSR:21.745% C+
TRAC-5
B**
Kills:1,269
Deaths:294
KDR:4.316
Accuracy:26.800% B**
HSR:20.095% C*
FA1 Barrage
C
Kills:1,253
Deaths:424
KDR:2.955
Accuracy:35.052% D
HSR:14.366% C
TRAC-5 Burst
C++
Kills:1,213
Deaths:290
KDR:4.183
Accuracy:25.965% C++
HSR:24.485% C++
LC2 Lynx
B**
Kills:1,187
Deaths:188
KDR:6.314
Accuracy:28.118% B**
HSR:21.820% C+
T5 AMC
A
Kills:1,186
Deaths:170
KDR:6.976
Accuracy:29.590% A
HSR:26.476% A
NSX-P Tanto
B+
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:28.802% B+
HSR:25.364% C+
AS16 NightHawk
C+
Kills:1,013
Deaths:313
KDR:3.236
Accuracy:36.642% C
HSR:14.018% C+
TRAC-5 S
A
Kills:185
Deaths:64
KDR:2.891
Accuracy:29.554% A
HSR:23.243% A
NSX Tanto
B**
Kills:178
Deaths:58
KDR:3.069
Accuracy:31.998% B**
HSR:27.528% B
NSX Tengu
M+
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M+
TAS-16 Blackjack
B**
Kills:64
Deaths:36
KDR:1.778
Accuracy:72.330% B**
HSR:17.188% B
Kills:18,239
Deaths (as Light Assault):4,190
Deaths (to Light Assaults):1,779
KDR:4.35298
Kill Difference:14,049
Playtime:332.917 hours
Usage:50%
Score:6.278m
Score/min:314
Accuracy (listed only):33.980%
HSR (listed only):22.878%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:570
Deaths:227
KDR:2.511
Accuracy:24.708% B**
HSR:30.877% B**
Kills:570
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):2,713
KDR:2.51101
Kill Difference:343
Playtime:87.649 hours
Usage:13%
Score:1.459m
Score/min:277
Accuracy (listed only):24.708%
HSR (listed only):30.877%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:2,525
Deaths:1,276
KDR:1.979
Accuracy:26.922% B**
HSR:26.020% B++
FA1 Barrage
C
Kills:1,253
Deaths:424
KDR:2.955
Accuracy:35.052% D
HSR:14.366% C
AS16 NightHawk
C+
Kills:1,013
Deaths:313
KDR:3.236
Accuracy:36.642% C
HSR:14.018% C+
T1B Cycler
B+
Kills:947
Deaths:568
KDR:1.667
Accuracy:28.552% B+
HSR:26.082% C+
NSX Tengu
M+
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M+
TAS-16 Blackjack
B**
Kills:64
Deaths:36
KDR:1.778
Accuracy:72.330% B**
HSR:17.188% B
Kills:5,969
Deaths (as Combat Medic):2,664
Deaths (to Combat Medics):980
KDR:2.24062
Kill Difference:3,305
Playtime:149.068 hours
Usage:22%
Score:3.745m
Score/min:419
Accuracy (listed only):40.089%
HSR (listed only):22.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:1,100
Deaths:137
KDR:8.029
Accuracy:36.933% C
HSR:70.546% C*
NS-44 Commissioner
C++
Kills:300
Deaths:162
KDR:1.852
Accuracy:37.279% C++
HSR:22.333% C+
NSX Daimyo
B+
Kills:253
Deaths:40
KDR:6.325
Accuracy:35.447% D-
HSR:96.047% B+
NSX Tengu
M+
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M+
NSX Tomoe
A++
Kills:163
Deaths:47
KDR:3.468
Accuracy:26.522% C--
HSR:54.601% A++
99SV
B**
Kills:133
Deaths:51
KDR:2.608
Accuracy:38.152% B**
HSR:30.827% D
TX2 Emperor
B++
Kills:99
Deaths:52
KDR:1.904
Accuracy:32.920% B++
HSR:22.222% C*
Ectoblaster
B+
Kills:64
Deaths:38
KDR:1.684
Accuracy:37.467% C+
HSR:10.938% B+
Kills:2,279
Deaths (as Infiltrator):574
Deaths (to Infiltrators):1,332
KDR:3.97038
Kill Difference:1,705
Playtime:43.522 hours
Usage:7%
Score:0.574m
Score/min:220
Accuracy (listed only):35.720%
HSR (listed only):43.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:7,007
Deaths:1,416
KDR:4.948
Accuracy:27.809% B*
HSR:21.564% C*
HC1 Cougar
B++
Kills:2,350
Deaths:693
KDR:3.391
Accuracy:28.049% B++
HSR:21.745% C+
TRAC-5
B**
Kills:1,269
Deaths:294
KDR:4.316
Accuracy:26.800% B**
HSR:20.095% C*
FA1 Barrage
C
Kills:1,253
Deaths:424
KDR:2.955
Accuracy:35.052% D
HSR:14.366% C
TRAC-5 Burst
C++
Kills:1,213
Deaths:290
KDR:4.183
Accuracy:25.965% C++
HSR:24.485% C++
LC2 Lynx
B**
Kills:1,187
Deaths:188
KDR:6.314
Accuracy:28.118% B**
HSR:21.820% C+
T5 AMC
A
Kills:1,186
Deaths:170
KDR:6.976
Accuracy:29.590% A
HSR:26.476% A
NSX-P Tanto
B+
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:28.802% B+
HSR:25.364% C+
AS16 NightHawk
C+
Kills:1,013
Deaths:313
KDR:3.236
Accuracy:36.642% C
HSR:14.018% C+
TRAC-5 S
A
Kills:185
Deaths:64
KDR:2.891
Accuracy:29.554% A
HSR:23.243% A
NSX Tanto
B**
Kills:178
Deaths:58
KDR:3.069
Accuracy:31.998% B**
HSR:27.528% B
MG-HBR1 Dragoon
A
Kills:71
Deaths:14
KDR:5.071
Accuracy:31.262% C
HSR:40.845% A
TAS-16 Blackjack
B**
Kills:64
Deaths:36
KDR:1.778
Accuracy:72.330% B**
HSR:17.188% B
Kills:18,143
Deaths (as Engineer):4,157
Deaths (to Engineers):1,018
KDR:4.36445
Kill Difference:13,986
Playtime:49.427 hours
Usage:7%
Score:0.655m
Score/min:221
Accuracy (listed only):33.229%
HSR (listed only):22.980%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,086
V. Kills:41 N/A
Deaths:138
KDR:7.870
Accuracy:28.506% C+
KPH:62 B+
VKPH:2.300 C--
Kills:1,086 (1,086 + 0)
Deaths:138
KDR:7.870
VKDR:0.297
Vehicle Kills:41
Kill Difference:948
Playtime:17.513 hours
Usage:3%
Score:0.143m
Score/min:136
Piloting Accuracy:28.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:104
V. Kills:49 208%
Deaths:6
KDR:17.333
Accuracy:59.118% B
KPH:31 C+
VKPH:14.600 D
Kills:104 (104 + 0)
Deaths:6
KDR:17.333
VKDR:8.167
Vehicle Kills:49
Kill Difference:98
Playtime:3.354 hours
Usage:1%
Score:0.038m
Score/min:189
Driving Accuracy:59.118%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:57
V. Kills:1 N/A
Deaths:2
KDR:28.500
Accuracy:24.374% B+
KPH:129.200 C*
VKPH:2.300 D-
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:55
Playtime:0.441 hours
Usage:0%
Score:0.007m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:24.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:135
V. Kills:3 N/A
Deaths:2
KDR:67.500
Accuracy:22.066% B*
KPH:79.100 B+
VKPH:1.800 D
Kills:135 (0 + 135)
Deaths:2
KDR:67.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:133
Playtime:1.707 hours
Usage:0%
Score:0.020m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:22.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 7,0747,0071,4164.948A*1.7627.809%B*21.564%C*57.2AN/A140122.5h10.1B++36.4B*
T1 Cycler 2,5632,5251,2761.979B*1.2126.922%B**26.02%B++33.1B+N/A8876.3h10.4A38.6B**
HC1 Cougar 2,3712,3506933.391A*0.2128.049%B++21.745%C+46.2B*N/A11250.9h8.7B**31.1B*
TRAC-5 1,2771,2692944.316S1.1326.8%B**20.095%C*43.8A++N/A11029h10.3B**38.4B*
FA1 Barrage 1,2601,2534242.955A++0.2335.052%D14.366%C49.3AN/A15225.4h3.4B**9.7B+
TRAC-5 Burst 1,2211,2132904.183B*1.0025.965%C++24.485%C++55.1B+N/A16222h10.8B++41.7B+
LC2 Lynx 1,1961,1871886.314S3.1328.118%B**21.82%C+68.2A++N/A34417.4h11.5B*40.9B*
T5 AMC 1,1931,1861706.976S3.7929.59%A26.476%A77.5M*N/A16715.3h10.5B**35.6B*
NSX-P Tanto 1,1761,1671975.924S2.7428.802%B+25.364%C+62.7A++N/A14818.6h10.1B**35.2B*
TSAR-42 1,1021,1001378.029B**4.8436.933%C70.546%C*47.6B+N/A12523.1h1.9B*5.2B+
M14 Banshee 1,1271,0861387.87C**4.6928.506%C+N/A62.1B+2.3C--13617.5h12.9B++45.3B++
AS16 NightHawk 1,0221,0133133.236A++0.0536.642%C14.018%C+50.9B++N/A12019.9h3.4B*9.4B+
T1B Cycler 9599475681.667C+1.5228.552%B+26.082%C+26.5DN/A7035.8h10.6B*37.1B++
T7 Mini-Chaingun 5885771364.243M**1.0622.985%B**20.451%A++52B**1B++12911.1h10.9B**47.5B*
T9 CARV 5775702272.511B**0.6724.708%B**30.877%B**41B+N/A13713.9h10.1B**40.7B*
C-4 3923412801.218C+1.9725.596%C+N/A59.8C--8.9D**3565.7h1.3B+5.2B
NS-44 Commissioner 3003001621.852B*1.3337.279%C++22.333%C+71.4A+N/A2234.2h3.1B*8.3B+
NSX Daimyo 253253406.325B**3.1435.447%D-96.047%B+46C+N/A1085.5h2.3B+6.5C+
TRAC-5 S 185185642.891A**0.2929.554%A23.243%A40.2A+N/A1634.6h11.5C**38.8B++
NSX Tanto 181178583.069A*0.1231.998%B**27.528%B63.6A1.1A1572.8h11.8B+37B+
Frag Grenade 1731721172N/A168.8257.108%A++N/A860A++5D25340.2h2.7B**4.8B**
NSX Tengu 169167473.553A**0.3741.037%B++39.521%M+50.6B+N/A1333.3h11.9B+29B+
Rocklet Rifle 284163344.794S1.6151.531%C+N/A36.2B+26.9C*3524.5h32.5B+63.1B+
NSX Tomoe 164163473.468A0.2826.522%C--54.601%A++32.6CN/A765h12.1B++45.6B
M12 Kobalt 138135267.5M**64.3222.066%B*17.778%C+79.4B+1.8D1901.7h13.5B**61B++
99SV 135133512.608B+0.5838.152%B**30.827%D42.9AN/A1413.1h3.6A9.5B**
L100 Python AP 153104617.333A*14.1559.118%BN/A30.6C+14.4D1893.4h4.8B+8.1B++
TX2 Emperor 9999521.904B**1.2832.92%B++22.222%C*90M++N/A2221.1h6.4B**19.5B+
MG-HBR1 Dragoon 7171145.071M**1.8931.262%C40.845%A22.2CN/A623.2h4.5B**14.5B*
TAS-16 Blackjack 6464361.778B+1.4172.33%B**17.188%B64B**N/A2561h2.3B+3.2B+
Ectoblaster 6464381.684A*1.5037.467%C+10.938%B+29.1C+N/A632.2h15.5C*41.3B
Chainblade 62626,4610.01C3.1727.494%C+N/A0.1DN/A1422.3h1.8B++6.6B+
M12 Kobalt-H 5857228.5B+25.3224.374%B+15.79%C142.5B+2.5D-2780.4h11.8B++48.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,6330.8h
Nanite Revive Grenade06550.2h
Medical Applicator246107,4288.2h
Motion Spotter0890h
Ammunition Package22810.1h
Nano-Armor Kit3238,7693.2h
Medical Kit9616,26727.3h
Soldier Soaker01880h
Recon Detection Device32880.5h

Check the help document for the dictionary if you want to learn more about words used here.


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