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Lt. General MagestormTR[CS4] MagestormTR
TR BR 93

KDR: 3.3

Score: 11.3m

Last Seen: Apr 21st, 2019 8:57 PM
- OFFLINE - 70.8 hour(s)

Battle Rank 93 - Terran Republic on Miller - Outfit Leader of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 74
Level Progress (to 94): 48%
Level 100 Progress: 60% 318h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS LC3 Jaguar T1 Cycler HC1 Cougar FA1 Barrage TRAC-5 TRAC-5 Burst LC2 Lynx T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,580,813 MLG Score: 2063
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.759%23.719%65815102018,8333.86001-0.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.745%1.299A0.458B+0.088C+HEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.513B+10.10.292C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.388%0.8%45711034625135234.595592604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.032D*-0.946D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.692B+13.90.742B++34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.485%21.622%6311034111133310.834586347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.362D**4.325S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.526B+12.10.695B+44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.939%71.834%63310321,44551932.7842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.667%0.288C*0.308C*-0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.10.333C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.5%14.046%63210332,207371165.9328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.469%-0.494D-0.101C+-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*3.40.295C*6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 74
11.3m246.2%399 (23.9k)320 (19.2k)3.3008925,6717,7773.4091593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035230324.726%23.969%59304:319

22% Combat Medic13% Heavy Assault7% Infiltrator53% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2017 5:28 PMJan 2nd, 2019 8:38 PMApr 22nd, 2019 12:47 PM (2d) (PST)Apr 21st, 2019 5:28 PM (3d) (PST)Apr 21st, 2019 4:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4461572890.7290.2210.1751.8330.0152063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7509,41317,337441310110119,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
586.7h/24.4d 842 6,153 12,173 64.5k 993 1,748 541 15.7m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:6,985
Deaths:1,400
KDR:4.989
Accuracy:27.811% B*
HSR:21.575% C*
HC1 Cougar
B++
Kills:1,693
Deaths:430
KDR:3.937
Accuracy:28.162% B++
HSR:23.036% C++
FA1 Barrage
C
Kills:1,245
Deaths:420
KDR:2.964
Accuracy:34.930% D
HSR:14.378% C
TRAC-5
B**
Kills:1,234
Deaths:271
KDR:4.554
Accuracy:26.832% B**
HSR:19.854% C++
TRAC-5 Burst
C++
Kills:1,213
Deaths:290
KDR:4.183
Accuracy:25.965% C++
HSR:24.485% C++
LC2 Lynx
B**
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:28.108% B**
HSR:21.791% C++
T5 AMC
A
Kills:1,168
Deaths:164
KDR:7.122
Accuracy:29.658% A
HSR:26.541% A
NSX-P Tanto
B+
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:28.802% B+
HSR:25.364% C+
AS16 NightHawk
C+
Kills:962
Deaths:287
KDR:3.352
Accuracy:36.256% C
HSR:13.618% C+
TRAC-5 S
A
Kills:185
Deaths:64
KDR:2.891
Accuracy:29.554% A
HSR:23.243% A
NSX Tanto
B**
Kills:178
Deaths:58
KDR:3.069
Accuracy:31.998% B**
HSR:27.528% B
NSX Tengu
M++
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M++
Kills:17,381
Deaths (as Light Assault):3,813
Deaths (to Light Assaults):1,583
KDR:4.55835
Kill Difference:13,568
Playtime:309.174 hours
Usage:53%
Score:5.981m
Score/min:322
Accuracy (listed only):30.759%
HSR (listed only):23.411%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A++
Kills:558
Deaths:126
KDR:4.429
Accuracy:22.928% B**
HSR:20.609% A++
T9 CARV
A+
Kills:259
Deaths:95
KDR:2.726
Accuracy:22.104% B+
HSR:33.205% A+
Kills:817
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):2,377
KDR:3.69683
Kill Difference:596
Playtime:73.959 hours
Usage:13%
Score:1.280m
Score/min:288
Accuracy (listed only):22.516%
HSR (listed only):26.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:1,066
Deaths:123
KDR:8.667
Accuracy:37.188% C
HSR:71.201% C**
NS-44 Commissioner
C++
Kills:290
Deaths:154
KDR:1.883
Accuracy:37.154% C++
HSR:22.069% C+
NSX Daimyo
B+
Kills:251
Deaths:39
KDR:6.436
Accuracy:35.358% D--
HSR:96.016% B+
NSX Tengu
M++
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M++
NSX Tomoe
A++
Kills:163
Deaths:47
KDR:3.468
Accuracy:26.522% C--
HSR:54.601% A++
99SV
B**
Kills:128
Deaths:51
KDR:2.510
Accuracy:37.953% B**
HSR:29.688% D
TX2 Emperor
B+
Kills:99
Deaths:52
KDR:1.904
Accuracy:32.920% B+
HSR:22.222% C*
Kills:2,164
Deaths (as Infiltrator):513
Deaths (to Infiltrators):1,211
KDR:4.21832
Kill Difference:1,651
Playtime:41.807 hours
Usage:7%
Score:0.552m
Score/min:220
Accuracy (listed only):35.447%
HSR (listed only):47.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:2,182
Deaths:1,037
KDR:2.104
Accuracy:27.106% B**
HSR:26.490% B++
FA1 Barrage
C
Kills:1,245
Deaths:420
KDR:2.964
Accuracy:34.930% D
HSR:14.378% C
AS16 NightHawk
C+
Kills:962
Deaths:287
KDR:3.352
Accuracy:36.256% C
HSR:13.618% C+
T1B Cycler
B+
Kills:947
Deaths:568
KDR:1.667
Accuracy:28.552% B+
HSR:26.082% C+
NSX Tengu
M++
Kills:167
Deaths:47
KDR:3.553
Accuracy:41.037% B++
HSR:39.521% M++
Kills:5,503
Deaths (as Combat Medic):2,359
Deaths (to Combat Medics):865
KDR:2.33277
Kill Difference:3,144
Playtime:130.305 hours
Usage:22%
Score:3.087m
Score/min:395
Accuracy (listed only):33.576%
HSR (listed only):24.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:6,985
Deaths:1,400
KDR:4.989
Accuracy:27.811% B*
HSR:21.575% C*
HC1 Cougar
B++
Kills:1,693
Deaths:430
KDR:3.937
Accuracy:28.162% B++
HSR:23.036% C++
FA1 Barrage
C
Kills:1,245
Deaths:420
KDR:2.964
Accuracy:34.930% D
HSR:14.378% C
TRAC-5
B**
Kills:1,234
Deaths:271
KDR:4.554
Accuracy:26.832% B**
HSR:19.854% C++
TRAC-5 Burst
C++
Kills:1,213
Deaths:290
KDR:4.183
Accuracy:25.965% C++
HSR:24.485% C++
LC2 Lynx
B**
Kills:1,184
Deaths:185
KDR:6.400
Accuracy:28.108% B**
HSR:21.791% C++
T5 AMC
A
Kills:1,168
Deaths:164
KDR:7.122
Accuracy:29.658% A
HSR:26.541% A
NSX-P Tanto
B+
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:28.802% B+
HSR:25.364% C+
AS16 NightHawk
C+
Kills:962
Deaths:287
KDR:3.352
Accuracy:36.256% C
HSR:13.618% C+
TRAC-5 S
A
Kills:185
Deaths:64
KDR:2.891
Accuracy:29.554% A
HSR:23.243% A
NSX Tanto
B**
Kills:178
Deaths:58
KDR:3.069
Accuracy:31.998% B**
HSR:27.528% B
MG-HBR1 Dragoon
A
Kills:71
Deaths:13
KDR:5.462
Accuracy:31.262% C
HSR:40.845% A
Kills:17,285
Deaths (as Engineer):3,779
Deaths (to Engineers):867
KDR:4.57396
Kill Difference:13,506
Playtime:27.030 hours
Usage:5%
Score:0.348m
Score/min:214
Accuracy (listed only):29.945%
HSR (listed only):23.521%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:625
V. Kills:23 N/A
Deaths:72
KDR:8.681
Accuracy:28.388% C
KPH:66.600 B++
VKPH:2.500 C-
Kills:625 (625 + 0)
Deaths:72
KDR:8.681
VKDR:0.319
Vehicle Kills:23
Kill Difference:553
Playtime:9.383 hours
Usage:2%
Score:0.078m
Score/min:138
Piloting Accuracy:28.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:111
V. Kills:2 N/A
Deaths:2
KDR:55.500
Accuracy:21.485% B*
KPH:87 B++
VKPH:1.600 D
Kills:111 (0 + 111)
Deaths:2
KDR:55.500
VKDR:1
Vehicle Kills:2
Kill Difference:109
Playtime:1.276 hours
Usage:0%
Score:0.016m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:21.485%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 7,0516,9851,4004.989A**1.6927.811%B*21.575%C*57.8AN/A142120.9h10.1B++36.4B*
T1 Cycler 2,2192,1821,0372.104B**1.2027.106%B**26.49%B++34.7B++N/A8762.9h10.4A38.2B**
HC1 Cougar 1,7101,6934303.937M+0.6428.162%B++23.036%C++51.6AN/A12632.8h8.8B**31.2B++
FA1 Barrage 1,2521,2454202.964A**0.3434.93%D14.378%C49.6AN/A15225.1h3.4B**9.8B+
TRAC-5 1,2421,2342714.554S1.2526.832%B**19.854%C++50.8A*N/A12624.3h10.3B**38.4B*
TRAC-5 Burst 1,2211,2132904.183A0.8825.965%C++24.485%C++55.1B+N/A16222h10.8B++41.7B+
LC2 Lynx 1,1931,1841856.4S3.1028.108%B**21.791%C++68.4A*N/A34417.3h11.5B*40.9B*
T5 AMC 1,1751,1681647.122S3.8229.658%A26.541%A77.4M**N/A16515.1h10.6B**35.6B*
NSX-P Tanto 1,1761,1671975.924S2.6228.802%B+25.364%C+62.7A++N/A14718.6h10.1B**35.2B*
TSAR-42 1,0671,0661238.667A++5.3737.188%C71.201%C**48.5B+N/A12822h1.9B*5.1B+
AS16 NightHawk 9719622873.352A++0.0536.256%C13.618%C+50.6B++N/A11419h3.4B**9.5B+
T1B Cycler 9599475681.667C+1.6328.552%B+26.082%C+26.5DN/A6935.8h10.6B*37.1B++
M14 Banshee 648625728.681C**5.3828.388%CN/A66.5B++2.4C--1389.4h13.9B++48.8B+
T7 Mini-Chaingun 5695581264.429S1.1322.928%B**20.609%A++52.6B**1B++12910.6h11B*47.8B++
C-4 3382962421.223C+2.0825.565%C+N/A56.9C--8.1D**3395.2h1.3B+5.2B+
NS-44 Commissioner 2902901541.883B*1.4237.154%C++22.069%C+74.4A++N/A2313.9h3.1B*8.3B+
T9 CARV 263259952.726B*0.5722.104%B+33.205%A+42.5B++N/A1906.1h10.1B**45.5B++
NSX Daimyo 251251396.436B**3.1435.358%D--96.016%B+46.5C+N/A1075.4h2.3B+6.6C+
TRAC-5 S 185185642.891M+0.4129.554%A23.243%A40.2A+N/A1624.6h11.5C**38.8B+
NSX Tanto 181178583.069A*0.2331.998%B**27.528%B63.6A1.1A+1542.8h11.8B+37B+
Frag Grenade 1711701170N/A166.7056.858%A++N/A850A+5D25020.2h2.7B**4.7B**
NSX Tengu 169167473.553A*0.2541.037%B++39.521%M++50.6B+N/A1313.3h11.9B+29B+
NSX Tomoe 164163473.468A0.1726.522%C--54.601%A++32.6CN/A765h12.1B++45.6B
Rocklet Rifle 243138294.759S1.4651.683%C+N/A35.4B+26.9C*3513.9h34.5C**66.7C**
99SV 130128512.51B+0.7937.953%B**29.688%D42.7AN/A1403h3.7A9.7B**
M12 Kobalt 113111255.5M++52.2021.485%B*21.622%B++85.4B++1.5D-2051.3h12.1A56.3B++
TX2 Emperor 9999521.904B**1.4032.92%B+22.222%C*90M++N/A2211.1h6.4A19.5B++
MG-HBR1 Dragoon 7171135.462M**2.1631.262%C40.845%A29.6C++N/A802.4h4.5B**14.5B++
Chainblade 59595,8540.01C3.2927.368%C+N/A0.2C--N/A0388.5h1.8B++6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0890h
Soldier Soaker01880h
Spawn Beacon61,5270.7h
Nanite Revive Grenade05930.2h
Medical Applicator20990,7946.8h
Ammunition Package22650.1h
Nano-Armor Kit1529,9622.1h
Medical Kit9105,72226.4h
Recon Detection Device32880.5h

Check the help document for the dictionary if you want to learn more about words used here.


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