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Space MagiKKell[D3RP] MagiKKell
VS BR 136

KDR: 1.5

Score: 40.6m

Last Seen: Aug 18th, 2018 3:26 AM
- OFFLINE - 5839.4 hour(s)

Battle Rank 105 (136 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 3%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 SVA-88 Dual Photon Pods Solstice SF Deimos VA29 C-4 Maelstrom Turbo Laser Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $656,775 MLG Score: 525
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.471%20.979%53431100429,0581.354120.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.479%0.854B*0.041C+-1.176D*HEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B11.40.205C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.177%1.791%428410316,589184235473.57709186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%-0.34C-0.174C++0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.4-0.033C+56.9-0.073C+109.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.979%2.327%253710284,728241724781.95534191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.851%-0.383C--0.18C0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.28C*10.30.179C++17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.295%4.498%1591110242,51219559651.28491260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%-0.081C+0.028C+-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.603B+16.60.579B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.454%66.65%159410311,991207740.958594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.215C++-0.031C+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.60.174C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.574%12.434%159410313,7801801212.09883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%0.844B*-0.42C--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.70.447B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m209.3%341 (20.5k)298 (17.9k)1.5036969,86346,4611.77545136 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035108822.003%13.834%30402:5621

9% Combat Medic47% Engineer18% Heavy Assault7% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 11:41 PMFeb 13th, 2013 6:44 PMSep 16th, 2018 7:36 AM (214d) (PST)Aug 18th, 2018 2:51 AM (243d) (PST)Aug 17th, 2018 11:26 PM (243d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7762215550.5120.3410.0711.2650.092525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,56213,28533,2773120476617,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2272.4h/94.7d 12,626 9,665 15,967 172.5k 3,595 7,099 12,561 105.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,915
Deaths:1,824
KDR:1.598
Accuracy:20.588% C
HSR:21.750% C
SVA-88
C**
Kills:2,610
Deaths:1,630
KDR:1.601
Accuracy:25.067% C**
HSR:21.648% C--
Orion VS54
C*
Kills:1,366
Deaths:702
KDR:1.946
Accuracy:21.988% C*
HSR:23.646% C+
Ursa
C++
Kills:1,293
Deaths:788
KDR:1.641
Accuracy:22.987% C++
HSR:22.661% C
Betelgeuse 54-A
C
Kills:1,179
Deaths:745
KDR:1.583
Accuracy:23.302% D
HSR:28.244% C
VX29 Polaris
C+
Kills:1,158
Deaths:763
KDR:1.518
Accuracy:23.301% C+
HSR:18.653% D
Lasher X2
B*
Kills:994
Deaths:814
KDR:1.221
Accuracy:28.800% B+
HSR:5.533% B*
Pulsar LSW
C+
Kills:160
Deaths:93
KDR:1.720
Accuracy:22.377% C+
HSR:15.625% D*
Kills:11,675
Deaths (as Heavy Assault):7,359
Deaths (to Heavy Assaults):12,374
KDR:1.58649
Kill Difference:4,316
Playtime:410.127 hours
Usage:18%
Score:6.133m
Score/min:249
Accuracy (listed only):23.551%
HSR (listed only):19.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,131
Deaths:2,089
KDR:1.020
Accuracy:28.158% B*
HSR:9.432% D*
Deimos VA29
C+
Kills:2,012
Deaths:1,854
KDR:1.085
Accuracy:60.118% C+
HSR:11.431% D-
Pulsar C
B*
Kills:1,720
Deaths:1,246
KDR:1.380
Accuracy:28.428% B*
HSR:22.965% C+
VX6-7
B+
Kills:1,302
Deaths:1,073
KDR:1.213
Accuracy:26.907% B+
HSR:18.356% C-
Serpent VE92
B++
Kills:1,289
Deaths:1,078
KDR:1.196
Accuracy:27.368% B++
HSR:15.904% D
Eclipse VE3A
C*
Kills:1,186
Deaths:1,001
KDR:1.185
Accuracy:27.807% C*
HSR:19.224% C+
Solstice VE3
B+
Kills:1,159
Deaths:806
KDR:1.438
Accuracy:24.814% B+
HSR:18.637% C+
Thanatos VE70
C**
Kills:797
Deaths:674
KDR:1.182
Accuracy:42.226% C**
HSR:13.174% D
Phobos VX86
B+
Kills:690
Deaths:633
KDR:1.090
Accuracy:64.860% B+
HSR:12.464% D
Zenith VX-5
B+
Kills:592
Deaths:562
KDR:1.053
Accuracy:27.497% B+
HSR:19.257% C
Eidolon VE33
B++
Kills:567
Deaths:745
KDR:0.761
Accuracy:30.445% B+
HSR:30.159% B++
NS Baron G5
B+
Kills:440
Deaths:356
KDR:1.236
Accuracy:48.766% B+
HSR:14.091% C+
Pandora VX25
B+
Kills:281
Deaths:295
KDR:0.953
Accuracy:43.463% B+
HSR:17.438% B+
Kills:14,166
Deaths (as Engineer):12,412
Deaths (to Engineers):12,080
KDR:1.14131
Kill Difference:1,754
Playtime:1,067.168 hours
Usage:47%
Score:19.311m
Score/min:302
Accuracy (listed only):36.989%
HSR (listed only):17.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:2,131
Deaths:2,089
KDR:1.020
Accuracy:28.158% B*
HSR:9.432% D*
Deimos VA29
C+
Kills:2,012
Deaths:1,854
KDR:1.085
Accuracy:60.118% C+
HSR:11.431% D-
Pulsar C
B*
Kills:1,720
Deaths:1,246
KDR:1.380
Accuracy:28.428% B*
HSR:22.965% C+
Sirius SX12
B+
Kills:1,444
Deaths:1,505
KDR:0.959
Accuracy:27.277% B+
HSR:15.443% C-
VX6-7
B+
Kills:1,302
Deaths:1,073
KDR:1.213
Accuracy:26.907% B+
HSR:18.356% C-
Serpent VE92
B++
Kills:1,289
Deaths:1,078
KDR:1.196
Accuracy:27.368% B++
HSR:15.904% D
Eclipse VE3A
C*
Kills:1,186
Deaths:1,001
KDR:1.185
Accuracy:27.807% C*
HSR:19.224% C+
Solstice VE3
B+
Kills:1,159
Deaths:806
KDR:1.438
Accuracy:24.814% B+
HSR:18.637% C+
Eridani SX5
B+
Kills:1,148
Deaths:999
KDR:1.149
Accuracy:29.054% B+
HSR:21.254% C*
NS-7 PDW
B+
Kills:1,050
Deaths:979
KDR:1.073
Accuracy:27.953% B+
HSR:20.095% B
Thanatos VE70
C**
Kills:797
Deaths:674
KDR:1.182
Accuracy:42.226% C**
HSR:13.174% D
Phobos VX86
B+
Kills:690
Deaths:633
KDR:1.090
Accuracy:64.860% B+
HSR:12.464% D
Zenith VX-5
B+
Kills:592
Deaths:562
KDR:1.053
Accuracy:27.497% B+
HSR:19.257% C
MKV Suppressed
B*
Kills:591
Deaths:564
KDR:1.048
Accuracy:29.835% B*
HSR:23.520% B++
NS Baron G5
B+
Kills:440
Deaths:356
KDR:1.236
Accuracy:48.766% B+
HSR:14.091% C+
Pandora VX25
B+
Kills:281
Deaths:295
KDR:0.953
Accuracy:43.463% B+
HSR:17.438% B+
Kills:17,832
Deaths (as Light Assault):15,714
Deaths (to Light Assaults):7,562
KDR:1.13478
Kill Difference:2,118
Playtime:325.403 hours
Usage:14%
Score:6.370m
Score/min:326
Accuracy (listed only):35.283%
HSR (listed only):17.043%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:2,012
Deaths:1,854
KDR:1.085
Accuracy:60.118% C+
HSR:11.431% D-
H-V45
B++
Kills:1,627
Deaths:1,387
KDR:1.173
Accuracy:27.457% B++
HSR:16.595% D
Sirius SX12
B+
Kills:1,444
Deaths:1,505
KDR:0.959
Accuracy:27.277% B+
HSR:15.443% C-
Eridani SX5
B+
Kills:1,148
Deaths:999
KDR:1.149
Accuracy:29.054% B+
HSR:21.254% C*
NS-7 PDW
B+
Kills:1,050
Deaths:979
KDR:1.073
Accuracy:27.953% B+
HSR:20.095% B
Terminus VX-9
C+
Kills:916
Deaths:817
KDR:1.121
Accuracy:24.893% C+
HSR:20.197% D-
Thanatos VE70
C**
Kills:797
Deaths:674
KDR:1.182
Accuracy:42.226% C**
HSR:13.174% D
Pulsar VS1
B++
Kills:790
Deaths:683
KDR:1.157
Accuracy:26.764% B++
HSR:17.848% C
Corvus VA55
C**
Kills:733
Deaths:564
KDR:1.300
Accuracy:25.824% C**
HSR:18.827% D
Phobos VX86
B+
Kills:690
Deaths:633
KDR:1.090
Accuracy:64.860% B+
HSR:12.464% D
MKV Suppressed
B*
Kills:591
Deaths:564
KDR:1.048
Accuracy:29.835% B*
HSR:23.520% B++
NS Baron G5
B+
Kills:440
Deaths:356
KDR:1.236
Accuracy:48.766% B+
HSR:14.091% C+
Pandora VX25
B+
Kills:281
Deaths:295
KDR:0.953
Accuracy:43.463% B+
HSR:17.438% B+
Equinox VE2 Burst
B+
Kills:269
Deaths:203
KDR:1.325
Accuracy:22.047% D--
HSR:30.855% B+
Kills:12,788
Deaths (as Combat Medic):11,513
Deaths (to Combat Medics):5,284
KDR:1.11074
Kill Difference:1,275
Playtime:204.732 hours
Usage:9%
Score:3.954m
Score/min:322
Accuracy (listed only):35.753%
HSR (listed only):18.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,444
Deaths:1,505
KDR:0.959
Accuracy:27.277% B+
HSR:15.443% C-
Eridani SX5
B+
Kills:1,148
Deaths:999
KDR:1.149
Accuracy:29.054% B+
HSR:21.254% C*
Parallax VX3
C+
Kills:1,111
Deaths:438
KDR:2.537
Accuracy:38.353% C+
HSR:71.557% D
NS-7 PDW
B+
Kills:1,050
Deaths:979
KDR:1.073
Accuracy:27.953% B+
HSR:20.095% B
NS-357 Underboss
B+
Kills:618
Deaths:858
KDR:0.720
Accuracy:40.616% B+
HSR:18.608% C
MKV Suppressed
B*
Kills:591
Deaths:564
KDR:1.048
Accuracy:29.835% B*
HSR:23.520% B++
Ghost
C*
Kills:521
Deaths:371
KDR:1.404
Accuracy:40.330% C*
HSR:66.603% C+
NS-44P Commissioner
C++
Kills:443
Deaths:577
KDR:0.768
Accuracy:42.330% C++
HSR:23.702% C
Nyx VX31
C+
Kills:294
Deaths:250
KDR:1.176
Accuracy:33.232% C+
HSR:27.891% C+
Phantom VA23
C*
Kills:205
Deaths:123
KDR:1.667
Accuracy:33.767% C+
HSR:31.707% C*
VA39 Spectre
C+
Kills:197
Deaths:54
KDR:3.648
Accuracy:29.703% C
HSR:38.579% C+
Beamer VS3
A
Kills:175
Deaths:220
KDR:0.795
Accuracy:31.108% B+
HSR:32% A
XM98
C+
Kills:162
Deaths:117
KDR:1.385
Accuracy:37.147% C+
HSR:67.284% D-
NS-44L Blackhand
C*
Kills:106
Deaths:55
KDR:1.927
Accuracy:42.953% C++
HSR:44.340% C*
Artemis VX26
C**
Kills:89
Deaths:66
KDR:1.348
Accuracy:28.735% C**
HSR:24.719% C**
NS CandyCannon 3000
C--
Kills:67
Deaths:161
KDR:0.416
Accuracy:29.775% C--
HSR:23.881% D
NS-AM7 Archer
B
Kills:64
Deaths:137
KDR:0.467
Accuracy:51.396% D--
HSR:20.313% B
Kills:8,285
Deaths (as Infiltrator):7,474
Deaths (to Infiltrators):5,644
KDR:1.10851
Kill Difference:811
Playtime:164.385 hours
Usage:7%
Score:2.461m
Score/min:249
Accuracy (listed only):34.916%
HSR (listed only):33.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:806
Deaths:332
KDR:2.428
Accuracy:20.212% C++
HSR:21.588% C++
Blueshift VM5
C++
Kills:803
Deaths:332
KDR:2.419
Accuracy:19.695% C++
HSR:21.793% C++
Quasar VM1
B*
Kills:796
Deaths:357
KDR:2.230
Accuracy:19.804% B*
HSR:17.337% C
Nebula VM20
B+
Kills:722
Deaths:321
KDR:2.249
Accuracy:20.281% B+
HSR:18.283% C-
Comet VM2
B+
Kills:544
Deaths:359
KDR:1.515
Accuracy:42.793% C+
HSR:5.147% B+
Comet VM2
A
Kills:463
Deaths:314
KDR:1.475
Accuracy:44.657% C+
HSR:6.695% A
NS-10 Burster
C**
Kills:97
Deaths:129
KDR:0.752
Accuracy:30.779% C**
HSR:3.093% D-
Vortex VM21
B+
Kills:96
Deaths:69
KDR:1.391
Accuracy:44.476% B+
HSR:4.167% C**
NS-10 Burster
C**
Kills:88
Deaths:139
KDR:0.633
Accuracy:31.723% C**
HSR:6.818% C*
Vortex VM21
C**
Kills:75
Deaths:69
KDR:1.087
Accuracy:43.176% C**
HSR:2.667% D
Kills:4,490
Deaths (as MAX Suit):1,210.500
Deaths (to MAX Suits):3,342
KDR:3.70921
Kill Difference:3,279.500
Playtime:99.341 hours
Usage:4%
Score:2.368m
Score/min:397
Accuracy (listed only):31.760%
HSR (listed only):10.759%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,405
V. Kills:851 282%
Deaths:496
KDR:4.849
Accuracy:60.540% B**
KPH:69.100 C+
VKPH:24.400 B+
Maelstrom Turbo Laser
C++
Kills:1,721
V. Kills:1,508 114%
Deaths:1,663
KDR:1.035
Accuracy:30.762% C+
KPH:13 C+
VKPH:11.400 C++
Light PPA
B+
Kills:1,474
V. Kills:123 N/A
Deaths:448
KDR:3.290
Accuracy:42.045% C++
KPH:53.400 C**
VKPH:4.500 B+
Saron Laser Cannon
B+
Kills:989
V. Kills:864 114%
Deaths:865
KDR:1.143
Accuracy:32.808% C++
KPH:14.100 C++
VKPH:12.300 B+
Photon A2A Missile Pods
C-
Kills:139
V. Kills:129 107%
Deaths:32
KDR:4.344
Accuracy:70.100% F
KPH:32.200 D
VKPH:29.900 C-
Kills:6,728 (4,184 + 0)
Deaths:3,504
KDR:1.920
VKDR:0.992
Vehicle Kills:3,475
Kill Difference:3,224
Playtime:269.395 hours
Usage:12%
Score:3.721m
Score/min:230
Piloting Accuracy:32.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:220
V. Kills:176 124%
Deaths:43
KDR:5.116
Accuracy:51.834% A+
KPH:792,000 U
VKPH:633,600 U
L105 Zephyr
U
Kills:78
V. Kills:19 390%
Deaths:12
KDR:6.500
Accuracy:39.625% C
KPH:280,800 U
VKPH:68,400 U
Kills:298 (0 + 298)
Deaths:55
KDR:5.418
VKDR:3.545
Vehicle Kills:195
Kill Difference:243
Playtime:0.001 hours
Usage:0%
Score:0.203m
Score/min:4,050,760
Piloting Accuracy:N/A%
Gunner Accuracy:39.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:851
V. Kills:69 N/A
Deaths:81
KDR:10.506
Accuracy:55.746% B*
KPH:68.600 B*
VKPH:5.600 D
L100 Python HEAT
B**
Kills:315
V. Kills:124 252%
Deaths:44
KDR:7.159
Accuracy:55.996% B+
KPH:41 B*
VKPH:16.100 B**
L100 Python AP
B**
Kills:266
V. Kills:252 105%
Deaths:113
KDR:2.354
Accuracy:55.094% C+
KPH:25.300 C
VKPH:24 B**
Skyguard
B++
Kills:198
V. Kills:172 114%
Deaths:60
KDR:3.300
Accuracy:29.758% C++
KPH:14.400 C+
VKPH:12.500 B++
C75 Viper
C++
Kills:106
V. Kills:28 366%
Deaths:16
KDR:6.625
Accuracy:40.946% C++
KPH:23.900 C
VKPH:6.300 C
Kills:1,736 (1,736 + 0)
Deaths:314
KDR:5.529
VKDR:2.054
Vehicle Kills:645
Kill Difference:1,422
Playtime:48.802 hours
Usage:2%
Score:0.851m
Score/min:290
Driving Accuracy:40.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,689
V. Kills:1,547 109%
Deaths:511
KDR:3.305
Accuracy:55.589% C*
KPH:19.500 C--
VKPH:17.900 B+
Supernova VPC
B+
Kills:1,035
V. Kills:106 N/A
Deaths:121
KDR:8.554
Accuracy:56.054% B+
KPH:51.200 B+
VKPH:5.200 D
Proton II PPA
C++
Kills:448
V. Kills:33 N/A
Deaths:38
KDR:11.790
Accuracy:30.152% B**
KPH:52.600 C+
VKPH:3.900 C++
Saron HRB
C*
Kills:399
V. Kills:299 133%
Deaths:102
KDR:3.912
Accuracy:49.419% B++
KPH:23.300 C+
VKPH:17.400 C*
Supernova PC
C++
Kills:374
V. Kills:180 207%
Deaths:102
KDR:3.667
Accuracy:53.425% B+
KPH:18.600 C
VKPH:9 C++
Kills:3,945 (3,098 + 847)
Deaths:874
KDR:4.514
VKDR:2.477
Vehicle Kills:2,165
Kill Difference:3,071
Playtime:152.561 hours
Usage:7%
Score:2.334m
Score/min:255
Driving Accuracy:53.425%
Gunner Accuracy:49.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C--
Kills:139
V. Kills:21 N/A
Deaths:17
KDR:8.176
Accuracy:39.956% C
KPH:56.400 D
VKPH:8.500 C--
Proton II PPA-H
C++
Kills:97
V. Kills:5 N/A
Deaths:5
KDR:19.400
Accuracy:38.331% C++
KPH:62.500 D
VKPH:3.200 D-
Kills:236 (0 + 236)
Deaths:22
KDR:10.727
VKDR:1.182
Vehicle Kills:26
Kill Difference:214
Playtime:4.014 hours
Usage:0%
Score:0.053m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:38.331%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:393
V. Kills:72 N/A
Deaths:50
KDR:7.860
Accuracy:43.938% B**
KPH:36.600 B+
VKPH:6.700 C++
M12 Kobalt
B+
Kills:374
V. Kills:5 N/A
Deaths:24
KDR:15.583
Accuracy:17.959% C+
KPH:79.500 B+
VKPH:1.100 D--
M60-G Bulldog
B+
Kills:298
V. Kills:45 N/A
Deaths:30
KDR:9.933
Accuracy:43.376% B+
KPH:37.900 C+
VKPH:5.700 C
M20 Basilisk
D
Kills:89
V. Kills:41 212%
Deaths:35
KDR:2.543
Accuracy:40.754% C*
KPH:12 D
VKPH:5.500 D
M40 Fury
B+
Kills:68
V. Kills:13 N/A
Deaths:17
KDR:4
Accuracy:41.029% B+
KPH:32.600 D
VKPH:6.200 D-
M40 Fury
C+
Kills:62
V. Kills:11 N/A
Deaths:16
KDR:3.875
Accuracy:35.349% C+
KPH:32.200 C--
VKPH:5.700 D
M20 Basilisk
C
Kills:54
V. Kills:41 129%
Deaths:23
KDR:2.348
Accuracy:37.744% C+
KPH:10.800 D-
VKPH:8.200 C
Kills:1,338 (0 + 1,338)
Deaths:195
KDR:6.862
VKDR:1.169
Vehicle Kills:228
Kill Difference:1,143
Playtime:39.734 hours
Usage:2%
Score:0.519m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:37.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:96
V. Kills:15 N/A
Deaths:113
KDR:0.850
Accuracy:42.612% D
KPH:25.400 C*
VKPH:4 C--
Kills:96 (96 + 0)
Deaths:113
KDR:0.850
VKDR:0.133
Vehicle Kills:15
Kill Difference:17
Playtime:3.777 hours
Usage:0%
Score:0.029m
Score/min:130
Driving Accuracy:42.612%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,9222,9151,8241.598C**0.0920.588%C21.75%C32.1CN/A10090.8h11.4C+55.3C+
SVA-88 2,6302,6101,6301.601C+0.1025.067%C**21.648%C--47.8C++N/A15854.6h11.8C++47.1C**
Dual Photon Pods 3,2562,4054964.849C+3.3560.54%B**1.455%C**69.1C+24.5B+49634.8h21.3C**35.2B+
Solstice SF 2,1672,1312,0891.02C++0.4828.158%B*9.432%D*20C+N/A65106.8h8.7B+30.9B*
Deimos VA29 2,0222,0121,8541.085C+0.4260.118%C+11.431%D-39.1C+N/A12651.5h2.1B+3.5B
C-4 3,2821,9761,3951.416C+0.0922.967%C--N/A91.1C**60.2A*112721.7h1.2B+5.3B
Maelstrom Turbo Laser 3,2291,7211,6631.035C0.4730.762%C+2.324%C+13C+11.4C++189132.6h104.1C*338.4C*
Pulsar C 1,7291,7201,2461.38C*0.1228.428%B*22.965%C+38.6B+N/A13844.6h10.7B+37.5B+
Supernova FPC 3,2361,6895113.305C1.8055.589%C*2.191%C+19.5C--17.9B+25186.6h5.8C+10.5C++
H-V45 1,6331,6271,3871.173C+0.3327.457%B++16.595%D29C+N/A9656.1h12.3B+44.8B+
Light PPA 1,5971,4744483.29C+1.7942.045%C++1.153%C+53.4C**4.5B+17127.6h10.6B+25.3B+
Sirius SX12 1,4581,4441,5050.959C+0.5427.277%B+15.443%C-22.6CN/A8063.8h13.3B+48.9B+
Force-Blade 1,3771,37623,6920.058B**1.4543.934%B**N/A1.5B**N/A5913.9h1.6B*3.6B++
Orion VS54 1,3691,3667021.946B+0.4421.988%C*23.646%C+35.9C*N/A18038.1h11.3B+51.5B+
VX6-7 1,3071,3021,0731.213C+0.2926.907%B+18.356%C-25.5CN/A7751.1h10.9B+40.5B+
Ursa 1,3071,2937881.641B+0.1422.987%C++22.661%C37.8C++N/A11734.2h12.6C54.8C++
Serpent VE92 1,2941,2891,0781.196C++0.3127.368%B++15.904%D33C**N/A11339.1h11.6B+42.3B+
Eclipse VE3A 1,2091,1861,0011.185C+0.3227.807%C*19.224%C+35.2C+N/A10133.7h12.9C+46.5C++
Betelgeuse 54-A 1,1891,1797451.583C0.0823.302%D28.244%C59.2C+N/A20719.9h11.1C+47.8C
Solstice VE3 1,1701,1598061.438B**0.0724.814%B+18.637%C+21.5C*N/A10053.9h11.9B++47.9B+
VX29 Polaris 1,1641,1587631.518C++0.0123.301%C+18.653%D57.9B+N/A17820h11.4B+48.8C**
Eridani SX5 1,1561,1489991.149C+0.3529.054%B+21.254%C*45.6B+N/A14325.2h10.3B++35.6B+
Parallax VX3 1,1131,1114382.537C+1.0338.353%C+71.557%D38.8B++N/A12228.6h2.2C*5.7C*
NS-7 PDW 1,0581,0509791.073C*0.4327.953%B+20.095%B42.5B*N/A14724.7h13B+46.4B+
Supernova VPC 1,1411,0351218.554C7.0556.054%B+1.836%B51.2B+5.2D19620.2h2.8B+4.9B++
Lasher X2 1,0069948141.221B+0.2828.8%B+5.533%B*48.7B**N/A16420.4h17.3B+60.2B+
Saron Laser Cannon 1,8539898651.143C+0.3632.808%C++2.629%C**14.1C++12.3B+19070h130.1C*396.5C**
MANA Anti-Personnel Turret 9439343132.984N/A1.4822.779%UN/A9340U90U17146700.1h17.4T*76.5T*
MANA Anti-Vehicle Turret 1,5909245321.737C0.2358.44%C++3.571%C++9240A++6660A2569890.1h7.4C++12.7B
Terminus VX-9 9299168171.121C+0.3824.893%C+20.197%D-37.4C+N/A9224.5h12.4C++49.8C++
L100 Python HESH 9208518110.506C+9.0055.746%B*2.938%A68.6B*5.6D24612.4h2.6B*4.7B*
Blueshift VM5 8138063322.428C++0.9220.212%C++21.588%C++43.1B++N/A15618.7h14.3B++70.6B+
Blueshift VM5 8138033322.419C++0.9219.695%C++21.793%C++42.9B++N/A15418.7h13.9B++70.4B+
Thanatos VE70 8037976741.182B+0.3242.226%C**13.174%D47.2B**N/A17216.9h3.9B++9.2B++
Quasar VM1 8017963572.23B+0.7319.804%B*17.337%C30.5B++N/A12326.1h11.4B**57.4B++
Pulsar VS1 8007906831.157C*0.3526.764%B++17.848%C29.3C**N/A11127h13.9B52.1B+
Corvus VA55 7417335641.3B0.2025.824%C**18.827%D40.7B++N/A12418h11.7B45.3B+
Nebula VM20 7257223212.249C++0.7520.281%B+18.283%C-34.9C++N/A12220.7h13.4B*65.9B++
Phobos VX86 6936906331.09C+0.4164.86%B+12.464%D67B*N/A17910.3h2.2B+3.4B+
NS-357 Underboss 6246188580.72C0.7840.616%B+18.608%C65.1B*N/A2009.5h4C**9.8B+
Zenith VX-5 5975925621.053C+0.4527.497%B+19.257%C18.2DN/A5132.5h13.9C+50.4C**
MKV Suppressed 5955915641.048C+0.4629.835%B*23.52%B++42.2B+N/A11214h11.6B++38.8B+
Frag Grenade 5875841584N/A582.5050.593%B++N/A973.3A*5C27940.6h2.4A4.8B**
Eidolon VE33 5805677450.761C0.7430.445%B+30.159%B++9.2DN/A3361.8h9.9C+32.5C**
Comet VM2 6685443591.515B++0.0142.793%C+5.147%B+22.7A*5.2B+17324h11.4B**26.5B**
Ghost 5235213711.404C0.1040.33%C*66.603%C+40.7C++N/A14712.8h2.4C+5.9C*
Tank Mine 9554972791.781C0.2832.308%C+N/A95.6C+88.1B*13485.2h1.8C**5.5B+
Comet VM2 5574633141.475B+0.0344.657%C+6.695%A21.9A++4.5C14721.1h12.9A28.9B**
Proton II PPA 4814483811.789C+10.2930.152%B**1.786%C52.7C+3.9C++2518.5h10.5C+34.8B+
NS-44P Commissioner 4514435770.768C0.7442.33%C++23.702%C54.7C++1B*1538.1h3.6C++8.5C**
NS Baron G5 4424403561.236C*0.2748.766%B+14.091%C+54.3B**N/A1378.1h3.7B*7.6C++
NS Decimator 6354296740.636C-0.8764.36%B+2.797%B+30.2C14.5C+32714.2h4.9C+7.6C*
S1 6894284500.951B+0.5560.64%B+2.336%C25.5C++15.5B32416.8h5.8B+9.6B+
Spear Anti-Vehicle Phalanx Turret 653427508.54C*7.0441.293%C2.576%D43.6B23.1C*4089.8h7.1B++17.2B+
Proximity Mine 404404904.489C*2.9950.511%B**N/A168.3B**N/A5272.4h1.7B++3.4B**
Saron HRB 6983991023.912C2.4149.419%B++2.757%A23.3C+17.5C*40917.1h21.1C**42.7B+
M60-G Bulldog 465393507.86B**6.3643.938%B**N/A36.7B+6.7C++24610.7h5.9B++13.5B*
M12 Kobalt 3793742415.583C**14.0817.959%C+19.251%C**79.6B+1.1D--2464.7h13.1B**73.1B+
Supernova PC 5543741023.667C2.1653.425%B+3.209%B++18.6C9C++20020.1h5.2C*9.7B+
L100 Python HEAT 439315447.159B++5.6655.996%B+1.587%D40.9B*16.1B**3297.7h4.7B*8.4B*
M60-G Bulldog 343298309.933A8.4343.376%B+2.013%D37.7C+5.7C2397.9h5.3B++12.2B++
Nyx VX31 2952942501.176C-0.3333.232%C+27.891%C+39.7C++N/A1217.4h4.8B++14.5B+
Pandora VX25 2832812950.953C+0.5543.463%B+17.438%B+55.1B++N/A2365.1h4.4C*10.2B+
Equinox VE2 Burst 2722692031.325C+0.1822.047%D--30.855%B+40.1C+N/A1136.7h12.9C++58.3C
L100 Python AP 5182661132.354C-0.8555.094%C+3.383%B25.3C24B**34710.5h8.3D15C--
Lancer VS22 6352554340.588C+0.9265.712%B+N/A11.5C17.2B+25922.1h22.3C*34C**
The Slasher 2252256,8480.033C1.4743.635%B++N/A1.1CN/A3209h1.9B+4.3B+
C150 Dalton 396220435.116C+3.6151.834%A+1.364%B+2200U1760U17122000.1h7.8F-15.1C--
Phantom VA23 2052051231.667C+0.1633.767%C+31.707%C*43.6C*N/A1384.7h4.3B12.8C*
Skyguard 370198603.3C*1.8029.758%C++1.515%C14.3C+12.5B++26013.8h142.3C478.1C+
VA39 Spectre 197197543.648A++2.1429.703%C38.579%C+19.7C+N/A10510h5.5B+18.6C**
Beamer VS3 1781752200.795C++0.7131.108%B+32%A33.7B+N/A1435.2h8.9C**28.5C++
XM98 1621621171.385C0.1237.147%C+67.284%D-20.8CN/A817.8h2.9C-7.9C+
Nemesis VSH9 2961602680.597C+0.9160.531%C2.5%C+11.4C9.7C+24214h8.3C+13.7C+
Pulsar LSW 161160931.72C**0.2222.377%C+15.625%D*66.7B**N/A3912.4h11.5B+51.2C**
Aspis Anti-Aircraft Phalanx Turret 324151463.283C+1.7826.253%C++N/A12C**13.7B+29312.6h132.2B+503.6B+
Photon A2A Missile Pods 268139324.344C+2.8470.1%FN/A32.3D30C-3804.3h8.1C**11.5C+
M40 Fury-H 160139178.176C6.6739.956%CN/A55.6D8.4C--2302.5h6.5B+16.2B+
Anti-Vehicle Grenade 1471341134N/A132.5055.234%B+N/A446.7B43.3D32720.3h3.7B**6.7B**
Auraxium Slasher 1321316,2060.021C-1.4837.372%B+N/A0.7CN/A2177.3h2B+5.2B+
MAX Punch 1161161,2100.096C+1.4144.578%C+N/A1.3C+N/A586.8h1.6C++3.6C*
C75 Viper 134106166.625B+5.1240.946%C++N/A24.1C6.4C3074.4h13.4C*32.7B+
NS-44L Blackhand 108106551.927B++0.4242.953%C++44.34%C*81.5M*1.5M**1981.3h3.6B++8.4B+
M60-A Bulldog 10898332.667B*31.1645.417%C+1.02%D*29.7C+3C1073.3h4.4B*9.8B++
NS-10 Burster 179971290.752C0.7530.779%C**3.093%D-5C4.2B+13219.5h173D562C+
Proton II PPA-H 10297519.4B++17.9038.331%C++2.062%B60.6D3.1D-2091.6h10.9C+28.5C++
M40 Fury-F 111961130.85C0.6542.612%D2.083%A+25.3C*3.9D1303.8h8.3B+19.4B+
Vortex VM21 16096691.391C**0.1144.476%B+4.167%C**12.8B++8.5B**1657.5h39.7C*89.3C**
Sticky Grenade 9291191N/A89.5056.113%B+N/A910C+10C37040.1h2B3.5B+
M20 Basilisk 13089352.543C+1.0440.754%C*5.618%C+12D5.5D1527.4h108C+265.1C++
Artemis VX26 9089661.348C+0.1628.735%C**24.719%C**35.6C++N/A1512.5h10.4B++36.2B+
Hunter QCX 133892490.357C--1.1569.623%A++17.978%C--14.8C++7.3B*1216h13.5C-19.4C++
NS-10 Burster 156881390.633D0.8731.723%C**6.818%C*5.1C+4C++12517.1h173.4C-546.7C+
M60-A Bulldog 9487614.5C+13.0043.023%C5.747%M39.5C*3.2C1502.2h3.4A+7.9B**
L105 Zephyr 9778126.5C5.0039.625%C1.282%B+780U190U3131800.1h4.9B*12.3B+
Vortex VM21 13075691.087C*0.4243.176%C**2.667%D9.9B+7.2B**1497.6h49C*113.4C**
M12 Kobalt 7871171A*69.5023.466%C**12.676%D--54.6D-5.4C++1381.3h26.2D--111.6C
M40 Fury 8168174C-2.5041.029%B+N/A32.4D6.2D-2042.1h13C*31.7B+
NS CandyCannon 3000 67671610.416C1.0929.775%C--23.881%D39.4C*N/A1191.7h4B+13.3C**
NS-AM7 Archer 66641370.467C+1.0451.396%D--20.313%B10.7B*N/A596h7.8B**15.1B**
M40 Fury 7362163.875C2.3735.349%C+1.613%C+32.6C-5.8D2861.9h11.7B+33.1B+
Xiphos Anti-Personnel Phalanx Tower 5858158C+56.5016.832%D*N/A580B**N/A64680.1h0.6B++3.5B+
M20 Basilisk 9554232.348C0.8437.744%C+1.852%D**10.8D-8.2C1755h117.6C311.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter232,8281.5h
Nano-Armor Kit7901,049,23884.9h
Anti-Vehicle MANA Turret941,7457.5h
Spawn Beacon164461.4h
Nanite Revive Grenade07220.2h
Medical Applicator775208,41919.8h
Deconstruction Tool01,2970.2h
Ammunition Package111,7711.1h
Shield Recharging Field606,0022h
Medical Kit609060.8h
Anti-Infantry MANA Turret651,3602.7h
Recon Detection Device412,5564.4h

Check the help document for the dictionary if you want to learn more about words used here.


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