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Harbinger Immortal MagierinSonea[GMSY] MagierinSonea
VS BR 89

KDR: 4.46

Score: 7.4m

Last Seen: Apr 3rd, 2020 2:01 PM
- OFFLINE - 73.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 1%
Level 100 Progress: 39% 583h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 VX29 Polaris Pulsar LSW Parallax VX3 Parallax VX3-AE L100 Python AP L100 Python HESH NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,941,552 MLG Score: 1552
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.294%22.469%4781112725,2743.74840.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.974%0.033C+0.063C+0.266C*HEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.248C++11.60.163C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.037%0.432%2809312801,62010151816.0396312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.885%0.841B*-1.301D**-1.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.753B++4.60.621B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.94%17.391%731128269522151.3018932%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.71B**12.21B**64.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.663%78.022%73512782,6892302111.6913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.66%-0.366C-0.581B+-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.251C*2.10.241C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m616%328 (19.7k)294 (17.6k)4.462112,7752,8635.122689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128397319.695%26.419%52008:464

16% Engineer50% Heavy Assault28% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2019 6:07 PMMar 24th, 2020 3:49 PMApr 3rd, 2020 2:36 PM (55d) (PST)Apr 3rd, 2020 2:50 PM (55d) (PST)Apr 3rd, 2020 10:01 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
574754990.5080.1140.1343.4360.0501552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4694,47029,9993078206317,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
419.1h/17.5d 1,891 3,375 5,573 86.4k 481 1,653 1,250 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,201
Deaths:332
KDR:3.617
Accuracy:23.726% B
HSR:20.733% D
VX29 Polaris
C-
Kills:1,181
Deaths:425
KDR:2.779
Accuracy:19.283% D--
HSR:20.915% C-
Pulsar LSW
C
Kills:1,180
Deaths:365
KDR:3.233
Accuracy:22.653% C
HSR:22.712% C-
Flare VE6
B++
Kills:298
Deaths:108
KDR:2.759
Accuracy:18.576% D--
HSR:31.208% B++
NS-15M2
B
Kills:261
Deaths:83
KDR:3.145
Accuracy:17.345% D**
HSR:30.651% B
Kills:4,121
Deaths (as Heavy Assault):1,313
Deaths (to Heavy Assaults):700
KDR:3.13861
Kill Difference:2,808
Playtime:210.586 hours
Usage:50%
Score:3.414m
Score/min:270
Accuracy (listed only):20.317%
HSR (listed only):25.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:268
Deaths:127
KDR:2.110
Accuracy:21.148% D*
HSR:20.896% C+
Solstice VE3
C
Kills:252
Deaths:144
KDR:1.750
Accuracy:21.204% C-
HSR:18.651% C
Kills:520
Deaths (as Light Assault):271
Deaths (to Light Assaults):493
KDR:1.91882
Kill Difference:249
Playtime:13.662 hours
Usage:3%
Score:0.232m
Score/min:283
Accuracy (listed only):21.176%
HSR (listed only):19.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:252
Deaths:144
KDR:1.750
Accuracy:21.204% C-
HSR:18.651% C
VE-LR Obelisk
C-
Kills:92
Deaths:10
KDR:9.200
Accuracy:29.876% C--
HSR:29.348% C-
Kills:344
Deaths (as Engineer):154
Deaths (to Engineers):380
KDR:2.23377
Kill Difference:190
Playtime:65.311 hours
Usage:16%
Score:1.454m
Score/min:371
Accuracy (listed only):25.540%
HSR (listed only):23.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:268
Deaths:127
KDR:2.110
Accuracy:21.148% D*
HSR:20.896% C+
Pulsar VS1
B+
Kills:71
Deaths:39
KDR:1.821
Accuracy:21.969% C-
HSR:25.352% B+
Kills:339
Deaths (as Combat Medic):166
Deaths (to Combat Medics):268
KDR:2.04217
Kill Difference:173
Playtime:14.428 hours
Usage:3%
Score:0.311m
Score/min:359
Accuracy (listed only):21.559%
HSR (listed only):23.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:1,170
Deaths:104
KDR:11.250
Accuracy:34.718% D-
HSR:80.086% C*
Parallax VX3-AE
B
Kills:1,052
Deaths:96
KDR:10.958
Accuracy:35.104% D*
HSR:83.555% B
NS-44 Commissioner
D
Kills:325
Deaths:134
KDR:2.425
Accuracy:29.115% D--
HSR:18.462% D
VE-S Canis
C+
Kills:268
Deaths:127
KDR:2.110
Accuracy:21.148% D*
HSR:20.896% C+
XM98
C
Kills:193
Deaths:20
KDR:9.650
Accuracy:37.015% C
HSR:73.575% C
VA39 Spectre
C+
Kills:180
Deaths:28
KDR:6.429
Accuracy:28.214% D
HSR:36.111% C+
Artemis VX26
B+
Kills:145
Deaths:53
KDR:2.736
Accuracy:22.377% D*
HSR:27.586% B+
Ghost
B**
Kills:94
Deaths:10
KDR:9.400
Accuracy:33.916% D--
HSR:79.787% B**
Kills:3,427
Deaths (as Infiltrator):572
Deaths (to Infiltrators):544
KDR:5.99126
Kill Difference:2,855
Playtime:119.026 hours
Usage:28%
Score:1.987m
Score/min:278
Accuracy (listed only):30.201%
HSR (listed only):52.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:755
V. Kills:337 223%
Deaths:20
KDR:37.750
Accuracy:48.846% D-
KPH:52.800 A
VKPH:23.600 B++
L100 Python HESH
B*
Kills:684
V. Kills:98 N/A
Deaths:6
KDR:114
Accuracy:52.287% C**
KPH:80.300 B*
VKPH:11.500 B++
C75 Viper
A
Kills:181
V. Kills:61 292%
Deaths:9
KDR:20.111
Accuracy:49.842% B**
KPH:43.200 B+
VKPH:14.600 A
Kills:1,620 (1,620 + 0)
Deaths:35
KDR:46.286
VKDR:14.171
Vehicle Kills:496
Kill Difference:1,585
Playtime:27.007 hours
Usage:6%
Score:0.466m
Score/min:288
Driving Accuracy:49.842%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D-
Kills:319
V. Kills:181 175%
Deaths:27
KDR:11.815
Accuracy:30.286% D-
KPH:25.400 D--
VKPH:14.400 D--
M12 Kobalt-H
A+
Kills:53
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:17.701% D*
KPH:123 C+
VKPH:9.300 A+
Kills:372 (0 + 372)
Deaths:27
KDR:13.778
VKDR:6.852
Vehicle Kills:185
Kill Difference:345
Playtime:12.966 hours
Usage:3%
Score:0.193m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:17.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:1
KDR:69
Accuracy:15.940% D
KPH:119.100 B**
VKPH:1.700 D
M12 Kobalt
C
Kills:63
V. Kills: N/A
Deaths:
KDR:
Accuracy:16.785% C--
KPH:60.900 C
VKPH:0 D**
Kills:132 (0 + 132)
Deaths:1
KDR:132
VKDR:1
Vehicle Kills:1
Kill Difference:131
Playtime:1.614 hours
Usage:0%
Score:0.029m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:16.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2221,2013323.617B*0.8523.726%B20.733%D37.9C+N/A16431.7h11.3B+47.6C++
VX29 Polaris 1,2001,1814252.779B++1.6819.283%D--20.915%C-27.1DN/A7943.6h12.5C+64.7C
Pulsar LSW 1,2031,1803653.233B**1.2322.653%C22.712%C-32.1DN/A8636.8h12.6C55.7C+
Parallax VX3 1,1801,17010411.25A*6.7934.718%D-80.086%C*35.1C++N/A9533.3h2B5.7C+
Parallax VX3-AE 1,0571,0529610.958A++6.5035.104%D*83.555%B41.4C--N/A11925.4h1.7B+4.9C+
L100 Python AP 1,0927552037.75S33.2948.846%D-N/A52.8A23.6B++30214.3h4.4B+8.9B
L100 Python HESH 7826846114S109.5452.287%C**N/A80.5B*11.5B++2918.5h3C++5.8B
NS Decimator 7795561473.782A**0.6861.331%C+1.079%D--47.1B+18.9C++29811.8h4.6C+7.5C+
Lasher X2 5775491463.76A**0.7029.383%C*1.821%D*31.7C1.6B8417.3h24.5D--83.2C+
Plasma Grenade 4604471447N/A442.5454.766%B**N/A638.6C**18.6B++21090.7h3.3C++6B+
C-4 3583342314.522S10.0643.393%MN/A477.1S34.3B20590.7h0.9B**2A
NS-44 Commissioner 3303251342.425B**2.0429.115%D--18.462%D28.3CN/A9611.5h3.7C++12.6C+
G40-F Ranger 5003192711.815C+7.3530.286%D-N/A25.5D--14.5D--24512.5h65.9C++217.7C
Flare VE6 3022981082.759B*1.7018.576%D--31.208%B++26.4DN/A8211.3h11.3C60.9C--
VE-S Canis 2752681272.11B+2.3521.148%D*20.896%C+16D-N/A5316.7h11.4C++53.7C
NS-15M2 266261833.145B+1.3217.345%D**30.651%B28.1DN/A879.3h13.2C75.8D
Solstice VE3 2542521441.75A2.7121.204%C-18.651%C13.4C-N/A5218.8h14.3C*67.3C+
XM98 193193209.65M**5.1937.015%C73.575%C41.1B+N/A1194.7h2.2B6C*
C75 Viper 242181920.111A*15.6549.842%B**1.105%C43.1B+14.5A2314.2h11.3C**22.7B+
VA39 Spectre 186180286.429A++1.9728.214%D36.111%C+34B+1.1A1225.3h5.3C**18.9C+
Artemis VX26 148145532.736B*1.7322.377%D*27.586%B+27.9C--N/A925.2h12.2C+54.6D
Ghost 9494109.4A++4.9433.916%D--79.787%B**33.6C--N/A1372.8h2.1C*6.1C+
VE-LR Obelisk 9492109.2M**4.7429.876%C--29.348%C-46C++1C++2152h4.7B*15.7B+
Force-Blade 89739240.079A+4.3836.386%B+1.37%D-0.8C+N/A394.7h2B+5.5B+
S1 10872154.8S0.3455.198%C1.389%D-51.4A++25.7A+7741.4h5.2B++9.5B
Pulsar VS1 7471391.821B++2.6421.969%C-25.352%B+13.4DN/A645.3h14.7C+66.8C+
M12 Kobalt 7069169B**64.5415.94%D17.391%C115B**1.7D3980.6h12.2B**76.7B+
M12 Kobalt 6363163A*58.5416.785%C--25.397%A+63CN/A2401h18.1C++107.7C+
M12 Kobalt-H 5753153B**48.5417.701%D*15.094%C-132.5C+10A++3360.4h16.2C+91.2D

Consumables
  Name Deaths Consumed Time Equipped
Bastion CDWS01320.1h
Nano-Armor Kit5382,7955.4h
Spawn Beacon301480.8h
AE Nano-Armor Kit42,8010.3h
Medical Applicator3952,6014.3h
Shield Recharging Field01260h
Recon Detection Device367,88311.5h
Ammunition Package31,3780.5h
Medical Kit1341,8453.2h
Hardlight Barrier0640h
Xiphos Anti-Personnel Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


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