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Legate Venator MagierinSonea[WGer] MagierinSonea
VS BR 75

KDR: 4.15

Score: 4.7m

Last Seen: Oct 13th, 2019 4:19 PM
- OFFLINE - 24.5 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Member of German Wolves[WGer] German Wolves
VS outfit on Cobalt

Members: 2
Level Progress (to 76): 79%
Level 100 Progress: 25% 738h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 VX29 Polaris Pulsar LSW Parallax VX3 L100 Python AP L100 Python HESH NS Decimator Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.399%21.437%459812084,2594.04080.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.586%0.216C++-0.018C+0.706B++HEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.265C*11.90.146C++43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.911%0.517%3115312131,3557543517.829311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.594%0.76B++-1.262D**-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.675B+4.80.512B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.537%75.546%021214732153104.75325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%-0.931D---1.816F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.5-1.283D**2.5-1.044D*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Wolves[WGer] German Wolves
VS outfit on Cobalt

Members: 2
4.7m536.8%319 (19.1k)289 (17.3k)4.154818,6422,0804.8995275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121658021.928%17.878%39207:523

15% Engineer71% Heavy Assault13% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2019 6:07 PMOct 6th, 2019 7:42 PMOct 14th, 2019 1:54 AM (1d) (PST)Oct 13th, 2019 2:12 PM (2d) (PST)Oct 13th, 2019 12:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
681835980.5270.1270.0943.1720.0641218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8874,97135,9163286190417,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.3h/11.4d 1,549 1,545 3,213 52k 316 1,044 1,046 11.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,199
Deaths:331
KDR:3.622
Accuracy:23.811% B+
HSR:20.684% D
VX29 Polaris
C
Kills:1,181
Deaths:425
KDR:2.779
Accuracy:19.283% D
HSR:20.915% C
Pulsar LSW
C+
Kills:1,180
Deaths:365
KDR:3.233
Accuracy:22.653% C+
HSR:22.712% C
NS-15M2
B+
Kills:195
Deaths:55
KDR:3.545
Accuracy:17.354% D*
HSR:29.231% B+
Flare VE6
C*
Kills:76
Deaths:37
KDR:2.054
Accuracy:18.784% D
HSR:26.316% C*
Kills:3,831
Deaths (as Heavy Assault):1,213
Deaths (to Heavy Assaults):546
KDR:3.15829
Kill Difference:2,618
Playtime:193.955 hours
Usage:71%
Score:3.123m
Score/min:268
Accuracy (listed only):20.377%
HSR (listed only):23.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:187
Deaths:105
KDR:1.781
Accuracy:21.993% C+
HSR:18.182% C
VE-S Canis
C
Kills:103
Deaths:37
KDR:2.784
Accuracy:20.135% D*
HSR:17.476% C
Kills:290
Deaths (as Light Assault):142
Deaths (to Light Assaults):355
KDR:2.04225
Kill Difference:148
Playtime:6.182 hours
Usage:2%
Score:0.090m
Score/min:243
Accuracy (listed only):21.064%
HSR (listed only):17.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:187
Deaths:105
KDR:1.781
Accuracy:21.993% C+
HSR:18.182% C
Kills:187
Deaths (as Engineer):105
Deaths (to Engineers):274
KDR:1.78095
Kill Difference:82
Playtime:39.720 hours
Usage:15%
Score:0.993m
Score/min:417
Accuracy (listed only):21.993%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:103
Deaths:37
KDR:2.784
Accuracy:20.135% D*
HSR:17.476% C
Kills:103
Deaths (as Combat Medic):37
Deaths (to Combat Medics):187
KDR:2.78378
Kill Difference:66
Playtime:3.362 hours
Usage:1%
Score:0.054m
Score/min:266
Accuracy (listed only):20.135%
HSR (listed only):17.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:659
Deaths:53
KDR:12.434
Accuracy:34.003% D
HSR:79.514% C**
NS-44 Commissioner
D--
Kills:138
Deaths:57
KDR:2.421
Accuracy:27.182% D--
HSR:15.217% D--
VE-S Canis
C
Kills:103
Deaths:37
KDR:2.784
Accuracy:20.135% D*
HSR:17.476% C
VA39 Spectre
C++
Kills:73
Deaths:5
KDR:14.600
Accuracy:29.068% C--
HSR:39.726% C++
Kills:973
Deaths (as Infiltrator):152
Deaths (to Infiltrators):386
KDR:6.40132
Kill Difference:821
Playtime:35.303 hours
Usage:13%
Score:0.476m
Score/min:225
Accuracy (listed only):27.597%
HSR (listed only):37.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:657
V. Kills:295 222%
Deaths:20
KDR:32.850
Accuracy:49.133% D-
KPH:54 A++
VKPH:24.200 B**
L100 Python HESH
B**
Kills:517
V. Kills:73 N/A
Deaths:6
KDR:86.167
Accuracy:51.453% B
KPH:77.400 B**
VKPH:10.900 B++
C75 Viper
A
Kills:181
V. Kills:61 292%
Deaths:9
KDR:20.111
Accuracy:49.842% B**
KPH:43.200 B*
VKPH:14.600 A
Kills:1,355 (1,355 + 0)
Deaths:35
KDR:38.714
VKDR:12.257
Vehicle Kills:429
Kill Difference:1,320
Playtime:23.043 hours
Usage:8%
Score:0.381m
Score/min:276
Driving Accuracy:49.842%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:303
V. Kills:171 176%
Deaths:27
KDR:11.222
Accuracy:29.902% C--
KPH:24.600 D-
VKPH:13.900 D--
Kills:303 (0 + 303)
Deaths:27
KDR:11.222
VKDR:6.333
Vehicle Kills:171
Kill Difference:276
Playtime:12.310 hours
Usage:5%
Score:0.172m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:29.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2201,1993313.622A++0.5323.811%B+20.684%D37.9C**N/A16131.6h11.3B+47.4C*
VX29 Polaris 1,2001,1814252.779B**1.3819.283%D20.915%C27.1DN/A7843.6h12.5C++64.7C+
Pulsar LSW 1,2031,1803653.233A+0.9222.653%C+22.712%C32.1CN/A8536.8h12.6C++55.7C++
Parallax VX3 6656595312.434A**8.2834.003%D79.514%C**34.3BN/A8819.2h2B+5.9C++
L100 Python AP 9526572032.85S28.7049.133%D-N/A53.9A++24.2B**30212.2h4.3B*8.8B+
L100 Python HESH 590517686.167S82.0151.453%BN/A77.2B**10.9B++2576.7h3.1B+6B+
NS Decimator 7175141353.807M**0.3562.002%C++1.167%D-48B++19B29710.7h4.5C*7.3C**
Lasher X2 4844591243.702S0.4530.088%B+1.961%D--30.4C+1.7B++7315.1h23.6D78.5C*
G40-F Ranger 4743032711.222C++7.0729.902%C--N/A24.6D-13.9D--23312.3h66.1C++221.1C+
Frag Grenade 2812741274N/A269.8553.607%B**N/A548C**14B+20240.5h3.5B6.6B+
NS-15M2 196195553.545B**0.6117.354%D*29.231%B+28.7C--N/A856.8h12.5C++71.9C
Solstice VE3 1881871051.781A++2.3721.993%C+18.182%C13.6CN/A5513.7h14.1B+63.9C*
C75 Viper 242181920.111M**15.9649.842%B**1.105%C43.1B*14.5A2284.2h11.3B+22.7B++
NS-44 Commissioner 140138572.421A+1.7327.182%D--15.217%D--27.1CN/A795.1h3.8C*13.9C
VE-S Canis 105103372.784A+1.3720.135%D*17.476%C32.2CN/A1263.2h10.4B+51.7C+
Flare VE6 7676372.054B*2.1018.784%D26.316%C*20DN/A783.8h11.9C63.6C
Force-Blade 89739240.079A++4.0836.386%B+1.37%D-0.8C++N/A394.5h2B+5.5B+
C-4 837398.111S3.9650.283%SN/A365S50A+30060.2h1.2B+2.4A
VA39 Spectre 7773514.6S10.4529.068%C--39.726%C++33.2B++1.8M*1132.2h6.5C+22.5C+
S1 10872154.8S0.6555.198%C1.389%D-51.4A++25.7A++7591.4h5.2B++9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261040.7h
Nano-Armor Kit3153,4573.6h
Medical Applicator611,8660.9h
Ammunition Package25450.2h
Medical Kit1041,3921.8h
Recon Detection Device142,3453.3h

Check the help document for the dictionary if you want to learn more about words used here.


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