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Primus Magima[MFST] Magima
VS BR 47

KDR: 1.31

Score: 18.8m

Last Seen: Mar 24th, 2019 6:23 AM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 79%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Parallax VX3 Quasar VM1 Quasar VM1 Comet VM2 L100 Python HESH Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $57,546 MLG Score: 46
Fun Score: N/A
Cheeseburgers Flipped: 4767TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.788%17.808%228610295840.1894261.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.91%-1.62F-0.447C--0.695B+HEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.4-0.879D--18-0.257C122.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.947%2.732%63310325497922130.692308257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.619%-1.458F0.084C+-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.515B+4.90.612B+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.8%84.95%0310321,90766252.87632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.9%0.117C+1.167B**0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.40.25C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m1063.6%182 (10.9k)145 (8.7k)1.3073511,9919,1721.6504647 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10354385.057%26.428%13414:054

32% Engineer26% Infiltrator28% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 6:56 AMDec 6th, 2013 6:46 PMMar 24th, 2019 9:33 AM (31d) (PST)Mar 24th, 2019 2:25 AM (32d) (PST)Mar 24th, 2019 2:23 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
165175100.0920.0710.0241.1130.01246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,92410,4815576416718,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2164.9h/90.2d 3,147 3,169 8,724 144.6k 1,319 6,972 1,606 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:165
Deaths:368
KDR:0.448
Accuracy:11.735% F-
HSR:20% D
NS-15M2
C-
Kills:64
Deaths:168
KDR:0.381
Accuracy:11.629% F--
HSR:21.875% C-
Kills:229
Deaths (as Heavy Assault):536
Deaths (to Heavy Assaults):2,179
KDR:0.42724
Kill Difference:307
Playtime:104.960 hours
Usage:5%
Score:0.564m
Score/min:90
Accuracy (listed only):11.682%
HSR (listed only):20.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:87
Deaths:303
KDR:0.287
Accuracy:14.938% F
HSR:16.092% C+
Kills:194
Deaths (as Engineer):601
Deaths (to Engineers):2,349
KDR:0.3228
Kill Difference:407
Playtime:699.547 hours
Usage:32%
Score:8.524m
Score/min:203
Accuracy (listed only):14.995%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:87
Deaths:303
KDR:0.287
Accuracy:14.938% F
HSR:16.092% C+
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:247
Deaths (as Light Assault):754
Deaths (to Light Assaults):1,475
KDR:0.32759
Kill Difference:507
Playtime:86.762 hours
Usage:4%
Score:0.247m
Score/min:47
Accuracy (listed only):15.267%
HSR (listed only):16.314%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:142
Deaths:455
KDR:0.312
Accuracy:12.344% F--
HSR:19.014% C
NS-11P
F--
Kills:53
Deaths:211
KDR:0.251
Accuracy:12.196% F--
HSR:5.660% F--
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:248
Deaths (as Combat Medic):819
Deaths (to Combat Medics):708
KDR:0.30281
Kill Difference:571
Playtime:95.383 hours
Usage:4%
Score:0.827m
Score/min:144
Accuracy (listed only):13.451%
HSR (listed only):13.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,447
Deaths:828
KDR:1.748
Accuracy:39.328% C+
HSR:86.178% B**
XM98
B+
Kills:310
Deaths:382
KDR:0.812
Accuracy:29.155% D*
HSR:78.065% B+
V10
B**
Kills:150
Deaths:41
KDR:3.659
Accuracy:29.412% F
HSR:87.333% B**
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:1,960
Deaths (as Infiltrator):1,404
Deaths (to Infiltrators):1,386
KDR:1.39601
Kill Difference:556
Playtime:554.061 hours
Usage:26%
Score:2.454m
Score/min:74
Accuracy (listed only):28.427%
HSR (listed only):66.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,905
Deaths:1,702
KDR:1.119
Accuracy:12.387% D**
HSR:20.420% C+
Blueshift VM5
C*
Kills:1,771
Deaths:1,662
KDR:1.066
Accuracy:12.264% D**
HSR:22.078% C*
Quasar VM1
B+
Kills:1,160
Deaths:1,170
KDR:0.991
Accuracy:12.308% D
HSR:21.293% B+
Quasar VM1
B++
Kills:1,074
Deaths:1,083
KDR:0.992
Accuracy:13.085% D*
HSR:23.743% B++
Comet VM2
B+
Kills:467
Deaths:642
KDR:0.727
Accuracy:30.065% D**
HSR:5.353% B+
Comet VM2
A
Kills:344
Deaths:423
KDR:0.813
Accuracy:29.607% F
HSR:6.977% A
NS-10 Burster
D--
Kills:186
Deaths:198
KDR:0.939
Accuracy:22.960% D--
HSR:1.075% D**
NS-10 Burster
D-
Kills:183
Deaths:216
KDR:0.847
Accuracy:22.901% D-
HSR:2.732% D--
Nebula VM20
B*
Kills:122
Deaths:110
KDR:1.109
Accuracy:15.653% D
HSR:24.590% B*
Kills:7,212
Deaths (as MAX Suit):3,603
Deaths (to MAX Suits):550
KDR:2.00167
Kill Difference:3,609
Playtime:596.964 hours
Usage:28%
Score:6.180m
Score/min:173
Accuracy (listed only):19.025%
HSR (listed only):14.251%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:416
V. Kills:75 N/A
Deaths:116
KDR:3.586
Accuracy:25.825% F*
KPH:15.100 D**
VKPH:2.700 F
L100 Python HEAT
D**
Kills:81
V. Kills:22 352%
Deaths:51
KDR:1.588
Accuracy:23.396% F**
KPH:7.800 D**
VKPH:2.100 F-
L100 Python AP
F
Kills:52
V. Kills:34 149%
Deaths:35
KDR:1.486
Accuracy:33.435% F*
KPH:9.900 F
VKPH:6.500 F-
Kills:549 (549 + 0)
Deaths:202
KDR:2.718
VKDR:0.649
Vehicle Kills:131
Kill Difference:347
Playtime:43.198 hours
Usage:2%
Score:0.205m
Score/min:79
Driving Accuracy:33.435%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,9431,9051,7021.119C--0.1912.387%D**20.42%C+8.8D**N/A35216h17.8C143.8D--
Blueshift VM5 1,8001,7711,6621.066C--0.2412.264%D**22.078%C*8.5D**N/A34207.6h18.6D151.7D*
Parallax VX3 1,4471,4478281.748C0.4439.328%C+86.178%B**5.8D**N/A16248h2.2C*5.7C*
Quasar VM1 1,1801,1601,1700.991C0.3212.308%D21.293%B+6.8D**N/A19169.4h16.6C135C+
Quasar VM1 1,0951,0741,0830.992D0.3213.085%D*23.743%B++7FN/A20153.9h17.8D*135.8D*
Comet VM2 6024676420.727C+0.5830.065%D**5.353%B+4D*1.2D**28115.4h25.8C+85.8D
L100 Python HESH 4914161163.586D2.2825.825%F*1.923%B15.1D**2.7F7927.6h4.2C--16.2F--
Proximity Mine 385384794.861C**3.5537.563%C--N/A59.1D*N/A1906.5h2C+5.2C
Comet VM2 4723444230.813C0.4929.607%F6.977%A4.4D*1.6F-3378.7h29.4C+99.4D
XM98 3113103820.812D0.5029.155%D*78.065%B+2.5D**N/A7124.7h3.1D10.7D--
NS-10 Burster 3581861980.939C+0.3722.96%D--1.075%D**2.1D**1.9D**4290.4h222.6F969.4F
NS-10 Burster 3721832160.847C+0.4622.901%D-2.732%D--1.9D**2D--4294.3h230.6F-1007.1F-
Ursa 1671653680.448D-0.8611.735%F-20%D4.4D*N/A1937.9h13.1C111.9D*
V10 152150413.659C**2.3529.412%F87.333%B**4.5D**N/A1333.5h2.2C*7.4C-
H-V45 1421424550.312C--1.0012.344%F--19.014%C3D*N/A1148h18.2D**147.8T
Nebula VM20 1251221101.109C--0.2015.653%D24.59%B*7.2D**N/A2616.9h25.8F--164.7D--
Solstice VE3 1071072980.359D0.9515.052%D**17.757%C0.5D*N/A4212h21.9D-145.7D*
Solstice SF 91873030.287D1.0214.938%F16.092%C+0.9D*N/A498.4h28.3F-189.7T*
L100 Python HEAT 10381511.588D0.2823.396%F**3.704%B*7.8D**2.1F-5910.4h7.4C31.6T-
NS-15M2 66641680.381D0.9311.629%F--21.875%C-2.6D**N/A1424.5h21F--180.3T-
NS-11P 59532110.251D-1.0612.196%F--5.66%F--2.8D*N/A1319.2h25.4T-207.9T*
Eridani SX5 53531530.346D0.9615.812%F-15.094%D1.1D*N/A547.2h13.2C+83.5D-
Spear Anti-Vehicle Phalanx Turret 21153163.313D2.0140.094%C-1.887%D*7.5F22.3C++1677.1h30.7T*76.7T*
MAX Punch 55523,6510.014D1.2934.903%DN/A0.1DN/A0584.4h2.4C++6.9C+
L100 Python AP 8652351.486D0.1833.435%F*7.692%M+9.8F6.4F-1165.3h6.3C*18.9D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0820.3h
Motion Spotter53250.8h
Spawn Beacon52860.4h
Nano-Armor Kit2973,757,577196.8h
Nanite Revive Grenade01880.1h
Spitfire Auto-Turret94870.9h
Ammunition Package161,9642h
Shield Recharging Field31900.3h
Medical Kit2128412.3h
VX61952.5h
Medical Applicator24477,49310.9h
Recon Detection Device809,05738.7h
Saron Laser Cannon2540.6h

Check the help document for the dictionary if you want to learn more about words used here.


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