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Signifer Magima[MFST] Magima
VS BR 58

KDR: 1.35

Score: 19.6m

Last Seen: Aug 21st, 2019 3:54 AM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Member of Flaggs Stolpertruppe[MFST] Flaggs Stolpertruppe
VS outfit on Miller

Members: 3
Level Progress (to 59): 10%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Parallax VX3 Quasar VM1 Quasar VM1 Comet VM2 L100 Python HESH Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 5017TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.782%17.857%228612085880.1839221.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.911%-1.63F-0.453D0.691B+HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.89D--18-0.261C122.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.809%2.751%72412106188062150.766749286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%-1.359D**0.14C++-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.508B+5.10.59B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.28%83.758%0412102,08168093.06029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%-0.069C+1.094B**0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.292C*2.40.24C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Flaggs Stolpertruppe[MFST] Flaggs Stolpertruppe
VS outfit on Miller

Members: 3
19.6m1117.9%183 (11k)144 (8.6k)1.3471112,8119,5101.6913858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12144915.285%26.797%14214:175

31% Engineer27% Infiltrator28% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 6:56 AMDec 6th, 2013 6:46 PMAug 21st, 2019 9:49 AM (2d) (PST)Aug 20th, 2019 11:56 PM (2d) (PST)Aug 20th, 2019 11:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
16617590.0940.0700.0251.1890.01251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,98110,4734926427118,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.3h/94.6d 3,274 3,433 9,171 161.9k 1,385 7,335 1,670 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:165
Deaths:368
KDR:0.448
Accuracy:11.718% F-
HSR:20% D
NS-15M2
C--
Kills:65
Deaths:168
KDR:0.387
Accuracy:11.602% F--
HSR:21.539% C--
Kills:230
Deaths (as Heavy Assault):536
Deaths (to Heavy Assaults):2,264
KDR:0.4291
Kill Difference:306
Playtime:109.819 hours
Usage:5%
Score:0.577m
Score/min:88
Accuracy (listed only):11.660%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:89
Deaths:307
KDR:0.290
Accuracy:14.924% F-
HSR:16.854% C+
Kills:196
Deaths (as Engineer):605
Deaths (to Engineers):2,393
KDR:0.32397
Kill Difference:409
Playtime:709.131 hours
Usage:31%
Score:8.640m
Score/min:203
Accuracy (listed only):14.988%
HSR (listed only):17.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:89
Deaths:307
KDR:0.290
Accuracy:14.924% F-
HSR:16.854% C+
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:249
Deaths (as Light Assault):758
Deaths (to Light Assaults):1,505
KDR:0.3285
Kill Difference:509
Playtime:89.096 hours
Usage:4%
Score:0.247m
Score/min:46
Accuracy (listed only):15.262%
HSR (listed only):16.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:142
Deaths:455
KDR:0.312
Accuracy:12.344% F--
HSR:19.014% C
NS-11P
F-
Kills:56
Deaths:224
KDR:0.250
Accuracy:12.247% F--
HSR:7.143% F-
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:251
Deaths (as Combat Medic):832
Deaths (to Combat Medics):737
KDR:0.30168
Kill Difference:581
Playtime:97.322 hours
Usage:4%
Score:0.844m
Score/min:144
Accuracy (listed only):13.468%
HSR (listed only):13.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,447
Deaths:828
KDR:1.748
Accuracy:39.299% C+
HSR:86.178% B**
XM98
B+
Kills:310
Deaths:382
KDR:0.812
Accuracy:29.155% D*
HSR:78.065% B+
V10
B**
Kills:171
Deaths:47
KDR:3.638
Accuracy:29.294% F
HSR:85.965% B**
Ghost
C++
Kills:153
Deaths:50
KDR:3.060
Accuracy:24.620% F--
HSR:69.935% C++
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:2,134
Deaths (as Infiltrator):1,460
Deaths (to Infiltrators):1,420
KDR:1.46164
Kill Difference:674
Playtime:607.548 hours
Usage:27%
Score:2.688m
Score/min:74
Accuracy (listed only):27.636%
HSR (listed only):67.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,905
Deaths:1,705
KDR:1.117
Accuracy:12.385% D**
HSR:20.420% C+
Blueshift VM5
C++
Kills:1,774
Deaths:1,665
KDR:1.065
Accuracy:12.262% D**
HSR:22.097% C++
Quasar VM1
B++
Kills:1,163
Deaths:1,142
KDR:1.018
Accuracy:13.182% D--
HSR:24.506% B++
Quasar VM1
B+
Kills:1,160
Deaths:1,170
KDR:0.991
Accuracy:12.308% D
HSR:21.293% B+
Comet VM2
B+
Kills:475
Deaths:646
KDR:0.735
Accuracy:30.233% D**
HSR:5.263% B+
Nebula VM20
B*
Kills:350
Deaths:271
KDR:1.292
Accuracy:14.703% D-
HSR:24.571% B*
Comet VM2
A
Kills:346
Deaths:427
KDR:0.810
Accuracy:29.820% F
HSR:6.936% A
NS-10 Burster
D-
Kills:212
Deaths:222
KDR:0.955
Accuracy:23.102% D-
HSR:2.358% D--
NS-10 Burster
D--
Kills:206
Deaths:204
KDR:1.010
Accuracy:23.138% D--
HSR:1.456% D*
Nebula VM20
B+
Kills:165
Deaths:102
KDR:1.618
Accuracy:14.580% D
HSR:23.030% B+
Kills:7,756
Deaths (as MAX Suit):3,777
Deaths (to MAX Suits):575
KDR:2.05348
Kill Difference:3,979
Playtime:628.340 hours
Usage:28%
Score:6.571m
Score/min:174
Accuracy (listed only):18.571%
HSR (listed only):15.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:416
V. Kills:75 N/A
Deaths:116
KDR:3.586
Accuracy:25.793% F*
KPH:15.100 D**
VKPH:2.700 D**
L100 Python HEAT
D**
Kills:95
V. Kills:23 396%
Deaths:51
KDR:1.863
Accuracy:22.448% T
KPH:8.700 D**
VKPH:2.100 F-
L100 Python AP
F
Kills:52
V. Kills:34 149%
Deaths:35
KDR:1.486
Accuracy:33.435% F*
KPH:9.900 F
VKPH:6.500 F-
Kills:563 (563 + 0)
Deaths:202
KDR:2.787
VKDR:0.653
Vehicle Kills:132
Kill Difference:361
Playtime:43.739 hours
Usage:2%
Score:0.208m
Score/min:79
Driving Accuracy:33.435%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:55
V. Kills:34 157%
Deaths:65
KDR:0.846
Accuracy:37.810% F-
KPH:4.700 F-
VKPH:2.900 F--
Kills:55 (55 + 0)
Deaths:65
KDR:0.846
VKDR:0.523
Vehicle Kills:34
Kill Difference:10
Playtime:11.825 hours
Usage:1%
Score:0.085m
Score/min:119
Driving Accuracy:37.810%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,9431,9051,7051.117C--0.2312.385%D**20.42%C+8.8D**N/A35217h17.8C143.9D*
Blueshift VM5 1,8031,7741,6651.065C--0.2812.262%D**22.097%C++8.5D**N/A34208.6h18.6D151.6D*
Parallax VX3 1,4471,4478281.748C0.4039.299%C+86.178%B**5.8D**N/A16248h2.2C*5.7C*
Quasar VM1 1,1851,1631,1421.018D0.3313.182%D--24.506%B++7.2FN/A20162.5h17.6D*133.3D--
Quasar VM1 1,1801,1601,1700.991C0.3612.308%D21.293%B+6.8D**N/A19169.4h16.6C135C
Comet VM2 6134756460.735C+0.6130.233%D**5.263%B+4.1D*1.2D**28116.2h25.8C+85.4D
L100 Python HESH 4914161163.586D2.2425.793%F*1.923%B15.1D**2.7D**7927.6h4.2C16.3F--
Proximity Mine 391390864.535C**3.1937.391%DN/A54.9D**N/A1747.1h2C5.3C
Nebula VM20 3583502711.292C-0.0614.703%D-24.571%B*8.8D**N/A3139.6h23.5F-159.7D--
Comet VM2 4753464270.81C0.5429.82%F6.936%A4.4D*1.6F-3379.4h29.9C+100.3D
XM98 3113103820.812D0.5429.155%D*78.065%B+2.5D**N/A7124.7h3.1D10.7D--
NS-10 Burster 4182122220.955C+0.3923.102%D-2.358%D--2.1D**2.1D--4399.2h214.2F927F
NS-10 Burster 3902062041.01C+0.3423.138%D--1.456%D*2.2D**1.9D*4295.4h216.2D**934.5F
V10 174171473.638C*2.2929.294%F85.965%B**4.4D**N/A1338.9h2.3C++7.9D
Nebula VM20 1681651021.618C0.2714.58%D23.03%B+11.6D*N/A4914.2h21.9D**150.5D-
Ursa 1671653680.448D-0.9011.718%F-20%D4.3D*N/A1938.3h13.1C-112F
Ghost 158153503.06C++1.7124.62%F--69.935%C++4.7D**N/A1932.6h3D--12F-
H-V45 1421424550.312C--1.0412.344%F--19.014%C3D*N/A1148h18.2F147.8T
Solstice VE3 1071072980.359D0.9915.052%D**17.757%C0.5D*N/A5212h21.9D--145.7D-
L100 Python HEAT 11895511.863D0.5222.448%T3.158%B+8.7D**2.1F-6110.9h6.8C+30.1T
Solstice SF 93893070.29D1.0614.924%F-16.854%C+0.9D*N/A4100.1h27.8F-186.2T*
NS-15M2 67651680.387D0.9611.602%F--21.539%C--2.7D**N/A1524.5h20.7F-178.1T*
NS-11P 62562240.25D-1.1012.247%F--7.143%F-2.7D**N/A1320.6h25.6T*208.8T*
Supernova FPC 8955650.846D0.5037.81%F-3.636%B*4.7F-2.9F--11911.8h8D**21.3F**
Eridani SX5 53531530.346D1.0015.812%F-15.094%D1.1D*N/A547.2h13.2C+83.5D--
Spear Anti-Vehicle Phalanx Turret 21153163.313D1.9740.094%C-1.887%D--7.5F-22.3C++1687.1h30.7T*76.7T*
L100 Python AP 8652351.486D0.1433.435%F*7.692%M++9.8F6.4F-1185.3h6.3C++18.9D*
MAX Punch 55523,8270.014D1.3334.89%DN/A0.1DN/A0615.3h2.4C+7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53240.4h
Nano-Armor Kit3153,769,793198.2h
Anti-Vehicle MANA Turret0840.3h
Nanite Revive Grenade01910.1h
Spitfire Auto-Turret105150.9h
Motion Spotter53520.9h
Saron Laser Cannon2540.6h
Ammunition Package162,1012.1h
Shield Recharging Field31900.3h
Medical Kit2128412.3h
VX61952.5h
Medical Applicator24779,37511.2h
Recon Detection Device8611,15447.5h

Check the help document for the dictionary if you want to learn more about words used here.


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