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Ascendant Magima[MFST] Magima
VS BR 44

KDR: 1.3

Score: 18.6m

Last Seen: Feb 15th, 2019 5:49 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Miller - Outfit Member of Flaggs Stolpertruppe[MFST] Flaggs Stolpertruppe
VS outfit on Miller

Members: 1
Level Progress (to 45): 90%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Parallax VX3 Quasar VM1 Quasar VM1 Comet VM2 L100 Python HESH Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 4699TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.765%17.9%228610165810.1907421.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.92%-1.622F-0.428C--0.689B+HEAD ++ (~11.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.88D--18-0.257C122.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.943%2.762%63310195437852120.69084255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%-1.437D**0.167C++-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.51B+4.90.605B+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.083%84.817%0310191,83165442.79969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.85%0.172C++1.16B**0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.40.242C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Flaggs Stolpertruppe[MFST] Flaggs Stolpertruppe
VS outfit on Miller

Members: 1
18.6m1048.4%182 (10.9k)145 (8.7k)1.3025611,8099,0661.6442744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10224285.005%26.124%13114:054

33% Engineer25% Infiltrator28% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 6:56 AMDec 6th, 2013 6:46 PMFeb 15th, 2019 3:08 PM (1d) (PST)Feb 15th, 2019 3:22 PM (1d) (PST)Feb 15th, 2019 1:49 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
166176100.0920.0710.0241.0970.01245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,93310,5346016416618,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2133.7h/88.9d 3,098 3,085 8,595 140.5k 1,289 6,860 1,589 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:164
Deaths:368
KDR:0.446
Accuracy:11.671% F-
HSR:20.122% D
NS-15M2
C-
Kills:64
Deaths:167
KDR:0.383
Accuracy:11.635% F--
HSR:21.875% C-
Kills:228
Deaths (as Heavy Assault):535
Deaths (to Heavy Assaults):2,162
KDR:0.42617
Kill Difference:307
Playtime:103.359 hours
Usage:5%
Score:0.559m
Score/min:90
Accuracy (listed only):11.653%
HSR (listed only):20.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:87
Deaths:302
KDR:0.288
Accuracy:14.910% F-
HSR:16.092% C+
Kills:194
Deaths (as Engineer):600
Deaths (to Engineers):2,325
KDR:0.32333
Kill Difference:406
Playtime:696.625 hours
Usage:33%
Score:8.504m
Score/min:203
Accuracy (listed only):14.981%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:107
Deaths:298
KDR:0.359
Accuracy:15.052% D**
HSR:17.757% C
Solstice SF
C+
Kills:87
Deaths:302
KDR:0.288
Accuracy:14.910% F-
HSR:16.092% C+
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:247
Deaths (as Light Assault):753
Deaths (to Light Assaults):1,458
KDR:0.32802
Kill Difference:506
Playtime:86.410 hours
Usage:4%
Score:0.247m
Score/min:48
Accuracy (listed only):15.258%
HSR (listed only):16.314%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:142
Deaths:455
KDR:0.312
Accuracy:12.344% F--
HSR:19.014% C
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
NS-11P
F--
Kills:51
Deaths:207
KDR:0.246
Accuracy:12.105% F--
HSR:5.882% F--
Kills:246
Deaths (as Combat Medic):815
Deaths (to Combat Medics):701
KDR:0.30184
Kill Difference:569
Playtime:93.912 hours
Usage:4%
Score:0.808m
Score/min:143
Accuracy (listed only):13.420%
HSR (listed only):13.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,447
Deaths:828
KDR:1.748
Accuracy:39.328% C+
HSR:86.178% B**
XM98
B+
Kills:310
Deaths:382
KDR:0.812
Accuracy:29.155% D*
HSR:78.065% B+
V10
B**
Kills:74
Deaths:22
KDR:3.364
Accuracy:29.784% F
HSR:86.487% B**
Eridani SX5
D
Kills:53
Deaths:153
KDR:0.346
Accuracy:15.812% F-
HSR:15.094% D
Kills:1,884
Deaths (as Infiltrator):1,385
Deaths (to Infiltrators):1,373
KDR:1.36029
Kill Difference:499
Playtime:537.884 hours
Usage:25%
Score:2.377m
Score/min:74
Accuracy (listed only):28.520%
HSR (listed only):66.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,903
Deaths:1,699
KDR:1.120
Accuracy:12.388% D**
HSR:20.441% C+
Blueshift VM5
C*
Kills:1,768
Deaths:1,659
KDR:1.066
Accuracy:12.266% D**
HSR:22.115% C*
Quasar VM1
B+
Kills:1,160
Deaths:1,170
KDR:0.991
Accuracy:12.308% D
HSR:21.293% B+
Quasar VM1
B+
Kills:1,041
Deaths:1,051
KDR:0.990
Accuracy:13.053% D--
HSR:23.439% B+
Comet VM2
B+
Kills:467
Deaths:641
KDR:0.729
Accuracy:30.025% D**
HSR:5.353% B+
Comet VM2
A
Kills:343
Deaths:422
KDR:0.813
Accuracy:29.558% F
HSR:6.997% A
NS-10 Burster
D--
Kills:183
Deaths:196
KDR:0.934
Accuracy:23.025% D--
HSR:0.546% F
NS-10 Burster
D-
Kills:175
Deaths:214
KDR:0.818
Accuracy:22.974% D-
HSR:2.857% D--
Nebula VM20
A
Kills:91
Deaths:78
KDR:1.167
Accuracy:15.732% D
HSR:27.473% A
Kills:7,131
Deaths (as MAX Suit):3,565
Deaths (to MAX Suits):542
KDR:2.00028
Kill Difference:3,566
Playtime:588.460 hours
Usage:28%
Score:6.115m
Score/min:173
Accuracy (listed only):19.037%
HSR (listed only):14.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:410
V. Kills:74 N/A
Deaths:115
KDR:3.565
Accuracy:25.775% F*
KPH:15.100 D**
VKPH:2.700 D**
L100 Python HEAT
D**
Kills:81
V. Kills:22 352%
Deaths:50
KDR:1.620
Accuracy:23.495% F**
KPH:7.800 D**
VKPH:2.100 F-
L100 Python AP
F
Kills:52
V. Kills:34 149%
Deaths:35
KDR:1.486
Accuracy:33.435% F*
KPH:9.900 F
VKPH:6.500 F-
Kills:543 (543 + 0)
Deaths:200
KDR:2.715
VKDR:0.650
Vehicle Kills:130
Kill Difference:343
Playtime:42.781 hours
Usage:2%
Score:0.203m
Score/min:79
Driving Accuracy:33.435%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,9411,9031,6991.12C--0.1812.388%D**20.441%C+8.8D**N/A35215.7h17.8C143.8D--
Blueshift VM5 1,7971,7681,6591.066C--0.2412.266%D**22.115%C*8.5D**N/A34207.3h18.6D151.9D*
Parallax VX3 1,4471,4478281.748C0.4539.328%C+86.178%B**5.8D*N/A16248h2.2C*5.7C*
Quasar VM1 1,1801,1601,1700.991C0.3112.308%D21.293%B+6.8D**N/A19169.4h16.6C135C+
Quasar VM1 1,0601,0411,0510.99D0.3113.053%D--23.439%B+7FN/A20148.5h17.8D*136.5D*
Comet VM2 6024676410.729C+0.5730.025%D**5.353%B+4.1D*1.2D**28115.2h25.7C+85.6D
L100 Python HESH 4844101153.565D2.2625.775%F*1.951%B15.1D**2.7D**7927.2h4.2C--16.3F--
Proximity Mine 383382784.897B3.5937.805%C--N/A59.7D*N/A1916.4h1.9C++5.2C
Comet VM2 4703434220.813C0.4929.558%F6.997%A4.4D*1.6F-3378.4h29.4C+99.4D
XM98 3113103820.812D0.4929.155%D*78.065%B+2.5D--N/A7124.7h3.1D10.7D--
NS-10 Burster 3541831960.934C+0.3723.025%D--N/A2.1D**1.9D*4288.6h220.3F956.7F
NS-10 Burster 3591752140.818C+0.4822.974%D-2.857%D--1.9D**2D--4292.5h235.1F-1023.2F-
Ursa 1661643680.446D-0.8611.671%F-20.122%D4.4D*N/A1937.4h13.1C-112.3D**
H-V45 1421424550.312D0.9912.344%F--19.014%C3D*N/A1148h18.2F147.8T-
Solstice VE3 1071072980.359D0.9415.052%D**17.757%C0.5D*N/A4212h21.9D-145.7D-
Nebula VM20 9291781.167C-0.1415.732%D27.473%A7.9D**N/A3111.5h26.8F*170.1D*
Solstice SF 91873020.288D1.0114.91%F-16.092%C+0.9D*N/A498.2h28.2F-189.3T*
L100 Python HEAT 10381501.62D0.3223.495%F**3.704%B++7.9D**2.1F-5910.3h7.4C-31.4T*
V10 7574223.364C++2.0629.784%F86.487%B**3.4D**N/A1021.9h2.4C+8.1D
NS-15M2 66641670.383D0.9211.635%F--21.875%C-2.6D**N/A1424.3h21F--180.2T-
Eridani SX5 53531530.346D0.9615.812%F-15.094%D1.1D*N/A547.2h13.2C+83.5D-
Spear Anti-Vehicle Phalanx Turret 21153163.313D2.0140.094%C-1.887%D*7.5F22.3C++1677.1h30.7T*76.7T*
L100 Python AP 8652351.486D0.1833.435%F*7.692%M+9.8F6.4F-1165.3h6.3C**18.9D--
MAX Punch 55523,6120.014D1.2934.903%DN/A0.1CN/A0576.1h2.4C+6.9C+
NS-11P 57512070.246D-1.0612.105%F--5.882%F--2.8D**N/A1318.2h25.5T*211.1T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0800.3h
Motion Spotter53130.8h
Spawn Beacon52820.4h
Nano-Armor Kit2923,755,034196.2h
Nanite Revive Grenade01860.1h
Spitfire Auto-Turret94740.9h
Ammunition Package141,9231.9h
Shield Recharging Field31900.3h
Medical Kit2128412.3h
VX61952.5h
Medical Applicator24176,30710.8h
Saron Laser Cannon1540.6h
Recon Detection Device758,43336.1h

Check the help document for the dictionary if you want to learn more about words used here.


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