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Deputy Director Space MagmaTroop[] MagmaTroop
NC BR 92

KDR: 4.49

Score: 92.9m

Last Seen: Dec 16th, 2018 7:58 PM
- OFFLINE - 641 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Miller
Level Progress (to 93): 13%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R S12 Renegade AF-4G Cyclone M40 Fury-F NS-44P Commissioner NS-44 Commissioner NS-11C NC05 Jackhammer
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bwicons/social COMMENTS - 0


No posts found under forum module: player:MagmaTroop



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,497,592 MLG Score: 7592
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.964%26.422%8183698692,0622.589871.898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.809%1.939A++0.893B*-1.432D**HEAD ++ (~10.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.696B+70.507B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.073%0.73%552210203,83513873142.764961217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.014%2.063A*-0.807D--1.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.942B*5.30.9B*4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.787%1.623%40410181,23254633450.225517356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.596%0.968B*-0.646D-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.781B++4.30.657B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.471%76.706%07101582,938503313116.4756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.589%2.467A**0.628B+0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.46B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.983%11.979%0410182,329228791.01792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.373%0.632B+-0.504D1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.546B+2.90.395B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.9m123.8%540 (32.4k)466 (28k)4.48803315,01570,1904.5876692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10223000230.97%29.961%92802:5043

7% Engineer17% Heavy Assault62% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2014 12:08 PMNov 25th, 2016 9:12 PMDec 19th, 2018 2:07 PM (29d) (PST)Dec 16th, 2018 4:22 PM (32d) (PST)Dec 16th, 2018 3:58 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0352437921.5810.3520.4742.0120.0447592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,07214,59747,475952128121327,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3320.4h/138.4d 6,993 94,383 66,476 400.8k 3,586 12,303 8,771 206.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
B**
Kills:5,363
Deaths:1,989
KDR:2.696
Accuracy:52.999% B**
HSR:10.796% D--
LA1 Anchor
B+
Kills:4,340
Deaths:1,539
KDR:2.820
Accuracy:26.196% C**
HSR:28.456% B+
NS-15M2
B+
Kills:2,779
Deaths:669
KDR:4.154
Accuracy:26.326% B+
HSR:28.068% B+
NC6A GODSAW
C+
Kills:2,486
Deaths:557
KDR:4.463
Accuracy:24.285% D
HSR:25.624% C+
NS-15M1
B**
Kills:2,258
Deaths:772
KDR:2.925
Accuracy:27.916% B**
HSR:27.148% B++
EM6
B+
Kills:2,177
Deaths:678
KDR:3.211
Accuracy:22.168% C++
HSR:26.183% B+
NC6 Gauss SAW
C**
Kills:2,080
Deaths:845
KDR:2.462
Accuracy:21.194% C**
HSR:20.769% C
NS-15M AE
B+
Kills:1,841
Deaths:405
KDR:4.546
Accuracy:27.609% B+
HSR:29.115% C**
NC6S Gauss SAW S
C++
Kills:1,191
Deaths:325
KDR:3.665
Accuracy:24.065% C++
HSR:24.517% C++
GD-22S
B+
Kills:692
Deaths:179
KDR:3.866
Accuracy:25.611% B+
HSR:27.312% B+
EM1
B++
Kills:206
Deaths:69
KDR:2.986
Accuracy:23.497% B+
HSR:25.728% B++
Kills:25,413
Deaths (as Heavy Assault):8,027
Deaths (to Heavy Assaults):17,624
KDR:3.16594
Kill Difference:17,386
Playtime:555.804 hours
Usage:17%
Score:15.120m
Score/min:453
Accuracy (listed only):27.442%
HSR (listed only):24.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:78,284
Deaths:10,245
KDR:7.641
Accuracy:51.719% A*
HSR:77.448% B*
AF-4G Cyclone
A+
Kills:23,922
Deaths:7,544
KDR:3.171
Accuracy:35.163% A+
HSR:27.096% B**
NS-44P Commissioner
A
Kills:10,387
Deaths:2,873
KDR:3.615
Accuracy:52.580% A
HSR:31.684% B++
NS-44 Commissioner
A++
Kills:8,187
Deaths:3,732
KDR:2.194
Accuracy:49.609% A++
HSR:24.392% B
AF-4AE Cyclone
A++
Kills:4,597
Deaths:690
KDR:6.662
Accuracy:37.818% A++
HSR:31.651% B*
NS-357 Underboss
A+
Kills:2,381
Deaths:790
KDR:3.014
Accuracy:48.727% A+
HSR:22.344% C*
EM4 Longshot
A+
Kills:1,920
Deaths:799
KDR:2.403
Accuracy:49.461% A+
HSR:69.583% D*
LA3 Desperado
A++
Kills:1,740
Deaths:555
KDR:3.135
Accuracy:38.465% A++
HSR:22.299% B+
AF-4 Cyclone
A
Kills:1,351
Deaths:485
KDR:2.786
Accuracy:31.696% A
HSR:21.910% B+
AF-8 RailJack
A++
Kills:1,243
Deaths:284
KDR:4.377
Accuracy:49.148% A++
HSR:52.373% F--
Blitz GD-10
A++
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:32.522% A++
HSR:19.688% B+
NC4 Mag-Shot
B**
Kills:1,190
Deaths:619
KDR:1.922
Accuracy:34.889% B**
HSR:17.059% C
NC14 Bolt Driver
A*
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:48.782% A*
HSR:69.569% C--
NS-7 PDW
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:34.521% A++
HSR:23.448% B**
MKV Suppressed
A+
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:33.465% A+
HSR:22.884% B+
NC08 Mag-Scatter
A++
Kills:1,155
Deaths:622
KDR:1.857
Accuracy:69.144% A++
HSR:12.987% C--
Tempest
A
Kills:628
Deaths:206
KDR:3.049
Accuracy:31.537% A
HSR:20.541% C+
NS-61 Emissary
A+
Kills:597
Deaths:282
KDR:2.117
Accuracy:34.307% B*
HSR:25.293% A+
NSX Tomoe
A
Kills:545
Deaths:157
KDR:3.471
Accuracy:35.626% A
HSR:36.697% C+
The Executive
C+
Kills:476
Deaths:209
KDR:2.278
Accuracy:33.157% C-
HSR:23.109% C+
Gauss SPR
A
Kills:133
Deaths:38
KDR:3.500
Accuracy:40.554% A
HSR:28.571% D
Soldier Soaker
A*
Kills:116
Deaths:45
KDR:2.578
Accuracy:48.742% A+
HSR:29.310% A*
LA80
C+
Kills:113
Deaths:17
KDR:6.647
Accuracy:40.620% C+
HSR:64.602% F
MGR-S1 Gladius
A++
Kills:86
Deaths:13
KDR:6.615
Accuracy:36.371% A++
HSR:31.395% A
NSX Daimyo
A++
Kills:85
Deaths:17
KDR:5
Accuracy:53.795% A++
HSR:98.824% A+
Kills:143,833
Deaths (as Infiltrator):31,860
Deaths (to Infiltrators):13,594
KDR:4.51453
Kill Difference:111,973
Playtime:2,064.962 hours
Usage:62%
Score:61.478m
Score/min:496
Accuracy (listed only):42.097%
HSR (listed only):36.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:6,350
Deaths:1,527
KDR:4.158
Accuracy:30.728% A
HSR:29.055% A++
AF-4A Bandit
B*
Kills:1,227
Deaths:620
KDR:1.979
Accuracy:29.445% B*
HSR:25.102% B+
Gauss Compact S
A
Kills:1,204
Deaths:350
KDR:3.440
Accuracy:29.887% A
HSR:23.007% B*
NS Baron G5AE
A
Kills:1,157
Deaths:327
KDR:3.538
Accuracy:60.084% A
HSR:8.902% D*
GD-66 Claw
A+
Kills:953
Deaths:260
KDR:3.665
Accuracy:76.216% A+
HSR:12.172% C
AF-57 Piston
C+
Kills:741
Deaths:537
KDR:1.380
Accuracy:38.536% C+
HSR:11.471% D
AC-X11
B**
Kills:732
Deaths:160
KDR:4.575
Accuracy:30.883% B**
HSR:20.628% C+
Warden
B+
Kills:644
Deaths:584
KDR:1.103
Accuracy:29.643% B+
HSR:21.584% C
AF-19 Mercenary
B*
Kills:491
Deaths:333
KDR:1.474
Accuracy:26.276% B*
HSR:22.403% C*
Mauler S6
B**
Kills:461
Deaths:296
KDR:1.557
Accuracy:50.473% B**
HSR:11.931% D
Razor GD-23
A
Kills:235
Deaths:82
KDR:2.866
Accuracy:30.551% A
HSR:22.979% B+
LA39 Bruiser
A
Kills:174
Deaths:56
KDR:3.107
Accuracy:75.492% A
HSR:13.218% C
Kills:14,369
Deaths (as Engineer):5,132
Deaths (to Engineers):15,532
KDR:2.79988
Kill Difference:9,237
Playtime:232.641 hours
Usage:7%
Score:4.633m
Score/min:332
Accuracy (listed only):42.351%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:23,922
Deaths:7,544
KDR:3.171
Accuracy:35.163% A+
HSR:27.096% B**
NS-11C
A++
Kills:6,350
Deaths:1,527
KDR:4.158
Accuracy:30.728% A
HSR:29.055% A++
AF-4AE Cyclone
A++
Kills:4,597
Deaths:690
KDR:6.662
Accuracy:37.818% A++
HSR:31.651% B*
AF-4 Cyclone
A
Kills:1,351
Deaths:485
KDR:2.786
Accuracy:31.696% A
HSR:21.910% B+
AF-4A Bandit
B*
Kills:1,227
Deaths:620
KDR:1.979
Accuracy:29.445% B*
HSR:25.102% B+
Blitz GD-10
A++
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:32.522% A++
HSR:19.688% B+
Gauss Compact S
A
Kills:1,204
Deaths:350
KDR:3.440
Accuracy:29.887% A
HSR:23.007% B*
NS-7 PDW
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:34.521% A++
HSR:23.448% B**
MKV Suppressed
A+
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:33.465% A+
HSR:22.884% B+
NS Baron G5AE
A
Kills:1,157
Deaths:327
KDR:3.538
Accuracy:60.084% A
HSR:8.902% D*
GD-66 Claw
A+
Kills:953
Deaths:260
KDR:3.665
Accuracy:76.216% A+
HSR:12.172% C
AF-57 Piston
C+
Kills:741
Deaths:537
KDR:1.380
Accuracy:38.536% C+
HSR:11.471% D
AC-X11
B**
Kills:732
Deaths:160
KDR:4.575
Accuracy:30.883% B**
HSR:20.628% C+
Tempest
A
Kills:628
Deaths:206
KDR:3.049
Accuracy:31.537% A
HSR:20.541% C+
AF-19 Mercenary
B*
Kills:491
Deaths:333
KDR:1.474
Accuracy:26.276% B*
HSR:22.403% C*
Mauler S6
B**
Kills:461
Deaths:296
KDR:1.557
Accuracy:50.473% B**
HSR:11.931% D
Razor GD-23
A
Kills:235
Deaths:82
KDR:2.866
Accuracy:30.551% A
HSR:22.979% B+
LA39 Bruiser
A
Kills:174
Deaths:56
KDR:3.107
Accuracy:75.492% A
HSR:13.218% C
MGR-S1 Gladius
A++
Kills:86
Deaths:13
KDR:6.615
Accuracy:36.371% A++
HSR:31.395% A
Kills:47,846
Deaths (as Light Assault):14,851
Deaths (to Light Assaults):11,031
KDR:3.22174
Kill Difference:32,995
Playtime:196.383 hours
Usage:6%
Score:5.265m
Score/min:447
Accuracy (listed only):39.561%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:23,922
Deaths:7,544
KDR:3.171
Accuracy:35.163% A+
HSR:27.096% B**
AF-4AE Cyclone
A++
Kills:4,597
Deaths:690
KDR:6.662
Accuracy:37.818% A++
HSR:31.651% B*
Carnage AR
C+
Kills:1,392
Deaths:1,116
KDR:1.247
Accuracy:23.568% C+
HSR:13.075% D--
AF-4 Cyclone
A
Kills:1,351
Deaths:485
KDR:2.786
Accuracy:31.696% A
HSR:21.910% B+
Blitz GD-10
A++
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:32.522% A++
HSR:19.688% B+
NS-7 PDW
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:34.521% A++
HSR:23.448% B**
MKV Suppressed
A+
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:33.465% A+
HSR:22.884% B+
NS Baron G5AE
A
Kills:1,157
Deaths:327
KDR:3.538
Accuracy:60.084% A
HSR:8.902% D*
GD-66 Claw
A+
Kills:953
Deaths:260
KDR:3.665
Accuracy:76.216% A+
HSR:12.172% C
AF-57 Piston
C+
Kills:741
Deaths:537
KDR:1.380
Accuracy:38.536% C+
HSR:11.471% D
Tempest
A
Kills:628
Deaths:206
KDR:3.049
Accuracy:31.537% A
HSR:20.541% C+
NS-11A
C+
Kills:509
Deaths:355
KDR:1.434
Accuracy:23.731% C+
HSR:10.609% D**
GR-22
C++
Kills:481
Deaths:297
KDR:1.620
Accuracy:24.559% C++
HSR:9.356% D**
Mauler S6
B**
Kills:461
Deaths:296
KDR:1.557
Accuracy:50.473% B**
HSR:11.931% D
Gauss Rifle S
C+
Kills:345
Deaths:330
KDR:1.045
Accuracy:24.821% C+
HSR:13.913% D--
NC1 Gauss Rifle
C
Kills:327
Deaths:348
KDR:0.940
Accuracy:21.577% C
HSR:18.960% C
LA39 Bruiser
A
Kills:174
Deaths:56
KDR:3.107
Accuracy:75.492% A
HSR:13.218% C
MGR-S1 Gladius
A++
Kills:86
Deaths:13
KDR:6.615
Accuracy:36.371% A++
HSR:31.395% A
Kills:40,661
Deaths (as Combat Medic):14,225
Deaths (to Combat Medics):6,588
KDR:2.85842
Kill Difference:26,436
Playtime:162.589 hours
Usage:5%
Score:3.137m
Score/min:322
Accuracy (listed only):38.453%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:1,735
Deaths:298
KDR:5.822
Accuracy:51.413% A
HSR:12.853% D
NCM1 Scattercannon
B**
Kills:1,467
Deaths:207
KDR:7.087
Accuracy:46.343% B**
HSR:7.498% F-
AF-34 Mattock
A
Kills:528
Deaths:79
KDR:6.684
Accuracy:48.839% A
HSR:18.750% C**
AF-34 Mattock
B**
Kills:503
Deaths:72
KDR:6.986
Accuracy:42.349% B**
HSR:14.712% C
NCM2 Falcon
A
Kills:487
Deaths:193
KDR:2.523
Accuracy:50.559% A
HSR:4.107% C
AF-23 Grinder
A
Kills:408
Deaths:84
KDR:4.857
Accuracy:45.656% A
HSR:11.765% D-
NCM2 Falcon
B**
Kills:269
Deaths:181
KDR:1.486
Accuracy:51.841% B**
HSR:6.320% B++
NS-10 Burster
A*
Kills:68
Deaths:26
KDR:2.615
Accuracy:44.206% A*
HSR:2.941% D-
NCM3 Raven
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:53.503% A++
HSR:1.563% D-
NCM3 Raven
A+
Kills:61
Deaths:19
KDR:3.211
Accuracy:52.064% A+
HSR:3.279% B+
Kills:5,590
Deaths (as MAX Suit):589
Deaths (to MAX Suits):2,811
KDR:9.49066
Kill Difference:5,001
Playtime:97.547 hours
Usage:3%
Score:3.280m
Score/min:560
Accuracy (listed only):48.677%
HSR (listed only):8.379%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:3,503
V. Kills:79 N/A
Deaths:366
KDR:9.571
Accuracy:57.063% C++
KPH:98.800 A+
VKPH:2.200 D-
Breaker Rocket Pods
B**
Kills:332
V. Kills:69 474%
Deaths:87
KDR:3.816
Accuracy:57.102% B**
KPH:44.800 D
VKPH:9.300 D
Hornet Missiles
C++
Kills:143
V. Kills:31 447%
Deaths:54
KDR:2.648
Accuracy:60.012% C++
KPH:31.800 D
VKPH:6.900 D*
M20 Mustang
D-
Kills:70
V. Kills:77 90%
Deaths:232
KDR:0.302
Accuracy:27.143% D
KPH:3.800 D-
VKPH:4.100 D-
Vortek Rotary
D
Kills:65
V. Kills:76 84%
Deaths:83
KDR:0.783
Accuracy:29.797% C+
KPH:5.400 D
VKPH:6.300 D
Kills:4,113 (3,638 + 0)
Deaths:822
KDR:5.004
VKDR:0.404
Vehicle Kills:332
Kill Difference:3,291
Playtime:78.021 hours
Usage:2%
Score:1.080m
Score/min:231
Piloting Accuracy:29.797%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:820
V. Kills:52 N/A
Deaths:44
KDR:18.636
Accuracy:55.777% B*
KPH:78 B**
VKPH:4.900 D
C75 Viper
B++
Kills:199
V. Kills:43 452%
Deaths:61
KDR:3.262
Accuracy:42.580% B+
KPH:41.300 B++
VKPH:8.900 B+
L100 Python AP
B++
Kills:106
V. Kills:89 118%
Deaths:11
KDR:9.636
Accuracy:51.783% C
KPH:26.600 C
VKPH:22.300 B++
Kills:1,125 (1,125 + 0)
Deaths:116
KDR:9.698
VKDR:1.586
Vehicle Kills:184
Kill Difference:1,009
Playtime:19.326 hours
Usage:1%
Score:0.443m
Score/min:382
Driving Accuracy:51.783%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:107
V. Kills:128 83%
Deaths:28
KDR:3.821
Accuracy:59.252% B**
KPH:12.500 D*
VKPH:14.900 C++
Kills:107 (107 + 0)
Deaths:28
KDR:3.821
VKDR:4.571
Vehicle Kills:128
Kill Difference:79
Playtime:8.583 hours
Usage:0%
Score:0.213m
Score/min:414
Driving Accuracy:59.252%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:7 N/A
Deaths:17
KDR:2.941
Accuracy:30.349% N/A
KPH:16.800 N/A
VKPH:2.300 N/A
Kills:50 (0 + 50)
Deaths:17
KDR:2.941
VKDR:0.412
Vehicle Kills:7
Kill Difference:33
Playtime:2.982 hours
Usage:0%
Score:0.041m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:30.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:61,076
V. Kills:913 N/A
Deaths:6,040
KDR:10.112
Accuracy:55.922% A++
KPH:206.800 S
VKPH:3.100 B**
M40 Fury-F
S
Kills:22,868
V. Kills:2,502 N/A
Deaths:3,586
KDR:6.377
Accuracy:53.895% B+
KPH:94.300 S
VKPH:10.300 B*
M12 Kobalt-F
M*
Kills:3,401
V. Kills:32 N/A
Deaths:584
KDR:5.824
Accuracy:27.227% B*
KPH:108.400 M*
VKPH:1 C
M20 Basilisk-F
B**
Kills:101
V. Kills:6 N/A
Deaths:34
KDR:2.971
Accuracy:46.952% C+
KPH:52.400 B**
VKPH:3.100 C--
Kills:87,446 (87,446 + 0)
Deaths:10,244
KDR:8.536
VKDR:0.337
Vehicle Kills:3,453
Kill Difference:77,202
Playtime:571.114 hours
Usage:17%
Score:12.884m
Score/min:376
Driving Accuracy:46.952%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 78,41378,28410,2457.641A+3.1551.719%A*77.448%B*131.3SN/A305596.4h1.7B**3.2B**
S12 Renegade 61,98961,0766,04010.112A5.6255.922%A++4.398%C206.8S3.1B**430295.3h2.4B**4.3A
AF-4G Cyclone 24,06423,9227,5443.171B*1.3235.163%A+27.096%B**88.6B**N/A198270h7.2B**20.5B*
M40 Fury-F 25,37022,8683,5866.377A**1.8953.895%B+N/A94.3S10.3B*325242.5h5.6B*10.4B**
NS-44P Commissioner 10,39610,3872,8733.615A++0.8752.58%A31.684%B++202.1M**N/A48051.4h2.5B**4.7B*
NS-44 Commissioner 8,2078,1873,7322.194A2.2949.609%A++24.392%B83A*N/A20298.6h2.7B**5.5B**
NS-11C 6,4076,3501,5274.158M**0.3330.728%A29.055%A++92.2M*N/A22568.9h10.3B**33.5B*
NC05 Jackhammer 5,3765,3631,9892.696A1.7952.999%B**10.796%D--66.7B**N/A24780.4h3.3A6.2B*
AF-4AE Cyclone 4,6214,5976906.662S2.1737.818%A++31.651%B*202.5M**1.1A44422.7h7.4B*19.5B*
LA1 Anchor 4,3654,3401,5392.82C**1.6726.196%C**28.456%B+84.8A+N/A24151.2h8.7B++33.1B+
M30 Mustang AH 3,5823,5033669.571B+5.0857.063%C++N/A98.7A+2.2D-31935.5h4.3B*7.6B++
M12 Kobalt-F 3,4333,4015845.824A*1.3427.227%B*9.203%C108.3M*1C27631.4h9.8B++35.8B*
NS-15M2 2,7902,7796694.154A+0.3326.326%B+28.068%B+73.5B**N/A26937.8h10.1B*38.5B++
Carver 2,6462,6361,2042.189U2.3050.018%A*14.681%C74.3SN/A17735.5h1.1B++2.1B+
NC6A GODSAW 2,4952,4865574.463B**0.0324.285%D25.624%C+74.9B+N/A29733.2h8.2C++33.6C++
NS-357 Underboss 2,3882,3817903.014A*1.4748.727%A+22.344%C*98A*N/A29324.3h3.2B**6.6B**
NS-15M1 2,2622,2587722.925B**1.5627.916%B**27.148%B++55.3B+N/A23040.8h9.8B**35.1B++
EM6 2,1792,1776783.211B**1.2822.168%C++26.183%B+56.8B++N/A21438.3h9.6B++43.5B+
NC6 Gauss SAW 2,0842,0808452.462A2.0321.194%C**20.769%C55AN/A31137.8h8.5B++40.2B+
EM4 Longshot 1,9201,9207992.403C+2.0949.461%A+69.583%D*47.4B**N/A21040.5h2.1C**4.2B++
NS-15M AE 1,8471,8414054.546A0.0627.609%B+29.115%C**84.8B**N/A26221.7h9.6B*34.7B+
LA3 Desperado 1,7441,7405553.135M1.3538.465%A++22.299%B+128.9SN/A34813.5h5.8A15.2A
NCM1 Scattercannon 1,7371,7352985.822A**1.3351.413%A12.853%D46.4A++N/A19537.4h5.1B**9.9B**
Blackheart 1,5511,5441,0551.464B+3.0260.735%B**23.575%C-29.7C*N/A10951.9h2.9C*4.8B+
Bouncing Betty 1,5341,5343554.321C++0.1753.412%B**N/A219.1A*N/A6277h1.8B+3.4B*
NCM1 Scattercannon 1,4701,4672077.087A**2.6046.343%B**7.498%F-51.3B**N/A20628.6h4.1B**8.9A
Auraxium Slasher 1,4941,46023,7030.062C++4.4352.559%A++N/A1.5C+N/A3945h1.5B**2.9B+
Carnage AR 1,3951,3921,1161.247C+3.2423.568%C+13.075%D--28.7C+N/A10648.5h11.3B*48.1B+
AF-4 Cyclone 1,3581,3514852.786A1.7031.696%A21.91%B+43.9B+N/A14230.8h7.2A22.8B**
Mag-Cutter 1,2881,28715,8100.081A*4.4153.544%A*N/A1.9A*N/A7682.6h1.5B*2.8B++
AF-8 RailJack 1,2441,2432844.377B++0.1149.148%A++52.373%F--47.1A++N/A19726.4h2.4C++4.9B+
AF-4A Bandit 1,2331,2276201.979B+2.5129.445%B*25.102%B+42BN/A17729.2h9.2B++31.1B++
Blitz GD-10 1,2231,2194412.764A*1.7232.522%A++19.688%B+37.4B+N/A18832.6h9.7A29.7B**
Auraxium Mag-Cutter 1,2251,21813,9490.087A4.4048.648%A+N/A1.9B+N/A6628.7h1.4B**3B++
Gauss Compact S 1,2251,2043503.44M++1.0529.887%A23.007%B*52.6A*N/A21922.9h8.7B++29.2B++
NC6S Gauss SAW S 1,1911,1913253.665A*0.8224.065%C++24.517%C++62B+N/A37919.2h8.7B*36.1B+
NC4 Mag-Shot 1,1901,1906191.922A++2.5734.889%B**17.059%C64.7A*N/A23818.4h5.6B**16B+
Hardlight Dagger 1,1691,1682,4060.485U4.0071.716%M*N/A10.1M*N/A41116h1.2A+1.7B+
NC14 Bolt Driver 1,1611,1602734.249A+0.2448.782%A*69.569%C--49.8A++N/A28123.3h2.2B++4.5B**
NS-7 PDW 1,1631,1605002.32A++2.1734.521%A++23.448%B**55.5A+N/A17920.9h9.2A26.6B**
MKV Suppressed 1,1601,1584242.731A*1.7633.465%A+22.884%B+76.7A*N/A19815.1h9B**26.7B*
NS Baron G5AE 1,1661,1573273.538A*0.9560.084%A8.902%D*87A++N/A40613.3h3.2B**5.4C++
NC08 Mag-Scatter 1,1641,1556221.857B2.6369.144%A++12.987%C--99.6M++N/A26611.6h2.7A3.8B**
C-4 1,7661,1506771.699C*2.7931.578%B**N/A77.7C+41.6B*102214.8h1.2B+3.9B*
Hunter QCX 1,1611,1401,4620.78C++3.7156.105%B*18.07%D14.2C+N/A5880.3h3.4B+6.1B+
Shrike 1,6071,0741,0790.995B+3.4972.547%A++2.328%C39.5A+19.6B**52627.2h5.3B++7.3B**
GD-66 Claw 9579532603.665A++0.8276.216%A+12.172%C82.2A++N/A30511.6h1.8B**2.4B*
Sticky Grenade 9069001900N/A895.5161.051%B*N/A1000C++6.7C--27440.9h2.1C*3.4B+
L100 Python HESH 8728204418.636B*14.1555.777%B*1.341%C78.1B**5D31710.5h2.4B**4.3B**
AF-57 Piston 7437415371.38C*3.1138.536%C+11.471%D47.5B+N/A17715.6h4B+10.3C**
AC-X11 7377321604.575M**0.0930.883%B**20.628%C+77.9MN/A3849.4h8.3B+27B++
Tank Mine 1,0587231186.127A++1.64130.664%SN/A212.6A*98.5A22593.4h3.2F-2.4A*
NS Decimator 1,0107074531.561B++2.9372.193%A+3.819%B**50.9B**21.8B++48713.9h4.4B6.1B++
GD-22S 6966921793.866A+0.6225.611%B+27.312%B+67.2AN/A41910.3h8.8B**34.2B++
Warden 6506445841.103C*3.3929.643%B+21.584%C17.7C+N/A8736.4h7.6B++25.8B++
Tempest 6306282063.049A1.4431.537%A20.541%C+101.3A*N/A2266.2h8.7B++27.5B*
NS-61 Emissary 5995972822.117A++2.3734.307%B*25.293%A+157.1SN/A3913.8h7.3B**21.4B**
NSX Tomoe 5515451573.471A1.0235.626%A36.697%C+102.8M+1.1A+2815.3h10.5B**29.6B**
AF-34 Mattock 530528796.684A2.2048.839%A18.75%C**60B**N/A2238.8h5.2B*10.7B**
NS-11A 5095093551.434C++3.0523.731%C+10.609%D**30.1C+N/A12016.9h11.5B*48.4B+
AF-34 Mattock 504503726.986A2.5042.349%B**14.712%C61.3B**N/A2318.2h4.4B*10.5B**
Frag Grenade 4954911491N/A486.5150%B+N/A545.6C**4.4D25310.9h3.4B+6.7B+
AF-19 Mercenary 4944913331.474B*3.0126.276%B*22.403%C*23.3BN/A27921.1h8.8B**33.5B*
NCM2 Falcon 7744871932.523A+1.9750.559%A4.107%C13.5C++8A+18736h10.4C**20.6B+
GR-22 4834812971.62C**2.8724.559%C++9.356%D**42.2B+N/A17711.4h11B**44.8B+
The Executive 4834762092.278B*2.2133.157%C-23.109%C+122.1A++1.8A2803.9h4.7A++14.3B**
Mauler S6 4634612961.557B+2.9350.473%B**11.931%D54.2A+N/A2728.5h3.9B*7.8B*
MANA Anti-Vehicle Turret 9024582811.63C+2.8665.112%A++1.528%F*4580M++4440S25874450.1h9.7C14.9A*
AF-23 Grinder 408408844.857B**0.3745.656%A11.765%D-48AN/A2308.5h4.6B**10.2A
Gauss Rifle S 3453453301.045C+3.4424.821%C+13.913%D--27C+N/A10612.8h11.5C+46.2C++
Breaker Rocket Pods 401332873.816C0.6757.102%B**1.205%C*44.9D9.3D3107.4h15.7C*27.5B+
Spear Anti-Vehicle Phalanx Turret 600328378.865B4.3865.192%A*4.878%B68.3A++56.7M*8844.8h7.5B11.5B*
NC1 Gauss Rifle 3273273480.94C+3.5521.577%C18.96%C24C++N/A24513.6h11.2B++51.8B+
NCM2 Falcon 5082691811.486B*3.0051.841%B**6.32%B++7.6D6.8B++13235.4h19.3C-37.2C*
Razor GD-23 236235822.866A*1.6230.551%A22.979%B+81M*N/A7442.9h10.2B++33.4B++
EM1 206206692.986A*1.5023.497%B+25.728%B++57.2B**N/A5013.6h12.2C++51.8B+
C75 Viper 242199613.262C+1.2342.58%B+1.005%D41.5B++9B+5154.8h8.3B*19.4B**
LA39 Bruiser 175174563.107A++1.3875.492%A13.218%C102.4M+N/A4461.7h2B*2.6B*
The Slasher 1751691,4500.117A+4.3754.546%A+1.183%D--2.9C+N/A758.5h1.5B**2.7B+
Anti-Vehicle Grenade 1931461146N/A141.5156.192%B+N/A486.7B+156.7B++74770.3h3.8B**6.7B*
Hornet Missiles 174143542.648C1.8460.012%C++1.399%C31.8D6.9D*1864.5h6.8B**11.3B**
Gauss SPR 133133383.5A0.9940.554%A28.571%D57.8A++N/A2852.3h3.7A9.2B**
Hawk GD-68 2341242480.5C3.9972.604%A+N/A10.7C-9.5C+30911.6h10.4D-14.3C+
NS Annihilator 2751221091.119A3.3783.238%B*N/A9.9C+12.4A26512.3h11.9C+14.3C*
Soldier Soaker 116116452.578A1.9148.742%A+29.31%A*165.7M**N/A8910.7h4A+8.2A
LA80 113113176.647B**2.1640.62%C+64.602%F56.5B*N/A2392h2.1C*5.1C**
NC15 Phoenix 205109931.172C++3.3254.413%C++N/A13.8C+12.2C+3067.9h9.2B+16.9B+
Titan-150 AP 235107283.821C0.6759.252%B**2.804%C+12.4D*14.9C++4148.6h8.1D--13.7D
L100 Python AP 195106119.636A5.1551.783%C3.774%B+26.5C22.3B++3934h7.4C14.3C--
MAX Punch 1011016060.167B*4.3239.726%CN/A1.1C+N/A595.4h1.7C++4.3C**
M20 Basilisk-F 107101342.971A++1.5246.952%C+5.941%C+53.2B**3.2C--1611.9h24.8B+52.8B++
AF-22 Crow 132881500.587C++3.9077.636%A2.273%C+19.1C+9.6C+2794.6h8.3C*10.7B+
MGR-S1 Gladius 8686136.615M**2.1336.371%A++31.395%A215SN/A22850.4h5.1A++13.9A
NSX Daimyo 8585175B+0.5153.795%A++98.824%A+85AN/A2671h1.9B**3.6B**
MANA Anti-Personnel Turret 7574282.643N/A1.8524.093%UN/A740U10U4647100.1h20T*83T*
M20 Mustang 147702320.302C--4.1927.143%DN/A3.8D-4.1D-9618.6h180D663D--
NS-10 Burster 12668262.615M1.8744.206%A*2.941%D-7B*6A+1639.7h152.4C++344.8B*
Vortek Rotary 14165830.783C3.7129.797%C+N/A5.4D6.3D14712h102.8C345.2C
Aspis Anti-Aircraft Phalanx Turret 1106497.111A+2.6240.404%A*9.375%S25.6A**18.4A4362.5h94.4A233.7B**
NCM3 Raven 11064193.368M**1.1253.503%A++1.563%D-12.8B**9.2A+2675h26.3B+49.1B*
NCM3 Raven 10261193.211M++1.2852.064%A+3.279%B+12.2B+8.2B*2295h26.9C++51.6B++
M20 Basilisk 5750172.941C++1.5530.349%D-10%A+16.7C2.3D**2293h44.3B*146.1B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit204960.4h
Motion Spotter28361,60863.5h
NS Patriot Flare Gun11950.3h
Nano-Armor Kit255367,53624.1h
Anti-Vehicle MANA Turret332,2744.2h
Spawn Beacon71,4271.1h
Medical Kit2,83630,05237.9h
Medical Applicator825316,18826h
G30 Walker0630h
Recon Detection Device966,67315.8h
Ammunition Package164630.6h
Anti-Infantry MANA Turret51890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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