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Agent MagmaTroopAgain[] MagmaTroopAgain
NC BR 55

KDR: 5.46

Score: 1.7m

Last Seen: Jan 16th, 2019 8:36 PM
- OFFLINE - 18.1 hour(s)

Battle Rank 55 - New Conglomerate on Cobalt
Level Progress (to 56): 89%
Level 100 Progress: 9% 339h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NC14 Bolt Driver NSX-P Tanto AF-19 Mercenary NS-44P Commissioner NC6 Gauss SAW S12 Renegade AF-4AE Cyclone SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,197,744 MLG Score: 17744
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.433%33.24%1045710153,5775.85434-0.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.86%1.98A++1.788A++-2.231F--HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.657B+80.44B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.711%82.448%0210201,43096014.8958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.297%3.459M*1.001B**0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.725B++1.60.504B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m331.5%842 (50.5k)729 (43.7k)5.461465,6691,0385.5414355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102259232.791%42.424%139102:172

10% Heavy Assault40% Infiltrator50% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2018 6:26 PMNov 25th, 2018 10:46 PMJan 16th, 2019 3:26 PM (17h) (PST)Jan 16th, 2019 5:05 PM (16h) (PST)Jan 16th, 2019 4:36 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3563491,0072.3860.4371.0127.9700.01817744

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,37920,96560,4141432661478143,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
39.6h/1.7d 83 2,405 1,219 18.9k 32 210 43 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:397
Deaths:63
KDR:6.302
Accuracy:27.260% A
HSR:28.212% B*
NS-15M AE
A++
Kills:110
Deaths:13
KDR:8.462
Accuracy:27.850% B+
HSR:41.818% A++
Kills:507
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):255
KDR:6.67105
Kill Difference:431
Playtime:3.777 hours
Usage:10%
Score:0.181m
Score/min:799
Accuracy (listed only):27.555%
HSR (listed only):35.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:1,283
Deaths:182
KDR:7.049
Accuracy:31.417% B**
HSR:36.789% A++
AF-19 Mercenary
A++
Kills:1,056
Deaths:174
KDR:6.069
Accuracy:31.315% A++
HSR:29.735% A+
AF-4AE Cyclone
A*
Kills:250
Deaths:44
KDR:5.682
Accuracy:34.095% B**
HSR:39.600% A*
Kills:2,589
Deaths (as Light Assault):400
Deaths (to Light Assaults):249
KDR:6.4725
Kill Difference:2,189
Playtime:19.622 hours
Usage:50%
Score:0.861m
Score/min:731
Accuracy (listed only):32.276%
HSR (listed only):35.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A*
Kills:250
Deaths:44
KDR:5.682
Accuracy:34.095% B**
HSR:39.600% A*
Kills:250
Deaths (as Combat Medic):44
Deaths (to Combat Medics):116
KDR:5.68182
Kill Difference:206
Playtime:0.452 hours
Usage:1%
Score:0.002m
Score/min:90
Accuracy (listed only):34.095%
HSR (listed only):39.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M*
Kills:1,310
Deaths:142
KDR:9.225
Accuracy:57.088% M*
HSR:82.595% B*
NS-44P Commissioner
A++
Kills:402
Deaths:109
KDR:3.688
Accuracy:55.725% A++
HSR:33.085% B*
AF-4AE Cyclone
A*
Kills:250
Deaths:44
KDR:5.682
Accuracy:34.095% B**
HSR:39.600% A*
SAS-R
S
Kills:120
Deaths:10
KDR:12
Accuracy:66.412% S
HSR:80.833% A
NC4 Mag-Shot
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:34.841% B**
HSR:16.456% C-
Kills:2,161
Deaths (as Infiltrator):337
Deaths (to Infiltrators):194
KDR:6.41246
Kill Difference:1,824
Playtime:15.644 hours
Usage:40%
Score:0.688m
Score/min:733
Accuracy (listed only):49.632%
HSR (listed only):50.514%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:316
V. Kills:4 N/A
Deaths:26
KDR:12.154
Accuracy:59.602% A*
KPH:240.700 S
VKPH:3 B**
Kills:316 (316 + 0)
Deaths:26
KDR:12.154
VKDR:0.154
Vehicle Kills:4
Kill Difference:290
Playtime:1.313 hours
Usage:3%
Score:0.051m
Score/min:649
Driving Accuracy:59.602%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,3101,3101429.225S3.7657.088%M*82.595%B*187.1UN/A4817h1.6A+2.8A+
NSX-P Tanto 1,2891,2831827.049S1.5931.417%B**36.789%A++162.4SN/A4197.9h9.8B**31.2B**
AF-19 Mercenary 1,0651,0561746.069S0.6131.315%A++29.735%A+157.6S1.3M*6466.7h8.7B**27.7B*
NS-44P Commissioner 4024021093.688A++1.7755.725%A++33.085%B*309.2SN/A8921.3h2.4B**4.2B**
NC6 Gauss SAW 400397636.302S0.8427.26%A28.212%B*180.5S1.4A*5962.2h7B**25.7B*
S12 Renegade 3203162612.154A++6.6959.602%A*5.063%C+243.1S3.1B**6481.3h2.2A3.7A
AF-4AE Cyclone 251250445.682M**0.2234.095%B**39.6%A*178.6M++N/A6191.4h7.4B*21.7B++
SAS-R 1201201012M+6.5466.412%S80.833%A300UN/A12510.4h1.5A+2.2A+
NS-15M AE 110110138.462M++3.0027.85%B+41.818%A++183.3SN/A6710.6h9B**32.2B++
Carver AE 104104551.891S3.5745.417%B++12.5%D-80A+N/A1841.3h1A2.3B**
Frag Grenade 8887187N/A81.5454.149%B**N/A870A++10B+19660.1h2.9B*5.3B*
NC4 Mag-Shot 7979322.469A**2.9934.841%B**16.456%C-197.5SN/A5760.4h4.6A13.2B+
Mag-Cutter 55549590.056B**5.4146.667%A+1.852%D1.5A+N/A436.6h1.7B*3.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11420.1h
Medical Kit1891,2957.3h
Recon Detection Device31070.4h
Nano-Armor Kit01870h
Medical Applicator02590h

Check the help document for the dictionary if you want to learn more about words used here.


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