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Ensign MagmaTroopAgain[] MagmaTroopAgain
NC BR 47

KDR: 5.8

Score: 9.5m

Last Seen: Aug 15th, 2019 6:12 PM
- OFFLINE - 584.5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Cobalt
Level Progress (to 48): 30%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal EM4-AE Longshot AF-19 Mercenary S12 Renegade SAS-R NS-44P Commissioner NC14 Bolt Driver NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,637,441 MLG Score: 23691
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 22.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.737%34.563%12359120515,7255.206950.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.222%2.667M2.004A*-1.815F-HEAD ++ (~16.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.755B++5.90.555B+10.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.64%81.49%0412108,752481118.1954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.622%3.376M*0.997B*-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.725B++1.50.51B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m321%977 (58.6k)842 (50.5k)5.8018930,6635,2855.8488247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214353637.242%43.492%162002:0910

6% Heavy Assault75% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2018 6:26 PMMar 11th, 2019 5:58 PMAug 15th, 2019 1:42 PM (35d) (PST)Aug 15th, 2019 2:41 PM (35d) (PST)Aug 15th, 2019 2:12 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4763721,1042.7030.4661.1768.7350.01723691

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,54622,34366,2031622871524150,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189h/7.9d 248 13,336 6,768 99.1k 188 931 198 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,109
Deaths:178
KDR:6.230
Accuracy:29.723% B*
HSR:40.036% A+
NC6 Gauss SAW
A
Kills:435
Deaths:71
KDR:6.127
Accuracy:27.489% A
HSR:28.046% B++
Kills:1,544
Deaths (as Heavy Assault):249
Deaths (to Heavy Assaults):1,339
KDR:6.2008
Kill Difference:1,295
Playtime:12.001 hours
Usage:6%
Score:0.464m
Score/min:644
Accuracy (listed only):28.606%
HSR (listed only):34.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:2,868
Deaths:453
KDR:6.331
Accuracy:32.034% A++
HSR:32.845% A*
NSX-P Tanto
A++
Kills:1,283
Deaths:182
KDR:7.049
Accuracy:31.417% B**
HSR:36.789% A++
AF-4AE Cyclone
A++
Kills:1,189
Deaths:144
KDR:8.257
Accuracy:36.872% A++
HSR:34.735% A
NSX-P Tengu
A*
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A*
HSR:33.512% A++
AF-4G Cyclone
A++
Kills:226
Deaths:21
KDR:10.762
Accuracy:37.142% A++
HSR:35.398% A++
Kills:5,939
Deaths (as Light Assault):854
Deaths (to Light Assaults):1,046
KDR:6.95433
Kill Difference:5,085
Playtime:33.166 hours
Usage:18%
Score:1.528m
Score/min:768
Accuracy (listed only):37.188%
HSR (listed only):34.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:6,603
Deaths:889
KDR:7.427
Accuracy:45.913% A*
HSR:35.681% B**
EM4-AE Longshot
A**
Kills:4,106
Deaths:434
KDR:9.461
Accuracy:57.047% A**
HSR:82.587% B
SAS-R
A**
Kills:2,328
Deaths:288
KDR:8.083
Accuracy:55.078% A**
HSR:78.737% B**
NS-44P Commissioner
A+
Kills:1,933
Deaths:524
KDR:3.689
Accuracy:53.983% A+
HSR:30.678% B+
NC14 Bolt Driver
M*
Kills:1,563
Deaths:162
KDR:9.648
Accuracy:57.225% M*
HSR:82.278% B*
AF-4AE Cyclone
A++
Kills:1,189
Deaths:144
KDR:8.257
Accuracy:36.872% A++
HSR:34.735% A
LA3 "Jackpot" Desperado
B+
Kills:1,183
Deaths:278
KDR:4.255
Accuracy:37.984% B+
HSR:31.276% B
LA80
M
Kills:755
Deaths:82
KDR:9.207
Accuracy:57.998% M
HSR:82.384% B+
NSX-P Tengu
A*
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A*
HSR:33.512% A++
AF-4G Cyclone
A++
Kills:226
Deaths:21
KDR:10.762
Accuracy:37.142% A++
HSR:35.398% A++
NC4 Mag-Shot
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:34.841% B**
HSR:16.456% C-
Kills:20,338
Deaths (as Infiltrator):2,908
Deaths (to Infiltrators):1,214
KDR:6.99381
Kill Difference:17,430
Playtime:141.821 hours
Usage:75%
Score:7.534m
Score/min:885
Accuracy (listed only):47.506%
HSR (listed only):49.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:2,553
V. Kills:52 N/A
Deaths:183
KDR:13.951
Accuracy:59.892% A*
KPH:270.800 S
VKPH:5.500 M++
M12 Kobalt-F
S
Kills:318
V. Kills:1 N/A
Deaths:25
KDR:12.720
Accuracy:24.758% B+
KPH:259.100 S
VKPH:0.800 C--
LA7 Buzzard
S
Kills:87
V. Kills:5 N/A
Deaths:12
KDR:7.250
Accuracy:74.109% A++
KPH:145.700 S
VKPH:8.400 C++
Kills:2,958 (2,958 + 0)
Deaths:220
KDR:13.445
VKDR:0.264
Vehicle Kills:58
Kill Difference:2,738
Playtime:11.254 hours
Usage:6%
Score:0.461m
Score/min:683
Driving Accuracy:74.109%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 6,6086,6038897.427M**1.6345.913%A*35.681%B**254.9SN/A87525.9h3.9A8.6A
EM4-AE Longshot 4,1074,1064349.461A++3.6657.047%A**82.587%B174.7SN/A54723.5h1.5B**2.7A
AF-19 Mercenary 2,8922,8684536.331S0.5332.034%A++32.845%A*167.7S1.4M++62417.1h8.6B**26.9B**
S12 Renegade 2,6052,55318313.951M+8.1559.892%A*5.523%C++271.6S5.5M++6959.4h2.3B**3.8A
SAS-R 2,3282,3282888.083A*2.2855.078%A**78.737%B**245.1SN/A8999.5h1.5A+2.7A
NS-44P Commissioner 1,9331,9335243.689A*2.1153.983%A+30.678%B+288.5SN/A9526.7h2.4B**4.5B**
NC14 Bolt Driver 1,5631,5631629.648S3.8557.225%M*82.278%B*186.1UN/A4958.4h1.6A+2.8A+
NSX-P Tanto 1,2891,2831827.049S1.2531.417%B**36.789%A++162.4SN/A4307.9h9.8B**31.2B**
AF-4AE Cyclone 1,1921,1891448.257S2.4636.872%A++34.735%A208.6M**N/A5895.7h7.1A19.4B**
LA3 "Jackpot" Desperado 1,1831,1832784.255A++1.5537.984%B+31.276%B281.7M++N/A7794.2h5.4A14.3B++
NS-15M AE 1,1241,1091786.23A+0.4329.723%B*40.036%A+168M*2.3M*4166.6h9.6B*32.3B++
LA80 755755829.207A*3.4157.998%M82.384%B+184.1SN/A4064.1h1.6B**2.8A
NC6 Gauss SAW 440435716.127S0.3327.489%A28.046%B++174S2M*7792.5h7B**25.5B*
Carver AE 4174081,5850.257C+5.5453.71%A+9.314%D-9.1CN/A3044.9h1.2B+2.2B*
NSX-P Tengu 377373546.907S1.1148.477%A*33.512%A++248.7S2.7A**7761.5h7.7A+15.8B**
Frag Grenade 3483441344N/A338.2056.035%A+N/A688B*8C+22640.5h3.1B++5.6B*
M12 Kobalt-F 3193182512.72S6.9224.758%B+19.811%A265SN/A7011.2h7.7B*31.1B*
AF-4G Cyclone 2282262110.762S4.9637.142%A++35.398%A++226S2S4331h6.9A18.5B**
Hardlight Dagger 1281212,0420.059B*5.7447.672%A+N/A1.7C+N/A473.1h1.8B++3.7B+
Mag-Cutter 100991,4400.069A+5.7351.623%A++1.01%D-1.8A++N/A656.5h1.6B*3.1C**
LA7 Buzzard 9287127.25S1.4574.109%A++N/A145S8.3C++4530.6h4.5A++6.1A
NC4 Mag-Shot 7979322.469A**3.3334.841%B**16.456%C-158SN/A7440.5h4.6A13.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01710.1h
Nano-Armor Kit01,0320.1h
Medical Kit1,1356,23843.1h
Motion Spotter93,5441.6h
Recon Detection Device41120.5h
G30 Walker0620h
Medical Applicator03200h

Check the help document for the dictionary if you want to learn more about words used here.


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