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Sentinel MagmaTroopAgain[] MagmaTroopAgain
NC BR 73

KDR: 6.07

Score: 3.5m

Last Seen: Mar 18th, 2019 12:03 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 73 - New Conglomerate on Cobalt
Level Progress (to 74): 69%
Level 100 Progress: 18% 285h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary EM4-AE Longshot NC14 Bolt Driver NSX-P Tanto NS-44P Commissioner S12 Renegade AF-4AE Cyclone LA80
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,710,450 MLG Score: 22950
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.569%33.088%1078710185,7094.999131.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.809%2.093A*1.905A++-2.145F--HEAD ++ (~16.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.673B+7.40.455B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.279%83.265%0410214,153170024.4294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%3.351M*1.053B**-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.728B++1.50.515B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m316.8%899 (53.9k)774 (46.4k)6.0666311,5631,9066.1269773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025130334.609%47.297%163702:224

58% Infiltrator36% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2018 6:26 PMMar 11th, 2019 5:58 PMMar 18th, 2019 4:24 PM (4h) (PST)Mar 18th, 2019 9:18 AM (11h) (PST)Mar 18th, 2019 8:03 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4113461,0652.5690.4231.2158.1860.01522950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,64320,78863,8551542573491146,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
75h/3.1d 115 5,469 2,533 36.8k 69 401 67 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:397
Deaths:63
KDR:6.302
Accuracy:27.260% A
HSR:28.212% B*
NS-15M AE
A+
Kills:118
Deaths:15
KDR:7.867
Accuracy:28.152% B+
HSR:40.678% A+
Kills:515
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):495
KDR:6.60256
Kill Difference:437
Playtime:3.895 hours
Usage:5%
Score:0.184m
Score/min:787
Accuracy (listed only):27.706%
HSR (listed only):34.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:2,008
Deaths:309
KDR:6.498
Accuracy:31.533% A++
HSR:31.673% A++
NSX-P Tanto
A++
Kills:1,283
Deaths:182
KDR:7.049
Accuracy:31.417% B**
HSR:36.789% A++
AF-4AE Cyclone
A++
Kills:726
Deaths:88
KDR:8.250
Accuracy:37.047% A++
HSR:37.190% A+
Kills:4,017
Deaths (as Light Assault):579
Deaths (to Light Assaults):420
KDR:6.93782
Kill Difference:3,438
Playtime:26.636 hours
Usage:36%
Score:1.222m
Score/min:765
Accuracy (listed only):33.332%
HSR (listed only):35.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A++
Kills:726
Deaths:88
KDR:8.250
Accuracy:37.047% A++
HSR:37.190% A+
Kills:726
Deaths (as Combat Medic):88
Deaths (to Combat Medics):194
KDR:8.25
Kill Difference:638
Playtime:0.457 hours
Usage:1%
Score:0.002m
Score/min:89
Accuracy (listed only):37.047%
HSR (listed only):37.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
A*
Kills:1,775
Deaths:160
KDR:11.094
Accuracy:56.748% A*
HSR:84.394% B+
NC14 Bolt Driver
M*
Kills:1,562
Deaths:162
KDR:9.642
Accuracy:57.268% M*
HSR:82.266% B*
NS-44P Commissioner
A++
Kills:1,098
Deaths:259
KDR:4.239
Accuracy:55.477% A++
HSR:30.783% B+
AF-4AE Cyclone
A++
Kills:726
Deaths:88
KDR:8.250
Accuracy:37.047% A++
HSR:37.190% A+
LA80
A**
Kills:672
Deaths:75
KDR:8.960
Accuracy:57.790% A**
HSR:82.738% B+
SAS-R
M**
Kills:144
Deaths:15
KDR:9.600
Accuracy:61.696% M**
HSR:82.639% A+
NC4 Mag-Shot
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:34.841% B**
HSR:16.456% C-
Kills:6,056
Deaths (as Infiltrator):791
Deaths (to Infiltrators):386
KDR:7.65613
Kill Difference:5,265
Playtime:43.658 hours
Usage:58%
Score:2.071m
Score/min:791
Accuracy (listed only):51.552%
HSR (listed only):59.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:893
V. Kills:12 N/A
Deaths:71
KDR:12.578
Accuracy:60.124% A*
KPH:261.600 S
VKPH:3.500 B*
M12 Kobalt-F
U
Kills:63
V. Kills: N/A
Deaths:4
KDR:15.750
Accuracy:23.897% B
KPH:307.300 U
VKPH:0 D*
Kills:956 (956 + 0)
Deaths:75
KDR:12.747
VKDR:0.160
Vehicle Kills:12
Kill Difference:881
Playtime:3.619 hours
Usage:5%
Score:0.153m
Score/min:703
Driving Accuracy:23.897%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,0232,0083096.498S0.4331.533%A++31.673%A++163.3S1.2M+61912.3h8.7B**27.7B*
EM4-AE Longshot 1,7751,77516011.094A*5.0356.748%A*84.394%B+186.8SN/A6019.5h1.5B**2.6A
NC14 Bolt Driver 1,5621,5621629.642S3.5857.268%M*82.266%B*190.5UN/A4858.2h1.6A+2.8A+
NSX-P Tanto 1,2891,2831827.049S0.9831.417%B**36.789%A++162.4SN/A4217.9h9.8B**31.2B**
NS-44P Commissioner 1,0981,0982594.239M1.8355.477%A++30.783%B+305SN/A8843.6h2.4B**4.4B**
S12 Renegade 9058937112.577M+6.5160.124%A*6.719%B+262.6S3.5B*6993.4h2.3B**3.8A
AF-4AE Cyclone 728726888.25S2.1837.047%A++37.19%A+220M**N/A7113.3h7.1A19.1B**
LA80 672672758.96A++2.8957.79%A**82.738%B+186.7SN/A4023.6h1.6B**2.8B**
NC6 Gauss SAW 400397636.302S0.2427.26%A28.212%B*180.5S1.4A*6342.2h7B**25.7B*
Carver AE 213211892.371S3.7049.89%B**11.848%D-111.1A**1.1S3511.9h1.1B*2.1B++
SAS-R 144144159.6M+3.5361.696%M**82.639%A+240SN/A11950.6h1.5A+2.4A
Frag Grenade 1401381138N/A131.9356.089%A+N/A690B**10B+18840.2h3.3B+5.9B*
NS-15M AE 118118157.867M1.8028.152%B+40.678%A+168.6M**N/A6560.7h9B**32B++
Mag-Cutter 100991,4360.069A++6.0051.623%A++1.01%D-1.8B**N/A555.8h1.6B*3.1B++
NC4 Mag-Shot 7979322.469A**3.6034.841%B**16.456%C-197.5SN/A6100.4h4.6A13.2C*
M12 Kobalt-F 6363415.75S9.6823.897%B17.46%B*315UN/A7470.2h7.4B**31B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter47860.4h
Medical Kit3862,43514.6h
Recon Detection Device41090.5h
Nano-Armor Kit02960h
Medical Applicator02590h

Check the help document for the dictionary if you want to learn more about words used here.


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