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Warden MagmaTroopAgain[] MagmaTroopAgain
NC BR 64

KDR: 5.76

Score: 11.9m

Last Seen: Nov 18th, 2019 9:20 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 57%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal EM4-AE Longshot AF-19 Mercenary SAS-R S12 Renegade NS-44P Commissioner NC14 Bolt Driver NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,508,137 MLG Score: 24387
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 25.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.646%36.341%136813120623,5965.94208-0.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.34%3.185M++2.32A*-1.753F-HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.815B++5.20.638B+8.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.479%81.696%0412159,599656114.6326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.65%3.239M++0.947B*-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.725B++1.50.518B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m273.1%946 (56.8k)815 (48.9k)5.7624940,4937,0275.8009164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219469438.34%42.617%163402:0510

79% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2018 6:26 PMNov 16th, 2019 5:20 PMNov 18th, 2019 5:06 PM (8h) (PST)Nov 18th, 2019 5:22 PM (8h) (PST)Nov 18th, 2019 5:20 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5003801,1202.7640.4801.1787.6000.01824387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,00122,80767,1941662971456148,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
244.1h/10.2d 270 17,257 9,478 111.3k 206 1,216 266 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,126
Deaths:187
KDR:6.021
Accuracy:29.716% B++
HSR:40.053% A+
NC6 Gauss SAW
A
Kills:435
Deaths:71
KDR:6.127
Accuracy:27.489% A
HSR:28.046% B++
Kills:1,561
Deaths (as Heavy Assault):258
Deaths (to Heavy Assaults):1,698
KDR:6.05039
Kill Difference:1,303
Playtime:12.362 hours
Usage:5%
Score:0.469m
Score/min:632
Accuracy (listed only):28.603%
HSR (listed only):34.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:3,333
Deaths:523
KDR:6.373
Accuracy:32.253% A++
HSR:33.093% A++
NSX-P Tanto
A++
Kills:1,283
Deaths:182
KDR:7.049
Accuracy:31.417% B**
HSR:36.789% A++
AF-4AE Cyclone
A+
Kills:1,201
Deaths:145
KDR:8.283
Accuracy:36.884% A+
HSR:34.638% B**
AF-4G Cyclone
A**
Kills:498
Deaths:53
KDR:9.396
Accuracy:38.586% A*
HSR:40.763% A**
NSX-P Tengu
A++
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A++
HSR:33.512% A++
Kills:6,688
Deaths (as Light Assault):957
Deaths (to Light Assaults):1,362
KDR:6.98851
Kill Difference:5,731
Playtime:36.366 hours
Usage:15%
Score:1.645m
Score/min:754
Accuracy (listed only):37.523%
HSR (listed only):35.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:11,230
Deaths:1,434
KDR:7.831
Accuracy:46.571% A*
HSR:37.970% A
EM4-AE Longshot
A**
Kills:4,106
Deaths:434
KDR:9.461
Accuracy:57.047% A**
HSR:82.587% C**
SAS-R
A**
Kills:3,158
Deaths:395
KDR:7.995
Accuracy:54.980% A**
HSR:80.051% B**
NS-44P Commissioner
A+
Kills:2,906
Deaths:795
KDR:3.655
Accuracy:54.488% A+
HSR:30.867% B+
NC14 Bolt Driver
M*
Kills:1,564
Deaths:162
KDR:9.654
Accuracy:57.222% M*
HSR:82.289% B*
AF-4AE Cyclone
A+
Kills:1,201
Deaths:145
KDR:8.283
Accuracy:36.884% A+
HSR:34.638% B**
LA3 "Jackpot" Desperado
B+
Kills:1,183
Deaths:278
KDR:4.255
Accuracy:37.960% B+
HSR:31.276% C
Impetus
A*
Kills:872
Deaths:89
KDR:9.798
Accuracy:47.825% A*
HSR:43.463% A++
LA80
A*
Kills:771
Deaths:82
KDR:9.402
Accuracy:58.030% A*
HSR:82.490% B+
AF-4G Cyclone
A**
Kills:498
Deaths:53
KDR:9.396
Accuracy:38.586% A*
HSR:40.763% A**
AF-6 Shadow
M
Kills:380
Deaths:38
KDR:10
Accuracy:50.763% M
HSR:42.368% A++
NSX-P Tengu
A++
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A++
HSR:33.512% A++
LA8 Rebel
A++
Kills:104
Deaths:28
KDR:3.714
Accuracy:43.920% A++
HSR:35.577% A++
NC4 Mag-Shot
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:34.841% B**
HSR:16.456% C--
Kills:28,425
Deaths (as Infiltrator):4,019
Deaths (to Infiltrators):1,695
KDR:7.07265
Kill Difference:24,406
Playtime:193.610 hours
Usage:79%
Score:9.801m
Score/min:844
Accuracy (listed only):47.685%
HSR (listed only):48.165%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:2,980
V. Kills:71 N/A
Deaths:218
KDR:13.670
Accuracy:59.660% A++
KPH:271.400 S
VKPH:6.500 A*
M12 Kobalt-F
S
Kills:440
V. Kills:7 N/A
Deaths:35
KDR:12.571
Accuracy:24.689% B
KPH:242 S
VKPH:3.900 M
LA7 Buzzard
S
Kills:111
V. Kills:5 N/A
Deaths:13
KDR:8.538
Accuracy:75.255% A+
KPH:153 S
VKPH:6.900 C+
Kills:3,531 (3,531 + 0)
Deaths:266
KDR:13.274
VKDR:0.312
Vehicle Kills:83
Kill Difference:3,265
Playtime:13.526 hours
Usage:6%
Score:0.532m
Score/min:655
Driving Accuracy:75.255%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 11,24111,2301,4347.831M*2.0746.571%A*37.97%A271.9SN/A81841.3h3.8A+8.1A
EM4-AE Longshot 4,1074,1064349.461A++3.7057.047%A**82.587%C**174.7SN/A54723.5h1.5B*2.7B**
AF-19 Mercenary 3,3663,3335236.373S0.6132.253%A++33.093%A++170.9S1.7M**60919.5h8.6B**26.5B**
SAS-R 3,1583,1583957.995A++2.2354.98%A**80.051%B**248.7SN/A85312.7h1.5A+2.7A
S12 Renegade 3,0512,98021813.67A++7.9159.66%A++5.369%C+270.9S6.5A*67611h2.3A3.8A
NS-44P Commissioner 2,9072,9067953.655A*2.1154.488%A+30.867%B+282.1SN/A85810.3h2.4B++4.4B**
NC14 Bolt Driver 1,5641,5641629.654M*3.8957.222%M*82.289%B*184UN/A4948.5h1.6A+2.8A
NSX-P Tanto 1,2891,2831827.049S1.2931.417%B**36.789%A++162.4SN/A4337.9h9.8B**31.2B**
AF-4AE Cyclone 1,2041,2011458.283S2.5236.884%A+34.638%B**210.7M+N/A5895.7h7.1B**19.4B*
LA3 "Jackpot" Desperado 1,1831,1832784.255A++1.5137.96%B+31.276%C281.7M++N/A7784.2h5.4B**14.4B+
NS-15M AE 1,1421,1261876.021A++0.2629.716%B++40.053%A+165.6M*2.4M++4146.8h9.6B*32.4B++
Impetus 873872899.798S4.0447.825%A*43.463%A++290.7UN/A6773h3A++6.2A
LA80 771771829.402A*3.6458.03%A*82.49%B+188SN/A4114.1h1.6B**2.8B**
Carver AE 7166913,2760.211C++5.5557.047%A++9.696%D-7.2CN/A2196.1h1.2B+2.1B++
AF-4G Cyclone 500498539.396S3.6338.586%A*40.763%A**276.7S1.1A+5701.8h6.6A17.1B**
M12 Kobalt-F 4474403512.571S6.8124.689%B20%A244.4S3.9M6081.8h8.1B**32.9B*
NC6 Gauss SAW 440435716.127M**0.3627.489%A28.046%B++174S2M++8172.5h7B**25.5B*
AF-6 Shadow 3803803810S4.2450.763%M42.368%A++292.3SN/A6551.3h3.7A+7.2A
NSX-P Tengu 377373546.907S1.1448.477%A++33.512%A++248.7S2.7M7801.5h7.7A15.8B**
Frag Grenade 3643591359N/A353.2455.984%AN/A598.3B+8.3C+23400.6h3.1B++5.5B*
Warden 149149275.519M**0.2444.948%M+38.255%A++248.3UN/A7810.6h4.6A+10.2A
Sticky Grenade 1441421142N/A136.2460.584%B*N/A710C--10C29440.2h2.3C++3.9C**
Hardlight Dagger 1291222,0530.059B*5.7047.788%A+N/A1.7C**N/A473.3h1.8B+3.7B+
LA7 Buzzard 116111138.538S2.7875.255%A+N/A158.6S7.1C+4550.7h4.7A+6.2A
LA8 Rebel 105104283.714M++2.0543.92%A++35.577%A++208S2M5500.5h4A9.2B**
Mag-Cutter 100991,4410.069A++5.6951.623%A++1.01%D-1.7B*N/A657.7h1.6B*3.1B++
NC4 Mag-Shot 7979322.469A**3.2934.841%B**16.456%C--158SN/A7280.5h4.6A13.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02170.2h
Nano-Armor Kit01,2940.1h
Medical Kit1,5907,68262.9h
Motion Spotter114,8202.1h
G30 Walker0620h
Recon Detection Device41120.5h
Medical Applicator03550h

Check the help document for the dictionary if you want to learn more about words used here.


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