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Director General MagmaTroopAgain[] MagmaTroopAgain
NC BR 95

KDR: 5.94

Score: 20.3m

Last Seen: Jul 31st, 2020 2:47 PM
- OFFLINE - 219.6 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 93%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal NS-44P Commissioner EM4-AE Longshot S12 Renegade AF-19 Mercenary SAS-R Impetus NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,831,244 MLG Score: 26244
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 30.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.454%41.771%169014133548,5947.89633-1.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.271%3.718M**3.106M++-1.691F-HEAD ++ (~21.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.853B*4.40.692B+6.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.07%37.5%12113485640620.1379311867%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.123D*7.966S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.661B+9.80.756B++31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.464%81.728%12413459,687108918.88716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.641%3.24M++0.944B*-0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.50.518B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m227.6%978 (58.7k)838 (50.3k)5.9375367,67011,3975.9684195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349791639.984%43.222%172802:0713

86% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2018 6:26 PMJun 29th, 2020 7:19 PMJul 31st, 2020 10:49 AM (56d) (PST)Jul 31st, 2020 11:00 AM (56d) (PST)Jul 31st, 2020 10:47 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5723801,1922.7990.4711.2106.4100.01726244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,30622,78171,5251682873385150,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
402.9h/16.8d 352 29,248 17,366 155k 230 2,087 402 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B*
Kills:1,408
Deaths:240
KDR:5.867
Accuracy:29.976% C**
HSR:40.696% B*
NC6 Gauss SAW
B+
Kills:435
Deaths:71
KDR:6.127
Accuracy:27.489% B+
HSR:28.046% C++
Kills:1,843
Deaths (as Heavy Assault):311
Deaths (to Heavy Assaults):2,626
KDR:5.92605
Kill Difference:1,532
Playtime:14.551 hours
Usage:4%
Score:0.596m
Score/min:683
Accuracy (listed only):28.733%
HSR (listed only):34.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:3,524
Deaths:562
KDR:6.270
Accuracy:32.238% B**
HSR:33.314% A+
NSX-P Tanto
B**
Kills:1,283
Deaths:182
KDR:7.049
Accuracy:31.417% B+
HSR:36.789% B**
AF-4G Cyclone
A++
Kills:1,205
Deaths:141
KDR:8.546
Accuracy:38.464% A++
HSR:40.415% A+
AF-4AE Cyclone
B**
Kills:1,201
Deaths:145
KDR:8.283
Accuracy:36.884% B**
HSR:34.638% B++
NSX-P Tengu
A
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A
HSR:33.512% B**
Kills:7,586
Deaths (as Light Assault):1,084
Deaths (to Light Assaults):2,130
KDR:6.99815
Kill Difference:6,502
Playtime:37.737 hours
Usage:9%
Score:1.704m
Score/min:752
Accuracy (listed only):37.496%
HSR (listed only):35.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A++
Kills:32,758
Deaths:3,726
KDR:8.792
Accuracy:46.124% A+
HSR:44.627% A++
NS-44P Commissioner
B**
Kills:4,257
Deaths:1,197
KDR:3.556
Accuracy:55.032% B**
HSR:31.525% C++
EM4-AE Longshot
A++
Kills:4,106
Deaths:434
KDR:9.461
Accuracy:57.047% A++
HSR:82.587% C+
SAS-R
A*
Kills:3,244
Deaths:403
KDR:8.050
Accuracy:54.981% A*
HSR:80.179% B*
Impetus
A*
Kills:1,631
Deaths:159
KDR:10.258
Accuracy:49.572% A*
HSR:45.923% A++
NC14 Bolt Driver
M+
Kills:1,564
Deaths:162
KDR:9.654
Accuracy:57.222% M+
HSR:82.289% B++
LA3 "Jackpot" Desperado
C**
Kills:1,218
Deaths:288
KDR:4.229
Accuracy:37.938% C**
HSR:31.609% C
AF-4G Cyclone
A++
Kills:1,205
Deaths:141
KDR:8.546
Accuracy:38.464% A++
HSR:40.415% A+
AF-4AE Cyclone
B**
Kills:1,201
Deaths:145
KDR:8.283
Accuracy:36.884% B**
HSR:34.638% B++
LA80
A**
Kills:773
Deaths:84
KDR:9.202
Accuracy:57.974% A**
HSR:82.536% B+
AF-6 Shadow
A*
Kills:405
Deaths:40
KDR:10.125
Accuracy:50.873% A*
HSR:40.988% A
NSX-P Tengu
A
Kills:373
Deaths:54
KDR:6.907
Accuracy:48.477% A
HSR:33.512% B**
LA8 Rebel
A++
Kills:104
Deaths:28
KDR:3.714
Accuracy:43.920% A+
HSR:35.577% A++
NC4 Mag-Shot
B*
Kills:79
Deaths:33
KDR:2.394
Accuracy:34.841% B*
HSR:16.456% D
AF-18 Stalker
M
Kills:58
Deaths:10
KDR:5.800
Accuracy:37.632% A++
HSR:44.828% M
Kills:52,976
Deaths (as Infiltrator):6,904
Deaths (to Infiltrators):2,826
KDR:7.67323
Kill Difference:46,072
Playtime:346.768 hours
Usage:86%
Score:17.914m
Score/min:861
Accuracy (listed only):47.132%
HSR (listed only):48.512%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:56
V. Kills: N/A
Deaths:1
KDR:56
Accuracy:24.070% B++
KPH:230.700 M**
VKPH:0 F-
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:0
Vehicle Kills:0
Kill Difference:55
Playtime:0.243 hours
Usage:0%
Score:0.016m
Score/min:1,101
Driving Accuracy:N/A%
Gunner Accuracy:24.070%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:3,893
V. Kills:89 N/A
Deaths:262
KDR:14.859
Accuracy:58.643% A+
KPH:279.200 S
VKPH:6.400 M*
M12 Kobalt-F
S
Kills:543
V. Kills:8 N/A
Deaths:42
KDR:12.929
Accuracy:24.615% C++
KPH:238.700 S
VKPH:3.500 A*
LA7 Buzzard
S
Kills:178
V. Kills:10 N/A
Deaths:13
KDR:13.692
Accuracy:71.535% B**
KPH:147 S
VKPH:8.300 C
M40 Fury-F
S
Kills:104
V. Kills:39 260%
Deaths:18
KDR:5.778
Accuracy:64.665% B**
KPH:96.700 M
VKPH:36.300 S
Kills:4,718 (4,718 + 0)
Deaths:335
KDR:14.084
VKDR:0.436
Vehicle Kills:146
Kill Difference:4,383
Playtime:18.504 hours
Usage:5%
Score:0.748m
Score/min:673
Driving Accuracy:64.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 32,81032,7583,7268.792A2.8546.124%A+44.627%A++283.1SN/A833115.7h3.6A7.9B**
NS-44P Commissioner 4,2584,2571,1973.556A++2.3855.032%B**31.525%C++283.8M**N/A86215h2.3A4.3B*
EM4-AE Longshot 4,1074,1064349.461A3.5257.047%A++82.587%C+174.7M*N/A54823.5h1.5B*2.7B**
S12 Renegade 3,9823,89326214.859A*8.9258.643%A+5.446%C*280.1S6.4M*72513.9h2.3B**3.9B**
AF-19 Mercenary 3,5613,5245626.27M*0.3332.238%B**33.314%A+171.9M**1.8A++62420.5h8.5B++26.5B+
SAS-R 3,2443,2444038.05A2.1154.981%A*80.179%B*249.5SN/A86613h1.5A2.7A
Impetus 1,6321,63115910.258M4.3249.572%A*45.923%A++286.1SN/A6825.7h3A++6A+
NC14 Bolt Driver 1,5641,5641629.654A+3.7257.222%M+82.289%B++179.8SN/A5038.7h1.6B**2.8A
NS-15M AE 1,4261,4082405.867A0.0729.976%C**40.696%B*176A*2.3A+4838h9.4B+31.4B+
NSX-P Tanto 1,2891,2831827.049S1.1131.417%B+36.789%B**162.4MN/A4417.9h9.8B+31.2B+
LA3 "Jackpot" Desperado 1,2191,2182884.229A*1.7137.938%C**31.609%C283.3MN/A7804.3h5.4A++14.4A
AF-4G Cyclone 1,2101,2051418.546A*2.6138.464%A++40.415%A+286.9M*1.2C*6964.2h6.7A+17.4B**
AF-4AE Cyclone 1,2041,2011458.283S2.3536.884%B**34.638%B++210.7A*N/A5935.7h7.1B**19.4B**
Carver AE 1,0389947,5790.131C5.8157.057%B**8.048%D*4.1DN/A12245.3h1.2B2.2B++
LA80 773773849.202B*3.2657.974%A**82.536%B+184SN/A4204.2h1.6B*2.8B**
M12 Kobalt-F 5515434212.929S6.9924.615%C++21.179%A*236.1S3.5A*5972.3h8B+32.7B+
NC6 Gauss SAW 440435716.127A*0.1927.489%B+28.046%C++174M+2A10382.5h7B*25.5B+
AF-6 Shadow 4054054010.125S4.1950.873%A*40.988%A289.3SN/A6781.4h3.7A+7.2A
NSX-P Tengu 377373546.907M**0.9748.477%A33.512%B**248.7S2.7A+8141.5h7.7B++15.8B*
Frag Grenade 3753701370N/A364.0655.942%B*N/A616.7C+8.3D26550.6h3B5.4B+
Warden 246246485.125M**0.8144.974%A*41.463%A++273.3SN/A9780.9h4.6A10.2B**
LA7 Buzzard 1881781313.692S7.7571.535%B**N/A148.3S8.3C4161.2h4.8B**6.8B*
Sticky Grenade 1471451145N/A139.0659.408%B+N/A725D10C--29560.2h2.4C4C++
Hardlight Dagger 1291222,0530.059C*5.8847.788%B**N/A1.7C+N/A473.3h1.8B3.7B+
M40 Fury-F 143104185.778A++0.1664.665%B**N/A94.5M35.5S4491.1h11.6C+17.9C*
LA8 Rebel 105104283.714A*2.2243.92%A+35.577%A++208S2A++5530.5h4A9.2B*
Mag-Cutter 100991,4490.068B**5.8751.623%A+1.01%D-1.7B*N/A659.6h1.6B*3.1B+
NC4 Mag-Shot 7979332.394A3.5434.841%B*16.456%D158M**N/A8310.5h4.6A13.2B**
Tank Mine 6660160U54.061833.33%UN/A600S60C54750.1h1.8C*0.1M*
AF-18 Stalker 5858105.8A**0.1437.632%A++44.828%M290SN/A7640.2h7.4A++19.7B**
M12 Kobalt 5656156A+50.0624.07%B++37.5%S280SN/A10920.2h9.8A+40.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit21,8030.1h
Spawn Beacon13290.3h
Medical Kit2,81812,008121.9h
Motion Spotter329,5794.1h
Recon Detection Device41120.5h
G30 Walker0750h
Medical Applicator03820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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