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Lt. Colonel MagmaTroopTR[] MagmaTroopTR
TR BR 68

KDR: 5.18

Score: 11.2m

Last Seen: Nov 11th, 2019 8:15 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 12%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal RAMS-AE .50M NS-44P Commissioner S12 Renegade HC1 Cougar KSR-35 M77-B TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,274,302 MLG Score: 21802
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 25.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.486%36.433%136615120423,4905.28935-0.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.483%2.738M1.98A++-2.153F--HEAD ++ (~17.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.756B++5.40.551B+8.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.923%83.71%0512149,153741412.3356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%3.192M++1.101B**-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.721B++1.50.512B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m284.1%839 (50.3k)715 (42.9k)5.1796940,7597,8695.213568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219433737.361%42.715%159602:0015

79% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMNov 25th, 2018 3:25 PMNov 11th, 2019 2:47 PM (89m) (PST)Nov 11th, 2019 4:25 PM (-492s) (PST)Nov 11th, 2019 4:15 PM (100s) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4083961,0122.6000.5021.1107.4330.01621802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,47623,78360,6931563067446142,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.3h/10.9d 266 17,410 9,370 116.5k 132 1,380 256 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
A
Kills:866
Deaths:174
KDR:4.977
Accuracy:28.447% B+
HSR:39.492% A
T9 CARV
A+
Kills:184
Deaths:54
KDR:3.407
Accuracy:24.226% B**
HSR:32.609% A+
Kills:1,050
Deaths (as Heavy Assault):228
Deaths (to Heavy Assaults):1,926
KDR:4.60526
Kill Difference:822
Playtime:9.185 hours
Usage:4%
Score:0.294m
Score/min:533
Accuracy (listed only):26.336%
HSR (listed only):36.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:2,304
Deaths:423
KDR:5.447
Accuracy:32.071% A+
HSR:34.201% A*
TRAC-5
A*
Kills:1,529
Deaths:286
KDR:5.346
Accuracy:29.757% A++
HSR:31.001% A*
NSX-P Tanto
A*
Kills:1,461
Deaths:227
KDR:6.436
Accuracy:31.060% B**
HSR:40.246% A*
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
SMG-46G Armistice
A*
Kills:573
Deaths:101
KDR:5.673
Accuracy:36.492% A++
HSR:34.031% A*
NSX-P Tengu
A*
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A*
HSR:29.592% A
Kills:7,154
Deaths (as Light Assault):1,245
Deaths (to Light Assaults):1,541
KDR:5.74618
Kill Difference:5,909
Playtime:43.165 hours
Usage:17%
Score:1.617m
Score/min:624
Accuracy (listed only):35.829%
HSR (listed only):33.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:10,595
Deaths:1,352
KDR:7.837
Accuracy:46.355% A*
HSR:38.226% A+
RAMS-AE .50M
A*
Kills:3,347
Deaths:397
KDR:8.431
Accuracy:56.415% A*
HSR:84.045% B+
NS-44P Commissioner
A+
Kills:3,012
Deaths:793
KDR:3.798
Accuracy:55.226% A+
HSR:29.349% B
KSR-35
A*
Kills:1,914
Deaths:253
KDR:7.565
Accuracy:48.149% A*
HSR:43.156% A++
M77-B
M
Kills:1,631
Deaths:188
KDR:8.676
Accuracy:54.313% M
HSR:84.365% B**
TSAR-42
A**
Kills:1,582
Deaths:250
KDR:6.328
Accuracy:54.911% A**
HSR:82.680% A+
RAMS .50M
M+
Kills:1,419
Deaths:172
KDR:8.250
Accuracy:56.979% M+
HSR:84.003% B++
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
TX2 "Jackpot" Emperor
A*
Kills:1,179
Deaths:314
KDR:3.755
Accuracy:38.235% C*
HSR:31.722% A*
SR-7
A**
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:57.044% A**
HSR:82.879% B+
SMG-46G Armistice
A*
Kills:573
Deaths:101
KDR:5.673
Accuracy:36.492% A++
HSR:34.031% A*
SOAS-20
M**
Kills:220
Deaths:29
KDR:7.586
Accuracy:38.990% A*
HSR:44.546% M**
HSR-1
A*
Kills:183
Deaths:34
KDR:5.382
Accuracy:47.391% A*
HSR:39.344% A
NSX Tomoe
A*
Kills:103
Deaths:14
KDR:7.357
Accuracy:38.725% A*
HSR:58.252% A*
NSX-P Tengu
A*
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A*
HSR:29.592% A
NS-61 Emissary
A*
Kills:82
Deaths:25
KDR:3.280
Accuracy:33.626% B*
HSR:29.268% A*
TX1 Repeater
A
Kills:82
Deaths:27
KDR:3.037
Accuracy:26.532% C**
HSR:29.268% A
Ectoblaster
M*
Kills:53
Deaths:18
KDR:2.944
Accuracy:48.867% B**
HSR:20.755% M*
Kills:28,436
Deaths (as Infiltrator):4,311
Deaths (to Infiltrators):1,826
KDR:6.59615
Kill Difference:24,125
Playtime:207.075 hours
Usage:79%
Score:9.294m
Score/min:748
Accuracy (listed only):45.769%
HSR (listed only):48.793%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:2,769
V. Kills:68 N/A
Deaths:246
KDR:11.256
Accuracy:59.572% A++
KPH:236.200 S
VKPH:5.800 M++
M12 Kobalt-F
U
Kills:406
V. Kills:2 N/A
Deaths:37
KDR:10.973
Accuracy:27.096% B++
KPH:258.100 U
VKPH:1.300 C+
M40 Fury-F
S
Kills:55
V. Kills:21 250%
Deaths:13
KDR:4.231
Accuracy:63.114% A
KPH:71.900 M+
VKPH:27.500 S
Kills:3,230 (3,230 + 0)
Deaths:296
KDR:10.912
VKDR:0.307
Vehicle Kills:91
Kill Difference:2,934
Playtime:14.059 hours
Usage:5%
Score:0.468m
Score/min:555
Driving Accuracy:63.114%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 10,60610,5951,3527.837M**2.6646.355%A*38.226%A+252.3SN/A67642h3.9A8.3A
RAMS-AE .50M 3,3483,3473978.431A+3.2556.415%A*84.045%B+173.4SN/A50919.3h1.5B**2.7A
NS-44P Commissioner 3,0153,0127933.798A*1.3855.226%A+29.349%B276.3SN/A79610.9h2.4B**4.4B**
S12 Renegade 2,8372,76924611.256M++6.0859.572%A++5.995%C*236.7S5.8M++57511.7h2.2B**3.7A
HC1 Cougar 2,3252,3044235.447S0.2732.071%A+34.201%A*164.6S1.5A**52214h8.4A26.3B*
KSR-35 1,9141,9142537.565A**2.3948.149%A*43.156%A++269.6UN/A6537.1h3A+6.3A
M77-B 1,6311,6311888.676S3.5054.313%M84.365%B**169.9SN/A6109.6h1.6A3A
TSAR-42 1,5841,5822506.328B+1.1554.911%A**82.68%A+239.7SN/A9076.6h1.5A+2.7A
TRAC-5 1,5411,5292865.346S0.1729.757%A++31.001%A*151.4S1.2A**42410.1h9.5B**32B**
NSX-P Tanto 1,4681,4612276.436S1.2631.06%B**40.246%A*152.2SN/A3809.6h10B**32.2B*
RAMS .50M 1,4191,4191728.25A+3.0756.979%M+84.003%B++165SN/A5138.6h1.5A2.7A
Ripper AE 1,2101,1943,0440.392M*4.7955.433%A++12.563%D14.2C*N/A4084h1.2B+2.1B*
SMG-46AE Armistice 1,1971,1891876.358S1.1837.321%A+32.801%A198.2M**1.3A+5076h9.7B**26B**
TX2 "Jackpot" Emperor 1,1791,1793143.755A++1.4238.235%C*31.722%A*256.3UN/A7274.6h5.2S13.5A++
SR-7 1,1751,1741368.632A++3.4557.044%A**82.879%B+183.4SN/A4576.4h1.6B**2.8B**
MG-H1 Watchman AE 8738661744.977A**0.2028.447%B+39.492%A169.8M*1.4C**4035.1h10.4B*36.4B++
SMG-46G Armistice 5785731015.673S0.4936.492%A++34.031%A*212.2S1.9S4452.7h8.9A24.3B**
M12 Kobalt-F 4084063710.973S5.7927.096%B++19.212%A+253.8S1.3C+5331.6h7.7B**28.3B**
Frag Grenade 3433331333N/A327.8253.396%B**N/A666B*20A++20630.5h3.1B++5.8B*
Chainblade 2682534,5450.056B**5.1251.724%A++N/A1.6A+N/A4159.9h1.7B*3.3B++
SOAS-20 220220297.586S2.4138.99%A*44.546%M**220SN/A5471h8.4A21.4A
T9 CARV 186184543.407A+1.7724.226%B**32.609%A+102.2M**1.1A+5761.8h10.7B**44.2B++
HSR-1 183183345.382A*0.2047.391%A*39.344%A261.4SN/A6720.7h3.6A+7.6A
Sticky Grenade 1611601160N/A154.8257.489%B+N/A800C5D-29420.2h2.4C+4.1C*
NSX Tomoe 104103147.357M**2.1838.725%A*58.252%A*257.5S2.5S7870.4h8A++20.7A
NSX-P Tengu 10098214.667M**0.5148.276%A*29.592%A196S4S4980.5h8.1A16.9B**
NS-61 Emissary 8282253.28M*1.9033.626%B*29.268%A*205SN/A5460.4h7B**20.8B**
TX1 Repeater 8282273.037M+2.1426.532%C**29.268%A136.7SN/A5910.6h8.3B**31.4B*
C-4 6564512.8S7.6259.524%SN/A640U10D*43090.1h0.4A*0.7A++
MG-HBR1 Dragoon 5959105.9S0.7246.498%A*42.373%A+196.7SN/A9740.3h4.1A8.7A
M40 Fury-F 7655134.231A++0.9563.114%A1.818%B**68.8M26.3S2990.8h15C23.7C++
Ectoblaster 5353182.944S2.2448.867%B**20.755%M*176.7SN/A4800.3h7.3B*15B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01810.1h
Medical Applicator0950h
Motion Spotter125,3152.4h
Nano-Armor Kit11,4050.1h
Medical Kit1,7768,37165.5h
M18 Needler12620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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