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General MagmaTroopTR[] MagmaTroopTR
TR BR 95

KDR: 5.21

Score: 5.9m

Last Seen: Apr 18th, 2019 8:41 PM
- OFFLINE - 61.7 hour(s)

Battle Rank 95 - Terran Republic on Cobalt
Level Progress (to 96): 17%
Level 100 Progress: 31% 281h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS RAMS-AE .50M HC1 Cougar NS-30 Vandal S12 Renegade M77-B TRAC-5 NSX-P Tanto NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,302,275 MLG Score: 21025
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 18.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.452%33.712%1128910269,7804.042991.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.817%2.408A**1.992A++-2.147F--HEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.701B++7.50.477B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.307%83.993%0410317,272413217.6077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.856%3.198M++1.104B**-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.721B++1.60.512B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m322.5%771 (46.3k)662 (39.7k)5.2141822,0564,2305.2593495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035223834.778%46.273%160902:0610

68% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMNov 25th, 2018 3:25 PMApr 18th, 2019 5:21 PM (2d) (PST)Apr 18th, 2019 6:14 PM (2d) (PST)Apr 18th, 2019 4:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3623819812.4830.4761.1498.0680.01821025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,70922,84758,8621492969484139,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148h/6.2d 191 10,206 4,769 71.7k 92 777 164 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
A
Kills:675
Deaths:139
KDR:4.856
Accuracy:28.655% B+
HSR:39.259% A
T9 CARV
A+
Kills:180
Deaths:54
KDR:3.333
Accuracy:24.258% B**
HSR:33.333% A+
Kills:855
Deaths (as Heavy Assault):193
Deaths (to Heavy Assaults):1,114
KDR:4.43005
Kill Difference:662
Playtime:7.939 hours
Usage:5%
Score:0.227m
Score/min:476
Accuracy (listed only):26.456%
HSR (listed only):36.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:1,872
Deaths:342
KDR:5.474
Accuracy:31.782% A+
HSR:32.586% A++
TRAC-5
A*
Kills:1,529
Deaths:285
KDR:5.365
Accuracy:29.753% A++
HSR:31.001% A*
NSX-P Tanto
A*
Kills:1,461
Deaths:227
KDR:6.436
Accuracy:31.060% B**
HSR:40.246% A*
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
SMG-46G Armistice
A++
Kills:371
Deaths:66
KDR:5.621
Accuracy:36.102% A+
HSR:30.997% A++
Kills:6,422
Deaths (as Light Assault):1,107
Deaths (to Light Assaults):837
KDR:5.80126
Kill Difference:5,315
Playtime:40.039 hours
Usage:27%
Score:1.476m
Score/min:614
Accuracy (listed only):33.204%
HSR (listed only):33.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
A*
Kills:3,345
Deaths:397
KDR:8.426
Accuracy:56.424% A*
HSR:84.036% B+
NS-30 Vandal
A*
Kills:1,734
Deaths:243
KDR:7.136
Accuracy:46.267% A*
HSR:35.756% B**
M77-B
M
Kills:1,631
Deaths:188
KDR:8.676
Accuracy:54.313% M
HSR:84.365% B**
NS-44P Commissioner
A
Kills:1,363
Deaths:350
KDR:3.894
Accuracy:54.210% A
HSR:30.521% B+
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
SR-7
A*
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:57.044% A*
HSR:82.879% B+
RAMS .50M
M++
Kills:1,122
Deaths:132
KDR:8.500
Accuracy:58.430% M++
HSR:84.492% B++
TX2 "Jackpot" Emperor
A++
Kills:880
Deaths:234
KDR:3.761
Accuracy:38.009% B+
HSR:31.818% A++
SMG-46G Armistice
A++
Kills:371
Deaths:66
KDR:5.621
Accuracy:36.102% A+
HSR:30.997% A++
TX1 Repeater
A
Kills:81
Deaths:27
KDR:3
Accuracy:26.523% B
HSR:29.630% A
Kills:12,890
Deaths (as Infiltrator):1,960
Deaths (to Infiltrators):951
KDR:6.57653
Kill Difference:10,930
Playtime:100.071 hours
Usage:68%
Score:4.170m
Score/min:695
Accuracy (listed only):46.464%
HSR (listed only):52.729%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,712
V. Kills:39 N/A
Deaths:157
KDR:10.905
Accuracy:60.234% A++
KPH:228.400 S
VKPH:5.200 A**
M12 Kobalt-F
S
Kills:181
V. Kills:2 N/A
Deaths:9
KDR:20.111
Accuracy:25.417% B+
KPH:251.700 S
VKPH:2.800 A+
Kills:1,893 (1,893 + 0)
Deaths:166
KDR:11.404
VKDR:0.247
Vehicle Kills:41
Kill Difference:1,727
Playtime:8.216 hours
Usage:6%
Score:0.262m
Score/min:531
Driving Accuracy:25.417%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS-AE .50M 3,3463,3453978.426A3.2156.424%A*84.036%B+173.3SN/A50919.3h1.5A2.7A+
HC1 Cougar 1,8891,8723425.474S0.2631.782%A+32.586%A++158.6S1.4A**51211.8h8.5B**26.9B*
NS-30 Vandal 1,7381,7342437.136M**1.9246.267%A*35.756%B**199.3SN/A3998.7h4.1A8.9B**
S12 Renegade 1,7511,71215710.904M5.6960.234%A++6.016%C++228.3S5.2A**5357.5h2.2B**3.7A
M77-B 1,6311,6311888.676S3.4654.313%M84.365%B**169.9SN/A6059.6h1.6A3A
TRAC-5 1,5411,5292855.365S0.1529.753%A++31.001%A*151.4S1.2M+39910.1h9.5B**32B**
NSX-P Tanto 1,4681,4612276.436S1.2231.06%B**40.246%A*152.2SN/A3759.6h10B**32.2B*
NS-44P Commissioner 1,3631,3633503.894A++1.3254.21%A30.521%B+284SN/A8144.8h2.4B**4.5B*
SMG-46AE Armistice 1,1971,1891876.358S1.1437.321%A+32.801%A198.2M**1.3A++5066h9.7B*26B*
SR-7 1,1751,1741368.632A+3.4257.044%A*82.879%B+183.4SN/A4536.4h1.6B**2.8B**
RAMS .50M 1,1221,1221328.5A+3.2958.43%M++84.492%B++165SN/A4196.8h1.5A2.6B**
TX2 "Jackpot" Emperor 8808802343.761C**1.4538.009%B+31.818%A++258.8A*N/A6903.4h5.2A++13.7A
MG-H1 Watchman AE 6826751394.856A*0.3628.655%B+39.259%A160.7M**1.7B++3484.2h10.5B**36.6B++
Ripper AE 6406382642.417U2.8052.734%A++15.047%D130.2SN/A3724.9h1.1B**2B++
SMG-46G Armistice 376371665.621S0.4136.102%A+30.997%A++195.3S2.6S4071.9h9.1A25.2B**
Frag Grenade 2402361236N/A230.7952.937%B**N/A590B+10C**17580.4h3.4B+6.5B++
Chainblade 2242123,8000.056B**5.1650.07%A++N/A1.6B**N/A4134.1h1.7B*3.4B*
M12 Kobalt-F 183181920.111S14.9025.417%B+19.337%A+258.6S2.9A+4910.7h7.6B**29.8B**
T9 CARV 182180543.333A1.8824.258%B**33.333%A+100M**1.1A++3911.8h10.7B**44.2B++
TX1 Repeater 8181273M+2.2126.523%B29.63%A162SN/A5670.5h8.4B**31.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,4771.1h
Spawn Beacon0870h
Medical Applicator0950h
Nano-Armor Kit16920h
Medical Kit8334,95427.7h
M18 Needler12620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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