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General MagmaTroopTR[] MagmaTroopTR
TR BR 99

KDR: 5.47

Score: 21.1m

Last Seen: Jul 13th, 2020 9:47 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 71%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal NS-44P Commissioner S12 Renegade RAMS-AE .50M KSR-35 HC1 Cougar TSAR-42 Ripper AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,783,357 MLG Score: 24607
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 30.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.714%41.999%171019132955,4967.24491-1.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.294%3.641M**2.935M+-1.81F-HEAD ++ (~21.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.844B*4.50.675B+6.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.926%83.726%0513439,328121147.69637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.612%3.161M++1.073B**-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.723B++1.50.518B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m221.5%892 (53.5k)759 (45.5k)5.4738675,38613,7725.5039299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348832139.521%43.23%170802:0116

86% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMJun 24th, 2020 9:47 PMJul 14th, 2020 8:00 AM (2d) (PST)Jul 13th, 2020 6:09 PM (2d) (PST)Jul 13th, 2020 5:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5223931,1292.7070.4941.1706.0290.01524607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,30823,60167,7071623070362145,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
464.2h/19.3d 414 32,589 19,315 167.9k 190 2,447 426 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
B**
Kills:883
Deaths:176
KDR:5.017
Accuracy:28.557% B+
HSR:38.958% B**
NS-15M AE
A++
Kills:838
Deaths:151
KDR:5.550
Accuracy:30.417% B++
HSR:44.988% A++
T9 CARV
B**
Kills:184
Deaths:54
KDR:3.407
Accuracy:24.205% B++
HSR:32.609% B**
Kills:1,905
Deaths (as Heavy Assault):381
Deaths (to Heavy Assaults):3,357
KDR:5
Kill Difference:1,524
Playtime:14.670 hours
Usage:3%
Score:0.588m
Score/min:668
Accuracy (listed only):27.727%
HSR (listed only):38.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:2,440
Deaths:454
KDR:5.374
Accuracy:31.988% A
HSR:34.426% A++
TRAC-5
A*
Kills:1,532
Deaths:287
KDR:5.338
Accuracy:29.746% A+
HSR:31.005% A*
NSX-P Tanto
A++
Kills:1,461
Deaths:227
KDR:6.436
Accuracy:31.060% B*
HSR:40.246% A++
SMG-46G Armistice
A*
Kills:1,309
Deaths:193
KDR:6.782
Accuracy:38.130% A++
HSR:35.905% A*
SMG-46AE Armistice
A
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A
HSR:32.801% B**
NS-11C
S
Kills:163
Deaths:40
KDR:4.075
Accuracy:29.521% B*
HSR:47.239% S
NSX-P Tengu
A++
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A++
HSR:29.592% B**
MG-S1 Jackal
M*
Kills:59
Deaths:6
KDR:9.833
Accuracy:37.347% A++
HSR:45.763% M*
Kills:8,251
Deaths (as Light Assault):1,415
Deaths (to Light Assaults):2,680
KDR:5.8311
Kill Difference:6,836
Playtime:45.607 hours
Usage:10%
Score:1.707m
Score/min:624
Accuracy (listed only):35.424%
HSR (listed only):37.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:37,662
Deaths:4,434
KDR:8.494
Accuracy:46.713% A++
HSR:44.660% A*
NS-44P Commissioner
A+
Kills:4,771
Deaths:1,396
KDR:3.418
Accuracy:55.714% A+
HSR:30.476% C*
RAMS-AE .50M
A**
Kills:3,347
Deaths:397
KDR:8.431
Accuracy:56.415% A**
HSR:84.045% B
KSR-35
A++
Kills:2,638
Deaths:319
KDR:8.270
Accuracy:48.569% A++
HSR:45.641% A++
TSAR-42
A*
Kills:1,757
Deaths:272
KDR:6.460
Accuracy:55.035% A*
HSR:82.869% A
M77-B
A**
Kills:1,631
Deaths:188
KDR:8.676
Accuracy:54.313% A**
HSR:84.365% B**
RAMS .50M
M
Kills:1,419
Deaths:172
KDR:8.250
Accuracy:56.979% M
HSR:84.003% B++
SMG-46G Armistice
A*
Kills:1,309
Deaths:193
KDR:6.782
Accuracy:38.130% A++
HSR:35.905% A*
SMG-46AE Armistice
A
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A
HSR:32.801% B**
TX2 "Jackpot" Emperor
C*
Kills:1,180
Deaths:316
KDR:3.734
Accuracy:38.251% C*
HSR:31.780% C++
SR-7
A*
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:57.044% A*
HSR:82.879% B+
HSR-1
A*
Kills:454
Deaths:58
KDR:7.828
Accuracy:47.982% A*
HSR:39.648% A
SOAS-20
M++
Kills:300
Deaths:44
KDR:6.818
Accuracy:39.203% A*
HSR:45.333% M++
NSX Tomoe
A*
Kills:154
Deaths:21
KDR:7.333
Accuracy:37.957% A++
HSR:59.740% A*
NSX-P Tengu
A++
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A++
HSR:29.592% B**
NS-61 Emissary
A++
Kills:85
Deaths:29
KDR:2.931
Accuracy:33.483% B*
HSR:29.412% A++
TX1 Repeater
B**
Kills:83
Deaths:29
KDR:2.862
Accuracy:26.626% B
HSR:28.916% B**
MG-S1 Jackal
M*
Kills:59
Deaths:6
KDR:9.833
Accuracy:37.347% A++
HSR:45.763% M*
Ectoblaster
M**
Kills:53
Deaths:18
KDR:2.944
Accuracy:48.867% B**
HSR:20.755% M**
Kills:59,363
Deaths (as Infiltrator):8,236
Deaths (to Infiltrators):3,182
KDR:7.20775
Kill Difference:51,127
Playtime:399.910 hours
Usage:86%
Score:18.822m
Score/min:784
Accuracy (listed only):45.485%
HSR (listed only):49.399%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:3,683
V. Kills:85 N/A
Deaths:287
KDR:12.833
Accuracy:59.176% A++
KPH:246.100 S
VKPH:5.700 M
M12 Kobalt-F
S
Kills:552
V. Kills:4 N/A
Deaths:48
KDR:11.500
Accuracy:26.834% B++
KPH:259.300 S
VKPH:1.900 B+
M40 Fury-F
S
Kills:121
V. Kills:52 228%
Deaths:20
KDR:6.050
Accuracy:63.486% A
KPH:87.100 M**
VKPH:37.400 S
Kills:4,356 (4,356 + 0)
Deaths:355
KDR:12.270
VKDR:0.397
Vehicle Kills:141
Kill Difference:4,001
Playtime:18.482 hours
Usage:4%
Score:0.662m
Score/min:597
Driving Accuracy:63.486%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 37,72737,6624,4348.494A**3.0246.713%A++44.66%A*279.4SN/A760134.8h3.6A+7.8B**
NS-44P Commissioner 4,7774,7711,3963.418A+2.0655.714%A+30.476%C*280.6SN/A81717h2.4A4.2B**
S12 Renegade 3,7683,68328712.833M7.3659.176%A++6.245%B245.5S5.7M61815h2.2B**3.7A
RAMS-AE .50M 3,3483,3473978.431B**2.9656.415%A**84.045%B173.4SN/A51019.3h1.5B**2.7A
KSR-35 2,6382,6383198.27A*2.8048.569%A++45.641%A++269.2SN/A6569.8h3A++6.3A
HC1 Cougar 2,4612,4404545.374M**0.1031.988%A34.426%A++166S1.4A52814.7h8.4B**26.1B**
TSAR-42 1,7591,7572726.46B*0.9955.035%A*82.869%A244SN/A9177.2h1.5A+2.7A
Ripper AE 1,7731,7278,7040.198A5.2856.586%A++11.002%D-6.4CN/A18270.2h1.2B+2.1B+
M77-B 1,6311,6311888.676M*3.2054.313%A**84.365%B**169.9SN/A6219.6h1.6A3A
TRAC-5 1,5441,5322875.338S0.1429.746%A+31.005%A*150.2S1.2A+46410.2h9.5B**32B**
NSX-P Tanto 1,4681,4612276.436S0.9631.06%B*40.246%A++152.2SN/A3899.6h10B*32.2B*
RAMS .50M 1,4191,4191728.25A+2.7856.979%M84.003%B++165SN/A5288.6h1.5A2.7A
SMG-46G Armistice 1,3161,3091936.782S1.3138.13%A++35.905%A*247S1.3A5885.3h8.9A23.3B**
SMG-46AE Armistice 1,1971,1891876.358S0.8837.321%A32.801%B**198.2M++1.3C++5106h9.7B*26B*
TX2 "Jackpot" Emperor 1,1801,1803163.734B+1.7438.251%C*31.78%C++256.5B**N/A7254.6h5.2B**13.5B*
SR-7 1,1751,1741368.632A++3.1657.044%A*82.879%B+183.4SN/A4636.4h1.6B**2.8B**
MG-H1 Watchman AE 8908831765.017A*0.4628.557%B+38.958%B**169.8M+1.3C+4115.2h10.3B**36.2B++
NS-15M AE 8448381515.55A+0.0830.417%B++44.988%A++220.5M**1.6B*6943.8h8.1A26.8B*
M12 Kobalt-F 5565524811.5M**6.0326.834%B++20.471%A*262.9S1.9B+5472.1h7.9B**29.3B**
HSR-1 454454587.828M*2.3547.982%A*39.648%A302.7SN/A8171.5h3.5A+7.4A
Frag Grenade 3733631363N/A357.5353.366%B**N/A605C*16.7B+24240.6h3B+5.6B++
SOAS-20 300300446.818M**1.3439.203%A*45.333%M++230.8SN/A7301.3h8.2B*21A
Chainblade 2702554,7610.054B**5.4251.761%A++N/A1.5AN/A4169.3h1.7B*3.3B*
T9 CARV 186184543.407B**2.0724.205%B++32.609%B**102.2M1.1B++8181.8h10.7B*44.3B++
NS-11C 163163404.075A**1.4029.521%B*47.239%S181.1SN/A7240.9h9.2B**31B*
Sticky Grenade 1611601160N/A154.5357.377%B+N/A800C-5D-29330.2h2.4C4.2C++
NSX Tomoe 155154217.333M++1.8637.957%A++59.74%A*308S2M*8040.5h7.8A+20.6A
NS-30 Tranquility 140140159.333M3.8649.065%A++43.571%B++280SN/A5930.5h3.9A+8B**
M40 Fury-F 173121206.05A**0.5863.486%AN/A86.4M**37.1S4511.4h11.7C+18.4B+
AMR-66 111111166.938S1.4646.002%M++39.64%A++277.5UN/A16480.4h4.8A+10.5A
NSX-P Tengu 10098214.667M*0.8148.276%A++29.592%B**196S4M**6210.5h8.1B**16.9B**
Blackheart 9494273.481A**1.9958.397%B**35.106%B+235SN/A5510.4h1.6B+2.8B++
NS-61 Emissary 8585292.931M+2.5433.483%B*29.412%A++212.5SN/A5710.4h7B*21B*
TX1 Repeater 8383292.862M2.6126.626%B28.916%B**138.3SN/A6940.6h8.3A31.3B**
C-4 8582613.667S8.1978.261%SN/A820U30C+55030.1h0.4A*0.6A++
MG-HBR1 Dragoon 6363134.846A*0.6344.3%A++39.683%B**157.5SN/A12810.4h4.3B**9.7B**
MG-S1 Jackal 605969.833S4.3637.347%A++45.763%M*295S5S26140.2h6.2A+16.6B**
Ectoblaster 5353182.944M+2.5348.867%B**20.755%M**176.7SN/A4800.3h7.3B++15B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03140.2h
Medical Applicator0950h
Motion Spotter2611,5124.9h
M18 Needler12620.1h
Nano-Armor Kit11,9370.1h
Medical Kit3,33813,615141.2h

Check the help document for the dictionary if you want to learn more about words used here.


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