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Warrant Officer MagmaTroopTR[] MagmaTroopTR
TR BR 35

KDR: 5.27

Score: 7.6m

Last Seen: Jun 5th, 2019 4:55 PM
- OFFLINE - 316.1 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Cobalt
Level Progress (to 36): 98%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-30 Vandal RAMS-AE .50M S12 Renegade HC1 Cougar NS-44P Commissioner M77-B TRAC-5 NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,619,229 MLG Score: 20479
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 20.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.216%33.85%11929120114,1424.693660.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.857%2.716M1.978A++-2.153F--HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.752B++6.40.546B+11.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.208%84.024%0412067,455511214.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.709%3.187M++1.102B**-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.721B++1.60.512B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m333.9%808 (48.5k)689 (41.3k)5.266427,8545,2895.3072435 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210288635.834%43.182%154702:0612

72% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMNov 25th, 2018 3:25 PMJun 5th, 2019 12:59 PM (13d) (PST)Jun 5th, 2019 1:56 PM (13d) (PST)Jun 5th, 2019 12:55 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3753799962.5080.4761.0838.4380.01920479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,47422,73059,7441502965506141,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.1h/7.7d 216 12,028 6,037 93.7k 108 989 213 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
A
Kills:746
Deaths:149
KDR:5.007
Accuracy:28.579% B+
HSR:38.472% A
T9 CARV
A+
Kills:184
Deaths:54
KDR:3.407
Accuracy:24.226% B**
HSR:32.609% A+
Kills:930
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):1,360
KDR:4.58128
Kill Difference:727
Playtime:8.326 hours
Usage:4%
Score:0.243m
Score/min:486
Accuracy (listed only):26.403%
HSR (listed only):35.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:1,987
Deaths:362
KDR:5.489
Accuracy:31.770% A+
HSR:33.015% A++
TRAC-5
A*
Kills:1,529
Deaths:286
KDR:5.346
Accuracy:29.757% A++
HSR:31.001% A*
NSX-P Tanto
A*
Kills:1,461
Deaths:227
KDR:6.436
Accuracy:31.060% B**
HSR:40.246% A*
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
SMG-46G Armistice
A*
Kills:390
Deaths:74
KDR:5.270
Accuracy:35.878% A++
HSR:31.026% A*
NSX-P Tengu
A++
Kills:77
Deaths:14
KDR:5.500
Accuracy:46.635% A++
HSR:27.273% B*
Kills:6,633
Deaths (as Light Assault):1,150
Deaths (to Light Assaults):1,031
KDR:5.76783
Kill Difference:5,483
Playtime:40.921 hours
Usage:22%
Score:1.515m
Score/min:617
Accuracy (listed only):35.403%
HSR (listed only):32.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:5,686
Deaths:760
KDR:7.482
Accuracy:46.367% A*
HSR:35.157% B**
RAMS-AE .50M
A*
Kills:3,347
Deaths:397
KDR:8.431
Accuracy:56.415% A*
HSR:84.045% B+
NS-44P Commissioner
A+
Kills:1,634
Deaths:408
KDR:4.005
Accuracy:54.463% A+
HSR:29.070% B
M77-B
M
Kills:1,631
Deaths:188
KDR:8.676
Accuracy:54.313% M
HSR:84.365% B**
RAMS .50M
M+
Kills:1,303
Deaths:162
KDR:8.043
Accuracy:57.531% M+
HSR:84.574% B*
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% A
SR-7
A**
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:57.044% A**
HSR:82.879% B+
TX2 "Jackpot" Emperor
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:38.165% C++
HSR:31.714% A
SMG-46G Armistice
A*
Kills:390
Deaths:74
KDR:5.270
Accuracy:35.878% A++
HSR:31.026% A*
TX1 Repeater
A
Kills:82
Deaths:27
KDR:3.037
Accuracy:26.532% B
HSR:29.268% A
NSX-P Tengu
A++
Kills:77
Deaths:14
KDR:5.500
Accuracy:46.635% A++
HSR:27.273% B*
Kills:17,686
Deaths (as Infiltrator):2,664
Deaths (to Infiltrators):1,223
KDR:6.63889
Kill Difference:15,022
Playtime:133.643 hours
Usage:72%
Score:5.884m
Score/min:734
Accuracy (listed only):46.424%
HSR (listed only):50.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:2,062
V. Kills:54 N/A
Deaths:187
KDR:11.027
Accuracy:60% A++
KPH:232.200 S
VKPH:6.100 M++
M12 Kobalt-F
S
Kills:300
V. Kills:2 N/A
Deaths:24
KDR:12.500
Accuracy:27.390% B*
KPH:264.900 S
VKPH:1.800 B+
M40 Fury-F
S
Kills:55
V. Kills:21 250%
Deaths:12
KDR:4.583
Accuracy:63.286% A
KPH:74.900 M
VKPH:28.600 S
Kills:2,417 (2,417 + 0)
Deaths:223
KDR:10.839
VKDR:0.345
Vehicle Kills:77
Kill Difference:2,194
Playtime:10.748 hours
Usage:6%
Score:0.337m
Score/min:522
Driving Accuracy:63.286%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 5,6925,6867607.482M*2.2246.367%A*35.157%B**236.9SN/A63424h4A8.6A
RAMS-AE .50M 3,3483,3473978.431A3.1656.415%A*84.045%B+173.4SN/A50919.3h1.5A2.7A
S12 Renegade 2,1162,06218711.027M*5.7660%A++5.577%C+231.7S6.1M++5418.9h2.3B**3.8A
HC1 Cougar 2,0071,9873625.489S0.2231.77%A+33.015%A++160.2S1.6M++51512.4h8.5A26.9B**
NS-44P Commissioner 1,6351,6344084.005A*1.2654.463%A+29.07%B281.7SN/A8135.8h2.4B**4.4B**
M77-B 1,6311,6311888.676S3.4154.313%M84.365%B**169.9UN/A6079.6h1.6A+3A
TRAC-5 1,5411,5292865.346S0.0829.757%A++31.001%A*151.4S1.2M+40910.1h9.5A32B**
NSX-P Tanto 1,4681,4612276.436S1.1731.06%B**40.246%A*152.2SN/A3779.6h10B**32.2B**
RAMS .50M 1,3031,3031628.043A+2.7857.531%M+84.574%B*160.9SN/A4928.1h1.5A2.7A
SMG-46AE Armistice 1,1971,1891876.358M**1.0937.321%A+32.801%A198.2M**1.3A+5076h9.7B*26B*
SR-7 1,1751,1741368.632A3.3757.044%A**82.879%B+183.4SN/A4556.4h1.6B**2.8B**
TX2 "Jackpot" Emperor 1,1731,1733113.772B1.4938.165%C++31.714%A260.7A++N/A7284.5h5.2A13.5B**
MG-H1 Watchman AE 7537461495.007A*0.2628.579%B+38.472%A165.8M*1.6B++3594.5h10.3B**36.2B++
Ripper AE 7397365971.233S4.0352.157%A++14.81%C--52.9MN/A14813.9h1.1B**2B*
SMG-46G Armistice 395390745.27M**0.0035.878%A++31.026%A*195S2.5S3992h9.1A25.5B*
Frag Grenade 3273181318N/A312.7353.355%B**N/A636B++18A++19550.5h3.2B+5.9B*
M12 Kobalt-F 3023002412.5S7.2327.39%B*16.667%B**272.7S1.8B+5071.1h7.7B**28.2B**
Chainblade 2662514,4740.056B**5.2151.737%A++N/A1.6A+N/A4157.1h1.7B*3.3B++
T9 CARV 186184543.407A1.8624.226%B**32.609%A+102.2S1.1A++4751.8h10.7B**44.2B*
TX1 Repeater 8282273.037M+2.2326.532%B29.268%A164SN/A6010.5h8.3B**31.4B*
NSX-P Tengu 7977145.5M**0.2346.635%A++27.273%B*192.5S5S4670.4h7.7A+16.6B**
M40 Fury-F 7655124.583A*0.6863.286%A1.818%B**78.6M+30S3080.7h14.6C23.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01250.1h
Medical Applicator0950h
Motion Spotter83,3451.6h
Nano-Armor Kit11,3330.1h
Medical Kit1,0796,10738.5h
M18 Needler12620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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