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Maj. General MagmaTroopTR[] MagmaTroopTR
TR BR 87

KDR: 5.27

Score: 16.2m

Last Seen: Mar 14th, 2020 9:57 PM
- OFFLINE - 26.7 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt
Level Progress (to 88): 68%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal NS-44P Commissioner S12 Renegade RAMS-AE .50M KSR-35 HC1 Cougar TSAR-42 M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,274,651 MLG Score: 23401
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 28.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.668%39.722%157618125840,0336.36353-1.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.42%3.577M**2.822M+-1.804F-HEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.838B++4.80.666B+7.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.926%83.726%0512719,328100249.3001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.612%3.159M++1.076B**-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.723B++1.50.518B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m237.5%865 (51.9k)739 (44.3k)5.2717458,85911,1655.3007687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276638138.815%42.508%165001:5816

83% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMFeb 13th, 2020 3:18 PMMar 14th, 2020 6:51 PM (22d) (PST)Mar 14th, 2020 6:00 PM (22d) (PST)Mar 14th, 2020 5:57 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4884021,0862.6890.5101.1436.4230.01523401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,25824,11365,1451613169385144,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.8h/15.2d 324 25,020 14,414 140.6k 148 1,973 326 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
B**
Kills:883
Deaths:176
KDR:5.017
Accuracy:28.557% B
HSR:38.958% B**
NS-15M AE
A++
Kills:488
Deaths:91
KDR:5.363
Accuracy:31.771% B**
HSR:44.877% A++
T9 CARV
A+
Kills:184
Deaths:54
KDR:3.407
Accuracy:24.226% B*
HSR:32.609% A+
Kills:1,555
Deaths (as Heavy Assault):321
Deaths (to Heavy Assaults):2,703
KDR:4.84424
Kill Difference:1,234
Playtime:12.489 hours
Usage:3%
Score:0.497m
Score/min:663
Accuracy (listed only):28.185%
HSR (listed only):38.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:2,440
Deaths:454
KDR:5.374
Accuracy:31.988% A+
HSR:34.426% A*
TRAC-5
A*
Kills:1,530
Deaths:287
KDR:5.331
Accuracy:29.754% A+
HSR:31.046% A*
NSX-P Tanto
A*
Kills:1,461
Deaths:227
KDR:6.436
Accuracy:31.060% B*
HSR:40.246% A*
SMG-46G Armistice
A**
Kills:1,279
Deaths:191
KDR:6.696
Accuracy:38.355% A*
HSR:36.044% A**
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% B**
NS-11C
S
Kills:160
Deaths:38
KDR:4.211
Accuracy:29.374% B*
HSR:48.125% S
NSX-P Tengu
A++
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A++
HSR:29.592% B**
Kills:8,157
Deaths (as Light Assault):1,405
Deaths (to Light Assaults):2,172
KDR:5.80569
Kill Difference:6,752
Playtime:45.545 hours
Usage:12%
Score:1.706m
Score/min:624
Accuracy (listed only):35.161%
HSR (listed only):36.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:23,424
Deaths:2,937
KDR:7.975
Accuracy:47.125% A*
HSR:42.136% A++
NS-44P Commissioner
A+
Kills:4,012
Deaths:1,141
KDR:3.516
Accuracy:55.800% A+
HSR:29.960% B
RAMS-AE .50M
A**
Kills:3,347
Deaths:397
KDR:8.431
Accuracy:56.415% A**
HSR:84.045% B+
KSR-35
A*
Kills:2,622
Deaths:317
KDR:8.271
Accuracy:48.577% A*
HSR:45.576% A*
TSAR-42
A**
Kills:1,757
Deaths:272
KDR:6.460
Accuracy:55.035% A**
HSR:82.869% A+
M77-B
M
Kills:1,631
Deaths:188
KDR:8.676
Accuracy:54.313% M
HSR:84.365% B**
RAMS .50M
M
Kills:1,419
Deaths:172
KDR:8.250
Accuracy:56.979% M
HSR:84.003% B++
SMG-46G Armistice
A**
Kills:1,279
Deaths:191
KDR:6.696
Accuracy:38.355% A*
HSR:36.044% A**
SMG-46AE Armistice
A+
Kills:1,189
Deaths:187
KDR:6.358
Accuracy:37.321% A+
HSR:32.801% B**
TX2 "Jackpot" Emperor
B**
Kills:1,180
Deaths:316
KDR:3.734
Accuracy:38.251% C**
HSR:31.780% B**
SR-7
A*
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:57.044% A*
HSR:82.879% B+
HSR-1
A*
Kills:454
Deaths:58
KDR:7.828
Accuracy:47.982% A*
HSR:39.648% A+
SOAS-20
M*
Kills:300
Deaths:44
KDR:6.818
Accuracy:39.203% A*
HSR:45.333% M*
NSX Tomoe
A++
Kills:154
Deaths:21
KDR:7.333
Accuracy:37.957% A++
HSR:59.740% A++
NSX-P Tengu
A++
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.276% A++
HSR:29.592% B**
TX1 Repeater
B**
Kills:83
Deaths:29
KDR:2.862
Accuracy:26.626% B
HSR:28.916% B**
NS-61 Emissary
A*
Kills:82
Deaths:25
KDR:3.280
Accuracy:33.626% B*
HSR:29.268% A*
Ectoblaster
M++
Kills:53
Deaths:18
KDR:2.944
Accuracy:48.867% B**
HSR:20.755% M++
Kills:44,258
Deaths (as Infiltrator):6,470
Deaths (to Infiltrators):2,637
KDR:6.84049
Kill Difference:37,788
Playtime:304.366 hours
Usage:83%
Score:13.951m
Score/min:764
Accuracy (listed only):45.986%
HSR (listed only):49.428%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:3,386
V. Kills:77 N/A
Deaths:273
KDR:12.403
Accuracy:59.207% A++
KPH:242.700 S
VKPH:5.500 M
M12 Kobalt-F
S
Kills:489
V. Kills:3 N/A
Deaths:44
KDR:11.114
Accuracy:27.344% B*
KPH:261.400 S
VKPH:1.600 B+
M40 Fury-F
S
Kills:76
V. Kills:32 230%
Deaths:15
KDR:5.067
Accuracy:62.925% A
KPH:74.200 M
VKPH:31.200 S
Kills:3,951 (3,951 + 0)
Deaths:332
KDR:11.901
VKDR:0.337
Vehicle Kills:112
Kill Difference:3,619
Playtime:16.848 hours
Usage:5%
Score:0.594m
Score/min:588
Driving Accuracy:62.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 23,44923,4242,9377.975A*2.7047.125%A*42.136%A++276.2SN/A73184.8h3.7A+7.8A
NS-44P Commissioner 4,0174,0121,1413.516A++1.7655.8%A+29.96%B282.5SN/A81914.2h2.4B++4.2B**
S12 Renegade 3,4633,38627312.403M++7.1359.207%A++6.025%C**241.9S5.5M61114h2.2B**3.7B**
RAMS-AE .50M 3,3483,3473978.431A3.1656.415%A**84.045%B+173.4SN/A50919.3h1.5B**2.7A
KSR-35 2,6222,6223178.271A*3.0048.577%A*45.576%A*270.3SN/A6519.7h3A+6.2B**
HC1 Cougar 2,4612,4404545.374S0.1031.988%A+34.426%A*166S1.4A*52314.7h8.4A26.1B**
TSAR-42 1,7591,7572726.46B**1.1955.035%A**82.869%A+244SN/A8977.2h1.5A+2.7A
M77-B 1,6311,6311888.676M++3.4054.313%M84.365%B**169.9SN/A6159.6h1.6A3A
TRAC-5 1,5421,5302875.331S0.0629.754%A+31.046%A*150S1.2A**44110.2h9.5A32B**
Ripper AE 1,5021,4706,1740.238A5.0356.412%A++11.565%D8.3C+N/A23177.3h1.2B+2.1B++
NSX-P Tanto 1,4681,4612276.436S1.1631.06%B*40.246%A*152.2SN/A3869.6h10B*32.2B*
RAMS .50M 1,4191,4191728.25A+2.9856.979%M84.003%B++165SN/A5218.6h1.5A2.7A
SMG-46G Armistice 1,2851,2791916.696S1.4238.355%A*36.044%A**250.8S1.2A*5935.1h8.9A23.1B*
SMG-46AE Armistice 1,1971,1891876.358M**1.0937.321%A+32.801%B**198.2M*1.3A5086h9.7B**26B*
TX2 "Jackpot" Emperor 1,1801,1803163.734C++1.5438.251%C**31.78%B**256.5AN/A7254.6h5.2A13.5B**
SR-7 1,1751,1741368.632A+3.3657.044%A*82.879%B+183.4SN/A4606.4h1.6B**2.8A
MG-H1 Watchman AE 8908831765.017A**0.2528.557%B38.958%B**169.8M+1.3C++4115.2h10.3B**36.2B*
M12 Kobalt-F 4924894411.114S5.8427.344%B*19.427%A257.4S1.6B+5491.9h7.7B**28.2B**
NS-15M AE 492488915.363A++0.0931.771%B**44.877%A++221.8S1.8A++8312.2h8.2A25.9B*
HSR-1 454454587.828M++2.5647.982%A*39.648%A+302.7SN/A8051.5h3.5A+7.4A
Frag Grenade 3673571357N/A351.7353.238%B**N/A595C*16.7B*22250.6h3B+5.7B++
SOAS-20 300300446.818A**1.5539.203%A*45.333%M*230.8SN/A7121.3h8.2B**21A
Chainblade 2692544,6870.054B**5.2251.655%A++N/A1.5B**N/A4166.3h1.7B*3.3B*
T9 CARV 186184543.407B**1.8624.226%B*32.609%A+102.2M*1.1A+6851.8h10.7B*44.2B++
Sticky Grenade 1611601160N/A154.7357.377%B+N/A800C-5D-29210.2h2.4C4.2C++
NS-11C 160160384.211M++1.0629.374%B*48.125%S200SN/A6840.8h9.1A30.9B**
NSX Tomoe 155154217.333M++2.0637.957%A++59.74%A++308S2S7540.5h7.8A++20.6A
AMR-66 111111166.938S1.6746.002%M++39.64%A*277.5UN/A15180.4h4.8A++10.5A
NSX-P Tengu 10098214.667M**0.6048.276%A++29.592%B**196S4S5630.5h8.1A16.9B**
TX1 Repeater 8383292.862M2.4126.626%B28.916%B**138.3SN/A6300.6h8.3A31.3B**
NS-61 Emissary 8282253.28M*1.9933.626%B*29.268%A*205SN/A5820.4h7B*20.8B*
C-4 7977612.833S7.5673.913%SN/A770U20D47270.1h0.4A*0.6A++
M40 Fury-F 10876155.067A++0.2062.925%A1.316%C*76M32S3331h13.9C22C*
MG-HBR1 Dragoon 6060115.455A**0.1844.865%A++41.667%A150SN/A11300.4h4.2B**9.3B**
Ectoblaster 5353182.944M++2.3348.867%B**20.755%M++176.7SN/A4800.3h7.3B++15B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2,64711,075103.6h
Spawn Beacon02470.1h
Medical Applicator0950h
Motion Spotter198,1983.7h
Nano-Armor Kit11,6900.1h
M18 Needler12620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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