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Warrant Officer MagmaTroopTR[] MagmaTroopTR
TR BR 36

KDR: 4.58

Score: 0.6m

Last Seen: Dec 10th, 2018 8:27 PM
- OFFLINE - 16.7 hour(s)

Battle Rank 36 - Terran Republic on Cobalt
Level Progress (to 37): 15%
Level 100 Progress: 3% 482h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 RAMS-AE .50M SMG-46AE Armistice S12 Renegade NSX-P Tanto NS-44P Commissioner TX1 Repeater T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,030,314 MLG Score: 12814
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 18.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.235%32.271%976610161,6955.46774-0.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.494%1.801A++1.808A++-2.679F**HEAD ++ (~17.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+90.371C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.899%83.228%0110213165505.64286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.829M+1.057B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.719B++1.50.53B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.6m283.6%632 (37.9k)569 (34.1k)4.583822,3795194.6339136 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102222531.09%34.889%108501:590

6% Heavy Assault36% Infiltrator60% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 8:57 AMNov 25th, 2018 3:25 PMDec 10th, 2018 4:23 PM (2d) (PST)Dec 10th, 2018 5:58 PM (2d) (PST)Dec 10th, 2018 4:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2693928772.3160.5050.8086.6350.02212814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,11823,53752,5811393048398134,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
17.1h/0.7d 26 830 473 6.8k 19 79 23 1.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:53
Deaths:20
KDR:2.650
Accuracy:18.511% C+
HSR:37.736% A*
Kills:53
Deaths (as Heavy Assault):20
Deaths (to Heavy Assaults):157
KDR:2.65
Kill Difference:33
Playtime:1.024 hours
Usage:6%
Score:0.019m
Score/min:315
Accuracy (listed only):18.511%
HSR (listed only):37.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,126
Deaths:203
KDR:5.547
Accuracy:29.630% A++
HSR:30.462% A*
SMG-46AE Armistice
A++
Kills:290
Deaths:50
KDR:5.800
Accuracy:37.042% A+
HSR:35.517% A++
NSX-P Tanto
A*
Kills:85
Deaths:13
KDR:6.538
Accuracy:31.483% A
HSR:41.177% A*
Kills:1,501
Deaths (as Light Assault):266
Deaths (to Light Assaults):106
KDR:5.64286
Kill Difference:1,235
Playtime:10.299 hours
Usage:60%
Score:0.345m
Score/min:559
Accuracy (listed only):32.718%
HSR (listed only):35.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
A++
Kills:316
Deaths:47
KDR:6.723
Accuracy:53.899% A++
HSR:83.228% B
SMG-46AE Armistice
A++
Kills:290
Deaths:50
KDR:5.800
Accuracy:37.042% A+
HSR:35.517% A++
NS-44P Commissioner
A
Kills:77
Deaths:23
KDR:3.348
Accuracy:51.105% A
HSR:36.364% A
TX1 Repeater
B**
Kills:64
Deaths:19
KDR:3.368
Accuracy:26.843% B+
HSR:28.125% B**
Kills:747
Deaths (as Infiltrator):139
Deaths (to Infiltrators):109
KDR:5.3741
Kill Difference:608
Playtime:6.139 hours
Usage:36%
Score:0.220m
Score/min:597
Accuracy (listed only):42.222%
HSR (listed only):45.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A++
Kills:290
Deaths:50
KDR:5.800
Accuracy:37.042% A+
HSR:35.517% A++
Kills:290
Deaths (as Combat Medic):50
Deaths (to Combat Medics):53
KDR:5.8
Kill Difference:240
Playtime:0.120 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):37.042%
HSR (listed only):35.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,126
Deaths:203
KDR:5.547
Accuracy:29.630% A++
HSR:30.462% A*
NSX-P Tanto
A*
Kills:85
Deaths:13
KDR:6.538
Accuracy:31.483% A
HSR:41.177% A*
Kills:1,211
Deaths (as Engineer):216
Deaths (to Engineers):44
KDR:5.60648
Kill Difference:995
Playtime:0.441 hours
Usage:3%
Score:0.000m
Score/min:8
Accuracy (listed only):30.557%
HSR (listed only):35.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):21
KDR:0
Kill Difference:UNR
Playtime:0.096 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:202
V. Kills:4 N/A
Deaths:17
KDR:11.882
Accuracy:59.738% A++
KPH:252.900 S
VKPH:5 A*
Kills:202 (202 + 0)
Deaths:17
KDR:11.882
VKDR:0.235
Vehicle Kills:4
Kill Difference:185
Playtime:0.799 hours
Usage:5%
Score:0.026m
Score/min:545
Driving Accuracy:59.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 1,1341,1262035.547S0.9629.63%A++30.462%A*156.4U1.1M4077.2h9.3A31.2B**
RAMS-AE .50M 316316476.723B*2.1453.899%A++83.228%B166.3SN/A3951.9h1.5A2.8A
SMG-46AE Armistice 291290505.8M**1.2237.042%A+35.517%A++207.1SN/A4641.4h9.2B**24.9B*
S12 Renegade 2062021711.882M+7.3059.738%A++5.446%C+252.5S5A*5450.8h2A3.4A
NSX-P Tanto 8585136.538S1.9531.483%A41.177%A*121.4SN/A2920.7h10.6B**33.7B**
NS-44P Commissioner 7777233.348A+1.2451.105%A36.364%A256.7SN/A5890.3h2.4A4.7B**
TX1 Repeater 6464193.368M*1.2226.843%B+28.125%B**160SN/A4430.4h8.3A30.7B+
T9 CARV 5453202.65B**1.9318.511%C+37.736%A*75.7M1.4M+2000.7h9.7A52.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01070.1h
Medical Kit1035823.1h

Check the help document for the dictionary if you want to learn more about words used here.


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