Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,420)players online:
Dudisfludis (18)  KylerHex (7)  HEKOMIn (7)  TheBasementIntern (7)  SweeetGaming (6)  dim_giant (5) 50
stats.dasanfall.com
Praetor MagmaTroopVS[] MagmaTroopVS
VS BR 82

KDR: 4.68

Score: 5.7m

Last Seen: Jan 15th, 2019 8:13 PM
- OFFLINE - 5.7 hour(s)

Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 91%
Level 100 Progress: 30% 223h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ghost Pulsar C Solstice VE3 Orion VS54 NS-44P Commissioner Parallax VX3-AE S12 Renegade Eridani SX5-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MagmaTroopVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,987,576 MLG Score: 17576
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 21.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.049%35.729%1109810149,5164.630660.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%1.957A++2.34A*-1.302D**HEAD ++ (~20.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.651B+8.10.431B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.443%79.292%0310194,771336014.1573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.712%3.213M++0.81B++-0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.50.52B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m290.9%982 (58.9k)830 (49.8k)4.6758216,5153,5324.7199982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022154232.391%44.499%144101:578

11% Heavy Assault51% Infiltrator37% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2018 4:42 PMDec 13th, 2018 10:53 PMJan 15th, 2019 3:58 PM (6h) (PST)Jan 15th, 2019 4:22 PM (5h) (PST)Jan 15th, 2019 4:13 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3194049152.3930.5121.0657.0100.01717576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,14424,24954,8951443164421149,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
115h/4.8d 156 7,349 3,374 48.4k 118 427 118 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,515
Deaths:365
KDR:4.151
Accuracy:27.380% A
HSR:39.472% A*
Kills:1,515
Deaths (as Heavy Assault):365
Deaths (to Heavy Assaults):829
KDR:4.15068
Kill Difference:1,150
Playtime:12.708 hours
Usage:11%
Score:0.630m
Score/min:826
Accuracy (listed only):27.380%
HSR (listed only):39.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:2,133
Deaths:330
KDR:6.464
Accuracy:31.225% A
HSR:33.240% A++
Solstice VE3
M
Kills:2,062
Deaths:422
KDR:4.886
Accuracy:30.783% A+
HSR:35.548% M
Eridani SX5-AE
A++
Kills:1,197
Deaths:241
KDR:4.967
Accuracy:33.530% B*
HSR:40.769% A++
NSX-P Tanto
A+
Kills:787
Deaths:112
KDR:7.027
Accuracy:32.400% A
HSR:35.197% A+
Serpent VE92
A**
Kills:287
Deaths:46
KDR:6.239
Accuracy:28.565% B**
HSR:33.101% A**
NS Baron G5AE
A++
Kills:54
Deaths:12
KDR:4.500
Accuracy:64.402% A++
HSR:18.519% B+
Kills:6,520
Deaths (as Light Assault):1,163
Deaths (to Light Assaults):701
KDR:5.60619
Kill Difference:5,357
Playtime:42.934 hours
Usage:37%
Score:2.295m
Score/min:891
Accuracy (listed only):36.818%
HSR (listed only):32.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M+
Kills:3,271
Deaths:455
KDR:7.189
Accuracy:56.931% M+
HSR:79.120% B**
NS-44P Commissioner
B**
Kills:1,283
Deaths:345
KDR:3.719
Accuracy:50.664% B**
HSR:32.580% B++
Parallax VX3-AE
A*
Kills:1,206
Deaths:153
KDR:7.882
Accuracy:54.870% A*
HSR:79.934% C+
Eridani SX5-AE
A++
Kills:1,197
Deaths:241
KDR:4.967
Accuracy:33.530% B*
HSR:40.769% A++
XM98
M++
Kills:294
Deaths:34
KDR:8.647
Accuracy:57.601% M++
HSR:78.571% B+
Beamer VS3
A
Kills:252
Deaths:101
KDR:2.495
Accuracy:29.859% B+
HSR:32.540% A
Kills:7,503
Deaths (as Infiltrator):1,329
Deaths (to Infiltrators):719
KDR:5.6456
Kill Difference:6,174
Playtime:59.218 hours
Usage:51%
Score:2.800m
Score/min:788
Accuracy (listed only):47.243%
HSR (listed only):57.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,205
V. Kills:18 N/A
Deaths:115
KDR:10.478
Accuracy:57.643% A++
KPH:250.700 S
VKPH:3.700 A
M12 Kobalt-F
S
Kills:59
V. Kills: N/A
Deaths:3
KDR:19.667
Accuracy:25.190% B+
KPH:198.700 S
VKPH:0 D*
Kills:1,264 (1,264 + 0)
Deaths:118
KDR:10.712
VKDR:0.153
Vehicle Kills:18
Kill Difference:1,146
Playtime:5.104 hours
Usage:4%
Score:0.222m
Score/min:726
Driving Accuracy:25.190%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,2713,2714557.189A+2.5156.931%M+79.12%B**211SN/A69015.5h1.5A2.7A
Pulsar C 2,1492,1333306.464M*1.7931.225%A33.24%A++166.6S1.3M59812.8h8.4B**27B*
Solstice VE3 2,0762,0624224.886S0.2130.783%A+35.548%M155S1.1A*80713.3h9.9B**32.1B+
Orion VS54 1,5251,5153654.151A++0.5227.38%A39.472%A*159.5S1.1A*6489.5h9.3B**33.9B*
NS-44P Commissioner 1,2831,2833453.719A++0.9650.664%B**32.58%B++278.9SN/A9194.6h2.4B**4.7B*
Parallax VX3-AE 1,2061,2061537.882B**3.2154.87%A*79.934%C+156.6SN/A5407.7h1.5B**2.8B**
S12 Renegade 1,2231,20511510.478A*5.8057.643%A++6.888%B+251S3.8A+7204.8h2.2A3.7A
Eridani SX5-AE 1,1971,1972414.967M++0.2933.53%B*40.769%A++161.8M+N/A5537.4h8.2B*24.4B++
NSX-P Tanto 7957871127.027S2.3532.4%A35.197%A+160.6S1.6A3684.9h9.9B**30.5B**
XM98 294294348.647M**3.9757.601%M++78.571%B+183.8SN/A4311.6h1.6A2.9A
Serpent VE92 290287466.239S1.5628.565%B**33.101%A**179.4S1.9S7141.6h8.7A30.4B*
Frag Grenade 2752721272N/A267.3255.497%AN/A680B*7.5C+26810.4h3.1B++5.6B*
Beamer VS3 2522521012.495A*2.1829.859%B+32.54%A193.8SN/A11201.3h5.3B**17.7C**
Lumine Edge AE 193192613.148U1.5356.338%A+16.146%C192S1M+3971h1A+1.8B
Force-Blade 1031022,9880.034B4.6447.181%A+1.961%D1C++N/A497.4h1.6B++3.3B++
M12 Kobalt-F 5959319.667S14.9925.19%B+25.424%A**196.7SN/A8150.3h7.3B**29.1B*
NS Baron G5AE 5454124.5M++0.1864.402%A++18.519%B+180SN/A6030.3h4.4C++6.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,1921.1h
Medical Applicator01280h
Nano-Armor Kit35330h
Medical Kit7014,26125.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 1.90s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.