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Praetor MagmaTroopVSAgain[] MagmaTroopVSAgain
VS BR 83

KDR: 6.45

Score: 8.7m

Last Seen: Jun 25th, 2020 9:15 PM
- OFFLINE - 20.5 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 16%
Level 100 Progress: 46% 174h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30B Vandal Phantom VA23 NS-44P Commissioner Lumine Edge AE Solstice VE3 S12 Renegade Eridani SX5-AE Parallax VX3-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,065,428 MLG Score: 30428
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 38.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
45.782%44.78%20507133928,70511.1346-4.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.356%4.764S3.5M**-1.832F-HEAD ++ (~21.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.895B*3.60.75B++4.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.608%86.939%01134524547000.52017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.113M++1.28A-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.74B++1.40.55B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m151.5%975 (58.5k)821 (49.3k)6.4474830,8774,7896.4652383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346362444.24%43.009%190302:133

96% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2018 8:27 PMApr 13th, 2020 6:55 PMJun 26th, 2020 7:15 AM (13d) (PST)Jun 25th, 2020 5:52 PM (14d) (PST)Jun 25th, 2020 5:15 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6613621,2992.9170.4521.2554.4340.01030428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,67121,73377,9381752775266149,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.4h/7.4d 85 13,280 9,023 46.9k 60 795 105 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:163
Deaths:28
KDR:5.821
Accuracy:32.343% A++
HSR:38.650% A+
Kills:163
Deaths (as Heavy Assault):28
Deaths (to Heavy Assaults):940
KDR:5.82143
Kill Difference:135
Playtime:1.399 hours
Usage:1%
Score:0.049m
Score/min:579
Accuracy (listed only):32.343%
HSR (listed only):38.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:642
Deaths:113
KDR:5.681
Accuracy:33.614% A++
HSR:33.956% A*
Eridani SX5-AE
A*
Kills:351
Deaths:42
KDR:8.357
Accuracy:39.951% A*
HSR:38.462% A
Kills:993
Deaths (as Light Assault):155
Deaths (to Light Assaults):961
KDR:6.40645
Kill Difference:838
Playtime:3.828 hours
Usage:2%
Score:0.223m
Score/min:970
Accuracy (listed only):36.783%
HSR (listed only):36.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30B Vandal
A+
Kills:23,444
Deaths:2,325
KDR:10.083
Accuracy:46.690% A+
HSR:46.042% A+
Phantom VA23
A*
Kills:2,046
Deaths:210
KDR:9.743
Accuracy:49.799% A*
HSR:47.850% A++
NS-44P Commissioner
A+
Kills:1,822
Deaths:525
KDR:3.470
Accuracy:56.383% A+
HSR:29.967% C*
Eridani SX5-AE
A*
Kills:351
Deaths:42
KDR:8.357
Accuracy:39.951% A*
HSR:38.462% A
Parallax VX3-AE
A++
Kills:245
Deaths:30
KDR:8.167
Accuracy:55.608% A++
HSR:86.939% B*
Kills:27,908
Deaths (as Infiltrator):3,132
Deaths (to Infiltrators):1,139
KDR:8.9106
Kill Difference:24,776
Playtime:170.156 hours
Usage:96%
Score:8.412m
Score/min:824
Accuracy (listed only):49.686%
HSR (listed only):49.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:641
V. Kills:9 N/A
Deaths:47
KDR:13.638
Accuracy:56.971% A++
KPH:240.900 S
VKPH:3.400 B**
Kills:641 (641 + 0)
Deaths:47
KDR:13.638
VKDR:0.191
Vehicle Kills:9
Kill Difference:594
Playtime:2.661 hours
Usage:2%
Score:0.096m
Score/min:601
Driving Accuracy:56.971%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30B Vandal 23,47423,4442,32510.083A+3.6446.69%A+46.042%A+299.4SN/A79478.3h3.5B**7.5B**
Phantom VA23 2,0472,0462109.743A3.3049.799%A*47.85%A++288.2SN/A6647.1h2.9A+5.8A
NS-44P Commissioner 1,8241,8225253.47A+2.9856.383%A+29.967%C*284.7SN/A7736.4h2.3A4.1B**
Lumine Edge AE 7036784,6810.145C**6.3062.755%A*10.177%D--4.1C--N/A10167.2h1.3C+2B+
Solstice VE3 6456421135.681S0.7733.614%A++33.956%A*207.1S1B*8043.1h8.3A24.6B+
S12 Renegade 6506414713.638A7.1956.971%A++9.516%A237.4S3.3B**6002.7h2.1A3.8A
Eridani SX5-AE 352351428.357S1.9139.951%A*38.462%A292.5SN/A9061.2h7.9B**19.8B**
Parallax VX3-AE 245245308.167B**1.7255.608%A++86.939%B*204.2SN/A6581.2h1.4A2.6A
Eidolon VE33 237237259.48S3.0345.705%M50.211%M+338.6UN/A8410.7h4.3A+9.5A
Orion VS54 165163285.821A++0.6332.343%A++38.65%A+203.8S2.5M++11650.8h7.9A24.4C*
Blackheart 7676302.533A+3.9160.36%B**30.263%C++190SN/A4700.4h1.8B+2.9B++
Plasma Grenade 7471171N/A64.5554.296%B*N/A710B+30A+43300.1h2.2A4.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11490.2h
Medical Applicator01380h
Motion Spotter104,7822.6h
Nano-Armor Kit01020h
Medical Kit1,3384,18467.5h

Check the help document for the dictionary if you want to learn more about words used here.


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