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Mahckk[CYBE] Mahckk
VS BR 135

KDR: 1.84

Score: 40.1m

Last Seen: Aug 28th, 2019 8:14 PM
- OFFLINE - 531.4 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Cobalt - Outfit Member of CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 53
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pulsar C NS-15M1 C-4 NS-7 PDW NS-11A VE-S Canis Ghost NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,964,070 MLG Score: 1570
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.919%30.193%81341117347,5941.628870.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.928%1.105B**1.386A-1.413D**HEAD ++ (~16.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.482B+10.30.275C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.356%1.391%12521212575825970.696126587%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.888%1.479A+-0.176C0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.777B++18.50.651B+17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.97%1.154%335712074,333203814852.1261292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.184%1.121B**-0.73D--0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.704B++9.60.521B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.558%11.409%705120985917103010.502339284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.489%0.331C**1.65A++0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.248C++35.60.104C+54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.687%72.454%70812068,7603543402.47248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.853%0.86B*0.338C**-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.40.232C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.059%15.33%70512095,0751962642.58533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.921%0.786B++0.135C++0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.10.368C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 53
40.1m225.3%388 (23.3k)331 (19.9k)1.8361892,10350,1602.0075135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214429821.724%27.27%59202:2560

10% Combat Medic27% Engineer22% Heavy Assault23% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2014 9:15 PMMar 22nd, 2016 3:33 PMSep 18th, 2019 4:23 AM (2d) (PST)Aug 28th, 2019 4:58 PM (22d) (PST)Aug 28th, 2019 4:14 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6972614360.7610.4140.2071.8220.0481570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,83715,65126,186462512109319,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2017.7h/84.1d 8,593 25,116 29,049 220.6k 2,396 6,346 5,775 84.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:1,666
Deaths:1,397
KDR:1.193
Accuracy:20.374% C-
HSR:18.247% D
Betelgeuse 54-A
B**
Kills:1,257
Deaths:471
KDR:2.669
Accuracy:23.177% D
HSR:38.425% B**
Pulsar LSW
A++
Kills:1,240
Deaths:461
KDR:2.690
Accuracy:27.201% B++
HSR:37.581% A++
SVA-88
A
Kills:1,188
Deaths:475
KDR:2.501
Accuracy:26.534% B+
HSR:35.859% A
VE-H Maw
B+
Kills:1,186
Deaths:533
KDR:2.225
Accuracy:23.733% C
HSR:31.788% B+
VX29 Polaris
A+
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:23.594% C+
HSR:33.530% A+
NS-15M2
B**
Kills:1,178
Deaths:388
KDR:3.036
Accuracy:24.402% C++
HSR:34.975% B**
NSX Naginata
B++
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:25.186% B+
HSR:33.561% B++
NSX-P Naginata
B++
Kills:1,170
Deaths:468
KDR:2.500
Accuracy:25.680% B+
HSR:34.445% B++
Orion VS54
C+
Kills:1,140
Deaths:1,069
KDR:1.066
Accuracy:20.877% C+
HSR:19.035% D-
Kills:12,380
Deaths (as Heavy Assault):6,187
Deaths (to Heavy Assaults):13,473
KDR:2.00097
Kill Difference:6,193
Playtime:443.141 hours
Usage:22%
Score:9.323m
Score/min:351
Accuracy (listed only):24.076%
HSR (listed only):31.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C+
HSR:21.399% C
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
VE-S Canis
A+
Kills:1,492
Deaths:732
KDR:2.038
Accuracy:28.343% C*
HSR:32.976% A+
NS-11C
B
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% B
HSR:20.086% C++
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C+
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B+
Serpent VE92
A*
Kills:1,178
Deaths:479
KDR:2.459
Accuracy:28.443% B**
HSR:32.258% A*
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A++
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B**
HSR:36.201% A+
NSX Tanto
A
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B+
HSR:34.442% A
NSX-P Tengu
A*
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C++
HSR:34.500% A*
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A++
Solstice VE3
A++
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B++
HSR:29.085% A++
Solstice Burst
B*
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B*
HSR:29.306% B++
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
VE-C Horizon
A+
Kills:751
Deaths:279
KDR:2.692
Accuracy:36.788% B
HSR:34.487% A+
Chaos
B++
Kills:376
Deaths:221
KDR:1.701
Accuracy:56.861% B+
HSR:19.415% B++
Kills:27,764
Deaths (as Light Assault):18,045
Deaths (to Light Assaults):8,865
KDR:1.5386
Kill Difference:9,719
Playtime:318.189 hours
Usage:16%
Score:6.108m
Score/min:320
Accuracy (listed only):36.660%
HSR (listed only):26.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
VE-S Canis
A+
Kills:1,492
Deaths:732
KDR:2.038
Accuracy:28.343% C*
HSR:32.976% A+
Ghost
C+
Kills:1,470
Deaths:1,012
KDR:1.453
Accuracy:38.957% C+
HSR:66.531% C+
NS-44 Commissioner
B**
Kills:1,426
Deaths:1,395
KDR:1.022
Accuracy:44.375% B**
HSR:22.300% C+
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A++
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
NS-357 Underboss
B**
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:45.058% B**
HSR:21.843% C+
NSX-P Tengu
A*
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C++
HSR:34.500% A*
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A++
Parsec VX3-A
C++
Kills:1,166
Deaths:202
KDR:5.772
Accuracy:43.225% C++
HSR:77.787% C+
VA39 Spectre
B**
Kills:1,165
Deaths:697
KDR:1.671
Accuracy:38.812% B**
HSR:34.335% C
NS-44L Blackhand
C**
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:43.524% C*
HSR:45.494% C**
Phaseshift VX-S
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.129% B**
HSR:80.412% B+
NS-61 Emissary
A**
Kills:1,164
Deaths:622
KDR:1.871
Accuracy:30.298% B
HSR:30.155% A**
Artemis VX26
A*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:28.788% C**
HSR:37.263% A*
Beamer VS3
B**
Kills:1,160
Deaths:943
KDR:1.230
Accuracy:34.814% B**
HSR:23.879% C*
V10
C*
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:41.993% C*
HSR:76.186% C+
Parallax VX3
B+
Kills:1,158
Deaths:293
KDR:3.952
Accuracy:41.677% B+
HSR:80.138% C**
NSX Daimyo
C+
Kills:1,157
Deaths:236
KDR:4.903
Accuracy:40.738% C+
HSR:91.443% D
NS-30 Vandal
A
Kills:1,153
Deaths:373
KDR:3.091
Accuracy:39.254% B**
HSR:37.381% A
NSX Tomoe
C++
Kills:1,152
Deaths:996
KDR:1.157
Accuracy:29.686% C++
HSR:38.194% C++
XM98
B+
Kills:321
Deaths:53
KDR:6.057
Accuracy:40.293% B+
HSR:80.062% B+
NS-AM7 Archer
C**
Kills:320
Deaths:474
KDR:0.675
Accuracy:61.053% C**
HSR:15% C
Soldier Soaker
B++
Kills:99
Deaths:55
KDR:1.800
Accuracy:40.458% B++
HSR:14.141% C+
NS-AM8 Shortbow
B+
Kills:64
Deaths:77
KDR:0.831
Accuracy:62.052% B+
HSR:23.438% C+
The Immortal
B**
Kills:57
Deaths:36
KDR:1.583
Accuracy:36.044% C*
HSR:38.597% B**
Kills:27,753
Deaths (as Infiltrator):15,206
Deaths (to Infiltrators):9,201
KDR:1.82513
Kill Difference:12,547
Playtime:454.166 hours
Usage:23%
Score:7.818m
Score/min:287
Accuracy (listed only):38.466%
HSR (listed only):42.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
NS-11A
C*
Kills:1,507
Deaths:1,331
KDR:1.132
Accuracy:24.218% C+
HSR:23.623% C*
VE-S Canis
A+
Kills:1,492
Deaths:732
KDR:2.038
Accuracy:28.343% C*
HSR:32.976% A+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B+
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A++
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
Corvus VA55
C+
Kills:1,174
Deaths:1,150
KDR:1.021
Accuracy:24.118% C+
HSR:20.954% C
Terminus VX-9
A++
Kills:1,174
Deaths:783
KDR:1.499
Accuracy:25.068% C+
HSR:39.097% A++
NSX-P Tengu
A*
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C++
HSR:34.500% A*
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A++
CME
A++
Kills:1,170
Deaths:581
KDR:2.014
Accuracy:26.392% C+
HSR:34.786% A++
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
Pulsar VS1
B*
Kills:1,159
Deaths:980
KDR:1.183
Accuracy:27.544% B*
HSR:23.641% B+
Darkstar
A+
Kills:589
Deaths:341
KDR:1.727
Accuracy:26.497% C+
HSR:35.654% A+
Chaos
B++
Kills:376
Deaths:221
KDR:1.701
Accuracy:56.861% B+
HSR:19.415% B++
Kills:21,918
Deaths (as Combat Medic):13,932
Deaths (to Combat Medics):5,997
KDR:1.57321
Kill Difference:7,986
Playtime:201.208 hours
Usage:10%
Score:4.472m
Score/min:370
Accuracy (listed only):37.388%
HSR (listed only):25.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C+
HSR:21.399% C
NS-11C
B
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% B
HSR:20.086% C++
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C+
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B+
Serpent VE92
A*
Kills:1,178
Deaths:479
KDR:2.459
Accuracy:28.443% B**
HSR:32.258% A*
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B**
HSR:36.201% A+
NSX Tanto
A
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B+
HSR:34.442% A
Eidolon VE33
A+
Kills:1,172
Deaths:438
KDR:2.676
Accuracy:36.333% A+
HSR:36.178% A+
VE-LR Obelisk
B++
Kills:1,172
Deaths:368
KDR:3.185
Accuracy:36.523% B++
HSR:37.884% B++
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Solstice VE3
A++
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B++
HSR:29.085% A++
Solstice Burst
B*
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B*
HSR:29.306% B++
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
VE-C Horizon
A+
Kills:751
Deaths:279
KDR:2.692
Accuracy:36.788% B
HSR:34.487% A+
Chaos
B++
Kills:376
Deaths:221
KDR:1.701
Accuracy:56.861% B+
HSR:19.415% B++
Revenant
A+
Kills:130
Deaths:41
KDR:3.171
Accuracy:36.560% B+
HSR:42.308% A+
Kills:21,339
Deaths (as Engineer):13,603
Deaths (to Engineers):7,728
KDR:1.5687
Kill Difference:7,736
Playtime:538.566 hours
Usage:27%
Score:11.046m
Score/min:342
Accuracy (listed only):38.855%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:1,254
Deaths:402
KDR:3.119
Accuracy:23.745% A
HSR:22.329% B++
Cosmos VM3
A+
Kills:1,171
Deaths:352
KDR:3.327
Accuracy:25.006% A+
HSR:23.997% B**
Comet VM2
A*
Kills:286
Deaths:223
KDR:1.283
Accuracy:61.741% A*
HSR:2.448% D-
Comet VM2
A*
Kills:227
Deaths:195
KDR:1.164
Accuracy:64.129% A*
HSR:6.167% B*
Quasar VM1
C**
Kills:224
Deaths:128
KDR:1.750
Accuracy:17.377% C**
HSR:19.196% C+
NS-10 Burster
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:32.990% B+
HSR:8.247% C*
NS-10 Burster
B++
Kills:71
Deaths:44
KDR:1.614
Accuracy:34.747% B++
HSR:4.225% C-
Quasar VM1
S
Kills:64
Deaths:15
KDR:4.267
Accuracy:23.602% A
HSR:50% S
Kills:3,394
Deaths (as MAX Suit):719
Deaths (to MAX Suits):2,008
KDR:4.72045
Kill Difference:2,675
Playtime:58.718 hours
Usage:3%
Score:1.351m
Score/min:384
Accuracy (listed only):35.417%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:407
V. Kills:20 N/A
Deaths:170
KDR:2.394
Accuracy:41.818% C++
KPH:25.200 D
VKPH:1.200 D--
Dual Photon Pods
C+
Kills:168
V. Kills:59 280%
Deaths:32
KDR:5.250
Accuracy:61.301% B**
KPH:48.700 C--
VKPH:17.100 C+
Kills:575 (407 + 0)
Deaths:202
KDR:2.847
VKDR:0.391
Vehicle Kills:79
Kill Difference:373
Playtime:19.631 hours
Usage:1%
Score:0.156m
Score/min:132
Piloting Accuracy:41.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,328
V. Kills:462 287%
Deaths:151
KDR:8.795
Accuracy:54.446% A+
KPH:41.400 B++
VKPH:14.400 A
L100 Python AP
C*
Kills:1,130
V. Kills:599 188%
Deaths:184
KDR:6.141
Accuracy:57.611% C++
KPH:34.700 C*
VKPH:18.400 C+
L100 Python HESH
B+
Kills:1,127
V. Kills:166 N/A
Deaths:85
KDR:13.259
Accuracy:50.219% C++
KPH:60.300 B+
VKPH:8.900 C++
Skyguard
A*
Kills:177
V. Kills:84 208%
Deaths:15
KDR:11.800
Accuracy:33.620% B++
KPH:28 A*
VKPH:13.300 B**
Kills:3,762 (3,762 + 0)
Deaths:435
KDR:8.648
VKDR:3.014
Vehicle Kills:1,311
Kill Difference:3,327
Playtime:89.601 hours
Usage:4%
Score:1.284m
Score/min:239
Driving Accuracy:33.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:262
V. Kills:51 N/A
Deaths:11
KDR:23.818
Accuracy:50.498% C+
KPH:50.500 B
VKPH:9.800 B+
Supernova PC
C++
Kills:165
V. Kills:44 367%
Deaths:49
KDR:3.367
Accuracy:49.825% C++
KPH:22.700 C+
VKPH:6.100 D
Supernova FPC
B+
Kills:144
V. Kills:79 180%
Deaths:32
KDR:4.500
Accuracy:58.794% B+
KPH:24.200 C+
VKPH:13.300 C
Saron HRB
B**
Kills:128
V. Kills:67 188%
Deaths:17
KDR:7.529
Accuracy:53.530% B**
KPH:30.900 B+
VKPH:16.200 C++
E540 Halberd
N/A
Kills:50
V. Kills:29 167%
Deaths:7
KDR:7.143
Accuracy:54.992% N/A
KPH:34 N/A
VKPH:19.700 N/A
Kills:749 (571 + 178)
Deaths:116
KDR:6.457
VKDR:2.328
Vehicle Kills:270
Kill Difference:633
Playtime:24.016 hours
Usage:1%
Score:0.485m
Score/min:337
Driving Accuracy:58.794%
Gunner Accuracy:54.992%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:109
V. Kills:7 N/A
Deaths:8
KDR:13.625
Accuracy:48.563% A
KPH:110.300 B+
VKPH:7.100 C*
Kills:109 (0 + 109)
Deaths:8
KDR:13.625
VKDR:0.875
Vehicle Kills:7
Kill Difference:101
Playtime:0.989 hours
Usage:0%
Score:0.050m
Score/min:851
Driving Accuracy:N/A%
Gunner Accuracy:48.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:378
V. Kills:62 N/A
Deaths:44
KDR:8.591
Accuracy:42.858% B+
KPH:58.100 M++
VKPH:9.500 B+
M20 Basilisk
A++
Kills:134
V. Kills:30 432%
Deaths:23
KDR:5.826
Accuracy:42.889% B+
KPH:42.900 A++
VKPH:9.600 C++
M12 Kobalt
S
Kills:129
V. Kills:20 N/A
Deaths:5
KDR:25.800
Accuracy:26.042% A++
KPH:122.100 A+
VKPH:18.900 S
M12 Kobalt
B**
Kills:109
V. Kills:7 N/A
Deaths:12
KDR:9.083
Accuracy:24.380% B**
KPH:94.100 B*
VKPH:6 B**
Kills:750 (0 + 750)
Deaths:84
KDR:8.929
VKDR:1.417
Vehicle Kills:119
Kill Difference:666
Playtime:11.844 hours
Usage:1%
Score:0.198m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:24.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C+
Kills:192
V. Kills:18 N/A
Deaths:181
KDR:1.061
Accuracy:46.146% C
KPH:16.500 C+
VKPH:1.500 D
M12 Kobalt-F
B*
Kills:164
V. Kills:3 N/A
Deaths:162
KDR:1.012
Accuracy:27.600% B*
KPH:23.200 C
VKPH:0.400 D-
Kills:356 (356 + 0)
Deaths:343
KDR:1.038
VKDR:0.061
Vehicle Kills:21
Kill Difference:13
Playtime:18.671 hours
Usage:1%
Score:0.065m
Score/min:58
Driving Accuracy:27.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,1982,1872,3010.95C+0.8924.09%C+21.399%C25.6C+N/A8085.3h10.3B+43B+
NS-15M1 1,6751,6661,3971.193C+0.6420.374%C-18.247%D35.6C+N/A9946.8h11.5B+56.4C*
C-4 2,2051,6618701.909B0.0726.03%C+N/A149.6A+49A+101811.1h1.2B+4.5B+
NS-7 PDW 1,5451,5371,4411.067C*0.7727.383%B+18.347%C++38.3B+N/A10140.1h12.4B++45.2B+
NS-11A 1,5271,5071,3311.132C+0.7024.218%C+23.623%C*38.9BN/A10838.7h12.8B+52.8B
VE-S Canis 1,5131,4927322.038B*0.2028.343%C*32.976%A+57.6B+N/A19325.9h9.1B*32.2B+
Ghost 1,4711,4701,0121.453C0.3838.957%C+66.531%C+28.3C-N/A10051.9h2.1B+5.4B
NS-44 Commissioner 1,4371,4261,3951.022C++0.8144.375%B**22.3%C+51.5B++N/A16027.7h3.4B+7.7B++
NS-11C 1,4031,3891,3561.024C++0.8125.651%B20.086%C++31.6C*N/A9843.9h12.5B+48.7B+
C75 Viper 1,7901,3281518.795B**6.9654.446%A+N/A41.4B++14.4A24132.1h11.7B+21.6B*
Betelgeuse 54-A 1,2711,2574712.669C+0.8323.177%D38.425%B**69.4C++N/A25418.1h10.5C*45.3C+
Cosmos VM3 1,2791,2544023.119B++1.2823.745%A22.329%B++49.2B**1B++13925.5h11.5B*48.4B*
Pulsar LSW 1,2691,2404612.69B**0.8527.201%B++37.581%A++74.7B**1.7M22416.6h11B+40.3B+
Eclipse VE3A 1,2451,2168001.52C**0.3226.798%C+30.674%A*42.4C++1B+11628.7h12.8C+47.8C++
Solstice SF 1,2701,2157921.534B+0.3026.959%B+34.568%M+52.4A*2.4S12123.2h13C+48.1C**
Sticky Grenade 1,2191,18911189N/A1,187.1658.497%B++N/A914.6C+23.1B**25831.3h2.2C++3.8B
SVA-88 1,2121,1884752.501B0.6626.534%B+35.859%A65.6B++1.3A++21718.1h11.5C*43.2B+
VE-H Maw 1,2091,1865332.225B+0.3923.733%C31.788%B+68.2B+1.3B*30017.4h9.8B+41.3C*
VX29 Polaris 1,2101,1845042.349B++0.5123.594%C+33.53%A+68.8B*1.5A*22917.2h11.1B+47.2B
Phobos VX86 1,1941,1815142.298B*0.4673.641%A11.939%D80.3AN/A18514.7h2B++2.7B++
Deimos VA29 1,1971,1785332.21B*0.3774.872%A20.289%B+70.5B*1.1B+17416.7h2.2B+3B+
Serpent VE92 1,1981,1784792.459A0.6228.443%B**32.258%A*65.8A+1.1A++26617.9h10.3B*36.1B++
NS-15M2 1,1971,1783883.036B*1.2024.402%C++34.975%B**69.3B*1.1B**18417h10.8B+44.1B+
Sirius SX12 1,1941,1777741.521B+0.3228.541%B*27.273%A+56.9AN/A16720.7h12.7B+44.7B+
Skorpios 1,1921,1764262.761B*0.9225.893%C35.204%A++68.8B**N/A19717.1h10.8C**41.6C++
Pandora VX25 1,1921,1764582.568A0.7350.624%B**15.306%C+73.5A1B++26716h3.7B++7.2B*
NSX Tengu 1,1951,1757351.599B+0.2440.481%B+24.936%B++46.4B+N/A13425.3h12.1B+29.9B+
Lasher X2 1,2001,1757881.491B++0.3530.374%B+2.043%D--41.5B+N/A10828.3h16.8B++55.3B++
Corvus VA55 1,1821,1741,1501.021C+0.8224.118%C+20.954%C34.3C**N/A9734.2h10.7B++44.5B+
Terminus VX-9 1,1891,1747831.499C+0.3425.068%C+39.097%A++49.7B+N/A13023.6h11.9C**47.5C*
NSX-P Tanto 1,1891,1745302.215A+0.3830.838%B**36.201%A+48.7B**N/A12924.1h12.2B+39.4B++
NSX Tanto 1,2011,1738391.398C**0.4429.135%B+34.442%A50.1B++1.2A+16123.4h12.9C**44.2C**
Eidolon VE33 1,1841,1724382.676A++0.8436.333%A+36.178%A+67.4A**N/A19617.4h6.4B**17.7B*
VE-LR Obelisk 1,1861,1723683.185B*1.3536.523%B++37.884%B++80.8A*1C**28614.5h4.6B**12.6B*
NS-357 Underboss 1,1871,1727691.524B+0.3145.058%B**21.843%C+83.7A+1.1A24914h4.5C+10.1B+
NSX-P Tengu 1,1821,1715362.185A0.3536.197%C++34.5%A*63.3B*N/A20318.5h9.7B**26.7B++
NS Baron G5 1,1831,1715662.069A0.2348.699%B+19.214%B**63A+N/A14118.6h4.2B+8.6C+
Eridani SX5 1,1831,1716451.816B+0.0227.528%C*33.647%A++59.1B**N/A15419.8h11.1B+40.3B
NSX Naginata 1,1861,1714212.781A+0.9425.186%B+33.561%B++77.5A1B+19915.1h10B++39.9B+
Cosmos VM3 1,1901,1713523.327B**1.4925.006%A+23.997%B**52.5A+N/A14922.3h11.7B*46.9B+
CME 1,1821,1705812.014B*0.1826.392%C+34.786%A++57.6B**N/A13120.3h11.5B++43.5B+
NSX-P Naginata 1,1881,1704682.5B*0.6625.68%B+34.445%B++70.9B*1.1C+20716.5h10.8B++42.2B+
Solstice VE3 1,1911,1691,0861.076B+0.7626.805%B++29.085%A++37.3B**N/A15631.3h13B+48.6B
Solstice Burst 1,1761,1678171.428C+0.4131.144%B*29.306%B++55.6B+N/A12621h12B+38.6B+
Parsec VX3-A 1,1721,1662025.772C*3.9443.225%C++77.787%C+69B**N/A18616.9h1.8C**4.3C**
VA39 Spectre 1,1761,1656971.671C*0.1738.812%B**34.335%C39.8B**N/A10829.3h4.6B*11.9B*
NS-44L Blackhand 1,1691,1655901.975B++0.1443.524%C*45.494%C**70.6A**N/A22516.5h3.4B++7.7B+
Phaseshift VX-S 1,1691,1643593.242C++1.4143.129%B**80.412%B+35.6B+N/A9532.7h2.2B++5.1B++
Thanatos VE70 1,1741,1641,1850.982C++0.8537.476%C12.457%D35.6BN/A10032.7h4B++10.7B+
NS-61 Emissary 1,1731,1646221.871A+0.0330.298%B30.155%A**86.9M++N/A30513.4h11.5B+38B+
MANA Anti-Personnel Turret 1,1761,1632953.942N/A2.1126.239%UN/A11630U130U18846800.1h14.4T*54.8T*
Artemis VX26 1,1741,1624972.338B*0.5028.788%C**37.263%A*65.6A+N/A20917.7h11.4B39.6B+
Beamer VS3 1,1711,1609431.23B++0.6134.814%B**23.879%C*75.8A**N/A20915.3h7.8B+22.4C**
Pulsar VS1 1,1661,1599801.183C**0.6527.544%B*23.641%B+41.5B**N/A13827.9h12.3B*44.6B++
V10 1,1641,1592384.87B++3.0341.993%C*76.186%C+61.6AN/A14518.8h2.1B5B+
Parallax VX3 1,1681,1582933.952C*2.1241.677%B+80.138%C**41.5B*N/A12127.9h2B+4.7B+
NSX Daimyo 1,1581,1572364.903B+3.0740.738%C+91.443%D70.1B++N/A18216.5h2.5C++6C*
Frag Grenade 1,1611,15711157N/A1,155.1648.151%BN/A482.1C+1.7D-15042.4h3.6C*7.5B
NS-30 Vandal 1,1611,1533733.091B*1.2539.254%B**37.381%A72.5A+N/A19015.9h4.6B*11.8B*
NSX Tomoe 1,1671,1529961.157C0.6829.686%C++38.194%C++40.1C++N/A9728.7h14.5C+48.7C*
Orion VS54 1,1501,1401,0691.066C+0.7720.877%C+19.035%D-30.3C+N/A15737.6h11.2B+53.6C++
L100 Python AP 1,7291,1301846.141C**4.3057.611%C++2.035%C34.8C**18.4C+24432.5h5.6B9.6B+
L100 Python HESH 1,2931,1278513.259C*11.4250.219%C++N/A60.3B+8.9C++22218.7h2.7B*5.5B++
NS Decimator 1,2539345161.81B**0.0367.969%B*1.82%C50.5B*17.2C++38418.5h4.5C*6.6B+
VE-C Horizon 7597512792.692B*0.8636.788%B34.487%A+70.8B++N/A26710.6h10.1B**27.5B*
Proximity Mine 7507462812.655C0.8253.637%AN/A155.4B++N/A4394.8h1.8B3.3B**
Nemesis VSH9 1,1387278470.858C**0.9867.201%B+1.926%C19.9C++11.3C+17936.5h7.4B+11B+
Darkstar 6005893411.727C++0.1126.497%C+35.654%A+55.6B+1B+15710.6h11.7B+44.3B
Auraxium Force-Blade 57953635,1620.015C--1.8244.665%B**1.493%D-0.5C+N/A11172.8h2.1C++4.8B+
Tank Mine 6234121462.822C++0.9941.304%B+N/A152.6B**78.1B+14152.7h2.5D--6C*
Light PPA 4274071702.394C0.5641.818%C++1.474%B25.1D1.2D--9016.2h10.9B26B
Rocklet Rifle 6934003401.176B*0.6662.665%B**N/A39.2B*28.7B42610.2h39.9C+63.7B
M20 Basilisk 440378448.591M6.7542.858%B+7.143%B+58.2M++9.5B+2586.5h46.4B**108.3A
Chaos 3823762211.701C*0.1456.861%B+19.415%B++48.2C+N/A1127.8h4.5C8C++
Force-Blade 34633612,6120.027C++1.8151.209%A++N/A0.8C++N/A3446.5h3C+5.9B+
XM98 322321536.057A*4.2240.293%B+80.062%B+66.9A*N/A3094.8h1.9B**4.7B*
NS-AM7 Archer 4023204740.675B+1.1661.053%C**15%C11.4B**2.9C*7128.1h10.3B*16.9B**
M12 Kobalt 310291472.75A*70.9133.973%A*15.12%C--181.9A11.9A*6201.6h20.8C61.3B+
Comet VM2 4202862231.283B+0.5561.741%A*2.448%D-14.3B+6.7A10320h28.4C-46B
Supernova VPC 3132621123.818B**21.9850.498%C+N/A50.4B9.8B+2635.2h3.7C7.3C+
Comet VM2 3332271951.164C*0.6764.129%A*6.167%B*12.4C++5.8B+8518.3h36C--56.1B
Quasar VM1 2262241281.75C++0.0917.377%C**19.196%C+29.1B+N/A1307.7h13.7B+78.9B
Orbital Strike Uplink 2862131213U211.16512.281%UN/A710U243.3U22060.3h1.4T*0.3T*
Spear Anti-Vehicle Phalanx Turret 3222112110.048B+8.2150.702%B+1.422%D*55.5B**29.2B++4473.8h7.9B+15.5B+
MANA Anti-Vehicle Turret 3532031231.65C0.1960.466%B1.478%D**2030B+1500B+2586640.1h8.3C++13.7B
M20 Basilisk-F 2101921811.061C++0.7846.146%C7.813%B++16.6C+1.6D6311.6h22.9B+49.6B++
M20 Basilisk 2321911191U189.1648.182%C--6.806%B**112.4M*24.1B+5611.7h46.6A96.8A
Skyguard 2611771511.8M*9.9633.62%B++1.13%D28.1A*13.3B**2526.3h80B**237.9B**
Dual Photon Pods 227168325.25C+3.4161.301%B**1.19%C+48C--16.9C+3323.5h37.1D**60.5C
Supernova PC 209165493.367C1.5349.825%C++1.212%D22.6C+6D1887.3h4.3B++8.6B++
M12 Kobalt-F 1671641621.012C0.8227.6%B*16.463%A23.1CN/A507.1h9.5B*34.2B++
S1 2201632420.674C+1.1660.87%B+1.84%D30.8B+10.8C4625.3h5.9B+9.7B+
Supernova FPC 223144324.5C2.6658.794%B+1.389%D24.4C+13.4C5065.9h5.6C+9.6C*
M20 Basilisk 164134235.826A+3.9942.889%B+8.209%B**43.2A++9.7C++2613.1h56.9B**132.7B**
Revenant 130130413.171C*1.3336.56%B+42.308%A+54.2BN/A1482.4h6.7B+18.2B+
M12 Kobalt 149129525.8B+23.9626.042%A++24.031%A117.3A18.2S3791.1h15.1B++57.8B*
Saron HRB 195128177.529B+5.6953.53%B**N/A31.2B++16.3C++3324.1h21C**39.2B*
M12 Kobalt 116109129.083C7.2524.38%B**24.771%A+90.8B++5.8B**3451.2h17.9B+73.6B+
Proton II PPA-H 116109813.625C*11.7948.563%A1.835%C++109B+7C*8501h14D28.7C++
Soldier Soaker 10099551.8B+0.0440.458%B++14.141%C+82.5B**N/A2451.2h6.4C+15.9B+
NS-10 Burster 13897791.228B+0.6132.99%B+8.247%C*10.2A++4.3B+759.5h82.8A251B**
NS-10 Burster 10671441.614B++0.2234.747%B++4.225%C-9A4.4B+737.9h103.4B**297.5B**
MAX Punch 70707190.097C+1.7451.452%BN/A1.2C+N/A356.1h1.8C++3.4C++
NS-AM8 Shortbow 8064770.831C**1.0162.052%B+23.438%C+8.2C2.1C-407.8h11.6C**18.7B+
Quasar VM1 6564154.267B**2.4323.602%A50%S53.3AN/A2371.2h11.7B*49.7B*
Anti-Vehicle Grenade 7557157N/A55.1640.307%D*N/A285C90C+15170.2h6C+14.8C
The Immortal 5757361.583B+0.2536.044%C*38.597%B**33.5CN/A861.7h8.1C++22.4B
Aspis Anti-Aircraft Phalanx Turret 10554318S16.1630.967%B*1.852%C+22.5A*21.3A*3792.4h99.8A322.4B*
E540 Halberd 795077.143C+5.3154.992%B**2%C33.3C++19.3B+6591.5h6.5C-11.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93450.3h
Anti-Vehicle MANA Turret331,5472.1h
Nano-Armor Kit612790,69341.1h
Skywall Shield Emitter01330.4h
Structure Shield Module12330.9h
Repair Module02920.7h
Turret AI Module01960.7h
Nanite Revive Grenade01,0860.3h
Medical Applicator894317,34122.1h
Blast Wall01430.9h
Cortium Silo01550.6h
Spitfire Auto-Turret181,0381.1h
Restoration Kit41130.1h
Motion Spotter298,6094.2h
Hoplon Anti-Aircraft Phalanx Tower0970.5h
Xiphos Anti-Personnel Tower11220.6h
Rampart Wall03083.2h
Sunderer Garage2970.8h
Bunker0830.8h
Welding Device114,6311h
Spear Anti-Vehicle Tower31210.6h
Deconstruction Tool01,7370.2h
G40-F Ranger1790h
Shield Recharging Field362,1880.8h
Recon Detection Device1688,43512.9h
Ammunition Package816,5142.2h
Medical Kit1,45713,39414.5h
Anti-Infantry MANA Turret672,5333.2h
Pain Spire02130.9h
Flail Targeting Dart11010.7h
Nano-Repair Grenade04010.1h
Router11060.2h
Pelter Rocket Pod0600h
Light Vehicle Terminal0720.7h
Pillbox0730.6h
Elysium Spawn Tube01060.3h
Orbital Strike Target Designator12760.8h
Vehicle Gate41851.9h
Infantry Tower0941h

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