Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 41 (19,531)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Mahckk[CYBE] Mahckk
VS BR 142

KDR: 1.94

Score: 45.7m

Last Seen: Mar 24th, 2020 5:59 PM
- OFFLINE - 3.8 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pulsar C NS-44 Commissioner C-4 NS-15M1 NS-7 PDW NS-11A VE-S Canis Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mahckk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,193,003 MLG Score: 1753
Fun Score: N/A
Cheeseburgers Flipped: 586TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.179%30.892%84050118256,8011.808890.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.68%1.158B**1.495A+-1.313D**HEAD ++ (~17.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.507B+100.303C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.677%1.479%13421230676896980.754464683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%1.427A-0.193C0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.787B++17.40.67B+16.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.922%1.155%322712254,414215415022.04826294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%0.376C**-0.879D--0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.449B9.50.237C++11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.621%11.342%96712251,25218033630.694398344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.73%0.317C*1.643A+0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.376C**29.80.26C*45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.897%72.912%96812249,4363796452.48512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.911%0.876B*0.369C**-0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.40.245C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.043%15.293%96512275,1072139642.38645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.932%0.774B++0.104C+0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.54B+3.10.365C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m231.2%399 (23.9k)341 (20.5k)1.93772104,89154,1312.11398142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232515022.059%27.837%61402:2968

10% Combat Medic26% Engineer21% Heavy Assault24% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2014 9:15 PMMar 22nd, 2016 3:33 PMMar 25th, 2020 4:20 PM (5d) (PST)Mar 24th, 2020 3:50 PM (6d) (PST)Mar 24th, 2020 1:59 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7282644640.7830.4040.2181.9210.0481753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,67315,84927,824472413115320,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2232.5h/93d 9,541 29,198 33,379 257.3k 2,704 6,968 6,383 97.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,666
Deaths:1,397
KDR:1.193
Accuracy:20.374% D
HSR:18.247% D
SVA-88
B**
Kills:1,436
Deaths:534
KDR:2.689
Accuracy:26.493% B
HSR:35.376% B**
Flare VE6
B++
Kills:1,380
Deaths:441
KDR:3.129
Accuracy:26.070% B
HSR:31.449% B++
Betelgeuse 54-A
B*
Kills:1,279
Deaths:485
KDR:2.637
Accuracy:23.188% D-
HSR:38.389% B*
Pulsar LSW
A+
Kills:1,240
Deaths:461
KDR:2.690
Accuracy:27.201% B+
HSR:37.581% A+
VE-H Maw
C**
Kills:1,186
Deaths:533
KDR:2.225
Accuracy:23.733% D
HSR:31.788% C**
VX29 Polaris
B**
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:23.594% C
HSR:33.530% B**
Orion VS54
C+
Kills:1,178
Deaths:1,079
KDR:1.092
Accuracy:20.921% C+
HSR:19.779% D
NS-15M2
B*
Kills:1,178
Deaths:388
KDR:3.036
Accuracy:24.402% C+
HSR:34.975% B*
NSX Naginata
B+
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:25.186% B
HSR:33.561% B+
NSX-P Naginata
B+
Kills:1,170
Deaths:468
KDR:2.500
Accuracy:25.680% B+
HSR:34.445% B+
Ursa
C++
Kills:211
Deaths:70
KDR:3.014
Accuracy:24.761% C++
HSR:26.066% C++
Kills:14,279
Deaths (as Heavy Assault):6,781
Deaths (to Heavy Assaults):14,602
KDR:2.10574
Kill Difference:7,498
Playtime:474.778 hours
Usage:21%
Score:10.368m
Score/min:364
Accuracy (listed only):24.300%
HSR (listed only):31.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C
HSR:21.399% C-
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C+
VE-S Canis
B**
Kills:1,494
Deaths:733
KDR:2.038
Accuracy:28.333% C+
HSR:32.999% B**
NS-11C
C*
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% C*
HSR:20.086% C++
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
VX6-7
A*
Kills:1,189
Deaths:454
KDR:2.619
Accuracy:26.888% C*
HSR:35.408% A*
VE-C Horizon
A
Kills:1,181
Deaths:437
KDR:2.703
Accuracy:36.600% C++
HSR:34.632% A
Phobos VX86
B**
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% B**
HSR:11.939% D
Deimos VA29
B**
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% B**
HSR:20.289% B+
Serpent VE92
A++
Kills:1,178
Deaths:479
KDR:2.459
Accuracy:28.443% B++
HSR:32.258% A++
Sirius SX12
A
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.507% B+
HSR:27.273% A
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% D
HSR:35.204% A++
Pandora VX25
B++
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B++
HSR:15.306% C+
NSX Tengu
B+
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B
HSR:24.936% B+
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B*
HSR:36.201% A+
NSX Tanto
B**
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B
HSR:34.442% B**
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B
HSR:19.214% B**
NSX-P Tengu
A++
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C+
HSR:34.500% A++
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C+
HSR:33.647% A++
Solstice VE3
A+
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B+
HSR:29.085% A+
Solstice Burst
B++
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B++
HSR:29.306% B+
Thanatos VE70
C-
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C-
HSR:12.457% D
MKV Suppressed
A++
Kills:730
Deaths:277
KDR:2.635
Accuracy:29.089% B+
HSR:31.370% A++
Zenith VX-5
A+
Kills:468
Deaths:148
KDR:3.162
Accuracy:27.011% C++
HSR:32.051% A+
Chaos
B++
Kills:408
Deaths:236
KDR:1.729
Accuracy:56.159% C++
HSR:18.627% B++
Kills:30,615
Deaths (as Light Assault):19,098
Deaths (to Light Assaults):9,503
KDR:1.60305
Kill Difference:11,517
Playtime:350.020 hours
Usage:16%
Score:6.956m
Score/min:331
Accuracy (listed only):35.586%
HSR (listed only):27.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,679
Deaths:1,609
KDR:1.044
Accuracy:44.423% B*
HSR:23.228% C++
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C+
VE-S Canis
B**
Kills:1,494
Deaths:733
KDR:2.038
Accuracy:28.333% C+
HSR:32.999% B**
Ghost
C
Kills:1,470
Deaths:1,012
KDR:1.453
Accuracy:38.957% C
HSR:66.531% C
Nyx VX31
B**
Kills:1,205
Deaths:217
KDR:5.553
Accuracy:38.483% B+
HSR:38.838% B**
Sirius SX12
A
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.507% B+
HSR:27.273% A
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% D
HSR:35.204% A++
NSX Tengu
B+
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B
HSR:24.936% B+
NS-357 Underboss
B*
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:45.058% B*
HSR:21.843% C+
NSX-P Tengu
A++
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C+
HSR:34.500% A++
Phantom VA23
B**
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:37.244% C++
HSR:40.820% B**
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C+
HSR:33.647% A++
Parsec VX3-A
C+
Kills:1,166
Deaths:202
KDR:5.772
Accuracy:43.225% C+
HSR:77.787% C
NS-44L Blackhand
C*
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:43.524% C++
HSR:45.494% C*
VA39 Spectre
B*
Kills:1,165
Deaths:697
KDR:1.671
Accuracy:38.812% B*
HSR:34.335% C
Phaseshift VX-S
B++
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.129% B++
HSR:80.412% B
NS-61 Emissary
A*
Kills:1,164
Deaths:622
KDR:1.871
Accuracy:30.298% C**
HSR:30.155% A*
Artemis VX26
A++
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:28.788% C++
HSR:37.263% A++
Beamer VS3
B**
Kills:1,160
Deaths:943
KDR:1.230
Accuracy:34.814% B**
HSR:23.879% C*
V10
C+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:41.993% C+
HSR:76.186% C+
Parallax VX3
C**
Kills:1,158
Deaths:293
KDR:3.952
Accuracy:41.677% C*
HSR:80.138% C**
NSX Daimyo
C
Kills:1,157
Deaths:236
KDR:4.903
Accuracy:40.738% C
HSR:91.443% D-
NS-30 Vandal
A
Kills:1,153
Deaths:373
KDR:3.091
Accuracy:39.254% B*
HSR:37.381% A
NSX Tomoe
C+
Kills:1,152
Deaths:996
KDR:1.157
Accuracy:29.686% C+
HSR:38.194% C+
XM98
B++
Kills:997
Deaths:148
KDR:6.736
Accuracy:43.248% B++
HSR:79.238% B+
MKV Suppressed
A++
Kills:730
Deaths:277
KDR:2.635
Accuracy:29.089% B+
HSR:31.370% A++
NS-45 Pilot
C**
Kills:482
Deaths:270
KDR:1.785
Accuracy:32.685% C++
HSR:30.498% C**
NS-AM7 Archer
B
Kills:347
Deaths:516
KDR:0.672
Accuracy:61.294% B
HSR:14.697% C-
The Immortal
B*
Kills:136
Deaths:98
KDR:1.388
Accuracy:34.514% C
HSR:35.294% B*
Soldier Soaker
B+
Kills:99
Deaths:55
KDR:1.800
Accuracy:40.458% B+
HSR:14.141% C+
NS-AM8 Shortbow
B++
Kills:65
Deaths:79
KDR:0.823
Accuracy:61.846% B++
HSR:23.077% C++
Kills:32,379
Deaths (as Infiltrator):16,590
Deaths (to Infiltrators):9,906
KDR:1.95172
Kill Difference:15,789
Playtime:536.934 hours
Usage:24%
Score:9.852m
Score/min:306
Accuracy (listed only):37.986%
HSR (listed only):41.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C+
NS-11A
C++
Kills:1,507
Deaths:1,331
KDR:1.132
Accuracy:24.218% C+
HSR:23.623% C++
VE-S Canis
B**
Kills:1,494
Deaths:733
KDR:2.038
Accuracy:28.333% C+
HSR:32.999% B**
Darkstar
A
Kills:1,184
Deaths:597
KDR:1.983
Accuracy:26.587% C
HSR:33.953% A
Phobos VX86
B**
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% B**
HSR:11.939% D
Deimos VA29
B**
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% B**
HSR:20.289% B+
Sirius SX12
A
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.507% B+
HSR:27.273% A
Skorpios
A++
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% D
HSR:35.204% A++
Pandora VX25
B++
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B++
HSR:15.306% C+
NSX Tengu
B+
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B
HSR:24.936% B+
Corvus VA55
C
Kills:1,174
Deaths:1,150
KDR:1.021
Accuracy:24.118% C
HSR:20.954% C
Terminus VX-9
A+
Kills:1,174
Deaths:783
KDR:1.499
Accuracy:25.068% C
HSR:39.097% A+
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B
HSR:19.214% B**
NSX-P Tengu
A++
Kills:1,171
Deaths:536
KDR:2.185
Accuracy:36.197% C+
HSR:34.500% A++
Eridani SX5
A++
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C+
HSR:33.647% A++
CME
A+
Kills:1,170
Deaths:581
KDR:2.014
Accuracy:26.392% C
HSR:34.786% A+
Thanatos VE70
C-
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C-
HSR:12.457% D
Pulsar VS1
B+
Kills:1,159
Deaths:980
KDR:1.183
Accuracy:27.544% B+
HSR:23.641% C**
MKV Suppressed
A++
Kills:730
Deaths:277
KDR:2.635
Accuracy:29.089% B+
HSR:31.370% A++
Chaos
B++
Kills:408
Deaths:236
KDR:1.729
Accuracy:56.159% C++
HSR:18.627% B++
NS-11P
A
Kills:63
Deaths:22
KDR:2.864
Accuracy:26.992% B+
HSR:30.159% A
Kills:23,340
Deaths (as Combat Medic):14,503
Deaths (to Combat Medics):6,529
KDR:1.60932
Kill Difference:8,837
Playtime:216.691 hours
Usage:10%
Score:4.977m
Score/min:383
Accuracy (listed only):36.467%
HSR (listed only):25.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C
HSR:21.399% C-
NS-11C
C*
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% C*
HSR:20.086% C++
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
VX6-7
A*
Kills:1,189
Deaths:454
KDR:2.619
Accuracy:26.888% C*
HSR:35.408% A*
VE-C Horizon
A
Kills:1,181
Deaths:437
KDR:2.703
Accuracy:36.600% C++
HSR:34.632% A
Phobos VX86
B**
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% B**
HSR:11.939% D
Deimos VA29
B**
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% B**
HSR:20.289% B+
Serpent VE92
A++
Kills:1,178
Deaths:479
KDR:2.459
Accuracy:28.443% B++
HSR:32.258% A++
Pandora VX25
B++
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B++
HSR:15.306% C+
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B*
HSR:36.201% A+
Revenant
B*
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:35.146% C+
HSR:36.712% B*
NSX Tanto
B**
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B
HSR:34.442% B**
VE-LR Obelisk
B+
Kills:1,172
Deaths:368
KDR:3.185
Accuracy:36.523% B+
HSR:37.884% B+
Eidolon VE33
A
Kills:1,172
Deaths:438
KDR:2.676
Accuracy:36.333% B**
HSR:36.178% A
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B
HSR:19.214% B**
Solstice VE3
A+
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B+
HSR:29.085% A+
Solstice Burst
B++
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B++
HSR:29.306% B+
Thanatos VE70
C-
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C-
HSR:12.457% D
Zenith VX-5
A+
Kills:468
Deaths:148
KDR:3.162
Accuracy:27.011% C++
HSR:32.051% A+
Chaos
B++
Kills:408
Deaths:236
KDR:1.729
Accuracy:56.159% C++
HSR:18.627% B++
Kills:24,502
Deaths (as Engineer):14,623
Deaths (to Engineers):8,236
KDR:1.67558
Kill Difference:9,879
Playtime:576.329 hours
Usage:26%
Score:11.804m
Score/min:341
Accuracy (listed only):37.611%
HSR (listed only):27.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,254
Deaths:402
KDR:3.119
Accuracy:23.745% B**
HSR:22.329% B++
Cosmos VM3
B**
Kills:1,171
Deaths:352
KDR:3.327
Accuracy:25.006% B**
HSR:23.997% B**
Comet VM2
A++
Kills:462
Deaths:271
KDR:1.705
Accuracy:59.085% A++
HSR:2.597% D-
Quasar VM1
B**
Kills:389
Deaths:176
KDR:2.210
Accuracy:18.995% B+
HSR:24.679% B**
Comet VM2
A+
Kills:355
Deaths:243
KDR:1.461
Accuracy:60.678% A+
HSR:4.225% C+
Quasar VM1
M*
Kills:243
Deaths:63
KDR:3.857
Accuracy:22.656% B++
HSR:39.506% M*
NS-10 Burster
B+
Kills:174
Deaths:103
KDR:1.689
Accuracy:35.410% B+
HSR:5.747% C
NS-10 Burster
B++
Kills:136
Deaths:68
KDR:2
Accuracy:36.521% B++
HSR:2.206% D*
Kills:4,184
Deaths (as MAX Suit):839
Deaths (to MAX Suits):2,109
KDR:4.98689
Kill Difference:3,345
Playtime:73.416 hours
Usage:3%
Score:1.770m
Score/min:402
Accuracy (listed only):35.262%
HSR (listed only):15.661%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:502
V. Kills:20 N/A
Deaths:170
KDR:2.953
Accuracy:42.331% C+
KPH:28.900 D
VKPH:1.100 D*
Dual Photon Pods
C+
Kills:174
V. Kills:60 285%
Deaths:32
KDR:5.438
Accuracy:60.614% B*
KPH:48.900 D
VKPH:16.900 C+
Kills:676 (502 + 0)
Deaths:202
KDR:3.347
VKDR:0.396
Vehicle Kills:80
Kill Difference:474
Playtime:20.958 hours
Usage:1%
Score:0.175m
Score/min:139
Piloting Accuracy:42.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,328
V. Kills:462 287%
Deaths:151
KDR:8.795
Accuracy:54.446% A+
KPH:41.400 B
VKPH:14.400 A
L100 Python AP
C++
Kills:1,142
V. Kills:605 188%
Deaths:184
KDR:6.207
Accuracy:57.690% C++
KPH:34.800 C++
VKPH:18.500 C+
L100 Python HESH
C++
Kills:1,127
V. Kills:166 N/A
Deaths:85
KDR:13.259
Accuracy:50.219% C+
KPH:60.300 C++
VKPH:8.900 C++
Skyguard
A++
Kills:179
V. Kills:84 211%
Deaths:15
KDR:11.933
Accuracy:33.533% B+
KPH:28 A++
VKPH:13.100 B*
Kills:3,776 (3,776 + 0)
Deaths:435
KDR:8.680
VKDR:3.028
Vehicle Kills:1,317
Kill Difference:3,341
Playtime:89.929 hours
Usage:4%
Score:1.301m
Score/min:241
Driving Accuracy:33.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:323
V. Kills:60 N/A
Deaths:11
KDR:29.364
Accuracy:49.611% C
KPH:51.400 C*
VKPH:9.500 B+
Supernova PC
C+
Kills:171
V. Kills:46 364%
Deaths:49
KDR:3.490
Accuracy:49.835% C+
KPH:22.800 C+
VKPH:6.100 D
Supernova FPC
B++
Kills:144
V. Kills:79 180%
Deaths:32
KDR:4.500
Accuracy:58.794% B++
KPH:24.200 C
VKPH:13.300 D
Saron HRB
B**
Kills:131
V. Kills:70 185%
Deaths:17
KDR:7.706
Accuracy:53.582% B**
KPH:30.900 B+
VKPH:16.500 C+
E540 Halberd
B
Kills:62
V. Kills:34 177%
Deaths:7
KDR:8.857
Accuracy:53.056% B+
KPH:34.700 C++
VKPH:19 B
Kills:831 (638 + 193)
Deaths:116
KDR:7.164
VKDR:2.491
Vehicle Kills:289
Kill Difference:715
Playtime:25.738 hours
Usage:1%
Score:0.524m
Score/min:339
Driving Accuracy:58.794%
Gunner Accuracy:53.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:119
V. Kills:52 225%
Deaths:12
KDR:9.917
Accuracy:61.511% A*
KPH:45.800 D--
VKPH:20 B+
Proton II PPA-H
A
Kills:114
V. Kills:7 N/A
Deaths:8
KDR:14.250
Accuracy:48.649% A
KPH:101.800 C++
VKPH:6.300 C+
Aphelion VEX-4H
B*
Kills:61
V. Kills:31 191%
Deaths:9
KDR:6.778
Accuracy:53.218% B*
KPH:52.200 B+
VKPH:26.600 C+
Kills:294 (0 + 294)
Deaths:29
KDR:10.138
VKDR:3.103
Vehicle Kills:90
Kill Difference:265
Playtime:4.886 hours
Usage:0%
Score:0.121m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:53.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:411
V. Kills:66 N/A
Deaths:44
KDR:9.341
Accuracy:42.948% B
KPH:59.200 M++
VKPH:9.500 B+
M12 Kobalt
S
Kills:254
V. Kills:32 N/A
Deaths:5
KDR:50.800
Accuracy:26.067% A+
KPH:146.700 A++
VKPH:18.500 S
M12 Kobalt
B**
Kills:148
V. Kills:7 N/A
Deaths:12
KDR:12.333
Accuracy:24.979% B**
KPH:104.500 B*
VKPH:4.900 B++
M20 Basilisk
A+
Kills:144
V. Kills:31 450%
Deaths:23
KDR:6.261
Accuracy:42.845% C**
KPH:43.300 A+
VKPH:9.300 C+
Kills:957 (0 + 957)
Deaths:84
KDR:11.393
VKDR:1.619
Vehicle Kills:136
Kill Difference:873
Playtime:13.418 hours
Usage:1%
Score:0.242m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:42.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:206
V. Kills:22 N/A
Deaths:217
KDR:0.949
Accuracy:45.251% C
KPH:14.300 C
VKPH:1.500 D
M12 Kobalt-F
B+
Kills:164
V. Kills:3 N/A
Deaths:162
KDR:1.012
Accuracy:27.600% B+
KPH:23.200 C
VKPH:0.400 D--
Kills:370 (370 + 0)
Deaths:379
KDR:0.976
VKDR:0.066
Vehicle Kills:25
Kill Difference:9
Playtime:21.458 hours
Usage:1%
Score:0.067m
Score/min:52
Driving Accuracy:27.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,1982,1872,3010.95C0.9924.09%C21.399%C-25.6CN/A8285.3h10.3B43C**
NS-44 Commissioner 1,6921,6791,6091.044C+0.8944.423%B*23.228%C++56.3B+N/A17929.8h3.3B+7.5B++
C-4 2,2201,6768731.92C**0.0226.208%C+N/A151A49A103811.1h1.2B+4.5B+
NS-15M1 1,6751,6661,3971.193C0.7420.374%D18.247%D35.6CN/A10046.8h11.5B56.4C++
NS-7 PDW 1,5451,5371,4411.067C++0.8727.383%B+18.347%C+38.3BN/A10240.1h12.4B+45.2B+
NS-11A 1,5271,5071,3311.132C+0.8124.218%C+23.623%C++38.9C++N/A11038.7h12.8C**52.8C*
VE-S Canis 1,5151,4947332.038B+0.1028.333%C+32.999%B**57.5C++N/A19726h9.1B+32.3B
Ghost 1,4711,4701,0121.453C--0.4838.957%C66.531%C28.3DN/A10352h2.1C++5.4C++
SVA-88 1,4631,4365342.689B0.7526.493%B35.376%B**69.4B+1.3A+25420.7h11.4C++43C**
NS-11C 1,4031,3891,3561.024C+0.9125.651%C*20.086%C++31.6C++N/A9943.9h12.5B+48.7B+
Flare VE6 1,4151,3804413.129A1.1926.07%B31.449%B++80.7B*2M+29517.1h9.9C*37.8B+
C75 Viper 1,7901,3281518.795B+6.8654.446%A+N/A41.4B14.4A24232.1h11.7C*21.6B+
Betelgeuse 54-A 1,2931,2794852.637C+0.7023.188%D-38.389%B*68.8C+N/A27818.6h10.5C+45.2C
Cosmos VM3 1,2791,2544023.119B+1.1823.745%B**22.329%B++49.2B*1B++14025.5h11.5B*48.4B*
Pulsar LSW 1,2691,2404612.69B++0.7527.201%B+37.581%A+74.7B++1.7A*23016.6h11B40.3B+
Eclipse VE3A 1,2451,2168001.52C+0.4226.798%C30.674%A*42.4C+1C**11728.7h12.8C47.8C+
Solstice SF 1,2701,2157921.534B+0.4026.959%B+34.568%M+52.4A++2.4M12223.2h13C+48.1C*
Nyx VX31 1,2171,2052175.553B**3.6238.483%B+38.838%B**83.1AN/A22614.5h4.7B+12.2B+
Sticky Grenade 1,2191,18911189N/A1,187.0658.497%B+N/A914.6C23.1B*26001.3h2.2C+3.8C++
VX6-7 1,2121,1894542.619B**0.6826.888%C*35.408%A*82.6A1.6A++26214.4h10B+37.3B+
VE-H Maw 1,2091,1865332.225C*0.2923.733%D31.788%C**68.2C++1.3B+30817.4h9.8C*41.3C+
Darkstar 1,2071,1845971.983B0.0526.587%C33.953%A55.3C*1.1B+16321.4h12.4C*46.5C++
VX29 Polaris 1,2101,1845042.349B+0.4123.594%C33.53%B**68.8B+1.5A+23317.2h11.1C**47.2C*
VE-C Horizon 1,1941,1814372.703B++0.7736.6%C++34.632%A72.5C*N/A26816.3h10.7B*29.2B+
Phobos VX86 1,1941,1815142.298B+0.3673.641%B**11.939%D80.3B*N/A18814.7h2B++2.7B+
Orion VS54 1,1881,1781,0791.092C0.8520.921%C+19.779%D30.8CN/A16838.3h11.1B+53.1C+
NS-15M2 1,1971,1783883.036B+1.1024.402%C+34.975%B*69.3B+1.1B++19217h10.8B+44.1B
Deimos VA29 1,1971,1785332.21B++0.2774.872%B**20.289%B+70.5B+1.1B**17816.7h2.2C*3B+
Serpent VE92 1,1981,1784792.459B**0.5228.443%B++32.258%A++65.8B*1.1A27217.9h10.3B++36.1B+
Sirius SX12 1,1941,1777741.521C*0.4228.507%B+27.273%A56.6B++N/A16920.8h12.7B+44.7B+
Skorpios 1,1921,1764262.761B**0.8225.893%D35.204%A++68.8B++N/A19817.1h10.8C++41.6C+
Pandora VX25 1,1921,1764582.568B**0.6350.624%B++15.306%C+73.5B*1B++27116h3.7B+7.2B*
NSX Tengu 1,1951,1757351.599C**0.3440.481%B24.936%B+46.4C++N/A13525.3h12.1C**29.9B
Lasher X2 1,2001,1757881.491B0.4530.374%B+2.043%D--41.5C*N/A11228.3h16.8B+55.3B+
NSX-P Tanto 1,1891,1745302.215B**0.2830.838%B*36.201%A+48.7B+N/A13124.1h12.2B+39.4B++
Corvus VA55 1,1821,1741,1501.021C+0.9224.118%C20.954%C34.3C+N/A9834.2h10.7B+44.5C**
Revenant 1,1841,1742864.105C**2.1735.146%C+36.712%B*80.4B*N/A19314.6h6.4B18.3B+
Terminus VX-9 1,1891,1747831.499C+0.4425.068%C39.097%A+49.7C++N/A13223.6h11.9C+47.5C+
NSX Tanto 1,2011,1738391.398C++0.5429.135%B34.442%B**50.1B+1.2A16223.4h12.9C*44.2C++
VE-LR Obelisk 1,1861,1723683.185B+1.2536.523%B+37.884%B+80.8A1C++29414.5h4.6B*12.6B++
Eidolon VE33 1,1841,1724382.676B*0.7436.333%B**36.178%A67.4A+N/A20117.4h6.4B*17.7B*
NS-357 Underboss 1,1871,1727691.524B+0.4145.058%B*21.843%C+83.7B**1.1A25214h4.5C10.1B
NS Baron G5 1,1831,1715662.069A0.1348.699%B19.214%B**63B**N/A14218.6h4.2B8.6C**
NSX Naginata 1,1861,1714212.781A0.8425.186%B33.561%B+77.5B**1B+20415.1h10B+39.9B+
NSX-P Tengu 1,1821,1715362.185B**0.2536.197%C+34.5%A++63.3B+N/A20718.5h9.7B*26.7B+
Phantom VA23 1,1831,1712045.74B+3.8037.244%C++40.82%B**75.1B**N/A18715.6h3.9B+10.5B+
Eridani SX5 1,1831,1716451.816B+0.1227.528%C+33.647%A++59.1B+N/A15719.8h11.1C*40.3C**
Cosmos VM3 1,1901,1713523.327B*1.3925.006%B**23.997%B**52.5B**N/A15022.3h11.7B*46.9C*
CME 1,1821,1705812.014B+0.0826.392%C34.786%A+57.6B++N/A13220.3h11.5B++43.5B
NSX-P Naginata 1,1881,1704682.5B++0.5625.68%B+34.445%B+70.9B+1.1C+21316.5h10.8B+42.2B+
Solstice VE3 1,1911,1691,0861.076C**0.8626.805%B+29.085%A+37.2B+N/A16531.4h13B+48.6C*
Solstice Burst 1,1761,1678171.428C+0.5131.144%B++29.306%B+55.6C**N/A12721h12C**38.6B+
Parsec VX3-A 1,1721,1662025.772C++3.8343.225%C+77.787%C69B+N/A18716.9h1.8C++4.3C+
NS-44L Blackhand 1,1691,1655901.975B++0.0443.524%C++45.494%C*70.6A++N/A22716.5h3.4B++7.7B+
VA39 Spectre 1,1761,1656971.671C+0.2738.812%B*34.335%C39.6B*N/A11129.4h4.6B++11.9B*
Plasma Grenade 1,1691,16511165N/A1,163.0648.195%C++N/A466C1.6D15772.5h3.6C+7.4C++
Thanatos VE70 1,1741,1641,1850.982C+0.9637.476%C-12.457%D35.6C++N/A10232.7h4B+10.7C**
Phaseshift VX-S 1,1691,1643593.242C+1.3043.129%B++80.412%B35.6C++N/A9632.7h2.2B+5.1B+
NS-61 Emissary 1,1731,1646221.871A+0.0730.298%C**30.155%A*86.9A**N/A30813.4h11.5B38B+
MANA Anti-Personnel Turret 1,1761,1632953.942N/A2.0026.239%UN/A11630U130U18996400.1h14.4T*54.8T*
Artemis VX26 1,1741,1624972.338B+0.4028.788%C++37.263%A++65.6B**N/A21017.7h11.4C++39.6C**
Beamer VS3 1,1711,1609431.23B+0.7134.814%B**23.879%C*75.8A++N/A21215.3h7.8B+22.4B++
V10 1,1641,1592384.87B2.9341.993%C+76.186%C+61.6B*N/A14618.8h2.1C++5C*
Pulsar VS1 1,1661,1599801.183C++0.7527.544%B+23.641%C**41.5B+N/A14227.9h12.3B+44.6B++
Parallax VX3 1,1681,1582933.952C++2.0141.677%C*80.138%C**41.5BN/A12227.9h2C**4.7B+
NSX Daimyo 1,1581,1572364.903B+2.9740.738%C91.443%D-70.1BN/A18416.5h2.5C++6C++
NS-30 Vandal 1,1611,1533733.091B+1.1539.254%B*37.381%A72.5B**N/A19315.9h4.6B++11.8B++
NSX Tomoe 1,1671,1529961.157C0.7829.686%C+38.194%C+40.1C+N/A9828.7h14.5C+48.7C++
L100 Python AP 1,7471,1421846.207C+4.2757.69%C++2.014%C34.8C++18.4C+24832.8h5.6C**9.6C**
L100 Python HESH 1,2931,1278513.259C+11.3250.219%C+N/A60.3C++8.9C++22318.7h2.7B+5.5B+
XM98 1,0039971486.736M4.8043.248%B++79.238%B+68.8A++N/A26814.5h1.9B*4.3B*
NS Decimator 1,2539345161.81B+0.1367.969%B*1.82%C50.5B++17.2C++39118.5h4.5C++6.6B+
Proximity Mine 8047983072.599C-0.6653.885%B**N/A150.6B1.1B++4285.3h1.7B+3.2B*
MKV Suppressed 7437302772.635A+0.7029.089%B+31.37%A++58.4B*1A+18212.5h12.4B+42.7B+
Nemesis VSH9 1,1387278470.858C++1.0867.201%B+1.926%C-19.9C++11.3C+18036.5h7.4B11B+
Auraxium Force-Blade 66662338,4220.016C--1.9243.977%B**3.05%D0.5C--N/A11309.1h2.1C+4.8B+
Light PPA 5225021702.953C1.0242.331%C+1.594%B+28.9D1.1D*10017.4h10.6B25.1B
NS-45 Pilot 4864822701.785C**0.1532.685%C++30.498%C**56.7C+N/A1868.5h6.3B+19.4B+
Zenith VX-5 4794681483.162A+1.2227.011%C++32.051%A+48.2C*1.1B**1599.7h10.7B+39.5B+
Comet VM2 6584622711.705B++0.2359.085%A++2.597%D-16.9B+7.2A11227.4h25.1C42.4C**
Rocklet Rifle 7714473661.221B++0.7261.14%B*N/A38.9B+28.2C*42111.5h40.4C66.1C++
Tank Mine 6434271512.828C++0.8941.927%B+N/A158.1B**80B+14112.7h2.5D--5.9C++
M12 Kobalt 4394154103.75M*101.8133.015%A*16.868%C+188.6B**10.9A++6502.2h19.9C60.1B+
M20 Basilisk 477411449.341M7.4042.948%B7.299%B+59.6M++9.6B+2746.9h45.8B**106.6B**
Chaos 4144082361.729C++0.2156.159%C++18.627%B++48.6CN/A1208.4h4.6D8.1C
Quasar VM1 3963891762.21C**0.2718.995%B+24.679%B**37.8B*N/A14810.3h12.5B++65.8C**
Comet VM2 5163552431.461C**0.4860.678%A+4.225%C+13.8C+6.2B+8925.8h32.8D54.1C++
NS-AM7 Archer 4363475160.672B+1.2761.294%B14.697%C-11.7B++3C**7529.7h10.2B*16.6B*
Force-Blade 34633612,6120.027C+1.9151.209%A+N/A0.8C++N/A3446.6h3C5.9B+
Supernova VPC 3833231129.364B**27.4349.611%CN/A51.3C*9.5B+2606.3h3.8D-7.6D
Orbital Strike Uplink 3662731273U271.06491.026%UN/A682.5U232.5U28070.4h1.4T*0.3T*
M12 Kobalt 286254550.8B++48.8626.067%A+22.835%B**149.4A++18.8S4151.7h14.2B++54.5B*
Quasar VM1 250243633.857B++1.9222.656%B++39.506%M*63.9A1.8A++2063.8h10.3B**45.4B*
Spear Anti-Vehicle Phalanx Turret 3382212110.524B8.5950.787%B+1.357%D**56.7B++30B+4583.9h7.7C**15.2B+
Ursa 212211703.014A1.0824.761%C++26.066%C++75.4B++N/A4372.8h9.7B+39.2B+
M20 Basilisk-F 2282062170.949C+0.9945.251%C7.767%A++14.3C1.5D5314.4h22.8C**50.4B+
MANA Anti-Vehicle Turret 3532031231.65C0.2960.466%C+1.478%D--2030C1500U2604240.1h8.3D13.7D-
M20 Basilisk 2321911191S189.0648.182%D6.806%B**112.4A*24.1C**5641.7h46.6A96.8B**
Skyguard 2631791511.933M+10.0033.533%B+1.117%D28A++13.1B*2546.4h79.6B**237.3B**
Dual Photon Pods 234174325.438C3.5060.614%B*1.149%C+48.3D16.7C+3323.6h36.9F60.8D
NS-10 Burster 2581741031.689B+0.2535.41%B+5.747%C12.7A**6.1A8813.7h76.3A+215.6B**
Supernova PC 217171493.49C1.5549.835%C+1.17%D-22.8C+6.1D1927.5h4.4B8.9B+
M12 Kobalt-F 1671641621.012C--0.9327.6%B+16.463%A23.1CN/A507.1h9.5B++34.2B+
S1 2201632420.674C1.2660.87%B1.84%D30.8C*10.8C4855.3h5.9C**9.7C**
M12 Kobalt 1551481212.333C10.4024.979%B**26.351%A++105.7B*5B++3941.4h16.2B+64.7B+
Supernova FPC 223144324.5C2.5658.794%B++1.389%D24.4C13.4D5285.9h5.6C9.6C++
M20 Basilisk 175144236.261A+4.3242.845%C**7.639%B++43.6A+9.4C+2583.3h56.7B**132.4B**
Lancer VS22 217140502.8A++0.8667.689%B*N/A40A+22B+4173.5h7.1B*10.5B*
NS-10 Burster 207136682B+0.0636.521%B++2.206%D*11.2A*5.9B**8912.1h92.1A+252.2A
The Immortal 136136981.388C+0.5534.514%C35.294%B*52.3C++N/A1362.6h7.7C**22.4C*
Saron HRB 201131177.706B5.7753.582%B**N/A31.2B+16.7C+3354.2h21.1C+39.3B+
M40 Fury-H 171119129.917C7.9861.511%A*N/A45.8D--20B+2272.6h19.1F*31D*
Proton II PPA-H 121114814.25C++12.3148.649%A1.754%C++103.6C++6.4C+7701.1h14.2D*29.2C+
Soldier Soaker 10099551.8B+0.1440.458%B+14.141%C+82.5B*N/A2451.2h6.4C+15.9B+
MAX Punch 91918390.108C+1.8352.475%BN/A1.3C+N/A470.4h1.7C++3.3B
Lumine Edge 72726020.12C*1.8230.928%C**18.056%B2.2CN/A1132.3h1.3B4B+
NS-AM8 Shortbow 8165790.823B+1.1161.846%B++23.077%C++8.2D2D417.9h11.6C18.8C+
NS-11P 6563222.864A+0.9326.992%B+30.159%A52.5B++1.7A*4591.2h14.8C55C**
E540 Halberd 966278.857C+6.9253.056%B+1.613%C-34.4C++18.9C**6111.8h6.2C11.6C++
Aphelion VEX-4H 926196.778B4.8453.218%B*1.639%D--50.8B+25.8C+4831.2h45.8B+86.1B++
Xiphos Anti-Personnel Phalanx Tower 5958229D27.0638.617%B*1.724%C*290C+5D10120.2h15.8C*40.9C**
Anti-Vehicle Grenade 7557157N/A55.0640.307%D*N/A285D90C+15930.2h6C14.8D
Spear Anti-Vehicle Phalanx Tower 8956156A++54.0667.105%A+N/A112A++66A++8530.5h5.5B**8.1B**
Aspis Anti-Aircraft Phalanx Turret 10554318S16.0630.957%B+1.852%C+22.5A++21.3A++3792.4h99.9A322.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103550.3h
Anti-Vehicle MANA Turret331,5472.1h
Nano-Armor Kit668849,18944h
Restoration Kit256960.5h
Skywall Shield Emitter01790.5h
Structure Shield Module23111.1h
Repair Module03840.9h
Turret AI Module02650.8h
Nanite Revive Grenade01,2800.4h
Medical Applicator943349,75224.3h
Blast Wall01921.2h
Cortium Silo02040.8h
Bunker11121h
Spitfire Auto-Turret201,2361.3h
Motion Spotter318,9414.4h
Hoplon Anti-Aircraft Phalanx Tower01300.6h
Xiphos Anti-Personnel Tower21570.8h
Rampart Wall03944.1h
Sunderer Garage41341h
Welding Device118,0311.2h
Deconstruction Tool01,7370.2h
Spear Anti-Vehicle Tower31530.7h
G40-F Ranger1790h
Recon Detection Device20012,25217.9h
Shield Recharging Field362,1880.8h
Ammunition Package846,7052.3h
Medical Kit1,67415,87316.9h
Anti-Infantry MANA Turret672,5333.2h
Flail Targeting Dart31691.2h
The Flail0670.4h
Routing Spire0640.2h
Pain Spire12901.3h
Router11260.2h
Pelter Rocket Pod0600h
Nano-Repair Grenade05340.1h
Solid Wall0660.7h
Smoke Grenade04580.1h
Orbital Strike Target Designator16991.1h
Vehicle Gate42502.4h
Pillbox11060.9h
Vehicle Ammo Dispenser0520.2h
Hardlight Barrier4570.1h
Light Vehicle Terminal0981h
Alarm Module0700.1h
Infantry Tower01251.2h
Elysium Spawn Tube01420.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.04s
Server spent 2.73s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.