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Mahckk[CYBE] Mahckk
VS BR 128

KDR: 1.78

Score: 35.3m

Last Seen: Jun 17th, 2019 8:10 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Cobalt - Outfit Member of CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 62
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pulsar C NS-15M1 C-4 NS-7 PDW NS-11A Ghost NS-11C Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,877,751 MLG Score: 1501
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.753%29.708%79539117144,3651.602550.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.71%1.089B**1.345A-1.286D**HEAD ++ (~16.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.473B+10.50.264C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.42%1.434%12621208558794970.701887569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.911%1.49A+-0.126C0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.773B++18.70.644B+17.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.352%1.507%301612043,119189610331.64504302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.052%1.121B**-0.723D--0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.723B++5.80.553B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.496%9.756%665120573815962660.462406276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.224%0.41B1.217B**0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.201C++38.10.027C+56

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.69%72.242%66812028,5203369392.52894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.893%0.856B*0.334C**-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39B2.50.229C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.009%15.319%66512055,0461819632.77405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.923%0.79B++0.143C++0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.10.368C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 62
35.3m207.9%378 (22.7k)321 (19.3k)1.7757483,74447,1601.93649128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210379921.442%27.401%58802:2053

11% Combat Medic24% Engineer22% Heavy Assault24% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2014 9:15 PMMar 22nd, 2016 3:33 PMJun 18th, 2019 2:05 AM (8h) (PST)Jun 17th, 2019 5:33 PM (17h) (PST)Jun 17th, 2019 4:10 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6792664130.7630.4300.2091.6790.0441501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,75415,98624,768462613101319,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1829.4h/76.2d 7,581 22,947 25,027 184.3k 2,207 5,906 4,881 74.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:1,666
Deaths:1,397
KDR:1.193
Accuracy:20.374% C-
HSR:18.247% D
Betelgeuse 54-A
B**
Kills:1,257
Deaths:471
KDR:2.669
Accuracy:23.177% D
HSR:38.425% B**
SVA-88
A+
Kills:1,188
Deaths:475
KDR:2.501
Accuracy:26.534% B+
HSR:35.859% A+
VE-H Maw
B+
Kills:1,186
Deaths:533
KDR:2.225
Accuracy:23.733% C
HSR:31.788% B+
VX29 Polaris
A+
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:23.594% C+
HSR:33.530% A+
NS-15M2
A
Kills:1,178
Deaths:388
KDR:3.036
Accuracy:24.402% C++
HSR:34.975% A
Lasher X2
B+
Kills:1,175
Deaths:788
KDR:1.491
Accuracy:30.374% B+
HSR:2.043% D--
NSX Naginata
B++
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:25.186% B+
HSR:33.561% B++
NSX-P Naginata
B++
Kills:1,170
Deaths:468
KDR:2.500
Accuracy:25.680% B+
HSR:34.445% B++
Orion VS54
C+
Kills:1,140
Deaths:1,069
KDR:1.066
Accuracy:20.877% C+
HSR:19.035% D-
Kills:12,315
Deaths (as Heavy Assault):6,514
Deaths (to Heavy Assaults):12,672
KDR:1.89054
Kill Difference:5,801
Playtime:404.082 hours
Usage:22%
Score:8.310m
Score/min:343
Accuracy (listed only):24.393%
HSR (listed only):28.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C+
HSR:21.399% C
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
NS-11C
B
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% B
HSR:20.086% C*
VE-S Canis
A+
Kills:1,222
Deaths:564
KDR:2.167
Accuracy:28.280% C*
HSR:32.570% A+
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C+
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B++
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A*
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B**
HSR:36.201% A+
NSX Tanto
A
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B+
HSR:34.442% A
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Eridani SX5
A*
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A*
Solstice VE3
A++
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B++
HSR:29.085% A++
Solstice Burst
B*
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B*
HSR:29.306% B*
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
Serpent VE92
A*
Kills:762
Deaths:285
KDR:2.674
Accuracy:27.663% B*
HSR:31.365% A*
NSX-P Tengu
A+
Kills:525
Deaths:237
KDR:2.215
Accuracy:35.114% C+
HSR:31.619% A+
Chaos
B*
Kills:347
Deaths:201
KDR:1.726
Accuracy:56.701% B+
HSR:19.597% B*
Kills:25,652
Deaths (as Light Assault):17,085
Deaths (to Light Assaults):8,390
KDR:1.50143
Kill Difference:8,567
Playtime:300.366 hours
Usage:16%
Score:5.539m
Score/min:307
Accuracy (listed only):36.560%
HSR (listed only):25.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
Ghost
C+
Kills:1,470
Deaths:1,012
KDR:1.453
Accuracy:38.957% C+
HSR:66.531% C+
VE-S Canis
A+
Kills:1,222
Deaths:564
KDR:2.167
Accuracy:28.280% C*
HSR:32.570% A+
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A*
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,238
KDR:0.947
Accuracy:43.878% B*
HSR:20.546% C
NS-357 Underboss
B**
Kills:1,172
Deaths:769
KDR:1.524
Accuracy:45.058% B**
HSR:21.843% C++
Eridani SX5
A*
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A*
Parsec VX3-A
C++
Kills:1,166
Deaths:202
KDR:5.772
Accuracy:43.225% C++
HSR:77.787% C+
VA39 Spectre
B**
Kills:1,165
Deaths:697
KDR:1.671
Accuracy:38.812% B**
HSR:34.335% C
Phaseshift VX-S
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.129% B**
HSR:80.412% B+
NS-61 Emissary
A**
Kills:1,164
Deaths:622
KDR:1.871
Accuracy:30.298% B
HSR:30.155% A**
Artemis VX26
A*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:28.788% C**
HSR:37.263% A*
Beamer VS3
B**
Kills:1,160
Deaths:943
KDR:1.230
Accuracy:34.814% B**
HSR:23.879% C*
V10
C*
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:41.993% C*
HSR:76.186% C+
Parallax VX3
B+
Kills:1,158
Deaths:293
KDR:3.952
Accuracy:41.677% B+
HSR:80.138% C**
NSX Daimyo
C+
Kills:1,157
Deaths:236
KDR:4.903
Accuracy:40.738% C+
HSR:91.443% D
NS-30 Vandal
A
Kills:1,153
Deaths:373
KDR:3.091
Accuracy:39.254% B**
HSR:37.381% A
NSX Tomoe
C++
Kills:1,152
Deaths:996
KDR:1.157
Accuracy:29.686% C++
HSR:38.194% C++
NSX-P Tengu
A+
Kills:525
Deaths:237
KDR:2.215
Accuracy:35.114% C+
HSR:31.619% A+
NS-44L Blackhand
B+
Kills:434
Deaths:209
KDR:2.077
Accuracy:40.432% C+
HSR:49.309% B+
NS-AM7 Archer
C+
Kills:245
Deaths:361
KDR:0.679
Accuracy:57.077% C
HSR:17.551% C+
XM98
B++
Kills:81
Deaths:14
KDR:5.786
Accuracy:39.466% B
HSR:80.247% B++
Soldier Soaker
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:44.333% B**
HSR:8.333% D--
NS-AM8 Shortbow
C++
Kills:56
Deaths:68
KDR:0.824
Accuracy:61.345% C++
HSR:23.214% C++
Kills:25,434
Deaths (as Infiltrator):13,986
Deaths (to Infiltrators):8,735
KDR:1.81853
Kill Difference:11,448
Playtime:435.202 hours
Usage:24%
Score:7.382m
Score/min:283
Accuracy (listed only):38.315%
HSR (listed only):42.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,537
Deaths:1,441
KDR:1.067
Accuracy:27.383% B+
HSR:18.347% C++
NS-11A
C**
Kills:1,507
Deaths:1,331
KDR:1.132
Accuracy:24.218% C+
HSR:23.623% C**
VE-S Canis
A+
Kills:1,222
Deaths:564
KDR:2.167
Accuracy:28.280% C*
HSR:32.570% A+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B++
Sirius SX12
A+
Kills:1,177
Deaths:774
KDR:1.521
Accuracy:28.541% B*
HSR:27.273% A+
Skorpios
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:25.893% C
HSR:35.204% A*
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX Tengu
B++
Kills:1,175
Deaths:735
KDR:1.599
Accuracy:40.481% B+
HSR:24.936% B++
Corvus VA55
C+
Kills:1,174
Deaths:1,150
KDR:1.021
Accuracy:24.118% C+
HSR:20.954% C
Terminus VX-9
A++
Kills:1,174
Deaths:783
KDR:1.499
Accuracy:25.068% C+
HSR:39.097% A++
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Eridani SX5
A*
Kills:1,171
Deaths:645
KDR:1.816
Accuracy:27.528% C*
HSR:33.647% A*
CME
A++
Kills:1,170
Deaths:581
KDR:2.014
Accuracy:26.392% C+
HSR:34.786% A++
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
Pulsar VS1
B*
Kills:1,159
Deaths:980
KDR:1.183
Accuracy:27.544% B*
HSR:23.641% B+
NSX-P Tengu
A+
Kills:525
Deaths:237
KDR:2.215
Accuracy:35.114% C+
HSR:31.619% A+
Darkstar
A+
Kills:448
Deaths:259
KDR:1.730
Accuracy:25.971% C
HSR:35.045% A+
Chaos
B*
Kills:347
Deaths:201
KDR:1.726
Accuracy:56.701% B+
HSR:19.597% B*
Kills:20,832
Deaths (as Combat Medic):13,363
Deaths (to Combat Medics):5,655
KDR:1.55893
Kill Difference:7,469
Playtime:197.572 hours
Usage:11%
Score:4.373m
Score/min:369
Accuracy (listed only):37.292%
HSR (listed only):25.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,187
Deaths:2,301
KDR:0.950
Accuracy:24.090% C+
HSR:21.399% C
NS-11C
B
Kills:1,389
Deaths:1,356
KDR:1.024
Accuracy:25.651% B
HSR:20.086% C*
Eclipse VE3A
A*
Kills:1,216
Deaths:800
KDR:1.520
Accuracy:26.798% C+
HSR:30.674% A*
Solstice SF
M+
Kills:1,215
Deaths:792
KDR:1.534
Accuracy:26.959% B+
HSR:34.568% M+
Phobos VX86
A
Kills:1,181
Deaths:514
KDR:2.298
Accuracy:73.641% A
HSR:11.939% D
Deimos VA29
A
Kills:1,178
Deaths:533
KDR:2.210
Accuracy:74.872% A
HSR:20.289% B++
Pandora VX25
B**
Kills:1,176
Deaths:458
KDR:2.568
Accuracy:50.624% B**
HSR:15.306% C+
NSX-P Tanto
A+
Kills:1,174
Deaths:530
KDR:2.215
Accuracy:30.838% B**
HSR:36.201% A+
NSX Tanto
A
Kills:1,173
Deaths:839
KDR:1.398
Accuracy:29.135% B+
HSR:34.442% A
Eidolon VE33
A+
Kills:1,172
Deaths:438
KDR:2.676
Accuracy:36.333% A+
HSR:36.178% A+
VE-LR Obelisk
B++
Kills:1,172
Deaths:368
KDR:3.185
Accuracy:36.523% B++
HSR:37.884% B++
NS Baron G5
B**
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:48.699% B+
HSR:19.214% B**
Solstice VE3
A++
Kills:1,169
Deaths:1,086
KDR:1.076
Accuracy:26.805% B++
HSR:29.085% A++
Solstice Burst
B*
Kills:1,167
Deaths:817
KDR:1.428
Accuracy:31.144% B*
HSR:29.306% B*
Thanatos VE70
C
Kills:1,164
Deaths:1,185
KDR:0.982
Accuracy:37.476% C
HSR:12.457% D
Serpent VE92
A*
Kills:762
Deaths:285
KDR:2.674
Accuracy:27.663% B*
HSR:31.365% A*
Chaos
B*
Kills:347
Deaths:201
KDR:1.726
Accuracy:56.701% B+
HSR:19.597% B*
Revenant
A*
Kills:84
Deaths:29
KDR:2.897
Accuracy:35.193% C*
HSR:46.429% A*
Kills:20,097
Deaths (as Engineer):13,098
Deaths (to Engineers):7,224
KDR:1.53436
Kill Difference:6,999
Playtime:440.122 hours
Usage:24%
Score:8.631m
Score/min:327
Accuracy (listed only):38.841%
HSR (listed only):27.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:955
Deaths:331
KDR:2.885
Accuracy:22.748% A
HSR:21.257% B+
Cosmos VM3
A+
Kills:787
Deaths:273
KDR:2.883
Accuracy:23.998% A+
HSR:23.761% B**
Comet VM2
A*
Kills:263
Deaths:212
KDR:1.241
Accuracy:62.642% A*
HSR:2.281% D--
Comet VM2
A*
Kills:208
Deaths:184
KDR:1.130
Accuracy:65.022% A*
HSR:6.731% B**
Quasar VM1
C**
Kills:204
Deaths:121
KDR:1.686
Accuracy:17.072% C**
HSR:17.647% C
NS-10 Burster
B*
Kills:73
Deaths:75
KDR:0.973
Accuracy:31.976% B+
HSR:10.959% B*
NS-10 Burster
B+
Kills:61
Deaths:40
KDR:1.525
Accuracy:33.900% B+
HSR:4.918% C
Kills:2,551
Deaths (as MAX Suit):618
Deaths (to MAX Suits):1,905
KDR:4.12783
Kill Difference:1,933
Playtime:48.862 hours
Usage:3%
Score:1.032m
Score/min:352
Accuracy (listed only):36.766%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:392
V. Kills:20 N/A
Deaths:169
KDR:2.320
Accuracy:41.696% C++
KPH:24.500 D
VKPH:1.300 D--
Dual Photon Pods
C+
Kills:166
V. Kills:59 277%
Deaths:32
KDR:5.188
Accuracy:61.243% B**
KPH:48.100 C--
VKPH:17.100 C+
Kills:558 (392 + 0)
Deaths:201
KDR:2.776
VKDR:0.393
Vehicle Kills:79
Kill Difference:357
Playtime:19.446 hours
Usage:1%
Score:0.152m
Score/min:131
Piloting Accuracy:41.696%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,127
V. Kills:166 N/A
Deaths:85
KDR:13.259
Accuracy:50.219% C++
KPH:60.300 B+
VKPH:8.900 C*
L100 Python AP
C*
Kills:942
V. Kills:500 188%
Deaths:184
KDR:5.120
Accuracy:55.625% C+
KPH:33.100 C*
VKPH:17.600 C+
C75 Viper
B+
Kills:567
V. Kills:173 326%
Deaths:98
KDR:5.786
Accuracy:51.243% A
KPH:31.700 C++
VKPH:9.700 B+
Skyguard
M**
Kills:85
V. Kills:37 224%
Deaths:9
KDR:9.444
Accuracy:27.850% C
KPH:40.800 M**
VKPH:17.800 A*
Kills:2,721 (2,721 + 0)
Deaths:376
KDR:7.237
VKDR:2.330
Vehicle Kills:876
Kill Difference:2,345
Playtime:67.097 hours
Usage:4%
Score:0.819m
Score/min:203
Driving Accuracy:27.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:181
V. Kills:36 N/A
Deaths:11
KDR:16.455
Accuracy:47.380% C
KPH:51.600 B+
VKPH:10.300 B++
Supernova PC
C++
Kills:165
V. Kills:44 367%
Deaths:49
KDR:3.367
Accuracy:49.825% C++
KPH:22.700 C+
VKPH:6.100 D
Supernova FPC
B+
Kills:137
V. Kills:77 176%
Deaths:32
KDR:4.281
Accuracy:58.432% B+
KPH:23.300 C+
VKPH:13.100 C-
Saron HRB
B**
Kills:124
V. Kills:65 188%
Deaths:17
KDR:7.294
Accuracy:52.984% B**
KPH:30.400 B+
VKPH:15.900 C+
Kills:607 (483 + 124)
Deaths:109
KDR:5.569
VKDR:2.037
Vehicle Kills:222
Kill Difference:498
Playtime:20.738 hours
Usage:1%
Score:0.374m
Score/min:301
Driving Accuracy:58.432%
Gunner Accuracy:52.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:107
V. Kills:7 N/A
Deaths:7
KDR:15.286
Accuracy:48.948% A
KPH:111 B+
VKPH:7.300 C**
Kills:107 (0 + 107)
Deaths:7
KDR:15.286
VKDR:1
Vehicle Kills:7
Kill Difference:100
Playtime:0.964 hours
Usage:0%
Score:0.049m
Score/min:852
Driving Accuracy:N/A%
Gunner Accuracy:48.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:363
V. Kills:59 N/A
Deaths:43
KDR:8.442
Accuracy:42.639% B+
KPH:59.700 M*
VKPH:9.700 B+
M20 Basilisk
A++
Kills:134
V. Kills:30 432%
Deaths:23
KDR:5.826
Accuracy:42.692% B+
KPH:43.400 A++
VKPH:9.700 C+
M12 Kobalt
B**
Kills:77
V. Kills:3 N/A
Deaths:11
KDR:7
Accuracy:24.863% B**
KPH:78.600 B
VKPH:3.100 C+
M12 Kobalt
A
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:27.875% A*
KPH:92.600 B+
VKPH:6.500 A
Kills:631 (0 + 631)
Deaths:79
KDR:7.987
VKDR:1.215
Vehicle Kills:96
Kill Difference:552
Playtime:10.763 hours
Usage:1%
Score:0.176m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:27.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C++
Kills:187
V. Kills:18 N/A
Deaths:157
KDR:1.191
Accuracy:45.990% C+
KPH:18.600 C++
VKPH:1.800 D
M12 Kobalt-F
B*
Kills:164
V. Kills:3 N/A
Deaths:162
KDR:1.012
Accuracy:27.600% B*
KPH:23.200 C
VKPH:0.400 D-
Kills:351 (351 + 0)
Deaths:319
KDR:1.100
VKDR:0.066
Vehicle Kills:21
Kill Difference:32
Playtime:17.131 hours
Usage:1%
Score:0.064m
Score/min:63
Driving Accuracy:27.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,1982,1872,3010.95C+0.8324.09%C+21.399%C25.6C+N/A8085.3h10.3B+43B+
NS-15M1 1,6751,6661,3971.193C+0.5820.374%C-18.247%D35.6C+N/A9946.8h11.5B+56.4C*
C-4 2,1541,6218411.927B0.1526.009%C++N/A151.5A++49.8A+99210.7h1.2B+4.5B++
NS-7 PDW 1,5451,5371,4411.067C++0.7127.383%B+18.347%C++38.3B+N/A10040.1h12.4B++45.2B+
NS-11A 1,5271,5071,3311.132C+0.6424.218%C+23.623%C**38.9B+N/A10738.7h12.8B+52.8B
Ghost 1,4711,4701,0121.453C0.3238.957%C+66.531%C+28.3C-N/A9851.9h2.1B+5.4B
NS-11C 1,4031,3891,3561.024C+0.7525.651%B20.086%C*31.6C**N/A9643.9h12.5B+48.7B+
Betelgeuse 54-A 1,2711,2574712.669C+0.8923.177%D38.425%B**69.4C++N/A23918.1h10.5C++45.3C+
VE-S Canis 1,2381,2225642.167B*0.3928.28%C*32.57%A+57.6B+N/A19921.2h9.4B*33.2B+
Eclipse VE3A 1,2451,2168001.52C+0.2626.798%C+30.674%A*42.4C++1B+11528.7h12.8C+47.8C+
Solstice SF 1,2701,2157921.534B+0.2426.959%B+34.568%M+52.4A*2.4S12023.2h13C+48.1C**
SVA-88 1,2121,1884752.501B0.7326.534%B+35.859%A+65.6B++1.3A*21418.1h11.5C*43.2B+
Sticky Grenade 1,2181,18811188N/A1,186.2258.488%B++N/A913.8C+23.1B**25651.3h2.2C++3.8B
VE-H Maw 1,2091,1865332.225B+0.4523.733%C31.788%B+68.2B+1.3B**29417.4h9.8B+41.3C*
VX29 Polaris 1,2101,1845042.349B++0.5723.594%C+33.53%A+68.8B**1.5A*22717.2h11.1B+47.2B
Phobos VX86 1,1941,1815142.298B*0.5273.641%A11.939%D80.3AN/A18414.7h2B*2.7B++
Deimos VA29 1,1971,1785332.21B*0.4374.872%A20.289%B++70.5B**1.1B+17216.7h2.2B+3B+
NS-15M2 1,1971,1783883.036B*1.2624.402%C++34.975%A69.3B**1.1B**18117h10.8B+44.1B+
Sirius SX12 1,1941,1777741.521B+0.2528.541%B*27.273%A+56.9A+N/A16520.7h12.7B+44.7B+
Skorpios 1,1921,1764262.761B*0.9925.893%C35.204%A*68.8B**N/A19717.1h10.8C*41.6C++
Pandora VX25 1,1921,1764582.568A++0.7950.624%B**15.306%C+73.5A1B*26616h3.7B++7.2B*
Lasher X2 1,2001,1757881.491B++0.2830.374%B+2.043%D--41.5B+N/A10728.3h16.8B++55.3B++
NSX Tengu 1,1951,1757351.599B+0.1840.481%B+24.936%B++46.4BN/A13325.3h12.1B29.9B+
Corvus VA55 1,1821,1741,1501.021C+0.7524.118%C+20.954%C34.3BN/A9634.2h10.7B++44.5B+
Terminus VX-9 1,1891,1747831.499C+0.2825.068%C+39.097%A++49.7B+N/A12823.6h11.9C**47.5C*
NSX-P Tanto 1,1891,1745302.215A+0.4430.838%B**36.201%A+48.7B**N/A12824.1h12.2B++39.4B++
NSX Tanto 1,2011,1738391.398C**0.3829.135%B+34.442%A50.1B++1.2A++16123.4h12.9C**44.2C**
NS-44 Commissioner 1,1791,1731,2380.947C+0.8343.878%B*20.546%C46.9B+N/A14525h3.5B+8B++
Eidolon VE33 1,1841,1724382.676A0.9036.333%A+36.178%A+67.4A**N/A19417.4h6.4B**17.7B*
VE-LR Obelisk 1,1861,1723683.185B*1.4136.523%B++37.884%B++80.8A*1B28214.5h4.6B**12.6B**
NS-357 Underboss 1,1871,1727691.524B+0.2545.058%B**21.843%C++83.7A+1.1A24714h4.5C+10.1B+
NS Baron G5 1,1831,1715662.069A0.2948.699%B+19.214%B**63A+N/A14118.6h4.2B+8.6C+
NSX Naginata 1,1861,1714212.781A1.0125.186%B+33.561%B++77.5A1B++19815.1h10B++39.9B+
Eridani SX5 1,1831,1716451.816B+0.0427.528%C*33.647%A*59.1B**N/A15319.8h11.1B+40.3B
NSX-P Naginata 1,1881,1704682.5B*0.7225.68%B+34.445%B++70.9B**1.1C++20316.5h10.8B++42.2B++
CME 1,1821,1705812.014B++0.2426.392%C+34.786%A++57.6B**N/A13020.3h11.5B++43.5B+
Solstice VE3 1,1911,1691,0861.076B+0.7026.805%B++29.085%A++37.3B**N/A15131.3h13B+48.6B+
Solstice Burst 1,1761,1678171.428C+0.3531.144%B*29.306%B*55.6B++N/A12521h12B+38.6B+
Parsec VX3-A 1,1721,1662025.772C**4.0043.225%C++77.787%C+69B*N/A18616.9h1.8C**4.3C*
VA39 Spectre 1,1761,1656971.671C*0.1038.812%B**34.335%C39.9B**N/A10729.2h4.6B*11.9B*
Phaseshift VX-S 1,1691,1643593.242C++1.4743.129%B**80.412%B+35.6B+N/A9532.7h2.2B++5.1B++
NS-61 Emissary 1,1731,1646221.871A+0.1030.298%B30.155%A**86.9M++N/A30313.4h11.5B+38B+
Thanatos VE70 1,1741,1641,1850.982C++0.7937.476%C12.457%D35.6B+N/A9932.7h4B++10.7B+
MANA Anti-Personnel Turret 1,1761,1632953.942N/A2.1726.239%UN/A11630U130U18799400.1h14.4T*54.8T*
Artemis VX26 1,1741,1624972.338B*0.5628.788%C**37.263%A*65.6A+N/A20817.7h11.4B39.6B+
Beamer VS3 1,1711,1609431.23B+0.5534.814%B**23.879%C*75.8A**N/A20815.3h7.8B+22.4B+
Pulsar VS1 1,1661,1599801.183C**0.5927.544%B*23.641%B+41.5B**N/A13527.9h12.3B*44.6B++
V10 1,1641,1592384.87B++3.0941.993%C*76.186%C+61.6AN/A14518.8h2.1B5B+
Parallax VX3 1,1681,1582933.952C**2.1841.677%B+80.138%C**41.5B*N/A12027.9h2B+4.7B+
NSX Daimyo 1,1581,1572364.903B+3.1340.738%C+91.443%D70.1B++N/A18116.5h2.5C++6C*
Frag Grenade 1,1611,15711157N/A1,155.2248.151%B+N/A482.1C+1.7D14822.4h3.6C*7.5B+
NS-30 Vandal 1,1611,1533733.091B++1.3239.254%B**37.381%A72.5A+N/A18815.9h4.6B*11.8B*
NSX Tomoe 1,1671,1529961.157C0.6229.686%C++38.194%C++40.1C++N/A9628.7h14.5C+48.7C*
Orion VS54 1,1501,1401,0691.066C+0.7120.877%C+19.035%D-30.3C+N/A15037.6h11.2B+53.6C++
L100 Python HESH 1,2931,1278513.259C*11.4850.219%C++N/A60.3B+8.9C*21918.7h2.7B++5.5B++
Cosmos VM3 9739553312.885B+1.1122.748%A21.257%B+47.8AN/A12420h11.1B**49B*
L100 Python AP 1,4429421845.12C++3.3455.625%C+2.442%C+33.2C*17.6C+20428.4h5.7B10.2B
NS Decimator 1,1538634931.751B*0.0267.661%B*1.97%C+49B**16.5C++36717.6h4.6C*6.8B+
Cosmos VM3 8017872732.883B++1.1123.998%A+23.761%B**49.2AN/A13616h11.6B*48.3B+
Serpent VE92 7717622852.674A+0.9027.663%B*31.365%A*65.1A++N/A28311.7h10.3B*37.1B++
Nemesis VSH9 1,1387278470.858B0.9267.201%B++1.926%C19.9C++11.3C+17836.5h7.4B+11B+
Proximity Mine 5925912252.627C0.8552.502%B**N/A144.1B+N/A4324.1h1.9C+3.7B++
C75 Viper 740567985.786B+4.0151.243%A1.235%C31.7C++9.7B+16717.9h13.2C*25.8B+
NSX-P Tengu 5285252372.215B**0.4435.114%C+31.619%A+57.1B++N/A1859.2h9.7B**27.6B++
Auraxium Force-Blade 53749432,3970.015C--1.7644.85%B**1.619%D-0.5C-N/A11064.5h2.1C++4.8B+
Darkstar 4574482591.73C++0.0525.971%C35.045%A+56B+1.1B++1588h11.7B+45B
NS-44L Blackhand 4354342092.077B++0.3040.432%C+49.309%B+62.9A*N/A2056.9h3.6B++9B+
Tank Mine 5993941462.699C++0.9238.443%BN/A151.5B**78.8B+12.6h2.4D6.2C++
Light PPA 4123921692.32C0.5441.696%C++1.531%B+24.5D1.3D--8816h10.9B+26.1B+
Rocklet Rifle 6543783081.227B**0.5562.577%B**N/A40.2B**29.4B+4129.4h38.6C+61.7B
M20 Basilisk 422363438.442M+6.6742.639%B+7.163%B+59.5M*9.7B+2586.1h45.3B**106.2A
Chaos 3523472011.726C*0.0556.701%B+19.597%B*46.9C+N/A1117.4h4.6D8.1C+
Force-Blade 34633612,6120.027C++1.7551.209%A++N/A0.8C++N/A3446.3h3C+5.9B
Comet VM2 3882632121.241B+0.5362.642%A*2.281%D--14.2B+6.8A10318.5h28.3C--45.2B
NS-AM7 Archer 2892453610.679B+1.1057.077%C17.551%C+18.1A**3.3B+10813.5h9.7B*16.9B**
Comet VM2 3102081841.13C++0.6565.022%A*6.731%B**12.4C++6.1B+8616.8h35.8D55.1C**
Quasar VM1 2062041211.686C++0.0917.072%C**17.647%C27.9B+N/A1197.3h14B82.3C**
Spear Anti-Vehicle Phalanx Turret 310204219.714B+7.9449.763%B+1.471%D*55.1B**28.6B++4403.7h7.7B15.5B+
MANA Anti-Vehicle Turret 3532031231.65C+0.1360.466%C1.478%D-2030C1500C2582040.1h8.3C**13.7B
M20 Basilisk 2321911191U189.2248.182%C--6.806%B**112.4M++24.1B5481.7h46.6A96.8B**
M20 Basilisk-F 2051871571.191C**0.5845.99%C+8.021%B+18.5C++1.8D7110.1h22.7B*49.4B*
Supernova VPC 2171811116.455B+14.6847.38%C1.105%C-51.7B+10.3B++3063.5h3.6C7.6C
Dual Photon Pods 225166325.188C+3.4161.243%B**1.205%C+47.4D16.9C+3283.5h37.3D**60.9C-
Supernova PC 209165493.367C1.5949.825%C++1.212%D-22.6C+6D1837.3h4.3B+8.6B+
M12 Kobalt-F 1671641621.012C0.7627.6%B*16.463%A23.1CN/A507.1h9.5B*34.2B*
M12 Kobalt 160151350.333B**48.5629.399%A+14.57%D167.8B**10A+6250.9h16.8C**57.3B++
Supernova FPC 214137324.281C2.5158.432%B+1.46%D23.2C+13.1C-4345.9h5.8C9.9C*
M20 Basilisk 164134235.826A+4.0542.692%B+8.209%B**43.2A++9.7C+2573.1h56.3A131.9B**
Saron HRB 189124177.294B+5.5252.984%B**N/A30.2B+15.9C+3144.1h20.8C*39.2B++
S1 1371082110.512C1.2657.78%C++2.778%C+25.7C++6.9D-4734.2h5.6B+9.8B+
Proton II PPA-H 114107715.286B13.5148.948%A1.869%C++107B+7C*8511h13.7D28C++
Skyguard 1228599.444M+7.6727.85%CN/A40.5M**17.6A*3682.1h44.7A++160.4A+
Revenant 8484292.897C++1.1235.193%C*46.429%A*49.4C*N/A1221.7h7.1C*20.1B
XM98 8181145.786A*4.0139.466%B80.247%B++73.6M++N/A4781.1h1.6A+4.2B**
M12 Kobalt 8077117C--5.2224.863%B**23.377%B**77C**3C+3241h19.4C++78B+
NS-10 Burster 10073750.973C+0.8031.976%B+10.959%B*8.9A3.3C688.2h86.6B**270.7B*
MAX Punch 65656180.105C+1.6750.862%BN/A1.4C+N/A446.6h1.8C++3.6C*
NS-10 Burster 9261401.525B+0.2533.9%B+4.918%C9.4A++4.8B++756.5h91.8A270.8B**
Soldier Soaker 6160371.622B+0.1544.333%B**8.333%D--75B*1.3B+1830.8h7.4D-16.6B+
Anti-Vehicle Grenade 7557157N/A55.2240.307%D*N/A285C-90C+14660.2h6C+14.8C-
M12 Kobalt 6157228.5B+26.7227.875%A*26.316%A++95B+6.7A+4180.6h20.5C73.4B+
NS-AM8 Shortbow 7156680.824C**0.9561.345%C++23.214%C++7.8C-2.1D387.2h12.2C*19.9C**
Aspis Anti-Aircraft Phalanx Turret 10554227S25.2230.482%B*1.852%C+22.5A*21.3A*3712.4h97.3A+319.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93410.3h
Anti-Vehicle MANA Turret331,5472.1h
Nano-Armor Kit541698,79535.9h
Skywall Shield Emitter0640.2h
Structure Shield Module11010.4h
Repair Module01320.3h
Turret AI Module0810.3h
Nanite Revive Grenade01,0410.3h
Medical Applicator877311,18721.7h
Blast Wall0670.4h
Cortium Silo0920.3h
Spitfire Auto-Turret146750.7h
Motion Spotter257,9413.8h
Xiphos Anti-Personnel Tower1550.2h
Rampart Wall01601.7h
Welding Device05,8050.3h
Spear Anti-Vehicle Tower2510.2h
Deconstruction Tool01,7370.2h
G40-F Ranger1790h
Shield Recharging Field362,1880.8h
Recon Detection Device1658,26612.6h
Ammunition Package776,2732.1h
Medical Kit1,30112,03913.1h
Anti-Infantry MANA Turret672,5333.2h
Nano-Repair Grenade01660h
Flail Targeting Dart1550.4h
Pain Spire0580.3h
Pelter Rocket Pod0600h
Vehicle Gate1650.7h

Check the help document for the dictionary if you want to learn more about words used here.


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