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Director General Maverick Maidvette[MA1D] Maidvette
NC BR 96

KDR: 2.53

Score: 23.4m

Last Seen: Nov 19th, 2018 2:43 AM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Emerald - Outfit Leader of Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
Level Progress (to 97): 51%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS SAS-R AC-X11 AF-4 Cyclone Impetus AF-4A Bandit GD-7F NC08 Mag-Scatter Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,644,163 MLG Score: 2913
Fun Score: N/A
Cheeseburgers Flipped: 103TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.437%28.025%9093998233,7772.223630.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.89%2.241A*1.161B**-1.533FHEAD ++ (~11.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.67B+80.438B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.504%0.879%632410172,2754347765.22989293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.24%-0.319C-0.663D0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.327C**36.70.296C*69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.195%1.134%227510161,0588343261.26707324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%1.014B**-0.977D---0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+6.50.48B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.247%3.824%71310183407723470.43984598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%0.937B*-0.126C-1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.412B320.182C++37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.064%63.578%71710145,7301586283.61286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%0.601B+-0.239C-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.50.224C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.166%13.862%71510165,8941089605.4123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%1.487A+-0.118C+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+3.10.371C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
23.4m261.8%461 (27.7k)380 (22.8k)2.5265763,05324,9562.6974796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021426726.981%24.456%66002:2838

29% Engineer7% Heavy Assault40% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 3:25 AMMar 24th, 2018 5:10 AMNov 18th, 2018 10:05 PM (1d) (PST)Nov 18th, 2018 10:45 PM (1d) (PST)Nov 18th, 2018 10:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232405831.0220.4050.2502.8380.0622913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,37414,38734,987612415170422,810

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1027.8h/42.8d 4,265 15,420 17,084 175k 1,039 3,362 3,808 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,215
Deaths:495
KDR:2.455
Accuracy:25.792% B**
HSR:30.288% B**
NC6S Gauss SAW S
A
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:28.178% B**
HSR:32.991% A
MGR-L1 Promise
A
Kills:605
Deaths:203
KDR:2.980
Accuracy:29.665% A
HSR:24.463% C+
NC05 Jackhammer
B**
Kills:209
Deaths:92
KDR:2.272
Accuracy:51.235% B**
HSR:15.790% C*
Kills:3,196
Deaths (as Heavy Assault):1,192
Deaths (to Heavy Assaults):6,787
KDR:2.68121
Kill Difference:2,004
Playtime:70.690 hours
Usage:7%
Score:1.589m
Score/min:375
Accuracy (listed only):33.718%
HSR (listed only):25.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,548
Deaths:666
KDR:2.324
Accuracy:30.484% B**
HSR:27.132% B**
AF-4 Cyclone
M++
Kills:1,347
Deaths:322
KDR:4.183
Accuracy:33.338% A+
HSR:38.976% M++
AF-4A Bandit
B**
Kills:1,255
Deaths:517
KDR:2.427
Accuracy:30.166% B**
HSR:25.100% B+
GD-7F
A+
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:31.173% A+
HSR:22.303% B+
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
GD-66 Claw
A
Kills:1,209
Deaths:1,072
KDR:1.128
Accuracy:72.675% A
HSR:15.798% C**
LA39 Bruiser
B**
Kills:1,191
Deaths:648
KDR:1.838
Accuracy:72.143% B**
HSR:13.350% C
AF-4A Bandit AE
A
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:33.027% A
HSR:24.034% C
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C**
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% C**
AF-4AE Cyclone
B+
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:31.051% B+
HSR:28.289% B+
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
Mauler S6
A+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A+
HSR:13.362% C
AF-19 Mercenary
B*
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B*
HSR:21.570% C++
Razor GD-23
A++
Kills:379
Deaths:132
KDR:2.871
Accuracy:31.217% A
HSR:28.760% A++
19A Fortuna
B**
Kills:352
Deaths:198
KDR:1.778
Accuracy:30.667% B**
HSR:26.705% B**
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D
Tempest
A++
Kills:58
Deaths:21
KDR:2.762
Accuracy:29.422% B++
HSR:32.759% A++
Kills:21,749
Deaths (as Light Assault):9,734
Deaths (to Light Assaults):4,445
KDR:2.23433
Kill Difference:12,015
Playtime:191.250 hours
Usage:19%
Score:4.803m
Score/min:419
Accuracy (listed only):38.651%
HSR (listed only):24.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,548
Deaths:666
KDR:2.324
Accuracy:30.484% B**
HSR:27.132% B**
AF-4A Bandit
B**
Kills:1,255
Deaths:517
KDR:2.427
Accuracy:30.166% B**
HSR:25.100% B+
GD-7F
A+
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:31.173% A+
HSR:22.303% B+
GD-66 Claw
A
Kills:1,209
Deaths:1,072
KDR:1.128
Accuracy:72.675% A
HSR:15.798% C**
LA39 Bruiser
B**
Kills:1,191
Deaths:648
KDR:1.838
Accuracy:72.143% B**
HSR:13.350% C
AF-4A Bandit AE
A
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:33.027% A
HSR:24.034% C
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C**
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% C**
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
Mauler S6
A+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A+
HSR:13.362% C
AF-19 Mercenary
B*
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B*
HSR:21.570% C++
Razor GD-23
A++
Kills:379
Deaths:132
KDR:2.871
Accuracy:31.217% A
HSR:28.760% A++
19A Fortuna
B**
Kills:352
Deaths:198
KDR:1.778
Accuracy:30.667% B**
HSR:26.705% B**
Warden
A++
Kills:309
Deaths:136
KDR:2.272
Accuracy:36.895% A++
HSR:17.152% D--
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D
Kills:15,767
Deaths (as Engineer):7,674
Deaths (to Engineers):3,975
KDR:2.0546
Kill Difference:8,093
Playtime:300.766 hours
Usage:29%
Score:6.627m
Score/min:367
Accuracy (listed only):40.602%
HSR (listed only):20.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,562
Deaths:437
KDR:3.574
Accuracy:43.469% B++
HSR:69.526% C++
AF-4 Cyclone
M++
Kills:1,347
Deaths:322
KDR:4.183
Accuracy:33.338% A+
HSR:38.976% M++
Impetus
B*
Kills:1,276
Deaths:455
KDR:2.804
Accuracy:39.018% B*
HSR:20.298% D--
NC08 Mag-Scatter
A
Kills:1,228
Deaths:690
KDR:1.780
Accuracy:65.762% A
HSR:14.821% C+
Gauss SPR
B++
Kills:1,227
Deaths:418
KDR:2.935
Accuracy:36.856% B++
HSR:27.873% D-
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
LA3 Desperado
A
Kills:1,182
Deaths:759
KDR:1.557
Accuracy:35.893% A
HSR:23.858% B++
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
NS-44L "Ravenous" Blackhand
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:47.225% B+
HSR:31.046% D-
NS-61 "Ravenous" Emissary
B++
Kills:1,164
Deaths:424
KDR:2.745
Accuracy:34.554% B++
HSR:18.471% C+
LA8 Rebel
A+
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:41.742% A+
HSR:31.814% A+
AF-4AE Cyclone
B+
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:31.051% B+
HSR:28.289% B+
AF-18 Stalker AE
B++
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:33.674% B+
HSR:33.047% B++
NS-30 Vandal
B++
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:36.902% B++
HSR:31.067% B+
NC14 Bolt Driver
B+
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:37.785% B+
HSR:73.385% C+
NC4 Mag-Shot
A++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:40.064% A++
HSR:26.121% B**
LA80
C+
Kills:1,160
Deaths:310
KDR:3.742
Accuracy:39.722% C+
HSR:72.500% D
NS-357 Underboss
A++
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:51.052% A++
HSR:26.810% B*
AF-6 Shadow
B**
Kills:604
Deaths:164
KDR:3.683
Accuracy:40.765% B**
HSR:33.775% B*
NS-45 "Brass" Pilot
B+
Kills:406
Deaths:224
KDR:1.813
Accuracy:34.829% C++
HSR:32.759% B+
EM4-AE Longshot
C+
Kills:330
Deaths:63
KDR:5.238
Accuracy:41.038% C+
HSR:80.303% C+
The Executive
B+
Kills:166
Deaths:114
KDR:1.456
Accuracy:38.989% B+
HSR:28.313% B+
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
NSX Daimyo
C+
Kills:160
Deaths:30
KDR:5.333
Accuracy:40.210% C+
HSR:93.750% C+
NSX Tomoe
B*
Kills:160
Deaths:44
KDR:3.636
Accuracy:31.279% B+
HSR:46.250% B*
NS-AM7 AE/NC Archer
A+
Kills:144
Deaths:201
KDR:0.716
Accuracy:69.418% A+
HSR:24.306% C**
The Moonshot
B
Kills:130
Deaths:15
KDR:8.667
Accuracy:41.882% C+
HSR:82.308% B
Tempest
A++
Kills:58
Deaths:21
KDR:2.762
Accuracy:29.422% B++
HSR:32.759% A++
Kills:25,324
Deaths (as Infiltrator):9,586
Deaths (to Infiltrators):4,150
KDR:2.64177
Kill Difference:15,738
Playtime:408.611 hours
Usage:40%
Score:8.814m
Score/min:360
Accuracy (listed only):39.990%
HSR (listed only):39.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,347
Deaths:322
KDR:4.183
Accuracy:33.338% A+
HSR:38.976% M++
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
GD-66 Claw
A
Kills:1,209
Deaths:1,072
KDR:1.128
Accuracy:72.675% A
HSR:15.798% C**
LA39 Bruiser
B**
Kills:1,191
Deaths:648
KDR:1.838
Accuracy:72.143% B**
HSR:13.350% C
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
AF-4AE Cyclone
B+
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:31.051% B+
HSR:28.289% B+
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
NC1 Gauss Rifle
A++
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:30.530% A++
HSR:26.873% B*
Mauler S6
A+
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A+
HSR:13.362% C
Gauss Rifle Burst
B**
Kills:476
Deaths:183
KDR:2.601
Accuracy:31.693% B*
HSR:35.084% B**
Carnage AR
A++
Kills:464
Deaths:151
KDR:3.073
Accuracy:33.466% A++
HSR:24.354% B+
NC9 A-Tross
A
Kills:376
Deaths:133
KDR:2.827
Accuracy:31.693% A
HSR:26.064% C**
NSX Yumi
B+
Kills:173
Deaths:91
KDR:1.901
Accuracy:29.280% B+
HSR:21.387% C-
NS-11A
B**
Kills:166
Deaths:58
KDR:2.862
Accuracy:29.482% B**
HSR:27.108% B*
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
Tempest
A++
Kills:58
Deaths:21
KDR:2.762
Accuracy:29.422% B++
HSR:32.759% A++
Kills:15,001
Deaths (as Combat Medic):6,889
Deaths (to Combat Medics):2,923
KDR:2.17753
Kill Difference:8,112
Playtime:41.903 hours
Usage:4%
Score:1.273m
Score/min:506
Accuracy (listed only):40.854%
HSR (listed only):25.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:412
Deaths:86
KDR:4.791
Accuracy:27.387% D
HSR:17.719% B+
AF-34 Mattock
B+
Kills:379
Deaths:84
KDR:4.512
Accuracy:30.339% D
HSR:19.261% B+
AF-41 Hacksaw
A++
Kills:108
Deaths:17
KDR:6.353
Accuracy:49.934% A++
HSR:19.444% A
AF-41 Hacksaw
A++
Kills:102
Deaths:17
KDR:6
Accuracy:46.896% A++
HSR:17.647% B*
NCM3 Raven
A++
Kills:67
Deaths:29
KDR:2.310
Accuracy:54.723% A++
HSR:0% F-
Kills:1,068
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):924
KDR:9.16738
Kill Difference:951.500
Playtime:12.928 hours
Usage:1%
Score:0.337m
Score/min:435
Accuracy (listed only):41.856%
HSR (listed only):14.814%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,024
V. Kills:578 177%
Deaths:373
KDR:2.745
Accuracy:32.335% B
KPH:28.200 A
VKPH:15.900 B*
M30 Mustang AH
A+
Kills:907
V. Kills:56 N/A
Deaths:118
KDR:7.686
Accuracy:60.707% B++
KPH:93.700 A+
VKPH:5.800 C**
Breaker Rocket Pods
B*
Kills:228
V. Kills:38 N/A
Deaths:15
KDR:15.200
Accuracy:58.106% B**
KPH:150.600 B++
VKPH:25.100 B*
M20 Kestrel
A++
Kills:134
V. Kills:73 181%
Deaths:32
KDR:4.188
Accuracy:30.988% C*
KPH:42.100 A++
VKPH:22.900 B**
Vortek Rotary
B
Kills:116
V. Kills:95 121%
Deaths:61
KDR:1.902
Accuracy:36.861% B**
KPH:15.700 C++
VKPH:12.900 B
Kills:2,409 (2,181 + 0)
Deaths:599
KDR:4.022
VKDR:1.402
Vehicle Kills:840
Kill Difference:1,810
Playtime:58.099 hours
Usage:6%
Score:0.885m
Score/min:254
Piloting Accuracy:36.861%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:373
V. Kills:56 N/A
Deaths:18
KDR:20.722
Accuracy:56.423% B**
KPH:89.300 A+
VKPH:13.400 A+
C75 Viper
A
Kills:236
V. Kills:75 311%
Deaths:32
KDR:7.375
Accuracy:47.128% B**
KPH:37.400 B+
VKPH:11.900 A
L100 Python AP
A*
Kills:186
V. Kills:75 245%
Deaths:14
KDR:13.286
Accuracy:58.185% B
KPH:54 A*
VKPH:21.800 B++
L100 Python HEAT
M*
Kills:166
V. Kills:65 252%
Deaths:6
KDR:27.667
Accuracy:58.058% B*
KPH:67.700 M
VKPH:26.500 M*
Kills:961 (961 + 0)
Deaths:70
KDR:13.729
VKDR:3.871
Vehicle Kills:271
Kill Difference:891
Playtime:16.389 hours
Usage:2%
Score:0.259m
Score/min:264
Driving Accuracy:58.058%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:97
V. Kills:37 255%
Deaths:17
KDR:5.706
Accuracy:52.048% B+
KPH:24.800 B+
VKPH:9.500 C++
E540 Halberd
M++
Kills:89
V. Kills:23 371%
Deaths:2
KDR:44.500
Accuracy:43.616% C+
KPH:59.700 M++
VKPH:15.400 C++
Enforcer ML85
B*
Kills:54
V. Kills:34 154%
Deaths:3
KDR:18
Accuracy:48.604% B*
KPH:28 B+
VKPH:17.600 C++
Kills:240 (97 + 143)
Deaths:22
KDR:10.909
VKDR:4.273
Vehicle Kills:94
Kill Difference:218
Playtime:7.329 hours
Usage:1%
Score:0.117m
Score/min:265
Driving Accuracy:52.048%
Gunner Accuracy:48.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A*
Kills:292
V. Kills:157 185%
Deaths:19
KDR:15.368
Accuracy:42.825% A++
KPH:71.200 A*
VKPH:38.300 A++
C85 Canister-H
B**
Kills:107
V. Kills:9 N/A
Deaths:6
KDR:17.833
Accuracy:50.440% C++
KPH:150.600 B*
VKPH:12.700 B**
M96 Mjolnir-H
N/A
Kills:50
V. Kills:27 179%
Deaths:17
KDR:2.941
Accuracy:50.177% N/A
KPH:39.100 N/A
VKPH:21.100 N/A
Kills:449 (0 + 449)
Deaths:42
KDR:10.690
VKDR:4.595
Vehicle Kills:193
Kill Difference:407
Playtime:6.091 hours
Usage:1%
Score:0.198m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:50.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:144
V. Kills:38 369%
Deaths:20
KDR:7.200
Accuracy:46.146% B**
KPH:31.100 B**
VKPH:8.200 C++
Kills:144 (0 + 144)
Deaths:20
KDR:7.200
VKDR:1.900
Vehicle Kills:38
Kill Difference:124
Playtime:4.626 hours
Usage:0%
Score:0.067m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:46.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:236
V. Kills:99 236%
Deaths:78
KDR:3.026
Accuracy:61.680% B**
KPH:45.700 A
VKPH:19.200 M
M20 Basilisk-F
B+
Kills:165
V. Kills:44 367%
Deaths:82
KDR:2.012
Accuracy:47.226% C+
KPH:31.600 B
VKPH:8.400 B+
LA7 Buzzard
C**
Kills:134
V. Kills:42 312%
Deaths:79
KDR:1.696
Accuracy:40.276% D-
KPH:25.700 C**
VKPH:8 C
Kills:535 (535 + 0)
Deaths:239
KDR:2.238
VKDR:0.774
Vehicle Kills:185
Kill Difference:296
Playtime:15.607 hours
Usage:2%
Score:0.168m
Score/min:179
Driving Accuracy:40.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,5641,5624373.574C*1.0543.469%B++69.526%C++71A++N/A17222h1.9B++4.3B++
AC-X11 1,5651,5486662.324A+0.2030.484%B**27.132%B**63.7A++N/A19824.3h8.1B++26.5B++
AF-4 Cyclone 1,3551,3473224.183A*1.6633.338%A+38.976%M++146.4SN/A5099.2h6.8A20.4B**
Impetus 1,2871,2764552.804B+0.2839.018%B*20.298%D--89.2A**N/A18914.3h4B++10.3B++
AF-4A Bandit 1,2671,2555172.427B**0.1030.166%B**25.1%B+71.3A+N/A17717.6h8.4B**27.9B**
GD-7F 1,2601,2425842.127B**0.4031.173%A+22.303%B+52.6AN/A13823.6h10.5B*33.7B*
NC08 Mag-Scatter 1,2321,2286901.78B0.7565.762%A14.821%C+60.8AN/A13620.2h3.4B++5.1B*
Gauss SPR 1,2501,2274182.935B*0.4136.856%B++27.873%D-76.2M1.4M+16616.1h4.3B*11.6B*
Carver 1,2421,2203,2580.374B**2.1546.886%A++19.016%B+9.9B+N/A24123.2h1.2B+2.6B+
MGR-S1 Gladius 1,2241,2163903.118B**0.5933.505%A34.293%A++103.9MN/A26911.7h6.5A19.3B**
NC6 Gauss SAW 1,2351,2154952.455A0.0725.792%B**30.288%B**57.6A+N/A20721.1h8.4B+32.6B++
GD-66 Claw 1,2271,2091,0721.128C+1.4072.675%A15.798%C**77A++1.1A++17615.7h2B*2.7B*
C-4 1,5961,1974422.708B**0.1822.865%C-N/A176A*58.7A*10916.8h1.1B*4.9B+
LA39 Bruiser 1,2051,1916481.838B+0.6972.143%B**13.35%C63B*N/A19518.9h2.2B+3.1B+
AF-4A Bandit AE 1,1981,1904662.554B*0.0333.027%A24.034%C64B*N/A14518.6h8.8B++26.5B*
Sticky Grenade 1,2181,18411184N/A1,181.4760.265%B*N/A1480B**42.5M++35010.8h1.5B++2.4B++
LA3 Desperado 1,1901,1827591.557B++0.9735.893%A23.858%B++69.1A+N/A16817.1h6.8B**19.1B
Blitz GD-10 1,1951,1795372.196B**0.3330.989%A26.294%A++61.1A++N/A14919.3h11.4B*36.9B*
MANA Anti-Personnel Turret 1,1851,1733633.231N/A0.7023.849%UN/A11730U120U19672600.1h15.3T*64.3T*
AF-57 Piston 1,1811,1714212.781A+0.2552.818%A12.81%C137.8S1.2A*3488.5h3.4B**6.5B++
NSX-P Tanto 1,1831,1704002.925A*0.4030.391%B**27.094%C**76MN/A16415.4h9.4B**31B**
NC6S Gauss SAW S 1,1761,1674022.903A0.3828.178%B**32.991%A81.6A++N/A18114.3h9.2B++32.8B+
NS-7 PDW 1,1731,1673413.422M++0.9034.017%A++35.99%M++113.3SN/A24610.3h9.7A28.5B**
NS-44L "Ravenous" Blackhand 1,1711,1664272.731A++0.2047.225%B+31.046%D-72.4A++N/A15516.1h3.3B++7.1B+
Gauss Compact Burst 1,1781,1654612.527B0.0030.167%B++26.781%C**74.2A+N/A16715.7h8.9B**29.6B*
NS-61 "Ravenous" Emissary 1,1681,1644242.745A++0.2234.554%B++18.471%C+61.3B**N/A12319h9.4B*27.2B*
LA8 Rebel 1,1711,1635282.203A+0.3241.742%A+31.814%A+53.1AN/A11721.9h4.8B**11.5C*
AF-4AE Cyclone 1,1691,1635272.207B+0.3231.051%B+28.289%B+63.6C**N/A22018.3h8.5B+27.3B+
NC12 Sweeper 1,1681,1634222.756A++0.2361.036%A++13.93%C++119.9M*N/A4889.7h3.5B*5.8B**
AF-18 Stalker AE 1,1651,1624032.883B+0.3633.674%B+33.047%B++78.5B*N/A16314.8h9.7B**28.8B*
NS-30 Vandal 1,1731,1623803.058B++0.5336.902%B++31.067%B+68.8A+N/A19616.9h4.6B*12.6B++
NC14 Bolt Driver 1,1621,1612504.644A++2.1237.785%B+73.385%C+46.3A++N/A11725.1h2B**5.4B++
NC1 Gauss Rifle 1,1731,1619141.27C**1.2630.53%A++26.873%B*35.4B*N/A11532.8h9.7B**31.9B**
NC4 Mag-Shot 1,1631,1605622.064A++0.4640.064%A++26.121%B**56.3A++N/A15720.6h6.2B+15.6C*
LA80 1,1621,1603103.742C++1.2239.722%C+72.5%D72.5A+N/A15516h1.9B+4.7B+
NS-357 Underboss 1,1631,1604922.358A+0.1751.052%A++26.81%B*90.6A++N/A27412.8h3.6B++7.1B*
Mauler S6 1,1731,1606001.933A0.5952.984%A+13.362%C65.2A*N/A17417.8h4.2B++7.9B*
AF-19 Mercenary 1,1771,1598891.304B+1.2226.063%B*21.57%C++31.3B*N/A10537h10.1B*38.9B++
M20 Mustang 1,6021,0243732.745B+0.2232.335%B1.074%D28.1A15.9B*20836.4h63.5B++196.2B*
M30 Mustang AH 9639071187.686C**5.1660.707%B++N/A93.5A+5.8C**3809.7h6.3B+10.4B+
Bouncing Betty 7677632642.89C0.3647.76%B+N/A190.8A+1B+5254h1.6B**3.5B*
MGR-L1 Promise 6136052032.98B**0.4529.665%A24.463%C+91.7A++1.2B*3346.6h10.8B*36.3B*
AF-6 Shadow 6056041643.683A1.1640.765%B**33.775%B*95.9A*N/A4426.3h4.3B**10.5B**
Gauss Rifle Burst 4774761832.601B+0.0731.693%B*35.084%B**80.7A++N/A2265.9h9.8B++31.1B++
Carnage AR 4734641513.073A+0.5533.466%A++24.354%B+77.3A**1.5M**2336h11B**32.9B**
The Slasher 4244164220.986U1.5445.977%B*26.923%A40.4SN/A9010.3h2.3C++5.1B+
AF-34 Mattock 417412864.791B+2.2627.387%D17.719%B+60.6B**N/A1836.8h4.5B*16.5C**
NS-45 "Brass" Pilot 4094062241.813C+0.7134.829%C++32.759%B+104.1B+N/A3933.9h5.7B**16.5B+
Auraxium Mag-Cutter 42939013,6490.029C+2.5039.545%B*4.103%C-0.9C+N/A2430.3h2.4C6B+
Razor GD-23 3853791322.871A*0.3431.217%A28.76%A++74.3M+1.2M+5385.1h9.3B**29.7B*
AF-34 Mattock 387379844.512B+1.9930.339%D19.261%B+55.7B*1.2A++1646.8h5.4B++17.8C**
NC9 A-Tross 3823761332.827A+0.3031.693%A26.064%C**70.9A++1.1A++2395.3h8.4B*26.4B*
L100 Python HESH 4293731820.722B*18.2056.423%B**N/A88.8A+13.3A+3084.2h2.8B+5.1B++
19A Fortuna 3553521981.778B+0.7530.667%B**26.705%B**30.6C+N/A8711.5h8.2B*26.8B**
EM4-AE Longshot 330330635.238C**2.7141.038%C+80.303%C+48.5C++N/A1796.8h2.1C5C+
Tank Mine 4723291492.208C+0.3239.128%B+N/A117.5B51.1C8242.8h2C+5.2B++
Warden 3193091362.272A+0.2536.895%A++17.152%D--48.3A++1.6A1676.4h5.4A14.6B**
G40-F Ranger 4492921915.368B++12.8442.825%A++N/A71.2A*38.3A++5964.1h71.3C+166.5B+
Rocklet Rifle 6162632211.19B**1.3460.182%B*N/A34.6B+46.4A++5147.6h42.1C69.9C*
C75 Viper 311236327.375B+4.8547.128%B**1.695%C**37.5B+11.9A1976.3h15.2C32.2B
M40 Fury-F 335236783.026B++0.5061.68%B**N/A45.4A19M2695.2h11.7C++18.9B+
Breaker Rocket Pods 2662281515.2B**12.6758.106%B**N/A152B*25.3B*7411.5h13.8B+23.7B+
NC05 Jackhammer 211209922.272B*0.2551.235%B**15.79%C*87.1A*N/A2562.4h3.8B**7.4B*
Frag Grenade 1871861186N/A183.4744.192%CN/A465C+2.5D-18970.4h3.9C+8.7C++
L100 Python AP 2611861413.286A*10.7658.185%B1.613%D54.7A*22.1B++2963.4h4.8B++8.2B*
Heartstring 1971801121.607B+0.9256.763%B**25%C24.7C++2.3C+807.3h5.7C+10C**
NSX Yumi 177173911.901B+0.6329.28%B+21.387%C-46.8B+1.1C+1613.7h10.4B+35.6B++
NS Decimator 221168951.768B**0.7655.776%D2.976%B+52.5B**16.6C++3573.2h2.8A5.1B**
NS-11A 168166582.862A+0.3429.482%B**27.108%B*69.2A*N/A1972.4h13B44B++
L100 Python HEAT 231166627.667S25.1458.058%B*N/A66.4A**26M*3152.5h4.9B+8.4B*
The Executive 1661661141.456C++1.0738.989%B+28.313%B+97.6AN/A2631.7h8.6D**22C+
M20 Basilisk-F 209165822.012B**0.5147.226%C+1.818%C--31.7B8.5B+1065.2h36.6B77.6B+
NSX Tengu 164161582.776A+0.2545.256%A29.193%A94.7A**1.8M++4651.7h10B*22.1B++
NSX Daimyo 160160305.333B++2.8140.21%C+93.75%C+69.6B*N/A2432.3h2.6C++6.5C++
NSX Tomoe 160160443.636B**1.1131.279%B+46.25%B*84.2A*N/A3931.9h10B**32.1B*
Spear Anti-Vehicle Phalanx Turret 2521511015.1A12.5769.115%M1.987%D*71.9A*48.1A**5962.1h10.3C15B++
NS-AM7 AE/NC Archer 2401442010.716C+1.8169.418%A+24.306%C**9.6C+6.4B+8215h38.2F**55F-
M20 Basilisk 182144207.2A*4.6746.146%B**3.472%D--31.3B**8.3C*2414.6h69.5B+150.7B*
Mag-Cutter 1761436,3000.023C++2.5041.817%B**5.594%C+0.5C+N/A2266.6h3.1C7.4B+
Shrike 206137791.734A++0.7957.016%C++1.46%D-36.1B**18.2B*4163.8h6.6C++11.5C*
M20 Kestrel 207134324.188B*1.6630.988%C*N/A41.9A++22.8B**3533.2h53.2B++171.6B*
LA7 Buzzard 176134791.696B++0.8340.276%D-N/A25.8C**8.1C1655.2h9.2B+22.8C++
The Moonshot 130130158.667B*6.1441.882%C+82.308%B68.4B++N/A1461.9h1.7B+4.2C**
Vortek Rotary 211116611.902C++0.6236.861%B**2.586%C++15.7C++12.8C**1727.4h82.2C++222.9B+
M12 Kobalt 1141101110B**107.4721.184%C+19.091%C*157.1B**5.7B+5140.7h15.4B+72.6B+
AF-41 Hacksaw 108108176.353A+3.8349.934%A++19.444%A83.1M**N/A2971.3h7C++14B**
C85 Canister-H 116107617.833C**15.3150.44%C++6.542%D**152.9B*12.9B**4750.7h4.8B++9.6B++
Gauss Compact S 110104621.677B*0.8527.736%B*13.462%D40A+2.3S1822.6h6A21.5B**
AF-41 Hacksaw 104102176A3.4746.896%A++17.647%B*85M**1.7S2501.2h7C+14.8B*
Titan-150 HEAT 13497175.706C**3.1852.048%B+3.093%C+24.9B+9.5C++2243.9h5.8C11.1C++
E540 Halberd 11289244.5S41.9743.616%C+1.124%D*59.3M++15.3C++3261.5h3.9A+8.9B**
NCM3 Raven 9667292.31A++0.2254.723%A++N/A17.6A++7.6B+1283.8h26.4C*48.2B*
Tempest 5858212.762A+0.2429.422%B++32.759%A++64.4B++N/A2730.9h8.7B++29.5B*
Enforcer ML85 8854318M++15.4748.604%B*N/A28.4B+17.9C*3011.9h18.1D--37.1C
NS Annihilator 8552341.529A**1.0079.795%C+N/A17.9A++11.4B**3052.9h12C+15C+
M96 Mjolnir-H 7750172.941C0.4150.177%C++N/A38.5C-20.8D3991.3h48.1C-95.8C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator7947,1943.4h
Medical Kit7384,3816.4h
Flail Targeting Dart71820.7h
Nanite Revive Grenade03750.1h
Spawn Beacon11540.1h
Nano-Armor Kit280388,72624.3h
Motion Spotter204,3273.2h
Restoration Kit335290.6h
Welding Device13300h
Spitfire Auto-Turret231,0911h
M12 Kobalt01980.1h
Shield Recharging Field162,4270.8h
Ammunition Package286,6612h
Anti-Infantry MANA Turret331,8871.4h
Nano-Repair Grenade0700h
Hardlight Barrier196340.4h
Recon Detection Device8812,40116.6h
AP30 Shredder1850h

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