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Executor Maverick Maidvette[MA1D] Maidvette
NC BR 113

KDR: 2.55

Score: 25.8m

Last Seen: Jan 22nd, 2019 4:21 AM
- OFFLINE - 19 hour(s)

Prestige 1, Battle Rank 100 (113 total) - New Conglomerate on Emerald - Outfit Leader of Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R AC-X11 AF-4 Cyclone C-4 Impetus AF-4A Bandit NC08 Mag-Scatter GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,814,299 MLG Score: 3049
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.598%28.059%9154298037,8462.29050.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.781%2.265A*1.139B**-1.458FHEAD ++ (~11.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.679B+7.80.452B+16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.664%0.832%631410182,4044627885.20346305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.152%-0.294C-0.709D-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.367C**35.10.334C**66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.195%1.134%205510171,0589243261.14502324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%1.008B**-0.959D---0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+6.50.479B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.163%3.704%65310193518673950.40437889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%0.929B*-0.16C-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.413B31.90.185C++37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.147%63.945%65710155,8551728283.38831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.188%0.606B+-0.23C-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.363C**2.40.227C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.198%13.845%65510175,9301206604.91301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.871%1.482A+-0.129C-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+30.372C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
25.8m275.4%472 (28.3k)389 (23.3k)2.5514869,69127,3142.72168113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022474727.31%24.513%66902:2642

28% Engineer8% Heavy Assault40% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 3:25 AMMar 24th, 2018 5:10 AMJan 21st, 2019 11:27 PM (18h) (PST)Jan 22nd, 2019 1:23 AM (16h) (PST)Jan 22nd, 2019 12:21 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8422525901.0520.4120.2583.0670.0623049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,54915,11435,435632515184423,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1104.3h/46d 4,649 17,083 18,883 203.2k 1,099 3,586 4,090 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,215
Deaths:496
KDR:2.450
Accuracy:25.772% B**
HSR:30.288% B**
NC6S Gauss SAW S
A
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:28.178% B*
HSR:32.991% A
NC05 Jackhammer
B**
Kills:654
Deaths:269
KDR:2.431
Accuracy:52.411% B**
HSR:17.278% B++
MGR-L1 Promise
B**
Kills:608
Deaths:205
KDR:2.966
Accuracy:29.716% B**
HSR:24.342% C+
NS-15M AE
B++
Kills:591
Deaths:132
KDR:4.477
Accuracy:29.002% B++
HSR:32.657% B++
Kills:4,235
Deaths (as Heavy Assault):1,504
Deaths (to Heavy Assaults):7,453
KDR:2.81582
Kill Difference:2,731
Playtime:89.159 hours
Usage:8%
Score:2.044m
Score/min:382
Accuracy (listed only):33.016%
HSR (listed only):27.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,548
Deaths:666
KDR:2.324
Accuracy:30.484% B**
HSR:27.132% B**
AF-4 Cyclone
M++
Kills:1,348
Deaths:322
KDR:4.186
Accuracy:33.343% A+
HSR:38.947% M++
AF-4A Bandit
B**
Kills:1,255
Deaths:517
KDR:2.427
Accuracy:30.166% B**
HSR:25.100% B+
GD-7F
A+
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:31.173% A+
HSR:22.303% B+
GD-66 Claw
A
Kills:1,235
Deaths:1,086
KDR:1.137
Accuracy:72.607% A
HSR:15.628% C*
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C+
AF-4A Bandit AE
A
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:32.972% A
HSR:24.034% C+
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C**
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
AF-4AE Cyclone
B+
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B+
HSR:28.302% B+
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% B
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C
AF-19 Mercenary
B*
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B*
HSR:21.570% C++
19A Fortuna
B**
Kills:403
Deaths:216
KDR:1.866
Accuracy:31.148% B**
HSR:25.310% B*
Razor GD-23
A++
Kills:379
Deaths:132
KDR:2.871
Accuracy:31.217% A
HSR:28.760% A++
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
Tempest
B**
Kills:135
Deaths:36
KDR:3.750
Accuracy:31.001% B**
HSR:25.926% B*
The Little Helper
B+
Kills:110
Deaths:46
KDR:2.391
Accuracy:53.260% B+
HSR:12.727% C--
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D-
Kills:22,027
Deaths (as Light Assault):9,840
Deaths (to Light Assaults):4,849
KDR:2.23852
Kill Difference:12,187
Playtime:195.379 hours
Usage:18%
Score:4.907m
Score/min:419
Accuracy (listed only):39.366%
HSR (listed only):23.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,562
Deaths:437
KDR:3.574
Accuracy:43.469% B++
HSR:69.526% C++
AF-4 Cyclone
M++
Kills:1,348
Deaths:322
KDR:4.186
Accuracy:33.343% A+
HSR:38.947% M++
Impetus
B*
Kills:1,276
Deaths:455
KDR:2.804
Accuracy:39.018% B*
HSR:20.298% D--
NC08 Mag-Scatter
A
Kills:1,247
Deaths:698
KDR:1.787
Accuracy:65.794% A
HSR:14.675% C+
Gauss SPR
B++
Kills:1,227
Deaths:418
KDR:2.935
Accuracy:36.856% B++
HSR:27.873% D
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
LA3 Desperado
A
Kills:1,189
Deaths:761
KDR:1.562
Accuracy:36.227% A
HSR:23.970% B++
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
NS-44L "Ravenous" Blackhand
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:47.208% B+
HSR:31.046% D-
AF-4AE Cyclone
B+
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B+
HSR:28.302% B+
NS-61 "Ravenous" Emissary
B++
Kills:1,164
Deaths:424
KDR:2.745
Accuracy:34.554% B++
HSR:18.471% C+
AF-6 Shadow
B**
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:40.078% B**
HSR:30.095% B+
LA8 Rebel
A+
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:41.742% A+
HSR:31.814% A
NS-30 Vandal
B++
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:36.902% B++
HSR:31.067% B+
AF-18 Stalker AE
B++
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:33.674% B+
HSR:33.047% B++
NC14 Bolt Driver
B
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:37.785% B
HSR:73.385% C+
NC4 Mag-Shot
A++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:40.064% A++
HSR:26.121% B**
LA80
C+
Kills:1,160
Deaths:310
KDR:3.742
Accuracy:39.722% C+
HSR:72.500% D
NS-357 Underboss
A++
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:51.052% A++
HSR:26.810% B++
NS-45 "Brass" Pilot
B+
Kills:579
Deaths:351
KDR:1.650
Accuracy:36.030% C+
HSR:30.397% B+
EM4-AE Longshot
C++
Kills:455
Deaths:84
KDR:5.417
Accuracy:41.976% C++
HSR:80.440% C+
The Executive
B+
Kills:199
Deaths:125
KDR:1.592
Accuracy:38.972% B+
HSR:26.633% B
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
NSX Tomoe
B*
Kills:160
Deaths:44
KDR:3.636
Accuracy:31.279% B+
HSR:46.250% B*
NSX Daimyo
C+
Kills:160
Deaths:30
KDR:5.333
Accuracy:40.210% C+
HSR:93.750% C+
NS-AM7 AE/NC Archer
B**
Kills:144
Deaths:201
KDR:0.716
Accuracy:69.418% B**
HSR:24.306% C*
Tempest
B**
Kills:135
Deaths:36
KDR:3.750
Accuracy:31.001% B**
HSR:25.926% B*
The Moonshot
B
Kills:130
Deaths:15
KDR:8.667
Accuracy:41.882% C+
HSR:82.308% B
Kills:26,321
Deaths (as Infiltrator):9,925
Deaths (to Infiltrators):4,490
KDR:2.65199
Kill Difference:16,396
Playtime:446.614 hours
Usage:40%
Score:10.053m
Score/min:375
Accuracy (listed only):40.106%
HSR (listed only):39.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,548
Deaths:666
KDR:2.324
Accuracy:30.484% B**
HSR:27.132% B**
AF-4A Bandit
B**
Kills:1,255
Deaths:517
KDR:2.427
Accuracy:30.166% B**
HSR:25.100% B+
GD-7F
A+
Kills:1,242
Deaths:584
KDR:2.127
Accuracy:31.173% A+
HSR:22.303% B+
GD-66 Claw
A
Kills:1,235
Deaths:1,086
KDR:1.137
Accuracy:72.607% A
HSR:15.628% C*
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C+
AF-4A Bandit AE
A
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:32.972% A
HSR:24.034% C+
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C**
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% B
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
Warden
A++
Kills:1,163
Deaths:391
KDR:2.974
Accuracy:37.354% A++
HSR:23.474% C+
MGR-M1 Bishop
B**
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:39.692% B**
HSR:30.723% C++
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C
AF-19 Mercenary
B*
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B*
HSR:21.570% C++
19A Fortuna
B**
Kills:403
Deaths:216
KDR:1.866
Accuracy:31.148% B**
HSR:25.310% B*
Razor GD-23
A++
Kills:379
Deaths:132
KDR:2.871
Accuracy:31.217% A
HSR:28.760% A++
The Little Helper
B+
Kills:110
Deaths:46
KDR:2.391
Accuracy:53.260% B+
HSR:12.727% C--
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D-
Kills:17,980
Deaths (as Engineer):8,281
Deaths (to Engineers):4,342
KDR:2.17124
Kill Difference:9,699
Playtime:307.033 hours
Usage:28%
Score:6.778m
Score/min:368
Accuracy (listed only):41.295%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,348
Deaths:322
KDR:4.186
Accuracy:33.343% A+
HSR:38.947% M++
GD-66 Claw
A
Kills:1,235
Deaths:1,086
KDR:1.137
Accuracy:72.607% A
HSR:15.628% C*
MGR-S1 Gladius
A++
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:33.505% A
HSR:34.293% A++
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C+
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
AF-57 Piston
A
Kills:1,171
Deaths:421
KDR:2.781
Accuracy:52.818% A
HSR:12.810% C
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
AF-4AE Cyclone
B+
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B+
HSR:28.302% B+
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
NC1 Gauss Rifle
A++
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:30.530% A++
HSR:26.873% B*
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C
Gauss Rifle Burst
B*
Kills:517
Deaths:204
KDR:2.534
Accuracy:31.372% B++
HSR:34.236% B*
Carnage AR
A++
Kills:497
Deaths:169
KDR:2.941
Accuracy:33.060% A++
HSR:24.145% B+
GR-22AE
B**
Kills:446
Deaths:192
KDR:2.323
Accuracy:32.749% B**
HSR:29.821% B+
NC9 A-Tross
A
Kills:411
Deaths:141
KDR:2.915
Accuracy:31.417% A
HSR:26.277% B
NSX Yumi
B+
Kills:173
Deaths:91
KDR:1.901
Accuracy:29.280% B+
HSR:21.387% C-
NS-11A
B**
Kills:166
Deaths:58
KDR:2.862
Accuracy:29.482% B**
HSR:27.108% B*
NSX Tengu
A
Kills:161
Deaths:58
KDR:2.776
Accuracy:45.256% A
HSR:29.193% A
Tempest
B**
Kills:135
Deaths:36
KDR:3.750
Accuracy:31.001% B**
HSR:25.926% B*
The Little Helper
B+
Kills:110
Deaths:46
KDR:2.391
Accuracy:53.260% B+
HSR:12.727% C--
Kills:15,783
Deaths (as Combat Medic):7,216
Deaths (to Combat Medics):3,222
KDR:2.18722
Kill Difference:8,567
Playtime:50.016 hours
Usage:5%
Score:1.626m
Score/min:542
Accuracy (listed only):41.090%
HSR (listed only):24.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:462
Deaths:91
KDR:5.077
Accuracy:26.378% D-
HSR:18.615% B+
AF-34 Mattock
C*
Kills:405
Deaths:89
KDR:4.551
Accuracy:28.969% D
HSR:18.519% C*
AF-41 Hacksaw
A++
Kills:129
Deaths:24
KDR:5.375
Accuracy:49.758% A++
HSR:20.155% A
AF-41 Hacksaw
A+
Kills:125
Deaths:24
KDR:5.208
Accuracy:46.595% A+
HSR:19.200% A
NCM3 Raven
A*
Kills:67
Deaths:31
KDR:2.161
Accuracy:55.330% A*
HSR:0% F-
Kills:1,188
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):1,019
KDR:9.17375
Kill Difference:1,058.500
Playtime:14.355 hours
Usage:1%
Score:0.390m
Score/min:452
Accuracy (listed only):41.406%
HSR (listed only):15.298%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,024
V. Kills:578 177%
Deaths:373
KDR:2.745
Accuracy:32.335% C**
KPH:28.200 A
VKPH:15.900 B*
M30 Mustang AH
A
Kills:1,003
V. Kills:62 N/A
Deaths:136
KDR:7.375
Accuracy:60.778% B++
KPH:93.100 A
VKPH:5.800 C*
Breaker Rocket Pods
B**
Kills:261
V. Kills:44 N/A
Deaths:17
KDR:15.353
Accuracy:57.308% B**
KPH:157.100 B**
VKPH:26.500 B**
M20 Kestrel
A+
Kills:196
V. Kills:106 183%
Deaths:43
KDR:4.558
Accuracy:30.556% C++
KPH:42.900 A+
VKPH:23.200 B++
Vortek Rotary
B
Kills:116
V. Kills:95 121%
Deaths:61
KDR:1.902
Accuracy:36.861% B**
KPH:15.700 C++
VKPH:12.900 B
Kills:2,600 (2,339 + 0)
Deaths:630
KDR:4.127
VKDR:1.405
Vehicle Kills:885
Kill Difference:1,970
Playtime:60.718 hours
Usage:5%
Score:0.934m
Score/min:256
Piloting Accuracy:36.861%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:373
V. Kills:56 N/A
Deaths:18
KDR:20.722
Accuracy:56.423% B*
KPH:89.300 A+
VKPH:13.400 A
C75 Viper
B**
Kills:236
V. Kills:75 311%
Deaths:32
KDR:7.375
Accuracy:47.128% B**
KPH:37.400 B+
VKPH:11.900 B**
L100 Python AP
A*
Kills:186
V. Kills:75 245%
Deaths:14
KDR:13.286
Accuracy:58.185% B
KPH:54 A*
VKPH:21.800 B++
L100 Python HEAT
M*
Kills:166
V. Kills:65 252%
Deaths:6
KDR:27.667
Accuracy:58.058% B*
KPH:67.700 M
VKPH:26.500 M*
Kills:961 (961 + 0)
Deaths:70
KDR:13.729
VKDR:3.871
Vehicle Kills:271
Kill Difference:891
Playtime:16.389 hours
Usage:1%
Score:0.262m
Score/min:266
Driving Accuracy:58.058%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:97
V. Kills:37 255%
Deaths:17
KDR:5.706
Accuracy:52.048% B+
KPH:24.800 B+
VKPH:9.500 C++
E540 Halberd
M+
Kills:89
V. Kills:23 371%
Deaths:2
KDR:44.500
Accuracy:43.648% C+
KPH:59.600 M+
VKPH:15.400 C++
Enforcer ML85
B**
Kills:57
V. Kills:36 154%
Deaths:4
KDR:14.250
Accuracy:48.743% B**
KPH:28.700 B++
VKPH:18.100 C**
Kills:243 (97 + 146)
Deaths:23
KDR:10.565
VKDR:4.174
Vehicle Kills:96
Kill Difference:220
Playtime:7.388 hours
Usage:1%
Score:0.120m
Score/min:270
Driving Accuracy:52.048%
Gunner Accuracy:48.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A++
Kills:360
V. Kills:195 184%
Deaths:27
KDR:13.333
Accuracy:41.989% A
KPH:65.700 A++
VKPH:35.600 A+
C85 Canister-H
B*
Kills:109
V. Kills:9 N/A
Deaths:6
KDR:18.167
Accuracy:51.096% C++
KPH:147.200 B++
VKPH:12.200 B*
M96 Mjolnir-H
C++
Kills:56
V. Kills:30 181%
Deaths:18
KDR:3.111
Accuracy:50.516% C++
KPH:41.500 C
VKPH:22.200 D
Kills:525 (0 + 525)
Deaths:51
KDR:10.294
VKDR:4.588
Vehicle Kills:234
Kill Difference:474
Playtime:7.567 hours
Usage:1%
Score:0.233m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:50.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:153
V. Kills:42 356%
Deaths:20
KDR:7.650
Accuracy:46.021% B**
KPH:32.500 B**
VKPH:8.900 B+
Kills:153 (0 + 153)
Deaths:20
KDR:7.650
VKDR:2.100
Vehicle Kills:42
Kill Difference:133
Playtime:4.701 hours
Usage:0%
Score:0.070m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:46.021%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:244
V. Kills:102 237%
Deaths:87
KDR:2.805
Accuracy:61.957% B**
KPH:44.300 A
VKPH:18.500 M
M20 Basilisk-F
B+
Kills:165
V. Kills:44 367%
Deaths:82
KDR:2.012
Accuracy:47.226% C+
KPH:31.600 B+
VKPH:8.400 B+
LA7 Buzzard
B
Kills:142
V. Kills:43 323%
Deaths:79
KDR:1.797
Accuracy:40.425% D
KPH:26.600 B
VKPH:8.100 C
Kills:551 (551 + 0)
Deaths:248
KDR:2.222
VKDR:0.762
Vehicle Kills:189
Kill Difference:303
Playtime:16.066 hours
Usage:1%
Score:0.173m
Score/min:179
Driving Accuracy:40.425%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,5641,5624373.574C**1.0243.469%B++69.526%C++71A+N/A17522h1.9B++4.3B++
AC-X11 1,5651,5486662.324A+0.2330.484%B**27.132%B**63.7A++N/A20024.3h8.1B++26.5B++
AF-4 Cyclone 1,3561,3483224.186A*1.6333.343%A+38.947%M++146.5SN/A5179.2h6.8A+20.4B**
C-4 1,7331,3144942.66B*0.1123.499%CN/A177.6A*56.6A++11237.4h1.1B*4.7B+
Impetus 1,2871,2764552.804B++0.2539.018%B*20.298%D--89.2A*N/A18914.3h4B++10.3B++
AF-4A Bandit 1,2671,2555172.427B**0.1230.166%B**25.1%B+71.3A+N/A17817.6h8.4B**27.9B*
NC08 Mag-Scatter 1,2511,2476981.787C**0.7665.794%A14.675%C+61.4AN/A13920.3h3.3B*5.1B*
GD-7F 1,2601,2425842.127B**0.4231.173%A+22.303%B+52.6AN/A13923.6h10.5B*33.7B*
GD-66 Claw 1,2531,2351,0861.137C+1.4172.607%A15.628%C*76.7A++1.1A++17716.1h2B*2.7B*
Carver 1,2531,2313,2860.375A++2.1846.882%A++19.171%B+9.9B+N/A24124.8h1.2B+2.6B+
Gauss SPR 1,2501,2274182.935B**0.3836.856%B++27.873%D76.2M+1.4M16616.1h4.3B*11.6B*
MGR-S1 Gladius 1,2241,2163903.118A0.5733.505%A34.293%A++103.9A**N/A27411.7h6.5A19.3B**
NC6 Gauss SAW 1,2351,2154962.45A0.1025.772%B**30.288%B**57.6A+N/A21621.1h8.4B++32.7B++
MANA Anti-Personnel Turret 1,2231,2113703.273N/A0.7223.825%UN/A12110U120U20205700.1h15.2T*63.6T*
LA39 Bruiser 1,2151,2016571.828B+0.7272.048%B**13.406%C+62.9B**N/A19519.1h2.2B+3.1B+
AF-4A Bandit AE 1,1981,1904662.554B*0.0032.972%A24.034%C+63.6B*N/A14618.7h8.8B++26.6B*
LA3 Desperado 1,1971,1897611.562B++0.9936.227%A23.97%B++69.5A++N/A16917.1h6.9B**19.1B**
Sticky Grenade 1,2211,18711187N/A1,184.4560.3%B*N/A1483.8B**42.5M++35010.8h1.5B++2.4B++
Blitz GD-10 1,1951,1795372.196A0.3630.989%A26.294%A++61.1A++N/A15019.3h11.4B*36.9B*
AF-57 Piston 1,1811,1714212.781A++0.2352.818%A12.81%C137.8S1.2A*3498.5h3.4B*6.5B++
NSX-P Tanto 1,1831,1704002.925A*0.3730.391%B**27.094%C**76A**N/A16515.4h9.4B**31B**
The Slasher 1,1811,1692,2190.527U2.0248.219%B**29.598%A++19.2MN/A4760.9h2.2C++4.6B+
NC6S Gauss SAW S 1,1761,1674022.903A0.3528.178%B*32.991%A81.6AN/A18314.3h9.2B++32.8B+
NS-7 PDW 1,1731,1673413.422M+0.8734.017%A++35.99%M++113.3SN/A24710.3h9.7A28.5B**
NS-44L "Ravenous" Blackhand 1,1711,1664272.731B++0.1847.208%B+31.046%D-72.4A*N/A15516.1h3.3B++7.1B++
AF-4AE Cyclone 1,1721,1665312.196B+0.3631.04%B+28.302%B+63C*N/A22018.5h8.5B+27.3B+
Gauss Compact Burst 1,1781,1654612.527B0.0230.167%B++26.781%B74.2A+N/A16715.7h8.9B*29.6B+
NS-61 "Ravenous" Emissary 1,1681,1644242.745A++0.1934.554%B++18.471%C+61.3AN/A12319h9.4B**27.2B*
NC12 Sweeper 1,1681,1634222.756A+0.2061.036%A++13.93%C++119.9SN/A4889.7h3.5B*5.8B**
AF-6 Shadow 1,1671,1633153.692A1.1440.078%B**30.095%B+102MN/A34911.4h4.3B**10.8B**
LA8 Rebel 1,1711,1635282.203A+0.3541.742%A+31.814%A53.1B**N/A11721.9h4.8B**11.5B*
Warden 1,1891,1633912.974A*0.4237.354%A++23.474%C+83.7S1.9A+30013.9h5A+13.4A
MGR-M1 Bishop 1,1661,1622654.385A++1.8339.692%B**30.723%C++97.6M*N/A31811.9h4.5B**11.4B**
NS-30 Vandal 1,1731,1623803.058B*0.5136.902%B++31.067%B+68.8A+N/A19616.9h4.6B*12.6B++
AF-18 Stalker AE 1,1651,1624032.883B+0.3333.674%B+33.047%B++78.5B*N/A16314.8h9.7B*28.8B*
NC1 Gauss Rifle 1,1731,1619141.27C**1.2830.53%A++26.873%B*35.4B*N/A11732.8h9.7B**31.9B**
NC14 Bolt Driver 1,1621,1612504.644A++2.0937.785%B73.385%C+46.3A++N/A11825.1h2B**5.4B++
NC4 Mag-Shot 1,1631,1605622.064A++0.4940.064%A++26.121%B**56A++N/A15820.7h6.2B*15.6B+
LA80 1,1621,1603103.742C++1.1939.722%C+72.5%D72.5A+N/A15516h1.9B+4.7B+
Mauler S6 1,1731,1606001.933B*0.6252.984%A13.362%C65.2A*N/A17617.8h4.2B++7.9B*
NS-357 Underboss 1,1631,1604922.358A+0.1951.052%A++26.81%B++90.6A++N/A27412.8h3.6B++7.1B**
AF-19 Mercenary 1,1771,1598891.304B++1.2526.063%B*21.57%C++31.3B*N/A10837h10.1B*38.9B++
M20 Mustang 1,6021,0243732.745B+0.1932.335%C**1.074%D28.1A15.9B*21036.4h63.5B*196.2B*
M30 Mustang AH 1,0651,0031367.375B4.8260.778%B++N/A92.9A5.7C*36710.8h6.3B+10.4B+
Bouncing Betty 7727682682.866C0.3147.596%B+N/A187.3A1B+5274.1h1.6B**3.5B*
NC05 Jackhammer 6616542692.431B**0.1252.411%B**17.278%B++100.6A**1.1B**2516.5h4.1B++7.8B++
MGR-L1 Promise 6166082052.966A0.4129.716%B**24.342%C+90.7A++1.2B*3416.7h10.8B*36.2B*
NS-15M AE 5995911324.477A1.9329.002%B++32.657%B++103.7A++1.4A++2805.7h9.8B++33.7B++
NS-45 "Brass" Pilot 5835793511.65C+0.9036.03%C+30.397%B+103.4C**N/A3575.6h6.1B+16.8B+
Gauss Rifle Burst 5185172042.534B+0.0231.372%B++34.236%B*76AN/A2106.8h10B+31.8B++
Carnage AR 5064971692.941A0.3933.06%A++24.145%B+76.5A*1.4M++2296.5h11B**33.4B**
AF-34 Mattock 467462915.077B++2.5326.378%D-18.615%B+62.4B**N/A1927.4h4.5B*16.9C*
EM4-AE Longshot 455455845.417B+2.8741.976%C++80.44%C+55.5C**N/A2028.2h2C+4.7C++
GR-22AE 4504461922.323B+0.2332.749%B**29.821%B+91AN/A4064.9h9.6B**29.3B*
NC9 A-Tross 4174111412.915A+0.3631.417%A26.277%B70.9A++1A2335.8h8.3B*26.3B*
AF-34 Mattock 414405894.551B+2.0028.969%D18.519%C*54.7B*1.2A1637.4h5.6B+19.2C++
19A Fortuna 4064032161.866B+0.6931.148%B**25.31%B*32.2C+N/A8812.5h8.4B*27B**
Tank Mine 5653941542.558C+0.0136.925%C**N/A131.3B+57C+8913h1.9C++5.2B++
Auraxium Mag-Cutter 42939013,6580.029C+2.5239.528%B*4.103%C-0.9C+N/A2431.1h2.4C6B+
Razor GD-23 3853791322.871A*0.3231.217%A28.76%A++74.3M+1.2M5465.1h9.3B**29.7B*
L100 Python HESH 4293731820.722B**18.1756.423%B*N/A88.8A+13.3A3114.2h2.8B+5.1B++
G40-F Ranger 5553602713.333B+10.7841.989%AN/A65.5A++35.5A+5435.5h77.2C+183.8B+
Rocklet Rifle 6342742281.202B**1.3560.083%B*N/A35.1B++46.2A++5217.8h41.6C+69.2C*
Breaker Rocket Pods 3052611715.353A12.8057.308%B**N/A153.5B**25.9B**7491.7h13.5B+23.6B+
NS Decimator 3402591381.877B**0.6757.35%C3.861%B**50.8B**15.9C+3255.1h3.2B**5.6B*
M40 Fury-F 346244872.805B++0.2561.957%B**N/A44.4A18.5M2585.5h12.2C+19.7B+
C75 Viper 311236327.375B++4.8247.128%B**1.695%C**37.5B+11.9B**1986.3h15.2C32.2B
Heartstring 2512281361.676B++0.8855.422%B*25.439%C+25.9C++2.6C+828.8h5.2C+9.5C**
The Executive 1991991251.592C*0.9638.972%B+26.633%B90.5B**N/A2482.2h8.1D-20.7C+
M20 Kestrel 302196434.558B**2.0130.556%C++N/A42.6A+23B++3214.6h55.7B++182.4B++
Frag Grenade 1871861186N/A183.4544.192%C+N/A465C+2.5D-20430.4h3.9C++8.7C++
L100 Python AP 2611861413.286A*10.7358.185%B1.613%D54.7A*22.1B++2973.4h4.8B++8.2B*
NSX Yumi 177173911.901B+0.6529.28%B+21.387%C-46.8B+1.1C+1623.7h10.4B++35.6B++
NS-11A 168166582.862B**0.3129.482%B**27.108%B*69.2A++N/A2012.4h13B44B++
L100 Python HEAT 231166627.667S25.1258.058%B*N/A66.4A**26M*3192.5h4.9B+8.4B++
M20 Basilisk-F 209165822.012B**0.5447.226%C+1.818%C-31.7B+8.5B+1065.2h36.6B77.6B+
NSX Tengu 164161582.776A+0.2245.256%A29.193%A94.7A**1.8M+4671.7h10B*22.1B++
NSX Tomoe 160160443.636A+1.0831.279%B+46.25%B*84.2A*N/A4111.9h10B**32.1B*
NSX Daimyo 160160305.333B++2.7840.21%C+93.75%C+69.6B++N/A2502.3h2.6C+6.5C++
Spear Anti-Vehicle Phalanx Turret 2571551114.091B**11.5469.301%M1.935%D*73.8A*48.6M6022.1h10.3C14.9B++
M20 Basilisk 195153207.65M5.1046.021%B**3.268%D--32.6B**8.9B+2474.7h67.4B+146.4B**
NS-AM7 AE/NC Archer 2401442010.716C+1.8469.418%B**24.306%C*9.6C6.4C++8215h38.2D**55D**
Mag-Cutter 1761436,3000.023C++2.5341.817%B**5.594%C+0.5C+N/A2266.8h3.1C7.4B+
LA7 Buzzard 185142791.797B*0.7540.425%DN/A26.8B8.1C1705.3h8.8B++21.9C*
Shrike 206137791.734A++0.8257.016%C++1.46%D-36.1B**18.2B*4273.8h6.6C++11.5C*
Tempest 135135363.75A++1.2031.001%B**25.926%B*84.4A++N/A2461.6h8.3B**26.8B**
The Moonshot 130130158.667B*6.1241.882%C+82.308%B68.4B++N/A1481.9h1.7B+4.2C**
AF-41 Hacksaw 130129245.375B**2.8249.758%A++20.155%A80.6M*N/A2871.6h7.2C+14.4B*
AF-41 Hacksaw 127125245.208B**2.6646.595%A+19.2%A78.1M*1.3M+2421.6h7C+14.9B*
M12 Kobalt 1251191119B**116.4521.558%C+19.328%B148.8B*7.5B**5370.8h15.2B+70.4B+
Vortek Rotary 211116611.902C++0.6536.861%B**2.586%C*15.7C++12.8C**1747.4h82.2C++222.9B+
The Little Helper 110110462.391B++0.1653.26%B+12.727%C--100A*N/A2031.1h4.4B8.2B+
C85 Canister-H 118109618.167C**15.6251.096%C++6.422%D**155.7B*12.9B**4680.7h4.9B+9.6B++
Gauss Compact S 110104621.677B**0.8727.736%B*13.462%D-40A+2.3S1932.6h6A+21.5B**
Titan-150 HEAT 13497175.706C**3.1552.048%B+3.093%C++24.9B+9.5C++2293.9h5.8C11.1C++
NS Annihilator 15697511.902M*0.6582.426%B+N/A23.7M++14.4A*2904.1h9.5B*11.6B*
E540 Halberd 11289244.5S41.9543.648%C+1.124%D*59.3M+15.3C++3301.5h3.9A+8.9B**
NCM3 Raven 9667312.161A++0.3955.33%A*N/A17.2A++7.4B+1293.9h27.7C++50B++
NSX Fujin 6464164N/A61.4537.047%D60.938%C+320D-N/A7820.2h4.2D-11.2D*
Enforcer ML85 9357414.25A*11.7048.743%B**N/A28.5B+18C*3042h17.7D*36.3C+
M96 Mjolnir-H 8656183.111C0.5650.516%C++N/A43.1C23.1D4181.3h44.6C88.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11580.1h
Flail Targeting Dart71820.7h
Medical Kit8795,3927.8h
Medical Applicator10355,4134h
Nanite Revive Grenade04860.1h
Nano-Armor Kit281397,60824.8h
Snowman Soldier1570h
Motion Spotter204,5303.3h
Restoration Kit509160.9h
Welding Device13300h
Spitfire Auto-Turret241,1241h
M12 Kobalt01980.1h
Shield Recharging Field162,4550.8h
Ammunition Package296,7482h
Anti-Infantry MANA Turret351,9391.4h
Nano-Repair Grenade0990h
Hardlight Barrier196340.4h
Recon Detection Device9213,94518.4h
AP30 Shredder1850h

Check the help document for the dictionary if you want to learn more about words used here.


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