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Executor Maverick Maidvette[MA1D] Maidvette
NC BR 120

KDR: 2.58

Score: 29.9m

Last Seen: Jun 23rd, 2019 10:17 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Emerald - Outfit Leader of Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 AC-X11 SAS-R NC08 Mag-Scatter AF-57 Piston AF-4 Cyclone Impetus GD-66 Claw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,985,686 MLG Score: 3186
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.282%27.992%90446116444,3952.319730.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.67%2.174A*1.098B**-1.32D**HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.667B+80.438B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.861%0.771%609412062,5945207984.98846325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.165%-0.262C-0.758D-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.413B330.376C**61.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.172%1.128%182512051,06410473311.01527320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%0.994B*-0.932D---0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.50.477B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.41%8.846%715120552010124220.513327123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.807%0.304C*0.944B*0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.411B27.30.303C*42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.511%65.514%71712036,5942035283.24029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.366%0.678B+-0.103C+-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.40.258C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.883%13.83%71612046,2041426624.35063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.421%1.445A-0.152C-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+3.10.371C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catgirl Maids[MA1D] Catgirl Maids
NC outfit on Emerald

Members: 2
29.9m287.9%483 (29k)398 (23.9k)2.5764581,81531,7552.74413120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210550527.457%24.597%67502:2253

8% Combat Medic27% Engineer9% Heavy Assault38% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 3:25 AMMar 24th, 2018 5:10 AMJun 24th, 2019 3:13 PM (1d) (PST)Jun 23rd, 2019 7:12 PM (2d) (PST)Jun 23rd, 2019 6:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8572635941.0880.4220.2683.3080.0613186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,40015,80635,594652516198423,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1252.7h/52.2d 5,325 20,124 21,717 248.6k 1,243 4,107 4,556 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,215
Deaths:497
KDR:2.445
Accuracy:25.772% B**
HSR:30.288% B**
NS-15M AE
B++
Kills:1,173
Deaths:350
KDR:3.351
Accuracy:28.633% B+
HSR:33.589% B++
NC6S Gauss SAW S
A
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:28.178% B*
HSR:32.991% A
NSX-P Naginata
B*
Kills:1,167
Deaths:374
KDR:3.120
Accuracy:26.493% B*
HSR:29.306% C++
MGR-L1 Promise
B**
Kills:624
Deaths:211
KDR:2.957
Accuracy:29.494% B**
HSR:24.680% C+
LA1 Anchor
B*
Kills:67
Deaths:34
KDR:1.971
Accuracy:29.487% B*
HSR:22.388% C
Kills:5,413
Deaths (as Heavy Assault):1,868
Deaths (to Heavy Assaults):8,715
KDR:2.89775
Kill Difference:3,545
Playtime:115.961 hours
Usage:9%
Score:2.879m
Score/min:414
Accuracy (listed only):28.010%
HSR (listed only):28.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,588
Deaths:674
KDR:2.356
Accuracy:30.457% B**
HSR:27.141% B**
AF-57 Piston
B**
Kills:1,358
Deaths:480
KDR:2.829
Accuracy:52.512% B**
HSR:12.739% C
AF-4 Cyclone
M++
Kills:1,351
Deaths:324
KDR:4.170
Accuracy:33.386% A+
HSR:38.860% M++
GD-66 Claw
A
Kills:1,260
Deaths:1,107
KDR:1.138
Accuracy:72.369% A
HSR:15.556% C*
AF-4A Bandit
B**
Kills:1,259
Deaths:519
KDR:2.426
Accuracy:30.182% B**
HSR:25.099% B+
GD-7F
A
Kills:1,243
Deaths:585
KDR:2.125
Accuracy:31.171% A
HSR:22.285% B+
MGR-S1 Gladius
A++
Kills:1,227
Deaths:392
KDR:3.130
Accuracy:33.265% A
HSR:34.230% A++
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C
AF-4A Bandit AE
B**
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:32.972% B**
HSR:24.034% C
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C*
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
The Little Helper
A
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:61.176% A
HSR:12.264% D
AF-4AE Cyclone
B
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B
HSR:28.302% B
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% C**
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
PS1-AV Suppressor
B++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:32.810% B++
HSR:25.732% B
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C-
AF-19 Mercenary
B++
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B++
HSR:21.570% C+
19A Fortuna
B**
Kills:452
Deaths:246
KDR:1.837
Accuracy:31.038% B**
HSR:23.673% B+
Razor GD-23
A+
Kills:396
Deaths:139
KDR:2.849
Accuracy:31.050% A
HSR:28.535% A+
NSX Tengu
A+
Kills:170
Deaths:65
KDR:2.615
Accuracy:45.158% A
HSR:30% A+
Tempest
B**
Kills:169
Deaths:39
KDR:4.333
Accuracy:30.996% B**
HSR:25.444% B++
NSX Tanto
B**
Kills:163
Deaths:43
KDR:3.791
Accuracy:31.378% B**
HSR:25.767% C++
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D-
The Brawler
B**
Kills:62
Deaths:45
KDR:1.378
Accuracy:58.670% B+
HSR:17.742% B**
Kills:24,850
Deaths (as Light Assault):10,770
Deaths (to Light Assaults):5,693
KDR:2.30734
Kill Difference:14,080
Playtime:212.201 hours
Usage:17%
Score:5.254m
Score/min:413
Accuracy (listed only):39.810%
HSR (listed only):23.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,588
Deaths:674
KDR:2.356
Accuracy:30.457% B**
HSR:27.141% B**
AF-57 Piston
B**
Kills:1,358
Deaths:480
KDR:2.829
Accuracy:52.512% B**
HSR:12.739% C
GD-66 Claw
A
Kills:1,260
Deaths:1,107
KDR:1.138
Accuracy:72.369% A
HSR:15.556% C*
AF-4A Bandit
B**
Kills:1,259
Deaths:519
KDR:2.426
Accuracy:30.182% B**
HSR:25.099% B+
GD-7F
A
Kills:1,243
Deaths:585
KDR:2.125
Accuracy:31.171% A
HSR:22.285% B+
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C
AF-4A Bandit AE
B**
Kills:1,190
Deaths:466
KDR:2.554
Accuracy:32.972% B**
HSR:24.034% C
NSX-P Tanto
B**
Kills:1,170
Deaths:400
KDR:2.925
Accuracy:30.391% B**
HSR:27.094% C*
The Little Helper
A
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:61.176% A
HSR:12.264% D
Gauss Compact Burst
B++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:30.167% B++
HSR:26.781% C**
Warden
A++
Kills:1,163
Deaths:391
KDR:2.974
Accuracy:37.354% A++
HSR:23.474% C+
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
MGR-M1 Bishop
B**
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:39.692% B**
HSR:30.723% C++
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C-
AF-19 Mercenary
B++
Kills:1,159
Deaths:889
KDR:1.304
Accuracy:26.063% B++
HSR:21.570% C+
19A Fortuna
B**
Kills:452
Deaths:246
KDR:1.837
Accuracy:31.038% B**
HSR:23.673% B+
Razor GD-23
A+
Kills:396
Deaths:139
KDR:2.849
Accuracy:31.050% A
HSR:28.535% A+
NSX Tanto
B**
Kills:163
Deaths:43
KDR:3.791
Accuracy:31.378% B**
HSR:25.767% C++
Gauss Compact S
B*
Kills:104
Deaths:62
KDR:1.677
Accuracy:27.736% B*
HSR:13.462% D-
The Brawler
B**
Kills:62
Deaths:45
KDR:1.378
Accuracy:58.670% B+
HSR:17.742% B**
Kills:19,584
Deaths (as Engineer):8,863
Deaths (to Engineers):4,925
KDR:2.20964
Kill Difference:10,721
Playtime:333.046 hours
Usage:27%
Score:7.333m
Score/min:367
Accuracy (listed only):42.022%
HSR (listed only):20.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,562
Deaths:437
KDR:3.574
Accuracy:43.469% B++
HSR:69.526% C++
NC08 Mag-Scatter
A
Kills:1,376
Deaths:788
KDR:1.746
Accuracy:65.886% A
HSR:15.116% C+
AF-4 Cyclone
M++
Kills:1,351
Deaths:324
KDR:4.170
Accuracy:33.386% A+
HSR:38.860% M++
Impetus
B*
Kills:1,290
Deaths:457
KDR:2.823
Accuracy:39.041% B*
HSR:20.233% D--
Gauss SPR
B++
Kills:1,248
Deaths:421
KDR:2.964
Accuracy:36.793% B++
HSR:27.965% D
MGR-S1 Gladius
A++
Kills:1,227
Deaths:392
KDR:3.130
Accuracy:33.265% A
HSR:34.230% A++
LA3 Desperado
A
Kills:1,189
Deaths:761
KDR:1.562
Accuracy:36.227% A
HSR:23.970% B++
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
NS-44L "Ravenous" Blackhand
B+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:47.208% B+
HSR:31.046% D-
AF-4AE Cyclone
B
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B
HSR:28.302% B
NS-61 "Ravenous" Emissary
B*
Kills:1,164
Deaths:424
KDR:2.745
Accuracy:34.554% B*
HSR:18.471% C+
LA8 Rebel
A+
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:41.742% A+
HSR:31.814% A
AF-6 Shadow
B**
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:40.078% B**
HSR:30.095% B+
AF-18 Stalker AE
B+
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:33.674% B+
HSR:33.047% B+
NS-30 Vandal
B++
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:36.902% B++
HSR:31.067% B+
PS1-AV Suppressor
B++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:32.810% B++
HSR:25.732% B
EM4-AE Longshot
B
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:43.828% B
HSR:79.500% C+
NC14 Bolt Driver
B
Kills:1,161
Deaths:250
KDR:4.644
Accuracy:37.785% B
HSR:73.385% C+
NS-357 Underboss
A++
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:51.052% A++
HSR:26.810% B++
NC4 Mag-Shot
A++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:40.064% A++
HSR:26.121% B**
LA80
C+
Kills:1,160
Deaths:310
KDR:3.742
Accuracy:39.722% C+
HSR:72.500% D
NS-45 "Brass" Pilot
C++
Kills:712
Deaths:453
KDR:1.572
Accuracy:36.200% C++
HSR:29.635% C+
The Executive
B+
Kills:243
Deaths:163
KDR:1.491
Accuracy:38.006% B+
HSR:26.338% B
NSX Tengu
A+
Kills:170
Deaths:65
KDR:2.615
Accuracy:45.158% A
HSR:30% A+
Tempest
B**
Kills:169
Deaths:39
KDR:4.333
Accuracy:30.996% B**
HSR:25.444% B++
NSX Daimyo
C+
Kills:169
Deaths:31
KDR:5.452
Accuracy:39.485% C
HSR:94.083% C+
NSX Tomoe
B**
Kills:162
Deaths:45
KDR:3.600
Accuracy:30.895% B+
HSR:46.914% B**
NS-AM7 AE/NC Archer
B**
Kills:145
Deaths:201
KDR:0.721
Accuracy:69.416% B**
HSR:24.828% C**
The Moonshot
B+
Kills:133
Deaths:16
KDR:8.313
Accuracy:41.964% C+
HSR:82.707% B+
Kills:28,602
Deaths (as Infiltrator):10,647
Deaths (to Infiltrators):5,190
KDR:2.68639
Kill Difference:17,955
Playtime:473.128 hours
Usage:38%
Score:10.916m
Score/min:385
Accuracy (listed only):39.855%
HSR (listed only):38.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:1,358
Deaths:480
KDR:2.829
Accuracy:52.512% B**
HSR:12.739% C
AF-4 Cyclone
M++
Kills:1,351
Deaths:324
KDR:4.170
Accuracy:33.386% A+
HSR:38.860% M++
GD-66 Claw
A
Kills:1,260
Deaths:1,107
KDR:1.138
Accuracy:72.369% A
HSR:15.556% C*
MGR-S1 Gladius
A++
Kills:1,227
Deaths:392
KDR:3.130
Accuracy:33.265% A
HSR:34.230% A++
LA39 Bruiser
B**
Kills:1,201
Deaths:657
KDR:1.828
Accuracy:72.048% B**
HSR:13.406% C
Blitz GD-10
A++
Kills:1,179
Deaths:537
KDR:2.196
Accuracy:30.989% A
HSR:26.294% A++
Carnage AR
A++
Kills:1,171
Deaths:465
KDR:2.518
Accuracy:32.437% A++
HSR:25.705% B*
NS-7 PDW
M++
Kills:1,167
Deaths:341
KDR:3.422
Accuracy:34.017% A++
HSR:35.990% M++
NC9 A-Tross
B**
Kills:1,167
Deaths:425
KDR:2.746
Accuracy:30.663% B**
HSR:27.335% B+
The Little Helper
A
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:61.176% A
HSR:12.264% D
AF-4AE Cyclone
B
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:31.040% B
HSR:28.302% B
Reaper DMR
B**
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:31.203% B**
HSR:24.571% C+
NC12 Sweeper
A++
Kills:1,163
Deaths:422
KDR:2.756
Accuracy:61.036% A++
HSR:13.930% C++
GR-22AE
B++
Kills:1,163
Deaths:458
KDR:2.539
Accuracy:31.526% B++
HSR:31.212% B++
PS1-AV Suppressor
B++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:32.810% B++
HSR:25.732% B
NC1 Gauss Rifle
A++
Kills:1,161
Deaths:914
KDR:1.270
Accuracy:30.530% A++
HSR:26.873% B*
Mauler S6
A
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:52.984% A
HSR:13.362% C-
Gauss Rifle Burst
B++
Kills:1,157
Deaths:469
KDR:2.467
Accuracy:30.439% B+
HSR:32.930% B++
NSX Yumi
B
Kills:406
Deaths:188
KDR:2.160
Accuracy:28.303% B
HSR:19.212% D
NS-11A
B**
Kills:188
Deaths:68
KDR:2.765
Accuracy:29.302% B**
HSR:28.723% B**
NSX Tengu
A+
Kills:170
Deaths:65
KDR:2.615
Accuracy:45.158% A
HSR:30% A+
Tempest
B**
Kills:169
Deaths:39
KDR:4.333
Accuracy:30.996% B**
HSR:25.444% B++
The Brawler
B**
Kills:62
Deaths:45
KDR:1.378
Accuracy:58.670% B+
HSR:17.742% B**
Kills:22,538
Deaths (as Combat Medic):9,709
Deaths (to Combat Medics):3,773
KDR:2.32135
Kill Difference:12,829
Playtime:99.217 hours
Usage:8%
Score:3.059m
Score/min:514
Accuracy (listed only):41.168%
HSR (listed only):24.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:473
Deaths:97
KDR:4.876
Accuracy:26.768% D-
HSR:18.605% B+
AF-34 Mattock
C*
Kills:416
Deaths:95
KDR:4.379
Accuracy:29.388% D
HSR:18.750% C*
AF-41 Hacksaw
A+
Kills:137
Deaths:26
KDR:5.269
Accuracy:46.423% A+
HSR:17.518% B*
AF-41 Hacksaw
A+
Kills:135
Deaths:26
KDR:5.192
Accuracy:49.586% A+
HSR:19.259% A
NCM3 Raven
A++
Kills:71
Deaths:33
KDR:2.152
Accuracy:54.984% A++
HSR:0% F-
NCM3 Raven
A++
Kills:53
Deaths:33
KDR:1.606
Accuracy:55.562% A++
HSR:1.887% D
Kills:1,285
Deaths (as MAX Suit):155
Deaths (to MAX Suits):1,211
KDR:8.29032
Kill Difference:1,130
Playtime:17.328 hours
Usage:1%
Score:0.463m
Score/min:445
Accuracy (listed only):43.785%
HSR (listed only):12.670%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,167
V. Kills:65 N/A
Deaths:158
KDR:7.386
Accuracy:60.622% B+
KPH:95.200 A+
VKPH:5.300 C++
M20 Mustang
A
Kills:1,024
V. Kills:578 177%
Deaths:373
KDR:2.745
Accuracy:32.335% C*
KPH:28.200 A
VKPH:15.900 B*
M20 Kestrel
A++
Kills:325
V. Kills:174 186%
Deaths:71
KDR:4.577
Accuracy:30.885% C++
KPH:45.600 A++
VKPH:24.400 B*
Breaker Rocket Pods
B**
Kills:286
V. Kills:49 N/A
Deaths:18
KDR:15.889
Accuracy:57.430% B**
KPH:170.300 B**
VKPH:29.200 B**
Vortek Rotary
B
Kills:117
V. Kills:96 121%
Deaths:63
KDR:1.857
Accuracy:36.665% B**
KPH:15.700 C++
VKPH:12.900 B
Kills:2,919 (2,633 + 0)
Deaths:683
KDR:4.274
VKDR:1.408
Vehicle Kills:962
Kill Difference:2,236
Playtime:64.877 hours
Usage:5%
Score:1.020m
Score/min:262
Piloting Accuracy:36.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:373
V. Kills:56 N/A
Deaths:18
KDR:20.722
Accuracy:56.423% B*
KPH:89.300 A+
VKPH:13.400 A+
C75 Viper
B**
Kills:242
V. Kills:77 310%
Deaths:33
KDR:7.333
Accuracy:47.194% B**
KPH:37.500 B+
VKPH:11.900 B**
L100 Python AP
A++
Kills:186
V. Kills:75 245%
Deaths:14
KDR:13.286
Accuracy:58.185% B
KPH:54 A++
VKPH:21.800 B+
L100 Python HEAT
M*
Kills:166
V. Kills:65 252%
Deaths:6
KDR:27.667
Accuracy:57.808% B*
KPH:67.100 A**
VKPH:26.300 M*
Kills:967 (967 + 0)
Deaths:71
KDR:13.620
VKDR:3.845
Vehicle Kills:273
Kill Difference:896
Playtime:16.553 hours
Usage:1%
Score:0.270m
Score/min:271
Driving Accuracy:57.808%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M*
Kills:100
V. Kills:25 385%
Deaths:2
KDR:50
Accuracy:44.548% C+
KPH:62.800 M*
VKPH:15.700 C*
Titan-150 HEAT
B+
Kills:97
V. Kills:37 255%
Deaths:17
KDR:5.706
Accuracy:52.048% B+
KPH:24.800 B
VKPH:9.500 C++
Enforcer ML85
B*
Kills:61
V. Kills:37 161%
Deaths:4
KDR:15.250
Accuracy:48.762% B*
KPH:30 B++
VKPH:18.200 C*
M20 Basilisk
A**
Kills:54
V. Kills:18 284%
Deaths:2
KDR:27
Accuracy:49.171% A**
KPH:35.600 B**
VKPH:11.900 B*
Kills:312 (97 + 215)
Deaths:25
KDR:12.480
VKDR:4.680
Vehicle Kills:117
Kill Difference:287
Playtime:9.049 hours
Usage:1%
Score:0.148m
Score/min:273
Driving Accuracy:52.048%
Gunner Accuracy:49.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A++
Kills:364
V. Kills:198 183%
Deaths:27
KDR:13.482
Accuracy:41.952% A
KPH:66.100 A++
VKPH:36 A++
C85 Canister-H
B**
Kills:109
V. Kills:9 N/A
Deaths:7
KDR:15.571
Accuracy:51.136% C++
KPH:146.400 B++
VKPH:12.100 B**
M96 Mjolnir-H
C**
Kills:77
V. Kills:44 171%
Deaths:19
KDR:4.053
Accuracy:52.268% C**
KPH:45.400 C+
VKPH:26 C
M12 Kobalt-H
A++
Kills:76
V. Kills: N/A
Deaths:2
KDR:38
Accuracy:24.523% B+
KPH:221.200 A++
VKPH:0 F
M60-G Bulldog-H
A**
Kills:72
V. Kills:3 N/A
Deaths:1
KDR:72
Accuracy:45.595% C++
KPH:160.200 A**
VKPH:6.700 C
E540 Halberd-H
A
Kills:56
V. Kills:25 215%
Deaths:15
KDR:3.733
Accuracy:66.234% A
KPH:58.300 B*
VKPH:26 B++
Kills:754 (0 + 754)
Deaths:71
KDR:10.620
VKDR:3.930
Vehicle Kills:279
Kill Difference:683
Playtime:9.700 hours
Usage:1%
Score:0.292m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:66.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:166
V. Kills:45 361%
Deaths:21
KDR:7.905
Accuracy:46.386% B**
KPH:33.900 A
VKPH:9.200 B+
M12 Kobalt
C+
Kills:69
V. Kills:3 N/A
Deaths:5
KDR:13.800
Accuracy:21.422% B++
KPH:52.600 C
VKPH:2.300 C+
Kills:235 (0 + 235)
Deaths:26
KDR:9.038
VKDR:1.846
Vehicle Kills:48
Kill Difference:209
Playtime:6.211 hours
Usage:0%
Score:0.095m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:21.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:274
V. Kills:115 236%
Deaths:102
KDR:2.686
Accuracy:60.659% B**
KPH:41.100 B**
VKPH:17.200 A**
M20 Basilisk-F
B**
Kills:165
V. Kills:44 367%
Deaths:82
KDR:2.012
Accuracy:47.226% C+
KPH:31.600 B**
VKPH:8.400 B++
LA7 Buzzard
B+
Kills:145
V. Kills:44 322%
Deaths:79
KDR:1.835
Accuracy:40.209% D
KPH:26.700 B+
VKPH:8.100 C+
Kills:584 (584 + 0)
Deaths:263
KDR:2.221
VKDR:0.772
Vehicle Kills:203
Kill Difference:321
Playtime:17.329 hours
Usage:1%
Score:0.182m
Score/min:175
Driving Accuracy:40.209%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0901,6076342.535B*0.0424.698%C+N/A180.6A*54.3A++11148.9h1.1B*4.5B+
AC-X11 1,6071,5886742.356A0.2230.457%B**27.141%B**64.3A++N/A20224.7h8B++26.3B++
SAS-R 1,5641,5624373.574B1.0043.469%B++69.526%C++71A+N/A17922h1.9B++4.3B++
NC08 Mag-Scatter 1,3811,3767881.746C**0.8365.886%A15.116%C+65.2A+N/A16221.1h3.3B*5B*
AF-57 Piston 1,3691,3584802.829A+0.2552.512%B**12.739%C140S1.1A+3619.7h3.4B*6.4B++
AF-4 Cyclone 1,3591,3513244.17A*1.5933.386%A+38.86%M++145.3SN/A5209.3h6.8A+20.5B**
Impetus 1,3011,2904572.823B+0.2539.041%B*20.233%D--89.6A*N/A19014.4h4B++10.2B++
GD-66 Claw 1,2781,2601,1071.138C+1.4472.369%A15.556%C*74.6A+1.1A+17516.9h2B*2.8B++
AF-4A Bandit 1,2711,2595192.426B*0.1530.182%B**25.099%B+71.5A+N/A17917.6h8.4B**27.9B*
Carver 1,2711,2493,3510.373B*2.2046.635%A++19.295%B+9.9B+N/A24126.3h1.2B+2.7B+
Gauss SPR 1,2711,2484212.964B*0.3936.793%B++27.965%D76.6M1.4M16916.3h4.3B*11.6B*
GD-7F 1,2611,2435852.125B*0.4531.171%A22.285%B+52.7B**N/A14223.6h10.5B*33.7B*
MGR-S1 Gladius 1,2351,2273923.13A0.5533.265%A34.23%A++104A**N/A28211.8h6.5B**19.5B**
NC6 Gauss SAW 1,2351,2154972.445A0.1325.772%B**30.288%B**57AN/A22921.3h8.4B++32.7B++
MANA Anti-Personnel Turret 1,2231,2113703.273N/A0.7023.825%UN/A12110U120U20486600.1h15.2T*63.6T*
Sticky Grenade 1,2361,20211202N/A1,199.4260.308%B*N/A1502.5B**42.5M++34880.8h1.5B++2.4B++
LA39 Bruiser 1,2151,2016571.828B+0.7572.048%B**13.406%C62.6B**N/A19819.2h2.2B+3.1B+
AF-4A Bandit AE 1,1981,1904662.554B++0.0232.972%B**24.034%C63.6B++N/A14618.7h8.8B*26.6B*
LA3 Desperado 1,1971,1897611.562B++1.0136.227%A23.97%B++69.5A+N/A16917.1h6.9B**19.1B**
Blitz GD-10 1,1951,1795372.196B**0.3830.989%A26.294%A++61.1A++N/A15219.3h11.4B*36.9B*
NS-15M AE 1,1861,1733503.351B++0.7728.633%B+33.589%B++102A+1.1B**29011.5h9.6B*33.7B+
Carnage AR 1,1831,1714652.518B**0.0632.437%A++25.705%B*89.4M+N/A21913.1h10.5B**32.4B**
NSX-P Tanto 1,1831,1704002.925A*0.3530.391%B**27.094%C*76A*N/A16915.4h9.4B**31B**
The Slasher 1,1811,1692,2190.527U2.0548.219%B**29.598%A*19.2MN/A4760.9h2.2C++4.6C++
NS-7 PDW 1,1731,1673413.422M++0.8534.017%A++35.99%M++113.3SN/A25010.3h9.7A28.5B**
NC9 A-Tross 1,1771,1674252.746A0.1730.663%B**27.335%B+78.3A*N/A19814.9h8.3B*27.1B*
M30 Mustang AH 1,2321,1671587.386C**4.8160.622%B+N/A94.9A+5.3C++36312.3h6.3B+10.3B+
NC6S Gauss SAW S 1,1761,1674022.903A0.3328.178%B*32.991%A81.6A+N/A18314.3h9.2B++32.8B+
NSX-P Naginata 1,1761,1673743.12A0.5426.493%B*29.306%C++92.6A++N/A34212.6h10.3B*39B++
NS-44L "Ravenous" Blackhand 1,1711,1664272.731B+0.1547.208%B+31.046%D-72.4A++N/A15616.1h3.3B*7.1B++
The Little Helper 1,1731,1664122.83A0.2561.176%A12.264%D114.3M+N/A24010.2h3.9B*6.4B*
AF-4AE Cyclone 1,1721,1665312.196B+0.3831.04%B28.302%B63C++N/A22118.5h8.5B+27.3B+
Gauss Compact Burst 1,1781,1654612.527B+0.0530.167%B++26.781%C**74.2AN/A16815.7h8.9B*29.6B++
Reaper DMR 1,1711,1644362.67B+0.0931.203%B**24.571%C+93.1MN/A21312.5h7.6B**24.3B**
NS-61 "Ravenous" Emissary 1,1681,1644242.745A++0.1734.554%B*18.471%C+61.3B*N/A12319h9.4B**27.2B**
LA8 Rebel 1,1711,1635282.203A+0.3741.742%A+31.814%A53.1B**N/A11821.9h4.8B**11.5B*
AF-6 Shadow 1,1671,1633153.692B**1.1240.078%B**30.095%B+102A**N/A34911.4h4.3B**10.8B*
Warden 1,1891,1633912.974A++0.4037.354%A++23.474%C+83.7M**1.9M+30513.9h5A+13.4A
NC12 Sweeper 1,1681,1634222.756A+0.1861.036%A++13.93%C++119.9SN/A4889.7h3.5B*5.8B**
GR-22AE 1,1691,1634582.539B+0.0431.526%B++31.212%B++102.9A++N/A47511.3h9.4B**29.9B*
AF-18 Stalker AE 1,1651,1624032.883B+0.3133.674%B+33.047%B+78.5B*N/A16314.8h9.7B*28.8B*
NS-30 Vandal 1,1731,1623803.058B++0.4836.902%B++31.067%B+68.8AN/A19716.9h4.6B*12.6B++
MGR-M1 Bishop 1,1661,1622654.385A++1.8139.692%B**30.723%C++97.6M*N/A32211.9h4.5A11.4B**
PS1-AV Suppressor 1,1651,1623343.479B**0.9032.81%B++25.732%B116.2A*N/A33610h10.4B**31.6B*
EM4-AE Longshot 1,1611,1612205.277B+2.7043.828%B79.5%C+72.1B**N/A30716.1h1.8B4.1B+
NC1 Gauss Rifle 1,1731,1619141.27C**1.3130.53%A++26.873%B*35.4B*N/A12232.8h9.7B**31.9B**
NC14 Bolt Driver 1,1621,1612504.644A++2.0737.785%B73.385%C+46.1A++N/A12125.2h2B**5.4B++
NS-357 Underboss 1,1631,1604922.358A+0.2251.052%A++26.81%B++90.6A++N/A27512.8h3.6B++7.1B**
Mauler S6 1,1731,1606001.933B*0.6452.984%A13.362%C-65.2A*N/A17917.8h4.2B++7.9B*
NC4 Mag-Shot 1,1631,1605622.064A++0.5140.064%A++26.121%B**56A++N/A15920.7h6.2B*15.6C*
LA80 1,1621,1603103.742C+1.1739.722%C+72.5%D72.5A+N/A15516h1.9B+4.7B+
AF-19 Mercenary 1,1771,1598891.304B++1.2726.063%B++21.57%C+31.2B++N/A11337.2h10.1B*38.9B++
Gauss Rifle Burst 1,1581,1574692.467C**0.1130.439%B+32.93%B++76.6AN/A18615.1h9.9B+32.4B++
M20 Mustang 1,6021,0243732.745B0.1732.335%C*1.074%D28.1A15.9B*21236.4h63.5B*196.2B*
NC05 Jackhammer 9549473712.553A0.0252.041%B**16.156%C**104.1MN/A2509.1h4B*7.7B+
Bouncing Betty 8498452882.934C0.3647.163%BN/A192AN/A5264.4h1.6B**3.5B*
NS-45 "Brass" Pilot 7187124531.572C+1.0036.2%C++29.635%C+98.9C**N/A3327.2h5.9B++16.4B+
MGR-L1 Promise 6326242112.957A0.3829.494%B**24.68%C+89.1A++1.1B+3487h10.8B**36.5B*
Tank Mine 6764751662.861C++0.2833.831%C+N/A143.9B*60.9C+9543.3h1.8C*5.2B++
AF-34 Mattock 478473974.876B+2.3026.768%D-18.605%B+60.6B**N/A1917.8h4.6B*17.1C*
19A Fortuna 4554522461.837B+0.7431.038%B**23.673%B+31CN/A8414.6h8.4B++27B*
AF-34 Mattock 425416954.379B+1.8029.388%D18.75%C*54B++1.2A1627.7h5.7B+19.3C++
NSX Yumi 4284061882.16B+0.4228.303%B19.212%D43.2B2.3B**1269.4h9.6B*34B++
Razor GD-23 4023961392.849A*0.2731.05%A28.535%A+73.3M1.1A**5355.4h9.5B**30.4B*
Auraxium Mag-Cutter 42939013,6580.029C+2.5539.528%B*4.103%C-0.9C+N/A2431.1h2.4C6B+
NS Decimator 5143861941.99B**0.5956.643%C--3.109%B++51.5B**17.1C++3677.5h3.4B**5.9B*
L100 Python HESH 4293731820.722B**18.1556.423%B*N/A88.8A+13.3A+3164.2h2.8B+5.1B++
G40-F Ranger 5623642713.481B+10.9041.952%AN/A66.2A++36A++5455.5h76.6C+182.7B+
M20 Kestrel 499325714.577B++2.0030.885%C++N/A45.8A++24.5B*3067.1h56.3B++182.2B++
Rocklet Rifle 6883052501.22B**1.3659.289%B*N/A35.5B++44.5A++5098.6h41.8C70.4C*
Breaker Rocket Pods 3352861815.889B**13.3157.43%B**N/A168.2B**28.8B**8011.7h13.3B+23.2B+
M40 Fury-F 3892741022.686B++0.1160.659%B**N/A40.9B**17.2A**2336.7h12.2C+20.1B+
The Executive 2432431631.491C++1.0938.006%B+26.338%B81B++N/A2283h7.6C-19.9C++
C75 Viper 319242337.333B++4.7647.194%B**1.653%C*37.2B+11.8B**2026.5h15.1C32C**
Heartstring 2682391521.572B+1.0055.932%B*24.268%C26C++3.2C+889.2h5.5C+9.8C**
Frag Grenade 1981961196N/A193.4244.638%C+N/A392C4D21980.5h3.8C++8.5C*
NS-11A 190188682.765B**0.1929.302%B**28.723%B**69.6A++N/A2112.7h12.5B+42.6B++
L100 Python AP 2611861413.286A++10.7158.185%B1.613%D54.7A++22.1B+3093.4h4.8B+8.2B*
NSX Tengu 173170652.615A0.0445.158%A30%A+94.4A++1.7A**4471.8h10.1B*22.4B++
Tempest 169169394.333M1.7630.996%B**25.444%B++70.4B*N/A2002.4h8.1B**26.2B**
NSX Daimyo 169169315.452B++2.8839.485%C94.083%C+67.6B++N/A2452.5h2.6C+6.7C+
L100 Python HEAT 231166627.667M*25.0957.808%B*N/A66.4A**26M*3242.5h4.9B+8.4B++
M20 Basilisk 211166217.905A**5.3346.386%B**3.614%D-33.9A9.2B+2554.9h65.4B*141B**
M20 Basilisk-F 209165822.012B**0.5647.226%C+1.818%C-31.7B**8.5B++1065.2h36.6B+77.6B++
Spear Anti-Vehicle Phalanx Turret 2691631114.818A12.2469.12%M1.84%D*70.9A++46.1A**6182.3h10.3C14.8B++
NSX Tanto 163163433.791M1.2131.378%B**25.767%C++65.2AN/A1882.5h11.1B+35.4B+
NSX Tomoe 162162453.6B**1.0230.895%B+46.914%B**85.3A++N/A4121.9h10B**32.5B*
Hardlight Dagger 1691584,5260.035C++2.5437.515%B++6.962%C+1.1C+N/A4137.6h1.9B+5.1B+
LA7 Buzzard 189145791.835B*0.7440.209%DN/A26.9B+8.1C+1695.4h8.8B++21.8C**
NS-AM7 AE/NC Archer 2411452010.721C+1.8669.416%B**24.828%C**9.7C+6.4C++8315h38T54.8F--
Mag-Cutter 1761436,3060.023C+2.5541.887%B**5.594%C+0.5C+N/A2267.2h3.1C7.4C++
M12 Kobalt 1461391139A136.4221.919%C+17.986%C+154.4B*7.8B**4840.9h14.5B+66.2B+
AF-41 Hacksaw 139137265.269B**2.6946.423%A+17.518%B*80.6M*1.2A**2631.7h6.6C*14.2B*
Shrike 206137791.734A++0.8457.016%C++1.46%D-36.1B**18.2B*4723.8h6.6C++11.5C*
AF-41 Hacksaw 136135265.192B**2.6249.586%A+19.259%A79.4M++N/A3051.7h7.1C++14.3B*
The Moonshot 133133168.313B*5.7441.964%C+82.707%B+63.3B+N/A1432.1h1.8C*4.2C*
Vortek Rotary 213117631.857C++0.7236.665%B**2.564%C++15.6C++12.8B1777.5h82.2C++224.3B
NS Annihilator 180112571.965M++0.6183.123%B++N/A22.9M+13.9A++2904.9h10.6B+12.8B+
C85 Canister-H 118109715.571C*12.9951.136%C++6.422%D*155.7B*12.9B**4810.7h5B++9.7B++
Gauss Compact S 110104621.677B*0.9027.736%B*13.462%D-40A2.3S2172.6h6A+21.5B**
Fatestealer 104102661.545U1.0353.684%A++29.412%B++102M++2M**2081h2B**3.7A
E540 Halberd 125100250S47.4244.548%C+1%D*62.5M++15.6C++3531.6h3.8A+8.6B**
Titan-150 HEAT 13497175.706C*3.1352.048%B+3.093%C++24.9B9.5C++2443.9h5.8C11.1C++
M96 Mjolnir-H 12177194.053C++1.4852.268%C**N/A45.3C+25.9C3941.7h40.3C+77C*
M12 Kobalt-H 7676238A*35.4224.523%B+25%A++253.3A**N/A8910.3h14C**57.2B+
M60-G Bulldog-H 7572172S69.4245.595%C++N/A180M++7.5C+3370.4h4.1B+9B+
NSX Fujin 7272172N/A69.4235.858%D59.722%C+360DN/A7380.2h4.2D--11.7D--
NCM3 Raven 10271332.152A++0.4254.984%A++N/A16.5A+7.2B1274.3h29.1C+52.8B+
M12 Kobalt 7269513.8C++11.2221.422%B++18.841%C++53.1C2.3C+2501.3h19.9C+93B+
LA1 Anchor 6967341.971C+0.6129.487%B*22.388%C23.1D-N/A3702.9h9.3B+31.4B+
The Brawler 6362451.378C+1.2058.67%B+17.742%B**62B++1A1331h4C6.8C*
Enforcer ML85 9861415.25A*12.6748.762%B*N/A30.5B*18.5C**3112h16.8D*34.4C+
E540 Halberd-H 8156153.733C1.1666.234%AN/A56B++25B+3881h6.4C+9.6B+
M20 Basilisk 7254227S24.4249.171%A**N/A36B**12B**2101.5h87.4C177.6B*
NCM3 Raven 7453331.606B**0.9755.562%A++1.887%D12.3B*4.9C-1074.3h39.2D-70.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11660.1h
Nano-Armor Kit297425,78026.4h
Motion Spotter204,5753.4h
Nanite Revive Grenade07470.2h
Medical Kit1,1196,9109.8h
Medical Applicator13374,5035.3h
Spitfire Auto-Turret301,4931.3h
Restoration Kit581,2101.2h
Welding Device13300h
M12 Kobalt01190h
Recon Detection Device9714,95819.7h
Shield Recharging Field162,4550.8h
Ammunition Package317,3062.2h
Anti-Infantry MANA Turret351,9391.4h
Snowman Soldier1570h
Flail Targeting Dart82150.9h
Nano-Repair Grenade01360h
Hardlight Barrier196340.4h
AP30 Shredder1850h
WLT-Howler Mining Laser12,7600.7h

Check the help document for the dictionary if you want to learn more about words used here.


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