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Grouchy MajiinBuu[M16] MajiinBuu
VS BR 119

KDR: 0.96

Score: 29m

Last Seen: Dec 22nd, 2018 12:15 AM
- OFFLINE - 1487.7 hour(s)

Battle Rank 105 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 97%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 MANA Anti-Vehicle Turret Deimos VA29 Proximity Mine NS-11P C-4 Solstice SF Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 916TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.521%20.914%3872110015,0110.4085940.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.987%-0.499D0.035C+-0.822D-HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80C+13.80.03C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.186%2.939%78710151,15715087180.767241161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%-1.141D*0.208C++0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.3-1.672F-30.1-1.404D**73.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.537%3.39%1871110111,947104010411.87032187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%-0.707D--0.249C0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.3-0.159C39.20.006C+98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.442%81.989%187410182,6151602121.63132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%0.813B++0.973B*1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.324C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.19%16.488%187210202,147940622.28404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.662%-0.935D--0.39C**-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.131C++3.50.286C*8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m410.5%200 (12k)184 (11k)0.96152623,71724,6661.18305119 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102247414.76%18.059%26706:224

9% Combat Medic39% Engineer6% Heavy Assault23% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 10:39 PMDec 22nd, 2018 12:51 AMJan 19th, 2019 3:35 AM (34d) (PST)Dec 21st, 2018 9:15 PM (62d) (PST)Dec 21st, 2018 8:15 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941092850.1510.1570.0270.8680.061106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6666,55217,11499252411,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2624.4h/109.3d 5,464 4,283 10,772 136.7k 5,532 8,777 9,583 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:272
Deaths:499
KDR:0.545
Accuracy:14.406% D**
HSR:18.382% D-
Lasher X2
B+
Kills:160
Deaths:226
KDR:0.708
Accuracy:14.829% D**
HSR:5% B+
Orion VS54
C+
Kills:98
Deaths:139
KDR:0.705
Accuracy:14.450% D*
HSR:23.469% C+
VX29 Polaris
C
Kills:95
Deaths:139
KDR:0.683
Accuracy:16.084% D*
HSR:21.053% C
Kills:625
Deaths (as Heavy Assault):1,003
Deaths (to Heavy Assaults):6,520
KDR:0.62313
Kill Difference:378
Playtime:154.921 hours
Usage:6%
Score:1.683m
Score/min:181
Accuracy (listed only):14.942%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D--
Kills:1,428
Deaths:3,182
KDR:0.449
Accuracy:38.444% F-
HSR:10.784% D--
Solstice SF
D-
Kills:730
Deaths:1,304
KDR:0.560
Accuracy:19.413% D-
HSR:9.315% D*
Thanatos VE70
A**
Kills:719
Deaths:1,609
KDR:0.447
Accuracy:25.258% D**
HSR:27.816% A**
NS-11C
B
Kills:356
Deaths:262
KDR:1.359
Accuracy:24.660% C++
HSR:20.787% B
Pulsar C
C+
Kills:344
Deaths:400
KDR:0.860
Accuracy:21.187% D
HSR:22.674% C+
Serpent VE92
B+
Kills:244
Deaths:361
KDR:0.676
Accuracy:19.464% D-
HSR:22.131% B+
Eidolon VE33
C++
Kills:166
Deaths:259
KDR:0.641
Accuracy:27.993% C++
HSR:18.675% D--
NS Baron G5
B**
Kills:166
Deaths:293
KDR:0.567
Accuracy:35.645% D
HSR:19.277% B**
Solstice VE3
D-
Kills:129
Deaths:369
KDR:0.350
Accuracy:18.149% D-
HSR:14.729% D-
Solstice Burst
B*
Kills:60
Deaths:57
KDR:1.053
Accuracy:26.374% C+
HSR:30% B*
Kills:4,342
Deaths (as Engineer):8,096
Deaths (to Engineers):6,025
KDR:0.53631
Kill Difference:3,754
Playtime:1,015.089 hours
Usage:39%
Score:13.464m
Score/min:221
Accuracy (listed only):25.659%
HSR (listed only):19.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,066
Deaths:761
KDR:2.715
Accuracy:44.682% B*
HSR:86.254% B**
Eridani SX5
C
Kills:491
Deaths:863
KDR:0.569
Accuracy:16.680% F-
HSR:17.719% C
NS-44 Commissioner
B**
Kills:399
Deaths:806
KDR:0.495
Accuracy:30.026% D
HSR:29.574% B**
NS-7 PDW
C
Kills:263
Deaths:518
KDR:0.508
Accuracy:20.627% D
HSR:15.589% C
Nyx VX31
A+
Kills:226
Deaths:177
KDR:1.277
Accuracy:34.080% C+
HSR:43.805% A+
Ghost
B
Kills:191
Deaths:101
KDR:1.891
Accuracy:41.596% B
HSR:56.021% D*
XM98
A++
Kills:185
Deaths:98
KDR:1.888
Accuracy:31.272% D-
HSR:89.730% A++
VA39 Spectre
B**
Kills:173
Deaths:119
KDR:1.454
Accuracy:30.111% C
HSR:51.445% B**
NS-357 Underboss
A++
Kills:162
Deaths:291
KDR:0.557
Accuracy:35.010% C+
HSR:33.951% A++
MKV Suppressed
C+
Kills:160
Deaths:198
KDR:0.808
Accuracy:17.529% F
HSR:18.750% C+
NS-7G PDW
D
Kills:159
Deaths:255
KDR:0.624
Accuracy:21.200% D
HSR:13.837% D
Manticore SX40
B+
Kills:150
Deaths:198
KDR:0.758
Accuracy:21.085% D*
HSR:24.667% B+
Kills:4,625
Deaths (as Infiltrator):4,385
Deaths (to Infiltrators):3,862
KDR:1.05473
Kill Difference:240
Playtime:610.788 hours
Usage:23%
Score:5.540m
Score/min:151
Accuracy (listed only):28.658%
HSR (listed only):40.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D--
Kills:1,428
Deaths:3,182
KDR:0.449
Accuracy:38.444% F-
HSR:10.784% D--
Solstice SF
D-
Kills:730
Deaths:1,304
KDR:0.560
Accuracy:19.413% D-
HSR:9.315% D*
Thanatos VE70
A**
Kills:719
Deaths:1,609
KDR:0.447
Accuracy:25.258% D**
HSR:27.816% A**
Eridani SX5
C
Kills:491
Deaths:863
KDR:0.569
Accuracy:16.680% F-
HSR:17.719% C
NS-11C
B
Kills:356
Deaths:262
KDR:1.359
Accuracy:24.660% C++
HSR:20.787% B
Pulsar C
C+
Kills:344
Deaths:400
KDR:0.860
Accuracy:21.187% D
HSR:22.674% C+
NS-7 PDW
C
Kills:263
Deaths:518
KDR:0.508
Accuracy:20.627% D
HSR:15.589% C
Serpent VE92
B+
Kills:244
Deaths:361
KDR:0.676
Accuracy:19.464% D-
HSR:22.131% B+
NS Baron G5
B**
Kills:166
Deaths:293
KDR:0.567
Accuracy:35.645% D
HSR:19.277% B**
MKV Suppressed
C+
Kills:160
Deaths:198
KDR:0.808
Accuracy:17.529% F
HSR:18.750% C+
NS-7G PDW
D
Kills:159
Deaths:255
KDR:0.624
Accuracy:21.200% D
HSR:13.837% D
Solstice VE3
D-
Kills:129
Deaths:369
KDR:0.350
Accuracy:18.149% D-
HSR:14.729% D-
Solstice Burst
B*
Kills:60
Deaths:57
KDR:1.053
Accuracy:26.374% C+
HSR:30% B*
Kills:5,249
Deaths (as Light Assault):9,671
Deaths (to Light Assaults):3,957
KDR:0.54276
Kill Difference:4,422
Playtime:479.999 hours
Usage:18%
Score:3.471m
Score/min:121
Accuracy (listed only):23.433%
HSR (listed only):18.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D--
Kills:1,428
Deaths:3,182
KDR:0.449
Accuracy:38.444% F-
HSR:10.784% D--
NS-11P
C-
Kills:901
Deaths:1,967
KDR:0.458
Accuracy:15.745% D**
HSR:16.204% C-
Thanatos VE70
A**
Kills:719
Deaths:1,609
KDR:0.447
Accuracy:25.258% D**
HSR:27.816% A**
Eridani SX5
C
Kills:491
Deaths:863
KDR:0.569
Accuracy:16.680% F-
HSR:17.719% C
NS-7 PDW
C
Kills:263
Deaths:518
KDR:0.508
Accuracy:20.627% D
HSR:15.589% C
H-V45
D
Kills:185
Deaths:364
KDR:0.508
Accuracy:19.135% D--
HSR:15.676% D
NS Baron G5
B**
Kills:166
Deaths:293
KDR:0.567
Accuracy:35.645% D
HSR:19.277% B**
MKV Suppressed
C+
Kills:160
Deaths:198
KDR:0.808
Accuracy:17.529% F
HSR:18.750% C+
NS-7G PDW
D
Kills:159
Deaths:255
KDR:0.624
Accuracy:21.200% D
HSR:13.837% D
Pulsar VS1
D
Kills:79
Deaths:85
KDR:0.929
Accuracy:20.190% D
HSR:16.456% D
Corvus VA55
D
Kills:72
Deaths:105
KDR:0.686
Accuracy:21.330% D
HSR:5.556% F*
Kills:4,623
Deaths (as Combat Medic):9,439
Deaths (to Combat Medics):2,532
KDR:0.48978
Kill Difference:4,816
Playtime:232.697 hours
Usage:9%
Score:3.444m
Score/min:247
Accuracy (listed only):22.889%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:191
Deaths:113
KDR:1.690
Accuracy:13.269% D*
HSR:19.895% C
Blueshift VM5
D-
Kills:159
Deaths:113
KDR:1.407
Accuracy:12.677% D**
HSR:16.352% D-
Comet VM2
C--
Kills:157
Deaths:255
KDR:0.616
Accuracy:30.650% D**
HSR:3.185% C--
Comet VM2
C
Kills:146
Deaths:259
KDR:0.564
Accuracy:29.218% D**
HSR:3.425% C
NS-10 Burster
D-
Kills:114
Deaths:210
KDR:0.543
Accuracy:22.905% D-
HSR:2.632% D--
NS-10 Burster
D
Kills:112
Deaths:210
KDR:0.533
Accuracy:23.033% D--
HSR:3.571% D
Kills:879
Deaths (as MAX Suit):580
Deaths (to MAX Suits):1,303
KDR:1.51552
Kill Difference:299
Playtime:114.687 hours
Usage:4%
Score:1.365m
Score/min:198
Accuracy (listed only):21.959%
HSR (listed only):8.177%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:258
V. Kills:253 102%
Deaths:122
KDR:2.115
Accuracy:52.563% C-
KPH:12.900 D*
VKPH:12.600 D-
L100 Python HESH
D*
Kills:164
V. Kills:27 N/A
Deaths:33
KDR:4.970
Accuracy:38.807% D*
KPH:19.900 D*
VKPH:3.300 D*
Skyguard
D
Kills:155
V. Kills:172 90%
Deaths:104
KDR:1.490
Accuracy:27.448% C
KPH:6.500 D*
VKPH:7.200 D
L100 Python HEAT
C-
Kills:71
V. Kills:24 284%
Deaths:14
KDR:5.071
Accuracy:47.082% C-
KPH:19.300 D
VKPH:6.500 D--
Kills:648 (648 + 0)
Deaths:273
KDR:2.374
VKDR:1.744
Vehicle Kills:476
Kill Difference:375
Playtime:55.964 hours
Usage:2%
Score:0.536m
Score/min:160
Driving Accuracy:47.082%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:293
V. Kills:24 N/A
Deaths:44
KDR:6.659
Accuracy:37.719% D**
KPH:23.300 D--
VKPH:1.900 D**
Supernova PC
D*
Kills:128
V. Kills:100 127%
Deaths:59
KDR:2.169
Accuracy:46.995% C
KPH:5.800 D**
VKPH:4.500 D*
Saron HRB
C
Kills:104
V. Kills:98 105%
Deaths:32
KDR:3.250
Accuracy:36.348% D-
KPH:13.600 D--
VKPH:12.800 C
Supernova FPC
D
Kills:88
V. Kills:105 83%
Deaths:52
KDR:1.692
Accuracy:53.192% C+
KPH:9.900 D**
VKPH:11.900 D
Proton II PPA
C++
Kills:74
V. Kills:7 N/A
Deaths:9
KDR:8.222
Accuracy:22.972% C+
KPH:40.100 D
VKPH:3.800 C++
Kills:687 (509 + 178)
Deaths:196
KDR:3.505
VKDR:1.704
Vehicle Kills:334
Kill Difference:491
Playtime:52.942 hours
Usage:2%
Score:0.416m
Score/min:131
Driving Accuracy:53.192%
Gunner Accuracy:22.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:370
V. Kills:25 N/A
Deaths:25
KDR:14.800
Accuracy:21.372% F-
KPH:64.400 C--
VKPH:4.300 D
E540 Halberd-H
D-
Kills:119
V. Kills:117 101%
Deaths:15
KDR:7.933
Accuracy:56.742% C+
KPH:14.100 D**
VKPH:13.900 D-
Kills:489 (0 + 489)
Deaths:40
KDR:12.225
VKDR:3.550
Vehicle Kills:142
Kill Difference:449
Playtime:14.189 hours
Usage:1%
Score:0.149m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:56.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:448
V. Kills:215 207%
Deaths:110
KDR:4.073
Accuracy:31.594% C
KPH:17.500 D
VKPH:8.400 B+
M40 Fury
D
Kills:346
V. Kills:74 461%
Deaths:43
KDR:8.047
Accuracy:29.010% D-
KPH:31.300 D-
VKPH:6.700 D
M12 Kobalt
D*
Kills:164
V. Kills:5 N/A
Deaths:30
KDR:5.467
Accuracy:10.831% D**
KPH:20.300 D*
VKPH:0.600 D*
M20 Basilisk
A++
Kills:124
V. Kills:269 46%
Deaths:72
KDR:1.722
Accuracy:44.448% B+
KPH:8.600 D--
VKPH:18.700 A++
M20 Basilisk
B**
Kills:74
V. Kills:87 84%
Deaths:52
KDR:1.423
Accuracy:38.727% C+
KPH:10.200 D-
VKPH:12 B**
M40 Fury
C+
Kills:64
V. Kills:5 N/A
Deaths:13
KDR:4.923
Accuracy:30.592% D
KPH:40.900 C+
VKPH:3.200 D*
G30 Walker
D--
Kills:60
V. Kills:67 88%
Deaths:33
KDR:1.818
Accuracy:22.098% D--
KPH:4.200 D**
VKPH:4.700 D--
Kills:1,280 (0 + 1,280)
Deaths:353
KDR:3.626
VKDR:2.045
Vehicle Kills:722
Kill Difference:927
Playtime:82.188 hours
Usage:3%
Score:0.638m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:22.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:225
V. Kills:101 221%
Deaths:507
KDR:0.444
Accuracy:32.676% D**
KPH:4 D*
VKPH:1.800 D--
S12 Renegade
C--
Kills:64
V. Kills:5 N/A
Deaths:59
KDR:1.085
Accuracy:38.462% C-
KPH:17.200 D--
VKPH:1.300 C--
Kills:289 (289 + 0)
Deaths:566
KDR:0.511
VKDR:0.187
Vehicle Kills:106
Kill Difference:277
Playtime:60.201 hours
Usage:2%
Score:0.077m
Score/min:21
Driving Accuracy:38.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,0732,0667612.715C+1.7544.682%B*86.254%B**15DN/A50137.4h1.9B++4.3B++
MANA Anti-Vehicle Turret 4,5681,6796402.623C+1.6659.075%C5.122%A+16790S28890U11666370.1h9.9B16.8B
Deimos VA29 1,4611,4283,1820.449D0.5138.444%F-10.784%D--5.1D*N/A16281h2.5C+6.5D
Proximity Mine 1,2201,2193753.251C+2.2950.599%B**N/A137BN/A4378.9h1.4A+2.7A+
NS-11P 9199011,9670.458D0.5015.745%D**16.204%C-7.4D*N/A23121.2h16.8D106.6D*
C-4 1,3888516601.289C+0.3326.063%C++N/A70.9C+44.8B**80312h1.3B+5B+
Solstice SF 7667301,3040.56C0.4019.413%D-9.315%D*7.5D-N/A2896.9h9.7B+50C**
Spear Anti-Vehicle Phalanx Turret 2,426720937.742C++6.7851.529%B++3.333%C15.3D*36.1A23047.2h18.7F--36.3D*
Thanatos VE70 7487191,6090.447C--0.5125.258%D**27.816%A**4.3D*N/A12166.7h5.4C21.5D--
Eridani SX5 5104918630.569C--0.3916.68%F-17.719%C6.3D--N/A1878.1h15.5D92.7D*
Hunter QCX 4924585370.853C*0.1144.207%C++43.668%B**7.6C--N/A2760.5h3.8B8.7B
M60-G Bulldog 6634481104.073C+3.1131.594%C1.339%D--17.5D8.4B+12025.6h8.7C27.6C+
Force-Blade 49340721,2360.019C+0.9425.214%C3.686%C-0.2C--N/A11683.5h3.4C--13.5C+
NS-44 Commissioner 4083998060.495C-0.4730.026%D29.574%B**8.4D--N/A3047.7h4.9D16.3D
Proton II PPA-H 3953702514.8C**13.8421.372%F-2.162%B+64.9C--4.4D2585.7h7B*32.8C+
NS-11C 3593562621.359B+0.4024.66%C++20.787%B16.8C-N/A4521.2h12.7B+51.4B+
M40 Fury 420346438.047C++7.0929.01%D-1.445%C31.5D6.7D14711h11.3B39.1C++
Pulsar C 3553444000.86C+0.1021.187%D22.674%C+11.9DN/A4229h12.5C+58.9C+
Tank Mine 6543221861.731C-0.7731.275%C+N/A82.6C-85.1B*14673.9h2C+6.3C++
Supernova VPC 317293446.659C5.7037.719%D**2.73%A23.3D--1.9D**9512.6h2.6B++6.8C++
Flare VE6 2872724990.545D-0.4214.406%D**18.382%D-6.7D*N/A3240.6h17F-117.7F
NS-7 PDW 2652635180.508C--0.4520.627%D15.589%C9.3D-N/A3728.2h15.1C++73C+
L100 Python AP 5112581222.115C--1.1552.563%C-4.651%B**12.8D**12.6D-18320.1h7.7C14.6C
Serpent VE92 2492443610.676C0.2919.464%D-22.131%B+7.8D-N/A4231.1h14.8C76.2C
Frag Grenade 2282271227N/A226.0446.96%C**N/A756.7A3.3D-22060.3h3B++6.3B++
Nyx VX31 2282261771.277C0.3234.08%C+43.805%A+15.8D-N/A4814.3h5.7C+16.8C++
M40 Fury-F 3262255070.444D0.5232.676%D**1.333%B+4D*1.8D--2056.5h17.2D52.5D**
NS Decimator 4382165460.396D0.5753.366%D-2.778%B+11.8D*12.1C-21118.3h6.1D11.4D--
Lumine Edge 2162165170.418A0.5436.856%B*12.963%C--8.2C**N/A1826.2h1.3B3.5B+
MANA Anti-Personnel Turret 2041931391.388N/A0.4310.803%UN/A1930U110U3940000.1h27.7T*256T*
Ghost 1951911011.891C0.9341.596%B56.021%D*17.5D-N/A4710.9h2.3C++5.6C**
Blueshift VM5 1951911131.69C0.7313.269%D*19.895%C14.8D*N/A5212.9h16.7C+125.6D
H-V45 1871853640.508C-0.4519.135%D--15.676%D10.8D-N/A3717.2h16D-83.6D-
XM98 185185981.888C+0.9331.272%D-89.73%A++2.8D--N/A3066.8h2.4C**7.6C+
VA39 Spectre 1741731191.454C+0.4930.111%C51.445%B**10.4DN/A4216.7h4.4B*14.5B+
Eidolon VE33 1721662590.641C0.3227.993%C++18.675%D--5.4D--N/A2330.9h11.3C-40.2C+
NS Baron G5 1711662930.567D0.3935.645%D19.277%B**5.7D*N/A1429.2h4.6C++13C+
M12 Kobalt 169164305.467D4.5110.831%D**13.415%D--20.2D*N/A728.1h21.1C+194.5D-
L100 Python HESH 191164334.97C--4.0138.807%D*2.439%B++20D*3.3D*1048.2h3.4C++8.7C
NS-357 Underboss 1661622910.557C-0.4035.01%C+33.951%A++4.2D*N/A1238.2h4.5C+12.9C+
MKV Suppressed 1611601980.808C0.1517.529%F18.75%C+13.4D-N/A3511.9h12.5B+71.4C+
Lasher X2 1661602260.708C0.2514.829%D**5%B+12.6DN/A5512.7h22C148.6D--
NS-7G PDW 1661592550.624C0.3421.2%D13.837%D12.7DN/A4212.5h14.4C*68C++
Blueshift VM5 1611591131.407C0.4512.677%D**16.352%D-12.4D*N/A4512.8h19.2D-151.7D*
Comet VM2 2661572550.616C-0.3530.65%D**3.185%C--4.5D*3.1D--4035.2h24.1B78.6C
Skyguard 3271551041.49D0.5327.448%C1.935%C+6.5D*7.2D15424h192.5D**701.5D*
Manticore SX40 1611501980.758C+0.2021.085%D*24.667%B+10.2D-N/A2714.7h14.2F--67.3F*
Comet VM2 2511462590.564C0.4029.218%D**3.425%C3.6D**2.6D3541h27.6C94.3D-
Aspis Anti-Aircraft Phalanx Turret 317141373.811C*2.8521.298%DN/A5.3D--6.6D-14826.6h214.2D*1005.6D
Sticky Grenade 1351351135N/A134.0459.933%B*N/A675DN/A24320.2h2.7C4.4C*
Solstice VE3 1351293690.35D0.6118.149%D-14.729%D-2D--N/A2163.8h31.8F--175.5D*
Supernova PC 228128592.169C-1.2146.995%CN/A5.8D**4.5D*7722h6.1C13C
M20 Basilisk 393124721.722D0.7644.448%B+4.839%C8.6D--18.7A++16914.4h214.8F**483.2D*
Nemesis VSH9 2021201960.612C+0.3557.5%D1.667%C--6.9D4.7D-14517.4h7.9C*13.7C+
E540 Halberd-H 236119157.933C+6.9756.742%C+4.202%A+14.2D**13.9D-1198.4h7.6C--13.5C-
NS-10 Burster 2411142100.543D0.4222.905%D-2.632%D--2.2D**2.5D6551.1h252.8F--1103.6F--
NS-10 Burster 2391122100.533D0.4323.033%D--3.571%D2.2D**2.5D-6550.9h255.7F--1110.2F--
Saron HRB 202104323.25C2.2936.348%D-3.846%A*13.5D--12.7C2327.7h18B++49.5C**
Orion VS54 100981390.705C-0.2614.45%D*23.469%C+7.5D--N/A9213h15.6C--107.6C
VX29 Polaris 100951390.683D0.2816.084%D*21.053%C9.8D*N/A499.7h18.1F112.3D*
Supernova FPC 19388521.692D0.7353.192%C+3.409%B+10D**11.9D2068.8h6.8D12.8C-
Pulsar VS1 8079850.929C+0.0320.19%D16.456%D9.5D-N/A718.3h16.9C--83.9C-
M20 Basilisk 16174521.423D0.4638.727%C+2.703%D*10.1D-11.9B**1637.3h124.7C--322C
Proton II PPA 817498.222C7.2622.972%C+4.054%A++41.1C--3.9C++2411.8h9.8C++42.6C++
MAX Punch 89746030.123C++0.8438.158%DN/A0.7CN/A3103.4h4.7C+12.3C--
Corvus VA55 73721050.686C-0.2821.33%D5.556%F*14.7DN/A624.9h10.8B++50.5C*
L100 Python HEAT 9571145.071C*4.1147.082%C-4.225%B**19.2D6.5D--1923.7h5B++10.6B+
Spear Anti-Vehicle Phalanx Tower 17269323C*22.0463.559%A4.348%C++31.4C46.8B**2792.2h14.1D22.2C+
M40 Fury 6964134.923C3.9630.592%D1.563%C+40C+3.1D*2011.6h6.6B*21.7B*
S12 Renegade 6964591.085C0.1238.462%C-10.938%A++17.3D--1.4C-433.7h3.6C+9.3C+
Solstice Burst 6160571.053C0.0926.374%C+30%B*6.1D*N/A189.8h16.6D63.1C
G30 Walker 12760331.818D0.8622.098%D--6.667%B**4.2D**4.7D--10014.3h377.2F--1706.7F--
M60-A Bulldog 785787.125C6.1639.794%D5.263%A**14.6D-5.4B823.9h8.8D--22.2D--
S1 104521090.477C0.4847.723%D--N/A8.7D*8.7D3346h5.4B++11.4C*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31790.2h
Motion Spotter396,9417.9h
Spawn Beacon72151.7h
Nano-Armor Kit681886,84784.9h
Anti-Vehicle MANA Turret8873612h
Nanite Revive Grenade02,3580.7h
Nanite Healing Grenade01810.1h
Medical Applicator1,548230,29546.1h
Welding Device02410h
Deconstruction Tool11,7800.1h
Spitfire Auto-Turret65070.7h
Ammunition Package103,9801.5h
Shield Recharging Field453,6281.8h
Anti-Infantry MANA Turret135651.8h
Recon Detection Device1077,43115.2h

Check the help document for the dictionary if you want to learn more about words used here.


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