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Cold Blooded MajorBlitzkrieg[WRCK] MajorBlitzkrieg
TR BR 120

KDR: 1.54

Score: 29.9m

Last Seen: Sep 23rd, 2019 10:57 PM
- OFFLINE - 75 hour(s)

Battle Rank 107 (120 total) - Terran Republic on Emerald
Level Progress (to 108): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP RAMS .50M M14 Banshee AS16 NightHawk Claymore Tank Mine TAS-16 Blackjack C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 588TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.23%20.251%4912412524,8690.5827650.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.617%0.582B+-0.118C+-1.944F-HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.134C++15.6-0.09C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.405%1.353%321412722,36593811582.51864204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.599%-0.091C+-0.204C-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.245C++44.60.161C++78

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.63%3.054%468612704,682138731013.37563151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.239%-0.137C0.347C**0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.7-0.032C+15.7-0.26C24

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%1.808%144812681,604136710901.17252147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%-0.099C+-0.655D0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.131C++36.80.087C+67.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.993%78.746%144512712,616919282.84348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.402%1.813A++0.755B++-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+2.10.339C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.313%13.606%144412722,374594483.98992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.34%-0.197C-0.227C0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.29C*3.70.245C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m344.6%310 (18.6k)254 (15.2k)1.5448630,65019,8401.95509120 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1276148519.652%13.224%26005:554

56% Engineer8% Heavy Assault16% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 4:18 PMNov 13th, 2016 7:30 AMOct 19th, 2019 6:52 AM (166d) (PST)Sep 23rd, 2019 7:28 PM (191d) (PST)Sep 23rd, 2019 6:57 PM (191d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
595895060.2610.1690.0351.2090.090302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6775,31530,3621610273515,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1958h/81.6d 8,139 4,053 11,980 142.1k 3,238 4,135 10,568 69.9m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:1,106
Deaths:1,311
KDR:0.844
Accuracy:32.323% D-
HSR:15.642% C**
TAS-16 Blackjack
C+
Kills:935
Deaths:1,119
KDR:0.836
Accuracy:60.255% C+
HSR:12.086% D
TRAC-5 S
C++
Kills:666
Deaths:1,105
KDR:0.603
Accuracy:24.006% C++
HSR:11.111% D-
T5 AMC
B+
Kills:659
Deaths:791
KDR:0.833
Accuracy:23.724% C+
HSR:23.369% B+
TRAC-5
C+
Kills:341
Deaths:596
KDR:0.572
Accuracy:20.845% C+
HSR:10.850% D**
HC1 Cougar
B+
Kills:249
Deaths:273
KDR:0.912
Accuracy:24.428% C+
HSR:26.104% B+
LC2 Lynx
C*
Kills:204
Deaths:150
KDR:1.360
Accuracy:24.538% C++
HSR:23.039% C*
AMR-66
B+
Kills:195
Deaths:176
KDR:1.108
Accuracy:29.881% B+
HSR:26.154% C++
TS4 Haymaker
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:48.991% B+
HSR:10.345% D
FA1 Barrage
C--
Kills:159
Deaths:223
KDR:0.713
Accuracy:36.396% C--
HSR:11.950% D
Kills:4,688
Deaths (as Engineer):5,933
Deaths (to Engineers):5,862
KDR:0.79016
Kill Difference:1,245
Playtime:1,098.029 hours
Usage:56%
Score:18.001m
Score/min:273
Accuracy (listed only):32.539%
HSR (listed only):17.065%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:425
Deaths:367
KDR:1.158
Accuracy:19.675% C
HSR:20.471% C--
MSW-R
D-
Kills:302
Deaths:303
KDR:0.997
Accuracy:18.240% D-
HSR:14.570% D*
T9 CARV-S
B+
Kills:192
Deaths:215
KDR:0.893
Accuracy:21.026% C
HSR:28.646% B+
T9 CARV
C+
Kills:163
Deaths:291
KDR:0.560
Accuracy:18.897% C+
HSR:20.245% C
T16 Rhino
C+
Kills:104
Deaths:109
KDR:0.954
Accuracy:21.265% C+
HSR:15.385% D--
Kills:1,186
Deaths (as Heavy Assault):1,285
Deaths (to Heavy Assaults):4,881
KDR:0.92296
Kill Difference:99
Playtime:165.029 hours
Usage:8%
Score:2.379m
Score/min:240
Accuracy (listed only):19.821%
HSR (listed only):19.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,564
Deaths:549
KDR:2.849
Accuracy:48.427% A+
HSR:83.120% B+
TSAR-42
A
Kills:439
Deaths:199
KDR:2.206
Accuracy:47.526% A
HSR:61.276% D
SR-7
B+
Kills:368
Deaths:77
KDR:4.779
Accuracy:45.083% B+
HSR:77.446% C+
SMG-46 Armistice
C+
Kills:331
Deaths:481
KDR:0.688
Accuracy:25.235% C+
HSR:12.689% D
T4 AMP
B++
Kills:316
Deaths:363
KDR:0.871
Accuracy:31.642% B++
HSR:22.468% B+
MKV Suppressed
B++
Kills:237
Deaths:210
KDR:1.129
Accuracy:27.731% C**
HSR:24.051% B++
M77-B
B+
Kills:177
Deaths:132
KDR:1.341
Accuracy:41.208% B+
HSR:80.226% B+
KSR-35
C**
Kills:161
Deaths:140
KDR:1.150
Accuracy:35.903% C+
HSR:31.677% C**
TX1 Repeater
B+
Kills:161
Deaths:458
KDR:0.352
Accuracy:27.417% B+
HSR:13.665% D*
SOAS-20
C--
Kills:133
Deaths:119
KDR:1.118
Accuracy:26.214% C--
HSR:16.541% D
NS-44 Commissioner
C*
Kills:87
Deaths:139
KDR:0.626
Accuracy:31.288% D
HSR:24.138% C*
TX2 Emperor
A+
Kills:86
Deaths:125
KDR:0.688
Accuracy:39.575% A+
HSR:27.907% B**
NS-AM7 Archer
B+
Kills:74
Deaths:87
KDR:0.851
Accuracy:61.789% B+
HSR:6.757% D*
NSX Daimyo
B+
Kills:68
Deaths:18
KDR:3.778
Accuracy:46.047% B+
HSR:94.118% C+
TS2 Inquisitor
C*
Kills:51
Deaths:106
KDR:0.481
Accuracy:23.601% D
HSR:21.569% C*
Kills:4,253
Deaths (as Infiltrator):3,203
Deaths (to Infiltrators):2,874
KDR:1.32782
Kill Difference:1,050
Playtime:316.528 hours
Usage:16%
Score:3.513m
Score/min:185
Accuracy (listed only):37.246%
HSR (listed only):39.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C**
Kills:1,106
Deaths:1,311
KDR:0.844
Accuracy:32.323% D-
HSR:15.642% C**
TAS-16 Blackjack
C+
Kills:935
Deaths:1,119
KDR:0.836
Accuracy:60.255% C+
HSR:12.086% D
TRAC-5 S
C++
Kills:666
Deaths:1,105
KDR:0.603
Accuracy:24.006% C++
HSR:11.111% D-
T5 AMC
B+
Kills:659
Deaths:791
KDR:0.833
Accuracy:23.724% C+
HSR:23.369% B+
TRAC-5
C+
Kills:341
Deaths:596
KDR:0.572
Accuracy:20.845% C+
HSR:10.850% D**
SMG-46 Armistice
C+
Kills:331
Deaths:481
KDR:0.688
Accuracy:25.235% C+
HSR:12.689% D
HC1 Cougar
B+
Kills:249
Deaths:273
KDR:0.912
Accuracy:24.428% C+
HSR:26.104% B+
MKV Suppressed
B++
Kills:237
Deaths:210
KDR:1.129
Accuracy:27.731% C**
HSR:24.051% B++
LC2 Lynx
C*
Kills:204
Deaths:150
KDR:1.360
Accuracy:24.538% C++
HSR:23.039% C*
TS4 Haymaker
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:48.991% B+
HSR:10.345% D
FA1 Barrage
C--
Kills:159
Deaths:223
KDR:0.713
Accuracy:36.396% C--
HSR:11.950% D
Kills:5,061
Deaths (as Light Assault):6,448
Deaths (to Light Assaults):3,051
KDR:0.78489
Kill Difference:1,387
Playtime:234.373 hours
Usage:12%
Score:3.490m
Score/min:248
Accuracy (listed only):31.679%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C**
Kills:1,106
Deaths:1,311
KDR:0.844
Accuracy:32.323% D-
HSR:15.642% C**
TAS-16 Blackjack
C+
Kills:935
Deaths:1,119
KDR:0.836
Accuracy:60.255% C+
HSR:12.086% D
SMG-46 Armistice
C+
Kills:331
Deaths:481
KDR:0.688
Accuracy:25.235% C+
HSR:12.689% D
MKV Suppressed
B++
Kills:237
Deaths:210
KDR:1.129
Accuracy:27.731% C**
HSR:24.051% B++
TS4 Haymaker
B+
Kills:174
Deaths:189
KDR:0.921
Accuracy:48.991% B+
HSR:10.345% D
FA1 Barrage
C--
Kills:159
Deaths:223
KDR:0.713
Accuracy:36.396% C--
HSR:11.950% D
NS-11P
D
Kills:146
Deaths:184
KDR:0.793
Accuracy:20.922% D
HSR:16.438% D
TORQ-9
C**
Kills:99
Deaths:60
KDR:1.650
Accuracy:26.142% C**
HSR:23.232% C+
T1 Cycler
D
Kills:84
Deaths:162
KDR:0.519
Accuracy:19.554% D
HSR:16.667% D
Cycler TRV
C
Kills:69
Deaths:74
KDR:0.932
Accuracy:21.335% C
HSR:14.493% D-
Kills:3,340
Deaths (as Combat Medic):4,013
Deaths (to Combat Medics):1,599
KDR:0.8323
Kill Difference:673
Playtime:59.064 hours
Usage:3%
Score:1.023m
Score/min:289
Accuracy (listed only):31.888%
HSR (listed only):15.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:314
Deaths:223
KDR:1.408
Accuracy:14.002% D
HSR:22.930% B
M2 Mutilator
C++
Kills:287
Deaths:184
KDR:1.560
Accuracy:13.616% C-
HSR:19.512% C++
M3 Pounder HEG
C
Kills:219
Deaths:165
KDR:1.327
Accuracy:32.865% D
HSR:2.740% C
M1 Heavy Cycler
C+
Kills:187
Deaths:189
KDR:0.989
Accuracy:11.823% D
HSR:17.112% C+
M3 Pounder HEG
D
Kills:164
Deaths:109
KDR:1.505
Accuracy:34.795% D
HSR:1.829% D-
M2 Mutilator
D
Kills:126
Deaths:117
KDR:1.077
Accuracy:12.155% D
HSR:12.698% D**
NS-10 Burster
C*
Kills:112
Deaths:134
KDR:0.836
Accuracy:30.811% C*
HSR:3.571% D
NS-10 Burster
C++
Kills:103
Deaths:106
KDR:0.972
Accuracy:31.147% C++
HSR:0.971% D**
MR1 Fracture
A+
Kills:57
Deaths:100
KDR:0.570
Accuracy:35.617% C+
HSR:7.018% A+
Kills:1,569
Deaths (as MAX Suit):663.500
Deaths (to MAX Suits):1,185
KDR:2.36473
Kill Difference:905.500
Playtime:73.597 hours
Usage:4%
Score:1.454m
Score/min:329
Accuracy (listed only):24.092%
HSR (listed only):9.820%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,315
V. Kills:114 N/A
Deaths:368
KDR:3.573
Accuracy:28.218% C
KPH:32.500 C-
VKPH:2.800 C
Hellfire Rocket Pods
C-
Kills:405
V. Kills:84 476%
Deaths:52
KDR:7.788
Accuracy:46.130% C
KPH:49.600 C--
VKPH:10.300 C-
M18 Rotary
D
Kills:297
V. Kills:307 96%
Deaths:562
KDR:0.528
Accuracy:36.959% B*
KPH:4.700 D
VKPH:4.900 D
Hornet Missiles
C+
Kills:193
V. Kills:228 84%
Deaths:57
KDR:3.386
Accuracy:65.643% B+
KPH:30.600 D
VKPH:36.200 C+
Tomcat A2AM Pods
C*
Kills:142
V. Kills:135 104%
Deaths:35
KDR:4.057
Accuracy:80.593% B+
KPH:54.700 C+
VKPH:52 C*
Kills:2,352 (1,612 + 0)
Deaths:1,074
KDR:2.190
VKDR:0.808
Vehicle Kills:868
Kill Difference:1,278
Playtime:120.203 hours
Usage:6%
Score:1.310m
Score/min:182
Piloting Accuracy:36.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:348
V. Kills:490 71%
Deaths:416
KDR:0.837
Accuracy:48.260% C*
KPH:5.600 C-
VKPH:8 C*
C150 Dalton
C+
Kills:63
V. Kills:38 162%
Deaths:23
KDR:2.739
Accuracy:42.955% C+
KPH:15.500 D--
VKPH:9.400 D--
Kills:411 (348 + 63)
Deaths:439
KDR:0.936
VKDR:1.203
Vehicle Kills:528
Kill Difference:28
Playtime:65.684 hours
Usage:3%
Score:0.396m
Score/min:101
Piloting Accuracy:48.260%
Gunner Accuracy:42.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:289
V. Kills:252 114%
Deaths:105
KDR:2.752
Accuracy:34.555% B*
KPH:12.300 C
VKPH:10.800 B+
L100 Python AP
C
Kills:282
V. Kills:255 110%
Deaths:103
KDR:2.738
Accuracy:55.182% C+
KPH:17.900 D--
VKPH:16.200 C
L100 Python HEAT
C+
Kills:265
V. Kills:85 308%
Deaths:43
KDR:6.163
Accuracy:47.548% C-
KPH:32.900 C+
VKPH:10.500 C
C75 Viper
C-
Kills:78
V. Kills:22 339%
Deaths:27
KDR:2.889
Accuracy:36.638% C
KPH:22 C--
VKPH:6.200 C-
Kills:914 (914 + 0)
Deaths:278
KDR:3.288
VKDR:2.209
Vehicle Kills:614
Kill Difference:636
Playtime:50.787 hours
Usage:3%
Score:0.746m
Score/min:245
Driving Accuracy:36.638%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,796
V. Kills:2,125 132%
Deaths:452
KDR:6.186
Accuracy:51.924% B++
KPH:31.800 C++
VKPH:24.200 B**
P2-120 HEAT
B++
Kills:725
V. Kills:317 228%
Deaths:118
KDR:6.144
Accuracy:42.982% C++
KPH:29.200 C*
VKPH:12.800 B++
P2-120 HESH
C+
Kills:325
V. Kills:45 N/A
Deaths:23
KDR:14.130
Accuracy:35.567% D
KPH:51.200 C+
VKPH:7.100 C
Kills:3,846 (3,846 + 0)
Deaths:593
KDR:6.486
VKDR:4.194
Vehicle Kills:2,487
Kill Difference:3,253
Playtime:119.081 hours
Usage:6%
Score:2.225m
Score/min:311
Driving Accuracy:35.567%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:834
V. Kills:582 143%
Deaths:63
KDR:13.238
Accuracy:64.264% B*
KPH:56.100 B+
VKPH:39.200 A*
MR11 Gatekeeper-H
S
Kills:378
V. Kills:875 43%
Deaths:25
KDR:15.120
Accuracy:70.273% A*
KPH:31.700 C+
VKPH:73.500 S
G20 Vulcan-H
C*
Kills:246
V. Kills:194 126%
Deaths:54
KDR:4.556
Accuracy:43.112% D
KPH:37.200 C
VKPH:29.300 C*
P525 Marauder-H
C++
Kills:114
V. Kills:13 N/A
Deaths:16
KDR:7.125
Accuracy:25.885% D*
KPH:61.400 D-
VKPH:7 C++
Kills:1,572 (0 + 1,572)
Deaths:158
KDR:9.949
VKDR:10.532
Vehicle Kills:1,664
Kill Difference:1,414
Playtime:35.243 hours
Usage:2%
Score:0.915m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:25.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:174
V. Kills:40 424%
Deaths:21
KDR:8.286
Accuracy:27.907% D--
KPH:49.500 C++
VKPH:11.400 B+
M60-G Bulldog
A
Kills:83
V. Kills:29 277%
Deaths:16
KDR:5.188
Accuracy:31.936% C
KPH:32.300 C+
VKPH:11.300 A
M40 Fury
C
Kills:82
V. Kills:13 N/A
Deaths:11
KDR:7.455
Accuracy:27.552% D--
KPH:47.200 C
VKPH:7.500 D
G30 Walker
C-
Kills:66
V. Kills:52 125%
Deaths:18
KDR:3.667
Accuracy:25.458% D
KPH:10.300 D-
VKPH:8.100 C-
M20 Basilisk
C+
Kills:56
V. Kills:26 207%
Deaths:15
KDR:3.733
Accuracy:34.402% D
KPH:17.100 C
VKPH:7.900 C+
Kills:461 (0 + 461)
Deaths:81
KDR:5.691
VKDR:1.975
Vehicle Kills:160
Kill Difference:380
Playtime:17.509 hours
Usage:1%
Score:0.233m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:34.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:84
V. Kills:25 323%
Deaths:106
KDR:0.792
Accuracy:52.317% B
KPH:12 D
VKPH:3.600 D
Kills:84 (84 + 0)
Deaths:106
KDR:0.792
VKDR:0.236
Vehicle Kills:25
Kill Difference:22
Playtime:6.975 hours
Usage:0%
Score:0.028m
Score/min:68
Driving Accuracy:52.317%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,9212,7964526.186C+4.6451.924%B++3.255%C+31.8C++24.2B**33887.9h7.9C15.2C++
RAMS .50M 1,5701,5645492.849C+1.3048.427%A+83.12%B+22.1C--N/A7970.7h2B+4.1B++
M14 Banshee 1,4291,3153683.573C+2.0328.218%C1.293%B32.5C-2.8C14440.5h18.7B66.2C**
AS16 NightHawk 1,1241,1061,3110.844C0.7032.323%D-15.642%C**12.6D--N/A4787.7h4.2B13.1C+
Claymore 9869861228.082C*6.5445.362%AN/A176.1B+N/A5045.6h1.2C++2.7B*
Tank Mine 1,7539511865.113B**3.5729.052%CN/A128.5B+108.4A+15627.4h1.4B*5B+
TAS-16 Blackjack 9579351,1190.836C0.7160.255%C+12.086%D14.7D--N/A4663.4h2.7C4.5C+
C-4 1,5379086171.472C+0.0720.475%D-N/A49.6D34.4B60618.3h1.5C+7.3C
E540 Halberd-H 1,4168346313.238B11.6964.264%B*1.319%C56B+39.1A*43414.9h7.7D12C
P2-120 HEAT 1,0427251186.144C+4.6042.982%C++2.759%C+29.1C*12.7B++25024.9h7.5C+17.5C++
TRAC-5 S 6886661,1050.603C-0.9424.006%C++11.111%D-6.8D--N/A2798.3h16.9D*70.3C
T5 AMC 6826597910.833C+0.7123.724%C+23.369%B+10.4DN/A3963.2h15.1C+63.6C++
T7 Mini-Chaingun 5345225620.929C+0.6217.538%C+11.111%D19.2DN/A7027.2h16.8C95.7C++
TSAR-42 4504391992.206C+0.6647.526%A61.276%D25.7DN/A8317.1h2.3C+4.8B+
TMG-50 4364253671.158C+0.3919.675%C20.471%C--19.2DN/A8122.1h11.1C*56.3C++
Hellfire Rocket Pods 489405527.788C+6.2446.13%C1.728%B**49.4D10.2C-3988.2h19.9C++43.2C*
MR11 Gatekeeper-H 1,2533782515.12A**13.5870.273%A*1.852%B31.8C+73.5S43111.9h104.1F--148.1D
SR-7 377368774.779B3.2345.083%B+77.446%C+33.8C+N/A8410.9h2.1C*4.7B+
CAS30 Tank Buster 8383484160.837C0.7148.26%C*1.149%C+5.6C-8C*8561.6h53.9C++111.7C**
TRAC-5 3443415960.572C0.9720.845%C+10.85%D**7.1D-N/A3548.1h17.1C81.9C+
SMG-46 Armistice 3343314810.688C-0.8625.235%C+12.689%D12.4D-N/A4726.6h18D-71.4C
P2-120 HESH 3703252314.13C+12.5935.567%D1.231%B+50.8C+7C1856.4h4.7C+13.3C
T4 AMP 3393163630.871C+0.6731.642%B++22.468%B+24.7C-1.8M**8712.8h27.1T85.7D
MRC3 Mercy 3223142231.408C0.1414.002%D22.93%B18.6DN/A6416.9h20.9C149C
MSW-R 3053023030.997C0.5518.24%D-14.57%D*21.4DN/A9614.1h13.2C72.3C-
M18 Rotary 6042975620.528C-1.0236.959%B*1.347%D4.7D4.9D11762.7h182.3C--493.4C+
MANA Anti-Vehicle Turret 6812951631.81C*0.2759.911%B+3.051%C25D32.7B52111.8h12.8C-21.4C
Chainblade 36929411,7830.025C++1.5257.809%A*1.361%D-0.4CN/A1827h4.6D**7.9B+
Skyguard 5412891052.752C+1.2134.555%B*1.73%C12.4C10.8B+21123.4h144.6C418.6C*
M2 Mutilator 2942871841.56C+0.0213.616%C-19.512%C++19.9DN/A6514.4h19.5D142.9C+
L100 Python AP 5372821032.738C-1.1955.182%C+3.546%B+17.8D--16.1C25715.8h6.3C+11.4C+
L100 Python HEAT 350265436.163C++4.6247.548%C-4.906%A+32.7C+10.5C2688.1h4B**8.3B++
M12 Kobalt 283258464.5B**62.9621.546%C+15.892%D80.6D7.8B+2013.2h18.1C+84C+
NS Decimator 4102533450.733C0.8166.824%B++1.581%C--23.6D-14.7C+27410.7h5C+7.6C++
HC1 Cougar 2582492730.912C+0.6324.428%C+26.104%B+14.6DN/A5517.1h14C--57.2C+
G20 Vulcan-H 440246544.556C++3.0143.112%D3.659%B+37.3C29.4C**4906.6h104.7C+242.8C+
MKV Suppressed 2392372101.129C+0.4227.731%C**24.051%B++21.2DN/A5611.2h13.2C*47.5C**
M3 Pounder HEG 2822191651.327C+0.2232.865%D2.74%C14.5C-4.2B+9515.1h16.2C++49.4C+
LC2 Lynx 2112041501.36C++0.1824.538%C++23.039%C*22.2CN/A719.2h16.1C65.8C++
AMR-66 2131951761.108C++0.4429.881%B+26.154%C++12D1.1B*4316.3h11.5D-38.6C+
Hornet Missiles 421193573.386C1.8465.643%B+N/A30.6D36.2C+4896.3h18.6F-28.4D*
Spear Anti-Vehicle Phalanx Turret 349193257.72C++6.1845.165%C++3.627%C37.8C+30.6B*5365.1h8.5C++18.9C*
T9 CARV-S 2001922150.893C0.6521.026%C28.646%B+24D1B**908h14C--66.6C+
M1 Heavy Cycler 1881871890.989C0.5611.823%D17.112%C+12.6D-N/A5114.8h20.6C--173.9C
M77-B 1781771321.341C-0.2041.208%B+80.226%B+14D-N/A5112.6h2.6C+6.4C*
TS4 Haymaker 1791741890.921C0.6248.991%B+10.345%D6D*N/A2029.2h5C10.3C*
M40 Fury 214174218.286C++6.7427.907%D--1.149%D49.7C++11.4B+2533.5h11.1B+39.7C++
Frag Grenade 1761731173N/A171.4646.332%C++N/A346D6C--14660.5h4.3D9.2C
M3 Pounder HEG 2191641091.505C+0.0434.795%D1.829%D-15D5B++10010.9h19.3C+55.5C
T9 CARV 1671632910.56C0.9818.897%C+20.245%C12.3D-N/A9613.3h18.8D*99.3C
KSR-35 1721611401.15C-0.3935.903%C+31.677%C**21.8D--1.5A**487.4h5.2D14.6C+
TX1 Repeater 1731614580.352D1.1927.417%B+13.665%D*5.3D*N/A2430.2h23.7F--86.4D-
Sticky Grenade 1651611161N/A159.4644.533%D--N/A536.7D--13.3C+16890.3h2.8D6.2D
FA1 Barrage 1621592230.713C0.8336.396%C--11.95%D15.9DN/A7010h3.8B*10.5B+
NS-11P 1501461840.793C-0.7520.922%D16.438%D17.6DN/A538.3h14.2C+68.1C
Tomcat A2AM Pods 277142354.057C2.5180.593%B+N/A54.6C+51.9C*9032.6h9.2C11.4C+
Hunter QCX 1441393250.428C1.1237.082%C6.475%D*5.2D-N/A1826.5h5.3C*14.4C*
SOAS-20 1351331191.118C0.4326.214%C--16.541%D22.2DN/A916h11.8C++44.9C+
M2 Mutilator 1281261171.077C0.4712.155%D12.698%D**13.7D*N/A539.2h18.4C151.7C
P525 Marauder-H 127114167.125C--5.5825.885%D*N/A60D-6.8C++2271.9h8.1C-31.2D--
NS-10 Burster 2081121340.836C0.7130.811%C*3.571%D4.9C+4.2B+10723h180.2D584.8C+
T16 Rhino 1061041090.954C0.5921.265%C+15.385%D--26C-N/A1144h14C+66C++
NS-10 Burster 2021031060.972C+0.5731.147%C++N/A5C+4.8B*11120.7h185.1C--594.2C+
Aspis Anti-Aircraft Phalanx Turret 214100313.226C+1.6832.258%B*5%A++17.2B**19.7A+3955.8h114.7B**355.5B*
ASP-30 Grounder 1931001320.758C+0.7965.866%B+1%D--10.6D9.9C+2189.4h9.3C--14.2C
TORQ-9 10199601.65C*0.1126.142%C**23.232%C+41.3C*N/A1632.4h15.2C+58.2C*
T2 Striker 232972040.475C1.0761.374%B*N/A7.3D-10.2C29913.2h49.5C80.6C++
NS-44 Commissioner 90871390.626C0.9231.288%D24.138%C*6.6D--N/A3613.1h4.2C13.3C
TX2 Emperor 89861250.688C0.8639.575%A+27.907%B**6.5D*N/A2813.3h23T*58.1D*
M40 Fury-F 109841060.792C-0.7552.317%B1.19%C++12D3.6D687h13C+24.9C+
M20 Basilisk 12284516.8B*15.2657.036%B+5.952%B+44.2C++20C+3161.9h97.4B+170.7B+
T1 Cycler 84841620.519C-1.0319.554%D16.667%D10.2D-N/A768.2h17.2D-88.2D
M60-G Bulldog 11283165.188C+3.6431.936%C1.205%D--31.9C+11.2A2962.6h7.3C++22.7C++
M40 Fury 9582117.455C+5.9127.552%D--1.22%D48.2C7.6D2061.7h8.8B*31.8B+
MANA Anti-Personnel Turret 8380681.176N/A0.3714.83%UN/A800U30U1968500.1h31.7T*213.6T*
C75 Viper 10078272.889C1.3436.638%CN/A22.3C--6.3C3603.5h12.9C+35.3C++
NS-AM7 Archer 12074870.851B*0.6961.789%B+6.757%D*7.6C+4.7B++579.8h21.6C+34.9C+
The Slasher 74707010.1B**1.4459.367%A++10%C+1.3CN/A353.8h3.5F-5.9C**
Cycler TRV 7169740.932C0.6121.335%C14.493%D-19.7DN/A893.5h17.5D**81.9D
NSX Daimyo 6868183.778C++2.2346.047%B+94.118%C+42.5C--N/A1241.6h2.9C--6.3C+
Auraxium Slasher 79671,7300.039C+1.5145.028%B**4.478%D0.5CN/A2142.3h3.6C--8C*
G30 Walker 11866183.667C2.1225.458%D3.03%C--10.3D-8.1C-1676.4h273.3D--1073.7D--
C150 Dalton 10163232.739D1.1942.955%C+1.587%B**15.4D--9.3D*3364.1h7D*16.2D-
MR1 Fracture 104571000.57C0.9735.617%C+7.018%A+6.4D5.3C**968.9h59.6C167.2C+
M20 Basilisk 8256153.733C++2.1934.402%D3.571%D--17C7.9C+2463.3h91.2C++265.2C+
ML-7 84551240.444C-1.1056.549%C+5.455%A11.5D*6D-4084.8h6.7C++11.8C++
TS2 Inquisitor 54511060.481D1.0623.601%D21.569%C*8.2D*N/A296.2h20.9T-88.6F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6911,029,893134.1h
Anti-Vehicle MANA Turret108722.2h
Spawn Beacon81,0121.2h
Nanite Revive Grenade03630.1h
Medical Applicator23472,8757.9h
Restoration Kit91370.2h
Motion Spotter231,6952h
Spitfire Auto-Turret66450.8h
Welding Device01,7670.1h
Shield Recharging Field181,0930.5h
Recon Detection Device512,2195.3h
Ammunition Package292,5631.3h
Anti-Infantry MANA Turret91730.6h
Nano-Repair Grenade0810h
Hardlight Barrier41110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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