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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 161

KDR: 4.62

Score: 62.5m

Last Seen: Jan 6th, 2020 2:14 AM
- OFFLINE - 292.5 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R Dual-75 Duster P2-120 HESH P2-120 HEAT MRC3 Mercy TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,378,151 MLG Score: 1901
Fun Score: N/A
Cheeseburgers Flipped: 867TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.818%29.672%73640119242,9843.508611.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.217%0.691B+1.283A-1.675F-HEAD ++ (~17.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.424B10.60.258C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.045%0.376%1093412284,25445017939.45333237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%-0.459D-1.114D*-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.60.253C*39.20.249C++79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.728%2.051%32476122625,4551145909722.2314280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.708%0.054C+-0.292C0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.688B+50.6B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.065%8.204%120319121310,471916236811.4312442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%-0.578D0.931B*0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.38C**220.445B51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.032%83.043%1203512275,284177842.97021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%1.668A++0.988B*1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.406B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.335%15.366%12033122980796750.833678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.195%0.143C++0.124C+1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.365C**3.60.255C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.5m406.7%436 (26.2k)388 (23.3k)4.62231119,25125,7995.75728161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12321020922.445%18.283%41006:1539

7% Combat Medic54% Engineer29% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMJan 15th, 2020 8:47 AM (13d) (PST)Jan 6th, 2020 12:35 AM (22d) (PST)Jan 5th, 2020 10:14 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9201997210.7400.1600.1353.4410.1061901

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,20911,95343,25644108206623,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2686.9h/112d 29,281 21,803 35,224 554.7k 3,015 7,755 17,138 148.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,324
Deaths:1,493
KDR:3.566
Accuracy:24.207% C+
HSR:28.944% C++
MSW-R
A
Kills:5,315
Deaths:1,481
KDR:3.589
Accuracy:25.362% B+
HSR:34.186% A
NS-15M2
A
Kills:2,063
Deaths:420
KDR:4.912
Accuracy:29.408% B**
HSR:36.064% A
TMG-50
C++
Kills:1,677
Deaths:680
KDR:2.466
Accuracy:21.965% C++
HSR:22.898% C+
T9 CARV-S
C+
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C+
T9 CARV
C+
Kills:1,594
Deaths:1,153
KDR:1.382
Accuracy:18.385% C+
HSR:21.267% C
T32 Bull
C+
Kills:1,404
Deaths:939
KDR:1.495
Accuracy:18.234% D--
HSR:23.077% C+
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C**
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15 Gallows
A+
Kills:804
Deaths:111
KDR:7.243
Accuracy:30.616% B
HSR:46.642% A+
NS-15MB
C**
Kills:414
Deaths:112
KDR:3.696
Accuracy:25.860% C+
HSR:32.609% C**
T16 Rhino
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B+
HSR:28.161% B*
Kills:23,919
Deaths (as Heavy Assault):7,898
Deaths (to Heavy Assaults):7,148
KDR:3.02849
Kill Difference:16,021
Playtime:783.844 hours
Usage:29%
Score:13.710m
Score/min:292
Accuracy (listed only):23.960%
HSR (listed only):30.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
TRAC-5
M
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M
LC2 Lynx
A++
Kills:813
Deaths:176
KDR:4.619
Accuracy:30.574% A
HSR:32.595% A++
TRAC-5 S
M+
Kills:635
Deaths:185
KDR:3.432
Accuracy:30.950% A+
HSR:33.543% M+
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% B**
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
AMR-66
C+
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D-
HSR:23.262% C+
TRAC-5 Burst
A*
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B++
HSR:37.245% A*
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C++
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
Kills:7,528
Deaths (as Engineer):3,985
Deaths (to Engineers):3,970
KDR:1.88908
Kill Difference:3,543
Playtime:1,458.414 hours
Usage:54%
Score:37.585m
Score/min:430
Accuracy (listed only):32.055%
HSR (listed only):26.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
LC3 Jaguar
A
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
TRAC-5
M
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M
LC2 Lynx
A++
Kills:813
Deaths:176
KDR:4.619
Accuracy:30.574% A
HSR:32.595% A++
TRAC-5 S
M+
Kills:635
Deaths:185
KDR:3.432
Accuracy:30.950% A+
HSR:33.543% M+
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% B**
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
TRAC-5 Burst
A*
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B++
HSR:37.245% A*
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C++
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,977
Deaths (as Light Assault):4,023
Deaths (to Light Assaults):3,700
KDR:2.47999
Kill Difference:5,954
Playtime:72.809 hours
Usage:3%
Score:1.341m
Score/min:307
Accuracy (listed only):31.652%
HSR (listed only):28.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,209
Deaths:449
KDR:4.920
Accuracy:29.495% B**
HSR:32.820% A+
Cycler TRV
A++
Kills:2,078
Deaths:401
KDR:5.182
Accuracy:31.239% A+
HSR:33.494% A++
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
TORQ-9
B++
Kills:1,264
Deaths:322
KDR:3.925
Accuracy:27.805% B++
HSR:28.877% B++
T1 Cycler
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:26.269% B*
HSR:25.213% B+
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A+
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
T1A Unity
B*
Kills:465
Deaths:101
KDR:4.604
Accuracy:29.527% B*
HSR:29.893% B++
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% C--
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C++
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:13,396
Deaths (as Combat Medic):3,400
Deaths (to Combat Medics):2,219
KDR:3.94
Kill Difference:9,996
Playtime:174.883 hours
Usage:7%
Score:4.630m
Score/min:441
Accuracy (listed only):32.097%
HSR (listed only):27.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,495
Deaths:203
KDR:12.291
Accuracy:47.971% A
HSR:78.918% B**
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
RAMS-AE .50M
B+
Kills:1,180
Deaths:113
KDR:10.443
Accuracy:45.559% B+
HSR:81.695% C++
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
NSX Daimyo
B++
Kills:1,011
Deaths:74
KDR:13.662
Accuracy:45.457% B+
HSR:96.736% B++
NS-44P Commissioner
B+
Kills:749
Deaths:223
KDR:3.359
Accuracy:46.850% B+
HSR:19.092% D-
NS-44 Commissioner
D-
Kills:669
Deaths:638
KDR:1.049
Accuracy:25.895% D*
HSR:16.741% D-
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
NS-AM7 Archer
C+
Kills:205
Deaths:181
KDR:1.133
Accuracy:54.568% D
HSR:16.098% C+
NS-357 Underboss
B+
Kills:195
Deaths:66
KDR:2.955
Accuracy:42.203% B+
HSR:20.513% C
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
TS2 Inquisitor
D**
Kills:113
Deaths:74
KDR:1.527
Accuracy:17.384% F
HSR:9.735% D**
NS-45 Pilot
B+
Kills:96
Deaths:17
KDR:5.647
Accuracy:34.156% B+
HSR:21.875% C--
NS-AM7 AE/TR Archer
B+
Kills:80
Deaths:50
KDR:1.600
Accuracy:52.481% D--
HSR:23.750% B+
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D--
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:10,282
Deaths (as Infiltrator):2,453
Deaths (to Infiltrators):3,725
KDR:4.1916
Kill Difference:7,829
Playtime:92.030 hours
Usage:3%
Score:2.240m
Score/min:406
Accuracy (listed only):36.534%
HSR (listed only):37.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,610
Deaths:592
KDR:4.409
Accuracy:18.054% C*
HSR:25.594% B*
MRC3 Mercy
B**
Kills:2,231
Deaths:388
KDR:5.750
Accuracy:20.937% B++
HSR:26.401% B**
M3 Pounder HEG
C+
Kills:726
Deaths:219
KDR:3.315
Accuracy:35.162% C-
HSR:2.893% C+
M3 Pounder HEG
B+
Kills:560
Deaths:165
KDR:3.394
Accuracy:35.364% D
HSR:3.750% B+
M2 Mutilator
A*
Kills:429
Deaths:121
KDR:3.545
Accuracy:16.226% C*
HSR:29.138% A*
M2 Mutilator
A*
Kills:315
Deaths:38
KDR:8.289
Accuracy:21.629% A+
HSR:28.571% A*
M1 Heavy Cycler
C+
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C+
Kills:7,148
Deaths (as MAX Suit):853
Deaths (to MAX Suits):1,099
KDR:8.37984
Kill Difference:6,295
Playtime:108.580 hours
Usage:4%
Score:2.986m
Score/min:458
Accuracy (listed only):22.852%
HSR (listed only):19.200%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,036
V. Kills:126 N/A
Deaths:248
KDR:8.210
Accuracy:29.339% C+
KPH:51.400 C*
VKPH:3.200 C+
M18 Needler
B**
Kills:1,196
V. Kills:664 180%
Deaths:223
KDR:5.363
Accuracy:32.094% C+
KPH:23.200 B**
VKPH:12.900 B+
Tomcat A2AM Pods
B+
Kills:1,068
V. Kills:504 211%
Deaths:56
KDR:19.071
Accuracy:75.819% D
KPH:77.400 B+
VKPH:36.500 C+
M18 Rotary
B**
Kills:713
V. Kills:385 185%
Deaths:93
KDR:7.667
Accuracy:38.127% B**
KPH:28.900 B**
VKPH:15.600 B++
Hellfire Rocket Pods
D
Kills:309
V. Kills:99 309%
Deaths:136
KDR:2.272
Accuracy:37.215% D*
KPH:24.700 D-
VKPH:7.900 D
Hornet Missiles
C+
Kills:98
V. Kills:59 163%
Deaths:7
KDR:14
Accuracy:56.939% C
KPH:56.500 C+
VKPH:34 C+
Kills:5,420 (3,945 + 0)
Deaths:763
KDR:7.104
VKDR:2.408
Vehicle Kills:1,837
Kill Difference:4,657
Playtime:143.892 hours
Usage:5%
Score:2.160m
Score/min:250
Piloting Accuracy:38.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:3,379
V. Kills:107 N/A
Deaths:29
KDR:116.517
Accuracy:51.489% A+
KPH:116 A+
VKPH:3.700 C-
AP30 Shredder
A+
Kills:294
V. Kills:171 171%
Deaths:3
KDR:98
Accuracy:41.040% B**
KPH:53 A+
VKPH:30.800 A
C150 Dalton
B*
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.564% D
KPH:52 B*
VKPH:30.700 B+
L105 Zephyr
C++
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:35.760% D
KPH:39.500 C
VKPH:9.700 C++
Kills:3,973 (0 + 3,973)
Deaths:43
KDR:92.395
VKDR:10.070
Vehicle Kills:433
Kill Difference:3,930
Playtime:40.849 hours
Usage:2%
Score:1.115m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:35.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,554
V. Kills:141 N/A
Deaths:15
KDR:103.600
Accuracy:57.906% B**
KPH:124 M+
VKPH:11.200 B+
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C
C75 Viper
B**
Kills:202
V. Kills:88 227%
Deaths:23
KDR:8.783
Accuracy:45.637% B++
KPH:31.600 C++
VKPH:13.800 B**
L100 Python AP
M*
Kills:143
V. Kills:52 270%
Deaths:
KDR:
Accuracy:55.094% C+
KPH:78.500 M*
VKPH:28.500 A+
Kills:2,371 (2,371 + 0)
Deaths:123
KDR:19.276
VKDR:3.886
Vehicle Kills:478
Kill Difference:2,248
Playtime:38.941 hours
Usage:1%
Score:0.779m
Score/min:334
Driving Accuracy:55.094%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:17,333
V. Kills:7,371 235%
Deaths:757
KDR:22.897
Accuracy:42.012% C-
KPH:54.400 A++
VKPH:23.100 B*
P2-120 HESH
B**
Kills:3,261
V. Kills:425 N/A
Deaths:110
KDR:29.646
Accuracy:40.494% C+
KPH:75.600 B**
VKPH:9.900 C++
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,590
V. Kills:643 247%
Deaths:91
KDR:17.473
Accuracy:49.885% B**
KPH:42.700 A++
VKPH:17.300 B**
MR11 Gatekeeper
A*
Kills:345
V. Kills:177 194%
Deaths:15
KDR:23
Accuracy:51.225% A+
KPH:39.300 A*
VKPH:20.200 B++
G30 Vulcan
B+
Kills:214
V. Kills:119 178%
Deaths:38
KDR:5.632
Accuracy:25.378% C--
KPH:27 B+
VKPH:15 C*
Kills:25,376 (23,227 + 2,149)
Deaths:1,287
KDR:19.717
VKDR:7.418
Vehicle Kills:9,547
Kill Difference:24,089
Playtime:499.771 hours
Usage:19%
Score:11.028m
Score/min:368
Driving Accuracy:37.950%
Gunner Accuracy:25.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,061
V. Kills:44 N/A
Deaths:13
KDR:158.538
Accuracy:20.393% C
KPH:146 B+
VKPH:3.100 D
P525 Marauder-H
B**
Kills:1,196
V. Kills:62 N/A
Deaths:39
KDR:30.667
Accuracy:44.171% B**
KPH:131.800 B++
VKPH:6.800 C+
G20 Vulcan-H
A+
Kills:1,177
V. Kills:547 215%
Deaths:88
KDR:13.375
Accuracy:48.591% C++
KPH:74 A+
VKPH:34.400 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C*
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D-
KPH:35.400 C*
VKPH:19.100 C+
M60-G Bulldog-H
A++
Kills:78
V. Kills:17 433%
Deaths:
KDR:
Accuracy:60.500% A
KPH:102.700 B+
VKPH:22.400 A++
E540 Halberd-H
B+
Kills:60
V. Kills:14 400%
Deaths:6
KDR:10
Accuracy:51.485% D
KPH:54.900 B+
VKPH:12.800 D*
Kills:4,815 (0 + 4,815)
Deaths:158
KDR:30.475
VKDR:4.981
Vehicle Kills:787
Kill Difference:4,657
Playtime:44.961 hours
Usage:2%
Score:1.401m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:51.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,500
V. Kills:69 N/A
Deaths:39
KDR:38.462
Accuracy:15.706% C
KPH:92.700 B*
VKPH:4.300 B+
M12 Kobalt
A*
Kills:995
V. Kills:29 N/A
Deaths:15
KDR:66.333
Accuracy:17.144% C+
KPH:149.200 A*
VKPH:4.300 C*
M20 Basilisk
B+
Kills:283
V. Kills:91 308%
Deaths:20
KDR:14.150
Accuracy:36.036% C
KPH:27.300 B+
VKPH:8.800 C**
M60-G Bulldog
A++
Kills:103
V. Kills:18 N/A
Deaths:4
KDR:25.750
Accuracy:49.137% A+
KPH:63.500 A++
VKPH:11.100 A+
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 C--
VKPH:13.300 B*
M60-G Bulldog
A+
Kills:88
V. Kills:9 N/A
Deaths:2
KDR:44
Accuracy:46.379% B*
KPH:71.100 A+
VKPH:7.300 C+
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C-
KPH:21.500 C+
VKPH:4.500 D--
G40-F Ranger
C++
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.773% D
KPH:18.800 C++
VKPH:10 C
G30 Walker
B+
Kills:65
V. Kills:30 210%
Deaths:5
KDR:13
Accuracy:32.979% B+
KPH:19.200 B
VKPH:8.900 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D--
VKPH:10.600 C+
Kills:3,348 (0 + 3,348)
Deaths:129
KDR:25.953
VKDR:2.891
Vehicle Kills:373
Kill Difference:3,219
Playtime:52.925 hours
Usage:2%
Score:1.139m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:69
V. Kills:4 N/A
Deaths:20
KDR:3.450
Accuracy:40.741% C+
KPH:23.200 D-
VKPH:1.300 C-
Kills:69 (69 + 0)
Deaths:20
KDR:3.450
VKDR:0.200
Vehicle Kills:4
Kill Difference:49
Playtime:2.981 hours
Usage:0%
Score:0.010m
Score/min:55
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:300
V. Kills:88 337%
Deaths:6
KDR:50
Accuracy:57.675% C**
KPH:80.300 B*
VKPH:23.600 C++
CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B*
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C+
KPH:34.700 B*
VKPH:16.400 C**
Kills:673 (0 + 673)
Deaths:31
KDR:21.710
VKDR:5.968
Vehicle Kills:185
Kill Difference:642
Playtime:11.297 hours
Usage:0%
Score:0.285m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:39.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,70417,33375722.897A*18.2742.012%C-2.152%C54.4A++23.1B*389318.5h4.9B**11.7B++
T9A "Butcher" 5,3905,3241,4933.566B**1.0624.207%C+28.944%C++64.2C*N/A17782.9h10.4B+42.9B
MSW-R 5,3665,3151,4813.589B++1.0325.362%B+34.186%A55B+N/A25396.7h10.2B*40.1B+
Dual-75 Duster 3,4863,37929116.517S111.8951.489%A+N/A116.1A+3.7C-35229.1h5B++9.7B**
P2-120 HESH 3,6863,26111029.645A25.0240.494%C+N/A75.7B**9.9C++31043.1h4.1B+10B+
P2-120 HEAT 3,4452,6332769.54B++4.9237.95%C-4.292%B*31.3B+9.6C+20584.2h7.3C*19.3C++
MRC3 Mercy 2,6592,6105924.409B**0.2118.054%C*25.594%B*44.8B**N/A14958.3h16.3B*90.3B+
TSAR-42 2,4972,49520312.291A+7.6747.971%A78.918%B**87.9A*N/A28228.4h1.8B*3.7B**
MRC3 Mercy 2,2672,2313885.75A+1.1320.937%B++26.401%B**60.1A*1B++20137.1h16B**76.3B*
TAR 2,2252,2094494.92A**0.3029.495%B**32.82%A+89.1A**N/A24724.8h9.7A32.8B**
T7 Mini-Chaingun 2,1612,1141,5251.386B+3.2416.411%C+14.995%B+32C+N/A9266.1h15.1C*92.3C*
Cycler TRV 2,0892,0784015.182M**0.5631.239%A+33.494%A++106.6M*N/A29419.5h8.9A++28.4A
NS-15M2 2,0852,0634204.912A+0.2929.408%B**36.064%A80.6B**N/A23425.6h10B*34.1B++
M12 Kobalt-H 2,1052,06113158.538S153.9220.393%C16.594%C+146.2B+3.1D40114.1h11.7B++57.3B+
M14 Banshee 2,1622,0362488.21C*3.5929.339%C+N/A51.4C*3.2C+17939.6h21.6C**73.7C**
TMG-50 1,6871,6776802.466A2.1621.965%C++22.898%C+44.1B+N/A13738h10.5B+47.7B+
T9 CARV-S 1,6881,6727322.284B+2.3418.759%D25%C+33.6CN/A9249.7h12.5C++66.4C+
T9 CARV 1,6171,5941,1531.382C*3.2418.385%C+21.267%C26.5C+N/A10760.2h14.6C+79.4C++
E540 Halberd 2,2331,5909117.473A+12.8549.885%B**N/A42.6A++17.2B**47637.3h4.8B*9.6B**
L100 Python HESH 1,6951,55415103.6S98.9857.906%B**N/A124.3M+11.3B+40312.5h2.2B**3.8B**
M12 Kobalt 1,5691,5003938.462A+33.8415.706%C17.733%C+92.6B*4.3B+34016.2h13.5B**86.1B+
T32 Bull 1,4221,4049391.495C++3.1318.234%D--23.077%C+23.6DN/A6159.4h14.6C--80.1D
NS Decimator 1,7421,3524353.108A*1.5166.188%B++1.701%C50.6B*14.6C+30326.7h3.8B+5.7B++
SMG-46G Armistice 1,3541,3491986.813S2.1933.588%B**33.803%A*99.9AN/A29213.5h8.9A26.6B*
TORQ-9 1,2711,2643223.925A++0.7027.805%B++28.877%B++69.1A+N/A19118.3h11.7B**42B*
NSX Naginata 1,2391,2213373.623A*1.0021.837%C+24.734%C-43.9C++N/A14927.8h11.4C**52.2C**
M18 Needler 1,8601,1962235.363B**0.7432.094%C+N/A23.2B**12.9B+20751.6h54.3B**169.2B**
P525 Marauder-H 1,2581,1963930.667A26.0444.171%B**N/A131.4B++6.8C+4489.1h6.5B14.7B++
NS-15M AE 1,1961,1852085.697A++1.0727.194%C**34.599%B*78.5B++N/A23315.1h9.7B*35.8B+
RAMS-AE .50M 1,1811,18011310.442A*5.8245.559%B+81.695%C++57.6B+N/A14820.5h1.9C++4.2B+
G20 Vulcan-H 1,7241,1778813.375A*8.7548.591%C++1.954%D74A+34.4B++61415.9h54.9A113A
T1 Cycler 1,1851,1744082.877A+1.7526.269%B*25.213%B+48.1AN/A23424.4h10.6A40.4B**
LC3 Jaguar 1,1861,1733593.267A1.3626.757%B+27.366%A41.9B+N/A15528h10.1B++37.6B++
NSX Tanto 1,1961,1701,2860.91C+3.7122.777%D21.624%D11.4DN/A32102.6h16.9C74C
SMG-46AE Armistice 1,1741,1671975.924S1.3033.238%B++30.163%B++96.4B**N/A27112.1h9.9B*29.9B++
TAR-AE 1,1661,1632065.646A*1.0226.678%C+26.483%C+70.1B+N/A22816.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S0.6031.351%A+31.81%A+108.4SN/A29110.7h10B**32B**
TRAC-5 1,1611,1554542.544M2.0827.775%A34.978%M40.8AN/A20628.3h10.7B**38.6B*
MG-H1 Watchman 1,0791,0721985.414A*0.7925.244%B+43.377%A*74.4B**N/A28714.4h10.9B**43.3B++
Tomcat A2AM Pods 1,5721,0685619.071M14.4575.819%DN/A77.4B+36.5C+62613.8h5.6A+7.4A+
NSX Daimyo 1,0111,0117413.662M*9.0445.457%B+96.736%B++87.9AN/A25411.5h1.9B*4.2B*
M12 Kobalt 1,0249951566.333A*61.7117.144%C+17.89%C+148.5A*4.3C*5316.7h11.1A65B++
C-4 1,2659533602.647B*1.9825.927%C+N/A63.5C-20.8D56715h1.1B*4.1B++
Frag Grenade 9279081908N/A903.3851.881%B*N/A756.7A15.8B**27671.2h2.7B**5.2B**
T2 Striker 1,2618132443.332S1.2943.662%D-N/A22.6A++12.4C**21836h20.8A+47.6B**
LC2 Lynx 8178131764.619M++0.0030.574%A32.595%A++72.6A++N/A25711.2h10.1B**33.1B**
NS-15 Gallows 8148041117.243A*2.6230.616%B46.642%A+114.9B**1.4C**3067h8.5A27.8B**
NS-44P Commissioner 7567492233.359A++1.2646.85%B+19.092%D-43.8CN/A13117.1h2.9B+6.1B++
M3 Pounder HEG 8107262193.315B**1.3135.162%C-2.893%C+25.6B*3C+13728.4h15.5B44.1C*
M18 Rotary 1,098713937.667A*3.0438.127%B**N/A28.9B**15.6B++23124.7h66.1B++173.3B*
NS-44 Commissioner 6746696381.049C++3.5725.895%D*16.741%D-14.3DN/A4946.7h4C+15.4C-
TRAC-5 S 6426351853.432M**1.1930.95%A+33.543%M+50.8A++N/A18912.5h9.8B++31.6B*
M12 Kobalt 607580872.5A+67.8819.9%C16.379%C111.5C++5.2C+3055.2h15.6B78.4C*
MG-C1 Kindred 575574926.239M++1.6232.809%B**34.843%A++100.7A++N/A2915.7h7.9B**24B**
LC2 Lynx AE 5795711663.44A+1.1828.389%C**33.625%B**45.7C++N/A19012.5h10.8B**37.9B++
M3 Pounder HEG 6515601653.394B**1.2335.364%D3.75%B+22.6B3.7C+12124.8h19C++53.8C+
RAMS .50M 5365362918.483S13.8648.855%A+85.634%B*74.4M+N/A2507.2h1.7B*3.4B*
TAS-16 Blackjack 5315301912.775A+1.8565.977%B+14.717%C+55.2B+N/A1899.6h2B*3.1B+
L100 Python HEAT 669472855.553C++0.9350.732%C+2.966%B25.9C10.8C17018.2h6.5C+12.9C+
T1A Unity 4724651014.604A++0.0229.527%B*29.893%B++91.2A*1.4A2835.1h10.4B**35.2B**
M2 Mutilator 4404291213.545A1.0816.226%C*29.138%A*31.1BN/A12713.8h15.1B*92.9B+
NS-15MB 4164141123.696A++0.9325.86%C+32.609%C**64.7C++N/A2276.4h9.8B++37.9B+
MANA Anti-Personnel Turret 414413795.228N/A0.6119.616%UN/A4130U10U8946800.1h18T*91.7T*
M60-A Bulldog 4344061040.6B35.9854.733%B++N/A64.4B**4.4C+2796.3h5.3B+9.7B++
AMR-66 3903746880.544C-4.0821.708%D-23.262%C+6.7D-N/A2956h14.6D**67D*
M60-A Bulldog 3903481131.636A**27.0143.759%B++N/A52.7B*6.4C+6006.6h5.4C**12.4B+
MR11 Gatekeeper 5223451523M**18.3851.225%A+N/A39.2A*20.1B++7538.8h34.1B**66.6A
M2 Mutilator 319315388.289S3.6721.629%A+28.571%A*60.6M+N/A2865.2h12.8A59B**
Hellfire Rocket Pods 4083091362.272D2.3537.215%D*N/A24.7D-7.9D19012.5h34.6C93.1D
VLG Missile Launcher 388300650B**45.3857.675%C**N/A81.1B**23.8C++5103.7h4.3B*7.5B**
Tank Mine 396296338.97M*4.3589.855%SN/A141B++47.6C--13672.1h3.1F-3.5A+
AP30 Shredder 465294398M**93.3841.04%B**N/A52.5A+30.5A5645.6h89.1C++217B+
M20 Basilisk 3742832014.15M**9.5336.036%C3.887%D27.2B+8.8C**35310.4h62.5B**173.4B*
M1 Heavy Cycler 2822771831.514C*3.1112.594%C18.051%C+15.6C--N/A8017.8h22.8D181.4C
ML-7 3442692021.332B**3.2957.237%C++2.974%C++28.6B+8D3239.4h5.2B*9B*
SABR-13 258253554.6M0.0225.758%C+22.134%C--49.6B++1B+1895.1h10.5B+40.7B+
Chainblade 23823812,3030.019C+4.609.955%F15.126%A0.3C-N/A1758.6h2.4C**24.2D-
C150 Dalton 374235829.375M24.7532.564%DN/A52.2B**30.9B+10584.5h3B*9.2B+
G30 Vulcan 333214385.632B+1.0125.378%C--1.402%D--27.1B+15.1C*6287.9h101.6C+400.5C+
NS-AM7 Archer 2482051811.133A+3.4954.568%D16.098%C+7.5C+1.6D5127.2h16B+29.4B
C75 Viper 290202238.783A4.1645.637%B++N/A31.6C++13.8B**3926.4h13.4C++29.3B+
TRAC-5 Burst 197196424.667B**0.0429.199%B++37.245%A*103.2A*N/A3371.9h9.1B**31.1B*
NS-357 Underboss 195195662.955A++1.6742.203%B+20.513%C81.3AN/A3112.4h3.2B**7.5B*
Sticky Grenade 1971951195N/A190.3856.908%B+N/A650D6.7D28790.3h2.7C4.7C+
SMG-46 Armistice 1931912870.666C3.9616.98%F16.754%C+15.5DN/A8012.3h19D-111.8D*
CAS 14-E 1961871413.357C+8.7326.553%D*N/A85B+4.1D3902.2h22.4B*84.3C**
M20 Wyvern 2741861116.909M12.2939.431%C+2.688%C34.4B++16.3C**3695.4h52.4B*133B*
T16 Rhino 177174345.118M**0.5024.403%B+28.161%B*45.8B+N/A2203.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A+2.8765.557%B+N/A17C++6.5D1229.2h5.8B**8.9B**
M20 Basilisk 1991501113.636B*9.0140.08%D*1.333%D**50B+16.3C-3003h51.1A127.4B**
M40 Fury-H 198147624.5B*19.8858.251%A+N/A113.1B+39.2A++9881.3h12.8C--21.9C**
AS16 NightHawk 146144473.064A++1.5641.556%C++20.139%A80A++1.1A3831.8h2.6A++6.3B**
L100 Python AP 1951431143U138.3855.094%C+N/A79.4M*28.9A+12811.8h2.9A+5.2A+
Claymore 141141314.548C0.0722.222%D--N/A70.5D*N/A2212h1.1B*5.1C--
FA1 Barrage 1351332720.489C4.1334.83%D12.782%D8.6D--N/A6615.5h11T*31.5F--
M20 Drake 186119717B**12.3838.987%CN/A19.5C11C2116.1h90.6C*232.3C*
TS2 Inquisitor 114113741.527B+3.1017.384%F9.735%D**20.2DN/A865.6h9B+51.8C
Hexedge 1141123,6020.031C++4.599.389%D**16.071%B**0.4CN/A1264.9h1.9B+20.4D*
M60-G Bulldog 121103425.75S21.1349.137%A+N/A64.4A++11.3A+4381.6h6.4B+12.9B*
M40 Fury 146102137.846C++3.2236.843%C++N/A30.9C--13.3B*3013.3h19C--51.7C+
Hornet Missiles 15798714B**9.3856.939%C1.02%C--57.6C+34.7C+8911.7h11C++19.3C++
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.2343.333%C+2.083%D--50.5B++19.5C+6451.9h6.5B15B+
G40-F Ranger 14896616B*11.3828.559%D-1.042%C+35.6C*19.3C++4282.7h58.5B++204.9B
NS-45 Pilot 9696175.647M++1.0234.156%B+21.875%C--48C+N/A2132h5.5B*16B*
Rocklet Rifle 15289781.141B*3.4844.288%D--N/A20.7D14.7D-5854.3h31.5B+71.1C*
M60-G Bulldog 9788244S39.3846.379%B*1.136%D*73.3A++7.5C+4521.2h6.1B+13.2B*
The Slasher 87842,2900.037C4.5910.883%F-9.524%C0.6C--N/A2149.5h1.9B+17.4C-
MAX Punch 86848580.098C+4.5221.463%D**N/A0.9CN/A393.9h1.6C++7.3C+
Orbital Strike Uplink 10280180N/A75.381122.22%UN/A400U110U28600.2h1.3T*0.1T*
NS-AM7 AE/TR Archer 10080501.6B**3.0252.481%D--23.75%B+8.1C2C-449.9h8.5C**16.1B
M60-G Bulldog-H 9578178S73.3860.5%A1.282%C++97.5B+21.3A+4560.8h4.7B+7.7B+
M20 Basilisk 9377135.923B**1.3034.943%C-6.494%B21.4C+4.4D*3553.6h88.4B252.9C*
G40-F Ranger 1157589.375B*4.7526.773%D1.333%C+18.8C++10C3074h98.1B++366.4B+
S12 Renegade 7369203.45B+1.1740.741%C+N/A23D-1.3C-553h4.3D10.6C-
Spear Anti-Vehicle Phalanx Tower 10068168A*63.3843.121%D1.471%D--37.8C+17.8C--3221.8h6.2B*14.3B+
NS-61 Emissary 6868381.789A+2.8320.965%D--16.177%C+40B++N/A1721.7h10.6B50.6C*
MANA Anti-Vehicle Turret 12067601.117C3.5161.449%B++1.493%D--29.1C+23C5062.3h11.8C+19.2C++
G30 Walker 9565513A**8.3832.979%B+N/A19.1B8.8C2153.4h150.6B*456.8B*
MG-S1 Jackal 6665164.063A**0.5626.619%C+41.539%M++72.2A+1.1B*5240.9h8B+30.2B++
Anti-Vehicle Grenade 8065165N/A60.3845.442%DN/A325C75C18440.2h5.1B11.3C++
L105 Zephyr 8165321.667B**17.0435.76%D1.538%A40.6C10C++2471.6h8.7D-24.3D
99SV 6362212.952B**1.6732.194%C++29.032%D20.7CN/A2693h6.8D21.2C+
E540 Halberd-H 7460610C++5.3851.485%DN/A54.5B+12.7D*9581.1h4.3B**8.4B++
M40 Fury 8760106C1.3832.78%C1.667%C+23.1D*10.4C+3102.6h26.6F--81.3F-
HC1 Cougar 6060272.222A2.4023.41%C23.333%C++11.8DN/A1815.1h11B+46.9B
T7-P Mini-Chaingun 6057183.167B**1.4611.264%F-21.053%B++33.5D-1.8B++921.7h21.1D*186.9F-
Ripper 5454262.077U2.5544.275%A+27.778%A+10.4BN/A545.2h1.1B*2.4B+
A30 Walker 865386.625C**2.0030.74%B++N/A15.1B++9.4C+1873.5h140.2B**456B**
NSX Tengu 5451281.821B++2.8032.65%D31.373%A++18.2D1.1B**1322.8h11.2B+34.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115741h
Spawn Beacon352,4642.7h
Nano-Armor Kit5141,063,44868.5h
Skywall Shield Emitter0620.5h
Turret AI Module1950.4h
Structure Shield Module2710.4h
Repair Module1970.4h
Nanite Revive Grenade01,5160.4h
Nanite Healing Grenade02680.1h
Medical Applicator155109,8648.2h
Restoration Kit67615,30232.5h
Spitfire Auto-Turret111,1061.6h
Motion Spotter01,7310.9h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Rampart Wall01281.6h
Xiphos Anti-Personnel Tower0580.4h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Recon Detection Device2940.3h
Ammunition Package966,8295.3h
Medical Kit4145,80715.5h
Anti-Infantry MANA Turret145611.2h
Nano-Repair Grenade01,4220.4h
Xiphos Anti-Personnel Phalanx Turret0960h
Orbital Strike Target Designator6690.6h
Hardlight Barrier237090.9h
WLT-Howler Mining Laser76,0592.8h

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