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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 149

KDR: 4.05

Score: 51.3m

Last Seen: Dec 12th, 2018 10:26 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R P2-120 HESH P2-120 HEAT T7 Mini-Chaingun TAR Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,797,687 MLG Score: 1437
Fun Score: N/A
Cheeseburgers Flipped: 632TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.095%27.693%6673698636,1283.256540.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.37%0.597B+1.093B**-1.854F-HEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B10.90.235C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.939%0.48%571310192,08339412205.27342171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.082%-0.684D-1.038D*-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.10.165C++41.50.215C++92.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.073%2.182%31596101623,6441075831721.974284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%0.022C+-0.295C0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+50.597B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.352%7.59%10541610068,906867206910.2604430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%-0.629D0.833B++0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.364C**220.438B53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.62%81.552%1054510173,068162241.89033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.493%1.586A+0.947B*1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+20.356C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.531%14.373%10542102065485130.767606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.03%0.18C++-0.021C+1.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.328C**3.90.204C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 41
51.3m414.3%409 (24.5k)361 (21.7k)4.0457194,25723,2985.11112149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022749521.493%16.355%35206:0630

7% Combat Medic53% Engineer31% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMDec 12th, 2018 10:58 PM (11h) (PST)Dec 12th, 2018 6:26 PM (15h) (PST)Dec 12th, 2018 6:26 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741986760.6630.1640.1093.1750.1031437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,42111,85640,56540107191621,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2368h/98.7d 24,822 15,416 28,530 451.2k 2,661 6,902 14,651 124.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,747
Deaths:1,407
KDR:3.374
Accuracy:23.872% C+
HSR:27.091% C+
MSW-R
B*
Kills:3,804
Deaths:1,232
KDR:3.088
Accuracy:24.113% B+
HSR:30.047% B*
T7 Mini-Chaingun
B+
Kills:2,102
Deaths:1,519
KDR:1.384
Accuracy:16.472% C+
HSR:14.986% B+
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
TMG-50
C++
Kills:1,585
Deaths:672
KDR:2.359
Accuracy:21.737% C++
HSR:21.830% C
NS-15M2
B**
Kills:1,482
Deaths:325
KDR:4.560
Accuracy:28.563% B**
HSR:32.861% B**
T32 Bull
C--
Kills:1,297
Deaths:927
KDR:1.399
Accuracy:17.879% D--
HSR:20.123% C--
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% B+
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,066
Deaths:196
KDR:5.439
Accuracy:25.159% B+
HSR:43.340% A*
NS-15MB
C**
Kills:412
Deaths:111
KDR:3.712
Accuracy:25.837% C+
HSR:32.282% C**
T16 Rhino
B**
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B**
Kills:22,335
Deaths (as Heavy Assault):8,853
Deaths (to Heavy Assaults):6,505
KDR:2.52287
Kill Difference:13,482
Playtime:734.161 hours
Usage:31%
Score:12.060m
Score/min:274
Accuracy (listed only):22.630%
HSR (listed only):27.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
B**
Kills:826
Deaths:319
KDR:2.589
Accuracy:25.303% B+
HSR:24.940% B**
TRAC-5
M
Kills:596
Deaths:336
KDR:1.774
Accuracy:25.006% B++
HSR:34.060% M
LC2 Lynx AE
B**
Kills:537
Deaths:160
KDR:3.356
Accuracy:28.005% C**
HSR:33.892% B**
TAS-16 Blackjack
B+
Kills:521
Deaths:190
KDR:2.742
Accuracy:66.028% B+
HSR:14.779% C+
AMR-66
C++
Kills:336
Deaths:674
KDR:0.499
Accuracy:21.399% D-
HSR:25% C++
LC2 Lynx
A++
Kills:209
Deaths:41
KDR:5.098
Accuracy:31.846% A++
HSR:28.230% A
TRAC-5 S
A**
Kills:180
Deaths:34
KDR:5.294
Accuracy:31.112% A++
HSR:30% A**
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
Kills:4,508
Deaths (as Engineer):3,312
Deaths (to Engineers):3,640
KDR:1.36111
Kill Difference:1,196
Playtime:1,260.388 hours
Usage:53%
Score:31.034m
Score/min:410
Accuracy (listed only):31.812%
HSR (listed only):25.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
SMG-46G Armistice
M
Kills:1,164
Deaths:165
KDR:7.055
Accuracy:33.435% B**
HSR:34.107% M
LC3 Jaguar
B**
Kills:826
Deaths:319
KDR:2.589
Accuracy:25.303% B+
HSR:24.940% B**
TRAC-5
M
Kills:596
Deaths:336
KDR:1.774
Accuracy:25.006% B++
HSR:34.060% M
LC2 Lynx AE
B**
Kills:537
Deaths:160
KDR:3.356
Accuracy:28.005% C**
HSR:33.892% B**
TAS-16 Blackjack
B+
Kills:521
Deaths:190
KDR:2.742
Accuracy:66.028% B+
HSR:14.779% C+
LC2 Lynx
A++
Kills:209
Deaths:41
KDR:5.098
Accuracy:31.846% A++
HSR:28.230% A
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
TRAC-5 S
A**
Kills:180
Deaths:34
KDR:5.294
Accuracy:31.112% A++
HSR:30% A**
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
Kills:6,759
Deaths (as Light Assault):3,303
Deaths (to Light Assaults):3,306
KDR:2.04632
Kill Difference:3,456
Playtime:61.482 hours
Usage:3%
Score:1.035m
Score/min:281
Accuracy (listed only):31.265%
HSR (listed only):26.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,913
Deaths:382
KDR:5.008
Accuracy:29.187% A
HSR:31.521% A+
Cycler TRV
A*
Kills:1,819
Deaths:348
KDR:5.227
Accuracy:31.186% A++
HSR:33.315% A*
TORQ-9
B*
Kills:1,212
Deaths:316
KDR:3.835
Accuracy:27.823% B*
HSR:27.970% B++
T1 Cycler
B**
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B**
HSR:25.235% B+
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
SMG-46G Armistice
M
Kills:1,164
Deaths:165
KDR:7.055
Accuracy:33.435% B**
HSR:34.107% M
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A++
HSR:31.810% A++
TAS-16 Blackjack
B+
Kills:521
Deaths:190
KDR:2.742
Accuracy:66.028% B+
HSR:14.779% C+
T1A Unity
B++
Kills:307
Deaths:62
KDR:4.952
Accuracy:28.310% B++
HSR:27.687% B+
SABR-13
C+
Kills:230
Deaths:55
KDR:4.182
Accuracy:25.296% C+
HSR:21.739% C--
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
Kills:12,214
Deaths (as Combat Medic):3,123
Deaths (to Combat Medics):1,976
KDR:3.91098
Kill Difference:9,091
Playtime:164.718 hours
Usage:7%
Score:4.301m
Score/min:435
Accuracy (listed only):31.229%
HSR (listed only):26.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
SMG-46G Armistice
M
Kills:1,164
Deaths:165
KDR:7.055
Accuracy:33.435% B**
HSR:34.107% M
RAMS-AE .50M
B+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:45.510% B+
HSR:81.599% C++
TSAR-42
A++
Kills:770
Deaths:80
KDR:9.625
Accuracy:49.084% A++
HSR:72.597% B+
NS-44P Commissioner
B*
Kills:706
Deaths:205
KDR:3.444
Accuracy:46.928% B*
HSR:18.555% D
NS-44 Commissioner
D*
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.845% D*
HSR:13.287% D*
NSX Daimyo
B++
Kills:542
Deaths:37
KDR:14.649
Accuracy:46.166% B++
HSR:96.310% B++
RAMS .50M
A+
Kills:531
Deaths:29
KDR:18.310
Accuracy:48.872% A+
HSR:85.499% B*
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% C--
HSR:14.362% C
NS-357 Underboss
C**
Kills:113
Deaths:43
KDR:2.628
Accuracy:37.927% C**
HSR:15.044% D
TS2 Inquisitor
F
Kills:100
Deaths:72
KDR:1.389
Accuracy:16.709% F
HSR:8% F-
NS-AM7 AE/TR Archer
B*
Kills:74
Deaths:41
KDR:1.805
Accuracy:52.522% D-
HSR:25.676% B*
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D--
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
Kills:7,476
Deaths (as Infiltrator):2,105
Deaths (to Infiltrators):3,394
KDR:3.55154
Kill Difference:5,371
Playtime:66.578 hours
Usage:3%
Score:1.325m
Score/min:332
Accuracy (listed only):36.669%
HSR (listed only):37.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:961
Deaths:407
KDR:2.361
Accuracy:13.700% D
HSR:20.500% C+
M3 Pounder HEG
C+
Kills:682
Deaths:212
KDR:3.217
Accuracy:34.609% C
HSR:2.933% C+
MRC3 Mercy
C+
Kills:569
Deaths:203
KDR:2.803
Accuracy:16.283% C+
HSR:20.035% C+
M3 Pounder HEG
C*
Kills:522
Deaths:158
KDR:3.304
Accuracy:34.687% D
HSR:3.448% C*
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
A++
Kills:200
Deaths:96
KDR:2.083
Accuracy:12.616% C--
HSR:27% A++
M2 Mutilator
A++
Kills:66
Deaths:13
KDR:5.077
Accuracy:17.433% B++
HSR:25.758% A++
Kills:3,277
Deaths (as MAX Suit):636
Deaths (to MAX Suits):964
KDR:5.15252
Kill Difference:2,641
Playtime:79.200 hours
Usage:3%
Score:1.566m
Score/min:329
Accuracy (listed only):20.275%
HSR (listed only):16.818%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:997
V. Kills:88 N/A
Deaths:202
KDR:4.936
Accuracy:28.429% C+
KPH:35.800 C
VKPH:3.200 C+
Tomcat A2AM Pods
B+
Kills:901
V. Kills:434 207%
Deaths:54
KDR:16.685
Accuracy:77.116% C--
KPH:71 B+
VKPH:34.200 C
M18 Needler
B++
Kills:804
V. Kills:442 181%
Deaths:188
KDR:4.277
Accuracy:31.544% C+
KPH:19.800 B++
VKPH:10.900 C**
M18 Rotary
B++
Kills:291
V. Kills:162 179%
Deaths:55
KDR:5.291
Accuracy:34.788% B+
KPH:20.800 B++
VKPH:11.600 C**
Hellfire Rocket Pods
D
Kills:282
V. Kills:94 297%
Deaths:135
KDR:2.089
Accuracy:36.674% D*
KPH:22.900 D-
VKPH:7.600 D
Kills:3,275 (2,092 + 0)
Deaths:634
KDR:5.166
VKDR:1.924
Vehicle Kills:1,220
Kill Difference:2,641
Playtime:107.434 hours
Usage:5%
Score:1.427m
Score/min:221
Piloting Accuracy:34.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:919
V. Kills:45 N/A
Deaths:15
KDR:61.267
Accuracy:45.227% B*
KPH:107 B**
VKPH:5.200 C+
C150 Dalton
A
Kills:193
V. Kills:115 166%
Deaths:8
KDR:24.125
Accuracy:32.563% D
KPH:52.500 A
VKPH:31.300 B++
AP30 Shredder
A+
Kills:105
V. Kills:55 188%
Deaths:3
KDR:35
Accuracy:37.801% B++
KPH:48.700 A+
VKPH:25.500 B*
Kills:1,217 (0 + 1,217)
Deaths:26
KDR:46.808
VKDR:8.269
Vehicle Kills:215
Kill Difference:1,191
Playtime:14.421 hours
Usage:1%
Score:0.496m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:37.801%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,489
V. Kills:139 N/A
Deaths:15
KDR:99.267
Accuracy:58.107% B**
KPH:125.900 M++
VKPH:11.800 B**
L100 Python HEAT
C+
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C+
C75 Viper
B++
Kills:124
V. Kills:49 248%
Deaths:19
KDR:6.526
Accuracy:39.700% C++
KPH:27 C+
VKPH:10.700 B++
Kills:2,085 (2,085 + 0)
Deaths:119
KDR:17.521
VKDR:3.235
Vehicle Kills:385
Kill Difference:1,966
Playtime:34.604 hours
Usage:1%
Score:0.588m
Score/min:283
Driving Accuracy:39.700%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:15,782
V. Kills:6,714 235%
Deaths:742
KDR:21.270
Accuracy:41.303% C-
KPH:52.600 A*
VKPH:22.400 B*
P2-120 HESH
A
Kills:3,144
V. Kills:400 N/A
Deaths:106
KDR:29.660
Accuracy:39.984% C+
KPH:76.900 A
VKPH:9.800 C*
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,520
V. Kills:611 248%
Deaths:91
KDR:16.703
Accuracy:49.486% B**
KPH:42.200 A++
VKPH:17 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C*
MR11 Gatekeeper
B+
Kills:94
V. Kills:48 192%
Deaths:12
KDR:7.833
Accuracy:41.882% B+
KPH:23.900 B+
VKPH:12.200 D
Kills:23,380 (21,559 + 1,821)
Deaths:1,265
KDR:18.482
VKDR:6.878
Vehicle Kills:8,701
Kill Difference:22,115
Playtime:472.759 hours
Usage:20%
Score:9.799m
Score/min:345
Driving Accuracy:37.950%
Gunner Accuracy:41.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,635
V. Kills:41 N/A
Deaths:10
KDR:163.500
Accuracy:19.798% C
KPH:141.500 B+
VKPH:3.500 C-
P525 Marauder-H
A
Kills:1,178
V. Kills:62 N/A
Deaths:39
KDR:30.205
Accuracy:44.103% A
KPH:131.600 B++
VKPH:6.900 C++
G20 Vulcan-H
A++
Kills:1,135
V. Kills:526 215%
Deaths:87
KDR:13.046
Accuracy:48.270% C++
KPH:74.300 A++
VKPH:34.400 B*
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A++
KPH:113.300 B++
VKPH:39.300 A++
G40-F Ranger
C*
Kills:95
V. Kills:51 183%
Deaths:6
KDR:15.833
Accuracy:28.463% D
KPH:35.300 C*
VKPH:19 C+
Kills:4,190 (0 + 4,190)
Deaths:148
KDR:28.311
VKDR:4.939
Vehicle Kills:731
Kill Difference:4,042
Playtime:39.765 hours
Usage:2%
Score:1.211m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:28.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,186
V. Kills:58 N/A
Deaths:35
KDR:33.886
Accuracy:14.962% C
KPH:79.800 B+
VKPH:3.900 C*
M12 Kobalt
A*
Kills:892
V. Kills:23 N/A
Deaths:14
KDR:63.714
Accuracy:17.014% C++
KPH:144.900 A*
VKPH:3.700 C++
M20 Basilisk
B++
Kills:274
V. Kills:90 301%
Deaths:20
KDR:13.700
Accuracy:36.063% C
KPH:27.100 B++
VKPH:8.900 C**
M40 Fury
B**
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C*
KPH:30.800 D
VKPH:13.300 B**
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C
KPH:21.600 C+
VKPH:4.500 D-
G40-F Ranger
C++
Kills:66
V. Kills:35 183%
Deaths:6
KDR:11
Accuracy:26.281% D
KPH:18.800 C++
VKPH:10 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
G30 Walker
B+
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:31.960% B+
KPH:19.400 B+
VKPH:8.400 C
Kills:2,717 (0 + 2,717)
Deaths:116
KDR:23.422
VKDR:2.750
Vehicle Kills:319
Kill Difference:2,601
Playtime:47.160 hours
Usage:2%
Score:0.923m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:31.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills:4 N/A
Deaths:20
KDR:3.400
Accuracy:40.582% C+
KPH:23.600 D-
VKPH:1.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.200
Vehicle Kills:4
Kill Difference:48
Playtime:2.876 hours
Usage:0%
Score:0.009m
Score/min:54
Driving Accuracy:40.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:165
V. Kills:9 N/A
Deaths:14
KDR:11.786
Accuracy:25.965% D**
KPH:78.800 C*
VKPH:4.300 D
M20 Wyvern
C**
Kills:94
V. Kills:49 188%
Deaths:9
KDR:10.444
Accuracy:36.494% C
KPH:29.800 C**
VKPH:15.500 C++
Kills:259 (0 + 259)
Deaths:23
KDR:11.261
VKDR:2.522
Vehicle Kills:58
Kill Difference:236
Playtime:5.249 hours
Usage:0%
Score:0.119m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:36.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 22,49615,78274221.27A**17.2241.303%C-2.338%C--52.6A*22.4B*363299.9h5B**12.2B*
T9A "Butcher" 4,8074,7471,4073.374B*0.6723.872%C+27.091%C+61.1C**N/A16577.7h10.7B+44.8B
MSW-R 3,8453,8041,2323.088B+0.9624.113%B+30.047%B*45.7B+N/A23483.3h10.9B+45B+
P2-120 HESH 3,5443,14410629.66A25.6139.984%C+N/A76.9A9.8C*30640.9h4B++10.1B+
P2-120 HEAT 3,4452,6332769.54B++5.4937.95%C4.292%B++31.3B+9.6C+20484.2h7.3C*19.3C++
T7 Mini-Chaingun 2,1482,1021,5191.384B+2.6616.472%C+14.986%B+31.9C+N/A9065.8h15.2C++92.2C*
TAR 1,9281,9133825.008A*0.9629.187%A31.521%A+86.6M+N/A23222.1h9.7A33.4B**
Cycler TRV 1,8261,8193485.227M**1.1831.186%A++33.315%A*107.6SN/A29716.9h8.8A++28.3A
T9 CARV-S 1,6881,6727322.284B+1.7618.759%D25%C++33.6CN/A9149.7h12.5C++66.4C+
M12 Kobalt-H 1,6761,63510163.5S159.4519.798%C15.107%C140.9B+3.5C-40611.6h12.1B*61B+
T9 CARV 1,6111,5881,1531.377C*2.6718.371%C+21.285%C26.5C+N/A9960h14.6C+79.6C++
TMG-50 1,5951,5856722.359A1.6921.737%C++21.83%C43.1B+N/A12936.8h10.6B+48.8B+
E540 Halberd 2,1311,5209116.703A+12.6649.486%B**N/A42.2A++17B**47136h4.8B*9.6B**
L100 Python HESH 1,6281,4891599.267S95.2258.107%B**N/A126.2M++11.8B**41011.8h2.2A3.8B**
NS-15M2 1,4981,4823254.56A+0.5128.563%B**32.861%B**75.6AN/A20319.6h10.2B*35.7B++
T32 Bull 1,3151,2979271.399C+2.6517.879%D--20.123%C--22.2DN/A5758.4h15.1D84.6D
NSX Naginata 1,2391,2213373.623A*0.4221.837%C+24.734%C-43.9C++N/A14727.8h11.4C**52.2C**
TORQ-9 1,2191,2123163.835A++0.2127.823%B*27.97%B++67.7A++N/A17817.9h11.8B**42.6B*
M12 Kobalt 1,2441,1863533.886A29.8414.962%C16.948%C79.6B+3.9C*29014.9h14.5B*96.9B+
NS-15M AE 1,1961,1852085.697A++1.6527.194%B+34.599%B*78.5B*N/A23115.1h9.7B*35.8B+
P525 Marauder-H 1,2401,1783930.205A26.1644.103%AN/A132.4B++7C++4448.9h6.5C*14.8B++
NSX Tanto 1,1961,1701,2860.91C3.1422.777%D21.624%C--11.4D-N/A32102.6h16.9C74C
T1 Cycler 1,1801,1694052.886A++1.1626.242%B**25.235%B+48.3A++N/A22124.2h10.6A40.4B**
SMG-46AE Armistice 1,1741,1671975.924S1.8833.238%B++30.163%B**96.4AN/A27012.1h9.9B*29.9B++
SMG-46G Armistice 1,1681,1641657.055S3.0133.435%B**34.107%M94.6A++N/A27512.3h9A26.9B*
NS Decimator 1,5051,1644082.853A*1.1966.124%B++1.718%C-47.9B*14C+28224.3h3.9B++5.9B*
RAMS-AE .50M 1,1641,16311110.477A*6.4345.51%B+81.599%C++57B+N/A14720.4h1.9C++4.2B+
TAR-AE 1,1661,1632065.646M1.6026.678%C+26.483%C+70.1B++N/A22716.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S1.1831.351%A++31.81%A++108.4SN/A28610.7h10B**32B**
G20 Vulcan-H 1,6611,1358713.046M9.0048.27%C++2.026%D74.2A++34.4B*60015.3h54.7A113.4A
MG-H1 Watchman 1,0731,0661965.439M+1.3925.159%B+43.34%A*75.1AN/A27414.2h10.9B**43.2B*
M14 Banshee 1,0859972024.936C+0.8928.429%C+N/A35.9C3.2C+14227.8h28.6C+100.7C+
MRC3 Mercy 9799614072.361C*1.6813.7%D20.5%C+26.4C+N/A8536.4h17.7B+129.2C++
Dual-75 Duster 9649191561.267S57.2245.227%B*N/A106.9B**5.2C+3298.6h5.5C*12.1B+
Tomcat A2AM Pods 1,3359015416.685M+12.6477.116%C--N/A70.9B+34.2C58812.7h5.6A7.2A
M12 Kobalt 9158921463.714M++59.6717.014%C++18.049%C+143.9A*3.7C++4776.2h11.4A67.2B++
C-4 1,1008283252.548B*1.5024.861%C+N/A70.8C+23.2C62211.7h1.1B++4.3B+
LC3 Jaguar 8368263192.589B*1.4625.303%B+24.94%B**33.3C**N/A13824.8h10.4B++41B++
M18 Needler 1,2468041884.277B*0.2331.544%C+N/A19.8B++10.9C**18140.6h59.2B**187.5B**
TSAR-42 772770809.625A5.5849.084%A++72.597%B+64.7AN/A25011.9h2B++4.1B*
T2 Striker 1,1487402343.162S0.8843.791%DN/A22.1B++12.2C++19433.5h21.5A49B*
Frag Grenade 7477371737N/A732.9550.953%B++N/A670B++9.1C++23981.1h3B++5.8B++
NS-44P Commissioner 7137062053.444A+0.6046.928%B*18.555%D45C+N/A13315.7h2.9B++6.1B++
M3 Pounder HEG 7656822123.217B**0.8334.609%C2.933%C+25B*3C+13227.3h15.6C**45.1C++
TRAC-5 5995963361.774A2.2725.006%B++34.06%M27.2B++N/A19021.9h11.5B*46.1B++
NS-44 Commissioner 5775726070.942C+3.1024.845%D*13.287%D*12.7D-N/A4245.2h4.3C17.2D
MRC3 Mercy 5795692032.803B+1.2416.283%C+20.035%C+37.4B++N/A12515.2h16.9B++103.7B+
NSX Daimyo 5425423714.649M**10.6046.166%B++96.31%B++79.7B**N/A2356.8h2.1B++4.6B++
LC2 Lynx AE 5455371603.356A+0.6928.005%C**33.892%B**47.9B+N/A20411.2h10.7B*38.2B+
RAMS .50M 5315312918.31S14.2648.872%A+85.499%B*74.8M++N/A2437.1h1.7B**3.4B**
M3 Pounder HEG 6065221583.304B**0.7434.687%D3.448%C*22B3.5C+11323.7h19.2C+55.4C+
TAS-16 Blackjack 5225211902.742A+1.3066.028%B+14.779%C+56.6B*N/A1899.2h2.1B++3.1B+
M12 Kobalt 543519864.875A+60.8319.465%C15.222%D108.1C++5C+3004.8h16.1C**82.5C*
L100 Python HEAT 669472855.553C++1.5150.732%C+2.966%C*25.9C10.8C+16618.2h6.5C+12.9C+
NS-15MB 4144121113.712A+0.3325.837%C+32.282%C**65.4C**N/A2266.3h9.8B++37.9C**
MANA Anti-Personnel Turret 410409785.244N/A1.2019.582%UN/A4090U10U8493500.1h18T*92.2T*
AMR-66 3493366740.499C--3.5521.399%D-25%C++6.1D--N/A2655.1h15.7F-73.4D**
T1A Unity 312307624.952S0.9128.31%B++27.687%B+78.7A++1.3A++2853.9h11B++38.8B*
M18 Rotary 453291555.291A++1.2534.788%B+N/A20.8B++11.6C**20514h71.6B*205.9B*
Hellfire Rocket Pods 3762821352.089D1.9636.674%D*N/A22.9D-7.6D17512.3h36.5D*99.5D--
M1 Heavy Cycler 2822771831.514C*2.5312.594%C18.051%C++15.6C--N/A7517.8h22.8D-181.4C
M20 Basilisk 3642742013.7S9.6536.063%C3.285%D--27.1B++8.9C**33810.1h62.9B*174.5B++
ML-7 3442692021.332B**2.7157.237%C++2.974%C++28.6B+8D3059.4h5.2B*9B++
Tank Mine 348256289.143M*5.1083.213%M**N/A134.7B++48.4C--13831.9h3.2F-3.8A+
Chainblade 23823812,3010.019C+4.039.955%D**15.126%B**0.3C-N/A1758.1h2.4B24.2C+
SABR-13 234230554.182A+0.1425.296%C+21.739%C--46.9B++N/A1734.9h10.8B+42.5B+
M60-A Bulldog 250227828.375M++24.3343.692%B*1.322%C+52.8B**5.3C3714.3h5.8C++13.2B+
LC2 Lynx 211209415.098M**1.0531.846%A++28.23%A80.4M+N/A4912.6h11B**34.4B**
G30 Vulcan 323207385.447B+1.4025.377%C-1.449%D*26.5B+14.9C*6257.8h104.1C+410.1C+
M2 Mutilator 206200962.083B1.9612.616%C--27%A++20.6C-N/A729.7h16.7B132.3C++
C150 Dalton 308193824.125M20.0832.563%DN/A52.2A31.1B++11623.7h3B**9.2B+
SMG-46 Armistice 1931912870.666C3.3816.98%F16.754%C++15.5DN/A7312.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++2.8454.711%C--14.362%C7.5C++1.7D4825h16.8B30.7B
TRAC-5 S 182180345.294S1.2531.112%A++30%A**69.2M*N/A4342.6h9.9B++31.9B*
T16 Rhino 177174345.118S1.0724.403%B++28.161%B**48.3B*N/A2173.6h11.9B+48.8B+
CAS 14-E 1741651411.786C+7.7425.965%D**N/A78.6C*4.3D3192.1h23.3B+89.7C++
ASP-30 Grounder 216156891.753A++2.2965.557%B+N/A17C+6.5C-1199.2h5.8B**8.9B**
M20 Basilisk 1961481113.455B*9.4139.904%D**1.351%D**49.3B16D2963h50.5A126.5B**
M40 Fury-H 198147624.5B**20.4558.251%A++N/A113.1B++39.2A++9421.3h12.8D21.9C*
Claymore 137137314.419C0.3722.063%D*N/A72.1D*N/A2171.9h1.1B*5.1D
FA1 Barrage 1351332720.489C3.5634.83%D12.782%C--8.6D--N/A6115.5h11T*31.5F--
C75 Viper 173124196.526B+2.4839.7%C++N/A27C+10.7B++4224.6h14.3C+36C*
NS-357 Underboss 113113432.628A++1.4237.927%C**15.044%D75.3AN/A2761.5h3.1B**8.3B++
AP30 Shredder 160105335A++30.9537.801%B++N/A47.7A25B++5392.2h72B+190.4B++
Hexedge 1061043,3750.031C+4.019.058%D**16.346%B*0.4CN/A1249h1.9B+21.2D-
Sticky Grenade 1051031103N/A98.9552.152%C+N/A515D--10C30080.2h3.1D-5.9C-
M40 Fury 146102137.846C++3.8036.843%C*N/A30.9D13.3B**3003.3h19D51.7C
TS2 Inquisitor 101100721.389C*2.6616.709%F8%F-19.6DN/A775.1h9.2B+55.2C--
G40-F Ranger 14695615.833B*11.7928.463%D1.053%C35.2C++18.9C+4232.7h58.4B+205.1B+
MR11 Gatekeeper 14294127.833B**3.7941.882%B+N/A24.1B+12.3D7563.9h46.3B+110.5B+
M20 Wyvern 14394910.444B**6.4036.494%C2.128%D29.4C**15.3C++4173.2h53.5B*146.5B++
Spear Anti-Vehicle Phalanx Turret 12892146.571C+2.5343.129%C+2.174%D--48.4B+18.9C+6281.9h6.7B+15.4B+
Rocklet Rifle 13679761.039B+3.0145.083%D-N/A20.8D15D-6063.8h31.9B+70.7C++
M20 Basilisk 9377135.923A1.8834.943%C6.494%C*21.4C+4.4D-3453.6h88.4C**252.9C*
NS-AM7 AE/TR Archer 9374411.805B**2.2452.522%D-25.676%B*7.9C2C439.4h8.9B+16.9B+
S12 Renegade 7268203.4C**0.6540.582%C+N/A23.4D-1.4C542.9h4.3D-10.6C-
NS-61 Emissary 6868381.789A+2.2620.965%D--16.177%C+40B++N/A1631.7h10.6B+50.6C*
Spear Anti-Vehicle Phalanx Tower 10068168A*63.9543.121%D1.471%D*37.8C+17.8C3211.8h6.2B*14.3B++
Orbital Strike Uplink 8368168N/A63.951137.5%UN/A340U75U23010.2h1.3T*0.1T*
MANA Anti-Vehicle Turret 12067601.117C+2.9361.449%B++1.493%D*29.1C+23C4972.3h11.8C+19.2C++
M60-A Bulldog 736797.444C3.4039.708%DN/A21.6C--1.9D1013.1h8.9D*22.5D*
G40-F Ranger 10166611A+6.9526.281%D1.515%C*18.9C++10C2943.5h97B++369B+
MAX Punch 66666400.103C+3.9421.73%FN/A1CN/A366.7h1.5C++6.8C+
M2 Mutilator 6766135.077A*1.0317.433%B++25.758%A++66M**1A3661h13.6B**78.1B*
MG-S1 Jackal 6665164.063M0.0226.619%C++41.539%M++72.2A++1.1A4390.9h8B+30.2B++
Anti-Vehicle Grenade 7762162N/A57.9545.39%DN/A310C75C18360.2h5.2B11.4C++
99SV 6362212.952B*1.0932.194%C++29.032%D21.4C+N/A2482.9h6.8D21.2C+
M40 Fury 8760106C1.9532.78%C1.667%C+23.1D*10.4C+3092.6h26.6F--81.3F-
G30 Walker 8660512A*7.9531.96%B+N/A19.4B+8.4C2153.1h145.3B**454.5B**
M20 Drake 915978.429C++4.3832.306%D1.695%D15.1C8.2D1673.9h78.2B+242B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,0270.7h
Restoration Kit61814,29730.1h
Nano-Armor Kit459888,43759.6h
Anti-Vehicle MANA Turret115741h
Spawn Beacon322,2402.3h
Turret AI Module1920.3h
Repair Module1960.4h
Skywall Shield Emitter0620.5h
Structure Shield Module2700.3h
Nanite Revive Grenade01,4550.4h
Medical Applicator151104,9287.9h
Nanite Healing Grenade02110.1h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0510.4h
Spitfire Auto-Turret111,0411.5h
Rampart Wall01271.5h
Xiphos Anti-Personnel Tower0550.3h
Hoplon Anti-Aircraft Phalanx Tower0550.2h
Ammunition Package895,6044.6h
Medical Kit2744,27611h
Anti-Infantry MANA Turret145481.2h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h
Orbital Strike Target Designator6660.6h
Nano-Repair Grenade01,1760.3h
T7-P Mini-Chaingun01120h
Hardlight Barrier205040.7h
Recon Detection Device2940.3h

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