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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 159

KDR: 4.55

Score: 60.9m

Last Seen: Oct 18th, 2019 2:08 AM
- OFFLINE - 8 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R Dual-75 Duster P2-120 HESH P2-120 HEAT MRC3 Mercy TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,311,848 MLG Score: 1848
Fun Score: N/A
Cheeseburgers Flipped: 852TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.762%29.444%72940118742,3243.480311.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.229%0.691B+1.283A-1.675F-HEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.424B10.60.258C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.95%0.376%1043412233,99044017289.04762231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%-0.459D-1.114D*-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.10.253C*39.90.249C++81.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.6%2.078%32196122125,0291132891122.1104281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.718%0.054C+-0.292C0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+50.6B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.964%8.317%117316121110,148907231911.1885437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%-0.578D0.931B*0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.38C**22.40.445B52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.046%82.339%1173512224,960176542.80861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.387%1.668A++0.988B*1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.406B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.342%15.356%11733122480195150.842271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%0.143C++0.124C+1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**3.60.255C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.9m406.3%431 (25.9k)383 (23k)4.55213116,38925,5685.66415159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227992822.322%18.119%40406:1338

7% Combat Medic54% Engineer29% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMOct 19th, 2019 6:58 AM (54d) (PST)Oct 18th, 2019 12:13 AM (55d) (PST)Oct 17th, 2019 10:08 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102007100.7320.1610.1333.4020.1051848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,61211,99842,61444108204622,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2648.8h/110.4d 28,432 21,088 34,448 540.7k 2,983 7,687 16,694 144.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,324
Deaths:1,493
KDR:3.566
Accuracy:24.207% C+
HSR:28.944% C++
MSW-R
B**
Kills:5,035
Deaths:1,431
KDR:3.519
Accuracy:25.126% B+
HSR:33.466% B**
NS-15M2
A
Kills:2,063
Deaths:420
KDR:4.912
Accuracy:29.408% B**
HSR:36.064% A
TMG-50
C++
Kills:1,677
Deaths:680
KDR:2.466
Accuracy:21.965% C++
HSR:22.898% C+
T9 CARV-S
C+
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C+
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
T32 Bull
C
Kills:1,402
Deaths:939
KDR:1.493
Accuracy:18.227% D--
HSR:23.039% C
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C**
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15 Gallows
A+
Kills:575
Deaths:79
KDR:7.278
Accuracy:31.318% B+
HSR:46.435% A+
NS-15MB
C**
Kills:414
Deaths:112
KDR:3.696
Accuracy:25.860% C+
HSR:32.609% C**
T16 Rhino
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B+
HSR:28.161% B*
Kills:23,402
Deaths (as Heavy Assault):7,816
Deaths (to Heavy Assaults):7,086
KDR:2.99411
Kill Difference:15,586
Playtime:777.987 hours
Usage:29%
Score:13.422m
Score/min:288
Accuracy (listed only):23.994%
HSR (listed only):30.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,173
Deaths:358
KDR:3.277
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
TRAC-5
M
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M
LC2 Lynx
A++
Kills:805
Deaths:171
KDR:4.708
Accuracy:30.562% A
HSR:32.547% A++
TRAC-5 S
M++
Kills:622
Deaths:173
KDR:3.595
Accuracy:30.935% A+
HSR:33.762% M++
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% B**
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
AMR-66
C+
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D-
HSR:23.262% C+
TRAC-5 Burst
A++
Kills:186
Deaths:39
KDR:4.769
Accuracy:29.313% B++
HSR:36.022% A++
AS16 NightHawk
A+
Kills:138
Deaths:45
KDR:3.067
Accuracy:41.531% C++
HSR:20.290% A+
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
Kills:7,491
Deaths (as Engineer):3,962
Deaths (to Engineers):3,925
KDR:1.89071
Kill Difference:3,529
Playtime:1,433.100 hours
Usage:54%
Score:36.583m
Score/min:425
Accuracy (listed only):32.060%
HSR (listed only):26.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% B**
HSR:34.074% A*
LC3 Jaguar
A
Kills:1,173
Deaths:358
KDR:3.277
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
TRAC-5
M
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M
LC2 Lynx
A++
Kills:805
Deaths:171
KDR:4.708
Accuracy:30.562% A
HSR:32.547% A++
TRAC-5 S
M++
Kills:622
Deaths:173
KDR:3.595
Accuracy:30.935% A+
HSR:33.762% M++
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% B**
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
TRAC-5 Burst
A++
Kills:186
Deaths:39
KDR:4.769
Accuracy:29.313% B++
HSR:36.022% A++
AS16 NightHawk
A+
Kills:138
Deaths:45
KDR:3.067
Accuracy:41.531% C++
HSR:20.290% A+
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,897
Deaths (as Light Assault):3,994
Deaths (to Light Assaults):3,665
KDR:2.47797
Kill Difference:5,903
Playtime:71.234 hours
Usage:3%
Score:1.294m
Score/min:303
Accuracy (listed only):31.654%
HSR (listed only):28.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,180
Deaths:445
KDR:4.899
Accuracy:29.529% B**
HSR:32.706% A+
Cycler TRV
A++
Kills:2,078
Deaths:401
KDR:5.182
Accuracy:31.239% A+
HSR:33.494% A++
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% B**
HSR:34.074% A*
TORQ-9
B++
Kills:1,264
Deaths:322
KDR:3.925
Accuracy:27.805% B++
HSR:28.877% B++
T1 Cycler
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:26.269% B*
HSR:25.213% B+
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A+
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
T1A Unity
B*
Kills:465
Deaths:101
KDR:4.604
Accuracy:29.527% B*
HSR:29.893% B++
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% C--
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
AS16 NightHawk
A+
Kills:138
Deaths:45
KDR:3.067
Accuracy:41.531% C++
HSR:20.290% A+
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:13,318
Deaths (as Combat Medic):3,388
Deaths (to Combat Medics):2,201
KDR:3.93093
Kill Difference:9,930
Playtime:174.188 hours
Usage:7%
Score:4.603m
Score/min:440
Accuracy (listed only):32.097%
HSR (listed only):27.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,404
Deaths:198
KDR:12.141
Accuracy:47.985% A
HSR:78.702% B**
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% B**
HSR:34.074% A*
RAMS-AE .50M
B+
Kills:1,180
Deaths:113
KDR:10.443
Accuracy:45.559% B+
HSR:81.695% C++
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B++
NSX Daimyo
B++
Kills:778
Deaths:63
KDR:12.349
Accuracy:45.532% B+
HSR:96.530% B++
NS-44P Commissioner
B+
Kills:749
Deaths:223
KDR:3.359
Accuracy:46.857% B+
HSR:19.092% D-
NS-44 Commissioner
D--
Kills:629
Deaths:625
KDR:1.006
Accuracy:25.468% D**
HSR:15.421% D--
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
NS-AM7 Archer
C
Kills:203
Deaths:164
KDR:1.238
Accuracy:54.881% D
HSR:15.764% C
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
NS-357 Underboss
B+
Kills:184
Deaths:62
KDR:2.968
Accuracy:41.879% B+
HSR:20.652% C
TS2 Inquisitor
D**
Kills:113
Deaths:74
KDR:1.527
Accuracy:17.384% F
HSR:9.735% D**
NS-45 Pilot
B+
Kills:96
Deaths:17
KDR:5.647
Accuracy:34.156% B+
HSR:21.875% C--
NS-AM7 AE/TR Archer
B+
Kills:80
Deaths:50
KDR:1.600
Accuracy:52.481% D--
HSR:23.750% B+
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D--
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,862
Deaths (as Infiltrator):2,397
Deaths (to Infiltrators):3,703
KDR:4.11431
Kill Difference:7,465
Playtime:88.763 hours
Usage:3%
Score:2.099m
Score/min:394
Accuracy (listed only):36.514%
HSR (listed only):37.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:2,491
Deaths:578
KDR:4.310
Accuracy:17.886% C*
HSR:25.090% B++
MRC3 Mercy
B*
Kills:2,116
Deaths:374
KDR:5.658
Accuracy:20.816% B++
HSR:25.898% B*
M3 Pounder HEG
C+
Kills:726
Deaths:219
KDR:3.315
Accuracy:35.162% C-
HSR:2.893% C+
M3 Pounder HEG
B+
Kills:560
Deaths:165
KDR:3.394
Accuracy:35.364% D
HSR:3.750% B+
M2 Mutilator
A*
Kills:429
Deaths:121
KDR:3.545
Accuracy:16.226% C*
HSR:29.138% A*
M2 Mutilator
A*
Kills:315
Deaths:38
KDR:8.289
Accuracy:21.629% A+
HSR:28.571% A*
M1 Heavy Cycler
C+
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C+
Kills:6,914
Deaths (as MAX Suit):839
Deaths (to MAX Suits):1,090
KDR:8.24076
Kill Difference:6,075
Playtime:106.657 hours
Usage:4%
Score:2.882m
Score/min:450
Accuracy (listed only):22.811%
HSR (listed only):19.056%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,848
V. Kills:114 N/A
Deaths:248
KDR:7.452
Accuracy:29.097% C+
KPH:49.200 C++
VKPH:3 C+
M18 Needler
B*
Kills:1,129
V. Kills:625 180%
Deaths:223
KDR:5.063
Accuracy:31.881% C+
KPH:22.700 B*
VKPH:12.600 B+
Tomcat A2AM Pods
B+
Kills:1,043
V. Kills:495 210%
Deaths:56
KDR:18.625
Accuracy:76.388% C--
KPH:75.800 B+
VKPH:36 C
M18 Rotary
B**
Kills:704
V. Kills:381 184%
Deaths:93
KDR:7.570
Accuracy:38.076% B**
KPH:28.800 B**
VKPH:15.600 B++
Hellfire Rocket Pods
D
Kills:309
V. Kills:99 309%
Deaths:136
KDR:2.272
Accuracy:37.207% D*
KPH:24.700 D-
VKPH:7.900 D
Hornet Missiles
C+
Kills:75
V. Kills:46 160%
Deaths:7
KDR:10.714
Accuracy:51.216% D--
KPH:61.900 C+
VKPH:38 C+
Kills:5,108 (3,681 + 0)
Deaths:763
KDR:6.695
VKDR:2.307
Vehicle Kills:1,760
Kill Difference:4,345
Playtime:139.166 hours
Usage:5%
Score:2.038m
Score/min:244
Piloting Accuracy:38.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:3,323
V. Kills:102 N/A
Deaths:29
KDR:114.586
Accuracy:51.394% A+
KPH:116.900 A+
VKPH:3.600 C-
AP30 Shredder
A+
Kills:294
V. Kills:171 171%
Deaths:3
KDR:98
Accuracy:41.040% B**
KPH:53 A+
VKPH:30.800 A
C150 Dalton
B*
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.564% D
KPH:52 B*
VKPH:30.700 B+
Kills:3,852 (0 + 3,852)
Deaths:40
KDR:96.300
VKDR:10.300
Vehicle Kills:412
Kill Difference:3,812
Playtime:38.486 hours
Usage:1%
Score:1.065m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:32.564%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,550
V. Kills:141 N/A
Deaths:15
KDR:103.333
Accuracy:57.898% B**
KPH:124.300 M+
VKPH:11.300 B+
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C
C75 Viper
B**
Kills:202
V. Kills:88 227%
Deaths:23
KDR:8.783
Accuracy:45.637% B++
KPH:31.600 C++
VKPH:13.800 B**
L100 Python AP
M*
Kills:143
V. Kills:52 270%
Deaths:
KDR:
Accuracy:55.391% C+
KPH:78.800 M*
VKPH:28.700 A+
Kills:2,367 (2,367 + 0)
Deaths:123
KDR:19.244
VKDR:3.886
Vehicle Kills:478
Kill Difference:2,244
Playtime:38.867 hours
Usage:1%
Score:0.773m
Score/min:332
Driving Accuracy:55.391%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:16,923
V. Kills:7,189 235%
Deaths:756
KDR:22.385
Accuracy:41.828% C-
KPH:54 A++
VKPH:22.900 B*
P2-120 HESH
B**
Kills:3,249
V. Kills:421 N/A
Deaths:110
KDR:29.536
Accuracy:40.480% C+
KPH:75.600 B**
VKPH:9.800 C+
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,590
V. Kills:643 247%
Deaths:91
KDR:17.473
Accuracy:49.885% B**
KPH:42.700 A++
VKPH:17.300 B**
MR11 Gatekeeper
A*
Kills:291
V. Kills:150 193%
Deaths:15
KDR:19.400
Accuracy:50.833% A+
KPH:38.400 A*
VKPH:19.800 B+
G30 Vulcan
B+
Kills:214
V. Kills:119 178%
Deaths:38
KDR:5.632
Accuracy:25.378% C--
KPH:27 B+
VKPH:15 C*
Kills:24,900 (22,805 + 2,095)
Deaths:1,286
KDR:19.362
VKDR:7.258
Vehicle Kills:9,334
Kill Difference:23,614
Playtime:493.369 hours
Usage:19%
Score:10.732m
Score/min:363
Driving Accuracy:37.950%
Gunner Accuracy:25.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,061
V. Kills:44 N/A
Deaths:13
KDR:158.538
Accuracy:20.393% C
KPH:146 B+
VKPH:3.100 D
P525 Marauder-H
B**
Kills:1,196
V. Kills:62 N/A
Deaths:39
KDR:30.667
Accuracy:44.171% B**
KPH:131.800 B++
VKPH:6.800 C+
G20 Vulcan-H
A+
Kills:1,160
V. Kills:539 215%
Deaths:88
KDR:13.182
Accuracy:48.531% C++
KPH:73.800 A+
VKPH:34.300 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C*
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D-
KPH:35.400 C*
VKPH:19.100 C+
E540 Halberd-H
B+
Kills:60
V. Kills:14 400%
Deaths:6
KDR:10
Accuracy:51.485% D
KPH:54.900 B+
VKPH:12.800 D*
Kills:4,720 (0 + 4,720)
Deaths:158
KDR:29.873
VKDR:4.823
Vehicle Kills:762
Kill Difference:4,562
Playtime:44.013 hours
Usage:2%
Score:1.364m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:51.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,462
V. Kills:69 N/A
Deaths:39
KDR:37.487
Accuracy:15.569% C
KPH:91.300 B*
VKPH:4.300 B+
M12 Kobalt
A*
Kills:995
V. Kills:29 N/A
Deaths:15
KDR:66.333
Accuracy:17.144% C+
KPH:149.200 A*
VKPH:4.300 C*
M20 Basilisk
B+
Kills:283
V. Kills:91 308%
Deaths:20
KDR:14.150
Accuracy:36.036% C
KPH:27.300 B+
VKPH:8.800 C**
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 C--
VKPH:13.300 B*
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C-
KPH:21.500 C+
VKPH:4.500 D--
G40-F Ranger
C++
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.728% D
KPH:18.900 C++
VKPH:10.100 C
G30 Walker
B+
Kills:65
V. Kills:30 210%
Deaths:5
KDR:13
Accuracy:32.643% B
KPH:19.600 B+
VKPH:9 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D--
VKPH:10.600 C+
Kills:3,119 (0 + 3,119)
Deaths:123
KDR:25.358
VKDR:2.813
Vehicle Kills:346
Kill Difference:2,996
Playtime:49.801 hours
Usage:2%
Score:1.050m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:69
V. Kills:4 N/A
Deaths:20
KDR:3.450
Accuracy:40.741% C+
KPH:23.200 D-
VKPH:1.300 C-
Kills:69 (69 + 0)
Deaths:20
KDR:3.450
VKDR:0.200
Vehicle Kills:4
Kill Difference:49
Playtime:2.981 hours
Usage:0%
Score:0.010m
Score/min:55
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:244
V. Kills:64 375%
Deaths:5
KDR:48.800
Accuracy:60.729% B++
KPH:91.600 A+
VKPH:24 C++
CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B*
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C+
KPH:34.700 B*
VKPH:16.400 C**
Kills:617 (0 + 617)
Deaths:30
KDR:20.567
VKDR:5.367
Vehicle Kills:161
Kill Difference:587
Playtime:10.225 hours
Usage:0%
Score:0.262m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:39.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,11216,92375622.385A*17.8341.828%C-2.198%C54A++22.9B*383313.4h4.9B**11.8B++
T9A "Butcher" 5,3905,3241,4933.566B**0.9924.207%C+28.944%C++64.2C*N/A17782.9h10.4B+42.9B
MSW-R 5,0845,0351,4313.519B++1.0325.126%B+33.466%B**53.2B+N/A24494.7h10.3B++40.8B+
Dual-75 Duster 3,4253,32329114.586S110.0351.394%A+N/A117A+3.6C-35128.4h5B++9.7B**
P2-120 HESH 3,6703,24911029.536A24.9840.48%C+N/A75.6B**9.8C+30843h4.1B+10B+
P2-120 HEAT 3,4452,6332769.54B++4.9937.95%C-4.292%B*31.3B+9.6C+20584.2h7.3C*19.3C++
MRC3 Mercy 2,5352,4915784.31B*0.2417.886%C*25.09%B++43.9B**N/A14456.7h16.4B*91.6B+
TSAR-42 2,4062,40419812.141A+7.5947.985%A78.702%B**86.5A*N/A27627.8h1.8B*3.7B**
TAR 2,1962,1804454.899A*0.3529.529%B**32.706%A+89A**N/A24724.5h9.7A32.8B**
MRC3 Mercy 2,1502,1163745.658A+1.1120.816%B++25.898%B*59.6A*1B++19735.5h16B**76.9B++
T7 Mini-Chaingun 2,1612,1141,5241.387B+3.1716.411%C+14.995%B+32C+N/A9266h15.1C*92.3C*
Cycler TRV 2,0892,0784015.182M**0.6331.239%A+33.494%A++106.6M*N/A29419.5h8.9A++28.4A
NS-15M2 2,0852,0634204.912A+0.3629.408%B**36.064%A80.6B**N/A23325.6h10B*34.1B++
M12 Kobalt-H 2,1052,06113158.538S153.9920.393%C16.594%C+146.2B+3.1D40114.1h11.7B++57.3B+
M14 Banshee 1,9621,8482487.452C++2.9029.097%C+N/A49.3C++3C+17037.5h22.2C**76.3C**
TMG-50 1,6871,6776802.466A2.0921.965%C++22.898%C+44.1B+N/A13738h10.5B+47.7B+
T9 CARV-S 1,6881,6727322.284B+2.2718.759%D25%C+33.6CN/A9249.7h12.5C++66.4C+
E540 Halberd 2,2331,5909117.473A+12.9249.885%B**N/A42.6A++17.2B**47637.3h4.8B*9.6B**
T9 CARV 1,6111,5881,1531.377C*3.1818.371%C+21.285%C26.4C+N/A10660.1h14.6C+79.6C++
L100 Python HESH 1,6911,55015103.333S98.7857.898%B**N/A124M+11.3B+40312.5h2.2B**3.8B**
M12 Kobalt 1,5311,4623937.487A+32.9315.569%C17.374%C91.4B*4.3B+33516h13.5B**87B+
T32 Bull 1,4201,4029391.493C++3.0618.227%D--23.039%C23.6DN/A6159.4h14.6C--80.1D
NS Decimator 1,7101,3274333.065A*1.4966.168%B++1.658%C50.3B*14.5C+30126.4h3.8B+5.7B++
SMG-46G Armistice 1,3101,3061926.802S2.2533.568%B**34.074%A*98.9AN/A28413.2h9A26.7B*
TORQ-9 1,2711,2643223.925A++0.6327.805%B++28.877%B++69.1A+N/A19118.3h11.7B**42B*
NSX Naginata 1,2391,2213373.623A*0.9321.837%C+24.734%C-43.9C++N/A14827.8h11.4C**52.2C**
P525 Marauder-H 1,2581,1963930.667A26.1144.171%B**N/A131.4B++6.8C+4489.1h6.5B14.7B++
NS-15M AE 1,1961,1852085.697A++1.1427.194%C**34.599%B*78.5B++N/A23315.1h9.7B*35.8B+
RAMS-AE .50M 1,1811,18011310.442A*5.8945.559%B+81.695%C++57.6B+N/A14820.5h1.9C++4.2B+
T1 Cycler 1,1851,1744082.877A+1.6826.269%B*25.213%B+48.1AN/A23224.4h10.6A40.4B**
LC3 Jaguar 1,1861,1733583.277A1.2826.757%B+27.366%A41.9B+N/A15428h10.1B++37.6B++
NSX Tanto 1,1961,1701,2860.91C+3.6422.777%D21.624%D11.4DN/A32102.6h16.9C74C
SMG-46AE Armistice 1,1741,1671975.924S1.3733.238%B++30.163%B++96.4B**N/A27112.1h9.9B*29.9B++
TAR-AE 1,1661,1632065.646A*1.0926.678%C+26.483%C+70.1B+N/A22816.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S0.6731.351%A+31.81%A+108.4SN/A29110.7h10B**32B**
G20 Vulcan-H 1,6991,1608813.182A++8.6348.531%C++1.983%D73.9A+34.3B++60815.7h55.1A113.6A
TRAC-5 1,1611,1554542.544M2.0127.775%A34.978%M41AN/A20428.2h10.7B**38.6B*
M18 Needler 1,7541,1292235.063B**0.5131.881%C+N/A22.7B*12.6B+20149.7h54B**169.5B**
MG-H1 Watchman 1,0791,0721985.414A*0.8625.244%B+43.377%A*74.4B**N/A28614.4h10.9B**43.3B++
Tomcat A2AM Pods 1,5381,0435618.625M14.0776.388%C--N/A75.6B+35.9C61613.8h5.7A+7.4A+
M12 Kobalt 1,0249951566.333A*61.7817.144%C+17.89%C+148.5A*4.3C*5286.7h11.1A65B++
C-4 1,2489393532.66B*1.8925.717%C+N/A63.4C-20.9D56214.8h1.1B*4.2B++
Frag Grenade 9188991899N/A894.4551.763%B*N/A749.2A15.8B**27411.2h2.7B**5.2B**
T2 Striker 1,2618132443.332S1.2243.672%D-N/A22.6A++12.5C**21435.9h20.8A+47.5B**
LC2 Lynx 8088051714.708M++0.1630.562%A32.547%A++73.2A++N/A25711h10.2B**33.2B**
NSX Daimyo 7787786312.349M+7.8045.532%B+96.53%B++82.8B**N/A2369.4h2B*4.4B++
NS-44P Commissioner 7567492233.359A++1.1946.857%B+19.092%D-44.1CN/A13117h2.9B+6.1B++
M3 Pounder HEG 8107262193.315B**1.2435.162%C-2.893%C+25.6B*3C+13728.4h15.5B44.1C*
M18 Rotary 1,085704937.57A*3.0238.076%B**N/A28.9B**15.6B++22924.4h66B++173.4B*
NS-44 Commissioner 6346296251.006C++3.5525.468%D**15.421%D--13.7DN/A4645.9h4.1C+16D
TRAC-5 S 6296221733.595M**0.9630.935%A+33.762%M++55A*N/A20511.3h9.9B+31.9B*
M12 Kobalt 607580872.5A+67.9519.9%C16.379%C111.5C++5.2C+3055.2h15.6B78.4C*
NS-15 Gallows 579575797.278A*2.7331.318%B+46.435%A+112.7B**N/A3045.1h8.6A27.4B**
MG-C1 Kindred 575574926.239M++1.6932.809%B**34.843%A++100.7A++N/A2915.7h7.9B**24B**
LC2 Lynx AE 5795711663.44A+1.1128.389%C**33.625%B**45.7C++N/A19012.5h10.8B**37.9B++
M3 Pounder HEG 6515601653.394B**1.1635.364%D3.75%B+22.6B3.7C+12124.8h19C++53.8C+
RAMS .50M 5365362918.483S13.9348.855%A+85.634%B*74.4M+N/A2507.2h1.7B*3.4B*
TAS-16 Blackjack 5315301912.775A+1.7865.977%B+14.717%C+55.2B+N/A1889.6h2B*3.1B+
L100 Python HEAT 669472855.553C++1.0050.732%C+2.966%B25.9C10.8C17018.2h6.5C+12.9C+
T1A Unity 4724651014.604A++0.0529.527%B*29.893%B++91.2A*1.4A2835.1h10.4B**35.2B**
M2 Mutilator 4404291213.545A1.0116.226%C*29.138%A*31.1BN/A12713.8h15.1B*92.9B+
NS-15MB 4164141123.696A++0.8625.86%C+32.609%C**64.7C++N/A2276.4h9.8B++37.9B+
MANA Anti-Personnel Turret 414413795.228N/A0.6819.616%UN/A4130U10U8928900.1h18T*91.7T*
AMR-66 3903746880.544C-4.0121.708%D-23.262%C+6.7D-N/A2956h14.6D**67D*
M60-A Bulldog 3763361130.545A**25.9943.583%B++N/A53.3B*6.3C+5986.3h5.5C*12.6B+
M2 Mutilator 319315388.289S3.7421.629%A+28.571%A*60.6M+N/A2855.2h12.8A59B**
Hellfire Rocket Pods 4083091362.272D2.2837.207%D*N/A24.7D-7.9D18912.5h34.6C93D
AP30 Shredder 465294398M**93.4541.04%B**N/A53.5A++31.1A5535.5h89.1C++217B+
Tank Mine 391292329.125M*4.5788.287%M**N/A139B+47.1C--13662.1h3.1F-3.5A+
MR11 Gatekeeper 4412911519.4M++14.8550.833%A+N/A38.3A*19.7B+7367.6h35.3B**69.5A
M20 Basilisk 3742832014.15M**9.6036.036%C3.887%D27.2B+8.8C**35110.4h62.5B**173.4B*
M1 Heavy Cycler 2822771831.514C*3.0412.594%C18.051%C+15.6C--N/A8017.8h22.8D181.4C
ML-7 3442692021.332B**3.2257.237%C++2.974%C++28.6B+8D3239.4h5.2B*9B*
SABR-13 258253554.6M0.0525.758%C+22.134%C--49.6B++1B+1875.1h10.5B+40.7B+
VLG Missile Launcher 308244548.8B**44.2560.729%B++N/A90.4A23.7C++5902.7h4.3B*7.1B**
Chainblade 23823812,3030.019C+4.539.955%F15.126%A0.3C-N/A1758.6h2.4C**24.2D-
C150 Dalton 374235829.375M24.8232.564%DN/A52.2B**30.9B+10414.5h3B*9.2B+
G30 Vulcan 333214385.632B+1.0825.378%C--1.402%D--27.1B+15.1C*6267.9h101.6C+400.5C+
NS-AM7 Archer 2462031641.238A++3.3154.881%D15.764%C7.8C++1.7D5326h16.1B+29.3B
C75 Viper 290202238.783A4.2345.637%B++N/A31.6C++13.8B**3886.4h13.4C++29.3B+
Sticky Grenade 1971951195N/A190.4557.033%B+N/A650D6.7D28720.3h2.7C4.7C+
SMG-46 Armistice 1931912870.666C3.8916.98%F16.754%C+15.5DN/A7812.3h19D-111.8D*
CAS 14-E 1961871413.357C+8.8026.553%D*N/A85B+4.1D3732.2h22.4B*84.3C**
M20 Wyvern 2741861116.909M12.3639.431%C+2.688%C34.4B++16.3C**3685.4h52.4B*133B*
TRAC-5 Burst 187186394.769B**0.2229.313%B++36.022%A++109.4A**N/A3591.7h9A30.8B**
NS-357 Underboss 184184622.968A*1.5841.879%B+20.652%C83.6AN/A3142.2h3.1B**7.5B*
M60-A Bulldog 1851751017.5C+12.9547.385%C++N/A38.9C++2.2D1404.5h6.9C14.5C+
T16 Rhino 177174345.118M**0.5724.403%B+28.161%B*45.8B+N/A2183.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A+2.8065.557%B+N/A17C++6.5D1229.2h5.8B**8.9B**
M20 Basilisk 1971491113.545B*8.9939.798%D**1.342%D**49.7B+16C--2973h50.2A126.2B**
M40 Fury-H 198147624.5B*19.9558.251%A+N/A113.1B+39.2A++9881.3h12.8C--21.9C**
L100 Python AP 1951431143U138.4555.391%C+N/A79.4M*28.9A+12621.8h2.9A+5.2A+
Claymore 141141314.548C0.0022.222%D--N/A70.5D*N/A2212h1.1B*5.1C--
AS16 NightHawk 140138453.067A++1.4941.531%C++20.29%A+76.7A+1.1A3851.8h2.6A++6.2B**
FA1 Barrage 1351332720.489C4.0634.83%D12.782%D8.6D--N/A6515.5h11T*31.5F--
TS2 Inquisitor 114113741.527B+3.0317.384%F9.735%D**20.2DN/A855.6h9B+51.8C
Hexedge 1141123,5760.031C++4.529.409%D**16.071%B**0.4CN/A1263.6h1.9B+20.4D*
M40 Fury 146102137.846C++3.2936.843%C++N/A30.9C--13.3B*3013.3h19C--51.7C+
M20 Drake 15598714B+9.4537.732%C-1.02%D-18.5C10.8C1955.3h88.7C*235.1C*
G40-F Ranger 14896616B*11.4528.559%D-1.042%C+35.6C*19.3C++4262.7h58.5B++204.9B
NS-45 Pilot 9696175.647M++1.0934.156%B+21.875%C--48C+N/A2122h5.5B*16B*
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.3043.333%C+2.083%D--50.5B++19.5C+6421.9h6.5B15B+
Rocklet Rifle 15289781.141B*3.4144.277%D--N/A20.7D14.7D-5824.3h31.4B+71C*
MAX Punch 86848430.1C+4.4522.317%D**N/A0.9CN/A392.2h1.6C++7C+
NS-AM7 AE/TR Archer 10080501.6B**2.9552.481%D--23.75%B+8.1C2C-439.9h8.5C**16.1B
Orbital Strike Uplink 10280180N/A75.451122.22%UN/A400U110U28440.2h1.3T*0.1T*
The Slasher 82792,1340.037C4.5210.641%F-10.127%C+0.6C--N/A2139.8h1.9B+18C--
M20 Basilisk 9377135.923B**1.3734.943%C-6.494%B21.4C+4.4D*3543.6h88.4B252.9C*
G40-F Ranger 1157589.375B*4.8226.728%D1.333%C+18.8C++10C3064h97.4B++364.6B+
Hornet Missiles 12175710.714B+6.1651.216%D--1.333%C+62.5C+38.3C+9511.2h9B+17.5C**
S12 Renegade 7369203.45B+1.1040.741%C+N/A23D-1.3C-553h4.3D10.6C-
NS-61 Emissary 6868381.789A+2.7620.965%D--16.177%C+40B++N/A1711.7h10.6B50.6C*
Spear Anti-Vehicle Phalanx Tower 10068168A*63.4543.121%D1.471%D--37.8C+17.8C--3221.8h6.2B*14.3B+
MANA Anti-Vehicle Turret 12067601.117C3.4461.449%B++1.493%D--29.1C+23C5042.3h11.8C+19.2C++
G30 Walker 9565513A**8.4532.643%BN/A19.7B+9.1C+2133.3h146.9B*450B*
Anti-Vehicle Grenade 8065165N/A60.4545.492%DN/A325C75C18500.2h5.1B11.3C*
MG-S1 Jackal 6665164.063A**0.4926.619%C+41.539%M++72.2A+1.1B*5080.9h8B+30.2B++
99SV 6362212.952B**1.6032.194%C++29.032%D20.7CN/A2663h6.8D21.2C+
M40 Fury 8760106C1.4532.78%C1.667%C+23.1D*10.4C+3102.6h26.6F--81.3F-
E540 Halberd-H 7460610C++5.4551.485%DN/A54.5B+12.7D*9181.1h4.3B**8.4B++
HC1 Cougar 6060272.222A2.3323.41%C23.333%C++11.8DN/A1805.1h11B+46.9B
T7-P Mini-Chaingun 6057183.167B**1.3911.264%F-21.053%B++33.5D-1.8B++931.7h21.1D*186.9F-
Ripper 5454262.077U2.4844.275%A+27.778%A+10.4BN/A535.2h1.1B*2.4B+
A30 Walker 865386.625C**2.0730.74%B++N/A15.1B++9.4C+1823.5h140.2B**456B**
NSX Tengu 5451281.821B++2.7332.65%D31.373%A++18.2D1.1B**1312.8h11.2B+34.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,4562.7h
Anti-Vehicle MANA Turret115741h
Nano-Armor Kit4971,047,94467.7h
Skywall Shield Emitter0620.5h
Turret AI Module1950.4h
Structure Shield Module2710.4h
Repair Module1970.4h
Nanite Revive Grenade01,5090.4h
Nanite Healing Grenade02680.1h
Medical Applicator155109,3688.2h
Restoration Kit67415,24832.5h
Spitfire Auto-Turret111,1001.6h
Motion Spotter01,6340.9h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Rampart Wall01281.6h
Xiphos Anti-Personnel Tower0580.4h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Recon Detection Device2940.3h
Ammunition Package956,8055.3h
Medical Kit4025,61015.1h
Anti-Infantry MANA Turret145601.2h
Nano-Repair Grenade01,3890.4h
Xiphos Anti-Personnel Phalanx Turret0960h
Orbital Strike Target Designator6690.6h
Hardlight Barrier237050.9h
WLT-Howler Mining Laser76,0592.8h

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