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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 163

KDR: 4.7

Score: 64.1m

Last Seen: May 11th, 2020 3:51 AM
- OFFLINE - 674 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R Dual-75 Duster P2-120 HESH TSAR-42 MRC3 Mercy P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,519,514 MLG Score: 2014
Fun Score: N/A
Cheeseburgers Flipped: 871TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.982%30.317%75740130844,8503.59491.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.225%0.723B++1.387A-1.66F-HEAD ++ (~17.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.434B10.50.266C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.116%0.427%1132413444,45345618569.76535240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.035%-0.436C---1.058D*-1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.50.283C*38.60.275C*77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.887%2.007%32706134226,0091165933822.3062278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.691%0.082C+-0.32C0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+50.603B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.01%8.256%119419132910,562929237411.3692445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%-0.574D0.904B*0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.395B21.80.457B+51

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.41%83.371%1194513435,815180943.21271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.427%1.726A++1.05B**1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.418B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.358%15.498%11943134581399350.817908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.175%0.131C++0.133C++1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.366C**3.60.257C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.1m400.7%441 (26.5k)392 (23.5k)4.69643123,30026,2545.84086163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13481061222.613%18.822%42606:1340

6% Combat Medic54% Engineer29% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMMay 16th, 2020 6:18 PM (60d) (PST)May 11th, 2020 1:37 AM (66d) (PST)May 10th, 2020 11:51 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9331997340.7550.1610.1423.4540.1082014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,97511,92544,05045109207623,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2723.5h/113.5d 30,046 23,208 36,332 564.4k 3,040 7,865 17,567 152.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,593
Deaths:1,550
KDR:3.608
Accuracy:24.399% C
HSR:29.680% C++
MSW-R
B**
Kills:5,560
Deaths:1,512
KDR:3.677
Accuracy:25.558% B
HSR:34.820% B**
NS-15M2
B*
Kills:2,063
Deaths:420
KDR:4.912
Accuracy:29.400% B++
HSR:36.064% B*
T9 CARV
C+
Kills:1,769
Deaths:1,174
KDR:1.507
Accuracy:18.889% C
HSR:23.403% C+
TMG-50
C+
Kills:1,677
Deaths:680
KDR:2.466
Accuracy:21.965% C+
HSR:22.898% C
T9 CARV-S
C+
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D-
HSR:25% C+
NS-15 Gallows
A+
Kills:1,429
Deaths:202
KDR:7.074
Accuracy:31.182% B
HSR:46.886% A+
T32 Bull
C
Kills:1,404
Deaths:939
KDR:1.495
Accuracy:18.234% D*
HSR:23.077% C
NSX Naginata
C
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C
HSR:24.734% D
NS-15M AE
B+
Kills:1,187
Deaths:209
KDR:5.679
Accuracy:27.187% C++
HSR:34.625% B+
MG-H1 Watchman
A++
Kills:1,105
Deaths:207
KDR:5.338
Accuracy:25.315% C*
HSR:43.258% A++
NS-15MB
C+
Kills:414
Deaths:112
KDR:3.696
Accuracy:25.860% C
HSR:32.609% C+
T16 Rhino
B++
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B+
HSR:28.161% B++
Kills:25,268
Deaths (as Heavy Assault):8,108
Deaths (to Heavy Assaults):7,266
KDR:3.11643
Kill Difference:17,160
Playtime:794.581 hours
Usage:29%
Score:14.301m
Score/min:300
Accuracy (listed only):24.076%
HSR (listed only):31.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,175
Deaths:360
KDR:3.264
Accuracy:26.768% B+
HSR:27.319% B**
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D-
HSR:21.624% D
TRAC-5
M
Kills:1,156
Deaths:455
KDR:2.541
Accuracy:27.786% B**
HSR:34.948% M
LC2 Lynx
A++
Kills:822
Deaths:182
KDR:4.516
Accuracy:30.456% A
HSR:32.482% A++
TRAC-5 S
M+
Kills:642
Deaths:197
KDR:3.259
Accuracy:30.996% A
HSR:33.645% M+
MG-C1 Kindred
A++
Kills:617
Deaths:94
KDR:6.564
Accuracy:32.680% B**
HSR:36.143% A++
LC2 Lynx AE
B*
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C++
HSR:33.625% B*
TAS-16 Blackjack
B
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B
HSR:14.717% C+
AMR-66
C
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D--
HSR:23.262% C
TRAC-5 Burst
A++
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B+
HSR:37.245% A++
AS16 NightHawk
A
Kills:150
Deaths:48
KDR:3.125
Accuracy:41.783% C+
HSR:20.667% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
HC1 Cougar
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C+
Kills:7,596
Deaths (as Engineer):4,008
Deaths (to Engineers):4,035
KDR:1.89521
Kill Difference:3,588
Playtime:1,479.139 hours
Usage:54%
Score:38.381m
Score/min:432
Accuracy (listed only):32.058%
HSR (listed only):27.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,351
Deaths:198
KDR:6.823
Accuracy:33.596% B**
HSR:33.827% A*
LC3 Jaguar
B**
Kills:1,175
Deaths:360
KDR:3.264
Accuracy:26.768% B+
HSR:27.319% B**
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D-
HSR:21.624% D
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B++
TRAC-5
M
Kills:1,156
Deaths:455
KDR:2.541
Accuracy:27.786% B**
HSR:34.948% M
LC2 Lynx
A++
Kills:822
Deaths:182
KDR:4.516
Accuracy:30.456% A
HSR:32.482% A++
TRAC-5 S
M+
Kills:642
Deaths:197
KDR:3.259
Accuracy:30.996% A
HSR:33.645% M+
MG-C1 Kindred
A++
Kills:617
Deaths:94
KDR:6.564
Accuracy:32.680% B**
HSR:36.143% A++
LC2 Lynx AE
B*
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C++
HSR:33.625% B*
TAS-16 Blackjack
B
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B
HSR:14.717% C+
TRAC-5 Burst
A++
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B+
HSR:37.245% A++
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
AS16 NightHawk
A
Kills:150
Deaths:48
KDR:3.125
Accuracy:41.783% C+
HSR:20.667% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M
HC1 Cougar
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C+
NSX Tengu
A
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A
Kills:10,047
Deaths (as Light Assault):4,046
Deaths (to Light Assaults):3,775
KDR:2.48319
Kill Difference:6,001
Playtime:73.154 hours
Usage:3%
Score:1.357m
Score/min:309
Accuracy (listed only):31.655%
HSR (listed only):28.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A*
Kills:2,482
Deaths:456
KDR:5.443
Accuracy:30.919% A+
HSR:35.536% A*
TAR
A
Kills:2,228
Deaths:455
KDR:4.897
Accuracy:29.509% B**
HSR:32.855% A
SMG-46G Armistice
A*
Kills:1,351
Deaths:198
KDR:6.823
Accuracy:33.596% B**
HSR:33.827% A*
TORQ-9
B+
Kills:1,286
Deaths:328
KDR:3.921
Accuracy:27.833% B+
HSR:29.082% B+
T1 Cycler
B++
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:26.269% B++
HSR:25.213% B
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B++
TAR-AE
C
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C
HSR:26.483% C
T1S Cycler
A
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A
HSR:31.810% A
TAS-16 Blackjack
B
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B
HSR:14.717% C+
T1A Unity
B*
Kills:465
Deaths:101
KDR:4.604
Accuracy:29.527% B*
HSR:29.893% B+
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% D
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
AS16 NightHawk
A
Kills:150
Deaths:48
KDR:3.125
Accuracy:41.783% C+
HSR:20.667% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M
NSX Tengu
A
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A
Kills:13,849
Deaths (as Combat Medic):3,468
Deaths (to Combat Medics):2,273
KDR:3.99337
Kill Difference:10,381
Playtime:174.883 hours
Usage:6%
Score:4.630m
Score/min:441
Accuracy (listed only):32.095%
HSR (listed only):27.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,959
Deaths:224
KDR:13.210
Accuracy:48.402% A
HSR:79.892% B**
SMG-46G Armistice
A*
Kills:1,351
Deaths:198
KDR:6.823
Accuracy:33.596% B**
HSR:33.827% A*
RAMS-AE .50M
B+
Kills:1,181
Deaths:113
KDR:10.451
Accuracy:45.570% B+
HSR:81.710% C+
SMG-46AE Armistice
B++
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B++
NSX Daimyo
B++
Kills:1,077
Deaths:79
KDR:13.633
Accuracy:45.814% B+
HSR:96.750% B++
NS-44P Commissioner
B+
Kills:749
Deaths:223
KDR:3.359
Accuracy:46.850% B+
HSR:19.092% D--
NS-44 Commissioner
D
Kills:695
Deaths:646
KDR:1.076
Accuracy:26.127% D*
HSR:17.266% D
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
NS-357 Underboss
B+
Kills:217
Deaths:71
KDR:3.056
Accuracy:43.022% B+
HSR:21.198% C
NS-AM7 Archer
C
Kills:207
Deaths:191
KDR:1.084
Accuracy:54.568% D
HSR:15.942% C
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
TS2 Inquisitor
F
Kills:113
Deaths:74
KDR:1.527
Accuracy:17.384% F-
HSR:9.735% F
NS-45 Pilot
C**
Kills:104
Deaths:22
KDR:4.727
Accuracy:34.133% C**
HSR:22.115% D
NS-AM7 AE/TR Archer
B**
Kills:80
Deaths:50
KDR:1.600
Accuracy:52.481% D--
HSR:23.750% B**
NS-61 Emissary
C
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C
MG-S1 Jackal
M
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M
99SV
C+
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C+
HSR:29.032% D-
NSX Tengu
A
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A
Kills:10,873
Deaths (as Infiltrator):2,507
Deaths (to Infiltrators):3,797
KDR:4.33706
Kill Difference:8,366
Playtime:96.160 hours
Usage:4%
Score:2.439m
Score/min:423
Accuracy (listed only):36.636%
HSR (listed only):37.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,642
Deaths:597
KDR:4.425
Accuracy:18.058% C++
HSR:25.625% B*
MRC3 Mercy
B*
Kills:2,270
Deaths:393
KDR:5.776
Accuracy:20.917% B++
HSR:26.388% B*
M3 Pounder HEG
C+
Kills:726
Deaths:219
KDR:3.315
Accuracy:35.162% D
HSR:2.893% C+
M3 Pounder HEG
B+
Kills:560
Deaths:165
KDR:3.394
Accuracy:35.364% D
HSR:3.750% B+
M2 Mutilator
A*
Kills:429
Deaths:121
KDR:3.545
Accuracy:16.226% C++
HSR:29.138% A*
M2 Mutilator
A*
Kills:315
Deaths:38
KDR:8.289
Accuracy:21.629% A+
HSR:28.571% A*
M1 Heavy Cycler
C+
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C--
HSR:18.051% C+
Kills:7,219
Deaths (as MAX Suit):858
Deaths (to MAX Suits):1,112
KDR:8.41375
Kill Difference:6,361
Playtime:109.029 hours
Usage:4%
Score:3.006m
Score/min:460
Accuracy (listed only):22.850%
HSR (listed only):19.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,167
V. Kills:132 N/A
Deaths:248
KDR:8.738
Accuracy:29.495% C+
KPH:53.300 C+
VKPH:3.200 C+
M18 Needler
B++
Kills:1,243
V. Kills:691 180%
Deaths:223
KDR:5.574
Accuracy:32.292% C+
KPH:23.500 B++
VKPH:13.100 B
Tomcat A2AM Pods
B+
Kills:1,111
V. Kills:523 212%
Deaths:56
KDR:19.839
Accuracy:75.552% C
KPH:80.300 B+
VKPH:37.800 C
M18 Rotary
B**
Kills:734
V. Kills:396 185%
Deaths:93
KDR:7.892
Accuracy:38.055% B**
KPH:29.600 B*
VKPH:16 B+
Hellfire Rocket Pods
D
Kills:309
V. Kills:99 309%
Deaths:136
KDR:2.272
Accuracy:37.215% D**
KPH:24.700 D--
VKPH:7.900 D
Hornet Missiles
C+
Kills:103
V. Kills:62 163%
Deaths:7
KDR:14.714
Accuracy:57.698% C-
KPH:58 C
VKPH:34.900 C+
Kills:5,667 (4,144 + 0)
Deaths:763
KDR:7.427
VKDR:2.494
Vehicle Kills:1,903
Kill Difference:4,904
Playtime:146.425 hours
Usage:5%
Score:2.229m
Score/min:254
Piloting Accuracy:38.055%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:3,391
V. Kills:107 N/A
Deaths:29
KDR:116.931
Accuracy:51.488% A
KPH:115.600 B**
VKPH:3.600 D
AP30 Shredder
A
Kills:294
V. Kills:171 171%
Deaths:3
KDR:98
Accuracy:41.040% B**
KPH:53 A
VKPH:30.800 A
C150 Dalton
B+
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.564% D-
KPH:52 B+
VKPH:30.700 B+
L105 Zephyr
C++
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:35.760% D-
KPH:39.500 D
VKPH:9.700 C++
Kills:3,985 (0 + 3,985)
Deaths:43
KDR:92.674
VKDR:10.070
Vehicle Kills:433
Kill Difference:3,942
Playtime:41.049 hours
Usage:2%
Score:1.119m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:35.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,554
V. Kills:141 N/A
Deaths:15
KDR:103.600
Accuracy:57.906% B*
KPH:124 A*
VKPH:11.200 B+
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C--
VKPH:10.800 C
C75 Viper
B**
Kills:202
V. Kills:88 227%
Deaths:23
KDR:8.783
Accuracy:45.637% B++
KPH:31.600 C+
VKPH:13.800 B**
L100 Python AP
M+
Kills:143
V. Kills:52 270%
Deaths:
KDR:
Accuracy:55.094% C+
KPH:78.500 M+
VKPH:28.500 A
Kills:2,371 (2,371 + 0)
Deaths:123
KDR:19.276
VKDR:3.886
Vehicle Kills:478
Kill Difference:2,248
Playtime:38.941 hours
Usage:1%
Score:0.781m
Score/min:334
Driving Accuracy:55.094%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:17,870
V. Kills:7,605 235%
Deaths:757
KDR:23.606
Accuracy:42.232% C-
KPH:54.900 A+
VKPH:23.300 B*
P2-120 HESH
B*
Kills:3,278
V. Kills:432 N/A
Deaths:110
KDR:29.800
Accuracy:40.580% C
KPH:75.800 B*
VKPH:10 C++
P2-120 HEAT
C**
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 C**
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,600
V. Kills:644 248%
Deaths:91
KDR:17.582
Accuracy:49.911% B**
KPH:42.900 A++
VKPH:17.300 B**
MR11 Gatekeeper
A*
Kills:363
V. Kills:186 194%
Deaths:15
KDR:24.200
Accuracy:51.904% A
KPH:39.400 A*
VKPH:20.200 B+
G30 Vulcan
B+
Kills:214
V. Kills:119 178%
Deaths:38
KDR:5.632
Accuracy:25.370% C--
KPH:26.900 B+
VKPH:15 C*
Kills:25,958 (23,781 + 2,177)
Deaths:1,287
KDR:20.169
VKDR:7.613
Vehicle Kills:9,798
Kill Difference:24,671
Playtime:507.611 hours
Usage:19%
Score:11.280m
Score/min:370
Driving Accuracy:37.950%
Gunner Accuracy:25.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,061
V. Kills:44 N/A
Deaths:13
KDR:158.538
Accuracy:20.393% C
KPH:146 B+
VKPH:3.100 D
P525 Marauder-H
B**
Kills:1,196
V. Kills:62 N/A
Deaths:39
KDR:30.667
Accuracy:44.171% B**
KPH:131.800 B+
VKPH:6.800 C+
G20 Vulcan-H
A+
Kills:1,177
V. Kills:547 215%
Deaths:88
KDR:13.375
Accuracy:48.591% C+
KPH:74 A+
VKPH:34.400 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C++
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D-
KPH:35.400 C++
VKPH:19.100 C+
M60-G Bulldog-H
B**
Kills:82
V. Kills:17 456%
Deaths:
KDR:
Accuracy:60.484% B**
KPH:106.500 B+
VKPH:22.100 B**
E540 Halberd-H
C**
Kills:64
V. Kills:16 376%
Deaths:6
KDR:10.667
Accuracy:51.006% D-
KPH:54 C**
VKPH:13.500 D*
Kills:4,823 (0 + 4,823)
Deaths:158
KDR:30.525
VKDR:4.994
Vehicle Kills:789
Kill Difference:4,665
Playtime:45.063 hours
Usage:2%
Score:1.404m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:51.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,567
V. Kills:69 N/A
Deaths:39
KDR:40.180
Accuracy:15.828% C-
KPH:95.400 B++
VKPH:4.200 C++
M12 Kobalt
A*
Kills:1,008
V. Kills:29 N/A
Deaths:15
KDR:67.200
Accuracy:17.154% C+
KPH:150.100 A*
VKPH:4.300 C**
M20 Basilisk
B+
Kills:284
V. Kills:91 309%
Deaths:20
KDR:14.200
Accuracy:35.998% C
KPH:27.200 B+
VKPH:8.700 C**
M60-G Bulldog
A+
Kills:103
V. Kills:18 N/A
Deaths:4
KDR:25.750
Accuracy:49.137% B**
KPH:63.400 A+
VKPH:11.100 B*
M40 Fury
B**
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 D
VKPH:13.300 B**
M60-G Bulldog
B**
Kills:88
V. Kills:9 N/A
Deaths:2
KDR:44
Accuracy:46.379% B++
KPH:71.100 B**
VKPH:7.300 C
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C--
KPH:21.500 C+
VKPH:4.500 D*
G40-F Ranger
C
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.628% D-
KPH:18.600 C
VKPH:9.900 D
G30 Walker
C*
Kills:70
V. Kills:33 206%
Deaths:5
KDR:14
Accuracy:33.048% C*
KPH:20 C*
VKPH:9.400 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C--
KPH:23.500 D*
VKPH:10.600 C+
Kills:3,434 (0 + 3,434)
Deaths:129
KDR:26.620
VKDR:2.915
Vehicle Kills:376
Kill Difference:3,305
Playtime:53.415 hours
Usage:2%
Score:1.159m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:69
V. Kills:4 N/A
Deaths:20
KDR:3.450
Accuracy:40.741% C
KPH:23.200 D-
VKPH:1.300 C-
Kills:69 (69 + 0)
Deaths:20
KDR:3.450
VKDR:0.200
Vehicle Kills:4
Kill Difference:49
Playtime:2.981 hours
Usage:0%
Score:0.010m
Score/min:55
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:300
V. Kills:88 337%
Deaths:6
KDR:50
Accuracy:57.675% C*
KPH:80.300 B*
VKPH:23.600 C*
CAS 14-E
B++
Kills:294
V. Kills:23 N/A
Deaths:14
KDR:21
Accuracy:29.443% D-
KPH:97.300 B++
VKPH:7.600 B+
M20 Wyvern
B++
Kills:214
V. Kills:103 206%
Deaths:11
KDR:19.455
Accuracy:38.811% C+
KPH:37.100 B++
VKPH:17.800 B+
Kills:808 (0 + 808)
Deaths:31
KDR:26.065
VKDR:6.903
Vehicle Kills:214
Kill Difference:777
Playtime:12.529 hours
Usage:0%
Score:0.317m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:38.811%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 25,47517,87075723.606A++18.9142.232%C-2.087%C-54.9A+23.3B*391325.7h4.9B*11.5B+
T9A "Butcher" 5,6605,5931,5503.608B*1.0924.399%C29.68%C++66.3C++N/A18984.4h10.3B+42.2C**
MSW-R 5,6125,5601,5123.677B+1.0225.558%B34.82%B**56.7BN/A25798.1h10.1B++39.5B+
Dual-75 Duster 3,4983,39129116.931S112.2351.488%AN/A115.7B**3.7D35129.3h5B+9.8B*
P2-120 HESH 3,7103,27811029.8B**25.1040.58%CN/A75.9B*10C++31143.2h4.1B+10B
TSAR-42 2,9612,95922413.21A**8.5148.402%A79.892%B**94.8A++N/A30631.2h1.7B**3.6B**
MRC3 Mercy 2,6922,6425974.425B++0.2718.058%C++25.625%B*45B*N/A15058.7h16.2B++89.9B+
P2-120 HEAT 3,4452,6332769.54B+4.8437.95%C-4.292%B*31.3C**9.6C+20584.2h7.3C+19.3C+
Cycler TRV 2,4962,4824565.443S0.7530.919%A+35.536%A*113.3M*N/A31821.9h8.8A+28.4B**
MRC3 Mercy 2,3072,2703935.776A1.0820.917%B++26.388%B*60.5A++1B20237.5h15.9B*75.8B++
TAR 2,2442,2284554.897A*0.2029.509%B**32.855%A89.1A*N/A24925h9.7A32.7B**
T7 Mini-Chaingun 2,2582,2101,5561.42B3.2816.596%C15.52%B+33.1CN/A9766.7h14.9C++89.6C++
M14 Banshee 2,2992,1672488.738C*4.0429.495%C+N/A53.2C+3.2C+18340.7h21.1C++71.7C*
NS-15M2 2,0852,0634204.912A0.2229.4%B++36.064%B*80.3B++N/A23425.7h10B++34.1B++
M12 Kobalt-H 2,1052,06113158.538M**153.8420.393%C16.594%C+146.2B+3.1D40114.1h11.7B+57.3B+
T9 CARV 1,7951,7691,1741.507C++3.1918.889%C23.403%C+28.8C+N/A11261.5h14.1C+74.5C++
TMG-50 1,6871,6776802.466B*2.2321.965%C+22.898%C44.1C++N/A13738h10.5C**47.7C**
T9 CARV-S 1,6881,6727322.284B2.4118.759%D-25%C+33.6C--N/A9349.7h12.5C+66.4C
E540 Halberd 2,2441,6009117.582B**12.8949.911%B**N/A42.9A++17.3B**47737.3h4.8B++9.5B**
M12 Kobalt 1,6361,5673940.179B**35.4815.828%C-17.55%C95.5B++4.2C++34416.4h13.4B*84.5B
L100 Python HESH 1,6951,55415103.6S98.9057.906%B*N/A124.3A**11.3B+40312.5h2.2B**3.8B**
NS-15 Gallows 1,4411,4292027.074A*2.3831.182%B46.886%A+131.1B**1.1C--39610.9h8.5A27.4B*
T32 Bull 1,4221,4049391.495C+3.2018.234%D*23.077%C23.6DN/A6159.4h14.6D-80.1D--
NS Decimator 1,7891,3854383.162A++1.5366.304%B+1.733%C51.3B+15C30727h3.7B+5.6B++
SMG-46G Armistice 1,3561,3511986.823S2.1333.596%B**33.827%A*100.1B**N/A29213.5h8.9A26.6B*
TORQ-9 1,2941,2863283.921A+0.7827.833%B+29.082%B+69.1AN/A19118.6h11.7B**42B*
M18 Needler 1,9341,2432235.574B*0.8832.292%C+N/A23.5B++13.1B20852.9h54.5B**168.8B**
NSX Naginata 1,2391,2213373.623A++1.0721.837%C24.734%D43.9CN/A14927.8h11.4C*52.2C++
P525 Marauder-H 1,2581,1963930.667B*25.9744.171%B**N/A131.4B+6.8C+4489.1h6.5C**14.7B+
NS-15M AE 1,1981,1872095.679A++0.9827.187%C++34.625%B+78.6BN/A23315.1h9.7B++35.8B+
RAMS-AE .50M 1,1821,18111310.451A++5.7545.57%B+81.71%C+57.6C*N/A14820.5h1.9C+4.2C**
G20 Vulcan-H 1,7241,1778813.375A**8.6848.591%C+1.954%D74A+34.4B++61615.9h54.9A+113A
LC3 Jaguar 1,1881,1753603.264B**1.4326.768%B+27.319%B**41.8C**N/A15528.1h10.1B+37.6B++
T1 Cycler 1,1851,1744082.877A1.8226.269%B++25.213%B48.1B**N/A23624.4h10.6B**40.4B*
NSX Tanto 1,1961,1701,2860.91C3.7922.777%D-21.624%D11.4D--N/A32102.6h16.9D-74D
SMG-46AE Armistice 1,1741,1671975.924S1.2333.238%B+30.163%B++96.4B++N/A27212.1h9.9B++29.9B++
TAR-AE 1,1661,1632065.646A++0.9526.678%C26.483%C70.1C**N/A22816.6h9.8B++36.7B
T1S Cycler 1,1611,1602225.225M**0.5331.351%A31.81%A108.4M*N/A29210.7h10B*32B**
TRAC-5 1,1621,1564552.541A*2.1627.786%B**34.948%M40.8B**N/A20728.3h10.7B*38.6B*
Tomcat A2AM Pods 1,6341,1115619.839A++15.1475.552%CN/A80.5B+37.9C64313.8h5.5A+7.3A+
MG-H1 Watchman 1,1121,1052075.338A**0.6425.315%C*43.258%A++75.7B*N/A29114.6h10.9B**43B++
NSX Daimyo 1,0771,0777913.633A**8.9445.814%B+96.75%B++89B*N/A25712.1h1.9B*4.2B++
M12 Kobalt 1,0371,0081567.2A+62.5017.154%C+17.956%C150.4A*4.3C**5366.7h11.1A64.7B++
C-4 1,2749603642.637B++2.0625.988%C+N/A63.2C--20.7D56215.2h1.1B++4.1B+
Frag Grenade 9549351935N/A930.3052.013%B*N/A719.2B++14.6B28201.3h2.6B*5.1B*
LC2 Lynx 8268221824.516M0.1830.456%A32.482%A++72.7A+N/A25911.3h10.1B**33.1B**
T2 Striker 1,2648152453.327S1.3743.665%D--N/A22.6A12.5C++22136h20.7A47.5B*
NS-44P Commissioner 7567492233.359A+1.3446.85%B+19.092%D--43.8C-N/A13117.1h2.9B+6.1B+
M18 Rotary 1,130734937.892A*3.2038.055%B**N/A29.6B*16B+23524.8h64.8B*170.2B**
M3 Pounder HEG 8107262193.315B*1.3835.162%D2.893%C+25.6B+3C13728.4h15.5C*44.1C++
NS-44 Commissioner 7006956461.076C+3.6226.127%D*17.266%D14.8D-N/A5047h3.9C+15.1D
TRAC-5 S 6496421973.259M1.4430.996%A33.645%M+49A+N/A18213.1h9.8B+31.7B++
MG-C1 Kindred 618617946.564S1.8732.68%B**36.143%A++101.1A++N/A3026.1h7.7A23.7B**
M12 Kobalt 607580872.5A+67.8019.9%C16.379%C111.5C+5.2C+3055.2h15.6C**78.4C*
LC2 Lynx AE 5795711663.44A+1.2628.389%C++33.625%B*45.7C+N/A19012.5h10.8B*37.9B+
M3 Pounder HEG 6515601653.394B*1.3035.364%D3.75%B+22.6C++3.7C+12124.8h19C+53.8C+
M60-A Bulldog 5845451054.5B+49.8056.952%B*N/A72.7A5.2C*2907.5h5.1B+8.9B++
RAMS .50M 5365362918.483S13.7948.855%A+85.634%B*74.4A**N/A2517.2h1.7B*3.4B**
TAS-16 Blackjack 5315301912.775B**1.9265.977%B14.717%C+55.2C**N/A1899.6h2B++3.1B+
L100 Python HEAT 669472855.553C+0.8650.732%C+2.966%C**25.9C--10.8C17018.2h6.5C-12.9C
T1A Unity 4724651014.604A*0.0929.527%B*29.893%B+91.2A++1.4B*2845.1h10.4B*35.2B**
M2 Mutilator 4404291213.545B**1.1516.226%C++29.138%A*31.1C++N/A12813.8h15.1B+92.9B+
NS-15MB 4164141123.696A+1.0025.86%C32.609%C+64.7C+N/A2286.4h9.8B+37.9C**
MANA Anti-Personnel Turret 414413795.228N/A0.5319.616%UN/A4130U10U9019600.1h18T*91.7T*
AMR-66 3903746880.544C--4.1521.708%D--23.262%C6.7D-N/A2956h14.6F-67D**
MR11 Gatekeeper 5493631524.2A**19.5051.904%AN/A39.5A*20.2B+7779.2h34.4B**66.3B**
M60-A Bulldog 3903481131.636A++26.9443.759%B+N/A52.7B+6.4C6016.6h5.4C++12.4B+
M2 Mutilator 319315388.289M**3.5921.629%A+28.571%A*60.6A**N/A2865.2h12.8B**59B**
Hellfire Rocket Pods 4083091362.272D2.4237.215%D**N/A24.7D--7.9D19112.5h34.6C--93.1D-
VLG Missile Launcher 388300650B*45.3057.675%C*N/A81.1B*23.8C*5133.7h4.3B*7.5B*
Tank Mine 400299339.061M+4.3690.221%M**N/A135.9B+45.9D13462.2h3.1F-3.5A+
AP30 Shredder 465294398M**93.3041.04%B**N/A52.5A30.5A5675.6h89.1C+217B+
CAS 14-E 3172941421C++16.3029.443%D-N/A98B++7.7B+4033h22.6B++76.6B
M20 Basilisk 3752842014.2M**9.5035.998%C3.873%D-27.3B+8.8C**35310.4h62.4B**173.3B++
M1 Heavy Cycler 2822771831.514C++3.1812.594%C--18.051%C+15.6DN/A8117.8h22.8D--181.4C-
ML-7 3442692021.332B*3.3657.237%C+2.974%C++28.6C**8D3259.4h5.2B++9B++
SABR-13 258253554.6A++0.1025.758%C+22.134%D49.6B+1B+1915.1h10.5B+40.7B
Chainblade 23823812,3040.019C+4.689.955%F15.126%A+0.3DN/A1758.6h2.4C**24.2D*
C150 Dalton 374235829.375M24.6832.564%D-N/A52.2B+30.9B+10584.5h3B++9.2C**
NS-357 Underboss 218217713.056A++1.6443.022%B+21.198%C77.5B*N/A2982.8h3.1B**7.2B*
M20 Wyvern 3172141119.455S14.7638.811%C+2.336%D36.9B++17.8B+3725.8h50B**128.9B*
G30 Vulcan 333214385.632C++0.9425.37%C--1.402%D*27.1B+15.1C*6277.9h101.8C+401.1C
NS-AM7 Archer 2512071911.084A3.6154.568%D15.942%C7.4C+1.6D5127.8h16C**29.2C*
C75 Viper 290202238.783B++4.0945.637%B++N/A31.6C+13.8B**3936.4h13.4C+29.3C**
Sticky Grenade 2001981198N/A193.3056.959%B+N/A660D6.7D28560.3h2.7D4.7C+
TRAC-5 Burst 197196424.667B**0.0329.199%B+37.245%A++103.2A++N/A3371.9h9.1B**31.1B*
SMG-46 Armistice 1931912870.666C-4.0316.98%F-16.754%C+15.5DN/A8212.3h19D*111.8F
T16 Rhino 177174345.118M*0.4224.403%B+28.161%B++45.8C**N/A2213.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A2.9465.557%BN/A17C+6.5D1229.2h5.8B**8.9B**
AS16 NightHawk 152150483.125B**1.5741.783%C+20.667%A75B**1B+3742h2.6A6.2B**
M20 Basilisk 1991501113.636B8.9440.08%D**1.333%D**50C*16.3C--3013h51.1A127.4B*
M40 Fury-H 198147624.5B**19.8058.251%A+N/A113.1B+39.2A++9881.3h12.8D21.9C++
L100 Python AP 1951431143U138.3055.094%C+N/A79.4M+28.9A12931.8h2.9A+5.2A
Claymore 141141314.548C0.1522.222%D*N/A70.5D*N/A2252h1.1B*5.1D
FA1 Barrage 1351332720.489C--4.2134.83%D12.782%D8.6D--N/A6715.5h11T*31.5F*
M20 Drake 197125717.857B++13.1639.381%CN/A20.2C11.6C2146.2h89.8C++227.9C++
TS2 Inquisitor 114113741.527B3.1717.384%F-9.735%F20.2D-N/A865.6h9B+51.8D
Hexedge 1141123,6050.031C+4.679.385%F16.071%A0.4CN/A1265.2h1.9B+20.5D*
The Slasher 1151122,7320.041C+4.6613.384%F13.393%B+0.7C--N/A3169.2h1.9B+14C+
NS-45 Pilot 104104224.727M0.0334.133%C**22.115%D49.5CN/A2122.1h5.5B*16B++
M60-G Bulldog 121103425.75M*21.0549.137%B**N/A64.4A+11.3B*4391.6h6.4B12.9B++
Hornet Missiles 165103714.714A10.0257.698%C-N/A57.2C34.4C8921.8h10.8C+18.7C+
M40 Fury 146102137.846C+3.1536.843%C++N/A30.9D13.3B**3013.3h19D-51.7C-
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.1643.333%C+2.083%D--50.5B+19.5C6481.9h6.5B++15B+
G40-F Ranger 14896616B**11.3028.559%D-1.042%C35.6C++19.3C++4282.7h58.5B++204.9C**
Rocklet Rifle 15490781.154B+3.5444.315%D--N/A20.9D14.9D-5894.3h31.2B+70.5C++
M60-G Bulldog 9788244S39.3046.379%B++1.136%D--73.3B**7.5C4521.2h6.1B13.2B+
MAX Punch 86848630.097C+4.6021.29%FN/A0.9CN/A394.3h1.6C++7.4C+
M60-G Bulldog-H 9982182S77.3060.484%B**1.22%C*102.5B+21.3B*4610.8h4.6B+7.6B+
Orbital Strike Uplink 10280180N/A75.301122.22%UN/A400U110U28640.2h1.3T*0.1T*
NS-AM7 AE/TR Archer 10080501.6B**3.1052.481%D--23.75%B**8.1C2C449.9h8.5B**16.1B*
M20 Basilisk 9377135.923B*1.2334.943%C--6.494%C**21.4C+4.4D*3553.6h88.4B252.9C++
G40-F Ranger 1157589.375C++4.6826.628%D-1.333%C+18.8C10C--3074h98.4B+369.7C*
G30 Walker 10370514M9.3033.048%C*N/A20C*9.4C2273.5h149.2B*451.5B++
S12 Renegade 7369203.45C++1.2540.741%CN/A23D-1.3C-553h4.3D-10.6D
Spear Anti-Vehicle Phalanx Tower 10068168A++63.3043.121%D1.471%D--37.8C17.8D3231.8h6.2B*14.3B++
NS-61 Emissary 6868381.789A2.9120.965%D*16.177%C40B+N/A1731.7h10.6B+50.6C++
MANA Anti-Vehicle Turret 12067601.117C3.5861.258%B++1.493%D--29.1C23C5052.3h11.8C19.2C+
Anti-Vehicle Grenade 8065165N/A60.3045.442%DN/A325C-75C18440.2h5.1C++11.3C+
MG-S1 Jackal 6665164.063A*0.6326.619%C+41.539%M72.2B**1.1B5330.9h8B**30.2B++
L105 Zephyr 8165321.667B++16.9735.76%D-1.538%A40.6C--10C*2501.6h8.7D*24.3D*
E540 Halberd-H 8064610.667C++5.9751.006%D-N/A53.3C**13.3D*9081.2h4.4B++8.5B+
99SV 6362212.952B*1.7432.194%C+29.032%D-20.7CN/A2763h6.8D-21.2C
T7-P Mini-Chaingun 6461193.211B*1.4911.302%F-19.672%B35.9D--1.8C++921.7h20F177D**
M40 Fury 8760106C1.3032.78%C--1.667%C+23.1D*10.4C+3102.6h26.6F*81.3F--
HC1 Cougar 6060272.222B*2.4723.41%C23.333%C+11.8D-N/A1845.1h11B46.9C*
Ripper 5454262.077U2.6244.275%A+27.778%A+10.2C*N/A545.3h1.1B*2.4B++
A30 Walker 865386.625C+1.9330.702%BN/A14.7B9.2C1833.6h145B+472.3B++
M20 Drake 905277.429C**2.7330.587%D1.923%B**8C-5.8D-1486.5h134.6C+440C
NSX Tengu 5451281.821B+2.8832.65%D31.373%A18.2D-1.1B++1332.8h11.2B+34.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5301,070,25669h
Medical Applicator155109,8648.2h
Spawn Beacon362,4802.7h
Anti-Vehicle MANA Turret115761h
Nanite Revive Grenade01,5160.4h
Nanite Healing Grenade02680.1h
Xiphos Anti-Personnel Tower0580.4h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Structure Shield Module2710.4h
Repair Module1970.4h
Rampart Wall01281.6h
Turret AI Module1950.4h
Skywall Shield Emitter0620.5h
Spitfire Auto-Turret111,1561.6h
Motion Spotter01,8320.9h
Restoration Kit67615,30432.5h
Ammunition Package966,9305.3h
Recon Detection Device2940.3h
Medical Kit4466,31916.7h
Anti-Infantry MANA Turret145611.2h
WLT-Howler Mining Laser76,0852.8h
Xiphos Anti-Personnel Phalanx Turret0960h
Nano-Repair Grenade01,4470.4h
Orbital Strike Target Designator6690.6h
Hardlight Barrier237130.9h

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