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Field Marshal Commissar MajorKek[FedX] MajorKek
TR BR 141

KDR: 3.71

Score: 44.9m

Last Seen: Aug 13th, 2018 1:09 AM
- OFFLINE - 53.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R P2-120 HESH P2-120 HEAT T7 Mini-Chaingun TAR T9 CARV-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,454,913 MLG Score: 1163
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.145%26.028%6023397129,9022.944560.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.944%0.429B0.876B*-1.59FHEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.352C**11.30.21C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.869%0.529%557310011,89236710795.15531175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%-0.7D--1.006D*-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.40.136C++42.40.191C++95

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.583%2.304%3071699822,3531033793021.618282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%-0.018C+-0.256C0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.10.59B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.648%7.895%674159896,10581314537.50922420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.029%-0.971D--0.96B*0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.3C*20.90.457B+60.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.764%77.599%67459992,241149741.49699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.22%1.597A+0.69B+1.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.528B+2.10.331C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.855%14.335%6742100258676130.769029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.165%0.133C++-0.006C+2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.275C*4.10.153C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 40
44.9m420.2%392 (23.5k)345 (20.7k)3.7125479,76421,4854.78404141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1004596920.668%14.958%30906:0423

7% Combat Medic54% Engineer31% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMAug 15th, 2018 12:26 AM (86m) (PST)Aug 12th, 2018 10:03 PM (2d) (PST)Aug 12th, 2018 9:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462006460.6140.1650.0923.0050.1011163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,78311,98438,79937106180620,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2165.1h/90.2d 23,021 11,931 24,667 390.3k 2,403 6,170 13,128 109.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,480
Deaths:1,343
KDR:3.336
Accuracy:23.634% C+
HSR:26.228% C+
MSW-R
B++
Kills:3,353
Deaths:1,130
KDR:2.967
Accuracy:23.513% C**
HSR:28.512% B++
T7 Mini-Chaingun
B+
Kills:2,101
Deaths:1,519
KDR:1.383
Accuracy:16.472% C+
HSR:14.993% B+
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
T9 CARV
C+
Kills:1,587
Deaths:1,151
KDR:1.379
Accuracy:18.354% C+
HSR:21.298% C+
TMG-50
C++
Kills:1,510
Deaths:662
KDR:2.281
Accuracy:21.440% C++
HSR:21.391% C
T32 Bull
C--
Kills:1,297
Deaths:927
KDR:1.399
Accuracy:17.879% D--
HSR:20.123% C--
NSX Naginata
C+
Kills:1,188
Deaths:327
KDR:3.633
Accuracy:21.887% C+
HSR:23.906% D
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% B+
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:833
Deaths:143
KDR:5.825
Accuracy:23.872% C**
HSR:42.377% A*
NS-15M2
B+
Kills:475
Deaths:146
KDR:3.253
Accuracy:25.600% B+
HSR:24.842% C+
NS-15MB
C+
Kills:256
Deaths:77
KDR:3.325
Accuracy:25.515% C+
HSR:23.047% D
T16 Rhino
B**
Kills:140
Deaths:32
KDR:4.375
Accuracy:22.674% B+
HSR:27.857% B**
Kills:20,077
Deaths (as Heavy Assault):8,397
Deaths (to Heavy Assaults):6,009
KDR:2.39097
Kill Difference:11,680
Playtime:674.003 hours
Usage:31%
Score:10.613m
Score/min:262
Accuracy (listed only):22.061%
HSR (listed only):25.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
B*
Kills:786
Deaths:298
KDR:2.638
Accuracy:25.357% B+
HSR:24.555% B*
TAS-16 Blackjack
B+
Kills:453
Deaths:165
KDR:2.745
Accuracy:66.410% B+
HSR:14.790% C+
AMR-66
C++
Kills:336
Deaths:674
KDR:0.499
Accuracy:21.399% D-
HSR:25% C++
LC2 Lynx AE
B**
Kills:326
Deaths:116
KDR:2.810
Accuracy:26.926% C*
HSR:33.129% B**
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
TRAC-5
C--
Kills:124
Deaths:233
KDR:0.532
Accuracy:17.538% D
HSR:16.129% C--
Kills:3,328
Deaths (as Engineer):3,044
Deaths (to Engineers):3,430
KDR:1.0933
Kill Difference:284
Playtime:1,159.856 hours
Usage:54%
Score:27.105m
Score/min:389
Accuracy (listed only):30.748%
HSR (listed only):21.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
B*
Kills:786
Deaths:298
KDR:2.638
Accuracy:25.357% B+
HSR:24.555% B*
SMG-46AE Armistice
B**
Kills:534
Deaths:81
KDR:6.593
Accuracy:32.157% B+
HSR:30.524% B**
TAS-16 Blackjack
B+
Kills:453
Deaths:165
KDR:2.745
Accuracy:66.410% B+
HSR:14.790% C+
LC2 Lynx AE
B**
Kills:326
Deaths:116
KDR:2.810
Accuracy:26.926% C*
HSR:33.129% B**
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
TRAC-5
C--
Kills:124
Deaths:233
KDR:0.532
Accuracy:17.538% D
HSR:16.129% C--
MG-S1 Jackal
M++
Kills:64
Deaths:16
KDR:4
Accuracy:26.622% C++
HSR:40.625% M++
Kills:3,781
Deaths (as Light Assault):2,754
Deaths (to Light Assaults):2,995
KDR:1.37291
Kill Difference:1,027
Playtime:55.583 hours
Usage:3%
Score:0.914m
Score/min:274
Accuracy (listed only):29.955%
HSR (listed only):23.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,722
Deaths:345
KDR:4.991
Accuracy:29.074% A
HSR:30.894% A+
Cycler TRV
A++
Kills:1,248
Deaths:236
KDR:5.288
Accuracy:30.924% A++
HSR:31.010% A++
TORQ-9
B*
Kills:1,173
Deaths:312
KDR:3.760
Accuracy:27.755% B*
HSR:28.048% B++
T1 Cycler
B**
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B**
HSR:25.235% B++
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A++
HSR:31.810% A++
SMG-46AE Armistice
B**
Kills:534
Deaths:81
KDR:6.593
Accuracy:32.157% B+
HSR:30.524% B**
TAS-16 Blackjack
B+
Kills:453
Deaths:165
KDR:2.745
Accuracy:66.410% B+
HSR:14.790% C+
T1A Unity
B++
Kills:264
Deaths:53
KDR:4.981
Accuracy:27.373% B+
HSR:29.546% B++
SABR-13
C+
Kills:227
Deaths:54
KDR:4.204
Accuracy:25.307% C+
HSR:21.586% C-
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
MG-S1 Jackal
M++
Kills:64
Deaths:16
KDR:4
Accuracy:26.622% C++
HSR:40.625% M++
Kills:9,501
Deaths (as Combat Medic):2,654
Deaths (to Combat Medics):1,782
KDR:3.57988
Kill Difference:6,847
Playtime:151.185 hours
Usage:7%
Score:3.940m
Score/min:434
Accuracy (listed only):30.900%
HSR (listed only):26.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:45.510% B+
HSR:81.599% C++
TSAR-42
A++
Kills:633
Deaths:70
KDR:9.043
Accuracy:50.151% A++
HSR:69.510% C*
NS-44 Commissioner
D*
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.845% D*
HSR:13.287% D*
SMG-46AE Armistice
B**
Kills:534
Deaths:81
KDR:6.593
Accuracy:32.157% B+
HSR:30.524% B**
NS-44P Commissioner
B++
Kills:397
Deaths:136
KDR:2.919
Accuracy:45.967% B++
HSR:13.854% D*
RAMS .50M
A++
Kills:322
Deaths:20
KDR:16.100
Accuracy:50.350% A++
HSR:84.162% B++
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% C-
HSR:14.362% C
NS-357 Underboss
C**
Kills:111
Deaths:43
KDR:2.581
Accuracy:38.194% C**
HSR:14.414% D-
TS2 Inquisitor
F
Kills:93
Deaths:63
KDR:1.476
Accuracy:16.773% F
HSR:7.527% F-
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D--
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:64
Deaths:16
KDR:4
Accuracy:26.622% C++
HSR:40.625% M++
99SV
C*
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C*
HSR:29.032% D
NSX Daimyo
A++
Kills:61
Deaths:1
KDR:61
Accuracy:53.659% A++
HSR:100% A++
Kills:4,459
Deaths (as Infiltrator):1,650
Deaths (to Infiltrators):3,144
KDR:2.70242
Kill Difference:2,809
Playtime:52.091 hours
Usage:2%
Score:0.981m
Score/min:314
Accuracy (listed only):36.363%
HSR (listed only):37.988%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:919
Deaths:393
KDR:2.338
Accuracy:13.521% D
HSR:20.784% C++
MRC3 Mercy
C+
Kills:511
Deaths:189
KDR:2.704
Accuracy:16.050% C+
HSR:19.374% C+
M3 Pounder HEG
C-
Kills:450
Deaths:191
KDR:2.356
Accuracy:32.626% D
HSR:2.444% C-
M3 Pounder HEG
C+
Kills:355
Deaths:137
KDR:2.591
Accuracy:32.326% D
HSR:3.099% C+
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
B**
Kills:130
Deaths:83
KDR:1.566
Accuracy:11.293% D
HSR:23.077% B**
Kills:2,642
Deaths (as MAX Suit):588
Deaths (to MAX Suits):878
KDR:4.4932
Kill Difference:2,054
Playtime:71.044 hours
Usage:3%
Score:1.315m
Score/min:308
Accuracy (listed only):19.735%
HSR (listed only):14.471%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:944
V. Kills:86 N/A
Deaths:198
KDR:4.768
Accuracy:28.420% C+
KPH:35.600 C
VKPH:3.200 C+
Tomcat A2AM Pods
B+
Kills:783
V. Kills:374 209%
Deaths:43
KDR:18.209
Accuracy:76.166% D
KPH:72.100 B+
VKPH:34.500 C
M18 Needler
B+
Kills:666
V. Kills:363 183%
Deaths:174
KDR:3.828
Accuracy:31.430% C+
KPH:18.400 B+
VKPH:10 C++
M18 Rotary
B++
Kills:291
V. Kills:162 179%
Deaths:55
KDR:5.291
Accuracy:34.788% B+
KPH:20.800 B++
VKPH:11.600 C*
Hellfire Rocket Pods
D
Kills:282
V. Kills:94 297%
Deaths:135
KDR:2.089
Accuracy:36.674% D*
KPH:22.900 D--
VKPH:7.600 D
Kills:2,966 (1,901 + 0)
Deaths:605
KDR:4.902
VKDR:1.783
Vehicle Kills:1,079
Kill Difference:2,361
Playtime:99.856 hours
Usage:5%
Score:1.284m
Score/min:214
Piloting Accuracy:34.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:446
V. Kills:27 N/A
Deaths:11
KDR:40.546
Accuracy:42.430% B+
KPH:95.100 B*
VKPH:5.800 C++
AP30 Shredder
B**
Kills:68
V. Kills:32 206%
Deaths:2
KDR:34
Accuracy:33.829% B
KPH:43.700 B**
VKPH:20.600 C*
Kills:514 (0 + 514)
Deaths:13
KDR:39.538
VKDR:4.538
Vehicle Kills:59
Kill Difference:501
Playtime:6.245 hours
Usage:0%
Score:0.156m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:33.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,326
V. Kills:124 N/A
Deaths:13
KDR:102
Accuracy:57.793% B**
KPH:126.500 M++
VKPH:11.800 B**
L100 Python HEAT
C+
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C+
C75 Viper
B*
Kills:119
V. Kills:47 248%
Deaths:19
KDR:6.263
Accuracy:39.590% C*
KPH:26.300 C+
VKPH:10.400 B*
Kills:1,917 (1,917 + 0)
Deaths:117
KDR:16.385
VKDR:3.145
Vehicle Kills:368
Kill Difference:1,800
Playtime:33.186 hours
Usage:2%
Score:0.551m
Score/min:277
Driving Accuracy:39.590%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:14,885
V. Kills:6,365 234%
Deaths:723
KDR:20.588
Accuracy:40.752% C-
KPH:51.700 A*
VKPH:22.100 B++
P2-120 HESH
B**
Kills:2,918
V. Kills:379 N/A
Deaths:103
KDR:28.330
Accuracy:39.238% C+
KPH:74.400 B**
VKPH:9.700 C*
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,518
V. Kills:610 248%
Deaths:90
KDR:16.867
Accuracy:49.479% B**
KPH:42.200 A++
VKPH:17 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C
KPH:26.500 B+
VKPH:14.900 C*
MR11 Gatekeeper
C+
Kills:71
V. Kills:35 197%
Deaths:10
KDR:7.100
Accuracy:38.953% C+
KPH:20.500 C+
VKPH:10.100 D-
Kills:22,232 (20,436 + 1,796)
Deaths:1,240
KDR:17.929
VKDR:6.707
Vehicle Kills:8,317
Kill Difference:20,992
Playtime:458.524 hours
Usage:21%
Score:9.319m
Score/min:339
Driving Accuracy:37.950%
Gunner Accuracy:38.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,083
V. Kills:26 N/A
Deaths:6
KDR:180.500
Accuracy:18.694% C-
KPH:144.700 B+
VKPH:3.500 C--
P525 Marauder-H
B+
Kills:424
V. Kills:24 N/A
Deaths:22
KDR:19.273
Accuracy:32.371% C
KPH:125.600 B+
VKPH:7.100 C*
G20 Vulcan-H
C*
Kills:262
V. Kills:153 170%
Deaths:65
KDR:4.031
Accuracy:39.025% D--
KPH:46 C*
VKPH:26.800 C+
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.287% A++
KPH:113.900 B++
VKPH:39.500 A++
Kills:1,916 (0 + 1,916)
Deaths:99
KDR:19.354
VKDR:2.566
Vehicle Kills:254
Kill Difference:1,817
Playtime:17.853 hours
Usage:1%
Score:0.543m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:58.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:988
V. Kills:56 N/A
Deaths:35
KDR:28.229
Accuracy:14.492% C-
KPH:73.700 B
VKPH:4.200 B+
M12 Kobalt
A++
Kills:633
V. Kills:19 N/A
Deaths:12
KDR:52.750
Accuracy:16.227% C+
KPH:126.500 A++
VKPH:3.800 C++
M20 Basilisk
B+
Kills:258
V. Kills:85 300%
Deaths:19
KDR:13.579
Accuracy:35.833% C
KPH:26 B+
VKPH:8.600 C++
M40 Fury
B**
Kills:102
V. Kills:44 227%
Deaths:12
KDR:8.500
Accuracy:36.593% C*
KPH:31.200 D
VKPH:13.400 B**
M20 Basilisk
C++
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.568% C
KPH:21.800 C++
VKPH:4.500 D-
G40-F Ranger
C++
Kills:60
V. Kills:32 182%
Deaths:6
KDR:10
Accuracy:25.019% D
KPH:17.900 C++
VKPH:9.600 C
G30 Walker
B+
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:31.911% B+
KPH:19.400 B+
VKPH:8.400 C
M40 Fury
C+
Kills:59
V. Kills:27 211%
Deaths:9
KDR:6.556
Accuracy:32.573% C
KPH:23.300 D*
VKPH:10.700 C+
Kills:2,237 (0 + 2,237)
Deaths:111
KDR:20.153
VKDR:2.748
Vehicle Kills:305
Kill Difference:2,126
Playtime:44.089 hours
Usage:2%
Score:0.814m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:32.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:59
V. Kills:4 N/A
Deaths:20
KDR:2.950
Accuracy:40.119% C
KPH:21.300 D--
VKPH:1.400 C
Kills:59 (59 + 0)
Deaths:20
KDR:2.950
VKDR:0.200
Vehicle Kills:4
Kill Difference:39
Playtime:2.775 hours
Usage:0%
Score:0.008m
Score/min:51
Driving Accuracy:40.119%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:110
V. Kills:5 N/A
Deaths:12
KDR:9.167
Accuracy:23.423% F-
KPH:60.400 C
VKPH:2.700 D--
M20 Wyvern
C+
Kills:61
V. Kills:34 174%
Deaths:8
KDR:7.625
Accuracy:34.992% D
KPH:24.800 C+
VKPH:13.800 C+
Kills:171 (0 + 171)
Deaths:20
KDR:8.550
VKDR:1.950
Vehicle Kills:39
Kill Difference:151
Playtime:4.276 hours
Usage:0%
Score:0.095m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:34.992%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 21,25014,88572320.588A*16.8840.752%C-2.472%C--51.7A*22.1B++358287.9h5.1B**12.5B*
T9A "Butcher" 4,5384,4801,3433.336B++0.3823.634%C+26.228%C+60.1C*N/A16074.5h10.8C**45.5C**
MSW-R 3,3913,3531,1302.967B+0.7523.513%C**28.512%B++43.4C*N/A23377.2h11B+46.8B+
P2-120 HESH 3,2972,91810328.33B*24.6239.238%C+N/A74.4B**9.7C*29539.2h4.1B++10.5B+
P2-120 HEAT 3,4452,6332769.54B+5.8337.95%C4.292%B++31.3B+9.6C+20284.2h7.3C*19.3C++
T7 Mini-Chaingun 2,1472,1011,5191.383B+2.3316.472%C+14.993%B+32.1C+N/A9065.4h15.2C++92.1C*
TAR 1,7371,7223454.991A*1.2829.074%A30.894%A+86.1MN/A23120h9.9A33.9B**
T9 CARV-S 1,6881,6727322.284B+1.4318.759%D25%C++33.6CN/A9149.7h12.5C+66.4C+
T9 CARV 1,6101,5871,1511.379C*2.3318.354%C+21.298%C+26.7C+N/A9459.5h14.6C+79.6C++
E540 Halberd 2,1281,5189016.867A13.1549.479%B**N/A42.3A++17B**46535.9h4.8B*9.6B**
TMG-50 1,5191,5106622.281B**1.4321.44%C++21.391%C41.9B+N/A12536h10.7B49.8B
L100 Python HESH 1,4501,32613102S98.2957.793%B**N/A126.3M++11.8B**41710.5h2.2A3.8B**
T32 Bull 1,3151,2979271.399C+2.3117.879%D--20.123%C--22.2DN/A5558.4h15.1D84.6D
Cycler TRV 1,2521,2482365.288M**1.5830.924%A++31.01%A++111.4SN/A31011.2h9A+29.2A
NSX Naginata 1,2061,1883273.633A*0.0821.887%C+23.906%D44.5C++N/A14926.7h11.5C**52.4C**
NS-15M AE 1,1961,1852085.697A++1.9827.194%B+34.599%B*78.5B*N/A23015.1h9.7B*35.8B+
TORQ-9 1,1801,1733123.76A++0.0527.755%B*28.048%B++66.6A++N/A17417.6h11.9B**43B*
NSX Tanto 1,1961,1701,2860.91C2.8022.777%D21.624%C--11.4D-N/A32102.6h16.9C-74C
T1 Cycler 1,1801,1694052.886A++0.8326.242%B**25.235%B++48.3A++N/A21324.2h10.6A40.4B**
RAMS-AE .50M 1,1641,16311110.477A++6.7645.51%B+81.599%C++57B+N/A14720.4h1.9C++4.2B+
TAR-AE 1,1661,1632065.646M++1.9326.678%C+26.483%C+70.1B++N/A22616.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S1.5131.351%A++31.81%A++108.4SN/A28510.7h10B**32B**
M12 Kobalt-H 1,1091,0836180.5S176.7918.694%C-14.312%C-144.4B+3.5C--3387.5h11.8B*63B+
M12 Kobalt 1,0449883528.229B**24.5214.492%C-17.207%C73.7B4.2B+26913.4h15.2B++104.9C**
NS Decimator 1,2469663802.542A*1.1765.203%B+1.553%D46.4B*13.5C26920.8h3.9B++6B*
M14 Banshee 1,0309441984.768C+1.0628.42%C+N/A35.6C3.2C+13926.5h29.3C+103.1C+
MRC3 Mercy 9369193932.338C++1.3713.521%D20.784%C++26C+N/A8135.4h17.7B+130.8C++
MG-H1 Watchman 8408331435.825M+2.1123.872%C**42.377%A*72.4B**N/A24911.5h10.8B**45.4B++
LC3 Jaguar 7967862982.638B**1.0725.357%B+24.555%B*35.6B+N/A14422.1h10.5B++41.2B++
Tomcat A2AM Pods 1,1577834318.209M**14.5076.166%DN/A71.8B+34.3C60610.9h5.4A7.1A
C-4 9777433062.428B*1.2824.153%C+N/A72.1C+22.7C-62810.3h1.1B*4.4B++
T2 Striker 1,1037132283.127S0.5943.028%D-N/A22.4B*12.3C++19231.8h20.8A48.3B**
Frag Grenade 7157051705N/A701.2950.72%B++N/A640.9B++9.1C**22471.1h3B++5.9B++
M18 Needler 1,0296661743.828B++0.1231.43%C+N/A18.4B+10C++17436.2h63.6B**202.2B**
M12 Kobalt 6526331252.75M49.0416.227%C+18.01%C+126.6A++3.8C++4475h12B**73.8B++
TSAR-42 635633709.043A5.3350.151%A++69.51%C*63.3AN/A25210h2.1B+4.2B*
NS-44 Commissioner 5775726070.942C+2.7724.845%D*13.287%D*12.7DN/A4145.2h4.3C17.2D
SMG-46AE Armistice 536534816.593S2.8832.157%B+30.524%B**92.1B**N/A2905.8h9.9B*30.9B++
MRC3 Mercy 5195111892.704B1.0116.05%C+19.374%C+36.2B++N/A11414.1h17.3B+107.9B+
NS-15M2 4784751463.253B*0.4625.6%B+24.842%C+57.9B+N/A1878.2h10.3B*40.3B+
L100 Python HEAT 669472855.553C**1.8450.732%C+2.966%C++25.9C10.8C+16418.2h6.5C+12.9C+
TAS-16 Blackjack 4544531652.745A+0.9766.41%B+14.79%C+56.6B*N/A1818h2.1B++3.1B+
M3 Pounder HEG 5114501912.356B+1.3632.626%D2.444%C-20.4B2.8C11822.1h17.2C+52.9C+
Dual-75 Duster 4734461140.545A*36.8342.43%B+N/A94.9B*5.7C++3694.7h6C14.2C*
M12 Kobalt 455431761.571A+57.8619.254%C14.153%D100.2C+5.6C++2584.3h17.3C++89.6C++
P525 Marauder-H 4484242219.273B+15.5632.371%CN/A124.7B+7.1C*3833.4h6.4C*19.8C*
NS-44P Commissioner 4023971362.919A+0.7945.967%B++13.854%D*40.1CN/A1259.9h3.1B+6.7B+
M3 Pounder HEG 4203551372.591B+1.1232.326%D3.099%C+19.2C+3.5C+10718.5h20C+61.9C
AMR-66 3493366740.499D3.2121.399%D-25%C++6.1D--N/A2555.1h15.7F-73.4D**
LC2 Lynx AE 3323261162.81B**0.9026.926%C*33.129%B**41.3C++N/A997.9h11.4B++42.2B+
RAMS .50M 3223222016.1M**12.3950.35%A++84.162%B++71.6M+N/A2504.5h1.8B*3.5B*
M18 Rotary 453291555.291A++1.5834.788%B+N/A20.8B++11.6C*19914h71.6B*205.9B*
Hellfire Rocket Pods 3762821352.089D1.6236.674%D*N/A22.9D--7.6D16812.3h36.5D*99.5D*
M1 Heavy Cycler 2822771831.514C++2.2012.594%C18.051%C++15.6C--N/A7217.8h22.8D--181.4C
ML-7 3442692021.332B**2.3857.237%C++2.974%C+28.6B+8D2939.4h5.2B++9B++
T1A Unity 268264534.981S1.2727.373%B+29.546%B++82.5A*1.3A+2993.2h10.4B**38B*
G20 Vulcan-H 415262654.031C++0.3239.025%D--1.527%D-46C*26.8C+7035.7h77.7B*199.1B+
M20 Basilisk 3432581913.579S9.8735.833%C2.713%D*26.1B+8.6C++3269.9h64B++178.5B++
NS-15MB 256256773.325A0.3925.515%C+23.047%D53.3C+N/A1914.8h9.2B*36.2C**
Chainblade 23823812,2860.019C+3.699.97%D**15.126%B**0.3C--N/A1756.3h2.4B24.2D--
SABR-13 231227544.204A+0.4925.307%C+21.586%C-47.3B*N/A1674.8h10.8B+42.7B+
M60-A Bulldog 242219827.375M+23.6643.634%B*N/A53.4B*5.6C+2994.1h5.8C++13.3B+
Tank Mine 284210277.778M4.0775.251%M++N/A131.3B+46.3D14241.6h3.2F-4.3B**
G30 Vulcan 323207385.447B+1.7325.377%C1.449%D*26.5B+14.9C*6197.8h104.1C+410.1C+
MANA Anti-Personnel Turret 197196593.322N/A0.3917.825%UN/A1960U10U4343900.1h19.9T*111.5T*
SMG-46 Armistice 1931912870.666C3.0516.98%F16.754%C++15.5DN/A6612.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++2.5154.711%C-14.362%C7.5C++1.7C4725h16.8B30.7B
ASP-30 Grounder 216156891.753A++1.9665.557%B+N/A17C+6.5C-1179.2h5.8B**8.9B**
M20 Basilisk 1961481113.455B*9.7439.904%D**1.351%D**49.3B16D2923h50.5A126.5B**
M40 Fury-H 198147624.5A20.7958.287%A++N/A113.1B++39.2A++9411.3h12.8D21.9C*
T16 Rhino 142140324.375M++0.6622.674%B+27.857%B**43.8B+N/A2063.2h11.5B++50.8B+
FA1 Barrage 1351332720.489C-3.2234.83%D12.782%C--8.6D--N/A5715.5h11T*31.5F--
M2 Mutilator 135130831.566C+2.1511.293%D23.077%B**14.9D--N/A528.7h18.5C163.8C
Claymore 128128304.267C0.5521.171%D*N/A71.1D*N/A2211.8h1.1B*5.2D
TRAC-5 1261242330.532C3.1817.538%D16.129%C--7.6DN/A12416.3h19.2D109.2C--
C75 Viper 166119196.263B2.5539.59%C*N/A26.4C+10.4B*4044.5h14.8C+37.3C++
NS-357 Underboss 111111432.581A++1.1338.194%C**14.414%D-74AN/A2641.5h3.2B**8.3B++
CAS 14-E 115110129.167C5.4523.423%F-N/A61.1C2.8D--2771.8h27.4C*117.1D
M40 Fury 146102128.5C*4.7936.593%C*N/A30.9D13.3B**2963.3h18.6D50.9C
TS2 Inquisitor 9493631.476B2.2416.773%F7.527%F-21.6DN/A814.3h9.1B+54C--
Spear Anti-Vehicle Phalanx Turret 12389146.357C+2.6442.562%C+2.247%D--46.8B+17.9C6071.9h6.7B+15.8B+
M20 Basilisk 9377135.923A2.2134.568%C6.494%C*22C++4.6D-3373.5h86.5C**250.3C**
MR11 Gatekeeper 10671107.1B*3.3938.953%C+N/A20.3C+10D-5993.5h48.5B124.6B+
AP30 Shredder 10068234A++30.2933.829%B1.471%C--42.5B**20C*5631.6h71.6B+211.5B+
Spear Anti-Vehicle Phalanx Tower 10068168A**64.2943.121%D1.471%D*37.8C+17.8C-3181.8h6.2B*14.3B++
NS-61 Emissary 6868381.789A+1.9220.965%D--16.177%C+40B++N/A1561.7h10.6B+50.6C*
MANA Anti-Vehicle Turret 12067601.117C2.6061.449%B*1.493%D--29.1C+23C4942.3h11.8C+19.2C++
M60-A Bulldog 736797.444C3.7339.708%DN/A21.6C--1.9D1013.1h8.9D*22.5D*
Hexedge 66662,4190.027C+3.697.264%F13.636%B++0.4CN/A1180.2h1.9B+26.7D
MG-S1 Jackal 6564164A*0.2926.622%C++40.625%M++71.1A+1.1A3900.9h8B++30.1B++
Rocklet Rifle 10963740.851C**2.8643.266%D--N/A18.5D13.5D--5913.4h33.6B77.7C+
99SV 6362212.952B*0.7632.194%C*29.032%D21.4C+N/A2312.9h6.8D21.2C+
M20 Wyvern 956187.625B+3.9134.992%D3.279%C24.4C+13.6C+4392.5h59.7B+170.7B+
NSX Daimyo 6161161U57.2953.659%A++100%A++87.1A+N/A3290.7h2.5C++4.7B++
G40-F Ranger 9260610A+6.2925.019%D1.667%B+18.2C++9.7C2713.3h95.1B++380.1B+
G30 Walker 8660512A**8.2931.911%B+N/A19.4B+8.4C2143.1h144.6B**453.1B**
S12 Renegade 6359202.95C++0.7640.119%CN/A21.1D--1.4C512.8h4.6D*11.4D
M40 Fury 865996.556C+2.8432.573%C1.695%C+23.6D*10.8C+3022.5h26.6F--81.7F-
M20 Drake 905878.286C+4.5732.336%D-1.724%D14.9C+8.2D1613.9h79.4B+245.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115741h
Medical Applicator14196,7347.4h
Nano-Armor Kit405761,30652.7h
T7-P Mini-Chaingun01120h
Spawn Beacon312,0001.9h
Motion Spotter07490.5h
Nanite Revive Grenade01,3660.4h
Nanite Healing Grenade01940.1h
Rampart Wall01201.5h
Xiphos Anti-Personnel Tower0510.3h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Repair Module1920.4h
Structure Shield Module2640.3h
Skywall Shield Emitter0590.5h
Turret AI Module1850.3h
Restoration Kit57813,24026.4h
TR Triumph Flare Gun03680.5h
Deconstruction Tool01,4260.2h
Spitfire Auto-Turret99731.4h
Anti-Infantry MANA Turret124071h
Ammunition Package814,7184.3h
Medical Kit2043,2877.7h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h
Nano-Repair Grenade01,0310.3h
Hardlight Barrier163480.5h
Recon Detection Device2940.3h

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