Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,910)players online:
MoarBassPLZ (11)  AlexBnt (7)  Mooses32 (6)  TheTobyGames (4)  LassoTheGod (3)  ASmileydude (3) 34
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (19 days). The data shown below may not be accurate.

Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 156

KDR: 4.4

Score: 58.1m

Last Seen: Jun 7th, 2019 11:27 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (156 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R Dual-75 Duster P2-120 HESH P2-120 HEAT TAR T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MajorKek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,095,425 MLG Score: 1675
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.589%28.793%70837117640,2813.407870.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.331%0.669B+1.213B**-1.775F-HEAD ++ (~16.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.415B10.70.249C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.913%0.451%670312102,66242915436.1907172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.079%-0.686D-1.069D*-1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.235C++37.10.281C*82.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.487%2.102%32276120724,6871111878422.2205281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.765%0.052C+-0.305C0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+50.6B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.685%8.284%11531611979,935894225711.1006440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.09%-0.6D0.955B*0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.378C**220.446B52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.585%82.862%1153512083,962172042.30215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%1.578A+1.02B**1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.378C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.325%14.825%11533121076991940.83587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.161%0.159C++0.049C+1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.36C**3.70.246C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.1m410.3%426 (25.6k)378 (22.7k)4.39998109,29124,8395.4879156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1213913521.927%17.324%38006:1337

7% Combat Medic54% Engineer30% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMJun 10th, 2019 12:31 AM (17d) (PST)Jun 7th, 2019 9:24 PM (19d) (PST)Jun 7th, 2019 7:27 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8951996960.7100.1610.1233.3390.1041675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,69111,96441,72743107200622,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2565.6h/106.9d 27,023 18,934 32,368 514.1k 2,876 7,411 16,010 137.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,253
Deaths:1,487
KDR:3.533
Accuracy:24.169% C+
HSR:28.746% C++
MSW-R
B**
Kills:4,297
Deaths:1,334
KDR:3.221
Accuracy:24.625% B+
HSR:31.510% B**
NS-15M2
A
Kills:1,991
Deaths:411
KDR:4.844
Accuracy:29.342% B**
HSR:35.661% A
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
TMG-50
C++
Kills:1,617
Deaths:675
KDR:2.396
Accuracy:21.825% C++
HSR:22.387% C+
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
T32 Bull
C+
Kills:1,399
Deaths:938
KDR:1.491
Accuracy:18.221% D--
HSR:22.945% C+
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% B
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15MB
C**
Kills:413
Deaths:112
KDR:3.688
Accuracy:25.854% C+
HSR:32.446% C**
T16 Rhino
B**
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B**
Kills:21,882
Deaths (as Heavy Assault):7,619
Deaths (to Heavy Assaults):6,890
KDR:2.87203
Kill Difference:14,263
Playtime:758.922 hours
Usage:30%
Score:12.771m
Score/min:280
Accuracy (listed only):23.320%
HSR (listed only):29.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B++
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:444
KDR:2.595
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:720
Deaths:154
KDR:4.675
Accuracy:30.545% A+
HSR:32.083% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.391% C**
HSR:33.625% B**
TRAC-5 S
M*
Kills:545
Deaths:124
KDR:4.395
Accuracy:31.077% A++
HSR:34.128% M*
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
AMR-66
C
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D-
HSR:23.262% C
MG-C1 Kindred
A*
Kills:292
Deaths:48
KDR:6.083
Accuracy:33.162% A
HSR:36.644% A*
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
B*
Kills:112
Deaths:35
KDR:3.200
Accuracy:41.655% C++
HSR:17.857% B*
Kills:6,758
Deaths (as Engineer):3,765
Deaths (to Engineers):3,840
KDR:1.79495
Kill Difference:2,993
Playtime:1,386.787 hours
Usage:54%
Score:35.256m
Score/min:424
Accuracy (listed only):33.140%
HSR (listed only):26.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A**
Kills:1,292
Deaths:191
KDR:6.764
Accuracy:33.555% B**
HSR:34.211% A**
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B++
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:444
KDR:2.595
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:720
Deaths:154
KDR:4.675
Accuracy:30.545% A+
HSR:32.083% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.391% C**
HSR:33.625% B**
TRAC-5 S
M*
Kills:545
Deaths:124
KDR:4.395
Accuracy:31.077% A++
HSR:34.128% M*
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
MG-C1 Kindred
A*
Kills:292
Deaths:48
KDR:6.083
Accuracy:33.162% A
HSR:36.644% A*
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
B*
Kills:112
Deaths:35
KDR:3.200
Accuracy:41.655% C++
HSR:17.857% B*
MG-S1 Jackal
M*
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M*
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,150
Deaths (as Light Assault):3,796
Deaths (to Light Assaults):3,547
KDR:2.41043
Kill Difference:5,354
Playtime:69.294 hours
Usage:3%
Score:1.218m
Score/min:293
Accuracy (listed only):32.391%
HSR (listed only):27.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,164
Deaths:442
KDR:4.896
Accuracy:29.532% A
HSR:32.671% A++
Cycler TRV
A*
Kills:2,062
Deaths:400
KDR:5.155
Accuracy:31.240% A++
HSR:33.414% A*
SMG-46G Armistice
A**
Kills:1,292
Deaths:191
KDR:6.764
Accuracy:33.555% B**
HSR:34.211% A**
TORQ-9
B++
Kills:1,264
Deaths:322
KDR:3.925
Accuracy:27.805% B++
HSR:28.877% B++
T1 Cycler
B*
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B*
HSR:25.235% B+
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A++
HSR:31.810% A++
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
T1A Unity
B**
Kills:463
Deaths:100
KDR:4.630
Accuracy:29.533% B**
HSR:30.022% B++
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% C-
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
B*
Kills:112
Deaths:35
KDR:3.200
Accuracy:41.655% C++
HSR:17.857% B*
MG-S1 Jackal
M*
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M*
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:13,233
Deaths (as Combat Medic):3,368
Deaths (to Combat Medics):2,134
KDR:3.92904
Kill Difference:9,865
Playtime:173.146 hours
Usage:7%
Score:4.582m
Score/min:441
Accuracy (listed only):32.097%
HSR (listed only):26.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,540
Deaths:137
KDR:11.241
Accuracy:47.845% A+
HSR:79.221% B**
SMG-46G Armistice
A**
Kills:1,292
Deaths:191
KDR:6.764
Accuracy:33.555% B**
HSR:34.211% A**
RAMS-AE .50M
B+
Kills:1,180
Deaths:113
KDR:10.443
Accuracy:45.559% B+
HSR:81.695% C+
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
NS-44P Commissioner
B++
Kills:738
Deaths:218
KDR:3.385
Accuracy:46.885% B++
HSR:18.564% D
NSX Daimyo
B++
Kills:644
Deaths:50
KDR:12.880
Accuracy:45.022% B+
HSR:96.584% B++
NS-44 Commissioner
D*
Kills:581
Deaths:609
KDR:0.954
Accuracy:24.975% D*
HSR:14.114% D*
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% D
HSR:14.362% C
NS-357 Underboss
B+
Kills:145
Deaths:53
KDR:2.736
Accuracy:39.772% B+
HSR:16.552% D
TS2 Inquisitor
F
Kills:107
Deaths:73
KDR:1.466
Accuracy:17% F
HSR:8.411% F
NS-45 Pilot
B
Kills:90
Deaths:17
KDR:5.294
Accuracy:33.380% B
HSR:21.111% D
NS-AM7 AE/TR Archer
B*
Kills:77
Deaths:50
KDR:1.540
Accuracy:52.475% D--
HSR:24.675% B*
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C+
MG-S1 Jackal
M*
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M*
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:8,722
Deaths (as Infiltrator):2,283
Deaths (to Infiltrators):3,610
KDR:3.82041
Kill Difference:6,439
Playtime:78.561 hours
Usage:3%
Score:1.741m
Score/min:369
Accuracy (listed only):36.260%
HSR (listed only):36.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:2,023
Deaths:521
KDR:3.883
Accuracy:17.119% C++
HSR:24.123% B++
MRC3 Mercy
B*
Kills:1,648
Deaths:317
KDR:5.199
Accuracy:20.106% B++
HSR:25.182% B*
M3 Pounder HEG
C+
Kills:709
Deaths:217
KDR:3.267
Accuracy:34.780% C-
HSR:2.821% C+
M3 Pounder HEG
C*
Kills:549
Deaths:163
KDR:3.368
Accuracy:34.927% D
HSR:3.461% C*
M2 Mutilator
A**
Kills:354
Deaths:112
KDR:3.161
Accuracy:15.237% C++
HSR:29.096% A**
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
A*
Kills:224
Deaths:29
KDR:7.724
Accuracy:20.704% A+
HSR:27.679% A*
Kills:5,784
Deaths (as MAX Suit):771
Deaths (to MAX Suits):1,062
KDR:7.50195
Kill Difference:5,013
Playtime:99.360 hours
Usage:4%
Score:2.544m
Score/min:427
Accuracy (listed only):22.210%
HSR (listed only):18.630%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,404
V. Kills:101 N/A
Deaths:234
KDR:6
Accuracy:28.733% C+
KPH:42.900 C+
VKPH:3.100 C+
Tomcat A2AM Pods
B+
Kills:982
V. Kills:472 208%
Deaths:55
KDR:17.855
Accuracy:77.285% C
KPH:74 B+
VKPH:35.600 C
M18 Needler
B*
Kills:963
V. Kills:535 180%
Deaths:211
KDR:4.564
Accuracy:31.486% C+
KPH:21 B*
VKPH:11.700 B+
M18 Rotary
B**
Kills:599
V. Kills:328 182%
Deaths:92
KDR:6.511
Accuracy:37.203% B**
KPH:26.500 B**
VKPH:14.500 B++
Hellfire Rocket Pods
D
Kills:295
V. Kills:97 301%
Deaths:136
KDR:2.169
Accuracy:36.906% D*
KPH:23.800 D-
VKPH:7.800 D
Kills:4,243 (2,966 + 0)
Deaths:728
KDR:5.828
VKDR:2.106
Vehicle Kills:1,533
Kill Difference:3,515
Playtime:126.740 hours
Usage:5%
Score:1.763m
Score/min:232
Piloting Accuracy:37.203%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:3,224
V. Kills:100 N/A
Deaths:28
KDR:115.143
Accuracy:51.344% A+
KPH:117.800 A++
VKPH:3.700 C
AP30 Shredder
A++
Kills:254
V. Kills:151 167%
Deaths:3
KDR:84.667
Accuracy:40.071% B**
KPH:54.500 A++
VKPH:32.400 A++
C150 Dalton
B**
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.579% D-
KPH:52 B**
VKPH:30.800 B+
Kills:3,713 (0 + 3,713)
Deaths:39
KDR:95.205
VKDR:10
Vehicle Kills:390
Kill Difference:3,674
Playtime:36.549 hours
Usage:1%
Score:1.030m
Score/min:470
Piloting Accuracy:N/A%
Gunner Accuracy:32.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,505
V. Kills:140 N/A
Deaths:15
KDR:100.333
Accuracy:58.039% B**
KPH:124.100 M++
VKPH:11.500 B**
L100 Python HEAT
C+
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C+
C75 Viper
A
Kills:200
V. Kills:86 230%
Deaths:23
KDR:8.696
Accuracy:44.947% B++
KPH:32.300 C*
VKPH:13.900 A
L100 Python AP
M*
Kills:84
V. Kills:34 240%
Deaths:
KDR:
Accuracy:55.089% C+
KPH:72.600 M*
VKPH:29.400 A*
Kills:2,261 (2,261 + 0)
Deaths:123
KDR:18.382
VKDR:3.715
Vehicle Kills:457
Kill Difference:2,138
Playtime:37.666 hours
Usage:1%
Score:0.747m
Score/min:331
Driving Accuracy:55.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:16,696
V. Kills:7,095 235%
Deaths:754
KDR:22.143
Accuracy:41.729% C-
KPH:53.700 A*
VKPH:22.800 B*
P2-120 HESH
B**
Kills:3,181
V. Kills:409 N/A
Deaths:110
KDR:28.918
Accuracy:40.266% C+
KPH:76.500 B**
VKPH:9.800 C*
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,562
V. Kills:632 247%
Deaths:91
KDR:17.165
Accuracy:49.664% B**
KPH:42.500 A++
VKPH:17.200 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C++
MR11 Gatekeeper
B**
Kills:147
V. Kills:78 186%
Deaths:15
KDR:9.800
Accuracy:46.975% B**
KPH:28.900 B++
VKPH:15.300 C+
Kills:24,426 (22,510 + 1,916)
Deaths:1,284
KDR:19.023
VKDR:7.120
Vehicle Kills:9,142
Kill Difference:23,142
Playtime:486.388 hours
Usage:19%
Score:10.506m
Score/min:360
Driving Accuracy:37.950%
Gunner Accuracy:46.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,036
V. Kills:44 N/A
Deaths:13
KDR:156.615
Accuracy:20.369% C
KPH:147.900 B+
VKPH:3.200 D
P525 Marauder-H
B**
Kills:1,178
V. Kills:62 N/A
Deaths:39
KDR:30.205
Accuracy:44.103% B**
KPH:131.600 B++
VKPH:6.900 C++
G20 Vulcan-H
A+
Kills:1,146
V. Kills:532 215%
Deaths:88
KDR:13.023
Accuracy:48.369% C++
KPH:74.200 A+
VKPH:34.500 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C*
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D
KPH:35.400 C*
VKPH:19.100 C+
Kills:4,603 (0 + 4,603)
Deaths:152
KDR:30.283
VKDR:4.875
Vehicle Kills:741
Kill Difference:4,451
Playtime:42.166 hours
Usage:2%
Score:1.286m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:28.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,441
V. Kills:69 N/A
Deaths:39
KDR:36.949
Accuracy:15.555% C
KPH:90.600 B*
VKPH:4.300 B+
M12 Kobalt
A*
Kills:962
V. Kills:24 N/A
Deaths:15
KDR:64.133
Accuracy:17.189% C+
KPH:149.100 A*
VKPH:3.700 C++
M20 Basilisk
B+
Kills:281
V. Kills:91 305%
Deaths:20
KDR:14.050
Accuracy:35.969% C
KPH:27.400 B+
VKPH:8.900 C**
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 D
VKPH:13.300 B*
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C-
KPH:21.500 C+
VKPH:4.500 D--
G40-F Ranger
C*
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.762% D
KPH:20.300 C*
VKPH:10.800 C
G30 Walker
B+
Kills:65
V. Kills:30 210%
Deaths:5
KDR:13
Accuracy:32.643% B+
KPH:19.600 B+
VKPH:9 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
Kills:3,063 (0 + 3,063)
Deaths:123
KDR:24.902
VKDR:2.772
Vehicle Kills:341
Kill Difference:2,940
Playtime:49.055 hours
Usage:2%
Score:1.031m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills:4 N/A
Deaths:20
KDR:3.400
Accuracy:40.582% C+
KPH:23.200 D-
VKPH:1.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.200
Vehicle Kills:4
Kill Difference:48
Playtime:2.935 hours
Usage:0%
Score:0.010m
Score/min:54
Driving Accuracy:40.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B++
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C+
KPH:34.700 B++
VKPH:16.400 C*
VLG Missile Launcher
A
Kills:67
V. Kills:13 N/A
Deaths:4
KDR:16.750
Accuracy:59.875% B++
KPH:99.400 A
VKPH:19.300 C--
Kills:440 (0 + 440)
Deaths:29
KDR:15.172
VKDR:3.793
Vehicle Kills:110
Kill Difference:411
Playtime:8.236 hours
Usage:0%
Score:0.202m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:59.875%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,79116,69675422.143A*17.7441.729%C-2.228%C--53.7A*22.8B*380310.9h4.9B**11.9B++
T9A "Butcher" 5,3175,2531,4873.533B**0.8724.169%C+28.746%C++63.7C*N/A17482.5h10.4B+43.1B
MSW-R 4,3404,2971,3343.221B+1.1824.625%B+31.51%B**48.3B+N/A23689h10.6B++43.2B+
Dual-75 Duster 3,3243,22428115.143S110.7451.344%A+N/A117.7A++3.6C-35727.4h5B+9.7B*
P2-120 HESH 3,5903,18111028.918A24.5240.266%C+N/A76.5B**9.8C*30941.6h4.1B+10.1B+
P2-120 HEAT 3,4452,6332769.54B+5.1437.95%C-4.292%B++31.3B+9.6C+20584.2h7.3C++19.3C+
TAR 2,1802,1644424.896A*0.5029.532%A32.671%A++89.1M+N/A24524.3h9.7A32.8B**
T7 Mini-Chaingun 2,1482,1021,5191.384B+3.0216.468%C+14.986%B+31.9C+N/A9165.8h15.2C++92.2C*
Cycler TRV 2,0732,0624005.155M**0.7631.24%A++33.414%A*106.8SN/A29519.3h8.9A++28.5A
M12 Kobalt-H 2,0802,03613156.615S152.2220.369%C16.552%C+147.5B+3.2D40613.8h11.7B++57.2B+
MRC3 Mercy 2,0612,0235213.883B*0.5217.119%C++24.123%B++39.5B*N/A13351.2h17B+99B+
NS-15M2 2,0131,9914114.844A++0.4429.342%B**35.661%A79.6AN/A22925h10B*34.2B*
T9 CARV-S 1,6881,6727322.284B+2.1218.759%D25%C++33.6CN/A9249.7h12.5C++66.4C+
MRC3 Mercy 1,6761,6483175.199A0.8020.106%B++25.182%B*54.9A*N/A19030h16.5B*82B++
TMG-50 1,6271,6176752.396B**2.0021.825%C++22.387%C+43.1B+N/A13137.5h10.5B+48.3B+
T9 CARV 1,6111,5881,1531.377C++3.0218.371%C+21.285%C26.5C+N/A10460h14.6C+79.6C++
E540 Halberd 2,1941,5629117.165A+12.7749.664%B**N/A42.4A++17.2B**47736.8h4.8B*9.6B**
TSAR-42 1,5421,54013711.241A++6.8447.845%A+79.221%B**76.2A++N/A25620.2h1.8B**3.9B**
L100 Python HESH 1,6451,50515100.333S95.9358.039%B**N/A124.4M++11.6B**40712.1h2.2A3.8B**
M12 Kobalt 1,5101,4413936.949A+32.5515.555%C17.21%C90.6B*4.3B+33115.9h13.6B**87.5B+
M14 Banshee 1,5051,4042346C++1.6028.733%C+N/A42.9C+3.1C+16032.7h25C++86.9C++
T32 Bull 1,4171,3999381.491C++2.9118.221%D--22.945%C+23.6DN/A6159.2h14.6D80.2D
SMG-46G Armistice 1,2961,2921916.764S2.3633.555%B**34.211%A**98.6A++N/A28213.1h9A26.7B*
NS Decimator 1,6431,2734252.995A*1.4066.107%B++1.728%C49.5B**14.4C+29625.7h3.8B++5.8B*
TORQ-9 1,2711,2643223.925A++0.4727.805%B++28.877%B++69.1A++N/A19018.3h11.7B**42B*
NSX Naginata 1,2391,2213373.623A*0.7821.837%C+24.734%C-43.9C++N/A14827.8h11.4B52.2C**
NS-15M AE 1,1961,1852085.697A++1.3027.194%B34.599%B*78.5B++N/A23215.1h9.7B*35.8B+
RAMS-AE .50M 1,1811,18011310.442A++6.0445.559%B+81.695%C+57.6B+N/A14820.5h1.9C++4.2B+
P525 Marauder-H 1,2401,1783930.205A25.8144.103%B**N/A132.4B++7C++4478.9h6.5C*14.8B+
NSX Tanto 1,1961,1701,2860.91C3.4922.777%D21.624%C--11.4DN/A32102.6h16.9C74C
T1 Cycler 1,1801,1694052.886A+1.5126.242%B*25.235%B+48.3A+N/A23024.2h10.6A40.4B**
SMG-46AE Armistice 1,1741,1671975.924M*1.5233.238%B++30.163%B**96.4B**N/A27112.1h9.9B*29.9B++
LC3 Jaguar 1,1781,1653583.254A1.1526.733%B++27.468%A41.8B+N/A15227.9h10.1B*37.6B++
TAR-AE 1,1661,1632065.646M1.2526.678%C+26.483%C+70.1B++N/A22816.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S0.8331.351%A++31.81%A++108.4SN/A29010.7h10B**32B**
TRAC-5 1,1581,1524442.595A**1.8027.77%A34.896%M+41.3A++N/A20327.9h10.7B**38.6B*
G20 Vulcan-H 1,6781,1468813.023A**8.6248.369%C++2.007%D74.4A+34.5B++61015.4h54.7A+113.1A
MG-H1 Watchman 1,0791,0721985.414M1.0125.244%B+43.377%A*74.4AN/A28214.4h10.9B**43.3B++
Tomcat A2AM Pods 1,4549825517.855M+13.4677.285%CN/A73.8B+35.5C61413.3h5.7A7.3A+
M18 Needler 1,4989632114.564B*0.1631.486%C+N/A21B*11.7B+19245.8h55.3B**175.6B**
M12 Kobalt 9869621564.133M++59.7317.189%C+17.672%C148A*3.7C++5336.5h11.2A65.3B++
C-4 1,2019013432.627B*1.7725.307%C+N/A62.1C-20.7D55514.5h1.1B*4.2B++
Frag Grenade 8458311831N/A826.6051.348%B*N/A692.5B*11.7B+26531.2h2.8B**5.4B*
T2 Striker 1,1637502353.191S1.2143.754%D-N/A22.2A++12.2C*20833.8h21.3A48.7B*
NS-44P Commissioner 7457382183.385A++1.0146.885%B++18.564%D43.7CN/A13016.9h2.9B++6.1B++
LC2 Lynx 7237201544.675M++0.2830.545%A+32.083%A++70.6A*N/A25310.2h10.1A33.2B**
M3 Pounder HEG 7927092173.267B**1.1334.78%C-2.821%C+25.1B*2.9C13428.2h15.5C**44.6C++
NSX Daimyo 6446445012.88M+8.4845.022%B+96.584%B++78.5B**N/A2248.2h2.1B++4.6B++
M18 Rotary 927599926.511A*2.1137.203%B**N/A26.5B**14.5B++21922.6h66B*177.4B**
NS-44 Commissioner 5865816090.954C+3.4524.975%D*14.114%D*12.8D-N/A4345.3h4.2C+17D
M12 Kobalt 600573871.625A+67.2319.881%C16.23%C110.2C++5.2C+3035.2h15.7B78.8C**
LC2 Lynx AE 5795711663.44A++0.9628.391%C**33.625%B**45.7C*N/A19012.5h10.7B*37.8B+
M3 Pounder HEG 6375491633.368B**1.0334.927%D3.461%C*22.3B+3.6C+11924.6h19C+54.3C+
TRAC-5 S 5525451244.395S0.0031.077%A++34.128%M*66.5M*N/A2558.2h10.1B+32.6B*
RAMS .50M 5365362918.483S14.0848.855%A+85.634%B*74.4M++N/A2487.2h1.7B**3.4B**
TAS-16 Blackjack 5255241902.758A+1.6465.888%B+14.695%C+55.2B++N/A1869.5h2B*3.1B+
L100 Python HEAT 669472855.553C++1.1550.732%C+2.966%C*25.9C10.8C+16818.2h6.5C+12.9C+
T1A Unity 4704631004.63S0.2329.533%B**30.022%B++90.8A*1.4A++2835.1h10.4B**35.2B**
NS-15MB 4154131123.688A+0.7125.854%C+32.446%C**65.6C*N/A2266.3h9.8B++37.9C*
MANA Anti-Personnel Turret 412411795.203N/A0.8019.617%UN/A4110U10U8833500.1h18T*92T*
AMR-66 3903746880.544C-3.8621.708%D-23.262%C6.7D--N/A2956h14.6F67D*
M2 Mutilator 3643541123.161B**1.2415.237%C++29.096%A**27.4C++N/A12012.9h15.5B+101.6B+
M60-A Bulldog 3413111128.273M23.8742.893%B++N/A51.8B*5C6046h5.5C**12.8B+
Hellfire Rocket Pods 3922951362.169D2.2336.906%D*N/A23.8D-7.8D18212.4h35.3D95.8D--
MG-C1 Kindred 292292486.083M*1.6833.162%A36.644%A*91.3A++N/A2233.2h8.4B**25.3B**
M20 Basilisk 3722812014.05S9.6535.969%C3.559%D-27.5B+8.9C**35110.2h61.8B*171.9B++
Tank Mine 372278328.688M++4.2988.353%SN/A139B++47D13782h3.2F-3.6A+
M1 Heavy Cycler 2822771831.514C*2.8912.594%C18.051%C++15.6C--N/A7817.8h22.8D--181.4C
ML-7 3442692021.332B**3.0757.237%C++2.974%C++28.6B+8D3209.4h5.2B*9B*
AP30 Shredder 405254384.667M**80.2740.071%B**N/A54A++32.1A+5854.7h81.8C++204.1B+
SABR-13 258253554.6A*0.2025.758%C+22.134%C-49.6B*1B**1855.1h10.5B++40.7B+
Chainblade 23823812,3030.019C+4.389.955%F15.126%A0.3C--N/A1758.5h2.4B24.2D--
C150 Dalton 374235829.375M++24.9832.579%D-N/A52.2B**30.9B+10334.5h3B**9.2B+
M2 Mutilator 227224297.724M**3.3220.704%A+27.679%A*53.3A**N/A2874.2h13.5B**65.4B**
G30 Vulcan 323207385.447C**1.0525.377%C-1.449%D*26.5B+14.9C++6317.8h104.1C+410.1C+
C75 Viper 286200238.696B*4.3044.947%B++N/A32.3C*13.9A3896.2h12.9C++28.7B+
SMG-46 Armistice 1931912870.666C3.7316.98%F16.754%C++15.5DN/A7712.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++3.1954.711%D14.362%C7.5C++1.7D5125h16.8B30.7C**
CAS 14-E 1961871413.357C+8.9626.553%D*N/A85B+4.1D3702.2h22.4B++84.3C**
M20 Wyvern 2741861116.909A**12.5139.431%C+2.688%C-34.4B+16.3C*3675.4h52.4B*133B*
Sticky Grenade 1851831183N/A178.6056.789%B+N/A610D6.7D28880.3h2.6C4.6C+
T16 Rhino 177174345.118M**0.7224.403%B++28.161%B**45.8B++N/A2133.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A++2.6565.557%B+N/A17C+6.5D1219.2h5.8B**8.9B**
M20 Basilisk 1961481113.455B+9.0639.87%D**1.351%D**49.3C**16D2973h50.5A126.6B*
M40 Fury-H 198147624.5B**20.1058.251%A+N/A113.1B+39.2A++9781.3h12.8D21.9C++
MR11 Gatekeeper 225147159.8A5.4046.975%B**N/A28.8B++15.3C+8845.1h43.7B+93.1B*
NS-357 Underboss 145145532.736A++1.6639.772%B+16.552%D76.3AN/A2951.9h3.1B**7.9B*
Claymore 141141314.548C0.1522.207%D--N/A70.5D*N/A2212h1.1B*5.1D
FA1 Barrage 1351332720.489C3.9134.83%D12.782%D8.6D*N/A6415.5h11T*31.5F--
AS16 NightHawk 113112353.2A++1.2041.655%C++17.857%B*80A*N/A4001.4h2.6B**6.2B**
Hexedge 1141123,5300.032C+4.379.442%F16.071%B**0.4CN/A1259.3h1.9B+20.3D*
TS2 Inquisitor 108107731.466C**2.9317%F8.411%F19.8DN/A845.4h9.1B+53.3C-
M40 Fury 146102137.846C++3.4536.843%C++N/A30.9D13.3B*3013.3h19D51.7C
G40-F Ranger 14896616A++11.6028.559%D1.042%C+35.6C*19.3C++4232.7h58.5B+204.9B
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.4643.345%C+2.083%D--50.5B++19.5C+6381.9h6.5B+14.9B+
NS-45 Pilot 9090175.294M+0.8933.38%B21.111%D47.4C+N/A2161.9h5.3B**16B*
Rocklet Rifle 14886761.132B++3.2744.448%D--N/A20.5D14.8D-5814.2h32B+72C++
L100 Python AP 11884184U79.6055.089%C+N/A70M++28.3A++17711.2h3B**5.4A
MAX Punch 82807750.103C+4.3022.645%D**N/A0.9CN/A385.6h1.6C++6.9C+
Orbital Strike Uplink 10280180N/A75.601122.22%UN/A400U110U26390.2h1.3T*0.1T*
NS-AM7 AE/TR Archer 9777501.54B*2.8652.475%D--24.675%B*7.8C2C429.9h8.7B**16.5B*
M20 Basilisk 9377135.923A1.5234.943%C-6.494%C**21.4C+4.4D--3493.6h88.4C**252.9C*
G40-F Ranger 1157589.375B*4.9826.762%D1.333%C++20.3C*10.8C3133.7h93.6B++349.9B+
S12 Renegade 7268203.4B1.0040.582%C+N/A23.4D-1.4C542.9h4.3D-10.6C--
Spear Anti-Vehicle Phalanx Tower 10068168A*63.6043.121%D1.471%D*37.8C+17.8C-3221.8h6.2B*14.3B++
NS-61 Emissary 6868381.789A2.6120.965%D*16.177%C+40B++N/A1711.7h10.6B+50.6C*
MANA Anti-Vehicle Turret 12067601.117C3.2861.449%B*1.493%D--29.1C23C4992.3h11.8C19.2C++
M60-A Bulldog 7367106.7C2.3039.114%DN/A20.9D1.9D1013.2h9.1F-23.2F
VLG Missile Launcher 8067416.75C++12.3559.875%B++N/A95.7A18.6D8700.7h4.3B++7.2B++
Anti-Vehicle Grenade 8065165N/A60.6045.492%DN/A325C75C18380.2h5.1B11.3C++
MG-S1 Jackal 6665164.063M0.3426.619%C++41.539%M*72.2A++1.1B**4860.9h8B+30.2B++
G30 Walker 9565513M8.6032.643%B+N/A19.7B+9.1C2113.3h146.9B**450B*
99SV 6362212.952B*1.4532.194%C++29.032%D20.7CN/A2603h6.8D21.2C+
M20 Drake 956178.714C+4.3131.558%D-1.639%D-14.9C--8.3D1694.1h78.1B247.4C++
M40 Fury 8760106C1.6032.78%C1.667%C+23.1D*10.4C+3102.6h26.6F--81.3F-
The Slasher 57551,5990.034C4.378.353%F-9.091%C+0.5C-N/A2106.7h1.9B+23.1C
NSX Tengu 5451281.821B+2.5832.65%D31.373%A++18.2D1.1B**1292.8h11.2B+34.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115741h
Spawn Beacon322,4202.6h
Nano-Armor Kit4771,021,52966.2h
Motion Spotter01,3260.8h
Skywall Shield Emitter0620.5h
Structure Shield Module2710.4h
Repair Module1960.4h
Turret AI Module1940.4h
Nanite Revive Grenade01,5030.4h
Nanite Healing Grenade02650.1h
Medical Applicator155109,1008.2h
Restoration Kit66915,19732.4h
Spitfire Auto-Turret111,0821.6h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
Xiphos Anti-Personnel Tower0570.3h
Rampart Wall01281.6h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Recon Detection Device2940.3h
Ammunition Package926,5415.2h
Medical Kit3384,93513.9h
Anti-Infantry MANA Turret145511.2h
T7-P Mini-Chaingun01120h
Hardlight Barrier226580.9h
Nano-Repair Grenade01,3310.4h
Orbital Strike Target Designator6680.6h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.94s on queries, 2.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.