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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 161

KDR: 4.64

Score: 62.7m

Last Seen: Feb 23rd, 2020 2:12 AM
- OFFLINE - 35.7 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R T9A "Butcher" Dual-75 Duster P2-120 HESH P2-120 HEAT MRC3 Mercy TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,380,653 MLG Score: 1903
Fun Score: N/A
Cheeseburgers Flipped: 868TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.82%29.686%73740123643,0103.50931.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.217%0.697B+1.307A-1.659F-HEAD ++ (~17.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.427B10.60.261C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.045%0.414%1119412724,35245018029.67111241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.074%-0.446C---1.076D*-1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.278C*38.70.273C*78.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.766%2.036%32646127025,6361148917422.331279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%0.07C+-0.309C0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+50.602B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.032%8.235%119719125710,492920237111.392442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.958%-0.572D0.904B*0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.393B21.90.455B+51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.032%83.043%1197512715,284177842.97021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.384%1.668A++1.032B**1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.90.41B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.335%15.366%11973127380796950.832817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.195%0.136C++0.116C+1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.366C**3.60.256C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.7m406%436 (26.2k)388 (23.3k)4.63584119,73925,8295.77812161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12761022622.481%18.231%41006:1539

6% Combat Medic54% Engineer29% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMMar 19th, 2020 12:51 PM (18d) (PST)Feb 22nd, 2020 10:14 PM (43d) (PST)Feb 22nd, 2020 10:12 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9231997240.7410.1600.1353.4410.1071903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,37111,92643,44544108206623,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2693.9h/112.2d 29,504 21,829 35,316 556.2k 3,025 7,760 17,263 149.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:5,340
Deaths:1,489
KDR:3.586
Accuracy:25.382% B+
HSR:34.270% A
T9A "Butcher"
C++
Kills:5,324
Deaths:1,493
KDR:3.566
Accuracy:24.207% C+
HSR:28.944% C++
NS-15M2
B**
Kills:2,063
Deaths:420
KDR:4.912
Accuracy:29.400% B*
HSR:36.064% B**
TMG-50
C+
Kills:1,677
Deaths:680
KDR:2.466
Accuracy:21.965% C+
HSR:22.898% C+
T9 CARV-S
C+
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C+
T9 CARV
C
Kills:1,594
Deaths:1,153
KDR:1.382
Accuracy:18.385% C
HSR:21.267% C
T32 Bull
C+
Kills:1,404
Deaths:939
KDR:1.495
Accuracy:18.234% D*
HSR:23.077% C+
NSX Naginata
C
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C
HSR:24.734% D
NS-15M AE
B++
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C++
HSR:34.599% B++
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B
HSR:43.377% A*
NS-15 Gallows
A+
Kills:804
Deaths:111
KDR:7.243
Accuracy:30.616% C*
HSR:46.642% A+
NS-15MB
C++
Kills:414
Deaths:112
KDR:3.696
Accuracy:25.860% C
HSR:32.609% C++
T16 Rhino
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B+
HSR:28.161% B*
Kills:23,944
Deaths (as Heavy Assault):7,906
Deaths (to Heavy Assaults):7,154
KDR:3.02859
Kill Difference:16,038
Playtime:784.313 hours
Usage:29%
Score:13.722m
Score/min:292
Accuracy (listed only):23.960%
HSR (listed only):30.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D-
HSR:21.624% D
TRAC-5
M+
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M+
LC2 Lynx
A++
Kills:813
Deaths:176
KDR:4.619
Accuracy:30.574% A
HSR:32.595% A++
TRAC-5 S
M++
Kills:637
Deaths:190
KDR:3.353
Accuracy:30.982% A+
HSR:33.438% M++
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% A
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C++
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
AMR-66
C
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D--
HSR:23.262% C
TRAC-5 Burst
A++
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B+
HSR:37.245% A++
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C+
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
Kills:7,530
Deaths (as Engineer):3,990
Deaths (to Engineers):3,982
KDR:1.88722
Kill Difference:3,540
Playtime:1,464.831 hours
Usage:54%
Score:37.788m
Score/min:430
Accuracy (listed only):32.057%
HSR (listed only):26.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
LC3 Jaguar
A
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:26.757% B+
HSR:27.366% A
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D-
HSR:21.624% D
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B*
TRAC-5
M+
Kills:1,155
Deaths:454
KDR:2.544
Accuracy:27.775% A
HSR:34.978% M+
LC2 Lynx
A++
Kills:813
Deaths:176
KDR:4.619
Accuracy:30.574% A
HSR:32.595% A++
TRAC-5 S
M++
Kills:637
Deaths:190
KDR:3.353
Accuracy:30.982% A+
HSR:33.438% M++
MG-C1 Kindred
A++
Kills:574
Deaths:92
KDR:6.239
Accuracy:32.809% A
HSR:34.843% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C++
HSR:33.625% B**
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
TRAC-5 Burst
A++
Kills:196
Deaths:42
KDR:4.667
Accuracy:29.199% B+
HSR:37.245% A++
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C+
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M+
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M+
HC1 Cougar
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:23.410% C
HSR:23.333% C++
NSX Tengu
A+
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A+
Kills:9,979
Deaths (as Light Assault):4,028
Deaths (to Light Assaults):3,701
KDR:2.47741
Kill Difference:5,951
Playtime:72.809 hours
Usage:3%
Score:1.341m
Score/min:307
Accuracy (listed only):31.653%
HSR (listed only):28.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,209
Deaths:449
KDR:4.920
Accuracy:29.495% A
HSR:32.820% A+
Cycler TRV
A++
Kills:2,078
Deaths:401
KDR:5.182
Accuracy:31.239% A+
HSR:33.494% A++
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
TORQ-9
B+
Kills:1,264
Deaths:322
KDR:3.925
Accuracy:27.805% B+
HSR:28.877% B+
T1 Cycler
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:26.269% B*
HSR:25.213% B+
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B*
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:530
Deaths:191
KDR:2.775
Accuracy:65.977% B+
HSR:14.717% C+
T1A Unity
B*
Kills:465
Deaths:101
KDR:4.604
Accuracy:29.527% B*
HSR:29.893% B++
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% C--
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
AS16 NightHawk
A
Kills:144
Deaths:47
KDR:3.064
Accuracy:41.556% C+
HSR:20.139% A
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
MG-S1 Jackal
M+
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M+
NSX Tengu
A+
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A+
Kills:13,396
Deaths (as Combat Medic):3,400
Deaths (to Combat Medics):2,220
KDR:3.94
Kill Difference:9,996
Playtime:174.883 hours
Usage:6%
Score:4.630m
Score/min:441
Accuracy (listed only):32.097%
HSR (listed only):27.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,495
Deaths:203
KDR:12.291
Accuracy:47.971% A
HSR:78.918% B**
SMG-46G Armistice
A*
Kills:1,349
Deaths:198
KDR:6.813
Accuracy:33.588% B**
HSR:33.803% A*
RAMS-AE .50M
B+
Kills:1,180
Deaths:113
KDR:10.443
Accuracy:45.559% B+
HSR:81.695% C+
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B+
HSR:30.163% B*
NSX Daimyo
B++
Kills:1,011
Deaths:74
KDR:13.662
Accuracy:45.457% B+
HSR:96.736% B++
NS-44P Commissioner
B+
Kills:749
Deaths:223
KDR:3.359
Accuracy:46.850% B+
HSR:19.092% D-
NS-44 Commissioner
D-
Kills:670
Deaths:638
KDR:1.050
Accuracy:25.852% D*
HSR:16.866% D-
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B**
NS-AM7 Archer
C
Kills:205
Deaths:187
KDR:1.096
Accuracy:54.550% D
HSR:16.098% C
NS-357 Underboss
B+
Kills:195
Deaths:66
KDR:2.955
Accuracy:42.203% B+
HSR:20.513% C
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F-
HSR:16.754% C+
TS2 Inquisitor
F
Kills:113
Deaths:74
KDR:1.527
Accuracy:17.384% F
HSR:9.735% F
NS-45 Pilot
B
Kills:96
Deaths:17
KDR:5.647
Accuracy:34.156% B
HSR:21.875% D
NS-AM7 AE/TR Archer
B**
Kills:80
Deaths:50
KDR:1.600
Accuracy:52.481% D*
HSR:23.750% B**
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C+
MG-S1 Jackal
M+
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M+
99SV
C+
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C+
HSR:29.032% D-
NSX Tengu
A+
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A+
Kills:10,283
Deaths (as Infiltrator):2,459
Deaths (to Infiltrators):3,725
KDR:4.18178
Kill Difference:7,824
Playtime:92.030 hours
Usage:3%
Score:2.240m
Score/min:406
Accuracy (listed only):36.531%
HSR (listed only):37.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,619
Deaths:593
KDR:4.417
Accuracy:18.050% C*
HSR:25.621% B*
MRC3 Mercy
B**
Kills:2,232
Deaths:389
KDR:5.738
Accuracy:20.920% B++
HSR:26.389% B**
M3 Pounder HEG
C+
Kills:726
Deaths:219
KDR:3.315
Accuracy:35.162% C--
HSR:2.893% C+
M3 Pounder HEG
B+
Kills:560
Deaths:165
KDR:3.394
Accuracy:35.364% D
HSR:3.750% B+
M2 Mutilator
A**
Kills:429
Deaths:121
KDR:3.545
Accuracy:16.226% C*
HSR:29.138% A**
M2 Mutilator
A*
Kills:315
Deaths:38
KDR:8.289
Accuracy:21.629% A+
HSR:28.571% A*
M1 Heavy Cycler
C+
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C--
HSR:18.051% C+
Kills:7,158
Deaths (as MAX Suit):854
Deaths (to MAX Suits):1,102
KDR:8.38173
Kill Difference:6,304
Playtime:108.661 hours
Usage:4%
Score:2.989m
Score/min:458
Accuracy (listed only):22.849%
HSR (listed only):19.202%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,128
V. Kills:128 N/A
Deaths:248
KDR:8.581
Accuracy:29.434% C+
KPH:52.700 C*
VKPH:3.200 C+
M18 Needler
B**
Kills:1,202
V. Kills:667 180%
Deaths:223
KDR:5.390
Accuracy:32.103% C+
KPH:23.200 B**
VKPH:12.900 B+
Tomcat A2AM Pods
B+
Kills:1,077
V. Kills:508 212%
Deaths:56
KDR:19.232
Accuracy:75.783% C
KPH:78 B+
VKPH:36.800 C
M18 Rotary
A
Kills:713
V. Kills:385 185%
Deaths:93
KDR:7.667
Accuracy:38.127% B**
KPH:28.900 A
VKPH:15.600 B++
Hellfire Rocket Pods
D
Kills:309
V. Kills:99 309%
Deaths:136
KDR:2.272
Accuracy:37.215% D*
KPH:24.700 D-
VKPH:7.900 D
Hornet Missiles
C+
Kills:101
V. Kills:61 163%
Deaths:7
KDR:14.429
Accuracy:57.389% C--
KPH:56.900 C
VKPH:34.400 C+
Kills:5,530 (4,043 + 0)
Deaths:763
KDR:7.248
VKDR:2.422
Vehicle Kills:1,848
Kill Difference:4,767
Playtime:144.966 hours
Usage:5%
Score:2.183m
Score/min:251
Piloting Accuracy:38.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:3,391
V. Kills:107 N/A
Deaths:29
KDR:116.931
Accuracy:51.488% A+
KPH:115.800 A+
VKPH:3.700 C-
AP30 Shredder
A+
Kills:294
V. Kills:171 171%
Deaths:3
KDR:98
Accuracy:41.040% A
KPH:53 A+
VKPH:30.800 A+
C150 Dalton
B**
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.564% D-
KPH:52 B**
VKPH:30.700 B+
L105 Zephyr
C*
Kills:65
V. Kills:16 382%
Deaths:3
KDR:21.667
Accuracy:35.760% D-
KPH:39.500 C-
VKPH:9.700 C*
Kills:3,985 (0 + 3,985)
Deaths:43
KDR:92.674
VKDR:10.070
Vehicle Kills:433
Kill Difference:3,942
Playtime:41.013 hours
Usage:2%
Score:1.118m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:35.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,554
V. Kills:141 N/A
Deaths:15
KDR:103.600
Accuracy:57.906% B*
KPH:124 A**
VKPH:11.200 B++
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C-
VKPH:10.800 C
C75 Viper
A
Kills:202
V. Kills:88 227%
Deaths:23
KDR:8.783
Accuracy:45.637% B++
KPH:31.600 C+
VKPH:13.800 A
L100 Python AP
M*
Kills:143
V. Kills:52 270%
Deaths:
KDR:
Accuracy:55.094% C+
KPH:78.500 M*
VKPH:28.500 A+
Kills:2,371 (2,371 + 0)
Deaths:123
KDR:19.276
VKDR:3.886
Vehicle Kills:478
Kill Difference:2,248
Playtime:38.941 hours
Usage:1%
Score:0.781m
Score/min:334
Driving Accuracy:55.094%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:17,514
V. Kills:7,448 235%
Deaths:757
KDR:23.136
Accuracy:42.067% C
KPH:54.600 A++
VKPH:23.200 B*
P2-120 HESH
B**
Kills:3,261
V. Kills:425 N/A
Deaths:110
KDR:29.646
Accuracy:40.494% C+
KPH:75.600 B**
VKPH:9.900 C**
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A
Kills:1,590
V. Kills:643 247%
Deaths:91
KDR:17.473
Accuracy:49.885% B**
KPH:42.700 A
VKPH:17.300 B++
MR11 Gatekeeper
A
Kills:350
V. Kills:179 194%
Deaths:15
KDR:23.333
Accuracy:51.280% A
KPH:39.600 B**
VKPH:20.300 C**
G30 Vulcan
B+
Kills:214
V. Kills:119 178%
Deaths:38
KDR:5.632
Accuracy:25.378% C--
KPH:27 B+
VKPH:15 C*
Kills:25,562 (23,408 + 2,154)
Deaths:1,287
KDR:19.862
VKDR:7.479
Vehicle Kills:9,626
Kill Difference:24,275
Playtime:502.184 hours
Usage:19%
Score:11.106m
Score/min:369
Driving Accuracy:37.950%
Gunner Accuracy:25.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,061
V. Kills:44 N/A
Deaths:13
KDR:158.538
Accuracy:20.393% C
KPH:146 B+
VKPH:3.100 D
P525 Marauder-H
B**
Kills:1,196
V. Kills:62 N/A
Deaths:39
KDR:30.667
Accuracy:44.171% B**
KPH:131.800 B+
VKPH:6.800 C++
G20 Vulcan-H
A++
Kills:1,177
V. Kills:547 215%
Deaths:88
KDR:13.375
Accuracy:48.591% C++
KPH:74 A++
VKPH:34.400 B++
M40 Fury-H
A*
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A++
KPH:113.300 B+
VKPH:39.300 A*
G40-F Ranger
C*
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D-
KPH:35.400 C*
VKPH:19.100 C++
M60-G Bulldog-H
A
Kills:78
V. Kills:17 433%
Deaths:
KDR:
Accuracy:60.500% B**
KPH:102.700 B+
VKPH:22.400 A
E540 Halberd-H
B+
Kills:60
V. Kills:14 400%
Deaths:6
KDR:10
Accuracy:51.485% D-
KPH:54.900 B+
VKPH:12.800 D*
Kills:4,815 (0 + 4,815)
Deaths:158
KDR:30.475
VKDR:4.981
Vehicle Kills:787
Kill Difference:4,657
Playtime:44.961 hours
Usage:2%
Score:1.401m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:51.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,517
V. Kills:69 N/A
Deaths:39
KDR:38.897
Accuracy:15.721% C-
KPH:93.200 B++
VKPH:4.200 B+
M12 Kobalt
A*
Kills:998
V. Kills:29 N/A
Deaths:15
KDR:66.533
Accuracy:17.129% C+
KPH:148.900 A*
VKPH:4.300 B+
M20 Basilisk
B+
Kills:284
V. Kills:91 309%
Deaths:20
KDR:14.200
Accuracy:35.998% C
KPH:27.200 B+
VKPH:8.700 C*
M60-G Bulldog
A++
Kills:103
V. Kills:18 N/A
Deaths:4
KDR:25.750
Accuracy:49.137% A
KPH:63.500 A++
VKPH:11.100 A
M40 Fury
B**
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 D
VKPH:13.300 B**
M60-G Bulldog
A
Kills:88
V. Kills:9 N/A
Deaths:2
KDR:44
Accuracy:46.379% B++
KPH:71.100 A
VKPH:7.300 C
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C--
KPH:21.500 C+
VKPH:4.500 D*
G40-F Ranger
C
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.628% D-
KPH:18.600 C
VKPH:9.900 C--
G30 Walker
B
Kills:69
V. Kills:33 203%
Deaths:5
KDR:13.800
Accuracy:33.061% B
KPH:20 C**
VKPH:9.600 C+
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C-
KPH:23.500 D*
VKPH:10.600 C+
Kills:3,373 (0 + 3,373)
Deaths:129
KDR:26.147
VKDR:2.915
Vehicle Kills:376
Kill Difference:3,244
Playtime:53.194 hours
Usage:2%
Score:1.147m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:69
V. Kills:4 N/A
Deaths:20
KDR:3.450
Accuracy:40.741% C+
KPH:23.200 D-
VKPH:1.300 C-
Kills:69 (69 + 0)
Deaths:20
KDR:3.450
VKDR:0.200
Vehicle Kills:4
Kill Difference:49
Playtime:2.981 hours
Usage:0%
Score:0.010m
Score/min:55
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:300
V. Kills:88 337%
Deaths:6
KDR:50
Accuracy:57.675% B
KPH:80.300 B**
VKPH:23.600 C**
CAS 14-E
B+
Kills:206
V. Kills:13 N/A
Deaths:14
KDR:14.714
Accuracy:27.550% D*
KPH:86.200 B+
VKPH:5.400 C
M20 Wyvern
B++
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C++
KPH:34.700 B++
VKPH:16.400 C**
Kills:692 (0 + 692)
Deaths:31
KDR:22.323
VKDR:6.097
Vehicle Kills:189
Kill Difference:661
Playtime:11.491 hours
Usage:0%
Score:0.288m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:39.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,96217,51475723.136A*18.5042.067%C2.13%C--54.6A++23.2B*390320.8h4.9B**11.6B++
MSW-R 5,3915,3401,4893.586B+1.0525.382%B+34.27%A55.1B+N/A25396.9h10.2B*40.1B+
T9A "Butcher" 5,3905,3241,4933.566B++1.0724.207%C+28.944%C++64.2C++N/A17782.9h10.4B+42.9C**
Dual-75 Duster 3,4983,39129116.931S112.3051.488%A+N/A115.7A+3.7C-35129.3h5B+9.8B*
P2-120 HESH 3,6863,26111029.645B*25.0140.494%C+N/A75.7B**9.9C**31043.1h4.1B+10B+
P2-120 HEAT 3,4452,6332769.54B+4.9037.95%C-4.292%B*31.3B+9.6C+20584.2h7.3C+19.3C+
MRC3 Mercy 2,6682,6195934.417B*0.2218.05%C*25.621%B*44.8B**N/A14958.4h16.3B++90.1B+
TSAR-42 2,4972,49520312.291M7.6647.971%A78.918%B**87.9A++N/A28228.4h1.8B*3.7B**
MRC3 Mercy 2,2682,2323895.738A1.1020.92%B++26.389%B**60.2A*1B*20137.1h16B*76.4B++
TAR 2,2252,2094494.92A*0.2829.495%A32.82%A+89.1A**N/A24724.8h9.7A32.8B**
M14 Banshee 2,2562,1282488.581C++3.9529.434%C+N/A52.7C*3.2C+18140.4h21.3C*72.5C*
T7 Mini-Chaingun 2,1612,1141,5251.386B+3.2516.411%C+14.995%B+32C+N/A9266.1h15.1C++92.3C++
Cycler TRV 2,0892,0784015.182M*0.5531.239%A+33.494%A++106.6M*N/A29419.5h8.9A++28.4A
NS-15M2 2,0852,0634204.912A0.2829.4%B*36.064%B**80.3B*N/A23325.7h10B++34.1B++
M12 Kobalt-H 2,1052,06113158.538S153.9020.393%C16.594%C+146.2B+3.1D40114.1h11.7B*57.3B+
TMG-50 1,6871,6776802.466B*2.1721.965%C+22.898%C+44.1BN/A13738h10.5B47.7B+
T9 CARV-S 1,6881,6727322.284B+2.3518.759%D25%C+33.6CN/A9249.7h12.5C+66.4C+
T9 CARV 1,6171,5941,1531.382C++3.2518.385%C21.267%C26.5C+N/A10760.2h14.6C+79.4C++
E540 Halberd 2,2331,5909117.473B**12.8449.885%B**N/A42.6A17.2B++47637.3h4.8B++9.6B**
L100 Python HESH 1,6951,55415103.6S98.9657.906%B*N/A124.3A**11.3B++40312.5h2.2B**3.8B**
M12 Kobalt 1,5861,5173938.897B**34.2615.721%C-17.798%C+93.1B++4.2B+34116.3h13.5B**85.9B
T32 Bull 1,4221,4049391.495C+3.1418.234%D*23.077%C+23.6DN/A6159.4h14.6D80.1D-
NS Decimator 1,7421,3524363.101A++1.5366.184%B++1.701%C-50.6B++14.6C30326.7h3.8B+5.7B++
SMG-46G Armistice 1,3541,3491986.813S2.1833.588%B**33.803%A*99.9AN/A29213.5h8.9A26.6B++
TORQ-9 1,2711,2643223.925A++0.7127.805%B+28.877%B+69.1A+N/A19118.3h11.7B**42B*
NSX Naginata 1,2391,2213373.623A++1.0121.837%C24.734%D43.9C+N/A14927.8h11.4C*52.2C*
M18 Needler 1,8691,2022235.39B**0.7532.103%C+N/A23.2B**12.9B+20751.8h54.3B**169.1B**
P525 Marauder-H 1,2581,1963930.667B*26.0344.171%B**N/A131.4B+6.8C++4489.1h6.5C*14.7B+
NS-15M AE 1,1961,1852085.697A*1.0627.194%C++34.599%B++78.5B+N/A23315.1h9.7B++35.8B+
RAMS-AE .50M 1,1811,18011310.442A++5.8145.559%B+81.695%C+57.6C**N/A14820.5h1.9C+4.2B
G20 Vulcan-H 1,7241,1778813.375A++8.7448.591%C++1.954%D74A++34.4B++61515.9h54.9A+113A
T1 Cycler 1,1851,1744082.877A1.7626.269%B*25.213%B+48.1AN/A23424.4h10.6A40.4B**
LC3 Jaguar 1,1861,1733593.267B**1.3726.757%B+27.366%A41.9B+N/A15528h10.1B+37.6B++
NSX Tanto 1,1961,1701,2860.91C3.7322.777%D-21.624%D11.4D-N/A32102.6h16.9D74D
SMG-46AE Armistice 1,1741,1671975.924M**1.2933.238%B+30.163%B*96.4B*N/A27112.1h9.9B**29.9B++
TAR-AE 1,1661,1632065.646A*1.0126.678%C26.483%C+70.1B+N/A22816.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S0.5931.351%A31.81%A+108.4M**N/A29110.7h10B**32B**
TRAC-5 1,1611,1554542.544A**2.0927.775%A34.978%M+40.8AN/A20628.3h10.7B**38.6B*
Tomcat A2AM Pods 1,5851,0775619.232M14.6075.783%CN/A78B+36.8C63113.8h5.6A+7.4A+
MG-H1 Watchman 1,0791,0721985.414A++0.7825.244%B43.377%A*74.4B*N/A28714.4h10.9B**43.3B++
NSX Daimyo 1,0111,0117413.662A**9.0345.457%B+96.736%B++87.9B*N/A25411.5h1.9B*4.2B++
M12 Kobalt 1,0279981566.533A++61.9017.129%C+17.936%C+149A*4.3B+5316.7h11.1A65B++
C-4 1,2659533612.64B++2.0025.952%C+N/A63.5C-20.8D56615h1.1B++4.1B++
Frag Grenade 9279081908N/A903.3651.881%B*N/A756.7B*15.8B*27671.2h2.7B*5.2B*
LC2 Lynx 8178131764.619M+0.0230.574%A32.595%A++72.6A++N/A25711.2h10.1B**33.1B**
T2 Striker 1,2618132443.332S1.3043.674%D--N/A22.6A++12.4C*21936h20.8A+47.6B**
NS-15 Gallows 8148041117.243A+2.6130.616%C*46.642%A+114.9B++1.4C++3057h8.5A27.8B*
NS-44P Commissioner 7567492233.359A+1.2846.85%B+19.092%D-43.8CN/A13117.1h2.9B6.1B++
M3 Pounder HEG 8107262193.315B**1.3235.162%C--2.893%C+25.6B++3C13728.4h15.5C*44.1C++
M18 Rotary 1,098713937.667A*3.0338.127%B**N/A28.9A15.6B++23124.7h66.1B*173.3B**
NS-44 Commissioner 6756706381.05C+3.5925.852%D*16.866%D-14.3D-N/A4946.7h4C+15.5D
TRAC-5 S 6446371903.353M+1.2830.982%A+33.438%M++50.2A++N/A18612.7h9.8B++31.8B*
M12 Kobalt 607580872.5A67.8619.9%C-16.379%C-111.5C+5.2C+3055.2h15.6C**78.4C++
MG-C1 Kindred 575574926.239S1.6032.809%A34.843%A++99A++N/A2875.8h7.9B**24B**
LC2 Lynx AE 5795711663.44A+1.2028.389%C++33.625%B**45.7C+N/A19012.5h10.8B*37.9B++
M3 Pounder HEG 6515601653.394B**1.2435.364%D3.75%B+22.6C*3.7C+12124.8h19C+53.8C+
RAMS .50M 5365362918.483S13.8548.855%A+85.634%B**74.4MN/A2507.2h1.7B**3.4B**
TAS-16 Blackjack 5315301912.775A1.8665.977%B+14.717%C+55.2BN/A1899.6h2B*3.1B+
L100 Python HEAT 669472855.553C+0.9250.732%C+2.966%C**25.9C-10.8C17018.2h6.5C12.9C
T1A Unity 4724651014.604A++0.0329.527%B*29.893%B++91.2A*1.4A+2835.1h10.4B**35.2B**
M60-A Bulldog 4734441044.4B+39.7654.791%B++N/A66.3B**4.3C++2766.7h5.2B+9.5B++
M2 Mutilator 4404291213.545B**1.0916.226%C*29.138%A**31.1C*N/A12713.8h15.1B++92.9B+
NS-15MB 4164141123.696A0.9425.86%C32.609%C++64.7C+N/A2276.4h9.8B+37.9B
MANA Anti-Personnel Turret 414413795.228N/A0.5919.616%UN/A4130U10U8949200.1h18T*91.7T*
AMR-66 3903746880.544C--4.0921.708%D--23.262%C6.7D-N/A2956h14.6F-67D**
MR11 Gatekeeper 5293501523.333M+18.7051.28%AN/A39.8A20.3C**7668.8h33.9B**66.2B**
M60-A Bulldog 3903481131.636A*27.0043.759%B++N/A52.7B++6.4C+6016.6h5.4C*12.4B+
M2 Mutilator 319315388.289M**3.6521.629%A+28.571%A*60.6MN/A2865.2h12.8A59B**
Hellfire Rocket Pods 4083091362.272D2.3637.215%D*N/A24.7D-7.9D19012.5h34.6C-93.1D-
VLG Missile Launcher 388300650B**45.3657.675%BN/A81.1B**23.8C**5113.7h4.3B*7.5B*
Tank Mine 400299339.061M++4.4389.788%M**N/A135.9B+45.9D13452.2h3.1F-3.5A+
AP30 Shredder 465294398M*93.3641.04%AN/A52.5A+30.5A+5665.6h89.1C+217B+
M20 Basilisk 3752842014.2M**9.5635.998%C3.873%D-27.3B+8.8C**35310.4h62.4B**173.3B++
M1 Heavy Cycler 2822771831.514C++3.1212.594%C--18.051%C+15.6DN/A8017.8h22.8D--181.4C-
ML-7 3442692021.332B*3.3057.237%C++2.974%C++28.6B+8D3249.4h5.2B++9B++
SABR-13 258253554.6A*0.0425.758%C+22.134%C--49.6B+1B++1895.1h10.5B+40.7B+
Chainblade 23823812,3030.019C+4.629.955%F15.126%A+0.3C-N/A1758.6h2.4C**24.2D*
C150 Dalton 374235829.375M*24.7432.564%D-N/A52.2B**30.9B+10584.5h3B*9.2B+
G30 Vulcan 333214385.632C++1.0025.378%C--1.402%D*27.1B+15.1C*6287.9h101.6C+400.5C
CAS 14-E 2192061414.714C+10.0827.55%D*N/A85.8B+5.4C3832.4h22.8B++82.9C**
NS-AM7 Archer 2482051871.096A3.5454.55%D16.098%C7.5C+1.6C5127.3h16C**29.4C*
C75 Viper 290202238.783B++4.1545.637%B++N/A31.6C+13.8A3926.4h13.4C+29.3B
TRAC-5 Burst 197196424.667B*0.0329.199%B+37.245%A++103.2A*N/A3371.9h9.1B**31.1B*
Sticky Grenade 1971951195N/A190.3656.955%B+N/A650D6.7D28790.3h2.7D4.7C+
NS-357 Underboss 195195662.955A++1.6842.203%B+20.513%C81.3B**N/A3112.4h3.2B*7.5B*
SMG-46 Armistice 1931912870.666C-3.9716.98%F-16.754%C+15.5DN/A8012.3h19D*111.8D**
M20 Wyvern 2741861116.909A**12.2739.431%C++2.688%C-34.4B++16.3C**3695.4h52.4B*133B*
T16 Rhino 177174345.118M++0.4824.403%B+28.161%B*45.8B+N/A2203.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A2.8865.557%B+N/A17C+6.5C--1229.2h5.8B**8.9B**
M20 Basilisk 1991501113.636B+9.0040.08%D**1.333%D**50B16.3C-3003h51.1A127.4B**
M40 Fury-H 198147624.5B*19.8658.251%A++N/A113.1B+39.2A*9881.3h12.8D21.9C++
AS16 NightHawk 146144473.064B**1.5741.556%C+20.139%A75.8A1.1B**3821.9h2.6A+6.3B**
L100 Python AP 1951431143U138.3655.094%C+N/A79.4M*28.9A+12921.8h2.9A+5.2A+
Claymore 141141314.548C0.0922.222%D*N/A70.5D*N/A2222h1.1B*5.1D
FA1 Barrage 1351332720.489C-4.1534.83%D12.782%D8.6D--N/A6615.5h11T*31.5F--
M20 Drake 197125717.857B+13.2239.381%C+N/A20.2C11.6C2146.2h89.8C+227.9C+
TS2 Inquisitor 114113741.527B3.1117.384%F9.735%F20.2DN/A865.6h9B+51.8C-
Hexedge 1141123,6030.031C+4.609.389%D**16.071%B**0.4CN/A1265h1.9B+20.4D*
M60-G Bulldog 121103425.75M**21.1149.137%AN/A64.4A++11.3A4381.6h6.4B+12.9B*
M40 Fury 146102137.846C+3.2136.843%C++N/A30.9D13.3B**3013.3h19D-51.7C-
Hornet Missiles 162101714.429B**9.7957.389%C--N/A56.1C33.9C+8851.8h10.9C+19C+
NS-45 Pilot 9696175.647M1.0134.156%B21.875%D48CN/A2132h5.5B++16B++
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.2243.333%C+2.083%D--50.5B+19.5C6451.9h6.5B++15B+
G40-F Ranger 14896616B*11.3628.559%D-1.042%C+35.6C*19.3C++4282.7h58.5B++204.9B
Rocklet Rifle 15289781.141B++3.4944.288%D--N/A20.7D14.7D-5854.3h31.5B+71.1C++
M60-G Bulldog 9788244S39.3646.379%B++1.136%D--73.3A7.5C4521.2h6.1B+13.2B++
The Slasher 87842,3180.036C4.6010.883%F-9.524%C+0.6DN/A2150.5h1.9B+17.4D-
MAX Punch 86848590.098C+4.5421.463%D**N/A0.9CN/A394h1.6C++7.3C+
Orbital Strike Uplink 10280180N/A75.361122.22%UN/A400U110U28630.2h1.3T*0.1T*
NS-AM7 AE/TR Archer 10080501.6A+3.0452.481%D*23.75%B**8.1C+2C-449.9h8.5B**16.1B*
M60-G Bulldog-H 9578178S73.3660.5%B**1.282%C*97.5B+21.3B**4570.8h4.7B+7.7B+
M20 Basilisk 9377135.923B*1.2934.943%C--6.494%C**21.4C+4.4D*3553.6h88.4B252.9C++
G40-F Ranger 1157589.375C**4.7426.628%D-1.333%C+18.8C10C--3054h98.4B++369.7C**
G30 Walker 10269513.8A*9.1633.061%BN/A19.7C**9.4C2203.5h149.5B*452.1B*
S12 Renegade 7369203.45C*1.1940.741%C+N/A23D-1.3C-553h4.3D-10.6C--
Spear Anti-Vehicle Phalanx Tower 10068168A++63.3643.121%D1.471%D*37.8C+17.8C--3221.8h6.2B**14.3B++
NS-61 Emissary 6868381.789A2.8520.965%D*16.177%C+40B+N/A1721.7h10.6B+50.6C++
MANA Anti-Vehicle Turret 12067601.117C3.5261.449%B++1.493%D--29.1C23C5062.3h11.8C19.2C+
Anti-Vehicle Grenade 8065165N/A60.3645.442%DN/A325C-75C18440.2h5.1C++11.3C+
L105 Zephyr 8165321.667B++17.0335.76%D-1.538%A40.6C-10C**2491.6h8.7D*24.3D*
MG-S1 Jackal 6665164.063A*0.5726.619%C+41.539%M+72.2A1.1B*5260.9h8B+30.2B++
99SV 6362212.952B*1.6832.194%C+29.032%D-20.7CN/A2693h6.8D-21.2C
E540 Halberd-H 7460610C+5.3651.485%D-N/A54.5B+12.7D*9581.1h4.3B*8.4B++
M40 Fury 8760106C1.3632.78%C-1.667%C+23.1D*10.4C+3102.6h26.6F*81.3F--
HC1 Cougar 6060272.222B**2.4123.41%C23.333%C++11.8DN/A1815.1h11B+46.9C**
T7-P Mini-Chaingun 6057183.167B**1.4711.264%F-21.053%B+33.5D--1.8B911.7h21.1D--186.9F
Ripper 5454262.077U2.5644.275%A+27.778%A++10.2BN/A535.3h1.1B*2.4B++
A30 Walker 865386.625C++1.9930.74%B+N/A15.1B+9.4C+1873.5h140.2B++456B++
M20 Drake 905277.429T*2.7930.587%FN/A8C-5.8T*1486.5h134.6C+440C
NSX Tengu 5451281.821B+2.8132.65%D31.373%A+18.2D-1.1B**1322.8h11.2B+34.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon362,4702.7h
Anti-Vehicle MANA Turret115741h
Nano-Armor Kit5211,065,81568.7h
Turret AI Module1950.4h
Repair Module1970.4h
Skywall Shield Emitter0620.5h
Structure Shield Module2710.4h
Nanite Revive Grenade01,5160.4h
Nanite Healing Grenade02680.1h
Medical Applicator155109,8648.2h
Rampart Wall01281.6h
Restoration Kit67615,30232.5h
Motion Spotter01,7310.9h
Welding Device01,6330.2h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Xiphos Anti-Personnel Tower0580.4h
Spitfire Auto-Turret111,1061.6h
Spear Anti-Vehicle Tower0520.4h
TR Triumph Flare Gun03680.5h
Recon Detection Device2940.3h
Ammunition Package966,8345.3h
Medical Kit4145,81615.6h
Anti-Infantry MANA Turret145611.2h
Nano-Repair Grenade01,4310.4h
Xiphos Anti-Personnel Phalanx Turret0960h
WLT-Howler Mining Laser76,0852.8h
Hardlight Barrier237130.9h
Orbital Strike Target Designator6690.6h

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