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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 144

KDR: 3.85

Score: 47.4m

Last Seen: Oct 14th, 2018 7:08 PM
- OFFLINE - 26.3 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R P2-120 HESH P2-120 HEAT T7 Mini-Chaingun TAR Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,646,316 MLG Score: 1316
Fun Score: N/A
Cheeseburgers Flipped: 615TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.681%27.01%6403597833,2553.105040.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.918%0.525B+1.009B**-1.543FHEAD ++ (~15.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.376C**11.10.223C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.877%0.501%560310101,99538411395.18182175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.084%-0.698D-1.022D*-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.10.152C++41.70.206C++93.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.883%2.235%31466100723,0831050820421.9838281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%0.001C+-0.269C0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+5.10.593B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.22%7.936%764169976,76784416388.01777413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.09%-0.826D-0.965B*0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.294C*22.50.42B60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.516%79.993%764510082,719155041.75419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.573%1.585A+0.838B++1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.10.342C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.253%14.355%7642101162081330.761671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.178%0.157C++-0.019C+2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.299C*40.175C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 40
47.4m413.3%395 (23.7k)348 (20.9k)3.8527486,65222,4914.92055144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013665721.135%15.922%33706:0423

7% Combat Medic53% Engineer31% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMOct 14th, 2018 4:06 PM (1d) (PST)Oct 14th, 2018 4:40 PM (24h) (PST)Oct 14th, 2018 3:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592016580.6370.1650.1013.0530.1021316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,55412,07439,48038106183620,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2267.4h/94.5d 24,016 13,797 26,589 415.4k 2,536 6,572 13,850 116.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,711
Deaths:1,397
KDR:3.372
Accuracy:23.850% C+
HSR:27.043% C+
MSW-R
B++
Kills:3,533
Deaths:1,179
KDR:2.997
Accuracy:23.776% B
HSR:29.239% B++
T7 Mini-Chaingun
B+
Kills:2,102
Deaths:1,519
KDR:1.384
Accuracy:16.472% C+
HSR:14.986% B+
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
TMG-50
C++
Kills:1,576
Deaths:669
KDR:2.356
Accuracy:21.700% C++
HSR:21.764% C
T32 Bull
D
Kills:1,297
Deaths:927
KDR:1.399
Accuracy:17.879% D--
HSR:20.123% D
NSX Naginata
C+
Kills:1,220
Deaths:336
KDR:3.631
Accuracy:21.855% C+
HSR:24.672% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% B+
HSR:34.599% B*
NS-15M2
B**
Kills:1,104
Deaths:263
KDR:4.198
Accuracy:28.251% B**
HSR:30.525% B++
MG-H1 Watchman
A*
Kills:983
Deaths:181
KDR:5.431
Accuracy:24.787% B+
HSR:42.523% A*
NS-15MB
C+
Kills:273
Deaths:82
KDR:3.329
Accuracy:25.670% C+
HSR:24.542% C-
T16 Rhino
B**
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B**
Kills:21,418
Deaths (as Heavy Assault):8,680
Deaths (to Heavy Assaults):6,299
KDR:2.46751
Kill Difference:12,738
Playtime:707.340 hours
Usage:31%
Score:11.315m
Score/min:267
Accuracy (listed only):22.536%
HSR (listed only):26.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
B*
Kills:812
Deaths:310
KDR:2.619
Accuracy:25.249% B+
HSR:24.877% B*
LC2 Lynx AE
A
Kills:524
Deaths:159
KDR:3.296
Accuracy:28.024% B
HSR:34.351% A
TAS-16 Blackjack
B+
Kills:487
Deaths:177
KDR:2.751
Accuracy:66.447% B+
HSR:14.784% C+
AMR-66
C++
Kills:336
Deaths:674
KDR:0.499
Accuracy:21.399% D-
HSR:25% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% C--
HSR:12.782% C--
TRAC-5
C
Kills:127
Deaths:235
KDR:0.540
Accuracy:17.564% D
HSR:17.323% C
LC2 Lynx
A*
Kills:122
Deaths:18
KDR:6.778
Accuracy:32.328% A*
HSR:31.967% A++
Kills:3,711
Deaths (as Engineer):3,131
Deaths (to Engineers):3,552
KDR:1.18524
Kill Difference:580
Playtime:1,197.825 hours
Usage:53%
Score:28.184m
Score/min:392
Accuracy (listed only):31.077%
HSR (listed only):22.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
SMG-46AE Armistice
B**
Kills:1,027
Deaths:183
KDR:5.612
Accuracy:33.245% B*
HSR:30.477% B**
LC3 Jaguar
B*
Kills:812
Deaths:310
KDR:2.619
Accuracy:25.249% B+
HSR:24.877% B*
LC2 Lynx AE
A
Kills:524
Deaths:159
KDR:3.296
Accuracy:28.024% B
HSR:34.351% A
TAS-16 Blackjack
B+
Kills:487
Deaths:177
KDR:2.751
Accuracy:66.447% B+
HSR:14.784% C+
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
SMG-46G Armistice
A*
Kills:147
Deaths:22
KDR:6.682
Accuracy:31.330% B*
HSR:32.653% A*
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% C--
HSR:12.782% C--
TRAC-5
C
Kills:127
Deaths:235
KDR:0.540
Accuracy:17.564% D
HSR:17.323% C
LC2 Lynx
A*
Kills:122
Deaths:18
KDR:6.778
Accuracy:32.328% A*
HSR:31.967% A++
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
Kills:4,805
Deaths (as Light Assault):2,965
Deaths (to Light Assaults):3,173
KDR:1.62057
Kill Difference:1,840
Playtime:60.000 hours
Usage:3%
Score:1.009m
Score/min:280
Accuracy (listed only):30.490%
HSR (listed only):25.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,913
Deaths:382
KDR:5.008
Accuracy:29.187% A
HSR:31.521% A+
Cycler TRV
A*
Kills:1,817
Deaths:348
KDR:5.221
Accuracy:31.218% A++
HSR:33.352% A*
TORQ-9
B*
Kills:1,212
Deaths:316
KDR:3.835
Accuracy:27.823% B*
HSR:27.970% B++
T1 Cycler
B**
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B**
HSR:25.235% B+
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A++
HSR:31.810% A++
SMG-46AE Armistice
B**
Kills:1,027
Deaths:183
KDR:5.612
Accuracy:33.245% B*
HSR:30.477% B**
TAS-16 Blackjack
B+
Kills:487
Deaths:177
KDR:2.751
Accuracy:66.447% B+
HSR:14.784% C+
T1A Unity
B++
Kills:301
Deaths:61
KDR:4.934
Accuracy:28.346% B++
HSR:27.907% B+
SABR-13
C+
Kills:230
Deaths:55
KDR:4.182
Accuracy:25.296% C+
HSR:21.739% C-
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
SMG-46G Armistice
A*
Kills:147
Deaths:22
KDR:6.682
Accuracy:31.330% B*
HSR:32.653% A*
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% C--
HSR:12.782% C--
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
Kills:11,015
Deaths (as Combat Medic):2,952
Deaths (to Combat Medics):1,891
KDR:3.73137
Kill Difference:8,063
Playtime:164.209 hours
Usage:7%
Score:4.286m
Score/min:435
Accuracy (listed only):31.114%
HSR (listed only):26.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:45.510% B+
HSR:81.599% C++
SMG-46AE Armistice
B**
Kills:1,027
Deaths:183
KDR:5.612
Accuracy:33.245% B*
HSR:30.477% B**
TSAR-42
A++
Kills:690
Deaths:75
KDR:9.200
Accuracy:49.895% A++
HSR:71.015% B
NS-44P Commissioner
B++
Kills:580
Deaths:181
KDR:3.204
Accuracy:46.788% B++
HSR:18.966% D
NS-44 Commissioner
D*
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.845% D*
HSR:13.287% D*
RAMS .50M
A++
Kills:428
Deaths:26
KDR:16.462
Accuracy:49.187% A++
HSR:83.879% B++
NSX Daimyo
B+
Kills:376
Deaths:30
KDR:12.533
Accuracy:45.350% B+
HSR:95.479% B+
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% C-
HSR:14.362% C
SMG-46G Armistice
A*
Kills:147
Deaths:22
KDR:6.682
Accuracy:31.330% B*
HSR:32.653% A*
NS-357 Underboss
C**
Kills:112
Deaths:43
KDR:2.605
Accuracy:37.835% C**
HSR:15.179% D
TS2 Inquisitor
F
Kills:93
Deaths:63
KDR:1.476
Accuracy:16.773% F
HSR:7.527% F-
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D--
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
99SV
C*
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C*
HSR:29.032% D
Kills:5,762
Deaths (as Infiltrator):1,859
Deaths (to Infiltrators):3,271
KDR:3.09952
Kill Difference:3,903
Playtime:60.709 hours
Usage:3%
Score:1.150m
Score/min:316
Accuracy (listed only):35.482%
HSR (listed only):37.861%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:942
Deaths:398
KDR:2.367
Accuracy:13.588% C--
HSR:20.488% C++
M3 Pounder HEG
C
Kills:622
Deaths:204
KDR:3.049
Accuracy:33.915% C-
HSR:2.733% C
MRC3 Mercy
C+
Kills:536
Deaths:194
KDR:2.763
Accuracy:16.095% C+
HSR:19.776% C+
M3 Pounder HEG
C**
Kills:472
Deaths:150
KDR:3.147
Accuracy:33.875% D
HSR:3.602% C**
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
A*
Kills:186
Deaths:96
KDR:1.938
Accuracy:12.614% C-
HSR:26.882% A*
M2 Mutilator
A++
Kills:56
Deaths:13
KDR:4.308
Accuracy:19.032% B**
HSR:26.786% A++
Kills:3,091
Deaths (as MAX Suit):619
Deaths (to MAX Suits):927
KDR:4.99354
Kill Difference:2,472
Playtime:77.059 hours
Usage:3%
Score:1.464m
Score/min:317
Accuracy (listed only):20.245%
HSR (listed only):16.902%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:986
V. Kills:88 N/A
Deaths:202
KDR:4.881
Accuracy:28.438% C+
KPH:36 C
VKPH:3.200 C+
Tomcat A2AM Pods
B+
Kills:829
V. Kills:397 208%
Deaths:47
KDR:17.638
Accuracy:76.411% D
KPH:73 B+
VKPH:35 C
M18 Needler
B++
Kills:727
V. Kills:398 182%
Deaths:184
KDR:3.951
Accuracy:31.447% C+
KPH:19 B++
VKPH:10.400 C++
M18 Rotary
B++
Kills:291
V. Kills:162 179%
Deaths:55
KDR:5.291
Accuracy:34.788% B+
KPH:20.800 B++
VKPH:11.600 C**
Hellfire Rocket Pods
D
Kills:282
V. Kills:94 297%
Deaths:135
KDR:2.089
Accuracy:36.674% D*
KPH:22.900 D-
VKPH:7.600 D
Kills:3,115 (2,004 + 0)
Deaths:623
KDR:5
VKDR:1.828
Vehicle Kills:1,139
Kill Difference:2,492
Playtime:103.415 hours
Usage:5%
Score:1.344m
Score/min:217
Piloting Accuracy:34.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:683
V. Kills:32 N/A
Deaths:13
KDR:52.539
Accuracy:43.660% B+
KPH:103.800 B**
VKPH:4.900 C+
AP30 Shredder
A+
Kills:97
V. Kills:50 190%
Deaths:3
KDR:32.333
Accuracy:37.444% B++
KPH:49.200 A+
VKPH:25.400 B*
Kills:780 (0 + 780)
Deaths:16
KDR:48.750
VKDR:5.125
Vehicle Kills:82
Kill Difference:764
Playtime:8.549 hours
Usage:0%
Score:0.199m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:37.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,373
V. Kills:131 N/A
Deaths:13
KDR:105.615
Accuracy:57.923% B**
KPH:122.900 M++
VKPH:11.700 B**
L100 Python HEAT
C+
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C+
C75 Viper
B*
Kills:124
V. Kills:49 248%
Deaths:19
KDR:6.526
Accuracy:39.700% C++
KPH:27.100 C+
VKPH:10.700 B*
Kills:1,969 (1,969 + 0)
Deaths:117
KDR:16.829
VKDR:3.222
Vehicle Kills:377
Kill Difference:1,852
Playtime:33.939 hours
Usage:1%
Score:0.563m
Score/min:277
Driving Accuracy:39.700%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:15,496
V. Kills:6,619 234%
Deaths:741
KDR:20.912
Accuracy:41.135% C-
KPH:52.300 A*
VKPH:22.300 B*
P2-120 HESH
B**
Kills:2,985
V. Kills:390 N/A
Deaths:106
KDR:28.160
Accuracy:39.493% C+
KPH:74.900 B**
VKPH:9.800 C*
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,518
V. Kills:610 248%
Deaths:90
KDR:16.867
Accuracy:49.479% B**
KPH:42.200 A++
VKPH:17 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C*
MR11 Gatekeeper
B+
Kills:92
V. Kills:48 188%
Deaths:12
KDR:7.667
Accuracy:42.239% B+
KPH:23.700 B+
VKPH:12.400 D
Kills:22,931 (21,114 + 1,817)
Deaths:1,263
KDR:18.156
VKDR:6.805
Vehicle Kills:8,595
Kill Difference:21,668
Playtime:468.215 hours
Usage:21%
Score:9.572m
Score/min:341
Driving Accuracy:37.950%
Gunner Accuracy:42.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,108
V. Kills:26 N/A
Deaths:7
KDR:158.286
Accuracy:18.703% C-
KPH:144.700 B+
VKPH:3.400 D
G20 Vulcan-H
B**
Kills:545
V. Kills:281 193%
Deaths:72
KDR:7.569
Accuracy:45.679% C+
KPH:61.900 B**
VKPH:31.900 B+
P525 Marauder-H
B+
Kills:424
V. Kills:24 N/A
Deaths:22
KDR:19.273
Accuracy:32.371% C
KPH:125.600 B+
VKPH:7.100 C++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.700 B+
VKPH:39.400 A++
G40-F Ranger
C+
Kills:62
V. Kills:34 177%
Deaths:5
KDR:12.400
Accuracy:24.178% D*
KPH:31.400 C+
VKPH:17.200 C
Kills:2,286 (0 + 2,286)
Deaths:112
KDR:20.411
VKDR:3.714
Vehicle Kills:416
Kill Difference:2,174
Playtime:23.107 hours
Usage:1%
Score:0.655m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:24.178%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,080
V. Kills:57 N/A
Deaths:35
KDR:30.857
Accuracy:14.734% C
KPH:75.400 B+
VKPH:4 C**
M12 Kobalt
A++
Kills:793
V. Kills:19 N/A
Deaths:13
KDR:61
Accuracy:16.735% C+
KPH:137.100 A++
VKPH:3.300 C+
M20 Basilisk
B+
Kills:265
V. Kills:87 301%
Deaths:20
KDR:13.250
Accuracy:36.092% C
KPH:26.400 B+
VKPH:8.700 C*
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.715% C*
KPH:30.900 D
VKPH:13.300 B*
M20 Basilisk
C++
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.878% C
KPH:21.700 C++
VKPH:4.500 D-
G40-F Ranger
C++
Kills:60
V. Kills:32 182%
Deaths:6
KDR:10
Accuracy:25.378% D
KPH:17.600 C++
VKPH:9.400 C-
G30 Walker
B+
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:31.960% B+
KPH:19.400 B+
VKPH:8.400 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
Kills:2,497 (0 + 2,497)
Deaths:115
KDR:21.713
VKDR:2.678
Vehicle Kills:308
Kill Difference:2,382
Playtime:46.054 hours
Usage:2%
Score:0.869m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills:4 N/A
Deaths:20
KDR:3.400
Accuracy:40.582% C+
KPH:23.700 D-
VKPH:1.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.200
Vehicle Kills:4
Kill Difference:48
Playtime:2.865 hours
Usage:0%
Score:0.009m
Score/min:54
Driving Accuracy:40.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:110
V. Kills:5 N/A
Deaths:12
KDR:9.167
Accuracy:23.423% F
KPH:60.400 C
VKPH:2.700 D--
M20 Wyvern
C+
Kills:63
V. Kills:35 175%
Deaths:8
KDR:7.875
Accuracy:35.043% D
KPH:24.500 C+
VKPH:13.600 C+
Kills:173 (0 + 173)
Deaths:20
KDR:8.650
VKDR:2
Vehicle Kills:40
Kill Difference:153
Playtime:4.388 hours
Usage:0%
Score:0.096m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:35.043%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 22,11515,49674120.912A*17.0641.135%C-2.381%C--52.2A*22.3B*359296.6h5B**12.3B*
T9A "Butcher" 4,7714,7111,3973.372B*0.4823.85%C+27.043%C+61C*N/A16377.2h10.7B+44.9B
MSW-R 3,5723,5331,1792.997B+0.8623.776%B29.239%B++44.2C**N/A23179.9h10.9B+46B+
P2-120 HESH 3,3752,98510628.16B*24.3139.493%C+N/A75B**9.8C*29739.8h4.1B++10.4B+
P2-120 HEAT 3,4452,6332769.54B++5.6937.95%C4.292%B++31.3B+9.6C+20384.2h7.3C*19.3C++
T7 Mini-Chaingun 2,1482,1021,5191.384B+2.4716.472%C+14.986%B+31.9C+N/A9065.8h15.2C++92.2C*
TAR 1,9281,9133825.008A**1.1629.187%A31.521%A+86.6MN/A22922.1h9.7A33.4B**
Cycler TRV 1,8241,8173485.221M**1.3731.218%A++33.352%A*108.2SN/A29716.8h8.8A++28.2A
T9 CARV-S 1,6881,6727322.284B+1.5718.759%D25%C++33.6CN/A9149.7h12.5C++66.4C+
T9 CARV 1,6111,5881,1531.377C*2.4818.371%C+21.285%C26.5C+N/A9659.9h14.6C+79.6C++
TMG-50 1,5861,5766692.356B**1.5021.7%C++21.764%C42.9B+N/A12736.7h10.6B+48.9B+
E540 Halberd 2,1281,5189016.867A++13.0149.479%B**N/A42.3A++17B**46735.9h4.8B*9.6B**
L100 Python HESH 1,5041,37313105.615S101.7657.923%B**N/A122.6M++11.7B**40511.2h2.2A3.8B**
T32 Bull 1,3151,2979271.399C+2.4517.879%D--20.123%D22.2DN/A5658.4h15.1D84.6D
NSX Naginata 1,2381,2203363.631A*0.2221.855%C+24.672%C-44.2C++N/A14727.6h11.4C**52.1C**
TORQ-9 1,2191,2123163.835A++0.0227.823%B*27.97%B++67.7A++N/A17617.9h11.8B**42.6B*
NS-15M AE 1,1961,1852085.697A++1.8427.194%B+34.599%B*78.5B*N/A23115.1h9.7B*35.8B+
NSX Tanto 1,1961,1701,2860.91C2.9422.777%D21.624%C--11.4D-N/A32102.6h16.9C74C
T1 Cycler 1,1801,1694052.886A++0.9726.242%B**25.235%B+48.3A++N/A21624.2h10.6A40.4B**
RAMS-AE .50M 1,1641,16311110.477A++6.6245.51%B+81.599%C++57B+N/A14720.4h1.9C++4.2B+
TAR-AE 1,1661,1632065.646M1.7926.678%C+26.483%C+70.1B++N/A22616.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S1.3731.351%A++31.81%A++108.4SN/A28510.7h10B**32B**
M12 Kobalt-H 1,1341,1087158.286S154.4318.703%C-14.621%C143.9B+3.4D3397.7h11.9B*63.5B+
NS-15M2 1,1161,1042634.198A0.3528.251%B**30.525%B++69.9B**N/A18715.8h10.6B++37.5B++
M12 Kobalt 1,1371,0803530.857A27.0014.734%C16.852%C75.5B+4C**27714.3h14.9B++101B
NS Decimator 1,3851,0753972.708A*1.1465.65%B++1.674%C--47.4B*13.7C+27522.7h3.9B++5.9B*
SMG-46AE Armistice 1,0341,0271835.612M**1.7633.245%B*30.477%B**94.2AN/A26010.9h9.8B*29.6B++
M14 Banshee 1,0749862024.881C+1.0328.438%C+N/A36C3.2C+13927.4h28.8C+101.2C+
MG-H1 Watchman 9909831815.431M+1.5824.787%B+42.523%A*74.5AN/A27313.2h10.9B**43.9B*
MRC3 Mercy 9609423982.367C*1.4913.588%C--20.488%C++26.2C+N/A8236h17.6B+129.9C++
Tomcat A2AM Pods 1,2268294717.638M*13.7976.411%DN/A72.7B+34.8C61011.4h5.5A7.2A
LC3 Jaguar 8228123102.619B*1.2325.249%B+24.877%B*33.8C**N/A13824h10.4B++41.1B++
M12 Kobalt 8127931361M++57.1516.735%C+17.655%C136.7A++3.3C+4535.8h11.7A70.1B++
C-4 1,0367833192.455B*1.4024.505%C+N/A71.8C+23.2C61810.9h1.1B*4.3C++
T2 Striker 1,1457382333.167S0.6943.74%DN/A22.2B*12.3C++19133.2h21.4A48.8B*
M18 Needler 1,1257271843.951B*0.1031.447%C+N/A19B++10.4C++17638.3h61.3B**194.9B**
Frag Grenade 7367261726N/A722.1550.865%B++N/A660B++9.1C*22871.1h3B++5.9B++
TSAR-42 692690759.2A5.3549.895%A++71.015%B64.5AN/A24910.7h2.1B+4.1B*
Dual-75 Duster 7156831352.538M++48.6943.66%B+N/A103.5B**4.8C+3426.6h5.6C++12.8B+
M3 Pounder HEG 7006222043.049B**0.8033.915%C-2.733%C23.8B++3C+12326.1h15.7C**46.4C++
NS-44P Commissioner 5865801813.204A+0.6546.788%B++18.966%D45C+N/A13212.9h3B++6.4B++
NS-44 Commissioner 5775726070.942C+2.9124.845%D*13.287%D*12.7DN/A4245.2h4.3C17.2D
G20 Vulcan-H 826545727.569B**3.7245.679%C+2.018%D61.9B**31.9B+6118.8h65.1B**142.6B**
MRC3 Mercy 5445361942.763B+1.0916.095%C+19.776%C+36.2B++N/A11614.8h17.2B++106.7B+
LC2 Lynx AE 5325241593.296A+0.5628.024%B34.351%A48.5B+N/A20610.8h10.8B*38.4B++
TAS-16 Blackjack 4884871772.751A1.1066.447%B+14.784%C+55.3B++N/A1788.8h2.1B++3.1B+
M3 Pounder HEG 5534721503.147B**0.7133.875%D3.602%C**21.1C*3.6C+10622.4h19.4C+57.3C+
L100 Python HEAT 669472855.553C*1.7050.732%C+2.966%C++25.9C10.8C+16518.2h6.5C+12.9C+
M12 Kobalt 493469858.625A54.7719.484%C14.499%D102C+5.2C+2614.6h16.8C*86.4C++
RAMS .50M 4284282616.462M**12.6149.187%A++83.879%B++72.5M++N/A2395.9h1.7B**3.4B**
P525 Marauder-H 4484242219.273B+15.4232.371%CN/A124.7B+7.1C++3863.4h6.4C*19.8C*
NSX Daimyo 3763763012.533M++8.6845.35%B+95.479%B+75.2B**N/A1895h2.2B+4.8B++
MANA Anti-Personnel Turret 340339764.461N/A0.6119.056%UN/A3390U10U6331600.1h18.5T*97.3T*
AMR-66 3493366740.499C--3.3521.399%D-25%C++6.1D--N/A2555.1h15.7F-73.4D**
T1A Unity 306301614.934S1.0828.346%B++27.907%B+81.4A*1.4A++2873.7h11B++38.7B*
M18 Rotary 453291555.291A++1.4434.788%B+N/A20.8B++11.6C**20114h71.6B*205.9B*
Hellfire Rocket Pods 3762821352.089D1.7636.674%D*N/A22.9D-7.6D16912.3h36.5D*99.5D*
M1 Heavy Cycler 2822771831.514C*2.3412.594%C18.051%C++15.6C--N/A7317.8h22.8D--181.4C
NS-15MB 274273823.329B**0.5225.67%C+24.542%C-54.6C+N/A1905h9.5B++36.9B+
ML-7 3442692021.332B**2.5257.237%C++2.974%C+28.6B+8D2999.4h5.2B*9B++
M20 Basilisk 3522652013.25S9.4036.092%C3.019%D*26.5B+8.7C*33010h64B*177.3B++
Chainblade 23823812,2900.019C+3.839.957%D**15.126%B**0.3C-N/A1757.2h2.4B24.2D
Tank Mine 321236288.429M++4.5876.739%M++N/A138.8B++50C-14041.7h3.1F-4.1A
SABR-13 234230554.182A0.3325.296%C+21.739%C-46.9B*N/A1704.9h10.8B+42.5B+
M60-A Bulldog 245222827.75A**23.9043.621%B*1.351%C+52.9B**5.5C+3384.2h5.8C++13.3B+
G30 Vulcan 323207385.447B+1.5925.377%C-1.449%D*26.5B+14.9C*6247.8h104.1C+410.1C+
SMG-46 Armistice 1931912870.666C3.1916.98%F16.754%C++15.5DN/A6912.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++2.6554.711%C-14.362%C7.5C++1.7C-4725h16.8B30.7B
M2 Mutilator 192186961.938C*1.9112.614%C-26.882%A*19.6C--N/A639.5h17.1C*135.8C++
T16 Rhino 177174345.118S1.2724.403%B++28.161%B**48.3B++N/A2083.6h11.9B+48.8B+
ASP-30 Grounder 216156891.753A++2.1065.557%B+N/A17C+6.5C-1189.2h5.8B**8.9B**
M20 Basilisk 1961481113.455B*9.6039.904%D**1.351%D**49.3C**16D2963h50.5A126.5B**
M40 Fury-H 198147624.5A20.6558.251%A+N/A113.1B+39.2A++9381.3h12.8D21.9C*
SMG-46G Armistice 147147226.682M**2.8331.33%B*32.653%A*77.4B**N/A1801.9h9.6B**30.8B++
Claymore 136136314.387C0.5322.014%D*N/A71.6D*N/A2181.9h1.1B*5.1D
FA1 Barrage 1351332720.489C3.3634.83%C--12.782%C--8.6D--N/A5915.5h11T*31.5F--
TRAC-5 1291272350.54C3.3117.564%D17.323%C7.7DN/A12916.4h19.1D108.7C--
C75 Viper 173124196.526B+2.6739.7%C++N/A27C+10.7B*4064.6h14.3C+36C*
LC2 Lynx 123122186.778S2.9332.328%A*31.967%A++87.1M*N/A6181.4h10.7B**33.2B**
NS-357 Underboss 112112432.605A++1.2537.835%C**15.179%D74.7AN/A2691.5h3.2B**8.3B++
CAS 14-E 115110129.167C5.3123.423%FN/A61.1C2.8D--2801.8h27.4C**117.1C-
M40 Fury 146102137.846C++3.9936.715%C*N/A30.9D13.3B*3003.3h18.9D51.5C
Hexedge 100983,2490.03C+3.828.734%D**16.327%B*0.4CN/A1237.9h1.9B+21.8C
AP30 Shredder 14797332.333A+28.4837.444%B++1.031%D-48.5A25B*5452h73.2B+195.4B++
TS2 Inquisitor 9493631.476C**2.3816.773%F7.527%F-21.6DN/A824.3h9.1B+54C-
MR11 Gatekeeper 14092127.667B**3.8142.239%B+N/A23.6B+12.3D6763.9h47.1B+111.6B+
Spear Anti-Vehicle Phalanx Turret 12691146.5C+2.6542.888%C+2.198%D--47.9B+18.4C6131.9h6.7B+15.5B+
Rocklet Rifle 13478751.04B+2.8144.983%D-N/A21.1C--15.1D-6033.7h31.7B+70.4C*
M20 Basilisk 9377135.923A2.0734.878%C6.494%C**22C++4.6D-3383.5h88B252.2C**
NS-61 Emissary 6868381.789A+2.0620.965%D--16.177%C+40B*N/A1591.7h10.6B+50.6C*
S12 Renegade 7268203.4C**0.4540.582%C+N/A23.4D-1.4C542.9h4.3D--10.6C--
Spear Anti-Vehicle Phalanx Tower 10068168A*64.1543.121%D1.471%D*37.8C+17.8C-3201.8h6.2B*14.3B++
Orbital Strike Uplink 8368168N/A64.151137.5%UN/A680U150U28940.1h1.3T*0.1T*
M60-A Bulldog 736797.444C3.5939.708%DN/A21.6C-1.9D1013.1h8.9D*22.5D*
MANA Anti-Vehicle Turret 12067601.117C+2.7461.449%B*1.493%D--29.1C+23C4952.3h11.8C+19.2C++
MAX Punch 65656230.104C+3.7521.67%D**N/A1CN/A364.6h1.5C++6.8C+
MG-S1 Jackal 6665164.063A**0.2126.619%C++41.539%M++72.2A++1.1A4070.9h8B+30.2B++
M20 Wyvern 986387.875B+4.0235.043%D3.175%C24.2C+13.5C+4242.6h58.6B+167.1B+
99SV 6362212.952B*0.9032.194%C*29.032%D21.4C+N/A2312.9h6.8D21.2C+
G40-F Ranger 9662512.4B+8.5524.178%D*1.613%B+31C+17C2092h56.1B+232.1C++
G40-F Ranger 9260610A6.1525.378%D1.667%B17.6C++9.4C-2733.4h98.2B++387B+
G30 Walker 8660512A**8.1531.96%B+N/A19.4B+8.4C2143.1h145.3B**454.5B**
M40 Fury 8760106C2.1532.78%C1.667%C+23.1D*10.4C+3092.6h26.6F--81.3F-
M20 Drake 915978.429C*4.5832.306%D1.695%D15.1C+8.2D1613.9h78.2B+242B
M2 Mutilator 5756134.308A++0.4619.032%B**26.786%A++70S1.3A*3800.8h13.5B**70.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter09080.6h
Anti-Vehicle MANA Turret115741h
Medical Applicator150102,5367.7h
Nano-Armor Kit424799,81054.9h
Spawn Beacon312,1542.1h
Nanite Revive Grenade01,4520.4h
Nanite Healing Grenade02110.1h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower0540.3h
Rampart Wall01211.5h
Skywall Shield Emitter0610.5h
Structure Shield Module2670.3h
Repair Module1940.4h
Turret AI Module1890.3h
Spitfire Auto-Turret111,0101.5h
Restoration Kit60213,97128.9h
Welding Device01,5460.2h
Spear Anti-Vehicle Tower0510.4h
TR Triumph Flare Gun03680.5h
Ammunition Package844,9434.4h
Medical Kit2333,7829.2h
Anti-Infantry MANA Turret145281.2h
Xiphos Anti-Personnel Phalanx Turret0960h
WLT-Howler Mining Laser76,0592.8h
Nano-Repair Grenade01,0920.3h
Orbital Strike Target Designator6660.6h
Hardlight Barrier173850.6h
Recon Detection Device2940.3h
T7-P Mini-Chaingun01120h

Check the help document for the dictionary if you want to learn more about words used here.


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