Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,738)players online:
Ahorn (15)  vespexttv (6)  fbmarder (6)  gratgaisdead (4)  halospud (4)  dim_giant (3) 38
stats.dasanfall.com
Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 155

KDR: 4.33

Score: 56.7m

Last Seen: Apr 21st, 2019 11:49 PM
- OFFLINE - 46.3 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R P2-120 HESH Dual-75 Duster P2-120 HEAT T7 Mini-Chaingun TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MajorKek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,045,385 MLG Score: 1635
Fun Score: N/A
Cheeseburgers Flipped: 778TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.506%28.615%7013799839,6153.385610.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.317%0.664B+1.21B**-1.783F-HEAD ++ (~16.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B10.80.248C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.872%0.401%631310322,49442614825.84075168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%-0.687D-1.103D*-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.227C++38.50.274C*86.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.424%2.114%32186102924,4571101865322.1933283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%0.047C+-0.308C0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+50.598B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.783%8.129%11311610199,644889221310.8481436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%-0.593D0.94B*0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.369C**22.30.436B52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.523%82.601%1131510303,707170942.16784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.38%1.578A+1.013B**1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+20.377C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.399%14.868%11313103276091240.832421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.111%0.161C++0.04C+1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.359C**3.70.244C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
56.7m410.3%422 (25.3k)373 (22.4k)4.328106,49924,6075.41236155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035878821.901%17.188%37606:1037

7% Combat Medic54% Engineer30% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMApr 23rd, 2019 4:17 AM (13h) (PST)Apr 21st, 2019 9:47 PM (2d) (PST)Apr 21st, 2019 7:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8902006900.7010.1620.1203.3000.1041635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,38011,98941,39142107198622,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2533h/105.5d 26,683 18,305 31,740 501.6k 2,844 7,327 15,738 135.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,228
Deaths:1,480
KDR:3.532
Accuracy:24.135% C+
HSR:28.653% C++
MSW-R
B**
Kills:4,126
Deaths:1,305
KDR:3.162
Accuracy:24.459% B
HSR:31.241% B**
T7 Mini-Chaingun
B+
Kills:2,102
Deaths:1,519
KDR:1.384
Accuracy:16.469% C+
HSR:14.986% B+
NS-15M2
A
Kills:1,990
Deaths:410
KDR:4.854
Accuracy:29.339% B**
HSR:35.678% A
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
TMG-50
C++
Kills:1,586
Deaths:672
KDR:2.360
Accuracy:21.737% C++
HSR:21.816% C
T32 Bull
C
Kills:1,339
Deaths:934
KDR:1.434
Accuracy:18.049% D--
HSR:21.509% C
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C**
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15MB
C++
Kills:413
Deaths:112
KDR:3.688
Accuracy:25.854% C+
HSR:32.446% C++
T16 Rhino
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B*
Kills:23,696
Deaths (as Heavy Assault):9,094
Deaths (to Heavy Assaults):6,826
KDR:2.60567
Kill Difference:14,602
Playtime:755.396 hours
Usage:30%
Score:12.653m
Score/min:279
Accuracy (listed only):22.758%
HSR (listed only):27.960%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B+
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:443
KDR:2.600
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:700
Deaths:150
KDR:4.667
Accuracy:30.445% A+
HSR:31.429% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.391% C**
HSR:33.625% B**
TRAC-5 S
M++
Kills:529
Deaths:119
KDR:4.445
Accuracy:31.304% A++
HSR:34.027% M++
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
AMR-66
C+
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D-
HSR:23.262% C+
MG-C1 Kindred
A++
Kills:198
Deaths:35
KDR:5.657
Accuracy:33.836% B**
HSR:37.879% A++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:42.233% C*
HSR:18.447% B**
Kills:6,619
Deaths (as Engineer):3,737
Deaths (to Engineers):3,802
KDR:1.77121
Kill Difference:2,882
Playtime:1,366.271 hours
Usage:54%
Score:34.293m
Score/min:418
Accuracy (listed only):33.265%
HSR (listed only):26.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A**
Kills:1,246
Deaths:182
KDR:6.846
Accuracy:33.477% B**
HSR:34.751% A**
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B+
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:443
KDR:2.600
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:700
Deaths:150
KDR:4.667
Accuracy:30.445% A+
HSR:31.429% A++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.391% C**
HSR:33.625% B**
TRAC-5 S
M++
Kills:529
Deaths:119
KDR:4.445
Accuracy:31.304% A++
HSR:34.027% M++
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
MG-C1 Kindred
A++
Kills:198
Deaths:35
KDR:5.657
Accuracy:33.836% B**
HSR:37.879% A++
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:42.233% C*
HSR:18.447% B**
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.787% D
HSR:31.373% A++
Kills:8,965
Deaths (as Light Assault):3,759
Deaths (to Light Assaults):3,509
KDR:2.38494
Kill Difference:5,206
Playtime:68.412 hours
Usage:3%
Score:1.198m
Score/min:292
Accuracy (listed only):32.487%
HSR (listed only):28.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,089
Deaths:428
KDR:4.881
Accuracy:29.387% B**
HSR:32.264% A+
Cycler TRV
A*
Kills:2,049
Deaths:395
KDR:5.187
Accuracy:31.225% A++
HSR:33.431% A*
SMG-46G Armistice
A**
Kills:1,246
Deaths:182
KDR:6.846
Accuracy:33.477% B**
HSR:34.751% A**
TORQ-9
B++
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:27.808% B++
HSR:28.291% B++
T1 Cycler
B*
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B*
HSR:25.235% B+
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A+
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
T1A Unity
B+
Kills:327
Deaths:72
KDR:4.542
Accuracy:28.108% B+
HSR:28.440% B+
SABR-13
C+
Kills:246
Deaths:55
KDR:4.473
Accuracy:25.771% C+
HSR:22.358% C-
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
B**
Kills:103
Deaths:30
KDR:3.433
Accuracy:42.233% C*
HSR:18.447% B**
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.787% D
HSR:31.373% A++
Kills:12,906
Deaths (as Combat Medic):3,301
Deaths (to Combat Medics):2,108
KDR:3.90972
Kill Difference:9,605
Playtime:170.470 hours
Usage:7%
Score:4.490m
Score/min:439
Accuracy (listed only):32.039%
HSR (listed only):26.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,316
Deaths:121
KDR:10.876
Accuracy:48.086% A
HSR:78.116% B**
SMG-46G Armistice
A**
Kills:1,246
Deaths:182
KDR:6.846
Accuracy:33.477% B**
HSR:34.751% A**
RAMS-AE .50M
B+
Kills:1,171
Deaths:112
KDR:10.455
Accuracy:45.500% B+
HSR:81.640% C++
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
NS-44P Commissioner
B+
Kills:737
Deaths:218
KDR:3.381
Accuracy:46.915% B+
HSR:18.589% D-
NSX Daimyo
B*
Kills:622
Deaths:50
KDR:12.440
Accuracy:44.951% B+
HSR:96.624% B*
NS-44 Commissioner
D*
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.845% D**
HSR:13.287% D*
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% D
HSR:14.362% C
NS-357 Underboss
C**
Kills:125
Deaths:49
KDR:2.551
Accuracy:39.100% C**
HSR:15.200% D
TS2 Inquisitor
F
Kills:104
Deaths:72
KDR:1.444
Accuracy:16.927% F-
HSR:8.654% F
NS-45 Pilot
C*
Kills:83
Deaths:16
KDR:5.188
Accuracy:32.632% C*
HSR:20.482% D
NS-AM7 AE/TR Archer
B++
Kills:77
Deaths:50
KDR:1.540
Accuracy:52.475% D--
HSR:24.675% B++
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.787% D
HSR:31.373% A++
Kills:8,381
Deaths (as Infiltrator):2,249
Deaths (to Infiltrators):3,581
KDR:3.72655
Kill Difference:6,132
Playtime:75.896 hours
Usage:3%
Score:1.679m
Score/min:369
Accuracy (listed only):36.181%
HSR (listed only):36.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,930
Deaths:514
KDR:3.755
Accuracy:17.076% C++
HSR:24.042% B++
MRC3 Mercy
B*
Kills:1,564
Deaths:310
KDR:5.045
Accuracy:20.118% B++
HSR:24.936% B*
M3 Pounder HEG
C+
Kills:709
Deaths:216
KDR:3.282
Accuracy:34.755% C
HSR:2.821% C+
M3 Pounder HEG
C*
Kills:547
Deaths:162
KDR:3.377
Accuracy:34.893% D
HSR:3.473% C*
M2 Mutilator
A**
Kills:335
Deaths:112
KDR:2.991
Accuracy:15.098% C++
HSR:29.851% A**
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
A*
Kills:213
Deaths:29
KDR:7.345
Accuracy:20.794% A+
HSR:28.169% A*
Kills:5,575
Deaths (as MAX Suit):763
Deaths (to MAX Suits):1,051
KDR:7.30668
Kill Difference:4,812
Playtime:97.384 hours
Usage:4%
Score:2.424m
Score/min:415
Accuracy (listed only):22.190%
HSR (listed only):18.763%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,253
V. Kills:97 N/A
Deaths:227
KDR:5.520
Accuracy:28.565% C
KPH:40.200 C+
VKPH:3.100 C+
Tomcat A2AM Pods
B+
Kills:979
V. Kills:471 207%
Deaths:55
KDR:17.800
Accuracy:77.330% D
KPH:73.800 B+
VKPH:35.500 C
M18 Needler
B*
Kills:946
V. Kills:525 180%
Deaths:209
KDR:4.526
Accuracy:31.445% C+
KPH:20.900 B*
VKPH:11.600 B
M18 Rotary
B*
Kills:521
V. Kills:286 182%
Deaths:86
KDR:6.058
Accuracy:37.325% B*
KPH:25 B*
VKPH:13.700 B+
Hellfire Rocket Pods
D
Kills:295
V. Kills:97 301%
Deaths:136
KDR:2.169
Accuracy:36.906% D*
KPH:23.800 D-
VKPH:7.800 D
Kills:3,994 (2,720 + 0)
Deaths:713
KDR:5.602
VKDR:2.070
Vehicle Kills:1,476
Kill Difference:3,281
Playtime:122.968 hours
Usage:5%
Score:1.694m
Score/min:230
Piloting Accuracy:37.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:2,702
V. Kills:95 N/A
Deaths:26
KDR:103.923
Accuracy:50.528% A
KPH:113.300 A
VKPH:4 C
AP30 Shredder
A++
Kills:254
V. Kills:151 167%
Deaths:3
KDR:84.667
Accuracy:40.073% B*
KPH:54.500 A++
VKPH:32.400 A++
C150 Dalton
B*
Kills:195
V. Kills:117 165%
Deaths:8
KDR:24.375
Accuracy:31.707% D-
KPH:51.700 B*
VKPH:31 B+
Kills:3,151 (0 + 3,151)
Deaths:37
KDR:85.162
VKDR:9.811
Vehicle Kills:363
Kill Difference:3,114
Playtime:32.283 hours
Usage:1%
Score:0.906m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:31.707%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,505
V. Kills:140 N/A
Deaths:15
KDR:100.333
Accuracy:58.039% B**
KPH:124.100 M+
VKPH:11.500 B*
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C
C75 Viper
A
Kills:200
V. Kills:86 230%
Deaths:23
KDR:8.696
Accuracy:44.947% B++
KPH:32.300 C*
VKPH:13.900 A
Kills:2,177 (2,177 + 0)
Deaths:123
KDR:17.699
VKDR:3.439
Vehicle Kills:423
Kill Difference:2,054
Playtime:36.509 hours
Usage:1%
Score:0.623m
Score/min:284
Driving Accuracy:44.947%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:16,466
V. Kills:6,994 235%
Deaths:751
KDR:21.925
Accuracy:41.635% C-
KPH:53.400 A*
VKPH:22.700 B*
P2-120 HESH
B**
Kills:3,181
V. Kills:409 N/A
Deaths:110
KDR:28.918
Accuracy:40.266% C+
KPH:76.500 B**
VKPH:9.800 C++
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,562
V. Kills:632 247%
Deaths:91
KDR:17.165
Accuracy:49.664% B**
KPH:42.500 A++
VKPH:17.200 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C++
MR11 Gatekeeper
B**
Kills:140
V. Kills:75 184%
Deaths:14
KDR:10
Accuracy:46.264% B*
KPH:28.300 B**
VKPH:15.200 C+
Kills:24,189 (22,280 + 1,909)
Deaths:1,280
KDR:18.898
VKDR:7.061
Vehicle Kills:9,038
Kill Difference:22,909
Playtime:483.722 hours
Usage:19%
Score:10.292m
Score/min:355
Driving Accuracy:37.950%
Gunner Accuracy:46.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,035
V. Kills:44 N/A
Deaths:13
KDR:156.538
Accuracy:20.367% C
KPH:147.900 B+
VKPH:3.200 D
P525 Marauder-H
B**
Kills:1,178
V. Kills:62 N/A
Deaths:39
KDR:30.205
Accuracy:44.103% B**
KPH:131.600 B++
VKPH:6.900 C++
G20 Vulcan-H
A+
Kills:1,135
V. Kills:526 215%
Deaths:87
KDR:13.046
Accuracy:48.270% C++
KPH:74.300 A+
VKPH:34.400 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C*
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D
KPH:35.400 C*
VKPH:19.100 C++
Kills:4,591 (0 + 4,591)
Deaths:151
KDR:30.404
VKDR:4.868
Vehicle Kills:735
Kill Difference:4,440
Playtime:42.001 hours
Usage:2%
Score:1.276m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:28.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,223
V. Kills:61 N/A
Deaths:36
KDR:33.972
Accuracy:15.144% C-
KPH:81.200 B+
VKPH:4 B
M12 Kobalt
A*
Kills:916
V. Kills:23 N/A
Deaths:14
KDR:65.429
Accuracy:17.054% C+
KPH:146.700 A*
VKPH:3.700 C++
M20 Basilisk
B+
Kills:281
V. Kills:91 305%
Deaths:20
KDR:14.050
Accuracy:35.969% C
KPH:27.400 B+
VKPH:8.900 C**
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C*
KPH:30.800 D
VKPH:13.300 B*
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C-
KPH:21.500 C+
VKPH:4.500 D--
G40-F Ranger
C*
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.771% D
KPH:20.300 C*
VKPH:10.800 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
G30 Walker
B+
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:31.960% B+
KPH:19.400 B+
VKPH:8.400 C
Kills:2,794 (0 + 2,794)
Deaths:119
KDR:23.479
VKDR:2.756
Vehicle Kills:328
Kill Difference:2,675
Playtime:47.781 hours
Usage:2%
Score:0.960m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:31.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills:4 N/A
Deaths:20
KDR:3.400
Accuracy:40.582% C+
KPH:23.200 D-
VKPH:1.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.200
Vehicle Kills:4
Kill Difference:48
Playtime:2.935 hours
Usage:0%
Score:0.010m
Score/min:54
Driving Accuracy:40.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B++
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C+
KPH:34.700 B++
VKPH:16.400 C*
VLG Missile Launcher
A
Kills:67
V. Kills:13 N/A
Deaths:4
KDR:16.750
Accuracy:59.875% B++
KPH:99.400 A
VKPH:19.300 C--
Kills:440 (0 + 440)
Deaths:29
KDR:15.172
VKDR:3.793
Vehicle Kills:110
Kill Difference:411
Playtime:8.236 hours
Usage:0%
Score:0.202m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:59.875%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,46016,46675121.925A*17.6041.635%C-2.247%C-53.4A*22.7B*373308.4h5B**11.9B++
T9A "Butcher" 5,2925,2281,4803.532B**0.8024.135%C+28.653%C++63.5C**N/A17482.3h10.4B+43.2B
MSW-R 4,1694,1261,3053.162B+1.1724.459%B31.241%B**47.2BN/A23587.5h10.7B++43.8B+
P2-120 HESH 3,5903,18111028.918B*24.5940.266%C+N/A76.5B**9.8C++30841.6h4.1B++10.1B+
Dual-75 Duster 2,7972,70226103.923S99.6050.528%AN/A113.5A4C33823.8h5.1B+10.1B*
P2-120 HEAT 3,4452,6332769.54B++5.2137.95%C-4.292%B++31.3B+9.6C+20584.2h7.3C*19.3C++
T7 Mini-Chaingun 2,1482,1021,5191.384B+2.9416.469%C+14.986%B+31.9C+N/A9165.8h15.2C*92.2C*
TAR 2,1042,0894284.881A**0.5529.387%B**32.264%A+88.1MN/A24223.7h9.7A33B**
Cycler TRV 2,0602,0493955.187M**0.8631.225%A++33.431%A*107.8SN/A29819h8.9A+28.4B**
M12 Kobalt-H 2,0792,03513156.538S152.2120.367%C16.56%C+147.5B+3.2D40613.8h11.7B++57.2B+
NS-15M2 2,0121,9904104.854A*0.5329.339%B**35.678%A79.6AN/A22825h10B*34.2B++
MRC3 Mercy 1,9681,9305143.755B*0.5717.076%C++24.042%B++38.8B*N/A13049.7h17.1B++100.3B+
T9 CARV-S 1,6881,6727322.284B+2.0418.759%D25%C++33.6CN/A9249.7h12.5C++66.4C+
T9 CARV 1,6111,5881,1531.377C++2.9518.371%C+21.285%C26.5C+N/A10360h14.6C+79.6C++
TMG-50 1,5961,5866722.36B**1.9721.737%C++21.816%C42.5B+N/A12837.3h10.6B+48.8B
MRC3 Mercy 1,5911,5643105.045A0.7220.118%B++24.936%B*55.1A++1B*18928.4h16.5B*82.1B++
E540 Halberd 2,1941,5629117.165A+12.8449.664%B**N/A42.4A++17.2B**47636.8h4.8B*9.6B**
L100 Python HESH 1,6451,50515100.333S96.0158.039%B**N/A124.4M+11.6B*40612.1h2.2B**3.8B**
T32 Bull 1,3571,3399341.434C++2.8918.049%D--21.509%C22.8DN/A5858.8h14.9D82.8D
TSAR-42 1,3181,31612110.876A**6.5548.086%A78.116%B**71.9A+N/A25418.3h1.9B*3.9B*
NS Decimator 1,6271,2624203.005A**1.3266.184%B++1.585%C--49.5B**14.3C+29425.5h3.8B++5.7B*
M14 Banshee 1,3501,2532275.52C+1.1928.565%CN/A40.3C+3.1C+15731.1h26.3C++92.2C++
SMG-46G Armistice 1,2501,2461826.846S2.5233.477%B**34.751%A**96.6A+N/A27912.9h9A26.8B**
TORQ-9 1,2301,2233163.87A++0.4627.808%B++28.291%B++67.6A++N/A18318.1h11.8B**42.5B*
M12 Kobalt 1,2841,2233633.972A+29.6415.144%C-17.416%C+81B+4B29815.1h14.4B*95.4B
NSX Naginata 1,2391,2213373.623A*0.7121.837%C+24.734%C-43.9C++N/A14727.8h11.4C**52.2C**
NS-15M AE 1,1961,1852085.697A++1.3727.194%C**34.599%B*78.5B++N/A23215.1h9.7B*35.8B+
P525 Marauder-H 1,2401,1783930.205A25.8844.103%B**N/A132.4B++7C++4478.9h6.5C**14.8B+
RAMS-AE .50M 1,1721,17111210.455A++6.1345.5%B+81.64%C++57.1B+N/A14720.5h1.9C++4.2B+
NSX Tanto 1,1961,1701,2860.91C+3.4222.777%D21.624%C--11.4D-N/A32102.6h16.9C74C
T1 Cycler 1,1801,1694052.886A++1.4426.242%B*25.235%B+48.3A+N/A22924.2h10.6A40.4B**
SMG-46AE Armistice 1,1741,1671975.924S1.6033.238%B++30.163%B**96.4AN/A27112.1h9.9B*29.9B++
LC3 Jaguar 1,1781,1653583.254A1.0726.733%B+27.468%A41.9B+N/A15127.8h10.1B++37.6B++
TAR-AE 1,1661,1632065.646A**1.3226.678%C+26.483%C+70.1B++N/A22816.6h9.8B*36.7B+
T1S Cycler 1,1611,1602225.225S0.9031.351%A+31.81%A+108.4SN/A28910.7h10B**32B**
TRAC-5 1,1581,1524432.6M1.7327.77%A34.896%M+41.4A++N/A20327.8h10.7B**38.6B*
G20 Vulcan-H 1,6611,1358713.046M8.7248.27%C++2.026%D74.2A+34.4B++60615.3h54.7A+113.4A
MG-H1 Watchman 1,0791,0721985.414A**1.0925.244%B+43.377%A*74.4AN/A28114.4h10.9B**43.3B++
Tomcat A2AM Pods 1,4509795517.8M++13.4777.33%DN/A73.6B+35.4C60813.3h5.7A+7.3A+
M18 Needler 1,4719462094.526B**0.2031.445%C+N/A20.8B*11.6B18845.4h55.6B**176.8B**
M12 Kobalt 9399161465.429M61.1017.054%C+18.122%C+147.7A*3.7C++4946.2h11.3A66.4B++
C-4 1,1978983382.657B*1.6725.284%C+N/A63.7C21.2D56514.1h1.1B*4.2B++
Frag Grenade 8458311831N/A826.6751.317%B*N/A692.5B*11.7B+26451.2h2.8B**5.4B*
T2 Striker 1,1547442353.166S1.1643.738%D-N/A22.1A+12.2C*20533.7h21.4A49B*
NS-44P Commissioner 7447372183.381A+0.9546.915%B+18.589%D-43.6CN/A13116.9h2.9B+6.1B++
M3 Pounder HEG 7927092163.282B**1.0534.755%C2.821%C+25.2B**3C+13428.1h15.5B44.6C*
LC2 Lynx 7037001504.667M++0.3430.445%A+31.429%A++70.7A*N/A2549.9h10.1B**33.2B**
NSX Daimyo 6226225012.44M8.1144.951%B+96.624%B*76.8B**N/A2238.1h2.1B++4.6B++
NS-44 Commissioner 5775726070.942C+3.3924.845%D**13.287%D*12.7D-N/A4345.2h4.3C17.2D
LC2 Lynx AE 5795711663.44A+0.8928.391%C**33.625%B**45.7C*N/A19012.5h10.7B*37.8B+
M12 Kobalt 589563870.375A+66.0519.779%C16.163%C110.4C++5.1C+3025.1h15.7B+79.1C**
M3 Pounder HEG 6345471623.377B**0.9534.893%D3.473%C*22.3B+3.6C+11724.5h19C+54.4C+
RAMS .50M 5365362918.483S14.1648.855%A+85.634%B*74.4M++N/A2477.2h1.7B**3.4B*
TRAC-5 S 5365291194.445S0.1231.304%A++34.027%M++71.5M**N/A2747.4h10B+32B*
TAS-16 Blackjack 5255241902.758A1.5765.888%B+14.695%C+55.2B++N/A1859.5h2B*3.1B+
M18 Rotary 807521866.058A*1.7337.325%B*N/A25B*13.8B+21720.8h68.1B++182.3B*
L100 Python HEAT 669472855.553C++1.2350.732%C+2.966%C**25.9C10.8C16818.2h6.5C+12.9C+
NS-15MB 4154131123.688A0.6425.854%C+32.446%C++65.6C++N/A2266.3h9.8B+37.9B
MANA Anti-Personnel Turret 412411795.203N/A0.8819.617%UN/A4110U10U8813100.1h18T*92T*
AMR-66 3903746880.544C-3.7821.708%D-23.262%C+6.7D-N/A2855.9h14.6D**67D*
M2 Mutilator 3443351122.991B**1.3415.098%C++29.851%A**26.4C++N/A10412.7h15.8B+104.5B+
T1A Unity 332327724.542M**0.2128.108%B+28.44%B+77.9A++1.2A2754.2h10.8B*38.5B*
M60-A Bulldog 3252961029.6A**25.2743.758%B++1.014%C--53.8B**5.3C5655.5h5.5C**12.6B+
Hellfire Rocket Pods 3922951362.169D2.1636.906%D*N/A23.8D-7.8D18112.4h35.3C--95.8D-
M20 Basilisk 3722812014.05S9.7235.969%C3.559%D-27.5B+8.9C**34910.2h61.8B*171.9B++
Tank Mine 372278328.688M++4.3687.45%M**N/A139B++47C--13722h3.1F-3.6A+
M1 Heavy Cycler 2822771831.514C*2.8112.594%C18.051%C++15.6C-N/A7817.8h22.8D-181.4C
ML-7 3442692021.332B**3.0057.237%C++2.974%C++28.6B+8D3169.4h5.2B*9B*
AP30 Shredder 405254384.667M80.3440.073%B*N/A54A++32.1A++5764.7h81.8C**204.1B++
SABR-13 251246554.473A+0.1525.771%C+22.358%C-49.2B*1B++1805h10.6B+41.1B+
Chainblade 23823812,3020.019C+4.319.955%F15.126%A0.3CN/A1758.5h2.4C**24.2D--
M2 Mutilator 216213297.345M**3.0220.794%A+28.169%A*53.3A**N/A2664h13.4B**64.3B**
G30 Vulcan 323207385.447C**1.1225.377%C-1.449%D*26.5B+14.9C++6307.8h104.1C+410.1C+
C75 Viper 286200238.696B*4.3744.947%B++N/A32.3C*13.9A3876.2h12.9C*28.7B+
MG-C1 Kindred 198198355.657M+1.3333.836%B**37.879%A++82.5B**N/A1962.4h8.3B*24.4B**
C150 Dalton 312195824.375A**20.0531.707%D-N/A51.3B*30.8B+11513.8h3B*9.5B+
SMG-46 Armistice 1931912870.666C3.6616.98%F16.754%C+15.5DN/A7612.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++3.1254.711%D14.362%C7.5C++1.7D5025h16.8B+30.7B
CAS 14-E 1961871413.357C+9.0326.553%D*N/A85B+4.1D3692.2h22.4B++84.3C**
M20 Wyvern 2741861116.909M12.5839.431%C+2.688%C-34.4B+16.3C++3675.4h52.4B*133B*
Sticky Grenade 1841821182N/A177.6756.938%B+N/A910C+10C29190.2h2.6C4.6C++
T16 Rhino 177174345.118M**0.7924.403%B++28.161%B*45.8B+N/A2123.8h11.9B+48.8B+
ASP-30 Grounder 216156891.753A*2.5865.557%B+N/A17C++6.5D1219.2h5.8B**8.9B**
M20 Basilisk 1961481113.455B++9.1339.891%D**1.351%D**49.3C*16D2973h50.5A126.5B*
M40 Fury-H 198147624.5A20.1758.251%A+N/A113.1B+39.2A++9781.3h12.8C--21.9C**
MR11 Gatekeeper 2151401410A+5.6746.264%B*N/A28.6B**15.3C+8254.9h43.7B+94.5B*
Claymore 139139314.484C0.1622.113%D--N/A73.2D*N/A2221.9h1.1B**5.1C--
FA1 Barrage 1351332720.489C-3.8434.83%D12.782%C--8.6D--N/A6415.5h11T*31.5F-
NS-357 Underboss 125125492.551A++1.7839.1%C**15.2%D73.5B**N/A2901.7h3.1B**8B*
Hexedge 1141123,4830.032C+4.309.442%D**16.071%B**0.4CN/A1257.2h1.9B+20.3D--
TS2 Inquisitor 105104721.444C**2.8816.927%F-8.654%F19.6DN/A815.3h9.2B+54.1C--
AS16 NightHawk 104103303.433A*0.9042.233%C*18.447%B**93.6MN/A4941.1h2.5A+6B*
M40 Fury 146102137.846C++3.5236.843%C*N/A30.9D13.3B*3013.3h19D51.7C+
G40-F Ranger 14896616A**11.6728.559%D1.042%C35.6C*19.3C++4232.7h58.5B+204.9B
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.5343.345%C+2.083%D--50.5B*19.5C+6361.9h6.5B+14.9B+
Rocklet Rifle 14886761.132B++3.2044.578%D-N/A20.5D14.8D-5754.2h32B+71.8C++
NS-45 Pilot 8383165.188M*0.8632.632%C*20.482%D48.8C++N/A2181.7h5.2B**16B*
Orbital Strike Uplink 10280180N/A75.671122.22%UN/A400U110U26390.2h1.3T*0.1T*
MAX Punch 82807670.104C+4.2222.936%D**N/A1CN/A383.7h1.6C++6.8C+
NS-AM7 AE/TR Archer 9777501.54B+2.7952.475%D--24.675%B++7.8C2C429.9h8.7B+16.5B+
M20 Basilisk 9377135.923A1.6034.943%C-6.494%C**21.4C+4.4D--3483.6h88.4B252.9C*
G40-F Ranger 1157589.375B*5.0526.771%D1.333%C+20.3C*10.8C3133.7h93.6B*349.7B+
Spear Anti-Vehicle Phalanx Tower 10068168A**63.6743.121%D1.471%D--37.8C+17.8C3221.8h6.2B++14.3B++
NS-61 Emissary 6868381.789A+2.5420.965%D*16.177%C+40B*N/A1711.7h10.6B+50.6C*
S12 Renegade 7268203.4C**0.9340.582%C+N/A23.4D-1.4C542.9h4.3D10.6C-
VLG Missile Launcher 8067416.75C++12.4259.875%B++N/A95.7B**18.6D8650.7h4.3B++7.2B++
MANA Anti-Vehicle Turret 12067601.117C+3.2161.449%B++1.493%D*29.1C+23C4982.3h11.8C+19.2C++
M60-A Bulldog 736797.444C3.1239.571%DN/A20.9C--1.9D1013.2h9.1F-23D**
MG-S1 Jackal 6665164.063M+0.2726.619%C++41.539%M++72.2A++1.1B**4770.9h8B+30.2B++
Anti-Vehicle Grenade 8065165N/A60.6745.718%DN/A325C+75C18440.2h5.1B+11.1C*
99SV 6362212.952B*1.3832.194%C++29.032%D20.7C+N/A2553h6.8D21.2C+
M40 Fury 8760106C1.6732.78%C1.667%C+23.1D*10.4C+3102.6h26.6F-81.3F-
G30 Walker 8660512M7.6731.96%B+N/A19.4B+8.4C2203.1h145.3B**454.5B*
M20 Drake 936078.571C+4.2431.878%D-1.667%D15C8.3D1694h78.5B+246.3C**
The Slasher 55531,4640.036C4.298.058%F-9.434%C0.5C-N/A298.8h1.9B+23.4D**
NSX Tengu 5451281.821B+2.5132.787%D31.373%A++18.9D1.1B**1302.7h11B+33.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115741h
Nano-Armor Kit475993,99664.7h
Spawn Beacon322,4062.6h
Medical Applicator154108,1788.1h
Rampart Wall01281.6h
Skywall Shield Emitter0620.5h
Structure Shield Module2710.4h
Repair Module1960.4h
Turret AI Module1940.4h
Nanite Healing Grenade02420.1h
Spitfire Auto-Turret111,0771.6h
Restoration Kit66515,04532.1h
Motion Spotter01,2490.7h
Nanite Revive Grenade01,4880.4h
Xiphos Anti-Personnel Tower0570.3h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Ammunition Package926,4995.2h
Medical Kit3224,81513.4h
Anti-Infantry MANA Turret145511.2h
Orbital Strike Target Designator6680.6h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h
Nano-Repair Grenade01,2900.4h
T7-P Mini-Chaingun01120h
Hardlight Barrier226490.8h
Recon Detection Device2940.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.62s on queries, 1.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.