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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 157

KDR: 4.46

Score: 59.1m

Last Seen: Jul 25th, 2019 5:04 AM
- OFFLINE - 128.8 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R Dual-75 Duster P2-120 HESH P2-120 HEAT MRC3 Mercy TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,170,485 MLG Score: 1735
Fun Score: N/A
Cheeseburgers Flipped: 817TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.633%28.964%71338117640,8263.421271.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.283%0.669B+1.209B**-1.775F-HEAD ++ (~16.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.415B10.70.25C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.948%0.38%977412103,68743516478.47586224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%-0.679D-1.051D*-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.20.257C*41.30.3C*84

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.553%2.088%32226120824,8541122883322.1515281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%0.049C+-0.295C0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+50.599B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.683%8.316%11561611989,981896226911.1271440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.098%-0.602D0.946B*0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.381C**21.90.449B52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.812%82.507%1156512094,236173642.44009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.385%1.594A+1.025B**1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.566B+1.90.385C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.316%15.179%11563121178493150.841202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.171%0.148C++0.037C+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.358C**3.60.246C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.1m408%428 (25.7k)380 (22.8k)4.46487112,03725,0935.56414157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214944822.09%17.535%38706:1337

7% Combat Medic54% Engineer29% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMJul 25th, 2019 10:56 PM (24d) (PST)Jul 25th, 2019 2:14 AM (25d) (PST)Jul 25th, 2019 1:04 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9022007020.7200.1610.1263.3630.1051735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,14311,98442,15943108202622,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2594.6h/108.1d 27,584 19,646 33,099 523.6k 2,911 7,520 16,288 140.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,268
Deaths:1,488
KDR:3.540
Accuracy:24.179% C+
HSR:28.740% C++
MSW-R
B**
Kills:4,547
Deaths:1,376
KDR:3.305
Accuracy:24.848% B+
HSR:32.505% B**
NS-15M2
A
Kills:2,031
Deaths:414
KDR:4.906
Accuracy:29.377% B**
HSR:35.992% A
TMG-50
C++
Kills:1,677
Deaths:680
KDR:2.466
Accuracy:21.965% C++
HSR:22.898% C+
T9 CARV-S
C+
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C+
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
T32 Bull
C+
Kills:1,400
Deaths:939
KDR:1.491
Accuracy:18.225% D--
HSR:23% C+
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C**
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15MB
C**
Kills:414
Deaths:112
KDR:3.696
Accuracy:25.860% C+
HSR:32.609% C**
T16 Rhino
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B*
Kills:22,249
Deaths (as Heavy Assault):7,671
Deaths (to Heavy Assaults):6,950
KDR:2.9004
Kill Difference:14,578
Playtime:764.778 hours
Usage:29%
Score:12.943m
Score/min:282
Accuracy (listed only):23.355%
HSR (listed only):29.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B+
HSR:27.468% A
TRAC-5
M+
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:27.781% A
HSR:34.922% M+
LC2 Lynx
A*
Kills:761
Deaths:161
KDR:4.727
Accuracy:30.615% A+
HSR:32.983% A*
TRAC-5 S
M++
Kills:577
Deaths:134
KDR:4.306
Accuracy:30.827% A+
HSR:34.142% M++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
MG-C1 Kindred
A++
Kills:536
Deaths:77
KDR:6.961
Accuracy:32.676% A
HSR:35.448% A++
TAS-16 Blackjack
B+
Kills:525
Deaths:190
KDR:2.763
Accuracy:65.911% B+
HSR:14.857% C+
AMR-66
C
Kills:374
Deaths:688
KDR:0.544
Accuracy:21.708% D-
HSR:23.262% C
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
A
Kills:126
Deaths:39
KDR:3.231
Accuracy:41.613% C*
HSR:19.048% A
HC1 Cougar
C+
Kills:58
Deaths:26
KDR:2.231
Accuracy:23.351% C
HSR:22.414% C+
Kills:7,150
Deaths (as Engineer):3,847
Deaths (to Engineers):3,882
KDR:1.85859
Kill Difference:3,303
Playtime:1,404.926 hours
Usage:54%
Score:35.779m
Score/min:424
Accuracy (listed only):32.268%
HSR (listed only):26.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% A
HSR:34.074% A*
NSX Tanto
D
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% D
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B*
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B+
HSR:27.468% A
TRAC-5
M+
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:27.781% A
HSR:34.922% M+
LC2 Lynx
A*
Kills:761
Deaths:161
KDR:4.727
Accuracy:30.615% A+
HSR:32.983% A*
TRAC-5 S
M++
Kills:577
Deaths:134
KDR:4.306
Accuracy:30.827% A+
HSR:34.142% M++
LC2 Lynx AE
B**
Kills:571
Deaths:166
KDR:3.440
Accuracy:28.389% C**
HSR:33.625% B**
MG-C1 Kindred
A++
Kills:536
Deaths:77
KDR:6.961
Accuracy:32.676% A
HSR:35.448% A++
TAS-16 Blackjack
B+
Kills:525
Deaths:190
KDR:2.763
Accuracy:65.911% B+
HSR:14.857% C+
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
A
Kills:126
Deaths:39
KDR:3.231
Accuracy:41.613% C*
HSR:19.048% A
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
HC1 Cougar
C+
Kills:58
Deaths:26
KDR:2.231
Accuracy:23.351% C
HSR:22.414% C+
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,556
Deaths (as Light Assault):3,879
Deaths (to Light Assaults):3,588
KDR:2.46352
Kill Difference:5,677
Playtime:70.434 hours
Usage:3%
Score:1.266m
Score/min:300
Accuracy (listed only):31.785%
HSR (listed only):27.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,173
Deaths:443
KDR:4.905
Accuracy:29.531% A
HSR:32.674% A+
Cycler TRV
A*
Kills:2,078
Deaths:401
KDR:5.182
Accuracy:31.239% A++
HSR:33.494% A*
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% A
HSR:34.074% A*
TORQ-9
B++
Kills:1,264
Deaths:322
KDR:3.925
Accuracy:27.805% B++
HSR:28.877% B++
T1 Cycler
B*
Kills:1,174
Deaths:408
KDR:2.877
Accuracy:26.269% B*
HSR:25.213% B+
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B*
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A+
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:525
Deaths:190
KDR:2.763
Accuracy:65.911% B+
HSR:14.857% C+
T1A Unity
B*
Kills:465
Deaths:101
KDR:4.604
Accuracy:29.527% B*
HSR:29.893% B+
SABR-13
C+
Kills:253
Deaths:55
KDR:4.600
Accuracy:25.758% C+
HSR:22.134% C--
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
FA1 Barrage
D
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% D
AS16 NightHawk
A
Kills:126
Deaths:39
KDR:3.231
Accuracy:41.613% C*
HSR:19.048% A
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:13,294
Deaths (as Combat Medic):3,379
Deaths (to Combat Medics):2,164
KDR:3.9343
Kill Difference:9,915
Playtime:174.020 hours
Usage:7%
Score:4.599m
Score/min:440
Accuracy (listed only):32.098%
HSR (listed only):26.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,799
Deaths:162
KDR:11.105
Accuracy:48.012% A+
HSR:78.877% B**
SMG-46G Armistice
A*
Kills:1,306
Deaths:192
KDR:6.802
Accuracy:33.568% A
HSR:34.074% A*
RAMS-AE .50M
B++
Kills:1,180
Deaths:113
KDR:10.443
Accuracy:45.559% B++
HSR:81.695% C++
SMG-46AE Armistice
B*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B*
NS-44P Commissioner
B++
Kills:742
Deaths:221
KDR:3.357
Accuracy:46.908% B++
HSR:18.598% D-
NSX Daimyo
B++
Kills:659
Deaths:51
KDR:12.922
Accuracy:45.366% B+
HSR:96.358% B++
NS-44 Commissioner
D--
Kills:601
Deaths:617
KDR:0.974
Accuracy:25.213% D*
HSR:14.476% D--
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
SMG-46 Armistice
C+
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C+
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% D
HSR:14.362% C
NS-357 Underboss
B+
Kills:150
Deaths:54
KDR:2.778
Accuracy:40.034% B+
HSR:16% D
TS2 Inquisitor
F
Kills:108
Deaths:73
KDR:1.479
Accuracy:17.120% F
HSR:8.333% F-
NS-45 Pilot
B
Kills:90
Deaths:17
KDR:5.294
Accuracy:33.380% B
HSR:21.111% D
NS-AM7 AE/TR Archer
B**
Kills:78
Deaths:50
KDR:1.560
Accuracy:52.299% D--
HSR:24.359% B**
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C++
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
NSX Tengu
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.650% D
HSR:31.373% A++
Kills:9,041
Deaths (as Infiltrator):2,322
Deaths (to Infiltrators):3,641
KDR:3.89363
Kill Difference:6,719
Playtime:81.392 hours
Usage:3%
Score:1.828m
Score/min:374
Accuracy (listed only):36.315%
HSR (listed only):36.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:2,218
Deaths:533
KDR:4.161
Accuracy:17.474% C*
HSR:24.887% B++
MRC3 Mercy
B**
Kills:1,858
Deaths:329
KDR:5.647
Accuracy:20.508% B++
HSR:25.996% B**
M3 Pounder HEG
C+
Kills:714
Deaths:217
KDR:3.290
Accuracy:35.028% C-
HSR:2.801% C+
M3 Pounder HEG
B+
Kills:551
Deaths:163
KDR:3.380
Accuracy:35.207% D
HSR:3.630% B+
M2 Mutilator
A**
Kills:409
Deaths:114
KDR:3.588
Accuracy:15.796% C*
HSR:29.340% A**
M2 Mutilator
A*
Kills:281
Deaths:31
KDR:9.065
Accuracy:21.176% A++
HSR:28.114% A*
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
Kills:6,308
Deaths (as MAX Suit):785
Deaths (to MAX Suits):1,072
KDR:8.03567
Kill Difference:5,523
Playtime:102.310 hours
Usage:4%
Score:2.677m
Score/min:436
Accuracy (listed only):22.540%
HSR (listed only):18.974%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,673
V. Kills:107 N/A
Deaths:248
KDR:6.746
Accuracy:29.022% C+
KPH:46.800 C++
VKPH:3 C+
M18 Needler
B**
Kills:1,059
V. Kills:588 180%
Deaths:223
KDR:4.749
Accuracy:31.892% C+
KPH:21.900 B**
VKPH:12.100 B+
Tomcat A2AM Pods
B+
Kills:1,019
V. Kills:484 210%
Deaths:56
KDR:18.196
Accuracy:76.492% C--
KPH:74.800 B+
VKPH:35.500 C
M18 Rotary
B**
Kills:660
V. Kills:359 183%
Deaths:93
KDR:7.097
Accuracy:38.135% B**
KPH:28.100 B**
VKPH:15.300 B++
Hellfire Rocket Pods
D
Kills:295
V. Kills:97 301%
Deaths:136
KDR:2.169
Accuracy:36.906% D*
KPH:23.800 D-
VKPH:7.800 D
Hornet Missiles
C+
Kills:67
V. Kills:39 168%
Deaths:7
KDR:9.571
Accuracy:50.825% D*
KPH:62.500 C+
VKPH:36.400 C+
Kills:4,773 (3,392 + 0)
Deaths:763
KDR:6.256
VKDR:2.194
Vehicle Kills:1,674
Kill Difference:4,010
Playtime:134.777 hours
Usage:5%
Score:1.933m
Score/min:239
Piloting Accuracy:38.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:3,307
V. Kills:101 N/A
Deaths:29
KDR:114.035
Accuracy:51.346% A++
KPH:117.300 A+
VKPH:3.600 C-
AP30 Shredder
A++
Kills:257
V. Kills:153 167%
Deaths:3
KDR:85.667
Accuracy:40.010% B**
KPH:54.300 A++
VKPH:32.300 A+
C150 Dalton
B**
Kills:235
V. Kills:139 168%
Deaths:8
KDR:29.375
Accuracy:32.579% D
KPH:52 B**
VKPH:30.800 B+
Kills:3,799 (0 + 3,799)
Deaths:40
KDR:94.975
VKDR:9.825
Vehicle Kills:393
Kill Difference:3,759
Playtime:37.451 hours
Usage:1%
Score:1.044m
Score/min:465
Piloting Accuracy:N/A%
Gunner Accuracy:32.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,550
V. Kills:141 N/A
Deaths:15
KDR:103.333
Accuracy:57.898% B**
KPH:124.300 M+
VKPH:11.300 B*
L100 Python HEAT
C
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C
C75 Viper
A
Kills:200
V. Kills:86 230%
Deaths:23
KDR:8.696
Accuracy:44.947% B++
KPH:32.300 C*
VKPH:13.900 A
L100 Python AP
M*
Kills:96
V. Kills:35 267%
Deaths:
KDR:
Accuracy:55.556% C+
KPH:75.900 M*
VKPH:27.700 A++
Kills:2,318 (2,318 + 0)
Deaths:123
KDR:18.846
VKDR:3.732
Vehicle Kills:459
Kill Difference:2,195
Playtime:38.120 hours
Usage:1%
Score:0.757m
Score/min:331
Driving Accuracy:55.556%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:16,816
V. Kills:7,142 235%
Deaths:756
KDR:22.243
Accuracy:41.813% C--
KPH:53.900 A++
VKPH:22.900 B*
P2-120 HESH
A
Kills:3,183
V. Kills:409 N/A
Deaths:110
KDR:28.936
Accuracy:40.266% C+
KPH:76.500 A
VKPH:9.800 C++
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A+
Kills:1,574
V. Kills:639 246%
Deaths:91
KDR:17.297
Accuracy:49.828% B**
KPH:42.600 A+
VKPH:17.300 B*
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C++
MR11 Gatekeeper
B**
Kills:157
V. Kills:83 187%
Deaths:15
KDR:10.467
Accuracy:47.416% B**
KPH:29.200 B++
VKPH:15.400 C+
Kills:24,570 (22,632 + 1,938)
Deaths:1,286
KDR:19.106
VKDR:7.155
Vehicle Kills:9,201
Kill Difference:23,284
Playtime:487.883 hours
Usage:19%
Score:10.572m
Score/min:361
Driving Accuracy:37.950%
Gunner Accuracy:47.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:2,036
V. Kills:44 N/A
Deaths:13
KDR:156.615
Accuracy:20.369% C
KPH:147.900 B+
VKPH:3.200 D
P525 Marauder-H
B**
Kills:1,178
V. Kills:62 N/A
Deaths:39
KDR:30.205
Accuracy:44.103% B**
KPH:131.600 B++
VKPH:6.900 C++
G20 Vulcan-H
A+
Kills:1,146
V. Kills:532 215%
Deaths:88
KDR:13.023
Accuracy:48.369% C++
KPH:74.200 A+
VKPH:34.500 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B+
VKPH:39.300 A++
G40-F Ranger
C++
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.559% D-
KPH:35.400 C++
VKPH:19.100 C+
E540 Halberd-H
C*
Kills:51
V. Kills:14 340%
Deaths:6
KDR:8.500
Accuracy:51.020% D-
KPH:47.700 C*
VKPH:13.100 D--
Kills:4,654 (0 + 4,654)
Deaths:158
KDR:29.456
VKDR:4.778
Vehicle Kills:755
Kill Difference:4,496
Playtime:43.235 hours
Usage:2%
Score:1.347m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:51.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,456
V. Kills:69 N/A
Deaths:39
KDR:37.333
Accuracy:15.567% C
KPH:91.300 B*
VKPH:4.300 B+
M12 Kobalt
A*
Kills:974
V. Kills:25 N/A
Deaths:15
KDR:64.933
Accuracy:17.194% C+
KPH:148.800 A*
VKPH:3.800 C++
M20 Basilisk
B+
Kills:281
V. Kills:91 305%
Deaths:20
KDR:14.050
Accuracy:35.958% C
KPH:27.400 B+
VKPH:8.900 C**
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C++
KPH:30.800 D
VKPH:13.300 B*
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C-
KPH:21.500 C+
VKPH:4.500 D*
G40-F Ranger
C++
Kills:75
V. Kills:40 183%
Deaths:8
KDR:9.375
Accuracy:26.762% D
KPH:20.300 C++
VKPH:10.800 C
G30 Walker
B+
Kills:65
V. Kills:30 210%
Deaths:5
KDR:13
Accuracy:32.643% B+
KPH:19.600 B
VKPH:9 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
Kills:3,090 (0 + 3,090)
Deaths:123
KDR:25.122
VKDR:2.780
Vehicle Kills:342
Kill Difference:2,967
Playtime:49.217 hours
Usage:2%
Score:1.037m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:69
V. Kills:4 N/A
Deaths:20
KDR:3.450
Accuracy:40.741% C+
KPH:23.200 D-
VKPH:1.300 C-
Kills:69 (69 + 0)
Deaths:20
KDR:3.450
VKDR:0.200
Vehicle Kills:4
Kill Difference:49
Playtime:2.981 hours
Usage:0%
Score:0.010m
Score/min:54
Driving Accuracy:40.741%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:200
V. Kills:54 364%
Deaths:5
KDR:40
Accuracy:62.518% B**
KPH:103.800 A++
VKPH:28 B+
CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B++
Kills:186
V. Kills:88 209%
Deaths:11
KDR:16.909
Accuracy:39.431% C+
KPH:34.700 B++
VKPH:16.400 C**
Kills:573 (0 + 573)
Deaths:30
KDR:19.100
VKDR:5.033
Vehicle Kills:151
Kill Difference:543
Playtime:9.489 hours
Usage:0%
Score:0.242m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:39.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,95816,81675622.243A*17.7841.813%C--2.212%C-53.9A++22.9B*381311.9h4.9B**11.8B++
T9A "Butcher" 5,3335,2681,4883.54B**0.9224.179%C+28.74%C++63.8C*N/A17482.6h10.4B+43.1B
MSW-R 4,5944,5471,3763.305B+1.1624.848%B+32.505%B**49.9B+N/A23791.2h10.5B++42.3B+
Dual-75 Duster 3,4083,30729114.034S109.5751.346%A++N/A117.3A+3.6C-35228.2h5B+9.7B**
P2-120 HESH 3,5923,18311028.936A24.4740.266%C+N/A76.5A9.8C++31041.6h4.1B+10.1B+
P2-120 HEAT 3,4452,6332769.54B+5.0837.95%C-4.292%B++31.3B+9.6C+20584.2h7.3C++19.3C+
MRC3 Mercy 2,2602,2185334.161B*0.3017.474%C*24.887%B++41.6B**N/A13753.3h16.7B++95.3B+
TAR 2,1892,1734434.905A*0.4429.531%A32.674%A+89.1MN/A24524.4h9.7A32.8B**
T7 Mini-Chaingun 2,1522,1061,5191.386B+3.0816.442%C+14.957%B+32C+N/A9165.8h15.2C++92.2C*
Cycler TRV 2,0892,0784015.182M**0.7231.239%A++33.494%A*106.6M**N/A29419.5h8.9A++28.4B**
M12 Kobalt-H 2,0802,03613156.615S152.1520.369%C16.552%C+147.5B+3.2D40613.8h11.7B++57.2B+
NS-15M2 2,0532,0314144.906A++0.4429.377%B**35.992%A80.3AN/A22925.3h10B*34.1B++
MRC3 Mercy 1,8871,8583295.647A+1.1820.508%B++25.996%B**57.9A*N/A19332.1h16.1B*78.7B++
TSAR-42 1,8011,79916211.105A+6.6448.012%A+78.877%B**80.7A++N/A25822.3h1.8B**3.8B**
TMG-50 1,6871,6776802.466A2.0021.965%C++22.898%C+44.1B+N/A13638h10.5B+47.7B+
M14 Banshee 1,7801,6732486.746C++2.2829.022%C+N/A46.9C++3C+16435.7h23.1C*79.7C*
T9 CARV-S 1,6881,6727322.284B++2.1818.759%D25%C+33.6CN/A9249.7h12.5C++66.4C+
T9 CARV 1,6111,5881,1531.377C++3.0918.371%C+21.285%C26.4C+N/A10460.1h14.6C+79.6C++
E540 Halberd 2,2131,5749117.297A+12.8349.828%B**N/A42.5A+17.3B*47637h4.8B*9.6B**
L100 Python HESH 1,6911,55015103.333S98.8757.898%B**N/A124M+11.3B*40312.5h2.2A3.8A
M12 Kobalt 1,5251,4563937.333A+32.8715.567%C17.308%C91B*4.3B+33316h13.6B**87.1B+
T32 Bull 1,4181,4009391.491C++2.9718.225%D--23%C+23.6DN/A6159.3h14.6D80.2D
SMG-46G Armistice 1,3101,3061926.802S2.3433.568%A34.074%A*98.9A+N/A28413.2h9A26.7B**
NS Decimator 1,6611,2884273.016A**1.4566.147%B++1.708%C49.7B*14.4C29825.9h3.8B++5.7B*
TORQ-9 1,2711,2643223.925A*0.5427.805%B++28.877%B++69.1A++N/A19018.3h11.7B**42B*
NSX Naginata 1,2391,2213373.623A*0.8421.837%C+24.734%C-43.9C++N/A14827.8h11.4C**52.2C**
NS-15M AE 1,1961,1852085.697A1.2327.194%C**34.599%B*78.5B++N/A23215.1h9.7B*35.8B+
RAMS-AE .50M 1,1811,18011310.442A*5.9845.559%B++81.695%C++57.6B+N/A14820.5h1.9C++4.2B+
P525 Marauder-H 1,2401,1783930.205A+25.7444.103%B**N/A132.4B++7C++4488.9h6.5C**14.8B++
T1 Cycler 1,1851,1744082.877A++1.5926.269%B*25.213%B+48.1A+N/A23124.4h10.6A40.4B**
NSX Tanto 1,1961,1701,2860.91C3.5522.777%D21.624%D11.4D-N/A32102.6h16.9C74C
SMG-46AE Armistice 1,1741,1671975.924S1.4633.238%B++30.163%B*96.4B**N/A27112.1h9.9B**29.9B*
LC3 Jaguar 1,1781,1653583.254A1.2126.733%B+27.468%A41.8B+N/A15327.9h10.1B++37.6B*
TAR-AE 1,1661,1632065.646M**1.1826.678%C+26.483%C+70.1B++N/A22816.6h9.8B**36.7B+
T1S Cycler 1,1611,1602225.225S0.7631.351%A+31.81%A+108.4SN/A29010.7h10B**32B**
TRAC-5 1,1601,1544502.564A*1.9027.781%A34.922%M+41.2A+N/A20428h10.7B*38.6B*
G20 Vulcan-H 1,6781,1468813.023A**8.5648.369%C++2.007%D74.4A+34.5B++61215.4h54.7A+113.1A
MG-H1 Watchman 1,0791,0721985.414A**0.9525.244%B+43.377%A*74.4AN/A28414.4h10.9B**43.3B++
M18 Needler 1,6471,0592234.749B**0.2831.892%C+N/A21.8B*12.1B+19448.5h55.3B**173.3B**
Tomcat A2AM Pods 1,5031,0195618.196M**13.7376.492%C--N/A74.9B+35.6C61113.6h5.7A+7.4A+
M12 Kobalt 9999741564.933A**60.4717.194%C+17.762%C149.8A*3.8C++5306.5h11.2A65.1B++
C-4 1,2109093442.642B*1.8225.424%C+N/A62.3C-20.6D55614.6h1.1B*4.2B++
Frag Grenade 8658481848N/A843.5451.492%B*N/A706.7B**14.2B*26781.2h2.7B**5.3B*
T2 Striker 1,2047762373.274S1.1943.634%D-N/A22.3B**12.3C++21234.8h21A48.2B*
LC2 Lynx 7647611614.727M++0.2630.615%A+32.983%A*71.1A*N/A25010.7h10.1B**33.1B**
NS-44P Commissioner 7497422213.357A++1.1146.908%B++18.598%D-43.9CN/A13116.9h2.9B++6.1B++
M3 Pounder HEG 7977142173.29B**1.1735.028%C-2.801%C+25.2B**2.9C13528.3h15.6C**44.6C++
M18 Rotary 1,019660937.097A**2.6338.135%B**N/A28.1B**15.3B++22623.5h67.4B*176.7B**
NSX Daimyo 6596595112.922M++8.4645.366%B+96.358%B++78.5B**N/A2248.4h2.1B++4.5B++
NS-44 Commissioner 6066016170.974C+3.4925.213%D*14.476%D--13.2DN/A4545.5h4.2C+16.6D
TRAC-5 S 5845771344.306S0.1630.827%A+34.142%M++60.1M+N/A2259.6h10.1B+32.8B*
M12 Kobalt 600573871.625A+67.1619.88%C16.23%C110.2C++5.2C+3035.2h15.7B78.9C**
LC2 Lynx AE 5795711663.44A+1.0228.389%C**33.625%B**45.7C++N/A19012.5h10.8B*37.9B+
M3 Pounder HEG 6395511633.38B**1.0835.207%D3.63%B+22.3B+3.6C+11924.7h19.2C+54.4C+
MG-C1 Kindred 537536776.961M**2.5032.676%A35.448%A++103.1A*N/A2905.2h7.9B**24.3B**
RAMS .50M 5365362918.483S14.0248.855%A+85.634%B*74.4M++N/A2507.2h1.7B**3.4B**
TAS-16 Blackjack 5265251902.763A1.7065.911%B+14.857%C+55.3B++N/A1879.5h2B*3.1B+
L100 Python HEAT 669472855.553C++1.0950.732%C+2.966%B25.9C10.8C16918.2h6.5C+12.9C+
T1A Unity 4724651014.604S0.1429.527%B*29.893%B+91.2A*1.4A2835.1h10.4B**35.2B**
NS-15MB 4164141123.696A++0.7725.86%C+32.609%C**64.7C*N/A2266.4h9.8B++37.9B+
MANA Anti-Personnel Turret 414413795.228N/A0.7619.616%UN/A4130U10U8870200.1h18T*91.7T*
M2 Mutilator 4204091143.588A0.8815.796%C*29.34%A**30.3BN/A12513.5h14.8B*93.7B+
AMR-66 3903746880.544C-3.9221.708%D-23.262%C6.7D--N/A2956h14.6F67D*
M60-A Bulldog 3463151128.636M24.1742.999%B++N/A51.6B*5.1C6096.1h5.5C**12.8B+
Hellfire Rocket Pods 3922951362.169D2.3036.906%D*N/A23.8D-7.8D18312.4h35.3C--95.8D-
Tank Mine 377282328.813M++4.3588.755%SN/A141B++47.5C--13872h3.1F-3.5A+
M2 Mutilator 285281319.065S4.6021.176%A++28.114%A*58.5M+N/A2804.8h12.8A60.6B**
M20 Basilisk 3722812014.05S9.5935.958%C3.559%D-27.3B+8.8C**35010.3h61.9B**172B++
M1 Heavy Cycler 2822771831.514C++2.9512.594%C18.051%C++15.6C--N/A7817.8h22.8D-181.4C
ML-7 3442692021.332B**3.1357.237%C++2.974%C++28.6B+8D3219.4h5.2B*9B*
AP30 Shredder 410257385.667M*81.2040.01%B**N/A54.7A++32.6A+5864.7h82.6C*206.4B+
SABR-13 258253554.6A+0.1425.758%C+22.134%C--49.6B++1B**1865.1h10.5B+40.7B+
Chainblade 23823812,3030.019C+4.459.955%F15.126%A0.3C--N/A1758.6h2.4C**24.2D--
C150 Dalton 374235829.375M++24.9132.579%DN/A52.2B**30.9B+10374.5h3B*9.2B+
G30 Vulcan 323207385.447C**0.9825.377%C-1.449%D--26.5B+14.9C++6327.8h104.1C+410.1C+
VLG Missile Launcher 254200540A35.5462.518%B**N/A105.3A++28.4B+6471.9h4.4B++7B*
C75 Viper 286200238.696B*4.2344.947%B++N/A32.3C*13.9A3916.2h12.9C++28.7B+
SMG-46 Armistice 1931912870.666C3.8016.98%F16.754%C+15.5DN/A7712.3h19D-111.8D*
Sticky Grenade 1931911191N/A186.5456.834%B+N/A636.7D6.7D29220.3h2.6C4.6C+
NS-AM7 Archer 2301881561.205A++3.2654.711%D14.362%C7.5C++1.7D5125h16.8B30.7C**
CAS 14-E 1961871413.357C+8.8926.553%D*N/A85B+4.1D3712.2h22.4B++84.3C**
M20 Wyvern 2741861116.909A**12.4439.431%C+2.688%C-34.4B++16.3C**3685.4h52.4B*133B*
T16 Rhino 177174345.118M**0.6524.403%B++28.161%B*45.8B+N/A2143.8h11.9B+48.8B+
MR11 Gatekeeper 2401571510.467A+6.0047.416%B**N/A29.1B+15.4C+8745.4h42.8B+90.2B*
ASP-30 Grounder 216156891.753A++2.7165.557%B+N/A17C+6.5C1219.2h5.8B**8.9B**
NS-357 Underboss 150150542.778A++1.6940.034%B+16%D75B**N/A2932h3.1B**7.9B*
M20 Basilisk 1971491113.545B++9.0839.798%D**1.342%D**49.7C**16D2973h50.2A126.2B*
M40 Fury-H 198147624.5B**20.0458.251%A+N/A113.1B+39.2A++9851.3h12.8C--21.9C*
Claymore 141141314.548C0.0822.207%D--N/A70.5D*N/A2212h1.1B**5.1C--
FA1 Barrage 1351332720.489C3.9834.83%D12.782%D8.6D--N/A6515.5h11T*31.5F--
AS16 NightHawk 128126393.231A++1.2341.613%C*19.048%A78.8A++1.3A++3951.6h2.6A+6.2B**
Hexedge 1141123,5450.032C+4.439.417%F16.071%A0.4C-N/A1261.4h1.9B+20.4D--
TS2 Inquisitor 109108731.479B2.9917.12%F8.333%F-20DN/A855.4h9.1B+53.1C-
M40 Fury 146102137.846C++3.3836.843%C++N/A30.9D13.3B*3013.3h19D51.7C
L100 Python AP 13196196U91.5455.556%C+N/A73.8M*26.9A+16541.3h2.8B**5.1A
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.3943.345%C+2.083%D--50.5B++19.5C+6421.9h6.5B+14.9B++
G40-F Ranger 14896616A++11.5428.559%D-1.042%C+35.6C++19.3C+4262.7h58.5B+204.9C**
NS-45 Pilot 9090175.294M++0.8333.38%B21.111%D47.4C+N/A2151.9h5.3B**16B*
Rocklet Rifle 15289771.156B++3.3144.402%D--N/A21.2D15D-5834.2h31.2B+70.2C*
MAX Punch 84827890.104C+4.3622.598%D**N/A0.9CN/A388.4h1.5C++6.9C+
Orbital Strike Uplink 10280180N/A75.541122.22%UN/A400U110U26390.2h1.3T*0.1T*
NS-AM7 AE/TR Archer 9878501.56B*2.9052.299%D--24.359%B**7.9C2C429.9h8.6B**16.4B*
M20 Basilisk 9377135.923A1.4634.943%C-6.494%C**21.4C+4.4D*3513.6h88.4B252.9C*
G40-F Ranger 1157589.375B*4.9126.762%D1.333%C++20.3C++10.8C3153.7h93.6B++349.9B+
S12 Renegade 7369203.45B1.0140.741%C+N/A23D-1.3C-543h4.3D-10.6C--
Spear Anti-Vehicle Phalanx Tower 10068168A*63.5443.121%D1.471%D--37.8C+17.8C--3221.8h6.2B++14.3B++
NS-61 Emissary 6868381.789A2.6820.965%D*16.177%C+40B++N/A1711.7h10.6B+50.6C*
M60-A Bulldog 7367106.7C2.2439.13%DN/A20.3C--1.8D1003.3h9.1F-23.3D**
Hornet Missiles 1066779.571B+5.1150.825%D*1.493%C+60.9C+35.5C+9881.1h8.7B+17.2C**
MANA Anti-Vehicle Turret 12067601.117C3.3561.449%B++1.493%D--29.1C23C4992.3h11.8C19.2C++
Anti-Vehicle Grenade 8065165N/A60.5445.492%DN/A325C75C18380.2h5.1B11.3C++
MG-S1 Jackal 6665164.063M0.4026.619%C++41.539%M++72.2A+1.1B**4910.9h8B+30.2B++
G30 Walker 9565513A**8.5432.643%B+N/A19.7B9.1C2123.3h146.9B**450B*
The Slasher 66631,7830.035C4.439.215%F-9.524%C+0.5C-N/A2117.2h1.9B+21C-
99SV 6362212.952B*1.5132.194%C++29.032%D20.7C+N/A2603h6.8D21.2C+
M20 Drake 956178.714C+4.2531.558%D-1.639%D-14.9D8.3D1794.1h78.1B247.4C++
M40 Fury 8760106C1.5432.78%C1.667%C+23.1D*10.4C+3102.6h26.6F--81.3F-
HC1 Cougar 5858262.231B**2.2323.351%C22.414%C+12.3DN/A1904.7h11.2B+47.8C**
A30 Walker 865386.625C*2.1630.74%B*N/A15.1B*9.4C+1803.5h140.2B**456B**
NSX Tengu 5451281.821B++2.6432.65%D31.373%A++18.2D1.1B**1312.8h11.2B+34.4C**
E540 Halberd-H 655168.5C++4.0451.02%D-N/A46.4C++12.7D--9091.1h4.9B+9.6B+
T7-P Mini-Chaingun 5250153.333B**1.1310.127%F--24%B**35.7D--1.4C+891.4h19D--187.6T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115741h
Spawn Beacon322,4382.7h
Nano-Armor Kit4791,031,47966.8h
Motion Spotter01,4050.8h
Skywall Shield Emitter0620.5h
Structure Shield Module2710.4h
Repair Module1970.4h
Turret AI Module1950.4h
Nanite Revive Grenade01,5080.4h
Nanite Healing Grenade02660.1h
Medical Applicator155109,3308.2h
Restoration Kit67415,24132.5h
Spitfire Auto-Turret111,0861.6h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Xiphos Anti-Personnel Tower0580.4h
Rampart Wall01281.6h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Recon Detection Device2940.3h
Ammunition Package956,6585.3h
Medical Kit3605,13014.3h
Anti-Infantry MANA Turret145551.2h
Hardlight Barrier236800.9h
Nano-Repair Grenade01,3480.4h
Orbital Strike Target Designator6680.6h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h

Check the help document for the dictionary if you want to learn more about words used here.


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