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Field Marshal Myriad MajorKek[FedX] MajorKek
TR BR 153

KDR: 4.21

Score: 54.8m

Last Seen: Feb 11th, 2019 1:36 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 48
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" MSW-R P2-120 HESH P2-120 HEAT T7 Mini-Chaingun TAR Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,972,827 MLG Score: 1577
Fun Score: N/A
Cheeseburgers Flipped: 719TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.389%28.237%6893798538,5633.34690.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.294%0.648B+1.163B**-1.778F-HEAD ++ (~16.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.407B10.80.243C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.829%0.412%628310192,42641613765.81775176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%-0.692D-1.094D*-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.217C++38.80.266C*87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.308%2.138%31896101624,1331094851022.0594284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.841%0.041C+-0.308C0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+50.597B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.503%8.04%10911610069,316881214210.5624435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.145%-0.617D0.931B*0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.364C**22.20.437B53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.775%82.309%1091510173,612168442.14489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.43%1.614A+0.995B*1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.375C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.362%14.362%10913101974589940.827778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.167%0.161C++-0.033C+1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.355C**3.70.24C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 48
54.8m414%418 (25.1k)370 (22.2k)4.20616101,66724,1715.2745153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022824821.748%17.116%37206:0837

7% Combat Medic54% Engineer30% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2016 7:34 AMDec 19th, 2017 5:12 AMFeb 16th, 2019 11:37 AM (10h) (PST)Feb 10th, 2019 10:15 PM (6d) (PST)Feb 10th, 2019 9:36 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8811996820.6860.1630.1173.2670.1031577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,87811,95340,92541107196622,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2469.3h/102.9d 25,823 17,401 30,654 484k 2,759 7,219 15,238 130.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,962
Deaths:1,444
KDR:3.436
Accuracy:23.969% C+
HSR:27.670% C+
MSW-R
B*
Kills:4,000
Deaths:1,273
KDR:3.142
Accuracy:24.305% B
HSR:30.575% B*
T7 Mini-Chaingun
B+
Kills:2,102
Deaths:1,519
KDR:1.384
Accuracy:16.472% C+
HSR:14.986% B+
NS-15M2
B**
Kills:1,740
Deaths:370
KDR:4.703
Accuracy:29.069% B**
HSR:34.253% B**
T9 CARV-S
C++
Kills:1,672
Deaths:732
KDR:2.284
Accuracy:18.759% D
HSR:25% C++
T9 CARV
C+
Kills:1,588
Deaths:1,153
KDR:1.377
Accuracy:18.371% C+
HSR:21.285% C
TMG-50
C++
Kills:1,586
Deaths:672
KDR:2.360
Accuracy:21.737% C++
HSR:21.816% C
T32 Bull
C--
Kills:1,297
Deaths:927
KDR:1.399
Accuracy:17.879% D*
HSR:20.123% C--
NSX Naginata
C+
Kills:1,221
Deaths:337
KDR:3.623
Accuracy:21.837% C+
HSR:24.734% C-
NS-15M AE
B*
Kills:1,185
Deaths:208
KDR:5.697
Accuracy:27.194% C**
HSR:34.599% B*
MG-H1 Watchman
A*
Kills:1,072
Deaths:198
KDR:5.414
Accuracy:25.244% B+
HSR:43.377% A*
NS-15MB
C*
Kills:413
Deaths:112
KDR:3.688
Accuracy:25.854% C+
HSR:32.446% C*
T16 Rhino
B**
Kills:174
Deaths:34
KDR:5.118
Accuracy:24.403% B++
HSR:28.161% B**
Kills:23,012
Deaths (as Heavy Assault):8,979
Deaths (to Heavy Assaults):6,721
KDR:2.56287
Kill Difference:14,033
Playtime:745.671 hours
Usage:30%
Score:12.415m
Score/min:277
Accuracy (listed only):22.699%
HSR (listed only):27.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B++
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:443
KDR:2.600
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:688
Deaths:145
KDR:4.745
Accuracy:30.373% A+
HSR:31.686% A++
LC2 Lynx AE
B**
Kills:544
Deaths:162
KDR:3.358
Accuracy:28.500% B
HSR:34.007% B**
TRAC-5 S
M++
Kills:529
Deaths:119
KDR:4.445
Accuracy:31.304% A++
HSR:34.027% M++
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
AMR-66
C++
Kills:337
Deaths:674
KDR:0.500
Accuracy:21.311% D-
HSR:24.926% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
C*
Kills:88
Deaths:27
KDR:3.259
Accuracy:41.588% C*
HSR:14.773% C++
Kills:6,330
Deaths (as Engineer):3,676
Deaths (to Engineers):3,752
KDR:1.72198
Kill Difference:2,654
Playtime:1,326.673 hours
Usage:54%
Score:33.126m
Score/min:416
Accuracy (listed only):33.107%
HSR (listed only):25.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:1,222
Deaths:178
KDR:6.865
Accuracy:33.422% B**
HSR:34.452% A*
NSX Tanto
C--
Kills:1,170
Deaths:1,286
KDR:0.910
Accuracy:22.777% D
HSR:21.624% C--
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
LC3 Jaguar
A
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:26.733% B++
HSR:27.468% A
TRAC-5
M+
Kills:1,152
Deaths:443
KDR:2.600
Accuracy:27.770% A
HSR:34.896% M+
LC2 Lynx
A++
Kills:688
Deaths:145
KDR:4.745
Accuracy:30.373% A+
HSR:31.686% A++
LC2 Lynx AE
B**
Kills:544
Deaths:162
KDR:3.358
Accuracy:28.500% B
HSR:34.007% B**
TRAC-5 S
M++
Kills:529
Deaths:119
KDR:4.445
Accuracy:31.304% A++
HSR:34.027% M++
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
C*
Kills:88
Deaths:27
KDR:3.259
Accuracy:41.588% C*
HSR:14.773% C++
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
Kills:8,638
Deaths (as Light Assault):3,680
Deaths (to Light Assaults):3,447
KDR:2.34728
Kill Difference:4,958
Playtime:65.960 hours
Usage:3%
Score:1.143m
Score/min:289
Accuracy (listed only):32.309%
HSR (listed only):26.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,029
Deaths:411
KDR:4.937
Accuracy:29.350% A
HSR:32.085% A+
Cycler TRV
A++
Kills:1,917
Deaths:367
KDR:5.223
Accuracy:31.165% A++
HSR:33.281% A++
TORQ-9
B++
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:27.808% B++
HSR:28.291% B++
SMG-46G Armistice
A*
Kills:1,222
Deaths:178
KDR:6.865
Accuracy:33.422% B**
HSR:34.452% A*
T1 Cycler
B*
Kills:1,169
Deaths:405
KDR:2.886
Accuracy:26.242% B*
HSR:25.235% B+
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
TAR-AE
C+
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:26.678% C+
HSR:26.483% C+
T1S Cycler
A+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.351% A+
HSR:31.810% A+
TAS-16 Blackjack
B+
Kills:524
Deaths:190
KDR:2.758
Accuracy:65.888% B+
HSR:14.695% C+
T1A Unity
B+
Kills:313
Deaths:64
KDR:4.891
Accuracy:28.202% B+
HSR:27.476% B+
SABR-13
C+
Kills:230
Deaths:55
KDR:4.182
Accuracy:25.296% C+
HSR:21.739% C--
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
FA1 Barrage
C--
Kills:133
Deaths:272
KDR:0.489
Accuracy:34.830% D
HSR:12.782% C--
AS16 NightHawk
C*
Kills:88
Deaths:27
KDR:3.259
Accuracy:41.588% C*
HSR:14.773% C++
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
Kills:12,594
Deaths (as Combat Medic):3,213
Deaths (to Combat Medics):2,072
KDR:3.9197
Kill Difference:9,381
Playtime:167.477 hours
Usage:7%
Score:4.408m
Score/min:439
Accuracy (listed only):31.910%
HSR (listed only):26.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,285
Deaths:114
KDR:11.272
Accuracy:48.394% A+
HSR:77.899% B**
SMG-46G Armistice
A*
Kills:1,222
Deaths:178
KDR:6.865
Accuracy:33.422% B**
HSR:34.452% A*
SMG-46AE Armistice
B**
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.238% B++
HSR:30.163% B**
RAMS-AE .50M
B+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:45.510% B+
HSR:81.599% C++
NS-44P Commissioner
B++
Kills:716
Deaths:210
KDR:3.410
Accuracy:46.765% B++
HSR:18.436% D
NS-44 Commissioner
D*
Kills:572
Deaths:607
KDR:0.942
Accuracy:24.845% D**
HSR:13.287% D*
NSX Daimyo
B++
Kills:566
Deaths:42
KDR:13.476
Accuracy:45.969% B+
HSR:96.466% B++
RAMS .50M
A+
Kills:536
Deaths:29
KDR:18.483
Accuracy:48.855% A+
HSR:85.634% B*
SMG-46 Armistice
C++
Kills:191
Deaths:287
KDR:0.666
Accuracy:16.980% F
HSR:16.754% C++
NS-AM7 Archer
C
Kills:188
Deaths:156
KDR:1.205
Accuracy:54.711% D
HSR:14.362% C
NS-357 Underboss
C*
Kills:113
Deaths:43
KDR:2.628
Accuracy:37.927% C*
HSR:15.044% D
TS2 Inquisitor
F
Kills:102
Deaths:72
KDR:1.417
Accuracy:16.805% F
HSR:8.824% F
NS-AM7 AE/TR Archer
B++
Kills:77
Deaths:48
KDR:1.604
Accuracy:52.343% D--
HSR:24.675% B++
NS-45 Pilot
C++
Kills:72
Deaths:13
KDR:5.538
Accuracy:32.134% C++
HSR:20.833% D
NS-61 Emissary
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:20.965% D*
HSR:16.177% C+
MG-S1 Jackal
M++
Kills:65
Deaths:16
KDR:4.063
Accuracy:26.619% C+
HSR:41.539% M++
99SV
C++
Kills:62
Deaths:21
KDR:2.952
Accuracy:32.194% C++
HSR:29.032% D
Kills:8,165
Deaths (as Infiltrator):2,182
Deaths (to Infiltrators):3,526
KDR:3.74198
Kill Difference:5,983
Playtime:73.951 hours
Usage:3%
Score:1.528m
Score/min:344
Accuracy (listed only):36.334%
HSR (listed only):36.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,542
Deaths:473
KDR:3.260
Accuracy:16.034% C+
HSR:23.541% B+
MRC3 Mercy
B++
Kills:1,164
Deaths:269
KDR:4.327
Accuracy:19.010% B+
HSR:23.969% B++
M3 Pounder HEG
C+
Kills:705
Deaths:214
KDR:3.294
Accuracy:34.723% C-
HSR:2.837% C+
M3 Pounder HEG
C++
Kills:536
Deaths:160
KDR:3.350
Accuracy:34.857% D
HSR:3.358% C++
M2 Mutilator
M++
Kills:280
Deaths:101
KDR:2.772
Accuracy:14.554% C+
HSR:32.143% M++
M1 Heavy Cycler
C++
Kills:277
Deaths:183
KDR:1.514
Accuracy:12.594% C
HSR:18.051% C++
M2 Mutilator
A++
Kills:149
Deaths:18
KDR:8.278
Accuracy:21.303% A++
HSR:26.846% A++
Kills:4,653
Deaths (as MAX Suit):709
Deaths (to MAX Suits):1,018
KDR:6.56276
Kill Difference:3,944
Playtime:90.006 hours
Usage:4%
Score:2.149m
Score/min:398
Accuracy (listed only):21.868%
HSR (listed only):18.678%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,205
V. Kills:97 N/A
Deaths:223
KDR:5.404
Accuracy:28.451% C
KPH:39.400 C+
VKPH:3.200 C+
Tomcat A2AM Pods
B+
Kills:967
V. Kills:465 208%
Deaths:55
KDR:17.582
Accuracy:77.498% C--
KPH:72.900 B+
VKPH:35 C
M18 Needler
B++
Kills:926
V. Kills:512 181%
Deaths:207
KDR:4.473
Accuracy:31.423% C+
KPH:20.800 B++
VKPH:11.500 B
M18 Rotary
B++
Kills:366
V. Kills:202 180%
Deaths:66
KDR:5.545
Accuracy:36.030% B++
KPH:22.200 B++
VKPH:12.200 C**
Hellfire Rocket Pods
D
Kills:295
V. Kills:97 301%
Deaths:136
KDR:2.169
Accuracy:36.906% D*
KPH:23.800 D-
VKPH:7.800 D
Kills:3,759 (2,497 + 0)
Deaths:687
KDR:5.472
VKDR:1.999
Vehicle Kills:1,373
Kill Difference:3,072
Playtime:117.177 hours
Usage:5%
Score:1.598m
Score/min:227
Piloting Accuracy:36.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:1,548
V. Kills:60 N/A
Deaths:17
KDR:91.059
Accuracy:47.289% B**
KPH:110.100 B**
VKPH:4.300 C
C150 Dalton
B**
Kills:195
V. Kills:117 165%
Deaths:8
KDR:24.375
Accuracy:31.707% D-
KPH:51.800 B**
VKPH:31.100 B+
AP30 Shredder
A++
Kills:186
V. Kills:114 162%
Deaths:3
KDR:62
Accuracy:37.712% B++
KPH:51.600 A++
VKPH:31.600 A++
Kills:1,929 (0 + 1,929)
Deaths:28
KDR:68.893
VKDR:10.393
Vehicle Kills:291
Kill Difference:1,901
Playtime:21.428 hours
Usage:1%
Score:0.703m
Score/min:546
Piloting Accuracy:N/A%
Gunner Accuracy:37.712%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,504
V. Kills:140 N/A
Deaths:15
KDR:100.267
Accuracy:58.120% B**
KPH:125.100 M+
VKPH:11.600 B*
L100 Python HEAT
C+
Kills:472
V. Kills:197 238%
Deaths:85
KDR:5.553
Accuracy:50.732% C+
KPH:26 C
VKPH:10.800 C+
C75 Viper
B**
Kills:156
V. Kills:64 240%
Deaths:21
KDR:7.429
Accuracy:42.518% B+
KPH:30.800 C++
VKPH:12.600 B**
Kills:2,132 (2,132 + 0)
Deaths:121
KDR:17.620
VKDR:3.314
Vehicle Kills:401
Kill Difference:2,011
Playtime:35.273 hours
Usage:1%
Score:0.607m
Score/min:287
Driving Accuracy:42.518%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:16,187
V. Kills:6,882 235%
Deaths:746
KDR:21.698
Accuracy:41.536% C-
KPH:53 A++
VKPH:22.500 B*
P2-120 HESH
B**
Kills:3,181
V. Kills:409 N/A
Deaths:110
KDR:28.918
Accuracy:40.266% C+
KPH:76.500 B**
VKPH:9.800 C*
P2-120 HEAT
B+
Kills:2,633
V. Kills:812 324%
Deaths:276
KDR:9.540
Accuracy:37.950% C-
KPH:31.300 B+
VKPH:9.600 C+
E540 Halberd
A++
Kills:1,527
V. Kills:614 248%
Deaths:91
KDR:16.780
Accuracy:49.488% B**
KPH:42.300 A++
VKPH:17 B**
G30 Vulcan
B+
Kills:207
V. Kills:116 177%
Deaths:38
KDR:5.447
Accuracy:25.377% C-
KPH:26.500 B+
VKPH:14.900 C++
MR11 Gatekeeper
B++
Kills:113
V. Kills:60 185%
Deaths:12
KDR:9.417
Accuracy:44.703% B++
KPH:25.300 B+
VKPH:13.400 C-
Kills:23,848 (22,001 + 1,847)
Deaths:1,273
KDR:18.734
VKDR:6.986
Vehicle Kills:8,893
Kill Difference:22,575
Playtime:479.522 hours
Usage:19%
Score:10.093m
Score/min:351
Driving Accuracy:37.950%
Gunner Accuracy:44.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,862
V. Kills:41 N/A
Deaths:10
KDR:186.200
Accuracy:19.994% C
KPH:145.400 B+
VKPH:3.200 D
P525 Marauder-H
B**
Kills:1,178
V. Kills:62 N/A
Deaths:39
KDR:30.205
Accuracy:44.103% B**
KPH:131.600 B+
VKPH:6.900 C+
G20 Vulcan-H
A+
Kills:1,135
V. Kills:526 215%
Deaths:87
KDR:13.046
Accuracy:48.270% C++
KPH:74.300 A+
VKPH:34.400 B++
M40 Fury-H
A++
Kills:147
V. Kills:51 283%
Deaths:6
KDR:24.500
Accuracy:58.251% A+
KPH:113.300 B++
VKPH:39.300 A++
G40-F Ranger
C++
Kills:95
V. Kills:51 183%
Deaths:6
KDR:15.833
Accuracy:28.463% D
KPH:35.300 C++
VKPH:19 C+
Kills:4,417 (0 + 4,417)
Deaths:148
KDR:29.845
VKDR:4.939
Vehicle Kills:731
Kill Difference:4,269
Playtime:41.013 hours
Usage:2%
Score:1.250m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:28.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,223
V. Kills:61 N/A
Deaths:36
KDR:33.972
Accuracy:15.144% C
KPH:81.200 B+
VKPH:4.100 C**
M12 Kobalt
A*
Kills:913
V. Kills:23 N/A
Deaths:14
KDR:65.214
Accuracy:17.062% C+
KPH:147 A*
VKPH:3.700 C+
M20 Basilisk
B+
Kills:275
V. Kills:90 302%
Deaths:20
KDR:13.750
Accuracy:36.040% C
KPH:27.100 B+
VKPH:8.900 C**
M40 Fury
B*
Kills:102
V. Kills:44 227%
Deaths:13
KDR:7.846
Accuracy:36.843% C*
KPH:30.800 D
VKPH:13.300 B*
M20 Basilisk
C+
Kills:77
V. Kills:16 453%
Deaths:13
KDR:5.923
Accuracy:34.943% C
KPH:21.500 C+
VKPH:4.500 D-
G40-F Ranger
C++
Kills:69
V. Kills:37 182%
Deaths:7
KDR:9.857
Accuracy:26.329% D
KPH:19.400 C++
VKPH:10.400 C
G30 Walker
B+
Kills:60
V. Kills:26 222%
Deaths:5
KDR:12
Accuracy:31.960% B+
KPH:19.400 B
VKPH:8.400 C
M40 Fury
C+
Kills:60
V. Kills:27 214%
Deaths:10
KDR:6
Accuracy:32.780% C
KPH:23.500 D*
VKPH:10.600 C+
Kills:2,779 (0 + 2,779)
Deaths:118
KDR:23.551
VKDR:2.746
Vehicle Kills:324
Kill Difference:2,661
Playtime:47.540 hours
Usage:2%
Score:0.951m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:32.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills:4 N/A
Deaths:20
KDR:3.400
Accuracy:40.582% C+
KPH:23.600 D-
VKPH:1.400 C
Kills:68 (68 + 0)
Deaths:20
KDR:3.400
VKDR:0.200
Vehicle Kills:4
Kill Difference:48
Playtime:2.887 hours
Usage:0%
Score:0.009m
Score/min:54
Driving Accuracy:40.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:187
V. Kills:9 N/A
Deaths:14
KDR:13.357
Accuracy:26.553% D*
KPH:85.200 B+
VKPH:4.100 D
M20 Wyvern
B+
Kills:143
V. Kills:68 207%
Deaths:11
KDR:13
Accuracy:38.576% C+
KPH:33.300 B+
VKPH:15.800 C++
Kills:330 (0 + 330)
Deaths:25
KDR:13.200
VKDR:3.080
Vehicle Kills:77
Kill Difference:305
Playtime:6.490 hours
Usage:0%
Score:0.145m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:38.576%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,06916,18774621.698A*17.4941.536%C-2.28%C--53A++22.5B*369305.3h5B**12B*
T9A "Butcher" 5,0224,9621,4443.436B*0.7723.969%C+27.67%C+61.9C*N/A17180.2h10.6B+44.1C**
MSW-R 4,0434,0001,2733.142B+1.0624.305%B30.575%B*46.5BN/A23586h10.8B+44.3B+
P2-120 HESH 3,5903,18111028.918A24.7140.266%C+N/A76.5B**9.8C*30841.6h4.1B++10.1B+
P2-120 HEAT 3,4452,6332769.54B++5.3337.95%C-4.292%B++31.3B+9.6C+20484.2h7.3C*19.3C++
T7 Mini-Chaingun 2,1482,1021,5191.384B+2.8216.472%C+14.986%B+31.9C+N/A9165.8h15.2C++92.2C*
TAR 2,0442,0294114.937A*0.7329.35%A32.085%A+87.8MN/A24323.1h9.7A33.1B**
Cycler TRV 1,9271,9173675.223M**1.0231.165%A++33.281%A++107.7M**N/A30017.8h8.8A+28.3B**
M12 Kobalt-H 1,9031,86210186.2S181.9919.994%C16.327%C+145.5B+3.2D40912.8h11.7B*58.5B+
NS-15M2 1,7591,7403704.703A++0.5029.069%B**34.253%B**78.7AN/A22422.1h10.1B*34.8B++
T9 CARV-S 1,6881,6727322.284B+1.9218.759%D25%C++33.6CN/A9249.7h12.5C++66.4C+
T9 CARV 1,6111,5881,1531.377C++2.8318.371%C+21.285%C26.5C+N/A10260h14.6C+79.6C++
TMG-50 1,5961,5866722.36B**1.8521.737%C++21.816%C42.5B+N/A12837.3h10.6B+48.8B+
Dual-75 Duster 1,6081,5481791.059S86.8547.289%B**N/A109.8B**4.3C37314.1h5.1B+10.9B+
MRC3 Mercy 1,5721,5424733.26B+0.9516.034%C+23.541%B+34.6B+N/A11944.6h17.4B+108.5B
E540 Halberd 2,1411,5279116.78A+12.5749.488%B**N/A42.3A++17B**47436.1h4.7B*9.6B**
L100 Python HESH 1,6441,50415100.267S96.0658.12%B**N/A125.3M+11.7B**40712h2.2B**3.8B**
T32 Bull 1,3151,2979271.399C+2.8117.879%D*20.123%C--22.2DN/A5758.4h15.1D84.6D
TSAR-42 1,2871,28511411.272A+7.0748.394%A+77.899%B**72.6A+N/A25917.7h1.9B*3.9B*
TORQ-9 1,2301,2233163.87A*0.3427.808%B++28.291%B++67.6A++N/A18218.1h11.8B**42.5B*
M12 Kobalt 1,2841,2233633.972A+29.7715.144%C17.416%C+81B+4C*29715.1h14.4B*95.4B
SMG-46G Armistice 1,2261,2221786.865S2.6633.422%B**34.452%A*96.2A+N/A27812.7h8.9A26.7B*
NSX Naginata 1,2391,2213373.623A*0.5821.837%C+24.734%C-43.9C++N/A14727.8h11.4C**52.2C**
M14 Banshee 1,3021,2052235.404C+1.2028.451%CN/A39.4C+3.2C+15430.6h26.7C++93.9C++
NS Decimator 1,5561,2044152.901A*1.3166.109%B++1.661%C-48.4B*14.1C+29024.9h3.9B+5.9B*
NS-15M AE 1,1961,1852085.697A++1.4927.194%C**34.599%B*78.5B++N/A23215.1h9.7B*35.8B+
P525 Marauder-H 1,2401,1783930.205A+26.0044.103%B**N/A132.4B+7C++4468.9h6.5C*14.8B++
NSX Tanto 1,1961,1701,2860.91C3.3022.777%D21.624%C--11.4D-N/A32102.6h16.9C74C
T1 Cycler 1,1801,1694052.886A++1.3226.242%B*25.235%B+48.3A+N/A22724.2h10.6A40.4B**
SMG-46AE Armistice 1,1741,1671975.924S1.7233.238%B++30.163%B**96.4B**N/A27112.1h9.9B*29.9B++
LC3 Jaguar 1,1781,1653583.254A0.9526.733%B++27.468%A41.9B+N/A15127.8h10.1B++37.6B++
MRC3 Mercy 1,1891,1642694.327B**0.1219.01%B+23.969%B++50A+1.1B**17723.3h16.7B*87.9B++
TAR-AE 1,1661,1632065.646M*1.4426.678%C+26.483%C+70.1B++N/A22716.6h9.8B*36.7B+
RAMS-AE .50M 1,1641,16311110.477A*6.2745.51%B+81.599%C++57B+N/A14720.4h1.9C++4.2B+
T1S Cycler 1,1611,1602225.225S1.0231.351%A+31.81%A+108.4SN/A28810.7h10B**32B**
TRAC-5 1,1581,1524432.6A**1.6127.77%A34.896%M+41.6A++N/A20127.7h10.7B**38.6B*
G20 Vulcan-H 1,6611,1358713.046A**8.8448.27%C++2.026%D74.2A+34.4B++60215.3h54.7A+113.4A
MG-H1 Watchman 1,0791,0721985.414A**1.2125.244%B+43.377%A*74.4AN/A27814.4h10.9B**43.3B++
Tomcat A2AM Pods 1,4329675517.582M**13.3877.498%C--N/A72.7B+35C60113.3h5.7A+7.3A+
M18 Needler 1,4389262074.473B*0.2731.423%C+N/A20.9B++11.5B18544.4h55.6B**176.9B**
M12 Kobalt 9369131465.214M+61.0117.062%C+18.072%C+147.3A*3.7C+4956.2h11.3A66.4B++
C-4 1,1318523332.559B*1.6525.082%C+N/A66.6C21.8C--59212.8h1.1B*4.3B++
Frag Grenade 7797691769N/A764.7951.067%B*N/A640.8B++8.3C++25711.2h2.9B*5.7B*
T2 Striker 1,1547442353.166S1.0443.747%D-N/A22.1A12.2C*19933.6h21.4A48.9B*
NS-44P Commissioner 7237162103.41A++0.8046.765%B++18.436%D43.1CN/A12916.6h2.9B+6.2B++
M3 Pounder HEG 7887052143.294B**0.9134.723%C-2.837%C+25.3B*3C+13427.9h15.5C**44.7C++
LC2 Lynx 6916881454.745M+0.5430.373%A+31.686%A++71.7A*N/A2579.6h10.1A33.2B**
NS-44 Commissioner 5775726070.942C+3.2624.845%D**13.287%D*12.7D-N/A4345.2h4.3C17.2D
NSX Daimyo 5665664213.476M++9.2745.969%B+96.466%B++79.7B**N/A2357.1h2.1B++4.6B++
M12 Kobalt 589563870.375A+66.1719.779%C16.163%C110.4C++5.1C+3015.1h15.7B79.1C**
LC2 Lynx AE 5525441623.358A+0.8528.5%B34.007%B**44.6C*N/A19012.2h10.9B*38.1B+
RAMS .50M 5365362918.483S14.2848.855%A+85.634%B*74.4M++N/A2467.2h1.7B**3.4B**
M3 Pounder HEG 6215361603.35B**0.8634.857%D3.358%C++22.1B3.5C+11624.3h19.3C+55.4C+
TRAC-5 S 5365291194.445S0.2431.304%A++34.027%M++71.5M**N/A2737.4h10B++32B*
TAS-16 Blackjack 5255241902.758A+1.4565.888%B+14.695%C+55.2B++N/A1859.5h2B*3.1B+
L100 Python HEAT 669472855.553C*1.3550.732%C+2.966%C**25.9C10.8C+16718.2h6.5C+12.9C+
NS-15MB 4154131123.688A+0.5225.854%C+32.446%C*65.6C++N/A2266.3h9.8B+37.9C*
MANA Anti-Personnel Turret 412411795.203N/A1.0019.617%UN/A4110U10U8710300.1h18T*92T*
M18 Rotary 568366665.545A++1.3436.03%B++N/A22.2B++12.2C**21216.5h70.1B++194.6B*
AMR-66 3503376740.5C--3.7121.311%D-24.926%C++6.1D--N/A2655.4h15.7F-73.6D**
T1A Unity 318313644.891S0.6828.202%B+27.476%B+80.3A++1.3A+2823.9h10.9B++38.5B*
Hellfire Rocket Pods 3922951362.169D2.0436.906%D*N/A23.8D-7.8D18012.4h35.3C--95.8D-
M2 Mutilator 2892801012.772B*1.4314.554%C+32.143%M++24.6C+N/A10111.4h16.4B+112.6B
M1 Heavy Cycler 2822771831.514C*2.6912.594%C18.051%C++15.6C-N/A7617.8h22.8D-181.4C
M20 Basilisk 3652752013.75S9.5436.04%C3.273%D--27B+8.8C*34510.2h62.9B*174.6B++
Tank Mine 365272328.5M++4.2985.442%M**N/A136B++46.5D13742h3.1F-3.7A+
ML-7 3442692021.332B**2.8757.237%C++2.974%C++28.6B+8D3149.4h5.2B*9B*
M60-A Bulldog 286260928.889M+24.6844.455%B*1.154%C54.2B**5.4C4644.8h5.7C++12.8B+
Chainblade 23823812,3010.019C+4.199.955%F15.126%A0.3C--N/A1758.2h2.4B24.2D-
SABR-13 234230554.182A+0.0225.296%C+21.739%C--46.9B++N/A1784.9h10.8B+42.5B
G30 Vulcan 323207385.447B1.2425.377%C-1.449%D*26.5B+14.9C++6287.8h104.1C+410.1C+
C150 Dalton 312195824.375A**20.1731.707%D-N/A51.3B**30.8B+11463.8h3B**9.5B+
SMG-46 Armistice 1931912870.666C3.5416.98%F16.754%C++15.5DN/A7512.3h19D-111.8D*
NS-AM7 Archer 2301881561.205A++3.0054.711%D14.362%C7.5C++1.7D4925h16.8B+30.7B
CAS 14-E 1961871413.357C+9.1526.553%D*N/A85B+4.1D3622.2h22.4B++84.3C*
AP30 Shredder 300186362M57.7937.712%B++N/A51.7A++31.7A++5953.6h82.5C*218.8B+
Sticky Grenade 1801781178N/A173.7956.691%B+N/A890C+10C29120.2h2.6C4.6C++
T16 Rhino 177174345.118M**0.9124.403%B++28.161%B**47B++N/A2143.7h11.9B+48.8B+
ASP-30 Grounder 216156891.753A++2.4565.557%B+N/A17C+6.5C--1209.2h5.8B**8.9B**
C75 Viper 220156217.429B++3.2242.518%B+N/A30.6C++12.5B**4295.1h13.6C++32.1B+
M2 Mutilator 150149188.278S4.0721.303%A++26.846%A++55.2MN/A3212.7h14.6B*68.4B**
M20 Basilisk 1961481113.455B*9.2539.904%D**1.351%D**49.3C**16D2973h50.5A126.5B*
M40 Fury-H 198147624.5B**20.2958.251%A+N/A113.1B++39.2A++9681.3h12.8D21.9C*
M20 Wyvern 2111431113A+8.7938.576%C+3.497%C+33.3B+15.8C++3784.3h49.6B*128.5B*
Claymore 139139314.484C0.2822.113%D*N/A73.2D*N/A2191.9h1.1B*5.1D
FA1 Barrage 1351332720.489C-3.7234.83%D12.782%C--8.6D--N/A6215.5h11T*31.5F--
NS-357 Underboss 113113432.628A++1.5837.927%C*15.044%D75.3AN/A2891.5h3.1B**8.3B++
MR11 Gatekeeper 173113129.417A5.2144.703%B++N/A25.1B+13.3C-7904.5h47.7B106.8B++
Hexedge 1111093,4370.032C+4.179.156%F16.514%B**0.4CN/A1255.1h1.9B+20.6D--
M40 Fury 146102137.846C++3.6436.843%C*N/A30.9D13.3B*3013.3h19D51.7C
TS2 Inquisitor 103102721.417C*2.7916.805%F8.824%F19.6DN/A795.2h9.2B+54.5C--
Spear Anti-Vehicle Phalanx Turret 13396146.857C+2.6543.345%C+2.083%D--50.5B++19.5C+6321.9h6.5B+14.9B++
G40-F Ranger 14695615.833B++11.6328.463%D1.053%C35.2C++18.9C+4232.7h58.4B+205.1B
AS16 NightHawk 8988273.259A*0.9541.588%C*14.773%C++88A**1A5011h2.5A+6B**
Rocklet Rifle 14081761.066B+3.1445.029%D-N/A20.8D15.1D-6103.9h31.7B+70.4C*
Orbital Strike Uplink 10280180N/A75.791122.22%UN/A400U110U26360.2h1.3T*0.1T*
M20 Basilisk 9377135.923A1.7234.943%C6.494%C**21.4C+4.4D-3473.6h88.4C**252.9C*
NS-AM7 AE/TR Archer 9777481.604B**2.6052.343%D--24.675%B++7.9C2C429.8h8.6B+16.4B+
MAX Punch 78777130.108C+4.1023.107%D**N/A1CN/A377.1h1.5C++6.7C+
NS-45 Pilot 7272135.538M++1.3332.134%C++20.833%D42.4C+N/A2161.7h5.3B**16.6B++
G40-F Ranger 1066979.857B**5.6526.329%D1.449%C++19.2C++10.3C3083.6h94.6B++359.3B+
NS-61 Emissary 6868381.789A+2.4220.965%D*16.177%C+40B++N/A1711.7h10.6B+50.6C*
Spear Anti-Vehicle Phalanx Tower 10068168A**63.7943.121%D1.471%D*37.8C+17.8C--3221.8h6.2B*14.3B++
S12 Renegade 7268203.4C**0.8140.582%C+N/A23.4D-1.4C542.9h4.3D10.6C-
MANA Anti-Vehicle Turret 12067601.117C3.0961.449%B++1.493%D--29.1C+23C4982.3h11.8C+19.2C++
M60-A Bulldog 736797.444C3.2439.75%DN/A21.6C--1.9D1013.1h9F-22.7D**
Anti-Vehicle Grenade 8065165N/A60.7945.833%DN/A325C75C18450.2h5.1B+11.1C*
MG-S1 Jackal 6665164.063M+0.1426.619%C+41.539%M++72.2A+1.1B**4660.9h8B+30.2B++
99SV 6362212.952B*1.2532.194%C++29.032%D20.7C+N/A2513h6.8D21.2C+
G30 Walker 8660512A**7.7931.96%B+N/A19.4B8.4C2163.1h145.3B**454.5B*
M40 Fury 8760106C1.7932.78%C1.667%C+23.1D*10.4C+3102.6h26.6F--81.3F-
M20 Drake 915978.429C++4.2231.958%D-1.695%D-14.8C8D1664h79.7B+249.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,1940.7h
Restoration Kit65614,84331.7h
Nano-Armor Kit468938,97162.1h
Anti-Vehicle MANA Turret115741h
Spawn Beacon322,3422.5h
Turret AI Module1940.4h
Repair Module1960.4h
Skywall Shield Emitter0620.5h
Structure Shield Module2710.4h
Nanite Revive Grenade01,4690.4h
Medical Applicator152106,2138h
Nanite Healing Grenade02340.1h
TR Triumph Flare Gun03680.5h
Welding Device01,6330.2h
Spear Anti-Vehicle Tower0520.4h
Spitfire Auto-Turret111,0631.5h
Rampart Wall01281.6h
Xiphos Anti-Personnel Tower0570.3h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
Ammunition Package926,3985.1h
Medical Kit3054,59512.5h
Anti-Infantry MANA Turret145511.2h
WLT-Howler Mining Laser76,0592.8h
Xiphos Anti-Personnel Phalanx Turret0960h
Orbital Strike Target Designator6680.6h
Nano-Repair Grenade01,2430.3h
T7-P Mini-Chaingun01120h
Hardlight Barrier206320.8h
Recon Detection Device2940.3h

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