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Lt. Commander Makto23[CLUB] Makto23
TR BR 48

KDR: 3.76

Score: 101.1m

Last Seen: May 17th, 2020 5:45 PM
- OFFLINE - 260.9 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Miller
Level Progress (to 49): 18%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar MSW-R E540 Halberd C150 Dalton NS-15M1 C-4 Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,723,878 MLG Score: 1378
Fun Score: N/A
Cheeseburgers Flipped: 616TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.912%25.974%72543130655,1372.801960.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.16%1.289A0.731B++-0.193CHEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.534B+9.60.324C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.259%0.946%397513445,288164325443.2185208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.289%-0.208C-0.575D0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.70.263C*42.20.207C++77.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.128%1.989%28648134137,26124182660215.4035140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.172%1.171B**-0.33C-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+7.40.405B6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.477%2.466%126121132819,751210984869.3651233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.572%0.208C++-0.497D0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.64B+16.70.586B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.663%72.924%1261313462,360181031.30315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.727%0.708B++0.378C**-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.30.288C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.934%13.766%1261313463,1891495162.13169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%0.837B++-0.205C0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.525B+3.20.334C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.1m221%594 (35.6k)498 (29.9k)3.76425151,51140,2504.7581648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349840522.588%12.855%29005:0366

10% Combat Medic59% Engineer12% Heavy Assault6% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2014 5:47 PMNov 21st, 2015 9:12 PMMay 30th, 2020 12:56 PM (75d) (PST)May 17th, 2020 1:58 PM (88d) (PST)May 17th, 2020 1:45 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3331171,2160.7460.1980.0962.1360.2201378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,9727,04772,925451261281329,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3384.3h/141d 40,005 19,476 49,353 433.8k 2,116 8,965 44,744 270.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:3,628
Deaths:2,026
KDR:1.791
Accuracy:28.431% C**
HSR:23.208% C+
FA1 Barrage
B+
Kills:1,414
Deaths:865
KDR:1.635
Accuracy:48.876% B+
HSR:16.125% C++
TRAC-5 S
C**
Kills:1,381
Deaths:832
KDR:1.660
Accuracy:27.140% C**
HSR:17.306% C+
TRAC-5 Burst
B
Kills:1,281
Deaths:523
KDR:2.449
Accuracy:30.381% B
HSR:24.590% C
LC2 Lynx
C++
Kills:1,232
Deaths:607
KDR:2.030
Accuracy:27.194% C++
HSR:21.347% C-
NS Baron G5
B**
Kills:1,227
Deaths:490
KDR:2.504
Accuracy:56.831% B**
HSR:13.855% C
NS-11C
C++
Kills:1,207
Deaths:416
KDR:2.901
Accuracy:27.502% C++
HSR:21.127% C+
AS16 NightHawk
B*
Kills:1,200
Deaths:516
KDR:2.326
Accuracy:52.043% B*
HSR:12.750% C--
TRAC-Shot
C++
Kills:1,190
Deaths:620
KDR:1.919
Accuracy:26.443% C+
HSR:20.420% C++
HC1 Cougar
B*
Kills:1,183
Deaths:479
KDR:2.470
Accuracy:31.682% B*
HSR:26.458% C++
T5 AMC
B**
Kills:1,171
Deaths:405
KDR:2.891
Accuracy:29.232% B+
HSR:28.096% B**
NSX Tanto
B+
Kills:1,168
Deaths:543
KDR:2.151
Accuracy:30.949% C**
HSR:31.935% B+
TRAC-5
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.188% C**
HSR:17.931% C-
AMR-66
C*
Kills:1,152
Deaths:683
KDR:1.687
Accuracy:31.995% C*
HSR:28.472% C++
TRS-12 Uppercut
B*
Kills:575
Deaths:292
KDR:1.969
Accuracy:72.539% B*
HSR:10.087% D-
NSX-P Tanto
B*
Kills:164
Deaths:108
KDR:1.519
Accuracy:24.326% D-
HSR:35.976% B*
DMR-99
C
Kills:96
Deaths:52
KDR:1.846
Accuracy:34.060% C
HSR:18.750% D**
Kills:20,429
Deaths (as Engineer):10,139
Deaths (to Engineers):9,929
KDR:2.01489
Kill Difference:10,290
Playtime:1,987.038 hours
Usage:59%
Score:71.234m
Score/min:597
Accuracy (listed only):35.636%
HSR (listed only):21.673%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:3,334
Deaths:1,105
KDR:3.017
Accuracy:26.971% C++
HSR:26.845% C
NS-15M1
B+
Kills:2,803
Deaths:944
KDR:2.969
Accuracy:26.506% C++
HSR:31.145% B+
TMG-50
C++
Kills:1,463
Deaths:445
KDR:3.288
Accuracy:25.531% C++
HSR:26.316% C
T9 CARV
C
Kills:1,310
Deaths:551
KDR:2.378
Accuracy:21.578% C
HSR:23.817% C
T16 Rhino
B+
Kills:1,217
Deaths:458
KDR:2.657
Accuracy:22.479% C
HSR:29.581% B+
T32 Bull
B++
Kills:1,169
Deaths:302
KDR:3.871
Accuracy:30.441% B++
HSR:29.769% C++
NSX Naginata
C++
Kills:1,169
Deaths:459
KDR:2.547
Accuracy:26.256% C++
HSR:33.105% C++
T9A "Butcher"
C--
Kills:1,168
Deaths:313
KDR:3.732
Accuracy:23.445% D-
HSR:27.483% C--
T9 CARV-S
C++
Kills:1,161
Deaths:361
KDR:3.216
Accuracy:25.022% C+
HSR:30.319% C++
Kills:14,794
Deaths (as Heavy Assault):4,938
Deaths (to Heavy Assaults):10,906
KDR:2.99595
Kill Difference:9,856
Playtime:408.855 hours
Usage:12%
Score:8.943m
Score/min:365
Accuracy (listed only):25.359%
HSR (listed only):28.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:3,628
Deaths:2,026
KDR:1.791
Accuracy:28.431% C**
HSR:23.208% C+
Shuriken
B+
Kills:1,449
Deaths:610
KDR:2.375
Accuracy:31.380% B+
HSR:23.465% C**
FA1 Barrage
B+
Kills:1,414
Deaths:865
KDR:1.635
Accuracy:48.876% B+
HSR:16.125% C++
TRAC-5 S
C**
Kills:1,381
Deaths:832
KDR:1.660
Accuracy:27.140% C**
HSR:17.306% C+
TRAC-5 Burst
B
Kills:1,281
Deaths:523
KDR:2.449
Accuracy:30.381% B
HSR:24.590% C
LC2 Lynx
C++
Kills:1,232
Deaths:607
KDR:2.030
Accuracy:27.194% C++
HSR:21.347% C-
NS Baron G5
B**
Kills:1,227
Deaths:490
KDR:2.504
Accuracy:56.831% B**
HSR:13.855% C
SMG-46 Armistice
B*
Kills:1,213
Deaths:422
KDR:2.874
Accuracy:29.773% C**
HSR:25.721% B*
NS-11C
C++
Kills:1,207
Deaths:416
KDR:2.901
Accuracy:27.502% C++
HSR:21.127% C+
AS16 NightHawk
B*
Kills:1,200
Deaths:516
KDR:2.326
Accuracy:52.043% B*
HSR:12.750% C--
PDW-16 Hailstorm
B+
Kills:1,197
Deaths:527
KDR:2.271
Accuracy:29.885% B+
HSR:19.716% C++
NS-7 PDW
B+
Kills:1,197
Deaths:515
KDR:2.324
Accuracy:30.073% B+
HSR:22.055% C++
TRAC-Shot
C++
Kills:1,190
Deaths:620
KDR:1.919
Accuracy:26.443% C+
HSR:20.420% C++
HC1 Cougar
B*
Kills:1,183
Deaths:479
KDR:2.470
Accuracy:31.682% B*
HSR:26.458% C++
MG-S1 Jackal
B++
Kills:1,171
Deaths:462
KDR:2.535
Accuracy:33.569% B++
HSR:24.167% C+
T5 AMC
B**
Kills:1,171
Deaths:405
KDR:2.891
Accuracy:29.232% B+
HSR:28.096% B**
NSX Tanto
B+
Kills:1,168
Deaths:543
KDR:2.151
Accuracy:30.949% C**
HSR:31.935% B+
TRAC-5
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:26.188% C**
HSR:17.931% C-
MKV Suppressed
B++
Kills:1,156
Deaths:439
KDR:2.633
Accuracy:31.813% B++
HSR:24.308% C**
TRS-12 Uppercut
B*
Kills:575
Deaths:292
KDR:1.969
Accuracy:72.539% B*
HSR:10.087% D-
NSX-P Tanto
B*
Kills:164
Deaths:108
KDR:1.519
Accuracy:24.326% D-
HSR:35.976% B*
Kills:26,564
Deaths (as Light Assault):12,379
Deaths (to Light Assaults):7,913
KDR:2.14589
Kill Difference:14,185
Playtime:362.123 hours
Usage:11%
Score:7.780m
Score/min:358
Accuracy (listed only):34.583%
HSR (listed only):21.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C+
Kills:1,905
Deaths:340
KDR:5.603
Accuracy:39.502% C+
HSR:76.273% C
Shuriken
B+
Kills:1,449
Deaths:610
KDR:2.375
Accuracy:31.380% B+
HSR:23.465% C**
NS-44 Commissioner
B+
Kills:1,236
Deaths:987
KDR:1.252
Accuracy:36.255% C-
HSR:28.722% B+
SMG-46 Armistice
B*
Kills:1,213
Deaths:422
KDR:2.874
Accuracy:29.773% C**
HSR:25.721% B*
PDW-16 Hailstorm
B+
Kills:1,197
Deaths:527
KDR:2.271
Accuracy:29.885% B+
HSR:19.716% C++
NS-7 PDW
B+
Kills:1,197
Deaths:515
KDR:2.324
Accuracy:30.073% B+
HSR:22.055% C++
SOAS-20
C**
Kills:1,185
Deaths:492
KDR:2.409
Accuracy:32.118% C**
HSR:22.447% C+
HSR-1
B++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:41.831% B++
HSR:34.130% B+
MG-S1 Jackal
B++
Kills:1,171
Deaths:462
KDR:2.535
Accuracy:33.569% B++
HSR:24.167% C+
NS-30 Vandal
B*
Kills:1,167
Deaths:395
KDR:2.954
Accuracy:42.203% B*
HSR:23.222% D
TX1 Repeater
B+
Kills:1,159
Deaths:1,010
KDR:1.148
Accuracy:29.199% B+
HSR:20.794% C
MKV Suppressed
B++
Kills:1,156
Deaths:439
KDR:2.633
Accuracy:31.813% B++
HSR:24.308% C**
TX2 Emperor
C++
Kills:814
Deaths:708
KDR:1.150
Accuracy:31.955% C++
HSR:22.113% C+
TSAR-42
B
Kills:285
Deaths:74
KDR:3.851
Accuracy:44.596% B
HSR:72.982% C++
NSX Tomoe
C**
Kills:236
Deaths:92
KDR:2.565
Accuracy:31.865% C++
HSR:45.763% C**
99SV
B+
Kills:170
Deaths:94
KDR:1.809
Accuracy:38.007% B+
HSR:35.294% C+
Kills:16,712
Deaths (as Infiltrator):7,554
Deaths (to Infiltrators):5,258
KDR:2.21234
Kill Difference:9,158
Playtime:204.741 hours
Usage:6%
Score:3.718m
Score/min:303
Accuracy (listed only):34.627%
HSR (listed only):32.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,678
Deaths:827
KDR:2.029
Accuracy:23.951% D
HSR:24.791% C+
Shuriken
B+
Kills:1,449
Deaths:610
KDR:2.375
Accuracy:31.380% B+
HSR:23.465% C**
FA1 Barrage
B+
Kills:1,414
Deaths:865
KDR:1.635
Accuracy:48.876% B+
HSR:16.125% C++
TORQ-9
C**
Kills:1,323
Deaths:576
KDR:2.297
Accuracy:28.575% C**
HSR:22.978% D
T1B Cycler
B+
Kills:1,254
Deaths:503
KDR:2.493
Accuracy:30.472% B+
HSR:33.333% C**
NS Baron G5
B**
Kills:1,227
Deaths:490
KDR:2.504
Accuracy:56.831% B**
HSR:13.855% C
SMG-46 Armistice
B*
Kills:1,213
Deaths:422
KDR:2.874
Accuracy:29.773% C**
HSR:25.721% B*
T1A Unity
C
Kills:1,203
Deaths:548
KDR:2.195
Accuracy:25.989% C
HSR:24.023% C-
SABR-13
B
Kills:1,202
Deaths:471
KDR:2.552
Accuracy:30.352% C**
HSR:33.028% B
AS16 NightHawk
B*
Kills:1,200
Deaths:516
KDR:2.326
Accuracy:52.043% B*
HSR:12.750% C--
Cycler TRV
C+
Kills:1,199
Deaths:487
KDR:2.462
Accuracy:25.783% C+
HSR:20.434% C-
PDW-16 Hailstorm
B+
Kills:1,197
Deaths:527
KDR:2.271
Accuracy:29.885% B+
HSR:19.716% C++
NS-7 PDW
B+
Kills:1,197
Deaths:515
KDR:2.324
Accuracy:30.073% B+
HSR:22.055% C++
NS-11P
C+
Kills:1,182
Deaths:435
KDR:2.717
Accuracy:26.688% C+
HSR:25.465% C+
MG-S1 Jackal
B++
Kills:1,171
Deaths:462
KDR:2.535
Accuracy:33.569% B++
HSR:24.167% C+
T1 Cycler
C++
Kills:1,161
Deaths:559
KDR:2.077
Accuracy:26.073% C++
HSR:24.203% C+
NS-11A
B+
Kills:1,157
Deaths:544
KDR:2.127
Accuracy:27.915% C++
HSR:30.596% B+
MKV Suppressed
B++
Kills:1,156
Deaths:439
KDR:2.633
Accuracy:31.813% B++
HSR:24.308% C**
T1S Cycler
C+
Kills:1,152
Deaths:524
KDR:2.198
Accuracy:25.909% C+
HSR:24.826% C+
TRS-12 Uppercut
B*
Kills:575
Deaths:292
KDR:1.969
Accuracy:72.539% B*
HSR:10.087% D-
Kills:24,310
Deaths (as Combat Medic):10,612
Deaths (to Combat Medics):3,881
KDR:2.2908
Kill Difference:13,698
Playtime:329.770 hours
Usage:10%
Score:6.787m
Score/min:343
Accuracy (listed only):34.424%
HSR (listed only):22.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,263
Deaths:305
KDR:4.141
Accuracy:45.332% C*
HSR:4.196% B++
M3 Pounder HEG
B
Kills:1,202
Deaths:297
KDR:4.047
Accuracy:48.018% C**
HSR:3.744% B
M2 Mutilator
C**
Kills:1,006
Deaths:258
KDR:3.899
Accuracy:18.618% C**
HSR:20.378% C++
M1 Heavy Cycler
B**
Kills:975
Deaths:267
KDR:3.652
Accuracy:18.873% B+
HSR:23.897% B**
MR1 Fracture
C*
Kills:153
Deaths:120
KDR:1.275
Accuracy:42.658% C*
HSR:1.307% D*
MR1 Fracture
B++
Kills:135
Deaths:120
KDR:1.125
Accuracy:42.996% C*
HSR:5.185% B++
NS-10 Burster
A
Kills:65
Deaths:39
KDR:1.667
Accuracy:39.996% A
HSR:1.538% D*
Kills:4,799
Deaths (as MAX Suit):703
Deaths (to MAX Suits):2,025
KDR:6.82646
Kill Difference:4,096
Playtime:77.180 hours
Usage:2%
Score:2.619m
Score/min:566
Accuracy (listed only):36.641%
HSR (listed only):8.607%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:2,040
V. Kills:344 N/A
Deaths:82
KDR:24.878
Accuracy:57.370% B+
KPH:184.900 B*
VKPH:31.200 A
M14 Banshee
C+
Kills:1,369
V. Kills:68 N/A
Deaths:193
KDR:7.093
Accuracy:30.385% C
KPH:68.900 C+
VKPH:3.400 C
Hornet Missiles
B++
Kills:941
V. Kills:414 227%
Deaths:72
KDR:13.069
Accuracy:67.989% B++
KPH:122.400 B+
VKPH:53.900 C++
M18 Needler
C+
Kills:931
V. Kills:985 94%
Deaths:637
KDR:1.462
Accuracy:29.195% D
KPH:12.400 C-
VKPH:13.100 C+
M18 Rotary
B+
Kills:170
V. Kills:155 109%
Deaths:61
KDR:2.787
Accuracy:32.199% C
KPH:20.900 C+
VKPH:19 B+
Tomcat A2AM Pods
S
Kills:60
V. Kills:74 80%
Deaths:1
KDR:60
Accuracy:76.568% C
KPH:255.300 M*
VKPH:314.900 S
Kills:5,511 (2,470 + 0)
Deaths:1,046
KDR:5.269
VKDR:1.950
Vehicle Kills:2,040
Kill Difference:4,465
Playtime:122.281 hours
Usage:4%
Score:2.588m
Score/min:353
Piloting Accuracy:32.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:3,020
V. Kills:3,063 99%
Deaths:361
KDR:8.366
Accuracy:38.439% C+
KPH:32.200 D
VKPH:32.700 C++
L105 Zephyr
B**
Kills:1,276
V. Kills:152 N/A
Deaths:63
KDR:20.254
Accuracy:48.473% B
KPH:93 B**
VKPH:11.100 C++
AP30 Shredder
B+
Kills:1,016
V. Kills:805 126%
Deaths:107
KDR:9.495
Accuracy:32.671% C+
KPH:35.100 C+
VKPH:27.800 B+
CAS30 Tank Buster
A+
Kills:778
V. Kills:918 85%
Deaths:350
KDR:2.223
Accuracy:56.903% B+
KPH:13 B+
VKPH:15.300 A+
Kills:6,090 (778 + 5,312)
Deaths:881
KDR:6.913
VKDR:5.605
Vehicle Kills:4,938
Kill Difference:5,209
Playtime:196.374 hours
Usage:6%
Score:5.100m
Score/min:433
Piloting Accuracy:56.903%
Gunner Accuracy:32.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,376
V. Kills:1,034 133%
Deaths:116
KDR:11.862
Accuracy:59.979% B
KPH:36.300 C
VKPH:27.300 B*
L100 Python HESH
B**
Kills:1,292
V. Kills:128 N/A
Deaths:57
KDR:22.667
Accuracy:54.418% C*
KPH:107.800 B**
VKPH:10.700 C++
C75 Viper
A++
Kills:1,073
V. Kills:138 N/A
Deaths:46
KDR:23.326
Accuracy:41.246% C+
KPH:85.800 A++
VKPH:11 C+
Skyguard
B**
Kills:202
V. Kills:182 110%
Deaths:32
KDR:6.313
Accuracy:36.495% B++
KPH:16.700 C+
VKPH:15.100 B**
L100 Python HEAT
A+
Kills:68
V. Kills:21 309%
Deaths:2
KDR:34
Accuracy:57.488% B+
KPH:71.800 A+
VKPH:22.200 B**
Kills:4,011 (4,011 + 0)
Deaths:253
KDR:15.854
VKDR:5.941
Vehicle Kills:1,503
Kill Difference:3,758
Playtime:75.396 hours
Usage:2%
Score:1.998m
Score/min:442
Driving Accuracy:57.488%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:30,359
V. Kills:24,237 125%
Deaths:2,200
KDR:13.800
Accuracy:57.530% B**
KPH:47.900 B+
VKPH:38.200 A**
E540 Halberd
B**
Kills:3,128
V. Kills:2,032 154%
Deaths:258
KDR:12.124
Accuracy:49.480% B++
KPH:30.800 C+
VKPH:20 B**
P525 Marauder
C**
Kills:1,563
V. Kills:70 N/A
Deaths:50
KDR:31.260
Accuracy:25.508% C*
KPH:93.400 C**
VKPH:4.200 C+
P2-120 HEAT
A
Kills:1,525
V. Kills:593 257%
Deaths:121
KDR:12.603
Accuracy:52.719% B*
KPH:49.700 B**
VKPH:19.300 A
P2-120 HESH
B*
Kills:1,366
V. Kills:269 N/A
Deaths:35
KDR:39.029
Accuracy:49.571% B+
KPH:80.700 B+
VKPH:15.900 B*
MR11 Gatekeeper
A+
Kills:509
V. Kills:375 135%
Deaths:23
KDR:22.130
Accuracy:54.879% A+
KPH:38.800 A+
VKPH:28.600 B*
G30 Vulcan
C**
Kills:501
V. Kills:329 152%
Deaths:82
KDR:6.110
Accuracy:40.299% B*
KPH:27.500 C++
VKPH:18 C**
Kills:38,951 (33,250 + 5,701)
Deaths:2,769
KDR:14.067
VKDR:10.078
Vehicle Kills:27,905
Kill Difference:36,182
Playtime:831.201 hours
Usage:25%
Score:27.960m
Score/min:561
Driving Accuracy:49.571%
Gunner Accuracy:40.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,954
V. Kills:63 N/A
Deaths:79
KDR:24.734
Accuracy:40.351% C*
KPH:197.400 A+
VKPH:6.400 C
G20 Vulcan-H
B++
Kills:844
V. Kills:582 145%
Deaths:148
KDR:5.703
Accuracy:52.439% C**
KPH:56.900 C*
VKPH:39.300 B++
M40 Fury-H
B+
Kills:396
V. Kills:56 N/A
Deaths:31
KDR:12.774
Accuracy:49.970% B+
KPH:88 C
VKPH:12.400 D
E540 Halberd-H
B*
Kills:292
V. Kills:246 118%
Deaths:47
KDR:6.213
Accuracy:61.174% C*
KPH:39.800 D
VKPH:33.500 B*
MR11 Gatekeeper-H
A*
Kills:113
V. Kills:182 62%
Deaths:16
KDR:7.063
Accuracy:64.935% B**
KPH:33 C-
VKPH:53.100 A*
M12 Kobalt-H
C-
Kills:79
V. Kills:4 N/A
Deaths:8
KDR:9.875
Accuracy:22.035% C+
KPH:81.500 D-
VKPH:4.100 C-
Kills:3,678 (0 + 3,678)
Deaths:329
KDR:11.179
VKDR:3.444
Vehicle Kills:1,133
Kill Difference:3,349
Playtime:40.955 hours
Usage:1%
Score:1.480m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:22.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:966
V. Kills:120 N/A
Deaths:43
KDR:22.465
Accuracy:39.702% C
KPH:81.400 B++
VKPH:10.100 C
M60-G Bulldog
A
Kills:889
V. Kills:140 N/A
Deaths:52
KDR:17.096
Accuracy:43.089% C**
KPH:74.400 A
VKPH:11.700 B+
M40 Fury
A
Kills:687
V. Kills:100 N/A
Deaths:37
KDR:18.568
Accuracy:39.851% C++
KPH:91.200 A
VKPH:13.300 B++
M40 Fury
B*
Kills:570
V. Kills:79 N/A
Deaths:29
KDR:19.655
Accuracy:38.311% C+
KPH:84.100 B*
VKPH:11.700 C+
M12 Kobalt
C**
Kills:315
V. Kills:8 N/A
Deaths:9
KDR:35
Accuracy:18.035% C
KPH:93.200 C**
VKPH:2.400 D
M12 Kobalt
C**
Kills:240
V. Kills:8 N/A
Deaths:12
KDR:20
Accuracy:16.773% C--
KPH:103 C**
VKPH:3.400 C
M20 Basilisk
B+
Kills:150
V. Kills:64 231%
Deaths:22
KDR:6.818
Accuracy:39.893% C
KPH:25.400 C+
VKPH:10.800 B+
M20 Basilisk
C**
Kills:119
V. Kills:49 238%
Deaths:19
KDR:6.263
Accuracy:38.437% C-
KPH:28.500 C++
VKPH:11.800 C**
G30 Walker
B++
Kills:97
V. Kills:73 131%
Deaths:9
KDR:10.778
Accuracy:33.657% C++
KPH:22.500 C*
VKPH:16.900 B++
G30 Walker
B
Kills:51
V. Kills:46 109%
Deaths:5
KDR:10.200
Accuracy:37.257% B+
KPH:14.100 D
VKPH:12.800 B
Kills:4,084 (0 + 4,084)
Deaths:237
KDR:17.232
VKDR:2.899
Vehicle Kills:687
Kill Difference:3,847
Playtime:61.826 hours
Usage:2%
Score:1.756m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:37.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:194
V. Kills:71 269%
Deaths:104
KDR:1.865
Accuracy:51.308% C+
KPH:37.800 B+
VKPH:13.800 B+
Kills:194 (194 + 0)
Deaths:104
KDR:1.865
VKDR:0.683
Vehicle Kills:71
Kill Difference:90
Playtime:5.130 hours
Usage:0%
Score:0.074m
Score/min:239
Driving Accuracy:51.308%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 54,59630,3592,20013.8B10.0457.53%B**1.957%C47.9B+38.2A**540633.9h7C12.1C**
LC3 Jaguar 3,6683,6282,0261.791C++1.9728.431%C**23.208%C+22.5DN/A75161.4h10.9C++38.5C**
MSW-R 3,3443,3341,1053.017C++0.7526.971%C++26.845%C63.7C+N/A20252.3h9B**33.4B+
E540 Halberd 5,1603,12825812.124C*8.3649.48%B++2.813%C+30.8C+20B**572101.6h5.3C++10.7B+
C150 Dalton 6,0833,0203618.366C-4.6038.439%C+N/A32.2D32.7C++48793.7h4.3C11.2C
NS-15M1 2,8242,8039442.969B0.8026.506%C++31.145%B+69.6C++N/A23440.3h9.5B++35.8B+
C-4 3,1872,4078972.683B+1.0826.949%C+N/A159.4B*51.7A140215.1h1.2C**4.6C++
Hellfire Rocket Pods 2,3842,0408224.878A+21.1157.37%B+N/A185.5B*31.3A93111h14C++24.5C*
P525 Marauder-H 2,0171,9547924.734B+20.9740.351%C*1.024%B+197.4A+6.4C5559.9h4.7B**11.6B*
M77-B 1,9071,9053405.603A+1.8439.502%C+76.273%C45.9C**N/A13641.5h2.2C++5.5C*
TAR 1,6861,6788272.029C*1.7423.951%D24.791%C+29DN/A7957.8h11.4C**47.7C+
M60-A Bulldog 1,9231,64913012.685C+8.9236.861%C-1.334%C**47.9C+8C+34634.4h4.8B+13.1C*
P525 Marauder 1,6331,5635031.26C**27.5025.508%C*1.472%C93.6C**4.2C+27516.7h5.5B+21.5B+
P2-120 HEAT 2,1181,52512112.603B+8.8452.719%B*2.492%C49.7B**19.3A51130.7h5.9B11.2B++
Tank Mine 2,7201,4792715.458B**1.6949.993%B+N/A170B++142.6A**22768.7h2.4D4.8B+
TMG-50 1,4701,4634453.288B**0.4825.531%C++26.316%C67.4BN/A21121.7h8.4B+32.9B+
Shuriken 1,4631,4496102.375C**1.3931.38%B+23.465%C**70.3B+N/A16220.6h10.7B**34.2B*
FA1 Barrage 1,4181,4148651.635C++2.1348.876%B+16.125%C++41C+N/A13934.5h3.7B++7.5B+
TRAC-5 S 1,3931,3818321.66B+2.1027.14%C**17.306%C+29C+N/A9747.6h10.7C**39.3B
L100 Python AP 2,4101,37611611.862C++8.1059.979%B3.488%B*36.3C27.3B*42437.9h5.7C+9.4C+
M14 Banshee 1,4371,3691937.093C+3.3330.385%CN/A68.8C+3.4C26619.9h12.9B++42.4B+
P2-120 HESH 1,6351,3663539.029B**35.2649.571%B+N/A80.8B+15.9B*38616.9h4.2C*8.4B+
TORQ-9 1,3261,3235762.297B1.4728.575%C**22.978%D68.5B++N/A19919.3h11.9B+41.8B+
T9 CARV 1,3161,3105512.377C**1.3921.578%C23.817%C40.6CN/A21432.3h10.3B+47.8C*
L100 Python HESH 1,4201,2925722.667B+18.9054.418%C*2.709%A+107.7B**10.7C++41612h2.3B++4.3B++
TRAC-5 Burst 1,2881,2815232.449C+1.3230.381%B24.59%C64.7C++N/A14019.8h9.8B*32.2B++
L105 Zephyr 1,4281,2766320.254C**16.4948.473%BN/A93.1B**11.1C++48213.7h4.3B*9B++
M3 Pounder HEG 1,5141,2633054.141B*0.3845.332%C*4.196%B++37.8A7.5A++21733.4h11.2B*24.7B+
T1B Cycler 1,2611,2545032.493C++1.2730.472%B+33.333%C**65C++N/A16019.3h10.2B++33.5B++
T7 Mini-Chaingun 1,2521,2504143.019A++0.7523.666%B++17.28%B+84.5B*N/A28214.8h10.2B++43.2B++
NS-44 Commissioner 1,2471,2369871.252C+2.5136.255%C-28.722%B+15.9D--N/A5477.9h3.2B8.9C++
LC2 Lynx 1,2361,2326072.03B1.7327.194%C++21.347%C-31.6C-N/A10439h12.2B45B
NS Baron G5 1,2271,2274902.504A*1.2656.831%B**13.855%C58.7B+N/A18120.9h3.4B*6C++
T16 Rhino 1,2241,2174582.657B++1.1122.479%C29.581%B+55.1C++N/A20122.1h10.4B++46.5B
SMG-46 Armistice 1,2211,2134222.874A++0.8929.773%C**25.721%B*80.9B**N/A28315h10.6B*35.5B+
NS-11C 1,2141,2074162.901B**0.8627.502%C++21.127%C+66.7B+N/A20418.1h10.5B++38.3B+
T1A Unity 1,2141,2035482.195C**1.5725.989%C24.023%C-65.4B+N/A18618.4h10B**38.5B+
M3 Pounder HEG 1,4091,2022974.047B++0.2848.018%C**3.744%B36.6B**6.3B**19032.8h12.5B++26.1B+
SABR-13 1,2101,2024712.552C**1.2130.352%C**33.028%B67.5B++N/A19517.8h8.5B*28B*
AS16 NightHawk 1,2091,2005162.326C++1.4452.043%B*12.75%C--98.4AN/A29712.2h3.3B++6.3B*
Cycler TRV 1,2031,1994872.462B+1.3025.783%C+20.434%C-37CN/A11032.4h10.5B+40.8B
PDW-16 Hailstorm 1,2101,1975272.271B+1.4929.885%B+19.716%C++73B*N/A23316.4h11.4B++38.3B+
NS-7 PDW 1,2001,1975152.324B+1.4430.073%B+22.055%C++58.7B+N/A19720.4h10.8B++35.8B+
TRAC-Shot 1,1961,1906201.919C*1.8526.443%C+20.42%C++28.8DN/A8841.3h10.6C*40.2C*
SOAS-20 1,1871,1854922.409B+1.3632.118%C**22.447%C+57.8BN/A17420.5h9.5C**29.7B++
HC1 Cougar 1,1901,1834792.47B++1.2931.682%B*26.458%C++70B+N/A26816.9h8.7B*27.4B++
NS-11P 1,1871,1824352.717B++1.0526.688%C+25.465%C+63.9C**N/A21618.5h10.3B++38.5B+
Claymore 1,1801,1791468.075C+4.3149.396%A++N/A256.3A++N/A7224.6h1.2C+2.4B**
HSR-1 1,1761,1723873.028C++0.7441.831%B++34.13%B+80.8B+N/A17814.5h4.1B*9.9B++
MG-S1 Jackal 1,1841,1714622.535B+1.2333.569%B++24.167%C+62.3C++N/A13218.8h9.1B+27.2B+
T5 AMC 1,1781,1714052.891A*0.8729.232%B+28.096%B**75.5A++N/A27815.5h9.2A+31.5B**
T32 Bull 1,1741,1693023.871A0.1130.441%B++29.769%C++95B**N/A29712.3h9B**29.5B++
NSX Naginata 1,1771,1694592.547B+1.2226.256%C++33.105%C++58.5CN/A15520h9.7B+37.1B
NSX Tanto 1,1751,1685432.151B+1.6130.949%C**31.935%B+49.5C+N/A10423.6h11B+35.4B+
T9A "Butcher" 1,1731,1683133.732B+0.0323.445%D-27.483%C--79.5C+N/A25014.7h10.1B42.9C+
NS-30 Vandal 1,1711,1673952.954C+0.8142.203%B*23.222%D81B++N/A18014.4h4.1B*9.8B*
Chainblade 1,1841,16330,5510.038C**3.7333.74%C*2.58%D0.7C+N/A21609.8h1.9B+5.7B+
T9 CARV-S 1,1721,1613613.216B+0.5525.022%C+30.319%C++88B++N/A26513.2h9B*35.9B+
T1 Cycler 1,1631,1615592.077C**1.6926.073%C++24.203%C+42.2C++N/A18227.5h11.1B+42.4B+
TRAC-5 1,1641,1606821.701B++2.0626.188%C**17.931%C-21.1CN/A10755h11.3B+43.2B
TX1 Repeater 1,1761,1591,0101.148C*2.6229.199%B+20.794%C13.3D-N/A4587.2h10.9B+37.3B+
NS-11A 1,1621,1575442.127C**1.6427.915%C++30.596%B+77.1B*N/A17615h9.3B**33.4B++
MKV Suppressed 1,1631,1564392.633B**1.1331.813%B++24.308%C**88.2AN/A25913.1h10.3B+32.4B++
T1S Cycler 1,1571,1525242.198B++1.5725.909%C+24.826%C+68.2B**N/A20316.9h9.9B++38.1B+
AMR-66 1,1621,1526831.687C*2.0831.995%C*28.472%C++25CN/A8446.1h6.7B+20.8B+
C75 Viper 1,2111,0734623.326A++19.5641.246%C+1.118%C+85.8A++11C+51012.5h6.5C**15.8B+
AP30 Shredder 1,8211,0161079.495C5.7332.671%C+1.575%C35.2C+27.9B+46928.9h68.1B208.4B
M2 Mutilator 1,0121,0062583.899B+0.1318.618%C**20.378%C++55AN/A17118.3h13.8B++74.3B+
M1 Heavy Cycler 9809752673.652B**0.1118.873%B+23.897%B**51.3A+N/A16219h14.2B*75.3B++
M60-G Bulldog 1,0869664322.465B+18.7039.702%C2.899%B+81.2B++10.1C51311.9h5B++12.5B+
Hornet Missiles 1,3559417213.069C**9.3067.989%B++1.275%C+122.2B+53.8C++9737.7h6.5B*9.5B*
M18 Needler 1,9169316371.462C--2.3029.195%D2.148%B+12.4C-13.1C+21275.3h124.2C+425.6C+
M60-G Bulldog 1,0298895217.096B++13.3343.089%C**3.487%B+74.7A11.8B+50211.9h5.4B+12.4B+
G20 Vulcan-H 1,4268441485.703C+1.9452.439%C**4.858%A+57C*39.3B++71814.8h89.8C++171.2B
C-4 ARX 1,1118212014.085B*0.3225.227%CN/A205.3B**72.5A++11984h1B+4C++
TX2 Emperor 8208147081.15C+2.6131.955%C++22.113%C+14.1D--N/A3657.8h7.5B+23.4B+
Frag Grenade 7997971797N/A793.2451.22%B+N/A664.2C*1.7D*24421.2h2.6B*5.1B++
CAS30 Tank Buster 1,6967783502.223C+1.5456.903%B+N/A13B+15.3A+32060h58.5C+102.8C*
NS Decimator 1,2347565491.377C+2.3950.2%F2.778%B*33.2D21C++35822.8h4.3C+8.6D
M40 Fury 7876873718.568B+14.8039.851%C++2.038%B+91.6A13.3B++5477.5h9.1B++22.9B++
ASP-30 Grounder 1,0386615111.294C*2.4763.675%C+4.085%B*23.9C+13.6C+25727.7h6.2B+9.7B+
TRS-12 Uppercut 5785752921.969B+1.8072.539%B*10.087%D-69.3C**N/A1818.3h1.9B*2.7B+
M40 Fury 6495702919.655B*15.8938.311%C+1.754%C++83.8B*11.6C+5286.8h9.3B+24.4B++
MR11 Gatekeeper 8845092322.13A18.3754.879%A+N/A38.9A+28.6B*104413.1h37.4B+68.2B*
G30 Vulcan 830501826.11C+2.3540.299%B*2.994%C27.5C++18.1C**138418.2h92.6C+229.8B+
MANA Anti-Vehicle Turret 8844611812.547C++1.2260.793%B4.338%C++66.8A61.3A+11366.9h6.9C**11.4B+
ML-7 6954563431.329B2.4450.393%D*4.167%B**31C+16.3C+58914.7h5.1B+10.1C++
Sticky Grenade 4254151415N/A411.2452.248%C+N/A1037.5C+25B++36110.4h1.8B3.5C**
M40 Fury-H 4523963112.774C+9.0149.97%B+1.263%C*88C12.4D4064.5h10.6C21.2C+
Spear Anti-Vehicle Phalanx Turret 514339359.686C+5.9257.699%B*5.015%B++70.6B*36.5B*8814.8h6.2B+10.8B*
M12 Kobalt 323315935B31.2418.035%C18.095%C92.6C**2.4D4693.4h15.7C**87.1C++
Anti-Vehicle Grenade 3933121312N/A308.2457.917%B++N/A390C+101.3C+31490.8h5.2C++8.9B
E540 Halberd-H 538292476.213D2.4561.174%C*1.027%C40D33.7B*4897.3h7.6C--12.4C--
TSAR-42 285285743.851C++0.0944.596%B72.982%C++79.2B++N/A4253.6h1.6B**3.6B++
MANA Anti-Personnel Turret 250246783.154N/A0.6125.159%UN/A2460U40U6172800.1h19.9T*79.1T*
M12 Kobalt 2482401220C+16.2416.773%C--21.25%B+104.3B3.5C+4662.3h14.8B88.5C++
NSX Tomoe 237236922.565C+1.2031.865%C++45.763%C**54.9C+N/A1214.3h10.6B++33.3B+
Skyguard 384202326.313B+2.5536.495%B++3.465%B**16.7C+15B*35612.1h159.2D436.2C
M40 Fury-F 2651941041.865C++1.9051.308%C+1.031%C++38B+13.9B+2395.1h10.1C*19.7C*
99SV 171170941.809C1.9638.007%B+35.294%C+35.4C+N/A1844.8h4.6C**12B+
M18 Rotary 325170612.787C+0.9832.199%C1.176%C--21C+19.1B+3598.1h92.5C*287.2C**
NSX-P Tanto 1661641081.519C+2.2524.326%D-35.976%B*38.1CN/A984.3h12.8C+52.4C+
MR1 Fracture 3321531201.275C**2.4942.658%C*1.307%D*9.2C10.8A*16416.6h58.7C--137.7C+
M20 Basilisk 214150226.818B3.0539.893%C6.667%C**25.4C+10.8B+3965.9h84.1C++210.9C++
MAX Punch 1431417220.195B+3.5730.227%D-N/A1.9C++N/A674h1.7C*5.6C+
MR1 Fracture 2781351201.125C*2.6442.996%C*5.185%B++8.1C--8.6A13016.6h67.9D158C
M20 Basilisk 168119196.263C**2.5038.437%C-9.244%A28.3C++11.7C*3524.2h83.7C**217.8C++
MR11 Gatekeeper-H 295113167.063C+3.3064.935%B**N/A33.2C-53.5A*8473.4h74.1D--114.2C
G30 Walker 17097910.778B++7.0133.657%C++4.124%C+22.6C*17B++4214.3h173.6B+515.7B+
DMR-99 9896521.846C1.9234.06%C18.75%D**30D--N/A743.2h6.8C+20.1C+
M12 Kobalt-H 837989.875D*6.1122.035%C+22.785%B*79D-4C--2191h15.9C72C+
Auraxium Chainblade 75743,0540.024C3.7433.432%C++N/A0.5CN/A1159.4h1.5B**4.6B+
L100 Python HEAT 8968234S30.2457.488%B+4.412%A+75.6A++23.3A16720.9h3.5B**6.1B**
NS-10 Burster 13965391.667C**2.1039.996%A1.538%D*9.8A++11.2S2456.6h167.9C419.8B+
Tomcat A2AM Pods 13460160M**56.2476.568%CN/A300S370S51670.2h6.9B*9B++
Aspis Anti-Aircraft Phalanx Turret 11959124.917C+1.1534.569%B++N/A17.9B+18.2B++4633.3h124.7B++360.8B++
G30 Walker 9751510.2C*6.4437.257%B+N/A14.2D12.8B3293.6h286.5F*768.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9532,337,841145.5h
Anti-Vehicle MANA Turret243,0433.2h
Nanite Revive Grenade01,1780.3h
Spawn Beacon132,3301.4h
Medical Applicator395221,80418.1h
Motion Spotter29160.5h
Restoration Kit597221.1h
Ammunition Package374,7792.6h
Recon Detection Device666,5729.4h
Shield Recharging Field352,2470.9h
Medical Kit4824,7446.7h
Anti-Infantry MANA Turret129451.1h
Nano-Repair Grenade01900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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