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Commander Warrant Officer MalcolmReynoldsTR[AYNL] MalcolmReynoldsTR
TR BR 54

KDR: 1.9

Score: 2.9m

Last Seen: Dec 14th, 2019 2:14 AM
- OFFLINE - 326.4 hour(s)

Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 34%
Level 100 Progress: 16% 508h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H E540 Halberd-H SMG-46 Armistice G20 Vulcan-H T32 Bull M40 Fury M40 Fury NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.309%22.667%551513445251.12180.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.798%0.591B+0.234C++0.064C+HEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**11.20.215C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.521%2.081%1108413459131375206.66423175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.835%1.044B**-0.59D0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.594B+23.20.424B25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m882.1%523 (31.4k)463 (27.8k)1.903592,3891,2552.6581754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13499617.82%9.376%16705:020

79% Engineer11% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2014 11:47 PMDec 4th, 2015 7:03 PMJan 12th, 2020 4:27 AM (256d) (PST)Dec 13th, 2019 10:33 PM (286d) (PST)Dec 13th, 2019 10:14 PM (286d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
813967170.3780.1990.0354.4360.124336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8025,74343,05923122266727,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
105.2h/4.4d 947 224 749 28k 55 209 785 5.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:25.664% C+
HSR:8.929% F--
Kills:56
Deaths (as Engineer):61
Deaths (to Engineers):456
KDR:0.91803
Kill Difference:5
Playtime:82.943 hours
Usage:79%
Score:2.397m
Score/min:482
Accuracy (listed only):25.664%
HSR (listed only):8.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B*
Kills:116
Deaths:60
KDR:1.933
Accuracy:25.611% C
HSR:36.207% B*
NS-15M AE
C
Kills:97
Deaths:41
KDR:2.366
Accuracy:27.232% C
HSR:23.711% D-
T9 CARV
C++
Kills:97
Deaths:83
KDR:1.169
Accuracy:18.180% D-
HSR:27.835% C++
Kills:310
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):314
KDR:1.68478
Kill Difference:126
Playtime:11.786 hours
Usage:11%
Score:0.325m
Score/min:459
Accuracy (listed only):23.674%
HSR (listed only):29.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:159
Deaths:118
KDR:1.347
Accuracy:25.824% D
HSR:13.837% D
LC2 Lynx
C+
Kills:56
Deaths:61
KDR:0.918
Accuracy:25.664% C+
HSR:8.929% F--
Kills:215
Deaths (as Light Assault):179
Deaths (to Light Assaults):165
KDR:1.20112
Kill Difference:36
Playtime:1.829 hours
Usage:2%
Score:0.014m
Score/min:132
Accuracy (listed only):25.744%
HSR (listed only):11.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:159
Deaths:118
KDR:1.347
Accuracy:25.824% D
HSR:13.837% D
Kills:159
Deaths (as Combat Medic):118
Deaths (to Combat Medics):101
KDR:1.34746
Kill Difference:41
Playtime:1.071 hours
Usage:1%
Score:0.022m
Score/min:345
Accuracy (listed only):25.824%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:159
Deaths:118
KDR:1.347
Accuracy:25.824% D
HSR:13.837% D
Kills:159
Deaths (as Infiltrator):118
Deaths (to Infiltrators):154
KDR:1.34746
Kill Difference:41
Playtime:4.232 hours
Usage:4%
Score:0.087m
Score/min:341
Accuracy (listed only):25.824%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):51
KDR:0
Kill Difference:UNR
Playtime:3.623 hours
Usage:3%
Score:0.081m
Score/min:371
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B+
Kills:78
V. Kills:90 86%
Deaths:16
KDR:4.875
Accuracy:48.268% B+
KPH:22.200 C-
VKPH:25.600 B+
Kills:78 (0 + 78)
Deaths:16
KDR:4.875
VKDR:5.625
Vehicle Kills:90
Kill Difference:62
Playtime:3.516 hours
Usage:3%
Score:0.051m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:48.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:347
V. Kills:14 N/A
Deaths:32
KDR:10.844
Accuracy:32.189% D-
KPH:102.200 C
VKPH:4.100 D-
E540 Halberd-H
C
Kills:328
V. Kills:286 114%
Deaths:67
KDR:4.896
Accuracy:57.686% C
KPH:26.100 D*
VKPH:22.800 C
G20 Vulcan-H
C
Kills:138
V. Kills:129 106%
Deaths:49
KDR:2.816
Accuracy:50.934% C++
KPH:27.600 D--
VKPH:25.800 C
Kills:813 (0 + 813)
Deaths:148
KDR:5.493
VKDR:2.899
Vehicle Kills:429
Kill Difference:665
Playtime:20.945 hours
Usage:20%
Score:0.640m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:50.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:101
V. Kills:18 N/A
Deaths:8
KDR:12.625
Accuracy:28.878% D*
KPH:47.500 C
VKPH:8.500 C
M40 Fury
B
Kills:100
V. Kills:12 N/A
Deaths:4
KDR:25
Accuracy:30.141% D--
KPH:70.200 B
VKPH:8.400 D
Kills:201 (0 + 201)
Deaths:12
KDR:16.750
VKDR:2.500
Vehicle Kills:30
Kill Difference:189
Playtime:3.553 hours
Usage:3%
Score:0.166m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:30.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 3613473210.844C-8.9432.189%D-1.729%A*102.1C4.1D-4653.4h6.3C**19.6C+
E540 Halberd-H 614328674.896D-2.9957.686%C1.524%C+26.2D*22.9C54512.5h9.4D--16.3D*
SMG-46 Armistice 1621591181.347C+0.5625.824%D13.837%D40.8C+N/A1723.9h12.2B47.3C++
G20 Vulcan-H 267138492.816C-0.9150.934%C++2.899%C++27.6D--25.8C4495h108.9C-213.7C
T32 Bull 119116601.933C++0.0325.611%C36.207%B*64.4C++1.7B**1631.8h10.4B+40.6C*
M40 Fury 119101812.625C++10.7228.878%D*N/A48.1C8.6C7222.1h9.6B++33.2C++
M40 Fury 112100425A23.1030.141%D--4%M+71.4B+8.6D8561.4h8.8B++29B+
NS-15M AE 9797412.366C+0.4627.232%C23.711%D-74.6C+N/A3761.3h10B36.8C*
T9 CARV 9997831.169C0.7318.18%D-27.835%C++40.4CN/A2462.4h9.8B++54.2C++
MR11 Gatekeeper 16878164.875C2.9748.268%B+1.282%C-22.3C-25.7B+2413.5h45.9C++95.1B
LC2 Lynx 5656610.918C-0.9925.664%C+8.929%F--10.2D--N/A445.5h14.3C55.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118130,4608.8h
Anti-Vehicle MANA Turret0750.1h
Medical Applicator61,3920.2h
Motion Spotter1650h
Ammunition Package2900.1h
Medical Kit452191.1h

Check the help document for the dictionary if you want to learn more about words used here.


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