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stats.dasanfall.com
Justicar Madman Maldra[DA] Maldra
VS BR 38

KDR: 3.19

Score: 39.8m

Last Seen: Dec 10th, 2018 11:43 PM
- OFFLINE - 54.9 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 39): 57%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-44P Commissioner Sticky Grenade Spitfire Auto-Turret Pulsar C The Slasher Sirius SX12 NS-44 Commissioner NS-AM7 Archer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,160,375 MLG Score: 4125
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.337%36.41%13965097266,6603.20004-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.107%3.387M*2.45A**-2.394F--HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.79B++60.577B+9.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.298%0.733%100310194098493720.481743110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%2.152A*-0.923D--0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.851B*10.40.734B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.022%84.704%100610165,616119674.69565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.085%2.697M1.154B**0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.701B++1.60.507B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.284%23.841%100410184,6391881392.46624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.2%0.576B+1.876A++-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+30.372C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
39.8m273.9%502 (30.1k)375 (22.5k)3.18618103,50032,4843.2680738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221015627.617%32.462%89603:1656

10% Combat Medic30% Engineer24% Heavy Assault27% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2014 7:55 PMMar 26th, 2016 10:57 PMDec 12th, 2018 12:48 AM (24h) (PST)Dec 10th, 2018 7:49 PM (2d) (PST)Dec 10th, 2018 7:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552494060.9760.3060.3172.7610.0324125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,31714,93224,385591819166222,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1768.1h/73.7d 2,660 33,598 29,218 292.9k 1,457 7,416 3,438 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A+
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:31.160% A+
HSR:31.094% B**
Flare VE6
A*
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:33.134% A*
HSR:33.936% A+
NSX Naginata
M
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:35.630% M
HSR:37.845% A
NS-15MP
A+
Kills:1,160
Deaths:238
KDR:4.874
Accuracy:34.348% A+
HSR:35.862% B++
NS-15M AE
A++
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:34.407% A++
HSR:28.535% C*
Lasher X2
A*
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:40.383% A*
HSR:2.069% D--
Ursa
A++
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:32.667% A++
HSR:32.500% A
SVA-88
A++
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:32.438% A++
HSR:35.979% A+
Pulsar LSW
A++
Kills:1,154
Deaths:232
KDR:4.974
Accuracy:32.159% A++
HSR:32.842% A
NS-15M1
A*
Kills:93
Deaths:31
KDR:3
Accuracy:33.776% A*
HSR:29.032% B*
Betelgeuse 54-A
A*
Kills:77
Deaths:31
KDR:2.484
Accuracy:29.726% B*
HSR:45.455% A*
VE-H Maw AE
A*
Kills:63
Deaths:22
KDR:2.864
Accuracy:40.137% A*
HSR:28.571% C+
Kills:10,668
Deaths (as Heavy Assault):2,311
Deaths (to Heavy Assaults):10,539
KDR:4.61618
Kill Difference:8,357
Playtime:429.422 hours
Usage:24%
Score:9.180m
Score/min:356
Accuracy (listed only):34.164%
HSR (listed only):31.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,356
Deaths:241
KDR:5.627
Accuracy:33.500% A++
HSR:29.867% A
Sirius SX12
A++
Kills:1,316
Deaths:269
KDR:4.892
Accuracy:32.960% A++
HSR:28.116% A++
NS-11C
M+
Kills:1,188
Deaths:348
KDR:3.414
Accuracy:37.764% M+
HSR:29.966% A*
Eridani SX5
M++
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:37.672% A*
HSR:40.905% M++
Solstice Burst
A++
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:34.916% A++
HSR:35.880% A++
Nova
A*
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:45.058% C+
HSR:23.904% A*
NSX Tanto
A*
Kills:1,162
Deaths:303
KDR:3.835
Accuracy:36.543% A*
HSR:30.723% B*
Phobos VX86
A*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:55.269% C
HSR:29.483% A*
Zenith VX-5
A*
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:34.101% A++
HSR:33.362% A*
Serpent VE92
M
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:35.966% M
HSR:30.862% A*
NS-7B PDW
M+
Kills:1,160
Deaths:413
KDR:2.809
Accuracy:38.124% A*
HSR:36.379% M+
VX6-7
A*
Kills:1,159
Deaths:229
KDR:5.061
Accuracy:35.387% A*
HSR:34.254% A*
Pandora VX25
B*
Kills:1,158
Deaths:204
KDR:5.676
Accuracy:47.313% B*
HSR:17.703% B++
NS Baron G5
A++
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:49.981% B++
HSR:22.798% A++
NS-11CP
A+
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:36.166% A+
HSR:29.102% B*
Thanatos VE70
A++
Kills:1,158
Deaths:245
KDR:4.727
Accuracy:48.378% B*
HSR:24.266% A++
NSX Tengu
A++
Kills:1,157
Deaths:334
KDR:3.464
Accuracy:48.618% A++
HSR:21.089% C+
NS-7 PDW
M
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:38.162% M
HSR:34.056% M
Eclipse VE3A
A++
Kills:873
Deaths:331
KDR:2.637
Accuracy:34.601% A++
HSR:28.522% A++
Solstice VE3
M
Kills:466
Deaths:138
KDR:3.377
Accuracy:36.502% M
HSR:30.258% A++
Solstice SF
M
Kills:437
Deaths:79
KDR:5.532
Accuracy:33.820% A*
HSR:32.723% M
VE-S Canis
A*
Kills:278
Deaths:89
KDR:3.124
Accuracy:41.167% A*
HSR:34.532% A++
PS1-AV Suppressor
A
Kills:130
Deaths:46
KDR:2.826
Accuracy:36.021% A
HSR:27.692% B+
Kills:23,447
Deaths (as Light Assault):5,616
Deaths (to Light Assaults):6,117
KDR:4.17504
Kill Difference:17,831
Playtime:136.920 hours
Usage:8%
Score:3.850m
Score/min:469
Accuracy (listed only):39.478%
HSR (listed only):29.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:18,987
Deaths:6,054
KDR:3.136
Accuracy:56.656% A++
HSR:41.218% A++
Sirius SX12
A++
Kills:1,316
Deaths:269
KDR:4.892
Accuracy:32.960% A++
HSR:28.116% A++
NS-44 Commissioner
M**
Kills:1,273
Deaths:583
KDR:2.184
Accuracy:54.218% A*
HSR:47.290% M**
NS-AM7 Archer
M++
Kills:1,266
Deaths:670
KDR:1.890
Accuracy:80.449% M++
HSR:14.692% C
Eridani SX5
M++
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:37.672% A*
HSR:40.905% M++
NS-44 Commissioner AE
A*
Kills:1,167
Deaths:412
KDR:2.833
Accuracy:55.917% A++
HSR:45.416% A*
Parallax VX3
A*
Kills:1,166
Deaths:40
KDR:29.150
Accuracy:53.864% A*
HSR:88.765% A
NSX Tomoe
A++
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:36.835% A++
HSR:47.160% B**
NS-44B Commissioner
A++
Kills:1,162
Deaths:296
KDR:3.926
Accuracy:55.924% A++
HSR:40.534% A++
NS-30 Vandal
A**
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:47.761% A**
HSR:43.239% A*
NS-357P Underboss
A*
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:56.609% A*
HSR:43.497% A*
V10
A**
Kills:1,160
Deaths:36
KDR:32.222
Accuracy:56.983% A**
HSR:90% A+
Ghost
A*
Kills:1,160
Deaths:88
KDR:13.182
Accuracy:53.768% A*
HSR:77.155% B*
Manticore SX40
A**
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:45.656% A**
HSR:32.328% A+
NS-7B PDW
M+
Kills:1,160
Deaths:413
KDR:2.809
Accuracy:38.124% A*
HSR:36.379% M+
XM98
A**
Kills:1,159
Deaths:70
KDR:16.557
Accuracy:53.771% A**
HSR:87.921% A+
NS-30G Vandal
A++
Kills:1,159
Deaths:122
KDR:9.500
Accuracy:48.619% A++
HSR:36.928% B++
NS-44G Commissioner
A++
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:58.173% A++
HSR:35.406% A
NSX Tengu
A++
Kills:1,157
Deaths:334
KDR:3.464
Accuracy:48.618% A++
HSR:21.089% C+
NS-7 PDW
M
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:38.162% M
HSR:34.056% M
Cerberus
M
Kills:1,149
Deaths:373
KDR:3.080
Accuracy:49.762% M
HSR:33.943% A+
NS-30B Vandal
A*
Kills:1,132
Deaths:129
KDR:8.775
Accuracy:48.379% A*
HSR:37.103% B*
Phaseshift VX-S
A+
Kills:849
Deaths:102
KDR:8.324
Accuracy:47.768% A+
HSR:77.032% C++
NS-44L "Ravenous" Blackhand
A++
Kills:318
Deaths:59
KDR:5.390
Accuracy:59.744% A++
HSR:51.887% B+
VE-S Canis
A*
Kills:278
Deaths:89
KDR:3.124
Accuracy:41.167% A*
HSR:34.532% A++
NS-61 "Ravenous" Emissary
A++
Kills:260
Deaths:74
KDR:3.514
Accuracy:42.019% A++
HSR:26.923% B**
PS1-AV Suppressor
A
Kills:130
Deaths:46
KDR:2.826
Accuracy:36.021% A
HSR:27.692% B+
Parsec VX3-A
M+
Kills:122
Deaths:5
KDR:24.400
Accuracy:60.333% M+
HSR:90.164% A++
NS-61 Emissary
A**
Kills:100
Deaths:60
KDR:1.667
Accuracy:34.120% B*
HSR:30% A**
Kills:45,757
Deaths (as Infiltrator):12,769
Deaths (to Infiltrators):4,482
KDR:3.58344
Kill Difference:32,988
Playtime:468.776 hours
Usage:27%
Score:10.304m
Score/min:366
Accuracy (listed only):49.312%
HSR (listed only):46.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,316
Deaths:269
KDR:4.892
Accuracy:32.960% A++
HSR:28.116% A++
Eridani SX5
M++
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:37.672% A*
HSR:40.905% M++
CME
A+
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:33.686% A+
HSR:28.462% B*
Nova
A*
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:45.058% C+
HSR:23.904% A*
Pulsar VS1
A*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:33.869% A*
HSR:32.616% A++
Phobos VX86
A*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:55.269% C
HSR:29.483% A*
NS-7B PDW
M+
Kills:1,160
Deaths:413
KDR:2.809
Accuracy:38.124% A*
HSR:36.379% M+
H-V45
A++
Kills:1,160
Deaths:348
KDR:3.333
Accuracy:31.884% A++
HSR:32.845% A++
Pandora VX25
B*
Kills:1,158
Deaths:204
KDR:5.676
Accuracy:47.313% B*
HSR:17.703% B++
Terminus VX-9
A+
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.520% A+
HSR:31.261% B++
Corvus VA55
A*
Kills:1,158
Deaths:373
KDR:3.105
Accuracy:32.137% A+
HSR:36.615% A*
NS Baron G5
A++
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:49.981% B++
HSR:22.798% A++
Thanatos VE70
A++
Kills:1,158
Deaths:245
KDR:4.727
Accuracy:48.378% B*
HSR:24.266% A++
NSX Tengu
A++
Kills:1,157
Deaths:334
KDR:3.464
Accuracy:48.618% A++
HSR:21.089% C+
NS-7 PDW
M
Kills:1,154
Deaths:368
KDR:3.136
Accuracy:38.162% M
HSR:34.056% M
Equinox VE2 Burst
A++
Kills:291
Deaths:69
KDR:4.217
Accuracy:36.496% A++
HSR:35.395% B**
VE-S Canis
A*
Kills:278
Deaths:89
KDR:3.124
Accuracy:41.167% A*
HSR:34.532% A++
Equinox VE2
A++
Kills:243
Deaths:106
KDR:2.292
Accuracy:32.418% A
HSR:34.156% A++
PS1-AV Suppressor
A
Kills:130
Deaths:46
KDR:2.826
Accuracy:36.021% A
HSR:27.692% B+
Kills:18,505
Deaths (as Combat Medic):4,893
Deaths (to Combat Medics):4,163
KDR:3.78193
Kill Difference:13,612
Playtime:178.257 hours
Usage:10%
Score:4.181m
Score/min:391
Accuracy (listed only):39.565%
HSR (listed only):30.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,356
Deaths:241
KDR:5.627
Accuracy:33.500% A++
HSR:29.867% A
NS-11C
M+
Kills:1,188
Deaths:348
KDR:3.414
Accuracy:37.764% M+
HSR:29.966% A*
Solstice Burst
A++
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:34.916% A++
HSR:35.880% A++
Nova
A*
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:45.058% C+
HSR:23.904% A*
NSX Tanto
A*
Kills:1,162
Deaths:303
KDR:3.835
Accuracy:36.543% A*
HSR:30.723% B*
Phobos VX86
A*
Kills:1,160
Deaths:307
KDR:3.779
Accuracy:55.269% C
HSR:29.483% A*
Zenith VX-5
A*
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:34.101% A++
HSR:33.362% A*
Serpent VE92
M
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:35.966% M
HSR:30.862% A*
VX6-7
A*
Kills:1,159
Deaths:229
KDR:5.061
Accuracy:35.387% A*
HSR:34.254% A*
Pandora VX25
B*
Kills:1,158
Deaths:204
KDR:5.676
Accuracy:47.313% B*
HSR:17.703% B++
Eidolon VE33
M
Kills:1,158
Deaths:227
KDR:5.101
Accuracy:44.155% M
HSR:35.147% A
NS Baron G5
A++
Kills:1,158
Deaths:242
KDR:4.785
Accuracy:49.981% B++
HSR:22.798% A++
NS-11CP
A+
Kills:1,158
Deaths:248
KDR:4.669
Accuracy:36.166% A+
HSR:29.102% B*
Thanatos VE70
A++
Kills:1,158
Deaths:245
KDR:4.727
Accuracy:48.378% B*
HSR:24.266% A++
Eclipse VE3A
A++
Kills:873
Deaths:331
KDR:2.637
Accuracy:34.601% A++
HSR:28.522% A++
Solstice VE3
M
Kills:466
Deaths:138
KDR:3.377
Accuracy:36.502% M
HSR:30.258% A++
Solstice SF
M
Kills:437
Deaths:79
KDR:5.532
Accuracy:33.820% A*
HSR:32.723% M
Revenant
A++
Kills:127
Deaths:21
KDR:6.048
Accuracy:44.818% A++
HSR:37.008% B*
Kills:18,366
Deaths (as Engineer):4,094
Deaths (to Engineers):4,688
KDR:4.48608
Kill Difference:14,272
Playtime:534.322 hours
Usage:30%
Score:12.319m
Score/min:384
Accuracy (listed only):40.235%
HSR (listed only):29.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:200
V. Kills:150 132%
Deaths:29
KDR:6.897
Accuracy:71.100% A++
KPH:42.900 C+
VKPH:32.200 B**
Proton II PPA-H
B**
Kills:121
V. Kills:6 N/A
Deaths:3
KDR:40.333
Accuracy:47.008% B**
KPH:140 B**
VKPH:6.900 C++
Kills:321 (0 + 321)
Deaths:32
KDR:10.031
VKDR:4.875
Vehicle Kills:156
Kill Difference:289
Playtime:5.527 hours
Usage:0%
Score:0.113m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:47.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:88
V. Kills:41 210%
Deaths:9
KDR:9.778
Accuracy:58.421% A**
KPH:55.900 B+
VKPH:26.100 M*
Kills:88 (0 + 88)
Deaths:9
KDR:9.778
VKDR:4.556
Vehicle Kills:41
Kill Difference:79
Playtime:1.574 hours
Usage:0%
Score:0.039m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:58.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:92
V. Kills:74 123%
Deaths:17
KDR:5.412
Accuracy:46.197% B**
KPH:16.700 C--
VKPH:13.400 C+
Kills:92 (0 + 92)
Deaths:17
KDR:5.412
VKDR:4.353
Vehicle Kills:74
Kill Difference:75
Playtime:5.512 hours
Usage:0%
Score:0.052m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:46.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44P Commissioner 18,99718,9876,0543.136A0.0556.656%A++41.218%A++65.2B+N/A180291.4h2.7B**4.7B**
Sticky Grenade 1,5551,54611546N/A1,542.8155.005%BN/A909.4C+5.3D25281.7h2.1C*3.9C**
Pulsar C 1,3671,3562415.627M+2.4433.5%A++29.867%A64.9A++N/A17520.9h7.7A22.9B*
The Slasher 1,3361,33222,7950.058C++3.1359.538%A++24.174%B**1.2CN/A41114.8h2.3C+3.9B+
Sirius SX12 1,3301,3162694.892M*1.7132.96%A++28.116%A++81.2M+N/A25416.2h10.2B**31B*
NS-44 Commissioner 1,2731,2735832.184A1.0054.218%A*47.29%M**86A*N/A23214.8h2.5A4.7B**
NS-AM7 Archer 1,4751,2666701.89M**1.3080.449%M++14.692%C32.5S5.4A++21139h5A6.2A
Icikill 1,2461,2467101.755U1.4362.249%A*32.584%A*37.1SN/A8133.6h2.3C+3.6B++
Frag Grenade 1,2301,22011220N/A1,216.8151.479%B*N/A1109.1A**9.1B32251.1h2.1A+4.2B**
NS-11C 1,2011,1883483.414M+0.2337.764%M+29.966%A*60.9A++N/A25219.5h9.6B**25.5B**
Eridani SX5 1,1831,1712514.665M*1.4837.672%A*40.905%M++77A++N/A39715.2h8B**21.4B**
CME 1,1811,1703583.268A++0.0833.686%A+28.462%B*44.7B+N/A17226.2h10.7B**31.8B**
NS-44 Commissioner AE 1,1681,1674122.833A0.3555.917%A++45.416%A*58.1C*N/A13120.1h2.8B*5B**
Parallax VX3 1,1671,1664029.15S25.9653.864%A*88.765%A73.8M+N/A17115.8h1.4A2.6A
Solstice Burst 1,1761,1652484.698A**1.5134.916%A++35.88%A++83.8A++N/A19813.9h9.4A26.9B**
Nova 1,1711,1632235.215M*2.0345.058%C+23.904%A*72.7A++N/A15816h3.3B*7.4B++
NSX Tomoe 1,1641,1622275.119A++1.9336.835%A++47.16%B**73.1A+N/A18115.9h10.6B**28.8B**
Pulsar VS1 1,1631,1623273.554M0.3733.869%A*32.616%A++62.1A*N/A17418.7h8.5A++25A+
NS-44B Commissioner 1,1631,1622963.926S0.7455.924%A++40.534%A++59.6BN/A13019.5h2.7B**4.9B*
Auraxium Slasher 1,1631,1621,2340.942S2.2459.045%A*28.055%A**21.2SN/A4954.9h2.2C*3.8B+
NSX Tanto 1,1731,1623033.835M0.6536.543%A*30.723%B*61.8AN/A13218.8h9.7B*26.6B+
NS-30 Vandal 1,1651,1611597.302M*4.1247.761%A**43.239%A*66.3AN/A21217.5h3.9A8.1A
Force-Blade 1,1611,1611,1880.977U2.2156.806%A*25.495%M15.4UN/A3675.3h2.2B+3.9B+
VX29 Polaris 1,1711,1612454.739M+1.5531.16%A+31.094%B**68.3B**N/A15817h8.4A26.9B*
Flare VE6 1,1671,1612155.4M**2.2133.134%A*33.936%A+79A+N/A21314.7h7A+21.3B**
NS-357P Underboss 1,1611,1616041.922B+1.2656.609%A*43.497%A*91.4B++N/A20612.7h3.1B*5.6B**
V10 1,1601,1603632.222U29.0456.983%A**90%A+99.1M*N/A30311.7h1.4A2.4A
Ghost 1,1631,1608813.182M*10.0053.768%A*77.155%B*75.3A++N/A20215.4h1.6A2.9A
NSX Naginata 1,1731,1602394.854M++1.6735.63%M37.845%A65.9B**N/A35317.6h8.4B**23.7B**
Phobos VX86 1,1681,1603073.779A*0.5955.269%C29.483%A*56.6B+N/A12920.5h2.4C*4.3C*
Lumine Edge 1,1601,1604162.788U0.4055.651%M26.466%A+55SN/A12021.1h1.1B++1.9B++
NS-15MP 1,1611,1602384.874A+1.6934.348%A+35.862%B++72C*N/A15916.1h8.3B**24.2B*
NS-15M AE 1,1671,1601936.01A*2.8234.407%A++28.535%C*77.3B*N/A17815h8.4A24.5B**
Lasher X2 1,1661,1603942.944M++0.2440.383%A*2.069%D--47.5B**N/A11624.4h12.5A+30.9B**
Zenith VX-5 1,1701,1602564.531M*1.3434.101%A++33.362%A*72A++N/A35516.1h9.6B**28.1B**
Manticore SX40 1,1601,1603363.452A**0.2745.656%A**32.328%A+62.7A+N/A14518.5h5.6B**12.3A
Serpent VE92 1,1711,1602045.686S2.5035.966%M30.862%A*80A**N/A44114.5h9B**25B**
NS-7B PDW 1,1721,1604132.809A+0.3838.124%A*36.379%M+44.4B+N/A10026.1h9.7B**25.4B++
H-V45 1,1631,1603483.333A0.1531.884%A++32.845%A++64.8A++N/A16517.9h8.6A++26.8A
Ursa 1,1691,1602664.361M**1.1732.667%A++32.5%A78.4A++N/A17414.8h7.5A22.9B**
XM98 1,1601,1597016.557S13.3753.771%A**87.921%A+76.8M*N/A17315.1h1.5A+2.7A+
NS-30G Vandal 1,1611,1591229.5S6.3148.619%A++36.928%B++82.8AN/A36214h3.9B**8.1B**
VX6-7 1,1681,1592295.061M1.8735.387%A*34.254%A*77.8A++N/A42514.9h8.7A24.7B**
SVA-88 1,1611,1592055.654A++2.4732.438%A++35.979%A+83.4A+N/A21313.9h8.2A+25.4B**
Pandora VX25 1,1681,1582045.676S2.4947.313%B*17.703%B++67.7AN/A15317.1h3.2B**6.8B*
Terminus VX-9 1,1671,1583213.607A0.4232.52%A+31.261%B++66.9AN/A17017.3h9A27.6B**
Corvus VA55 1,1711,1583733.105A*0.0832.137%A+36.615%A*47.1B**N/A10824.6h8.2A+25.6A
Eidolon VE33 1,1651,1582275.101M**1.9144.155%M35.147%A60A*N/A32119.3h4.9A+11.2A
NS-44G Commissioner 1,1591,1585002.316B*0.8758.173%A++35.406%A83.3B++N/A34813.9h3B+5.1B++
NS Baron G5 1,1681,1582424.785S1.6049.981%B++22.798%A++72.4A*N/A16316h3.4B**6.9C+
NS-11CP 1,1681,1582484.669A*1.4836.166%A+29.102%B*71.9B+N/A15916.1h9.4B++25.9B*
Thanatos VE70 1,1711,1582454.727S1.5448.378%B*24.266%A++60.9A++N/A16119h3.3B**6.8B**
NSX Tengu 1,1721,1573343.464A*0.2848.618%A++21.089%C+48.8B+N/A10323.7h10.6B++21.8B*
Pulsar LSW 1,1611,1542324.974M+1.7932.159%A++32.842%A72.1AN/A20816h8.4A26.1B**
NS-7 PDW 1,1591,1543683.136A**0.0538.162%M34.056%M66.7A*N/A18817.3h9.3A24.3B**
Cerberus 1,1501,1493733.08A*0.1149.762%M33.943%A+51.8B+N/A11622.2h4.9B*9.9B**
Tank Mine 1,7651,1361557.329A**4.1423.607%DN/A138.5B++76.7B+11878.2h1.4B*5.8B
NS-30B Vandal 1,1331,1321298.775S5.5948.379%A*37.103%B*74B*N/A29815.3h4.2B*8.6B**
S1 1,1851,1283623.116S0.0769.777%A+4.521%B**54.5A*2.8D**17520.7h2.1A*3A++
Damascus Edge 1,1121,1116781.639U1.5561.922%A**31.773%M**42.2UN/A8826.3h2.3C+3.6B++
Hades VSH4 1,1841,1093043.648S0.4670.15%B3.607%B++48A++3.2D12123.1h2.3A*3.2A*
NS Decimator 1,1871,0884072.673A*0.5164.554%B+4.412%A+45.1B++4.1D*16024.1h2.3A++3.5A+
C-4 1,2399313033.073A0.1125.592%C++N/A131.1A43.4B**8157.1h1B**3.9B++
Eclipse VE3A 8788733312.637B+0.5534.601%A++28.522%A++59B*N/A15214.8h8.7B**25.2A
Lancer VS22 1,1828714531.923A++1.2662.615%C++8.496%A*33.9M+12.1C+31225.7h7.8B*12.5B*
Phaseshift VX-S 8518491028.324A++5.1447.768%A+77.032%C++51.1AN/A11416.6h2.2B+4.6B++
NS AutoBlade 6886885,0060.137A3.0558.919%A30.959%M**2.1C+N/A5327.8h2.2C++3.7B+
Nemesis VSH9 1,2096874351.579A+1.6173.512%A+2.911%C++34.5A+26.2A*29419.9h5.4A7.4A+
Solstice VE3 4704661383.377M**0.1936.502%M30.258%A++39.8AN/A26911.7h8.9B**24.5B++
NS-TMC-01 "His Regards" 4634632371.954U1.2358.156%M26.134%A**42.5UN/A9210.9h2.2C**3.7B++
Solstice SF 440437795.532S2.3533.82%A*32.723%M68.3M*N/A2196.4h9.1B+26.8B*
NS-44L "Ravenous" Blackhand 318318595.39A*2.2059.744%A++51.887%B+43B+N/A1067.4h2.9B**4.9B**
Anti-Vehicle Grenade 3762981298N/A294.8152.383%C++N/A425.7C*111.4C*30520.7h4.6B+8.7B+
Equinox VE2 Burst 298291694.217A+1.0336.496%A++35.395%B**66.1B*1.6A**2494.4h9.7B**26.7B**
VE-S Canis 282278893.124A++0.0641.167%A*34.532%A++60.4B++N/A1694.6h8.7B*21.2B*
NS-61 "Ravenous" Emissary 264260743.514A**0.3342.019%A++26.923%B**49.1B+N/A1095.3h11.6B+27.6B*
C-4 ARX 317254713.577B*0.3926.02%C+N/A133.7B+33.2C+6601.9h0.7A+2.8A
Equinox VE2 2452431062.292B**0.8932.418%A34.156%A++37.4B+N/A976.5h8.9A27.4B**
E540 Halberd-H 350200296.897C+3.7171.1%A++N/A42.6C+31.9B**3394.7h7.3C10.2B
Proximity Mine 1741741017.4S14.2142.098%C+N/A174B**N/A7021h1.7B+4B+
PS1-AV Suppressor 132130462.826B+0.3636.021%A27.692%B+31C--N/A674.2h11.8B+32.8B++
Revenant 128127216.048B**2.8644.818%A++37.008%B*97.7A*N/A2191.3h4.8B**10.8A
Parsec VX3-A 122122524.4S21.2160.333%M+90.164%A++76.3A+N/A1821.6h1.5B**2.5A+
Proton II PPA-H 127121340.333A*37.1547.008%B**N/A134.4B*6.7C++3400.9h6.7B**14.2B**
NS-61 Emissary 100100601.667A1.5234.12%B*30%A**47.6B**N/A1882.1h9.7B++28.4B*
NS-15M1 9493313A0.1933.776%A*29.032%B*19DN/A924.9h9.6B**28.4B**
M20 Wyvern 16692175.412C++2.2346.197%B**5.435%B+16.7C--13.5C+1565.5h89.7C+194.1B+
M40 Fury 1298899.778B+6.5958.421%A**1.136%D55B+25.6M*4171.6h22.6D*38.7C*
Betelgeuse 54-A 7777312.484C+0.7029.726%B*45.455%A*48.1C-N/A16921.6h8.9B**29.9B**
Spear Anti-Vehicle Phalanx Turret 9874710.571B+7.3858.07%A+N/A105.7M**34.3A8230.7h4.7A8.1A
VE-H Maw AE 6463222.864B0.3240.137%A*28.571%C+57.3C+N/A2701.1h8.4B*20.9B**
Rocklet Rifle 11662302.067M+1.1262.561%B**N/A51.7A++45A++6411.2h22.9B**36.7B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator189163,07610.1h
Nanite Revive Grenade01,0640.3h
Spawn Beacon82,0580.9h
Snowman Soldier31130.1h
Nano-Armor Kit170352,97718.7h
AE Nano-Armor Kit1025,3141.5h
AE Medical Applicator2916,4931.2h
Turret AI Module3530.3h
Motion Spotter5621,69212.7h
Restoration Kit2244,7944.1h
Spitfire Auto-Turret8515,0298.4h
Deconstruction Tool03120.1h
Ammunition Package329,8113.5h
Medical Kit4,60529,90371.5h
Shield Recharging Field121,4350.4h
Maelstrom Turbo Laser0640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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