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Harbinger Malfeanor[V] Malfeanor
VS BR 92

KDR: 2.06

Score: 35.3m

Last Seen: Aug 22nd, 2019 7:49 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
Level Progress (to 93): 47%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-11C Light PPA L100 Python AP C75 Viper Solstice Burst NS-15M2 Sticky Grenade Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.658%23.468%55542117249,8092.169-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%0.367C**0.282C*-1.165D*HEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.371C**10.80.244C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.574%0.948%482412105,171103412464.99614415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.614%-1.049D*-0.567D0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.29C*31.40.407B82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.598%2.317%478512095,999196118563.05915323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.351C**-0.157C0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+6.60.474B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.65%11.872%133121121914291600.153254136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%-0.987D--0.996B*0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.5-0.131C32.20.136C++98.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.066%78.138%13812069,5603867152.4722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%1.215B**0.718B++2.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.30.292C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
35.3m197.2%315 (18.9k)230 (13.8k)2.0560989,29443,4292.2125892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214642920.808%23.892%49703:3155

10% Combat Medic32% Engineer10% Heavy Assault30% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2013 11:33 PMNov 16th, 2015 6:29 PMAug 22nd, 2019 4:59 PM (1d) (PST)Aug 22nd, 2019 5:36 PM (1d) (PST)Aug 22nd, 2019 3:49 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251673580.5840.2840.1391.2440.0471141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,52810,00421,5243517875313,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2549.9h/106.2d 6,796 21,334 23,909 190.3k 1,884 8,040 7,173 80.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,512
Deaths:798
KDR:1.895
Accuracy:19.837% D-
HSR:25.066% C+
Betelgeuse 54-A
D--
Kills:1,267
Deaths:747
KDR:1.696
Accuracy:19.482% F
HSR:22.810% D--
Pulsar LSW
C--
Kills:1,159
Deaths:734
KDR:1.579
Accuracy:18.196% D-
HSR:20.621% C--
Orion VS54
C-
Kills:1,155
Deaths:954
KDR:1.211
Accuracy:18.018% D
HSR:21.905% C-
VX29 Polaris
C+
Kills:1,153
Deaths:833
KDR:1.384
Accuracy:19.122% D
HSR:23.244% C+
Flare VE6
C+
Kills:1,152
Deaths:669
KDR:1.722
Accuracy:20.008% C-
HSR:23.438% C+
NSX-P Naginata
C+
Kills:133
Deaths:60
KDR:2.217
Accuracy:23.068% C+
HSR:26.316% C
Kills:7,531
Deaths (as Heavy Assault):4,795
Deaths (to Heavy Assaults):11,313
KDR:1.57059
Kill Difference:2,736
Playtime:265.847 hours
Usage:10%
Score:2.905m
Score/min:182
Accuracy (listed only):19.676%
HSR (listed only):23.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:4,893
Deaths:877
KDR:5.579
Accuracy:28.668% B*
HSR:27.836% A+
Solstice Burst
D
Kills:1,807
Deaths:1,383
KDR:1.307
Accuracy:20.955% D*
HSR:19.425% D
VE-C Horizon
B+
Kills:1,306
Deaths:304
KDR:4.296
Accuracy:32.108% C
HSR:26.646% B+
Eclipse VE3A
D*
Kills:1,294
Deaths:1,363
KDR:0.949
Accuracy:18.482% F-
HSR:13.833% D*
Pulsar C
D-
Kills:1,249
Deaths:1,820
KDR:0.686
Accuracy:19.682% D-
HSR:17.854% D--
Zenith VX-5
B**
Kills:1,205
Deaths:308
KDR:3.912
Accuracy:26.613% C*
HSR:28.382% B**
NSX-P Tanto
B*
Kills:1,180
Deaths:284
KDR:4.155
Accuracy:27.168% C**
HSR:31.356% B*
NSX-P Tengu
B
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% B
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
NSX Tanto
C+
Kills:1,171
Deaths:844
KDR:1.387
Accuracy:26.014% C+
HSR:23.655% C
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
Solstice SF
A++
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:29.167% B**
HSR:28.093% A++
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
VX6-7
D-
Kills:1,161
Deaths:1,343
KDR:0.864
Accuracy:18.849% D*
HSR:16.193% D-
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
Serpent VE92
D-
Kills:1,151
Deaths:1,482
KDR:0.777
Accuracy:19.857% D-
HSR:13.032% D*
Solstice VE3
D
Kills:1,146
Deaths:1,294
KDR:0.886
Accuracy:18.526% D-
HSR:16.754% D
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
Kills:28,004
Deaths (as Light Assault):17,921
Deaths (to Light Assaults):8,545
KDR:1.56264
Kill Difference:10,083
Playtime:444.253 hours
Usage:17%
Score:5.731m
Score/min:215
Accuracy (listed only):25.629%
HSR (listed only):20.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:4,893
Deaths:877
KDR:5.579
Accuracy:28.668% B*
HSR:27.836% A+
Solstice Burst
D
Kills:1,807
Deaths:1,383
KDR:1.307
Accuracy:20.955% D*
HSR:19.425% D
VE-C Horizon
B+
Kills:1,306
Deaths:304
KDR:4.296
Accuracy:32.108% C
HSR:26.646% B+
Eclipse VE3A
D*
Kills:1,294
Deaths:1,363
KDR:0.949
Accuracy:18.482% F-
HSR:13.833% D*
Eidolon VE33
B*
Kills:1,278
Deaths:488
KDR:2.619
Accuracy:33.102% B*
HSR:29.186% B+
Pulsar C
D-
Kills:1,249
Deaths:1,820
KDR:0.686
Accuracy:19.682% D-
HSR:17.854% D--
Zenith VX-5
B**
Kills:1,205
Deaths:308
KDR:3.912
Accuracy:26.613% C*
HSR:28.382% B**
NSX-P Tanto
B*
Kills:1,180
Deaths:284
KDR:4.155
Accuracy:27.168% C**
HSR:31.356% B*
VE-LR Obelisk
B+
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:35.048% B+
HSR:27.103% D
NSX Tanto
C+
Kills:1,171
Deaths:844
KDR:1.387
Accuracy:26.014% C+
HSR:23.655% C
Solstice SF
A++
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:29.167% B**
HSR:28.093% A++
Revenant
C+
Kills:1,163
Deaths:443
KDR:2.625
Accuracy:33.539% C+
HSR:27.429% C
VX6-7
D-
Kills:1,161
Deaths:1,343
KDR:0.864
Accuracy:18.849% D*
HSR:16.193% D-
Serpent VE92
D-
Kills:1,151
Deaths:1,482
KDR:0.777
Accuracy:19.857% D-
HSR:13.032% D*
Solstice VE3
D
Kills:1,146
Deaths:1,294
KDR:0.886
Accuracy:18.526% D-
HSR:16.754% D
Kills:22,345
Deaths (as Engineer):12,808
Deaths (to Engineers):7,940
KDR:1.74461
Kill Difference:9,537
Playtime:813.694 hours
Usage:32%
Score:12.351m
Score/min:253
Accuracy (listed only):25.852%
HSR (listed only):23.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,334
Deaths:212
KDR:6.292
Accuracy:44.207% B**
HSR:79.460% B
Ghost
B+
Kills:1,216
Deaths:378
KDR:3.217
Accuracy:32.300% D--
HSR:72.615% B+
V10
A**
Kills:1,196
Deaths:158
KDR:7.570
Accuracy:56.076% A**
HSR:86.455% B**
NSX-P Tengu
B
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% B
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
NSX Tomoe
C*
Kills:1,169
Deaths:448
KDR:2.609
Accuracy:29.790% C++
HSR:38.922% C*
Phantom VA23
B+
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.608% B+
HSR:28.999% C+
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
Parsec VX3-A
M**
Kills:1,166
Deaths:174
KDR:6.701
Accuracy:64.417% M**
HSR:90.738% A++
Parallax VX3
B**
Kills:1,166
Deaths:147
KDR:7.932
Accuracy:46.607% B**
HSR:84.734% B*
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
Nyx VX31
C++
Kills:1,163
Deaths:398
KDR:2.922
Accuracy:34.764% C++
HSR:27.085% C
NSX Daimyo
C*
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:43.048% C*
HSR:91.660% D
NS-44 Commissioner
B+
Kills:1,162
Deaths:1,053
KDR:1.104
Accuracy:40.274% B+
HSR:18.503% C--
XM98
C++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:36.851% C+
HSR:75.517% C++
VA39 Spectre
A++
Kills:1,159
Deaths:355
KDR:3.265
Accuracy:42.260% A++
HSR:43.572% B+
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
Artemis VX26
D
Kills:1,156
Deaths:582
KDR:1.986
Accuracy:23.776% D
HSR:18.858% D
NS-30 Vandal
C+
Kills:1,156
Deaths:584
KDR:1.979
Accuracy:30.681% C
HSR:26.557% C+
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
NS-44L Blackhand
B++
Kills:786
Deaths:347
KDR:2.265
Accuracy:41.023% C+
HSR:50.636% B++
NS-357 Underboss
B+
Kills:392
Deaths:345
KDR:1.136
Accuracy:41.041% B+
HSR:15.051% D-
Soldier Soaker
B+
Kills:105
Deaths:37
KDR:2.838
Accuracy:38.613% B+
HSR:9.524% D-
NS-AM7 Archer
C--
Kills:94
Deaths:269
KDR:0.349
Accuracy:53.068% D
HSR:12.766% C--
Kills:27,189
Deaths (as Infiltrator):12,736
Deaths (to Infiltrators):8,113
KDR:2.13481
Kill Difference:14,453
Playtime:752.233 hours
Usage:30%
Score:9.785m
Score/min:217
Accuracy (listed only):37.073%
HSR (listed only):39.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C-
Kills:1,192
Deaths:722
KDR:1.651
Accuracy:24.738% C--
HSR:24.161% C-
NSX Yumi
C**
Kills:1,184
Deaths:645
KDR:1.836
Accuracy:26.497% C+
HSR:28.547% C**
Terminus VX-9
C
Kills:1,181
Deaths:860
KDR:1.373
Accuracy:24.638% C
HSR:23.793% C
Darkstar
C
Kills:1,180
Deaths:442
KDR:2.670
Accuracy:23.636% D
HSR:22.119% C
NSX-P Tengu
B
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% B
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
Corvus VA55
C*
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:25.285% C*
HSR:24.915% C*
NS-11A
B
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:26.043% B
HSR:21.928% C+
Equinox VE2
B+
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:27.353% C**
HSR:24.851% B+
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
CME
B**
Kills:139
Deaths:52
KDR:2.673
Accuracy:25.277% C
HSR:29.496% B**
H-V45
D**
Kills:114
Deaths:189
KDR:0.603
Accuracy:17.340% D**
HSR:10.526% D**
Kills:17,782
Deaths (as Combat Medic):10,527
Deaths (to Combat Medics):4,191
KDR:1.68918
Kill Difference:7,255
Playtime:264.233 hours
Usage:10%
Score:4.490m
Score/min:283
Accuracy (listed only):26.311%
HSR (listed only):21.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,918
V. Kills:95 N/A
Deaths:416
KDR:4.611
Accuracy:39.912% C+
KPH:47.100 C+
VKPH:2.300 C--
Hornet Missiles
C+
Kills:1,188
V. Kills:804 148%
Deaths:220
KDR:5.400
Accuracy:63.735% C*
KPH:55.600 C+
VKPH:37.700 C+
Dual Photon Pods
B++
Kills:1,184
V. Kills:53 N/A
Deaths:163
KDR:7.264
Accuracy:57.773% B++
KPH:81.700 C++
VKPH:3.700 D*
Saron Laser Cannon
B+
Kills:1,138
V. Kills:607 187%
Deaths:687
KDR:1.656
Accuracy:22.967% D**
KPH:19.200 B+
VKPH:10.200 C++
Maelstrom Turbo Laser
A
Kills:931
V. Kills:491 189%
Deaths:219
KDR:4.251
Accuracy:29.271% C
KPH:32.500 A
VKPH:17.100 B*
Kills:6,359 (3,987 + 0)
Deaths:1,705
KDR:3.730
VKDR:1.202
Vehicle Kills:2,050
Kill Difference:4,654
Playtime:164.644 hours
Usage:6%
Score:2.005m
Score/min:203
Piloting Accuracy:29.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,886
V. Kills:1,134 166%
Deaths:383
KDR:4.924
Accuracy:57.844% C++
KPH:34.700 C**
VKPH:20.900 B+
C75 Viper
A*
Kills:1,860
V. Kills:242 N/A
Deaths:140
KDR:13.286
Accuracy:39.038% C+
KPH:71.200 A*
VKPH:9.300 C*
L100 Python HESH
C+
Kills:1,119
V. Kills:149 N/A
Deaths:186
KDR:6.016
Accuracy:48.224% C+
KPH:40.400 C-
VKPH:5.400 D
L100 Python HEAT
A+
Kills:1,071
V. Kills:272 392%
Deaths:162
KDR:6.611
Accuracy:59.387% B*
KPH:49.400 A+
VKPH:12.500 C++
Skyguard
C+
Kills:63
V. Kills:49 126%
Deaths:19
KDR:3.316
Accuracy:37.477% A
KPH:12.200 C
VKPH:9.500 C+
Kills:5,999 (5,999 + 0)
Deaths:890
KDR:6.740
VKDR:2.074
Vehicle Kills:1,846
Kill Difference:5,109
Playtime:135.057 hours
Usage:5%
Score:1.842m
Score/min:227
Driving Accuracy:37.477%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:107
V. Kills:56 188%
Deaths:24
KDR:4.458
Accuracy:33.120% D*
KPH:26.300 C++
VKPH:13.800 C
Kills:107 (0 + 107)
Deaths:24
KDR:4.458
VKDR:2.333
Vehicle Kills:56
Kill Difference:83
Playtime:4.069 hours
Usage:0%
Score:0.087m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:33.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:91
V. Kills:25 350%
Deaths:21
KDR:4.333
Accuracy:32.208% D
KPH:28.400 B++
VKPH:7.800 C+
M12 Kobalt
B+
Kills:77
V. Kills:6 N/A
Deaths:4
KDR:19.250
Accuracy:16.600% C
KPH:56.300 C
VKPH:4.400 B+
M12 Kobalt
C+
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:17.827% C+
KPH:48 D
VKPH:1.900 D
M40 Fury
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:23.600% N/A
KPH:29.700 N/A
VKPH:4.200 N/A
Kills:269 (0 + 269)
Deaths:35
KDR:7.686
VKDR:1.143
Vehicle Kills:40
Kill Difference:234
Playtime:7.320 hours
Usage:0%
Score:0.105m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:23.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,9304,8938775.579S3.5228.668%B*27.836%A+91.8M++N/A25553.3h11.4B*39.7B++
Light PPA 2,0131,9184164.611C++2.5539.912%C+1.147%C+47C+2.3C--13240.8h10.3B+25.9B+
L100 Python AP 3,0201,8863834.924C++2.8757.844%C++3.075%C**34.7C**20.9B+26154.3h5.2B+9B+
C75 Viper 2,1021,86014013.286A*11.2339.038%C+1.667%C**71.3A*9.3C*24526.1h6.9A17.6B**
Solstice Burst 1,8311,8071,3831.307C+0.7520.955%D*19.425%D22.7DN/A5779.6h14.1C+67.4C-
NS-15M2 1,5301,5127981.895C*0.1619.837%D-25.066%C+38.9C+N/A9838.9h12C**60.5C+
Sticky Grenade 1,3471,33911339N/A1,336.9454.644%C**N/A1339B*8C--44001h1.5B*2.7B++
Phaseshift VX-S 1,3361,3342126.292A4.2444.207%B**79.46%B52.1A+N/A11925.6h2.3B+5.3B++
VE-C Horizon 1,3201,3063044.296A++2.2432.108%C26.646%B+65.6B+N/A14319.9h13.7B+42.8C**
Eclipse VE3A 1,3211,2941,3630.949C1.1118.482%F-13.833%D*17.8DN/A4072.8h13.7C74.3D*
Eidolon VE33 1,2821,2784882.619A0.5633.102%B*29.186%B+54.2A++N/A14023.6h6.6B*19.9B*
Betelgeuse 54-A 1,2871,2677471.696C0.3619.482%F22.81%D--39.8DN/A13831.8h11.6C-59.5D--
Pulsar C 1,2681,2491,8200.686C1.3719.682%D-17.854%D--14.3DN/A4987.5h11.5C*58.6C+
MANA Anti-Personnel Turret 1,2431,2225692.148N/A0.0917.386%UN/A12220U210U19206000.1h18.8T*108T*
Ghost 1,2181,2163783.217C*1.1632.3%D--72.615%B+43.7C*N/A13827.8h1.9B++5.8C*
Zenith VX-5 1,2171,2053083.912M+1.8626.613%C*28.382%B**82A++N/A18414.7h11.5B+43.2B+
Spear Anti-Vehicle Phalanx Turret 1,7241,2041279.48B7.4240.367%C-5.316%B++34.7C+15D24334.7h7.2B+17.9B+
V10 1,1971,1961587.57A++5.5156.076%A**86.455%B**35.3C++N/A9433.9h1.8B*3.1B**
Equinox VE2 Burst 1,2271,1927221.651C+0.4124.738%C--24.161%C-45.3C+1.3A10426.3h14.3C57.9C
Hornet Missiles 1,9921,1882205.4C++3.3463.735%C*N/A55.5C+37.6C+43421.4h8B+12.6B+
NSX Yumi 1,1921,1846451.836C**0.2226.497%C+28.547%C**41.8C**N/A16028.3h11.3B42.6B
Dual Photon Pods 1,2371,1841637.264C++5.2157.773%B++N/A81.7C++3.7D*25114.5h12B**20.9B**
Terminus VX-9 1,2061,1818601.373C+0.6824.638%C23.793%C42.2C++N/A12828h13.2C+53.7C+
Darkstar 1,1971,1804422.67B*0.6123.636%D22.119%C44.9C+N/A12126.3h13.5C+57.2C
NSX-P Tanto 1,1981,1802844.155M**2.1027.168%C**31.356%B*72A*1.1B*15816.4h12.3B+45.4B+
VE-LR Obelisk 1,1951,1772744.296A+2.2435.048%B+27.103%D48.8B++N/A11924.1h5.2B*14.8B++
NSX-P Tengu 1,1931,1773703.181A*1.1237.506%B21.071%C+68.8B**N/A13917.1h13.1C*35B
Skorpios 1,1891,1744472.626B++0.5725.491%D22.743%C++52.9BN/A10922.2h11C++43.1C+
Corvus VA55 1,1931,1725402.17A0.1125.285%C*24.915%C*40B+N/A14829.3h12.3C++48.8C**
NS-11A 1,1841,1723563.292A1.2426.043%B21.928%C+46.5B++N/A12825.2h13B50B+
Equinox VE2 1,1841,1714032.906A++0.8527.353%C**24.851%B+48.6B*N/A11524.1h14.1C51.4C++
NSX Tanto 1,1961,1718441.387C**0.6726.014%C+23.655%C32.1C+N/A7436.5h12.7C**49C*
NSX Tomoe 1,1741,1694482.609B++0.5529.79%C++38.922%C*54.9B++N/A11521.3h12.5B+42.1B+
Phantom VA23 1,1691,1692325.039A*2.9838.608%B+28.999%C+81.2A++N/A24314.4h4.1B+10.5B+
Eridani SX5 1,1791,1677491.558B+0.5026.018%C+16.195%C--41.2C*N/A10428.3h11.8C*45.2C*
Parsec VX3-A 1,1661,1661746.701B+4.6464.417%M**90.738%A++49.4C++N/A10623.6h1.4A+2.2A++
Parallax VX3 1,1661,1661477.932A5.8846.607%B**84.734%B*47.8AN/A12124.4h1.6B**3.5B**
Solstice SF 1,1681,1643013.867M++1.8129.167%B**28.093%A++77.6M**N/A19415h12.4C+42.5B+
VE-S Canis 1,1681,1643912.977A++0.9226.942%C+22.509%C**69.7B*N/A15516.7h11.1B41.2C**
Nyx VX31 1,1691,1633982.922B++0.8734.764%C++27.085%C51B+N/A11122.8h5B+14.3B+
Revenant 1,1691,1634432.625C+0.5733.539%C+27.429%C48.9C++N/A11423.8h6.4B+19.1B+
NSX Daimyo 1,1631,1634172.789C+0.7343.048%C*91.66%D48.3C+N/A10724.1h2.7C+6.2C++
NS-44 Commissioner 1,1681,1621,0531.104C++0.9540.274%B+18.503%C--23.4CN/A6149.7h3.3B++8.2B++
VX6-7 1,1831,1611,3430.864C1.1918.849%D*16.193%D-15.2DN/A4076.5h12.3C*65.2C+
XM98 1,1631,1602824.113B**2.0636.851%C+75.517%C++34B+N/A8134.1h2.2B+5.8B+
Pulsar LSW 1,1711,1597341.579C++0.4818.196%D-20.621%C--34.1CN/A10734h11.5B+63.4C+
VA39 Spectre 1,1661,1593553.265A1.2142.26%A++43.572%B+32.4B++N/A9035.8h4.2B**10B**
Sirius SX12 1,1731,1587191.611B+0.4523.949%C+11.831%D--26C+N/A7944.5h11.2B*46.6B+
Artemis VX26 1,1651,1565821.986B+0.0723.776%D18.858%D36.6C++N/A8331.6h10.6B++44.5C*
NS-30 Vandal 1,1641,1565841.979C*0.0830.681%C26.557%C+42.8C++N/A10127h5.2B+17C*
Orion VS54 1,1661,1559541.211C+0.8518.018%D21.905%C-29.8C+N/A14438.8h12.4C**68.7C+
VX29 Polaris 1,1631,1538331.384C+0.6719.122%D23.244%C+37.1CN/A8631.1h11.5B+60.2C+
Flare VE6 1,1671,1526691.722B0.3320.008%C-23.438%C+36.8C+N/A9631.3h10.1B50.5C++
NS-7 PDW 1,1851,1512,4070.478D1.5820.4%D-15.986%C10.2D-N/A31112.3h16.5C81C
Serpent VE92 1,1691,1511,4820.777C1.2819.857%D-13.032%D*21.8CN/A7652.8h12.4C**62.4C+
Solstice VE3 1,1721,1461,2940.886C*1.1718.526%D-16.754%D20.2C++N/A8456.8h12.8B+69C++
NSX Tengu 1,1501,1456371.797B++0.2635.819%C+21.659%C++43.5C**N/A13526.3h12.3B34.3C**
MKV Suppressed 1,1471,1415981.908B**0.1530.36%B*19.194%C+58.2AN/A13019.6h10.9B*35.7B++
Saron Laser Cannon 1,7451,1386871.656C+0.4022.967%D**N/A19.2B+10.2C++15659.4h71.5B*311.2B+
L100 Python HESH 1,2681,1191866.016C-3.9648.224%C+1.519%C+40.4C-5.4D14227.7h3.1C*6.4B+
L100 Python HEAT 1,3431,0711626.611B+4.5559.387%B*2.894%C**49.4A+12.5C++23521.7h4B**6.7B**
Maelstrom Turbo Laser 1,4229312194.251B**2.1929.271%C1.611%D32.4A17.1B*20528.7h50.5B*172.7B*
Orbital Strike Uplink 1,1848501850U847.941156.52%UN/A2833.3U1113.3U174130.3h0.9T*0.1T*
NS-44L Blackhand 7897863472.265B*0.2141.023%C+50.636%B++29C*N/A7127.1h4.7C+11.5C++
Frag Grenade 6786691669N/A666.9451.049%B++N/A557.5C**7.5C+20361.2h3.2B+6.3B++
C-4 8665443741.455C+0.6021.155%D-N/A80C+47.4A7516.8h1.4C*6.8C+
Lasher X2 4994833461.396B++0.6626.494%C++4.762%B+39.3B+1.3B+15112.3h21C+79.3C*
NS-357 Underboss 3943923451.136C++0.9241.041%B+15.051%D-20.7DN/A6618.9h4.1C*10B+
Tank Mine 5603461931.793C0.2636.576%C*N/A73.6D45.5D8454.7h1.9C+5.3B+
NS Decimator 3362202071.063C+0.9962.259%C++1.364%D31C16.3C+2987.1h5.3C8.5C+
CME 139139522.673A+0.6225.277%C29.496%B**66.2A+N/A3982.1h11.3B*44.9B+
NSX-P Naginata 135133602.217B++0.1623.068%C+26.316%C53.2C**N/A1732.5h13.2C+57.3C++
S1 1861291241.04B+1.0260.197%B4.651%B**34.9B++15.4B5133.7h4.7B**7.9B*
Aspis Anti-Aircraft Phalanx Turret 260119323.719C++1.6620.879%DN/A6.4D-7.5D14618.7h165.8C794.3C
H-V45 1151141890.603C1.4517.34%D**10.526%D**13.9D-N/A928.2h13.7C+79.3D
Saron HRB 163107244.458C+2.4033.12%D*N/A26.1C++13.7C3564.1h20.8C**62.7C
Rocklet Rifle 2531061061B+1.0647.85%DN/A32.1C**44.5A++4503.3h27B*56.4B+
Soldier Soaker 105105372.838A+0.7838.613%B+9.524%D-33.9C--N/A853.1h5.8C*15B+
Fatestealer 101101891.135S0.9238.281%C*12.871%D--29.7C++N/A633.4h2.4C+6.3C**
NS-AM7 Archer 123942690.349C1.7153.068%D12.766%C--2D--N/A1948.2h13.3B++25.1B+
M20 Basilisk 11691214.333B++2.2832.208%D4.396%C--28.4B++7.8C+2363.2h50.5B*156.9B*
G40-F Ranger 14088188S85.9431.03%CN/A62.9B**37.1A5641.4h46.3B**149.2B*
Nemesis VSH9 14486920.935B+1.1264.3%C*N/A9.8C6.6C1428.8h7.7C**12B+
M12 Kobalt 8377419.25B++17.1916.6%C12.987%D*55C4.3B+2601.4h18.3C**110.1C*
Xiphos Anti-Personnel Phalanx Tower 6463163C+60.9425.453%C-1.587%C+78.8D1.3D**3180.8h15.6C**61.4C*
Skyguard 11263193.316C++1.2637.477%A3.175%B**12.1C9.4C+2055.2h146.5C-390.9B
Auraxium Force-Blade 555517,2410.003D2.0516.917%D--3.636%D0.1C+N/A0932.7h2.3C+13.3C
M12 Kobalt 5351225.5B+23.4417.827%C+23.529%B**46.4D1.8D2231.1h20.3C+114.1C++
M40 Fury 575086.25C+4.1923.6%D**4%M29.4D4.1D--2361.7h12.6B+53.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21350.3h
Spawn Beacon2880.1h
Nano-Armor Kit595657,74082.8h
Skywall Shield Emitter0760.2h
Turret AI Module01100.4h
Repair Module01650.3h
Nanite Revive Grenade01,1610.3h
Medical Applicator950209,00926.8h
Cortium Silo0660.3h
Spitfire Auto-Turret194170.5h
Motion Spotter263,8951.7h
Hoplon Anti-Aircraft Phalanx Tower1530.2h
Rampart Wall1980.7h
Xiphos Anti-Personnel Tower2820.3h
Welding Device24,3790.7h
Spear Anti-Vehicle Tower1510.2h
Ammunition Package784,2244.4h
Medical Kit2,02218,19931.8h
Anti-Infantry MANA Turret1242,1864.4h
Flail Targeting Dart71360.9h
Router2520.2h
Orbital Strike Target Designator692085h
Recon Detection Device1109,89520.5h
Elysium Spawn Tube2790.3h

Check the help document for the dictionary if you want to learn more about words used here.


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