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Paragon Malfeanor[V] Malfeanor
VS BR 135

KDR: 2.24

Score: 39.7m

Last Seen: Nov 18th, 2019 3:27 AM
- OFFLINE - 67.4 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 71
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11C Light PPA L100 Python AP C75 Viper Solstice Burst NS-15M2 Sticky Grenade Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,852,731 MLG Score: 1481
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.6%26.203%64542118466,9282.60177-0.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.951%0.654B+0.784B++-1.476FHEAD ++ (~13.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.406B10.80.241C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.598%0.97%455412225,257111612674.71057415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.624%-1.025D*-0.564D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.295C*31.60.407B82.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.598%2.317%459512215,999204118562.93924323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.345C**-0.138C0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+6.60.473B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.152%12.658%143122323715021690.157685139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.385%-1.022D*1.989A++-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.6-0.044C+31.60.215C++94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.066%78.138%14812189,5604293152.22688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%1.219B**0.717B++2.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.30.294C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 71
39.7m190.7%327 (19.6k)242 (14.5k)2.24211106,98947,7182.39034135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226844521.713%25.419%55203:2755

10% Combat Medic30% Engineer10% Heavy Assault28% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2013 11:33 PMNov 16th, 2015 6:29 PMNov 19th, 2019 8:17 PM (21h) (PST)Nov 18th, 2019 12:59 AM (3d) (PST)Nov 17th, 2019 11:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561773790.6510.2900.1651.3270.0451481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,36010,62122,73939171080314,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740.4h/114.2d 7,073 27,195 28,414 218.1k 2,164 8,953 7,420 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,512
Deaths:798
KDR:1.895
Accuracy:19.837% D
HSR:25.066% C+
Betelgeuse 54-A
D--
Kills:1,270
Deaths:748
KDR:1.698
Accuracy:19.483% D**
HSR:22.913% D--
Pulsar LSW
C--
Kills:1,159
Deaths:734
KDR:1.579
Accuracy:18.196% D-
HSR:20.621% C--
Orion VS54
C-
Kills:1,155
Deaths:954
KDR:1.211
Accuracy:18.018% D
HSR:21.905% C-
VX29 Polaris
C+
Kills:1,153
Deaths:833
KDR:1.384
Accuracy:19.122% D
HSR:23.244% C+
Flare VE6
C+
Kills:1,152
Deaths:669
KDR:1.722
Accuracy:20.008% C-
HSR:23.438% C+
NSX-P Naginata
C++
Kills:144
Deaths:62
KDR:2.323
Accuracy:23.041% C+
HSR:29.167% C++
Kills:7,545
Deaths (as Heavy Assault):4,798
Deaths (to Heavy Assaults):12,333
KDR:1.57253
Kill Difference:2,747
Playtime:267.410 hours
Usage:10%
Score:2.921m
Score/min:182
Accuracy (listed only):19.672%
HSR (listed only):23.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:21,782
Deaths:3,940
KDR:5.528
Accuracy:27.996% B++
HSR:32.701% A*
Solstice Burst
D
Kills:1,807
Deaths:1,383
KDR:1.307
Accuracy:20.955% D*
HSR:19.425% D
VE-C Horizon
B+
Kills:1,306
Deaths:304
KDR:4.296
Accuracy:32.108% C
HSR:26.646% B+
Eclipse VE3A
D*
Kills:1,294
Deaths:1,363
KDR:0.949
Accuracy:18.482% F-
HSR:13.833% D*
Pulsar C
D-
Kills:1,256
Deaths:1,823
KDR:0.689
Accuracy:19.718% D-
HSR:18.073% D-
Zenith VX-5
B**
Kills:1,205
Deaths:308
KDR:3.912
Accuracy:26.613% C**
HSR:28.382% B**
NSX-P Tanto
B*
Kills:1,184
Deaths:285
KDR:4.154
Accuracy:27.156% C**
HSR:31.250% B*
NSX-P Tengu
C*
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% C*
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
NSX Tanto
C+
Kills:1,172
Deaths:847
KDR:1.384
Accuracy:26.004% C+
HSR:23.635% C
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
Solstice SF
A++
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:29.167% B**
HSR:28.093% A++
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
VX6-7
D-
Kills:1,161
Deaths:1,343
KDR:0.864
Accuracy:18.849% D--
HSR:16.193% D-
Serpent VE92
D-
Kills:1,158
Deaths:1,486
KDR:0.779
Accuracy:19.868% D-
HSR:13.126% D*
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
Solstice VE3
D
Kills:1,146
Deaths:1,294
KDR:0.886
Accuracy:18.526% D-
HSR:16.754% D
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
Kills:44,912
Deaths (as Light Assault):20,995
Deaths (to Light Assaults):10,185
KDR:2.13918
Kill Difference:23,917
Playtime:627.169 hours
Usage:23%
Score:10.105m
Score/min:269
Accuracy (listed only):25.596%
HSR (listed only):20.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:21,782
Deaths:3,940
KDR:5.528
Accuracy:27.996% B++
HSR:32.701% A*
Solstice Burst
D
Kills:1,807
Deaths:1,383
KDR:1.307
Accuracy:20.955% D*
HSR:19.425% D
VE-C Horizon
B+
Kills:1,306
Deaths:304
KDR:4.296
Accuracy:32.108% C
HSR:26.646% B+
Eclipse VE3A
D*
Kills:1,294
Deaths:1,363
KDR:0.949
Accuracy:18.482% F-
HSR:13.833% D*
Eidolon VE33
B*
Kills:1,278
Deaths:488
KDR:2.619
Accuracy:33.102% B*
HSR:29.186% B+
Pulsar C
D-
Kills:1,256
Deaths:1,823
KDR:0.689
Accuracy:19.718% D-
HSR:18.073% D-
Zenith VX-5
B**
Kills:1,205
Deaths:308
KDR:3.912
Accuracy:26.613% C**
HSR:28.382% B**
NSX-P Tanto
B*
Kills:1,184
Deaths:285
KDR:4.154
Accuracy:27.156% C**
HSR:31.250% B*
VE-LR Obelisk
B+
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:35.048% B+
HSR:27.103% D
NSX Tanto
C+
Kills:1,172
Deaths:847
KDR:1.384
Accuracy:26.004% C+
HSR:23.635% C
Solstice SF
A++
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:29.167% B**
HSR:28.093% A++
Revenant
C+
Kills:1,163
Deaths:444
KDR:2.619
Accuracy:33.539% C+
HSR:27.429% C
VX6-7
D-
Kills:1,161
Deaths:1,343
KDR:0.864
Accuracy:18.849% D--
HSR:16.193% D-
Serpent VE92
D-
Kills:1,158
Deaths:1,486
KDR:0.779
Accuracy:19.868% D-
HSR:13.126% D*
Solstice VE3
D
Kills:1,146
Deaths:1,294
KDR:0.886
Accuracy:18.526% D-
HSR:16.754% D
Kills:39,253
Deaths (as Engineer):15,883
Deaths (to Engineers):8,347
KDR:2.47138
Kill Difference:23,370
Playtime:816.525 hours
Usage:30%
Score:12.394m
Score/min:253
Accuracy (listed only):25.809%
HSR (listed only):23.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,334
Deaths:212
KDR:6.292
Accuracy:44.207% B**
HSR:79.460% B+
Ghost
B
Kills:1,216
Deaths:378
KDR:3.217
Accuracy:32.300% D--
HSR:72.615% B
V10
A**
Kills:1,196
Deaths:158
KDR:7.570
Accuracy:56.076% A**
HSR:86.455% B**
NSX-P Tengu
C*
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% C*
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
NSX Tomoe
C*
Kills:1,169
Deaths:448
KDR:2.609
Accuracy:29.790% C++
HSR:38.922% C*
Phantom VA23
B+
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.608% B+
HSR:28.999% C+
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
Parallax VX3
B**
Kills:1,166
Deaths:147
KDR:7.932
Accuracy:46.607% B**
HSR:84.734% B*
Parsec VX3-A
M**
Kills:1,166
Deaths:174
KDR:6.701
Accuracy:64.417% M**
HSR:90.738% A++
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
Nyx VX31
C++
Kills:1,163
Deaths:398
KDR:2.922
Accuracy:34.764% C++
HSR:27.085% C
NS-44 Commissioner
B+
Kills:1,163
Deaths:1,053
KDR:1.104
Accuracy:40.270% B+
HSR:18.573% D
NSX Daimyo
C**
Kills:1,163
Deaths:417
KDR:2.789
Accuracy:43.048% C**
HSR:91.660% D
XM98
C++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:36.851% C+
HSR:75.517% C++
VA39 Spectre
A++
Kills:1,159
Deaths:355
KDR:3.265
Accuracy:42.260% A++
HSR:43.572% B+
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
Artemis VX26
D
Kills:1,156
Deaths:582
KDR:1.986
Accuracy:23.776% D
HSR:18.858% D
NS-30 Vandal
C+
Kills:1,156
Deaths:584
KDR:1.979
Accuracy:30.681% C
HSR:26.557% C+
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
NS-44L Blackhand
B+
Kills:852
Deaths:415
KDR:2.053
Accuracy:40.972% C+
HSR:49.765% B+
NS-357 Underboss
B++
Kills:531
Deaths:397
KDR:1.338
Accuracy:42.410% B++
HSR:20.716% C+
Soldier Soaker
B+
Kills:105
Deaths:37
KDR:2.838
Accuracy:38.613% B+
HSR:9.524% D
NS-AM7 Archer
C
Kills:96
Deaths:286
KDR:0.336
Accuracy:52.757% D-
HSR:13.542% C
Kills:27,397
Deaths (as Infiltrator):12,873
Deaths (to Infiltrators):8,802
KDR:2.12825
Kill Difference:14,524
Playtime:755.565 hours
Usage:28%
Score:9.823m
Score/min:217
Accuracy (listed only):37.111%
HSR (listed only):39.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C-
Kills:1,192
Deaths:722
KDR:1.651
Accuracy:24.738% D
HSR:24.161% C-
NSX Yumi
C*
Kills:1,184
Deaths:645
KDR:1.836
Accuracy:26.497% C+
HSR:28.547% C*
Terminus VX-9
C
Kills:1,181
Deaths:860
KDR:1.373
Accuracy:24.638% C
HSR:23.793% C
Darkstar
C
Kills:1,180
Deaths:442
KDR:2.670
Accuracy:23.636% D-
HSR:22.119% C
NSX-P Tengu
C*
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.506% C*
HSR:21.071% C+
Skorpios
C++
Kills:1,174
Deaths:447
KDR:2.626
Accuracy:25.491% D
HSR:22.743% C++
NS-11A
C**
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:26.043% C**
HSR:21.928% C+
Corvus VA55
C*
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:25.285% C++
HSR:24.915% C*
Equinox VE2
B+
Kills:1,171
Deaths:403
KDR:2.906
Accuracy:27.353% C*
HSR:24.851% B+
Eridani SX5
C+
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:26.018% C+
HSR:16.195% C--
VE-S Canis
C**
Kills:1,164
Deaths:391
KDR:2.977
Accuracy:26.942% C+
HSR:22.509% C**
Sirius SX12
C+
Kills:1,158
Deaths:719
KDR:1.611
Accuracy:23.949% C+
HSR:11.831% D--
NS-7 PDW
C
Kills:1,151
Deaths:2,407
KDR:0.478
Accuracy:20.400% D-
HSR:15.986% C
NSX Tengu
C++
Kills:1,145
Deaths:637
KDR:1.797
Accuracy:35.819% C+
HSR:21.659% C++
MKV Suppressed
B*
Kills:1,141
Deaths:598
KDR:1.908
Accuracy:30.360% B*
HSR:19.194% C+
CME
B*
Kills:139
Deaths:52
KDR:2.673
Accuracy:25.277% C
HSR:29.496% B*
H-V45
D**
Kills:114
Deaths:189
KDR:0.603
Accuracy:17.340% D**
HSR:10.526% D**
Kills:17,782
Deaths (as Combat Medic):10,527
Deaths (to Combat Medics):4,530
KDR:1.68918
Kill Difference:7,255
Playtime:264.295 hours
Usage:10%
Score:4.490m
Score/min:283
Accuracy (listed only):26.311%
HSR (listed only):21.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,961
V. Kills:95 N/A
Deaths:416
KDR:4.714
Accuracy:40.033% C+
KPH:47.300 C+
VKPH:2.300 C--
Hornet Missiles
C+
Kills:1,188
V. Kills:804 148%
Deaths:220
KDR:5.400
Accuracy:63.733% C*
KPH:55.600 C+
VKPH:37.700 C+
Dual Photon Pods
B++
Kills:1,186
V. Kills:53 N/A
Deaths:163
KDR:7.276
Accuracy:57.737% B++
KPH:81.400 C++
VKPH:3.600 D*
Saron Laser Cannon
B+
Kills:1,138
V. Kills:607 187%
Deaths:687
KDR:1.656
Accuracy:22.967% D**
KPH:19.200 B+
VKPH:10.200 C++
Maelstrom Turbo Laser
B**
Kills:972
V. Kills:511 190%
Deaths:219
KDR:4.438
Accuracy:29.113% C
KPH:32.400 B**
VKPH:17.100 B++
Kills:6,445 (4,071 + 0)
Deaths:1,705
KDR:3.780
VKDR:1.214
Vehicle Kills:2,070
Kill Difference:4,740
Playtime:166.666 hours
Usage:6%
Score:2.029m
Score/min:203
Piloting Accuracy:29.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,886
V. Kills:1,134 166%
Deaths:383
KDR:4.924
Accuracy:57.844% C++
KPH:34.700 C*
VKPH:20.900 B+
C75 Viper
A*
Kills:1,860
V. Kills:242 N/A
Deaths:140
KDR:13.286
Accuracy:39.038% C+
KPH:71.200 A*
VKPH:9.300 C*
L100 Python HESH
C+
Kills:1,119
V. Kills:149 N/A
Deaths:186
KDR:6.016
Accuracy:48.224% C+
KPH:40.400 C-
VKPH:5.400 D-
L100 Python HEAT
A
Kills:1,071
V. Kills:272 392%
Deaths:162
KDR:6.611
Accuracy:59.387% B++
KPH:49.400 A
VKPH:12.500 C++
Skyguard
C+
Kills:63
V. Kills:49 126%
Deaths:19
KDR:3.316
Accuracy:37.477% A
KPH:12.200 C
VKPH:9.500 C+
Kills:5,999 (5,999 + 0)
Deaths:890
KDR:6.740
VKDR:2.074
Vehicle Kills:1,846
Kill Difference:5,109
Playtime:135.060 hours
Usage:5%
Score:1.845m
Score/min:228
Driving Accuracy:37.477%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:107
V. Kills:56 188%
Deaths:24
KDR:4.458
Accuracy:33.120% D*
KPH:26.300 C++
VKPH:13.800 C
Kills:107 (0 + 107)
Deaths:24
KDR:4.458
VKDR:2.333
Vehicle Kills:56
Kill Difference:83
Playtime:4.069 hours
Usage:0%
Score:0.088m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:33.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:94
V. Kills:26 348%
Deaths:21
KDR:4.476
Accuracy:32.891% D
KPH:28.900 B++
VKPH:8 C++
M12 Kobalt
B+
Kills:86
V. Kills:6 N/A
Deaths:4
KDR:21.500
Accuracy:16.971% C
KPH:60.100 C+
VKPH:4.200 B+
M12 Kobalt
C++
Kills:57
V. Kills:2 N/A
Deaths:2
KDR:28.500
Accuracy:18.558% C++
KPH:51.700 C-
VKPH:1.800 D
M40 Fury
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:23.600% N/A
KPH:29.700 N/A
VKPH:4.200 N/A
Kills:287 (0 + 287)
Deaths:35
KDR:8.200
VKDR:1.171
Vehicle Kills:41
Kill Difference:252
Playtime:7.473 hours
Usage:0%
Score:0.111m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:23.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 21,97521,7823,9405.528S3.2927.996%B++32.701%A*105.6M**N/A259206.2h11B*39.4B++
Light PPA 2,0561,9614164.714C++2.4740.033%C+1.224%C+47.4C+2.3C--13341.4h10.4B+26B+
L100 Python AP 3,0201,8863834.924C+2.6857.844%C++3.075%B+34.7C*20.9B+26154.3h5.2B+9B+
C75 Viper 2,1021,86014013.286A*11.0439.038%C+1.667%B71.3A**9.3C*24626.1h6.9A17.6B**
Solstice Burst 1,8311,8071,3831.307C+0.9420.955%D*19.425%D22.7DN/A5779.6h14.1C+67.4C-
NS-15M2 1,5301,5127981.895C*0.3519.837%D25.066%C+38.9C+N/A10038.9h12C**60.5C+
Sticky Grenade 1,3471,33911339N/A1,336.7654.6%C**N/A1339B**8D44081h1.5B*2.8B++
Phaseshift VX-S 1,3361,3342126.292A4.0544.207%B**79.46%B+52.1B**N/A11925.6h2.3B+5.3B++
VE-C Horizon 1,3201,3063044.296A*2.0532.108%C26.646%B+65.6B+N/A15419.9h13.7B+42.8C**
Eclipse VE3A 1,3211,2941,3630.949C+1.2918.482%F-13.833%D*17.8DN/A4172.8h13.7C74.3D*
Eidolon VE33 1,2821,2784882.619B**0.3833.102%B*29.186%B+54.2A+N/A14223.6h6.6B*19.9B*
Betelgeuse 54-A 1,2901,2707481.698C0.5419.483%D**22.913%D--39.8DN/A15231.9h11.6C59.4D--
Pulsar C 1,2751,2561,8230.689C1.5519.718%D-18.073%D-14.3DN/A5387.6h11.5C*58.6C+
MANA Anti-Personnel Turret 1,2431,2225692.148N/A0.0917.386%UN/A12220U210U19453000.1h18.8T*108T*
Ghost 1,2181,2163783.217C*0.9732.3%D--72.615%B43.7C*N/A14127.8h1.9B++5.8C*
Zenith VX-5 1,2171,2053083.912M*1.6726.613%C**28.382%B**82A++N/A18814.7h11.5B+43.2B+
Spear Anti-Vehicle Phalanx Turret 1,7241,2041279.48B7.2440.367%C-5.316%B*34.7C+15D24334.7h7.2B+17.9B+
V10 1,1971,1961587.57A++5.3356.076%A**86.455%B**35.3C+N/A9433.9h1.8B++3.1B**
Equinox VE2 Burst 1,2271,1927221.651C+0.5924.738%D24.161%C-45.3C+1.3B**10526.3h14.3C57.9C
Hornet Missiles 1,9921,1882205.4C++3.1663.733%C*N/A55.5C+37.6C+43421.4h8B+12.6B+
Dual Photon Pods 1,2391,1861637.276C*5.0357.737%B++N/A81.2C++3.6D*25114.6h12.1B**20.9B**
NSX Yumi 1,1921,1846451.836B0.4126.497%C+28.547%C*41.8C**N/A16128.3h11.3B42.6C**
NSX-P Tanto 1,2021,1842854.154M**1.9127.156%C**31.25%B*72.2A++1.1B++16416.4h12.3B+45.4B+
Terminus VX-9 1,2061,1818601.373C+0.8724.638%C23.793%C42.2C++N/A13128h13.2C+53.7C+
Darkstar 1,1971,1804422.67B**0.4323.636%D-22.119%C44.9C+N/A12126.3h13.5C+57.2C
VE-LR Obelisk 1,1951,1772744.296A++2.0535.048%B+27.103%D48.8B+N/A12424.1h5.2B*14.8B++
NSX-P Tengu 1,1931,1773703.181A*0.9437.506%C*21.071%C+68.8B*N/A14217.1h13.1C*35C**
Skorpios 1,1891,1744472.626B++0.3825.491%D22.743%C++52.9C**N/A10922.2h11C*43.1C+
NS-11A 1,1841,1723563.292A++1.0526.043%C**21.928%C+46.5B+N/A13125.2h13B50B+
Corvus VA55 1,1931,1725402.17A+0.0725.285%C++24.915%C*40B+N/A15029.3h12.3C++48.8C**
NSX Tanto 1,1971,1728471.384C**0.8626.004%C+23.635%C31.9C+N/A7636.7h12.7C**49C**
Equinox VE2 1,1841,1714032.906A+0.6627.353%C*24.851%B+48.6B+N/A11524.1h14.1C51.4C++
NSX Tomoe 1,1741,1694482.609B++0.3729.79%C++38.922%C*54.9B+N/A11621.3h12.5B+42.1B+
Phantom VA23 1,1691,1692325.039A++2.8038.608%B+28.999%C+80.6A++N/A24314.5h4.1B+10.5B+
Eridani SX5 1,1791,1677491.558B+0.6826.018%C+16.195%C--41.2C*N/A10628.3h11.8C**45.2C*
Parallax VX3 1,1661,1661477.932A+5.6946.607%B**84.734%B*47.8B**N/A12324.4h1.6B**3.5B**
Parsec VX3-A 1,1661,1661746.701B*4.4664.417%M**90.738%A++49.4C+N/A10623.6h1.4A+2.2A++
Solstice SF 1,1681,1643013.867M*1.6229.167%B**28.093%A++77.6M**N/A19615h12.4C++42.5B+
VE-S Canis 1,1681,1643912.977A++0.7326.942%C+22.509%C**69.7B**N/A16416.7h11.1B41.2C**
Nyx VX31 1,1691,1633982.922B0.6834.764%C++27.085%C51B+N/A11222.8h5B+14.3B+
NS-44 Commissioner 1,1691,1631,0531.104C*1.1440.27%B+18.573%D23.4CN/A6249.7h3.3B++8.2B+
Revenant 1,1691,1634442.619C*0.3833.539%C+27.429%C48.9C++N/A11423.8h6.4B+19.1B+
NSX Daimyo 1,1631,1634172.789C+0.5543.048%C**91.66%D48.3C+N/A10924.1h2.7C+6.2C++
VX6-7 1,1831,1611,3430.864C1.3818.849%D--16.193%D-15.2DN/A4176.5h12.3C*65.2C+
XM98 1,1631,1602824.113B**1.8736.851%C+75.517%C++34C**N/A8234.1h2.2B+5.8B+
Pulsar LSW 1,1711,1597341.579C++0.6618.196%D-20.621%C--34.1CN/A11034h11.5B+63.4C+
VA39 Spectre 1,1661,1593553.265B**1.0242.26%A++43.572%B+32.4B+N/A9235.8h4.2B**10B**
Serpent VE92 1,1761,1581,4860.779C1.4619.868%D-13.126%D*21.9CN/A7852.9h12.4C**62.2C+
Sirius SX12 1,1731,1587191.611B+0.6323.949%C+11.831%D--26C+N/A8144.5h11.2B*46.6B+
Artemis VX26 1,1651,1565821.986B+0.2623.776%D18.858%D36.6C++N/A8331.6h10.6B++44.5C*
NS-30 Vandal 1,1641,1565841.979C++0.2630.681%C26.557%C+42.8C++N/A10327h5.2B+17C*
Orion VS54 1,1661,1559541.211C+1.0318.018%D21.905%C-29.8C+N/A15538.8h12.4C**68.7C+
VX29 Polaris 1,1631,1538331.384C+0.8619.122%D23.244%C+37.1C+N/A8831.1h11.5B+60.2C++
Flare VE6 1,1671,1526691.722B+0.5220.008%C-23.438%C+36.8C+N/A9931.3h10.1B50.5C++
NS-7 PDW 1,1851,1512,4070.478D1.7620.4%D-15.986%C10.2D-N/A32112.4h16.5C+81C
Solstice VE3 1,1721,1461,2940.886C**1.3618.526%D-16.754%D20.1C++N/A9057.1h12.8B++69C++
NSX Tengu 1,1501,1456371.797B++0.4535.819%C+21.659%C++43.5C*N/A13626.3h12.3B34.3C**
MKV Suppressed 1,1471,1415981.908B**0.3330.36%B*19.194%C+58.2AN/A13119.6h10.9B*35.7B+
Saron Laser Cannon 1,7451,1386871.656C+0.5922.967%D**N/A19.2B+10.2C++15659.4h71.5B*311.2B+
L100 Python HESH 1,2681,1191866.016C-3.7748.224%C+1.519%C++40.4C-5.4D-14327.7h3.1B+6.4B+
L100 Python HEAT 1,3431,0711626.611B+4.3759.387%B++2.894%B49.4A12.5C++23521.7h4B**6.7B**
Maelstrom Turbo Laser 1,4839722194.438B**2.2029.113%C1.543%D32.4B**17B++20430h51.2B*176B++
Plasma Grenade 9279151915N/A912.7652.612%B*N/A610B+8C+20681.5h3.1B++5.9B++
NS-44L Blackhand 8568524152.053B*0.1940.972%C+49.765%B+26.4C++N/A6732.3h4.6C+11.2C++
Orbital Strike Uplink 1,1848501850U847.761156.52%UN/A2833.3U1113.3U174230.3h0.9T*0.1T*
C-4 8755523781.46C+0.7821.311%D-N/A78.9C+46.1A7517h1.4C*6.7C+
NS-357 Underboss 5335313971.338B0.9042.41%B++20.716%C+24.5C--N/A7521.7h3.8B+9B+
Lasher X2 4994833461.396B+0.8526.497%C++4.762%B+39.3B1.3C**15712.3h21C+79.4C*
Tank Mine 5673521951.805C-0.4436.751%C*N/A74.9D45.7D8454.7h1.9C+5.3B+
NS Decimator 3362202071.063C+1.1862.187%C++1.364%D31C16.3C+3037.1h5.3C8.5C+
Rocklet Rifle 3361521281.188B**1.0548.982%CN/A32.3B+39.1A3964.7h30.5B++62.4B+
NSX-P Naginata 146144622.323B**0.0823.041%C+29.167%C++55.4C**N/A2032.6h13.1C+56.7C*
CME 139139522.673A++0.4325.277%C29.496%B*66.2B**N/A4082.1h11.3B*44.9B+
S1 1861291241.04B++1.2060.197%B+4.651%B**34.9B*15.4B5203.7h4.7B**7.9B*
Aspis Anti-Aircraft Phalanx Turret 260119323.719C++1.4820.875%DN/A6.4D-7.5D14618.7h166C795.1C
H-V45 1151141890.603C1.6417.34%D**10.526%D**13.9DN/A978.2h13.7C+79.3D
Saron HRB 163107244.458C+2.2233.12%D*N/A26.1C++13.7C3594.1h20.8B62.7C
Soldier Soaker 105105372.838A++0.6038.613%B+9.524%D33.9C-N/A853.1h5.8C*15B+
Fatestealer 101101891.135S1.1138.281%C++12.871%D--29.7C++N/A633.4h2.4C6.3C**
NS-AM7 Archer 125962860.336C1.9152.757%D-13.542%C2D--N/A2048.7h13.4B+25.3B+
Nemesis VSH9 15895980.969B+1.2765.472%B+N/A9.9C-6.6C-1399.6h7.9C**12B+
M20 Basilisk 12094214.476B*2.2332.891%D4.255%D28.5B++7.9C++2373.3h51.4A156.3B*
G40-F Ranger 14692192S89.7631.026%CN/A65.7B**38.6A5681.4h45.5A146.5B*
M12 Kobalt 9286421.5B++19.2616.971%C12.791%D*61.4C+4.3B+2821.4h17.7B+104.3C**
Xiphos Anti-Personnel Phalanx Tower 6463163C+60.7625.453%C-1.587%C*78.8D1.3D**3180.8h15.6C**61.4C*
Skyguard 11263193.316C++1.0737.477%A3.175%B**12.1C9.4C+2065.2h146.5C-390.9B
M12 Kobalt 5957228.5B+26.2618.558%C++26.316%A+51.8C-1.8D2431.1h19.9C+107.3C*
Auraxium Force-Blade 555517,2410.003D2.2416.917%D--3.636%D0.1DN/A0932.8h2.3C+13.3C
M40 Fury 575086.25C+4.0123.6%D*4%M29.4D4.1D--2361.7h12.6B+53.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21350.3h
Spawn Beacon31060.1h
Nano-Armor Kit599659,51683h
Skywall Shield Emitter0760.2h
Turret AI Module01100.4h
Repair Module01650.3h
Nanite Revive Grenade01,1610.3h
Medical Applicator950209,00926.8h
Cortium Silo0660.3h
Spitfire Auto-Turret194170.5h
Motion Spotter263,8951.7h
Rampart Wall1980.7h
Hoplon Anti-Aircraft Phalanx Tower1530.2h
Xiphos Anti-Personnel Tower2820.3h
Welding Device24,3790.7h
Spear Anti-Vehicle Tower1510.2h
Ammunition Package784,2324.4h
Medical Kit3,07124,72452.4h
Anti-Infantry MANA Turret1242,1864.4h
Flail Targeting Dart71360.9h
Router2520.2h
Recon Detection Device11210,03720.8h
Elysium Spawn Tube2790.3h
Orbital Strike Target Designator692085h

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