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Paragon Primus Malgnor[S0VA] Malgnor
VS BR 154

KDR: 2.86

Score: 55.6m

Last Seen: Mar 9th, 2020 12:51 PM
- OFFLINE - 385.2 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 Quasar VM1 Betelgeuse 54-A Pulsar LSW MANA Anti-Personnel Turret Auraxium Slasher Ursa NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 1400TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.762%28.659%76752123142,2622.6610.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.249%1.073B**1.151B**-0.971D--HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.513B+9.70.323C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.048%0.444%30112822258092850.27777879%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.657D-1.047D*-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
304.2-0.874D--94.5-0.775D-209.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.946%0.907%804812756,722125629085.35191231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.728%0.185C++-1.038D*0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.3C*11.60.074C+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.605%5.497%5841712664,293104516884.10813254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%0.405B0.24C++0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.509B+240.404B35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.11%69.243%584612772,4971270311.96614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.31%0.324C*0.143C++-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**2.50.231C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.641%16.822%584412792,6811458401.83882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%0.905B*0.4B-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.60.267C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.6m328.9%349 (20.9k)270 (16.2k)2.8580990,27031,5843.35043154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283649119.952%20.124%40206:3231

6% Combat Medic50% Engineer17% Heavy Assault15% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2015 7:10 PMDec 3rd, 2019 6:14 PMMar 9th, 2020 1:28 PM (80d) (PST)Mar 9th, 2020 9:25 AM (80d) (PST)Mar 9th, 2020 8:51 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091075020.4380.1530.0881.6350.059926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5196,43230,087269598416,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3435.4h/143.1d 15,550 18,166 37,255 337.1k 4,790 8,868 12,219 125.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:1,305
Deaths:489
KDR:2.669
Accuracy:28.377% C*
HSR:33.257% C++
Pulsar LSW
C+
Kills:1,305
Deaths:671
KDR:1.945
Accuracy:24.646% C+
HSR:25.824% C+
Ursa
B*
Kills:1,204
Deaths:425
KDR:2.833
Accuracy:26.162% B
HSR:31.478% B*
NS-15M2
B+
Kills:1,195
Deaths:413
KDR:2.893
Accuracy:25.809% C++
HSR:31.799% B+
NSX-P Naginata
B+
Kills:1,188
Deaths:447
KDR:2.658
Accuracy:22.212% C
HSR:33.333% B+
VE-H Maw
C**
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:26.456% C+
HSR:31.122% C**
NSX Naginata
B+
Kills:1,173
Deaths:425
KDR:2.760
Accuracy:23.150% C+
HSR:33.163% B+
SVA-88
B*
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:28.872% B*
HSR:33.732% B*
VX29 Polaris
C**
Kills:1,167
Deaths:407
KDR:2.867
Accuracy:26.428% C**
HSR:26.735% C**
Orion VS54
B+
Kills:1,156
Deaths:608
KDR:1.901
Accuracy:20.510% C
HSR:29.931% B+
Flare VE6
B*
Kills:302
Deaths:88
KDR:3.432
Accuracy:25.863% B
HSR:33.113% B*
Kills:12,342
Deaths (as Heavy Assault):4,799
Deaths (to Heavy Assaults):8,949
KDR:2.57179
Kill Difference:7,543
Playtime:581.094 hours
Usage:17%
Score:9.804m
Score/min:281
Accuracy (listed only):25.317%
HSR (listed only):31.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:21.661% D
HSR:21.724% C**
Pulsar C
B*
Kills:1,175
Deaths:597
KDR:1.968
Accuracy:26.772% C*
HSR:28.851% B*
Serpent VE92
B**
Kills:1,175
Deaths:743
KDR:1.581
Accuracy:22.211% D
HSR:28% B**
NS Baron G5
B+
Kills:1,170
Deaths:577
KDR:2.028
Accuracy:48.194% C**
HSR:17.436% B+
Eridani SX5
B++
Kills:1,165
Deaths:506
KDR:2.302
Accuracy:27.155% C+
HSR:26.352% B++
Thanatos VE70
B*
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:49.287% B*
HSR:18.057% B
Eclipse VE3A
C**
Kills:1,162
Deaths:581
KDR:2
Accuracy:27.471% C+
HSR:21.859% C**
Sirius SX12
B*
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.357% B
HSR:24.310% B*
VX6-7
B*
Kills:1,150
Deaths:527
KDR:2.182
Accuracy:25.085% C+
HSR:27.652% B*
Solstice VE3
B++
Kills:1,150
Deaths:699
KDR:1.645
Accuracy:26.712% B+
HSR:24.696% B++
NS-7 PDW
B+
Kills:1,139
Deaths:810
KDR:1.406
Accuracy:21.507% D
HSR:21.247% B+
VE-S Canis
B*
Kills:857
Deaths:287
KDR:2.986
Accuracy:26.688% C
HSR:30.455% B*
Phobos VX86
C++
Kills:707
Deaths:332
KDR:2.130
Accuracy:62.760% C++
HSR:16.549% C+
Deimos VA29
C
Kills:569
Deaths:298
KDR:1.909
Accuracy:58.868% C
HSR:14.587% C
Zenith VX-5
B+
Kills:556
Deaths:218
KDR:2.550
Accuracy:29.449% B+
HSR:26.619% B+
NSX Tanto
A++
Kills:459
Deaths:203
KDR:2.261
Accuracy:25.757% C
HSR:37.909% A++
Pandora VX25
B+
Kills:242
Deaths:106
KDR:2.283
Accuracy:48.586% B+
HSR:16.942% C**
VE-C Horizon
B+
Kills:222
Deaths:87
KDR:2.552
Accuracy:27.735% D*
HSR:30.180% B+
MKV Suppressed
B**
Kills:174
Deaths:58
KDR:3
Accuracy:25.338% C
HSR:28.161% B**
NSX-P Tanto
A+
Kills:168
Deaths:85
KDR:1.976
Accuracy:29.556% B+
HSR:36.310% A+
NSX-P Tengu
B+
Kills:165
Deaths:88
KDR:1.875
Accuracy:39.088% B+
HSR:21.212% C+
PS1-AV Suppressor
B*
Kills:161
Deaths:73
KDR:2.205
Accuracy:25.561% D-
HSR:30.435% B*
NSX Tengu
B**
Kills:142
Deaths:75
KDR:1.893
Accuracy:28.459% D**
HSR:28.169% B**
Kills:17,214
Deaths (as Light Assault):8,976
Deaths (to Light Assaults):5,356
KDR:1.91778
Kill Difference:8,238
Playtime:214.346 hours
Usage:6%
Score:3.026m
Score/min:235
Accuracy (listed only):32.663%
HSR (listed only):25.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,183
Deaths:600
KDR:1.972
Accuracy:29.932% C++
HSR:26.543% C+
NS-11C
C**
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:21.661% D
HSR:21.724% C**
Pulsar C
B*
Kills:1,175
Deaths:597
KDR:1.968
Accuracy:26.772% C*
HSR:28.851% B*
Serpent VE92
B**
Kills:1,175
Deaths:743
KDR:1.581
Accuracy:22.211% D
HSR:28% B**
NS Baron G5
B+
Kills:1,170
Deaths:577
KDR:2.028
Accuracy:48.194% C**
HSR:17.436% B+
Thanatos VE70
B*
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:49.287% B*
HSR:18.057% B
Eclipse VE3A
C**
Kills:1,162
Deaths:581
KDR:2
Accuracy:27.471% C+
HSR:21.859% C**
VX6-7
B*
Kills:1,150
Deaths:527
KDR:2.182
Accuracy:25.085% C+
HSR:27.652% B*
Solstice VE3
B++
Kills:1,150
Deaths:699
KDR:1.645
Accuracy:26.712% B+
HSR:24.696% B++
Phobos VX86
C++
Kills:707
Deaths:332
KDR:2.130
Accuracy:62.760% C++
HSR:16.549% C+
Deimos VA29
C
Kills:569
Deaths:298
KDR:1.909
Accuracy:58.868% C
HSR:14.587% C
Zenith VX-5
B+
Kills:556
Deaths:218
KDR:2.550
Accuracy:29.449% B+
HSR:26.619% B+
NSX Tanto
A++
Kills:459
Deaths:203
KDR:2.261
Accuracy:25.757% C
HSR:37.909% A++
VE-LR Obelisk
B+
Kills:370
Deaths:90
KDR:4.111
Accuracy:35.979% B
HSR:37.838% B+
Pandora VX25
B+
Kills:242
Deaths:106
KDR:2.283
Accuracy:48.586% B+
HSR:16.942% C**
VE-C Horizon
B+
Kills:222
Deaths:87
KDR:2.552
Accuracy:27.735% D*
HSR:30.180% B+
Revenant
B
Kills:191
Deaths:73
KDR:2.616
Accuracy:34.788% C+
HSR:34.031% B
NSX-P Tanto
A+
Kills:168
Deaths:85
KDR:1.976
Accuracy:29.556% B+
HSR:36.310% A+
Kills:13,995
Deaths (as Engineer):7,309
Deaths (to Engineers):5,782
KDR:1.91476
Kill Difference:6,686
Playtime:1,720.903 hours
Usage:50%
Score:26.936m
Score/min:261
Accuracy (listed only):35.045%
HSR (listed only):25.877%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:1,177
Deaths:511
KDR:2.303
Accuracy:27.350% B+
HSR:29.312% B*
NS Baron G5
B+
Kills:1,170
Deaths:577
KDR:2.028
Accuracy:48.194% C**
HSR:17.436% B+
Eridani SX5
B++
Kills:1,165
Deaths:506
KDR:2.302
Accuracy:27.155% C+
HSR:26.352% B++
Thanatos VE70
B*
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:49.287% B*
HSR:18.057% B
Sirius SX12
B*
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.357% B
HSR:24.310% B*
NS-7 PDW
B+
Kills:1,139
Deaths:810
KDR:1.406
Accuracy:21.507% D
HSR:21.247% B+
VE-S Canis
B*
Kills:857
Deaths:287
KDR:2.986
Accuracy:26.688% C
HSR:30.455% B*
Terminus VX-9
C**
Kills:770
Deaths:381
KDR:2.021
Accuracy:26.267% C+
HSR:30.649% C**
NS-11A
B+
Kills:735
Deaths:307
KDR:2.394
Accuracy:26.183% C*
HSR:27.347% B+
Corvus VA55
B**
Kills:732
Deaths:416
KDR:1.760
Accuracy:25.704% C++
HSR:32.240% B**
Phobos VX86
C++
Kills:707
Deaths:332
KDR:2.130
Accuracy:62.760% C++
HSR:16.549% C+
NSX Yumi
C*
Kills:642
Deaths:225
KDR:2.853
Accuracy:28.506% C*
HSR:28.193% C++
Deimos VA29
C
Kills:569
Deaths:298
KDR:1.909
Accuracy:58.868% C
HSR:14.587% C
Pulsar VS1
B+
Kills:523
Deaths:252
KDR:2.075
Accuracy:27.067% B+
HSR:23.327% C*
VE-A Lacerta
C**
Kills:322
Deaths:93
KDR:3.462
Accuracy:31.595% C**
HSR:24.224% C+
CME
A+
Kills:285
Deaths:129
KDR:2.209
Accuracy:27.455% C+
HSR:34.386% A+
Pandora VX25
B+
Kills:242
Deaths:106
KDR:2.283
Accuracy:48.586% B+
HSR:16.942% C**
MKV Suppressed
B**
Kills:174
Deaths:58
KDR:3
Accuracy:25.338% C
HSR:28.161% B**
NSX-P Tengu
B+
Kills:165
Deaths:88
KDR:1.875
Accuracy:39.088% B+
HSR:21.212% C+
PS1-AV Suppressor
B*
Kills:161
Deaths:73
KDR:2.205
Accuracy:25.561% D-
HSR:30.435% B*
NSX Tengu
B**
Kills:142
Deaths:75
KDR:1.893
Accuracy:28.459% D**
HSR:28.169% B**
Equinox VE2
B+
Kills:117
Deaths:57
KDR:2.053
Accuracy:29.256% B+
HSR:16.239% D
Equinox VE2 Burst
D-
Kills:84
Deaths:27
KDR:3.111
Accuracy:24.475% D-
HSR:21.429% D-
Kills:14,201
Deaths (as Combat Medic):6,756
Deaths (to Combat Medics):3,131
KDR:2.10198
Kill Difference:7,445
Playtime:216.668 hours
Usage:6%
Score:4.674m
Score/min:360
Accuracy (listed only):33.161%
HSR (listed only):24.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:1,165
Deaths:454
KDR:2.566
Accuracy:27.494% C+
HSR:32.618% A
Eridani SX5
B++
Kills:1,165
Deaths:506
KDR:2.302
Accuracy:27.155% C+
HSR:26.352% B++
NS-45 Pilot
C
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:29.429% C-
HSR:25.945% C
Manticore SX40
B+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:33.009% B+
HSR:25.581% B+
Sirius SX12
B*
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.357% B
HSR:24.310% B*
NS-30 Vandal
B++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:37.463% B+
HSR:33.793% B++
Nyx VX31
C*
Kills:1,159
Deaths:341
KDR:3.399
Accuracy:36.234% C*
HSR:32.701% C*
Cerberus
B++
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:33.451% C++
HSR:30.716% B++
NS-7 PDW
B+
Kills:1,139
Deaths:810
KDR:1.406
Accuracy:21.507% D
HSR:21.247% B+
NS-AM7 Archer
B+
Kills:914
Deaths:803
KDR:1.138
Accuracy:61.467% B+
HSR:19.803% C++
VE-S Canis
B*
Kills:857
Deaths:287
KDR:2.986
Accuracy:26.688% C
HSR:30.455% B*
Ghost
C
Kills:762
Deaths:158
KDR:4.823
Accuracy:38.889% C
HSR:66.011% C-
Spiker
C+
Kills:738
Deaths:456
KDR:1.618
Accuracy:29.259% C+
HSR:23.035% C+
NS-44 Commissioner
B
Kills:670
Deaths:421
KDR:1.591
Accuracy:39.479% C**
HSR:25.821% B
Phaseshift VX-S
C+
Kills:666
Deaths:95
KDR:7.011
Accuracy:36.738% C+
HSR:66.366% D
Phantom VA23
B+
Kills:511
Deaths:197
KDR:2.594
Accuracy:39.015% B+
HSR:36.204% B+
NS-357 Underboss
C+
Kills:509
Deaths:341
KDR:1.493
Accuracy:30.604% D-
HSR:23.183% C+
Beamer VS3
C-
Kills:347
Deaths:250
KDR:1.388
Accuracy:23.798% D
HSR:19.597% C-
NSX Daimyo
C+
Kills:333
Deaths:93
KDR:3.581
Accuracy:41.319% C+
HSR:93.393% C
NSX Tomoe
A+
Kills:287
Deaths:97
KDR:2.959
Accuracy:26.633% D
HSR:54.007% A+
XM98
C
Kills:273
Deaths:65
KDR:4.200
Accuracy:36.337% C
HSR:73.993% C
NS-44L Showdown
C
Kills:254
Deaths:188
KDR:1.351
Accuracy:35.817% D
HSR:33.465% C
NS-61 Emissary
B*
Kills:243
Deaths:159
KDR:1.528
Accuracy:23.560% D
HSR:22.634% B*
Parallax VX3
C++
Kills:239
Deaths:32
KDR:7.469
Accuracy:36.680% C--
HSR:79.498% C++
VA39 Spectre
C++
Kills:224
Deaths:79
KDR:2.835
Accuracy:33.552% C++
HSR:36.161% C+
MKV Suppressed
B**
Kills:174
Deaths:58
KDR:3
Accuracy:25.338% C
HSR:28.161% B**
NSX-P Tengu
B+
Kills:165
Deaths:88
KDR:1.875
Accuracy:39.088% B+
HSR:21.212% C+
PS1-AV Suppressor
B*
Kills:161
Deaths:73
KDR:2.205
Accuracy:25.561% D-
HSR:30.435% B*
NSX Tengu
B**
Kills:142
Deaths:75
KDR:1.893
Accuracy:28.459% D**
HSR:28.169% B**
NS-44L Blackhand
B+
Kills:141
Deaths:51
KDR:2.765
Accuracy:37.861% C--
HSR:48.227% B+
Kills:19,042
Deaths (as Infiltrator):8,935
Deaths (to Infiltrators):3,806
KDR:2.13117
Kill Difference:10,107
Playtime:524.262 hours
Usage:15%
Score:6.934m
Score/min:220
Accuracy (listed only):32.975%
HSR (listed only):37.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,347
Deaths:472
KDR:2.854
Accuracy:17.507% C*
HSR:23.237% B*
Nebula VM20
B+
Kills:996
Deaths:244
KDR:4.082
Accuracy:17.302% D
HSR:23.494% B+
Nebula VM20
C**
Kills:947
Deaths:248
KDR:3.819
Accuracy:16.505% D
HSR:22.915% C**
Blueshift VM5
B+
Kills:625
Deaths:142
KDR:4.401
Accuracy:19.389% C
HSR:24.160% B+
Cosmos VM3
B**
Kills:617
Deaths:200
KDR:3.085
Accuracy:17.550% C+
HSR:23.339% B**
Blueshift VM5
C+
Kills:610
Deaths:141
KDR:4.326
Accuracy:19.682% C
HSR:22.295% C+
Quasar VM1
C++
Kills:568
Deaths:129
KDR:4.403
Accuracy:16.730% C--
HSR:22.535% C++
Vortex VM21
C+
Kills:545
Deaths:109
KDR:5
Accuracy:41.468% C+
HSR:2.752% C
Comet VM2
A++
Kills:505
Deaths:391
KDR:1.292
Accuracy:59.609% A++
HSR:4.951% B
Cosmos VM3
A++
Kills:452
Deaths:132
KDR:3.424
Accuracy:17.643% C+
HSR:26.106% A++
Vortex VM21
C++
Kills:379
Deaths:111
KDR:3.414
Accuracy:42.941% C++
HSR:2.639% C--
NS-20 Gorgon
A*
Kills:259
Deaths:104
KDR:2.490
Accuracy:32.853% B++
HSR:33.977% A*
NS-20 Gorgon
B*
Kills:254
Deaths:104
KDR:2.442
Accuracy:31.923% B+
HSR:25.591% B*
Comet VM2
A*
Kills:250
Deaths:138
KDR:1.812
Accuracy:64.702% A*
HSR:4% C+
NS-10 Burster
A
Kills:81
Deaths:29
KDR:2.793
Accuracy:36.243% B++
HSR:9.877% A
NS-10 Burster
B+
Kills:81
Deaths:48
KDR:1.688
Accuracy:34.037% B+
HSR:4.938% C-
Kills:8,516
Deaths (as MAX Suit):1,371
Deaths (to MAX Suits):1,693
KDR:6.21152
Kill Difference:7,145
Playtime:175.284 hours
Usage:5%
Score:4.179m
Score/min:397
Accuracy (listed only):30.380%
HSR (listed only):17.300%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:225
V. Kills:155 144%
Deaths:167
KDR:1.347
Accuracy:31.048% C+
KPH:13.400 C+
VKPH:9.200 C+
Light PPA
C+
Kills:213
V. Kills:22 N/A
Deaths:38
KDR:5.605
Accuracy:34.744% D--
KPH:31.900 D
VKPH:3.300 C+
Maelstrom Turbo Laser
B+
Kills:157
V. Kills:91 171%
Deaths:3
KDR:52.333
Accuracy:34.694% B+
KPH:20.700 C*
VKPH:12 C+
Kills:595 (595 + 0)
Deaths:208
KDR:2.861
VKDR:1.288
Vehicle Kills:268
Kill Difference:387
Playtime:31.127 hours
Usage:1%
Score:0.311m
Score/min:167
Piloting Accuracy:34.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:202
V. Kills:180 112%
Deaths:37
KDR:5.459
Accuracy:34.816% C-
KPH:30.600 C-
VKPH:27.300 C+
L105 Zephyr
C*
Kills:118
V. Kills:14 N/A
Deaths:16
KDR:7.375
Accuracy:46.097% C*
KPH:43.100 C
VKPH:5.100 C-
Kills:320 (0 + 320)
Deaths:53
KDR:6.038
VKDR:3.660
Vehicle Kills:194
Kill Difference:267
Playtime:9.337 hours
Usage:0%
Score:0.186m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:46.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,185
V. Kills:165 N/A
Deaths:43
KDR:27.558
Accuracy:54.492% B+
KPH:87 B**
VKPH:12.100 B*
L100 Python HEAT
A++
Kills:1,145
V. Kills:430 266%
Deaths:91
KDR:12.582
Accuracy:61.610% B**
KPH:57.400 A+
VKPH:21.600 A++
L100 Python AP
B*
Kills:950
V. Kills:613 155%
Deaths:84
KDR:11.310
Accuracy:60.589% B+
KPH:38.500 C**
VKPH:24.800 B*
C75 Viper
B++
Kills:843
V. Kills:225 373%
Deaths:93
KDR:9.065
Accuracy:45.223% B+
KPH:43.100 B+
VKPH:11.500 B++
Skyguard
A++
Kills:456
V. Kills:285 159%
Deaths:28
KDR:16.286
Accuracy:35.616% B**
KPH:25.400 A
VKPH:15.900 A++
Kills:4,579 (4,579 + 0)
Deaths:339
KDR:13.507
VKDR:5.068
Vehicle Kills:1,718
Kill Difference:4,240
Playtime:95.788 hours
Usage:3%
Score:1.746m
Score/min:304
Driving Accuracy:35.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:893
V. Kills:423 211%
Deaths:82
KDR:10.890
Accuracy:58.464% B*
KPH:34.900 B++
VKPH:16.500 A++
Supernova FPC
A
Kills:740
V. Kills:672 110%
Deaths:97
KDR:7.629
Accuracy:63.233% A
KPH:24.700 C
VKPH:22.500 A
Supernova VPC
B+
Kills:510
V. Kills:95 N/A
Deaths:3
KDR:170
Accuracy:51.925% C+
KPH:57.600 B+
VKPH:10.700 B+
Saron HRB
B+
Kills:419
V. Kills:283 148%
Deaths:52
KDR:8.058
Accuracy:53.071% B**
KPH:31.800 B+
VKPH:21.400 B+
E540 Halberd
B+
Kills:155
V. Kills:88 174%
Deaths:7
KDR:22.143
Accuracy:50.837% C**
KPH:34.500 C++
VKPH:19.600 B+
Aphelion VEX-4
B++
Kills:85
V. Kills:57 147%
Deaths:12
KDR:7.083
Accuracy:37.356% B
KPH:32.200 B+
VKPH:21.600 B++
Proton II PPA
C+
Kills:76
V. Kills:4 N/A
Deaths:7
KDR:10.857
Accuracy:25.044% C+
KPH:39.400 D
VKPH:2.100 D--
Kills:2,878 (2,143 + 735)
Deaths:260
KDR:11.069
VKDR:6.238
Vehicle Kills:1,622
Kill Difference:2,618
Playtime:86.621 hours
Usage:3%
Score:1.776m
Score/min:342
Driving Accuracy:51.925%
Gunner Accuracy:25.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:898
V. Kills:38 N/A
Deaths:51
KDR:17.608
Accuracy:35.792% C
KPH:89.300 C+
VKPH:3.800 D
Saron HRB-H
B**
Kills:463
V. Kills:468 99%
Deaths:57
KDR:8.123
Accuracy:66.697% A
KPH:35.400 C
VKPH:35.800 B**
Aphelion VEX-4H
B++
Kills:315
V. Kills:287 109%
Deaths:55
KDR:5.727
Accuracy:49.335% B+
KPH:38.800 C
VKPH:35.400 B++
G40-F Ranger
B*
Kills:107
V. Kills:64 165%
Deaths:4
KDR:26.750
Accuracy:35.171% C+
KPH:47.600 B++
VKPH:28.500 B*
E540 Halberd-H
C*
Kills:88
V. Kills:48 180%
Deaths:12
KDR:7.333
Accuracy:60.900% B+
KPH:44.500 C+
VKPH:24.300 C*
Kills:1,871 (0 + 1,871)
Deaths:179
KDR:10.453
VKDR:5.056
Vehicle Kills:905
Kill Difference:1,692
Playtime:35.473 hours
Usage:1%
Score:0.786m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:60.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:536
V. Kills:17 N/A
Deaths:21
KDR:25.524
Accuracy:22.509% B+
KPH:93 B+
VKPH:3 C
M20 Basilisk
B+
Kills:254
V. Kills:83 302%
Deaths:58
KDR:4.379
Accuracy:43.943% B+
KPH:24.800 C*
VKPH:8.100 C++
M20 Basilisk
B**
Kills:252
V. Kills:113 221%
Deaths:39
KDR:6.462
Accuracy:46.752% B++
KPH:34.100 B*
VKPH:15.300 B**
M12 Kobalt
B++
Kills:221
V. Kills:10 N/A
Deaths:3
KDR:73.667
Accuracy:19.891% C**
KPH:108.200 B++
VKPH:4.900 B+
M60-G Bulldog
A
Kills:173
V. Kills:48 353%
Deaths:10
KDR:17.300
Accuracy:45.639% B*
KPH:41.600 B+
VKPH:11.600 A
M40 Fury
C
Kills:144
V. Kills:29 480%
Deaths:25
KDR:5.760
Accuracy:35.838% C+
KPH:39.200 C
VKPH:7.900 C
M60-G Bulldog
B**
Kills:127
V. Kills:40 310%
Deaths:8
KDR:15.875
Accuracy:45.370% B+
KPH:54.500 B+
VKPH:17.200 B**
M40 Fury
C
Kills:96
V. Kills:16 N/A
Deaths:16
KDR:6
Accuracy:29.741% D-
KPH:46.700 C
VKPH:7.800 D
G30 Walker
A++
Kills:71
V. Kills:24 284%
Deaths:15
KDR:4.733
Accuracy:34.766% B++
KPH:29.800 A++
VKPH:10.100 C++
Kills:1,874 (0 + 1,874)
Deaths:195
KDR:9.610
VKDR:1.949
Vehicle Kills:380
Kill Difference:1,679
Playtime:40.034 hours
Usage:1%
Score:0.723m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:34.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:67
V. Kills:13 N/A
Deaths:48
KDR:1.396
Accuracy:32.512% D**
KPH:9.900 D-
VKPH:1.900 D--
Kills:67 (67 + 0)
Deaths:48
KDR:1.396
VKDR:0.271
Vehicle Kills:13
Kill Difference:19
Playtime:6.802 hours
Usage:0%
Score:0.042m
Score/min:103
Driving Accuracy:32.512%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:364
V. Kills:33 N/A
Deaths:14
KDR:26
Accuracy:35.199% C++
KPH:80.800 C++
VKPH:7.300 B+
M20 Wyvern
B+
Kills:293
V. Kills:151 193%
Deaths:31
KDR:9.452
Accuracy:41.798% B+
KPH:27.300 C++
VKPH:14.100 C+
Pelter Rocket Pod
B**
Kills:207
V. Kills:74 276%
Deaths:5
KDR:41.400
Accuracy:52.168% B++
KPH:82.100 B++
VKPH:29.400 B**
VLG Missile Launcher
C+
Kills:172
V. Kills:94 181%
Deaths:7
KDR:24.571
Accuracy:66.620% A++
KPH:38.700 D
VKPH:21.100 C+
Kills:1,036 (0 + 1,036)
Deaths:57
KDR:18.175
VKDR:6.175
Vehicle Kills:352
Kill Difference:979
Playtime:22.218 hours
Usage:1%
Score:0.444m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:66.620%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,4121,3906242.228B**0.6329.1%C*3.813%C+45.7C**N/A14930.4h17B+58.3B+
Quasar VM1 1,3701,3474722.854B++0.0017.507%C*23.237%B*29.7C*N/A10345.3h12.1B++69.3C**
Betelgeuse 54-A 1,3331,3054892.669C+0.1928.377%C*33.257%C++51.4D1.1C+21025.4h11.4D40.1C+
Pulsar LSW 1,3211,3056711.945C*0.9124.646%C+25.824%C+31.1DN/A9841.9h11B44.4C**
MANA Anti-Personnel Turret 1,3171,3042954.42N/A1.5619.404%UN/A13040U130U23848100.1h16.9T*87T*
Auraxium Slasher 1,3141,22010,8680.112A++2.7522.559%D21.885%A++1.3C+N/A4911.2h2.3C+10C+
Ursa 1,2211,2044252.833A0.0326.162%B31.478%B*44.9C+N/A12926.8h9.4B+35.8B+
NS-15M2 1,2101,1954132.893B+0.0325.809%C++31.799%B+41.1CN/A12929.1h10.5B+40.9B+
NSX-P Naginata 1,2101,1884472.658B**0.2022.212%C33.333%B+51.4C+1C19623.1h10.8B+48.6B
L100 Python HESH 1,3501,1854327.558B*24.7054.492%B+N/A87.1B**12.1B*34613.6h2.5C**4.6B++
Eidolon VE33 1,2051,1836001.972B0.8929.932%C++26.543%C+22.2CN/A7253.3h7.6B+25.5B+
NS-11C 1,1991,1838781.347C++1.5121.661%D21.724%C**13.2DN/A4289.3h12.3B+56.8C++
H-V45 1,1971,1775112.303B0.5627.35%B+29.312%B*30.9CN/A10538.1h12.2C*44.5B+
VE-H Maw 1,1961,1764112.861B++0.0026.456%C+31.122%C**47.2CN/A15624.9h9.9C++37.3C*
Pulsar C 1,1981,1755971.968C*0.8926.772%C*28.851%B*22.2C-N/A7452.9h9.7B+36.1B+
Serpent VE92 1,1951,1757431.581C++1.2822.211%D28%B**17.1DN/A5768.8h11.4B+51.2C++
NSX Naginata 1,1861,1734252.76B**0.1023.15%C+33.163%B+41.7CN/A13828.1h10.8B46.5B
SVA-88 1,1821,1714152.822B+0.0428.872%B*33.732%B*51.8C+N/A18622.6h11.1C++38.5B+
NS Baron G5 1,1881,1705772.028B**0.8348.194%C**17.436%B+30.3CN/A7738.6h4.1B+8.6C+
VX29 Polaris 1,1841,1674072.867B*0.0126.428%C**26.735%C**30.3DN/A8438.5h11B41.6B
Artemis VX26 1,1761,1654542.566B++0.2927.494%C+32.618%A30.4CN/A9338.3h10B++36.4B+
Eridani SX5 1,1801,1655062.302B++0.5627.155%C+26.352%B++31.3CN/A8837.2h9.9B+36.3B+
NS-45 Pilot 1,1781,1646031.93B0.9329.429%C-25.945%C44.4CN/A13426.2h6.4B21.6C*
Thanatos VE70 1,1861,1636151.891B*0.9749.287%B*18.057%B30.8C+N/A9737.7h4.5C*9B+
Eclipse VE3A 1,1781,1625812C++0.8627.471%C+21.859%C**19.8D-N/A6458.6h10.8B+39.3B
Manticore SX40 1,1691,1616961.668B+1.1933.009%B+25.581%B+24.2C-N/A7448h6B++18.3B++
Sirius SX12 1,1701,1605332.176B++0.6827.357%B24.31%B*32.2C+N/A12936h12.1C**44.4B+
NS-30 Vandal 1,1811,1602834.099B*1.2437.463%B+33.793%B++31.4DN/A10136.9h5B+13.3B+
Nyx VX31 1,1731,1593413.399B0.5436.234%C*32.701%C*27.1DN/A6542.7h4.7B++12.9B+
Cerberus 1,1621,1596431.802B+1.0633.451%C++30.716%B++18.7DN/A5462h5.2B+15.4B+
Orion VS54 1,1651,1566081.901C++0.9620.51%C29.931%B+30.3CN/A16238.2h10B++48.5C++
VX6-7 1,1701,1505272.182B+0.6825.085%C+27.652%B*21.3DN/A5954h12C++47.7C*
Solstice VE3 1,1691,1506991.645B**1.2126.712%B+24.696%B++16.9CN/A7768.1h12.1B++45.4C*
L100 Python HEAT 1,5751,1459112.582B**9.7261.61%B**N/A57.3A+21.5A++32620h6.7C10.9C++
NS-7 PDW 1,1581,1398101.406B1.4521.507%D21.247%B+16.9DN/A5267.5h13.3B61.7C++
Nebula VM20 1,0139962444.082B*1.2217.302%D23.494%B+39.2C+N/A12325.4h12.6B+72.9B
Proximity Mine 9739729010.8A++7.9447.443%B+N/A183.4B*N/A5395.3h2C-4.3C++
Spear Anti-Vehicle Phalanx Turret 1,5789706914.058B++11.2056.495%B**3.402%C51.1B+32B++41819h9.7C+17.2C**
L100 Python AP 1,5639508411.31B+8.4560.589%B+1.158%D38.5C**24.8B*34624.7h5.9C+9.8C++
Nebula VM20 9739472483.819B+0.9616.505%D22.915%C**36.8C+1B+11425.7h13.1B*79.2C**
NS-AM7 Archer 1,3249148031.138A+1.7261.467%B+19.803%C++6.3C2.8C++47144.9h11.2B++18.2B++
Proton II PPA-H 9368985117.608C*14.7535.792%C1.893%C**88.9C+3.8D23510.1h10.1C+28.1C+
Supernova PC 1,3168938210.89B+8.0358.464%B*N/A34.9B++16.5A++23725.6h5.7C9.7C*
VE-S Canis 8648572872.986B**0.1326.688%C30.455%B*57.5C++N/A24614.9h8.8B++33.1C**
C75 Viper 1,068843939.065B+6.2145.223%B+N/A43B11.5B++26619.6h10.4B+23.1B+
Terminus VX-9 7867703812.021C++0.8426.267%C+30.649%C**31.7DN/A11424.3h11.8C+44.9C++
Ghost 7767621584.823B+1.9638.889%C66.011%C-22.7D-N/A7233.5h2.1C*5.3C*
Supernova FPC 1,412740977.629C+4.7763.233%A1.486%C--24.7C22.5A40829.9h7.2D**11.4C--
Spiker 7467384561.618B1.2429.259%C+23.035%C+26.5C--N/A7727.8h7.9C*26.9C**
NS-11A 7547353072.394B++0.4626.183%C*27.347%B+34.8C+N/A10921.1h13C++49.5C**
Corvus VA55 7467324161.76B+1.1025.704%C++32.24%B**24.6C-N/A9929.7h11.2C**43.7B
Phobos VX86 7177073322.13B+0.7362.76%C++16.549%C+36.1C-N/A10219.6h2.7C--4.3C+
NS-44 Commissioner 6776704211.591B+1.2739.479%C**25.821%B26.4C-N/A8825.4h3.4B+8.6B+
Phaseshift VX-S 673666957.011A*4.1536.738%C+66.366%D27.3CN/A7624.4h2.3B+6.4B
NSX Yumi 6736422252.853B*0.0128.506%C*28.193%C++31.6C1.5B++12420.3h9.9B++34.7B+
Tank Mine 9696261554.039B+1.1854.274%AN/A113.8C++62.4C+11205.5h2.4D-4.4B*
Blueshift VM5 6406251424.401B++1.5419.389%C24.16%B+49.6B+1.2B*18212.6h14B+72C*
Cosmos VM3 6356172003.085B+0.2317.55%C+23.339%B**38.3C*1.1B*13716.1h12.7B72.1C**
Blueshift VM5 6206101414.326B++1.4719.682%C22.295%C+48.4B+N/A17612.6h14.1B+71.5C*
Deimos VA29 5765692981.909B+0.9558.868%C14.587%C23.8D-N/A7723.9h2.3C+4C+
Quasar VM1 5795681294.403B**1.5416.73%C--22.535%C++46.2B+N/A14412.3h11.9B+71.1C++
Zenith VX-5 5685562182.55B**0.3129.449%B+26.619%B+33.7CN/A12316.5h10.2B*34.6B++
C-4 7615481354.059A+1.2032.592%B**N/A119.1B+46.3B**13184.6h1.3C**4B++
Vortex VM21 8695451095A*2.1441.468%C+2.752%C16.9B**10.1A14132.2h15.4B*37.2B++
M12 Kobalt 5535362125.524C**22.6722.509%B+22.388%B*92.4B+2.9C3375.8h14.2B*63.1B+
Pulsar VS1 5365232522.075B*0.7827.067%B+23.327%C*25.5C+N/A13320.5h12.3B+45.5B++
Phantom VA23 5155111972.594C+0.2639.015%B+36.204%B+24.3DN/A6421h3.7B++9.6B++
Supernova VPC 6055103170S167.1451.925%C+1.569%C++57.3B+10.7B+2888.9h3.1C+6C++
NS-357 Underboss 5135093411.493B1.3730.604%D-23.183%C+22.9DN/A7022.2h3.4B++11.2C++
Comet VM2 7195053911.292C**1.5759.609%A++4.951%B11.1C4.7C++9545.7h29D48.6C++
Lancer VS22 9114911194.126A*1.2764.209%B+N/A24.4B+20.9B+34320.1h8.8B++13.8B++
Saron HRB-H 931463578.123B+5.2666.697%AN/A35.3C35.7B**40513.1h35.1D--52.6C
NSX Tanto 4644592032.261B**0.6025.757%C37.909%A++32.3C+N/A9014.2h12.1B+46.8C**
Skyguard 7414562816.286M**13.4335.616%B**N/A25.3A15.8A++22918h89.1B*250.3B**
Cosmos VM3 4634521323.424B**0.5717.643%C+26.106%A++46.6B+1.1B*1649.7h12B++68C++
Saron HRB 702419528.058B+5.2053.071%B**N/A31.7B+21.4B+43113.2h21.8C+41.2B+
Lumine Edge 4184051,7700.229C*2.6316.372%D--20.247%B+2.4CN/A8170.1h1.3B7.8C+
MANA Anti-Vehicle Turret 7694021023.941C++1.0866.616%B*2.736%C+4020A++3670U14142400.1h9.9C+14.8C**
S1 6733812321.642A1.2259.707%C*1.05%D--28.4C++21.8B**40413.4h7C11.7C+
M60-A Bulldog 4663801134.545B+31.6961.255%A2.895%B+28.8C6.5B+25113.2h7.9D*12.9C+
Vortex VM21 6023791113.414B**0.5642.941%C++2.639%C--11.7B+6.9B+10132.5h22.6B*52.6B++
VE-LR Obelisk 376370904.111B**1.2535.979%B37.838%B+45.7C++N/A1528.1h5.4B+15.1B+
Orbital Strike Uplink 4763661366U363.14809.804%UN/A1220U366.7U54050.3h1.1T*0.1T*
CAS 14-E 3973641426C*23.1435.199%C++N/A80.9C++7.3B+2664.5h28.2C++80C**
Sticky Grenade 3663571357N/A354.1450.927%CN/A714D18B+25820.5h2.2C+4.2C++
Auraxium Force-Blade 4003555,7390.062B+2.8017.633%D--9.014%B0.8CN/A3436.5h2.3C13.1C
Plasma Grenade 3523511351N/A348.1451.525%B+N/A585C++1.7D30920.6h3.2C**6.2B+
Force-Blade 3923488,9710.039B2.8217.176%D*N/A0.4CN/A1784.1h2.7C+15.5C
Beamer VS3 3503472501.388B++1.4723.798%D19.597%C-15.7DN/A6322.1h7B++29.5B
NSX Daimyo 335333933.581C+0.7241.319%C+93.393%C34.7DN/A1189.6h2.4C*5.8C++
VE-A Lacerta 332322933.462A0.6031.595%C**24.224%C+34.3D1.1C1079.4h12.4C+39.4C++
Aphelion VEX-4H 602315555.727C++2.8749.335%B+4.444%B*38.9C35.4B++4318.1h64.5C130.8C+
Flare VE6 307302883.432A+0.5725.863%B33.113%B*58.1C*1B++2565.2h8.2B*31.7B+
M20 Wyvern 444293319.452B+6.5941.798%B+6.485%B**27.4C++14.1C+28910.7h74.8C++178.9B+
NSX Tomoe 292287972.959B++0.1026.633%D54.007%A+25.2DN/A11311.4h12.2B+45.9C*
CME 2882851292.209A0.6527.455%C+34.386%A+45.2C*N/A1506.3h12B+43.7B
M20 Basilisk 370273645.5A*42.6460.844%B*6.227%B*46.3C++16.4C--4045.9h90.5B+148.7B++
XM98 275273654.2B**1.3436.337%C73.993%C16DN/A5217.1h2.2B6.1C*
NS Decimator 3992711032.631A0.2362.195%C++N/A31.9C15.1C3788.5h4.4C++7.1C*
NS-20 Gorgon 2742591042.49B**0.3732.853%B++33.977%A*28.8B+1.7C+949h30.3B+92.4B++
NS-03 Thumper 2682561561.641A++1.2232.771%C+1.172%D25.1C-1.2C+9210.2h7.4C+22.5C*
M20 Basilisk 337254584.379B1.5243.943%B+5.118%C24.7C*8.1C++24310.3h75.9C*172.8B+
NS-44L Showdown 2572541881.351C++1.5135.817%D33.465%C10D--N/A2625.4h3.1B+8.8C+
NS-20 Gorgon 2672541042.442B**0.4231.923%B+25.591%B*28.2B+1.4C989h31B97.1B++
M20 Basilisk 365252396.462A3.6046.752%B++6.746%B+34.1B*15.3B**3077.4h81.5B+174.4B*
Comet VM2 4052501381.812B+1.0564.702%A*4%C+11.6C7.2B**12221.6h43.7D**67.5C+
NS-61 Emissary 2432431591.528B**1.3323.56%D22.634%B*23.6CN/A8710.3h14C+59.2C+
Pandora VX25 2422421062.283B*0.5848.586%B+16.942%C**28.1DN/A1238.6h4.7C9.6C**
Parallax VX3 240239327.469B**4.6136.68%C--79.498%C++31.9C+N/A1087.5h2B5.4C++
Saron Laser Cannon 3802251671.347C1.5131.048%C+N/A13.4C+9.2C+17816.8h94.5B+304.2B+
VA39 Spectre 229224792.835B+0.0233.552%C++36.161%C+20.9CN/A11010.7h5B+15B+
VE-C Horizon 226222872.552B+0.3127.735%D*30.18%B+26.4DN/A918.4h12.7B+45.6C+
M12 Kobalt 231221373.667B**70.8119.891%C**18.1%C+110.5B*5B+3982h13.9B*70B+
NSX Masamune 3342151441.493B*1.3762.458%B+N/A22.4D12.4C+1959.6h18.2C--29.1C
Light PPA 235213385.605C+2.7534.744%D--N/A31.8D3.3C+1366.7h15.8C45.4C
Pelter Rocket Pod 281207541.4B++38.5452.168%B++N/A82.8B++29.6B**4032.5h19.9C*38.1B+
C150 Dalton 382202375.459C2.6034.816%C-N/A30.6C-27.3C+3996.6h3.4C**9.8C*
Revenant 193191732.616C+0.2434.788%C+34.031%B49CN/A1393.9h6.9C++19.8C++
Spear Anti-Vehicle Phalanx Tower 267181536.2B*33.3460.242%B*2.762%C--53.2C++25.3C+3353.4h7.7B+12.8B++
MKV Suppressed 176174583A*0.1425.338%C28.161%B**26C--N/A1196.7h10.4B*40.9B+
M60-G Bulldog 2211731017.3M+14.4445.639%B*1.156%D--41.2B+11.4A3014.2h8.4D18.5C*
VLG Missile Launcher 266172724.571C+21.7166.62%A++5.233%A**39.1D21.4C++4654.4h13.9T*20.9F--
NS Annihilator 292170553.091S0.2383.543%B*N/A20.7A*14.9A*2638.2h9B**10.8B**
MAX Punch 1811701,3710.124C+2.7325.126%D*N/A1CN/A3163.8h1.5C++5.9C++
NSX-P Tanto 175168851.976B**0.8829.556%B+36.31%A+24C1B1077h10.2B*34.6B*
NSX-P Tengu 170165881.875B*0.9839.088%B+21.212%C+39.3C+1.2B+1214.2h12.9C*33.1B
Rocklet Rifle 294162762.132A*0.7354.067%C++N/A30.6C+24.9C+4955.3h33B60.9C**
PS1-AV Suppressor 162161732.205C**0.6525.561%D-30.435%B*33.5DN/A1144.8h13.5C+52.9C
Maelstrom Turbo Laser 248157352.333U49.4734.694%B+N/A20.7C*12C+1687.6h46.4B*133.9B*
E540 Halberd 243155722.143B*19.2850.837%C**1.29%D34.4C+19.6B+3514.5h5.9C11.6C++
Xiphos Anti-Personnel Phalanx Tower 168153276.5C++73.6434.989%B+6.536%S76.5D7.5C2682h42.9C--122.5C
M40 Fury 173144255.76C2.9035.838%C+N/A38.9C-7.8C2503.7h12.8C*35.7C*
NSX Tengu 145142751.893B+0.9728.459%D**28.169%B**20.6DN/A726.9h13C++45.6C
NS-44L Blackhand 141141512.765B**0.0937.861%C--48.227%B+26.6C+N/A1205.3h3.8C*10.1C*
Nemesis VSH9 2541371151.191B+1.6764.694%C++N/A14.7C12.6C++2569.3h9C13.9C
M60-G Bulldog 167127815.875A++13.0245.37%B+2.362%C+55.2B+17.4A4812.3h6.9C+15.3B
Aspis Anti-Aircraft Phalanx Turret 260121225.5B++2.6433.34%B**N/A14.6B+16.7B**2748.3h145.8C++437.2B+
L105 Zephyr 132118167.375C4.5246.097%C*2.542%M43.7C5.2C-1692.7h6.4C++13.8C**
Equinox VE2 122117572.053B+0.8129.256%B+16.239%D33.4C+1.4B2953.5h9.1B**31B*
G40-F Ranger 171107426.75A23.8935.171%C+N/A48.6B++29.1B**3862.2h59.1B+168.2B+
M12 Kobalt 107105252.5B+49.6419.651%D20.952%B++105C+2D--4391h11.3B**57.3B++
M40 Fury 11296166C3.1429.741%D-1.042%D45.7C-7.6D2782.1h11.1B37.4C+
E540 Halberd-H 13688127.333C4.4760.9%B+1.136%C-44C+24C*5492h6C+9.9C++
Hunter QCX 9287900.967B1.8948.975%B+26.437%C++4.3D--N/A3020.1h10.2C20.7C+
Aphelion VEX-4 14285127.083B+4.2237.356%B3.529%C32.7B+21.9B++4482.6h50B+133.8B+
Equinox VE2 Burst 8484273.111B+0.2524.475%D-21.429%D-32.3DN/A1152.6h11.5C**47C+
NS-10 Burster 13581292.793B**0.0736.243%B++9.877%A7.8B+5.2B++10110.4h129.6B357.7B+
NS-10 Burster 13081481.688B+1.1734.037%B+4.938%C-6.3C+3.8C+9012.9h145.5C427.5C*
Proton II PPA 8076710.857C8.0025.044%C+2.632%B++40D2.1D--1791.9h11.3D45C
G30 Walker 9571154.733C++1.8734.766%B++11.268%M++29.6A++10C++2792.4h129.7A373.2B**
M40 Fury-F 8067481.396C1.4632.512%D**N/A9.9D-1.9D--1036.8h15.2D46.6F-
A30 Walker 11858202.9C+0.0429.077%B+1.724%B+8.3C8.6C+1507h213.4C--733.9C++
The Slasher 5656630.889U1.9727.507%C--12.5%C**4.7C**N/A1511.9h1.7B++6.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,5561.2h
Anti-Vehicle MANA Turret92,1892.1h
Nano-Armor Kit7321,615,48781.3h
Motion Spotter125,7313.5h
Turret AI Module01660.4h
Skywall Shield Emitter12011h
Structure Shield Module11450.4h
Repair Module02170.7h
Sunderer Garage0580.4h
Bunker4641.3h
Nanite Revive Grenade09360.3h
Nanite Healing Grenade04640.1h
Medical Applicator291244,85916.9h
Cortium Silo12360.8h
Restoration Kit185181h
Spitfire Auto-Turret234,1113.8h
Rampart Wall13955.1h
Xiphos Anti-Personnel Tower01741h
Spear Anti-Vehicle Tower0950.4h
Deconstruction Tool04,2740.3h
Welding Device017,5001.9h
Ammunition Package3815,2635.9h
Recon Detection Device199,81516.7h
Shield Recharging Field304,3961.5h
Medical Kit1883,5924.3h
S12 Renegade0500.5h
Anti-Infantry MANA Turret202,8363.2h
Solid Wall11451.7h
Pain Spire01110.5h
Routing Spire0580.2h
The Flail0590.3h
Flail Targeting Dart125592.5h
WLT-Howler Mining Laser2635140.3h
Infantry Tower01271.5h
Hardlight Barrier251,3891.7h
Nano-Repair Grenade04800.1h
Router32010.3h
Elysium Spawn Tube01530.4h
Pillbox0740.8h
Orbital Strike Target Designator91541.2h
IPC Targeting Dart0510.1h
Vehicle Gate01301.8h

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