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Major Malkybros[MFFH] Malkybros
TR BR 64

KDR: 3.24

Score: 4.1m

Last Seen: Jun 24th, 2019 2:04 AM
- OFFLINE - 1.8 hour(s)

Battle Rank 64 - Terran Republic on Emerald
Level Progress (to 65): 1%
Level 100 Progress: 22% 1753h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP Spear Anti-Vehicle Phalanx Turret L100 Python HESH P2-120 HEAT L100 Python AP NS-44L Blackhand 99SV NS-R3 Swarm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.93%31.259%873513446750.7273712.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.208%1.292A1.526A+-4.485T*HEAD ++ (~17.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.25C*15.5-0.087C+40

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.044%1.715%2116413454,081249176116.324232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.238%-0.387C--0.507D-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+5.80.532B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.562%42.803%0213472648363.18072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.646%-1.267D**-1.559F-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.2-2.044F--8-1.516F22.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m314.3%140 (8.4k)134 (8k)3.241857,1582,2084.5896764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134930016.696%6.762%11314:051

60% Engineer12% Heavy Assault25% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2017 11:02 PMAug 3rd, 2017 6:35 PMJul 8th, 2019 11:02 AM (448d) (PST)Jun 24th, 2019 3:01 AM (462d) (PST)Jun 23rd, 2019 10:04 PM (463d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707266810.2310.0710.0160.9830.082183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4221,57840,84414415958,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
516.6h/21.5d 2,976 484 2,472 30.5k 467 1,586 2,532 21.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:85
Deaths:189
KDR:0.450
Accuracy:17.273% D*
HSR:14.118% D--
MG-HBR1 Dragoon
B+
Kills:71
Deaths:31
KDR:2.290
Accuracy:26.020% D**
HSR:38.028% B+
Kills:156
Deaths (as Engineer):220
Deaths (to Engineers):599
KDR:0.70909
Kill Difference:64
Playtime:311.649 hours
Usage:60%
Score:2.946m
Score/min:158
Accuracy (listed only):21.646%
HSR (listed only):26.073%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
N/A
Kills:50
Deaths:81
KDR:0.617
Accuracy:19.098% N/A
HSR:16% N/A
Kills:50
Deaths (as Heavy Assault):81
Deaths (to Heavy Assaults):531
KDR:0.61728
Kill Difference:31
Playtime:60.695 hours
Usage:12%
Score:0.323m
Score/min:89
Accuracy (listed only):19.098%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C**
Kills:330
Deaths:282
KDR:1.170
Accuracy:37.116% D-
HSR:47.273% C**
99SV
C++
Kills:210
Deaths:18
KDR:11.667
Accuracy:26.802% D*
HSR:37.143% C++
NS-AM7 Archer
C+
Kills:104
Deaths:40
KDR:2.600
Accuracy:58.301% C+
HSR:3.846% D**
NS-61 Emissary
D
Kills:85
Deaths:157
KDR:0.541
Accuracy:21.634% D*
HSR:14.118% D
TSAR-42
D-
Kills:54
Deaths:23
KDR:2.348
Accuracy:24.976% F*
HSR:64.815% D-
Kills:783
Deaths (as Infiltrator):520
Deaths (to Infiltrators):317
KDR:1.50577
Kill Difference:263
Playtime:129.991 hours
Usage:25%
Score:0.746m
Score/min:96
Accuracy (listed only):33.766%
HSR (listed only):33.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D--
Kills:85
Deaths:189
KDR:0.450
Accuracy:17.273% D*
HSR:14.118% D--
Kills:85
Deaths (as Light Assault):189
Deaths (to Light Assaults):275
KDR:0.44974
Kill Difference:104
Playtime:7.957 hours
Usage:2%
Score:0.051m
Score/min:106
Accuracy (listed only):17.273%
HSR (listed only):14.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):141
KDR:0
Kill Difference:UNR
Playtime:7.031 hours
Usage:1%
Score:0.073m
Score/min:173
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:521
V. Kills:150 345%
Deaths:89
KDR:5.854
Accuracy:32.019% F--
KPH:23.900 D**
VKPH:6.900 D
L100 Python AP
D
Kills:486
V. Kills:231 209%
Deaths:64
KDR:7.594
Accuracy:45.823% D*
KPH:29.100 D
VKPH:13.800 D*
C75 Viper
D*
Kills:54
V. Kills:18 284%
Deaths:16
KDR:3.375
Accuracy:30.035% D*
KPH:11.100 D*
VKPH:3.700 D*
Kills:1,061 (1,061 + 0)
Deaths:169
KDR:6.278
VKDR:2.361
Vehicle Kills:399
Kill Difference:892
Playtime:43.378 hours
Usage:8%
Score:0.249m
Score/min:96
Driving Accuracy:30.035%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:2,576
V. Kills:1,202 214%
Deaths:330
KDR:7.806
Accuracy:38.050% D*
KPH:23 D--
VKPH:10.700 D**
P2-120 HEAT
D-
Kills:498
V. Kills:160 309%
Deaths:89
KDR:5.596
Accuracy:32.302% D*
KPH:20.200 D-
VKPH:6.500 D--
MR11 Gatekeeper
D*
Kills:116
V. Kills:56 204%
Deaths:25
KDR:4.640
Accuracy:23.732% F*
KPH:16.600 D*
VKPH:8 D*
G30 Walker
D
Kills:107
V. Kills:57 184%
Deaths:18
KDR:5.944
Accuracy:17.942% D**
KPH:14.200 D
VKPH:7.600 D--
Kills:3,297 (3,074 + 223)
Deaths:462
KDR:7.136
VKDR:3.193
Vehicle Kills:1,475
Kill Difference:2,835
Playtime:151.150 hours
Usage:29%
Score:0.870m
Score/min:96
Driving Accuracy:32.302%
Gunner Accuracy:17.942%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,7782,5763307.806C4.5638.05%D*1.398%D23D--10.7D**98111.9h6.1C++16.1C
Spear Anti-Vehicle Phalanx Turret 1,0777411841.167M*37.9336.98%D*3.239%C26.9D--12.2D*9827.5h8.6C+23.3D
L100 Python HESH 671521895.854D-2.6132.019%F--N/A23.9D**6.9D7721.8h4.1D--12.9F--
P2-120 HEAT 658498895.596C2.3532.302%D*5.221%A20.2D-6.5D--8624.7h7.1C+22.1D-
L100 Python AP 717486647.594C+4.3545.823%D*N/A29.1D13.8D*12616.7h4.7C++10.3C+
NS-44L Blackhand 3333302821.17C2.0737.116%D-47.273%C**5.4D*N/A1261h6.8F--18.3F-
99SV 2162101811.667S8.4326.802%D*37.143%C++11.5D--N/A2718.3h8.9F*33F--
NS-R3 Swarm 190125562.232A**1.0163.078%CN/A8.7C+4.5D--5414.4h22.6B35.8B
MR11 Gatekeeper 172116254.64C1.4023.732%F*N/A16.6D*8D*817h28.2B**119C+
G30 Walker 164107185.944C+2.7017.942%D**N/A14.3D7.6D--1127.5h201.6C1123.4D
NS-AM7 Archer 182104402.6M**0.6458.301%C+3.846%D**5.9C-4.4B**1917.6h28.9D*49.6D*
Chainblade 91871,5560.056B*3.1929.664%C+8.046%B+0.3DN/A1272.9h2.9C9.9C++
TRAC-5 91851890.45D-2.7917.273%D*14.118%D--3.8D-N/A1422.1h26.5F--153.3F-
NS-61 Emissary 87851570.541D2.7021.634%D*14.118%D4.7D*N/A1018h27.9D*129F--
MG-HBR1 Dragoon 7471312.29B0.9526.02%D**38.028%B+5.3D**N/A1113.5h8.3D31.8D*
TSAR-42 5454232.348C0.8924.976%F*64.815%D-6D**N/A179h4.9T*19.4T*
C75 Viper 7254163.375C--0.1330.035%D*N/A11.3D*3.8D*744.8h19C--63.3D**
T9 CARV 5550810.617D2.6219.098%D16%D*4.1D*N/A1712.3h32.1T*168F--

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0660h
Medical Applicator4615,6891.4h
Motion Spotter71,8371.1h
Welding Device02440.1h
Spitfire Auto-Turret22450.3h
Shield Recharging Field1850h
Recon Detection Device32,8785h
Ammunition Package121,3040.4h
Nano-Armor Kit58161,84711.9h
Anti-Infantry MANA Turret21070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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