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Raider Madman Malsoudra[JEWS] Malsoudra
NC BR 59

KDR: 2.28

Score: 69.8m

Last Seen: Jan 12th, 2020 9:36 AM
- OFFLINE - 132.7 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Emerald - Outfit Member of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
Level Progress (to 60): 68%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-44P Commissioner NS-44G Commissioner LA1 Anchor Sticky Grenade NS-7B PDW The Slasher NC6A GODSAW Spitfire Auto-Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,248,047 MLG Score: 1797
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.03%30.735%104656117668,8982.30351-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.172%2.49A**1.479A+-2.346F--HEAD ++ (~13.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.73B++6.80.522B+13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.398%1.099%20112319110352840.087922732%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.971M+-0.445C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.824B++18.70.648B+9.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.859%2.392%312123020913641420.153114146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%1.631A+-0.09C+-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.60.708B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.4%6.096%220912232,42813309341.82556260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.662%-0.057C+0.398B0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.749B++11.20.733B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.075%78.357%220612265,0641544103.27767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.006%2.877M+0.731B++-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.699B+1.60.493B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.818%25.785%220412284,6502056482.26167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.896%0.348C**2.167A*-1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.40.306C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
69.8m364%595 (35.7k)464 (27.8k)2.28007109,32547,9482.3949159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232876122.138%27.267%60403:0861

15% Combat Medic29% Engineer26% Heavy Assault23% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 6:52 PMDec 19th, 2019 6:12 AMJan 16th, 2020 6:57 PM (21h) (PST)Jan 12th, 2020 7:14 AM (5d) (PST)Jan 12th, 2020 5:36 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5712243470.7280.3190.1982.7930.0391797

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,24513,43220,813441912168227,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2504.1h/104.3d 5,506 29,810 36,053 419.6k 2,090 10,141 5,932 85.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,328
Deaths:1,048
KDR:2.221
Accuracy:28.253% B+
HSR:24.313% C
NC6A GODSAW
B*
Kills:1,323
Deaths:567
KDR:2.333
Accuracy:32.426% B+
HSR:33.560% B*
NC6 Gauss SAW
A++
Kills:1,209
Deaths:497
KDR:2.433
Accuracy:30.756% A++
HSR:18.528% D-
NS-15M AE
B+
Kills:1,182
Deaths:588
KDR:2.010
Accuracy:28.744% B+
HSR:32.741% B+
NS-15M1
A+
Kills:1,166
Deaths:500
KDR:2.332
Accuracy:31.132% A+
HSR:31.132% B**
EM6
B*
Kills:1,163
Deaths:641
KDR:1.814
Accuracy:26.806% B*
HSR:16.939% D--
NSX Naginata
A*
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:33.771% A*
HSR:35.284% B**
EM1
B*
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:26.312% B*
HSR:13.103% D**
NC6S Gauss SAW S
B**
Kills:1,158
Deaths:666
KDR:1.739
Accuracy:29.115% B**
HSR:17.789% D-
GD-22S
M**
Kills:1,156
Deaths:546
KDR:2.117
Accuracy:30.326% A
HSR:50.779% M**
Kills:13,007
Deaths (as Heavy Assault):6,114
Deaths (to Heavy Assaults):16,640
KDR:2.12741
Kill Difference:6,893
Playtime:648.791 hours
Usage:26%
Score:19.267m
Score/min:495
Accuracy (listed only):29.764%
HSR (listed only):27.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
A+
Kills:1,385
Deaths:406
KDR:3.411
Accuracy:34.568% A+
HSR:24.116% B++
AC-X11
A
Kills:1,206
Deaths:512
KDR:2.355
Accuracy:32.543% A
HSR:27.363% B*
NSX Tanto
A*
Kills:1,198
Deaths:333
KDR:3.598
Accuracy:38.094% A*
HSR:32.888% B**
Gauss Compact Burst
A+
Kills:1,176
Deaths:336
KDR:3.500
Accuracy:34.739% A+
HSR:31.037% B++
AF-57 Piston
A**
Kills:1,164
Deaths:379
KDR:3.071
Accuracy:44.195% B+
HSR:23.454% A**
PS1-AV Suppressor
A++
Kills:1,164
Deaths:361
KDR:3.224
Accuracy:39.107% A++
HSR:30.412% B*
Blitz GD-10
B*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:28.669% B*
HSR:19.759% B+
AF-4A Bandit
A
Kills:1,164
Deaths:466
KDR:2.498
Accuracy:31.458% A
HSR:23.625% C++
LA39 Bruiser
M**
Kills:1,163
Deaths:477
KDR:2.438
Accuracy:51.879% D-
HSR:34.652% M**
NC12 Sweeper
A++
Kills:1,162
Deaths:309
KDR:3.761
Accuracy:45.921% B
HSR:20.826% A++
Mauler S6
A++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:43.571% B
HSR:24.203% A++
MKV Suppressed
A
Kills:1,159
Deaths:292
KDR:3.969
Accuracy:32.778% A
HSR:24.676% B*
Gauss Compact S
A*
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:34.974% A*
HSR:28.732% A++
GD-7F
A++
Kills:1,159
Deaths:248
KDR:4.673
Accuracy:32.888% A++
HSR:26.834% B**
NS-7 PDW
A++
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.531% A++
HSR:26.079% A
NS Baron G5
A+
Kills:1,157
Deaths:275
KDR:4.207
Accuracy:47.617% B
HSR:21.953% A+
Razor GD-23
A*
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:35.544% A*
HSR:29.386% A+
NS-11CP
B**
Kills:1,156
Deaths:226
KDR:5.115
Accuracy:34.366% B**
HSR:27.768% B++
AF-19 Mercenary
A*
Kills:1,140
Deaths:295
KDR:3.864
Accuracy:34.463% A*
HSR:29.649% A
NSX-P Tanto
A*
Kills:410
Deaths:135
KDR:3.037
Accuracy:36.868% A*
HSR:32.195% B**
Tempest
B*
Kills:342
Deaths:162
KDR:2.111
Accuracy:30.146% B*
HSR:27.193% B*
AF-4 Cyclone
A*
Kills:201
Deaths:138
KDR:1.457
Accuracy:37.273% A*
HSR:24.378% B++
19A Fortuna
A**
Kills:145
Deaths:59
KDR:2.458
Accuracy:36.694% A**
HSR:23.448% B+
MGR-S1 Gladius
A++
Kills:112
Deaths:57
KDR:1.965
Accuracy:36.694% A++
HSR:28.571% B**
Kills:23,562
Deaths (as Light Assault):7,111
Deaths (to Light Assaults):8,609
KDR:3.31346
Kill Difference:16,451
Playtime:108.532 hours
Usage:4%
Score:2.001m
Score/min:307
Accuracy (listed only):37.024%
HSR (listed only):26.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A+
Kills:10,735
Deaths:4,920
KDR:2.182
Accuracy:55.448% A+
HSR:40.652% A+
NS-44G Commissioner
A++
Kills:4,176
Deaths:1,361
KDR:3.068
Accuracy:56.680% A++
HSR:36.039% B**
NS-7B PDW
A+
Kills:1,385
Deaths:406
KDR:3.411
Accuracy:34.568% A+
HSR:24.116% B++
NS-AM7 Archer
A*
Kills:1,221
Deaths:787
KDR:1.551
Accuracy:75.148% A*
HSR:22.031% B+
NS-30B Vandal
A++
Kills:1,211
Deaths:190
KDR:6.374
Accuracy:45.256% A+
HSR:44.591% A++
SAS-R
A*
Kills:1,207
Deaths:122
KDR:9.893
Accuracy:51.682% A*
HSR:74.814% B+
LA80
A++
Kills:1,194
Deaths:109
KDR:10.954
Accuracy:53.283% A++
HSR:85.008% B*
AF-8 RailJack
A**
Kills:1,171
Deaths:110
KDR:10.645
Accuracy:54.279% A**
HSR:81.383% B++
NS-44 Commissioner AE
A**
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:55.336% A++
HSR:45.680% A**
PS1-AV Suppressor
A++
Kills:1,164
Deaths:361
KDR:3.224
Accuracy:39.107% A++
HSR:30.412% B*
Blitz GD-10
B*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:28.669% B*
HSR:19.759% B+
NSX Tomoe
A+
Kills:1,162
Deaths:274
KDR:4.241
Accuracy:36.098% A+
HSR:40.792% B
LA8 Rebel
A*
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:47.515% A*
HSR:32.414% A
NS-357P Underboss
A
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:51.082% A
HSR:35% B**
NS-357G Underboss
B**
Kills:1,160
Deaths:455
KDR:2.549
Accuracy:50.766% B**
HSR:31.035% B+
MKV Suppressed
A
Kills:1,159
Deaths:292
KDR:3.969
Accuracy:32.778% A
HSR:24.676% B*
AF-6 Shadow
A++
Kills:1,159
Deaths:175
KDR:6.623
Accuracy:45.647% A++
HSR:41.933% A++
NS-44B Commissioner
A++
Kills:1,159
Deaths:386
KDR:3.003
Accuracy:55.368% A++
HSR:31.838% B++
NS-44 Commissioner
A*
Kills:1,159
Deaths:342
KDR:3.389
Accuracy:54.048% A*
HSR:36.066% A++
NS-7 PDW
A++
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.531% A++
HSR:26.079% A
NS-30 Vandal
A++
Kills:1,156
Deaths:256
KDR:4.516
Accuracy:44.069% A++
HSR:37.803% A
AF-18 Stalker
A+
Kills:1,151
Deaths:282
KDR:4.082
Accuracy:34.969% A+
HSR:29.105% B**
NC14 Bolt Driver
M*
Kills:1,148
Deaths:184
KDR:6.239
Accuracy:57.079% M*
HSR:68.902% D
NC4-FB Mag-Shot
A
Kills:1,147
Deaths:550
KDR:2.085
Accuracy:41.384% A
HSR:21.360% C+
NS-44L "Ravenous" Blackhand
A++
Kills:708
Deaths:170
KDR:4.165
Accuracy:58.992% A++
HSR:52.401% B+
Tempest
B*
Kills:342
Deaths:162
KDR:2.111
Accuracy:30.146% B*
HSR:27.193% B*
EM4 Longshot
A*
Kills:282
Deaths:39
KDR:7.231
Accuracy:53.992% A*
HSR:88.653% A
NS-61 "Ravenous" Emissary
A++
Kills:213
Deaths:99
KDR:2.152
Accuracy:42.125% A++
HSR:28.169% A+
AF-4 Cyclone
A*
Kills:201
Deaths:138
KDR:1.457
Accuracy:37.273% A*
HSR:24.378% B++
NC08 Mag-Scatter
B++
Kills:197
Deaths:227
KDR:0.868
Accuracy:59.081% B++
HSR:16.244% C+
MGR-S1 Gladius
A++
Kills:112
Deaths:57
KDR:1.965
Accuracy:36.694% A++
HSR:28.571% B**
The Moonshot
A*
Kills:62
Deaths:11
KDR:5.636
Accuracy:56.471% A*
HSR:90.323% A++
NS CandyCannon 3000
A
Kills:62
Deaths:34
KDR:1.824
Accuracy:38.008% C*
HSR:54.839% A
Impetus
A**
Kills:53
Deaths:11
KDR:4.818
Accuracy:41.957% A
HSR:47.170% A**
Kills:43,067
Deaths (as Infiltrator):14,522
Deaths (to Infiltrators):6,138
KDR:2.96564
Kill Difference:28,545
Playtime:584.063 hours
Usage:23%
Score:11.325m
Score/min:323
Accuracy (listed only):46.721%
HSR (listed only):41.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,206
Deaths:512
KDR:2.355
Accuracy:32.543% A
HSR:27.363% B*
NSX Tanto
A*
Kills:1,198
Deaths:333
KDR:3.598
Accuracy:38.094% A*
HSR:32.888% B**
Gauss Compact Burst
A+
Kills:1,176
Deaths:336
KDR:3.500
Accuracy:34.739% A+
HSR:31.037% B++
AF-57 Piston
A**
Kills:1,164
Deaths:379
KDR:3.071
Accuracy:44.195% B+
HSR:23.454% A**
AF-4A Bandit
A
Kills:1,164
Deaths:466
KDR:2.498
Accuracy:31.458% A
HSR:23.625% C++
LA39 Bruiser
M**
Kills:1,163
Deaths:477
KDR:2.438
Accuracy:51.879% D-
HSR:34.652% M**
NC12 Sweeper
A++
Kills:1,162
Deaths:309
KDR:3.761
Accuracy:45.921% B
HSR:20.826% A++
Mauler S6
A++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:43.571% B
HSR:24.203% A++
Gauss Compact S
A*
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:34.974% A*
HSR:28.732% A++
GD-7F
A++
Kills:1,159
Deaths:248
KDR:4.673
Accuracy:32.888% A++
HSR:26.834% B**
NS Baron G5
A+
Kills:1,157
Deaths:275
KDR:4.207
Accuracy:47.617% B
HSR:21.953% A+
Razor GD-23
A*
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:35.544% A*
HSR:29.386% A+
NS-11CP
B**
Kills:1,156
Deaths:226
KDR:5.115
Accuracy:34.366% B**
HSR:27.768% B++
AF-19 Mercenary
A*
Kills:1,140
Deaths:295
KDR:3.864
Accuracy:34.463% A*
HSR:29.649% A
NSX-P Tanto
A*
Kills:410
Deaths:135
KDR:3.037
Accuracy:36.868% A*
HSR:32.195% B**
19A Fortuna
A**
Kills:145
Deaths:59
KDR:2.458
Accuracy:36.694% A**
HSR:23.448% B+
Warden
A**
Kills:122
Deaths:37
KDR:3.297
Accuracy:42.487% A**
HSR:33.607% A
Kills:16,999
Deaths (as Engineer):5,014
Deaths (to Engineers):7,742
KDR:3.39031
Kill Difference:11,985
Playtime:733.866 hours
Usage:29%
Score:16.853m
Score/min:383
Accuracy (listed only):38.723%
HSR (listed only):27.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
A+
Kills:1,385
Deaths:406
KDR:3.411
Accuracy:34.568% A+
HSR:24.116% B++
NC1 Gauss Rifle
C++
Kills:1,179
Deaths:1,332
KDR:0.885
Accuracy:23.645% C++
HSR:13.486% D*
GR-22
B**
Kills:1,170
Deaths:823
KDR:1.422
Accuracy:29.621% B**
HSR:15.470% D
AF-57 Piston
A**
Kills:1,164
Deaths:379
KDR:3.071
Accuracy:44.195% B+
HSR:23.454% A**
PS1-AV Suppressor
A++
Kills:1,164
Deaths:361
KDR:3.224
Accuracy:39.107% A++
HSR:30.412% B*
Blitz GD-10
B*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:28.669% B*
HSR:19.759% B+
LA39 Bruiser
M**
Kills:1,163
Deaths:477
KDR:2.438
Accuracy:51.879% D-
HSR:34.652% M**
NC12 Sweeper
A++
Kills:1,162
Deaths:309
KDR:3.761
Accuracy:45.921% B
HSR:20.826% A++
Mauler S6
A++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:43.571% B
HSR:24.203% A++
Reaper DMR
C
Kills:1,160
Deaths:1,482
KDR:0.783
Accuracy:25.147% C
HSR:15.690% D*
Carnage AR
C+
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:24.199% C+
HSR:15.086% D-
NS-11A
A
Kills:1,160
Deaths:908
KDR:1.278
Accuracy:31.468% A
HSR:13.793% D*
MKV Suppressed
A
Kills:1,159
Deaths:292
KDR:3.969
Accuracy:32.778% A
HSR:24.676% B*
NS-7 PDW
A++
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:33.531% A++
HSR:26.079% A
NS Baron G5
A+
Kills:1,157
Deaths:275
KDR:4.207
Accuracy:47.617% B
HSR:21.953% A+
NC9 A-Tross
B*
Kills:1,021
Deaths:678
KDR:1.506
Accuracy:29.734% B*
HSR:28.012% B+
Gauss Rifle Burst
A++
Kills:970
Deaths:363
KDR:2.672
Accuracy:36.337% A++
HSR:30.412% C**
Tempest
B*
Kills:342
Deaths:162
KDR:2.111
Accuracy:30.146% B*
HSR:27.193% B*
Gauss Prime
B++
Kills:214
Deaths:131
KDR:1.634
Accuracy:29.591% B++
HSR:21.495% C
AF-4 Cyclone
A*
Kills:201
Deaths:138
KDR:1.457
Accuracy:37.273% A*
HSR:24.378% B++
MGR-S1 Gladius
A++
Kills:112
Deaths:57
KDR:1.965
Accuracy:36.694% A++
HSR:28.571% B**
NS-11A "Heatwave"
A++
Kills:80
Deaths:38
KDR:2.105
Accuracy:36.762% A++
HSR:26.250% C++
Kills:20,606
Deaths (as Combat Medic):10,929
Deaths (to Combat Medics):5,651
KDR:1.88544
Kill Difference:9,677
Playtime:383.571 hours
Usage:15%
Score:19.830m
Score/min:862
Accuracy (listed only):35.112%
HSR (listed only):23.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:137
Deaths:42
KDR:3.262
Accuracy:40.061% B*
HSR:13.869% C+
AF-23 Grinder
D**
Kills:133
Deaths:55
KDR:2.418
Accuracy:24.732% D**
HSR:9.774% F-
NCM2 Falcon
C+
Kills:61
Deaths:10
KDR:6.100
Accuracy:38.978% C+
HSR:0% F--
Kills:331
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):2,428
KDR:6.18692
Kill Difference:277.500
Playtime:18.899 hours
Usage:1%
Score:0.501m
Score/min:442
Accuracy (listed only):34.590%
HSR (listed only):7.881%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:151
V. Kills:22 N/A
Deaths:25
KDR:6.040
Accuracy:60.593% A
KPH:94.100 C++
VKPH:13.700 C+
M30 Mustang AH
D--
Kills:91
V. Kills:33 268%
Deaths:94
KDR:0.968
Accuracy:65.398% A
KPH:4.200 D*
VKPH:1.500 D--
Kills:242 (91 + 0)
Deaths:119
KDR:2.034
VKDR:0.462
Vehicle Kills:55
Kill Difference:123
Playtime:23.411 hours
Usage:1%
Score:0.373m
Score/min:266
Piloting Accuracy:65.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:181
V. Kills:173 104%
Deaths:217
KDR:0.834
Accuracy:49.079% B
KPH:4.900 D
VKPH:4.700 D
Dual-75 Duster
B*
Kills:159
V. Kills:9 N/A
Deaths:6
KDR:26.500
Accuracy:46.326% B*
KPH:105.800 B*
VKPH:6 C*
Kills:340 (181 + 159)
Deaths:223
KDR:1.525
VKDR:0.816
Vehicle Kills:182
Kill Difference:117
Playtime:38.655 hours
Usage:2%
Score:0.485m
Score/min:209
Piloting Accuracy:49.079%
Gunner Accuracy:46.326%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:229
V. Kills:205 111%
Deaths:28
KDR:8.179
Accuracy:44.401% B+
KPH:31.200 B*
VKPH:28 A++
Titan-150 AP
A++
Kills:108
V. Kills:87 123%
Deaths:45
KDR:2.400
Accuracy:60.660% A
KPH:27.800 C**
VKPH:22.400 A++
Titan-150 HEAT
B*
Kills:101
V. Kills:29 337%
Deaths:25
KDR:4.040
Accuracy:54.407% B*
KPH:25.400 B
VKPH:7.300 C--
E540 Halberd
B++
Kills:94
V. Kills:46 200%
Deaths:6
KDR:15.667
Accuracy:41.805% C
KPH:36.900 B++
VKPH:18.100 B++
Kills:532 (209 + 323)
Deaths:104
KDR:5.115
VKDR:3.529
Vehicle Kills:367
Kill Difference:428
Playtime:17.747 hours
Usage:1%
Score:0.640m
Score/min:601
Driving Accuracy:54.407%
Gunner Accuracy:41.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:1,176
V. Kills:81 N/A
Deaths:133
KDR:8.842
Accuracy:47.123% C-
KPH:87.100 C
VKPH:6 C-
E540 Halberd-H
B+
Kills:374
V. Kills:243 153%
Deaths:48
KDR:7.792
Accuracy:62.094% B++
KPH:37.300 C
VKPH:24.200 B+
M40 Fury-H
C
Kills:88
V. Kills:13 N/A
Deaths:11
KDR:8
Accuracy:35.522% D
KPH:72.700 C
VKPH:10.700 C
M96 Mjolnir-H
C++
Kills:81
V. Kills:42 188%
Deaths:7
KDR:11.571
Accuracy:48.374% C+
KPH:50.900 C++
VKPH:26.400 C
Enforcer ML65-H
C*
Kills:81
V. Kills:62 129%
Deaths:14
KDR:5.786
Accuracy:59.707% C*
KPH:35.700 C+
VKPH:27.300 C+
Kills:1,800 (0 + 1,800)
Deaths:213
KDR:8.451
VKDR:2.070
Vehicle Kills:441
Kill Difference:1,587
Playtime:28.606 hours
Usage:1%
Score:0.895m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:59.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:70
V. Kills:46 149%
Deaths:10
KDR:7
Accuracy:50.232% A++
KPH:45.900 C+
VKPH:30.100 S
M12 Kobalt
B+
Kills:68
V. Kills:1 N/A
Deaths:1
KDR:68
Accuracy:18.046% C++
KPH:82.300 B+
VKPH:1.200 D--
M60-G Bulldog
A+
Kills:64
V. Kills:8 N/A
Deaths:7
KDR:9.143
Accuracy:47.741% A+
KPH:42.200 B*
VKPH:5.300 C+
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:54.058% N/A
KPH:28.600 N/A
VKPH:8.600 N/A
Kills:252 (0 + 252)
Deaths:30
KDR:8.400
VKDR:2.333
Vehicle Kills:70
Kill Difference:222
Playtime:5.616 hours
Usage:0%
Score:0.152m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:54.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44P Commissioner 10,74410,7354,9202.182B*0.1055.448%A+40.652%A+66.1C**N/A153162.4h2.8B+5.1B*
NS-44G Commissioner 4,1764,1761,3613.068A0.7956.68%A++36.039%B**90.4B+N/A20046.2h2.8B++4.9B++
LA1 Anchor 2,3382,3281,0482.221C+0.0628.253%B+24.313%C41.3CN/A27856.3h8B**28.3B++
Sticky Grenade 1,4021,39511395N/A1,392.7255.168%C*N/A996.4C++5D-28761.4h2B3.7B
NS-7B PDW 1,3931,3854063.411A++1.1334.568%A+24.116%B++67.2B**N/A30520.6h10.9B*31.5B++
The Slasher 1,3691,35124,5730.055C++2.2360.859%A*18.135%B++1.1CN/A31285.8h2.2C++3.6C*
NC6A GODSAW 1,3251,3235672.333C++0.0532.426%B+33.56%B*32.7D-N/A19640.4h6.9C**21.3B++
Frag Grenade 1,2981,29411294N/A1,291.7251.619%B*N/A718.9B**2.2D*39861.8h2.7B**5.3B**
NS-AM7 Archer 1,4951,2217871.551A**0.7375.148%A*22.031%B+28.8M**6.5M18242.4h5.7B**7.6A
Icikill 1,2211,2181,8200.669U1.6161.819%A*32.266%M++13.7B+N/A3188.8h2.3C+3.8B+
NS AutoBlade 1,2371,2169,0800.134A+2.1565.364%A*27.056%S3.4C**N/A9361.9h2.6D-3.9B++
NS-30B Vandal 1,2131,2111906.374M*4.0945.256%A+44.591%A++53.8C+N/A10922.5h4.1B*9.1B*
NC6 Gauss SAW 1,2141,2094972.433B*0.1530.756%A++18.528%D-39BN/A33131h7.4B*24.1B*
SAS-R 1,2081,2071229.893M7.6151.682%A*74.814%B+65.2B**N/A16818.5h1.6A3.2B**
AC-X11 1,2111,2065122.355A0.0732.543%A27.363%B*40.5B+N/A14129.8h7.4B**22.7B*
Tank Mine 2,0181,2042574.685B**2.4024.022%DN/A128.1B+86.6B*20839.4h1.3B**5.5B+
NSX Tanto 1,2101,1983333.598A**1.3238.094%A*32.888%B**51B++N/A11223.5h9.4B++24.7B*
LA80 1,1951,19410910.954M+8.6753.283%A++85.008%B*64.9B**N/A14618.4h1.5B**2.9B**
NS-15M AE 1,1861,1825882.01C+0.2728.744%B+32.741%B+47.3C+N/A30425h10.1B++35B+
NC1 Gauss Rifle 1,1921,1791,3320.885C+1.4023.645%C++13.486%D*24.8C+N/A19547.5h10.2B**43.3B++
Gauss Compact Burst 1,1891,1763363.5B**1.2234.739%A+31.037%B++42C++N/A9428h8.8B**25.3B**
C85 Canister-H 1,2571,1761338.842C6.5647.123%C-9.949%C87.1C6C-60413.5h5.8B+12.3B+
Carver 1,1721,1725072.312U0.0358.481%M29.096%A++50.1M**N/A11323.4h1.1B++1.9B+
AF-8 RailJack 1,1741,17111010.645M++8.3654.279%A**81.383%B++51.6A*N/A12122.7h1.6A2.9A
GR-22 1,1731,1708231.422C++0.8629.621%B**15.47%D38.5C*N/A18830.4h10.2B**34.4B*
NS-44 Commissioner AE 1,1691,1693413.428A++1.1555.336%A++45.68%A**55.7C++N/A12921h2.6B*4.8B*
NS-15M1 1,1661,1665002.332B+0.0531.132%A+31.132%B**37.3C+N/A25831.3h9.3B**29.9B*
AF-57 Piston 1,1761,1643793.071A++0.7944.195%B+23.454%A**51.5B+N/A12722.6h3.4B**7.7B++
PS1-AV Suppressor 1,1731,1643613.224B**0.9439.107%A++30.412%B*45.8C+N/A9925.4h11.2B++28.6B*
Blitz GD-10 1,1751,1643902.985A++0.7028.669%B*19.759%B+48.7B*N/A34223.9h11.4B*39.8B++
Auraxium Slasher 1,1641,1641,7790.654M++1.6359.751%A*25.258%A**18.9SN/A4661.7h2.2C*3.7B+
AF-4A Bandit 1,1711,1644662.498B**0.2231.458%A23.625%C++39.2C++N/A12229.7h8.8B*27.9B*
EM6 1,1671,1636411.814C*0.4726.806%B*16.939%D--38.6C+N/A33130.1h9B*33.7B++
LA39 Bruiser 1,1751,1634772.438A0.1651.879%D-34.652%M**45.6C++N/A16125.5h2.6C+5.1C
NC12 Sweeper 1,1781,1623093.761A**1.4845.921%B20.826%A++49.2B++N/A11423.6h3.7B++8.1B+
NSX Naginata 1,1661,1623113.736A**1.4633.771%A*35.284%B**61.8B++N/A13418.8h8.5B*25.2B*
NSX Tomoe 1,1651,1622744.241A++1.9636.098%A+40.792%B60.5B*N/A12619.2h11.1B*30.6B*
Mauler S6 1,1691,1613853.016A++0.7443.571%B24.203%A++41.2B++N/A11928.2h3.7B**8.5B++
LA8 Rebel 1,1601,1605162.248A+0.0347.515%A*32.414%A53.2B**N/A12521.8h5B*10.5B**
NS-357P Underboss 1,1601,1604372.654B*0.3751.082%A35%B**50CN/A11523.2h3.4B+6.6B*
NS-357G Underboss 1,1611,1604552.549A++0.2750.766%B**31.035%B+49.2C-N/A10723.6h3.6C*7B
Reaper DMR 1,1711,1601,4820.783C1.5025.147%C15.69%D*18.9DN/A16461.4h7.9B**31.5B+
EM1 1,1651,1607501.547B0.7326.312%B*13.103%D**32.2C+N/A17936h11.3B++42.8B+
Carnage AR 1,1661,1601,2150.955C1.3324.199%C+15.086%D-26.6CN/A23443.6h10.5B**43.4B+
NS-11A 1,1621,1609081.278C+1.0031.468%A13.793%D*41.1BN/A19728.2h10.2B**32.3B**
MKV Suppressed 1,1621,1592923.969M**1.6932.778%A24.676%B*64.4A+N/A16318h11.3B++34.5B+
Gauss Compact S 1,1661,1592584.492M**2.2134.974%A*28.732%A++61.3A**N/A15518.9h7.8B**22.4B*
AF-6 Shadow 1,1601,1591756.623M++4.3445.647%A++41.933%A++62.6B++N/A13318.5h4.3B**9.3B**
NS-44B Commissioner 1,1601,1593863.003A++0.7255.368%A++31.838%B++68.2BN/A15417h2.8B*5B*
GD-7F 1,1681,1592484.673M**2.3932.888%A++26.834%B**70.7A+N/A20616.4h9.2B**28B*
NS-44 Commissioner 1,1601,1593423.389A*1.1154.048%A*36.066%A++85.2A++N/A21613.6h2.8B**5.2B**
NS-7 PDW 1,1641,1583283.53M*1.2533.531%A++26.079%A63.6A++N/A19818.2h10.9B*32.6B*
NC05 Jackhammer 1,1681,1584032.873A+0.5954.768%A13.558%C65.8B++N/A41517.6h3.6B**6.6B*
NC6S Gauss SAW S 1,1631,1586661.739C*0.5429.115%B**17.789%D-31.5C-N/A15736.8h8.9B*30.6B+
NS Baron G5 1,1661,1572754.207S1.9347.617%B21.953%A+59.9B**N/A12819.3h3.6B*7.6C+
Razor GD-23 1,1661,1572844.074S1.7935.544%A*29.386%A+76.6MN/A23215.1h8.1A22.7B*
GD-22S 1,1601,1565462.117B+0.1630.326%A50.779%M**37.4C+N/A29430.9h8A26.2B*
NS-30 Vandal 1,1611,1562564.516A+2.2444.069%A++37.803%A50.9B+N/A19722.7h4.5B*10.1B**
NS-11CP 1,1641,1562265.115M+2.8334.366%B**27.768%B++74.1B+N/A16715.6h9B**26.3B*
AF-18 Stalker 1,1571,1512824.082A*1.8034.969%A+29.105%B**63.9A+N/A15518h9.7B**27.7B**
Hardlight Dagger 1,1511,1491,4860.773U1.5161.378%A**33.072%S18.5UN/A4162.2h2.2C++3.5B+
NC14 Bolt Driver 1,1531,1481846.239A++3.9657.079%M*68.902%D50.6A++N/A21922.7h1.8B**3.1A
NC4-FB Mag-Shot 1,1541,1475502.085B+0.2041.384%A21.36%C+71.2B+N/A23416.1h5.5B*13.3A
AF-19 Mercenary 1,1461,1402953.864M**1.5834.463%A*29.649%A62A**N/A28018.4h7.6A22.2B**
AF-22 Crow 1,1971,0904472.438S0.1667.525%C+4.128%A39.4B++3.9C--11027.7h2.4A*3.6A*
C-4 1,5401,0746871.563C++0.7223.845%CN/A77.3C+33.5C**115413.9h1.2B+5.1B
Shrike 1,1751,0673403.138S0.8663.785%B*5.248%A+43.9A++4.4D*19224.3h2.2A*3.4A++
NS Decimator 1,2081,0585331.985B**0.3065.427%B+4.726%A*39.3C*5.6D*18426.9h2.5A3.8A
NC9 A-Tross 1,0261,0216781.506C*0.7729.734%B*28.012%B+30.5CN/A12233.5h7.7B**25.8B**
Gauss Rifle Burst 9819703632.672C**0.3936.337%A++30.412%C**58.1B+N/A24316.7h9.2B*25.2B**
Anti-Vehicle Grenade 1,0227721772N/A769.7261.742%AN/A551.4B*178.6B**65131.4h4.1B*6.7B*
Bouncing Betty 765765938.226A++5.9541.858%CN/A170B**N/A7264.5h1.6B**3.9B+
NC15 Phoenix 1,2957603362.262B**0.0253.195%C+N/A19.8B14C**13338.3h6A11.4A
Hawk GD-68 1,4117598360.908B+1.3775.047%A++3.953%B*17.2C+14.8B*37944.1h8C*10.6B++
NS-44L "Ravenous" Blackhand 7097081704.165B*1.8858.992%A++52.401%B+43.7C**N/A9616.2h3.1B*5.3B**
Auraxium Mag-Cutter 4354354720.922U1.3661.539%A**33.563%S18SN/A4524.2h2.2C+3.5B++
NSX-P Tanto 4134101353.037M0.7636.868%A*32.195%B**53.2B**N/A1457.7h9.9B**26.8B**
E540 Halberd-H 617374487.792C+5.5162.094%B++1.07%C--37.4C24.3B+40110h6.2C++10B+
Tempest 3483421622.111B+0.1730.146%B*27.193%B*18.7D--N/A5218.3h8.1B**27B**
EM4 Longshot 282282397.231A++4.9553.992%A*88.653%A65.6A*N/A1994.3h1.4A+2.6A
C-4 ARX 362276713.887B**1.6123.893%DN/A125.5C++39.1B6762.2h0.7A++3.1B**
M60-A Bulldog 3082542311.043B++8.7633.045%CN/A45.4B9.6B++2855.6h4.1A12.3B++
Enforcer ML85 434229288.179B++5.9044.401%B+1.31%D31.4B*28.1A++3767.3h11.3B+25.5B++
Gauss Prime 2172141311.634C++0.6529.591%B++21.495%C32.4C--N/A1376.6h8.4A+28.4B**
NS-61 "Ravenous" Emissary 214213992.152A+0.1342.125%A++28.169%A+54.6B+N/A1223.9h11.1B+26.4B*
AF-4 Cyclone 2032011381.457C*0.8237.273%A*24.378%B++14.3DN/A29314.1h14.1D37.8B+
NC08 Mag-Scatter 1981972270.868C+1.4159.081%B++16.244%C+27.7CN/A1157.1h2.9B**4.9B*
CAS30 Tank Buster 3541812170.834C1.4549.079%BN/A4.9D4.7D19937.2h49.2C++100.2B
Dual-75 Duster 168159626.5B**24.2246.326%B*N/A106B*6C*4501.5h5.6B12.1B++
Breaker Rocket Pods 173151256.04C+3.7660.593%AN/A94.4C++13.8C+10411.6h13.5B+22.4B+
M12 Kobalt 154149274.5C**72.2221.316%C+16.107%C-74.5D2.5D1652h16.5B+77.3B
19A Fortuna 147145592.458B**0.1836.694%A**23.448%B+48.3B+N/A1993h8.8B+23.9B**
AF-41 Hacksaw 138137423.262B+0.9840.061%B*13.869%C+37B+N/A2093.7h5.7B+14.3B*
AF-23 Grinder 136133552.418C+0.1424.732%D**9.774%F-29.6C+N/A1744.5h4.2A16.8B+
The Kraken 193132791.671C++0.6163.218%C++2.273%B*38.8C17.9C++2483.4h4.2C+6.6C++
Spear Anti-Vehicle Phalanx Turret 220125139.615B+7.3356%A1.6%D*54.3B**41.3A++8622.3h7.6B13.6B++
M60-A Bulldog 136123430.75B+28.4748.529%C**1.626%D51.3B+5.4B3192.4h4B*8.3B*
Warden 124122373.297A++1.0242.487%A**33.607%A31.3B+N/A2613.9h6B**14.2B**
MGR-S1 Gladius 112112571.965B+0.3236.694%A++28.571%B**44.8C**N/A2172.5h7.5B*20.4B*
Titan-150 AP 195108452.4C-0.1260.66%A2.778%C*27.7C*22.3A++13503.9h4.1B+6.7B*
Fatestealer 103103402.575U0.2959.452%A*35.922%A49B*N/A2012.1h2.1B+3.5A
Titan-150 HEAT 130101254.04C+1.7654.407%B*1.98%C--25.3B7.3C--4664h3.2B**5.8A
A30 Walker 15499812.375S10.0926.668%B+5.051%M**21.5C*12C+2074.6h112.2B+420.8B+
E540 Halberd 14094615.667B**13.3941.805%C2.128%C-37.6B*18.4B*3122.5h4.3B**10.3B++
M30 Mustang AH 12491940.968C--1.3165.398%A1.099%C+4.2D*1.5D--20821.8h18.7D*28.6D
M40 Fury-H 10188118C5.7235.522%DN/A73.3C10.8C6081.2h8.9C+24.9C+
M96 Mjolnir-H 12381711.571A*9.2948.374%C+1.235%B+50.6C++26.3C4141.6h27.4B*56.6B++
Enforcer ML65-H 14381145.786B+3.5159.707%C*N/A35.2C+27C+5942.3h13.1B+21.9B++
NS-11A "Heatwave" 8280382.105B++0.1836.762%A++26.25%C++30.8CN/A592.6h10.5B**28.6B**
M40 Fury 11670107C++4.7250.232%A++4.286%M+46.7C+30.7S4741.5h23.2D*46.1C+
M12 Kobalt 6968168S65.7218.046%C++16.177%D85B+1.3D-2340.8h14.2B*78.9B+
M60-G Bulldog 726479.143A+6.8647.741%A+3.125%C++42.7B*5.3C+5391.5h6.1B++12.8B**
The Moonshot 6262115.636C*3.3656.471%A*90.323%A++47.7CN/A1201.3h1.5B**2.7A
NS-TMC-01 "His Regards" 62622000.31S1.9753.992%A**30.645%M**8.5M**N/A207.3h2.3C++4.2B++
NS CandyCannon 3000 6262341.824A++0.4638.008%C*54.839%A29.5C*N/A1482.1h4.7C++12.3B
NCM2 Falcon 9561106.1S3.8238.978%C+N/A19.1B+10.6M2553.2h6B**15.4B*
Impetus 5353114.818A++2.5441.957%A47.17%A**75.7A+N/A3310.7h3.6B**8.7B**
M20 Basilisk 6550124.167B+1.8954.058%A++8%B*29.4B++8.8B+4541.7h77B+142.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05,4721.5h
Nano-Armor Kit414540,52342h
Anti-Vehicle MANA Turret51530.2h
Spawn Beacon252,2041.1h
Medical Kit4,60432,20996.4h
AE Nano-Armor Kit814,9441.4h
AE Medical Applicator288,4380.8h
Motion Spotter5628,59116.6h
Spitfire Auto-Turret8110,7506.4h
Restoration Kit1834,5604.6h
Shield Recharging Field13412,9663.8h
Ammunition Package479,5673.9h
Medical Applicator1,473498,42742.9h
Snowman Soldier01280.1h
Nano-Repair Grenade0770h

Check the help document for the dictionary if you want to learn more about words used here.


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