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Brigadier MamNotLaw[AL42] MamNotLaw
NC BR 77

KDR: 3.19

Score: 7.4m

Last Seen: Jun 8th, 2019 5:44 AM
- OFFLINE - 225.4 hour(s)

Battle Rank 77 - New Conglomerate on Cobalt - Outfit Officer of Alpha Legion 42[AL42] Alpha Legion 42
NC outfit on Cobalt

Members: 18
Level Progress (to 78): 18%
Level 100 Progress: 39% 551h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R MGR-S1 Gladius AF-4 Cyclone Blitz GD-10 MKV Suppressed MGR-M1 Bishop NS-61 Emissary NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,583,213 MLG Score: 4463
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.922%29.952%101618119211,5653.20183-0.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.972%2.491A**1.4A-0.795D-HEAD ++ (~12.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.80.382C**17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.98%0.365%378112092741801891.52222144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.88M+-1.414D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.826B++4.70.622B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.489%75.3%0312075,2553806013.7927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%2.023A*0.528B+0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.364C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alpha Legion 42[AL42] Alpha Legion 42
NC outfit on Cobalt

Members: 18
7.4m214.6%346 (20.8k)306 (18.4k)3.1868918,3825,7683.2886677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210203230.015%40.823%122504:126

85% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2018 6:03 AMDec 29th, 2018 5:16 PMJun 17th, 2019 4:59 AM (5h) (PST)Jun 8th, 2019 3:35 AM (9d) (PST)Jun 8th, 2019 1:44 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771554220.7590.2380.3101.6880.0284463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6079,28025,327461419101218,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.7h/16.8d 587 7,504 6,157 40.9k 477 1,296 670 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:326
Deaths:160
KDR:2.038
Accuracy:28.820% A++
HSR:27.607% B++
LA1 Anchor
B+
Kills:233
Deaths:83
KDR:2.807
Accuracy:27.491% B+
HSR:27.039% C*
Kills:559
Deaths (as Heavy Assault):243
Deaths (to Heavy Assaults):1,860
KDR:2.30041
Kill Difference:316
Playtime:21.785 hours
Usage:5%
Score:0.346m
Score/min:264
Accuracy (listed only):28.156%
HSR (listed only):27.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:2,735
Deaths:933
KDR:2.931
Accuracy:35.956% A++
HSR:27.861% B*
AF-4 Cyclone
A+
Kills:1,469
Deaths:476
KDR:3.086
Accuracy:30.744% B**
HSR:28.319% A+
Blitz GD-10
A++
Kills:1,426
Deaths:369
KDR:3.865
Accuracy:32.775% A++
HSR:27.209% A++
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
AF-19 Mercenary
A+
Kills:78
Deaths:60
KDR:1.300
Accuracy:29.222% A+
HSR:20.513% C+
Kills:6,884
Deaths (as Light Assault):2,152
Deaths (to Light Assaults):1,018
KDR:3.19888
Kill Difference:4,732
Playtime:8.264 hours
Usage:2%
Score:0.075m
Score/min:151
Accuracy (listed only):32.597%
HSR (listed only):26.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:4,834
Deaths:1,095
KDR:4.415
Accuracy:49.178% A+
HSR:74.204% B+
MGR-S1 Gladius
A++
Kills:2,735
Deaths:933
KDR:2.931
Accuracy:35.956% A++
HSR:27.861% B*
AF-4 Cyclone
A+
Kills:1,469
Deaths:476
KDR:3.086
Accuracy:30.744% B**
HSR:28.319% A+
Blitz GD-10
A++
Kills:1,426
Deaths:369
KDR:3.865
Accuracy:32.775% A++
HSR:27.209% A++
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
NS-61 Emissary
B**
Kills:898
Deaths:498
KDR:1.803
Accuracy:34.944% B**
HSR:21.158% B*
NS-30 Vandal
A++
Kills:385
Deaths:90
KDR:4.278
Accuracy:42.391% A+
HSR:40.779% A++
NS-44L Blackhand
B**
Kills:255
Deaths:80
KDR:3.188
Accuracy:51.447% B**
HSR:47.059% B+
Impetus
A++
Kills:246
Deaths:74
KDR:3.324
Accuracy:38.818% B++
HSR:40.650% A++
LA8 Rebel
B**
Kills:244
Deaths:160
KDR:1.525
Accuracy:39.448% B**
HSR:25% B+
LA3 Desperado
A++
Kills:228
Deaths:126
KDR:1.810
Accuracy:34.229% B**
HSR:30.263% A++
NC14 Bolt Driver
B++
Kills:211
Deaths:40
KDR:5.275
Accuracy:39.918% B++
HSR:77.725% B+
NSX Daimyo
A
Kills:210
Deaths:53
KDR:3.962
Accuracy:44.843% B+
HSR:98.095% A
NC4 Mag-Shot
A++
Kills:72
Deaths:35
KDR:2.057
Accuracy:38.227% A++
HSR:31.944% A++
Kills:14,389
Deaths (as Infiltrator):4,343
Deaths (to Infiltrators):1,084
KDR:3.31315
Kill Difference:10,046
Playtime:341.191 hours
Usage:85%
Score:6.556m
Score/min:320
Accuracy (listed only):39.086%
HSR (listed only):42.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:2,735
Deaths:933
KDR:2.931
Accuracy:35.956% A++
HSR:27.861% B*
AF-4 Cyclone
A+
Kills:1,469
Deaths:476
KDR:3.086
Accuracy:30.744% B**
HSR:28.319% A+
Blitz GD-10
A++
Kills:1,426
Deaths:369
KDR:3.865
Accuracy:32.775% A++
HSR:27.209% A++
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
NC1 Gauss Rifle
A+
Kills:367
Deaths:200
KDR:1.835
Accuracy:30.322% A+
HSR:24.796% B+
Reaper DMR
A++
Kills:62
Deaths:26
KDR:2.385
Accuracy:30.128% B*
HSR:37.097% A++
Kills:7,235
Deaths (as Combat Medic):2,318
Deaths (to Combat Medics):709
KDR:3.12123
Kill Difference:4,917
Playtime:16.267 hours
Usage:4%
Score:0.247m
Score/min:253
Accuracy (listed only):32.368%
HSR (listed only):29.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:1,174
Deaths:343
KDR:3.423
Accuracy:40.561% A
HSR:40.460% A
Warden
A++
Kills:191
Deaths:73
KDR:2.616
Accuracy:36.839% A++
HSR:34.555% A+
AF-19 Mercenary
A+
Kills:78
Deaths:60
KDR:1.300
Accuracy:29.222% A+
HSR:20.513% C+
Kills:1,443
Deaths (as Engineer):476
Deaths (to Engineers):637
KDR:3.03151
Kill Difference:967
Playtime:13.819 hours
Usage:3%
Score:0.198m
Score/min:239
Accuracy (listed only):35.541%
HSR (listed only):31.843%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:274
V. Kills:131 208%
Deaths:36
KDR:7.611
Accuracy:70.980% A++
KPH:47.800 A
VKPH:22.900 B++
C75 Viper
M++
Kills:88
V. Kills:47 183%
Deaths:14
KDR:6.286
Accuracy:62.661% M
KPH:39.400 B+
VKPH:21 M++
Kills:362 (362 + 0)
Deaths:50
KDR:7.240
VKDR:3.560
Vehicle Kills:178
Kill Difference:312
Playtime:7.964 hours
Usage:2%
Score:0.125m
Score/min:262
Driving Accuracy:62.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:93
V. Kills:40 227%
Deaths:21
KDR:4.429
Accuracy:57.063% B*
KPH:61.100 B+
VKPH:26.300 C
Kills:93 (0 + 93)
Deaths:21
KDR:4.429
VKDR:1.905
Vehicle Kills:40
Kill Difference:72
Playtime:1.524 hours
Usage:0%
Score:0.038m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:57.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,8894,8341,0954.415B++1.2349.178%A+74.204%B+46.7BN/A130103.5h2B+4.1B*
MGR-S1 Gladius 2,7812,7359332.931B**0.2635.956%A++27.861%B*49.2B+N/A13055.6h9.2B+25.5B++
AF-4 Cyclone 1,4831,4694763.086A+0.1030.744%B**28.319%A+60.7B**N/A20124.2h9.4B++30.6B++
Blitz GD-10 1,4471,4263693.864M0.6832.775%A++27.209%A++77.1A**1.1A**34318.5h11.5B*35.1B*
MKV Suppressed 1,1901,1763143.745M*0.5634.286%A++30.102%A++82.2A*1A++19514.3h11.7B++34.1B++
MGR-M1 Bishop 1,1911,1743433.423B**0.2440.561%A40.46%A59.6A+N/A14319.7h4.7B**11.6B**
NS-61 Emissary 9008984981.803A1.3834.944%B**21.158%B*89.8M*N/A23810h9.1B++26B**
NS-30 Vandal 390385904.278A+1.0942.391%A+40.779%A++62.1B**N/A1896.2h5B+11.8B*
NC1 Gauss Rifle 3833672001.835B++1.3530.322%A+24.796%B+36.3B*1.6M*10810.1h12B+39.5B*
NC6 Gauss SAW 3333261602.038B*1.1528.82%A++27.607%B++44.7B++1A1707.3h9.8C**34.1B++
Mag-Cutter 3263045,1130.059A3.1341.956%B**2.961%D1.1B++N/A3275.3h2.4C**5.8C*
L100 Python AP 405274367.611B+4.4270.98%A++N/A48.1A23B*2755.7h4.7B++6.6B**
NS-44L Blackhand 258255803.188A++0.0051.447%B**47.059%B+43.2B**N/A1005.9h3.4B*6.6B*
Impetus 247246743.324B*0.1438.818%B++40.65%A++31.9CN/A807.7h4.3B+11.1B+
LA8 Rebel 2442441601.525B++1.6639.448%B**25%B+87.1MN/A2562.8h4.4B**11.1B*
LA1 Anchor 237233832.807C*0.3827.491%B+27.039%C*38.2CN/A1466.1h9.6B34.8B+
LA3 Desperado 2302281261.81B**1.3834.229%B**30.263%A++67.1A+N/A1863.4h6.3A18.3B**
NC14 Bolt Driver 215211405.275A*2.0939.918%B++77.725%B+46.9A++N/A1184.5h2.3B+5.8B++
NSX Daimyo 211210533.962C**0.7844.843%B+98.095%A30.4DN/A706.9h1.9B**4.2B*
Warden 192191732.616A+0.5736.839%A++34.555%A+27.3B+N/A737h7.2B*19.5B**
Shrike 180104531.962A*1.2273.862%A*N/A40A+29.2M4532.6h9.7D**13.1C+
Fatestealer 1021012600.388T-2.8044.518%B*8.911%D**10.7DN/A249.4h2B**4.5B**
M96 Mjolnir-H 13393214.429C++1.2457.063%B*N/A62B++26.7C4141.5h30.6B+53.7B*
C75 Viper 13588146.286B+3.1062.661%MN/A40B+21.4M*2292.2h15.5C24.8B++
AF-19 Mercenary 8078601.3B++1.8929.222%A+20.513%C+28.9B+N/A2182.7h10.4B++35.8B++
NC4 Mag-Shot 7272352.057A++1.1338.227%A++31.944%A++40B*N/A1351.8h5.8B*15C*
Reaper DMR 6462262.385B0.8030.128%B*37.097%A++28.2CN/A972.2h11.8D-39.1C++
C-4 7859183.278A0.0938.115%A*N/A147.5A+47.5A10690.4h1.6C+4.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02800.2h
Medical Applicator2520,7421.5h
Medical Kit1102,6421.9h
Motion Spotter4516,51214.5h
Welding Device01,5710.1h
Ammunition Package11490h
Nano-Armor Kit1840,6912h
M20 Drake0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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