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Brigadier MamNotLaw[AL42] MamNotLaw
NC BR 81

KDR: 3.17

Score: 8.6m

Last Seen: Aug 17th, 2019 4:14 PM
- OFFLINE - 72.8 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Officer of Alpha Legion 42[AL42] Alpha Legion 42
NC outfit on Cobalt

Members: 16
Level Progress (to 82): 41%
Level 100 Progress: 46% 480h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R MGR-S1 Gladius Blitz GD-10 AF-4 Cyclone MGR-M1 Bishop MKV Suppressed NS-61 Emissary NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,674,536 MLG Score: 4536
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.517%30.722%103022119214,2183.34305-0.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.178%2.431A**1.45A-0.851D--HEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.645B+8.90.377C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.015%0.327%367112133062072091.47826146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.946M+-1.426D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++4.80.609B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.534%75.187%0312115,6224456712.6337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.333%2.038A*0.533B+0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.364C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alpha Legion 42[AL42] Alpha Legion 42
NC outfit on Cobalt

Members: 16
8.6m210.8%356 (21.4k)316 (19k)3.1660121,5706,8133.2674381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214241829.838%40.102%119704:006

6% Heavy Assault84% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2018 6:03 AMDec 29th, 2018 5:16 PMAug 19th, 2019 7:47 PM (16h) (PST)Aug 17th, 2019 2:01 PM (3d) (PST)Aug 17th, 2019 12:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011634380.7910.2500.3171.7280.0294536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0409,80726,233471519104218,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
454.6h/18.9d 691 8,650 7,641 47.1k 575 1,532 787 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:359
Deaths:111
KDR:3.234
Accuracy:27.859% B+
HSR:28.969% B+
NC6 Gauss SAW
A+
Kills:356
Deaths:168
KDR:2.119
Accuracy:28.487% A+
HSR:28.371% B*
Kills:715
Deaths (as Heavy Assault):279
Deaths (to Heavy Assaults):2,238
KDR:2.56272
Kill Difference:436
Playtime:26.022 hours
Usage:6%
Score:0.415m
Score/min:266
Accuracy (listed only):28.173%
HSR (listed only):28.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:3,391
Deaths:1,133
KDR:2.993
Accuracy:35.673% A++
HSR:28.605% B**
Blitz GD-10
A++
Kills:2,030
Deaths:529
KDR:3.837
Accuracy:32.108% A+
HSR:27.783% A++
AF-4 Cyclone
A+
Kills:1,898
Deaths:613
KDR:3.096
Accuracy:31.222% B**
HSR:28.714% A+
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
AF-19 Mercenary
A+
Kills:85
Deaths:66
KDR:1.288
Accuracy:29.657% A+
HSR:18.824% C--
Tempest
A*
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C*
HSR:36.364% A*
GD-7F
B*
Kills:56
Deaths:35
KDR:1.600
Accuracy:28.849% B*
HSR:12.500% D**
Kills:8,713
Deaths (as Light Assault):2,730
Deaths (to Light Assaults):1,190
KDR:3.19158
Kill Difference:5,983
Playtime:10.758 hours
Usage:2%
Score:0.120m
Score/min:185
Accuracy (listed only):31.338%
HSR (listed only):26.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:5,177
Deaths:1,170
KDR:4.425
Accuracy:49.194% A++
HSR:74.039% B+
MGR-S1 Gladius
A++
Kills:3,391
Deaths:1,133
KDR:2.993
Accuracy:35.673% A++
HSR:28.605% B**
Blitz GD-10
A++
Kills:2,030
Deaths:529
KDR:3.837
Accuracy:32.108% A+
HSR:27.783% A++
AF-4 Cyclone
A+
Kills:1,898
Deaths:613
KDR:3.096
Accuracy:31.222% B**
HSR:28.714% A+
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
NS-61 Emissary
B**
Kills:921
Deaths:512
KDR:1.799
Accuracy:34.613% B**
HSR:21.390% B*
NS-30 Vandal
A*
Kills:508
Deaths:129
KDR:3.938
Accuracy:40.721% A
HSR:44.095% A*
Impetus
A++
Kills:342
Deaths:105
KDR:3.257
Accuracy:39.550% B*
HSR:42.690% A++
LA8 Rebel
A
Kills:279
Deaths:181
KDR:1.541
Accuracy:40.458% A
HSR:25.807% B+
NS-44L Blackhand
B**
Kills:278
Deaths:86
KDR:3.233
Accuracy:50.822% B**
HSR:49.640% B+
LA3 Desperado
A+
Kills:244
Deaths:135
KDR:1.807
Accuracy:33.665% B*
HSR:29.508% A+
NSX Daimyo
A
Kills:234
Deaths:62
KDR:3.774
Accuracy:45.123% B+
HSR:98.291% A
NC14 Bolt Driver
B++
Kills:211
Deaths:40
KDR:5.275
Accuracy:39.885% B++
HSR:77.725% B+
NS-357 Underboss
A++
Kills:93
Deaths:50
KDR:1.860
Accuracy:45.328% B**
HSR:34.409% A++
Tempest
A*
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C*
HSR:36.364% A*
NC4 Mag-Shot
A++
Kills:72
Deaths:35
KDR:2.057
Accuracy:38.227% A++
HSR:31.944% A++
NSX Tomoe
A+
Kills:63
Deaths:20
KDR:3.150
Accuracy:27.203% C
HSR:52.381% A+
Kills:16,994
Deaths (as Infiltrator):5,154
Deaths (to Infiltrators):1,266
KDR:3.29724
Kill Difference:11,840
Playtime:379.751 hours
Usage:84%
Score:7.514m
Score/min:330
Accuracy (listed only):37.979%
HSR (listed only):43.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:3,391
Deaths:1,133
KDR:2.993
Accuracy:35.673% A++
HSR:28.605% B**
Blitz GD-10
A++
Kills:2,030
Deaths:529
KDR:3.837
Accuracy:32.108% A+
HSR:27.783% A++
AF-4 Cyclone
A+
Kills:1,898
Deaths:613
KDR:3.096
Accuracy:31.222% B**
HSR:28.714% A+
MKV Suppressed
A++
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A++
HSR:30.102% A++
NC1 Gauss Rifle
A+
Kills:390
Deaths:220
KDR:1.773
Accuracy:30.039% A+
HSR:25.641% B++
Reaper DMR
B**
Kills:104
Deaths:44
KDR:2.364
Accuracy:28.244% B+
HSR:33.654% B**
Tempest
A*
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C*
HSR:36.364% A*
Kills:9,066
Deaths (as Combat Medic):2,893
Deaths (to Combat Medics):820
KDR:3.13377
Kill Difference:6,173
Playtime:20.555 hours
Usage:5%
Score:0.340m
Score/min:275
Accuracy (listed only):31.306%
HSR (listed only):30.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A+
Kills:1,305
Deaths:380
KDR:3.434
Accuracy:40.090% B**
HSR:41.456% A+
Warden
A++
Kills:191
Deaths:73
KDR:2.616
Accuracy:36.839% A++
HSR:34.555% A+
AF-19 Mercenary
A+
Kills:85
Deaths:66
KDR:1.288
Accuracy:29.657% A+
HSR:18.824% C--
GD-7F
B*
Kills:56
Deaths:35
KDR:1.600
Accuracy:28.849% B*
HSR:12.500% D**
Kills:1,637
Deaths (as Engineer):554
Deaths (to Engineers):745
KDR:2.95487
Kill Difference:1,083
Playtime:14.816 hours
Usage:3%
Score:0.223m
Score/min:251
Accuracy (listed only):33.859%
HSR (listed only):26.834%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:306
V. Kills:151 201%
Deaths:47
KDR:6.511
Accuracy:71.015% A++
KPH:48.500 A
VKPH:23.900 B*
C75 Viper
M+
Kills:88
V. Kills:47 183%
Deaths:14
KDR:6.286
Accuracy:62.661% M
KPH:39.400 B+
VKPH:21 M+
Kills:394 (394 + 0)
Deaths:61
KDR:6.459
VKDR:3.246
Vehicle Kills:198
Kill Difference:333
Playtime:8.548 hours
Usage:2%
Score:0.139m
Score/min:270
Driving Accuracy:62.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:94
V. Kills:41 224%
Deaths:22
KDR:4.273
Accuracy:56.817% B*
KPH:61 B+
VKPH:26.600 C
Kills:94 (0 + 94)
Deaths:22
KDR:4.273
VKDR:1.864
Vehicle Kills:41
Kill Difference:72
Playtime:1.541 hours
Usage:0%
Score:0.039m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:56.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,2395,1771,1704.425B++1.2649.194%A++74.039%B+48.1B+N/A132107.7h2B+4.1B*
MGR-S1 Gladius 3,4453,3911,1332.993A0.1735.673%A++28.605%B**52.1B+N/A13465.1h9.1B+25.5B++
Blitz GD-10 2,0572,0305293.837M+0.6732.108%A+27.783%A++76.9A*1A++29426.4h11.5B*35.8B*
AF-4 Cyclone 1,9211,8986133.096A0.0731.222%B**28.714%A+63.5B**N/A19629.9h9.3B++29.8B++
MGR-M1 Bishop 1,3251,3053803.434B**0.2740.09%B**41.456%A+59.3A+N/A14122h4.7B**11.7B**
MKV Suppressed 1,1901,1763143.745M**0.5834.286%A++30.102%A++82.2A*1A++19514.3h11.7B++34.1B++
NS-61 Emissary 9239215121.799A1.3734.613%B**21.39%B*91.2M*N/A24010.1h9.1B++26.3B**
NS-30 Vandal 5185081293.938A+0.7740.721%A44.095%A*62B**1.2A++1778.2h5.2B+12.7B++
NC1 Gauss Rifle 4063902201.773B++1.3930.039%A+25.641%B++35.1B++1.4M10511.1h12.1B+40.1B++
Mag-Cutter 3873606,0200.06A3.1142.567%B**2.778%D1.1B++N/A3314.4h2.4C**5.6C*
LA1 Anchor 3633591113.234B+0.0727.859%B+28.969%B+45.4C+N/A1547.9h9.2B+32.9B+
NC6 Gauss SAW 3633561682.119B*1.0528.487%A+28.371%B*46.2B++N/A1817.7h9.5B33.3B++
Impetus 3463421053.257B*0.0939.55%B*42.69%A++38C+N/A929h4.2B+10.6B++
L100 Python AP 457306476.511C**3.3471.015%A++N/A48.6A24B*2826.3h4.8B+6.8B**
LA8 Rebel 2802791811.541B++1.6340.458%A25.807%B+84.5A**N/A2433.3h4.8B**11.9B*
NS-44L Blackhand 281278863.233A++0.0750.822%B**49.64%B+44.8B**N/A1046.2h3.3B*6.6B*
LA3 Desperado 2462441351.807B**1.3633.665%B*29.508%A+67.8A+N/A1823.6h6.2A18.5B**
NSX Daimyo 235234623.774C*0.6145.123%B+98.291%A32.1DN/A737.3h2B*4.3B*
NC14 Bolt Driver 215211405.275A*2.1139.885%B++77.725%B+45.9A+N/A1174.6h2.3B+5.8B++
Warden 192191732.616A0.5536.839%A++34.555%A+27.3BN/A737h7.2B*19.5B*
Shrike 199115572.018A*1.1574.196%A*N/A39.7A29A**4532.9h9.8D**13.2C+
Reaper DMR 107104442.364C**0.8028.244%B+33.654%B**33.5C+1B**1023.1h10.7C37.8C*
Fatestealer 1021012600.388T-2.7844.518%B*8.911%D**10.7DN/A249.4h2B**4.5B**
M96 Mjolnir-H 13594224.273C++1.1156.817%B*N/A62.7B++27.3C4181.5h30.5B+53.6B*
NS-357 Underboss 9393501.86B*1.3145.328%B**34.409%A++103.3A*N/A2960.9h3.5B*7.7B*
C75 Viper 13588146.286B+3.1262.661%MN/A40B+21.4M+2372.2h15.5C24.8B++
AF-19 Mercenary 8885661.288B+1.8829.657%A+18.824%C--27.4B+1A++2113.1h10.6B++35.6B*
Tempest 7777401.925B+1.2427.572%C*36.364%A*51.3C++N/A1241.5h10.9C39.5C+
C-4 10274252.96B**0.2133.431%AN/A148A+56A++11800.5h1.5C++4.6B+
NC4 Mag-Shot 7272352.057A++1.1138.227%A++31.944%A++37.9B++N/A1341.9h5.8B*15B*
NSX Tomoe 6563203.15B**0.0227.203%C52.381%A+14.7D--N/A544.3h14.2C++52C++
GD-7F 5956351.6B+1.5728.849%B*12.5%D**25.5C+1.4A**1402.2h10.9B*37.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03080.2h
Medical Applicator3927,5792h
Medical Kit1323,1952.2h
Motion Spotter5219,17116.1h
Welding Device01,5710.1h
Ammunition Package31600.1h
Nano-Armor Kit2045,9322.2h
M20 Drake0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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