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Brigadier MamNotLaw[AL42] MamNotLaw
NC BR 81

KDR: 3.17

Score: 8.8m

Last Seen: Oct 17th, 2019 6:41 PM
- OFFLINE - 15.2 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 30%
Level 100 Progress: 47% 469h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R MGR-S1 Gladius Blitz GD-10 AF-4 Cyclone MGR-M1 Bishop MKV Suppressed NS-61 Emissary NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,718,321 MLG Score: 4571
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.494%30.76%103022132414,4833.35488-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.14%2.372A*1.453A+-0.89D--HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.643B+8.80.38C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.233%0.321%367113453122112111.4717147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.926M+-1.411D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++4.80.612B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.613%75.183%0313435,7544526912.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.35%2.059A*0.524B+0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+20.363C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m211.1%358 (21.5k)317 (19k)3.1711622,0116,9413.2730281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346246829.9%40.153%120104:006

6% Heavy Assault83% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2018 6:03 AMDec 29th, 2018 5:16 PMOct 18th, 2019 11:28 AM (262d) (PST)Oct 17th, 2019 3:34 PM (262d) (PST)Oct 17th, 2019 2:41 PM (262d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031644390.7940.2500.3191.7370.0294571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1519,83426,317481519104219,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.2h/19.3d 707 8,838 7,810 48.2k 592 1,555 803 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:421
Deaths:127
KDR:3.315
Accuracy:28.160% B+
HSR:29.691% B
NC6 Gauss SAW
A
Kills:363
Deaths:170
KDR:2.135
Accuracy:28.515% A
HSR:28.650% B++
Kills:784
Deaths (as Heavy Assault):297
Deaths (to Heavy Assaults):2,275
KDR:2.63973
Kill Difference:487
Playtime:27.668 hours
Usage:6%
Score:0.445m
Score/min:268
Accuracy (listed only):28.338%
HSR (listed only):29.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:3,470
Deaths:1,155
KDR:3.004
Accuracy:35.635% A+
HSR:28.674% B++
Blitz GD-10
A++
Kills:2,069
Deaths:536
KDR:3.860
Accuracy:32.125% A
HSR:28.081% A++
AF-4 Cyclone
A
Kills:1,935
Deaths:628
KDR:3.081
Accuracy:31.219% B**
HSR:28.786% A
MKV Suppressed
A+
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A+
HSR:30.102% A+
AF-19 Mercenary
A
Kills:85
Deaths:66
KDR:1.288
Accuracy:29.657% A
HSR:18.824% D
Tempest
A++
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C+
HSR:36.364% A++
GD-7F
B++
Kills:58
Deaths:45
KDR:1.289
Accuracy:29.068% B++
HSR:12.069% D**
Kills:8,870
Deaths (as Light Assault):2,784
Deaths (to Light Assaults):1,218
KDR:3.18606
Kill Difference:6,086
Playtime:11.157 hours
Usage:2%
Score:0.129m
Score/min:192
Accuracy (listed only):31.366%
HSR (listed only):26.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:5,309
Deaths:1,186
KDR:4.476
Accuracy:49.263% A+
HSR:74.063% B+
MGR-S1 Gladius
A+
Kills:3,470
Deaths:1,155
KDR:3.004
Accuracy:35.635% A+
HSR:28.674% B++
Blitz GD-10
A++
Kills:2,069
Deaths:536
KDR:3.860
Accuracy:32.125% A
HSR:28.081% A++
AF-4 Cyclone
A
Kills:1,935
Deaths:628
KDR:3.081
Accuracy:31.219% B**
HSR:28.786% A
MKV Suppressed
A+
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A+
HSR:30.102% A+
NS-61 Emissary
B**
Kills:944
Deaths:525
KDR:1.798
Accuracy:34.580% B**
HSR:21.292% B+
NS-30 Vandal
A++
Kills:508
Deaths:129
KDR:3.938
Accuracy:40.721% B**
HSR:44.095% A++
Impetus
A++
Kills:342
Deaths:105
KDR:3.257
Accuracy:39.550% B++
HSR:42.690% A++
LA8 Rebel
A
Kills:281
Deaths:184
KDR:1.527
Accuracy:40.382% A
HSR:26.335% B+
NS-44L Blackhand
B**
Kills:278
Deaths:86
KDR:3.233
Accuracy:50.822% B**
HSR:49.640% B+
LA3 Desperado
A
Kills:251
Deaths:137
KDR:1.832
Accuracy:33.831% B*
HSR:29.482% A
NSX Daimyo
B**
Kills:234
Deaths:62
KDR:3.774
Accuracy:45.123% B+
HSR:98.291% B**
NC14 Bolt Driver
B+
Kills:211
Deaths:40
KDR:5.275
Accuracy:39.885% B+
HSR:77.725% B
NS-357 Underboss
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:44.596% B*
HSR:33.333% B**
Tempest
A++
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C+
HSR:36.364% A++
NC4 Mag-Shot
A++
Kills:72
Deaths:35
KDR:2.057
Accuracy:38.227% A+
HSR:31.944% A++
NSX Tomoe
B**
Kills:64
Deaths:22
KDR:2.909
Accuracy:26.975% D
HSR:51.563% B**
Kills:17,320
Deaths (as Infiltrator):5,244
Deaths (to Infiltrators):1,287
KDR:3.30282
Kill Difference:12,076
Playtime:385.243 hours
Usage:83%
Score:7.650m
Score/min:331
Accuracy (listed only):37.929%
HSR (listed only):43.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:3,470
Deaths:1,155
KDR:3.004
Accuracy:35.635% A+
HSR:28.674% B++
Blitz GD-10
A++
Kills:2,069
Deaths:536
KDR:3.860
Accuracy:32.125% A
HSR:28.081% A++
AF-4 Cyclone
A
Kills:1,935
Deaths:628
KDR:3.081
Accuracy:31.219% B**
HSR:28.786% A
MKV Suppressed
A+
Kills:1,176
Deaths:314
KDR:3.745
Accuracy:34.286% A+
HSR:30.102% A+
NC1 Gauss Rifle
A
Kills:390
Deaths:220
KDR:1.773
Accuracy:30.039% A
HSR:25.641% B+
Reaper DMR
B**
Kills:104
Deaths:44
KDR:2.364
Accuracy:28.244% C**
HSR:33.654% B**
Tempest
A++
Kills:77
Deaths:40
KDR:1.925
Accuracy:27.572% C+
HSR:36.364% A++
Kills:9,221
Deaths (as Combat Medic):2,937
Deaths (to Combat Medics):835
KDR:3.1396
Kill Difference:6,284
Playtime:20.557 hours
Usage:4%
Score:0.340m
Score/min:275
Accuracy (listed only):31.303%
HSR (listed only):30.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B**
Kills:1,305
Deaths:380
KDR:3.434
Accuracy:40.090% B**
HSR:41.456% B**
Warden
A+
Kills:191
Deaths:73
KDR:2.616
Accuracy:36.839% A+
HSR:34.555% A
AF-19 Mercenary
A
Kills:85
Deaths:66
KDR:1.288
Accuracy:29.657% A
HSR:18.824% D
GD-7F
B++
Kills:58
Deaths:45
KDR:1.289
Accuracy:29.068% B++
HSR:12.069% D**
Kills:1,639
Deaths (as Engineer):564
Deaths (to Engineers):761
KDR:2.90603
Kill Difference:1,075
Playtime:14.816 hours
Usage:3%
Score:0.223m
Score/min:251
Accuracy (listed only):33.914%
HSR (listed only):26.726%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:312
V. Kills:153 203%
Deaths:47
KDR:6.638
Accuracy:71.233% A++
KPH:48.100 B++
VKPH:23.600 B++
C75 Viper
M+
Kills:88
V. Kills:47 183%
Deaths:14
KDR:6.286
Accuracy:62.661% A**
KPH:39.400 C**
VKPH:21 M+
Kills:400 (400 + 0)
Deaths:61
KDR:6.557
VKDR:3.279
Vehicle Kills:200
Kill Difference:339
Playtime:8.718 hours
Usage:2%
Score:0.140m
Score/min:268
Driving Accuracy:62.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:94
V. Kills:41 224%
Deaths:22
KDR:4.273
Accuracy:57.028% B*
KPH:59.600 B+
VKPH:26 C-
Kills:94 (0 + 94)
Deaths:22
KDR:4.273
VKDR:1.864
Vehicle Kills:41
Kill Difference:72
Playtime:1.578 hours
Usage:0%
Score:0.039m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:57.028%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,3735,3091,1864.476B+1.3049.263%A+74.063%B+48.4C++N/A133109.7h2B+4.1B++
MGR-S1 Gladius 3,5243,4701,1553.004B*0.1735.635%A+28.674%B++52.4C*N/A13566.2h9.1C**25.5B+
Blitz GD-10 2,0972,0695363.86M0.6932.125%A28.081%A++76.9A++1B**29326.9h11.5B*35.7B++
AF-4 Cyclone 1,9581,9356283.081B**0.0931.219%B**28.786%A63.4B*N/A19630.5h9.3B+29.8B++
MGR-M1 Bishop 1,3251,3053803.434B+0.2640.09%B**41.456%B**59.3B**N/A14122h4.7B**11.7B*
MKV Suppressed 1,1901,1763143.745M+0.5734.286%A+30.102%A+82.2A++1B**19514.3h11.7B+34.1B+
NS-61 Emissary 9469445251.798A1.3734.58%B**21.292%B+91.7MN/A24210.3h9.1B++26.2B++
NS-30 Vandal 5185081293.938B++0.7740.721%B**44.095%A++62B+1.2A1778.2h5.2C**12.7B+
LA1 Anchor 4254211273.315C**0.1428.16%B+29.691%B46.3CN/A1509.1h9.1B+32.3B+
NC1 Gauss Rifle 4063902201.773B+1.4030.039%A25.641%B+35.1B1.4A+10611.1h12.1C*40.1B++
Mag-Cutter 3923656,1060.06B**3.1142.71%B**2.74%C--1.1C*N/A3318.8h2.4C*5.6B+
NC6 Gauss SAW 3703631702.135B++1.0428.515%A28.65%B++46.5BN/A1827.8h9.4C*33B+
Impetus 3463421053.257B++0.0939.55%B++42.69%A++38CN/A929h4.2B+10.6B+
L100 Python AP 465312476.638C+3.4771.233%A++N/A48B++23.5B+2786.5h4.8B6.8B*
LA8 Rebel 2822811841.527B+1.6440.382%A26.335%B+85.2A*N/A2413.3h4.8B*11.9B*
NS-44L Blackhand 281278863.233A+0.0650.822%B**49.64%B+44.8B++N/A1046.2h3.3B++6.6B++
LA3 Desperado 2532511371.832B*1.3433.831%B*29.482%A67.8B**N/A1843.7h6.2A18.4B**
NSX Daimyo 235234623.774C+0.6045.123%B+98.291%B**32.1D-N/A747.3h2B++4.3B++
NC14 Bolt Driver 215211405.275A+2.1039.885%B+77.725%B44.9B**N/A1154.7h2.3B+5.8B+
Warden 192191732.616B**0.5636.839%A+34.555%A27.3C++N/A737h7.2B++19.5B*
Shrike 204118572.07A*1.1074.115%A*N/A40.7B**29.7A*4522.9h9.8F13.2C
Reaper DMR 107104442.364B+0.8128.244%C**33.654%B**33.5C1B+1023.1h10.7D37.8C+
Fatestealer 1021012600.388A++2.7844.518%B++8.911%D**10.7DN/A249.4h2B*4.5B++
NS-357 Underboss 9999601.65B+1.5244.596%B*33.333%B**90B**N/A2701.1h3.6B+8.1B++
M96 Mjolnir-H 13594224.273C+1.1057.028%B*N/A58.8B+25.6C-4081.6h30.9C++54.1C**
C75 Viper 13588146.286C**3.1162.661%A**N/A40C**21.4M+2382.2h15.5D24.8B+
AF-19 Mercenary 8885661.288B+1.8829.657%A18.824%D27.4C*1B*2133.1h10.6B+35.6B++
C-4 10878253.12B**0.0532.632%B**N/A156A60A*11840.5h1.6C4.9B
Tempest 7777401.925C**1.2527.572%C+36.364%A++51.3C+N/A1241.5h10.9D39.5C+
NC4 Mag-Shot 7272352.057A+1.1138.227%A+31.944%A++37.9B+N/A1341.9h5.8B*15B*
NSX Tomoe 6664222.909B++0.2626.975%D51.563%B**14.5D*N/A544.4h14.1C+52.4C+
GD-7F 6158451.289C+1.8829.068%B++12.069%D**24.2C1.3B**1322.4h11.2B+38.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03180.2h
Medical Kit1353,2692.3h
Medical Applicator3927,5792h
Motion Spotter5219,59316.3h
Welding Device01,5710.1h
Ammunition Package31600.1h
Nano-Armor Kit2045,9322.2h
M20 Drake0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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