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MamboJamber[P0P] MamboJamber
VS BR 112

KDR: 3.1

Score: 25.1m

Last Seen: Jun 4th, 2019 10:24 PM
- OFFLINE - 1776.4 hour(s)

Battle Rank 109 (112 total) - Vanu Sovereignty on Emerald
Level Progress (to 110): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C SVA-88 Saron Laser Cannon Light PPA Orion VS54 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,187,999 MLG Score: 1749
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.773%24.586%68315119926,3693.68385-0.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.427%1.289A0.568B+-1.122D*HEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.474B+10.90.237C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.25%1.332%577512096,982119637995.83292184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.523%-0.96D---0.237C0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.8-0.034C+47.10.111C+119.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.504%1.788%187312118956442421.38975368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%-0.241C-0.498D-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++40.679B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.851%1.793%241612081,67367614032.4712119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.276%-0.771D--0.655D1.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.859B*4.70.882B*12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.311%70.168%241112135,732982235.83113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.101B**0.2C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.10.354C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m209.8%344 (20.6k)302 (18.1k)3.0959948,31315,6053.55899112 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214263224.816%22.907%56805:1912

44% Engineer32% Heavy Assault7% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 12:59 AMJan 2nd, 2017 6:10 AMJul 3rd, 2019 2:04 PM (45d) (PST)Jun 4th, 2019 7:21 PM (74d) (PST)Jun 4th, 2019 6:24 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7261236030.5820.1880.1331.4040.0871749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5617,36236,1993511884518,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1383.8h/57.7d 7,225 11,067 12,528 116.6k 1,102 4,188 7,245 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,726
Deaths:3,490
KDR:3.073
Accuracy:29.247% B++
HSR:29.508% C+
SVA-88
C
Kills:2,629
Deaths:1,101
KDR:2.388
Accuracy:21.603% C
HSR:16.927% D*
Orion VS54
B+
Kills:1,742
Deaths:656
KDR:2.655
Accuracy:23.631% B+
HSR:18.714% D-
Pulsar LSW
B+
Kills:1,210
Deaths:426
KDR:2.840
Accuracy:25.518% B+
HSR:17.190% D--
VX29 Polaris
B++
Kills:1,193
Deaths:471
KDR:2.533
Accuracy:27.894% B++
HSR:16.178% D--
Flare VE6
C+
Kills:1,168
Deaths:298
KDR:3.919
Accuracy:21.427% C+
HSR:14.640% D**
NS-15M AE
A++
Kills:1,059
Deaths:250
KDR:4.236
Accuracy:35.356% A++
HSR:35.505% B*
VE-H Maw
M+
Kills:394
Deaths:84
KDR:4.690
Accuracy:41.785% M+
HSR:19.036% D-
Kills:20,121
Deaths (as Heavy Assault):6,776
Deaths (to Heavy Assaults):3,974
KDR:2.96945
Kill Difference:13,345
Playtime:440.122 hours
Usage:32%
Score:7.920m
Score/min:300
Accuracy (listed only):28.308%
HSR (listed only):20.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:2,783
Deaths:982
KDR:2.834
Accuracy:28.206% B++
HSR:21.308% C
Solstice VE3
B++
Kills:481
Deaths:193
KDR:2.492
Accuracy:26.807% B++
HSR:19.127% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:3,721
Deaths (as Engineer):1,318
Deaths (to Engineers):3,746
KDR:2.82322
Kill Difference:2,403
Playtime:608.482 hours
Usage:44%
Score:10.698m
Score/min:293
Accuracy (listed only):29.055%
HSR (listed only):23.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:2,783
Deaths:982
KDR:2.834
Accuracy:28.206% B++
HSR:21.308% C
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Solstice VE3
B++
Kills:481
Deaths:193
KDR:2.492
Accuracy:26.807% B++
HSR:19.127% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:4,895
Deaths (as Light Assault):1,580
Deaths (to Light Assaults):2,937
KDR:3.0981
Kill Difference:3,315
Playtime:173.626 hours
Usage:13%
Score:3.251m
Score/min:312
Accuracy (listed only):32.150%
HSR (listed only):25.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Pulsar VS1
A*
Kills:811
Deaths:398
KDR:2.038
Accuracy:33.462% A*
HSR:25.647% B++
NS-11A
A++
Kills:66
Deaths:41
KDR:1.610
Accuracy:31.794% A+
HSR:34.849% A++
Kills:2,051
Deaths (as Combat Medic):701
Deaths (to Combat Medics):1,502
KDR:2.92582
Kill Difference:1,350
Playtime:20.295 hours
Usage:1%
Score:0.558m
Score/min:458
Accuracy (listed only):35.564%
HSR (listed only):30.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:5,732
Deaths:1,302
KDR:4.402
Accuracy:42.311% B+
HSR:70.168% C++
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
NS-44 Commissioner
B+
Kills:476
Deaths:376
KDR:1.266
Accuracy:41.186% B+
HSR:23.109% C++
Kills:7,382
Deaths (as Infiltrator):1,940
Deaths (to Infiltrators):2,182
KDR:3.80515
Kill Difference:5,442
Playtime:100.962 hours
Usage:7%
Score:1.959m
Score/min:323
Accuracy (listed only):41.644%
HSR (listed only):41.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:820
Deaths:288
KDR:2.847
Accuracy:15.192% C-
HSR:18.902% C+
Cosmos VM3
C+
Kills:786
Deaths:271
KDR:2.900
Accuracy:15.211% C
HSR:18.830% C+
Quasar VM1
C+
Kills:92
Deaths:28
KDR:3.286
Accuracy:16.026% C+
HSR:13.044% D*
Blueshift VM5
B+
Kills:56
Deaths:19
KDR:2.947
Accuracy:22.183% B+
HSR:17.857% D
Kills:1,754
Deaths (as MAX Suit):303
Deaths (to MAX Suits):648
KDR:5.78878
Kill Difference:1,451
Playtime:34.310 hours
Usage:2%
Score:0.685m
Score/min:333
Accuracy (listed only):17.153%
HSR (listed only):17.158%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:2,223
V. Kills:2,095 106%
Deaths:771
KDR:2.883
Accuracy:24.959% D*
KPH:14.700 C++
VKPH:13.800 B++
Light PPA
B*
Kills:1,931
V. Kills:62 N/A
Deaths:242
KDR:7.979
Accuracy:37.998% C
KPH:74.500 B*
VKPH:2.400 C-
Maelstrom Turbo Laser
C++
Kills:1,029
V. Kills:667 154%
Deaths:344
KDR:2.991
Accuracy:27.855% D
KPH:17.500 C++
VKPH:11.300 C++
Dual Photon Pods
B+
Kills:843
V. Kills:184 456%
Deaths:68
KDR:12.397
Accuracy:55.857% B+
KPH:78.300 C+
VKPH:17.100 C+
Antares LC
B++
Kills:249
V. Kills:196 126%
Deaths:40
KDR:6.225
Accuracy:34.621% B+
KPH:25.300 B+
VKPH:19.900 B++
Coyote Missiles
D
Kills:134
V. Kills:73 181%
Deaths:49
KDR:2.735
Accuracy:48.815% D
KPH:20.200 D
VKPH:11 D
M202 Wyrm
B+
Kills:80
V. Kills:37 211%
Deaths:5
KDR:16
Accuracy:59.448% B+
KPH:149.800 B+
VKPH:69.300 B
Kills:6,489 (5,432 + 0)
Deaths:1,519
KDR:4.272
VKDR:2.182
Vehicle Kills:3,314
Kill Difference:4,970
Playtime:264.164 hours
Usage:19%
Score:3.163m
Score/min:200
Piloting Accuracy:34.621%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,300
V. Kills:1,051 124%
Deaths:121
KDR:10.744
Accuracy:23.741% D**
KPH:70.900 A++
VKPH:57.300 A*
CAS30 Tank Buster
C*
Kills:956
V. Kills:662 144%
Deaths:493
KDR:1.939
Accuracy:47.620% C*
KPH:6.100 C
VKPH:4.200 D
L-30R Vektor
C++
Kills:266
V. Kills:128 206%
Deaths:177
KDR:1.503
Accuracy:39.140% C++
KPH:7.200 C-
VKPH:3.400 C-
Kills:2,522 (1,222 + 1,300)
Deaths:791
KDR:3.188
VKDR:2.327
Vehicle Kills:1,841
Kill Difference:1,731
Playtime:212.669 hours
Usage:15%
Score:1.549m
Score/min:121
Piloting Accuracy:39.140%
Gunner Accuracy:23.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:73
V. Kills:16 429%
Deaths:8
KDR:9.125
Accuracy:33.458% D
KPH:29.900 C+
VKPH:6.600 C
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:2
Vehicle Kills:16
Kill Difference:65
Playtime:2.442 hours
Usage:0%
Score:0.039m
Score/min:264
Driving Accuracy:33.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:708
V. Kills:126 N/A
Deaths:78
KDR:9.077
Accuracy:39.113% D--
KPH:26.500 B
VKPH:4.700 D--
Saron HRB
B+
Kills:132
V. Kills:59 220%
Deaths:24
KDR:5.500
Accuracy:47.954% B+
KPH:24 C+
VKPH:10.700 D
Supernova FPC
D--
Kills:114
V. Kills:86 131%
Deaths:32
KDR:3.563
Accuracy:41.555% D**
KPH:13.400 D--
VKPH:10.100 D--
Proton II PPA
C**
Kills:74
V. Kills:3 N/A
Deaths:4
KDR:18.500
Accuracy:16.890% D*
KPH:64.400 C**
VKPH:2.600 D
E540 Halberd
B*
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:54.568% B*
KPH:34 C*
VKPH:14 C
Kills:1,079 (822 + 257)
Deaths:141
KDR:7.652
VKDR:2.092
Vehicle Kills:295
Kill Difference:938
Playtime:43.342 hours
Usage:3%
Score:0.458m
Score/min:176
Driving Accuracy:41.555%
Gunner Accuracy:54.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:52
V. Kills:22 226%
Deaths:13
KDR:4
Accuracy:61.128% B+
KPH:59.200 B++
VKPH:25 B+
Kills:52 (0 + 52)
Deaths:13
KDR:4
VKDR:1.692
Vehicle Kills:22
Kill Difference:39
Playtime:0.879 hours
Usage:0%
Score:0.022m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:61.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:25.204% A
KPH:53.400 C
VKPH:1.700 D
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:0.500
Vehicle Kills:2
Kill Difference:60
Playtime:1.200 hours
Usage:0%
Score:0.017m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:25.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,85610,7263,4903.073C++0.0229.247%B++29.508%C+80.9B+1B202132.6h10.8C+36.9B+
Ghost 5,7555,7321,3024.402B+1.3142.311%B+70.168%C++72.4AN/A19079.2h2.1B+4.9B+
Pulsar C 2,8002,7839822.834B**0.2628.206%B++21.308%C45.7B++N/A12360.9h10.6B+37.4B+
SVA-88 2,6332,6291,1012.388C**0.7121.603%C16.927%D*37CN/A10571h11.1B51.3C++
Saron Laser Cannon 4,3182,2237712.883B+0.2124.959%D*1.26%D14.7C++13.8B++180151.7h88.8B+355.8B+
Light PPA 1,9931,9312427.979B++4.8837.998%CN/A74.6B*2.4C-23525.9h8.3B+21.9B+
Orion VS54 1,7471,7426562.655B*0.4423.631%B+18.714%D-37.8C*N/A15146.1h11.5B+48.8C*
C150 Dalton 2,3511,30012110.744B+7.6523.741%D**N/A71A++57.4A*85418.3h2.8B*11.9C++
Pulsar LSW 1,2221,2104262.84B**0.2625.518%B+17.19%D--52.6BN/A23523h11.7B45.7B+
VX29 Polaris 1,2101,1934712.533B*0.5627.894%B++16.178%D--55.5B+N/A21621.5h12.8C+45.9B+
VE-S Canis 1,1951,1742624.481M++1.3941.436%A*31.09%A126.2M2.3M*2959.3h9.7B++23.3B++
Flare VE6 1,1741,1682983.919A**0.8221.427%C+14.64%D**38.2C+N/A11830.6h10.5C*48.8C*
NS-15M AE 1,0691,0592504.236B*1.1435.356%A++35.505%B*113.9A++1.1B*2489.3h10.8B+30.5B++
Maelstrom Turbo Laser 1,6961,0293442.991B+0.1027.855%D2.527%C+17.5C++11.3C++17358.8h60.7B++218B++
CAS30 Tank Buster 1,6189564931.939B+1.1647.62%C*1.046%C6.1C4.2D55157.2h41.4B++86.9B++
Dual Photon Pods 1,0278436812.397B*9.3055.857%B+1.305%C++78.1C+17C+42310.8h16.1B*28.8B++
Cosmos VM3 8228202882.847B+0.2515.192%C-18.902%C+31.1C+N/A9726.4h13B85.7C++
Pulsar VS1 8218113982.038B**1.0633.462%A*25.647%B++55.5A++N/A20314.6h13.3B+39.6B*
Cosmos VM3 7947862712.9B++0.2015.211%C18.83%C+31.3C++N/A9925.1h13.3B87.5C++
Supernova PC 834708789.077B+5.9839.113%D--1.695%C-26.5B4.7D--12326.7h3A7.7B*
NS Decimator 9376243421.825B**1.2766.257%B++1.442%D40.5B20.3B+32115.4h4.7C++7B+
Solstice VE3 4844811932.492M0.6026.807%B++19.127%C+10.3DN/A5146.5h12.9B+48B
NS-44 Commissioner 4814763761.266C**1.8341.186%B+23.109%C++45.3B+N/A15410.5h2.8B**6.9B*
NS-11C 4644571433.196A**0.1032.152%A++29.103%A++97.2M*1.5M+2764.7h11.4B*35.6B*
VE-H Maw 399394844.69M1.5941.785%M+19.036%D-123.1A*1.6A3173.2h9.8B+23.5B*
S1 5133332571.296B**1.8057.162%C+2.703%C+22.1C11.9C+23315.1h6.3C**11C**
L-30R Vektor 3942661771.503C+1.5939.14%C++N/A7.2C-3.4C-3937.2h68.7B175.6B
Antares LC 445249406.225M3.1334.621%B+N/A25.4B+20B*2969.8h88.7B+256.2B+
Frag Grenade 2362351235N/A231.9041.518%DN/A783.3A3.3D21080.3h2.5A5.9B++
A30 Walker 244139353.971B**0.8817.959%D*N/A24.4B+18.4B++2605.7h49A273B*
M20 Drake 215136265.231A2.1425.089%D--N/A1360U790U6736800.1h40.9B**162.9B+
Coyote Missiles 207134492.735C+0.3648.815%D1.493%A++20.3D11.1D1966.6h41.4C*84.7C++
Saron HRB 191132245.5C++2.4047.954%B+3.788%A*24C+10.7D2465.5h16B**33.3B**
C-4 153119771.545C++1.5528.916%B+N/A18.9D**5.4F2486.3h1.4C*4.9B+
Supernova FPC 200114323.563C0.4741.555%D**2.632%C*13.4D--10.1D--2588.5h7.3D--17.6F-
Spear Anti-Vehicle Phalanx Turret 13397616.167A13.0738.78%D3.093%C-37.3C+13.8D3422.6h6.9B+17.9B+
Quasar VM1 9392283.286A0.1916.026%C+13.044%D*13D-N/A757.1h15.3C++95.4C*
M202 Wyrm 11780516B+12.9059.448%B+1.25%D--160B+74B+7020.5h31B+52.1B+
Proton II PPA 7774418.5C**15.4016.89%D*2.703%B++67.3B2.7C--3451.1h7.3B++43.4C++
C75 Viper 897389.125B**6.0333.458%D1.37%C+30.4C+6.7C2642.4h8.6B**25.6B+
NS-11A 6766411.61C*1.4931.794%A+34.849%A++73.3A*1.1A2970.9h13.3C*42B++
M12 Kobalt 6664416B12.9025.204%A28.125%A*53.3C1.7D2381.2h17.4B+69B++
Lancer VS22 136591380.428C-2.6763.106%C*1.695%C+5.9D7.7D15910h90.9F*144.1F--
Blueshift VM5 5856192.947C**0.1522.183%B+17.857%D23.3DN/A1462.4h15.7C++70.7B+
Aspis Anti-Aircraft Phalanx Turret 1045368.833A*5.7425.154%C+1.887%C+11.5C++11.1C+2484.6h97.2A+386.5B++
E540 Halberd-H 7452134C0.9061.128%B+1.923%C++57.8B++24.4B4120.9h4B**6.5A
E540 Halberd 7251317B++13.9054.568%B*1.961%C34C*14C2681.5h4.3A7.9A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135323,26475h
Nanite Revive Grenade03530.1h
Medical Applicator5324,8022.8h
NS-TMC-01 "His Regards"0540h
Motion Spotter73,5371.8h
Auraxium Force-Blade21117210.3h
Ammunition Package38220.4h
Medical Kit5546,52332h
Nano-Repair Grenade01130h
M20 Drake1790.2h
Shield Recharging Field13020.2h
Recon Detection Device23410.9h

Check the help document for the dictionary if you want to learn more about words used here.


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