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MamboJamber[P0P] MamboJamber
VS BR 110

KDR: 3.1

Score: 23.7m

Last Seen: Feb 15th, 2019 3:17 AM
- OFFLINE - 43.9 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Emerald - Outfit Officer of Pieces of Paper[P0P] Pieces of Paper
VS outfit on Emerald

Members: 1
Level Progress (to 109): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C SVA-88 Saron Laser Cannon Light PPA Orion VS54 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,094,174 MLG Score: 1674
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.678%24.197%67015100725,3263.73981-0.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.423%1.287A0.539B+-1.144D*HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+10.90.236C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.098%1.375%596510176,763111536676.06004184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.581%-0.983D---0.205C0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.052C+47.50.102C+121.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.504%1.788%194310198956212421.43891368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%-0.232C-0.533D-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++40.68B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.634%0.694%242510171,58465613682.41096116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.702%-0.697D-0.931D--1.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.876B*4.20.893B*10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.754%69.651%242110215,071926195.47624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.01B**0.165C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.10.348C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pieces of Paper[P0P] Pieces of Paper
VS outfit on Emerald

Members: 1
23.7m207.3%340 (20.4k)298 (17.9k)3.1034445,93414,8013.56753110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022248424.66%22.18%54705:2312

43% Engineer32% Heavy Assault7% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 12:59 AMJan 2nd, 2017 6:10 AMFeb 14th, 2019 10:34 PM (2d) (PST)Feb 15th, 2019 12:17 AM (2d) (PST)Feb 14th, 2019 11:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7241226020.5770.1860.1281.3790.0881674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4667,34536,1213511883517,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1325.7h/55.2d 6,869 10,188 11,827 109.7k 1,085 4,050 6,970 57.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:9,777
Deaths:3,145
KDR:3.109
Accuracy:29.160% B++
HSR:28.997% C+
SVA-88
C
Kills:2,629
Deaths:1,101
KDR:2.388
Accuracy:21.603% C
HSR:16.927% D*
Orion VS54
B+
Kills:1,742
Deaths:656
KDR:2.655
Accuracy:23.631% B+
HSR:18.714% D-
Pulsar LSW
B+
Kills:1,210
Deaths:426
KDR:2.840
Accuracy:25.518% B+
HSR:17.190% D-
VX29 Polaris
B*
Kills:1,193
Deaths:471
KDR:2.533
Accuracy:27.894% B*
HSR:16.178% D-
Flare VE6
C+
Kills:1,168
Deaths:298
KDR:3.919
Accuracy:21.427% C+
HSR:14.640% D**
NS-15M AE
A++
Kills:1,059
Deaths:250
KDR:4.236
Accuracy:35.356% A++
HSR:35.505% B*
VE-H Maw
M+
Kills:394
Deaths:84
KDR:4.690
Accuracy:41.785% M+
HSR:19.036% D-
Kills:19,172
Deaths (as Heavy Assault):6,431
Deaths (to Heavy Assaults):3,797
KDR:2.98118
Kill Difference:12,741
Playtime:426.419 hours
Usage:32%
Score:7.561m
Score/min:296
Accuracy (listed only):28.297%
HSR (listed only):20.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:2,728
Deaths:964
KDR:2.830
Accuracy:28.105% B++
HSR:21.261% C
Solstice VE3
B++
Kills:478
Deaths:193
KDR:2.477
Accuracy:26.760% B++
HSR:18.829% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:3,663
Deaths (as Engineer):1,300
Deaths (to Engineers):3,553
KDR:2.81769
Kill Difference:2,363
Playtime:574.242 hours
Usage:43%
Score:9.900m
Score/min:287
Accuracy (listed only):29.006%
HSR (listed only):23.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:2,728
Deaths:964
KDR:2.830
Accuracy:28.105% B++
HSR:21.261% C
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Solstice VE3
B++
Kills:478
Deaths:193
KDR:2.477
Accuracy:26.760% B++
HSR:18.829% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:4,837
Deaths (as Light Assault):1,562
Deaths (to Light Assaults):2,820
KDR:3.09667
Kill Difference:3,275
Playtime:172.623 hours
Usage:13%
Score:3.221m
Score/min:311
Accuracy (listed only):32.113%
HSR (listed only):25.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Pulsar VS1
A*
Kills:811
Deaths:398
KDR:2.038
Accuracy:33.462% A*
HSR:25.647% B++
NS-11A
A++
Kills:66
Deaths:41
KDR:1.610
Accuracy:31.794% A+
HSR:34.849% A++
Kills:2,051
Deaths (as Combat Medic):701
Deaths (to Combat Medics):1,411
KDR:2.92582
Kill Difference:1,350
Playtime:20.289 hours
Usage:2%
Score:0.558m
Score/min:459
Accuracy (listed only):35.564%
HSR (listed only):30.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:5,071
Deaths:1,124
KDR:4.512
Accuracy:41.754% B+
HSR:69.651% C++
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
NS-44 Commissioner
B+
Kills:440
Deaths:324
KDR:1.358
Accuracy:41.060% B+
HSR:22.727% C++
Kills:6,685
Deaths (as Infiltrator):1,710
Deaths (to Infiltrators):2,033
KDR:3.90936
Kill Difference:4,975
Playtime:91.665 hours
Usage:7%
Score:1.751m
Score/min:318
Accuracy (listed only):41.416%
HSR (listed only):41.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:820
Deaths:288
KDR:2.847
Accuracy:15.192% C
HSR:18.902% C+
Cosmos VM3
C+
Kills:786
Deaths:271
KDR:2.900
Accuracy:15.211% C
HSR:18.830% C+
Quasar VM1
C++
Kills:92
Deaths:28
KDR:3.286
Accuracy:16.026% C++
HSR:13.044% D*
Kills:1,698
Deaths (as MAX Suit):293.500
Deaths (to MAX Suits):630
KDR:5.78535
Kill Difference:1,404.500
Playtime:34.177 hours
Usage:3%
Score:0.680m
Score/min:332
Accuracy (listed only):15.476%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:2,177
V. Kills:2,067 105%
Deaths:762
KDR:2.857
Accuracy:24.875% D*
KPH:14.500 C++
VKPH:13.800 B++
Light PPA
B*
Kills:1,872
V. Kills:62 N/A
Deaths:237
KDR:7.899
Accuracy:38.333% C
KPH:74.400 B*
VKPH:2.500 C-
Maelstrom Turbo Laser
C++
Kills:920
V. Kills:606 152%
Deaths:329
KDR:2.796
Accuracy:27.440% D
KPH:16.200 C++
VKPH:10.700 C+
Dual Photon Pods
B+
Kills:843
V. Kills:184 456%
Deaths:68
KDR:12.397
Accuracy:55.857% B+
KPH:78.300 C+
VKPH:17.100 C+
Antares LC
B++
Kills:249
V. Kills:196 126%
Deaths:40
KDR:6.225
Accuracy:34.620% B+
KPH:25.700 B+
VKPH:20.200 B++
Coyote Missiles
D
Kills:134
V. Kills:73 181%
Deaths:49
KDR:2.735
Accuracy:48.815% D
KPH:20.200 D
VKPH:11 D
Kills:6,195 (5,218 + 0)
Deaths:1,485
KDR:4.172
VKDR:2.147
Vehicle Kills:3,188
Kill Difference:4,710
Playtime:259.224 hours
Usage:20%
Score:3.059m
Score/min:197
Piloting Accuracy:34.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:1,275
V. Kills:1,037 123%
Deaths:121
KDR:10.537
Accuracy:24.064% D**
KPH:72.300 A*
VKPH:58.800 A**
CAS30 Tank Buster
C*
Kills:951
V. Kills:658 144%
Deaths:476
KDR:1.998
Accuracy:47.679% C*
KPH:6.200 C
VKPH:4.300 D
L-30R Vektor
C+
Kills:190
V. Kills:89 211%
Deaths:98
KDR:1.939
Accuracy:37.634% C+
KPH:8.600 C
VKPH:4 C-
Kills:2,416 (1,141 + 1,275)
Deaths:695
KDR:3.476
VKDR:2.567
Vehicle Kills:1,784
Kill Difference:1,721
Playtime:193.330 hours
Usage:15%
Score:1.466m
Score/min:126
Piloting Accuracy:37.634%
Gunner Accuracy:24.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:73
V. Kills:16 429%
Deaths:8
KDR:9.125
Accuracy:33.458% D
KPH:29.900 C+
VKPH:6.600 C
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:2
Vehicle Kills:16
Kill Difference:65
Playtime:2.442 hours
Usage:0%
Score:0.039m
Score/min:263
Driving Accuracy:33.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:708
V. Kills:126 N/A
Deaths:78
KDR:9.077
Accuracy:39.113% D*
KPH:26.500 B+
VKPH:4.700 D*
Saron HRB
B+
Kills:132
V. Kills:59 220%
Deaths:24
KDR:5.500
Accuracy:47.983% B+
KPH:24.100 C+
VKPH:10.800 D
Supernova FPC
D--
Kills:114
V. Kills:86 131%
Deaths:32
KDR:3.563
Accuracy:41.555% D**
KPH:13.400 D--
VKPH:10.100 D--
Proton II PPA
C**
Kills:74
V. Kills:3 N/A
Deaths:4
KDR:18.500
Accuracy:16.890% D*
KPH:64.400 C**
VKPH:2.600 D
E540 Halberd
B*
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:54.568% B*
KPH:34 C*
VKPH:14 C-
Kills:1,079 (822 + 257)
Deaths:141
KDR:7.652
VKDR:2.092
Vehicle Kills:295
Kill Difference:938
Playtime:43.320 hours
Usage:3%
Score:0.456m
Score/min:175
Driving Accuracy:41.555%
Gunner Accuracy:54.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:52
V. Kills:22 226%
Deaths:13
KDR:4
Accuracy:61.128% B+
KPH:59.200 B*
VKPH:25 B
Kills:52 (0 + 52)
Deaths:13
KDR:4
VKDR:1.692
Vehicle Kills:22
Kill Difference:39
Playtime:0.879 hours
Usage:0%
Score:0.022m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:61.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,8929,7773,1453.109C++0.0129.16%B++28.997%C+79.9B+N/A197122.4h10.8C+37.2B+
Ghost 5,0905,0711,1244.512B+1.4141.754%B+69.651%C++70.4AN/A18572h2.1B+5B+
Pulsar C 2,7442,7289642.83B**0.2728.105%B++21.261%C45.2B++N/A12260.3h10.6B+37.5B+
SVA-88 2,6332,6291,1012.388B0.7221.603%C16.927%D*37CN/A10571h11.1B51.3C*
Saron Laser Cannon 4,2442,1777622.857B+0.2524.875%D*1.286%D14.5C++13.8B++180150.2h89.7B+360.6B+
Light PPA 1,9341,8722377.899B++4.8038.333%CN/A74.3B*2.5C-23025.2h8.1B++21.2B+
Orion VS54 1,7471,7426562.655B*0.4523.631%B+18.714%D-37.8C**N/A14946.1h11.5B+48.8C*
C150 Dalton 2,3121,27512110.537B++7.4324.064%D**N/A72.4A*58.9A**84317.6h2.8B*11.8C++
Pulsar LSW 1,2221,2104262.84A0.2625.518%B+17.19%D-52.6BN/A23423h11.7B45.7B+
VX29 Polaris 1,2101,1934712.533B**0.5727.894%B*16.178%D-55.5B+N/A21621.5h12.8C+45.9B+
VE-S Canis 1,1951,1742624.481M+1.3841.436%A*31.09%A127.6M2.3M**2939.2h9.7B++23.3B*
Flare VE6 1,1741,1682983.919M0.8221.427%C+14.64%D**38.2C+N/A11830.6h10.5C*48.8C*
NS-15M AE 1,0691,0592504.236B**1.1335.356%A++35.505%B*113.9A++1.1B**2489.3h10.8B+30.5B++
CAS30 Tank Buster 1,6099514761.998B+1.1147.679%C*1.052%C6.2C4.3D56153.6h40.7B+85.4B+
Maelstrom Turbo Laser 1,5269203292.796B+0.3127.44%D2.826%C++16.2C++10.7C+16756.7h63.8B++232.7B+
Dual Photon Pods 1,0278436812.397B*9.2955.857%B+1.305%C+78.1C+17C+42210.8h16.1B*28.8B++
Cosmos VM3 8228202882.847B+0.2615.192%C18.902%C+31.1C*N/A9726.4h13C**85.7C*
Pulsar VS1 8218113982.038B**1.0733.462%A*25.647%B++55.5A++N/A20214.6h13.3B+39.6B**
Cosmos VM3 7947862712.9B++0.2015.211%C18.83%C+31.3C**N/A9925.1h13.3B+87.5C++
Supernova PC 834708789.077B+5.9739.113%D*1.695%C--26.5B+4.7D*12326.7h3A7.7B*
NS Decimator 8835913301.791B*1.3165.961%B++1.523%D40.2B19.9B+31414.7h4.6C*7B+
Solstice VE3 4814781932.477A**0.6326.76%B++18.829%C+10.3C--N/A5046.4h12.9B+48.1B+
NS-11C 4644571433.196A**0.0932.152%A++29.103%A++97.2M*1.5M++2754.7h11.4B*35.6B*
NS-44 Commissioner 4454403241.358B+1.7541.06%B+22.727%C++45.4B+N/A1539.7h2.8B**6.9B*
VE-H Maw 399394844.69A*1.5941.785%M+19.036%D-123.1A*1.6A+3143.2h9.8B+23.5B*
S1 5133332571.296B**1.8157.162%C+2.703%C+22.1C+11.9C+23115.1h6.3C**11C**
Antares LC 445249406.225A**3.1234.62%B+N/A25.7B+20.2B++2999.7h88.1B+254.5B+
Frag Grenade 2292281228N/A224.9041.194%C--N/A760B**3.3D20450.3h2.5A6B++
L-30R Vektor 279190981.939C++1.1637.634%C+N/A8.6C4C-4522.1h57.8B+153.7B+
Coyote Missiles 207134492.735C++0.3748.815%D1.493%A+20.3D11.1D1946.6h41.4C*84.7C++
Saron HRB 191132245.5C++2.4047.983%B+3.788%A*24C+10.7D2475.5h15.9B**33.2B**
A30 Walker 223125343.676A++0.5718.095%D--N/A24.5B+19.2B*2605.1h50.7A280.4B**
C-4 153119771.545C++1.5628.943%B+N/A18.9D**5.4F2436.3h1.4C**4.8B+
Supernova FPC 200114323.563C0.4641.555%D**2.632%C++13.4D--10.1D--2568.5h7.3D--17.6F
M20 Drake 169104234.522B*1.4222.584%D**N/A1040U650U5349600.1h39.4B**174.5B+
Spear Anti-Vehicle Phalanx Turret 12792615.333A12.2338.18%D3.261%C-35.4C+13.5D3352.6h7B++18.4B+
Quasar VM1 9392283.286A0.1816.026%C++13.044%D*13D-N/A757.1h15.3C++95.4C*
Proton II PPA 7774418.5B15.4016.89%D*2.703%B+67.3B2.7C--3441.1h7.3B++43.4C++
C75 Viper 897389.125B**6.0233.458%D1.37%C+30.4C++6.7C2632.4h8.6B**25.6B++
NS-11A 6766411.61C*1.4931.794%A+34.849%A++73.3A*1.1A+2820.9h13.3C**42B++
Lancer VS22 136591380.428C2.6863.106%C*1.695%C+5.9D-7.7D--15910h90.9F--144.1F--
Aspis Anti-Aircraft Phalanx Turret 1045368.833A*5.7325.154%C+1.887%C+11.5C++11.1C+2474.6h97.2A+386.5B*
E540 Halberd-H 7452134C0.9061.128%B+1.923%C+57.8B++24.4C**4100.9h4B**6.5B**
E540 Halberd 7251317B*13.9054.568%B*1.961%C34C*14C-2681.5h4.3A7.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,0961.6h
Nano-Armor Kit125301,50170.5h
NS-TMC-01 "His Regards"0540h
Nanite Revive Grenade03530.1h
Medical Applicator5324,7642.7h
Auraxium Force-Blade21117210.3h
Medical Kit5246,12930.5h
Nano-Repair Grenade0730h
Recon Detection Device23410.9h
Shield Recharging Field13020.2h
Ammunition Package27940.4h
M20 Drake1790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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