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MamboJamber[P0P] MamboJamber
VS BR 112

KDR: 3.1

Score: 24.8m

Last Seen: Apr 17th, 2019 2:18 AM
- OFFLINE - 197.7 hour(s)

Battle Rank 109 (112 total) - Vanu Sovereignty on Emerald - Outfit Officer of Pieces of Paper[P0P] Pieces of Paper
VS outfit on Emerald

Members: 1
Level Progress (to 110): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C SVA-88 Saron Laser Cannon Light PPA Orion VS54 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,164,230 MLG Score: 1730
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.746%24.423%67815102025,9313.68495-0.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.428%1.296A0.567B+-1.137D*HEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+10.90.237C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.222%1.334%581510306,970118537905.8769184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.52%-0.966D---0.244C0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.9-0.035C+47.10.112C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.504%1.788%188310328956402421.39626368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%-0.235C-0.522D-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++40.68B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.851%1.793%242610291,67367314022.48588119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.276%-0.772D--0.653D1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.858B*4.70.881B*12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.296%70.037%242110345,647964235.85788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**0.191C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.10.352C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pieces of Paper[P0P] Pieces of Paper
VS outfit on Emerald

Members: 1
24.8m210.3%344 (20.6k)302 (18.1k)3.1029147,76015,3923.56952112 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035259324.789%22.718%56305:2112

44% Engineer32% Heavy Assault7% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 12:59 AMJan 2nd, 2017 6:10 AMApr 23rd, 2019 8:46 AM (2d) (PST)Apr 16th, 2019 10:20 PM (8d) (PST)Apr 16th, 2019 10:18 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7271226050.5800.1870.1321.4040.0881730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5967,32536,2713511884518,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1372.7h/57.2d 7,182 10,850 12,393 115.6k 1,097 4,127 7,227 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,313
Deaths:3,336
KDR:3.091
Accuracy:29.238% B++
HSR:29.283% C+
SVA-88
C
Kills:2,629
Deaths:1,101
KDR:2.388
Accuracy:21.603% C
HSR:16.927% D*
Orion VS54
B+
Kills:1,742
Deaths:656
KDR:2.655
Accuracy:23.631% B+
HSR:18.714% D-
Pulsar LSW
B+
Kills:1,210
Deaths:426
KDR:2.840
Accuracy:25.518% B+
HSR:17.190% D--
VX29 Polaris
B*
Kills:1,193
Deaths:471
KDR:2.533
Accuracy:27.894% B*
HSR:16.178% D--
Flare VE6
C+
Kills:1,168
Deaths:298
KDR:3.919
Accuracy:21.427% C+
HSR:14.640% D**
NS-15M AE
A++
Kills:1,059
Deaths:250
KDR:4.236
Accuracy:35.356% A++
HSR:35.505% B*
VE-H Maw
M+
Kills:394
Deaths:84
KDR:4.690
Accuracy:41.785% M+
HSR:19.036% D
Kills:19,708
Deaths (as Heavy Assault):6,622
Deaths (to Heavy Assaults):3,922
KDR:2.97614
Kill Difference:13,086
Playtime:434.231 hours
Usage:32%
Score:7.778m
Score/min:299
Accuracy (listed only):28.307%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:2,768
Deaths:977
KDR:2.833
Accuracy:28.179% B++
HSR:21.387% C
Solstice VE3
B++
Kills:481
Deaths:193
KDR:2.492
Accuracy:26.807% B++
HSR:19.127% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:3,706
Deaths (as Engineer):1,313
Deaths (to Engineers):3,715
KDR:2.82254
Kill Difference:2,393
Playtime:605.055 hours
Usage:44%
Score:10.646m
Score/min:293
Accuracy (listed only):29.046%
HSR (listed only):23.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:2,768
Deaths:977
KDR:2.833
Accuracy:28.179% B++
HSR:21.387% C
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Solstice VE3
B++
Kills:481
Deaths:193
KDR:2.492
Accuracy:26.807% B++
HSR:19.127% C+
NS-11C
A++
Kills:457
Deaths:143
KDR:3.196
Accuracy:32.152% A++
HSR:29.103% A++
Kills:4,880
Deaths (as Light Assault):1,575
Deaths (to Light Assaults):2,901
KDR:3.09841
Kill Difference:3,305
Playtime:173.393 hours
Usage:13%
Score:3.247m
Score/min:312
Accuracy (listed only):32.143%
HSR (listed only):25.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
Pulsar VS1
A*
Kills:811
Deaths:398
KDR:2.038
Accuracy:33.462% A*
HSR:25.647% B++
NS-11A
A++
Kills:66
Deaths:41
KDR:1.610
Accuracy:31.794% A+
HSR:34.849% A++
Kills:2,051
Deaths (as Combat Medic):701
Deaths (to Combat Medics):1,466
KDR:2.92582
Kill Difference:1,350
Playtime:20.295 hours
Usage:1%
Score:0.558m
Score/min:458
Accuracy (listed only):35.564%
HSR (listed only):30.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:5,647
Deaths:1,286
KDR:4.391
Accuracy:42.296% B+
HSR:70.037% C++
VE-S Canis
A*
Kills:1,174
Deaths:262
KDR:4.481
Accuracy:41.436% A*
HSR:31.090% A
NS-44 Commissioner
B+
Kills:466
Deaths:368
KDR:1.266
Accuracy:41.202% B+
HSR:22.747% C++
Kills:7,287
Deaths (as Infiltrator):1,916
Deaths (to Infiltrators):2,137
KDR:3.80324
Kill Difference:5,371
Playtime:99.544 hours
Usage:7%
Score:1.935m
Score/min:324
Accuracy (listed only):41.644%
HSR (listed only):41.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:820
Deaths:288
KDR:2.847
Accuracy:15.192% C
HSR:18.902% C+
Cosmos VM3
C+
Kills:786
Deaths:271
KDR:2.900
Accuracy:15.211% C
HSR:18.830% C+
Quasar VM1
C++
Kills:92
Deaths:28
KDR:3.286
Accuracy:16.026% C++
HSR:13.044% D*
Blueshift VM5
B+
Kills:53
Deaths:18
KDR:2.944
Accuracy:21.960% B+
HSR:18.868% C
Kills:1,751
Deaths (as MAX Suit):302.500
Deaths (to MAX Suits):645
KDR:5.78843
Kill Difference:1,448.500
Playtime:34.278 hours
Usage:2%
Score:0.684m
Score/min:333
Accuracy (listed only):17.097%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:2,219
V. Kills:2,091 106%
Deaths:769
KDR:2.886
Accuracy:24.946% D*
KPH:14.600 C++
VKPH:13.800 B++
Light PPA
B**
Kills:1,931
V. Kills:62 N/A
Deaths:242
KDR:7.979
Accuracy:37.998% C
KPH:74.500 B**
VKPH:2.400 C-
Maelstrom Turbo Laser
C++
Kills:1,025
V. Kills:665 154%
Deaths:343
KDR:2.988
Accuracy:27.864% D
KPH:17.500 C++
VKPH:11.300 C++
Dual Photon Pods
B+
Kills:843
V. Kills:184 456%
Deaths:68
KDR:12.397
Accuracy:55.857% B+
KPH:78.300 C+
VKPH:17.100 C+
Antares LC
B++
Kills:249
V. Kills:196 126%
Deaths:40
KDR:6.225
Accuracy:34.621% B+
KPH:25.300 B+
VKPH:19.900 B++
Coyote Missiles
D
Kills:134
V. Kills:73 181%
Deaths:49
KDR:2.735
Accuracy:48.815% D
KPH:20.200 D
VKPH:11 D-
M202 Wyrm
B++
Kills:80
V. Kills:37 211%
Deaths:5
KDR:16
Accuracy:59.448% B++
KPH:149.800 B+
VKPH:69.300 B+
Kills:6,481 (5,424 + 0)
Deaths:1,516
KDR:4.275
VKDR:2.182
Vehicle Kills:3,308
Kill Difference:4,965
Playtime:263.921 hours
Usage:19%
Score:3.160m
Score/min:200
Piloting Accuracy:34.621%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,300
V. Kills:1,051 124%
Deaths:121
KDR:10.744
Accuracy:23.741% D**
KPH:70.900 A++
VKPH:57.300 A*
CAS30 Tank Buster
C*
Kills:952
V. Kills:659 144%
Deaths:484
KDR:1.967
Accuracy:47.576% C*
KPH:6.100 C
VKPH:4.300 D
L-30R Vektor
C+
Kills:266
V. Kills:128 206%
Deaths:177
KDR:1.503
Accuracy:39.140% C+
KPH:7.200 C-
VKPH:3.400 C--
Kills:2,518 (1,218 + 1,300)
Deaths:782
KDR:3.220
VKDR:2.350
Vehicle Kills:1,838
Kill Difference:1,736
Playtime:210.390 hours
Usage:15%
Score:1.545m
Score/min:122
Piloting Accuracy:39.140%
Gunner Accuracy:23.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:73
V. Kills:16 429%
Deaths:8
KDR:9.125
Accuracy:33.458% D
KPH:29.900 C++
VKPH:6.600 C
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:2
Vehicle Kills:16
Kill Difference:65
Playtime:2.442 hours
Usage:0%
Score:0.039m
Score/min:264
Driving Accuracy:33.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:708
V. Kills:126 N/A
Deaths:78
KDR:9.077
Accuracy:39.113% D*
KPH:26.500 B+
VKPH:4.700 D*
Saron HRB
B+
Kills:132
V. Kills:59 220%
Deaths:24
KDR:5.500
Accuracy:47.954% B+
KPH:24 C+
VKPH:10.700 D
Supernova FPC
D--
Kills:114
V. Kills:86 131%
Deaths:32
KDR:3.563
Accuracy:41.555% D**
KPH:13.400 D--
VKPH:10.100 D--
Proton II PPA
B
Kills:74
V. Kills:3 N/A
Deaths:4
KDR:18.500
Accuracy:16.890% D*
KPH:64.400 B
VKPH:2.600 D
E540 Halberd
B*
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:54.568% B*
KPH:34 C**
VKPH:14 C-
Kills:1,079 (822 + 257)
Deaths:141
KDR:7.652
VKDR:2.092
Vehicle Kills:295
Kill Difference:938
Playtime:43.342 hours
Usage:3%
Score:0.458m
Score/min:176
Driving Accuracy:41.555%
Gunner Accuracy:54.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:52
V. Kills:22 226%
Deaths:13
KDR:4
Accuracy:61.128% B+
KPH:59.200 B++
VKPH:25 B
Kills:52 (0 + 52)
Deaths:13
KDR:4
VKDR:1.692
Vehicle Kills:22
Kill Difference:39
Playtime:0.879 hours
Usage:0%
Score:0.022m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:61.128%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:25.204% A
KPH:53.400 C
VKPH:1.700 D
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:0.500
Vehicle Kills:2
Kill Difference:60
Playtime:1.200 hours
Usage:0%
Score:0.017m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:25.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,44210,3133,3363.091C++0.0129.238%B++29.283%C+80.5B+1B+201128.1h10.8C+37B+
Ghost 5,6705,6471,2864.391B+1.2942.296%B+70.037%C++72.1A+N/A19078.3h2.1B+4.9B+
Pulsar C 2,7842,7689772.833A0.2728.179%B++21.387%C45.5B*N/A12360.8h10.6B+37.5B+
SVA-88 2,6332,6291,1012.388B0.7121.603%C16.927%D*37CN/A10571h11.1B51.3C*
Saron Laser Cannon 4,3102,2197692.886B0.2224.946%D*1.262%D14.6C++13.8B++180151.5h88.9B++356.2B+
Light PPA 1,9931,9312427.979B++4.8837.998%CN/A74.6B**2.4C-23525.9h8.3B++21.9B+
Orion VS54 1,7471,7426562.655B*0.4523.631%B+18.714%D-37.8C**N/A15146.1h11.5B+48.8B+
C150 Dalton 2,3511,30012110.744B*7.6423.741%D**N/A71A++57.4A*85218.3h2.8B*11.9C++
Pulsar LSW 1,2221,2104262.84A0.2625.518%B+17.19%D--52.6B+N/A23523h11.7B45.7B+
VX29 Polaris 1,2101,1934712.533B*0.5727.894%B*16.178%D--55.5B+N/A21621.5h12.8C+45.9B+
VE-S Canis 1,1951,1742624.481M+1.3841.436%A*31.09%A127.6M2.3M**2949.2h9.7B++23.3B++
Flare VE6 1,1741,1682983.919M0.8221.427%C+14.64%D**38.2C+N/A11830.6h10.5C*48.8C*
NS-15M AE 1,0691,0592504.236B**1.1335.356%A++35.505%B*113.9A++1.1B**2489.3h10.8B+30.5B++
Maelstrom Turbo Laser 1,6901,0253432.988B+0.1127.864%D2.537%C+17.5C++11.3C++17358.7h60.9B*218.5B++
CAS30 Tank Buster 1,6119524841.967B+1.1447.576%C*1.05%C6.1C4.3D56154.9h40.9B+86.1B++
Dual Photon Pods 1,0278436812.397B*9.2955.857%B+1.305%C++78.1C+17C+42310.8h16.1B++28.8B++
Cosmos VM3 8228202882.847B+0.2615.192%C18.902%C+31.1C*N/A9726.4h13B+85.7C*
Pulsar VS1 8218113982.038B**1.0633.462%A*25.647%B++55.5A++N/A20314.6h13.3B+39.6B**
Cosmos VM3 7947862712.9B++0.2015.211%C18.83%C+31.3C**N/A9925.1h13.3B+87.5C*
Supernova PC 834708789.077B++5.9739.113%D*1.695%C-26.5B+4.7D*12326.7h3A7.7B*
NS Decimator 9256173371.831B**1.2766.202%B++1.459%D40.9B+20.4B+32015.1h4.6C++7B+
Solstice VE3 4844811932.492A**0.6126.807%B++19.127%C+10.3C--N/A5046.5h12.9B+48B+
NS-44 Commissioner 4714663681.266B1.8441.202%B+22.747%C++45.2B+N/A15210.3h2.8B**6.9B*
NS-11C 4644571433.196M0.0932.152%A++29.103%A++97.2M**1.5M+2764.7h11.4B*35.6B*
VE-H Maw 399394844.69M+1.5941.785%M+19.036%D123.1A**1.6A++3163.2h9.8B+23.5B*
S1 5133332571.296B**1.8157.162%C+2.703%C+22.1C+11.9C+23215.1h6.3C**11B
L-30R Vektor 3942661771.503C+1.6039.14%C+N/A7.2C-3.4C--3937.2h68.7B175.6B+
Antares LC 445249406.225A**3.1234.621%B+N/A25.4B+20B++2969.8h88.7B+256.2B+
Frag Grenade 2352341234N/A230.9041.463%C--N/A780A3.3D21050.3h2.5A6B++
A30 Walker 242138344.059A+0.9618.1%D--N/A25.1B18.9B+2685.5h48.5A267.9B**
M20 Drake 215136265.231A++2.1325.089%D--N/A1360U790U6736800.1h40.9B++162.9B+
Coyote Missiles 207134492.735C++0.3748.815%D1.493%A++20.3D11.1D-1966.6h41.4C*84.7C++
Saron HRB 191132245.5C++2.4047.954%B+3.788%A*24C+10.7D2465.5h16B**33.3B**
C-4 153119771.545C++1.5628.916%B+N/A18.9D**5.4F2476.3h1.4C**4.9B+
Supernova FPC 200114323.563C0.4641.555%D**2.632%C*13.4D--10.1D--2588.5h7.3D--17.6F
Spear Anti-Vehicle Phalanx Turret 13094615.667A12.5638.358%D3.191%C-36.2C+13.8D3462.6h7B++18.1B+
Quasar VM1 9392283.286A0.1816.026%C++13.044%D*13D-N/A757.1h15.3C++95.4C*
M202 Wyrm 11780516C*12.9059.448%B++1.25%D*160B++74B++7000.5h31C**52.1B+
Proton II PPA 7774418.5B15.4016.89%D*2.703%B++67.3B+2.7C--3441.1h7.3B*43.4C++
C75 Viper 897389.125A6.0233.458%D1.37%C+30.4C++6.7C2642.4h8.6B**25.6B++
NS-11A 6766411.61B1.4931.794%A+34.849%A++73.3A*1.1A+2940.9h13.3C**42B++
M12 Kobalt 6664416B12.9025.204%A28.125%A*53.3C1.7D2381.2h17.4B+69B++
Lancer VS22 136591380.428C-2.6763.106%C*1.695%C+5.9D-7.7D-15910h90.9F--144.1F-
Blueshift VM5 5553182.944B0.1621.96%B+18.868%C22.1DN/A1432.4h16C++72.8B+
Aspis Anti-Aircraft Phalanx Turret 1045368.833A*5.7325.154%C+1.887%C+11.5C++11.1C++2484.6h97.2A+386.5B*
E540 Halberd-H 7452134C0.9061.128%B+1.923%C++57.8B++24.4C**4120.9h4B**6.5A
E540 Halberd 7251317B++13.9054.568%B*1.961%C34C**14C-2681.5h4.3A7.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63,4831.7h
Nano-Armor Kit134322,13574.6h
NS-TMC-01 "His Regards"0540h
Nanite Revive Grenade03530.1h
Medical Applicator5324,8022.8h
Auraxium Force-Blade21117210.3h
Medical Kit5476,41031.6h
Nano-Repair Grenade01100h
Shield Recharging Field13020.2h
Recon Detection Device23410.9h
Ammunition Package38170.4h
M20 Drake1790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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