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Raider ManBearGoesCobaltNC[C0RN] ManBearGoesCobaltNC
NC BR 60

KDR: 3.39

Score: 2.7m

Last Seen: Mar 26th, 2020 5:27 PM
- OFFLINE - 41 hour(s)

Battle Rank 60 - New Conglomerate on Cobalt
Level Progress (to 61): 47%
Level 100 Progress: 14% 462h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW EM6 LA1 Anchor MGR-L1 Promise NC1 Gauss Rifle AF-19 Mercenary Titan-150 AP MGR-A1 Vanquisher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,298,785 MLG Score: 5035
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.337%31.861%1030712765,7064.66939-1.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.391%2.155A*1.635A+0.341C**HEAD ++ (~15.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+9.80.313C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m264.5%582 (34.9k)487 (29.2k)3.391927,4692,2023.6784760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128372527.433%27.005%74102:332

14% Combat Medic25% Engineer55% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2018 6:43 AMSep 6th, 2019 4:08 PMApr 18th, 2020 2:13 PM (40d) (PST)Mar 26th, 2020 2:04 PM (63d) (PST)Mar 26th, 2020 1:27 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3462871,0591.3310.3920.3593.7940.1035035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,78717,20663,581802422228629,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
93.5h/3.9d 631 2,017 2,291 21.3k 136 345 579 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,202
Deaths:338
KDR:3.556
Accuracy:30.887% A++
HSR:31.780% A
EM6
A++
Kills:1,190
Deaths:380
KDR:3.132
Accuracy:31.172% A++
HSR:32.689% B**
LA1 Anchor
A++
Kills:1,149
Deaths:318
KDR:3.613
Accuracy:34.189% A++
HSR:33.856% B**
MGR-L1 Promise
A+
Kills:898
Deaths:281
KDR:3.196
Accuracy:32.181% A+
HSR:30.846% B+
Kills:4,439
Deaths (as Heavy Assault):1,317
Deaths (to Heavy Assaults):652
KDR:3.37054
Kill Difference:3,122
Playtime:51.341 hours
Usage:55%
Score:1.590m
Score/min:516
Accuracy (listed only):32.107%
HSR (listed only):32.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:468
Deaths:196
KDR:2.388
Accuracy:30.873% A+
HSR:27.564% B**
Kills:468
Deaths (as Light Assault):196
Deaths (to Light Assaults):356
KDR:2.38776
Kill Difference:272
Playtime:1.398 hours
Usage:1%
Score:0.036m
Score/min:426
Accuracy (listed only):30.873%
HSR (listed only):27.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
A**
Kills:143
Deaths:121
KDR:1.182
Accuracy:38.443% A++
HSR:34.965% A**
Kills:143
Deaths (as Infiltrator):121
Deaths (to Infiltrators):391
KDR:1.18182
Kill Difference:22
Playtime:0.498 hours
Usage:1%
Score:0.009m
Score/min:286
Accuracy (listed only):38.443%
HSR (listed only):34.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:656
Deaths:222
KDR:2.955
Accuracy:34.634% A*
HSR:30.793% A
MGR-A1 Vanquisher
A+
Kills:245
Deaths:70
KDR:3.500
Accuracy:35.901% A+
HSR:27.347% C*
Kills:901
Deaths (as Combat Medic):292
Deaths (to Combat Medics):247
KDR:3.08562
Kill Difference:609
Playtime:13.250 hours
Usage:14%
Score:0.378m
Score/min:475
Accuracy (listed only):35.268%
HSR (listed only):29.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:468
Deaths:196
KDR:2.388
Accuracy:30.873% A+
HSR:27.564% B**
Kills:468
Deaths (as Engineer):196
Deaths (to Engineers):297
KDR:2.38776
Kill Difference:272
Playtime:23.613 hours
Usage:25%
Score:0.605m
Score/min:427
Accuracy (listed only):30.873%
HSR (listed only):27.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M+
Kills:139
Deaths:21
KDR:6.619
Accuracy:49.408% A++
HSR:28.777% M+
AF-34 Mattock
M**
Kills:128
Deaths:20
KDR:6.400
Accuracy:51.826% A++
HSR:34.375% M**
NCM1 Scattercannon
A++
Kills:54
Deaths:14
KDR:3.857
Accuracy:53.839% A
HSR:24.074% A++
Kills:321
Deaths (as MAX Suit):27.500
Deaths (to MAX Suits):84
KDR:11.67273
Kill Difference:293.500
Playtime:3.182 hours
Usage:3%
Score:0.114m
Score/min:599
Accuracy (listed only):51.691%
HSR (listed only):29.075%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:459
V. Kills:203 225%
Deaths:
KDR:
Accuracy:60.056% A
KPH:55.700 M++
VKPH:24.600 A*
Titan-150 HEAT
S
Kills:103
V. Kills:43 234%
Deaths:
KDR:
Accuracy:66.338% A*
KPH:62.200 M**
VKPH:26 S
Kills:562 (562 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:246
Kill Difference:562
Playtime:9.892 hours
Usage:11%
Score:0.171m
Score/min:289
Driving Accuracy:66.338%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:59
V. Kills:33 174%
Deaths:
KDR:
Accuracy:60.580% A
KPH:46.400 C+
VKPH:26 C
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:59
Playtime:1.272 hours
Usage:1%
Score:0.024m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:60.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2161,2023383.556A+0.1630.887%A++31.78%A107.3M++1.3A++30611.2h7.7B++25B*
EM6 1,2191,1903803.132B++0.2631.172%A++32.689%B**109.2A**2.7S29810.9h9.9B+31.7B++
LA1 Anchor 1,1741,1493183.613B+0.2234.189%A++33.856%B**94.2A+2M++27412.2h9.7C*28.3B++
MGR-L1 Promise 9158982813.196A0.2032.181%A+30.846%B+94.5A+1.8A+2589.5h11.9B+37B++
NC1 Gauss Rifle 6716562222.955A0.4434.634%A*30.793%A74.5M1.7M++2188.8h10B**28.8B**
AF-19 Mercenary 4854681962.388A++1.0030.873%A+27.564%B**67.8A**2.5S1916.9h11.9B38.7B++
Titan-150 AP 6624591459U455.6160.056%AN/A56M++24.8A*2808.2h3.3B*5.5A
MGR-A1 Vanquisher 254245703.5A+0.1135.901%A+27.347%C*87.5A+3.2A**2162.8h8.7B*24.2B**
Shrike 3532341241.887A++1.5069.749%A+1.282%D--50.9A*25.9A*3624.6h6.9C+9.9B+
NC4 Mag-Shot 1451431211.182B+2.2138.443%A++34.965%A**110S1.5A3481.3h6.8B+17.7B++
AF-34 Mattock 144139216.619B++3.2349.408%A++28.777%M+63.2B*2.3M**1782.2h10.8D**21.9C
AF-34 Mattock 130128206.4B**3.0151.826%A++34.375%M**58.2B**N/A1802.2h12.1D**23.3C+
Frag Grenade 1111061106N/A102.6158.548%A+N/A1060A*50S30670.1h2.4B**4B**
Titan-150 HEAT 1461031103U99.6166.338%A*1.942%D60.6M**25.3M**3321.7h3.9B+5.9A
M96 Mjolnir-H 9259159U55.6160.58%AN/A45.4C+25.4C-3141.3h38.6C+63.7B+
NCM1 Scattercannon 5454143.857B+0.4753.839%A24.074%A++67.5AN/A2380.8h11F--20.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit126,5920.6h
Spawn Beacon11560.1h
AE Nano-Armor Kit4935,2092.4h
AE Medical Applicator03990h
Medical Kit312440.2h
Medical Applicator1414,5500.8h
Ammunition Package13750.1h
Anti-Infantry MANA Turret1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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