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Field Marshal Myriad ManBearTR[MM] ManBearTR
TR BR 153

KDR: 2.88

Score: 54.8m

Last Seen: Feb 20th, 2019 1:42 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Miller - Outfit Officer of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R P2-120 AP T9 CARV-S T9 CARV NS-15M2 TAR TMG-50
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,190,050 MLG Score: 2550
Fun Score: N/A
Cheeseburgers Flipped: 1136TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.037%30.671%8913898469,9813.07636-0.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%1.555A+1.535A+-1.042D*HEAD ++ (~16.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+10.90.236C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.78%0.861%191310191,1618021781.44583649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%0.038C+-0.683D0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.619B+23.20.562B+38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.216%0.936%1058710158,867167739415.28427225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%1.59A+-1.078D*0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.716B++6.30.499B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.007%2.921%5361110114,074138417172.94364237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%1.471A+-0.367C-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.321C*41.8-0.061C+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.766%84.774%53621020243260510.0932464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.172%1.012B**1.156B**-1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+20.362C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.35%21.512%536410183,0821696291.81615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.186%1.574A+1.389A-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+3.30.316C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 70
54.8m262%516 (31k)442 (26.5k)2.88084118,73441,2153.22113153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022923124.316%22.192%54003:0047

15% Combat Medic31% Engineer39% Heavy Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2015 10:27 AMMay 7th, 2017 5:20 PMFeb 20th, 2019 6:12 PM (1d) (PST)Feb 20th, 2019 1:09 PM (1d) (PST)Feb 20th, 2019 9:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0312677640.9590.3330.2132.7590.0942550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,83115,99445,837582013166626,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.1h/86d 14,025 26,349 40,624 341.5k 3,535 6,752 11,587 127.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:10,048
Deaths:3,120
KDR:3.221
Accuracy:29.935% B**
HSR:31.668% B+
MSW-R
A
Kills:6,425
Deaths:2,080
KDR:3.089
Accuracy:29.026% A
HSR:30.304% B*
T9 CARV-S
B**
Kills:4,106
Deaths:1,580
KDR:2.599
Accuracy:26.877% B**
HSR:31.271% B**
T9 CARV
A+
Kills:3,951
Deaths:1,527
KDR:2.587
Accuracy:26.773% A+
HSR:28.904% B*
NS-15M2
A
Kills:3,899
Deaths:1,204
KDR:3.238
Accuracy:28.397% B*
HSR:35.445% A
TMG-50
A+
Kills:2,715
Deaths:941
KDR:2.885
Accuracy:29.428% A+
HSR:30.645% B**
MG-H1 Watchman
A+
Kills:2,497
Deaths:666
KDR:3.749
Accuracy:30.617% A+
HSR:34.962% B**
T16 Rhino
A*
Kills:2,016
Deaths:666
KDR:3.027
Accuracy:27.016% A
HSR:35.615% A*
T32 Bull
B**
Kills:1,885
Deaths:805
KDR:2.342
Accuracy:27.370% B++
HSR:31.671% B**
NSX Naginata
B+
Kills:1,521
Deaths:586
KDR:2.596
Accuracy:25.147% B+
HSR:29.520% C*
T7 Mini-Chaingun AE
C++
Kills:1,512
Deaths:704
KDR:2.148
Accuracy:20.443% C++
HSR:14.550% C+
T7 Mini-Chaingun
B**
Kills:1,209
Deaths:431
KDR:2.805
Accuracy:22.601% B**
HSR:16.212% B*
NSX-P Naginata
B*
Kills:156
Deaths:51
KDR:3.059
Accuracy:27.509% B*
HSR:32.692% B
Kills:41,940
Deaths (as Heavy Assault):14,361
Deaths (to Heavy Assaults):12,826
KDR:2.92041
Kill Difference:27,579
Playtime:809.499 hours
Usage:39%
Score:20.278m
Score/min:418
Accuracy (listed only):27.011%
HSR (listed only):29.497%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,617
Deaths:713
KDR:2.268
Accuracy:31.060% A+
HSR:30.427% A+
LC3 Jaguar
B**
Kills:1,347
Deaths:643
KDR:2.095
Accuracy:28.731% B**
HSR:26.355% B**
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B**
MG-S1 Jackal
A+
Kills:1,211
Deaths:466
KDR:2.599
Accuracy:32.207% B**
HSR:29.645% A+
HC1 Cougar
A*
Kills:1,197
Deaths:533
KDR:2.246
Accuracy:29.797% B**
HSR:34.921% A*
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
SMG-46 Armistice
A
Kills:1,193
Deaths:519
KDR:2.299
Accuracy:32.230% A
HSR:23.722% A
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
NS-7 PDW
A++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:32.662% A+
HSR:29.437% A++
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B*
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B*
HSR:17.316% C
NS Baron G5
M+
Kills:440
Deaths:177
KDR:2.486
Accuracy:58.432% A+
HSR:27.727% M+
AS16 NightHawk
A**
Kills:401
Deaths:184
KDR:2.179
Accuracy:53.019% A+
HSR:23.940% A**
TRS-12 Uppercut
A
Kills:350
Deaths:181
KDR:1.934
Accuracy:62.461% B+
HSR:22.571% A
NSX-P Tanto
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:37.921% A*
HSR:34.946% A+
Kills:16,275
Deaths (as Light Assault):7,428
Deaths (to Light Assaults):6,411
KDR:2.19103
Kill Difference:8,847
Playtime:87.439 hours
Usage:4%
Score:2.065m
Score/min:394
Accuracy (listed only):40.294%
HSR (listed only):26.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,617
Deaths:713
KDR:2.268
Accuracy:31.060% A+
HSR:30.427% A+
LC3 Jaguar
B**
Kills:1,347
Deaths:643
KDR:2.095
Accuracy:28.731% B**
HSR:26.355% B**
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B**
HC1 Cougar
A*
Kills:1,197
Deaths:533
KDR:2.246
Accuracy:29.797% B**
HSR:34.921% A*
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
AMR-66
A*
Kills:1,169
Deaths:349
KDR:3.350
Accuracy:34.702% A
HSR:38.238% A*
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B*
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B*
HSR:17.316% C
MG-HBR1 Dragoon
A+
Kills:547
Deaths:164
KDR:3.335
Accuracy:41.467% A
HSR:42.779% A+
NS Baron G5
M+
Kills:440
Deaths:177
KDR:2.486
Accuracy:58.432% A+
HSR:27.727% M+
AS16 NightHawk
A**
Kills:401
Deaths:184
KDR:2.179
Accuracy:53.019% A+
HSR:23.940% A**
TRS-12 Uppercut
A
Kills:350
Deaths:181
KDR:1.934
Accuracy:62.461% B+
HSR:22.571% A
NSX-P Tanto
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:37.921% A*
HSR:34.946% A+
Kills:13,220
Deaths (as Engineer):6,104
Deaths (to Engineers):6,078
KDR:2.16579
Kill Difference:7,116
Playtime:649.573 hours
Usage:31%
Score:18.017m
Score/min:462
Accuracy (listed only):42.351%
HSR (listed only):27.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:1,308
Deaths:1,274
KDR:1.027
Accuracy:25.277% C++
HSR:30.887% A+
MG-S1 Jackal
A+
Kills:1,211
Deaths:466
KDR:2.599
Accuracy:32.207% B**
HSR:29.645% A+
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
SMG-46 Armistice
A
Kills:1,193
Deaths:519
KDR:2.299
Accuracy:32.230% A
HSR:23.722% A
NS-44 Commissioner AE
C*
Kills:1,173
Deaths:940
KDR:1.248
Accuracy:37.216% D
HSR:27.195% C*
NS-7 PDW
A++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:32.662% A+
HSR:29.437% A++
NS-44 Commissioner
A++
Kills:802
Deaths:528
KDR:1.519
Accuracy:49.506% A+
HSR:34.788% A++
TS2 Inquisitor
A*
Kills:613
Deaths:373
KDR:1.643
Accuracy:30.496% B
HSR:32.790% A*
NSX Tomoe
B**
Kills:530
Deaths:197
KDR:2.690
Accuracy:33.348% B*
HSR:47.359% B**
NS-AM7 Archer
B++
Kills:329
Deaths:344
KDR:0.956
Accuracy:58.852% C+
HSR:23.404% B++
TX2 Emperor
B**
Kills:166
Deaths:92
KDR:1.804
Accuracy:29.176% C++
HSR:28.313% B**
SOAS-20
A++
Kills:160
Deaths:55
KDR:2.909
Accuracy:32.026% B*
HSR:33.750% A++
TSAR-42
A*
Kills:126
Deaths:26
KDR:4.846
Accuracy:41.528% B+
HSR:88.889% A*
M77-B
B++
Kills:117
Deaths:27
KDR:4.333
Accuracy:42.014% B++
HSR:80.342% B+
Kills:10,095
Deaths (as Infiltrator):5,693
Deaths (to Infiltrators):6,190
KDR:1.77323
Kill Difference:4,402
Playtime:64.566 hours
Usage:3%
Score:1.223m
Score/min:316
Accuracy (listed only):36.243%
HSR (listed only):38.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:2,760
Deaths:1,079
KDR:2.558
Accuracy:29.878% A
HSR:27.536% B*
Cycler TRV
B**
Kills:2,274
Deaths:932
KDR:2.440
Accuracy:28.376% B**
HSR:26.429% B*
SABR-13
A
Kills:1,416
Deaths:589
KDR:2.404
Accuracy:29.338% B++
HSR:35.805% A
TORQ-9
C*
Kills:1,273
Deaths:734
KDR:1.734
Accuracy:25.358% C*
HSR:24.980% C*
T1A Unity
B*
Kills:1,255
Deaths:658
KDR:1.907
Accuracy:29.147% B*
HSR:29.801% B++
NS-11A
A+
Kills:1,217
Deaths:434
KDR:2.804
Accuracy:30.305% A
HSR:33.032% A+
MG-S1 Jackal
A+
Kills:1,211
Deaths:466
KDR:2.599
Accuracy:32.207% B**
HSR:29.645% A+
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
SMG-46 Armistice
A
Kills:1,193
Deaths:519
KDR:2.299
Accuracy:32.230% A
HSR:23.722% A
T1 Cycler
B++
Kills:1,173
Deaths:692
KDR:1.695
Accuracy:25.220% B++
HSR:24.979% B+
NS-7 PDW
A++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:32.662% A+
HSR:29.437% A++
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
NS Baron G5
M+
Kills:440
Deaths:177
KDR:2.486
Accuracy:58.432% A+
HSR:27.727% M+
AS16 NightHawk
A**
Kills:401
Deaths:184
KDR:2.179
Accuracy:53.019% A+
HSR:23.940% A**
T1S Cycler
A*
Kills:355
Deaths:178
KDR:1.994
Accuracy:30.167% A
HSR:37.183% A*
TRS-12 Uppercut
A
Kills:350
Deaths:181
KDR:1.934
Accuracy:62.461% B+
HSR:22.571% A
Kills:20,016
Deaths (as Combat Medic):8,823
Deaths (to Combat Medics):3,758
KDR:2.26862
Kill Difference:11,193
Playtime:304.101 hours
Usage:15%
Score:8.559m
Score/min:469
Accuracy (listed only):38.659%
HSR (listed only):27.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:2,510
Deaths:431
KDR:5.824
Accuracy:52.754% A++
HSR:4.343% B++
M3 Pounder HEG
A+
Kills:1,944
Deaths:419
KDR:4.640
Accuracy:54.398% A+
HSR:4.218% B++
MRC3 Mercy
A+
Kills:1,736
Deaths:330
KDR:5.261
Accuracy:20.688% B*
HSR:28.456% A+
MRC3 Mercy
A
Kills:1,680
Deaths:311
KDR:5.402
Accuracy:20.500% B*
HSR:27.202% A
M6 Onslaught
A+
Kills:1,565
Deaths:265
KDR:5.906
Accuracy:19.680% B+
HSR:26.390% A+
M6 Onslaught
A
Kills:1,506
Deaths:265
KDR:5.683
Accuracy:20.010% B+
HSR:25.830% A
M2 Mutilator
B*
Kills:595
Deaths:137
KDR:4.343
Accuracy:18.235% B*
HSR:20.672% B+
M2 Mutilator
A
Kills:443
Deaths:82
KDR:5.402
Accuracy:19.787% A
HSR:23.928% A
M1 Heavy Cycler
B*
Kills:235
Deaths:73
KDR:3.219
Accuracy:17.444% B*
HSR:22.128% B*
NS-10 Burster
C++
Kills:159
Deaths:22
KDR:7.227
Accuracy:28.555% C++
HSR:0.629% D**
NS-10 Burster
C+
Kills:141
Deaths:22
KDR:6.409
Accuracy:29.027% C+
HSR:2.128% D--
MR1 Fracture
A*
Kills:125
Deaths:35
KDR:3.571
Accuracy:54.029% A*
HSR:0.800% D*
NS-20 Gorgon
A++
Kills:106
Deaths:26
KDR:4.077
Accuracy:24.342% C+
HSR:30.189% A++
MR1 Fracture
A++
Kills:100
Deaths:35
KDR:2.857
Accuracy:54.033% A++
HSR:2% D-
NS-20 Gorgon
A
Kills:99
Deaths:26
KDR:3.808
Accuracy:25.171% C+
HSR:26.263% A
M1 Heavy Cycler
A
Kills:98
Deaths:25
KDR:3.920
Accuracy:19.485% B*
HSR:25.510% A
Kills:13,042
Deaths (as MAX Suit):1,252
Deaths (to MAX Suits):2,104
KDR:10.41693
Kill Difference:11,790
Playtime:142.247 hours
Usage:7%
Score:4.626m
Score/min:542
Accuracy (listed only):29.884%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:876
V. Kills:53 N/A
Deaths:139
KDR:6.302
Accuracy:36.813% A
KPH:69.700 B*
VKPH:4.200 C**
Hellfire Rocket Pods
A+
Kills:196
V. Kills:24 N/A
Deaths:17
KDR:11.529
Accuracy:60.960% A+
KPH:145.900 B**
VKPH:17.900 B+
M18 Rotary
A+
Kills:89
V. Kills:49 178%
Deaths:35
KDR:2.543
Accuracy:33.875% B+
KPH:31.800 A+
VKPH:17.500 B**
M18 Needler
B*
Kills:80
V. Kills:52 151%
Deaths:68
KDR:1.176
Accuracy:37.108% B*
KPH:12 C+
VKPH:7.800 C
Hornet Missiles
C
Kills:58
V. Kills:37 153%
Deaths:9
KDR:6.444
Accuracy:67.679% B*
KPH:46.400 C
VKPH:29.600 C
Kills:1,299 (1,045 + 0)
Deaths:268
KDR:4.847
VKDR:0.802
Vehicle Kills:215
Kill Difference:1,031
Playtime:24.649 hours
Usage:1%
Score:0.423m
Score/min:286
Piloting Accuracy:37.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:61
V. Kills:83 73%
Deaths:13
KDR:4.692
Accuracy:48.807% A*
KPH:15.700 D-
VKPH:21.400 B
C150 Dalton
M+
Kills:58
V. Kills:50 114%
Deaths:2
KDR:29
Accuracy:60.177% A++
KPH:72.500 A*
VKPH:62.500 M+
L105 Zephyr
A+
Kills:54
V. Kills:17 300%
Deaths:5
KDR:10.800
Accuracy:59.806% A*
KPH:53.600 C++
VKPH:16.900 A+
Kills:173 (0 + 173)
Deaths:20
KDR:8.650
VKDR:7.500
Vehicle Kills:150
Kill Difference:153
Playtime:5.687 hours
Usage:0%
Score:0.161m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:59.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:951
V. Kills:184 N/A
Deaths:44
KDR:21.614
Accuracy:65.381% A++
KPH:99 A++
VKPH:19.100 M+
L100 Python AP
A*
Kills:624
V. Kills:307 203%
Deaths:58
KDR:10.759
Accuracy:69.803% A++
KPH:56.600 A*
VKPH:27.800 A++
L100 Python HEAT
M*
Kills:237
V. Kills:75 312%
Deaths:12
KDR:19.750
Accuracy:62.493% B**
KPH:80.800 M*
VKPH:25.600 M++
Skyguard
M**
Kills:86
V. Kills:36 232%
Deaths:11
KDR:7.818
Accuracy:35.036% B**
KPH:38.200 M**
VKPH:16 A++
Kills:1,898 (1,898 + 0)
Deaths:125
KDR:15.184
VKDR:4.816
Vehicle Kills:602
Kill Difference:1,773
Playtime:25.816 hours
Usage:1%
Score:0.619m
Score/min:399
Driving Accuracy:35.036%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:4,450
V. Kills:2,398 185%
Deaths:404
KDR:11.015
Accuracy:63.037% A++
KPH:59 A**
VKPH:31.800 A**
P2-120 HESH
A**
Kills:1,463
V. Kills:431 339%
Deaths:72
KDR:20.319
Accuracy:60.513% A*
KPH:76.600 A
VKPH:22.600 A**
P2-120 HEAT
M**
Kills:1,056
V. Kills:496 212%
Deaths:120
KDR:8.800
Accuracy:59.962% A++
KPH:53.700 A**
VKPH:25.200 M**
G30 Vulcan
A++
Kills:267
V. Kills:161 165%
Deaths:32
KDR:8.344
Accuracy:41.789% A+
KPH:39.100 A++
VKPH:23.600 A
E540 Halberd
M
Kills:250
V. Kills:161 154%
Deaths:22
KDR:11.364
Accuracy:58.769% A*
KPH:37.900 A
VKPH:24.400 M
MR11 Gatekeeper
A++
Kills:177
V. Kills:114 154%
Deaths:17
KDR:10.412
Accuracy:54.658% A++
KPH:31.400 A
VKPH:20.200 B+
Kills:7,663 (6,969 + 694)
Deaths:667
KDR:11.489
VKDR:5.639
Vehicle Kills:3,761
Kill Difference:6,996
Playtime:133.279 hours
Usage:6%
Score:3.854m
Score/min:482
Driving Accuracy:59.962%
Gunner Accuracy:54.658%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,491
V. Kills:132 N/A
Deaths:48
KDR:31.063
Accuracy:49.930% A++
KPH:165.100 A
VKPH:14.600 A*
G20 Vulcan-H
B**
Kills:1,029
V. Kills:637 161%
Deaths:170
KDR:6.053
Accuracy:57.238% A
KPH:59.700 B*
VKPH:37 B**
MR11 Gatekeeper-H
A
Kills:426
V. Kills:271 157%
Deaths:27
KDR:15.778
Accuracy:63.208% A
KPH:47.200 A
VKPH:30 C++
E540 Halberd-H
A++
Kills:351
V. Kills:188 186%
Deaths:14
KDR:25.071
Accuracy:70.222% A++
KPH:71.900 A+
VKPH:38.500 A++
M12 Kobalt-H
M*
Kills:180
V. Kills:16 N/A
Deaths:6
KDR:30
Accuracy:32.093% A*
KPH:172.400 B*
VKPH:15.300 M*
Kills:3,477 (0 + 3,477)
Deaths:265
KDR:13.121
VKDR:4.694
Vehicle Kills:1,244
Kill Difference:3,212
Playtime:41.207 hours
Usage:2%
Score:1.167m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:32.093%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:158
V. Kills:72 216%
Deaths:18
KDR:8.778
Accuracy:57.672% A*
KPH:55.400 M+
VKPH:25.200 M++
M12 Kobalt
A*
Kills:105
V. Kills:8 N/A
Deaths:2
KDR:52.500
Accuracy:25.798% A++
KPH:133.900 A++
VKPH:10.200 A*
M20 Basilisk
A++
Kills:99
V. Kills:43 225%
Deaths:12
KDR:8.250
Accuracy:58.361% A*
KPH:34.500 A
VKPH:15 A++
M40 Fury
A
Kills:83
V. Kills:43 189%
Deaths:15
KDR:5.533
Accuracy:56.330% A**
KPH:29.300 D
VKPH:15.200 A
M12 Kobalt
A*
Kills:70
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:21.975% B*
KPH:100.800 B**
VKPH:8.600 A*
Kills:515 (0 + 515)
Deaths:47
KDR:10.957
VKDR:3.660
Vehicle Kills:172
Kill Difference:468
Playtime:10.034 hours
Usage:0%
Score:0.252m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:21.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:177
V. Kills:6 N/A
Deaths:68
KDR:2.603
Accuracy:47.683% B+
KPH:50.500 C++
VKPH:1.700 C+
Kills:177 (177 + 0)
Deaths:68
KDR:2.603
VKDR:0.088
Vehicle Kills:6
Kill Difference:109
Playtime:3.508 hours
Usage:0%
Score:0.029m
Score/min:138
Driving Accuracy:47.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:89
V. Kills:8 N/A
Deaths:7
KDR:12.714
Accuracy:34.976% C++
KPH:41.100 D
VKPH:3.700 D-
M20 Wyvern
C++
Kills:60
V. Kills:43 136%
Deaths:10
KDR:6
Accuracy:50.672% A+
KPH:22 C
VKPH:15.800 C++
Pelter Rocket Pod
B+
Kills:51
V. Kills:34 146%
Deaths:7
KDR:7.286
Accuracy:50.136% C++
KPH:38 D
VKPH:25.400 B+
Kills:200 (0 + 200)
Deaths:24
KDR:8.333
VKDR:3.542
Vehicle Kills:85
Kill Difference:176
Playtime:6.233 hours
Usage:0%
Score:0.099m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:50.136%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 10,17610,0483,1203.221B++0.3429.935%B**31.668%B+85.8B**1.1B*233117.1h10.5B+35.1B++
MSW-R 6,4946,4252,0803.089B+0.2129.026%A30.304%B*74.4A+N/A21386.3h10.4B++36B++
P2-120 AP 6,8484,45040411.015B++8.1363.037%A++1.281%D--58.9A**31.8A**45975.5h5.9B++9.4B**
T9 CARV-S 4,1584,1061,5802.599B++0.2826.877%B**31.271%B**70.2AN/A18658.5h11.1B+41.4B+
T9 CARV 3,9953,9511,5272.587B*0.2926.773%A+28.904%B*67.7A*N/A20958.4h11.3B*42.4B*
NS-15M2 3,9333,8991,2043.238B*0.3628.397%B*35.445%A73.7B**N/A19452.9h10.7B++37.7B++
TAR 2,7952,7601,0792.558B++0.3229.878%A27.536%B*59.7AN/A15946.2h11.9B+39.8B*
TMG-50 2,7462,7159412.885A++0.0029.428%A+30.645%B**72.8A++N/A19237.3h9.3B*31.7B++
M3 Pounder HEG 2,8422,5104315.824M2.9452.754%A++4.343%B++51.6M**6.8A*19948.6h11.4B*21.7B*
MG-H1 Watchman 2,5352,4976663.749A+0.8730.617%A+34.962%B**93.2A++1.4A24126.8h11.3B**37.1B*
Cycler TRV 2,3062,2749322.44B**0.4428.376%B**26.429%B*55.5AN/A13841h12B+42.4B++
NS Decimator 3,1832,2611,0602.133A0.7573.462%A+1.813%C57A+23.2B*34639.7h4.4B6B++
T16 Rhino 2,0422,0166663.027A++0.1527.016%A35.615%A*74.4A*1A+24127.1h11.6B++42.9B++
M3 Pounder HEG 2,2401,9444194.64A++1.7654.398%A+4.218%B++40.7A**6.2A+15947.8h15.1B+27.7B++
T32 Bull 1,9041,8858052.342B*0.5427.37%B++31.671%B**57.5B++N/A20332.8h11B+40B+
C-4 2,2011,7477152.443B++0.4432.298%AN/A182A*47.3A13989.6h1.1B*3.4B**
MRC3 Mercy 1,7661,7363305.261A+2.3820.688%B*28.456%A+56.4A*1B*14830.8h16.5B*79.9B++
MRC3 Mercy 1,7091,6803115.402A+2.5220.5%B*27.202%A56.8A*1B*15129.6h16.2B*79B++
LC2 Lynx 1,6411,6177132.268B**0.6131.06%A+30.427%A+66.8A++1A++19624.2h13.7B+44.3B++
M6 Onslaught 1,5851,5652655.906A*3.0319.68%B+26.39%A+64.7A*N/A17324.2h16B*81.4B++
NSX Naginata 1,5321,5215862.596A0.2825.147%B+29.52%C*65.3B*N/A23823.3h10.4B+41.5B+
T7 Mini-Chaingun AE 1,5221,5127042.148B++0.7320.443%C++14.55%C+74.9AN/A17420.2h11.6B+56.5B+
M6 Onslaught 1,5261,5062655.683A++2.8020.01%B+25.83%A62.2A*N/A16024.2h17B+85.1B+
P525 Marauder-H 1,6231,4914831.063A+28.1849.93%A++N/A165.7A14.7A*5209h8.2C16.3B+
P2-120 HESH 1,8941,4637220.319B+17.4460.513%A*N/A76.6A22.6A**41919.1h4.9C++8.1B*
SABR-13 1,4401,4165892.404B+0.4829.338%B++35.805%A55.5B**N/A13325.5h10.2B++34.8B++
LC3 Jaguar 1,3651,3476432.095B+0.7928.731%B**26.355%B**44.8B++N/A13730.1h13C++45.4B+
TX1 Repeater 1,3241,3081,2741.027B+1.8525.277%C++30.887%A+48.4B**N/A14227h11.9B+47.1B+
TRAC-Shot 1,3301,3036811.913B+0.9730.606%A23.024%B**59.2B**1.2A+17922h11.2C*36.7B++
TORQ-9 1,2841,2737341.734B+1.1525.358%C*24.98%C*39.4C**N/A16532.3h14.4C**56.9B
T1A Unity 1,2771,2556581.907B++0.9729.147%B*29.801%B++49.2BN/A13025.5h12.6C+43.3B+
MANA Anti-Personnel Turret 1,2641,2482495.012N/A2.1325.75%UN/A12480U160U22929200.1h15.4T*59.7T*
NS-11A 1,2341,2174342.804B**0.0830.305%A33.032%A+65.1A++N/A17718.7h11.6B*38.2B*
MG-S1 Jackal 1,2321,2114662.599A0.2832.207%B**29.645%A+65.1A1.1B**16918.6h10.3C**31.9B++
T7 Mini-Chaingun 1,2201,2094312.805A*0.0822.601%B**16.212%B*84MN/A23314.4h11.3B*49.9B++
HC1 Cougar 1,2091,1975332.246B**0.6329.797%B**34.921%A*53.7AN/A14722.3h10.9B+36.5B++
PDW-16 Hailstorm 1,2151,1954222.832A*0.0530.865%A30.962%M79.1M1.3M+28615.1h11.9B++38.4B++
SMG-46 Armistice 1,2071,1935192.299A0.5832.23%A23.722%A53.5AN/A15122.3h12.5B++38.8B++
NS-11CB 1,1941,1775981.968B++0.9131.747%A25.743%B++50.5B+N/A12023.3h13B+40.9B+
T1 Cycler 1,1891,1736921.695B+1.1925.22%B++24.979%B+43.6AN/A16926.9h12.5B++49.4B++
NS-44 Commissioner AE 1,1891,1739401.248C+1.6337.216%D27.195%C*56.7C++N/A15120.7h3.6C+9.6C+
NS-7 PDW 1,1821,1724302.726A**0.1532.662%A+29.437%A++75.1A**N/A19915.6h11.9B*36.5B*
AMR-66 1,1811,1693493.35M*0.4734.702%A38.238%A*72.2M*N/A24016.2h6.8B**19.5B*
TAS-16 Blackjack 1,1801,1675712.044B*0.8468.289%B++18.938%B++53.8B++N/A13921.7h2.3B+3.3B+
FA1 Barrage 1,1711,1645772.017A+0.8659.253%A*22.938%A+62.9A*N/A18618.5h4.3B+7.3B*
TRAC-5 1,1711,1556501.777A1.1025.425%B*17.316%C41.5A++N/A18527.8h12.1B++47.7B++
P2-120 HEAT 1,5521,0561208.8B+5.9259.962%A++N/A53.6A**25.2M**48919.7h7.2C*12B**
G20 Vulcan-H 1,6661,0291706.053B+3.1757.238%A2.041%D59.8B*37B**52017.2h82B++143.3B**
L100 Python HESH 1,1359514421.614B**18.7365.381%A++N/A99.1A++19.2M+3759.6h3.2C**5B*
ML-7 1,2648926951.283B**1.6071.218%A++4.484%B**41.9A+17.5B++38721.3h5.5B++7.7B**
M14 Banshee 9298761396.302C*3.4236.813%AN/A69.5B*4.2C**20712.6h20.2B54.9B+
NS-44 Commissioner 8108025281.519B+1.3649.506%A+34.788%A++71.6A+N/A24211.2h3.3B++6.7B*
Sticky Grenade 6696571657N/A654.1268.032%A++N/A1314B*24B**39580.5h1.8B+2.7B++
L100 Python AP 9316245810.759A+7.8869.803%A++N/A56.7A*27.9A++35511h5.5B+7.8B**
TS2 Inquisitor 6386133731.643B+1.2430.496%B32.79%A*75.7A+3.1S2328.1h9.4B+30.9B+
M2 Mutilator 6055951374.343A++1.4618.235%B*20.672%B+57.2M+1A16910.4h15.2B++83.5B++
MG-HBR1 Dragoon 5575471643.335A++0.4541.467%A42.779%A+58.2A+1.1B*1439.4h5.4B*12.9B*
T2 Striker 9275313081.724M+1.1657.437%B+N/A23.2A+17.3B**26722.9h28.9B**50.3B*
NSX Tomoe 5395301972.69B++0.1933.348%B*47.359%B**48.6B+N/A13810.9h12.7B+38B+
M2 Mutilator 452443825.402A**2.5219.787%A23.928%A60.7M+1.2A*1767.3h16.4B+82.7B++
NS Baron G5 4464401772.486A++0.3958.432%A+27.727%M+57.1AN/A1597.7h4.5C*7.7C++
Chainblade 49243424,3290.018C+2.8628.703%C+3.687%C--0.5C+N/A1940.5h2.2B+7.5B+
MR11 Gatekeeper-H 6974262715.778M+12.9063.208%AN/A47.3A30.1C++3179h53.6B84.8B++
AS16 NightHawk 4074011842.179B**0.7053.019%A+23.94%A**62.7AN/A1956.4h4.4C**8.3B++
The Slasher 3863719,4880.039C2.8440.183%B+4.852%D1CN/A3358.9h1.8B+4.4B+
T1S Cycler 3643551781.994B*0.8930.167%A37.183%A*51.4B**1.3B*1506.9h10.6B*35B**
E540 Halberd-H 5393511425.071A**22.1970.222%A++N/A71.6A+38.4A++4984.9h6.2C++8.9B+
TRS-12 Uppercut 3533501811.934B++0.9562.461%B+22.571%A57.4B++N/A1836.1h2.3B+3.6B+
Frag Grenade 3403351335N/A332.1256.633%A++N/A837.5A+12.5B++50000.4h2.5A4.4B**
NS-AM7 Archer 4143293440.956A1.9258.852%C+23.404%B++9.5B+2.5C+6634.5h12.8B++21.7B++
Tank Mine 488319398.179M++5.3091.152%SN/A265.8M*140.8M28031.2h3.4F--3.8A+
Claymore 305305515.98C+3.1027.378%DN/A122CN/A3652.5h1.2C++4.6C
G30 Vulcan 428267328.344B*5.4641.789%A+2.622%C--39.3A++23.7A4566.8h82.8B+198B**
E540 Halberd 4112502211.364B++8.4858.769%A*2.4%C--37.9A24.4M7606.6h6.1C+10.3B*
L100 Python HEAT 3122371219.75M++16.8762.493%B**N/A81.7M*25.9M++6372.9h5B+8B*
M1 Heavy Cycler 236235733.219A++0.3417.444%B*22.128%B*54.7M*N/A3054.3h13.5A77.3B++
MAX Punch 2302261,2520.181B++2.7053.369%B+N/A1.6C+N/A4137.4h1.3C*2.5B+
ASP-30 Grounder 3392231022.186M0.6969.479%B**N/A40.5A*21.1A4235.5h6.1B*8.8B**
Hellfire Rocket Pods 2201961711.529B+8.6560.96%A+N/A150.8A18.5B+9741.3h15.8B+25.8B++
NSX-P Tanto 188186832.241A+0.6437.921%A*34.946%A+47.7B**N/A2343.9h14.9C*39.3B++
M12 Kobalt-H 196180630B+27.1232.093%A*21.667%B**180B**16M**4891h19.2D59.9B+
MR11 Gatekeeper 2911771710.412A+7.5354.658%A++N/A31.6A20.4B+6815.6h47.5B87B**
S12 Renegade 183177682.603C+0.2847.683%B+3.39%C-50.6C++1.7C+1383.5h2.6B++5.5B*
NSX Masamune 2531701321.288B++1.5964.541%B++1.765%C37.8B+18.4B+3264.5h13.4C+20.8C*
M12 Kobalt 1761681016.8C-13.9223.803%B18.452%C*67.2D3.2C1692.5h14.4B+60.3B++
TX2 Emperor 180166921.804B*1.0829.176%C++28.313%B**53.5B**4.5S1393.1h7.1B*24.3B++
SOAS-20 162160552.909B**0.0332.026%B*33.75%A++57.1B**N/A1812.8h10.6B+33B++
NS-10 Burster 247159227.227S4.3528.555%C++N/A11.7M*6.5A*11013.6h101.9B**356.9B**
M20 Basilisk 230158188.778A**5.9057.672%A*5.696%C+54.5M+24.8M++4672.9h87B150.8B**
NSX-P Naginata 162156513.059B**0.1827.509%B*32.692%B82.1A+3.2M++2221.9h9.9B*36B++
Rocklet Rifle 294145821.768A++1.1155.834%BN/A48.3A++49.7A*10133h29.7B++53.1B++
NS-10 Burster 222141226.409S3.5329.027%C+2.128%D--10.4M6A++9613.5h115.1B**396.4B*
TSAR-42 127126264.846B+1.9741.528%B+88.889%A*54.8B*N/A5952.3h2B++4.8B+
MR1 Fracture 202125353.571S0.6954.029%A*N/A15.6A+9.6A*1698h61C113B+
M77-B 117117274.333A+1.4542.014%B++80.342%B+55.7A*N/A2962.1h2.1B++4.9B++
NS-20 Gorgon 108106264.077M++1.2024.342%C+30.189%A++53M**1D2282h24.1B+98.9B++
M12 Kobalt 113105252.5A*49.6225.798%A++18.095%C+131.3A++10A*3790.8h17.7C++68.6B++
MR1 Fracture 164100352.857M**0.0254.033%A++2%D-12.5A8A++1408h76D140.6C**
M20 Basilisk 14299128.25A*5.3758.361%A*7.071%B+34.1A14.8A++4932.9h95.9C++164.3B*
NS-20 Gorgon 10899263.808A*0.9325.171%C+26.263%A49.5M*4.5S1962h26.1B++103.5B++
M1 Heavy Cycler 10198253.92A++1.0419.485%B*25.51%A65.3M+2M+3761.5h14.7B++75.7B++
Anti-Vehicle Grenade 11596196N/A93.1252.332%C++N/A320C63.3C-28210.3h5.3C**10.1B+
M18 Rotary 13889352.543B+0.3433.875%B+1.124%D-31.8A+17.5B**3592.8h69.1B++203.9B*
CAS 14-E 9789712.714C+9.8334.976%C++5.618%M**40.5D3.6D-1652.2h42D120.2C-
Skyguard 12286117.818A**4.9435.036%B**3.488%B**37.4M**15.7A++4122.3h78.6B*224.4A
M40 Fury 12683155.533C+2.6556.33%A**1.205%D29.6D15.4A2742.8h32.5F*57.8C-
M18 Needler 13280681.176C+1.7037.108%B*N/A11.9C+7.8C2126.7h151.9C++409.4B
Auraxium Chainblade 71703,7100.019C2.8630.623%C+1.429%D-0.5CN/A1140.9h1.6B**5.3B
M12 Kobalt 7670170S67.1221.975%B*21.429%B++100B**8.6A*5430.7h16.9B+77.1B+
AP30 Shredder 14461134.692C+1.8148.807%A*1.639%C15.6D-21.3B4033.9h275.4T*564.2D**
M20 Wyvern 10360106C++3.1250.672%A+N/A22.2C15.9C++2882.7h98.7C-194.9C*
Hornet Missiles 955896.444C*3.5667.679%B*N/A44.6C28.5C5771.3h11.9C+17.6C*
C150 Dalton 10858229M++26.1260.177%A++N/A72.5A*62.5M+9860.8h3.5B++5.8A
L105 Zephyr 7154510.8C+7.9259.806%A*N/A54C++17A+3281h6.8C+11.4B++
M60-A Bulldog 555368.833C5.9560.26%A1.887%C-22.1C-N/A792.4h7.9C--13.1C*
Pelter Rocket Pod 855177.286C4.4150.136%C++N/A39.2D26.2B+3721.3h28.9D-57.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,1700.6h
Anti-Vehicle MANA Turret62020.2h
Spawn Beacon82,6751.4h
AE Nano-Armor Kit4761,028,39363.1h
Nanite Revive Grenade02,6990.8h
Welding Device02040h
AE Medical Applicator537342,06320.5h
Shield Recharging Field646,5202.1h
Ammunition Package216,4041.6h
Medical Applicator3021,4981.2h
Nano-Armor Kit1625,2971.2h
Medical Kit1,4089,38110.5h
Anti-Infantry MANA Turret191,9401.6h
WLT-Howler Mining Laser03,2300.4h
Nano-Repair Grenade01590h
Snowman Soldier216790.5h
Hardlight Barrier241,1751.1h
Recon Detection Device112,3343.2h

Check the help document for the dictionary if you want to learn more about words used here.


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