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Field Marshal Myriad ManBearTR[MM] ManBearTR
TR BR 150

KDR: 2.84

Score: 51.8m

Last Seen: Nov 27th, 2018 7:03 AM
- OFFLINE - 317.5 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Miller - Outfit Officer of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 103
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9A "Butcher" MSW-R P2-120 AP T9 CARV T9 CARV-S NS-15M2 TAR M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,193,803 MLG Score: 2553
Fun Score: N/A
Cheeseburgers Flipped: 1113TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.97%30.527%8843898467,0983.0786-0.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.254%1.556A+1.542A+-1.033D*HEAD ++ (~16.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.497B+10.90.235C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.242%0.782%178310191,0237491611.36582631%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.658%-0.023C+-0.762D-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.613B+23.10.562B+39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.535%1.031%1016510177,277156634504.64391211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.215%2.119A*-1.036D*-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++5.80.537B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.113%2.566%5231110113,625128815902.81444228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.451%1.578A+-0.454D0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.313C*43-0.099C+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.193%85.135%52321020222252400.0879208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.555%0.922B*1.183B**-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.381C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.232%21.527%523410182,9871642281.81802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.271%1.572A+1.414A-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+3.30.32C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 103
51.8m265%517 (31k)443 (26.6k)2.84322112,11139,4313.16903150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022871824.386%22.397%54602:5847

15% Combat Medic30% Engineer40% Heavy Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2015 10:27 AMMay 7th, 2017 5:20 PMDec 8th, 2018 7:06 PM (1d) (PST)Nov 27th, 2018 4:39 AM (13d) (PST)Nov 27th, 2018 3:03 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0112717400.9580.3370.2142.7780.0912553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,68216,28944,393572013167526,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1951.4h/81.3d 12,847 25,109 38,698 325.2k 3,399 6,418 10,623 118.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:9,617
Deaths:2,981
KDR:3.226
Accuracy:29.869% A
HSR:31.704% B++
MSW-R
A+
Kills:6,233
Deaths:2,015
KDR:3.093
Accuracy:28.988% A+
HSR:30.162% B*
T9 CARV
A++
Kills:3,950
Deaths:1,526
KDR:2.588
Accuracy:26.776% A++
HSR:28.911% B**
T9 CARV-S
B**
Kills:3,916
Deaths:1,516
KDR:2.583
Accuracy:26.782% B**
HSR:30.822% B*
NS-15M2
A
Kills:3,735
Deaths:1,150
KDR:3.248
Accuracy:28.333% B**
HSR:35.422% A
TMG-50
A+
Kills:2,423
Deaths:862
KDR:2.811
Accuracy:29.246% A+
HSR:29.757% B**
MG-H1 Watchman
A+
Kills:1,989
Deaths:531
KDR:3.746
Accuracy:30.861% A+
HSR:35.747% A
T16 Rhino
A*
Kills:1,961
Deaths:641
KDR:3.059
Accuracy:26.977% A
HSR:35.645% A*
T32 Bull
B**
Kills:1,814
Deaths:781
KDR:2.323
Accuracy:27.311% B*
HSR:31.588% B**
NSX Naginata
B++
Kills:1,521
Deaths:586
KDR:2.596
Accuracy:25.147% B++
HSR:29.520% C*
T7 Mini-Chaingun AE
C*
Kills:1,512
Deaths:704
KDR:2.148
Accuracy:20.443% C*
HSR:14.550% C++
T7 Mini-Chaingun
B**
Kills:1,204
Deaths:423
KDR:2.846
Accuracy:22.594% B**
HSR:16.113% B++
NSX-P Naginata
A
Kills:57
Deaths:25
KDR:2.280
Accuracy:24.469% C*
HSR:40.351% A
Kills:39,932
Deaths (as Heavy Assault):13,741
Deaths (to Heavy Assaults):12,294
KDR:2.90605
Kill Difference:26,191
Playtime:779.422 hours
Usage:40%
Score:19.510m
Score/min:417
Accuracy (listed only):26.753%
HSR (listed only):30.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,567
Deaths:682
KDR:2.298
Accuracy:31.077% A++
HSR:30.057% A+
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B**
LC3 Jaguar
B**
Kills:1,247
Deaths:604
KDR:2.065
Accuracy:28.702% B**
HSR:26.063% B**
MG-S1 Jackal
A+
Kills:1,209
Deaths:464
KDR:2.606
Accuracy:32.280% B**
HSR:29.611% A+
HC1 Cougar
A**
Kills:1,188
Deaths:528
KDR:2.250
Accuracy:29.829% A
HSR:34.933% A**
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
PDW-16 Hailstorm
M
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:30.795% A
HSR:31.037% M
SMG-46 Armistice
A
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:32.287% A
HSR:23.660% A
NS-7 PDW
A++
Kills:1,169
Deaths:429
KDR:2.725
Accuracy:32.710% A+
HSR:29.256% A++
TAS-16 Blackjack
B*
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B*
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B*
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B*
HSR:17.316% C
NS Baron G5
M*
Kills:367
Deaths:151
KDR:2.430
Accuracy:58.015% A
HSR:30.245% M*
AS16 NightHawk
M
Kills:363
Deaths:153
KDR:2.373
Accuracy:52.314% A
HSR:24.518% M
TRS-12 Uppercut
A
Kills:293
Deaths:141
KDR:2.078
Accuracy:60.165% C*
HSR:22.526% A
NSX-P Tanto
A**
Kills:180
Deaths:81
KDR:2.222
Accuracy:38.089% A**
HSR:35% A+
Kills:15,900
Deaths (as Light Assault):7,232
Deaths (to Light Assaults):6,128
KDR:2.19856
Kill Difference:8,668
Playtime:83.606 hours
Usage:4%
Score:1.975m
Score/min:394
Accuracy (listed only):40.099%
HSR (listed only):26.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,567
Deaths:682
KDR:2.298
Accuracy:31.077% A++
HSR:30.057% A+
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B**
LC3 Jaguar
B**
Kills:1,247
Deaths:604
KDR:2.065
Accuracy:28.702% B**
HSR:26.063% B**
HC1 Cougar
A**
Kills:1,188
Deaths:528
KDR:2.250
Accuracy:29.829% A
HSR:34.933% A**
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
AMR-66
A*
Kills:1,169
Deaths:349
KDR:3.350
Accuracy:34.702% A+
HSR:38.238% A*
TAS-16 Blackjack
B*
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B*
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B*
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B*
HSR:17.316% C
MG-HBR1 Dragoon
A+
Kills:541
Deaths:162
KDR:3.340
Accuracy:41.485% A
HSR:42.884% A+
NS Baron G5
M*
Kills:367
Deaths:151
KDR:2.430
Accuracy:58.015% A
HSR:30.245% M*
AS16 NightHawk
M
Kills:363
Deaths:153
KDR:2.373
Accuracy:52.314% A
HSR:24.518% M
TRS-12 Uppercut
A
Kills:293
Deaths:141
KDR:2.078
Accuracy:60.165% C*
HSR:22.526% A
NSX-P Tanto
A**
Kills:180
Deaths:81
KDR:2.222
Accuracy:38.089% A**
HSR:35% A+
Kills:12,881
Deaths (as Engineer):5,928
Deaths (to Engineers):5,739
KDR:2.17291
Kill Difference:6,953
Playtime:581.456 hours
Usage:30%
Score:16.224m
Score/min:465
Accuracy (listed only):42.121%
HSR (listed only):28.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:1,249
Deaths:1,195
KDR:1.045
Accuracy:25.019% C++
HSR:30.424% A+
MG-S1 Jackal
A+
Kills:1,209
Deaths:464
KDR:2.606
Accuracy:32.280% B**
HSR:29.611% A+
PDW-16 Hailstorm
M
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:30.795% A
HSR:31.037% M
SMG-46 Armistice
A
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:32.287% A
HSR:23.660% A
NS-7 PDW
A++
Kills:1,169
Deaths:429
KDR:2.725
Accuracy:32.710% A+
HSR:29.256% A++
NS-44 Commissioner AE
C**
Kills:1,165
Deaths:932
KDR:1.250
Accuracy:37.178% C-
HSR:27.210% C**
NS-44 Commissioner
A++
Kills:769
Deaths:507
KDR:1.517
Accuracy:49.424% A++
HSR:34.590% A++
TS2 Inquisitor
A*
Kills:494
Deaths:326
KDR:1.515
Accuracy:30.625% B
HSR:34.008% A*
NSX Tomoe
B**
Kills:447
Deaths:176
KDR:2.540
Accuracy:33.638% B**
HSR:47.204% B**
NS-AM7 Archer
B++
Kills:292
Deaths:292
KDR:1
Accuracy:58.089% C+
HSR:23.630% B++
SOAS-20
A++
Kills:160
Deaths:55
KDR:2.909
Accuracy:32.026% B*
HSR:33.750% A++
TSAR-42
A*
Kills:111
Deaths:23
KDR:4.826
Accuracy:40.388% B
HSR:90.991% A*
M77-B
B++
Kills:111
Deaths:25
KDR:4.440
Accuracy:41.959% B++
HSR:79.279% B+
TX2 Emperor
B*
Kills:104
Deaths:66
KDR:1.576
Accuracy:29.894% C*
HSR:26.923% B*
Kills:9,631
Deaths (as Infiltrator):5,412
Deaths (to Infiltrators):5,965
KDR:1.77956
Kill Difference:4,219
Playtime:61.667 hours
Usage:3%
Score:1.171m
Score/min:316
Accuracy (listed only):36.165%
HSR (listed only):38.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,684
Deaths:1,048
KDR:2.561
Accuracy:29.840% A+
HSR:27.608% B**
Cycler TRV
B**
Kills:2,154
Deaths:888
KDR:2.426
Accuracy:28.049% B**
HSR:26.555% B**
SABR-13
A
Kills:1,346
Deaths:574
KDR:2.345
Accuracy:29.137% B++
HSR:35.290% A
TORQ-9
C**
Kills:1,245
Deaths:727
KDR:1.713
Accuracy:25.371% C**
HSR:24.498% C*
T1A Unity
B*
Kills:1,228
Deaths:645
KDR:1.904
Accuracy:29.106% B*
HSR:29.967% B*
MG-S1 Jackal
A+
Kills:1,209
Deaths:464
KDR:2.606
Accuracy:32.280% B**
HSR:29.611% A+
PDW-16 Hailstorm
M
Kills:1,176
Deaths:411
KDR:2.861
Accuracy:30.795% A
HSR:31.037% M
SMG-46 Armistice
A
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:32.287% A
HSR:23.660% A
T1 Cycler
B++
Kills:1,173
Deaths:692
KDR:1.695
Accuracy:25.220% B++
HSR:24.979% B+
NS-11A
A+
Kills:1,173
Deaths:422
KDR:2.780
Accuracy:30.384% A
HSR:32.651% A+
NS-7 PDW
A++
Kills:1,169
Deaths:429
KDR:2.725
Accuracy:32.710% A+
HSR:29.256% A++
TAS-16 Blackjack
B*
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B*
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
NS Baron G5
M*
Kills:367
Deaths:151
KDR:2.430
Accuracy:58.015% A
HSR:30.245% M*
AS16 NightHawk
M
Kills:363
Deaths:153
KDR:2.373
Accuracy:52.314% A
HSR:24.518% M
T1S Cycler
M
Kills:319
Deaths:151
KDR:2.113
Accuracy:29.935% A
HSR:38.245% M
TRS-12 Uppercut
A
Kills:293
Deaths:141
KDR:2.078
Accuracy:60.165% C*
HSR:22.526% A
Kills:19,405
Deaths (as Combat Medic):8,555
Deaths (to Combat Medics):3,592
KDR:2.26826
Kill Difference:10,850
Playtime:299.372 hours
Usage:15%
Score:8.439m
Score/min:470
Accuracy (listed only):38.421%
HSR (listed only):27.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:2,500
Deaths:426
KDR:5.869
Accuracy:52.712% A++
HSR:4.360% B*
M3 Pounder HEG
A+
Kills:1,936
Deaths:414
KDR:4.676
Accuracy:54.358% A+
HSR:4.236% B++
MRC3 Mercy
A+
Kills:1,630
Deaths:311
KDR:5.241
Accuracy:20.607% B*
HSR:28.160% A+
MRC3 Mercy
A
Kills:1,577
Deaths:292
KDR:5.401
Accuracy:20.402% B**
HSR:27.077% A
M6 Onslaught
A+
Kills:1,518
Deaths:256
KDR:5.930
Accuracy:19.656% B++
HSR:26.482% A+
M6 Onslaught
A
Kills:1,460
Deaths:256
KDR:5.703
Accuracy:19.992% B+
HSR:25.685% A
M2 Mutilator
B**
Kills:595
Deaths:137
KDR:4.343
Accuracy:18.235% B**
HSR:20.672% B+
M2 Mutilator
A
Kills:443
Deaths:82
KDR:5.402
Accuracy:19.787% A
HSR:23.928% A
M1 Heavy Cycler
B*
Kills:235
Deaths:73
KDR:3.219
Accuracy:17.444% B*
HSR:22.128% B*
NS-10 Burster
C++
Kills:158
Deaths:21
KDR:7.524
Accuracy:28.339% C++
HSR:0.633% D**
NS-10 Burster
C+
Kills:139
Deaths:21
KDR:6.619
Accuracy:28.802% C+
HSR:2.158% D--
MR1 Fracture
A++
Kills:117
Deaths:34
KDR:3.441
Accuracy:53.829% A++
HSR:0.855% D*
NS-20 Gorgon
A++
Kills:106
Deaths:26
KDR:4.077
Accuracy:24.342% C+
HSR:30.189% A++
NS-20 Gorgon
A
Kills:99
Deaths:26
KDR:3.808
Accuracy:25.171% C+
HSR:26.263% A
M1 Heavy Cycler
A
Kills:98
Deaths:25
KDR:3.920
Accuracy:19.485% B*
HSR:25.510% A
MR1 Fracture
A++
Kills:96
Deaths:34
KDR:2.824
Accuracy:53.838% A++
HSR:1.042% D*
Kills:12,707
Deaths (as MAX Suit):1,217
Deaths (to MAX Suits):2,015
KDR:10.44125
Kill Difference:11,490
Playtime:139.414 hours
Usage:7%
Score:4.528m
Score/min:541
Accuracy (listed only):29.812%
HSR (listed only):16.836%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:751
V. Kills:43 N/A
Deaths:119
KDR:6.311
Accuracy:35.994% A
KPH:68 B*
VKPH:3.900 C*
Hellfire Rocket Pods
A+
Kills:189
V. Kills:24 N/A
Deaths:17
KDR:11.118
Accuracy:61.277% A+
KPH:140.700 B**
VKPH:17.900 B+
M18 Rotary
A+
Kills:83
V. Kills:46 177%
Deaths:30
KDR:2.767
Accuracy:33.658% B+
KPH:31.100 A+
VKPH:17.200 B**
M18 Needler
B*
Kills:75
V. Kills:48 153%
Deaths:62
KDR:1.210
Accuracy:36.735% B*
KPH:12.100 C+
VKPH:7.700 C
Kills:1,098 (909 + 0)
Deaths:228
KDR:4.816
VKDR:0.706
Vehicle Kills:161
Kill Difference:870
Playtime:21.274 hours
Usage:1%
Score:0.349m
Score/min:273
Piloting Accuracy:36.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:61
V. Kills:83 73%
Deaths:13
KDR:4.692
Accuracy:48.807% A*
KPH:15.700 D-
VKPH:21.400 B
C150 Dalton
M++
Kills:58
V. Kills:50 114%
Deaths:2
KDR:29
Accuracy:60.177% A++
KPH:72.500 A**
VKPH:62.500 M++
L105 Zephyr
A++
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:60.231% A*
KPH:54.400 C++
VKPH:16.700 A++
Kills:171 (0 + 171)
Deaths:20
KDR:8.550
VKDR:7.450
Vehicle Kills:149
Kill Difference:151
Playtime:5.635 hours
Usage:0%
Score:0.156m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:60.231%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:411
V. Kills:211 194%
Deaths:46
KDR:8.935
Accuracy:70.849% A++
KPH:50.900 A++
VKPH:26.100 A+
L100 Python HESH
A*
Kills:320
V. Kills:48 N/A
Deaths:16
KDR:20
Accuracy:66.101% A*
KPH:103.300 A*
VKPH:15.500 A*
Kills:731 (731 + 0)
Deaths:62
KDR:11.790
VKDR:4.177
Vehicle Kills:259
Kill Difference:669
Playtime:11.173 hours
Usage:1%
Score:0.254m
Score/min:379
Driving Accuracy:66.101%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:4,070
V. Kills:2,233 182%
Deaths:387
KDR:10.517
Accuracy:63.045% A++
KPH:57.900 A**
VKPH:31.700 A**
P2-120 HESH
M
Kills:1,420
V. Kills:427 332%
Deaths:70
KDR:20.286
Accuracy:60.823% A*
KPH:76.900 A
VKPH:23.100 M
P2-120 HEAT
M**
Kills:1,056
V. Kills:496 212%
Deaths:120
KDR:8.800
Accuracy:59.962% A*
KPH:53.700 A**
VKPH:25.200 M**
E540 Halberd
M+
Kills:241
V. Kills:158 152%
Deaths:21
KDR:11.476
Accuracy:58.742% A*
KPH:37.300 A
VKPH:24.500 M+
G30 Vulcan
A++
Kills:241
V. Kills:148 162%
Deaths:31
KDR:7.774
Accuracy:42.431% A+
KPH:37.700 A++
VKPH:23.200 A+
MR11 Gatekeeper
A*
Kills:164
V. Kills:106 153%
Deaths:17
KDR:9.647
Accuracy:55.346% A*
KPH:31 A+
VKPH:20 B+
Kills:7,192 (6,546 + 646)
Deaths:646
KDR:11.133
VKDR:5.523
Vehicle Kills:3,568
Kill Difference:6,546
Playtime:126.593 hours
Usage:6%
Score:3.657m
Score/min:481
Driving Accuracy:59.962%
Gunner Accuracy:55.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,364
V. Kills:120 N/A
Deaths:41
KDR:33.268
Accuracy:49.238% A++
KPH:162.200 A
VKPH:14.300 A*
G20 Vulcan-H
B**
Kills:879
V. Kills:565 155%
Deaths:149
KDR:5.899
Accuracy:58.956% A+
KPH:57.600 B*
VKPH:37 B**
MR11 Gatekeeper-H
A
Kills:347
V. Kills:229 151%
Deaths:27
KDR:12.852
Accuracy:64.092% A
KPH:43.500 B**
VKPH:28.700 C+
E540 Halberd-H
A++
Kills:318
V. Kills:178 178%
Deaths:12
KDR:26.500
Accuracy:71.403% A++
KPH:70.200 A
VKPH:39.300 A++
M12 Kobalt-H
A++
Kills:133
V. Kills:8 N/A
Deaths:4
KDR:33.250
Accuracy:32.398% A*
KPH:170.800 B*
VKPH:10.300 A++
Kills:3,041 (0 + 3,041)
Deaths:233
KDR:13.052
VKDR:4.721
Vehicle Kills:1,100
Kill Difference:2,808
Playtime:36.959 hours
Usage:2%
Score:1.024m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:32.398%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:155
V. Kills:71 215%
Deaths:18
KDR:8.611
Accuracy:57.569% A*
KPH:54.500 M+
VKPH:25 M
M20 Basilisk
A*
Kills:96
V. Kills:43 218%
Deaths:12
KDR:8
Accuracy:58.667% A**
KPH:34.300 A
VKPH:15.400 A*
M40 Fury
A
Kills:81
V. Kills:42 188%
Deaths:15
KDR:5.400
Accuracy:56.381% A**
KPH:29 D
VKPH:15 A
M12 Kobalt
M
Kills:56
V. Kills:6 N/A
Deaths:2
KDR:28
Accuracy:27.188% A*
KPH:106.800 B**
VKPH:11.400 M
M12 Kobalt
A++
Kills:51
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:21.681% B**
KPH:84.900 B++
VKPH:8.300 A++
Kills:439 (0 + 439)
Deaths:47
KDR:9.340
VKDR:3.553
Vehicle Kills:167
Kill Difference:392
Playtime:9.564 hours
Usage:0%
Score:0.231m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:21.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:177
V. Kills:6 N/A
Deaths:68
KDR:2.603
Accuracy:47.683% B+
KPH:50.500 C+
VKPH:1.700 C+
Kills:177 (177 + 0)
Deaths:68
KDR:2.603
VKDR:0.088
Vehicle Kills:6
Kill Difference:109
Playtime:3.508 hours
Usage:0%
Score:0.029m
Score/min:137
Driving Accuracy:47.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:86
V. Kills:8 N/A
Deaths:7
KDR:12.286
Accuracy:35.067% C++
KPH:41.300 D-
VKPH:3.800 D
M20 Wyvern
C++
Kills:59
V. Kills:42 137%
Deaths:9
KDR:6.556
Accuracy:50.129% A+
KPH:22.400 C+
VKPH:15.900 C++
Pelter Rocket Pod
B+
Kills:51
V. Kills:34 146%
Deaths:7
KDR:7.286
Accuracy:50.068% C++
KPH:38.200 D
VKPH:25.500 B+
Kills:196 (0 + 196)
Deaths:23
KDR:8.522
VKDR:3.652
Vehicle Kills:84
Kill Difference:173
Playtime:6.055 hours
Usage:0%
Score:0.096m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:50.068%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 9,7369,6172,9813.226B*0.3829.869%A31.704%B++85.3B**1.1B**232112.8h10.5B+35.3B*
MSW-R 6,2986,2332,0153.093B+0.2528.988%A+30.162%B*74.1A++N/A21284.1h10.4B++36B*
P2-120 AP 6,3034,07038710.517B++7.6763.045%A++1.376%D--57.9A**31.8A**46070.3h6B++9.5B**
T9 CARV 3,9933,9501,5262.588B**0.2626.776%A++28.911%B**68A*N/A20858.1h11.3B*42.4B*
T9 CARV-S 3,9653,9161,5162.583B*0.2626.782%B**30.822%B*69.3B**N/A18356.5h11.1B+41.4B+
NS-15M2 3,7673,7351,1503.248B*0.4028.333%B**35.422%A73.4AN/A19350.9h10.7B++37.6B++
TAR 2,7152,6841,0482.561B++0.2829.84%A+27.608%B**59.6A+N/A15845h11.9B+40B*
M3 Pounder HEG 2,8312,5004265.869M+3.0352.712%A++4.36%B*51.8M**6.9A*19948.3h11.4B*21.6B*
TMG-50 2,4442,4238622.811A++0.0329.246%A+29.757%B**71.5A++N/A19033.9h9.4B*32B*
Cycler TRV 2,1832,1548882.426B**0.4228.049%B**26.555%B**55.9A+N/A13838.5h11.9B+42.6B++
NS Decimator 2,9912,1349972.14A0.7073.388%A++1.921%C56.8A+22.8B++34637.6h4.4B6.1B++
MG-H1 Watchman 2,0171,9895313.746A++0.9030.861%A+35.747%A97A*1.4A25620.5h11.3B**36.8B*
T16 Rhino 1,9851,9616413.059A*0.2226.977%A35.645%A*74.6A*N/A24126.3h11.5B++42.6B++
M3 Pounder HEG 2,2301,9364144.676A++1.8354.358%A+4.236%B++40.8M6.2A+15947.4h15B+27.6B++
T32 Bull 1,8311,8147812.323B*0.5227.311%B*31.588%B**56.9B*N/A20231.9h10.9B++40.1B+
C-4 2,1331,6906932.439B++0.4032.028%AN/A181.7A**47.6A13869.3h1.1B*3.4B*
MRC3 Mercy 1,6581,6303115.241A+2.4020.607%B*28.16%A+55.4A*1B*14629.4h16.4B*79.5B++
MRC3 Mercy 1,6031,5772925.401A++2.5620.402%B**27.077%A55.9A*N/A14928.2h16B*78.5B*
LC2 Lynx 1,5891,5676822.298B**0.5531.077%A++30.057%A+67A*N/A19623.4h13.7B+44.2B++
NSX Naginata 1,5321,5215862.596B**0.2525.147%B++29.52%C*65.3B**N/A23823.3h10.4B+41.5B+
M6 Onslaught 1,5361,5182565.93A*3.0919.656%B++26.482%A+64.9A*N/A17423.4h16B++81.6B+
T7 Mini-Chaingun AE 1,5221,5127042.148B++0.7020.443%C*14.55%C++74.9AN/A17420.2h11.6B+56.5B+
M6 Onslaught 1,4781,4602565.703A*2.8619.992%B+25.685%A62.4A*N/A16023.4h17B+85.3B+
P2-120 HESH 1,8471,4207020.286B++17.4460.823%A*N/A76.8A23.1M42418.5h4.9C++8B**
P525 Marauder-H 1,4841,3644133.268A+30.4249.238%A++N/A162.4A14.3A*5138.4h8C16.3B+
SABR-13 1,3691,3465742.345B+0.5029.137%B++35.29%A54.3B**N/A12924.8h10.1B++34.8B++
TRAC-Shot 1,3301,3036811.913B+0.9330.606%A23.024%B**59.2A1.2A++17922h11.2C*36.7B++
TX1 Repeater 1,2651,2491,1951.045B+1.8025.019%C++30.424%A+48B**N/A14026h11.9B+47.4C*
LC3 Jaguar 1,2621,2476042.065B+0.7828.702%B**26.063%B**43.6B++N/A13228.6h13C++45.3B+
TORQ-9 1,2561,2457271.713B1.1325.371%C**24.498%C*39BN/A16531.9h14.5C*57.2B
T1A Unity 1,2491,2286451.904B++0.9429.106%B*29.967%B*48.7BN/A12925.2h12.6C+43.4B+
MG-S1 Jackal 1,2301,2094642.606A0.2432.28%B**29.611%A+65.7A1.1A17018.4h10.3C**31.8B++
T7 Mini-Chaingun 1,2151,2044232.846A*0.0022.594%B**16.113%B++83.6M+N/A23214.4h11.3B*49.9B++
HC1 Cougar 1,1991,1885282.25A0.5929.829%A34.933%A**54A+N/A14822h10.9B+36.4B++
NS-11CB 1,1941,1775981.968B*0.8831.747%A25.743%B++50.5B++N/A12023.3h13B+40.9B+
PDW-16 Hailstorm 1,1951,1764112.861A*0.0230.795%A31.037%M80M+1.3M++28914.7h11.9B++38.5B++
SMG-46 Armistice 1,1871,1755112.299A0.5432.287%A23.66%A53.4AN/A15022h12.5B++38.7B++
T1 Cycler 1,1891,1736921.695B++1.1525.22%B++24.979%B+43.6AN/A16626.9h12.5B++49.4B++
NS-11A 1,1881,1734222.78A0.0630.384%A32.651%A+65.2A++N/A17818h11.5B*37.9B*
NS-7 PDW 1,1791,1694292.725A*0.1232.71%A+29.256%A++75.4A**N/A19915.5h11.9B++36.5B++
AMR-66 1,1811,1693493.35M++0.5134.702%A+38.238%A*72.2M**N/A23916.2h6.8B*19.5B*
TAS-16 Blackjack 1,1801,1675712.044B*0.8068.289%B*18.938%B++53.8B++N/A13821.7h2.3B+3.3B+
MANA Anti-Personnel Turret 1,1751,1662414.838N/A1.9925.625%UN/A11660U90U21293400.1h15.7T*61.2T*
NS-44 Commissioner AE 1,1811,1659321.25C+1.5937.178%C-27.21%C**56.8C*N/A15220.5h3.6C+9.6C+
FA1 Barrage 1,1711,1645772.017B*0.8359.253%A*22.938%A+62.9A*N/A18418.5h4.3B+7.3B*
TRAC-5 1,1711,1556501.777A1.0725.425%B*17.316%C41.8A++N/A18427.6h12.1B++47.7B++
P2-120 HEAT 1,5521,0561208.8B+5.9659.962%A*N/A53.6A**25.2M**48519.7h7.2C*12B**
ML-7 1,2508836861.287B**1.5671.192%A++4.417%B*42A++17.5B*37921h5.4B++7.7B**
G20 Vulcan-H 1,4448791495.899B++3.0658.956%A+1.934%D57.5B*36.9B**50215.3h85.2B+144.5B**
NS-44 Commissioner 7767695071.517B+1.3349.424%A++34.59%A++70.6A+N/A24010.9h3.3B++6.7B*
M14 Banshee 7947511196.311C*3.4735.994%AN/A68.3B*3.9C*20311h20B+55.6B+
Sticky Grenade 6496371637N/A634.1667.981%A++N/A1274B++24B**39570.5h1.8B+2.7B++
M2 Mutilator 6055951374.343A++1.5018.235%B**20.672%B+57.2M+1A16810.4h15.2B++83.5B++
MG-HBR1 Dragoon 5515411623.34A+0.5041.485%A42.884%A+58.2A++1.1B**1399.3h5.4B*12.9B*
T2 Striker 8875082981.705M+1.1457.285%B+N/A22.8B*17B++26422.3h28.7B**50.2B*
TS2 Inquisitor 5154943261.515B1.3330.625%B34.008%A*70.6A3S2287h9.8B31.9B+
NSX Tomoe 4554471762.54B+0.3033.638%B**47.204%B**46.6BN/A1379.6h12.9B+38.4B+
M2 Mutilator 452443825.402M2.5619.787%A23.928%A60.7M++1.2A++1767.3h16.4B+82.7B++
Chainblade 49243424,3290.018C+2.8328.703%C+3.687%C--0.5C+N/A1939.8h2.2B+7.5C+
L100 Python AP 622411468.935A6.0970.849%A++1.46%D-50.7A++26A+3468.1h5.6B+8B**
NS Baron G5 3713671512.43A++0.4158.015%A30.245%M*55.6B**N/A1556.6h4.4C**7.6C+
AS16 NightHawk 3683631532.373B**0.4752.314%A24.518%M64.8A+N/A1995.6h4.2B+8B++
The Slasher 3773629,0580.04C2.8040.682%B+4.972%D1.1CN/A3334.8h1.8B+4.4B
MR11 Gatekeeper-H 5763472712.852A++10.0164.092%AN/A43.4B**28.6C+3028h55.3C**86.3B++
Frag Grenade 3403351335N/A332.1656.671%A+N/A837.5A+12.5B++48930.4h2.5B**4.4B**
L100 Python HESH 3683201620B*17.1666.101%A*N/A103.2A*15.5A*4653.1h2.9B+4.4B**
T1S Cycler 3283191512.113B**0.7329.935%A38.245%M51.5A1.5A1556.2h10.3B**34.5B**
E540 Halberd-H 4963181226.5A**23.6671.403%A++N/A70.7A39.6A++5044.5h6.4C++8.9B+
Claymore 302302506.04C+3.2027.873%C--N/A120.8CN/A3682.5h1.2C++4.5C
Tank Mine 451293348.618M++5.7789.312%SN/A266.4M*143.6M+28151.1h3.4F--3.8A+
TRS-12 Uppercut 2962931412.078B*0.7760.165%C*22.526%A55.3B++N/A1845.3h2.2B++3.7B+
NS-AM7 Archer 3662922921A1.8458.089%C+23.63%B++9.4B+2.4C+6631.2h12.5B++21.5B++
E540 Halberd 3992412111.476B++8.6358.742%A*2.49%C--37.1A24.3M+7366.5h6.2C+10.5B**
G30 Vulcan 389241317.774B**4.9342.431%A+2.905%C37.7A++23.1A+4656.4h84.4B+198.9B*
M1 Heavy Cycler 236235733.219A+0.3817.444%B*22.128%B*54.7M*N/A2954.3h13.5A77.3B++
MAX Punch 2252211,2170.182B++2.6653.165%B+N/A1.6C+N/A4134.6h1.3C++2.5C**
ASP-30 Grounder 335220992.222M0.6269.315%B**N/A40.7A+21.3B**4255.4h6B*8.7B**
Hellfire Rocket Pods 2131891711.118B+8.2761.277%A+N/A145.4B**18.5B+9381.3h15.3B*24.9B++
NSX-P Tanto 182180812.222A+0.6238.089%A**35%A+47.4B**N/A2293.8h15.2C++39.8B*
S12 Renegade 183177682.603C+0.2447.683%B+3.39%C-50.6C+1.7C+1373.5h2.6B++5.5B*
M12 Kobalt 1731661016.6C-13.7623.573%B+18.675%C*66.4D2.8C1632.5h14.3B+60.8B+
MR11 Gatekeeper 270164179.647A+6.8055.346%A*N/A30.9A+20B+6555.3h48.7B88.1B**
NSX Masamune 2421631271.283B+1.5663.612%B++1.84%C+38.8B+18.8B+3314.2h13.1C+20.6C*
SOAS-20 162160552.909B**0.0732.026%B*33.75%A++57.1B**N/A1802.8h10.6B+33B++
NS-10 Burster 245158217.524S4.6828.339%C++N/A11.8M*6.5A*10913.4h100.2A353.5B**
M20 Basilisk 226155188.611A*5.7757.569%A*5.806%C+55.4M+25.4M4602.8h88.2C**153.2B**
NS-10 Burster 219139216.619S3.7828.802%C+2.158%D--10.4M6A++9413.4h114B**395.7B*
M12 Kobalt-H 141133433.25B++30.4132.398%A*21.805%B**166.3B*10A++5080.8h19.5D60B+
Rocklet Rifle 267129771.675A++1.1756.198%B+N/A46.1A+49.3A*9882.8h30.6B+54.5B+
MR1 Fracture 191117343.441S0.6053.829%A++N/A15A+9.5A*1637.8h63.1C117.2B+
TSAR-42 111111234.826B+1.9840.388%B90.991%A*55.5B*N/A6352h1.9B*4.6B++
M77-B 111111254.44A++1.6041.959%B++79.279%B+55.5A*N/A2992h2B*4.9B++
NS-20 Gorgon 108106264.077A*1.2324.342%C+30.189%A++53M*1D2272h24.1B+98.9B++
TX2 Emperor 105104661.576B++1.2729.894%C*26.923%B*43.3B++N/A1262.4h7.6B++25.3C++
NS-20 Gorgon 10899263.808A++0.9625.171%C+26.263%A49.5M*4.5S1932h26.1B++103.5B++
M1 Heavy Cycler 10198253.92A++1.0819.485%B*25.51%A65.3M++2M++3741.5h14.7B++75.7B++
M20 Basilisk 13996128A*5.1658.667%A**6.25%C++34.3A15.4A*4912.8h96.9C+165.2B*
MR1 Fracture 15896342.824M**0.0253.838%A++1.042%D*12.3A7.9A++1357.8h76.6D-142.2C**
Anti-Vehicle Grenade 11495195N/A92.1652.532%C++N/A316.7C63.3C-28460.3h5.2B10B+
CAS 14-E 9486712.286C+9.4435.067%C++5.814%M**41D-3.8D1682.1h42.2D-120.3D
M18 Rotary 12983302.767B+0.0833.658%B+1.205%D30.7A+17B**3562.7h69.2B*205.7B*
M40 Fury 12381155.4C+2.5656.381%A**1.235%D28.9D15A2722.8h32.1F**57C-
M18 Needler 12375621.21C+1.6336.735%B*N/A12.1C+7.7C2196.2h146.3C*398.2B+
AP30 Shredder 14461134.692C+1.8548.807%A*1.639%C15.6D-21.3B3983.9h275.4T-564.2D*
M20 Wyvern 1015996.556C*3.7150.129%A+N/A22.7C+16.2C++2882.6h95.3C190.2C**
C150 Dalton 10858229M*26.1660.177%A++N/A72.5A**62.5M++9310.8h3.5B++5.8A
NSX-P Naginata 5957252.28B+0.5624.469%C*40.351%A57B+2B**1931h10.1B*41.3B++
M12 Kobalt 6256228B*25.1627.188%A*14.286%D--112A12M+3200.5h19.7C72.4B++
M60-A Bulldog 555368.833C5.9960.26%A+1.887%C-22.1C-N/A792.4h7.9D13.1C*
L105 Zephyr 6852510.4C+7.5660.231%A*N/A52C++16A+3241h7C11.7B+
M12 Kobalt 5651151A**48.1621.681%B**25.49%A+85B++8.3A++3850.6h18.5C+85.4B+
Pelter Rocket Pod 855177.286C4.4450.068%C++N/A39.2D26.2B+3731.3h28.7D--57.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,1600.6h
Spawn Beacon72,5471.3h
Anti-Vehicle MANA Turret51830.2h
AE Nano-Armor Kit444910,81455.5h
Nanite Revive Grenade02,6630.7h
Welding Device02040h
AE Medical Applicator527338,16320.2h
Shield Recharging Field616,4602h
Ammunition Package216,1741.5h
Medical Applicator3021,4981.2h
Nano-Armor Kit1625,2971.2h
Medical Kit1,3548,98510.1h
Anti-Infantry MANA Turret171,8321.5h
WLT-Howler Mining Laser02,7290.3h
Nano-Repair Grenade01130h
Hardlight Barrier231,1281h
Recon Detection Device92,0542.8h
Snowman Soldier206390.5h

Check the help document for the dictionary if you want to learn more about words used here.


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