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Field Marshal Myriad ManBearTR[MM] ManBearTR
TR BR 162

KDR: 2.92

Score: 63.7m

Last Seen: Oct 11th, 2019 12:43 PM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Miller - Outfit Officer of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R P2-120 AP T9 CARV-S NS-15M2 T9 CARV TMG-50 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,296,385 MLG Score: 2635
Fun Score: N/A
Cheeseburgers Flipped: 1227TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.181%30.927%90241117577,7682.97813-0.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.376%1.559A+1.527A+-1.074D*HEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+10.90.238C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.878%0.665%252312131,8049483781.90095476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.501%0.033C+-0.829D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.612B+23.40.555B+38.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.762%0.795%12197120911,450186650176.13612228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%1.46A+-1.097D*0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.706B++6.20.493B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.445%3.329%5311112054,476151718412.95056243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.885%1.43A-0.292C0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.339C**40.6-0.023C+38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.591%59.209%531312139612996210.320654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.157%0.083C+-0.551D0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.455D5.1-0.608D9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.334%22.323%531412123,6331926301.88629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%1.417A1.463A+-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.566B+3.40.31C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 74
63.7m261.4%519 (31.1k)445 (26.7k)2.92267137,95647,2023.2798162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12161075324.541%22.348%54803:0251

14% Combat Medic34% Engineer38% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2015 10:27 AMMay 7th, 2017 5:20 PMOct 14th, 2019 2:40 AM (3d) (PST)Oct 11th, 2019 9:34 AM (5d) (PST)Oct 11th, 2019 8:43 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0592598000.9650.3300.2162.7770.0982635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,56415,55748,007582013167626,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2383.6h/99.3d 16,857 30,830 47,453 397.1k 4,141 7,800 13,955 151.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:11,120
Deaths:3,538
KDR:3.143
Accuracy:29.880% B**
HSR:31.772% B+
MSW-R
A
Kills:8,023
Deaths:2,603
KDR:3.082
Accuracy:29.234% A
HSR:30.637% B*
T9 CARV-S
B**
Kills:4,585
Deaths:1,763
KDR:2.601
Accuracy:27.111% B**
HSR:31.799% B**
NS-15M2
B**
Kills:4,099
Deaths:1,270
KDR:3.228
Accuracy:28.517% B*
HSR:35.423% B**
T9 CARV
A+
Kills:4,091
Deaths:1,574
KDR:2.599
Accuracy:26.883% A+
HSR:29.039% B*
TMG-50
A+
Kills:3,148
Deaths:1,066
KDR:2.953
Accuracy:29.638% A+
HSR:32.020% A
MG-H1 Watchman
A
Kills:3,119
Deaths:859
KDR:3.631
Accuracy:30.110% A
HSR:35.172% B**
T32 Bull
B**
Kills:2,350
Deaths:934
KDR:2.516
Accuracy:28.141% B*
HSR:31.660% B**
T16 Rhino
A*
Kills:2,184
Deaths:721
KDR:3.029
Accuracy:27.128% B**
HSR:35.211% A*
NSX Naginata
B+
Kills:1,521
Deaths:586
KDR:2.596
Accuracy:25.147% B+
HSR:29.520% C*
NSX-P Naginata
B*
Kills:335
Deaths:103
KDR:3.252
Accuracy:26.111% B++
HSR:35.821% B*
Kills:44,575
Deaths (as Heavy Assault):15,017
Deaths (to Heavy Assaults):14,903
KDR:2.9683
Kill Difference:29,558
Playtime:911.489 hours
Usage:38%
Score:22.955m
Score/min:420
Accuracy (listed only):27.991%
HSR (listed only):32.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,698
Deaths:766
KDR:2.217
Accuracy:31.088% A+
HSR:30.565% A+
LC3 Jaguar
B**
Kills:1,436
Deaths:681
KDR:2.109
Accuracy:28.825% B**
HSR:26.184% B**
MG-C1 Kindred
A++
Kills:1,412
Deaths:548
KDR:2.577
Accuracy:30.831% B*
HSR:35.694% A++
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B*
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
HC1 Cougar
A*
Kills:1,217
Deaths:540
KDR:2.254
Accuracy:29.747% B**
HSR:34.593% A*
PDW-16 Hailstorm
A**
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% A**
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B+
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B++
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B++
HSR:17.316% C
AS16 NightHawk
M+
Kills:904
Deaths:468
KDR:1.932
Accuracy:48.338% B*
HSR:25.221% M+
NS Baron G5
M
Kills:455
Deaths:186
KDR:2.446
Accuracy:58.239% A+
HSR:27.692% M
TRAC-5 S
A+
Kills:455
Deaths:192
KDR:2.370
Accuracy:28.645% B**
HSR:24.176% A+
TRS-12 Uppercut
A+
Kills:398
Deaths:208
KDR:1.913
Accuracy:63.122% B+
HSR:23.869% A+
NSX-P Tanto
A*
Kills:197
Deaths:91
KDR:2.165
Accuracy:37.087% A*
HSR:36.041% A+
Shuriken
A++
Kills:65
Deaths:29
KDR:2.241
Accuracy:31.540% B**
HSR:30.769% A++
Kills:19,074
Deaths (as Light Assault):8,670
Deaths (to Light Assaults):7,341
KDR:2.2
Kill Difference:10,404
Playtime:95.349 hours
Usage:4%
Score:2.246m
Score/min:393
Accuracy (listed only):38.458%
HSR (listed only):27.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,698
Deaths:766
KDR:2.217
Accuracy:31.088% A+
HSR:30.565% A+
LC3 Jaguar
B**
Kills:1,436
Deaths:681
KDR:2.109
Accuracy:28.825% B**
HSR:26.184% B**
MG-C1 Kindred
A++
Kills:1,412
Deaths:548
KDR:2.577
Accuracy:30.831% B*
HSR:35.694% A++
AMR-66
A++
Kills:1,350
Deaths:411
KDR:3.285
Accuracy:35.183% A+
HSR:36.222% A++
TRAC-Shot
A
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% A
HSR:23.024% B*
HC1 Cougar
A*
Kills:1,217
Deaths:540
KDR:2.254
Accuracy:29.747% B**
HSR:34.593% A*
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B+
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B++
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B++
HSR:17.316% C
AS16 NightHawk
M+
Kills:904
Deaths:468
KDR:1.932
Accuracy:48.338% B*
HSR:25.221% M+
MG-HBR1 Dragoon
A+
Kills:582
Deaths:177
KDR:3.288
Accuracy:41.385% A
HSR:42.612% A+
NS Baron G5
M
Kills:455
Deaths:186
KDR:2.446
Accuracy:58.239% A+
HSR:27.692% M
TRAC-5 S
A+
Kills:455
Deaths:192
KDR:2.370
Accuracy:28.645% B**
HSR:24.176% A+
TRS-12 Uppercut
A+
Kills:398
Deaths:208
KDR:1.913
Accuracy:63.122% B+
HSR:23.869% A+
NSX-P Tanto
A*
Kills:197
Deaths:91
KDR:2.165
Accuracy:37.087% A*
HSR:36.041% A+
Kills:16,070
Deaths (as Engineer):7,345
Deaths (to Engineers):6,904
KDR:2.18788
Kill Difference:8,725
Playtime:799.763 hours
Usage:34%
Score:22.621m
Score/min:471
Accuracy (listed only):40.488%
HSR (listed only):28.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:1,347
Deaths:1,310
KDR:1.028
Accuracy:25.396% C++
HSR:31.106% A+
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
PDW-16 Hailstorm
A**
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% A**
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
NS-44 Commissioner AE
C**
Kills:1,183
Deaths:950
KDR:1.245
Accuracy:37.306% C--
HSR:27.473% C**
NS-44 Commissioner
A++
Kills:1,170
Deaths:716
KDR:1.634
Accuracy:48.624% A+
HSR:35.727% A++
TS2 Inquisitor
A*
Kills:723
Deaths:447
KDR:1.617
Accuracy:30.861% B
HSR:33.057% A*
NSX Tomoe
B**
Kills:635
Deaths:234
KDR:2.714
Accuracy:32.941% B*
HSR:46.929% B**
TRAP-M1
A++
Kills:469
Deaths:142
KDR:3.303
Accuracy:33.796% B*
HSR:37.527% A++
NS-AM7 Archer
B+
Kills:396
Deaths:447
KDR:0.886
Accuracy:59.764% C++
HSR:21.970% B+
NS-30 Vandal
A++
Kills:306
Deaths:88
KDR:3.477
Accuracy:44.214% A++
HSR:26.471% C+
TSAR-42
A
Kills:271
Deaths:55
KDR:4.927
Accuracy:45.937% B**
HSR:80.443% A
SOAS-20
A*
Kills:225
Deaths:91
KDR:2.473
Accuracy:31.652% B++
HSR:34.667% A*
M77-B
B*
Kills:221
Deaths:41
KDR:5.390
Accuracy:42.870% B*
HSR:79.186% B+
NS-357 Underboss
A+
Kills:189
Deaths:154
KDR:1.227
Accuracy:40.539% B+
HSR:34.921% A+
TX2 Emperor
B**
Kills:170
Deaths:96
KDR:1.771
Accuracy:29.227% C++
HSR:28.824% B**
Shuriken
A++
Kills:65
Deaths:29
KDR:2.241
Accuracy:31.540% B**
HSR:30.769% A++
Soldier Soaker
B+
Kills:59
Deaths:32
KDR:1.844
Accuracy:31.362% C
HSR:16.949% B+
Kills:12,300
Deaths (as Infiltrator):6,716
Deaths (to Infiltrators):7,074
KDR:1.83145
Kill Difference:5,584
Playtime:93.232 hours
Usage:4%
Score:1.816m
Score/min:325
Accuracy (listed only):36.524%
HSR (listed only):35.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:3,010
Deaths:1,184
KDR:2.542
Accuracy:29.718% A
HSR:27.608% B*
Cycler TRV
B**
Kills:2,294
Deaths:939
KDR:2.443
Accuracy:28.355% B**
HSR:26.460% B*
TORQ-9
B+
Kills:1,569
Deaths:851
KDR:1.844
Accuracy:26.262% B
HSR:27.215% B+
SABR-13
A
Kills:1,447
Deaths:607
KDR:2.384
Accuracy:29.300% B++
HSR:35.936% A
T1A Unity
B*
Kills:1,372
Deaths:714
KDR:1.922
Accuracy:28.967% B*
HSR:29.446% B+
T1S Cycler
A++
Kills:1,338
Deaths:513
KDR:2.608
Accuracy:31.811% A++
HSR:29.148% B**
NS-11A
A+
Kills:1,268
Deaths:457
KDR:2.775
Accuracy:30.435% A
HSR:32.808% A+
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
PDW-16 Hailstorm
A**
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% A**
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
T1 Cycler
B++
Kills:1,173
Deaths:692
KDR:1.695
Accuracy:25.220% B++
HSR:24.979% B+
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
AS16 NightHawk
M+
Kills:904
Deaths:468
KDR:1.932
Accuracy:48.338% B*
HSR:25.221% M+
NS Baron G5
M
Kills:455
Deaths:186
KDR:2.446
Accuracy:58.239% A+
HSR:27.692% M
TRS-12 Uppercut
A+
Kills:398
Deaths:208
KDR:1.913
Accuracy:63.122% B+
HSR:23.869% A+
Shuriken
A++
Kills:65
Deaths:29
KDR:2.241
Accuracy:31.540% B**
HSR:30.769% A++
Kills:22,495
Deaths (as Combat Medic):9,880
Deaths (to Combat Medics):4,311
KDR:2.27682
Kill Difference:12,615
Playtime:323.758 hours
Usage:14%
Score:9.050m
Score/min:466
Accuracy (listed only):38.154%
HSR (listed only):27.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:2,566
Deaths:442
KDR:5.805
Accuracy:52.904% A++
HSR:4.248% B*
MRC3 Mercy
A+
Kills:2,008
Deaths:383
KDR:5.243
Accuracy:20.821% B*
HSR:28.586% A+
M3 Pounder HEG
A+
Kills:2,006
Deaths:430
KDR:4.665
Accuracy:54.539% A+
HSR:4.237% B*
MRC3 Mercy
A+
Kills:1,939
Deaths:364
KDR:5.327
Accuracy:20.563% B*
HSR:28.520% A+
M6 Onslaught
A
Kills:1,672
Deaths:291
KDR:5.746
Accuracy:19.864% B+
HSR:26.675% A
M6 Onslaught
A
Kills:1,634
Deaths:291
KDR:5.615
Accuracy:20.191% B+
HSR:26.071% A
M2 Mutilator
B*
Kills:595
Deaths:137
KDR:4.343
Accuracy:18.235% B*
HSR:20.672% B+
M2 Mutilator
A
Kills:443
Deaths:82
KDR:5.402
Accuracy:19.787% B**
HSR:23.928% A
M1 Heavy Cycler
A*
Kills:368
Deaths:86
KDR:4.279
Accuracy:18.521% B**
HSR:28.533% A*
M1 Heavy Cycler
A*
Kills:219
Deaths:38
KDR:5.763
Accuracy:19.704% B*
HSR:30.137% A*
NS-10 Burster
C+
Kills:159
Deaths:22
KDR:7.227
Accuracy:28.556% C+
HSR:0.629% D**
NS-10 Burster
C+
Kills:141
Deaths:22
KDR:6.409
Accuracy:29.016% C+
HSR:2.128% D--
MR1 Fracture
A++
Kills:128
Deaths:36
KDR:3.556
Accuracy:53.735% A++
HSR:0.781% D**
NS-20 Gorgon
A*
Kills:106
Deaths:26
KDR:4.077
Accuracy:24.342% C+
HSR:30.189% A*
MR1 Fracture
A++
Kills:101
Deaths:36
KDR:2.806
Accuracy:53.797% A++
HSR:1.980% D-
NS-20 Gorgon
A
Kills:99
Deaths:26
KDR:3.808
Accuracy:25.171% C+
HSR:26.263% A
Kills:14,184
Deaths (as MAX Suit):1,356
Deaths (to MAX Suits):2,385
KDR:10.46018
Kill Difference:12,828
Playtime:153.680 hours
Usage:6%
Score:5.016m
Score/min:544
Accuracy (listed only):29.984%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,255
V. Kills:81 N/A
Deaths:197
KDR:6.371
Accuracy:36.877% A
KPH:74.700 B**
VKPH:4.800 B++
Hellfire Rocket Pods
A+
Kills:355
V. Kills:40 N/A
Deaths:31
KDR:11.452
Accuracy:61.497% A+
KPH:148.900 B**
VKPH:16.800 C**
M18 Needler
B++
Kills:247
V. Kills:148 166%
Deaths:126
KDR:1.960
Accuracy:36.783% B++
KPH:20 B++
VKPH:12 B+
M18 Rotary
A*
Kills:194
V. Kills:104 185%
Deaths:85
KDR:2.282
Accuracy:34.333% B+
KPH:38.400 A*
VKPH:20.600 A+
Hornet Missiles
C+
Kills:90
V. Kills:57 155%
Deaths:14
KDR:6.429
Accuracy:67.906% B*
KPH:57.800 C+
VKPH:36.600 C+
Coyote Missiles
B**
Kills:60
V. Kills:29 200%
Deaths:27
KDR:2.222
Accuracy:61.620% B**
KPH:34.200 C
VKPH:16.600 C-
Kills:2,201 (1,696 + 0)
Deaths:480
KDR:4.585
VKDR:0.956
Vehicle Kills:459
Kill Difference:1,721
Playtime:39.930 hours
Usage:2%
Score:0.710m
Score/min:296
Piloting Accuracy:34.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:73
V. Kills:58 124%
Deaths:3
KDR:24.333
Accuracy:57.385% A+
KPH:72 A*
VKPH:57.200 M
AP30 Shredder
C**
Kills:61
V. Kills:83 73%
Deaths:13
KDR:4.692
Accuracy:48.807% A*
KPH:15.700 D-
VKPH:21.400 C**
L105 Zephyr
A+
Kills:54
V. Kills:17 300%
Deaths:5
KDR:10.800
Accuracy:59.806% A*
KPH:53.600 C++
VKPH:16.900 A+
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:7.524
Vehicle Kills:158
Kill Difference:167
Playtime:5.902 hours
Usage:0%
Score:0.170m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:59.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,126
V. Kills:217 N/A
Deaths:49
KDR:22.980
Accuracy:65.092% A++
KPH:100.300 A*
VKPH:19.300 M+
L100 Python AP
A*
Kills:1,000
V. Kills:482 207%
Deaths:74
KDR:13.514
Accuracy:70.114% A++
KPH:60.400 A*
VKPH:29.100 A++
L100 Python HEAT
M**
Kills:622
V. Kills:220 281%
Deaths:27
KDR:23.037
Accuracy:65.600% A+
KPH:83.700 M**
VKPH:29.600 M**
Skyguard
M**
Kills:138
V. Kills:57 238%
Deaths:16
KDR:8.625
Accuracy:34.839% B*
KPH:40.600 M**
VKPH:16.800 A++
Kills:2,886 (2,886 + 0)
Deaths:166
KDR:17.386
VKDR:5.880
Vehicle Kills:976
Kill Difference:2,720
Playtime:38.618 hours
Usage:2%
Score:0.934m
Score/min:403
Driving Accuracy:34.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:5,791
V. Kills:2,996 193%
Deaths:446
KDR:12.984
Accuracy:63.859% A++
KPH:62.600 A**
VKPH:32.400 A**
P2-120 HESH
A**
Kills:1,630
V. Kills:485 335%
Deaths:77
KDR:21.169
Accuracy:60.864% A*
KPH:77.600 A
VKPH:23.100 A**
P2-120 HEAT
M**
Kills:1,143
V. Kills:546 209%
Deaths:120
KDR:9.525
Accuracy:60.693% A*
KPH:54.600 A**
VKPH:26.100 M**
MR11 Gatekeeper
A*
Kills:374
V. Kills:215 173%
Deaths:21
KDR:17.810
Accuracy:56.671% A*
KPH:32.900 B**
VKPH:18.900 C**
E540 Halberd
A++
Kills:334
V. Kills:200 166%
Deaths:27
KDR:12.370
Accuracy:60.662% A**
KPH:38.400 B**
VKPH:23 A++
G30 Vulcan
A++
Kills:319
V. Kills:182 174%
Deaths:36
KDR:8.861
Accuracy:42.218% A+
KPH:39 A++
VKPH:22.300 B**
Kills:9,591 (8,564 + 1,027)
Deaths:727
KDR:13.193
VKDR:6.360
Vehicle Kills:4,624
Kill Difference:8,864
Playtime:162.720 hours
Usage:7%
Score:4.669m
Score/min:478
Driving Accuracy:60.693%
Gunner Accuracy:42.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,507
V. Kills:133 N/A
Deaths:49
KDR:30.755
Accuracy:49.976% A++
KPH:166.200 A
VKPH:14.700 A*
G20 Vulcan-H
B*
Kills:1,056
V. Kills:647 163%
Deaths:170
KDR:6.212
Accuracy:57.201% B**
KPH:60.700 B*
VKPH:37.200 B*
MR11 Gatekeeper-H
B**
Kills:436
V. Kills:276 157%
Deaths:27
KDR:16.148
Accuracy:62.713% B**
KPH:46.700 B**
VKPH:29.500 C++
E540 Halberd-H
A++
Kills:378
V. Kills:201 187%
Deaths:15
KDR:25.200
Accuracy:71.264% A++
KPH:73.400 A+
VKPH:39 A++
M12 Kobalt-H
A*
Kills:307
V. Kills:22 N/A
Deaths:9
KDR:34.111
Accuracy:29.407% A+
KPH:176.200 B**
VKPH:12.600 A*
Kills:3,684 (0 + 3,684)
Deaths:270
KDR:13.644
VKDR:4.737
Vehicle Kills:1,279
Kill Difference:3,414
Playtime:42.709 hours
Usage:2%
Score:1.224m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:29.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:166
V. Kills:73 224%
Deaths:18
KDR:9.222
Accuracy:57.648% A*
KPH:54 M+
VKPH:23.700 M*
M20 Basilisk
A*
Kills:133
V. Kills:51 256%
Deaths:16
KDR:8.313
Accuracy:58.000% A*
KPH:39.100 A++
VKPH:15 A*
M12 Kobalt
A++
Kills:132
V. Kills:8 N/A
Deaths:3
KDR:44
Accuracy:24.872% A+
KPH:140.700 A++
VKPH:8.500 A++
M12 Kobalt
A+
Kills:96
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:24.740% A+
KPH:101.900 B**
VKPH:6.400 A+
M40 Fury
A
Kills:83
V. Kills:43 189%
Deaths:15
KDR:5.533
Accuracy:56.500% A**
KPH:28.900 D
VKPH:15 A
Kills:610 (0 + 610)
Deaths:52
KDR:11.731
VKDR:3.481
Vehicle Kills:181
Kill Difference:558
Playtime:11.226 hours
Usage:0%
Score:0.283m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:56.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:177
V. Kills:6 N/A
Deaths:68
KDR:2.603
Accuracy:47.683% B++
KPH:50.500 C++
VKPH:1.700 C+
Kills:177 (177 + 0)
Deaths:68
KDR:2.603
VKDR:0.088
Vehicle Kills:6
Kill Difference:109
Playtime:3.508 hours
Usage:0%
Score:0.029m
Score/min:140
Driving Accuracy:47.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:115
V. Kills:9 N/A
Deaths:8
KDR:14.375
Accuracy:38.020% B+
KPH:43.100 D
VKPH:3.400 D-
M20 Wyvern
C*
Kills:70
V. Kills:49 140%
Deaths:13
KDR:5.385
Accuracy:52.324% A++
KPH:22.300 C+
VKPH:15.600 C*
Pelter Rocket Pod
C++
Kills:58
V. Kills:37 153%
Deaths:9
KDR:6.444
Accuracy:50.075% C++
KPH:33.600 D-
VKPH:21.400 C++
Kills:243 (0 + 243)
Deaths:30
KDR:8.100
VKDR:3.167
Vehicle Kills:95
Kill Difference:213
Playtime:7.540 hours
Usage:0%
Score:0.114m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:50.075%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 11,27811,1203,5383.143B++0.2229.88%B**31.772%B+85.2B**1.2B**232130.5h10.6B+35.6B++
MSW-R 8,1268,0232,6033.082B+0.1629.234%A30.637%B*74.1A1A213108.3h10.6B++36.2B++
P2-120 AP 8,7875,79144612.984B*10.0663.859%A++1.053%D--62.6A**32.4A**47892.5h5.6B++8.7B**
T9 CARV-S 4,6434,5851,7632.601B**0.3227.111%B**31.799%B**70.6B**N/A18864.9h11.1B+41.1B+
NS-15M2 4,1374,0991,2703.228B**0.3128.517%B*35.423%B**74B**N/A19955.4h10.7B++37.7B++
T9 CARV 4,1394,0911,5742.599B**0.3226.883%A+29.039%B*67.1A++N/A21261h11.4B*42.3B*
TMG-50 3,1853,1481,0662.953A++0.0329.638%A+32.02%A73.6A++N/A19442.8h9.3B*31.4B*
MG-H1 Watchman 3,1683,1198593.631A0.7130.11%A35.172%B**88.1A++1.4A22935.4h11.6B*38.4B++
TAR 3,0603,0101,1842.542B*0.3829.718%A27.608%B*58.9A1A15951.1h11.9B+40.1B*
M3 Pounder HEG 2,8992,5664425.805M2.8852.904%A++4.248%B*51.4S6.7A*20049.9h11.5B*21.7B*
T32 Bull 2,3772,3509342.516B*0.4128.141%B*31.66%B**60.3B++N/A20739h10.9B+38.8B+
NS Decimator 3,2992,3351,0872.148A+0.7773.515%A+1.799%C57A23.5B*35441h4.4C**6B++
Cycler TRV 2,3262,2949392.443B**0.4828.355%B**26.46%B*55.5AN/A13941.3h12B+42.4B++
T16 Rhino 2,2102,1847213.029A++0.1127.128%B**35.211%A*74A++N/A23729.5h11.7B+43.2B++
MRC3 Mercy 2,0432,0083835.243A2.3220.821%B*28.586%A+54.4A++N/A14836.9h16.9B++81B++
M3 Pounder HEG 2,3112,0064304.665A++1.7454.539%A+4.237%B*40.9M6.2A16149.1h15B+27.5B++
MRC3 Mercy 1,9791,9393645.327A2.4020.563%B*28.52%A+54.3A++1.1B**14935.7h16.6B++80.7B++
C-4 2,4241,9237972.413B++0.5132.901%AN/A183.1A*47.7A141310.5h1.1B*3.3B**
LC2 Lynx 1,7261,6987662.217B**0.7131.088%A+30.565%A+66.6A++1.1A++20125.5h13.8B+44.5B++
M6 Onslaught 1,6951,6722915.746A++2.8219.864%B+26.675%A63.8A*N/A17626.2h16.6B+83.4B+
M6 Onslaught 1,6571,6342915.615A++2.6920.191%B+26.071%A62.4A*N/A16526.2h17.3B+85.8B+
P2-120 HESH 2,1151,6307721.169B++18.2560.864%A*N/A77.6A23.1A**41521h4.9C++8B*
TORQ-9 1,5931,5698511.844B+1.0826.262%B27.215%B+42.8B+N/A16736.7h14.3C**54.5B+
NSX Naginata 1,5321,5215862.596A0.3325.147%B+29.52%C*65.3B*N/A24023.3h10.4B+41.5B+
T7 Mini-Chaingun AE 1,5221,5127042.148B++0.7720.383%C++14.55%C+74.9B**N/A17420.2h11.6B+56.7B+
P525 Marauder-H 1,6401,5074930.755A+27.8349.976%A++N/A165.6A14.6A*5259.1h8.1C16.3B+
SABR-13 1,4731,4476072.384B+0.5429.3%B++35.936%A54.6B**1B**13326.5h10.3B++35.1B++
LC3 Jaguar 1,4581,4366812.109B+0.8128.825%B**26.184%B**45.7B++N/A14331.4h12.9C++44.9B+
MG-C1 Kindred 1,4481,4125482.577B*0.3530.831%B*35.694%A++70.6B**1.8A17120h10.5B33.9B+
T1A Unity 1,3981,3727141.922B++1.0028.967%B*29.446%B+49C**N/A12928h12.7C+43.7B+
AMR-66 1,3721,3504113.285M0.3635.183%A+36.222%A++72.6M*1.2A+23718.6h6.6B**18.9B**
TX1 Repeater 1,3631,3471,3101.028B1.8925.396%C++31.106%A+47.9B**N/A14228.1h12B+47.1B+
T1S Cycler 1,3881,3385132.608A++0.3131.811%A++29.148%B**60.5A++2.3M**16522.1h10.5B*33B**
TRAC-Shot 1,3301,3036811.913B+1.0130.606%A23.024%B*59.2B**1.2A+18022h11.2C*36.7B+
T7 Mini-Chaingun 1,2841,2714692.71A*0.2122.28%B**16.129%B++79.9A**N/A22815.9h11.3B*50.6B++
NS-11A 1,2871,2684572.775A0.1530.435%A32.808%A+63.1A+N/A17720.1h11.6B*38.2B*
MG-S1 Jackal 1,2811,2604912.566A0.3632.125%B**29.921%A+64.9A1.1B**17619.4h10.3C**32.1B+
MANA Anti-Personnel Turret 1,2751,2592515.016N/A2.0925.683%UN/A12590U160U23317300.1h15.4T*60T*
M14 Banshee 1,3361,2551976.371C++3.4536.877%AN/A74.7B**4.8B++22516.8h19.8B53.6B+
SMG-46 Armistice 1,2481,2325392.286B**0.6432.244%A23.945%A53.6AN/A15323h12.5B++38.7B++
HC1 Cougar 1,2311,2175402.254B**0.6729.747%B**34.593%A*53.8B**N/A15222.6h10.9B+36.6B+
PDW-16 Hailstorm 1,2151,1954222.832A*0.0930.865%A30.962%A**79.1M1.3M+29015.1h11.9B++38.4B*
NS-7 PDW 1,1941,1844322.741A*0.1832.688%A+29.392%A++74.9A**N/A20315.8h11.9B++36.4B*
NS-44 Commissioner AE 1,1991,1839501.245C+1.6837.306%C--27.473%C**56.9C++N/A15220.8h3.6C+9.6C+
NS-11CB 1,1941,1775981.968B++0.9531.747%A25.743%B+50.5B++N/A12123.3h13B+40.9B++
T1 Cycler 1,1891,1736921.695B++1.2325.22%B++24.979%B+43.4B**N/A17827h12.5B++49.4B++
NS-44 Commissioner 1,1841,1707161.634B++1.2948.624%A+35.727%A++73.1A+N/A26016h3.4B+7.1B++
TAS-16 Blackjack 1,1801,1675712.044B++0.8868.289%B++18.938%B++53.8B+N/A14221.7h2.3B+3.3B+
FA1 Barrage 1,1711,1645772.017B*0.9159.253%A*22.938%A+62.9A*N/A19018.5h4.3B+7.3B*
TRAC-5 1,1711,1556501.777A1.1525.425%B++17.316%C40.8A+N/A19528.3h12.1B++47.7B++
P2-120 HEAT 1,6891,1431209.525B+6.6060.693%A*N/A54.7A**26.1M**49120.9h7.2C*11.8B**
L100 Python HESH 1,3431,1264922.98B**20.0665.092%A++N/A100.5A*19.4M+39811.2h3.2C*5B*
G20 Vulcan-H 1,7031,0561706.212B++3.2957.201%B**2.083%C--60.7B*37.2B*53317.4h81.8B++143B**
L100 Python AP 1,4821,0007413.514A++10.5970.114%A++N/A60.2A*29A++37316.6h5.3C**7.5B*
ML-7 1,3419427181.312B**1.6171.087%A++4.246%B*42.1A++17.8B++39722.4h5.6B++7.9B**
AS16 NightHawk 9119044681.932B++0.9948.338%B*25.221%M+74.7A++N/A25012.1h4B+8.3B++
Sticky Grenade 8238091809N/A806.0868.845%A++N/A1348.3B*23.3B**39370.6h1.8B+2.6B++
TS2 Inquisitor 7487234471.617B+1.3130.861%B33.057%A*77.7A+2.7M**2359.3h9.3B+30.3B+
NSX Tomoe 6446352342.714B*0.2132.941%B*46.929%B**50.4B+N/A13912.6h12.4B+37.6B++
L100 Python HEAT 8426222723.037M++20.1165.6%A+N/A84.1M**29.7M**4837.4h5.1C**7.7B*
T2 Striker 1,0616133271.875M++1.0557.633%B+N/A24.7A18.1B++27724.8h28.3B**49.1B*
M2 Mutilator 6055951374.343A++1.4218.235%B*20.672%B+57.2M1B**17410.4h15.2B++83.5B++
MG-HBR1 Dragoon 5945821773.288A++0.3741.385%A42.612%A+57.6A++1.2B**15210.1h5.4B++13B*
TRAP-M1 4844691423.303A0.3833.796%B*37.527%A++55.8B*1.8M**1318.4h8.2B+24.3B+
NS Baron G5 4614551862.446A++0.4858.239%A+27.692%M57.6B**N/A1667.9h4.5C**7.7C+
TRAC-5 S 4834551922.37A++0.5528.645%B**24.176%A+60.7M+3.7S2587.5h11.1B38.7B++
M2 Mutilator 452443825.402M2.4819.787%B**23.928%A60.7M+1.2A++1817.3h16.4B+82.7B++
Chainblade 49643724,5780.018C+2.9028.842%C+3.661%C--0.5C+N/A1950.2h2.2B+7.5B+
MR11 Gatekeeper-H 7124362716.148A**13.2362.713%B**N/A46.9B**29.7C++3179.3h53.8C**85.8B++
TRS-12 Uppercut 4013982081.913B++1.0163.122%B+23.869%A+58.5B++N/A1956.8h2.3B+3.6B+
NS-AM7 Archer 5063964470.886B**2.0459.764%C++21.97%B+9.3B+2.6C+6542.4h12.8B++21.4B++
The Slasher 39938410,0390.038C2.8840.2%B+4.688%D1C-N/A2386.3h1.8B++4.4C*
E540 Halberd-H 5793781525.2A**22.2871.264%A++N/A74.1A+39.4A++5095.1h6.4C+9B+
MR11 Gatekeeper 5893742117.81M++14.8956.671%A*N/A32.8B**18.9C**47911.4h45.2B+79.7B**
Frag Grenade 3803721372N/A369.0857.926%A++N/A930A*20A++49890.4h2.6B**4.5B**
M1 Heavy Cycler 373368864.279A*1.3618.521%B**28.533%A*66.9SN/A3105.5h12.9A69.4B*
NSX Masamune 5673662271.612B**1.3169.49%A1.093%D36.2B+19.9B+30910.1h13.7C+19.6B
Tank Mine 538358438.326M++5.4096.091%SN/A298.3M**150M++28411.2h3.4F--3.6A+
Hellfire Rocket Pods 3953553111.452B+8.5361.497%A+N/A147.9B**16.7C**8322.4h14.3B+23.2B++
Claymore 345345615.656C+2.7327.22%C-N/A119CN/A3582.9h1.2C++4.5C+
NSX-P Naginata 3473351033.252A+0.3326.111%B++35.821%B*71.3B*2.6A*2474.7h10.8B++41.3B++
E540 Halberd 5343342712.37B*9.4560.662%A**1.796%D38.4B**23A++6528.7h6C+9.9B**
G30 Vulcan 501319368.861B*5.9442.218%A+2.508%D38.9A++22.2B**4228.2h80B+189.5B**
M12 Kobalt-H 329307934.111B*31.1929.407%A+19.544%B+180.6B**12.9A**4491.7h15.5C++52.8B++
NS-30 Vandal 313306883.477B**0.5544.214%A++26.471%C+90A*2.1S2763.4h5B+11.3B*
TSAR-42 275271554.927B2.0045.937%B**80.443%A61.6B**N/A4144.4h2B+4.5B++
M18 Needler 3952471261.96C++0.9636.783%B++N/A19.9B++11.9B+23012.4h110.1B+299.2B++
MAX Punch 2442381,3560.176B++2.7553.356%B++N/A1.6C++N/A4148.4h1.3C++2.5B+
ASP-30 Grounder 3532311052.2M0.7268.823%B*N/A39.8A++21B*4245.8h6.1B*8.9B**
SOAS-20 228225912.473B*0.4531.652%B++34.667%A*56.3B**N/A1634h10.8B+34.1B++
M77-B 223221415.39M2.4742.87%B*79.186%B+56.7A*N/A2273.9h2.1B+5B++
M12 Kobalt 2292191021.9C18.9824.1%B+19.178%B68.4D3.1C1993.2h14.6B+60.6B+
M1 Heavy Cycler 222219385.763M+2.8419.704%B*30.137%A*81.1M**1.1B**3222.7h13.3B**67.5B*
NSX-P Tanto 199197912.165A0.7637.087%A*36.041%A+46.9B*N/A2404.2h14.7C++39.5B++
M18 Rotary 298194852.282B0.6434.333%B+N/A38A*20.4A+3355.1h63.4B*184.8B**
NS-357 Underboss 1951891541.227C**1.7040.539%B+34.921%A+61B++1.9M++2013.1h3.7B+9.2B+
Rocklet Rifle 3491771001.77A++1.1557.471%B+N/A49.2A++47.8A*9883.6h30.1B++52.4B++
S12 Renegade 183177682.603C+0.3247.683%B++3.39%C-50.6C++1.7C+1403.5h2.6B++5.5B*
TX2 Emperor 184170961.771B*1.1529.227%C++28.824%B**54.8A4.5S1443.1h7B*24.1B+
M20 Basilisk 239166189.222M6.3057.648%A*5.422%C+53.5M+23.5M*4593.1h90.2C**156.5B*
NS-10 Burster 247159227.227S4.3028.556%C+N/A11.6M+6.4A*10913.7h102.1B**357.6B*
NS-10 Burster 222141226.409S3.4929.016%C+2.128%D--10.3A**5.9A++9613.7h115.2B**397.1B++
Skyguard 195138168.625M5.7034.839%B*3.623%A40.6M**16.8A++3923.4h75.5B**216.8A
M20 Basilisk 184133168.313A*5.3958%A*7.519%B++39.1A++15A*4913.4h85.6B147.6B**
M12 Kobalt 140132344A41.0824.872%A+17.424%C146.7A*8.9A++3960.9h16.9C*68.1B++
MR1 Fracture 206128363.556S0.6353.735%A++N/A15.6A+9.5A*1698.2h61.6C114.6B+
Auraxium Chainblade 1271186,9280.017C-2.9136.439%B+2.542%D0.4C--N/A1262.9h1.9B+5.1B
CAS 14-E 124115814.375C+11.4538.02%B+4.348%A**42.6D3.3D-1682.7h42D110.5C+
NS-20 Gorgon 108106264.077M1.1524.342%C+30.189%A*53M**1D-2342h24.1B+98.9B+
MR1 Fracture 166101362.806M**0.1253.797%A++1.98%D-12.3B**7.9A++1408.2h77.8D-144.6C*
Fatestealer 1001001200.833M**2.0949.695%A4%F-27C+N/A603.7h1.6A*3.3A+
NS-20 Gorgon 10899263.808A*0.8925.171%C+26.263%A49.5M**4.5S2002h26.1B++103.5B+
M12 Kobalt 10296196S93.0824.74%A+20.833%B+106.7A6.7A++5070.9h19.1C+77.1B+
Anti-Vehicle Grenade 11596196N/A93.0852.317%C*N/A320C63.3C28910.3h5.3B10.1B+
Hornet Missiles 14790146.429C++3.5167.906%B*1.111%C-56.3C+35.6C+6371.6h11.6C+17C**
M40 Fury 12683155.533C+2.6156.5%A**1.205%D28.6D14.8B**2742.9h33.4F**59.1D
C150 Dalton 13173324.333A**21.4157.385%A+N/A73A*58M8941h3.2B*5.7A
M20 Wyvern 11970135.385C+2.4652.324%A++N/A22.6C+15.8C*2893.1h104.5D199.7C*
Shuriken 6565292.241B*0.6831.54%B**30.769%A++59.1B++N/A2191.1h11.7B+37.2B++
AP30 Shredder 14461134.692C+1.7748.807%A*1.639%C15.6D-21.3C**4083.9h275.4T*564.2F
Coyote Missiles 8960272.222C0.7061.62%B**N/A33.3C16.1C-3001.8h51.6C-83.8C++
Soldier Soaker 6059321.844B++1.0831.362%C16.949%B+98.3A++1.7B**5250.6h5.9C++18.9C*
Pelter Rocket Pod 955896.444C-3.5250.075%C++N/A34.1D-21.8C*3111.7h28.9D-57.7C-
L105 Zephyr 7154510.8C+7.8859.806%A*N/A54C++17A+3301h6.8C+11.4B++
M60-A Bulldog 555368.833C5.9158.162%B**1.887%C20.4C--N/A762.6h8D*13.8C++
Spear Anti-Vehicle Phalanx Turret 8050510B+7.0870.475%M+2%D--83.3M50M+14150.6h8C*11.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,1631.6h
Anti-Vehicle MANA Turret62060.2h
AE Nano-Armor Kit6411,212,84874.1h
AE Medical Applicator560357,32521.4h
Nanite Revive Grenade02,8140.8h
Motion Spotter21,5850.9h
Welding Device02040h
Shield Recharging Field696,8042.2h
Recon Detection Device284,2486h
Medical Applicator3021,4981.2h
Nano-Armor Kit1625,2971.2h
Medical Kit1,55910,33011.5h
Ammunition Package298,1452h
Anti-Infantry MANA Turret191,9541.6h
Snowman Soldier216790.5h
Hardlight Barrier612,4032.2h
Nano-Repair Grenade02400.1h
WLT-Howler Mining Laser03,2300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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