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Field Marshal Myriad ManBearTR[MM] ManBearTR
TR BR 159

KDR: 2.9

Score: 60.5m

Last Seen: Apr 23rd, 2019 11:25 AM
- OFFLINE - 74.2 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Miller - Outfit Officer of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R P2-120 AP T9 CARV-S T9 CARV NS-15M2 TMG-50 TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,280,122 MLG Score: 2622
Fun Score: N/A
Cheeseburgers Flipped: 1191TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.156%30.841%89941106875,3152.99368-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.353%1.565A+1.546A+-1.006D*HEAD ++ (~16.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+10.90.237C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.7%0.696%246311061,7239263711.86069463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.384%0.023C+-0.826D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.609B+23.60.552B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.905%0.874%11087110210,186179844625.66518228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%1.459A+-1.109D*1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++6.40.492B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.653%3.242%5331110984,349147417952.95047242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.724%1.44A-0.287C0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.335C**40.8-0.032C+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.298%57.384%533311068872887210.307239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.994%-0.183C-0.422C--1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.458D5.3-0.53D9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.646%22.005%533411053,3811849291.82757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.822%1.434A1.481A+-0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.40.31C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 74
60.5m262.2%514 (30.8k)441 (26.5k)2.90081132,03645,5173.24885159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR11091029424.538%22.42%55003:0150

14% Combat Medic33% Engineer38% Heavy Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2015 10:27 AMMay 7th, 2017 5:20 PMApr 24th, 2019 8:28 AM (2d) (PST)Apr 23rd, 2019 9:22 AM (3d) (PST)Apr 23rd, 2019 7:25 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0372617760.9630.3320.2162.7740.0952622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,22515,68046,545582013166626,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2286h/95.3d 15,842 29,603 44,991 380.4k 3,981 7,427 13,043 142.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:10,517
Deaths:3,311
KDR:3.176
Accuracy:30.015% B**
HSR:31.844% B+
MSW-R
A
Kills:7,601
Deaths:2,448
KDR:3.105
Accuracy:29.186% A
HSR:30.562% B*
T9 CARV-S
B**
Kills:4,426
Deaths:1,712
KDR:2.585
Accuracy:27.032% B**
HSR:31.496% B**
T9 CARV
A+
Kills:4,029
Deaths:1,553
KDR:2.594
Accuracy:26.826% A+
HSR:28.965% B*
NS-15M2
A
Kills:4,013
Deaths:1,238
KDR:3.242
Accuracy:28.442% B*
HSR:35.385% A
TMG-50
A+
Kills:3,040
Deaths:1,020
KDR:2.980
Accuracy:29.583% A+
HSR:31.678% A
MG-H1 Watchman
A
Kills:2,768
Deaths:743
KDR:3.725
Accuracy:30.362% A
HSR:35.260% B**
T32 Bull
B**
Kills:2,233
Deaths:900
KDR:2.481
Accuracy:27.924% B*
HSR:31.527% B**
T16 Rhino
A*
Kills:2,172
Deaths:710
KDR:3.059
Accuracy:27.138% B**
HSR:35.221% A*
NSX Naginata
B+
Kills:1,521
Deaths:586
KDR:2.596
Accuracy:25.147% B+
HSR:29.520% C*
T7 Mini-Chaingun AE
C++
Kills:1,512
Deaths:704
KDR:2.148
Accuracy:20.443% C++
HSR:14.550% C+
T7 Mini-Chaingun
B**
Kills:1,246
Deaths:456
KDR:2.732
Accuracy:22.478% B**
HSR:16.212% B*
NSX-P Naginata
B*
Kills:249
Deaths:75
KDR:3.320
Accuracy:26.886% B*
HSR:36.546% B*
Kills:45,327
Deaths (as Heavy Assault):15,456
Deaths (to Heavy Assaults):14,268
KDR:2.93265
Kill Difference:29,871
Playtime:870.114 hours
Usage:38%
Score:21.881m
Score/min:419
Accuracy (listed only):27.035%
HSR (listed only):29.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,696
Deaths:765
KDR:2.217
Accuracy:31.084% A+
HSR:30.484% A+
LC3 Jaguar
B**
Kills:1,394
Deaths:664
KDR:2.099
Accuracy:28.831% B**
HSR:26.399% B**
MG-C1 Kindred
A++
Kills:1,376
Deaths:528
KDR:2.606
Accuracy:30.863% B+
HSR:36.047% A++
TRAC-Shot
B**
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% B**
HSR:23.024% B**
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
HC1 Cougar
A*
Kills:1,208
Deaths:534
KDR:2.262
Accuracy:29.753% B**
HSR:34.768% A*
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B++
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B++
HSR:17.316% C
AS16 NightHawk
M+
Kills:684
Deaths:359
KDR:1.905
Accuracy:50.089% B**
HSR:25.292% M+
NS Baron G5
M+
Kills:448
Deaths:184
KDR:2.435
Accuracy:58.123% A+
HSR:27.679% M+
TRS-12 Uppercut
A
Kills:366
Deaths:195
KDR:1.877
Accuracy:62.803% B+
HSR:22.678% A
TRAC-5 S
A
Kills:233
Deaths:106
KDR:2.198
Accuracy:29.725% A
HSR:23.176% B**
NSX-P Tanto
A*
Kills:197
Deaths:91
KDR:2.165
Accuracy:37.390% A*
HSR:36.041% A+
Shuriken
A*
Kills:54
Deaths:25
KDR:2.160
Accuracy:32.035% B**
HSR:33.333% A*
Kills:18,493
Deaths (as Light Assault):8,412
Deaths (to Light Assaults):7,076
KDR:2.19841
Kill Difference:10,081
Playtime:93.005 hours
Usage:4%
Score:2.198m
Score/min:394
Accuracy (listed only):38.628%
HSR (listed only):27.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,696
Deaths:765
KDR:2.217
Accuracy:31.084% A+
HSR:30.484% A+
LC3 Jaguar
B**
Kills:1,394
Deaths:664
KDR:2.099
Accuracy:28.831% B**
HSR:26.399% B**
MG-C1 Kindred
A++
Kills:1,376
Deaths:528
KDR:2.606
Accuracy:30.863% B+
HSR:36.047% A++
AMR-66
A++
Kills:1,350
Deaths:411
KDR:3.285
Accuracy:35.183% A+
HSR:36.222% A++
TRAC-Shot
B**
Kills:1,303
Deaths:681
KDR:1.913
Accuracy:30.606% B**
HSR:23.024% B**
HC1 Cougar
A*
Kills:1,208
Deaths:534
KDR:2.262
Accuracy:29.753% B**
HSR:34.768% A*
NS-11CB
A
Kills:1,177
Deaths:598
KDR:1.968
Accuracy:31.747% A
HSR:25.743% B++
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
TRAC-5
B++
Kills:1,155
Deaths:650
KDR:1.777
Accuracy:25.425% B++
HSR:17.316% C
AS16 NightHawk
M+
Kills:684
Deaths:359
KDR:1.905
Accuracy:50.089% B**
HSR:25.292% M+
MG-HBR1 Dragoon
A+
Kills:568
Deaths:173
KDR:3.283
Accuracy:41.396% A
HSR:42.782% A+
NS Baron G5
M+
Kills:448
Deaths:184
KDR:2.435
Accuracy:58.123% A+
HSR:27.679% M+
TRS-12 Uppercut
A
Kills:366
Deaths:195
KDR:1.877
Accuracy:62.803% B+
HSR:22.678% A
TRAC-5 S
A
Kills:233
Deaths:106
KDR:2.198
Accuracy:29.725% A
HSR:23.176% B**
NSX-P Tanto
A*
Kills:197
Deaths:91
KDR:2.165
Accuracy:37.390% A*
HSR:36.041% A+
Kills:15,486
Deaths (as Engineer):7,087
Deaths (to Engineers):6,675
KDR:2.18513
Kill Difference:8,399
Playtime:756.256 hours
Usage:33%
Score:20.840m
Score/min:459
Accuracy (listed only):40.660%
HSR (listed only):28.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:1,346
Deaths:1,309
KDR:1.028
Accuracy:25.400% C++
HSR:31.129% A+
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
NS-44 Commissioner AE
C**
Kills:1,183
Deaths:950
KDR:1.245
Accuracy:37.306% D
HSR:27.473% C**
NS-44 Commissioner
A++
Kills:946
Deaths:613
KDR:1.543
Accuracy:49.677% A+
HSR:34.884% A++
TS2 Inquisitor
A*
Kills:674
Deaths:412
KDR:1.636
Accuracy:30.712% B
HSR:32.789% A*
NSX Tomoe
B**
Kills:635
Deaths:234
KDR:2.714
Accuracy:32.941% B*
HSR:46.929% B**
TRAP-M1
A+
Kills:469
Deaths:142
KDR:3.303
Accuracy:33.796% B*
HSR:37.527% A+
NS-AM7 Archer
B+
Kills:364
Deaths:402
KDR:0.905
Accuracy:59.288% C++
HSR:21.978% B+
NS-30 Vandal
A++
Kills:275
Deaths:81
KDR:3.395
Accuracy:43.646% A++
HSR:25.818% C+
TSAR-42
A
Kills:248
Deaths:52
KDR:4.769
Accuracy:45.511% B**
HSR:81.452% A
SOAS-20
A*
Kills:225
Deaths:91
KDR:2.473
Accuracy:31.652% B++
HSR:34.667% A*
TX2 Emperor
B**
Kills:170
Deaths:96
KDR:1.771
Accuracy:29.227% C++
HSR:28.824% B**
M77-B
B++
Kills:170
Deaths:31
KDR:5.484
Accuracy:41.812% B++
HSR:77.059% C++
NS-357 Underboss
A+
Kills:157
Deaths:132
KDR:1.189
Accuracy:38.771% C*
HSR:34.395% A+
Shuriken
A*
Kills:54
Deaths:25
KDR:2.160
Accuracy:32.035% B**
HSR:33.333% A*
Kills:11,787
Deaths (as Infiltrator):6,454
Deaths (to Infiltrators):6,824
KDR:1.82631
Kill Difference:5,333
Playtime:90.267 hours
Usage:4%
Score:1.738m
Score/min:321
Accuracy (listed only):36.650%
HSR (listed only):36.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:2,979
Deaths:1,172
KDR:2.542
Accuracy:29.766% A
HSR:27.560% B*
Cycler TRV
B**
Kills:2,294
Deaths:939
KDR:2.443
Accuracy:28.355% B**
HSR:26.460% B**
TORQ-9
B+
Kills:1,561
Deaths:847
KDR:1.843
Accuracy:26.195% B
HSR:27.162% B+
SABR-13
A
Kills:1,446
Deaths:605
KDR:2.390
Accuracy:29.300% B+
HSR:35.961% A
T1A Unity
B*
Kills:1,326
Deaths:692
KDR:1.916
Accuracy:29.018% B*
HSR:29.638% B++
NS-11A
A+
Kills:1,268
Deaths:457
KDR:2.775
Accuracy:30.435% A
HSR:32.808% A+
MG-S1 Jackal
A+
Kills:1,260
Deaths:491
KDR:2.566
Accuracy:32.125% B**
HSR:29.921% A+
SMG-46 Armistice
A
Kills:1,232
Deaths:539
KDR:2.286
Accuracy:32.244% A
HSR:23.945% A
T1S Cycler
A++
Kills:1,223
Deaths:470
KDR:2.602
Accuracy:31.889% A++
HSR:29.272% B**
PDW-16 Hailstorm
M
Kills:1,195
Deaths:422
KDR:2.832
Accuracy:30.865% A
HSR:30.962% M
NS-7 PDW
A++
Kills:1,184
Deaths:432
KDR:2.741
Accuracy:32.688% A+
HSR:29.392% A++
T1 Cycler
B+
Kills:1,173
Deaths:692
KDR:1.695
Accuracy:25.220% B+
HSR:24.979% B+
TAS-16 Blackjack
B++
Kills:1,167
Deaths:571
KDR:2.044
Accuracy:68.289% B++
HSR:18.938% B++
FA1 Barrage
A*
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:59.253% A*
HSR:22.938% A+
AS16 NightHawk
M+
Kills:684
Deaths:359
KDR:1.905
Accuracy:50.089% B**
HSR:25.292% M+
NS Baron G5
M+
Kills:448
Deaths:184
KDR:2.435
Accuracy:58.123% A+
HSR:27.679% M+
TRS-12 Uppercut
A
Kills:366
Deaths:195
KDR:1.877
Accuracy:62.803% B+
HSR:22.678% A
Shuriken
A*
Kills:54
Deaths:25
KDR:2.160
Accuracy:32.035% B**
HSR:33.333% A*
Kills:22,024
Deaths (as Combat Medic):9,669
Deaths (to Combat Medics):4,173
KDR:2.2778
Kill Difference:12,355
Playtime:321.117 hours
Usage:14%
Score:8.975m
Score/min:466
Accuracy (listed only):38.261%
HSR (listed only):27.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:2,515
Deaths:433
KDR:5.808
Accuracy:52.699% A++
HSR:4.334% B*
M3 Pounder HEG
A+
Kills:1,950
Deaths:421
KDR:4.632
Accuracy:54.343% A+
HSR:4.205% B++
MRC3 Mercy
A+
Kills:1,908
Deaths:361
KDR:5.285
Accuracy:20.785% B*
HSR:28.721% A+
MRC3 Mercy
A
Kills:1,826
Deaths:342
KDR:5.339
Accuracy:20.586% B*
HSR:27.766% A
M6 Onslaught
A+
Kills:1,622
Deaths:282
KDR:5.752
Accuracy:19.891% B+
HSR:26.634% A+
M6 Onslaught
A
Kills:1,557
Deaths:282
KDR:5.521
Accuracy:20.206% B+
HSR:25.690% A
M2 Mutilator
B*
Kills:595
Deaths:137
KDR:4.343
Accuracy:18.235% B*
HSR:20.672% B+
M2 Mutilator
A
Kills:443
Deaths:82
KDR:5.402
Accuracy:19.787% A
HSR:23.928% A
M1 Heavy Cycler
A*
Kills:368
Deaths:86
KDR:4.279
Accuracy:18.521% B**
HSR:28.533% A*
M1 Heavy Cycler
A*
Kills:219
Deaths:38
KDR:5.763
Accuracy:19.704% B*
HSR:30.137% A*
NS-10 Burster
C++
Kills:159
Deaths:22
KDR:7.227
Accuracy:28.550% C++
HSR:0.629% D**
NS-10 Burster
C+
Kills:141
Deaths:22
KDR:6.409
Accuracy:29.024% C+
HSR:2.128% D--
MR1 Fracture
A++
Kills:125
Deaths:36
KDR:3.472
Accuracy:53.877% A++
HSR:0.800% D*
NS-20 Gorgon
A++
Kills:106
Deaths:26
KDR:4.077
Accuracy:24.342% C+
HSR:30.189% A++
MR1 Fracture
A++
Kills:100
Deaths:36
KDR:2.778
Accuracy:53.916% A++
HSR:2% D-
NS-20 Gorgon
A
Kills:99
Deaths:26
KDR:3.808
Accuracy:25.171% C+
HSR:26.263% A
Kills:13,733
Deaths (as MAX Suit):1,316
Deaths (to MAX Suits):2,314
KDR:10.43541
Kill Difference:12,417
Playtime:149.198 hours
Usage:7%
Score:4.851m
Score/min:542
Accuracy (listed only):29.977%
HSR (listed only):17.664%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,188
V. Kills:78 N/A
Deaths:191
KDR:6.220
Accuracy:36.701% A
KPH:73.800 B**
VKPH:4.800 B+
Hellfire Rocket Pods
A+
Kills:341
V. Kills:36 N/A
Deaths:31
KDR:11
Accuracy:61.014% A+
KPH:149.200 A
VKPH:15.700 C++
M18 Needler
B++
Kills:247
V. Kills:148 166%
Deaths:126
KDR:1.960
Accuracy:36.603% B++
KPH:20 B++
VKPH:12 B+
M18 Rotary
A++
Kills:194
V. Kills:104 185%
Deaths:85
KDR:2.282
Accuracy:34.333% B+
KPH:38.400 A++
VKPH:20.600 A+
Hornet Missiles
C+
Kills:89
V. Kills:56 156%
Deaths:14
KDR:6.357
Accuracy:67.535% B*
KPH:57.200 C+
VKPH:36 C+
Coyote Missiles
B**
Kills:59
V. Kills:29 197%
Deaths:27
KDR:2.185
Accuracy:61.265% B**
KPH:33.700 C+
VKPH:16.600 C-
Kills:2,118 (1,629 + 0)
Deaths:474
KDR:4.468
VKDR:0.951
Vehicle Kills:451
Kill Difference:1,644
Playtime:39.073 hours
Usage:2%
Score:0.683m
Score/min:291
Piloting Accuracy:34.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:73
V. Kills:58 124%
Deaths:3
KDR:24.333
Accuracy:57.385% A+
KPH:72 A*
VKPH:57.200 A**
AP30 Shredder
B
Kills:61
V. Kills:83 73%
Deaths:13
KDR:4.692
Accuracy:48.807% A++
KPH:15.700 D-
VKPH:21.400 B
L105 Zephyr
A+
Kills:54
V. Kills:17 300%
Deaths:5
KDR:10.800
Accuracy:59.806% A*
KPH:53.600 C++
VKPH:16.900 A+
Kills:188 (0 + 188)
Deaths:21
KDR:8.952
VKDR:7.524
Vehicle Kills:158
Kill Difference:167
Playtime:5.902 hours
Usage:0%
Score:0.168m
Score/min:474
Piloting Accuracy:N/A%
Gunner Accuracy:59.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,064
V. Kills:204 N/A
Deaths:46
KDR:23.130
Accuracy:65.001% A++
KPH:100.900 A*
VKPH:19.300 M+
L100 Python AP
A*
Kills:743
V. Kills:364 204%
Deaths:71
KDR:10.465
Accuracy:69.267% A+
KPH:57.800 A*
VKPH:28.300 A++
L100 Python HEAT
M**
Kills:567
V. Kills:196 288%
Deaths:27
KDR:21
Accuracy:65.335% A+
KPH:83.300 M*
VKPH:28.800 M**
Skyguard
S
Kills:138
V. Kills:57 238%
Deaths:15
KDR:9.200
Accuracy:34.682% B*
KPH:40.800 S
VKPH:16.800 A++
Kills:2,512 (2,512 + 0)
Deaths:159
KDR:15.799
VKDR:5.164
Vehicle Kills:821
Kill Difference:2,353
Playtime:33.580 hours
Usage:1%
Score:0.813m
Score/min:403
Driving Accuracy:34.682%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:5,061
V. Kills:2,670 189%
Deaths:440
KDR:11.502
Accuracy:63.639% A++
KPH:60.600 A**
VKPH:32 A**
P2-120 HESH
M
Kills:1,557
V. Kills:461 337%
Deaths:77
KDR:20.221
Accuracy:60.787% A*
KPH:76.700 A
VKPH:22.700 M
P2-120 HEAT
M**
Kills:1,056
V. Kills:496 212%
Deaths:120
KDR:8.800
Accuracy:59.962% A++
KPH:53.700 A**
VKPH:25.200 M**
E540 Halberd
A*
Kills:299
V. Kills:182 163%
Deaths:27
KDR:11.074
Accuracy:59.652% A**
KPH:37.200 A
VKPH:22.700 A*
G30 Vulcan
A++
Kills:293
V. Kills:167 174%
Deaths:36
KDR:8.139
Accuracy:41.805% A+
KPH:39.500 A++
VKPH:22.500 B**
MR11 Gatekeeper
A*
Kills:227
V. Kills:140 161%
Deaths:21
KDR:10.810
Accuracy:54.873% A*
KPH:31.500 A+
VKPH:19.400 B+
Kills:8,493 (7,674 + 819)
Deaths:721
KDR:11.779
VKDR:5.709
Vehicle Kills:4,116
Kill Difference:7,772
Playtime:146.128 hours
Usage:6%
Score:4.169m
Score/min:476
Driving Accuracy:59.962%
Gunner Accuracy:54.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,497
V. Kills:132 N/A
Deaths:49
KDR:30.551
Accuracy:49.912% A++
KPH:165.500 A
VKPH:14.600 A*
G20 Vulcan-H
B**
Kills:1,052
V. Kills:645 163%
Deaths:170
KDR:6.188
Accuracy:57.178% B**
KPH:60.600 B*
VKPH:37.200 B**
MR11 Gatekeeper-H
B**
Kills:436
V. Kills:276 157%
Deaths:27
KDR:16.148
Accuracy:62.713% B**
KPH:46.700 B**
VKPH:29.500 C++
E540 Halberd-H
A*
Kills:377
V. Kills:201 187%
Deaths:15
KDR:25.133
Accuracy:71.243% A++
KPH:73.400 A+
VKPH:39.100 A*
M12 Kobalt-H
M
Kills:265
V. Kills:21 N/A
Deaths:9
KDR:29.444
Accuracy:30.795% A++
KPH:173.100 B**
VKPH:13.700 M
Kills:3,627 (0 + 3,627)
Deaths:270
KDR:13.433
VKDR:4.722
Vehicle Kills:1,275
Kill Difference:3,357
Playtime:42.416 hours
Usage:2%
Score:1.205m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:30.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:164
V. Kills:73 222%
Deaths:18
KDR:9.111
Accuracy:57.805% A*
KPH:54.900 M+
VKPH:24.400 M++
M12 Kobalt
A*
Kills:131
V. Kills:8 N/A
Deaths:3
KDR:43.667
Accuracy:25.311% A++
KPH:145.300 A*
VKPH:8.900 A++
M20 Basilisk
A++
Kills:127
V. Kills:50 249%
Deaths:16
KDR:7.938
Accuracy:58.092% A*
KPH:38.500 A+
VKPH:15.100 A++
M12 Kobalt
A+
Kills:86
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:24.676% A+
KPH:97.800 B**
VKPH:6.800 A+
M40 Fury
A
Kills:83
V. Kills:43 189%
Deaths:15
KDR:5.533
Accuracy:56.651% A**
KPH:29.100 D
VKPH:15.100 A
Kills:591 (0 + 591)
Deaths:52
KDR:11.365
VKDR:3.462
Vehicle Kills:180
Kill Difference:539
Playtime:10.917 hours
Usage:0%
Score:0.276m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:56.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:177
V. Kills:6 N/A
Deaths:68
KDR:2.603
Accuracy:47.683% B+
KPH:50.500 C++
VKPH:1.700 C+
Kills:177 (177 + 0)
Deaths:68
KDR:2.603
VKDR:0.088
Vehicle Kills:6
Kill Difference:109
Playtime:3.508 hours
Usage:0%
Score:0.029m
Score/min:140
Driving Accuracy:47.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:111
V. Kills:9 N/A
Deaths:8
KDR:13.875
Accuracy:38.043% B+
KPH:43.600 D
VKPH:3.500 D-
M20 Wyvern
C++
Kills:70
V. Kills:49 140%
Deaths:13
KDR:5.385
Accuracy:52.324% A++
KPH:22.300 C+
VKPH:15.600 C++
Pelter Rocket Pod
C++
Kills:56
V. Kills:36 151%
Deaths:9
KDR:6.222
Accuracy:49.786% C++
KPH:32.900 D
VKPH:21.200 C++
Kills:237 (0 + 237)
Deaths:30
KDR:7.900
VKDR:3.133
Vehicle Kills:94
Kill Difference:207
Playtime:7.383 hours
Usage:0%
Score:0.112m
Score/min:252
Piloting Accuracy:N/A%
Gunner Accuracy:49.786%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 10,65810,5173,3113.176B++0.2830.015%B**31.844%B+85.7B**1.1B*233122.7h10.6B+35.2B++
MSW-R 7,6927,6012,4483.105B+0.2029.186%A30.562%B*74.4A+N/A215102.1h10.5B++36.1B++
P2-120 AP 7,7315,06144011.502B++8.6063.639%A++1.186%D--60.6A**32A**46083.5h5.7B++9B**
T9 CARV-S 4,4834,4261,7122.585B++0.3227.032%B**31.496%B**70.3B**N/A18763h11.2B+41.3B+
T9 CARV 4,0744,0291,5532.594B*0.3126.826%A+28.965%B*67.3A*N/A21159.9h11.3B*42.2B++
NS-15M2 4,0494,0131,2383.242B**0.3428.442%B*35.385%A73.8B**N/A19854.4h10.7B++37.6B++
TMG-50 3,0773,0401,0202.98A++0.0829.583%A+31.678%A73.4A++N/A19341.4h9.3B*31.3B++
TAR 3,0282,9791,1722.542B*0.3629.766%A27.56%B*59.2A1A15950.3h11.9B+40.1B*
MG-H1 Watchman 2,8112,7687433.725A+0.8230.362%A35.26%B**91.1A++1.4A23830.4h11.4B*37.7B*
M3 Pounder HEG 2,8482,5154335.808M2.9152.699%A++4.334%B*51.4M**6.8A*20048.9h11.5B*21.8B*
NS Decimator 3,2762,3201,0852.138A0.7673.565%A+1.81%C57A+23.5B*35140.7h4.4C**6B++
Cycler TRV 2,3262,2949392.443B**0.4628.355%B**26.46%B**55.5AN/A13941.3h12B+42.4B++
T32 Bull 2,2572,2339002.481B*0.4227.924%B*31.527%B**59.9B*N/A20837.3h10.8B++38.8B+
T16 Rhino 2,1982,1727103.059A++0.1627.138%B**35.221%A*74.4A++N/A23829.2h11.7B+43.1B++
M3 Pounder HEG 2,2501,9504214.632A++1.7354.343%A+4.205%B++40.6A**6.3A+15948h15.1B+27.8B++
MRC3 Mercy 1,9421,9083615.285A+2.3820.785%B*28.721%A+55.1A++1B*14934.6h16.6B*80B++
C-4 2,3691,8797722.434B++0.4732.79%AN/A184.2A**48A140710.2h1.1B*3.3B**
MRC3 Mercy 1,8601,8263425.339A+2.4420.586%B*27.766%A54.5A*1B++14933.5h16.5B*80.3B++
LC2 Lynx 1,7241,6967652.217B**0.6831.084%A+30.484%A+66.5A++1.1A++19825.5h13.8B+44.5B++
M6 Onslaught 1,6451,6222825.752A++2.8519.891%B+26.634%A+64.4A*N/A17625.2h16.4B++82.4B++
TORQ-9 1,5841,5618471.843B+1.0626.195%B27.162%B+42.7B+N/A16536.6h14.3C**54.4B+
M6 Onslaught 1,5791,5572825.521A++2.6220.206%B+25.69%A61.8A++N/A16225.2h17.4B+86.3B+
P2-120 HESH 2,0181,5577720.221B17.3260.787%A*N/A76.7A22.7M41420.3h4.9C++8.1B*
NSX Naginata 1,5321,5215862.596A0.3025.147%B+29.52%C*65.3B**N/A23923.3h10.4B+41.5B+
T7 Mini-Chaingun AE 1,5221,5127042.148B++0.7520.443%C++14.55%C+74.9B**N/A17420.2h11.6B+56.5B+
P525 Marauder-H 1,6291,4974930.551A27.6549.912%A++N/A166.3A+14.7A*5239h8.1C16.3B+
SABR-13 1,4721,4466052.39B+0.5129.3%B+35.961%A54.8B**1B++13326.4h10.3B+35B++
LC3 Jaguar 1,4151,3946642.099B+0.8028.831%B**26.399%B**45.1B++N/A14130.9h13C++45B+
MG-C1 Kindred 1,4111,3765282.606B*0.2930.863%B+36.047%A++71.3B*1.8B+16819.3h10.4B33.8B+
AMR-66 1,3721,3504113.285M+0.3835.183%A+36.222%A++72.6M*1.2A+23618.6h6.6B**18.9B*
TX1 Repeater 1,3621,3461,3091.028B+1.8725.4%C++31.129%A+48.1B**N/A14228h11.9B+47B+
T1A Unity 1,3511,3266921.916B++0.9829.018%B*29.638%B++48.8BN/A12827.2h12.7C+43.7B+
TRAC-Shot 1,3301,3036811.913B++0.9930.606%B**23.024%B**59.2B**1.2A18022h11.2C*36.7B+
NS-11A 1,2871,2684572.775A+0.1330.435%A32.808%A+63.1A+N/A17620.1h11.6B*38.2B*
MG-S1 Jackal 1,2811,2604912.566A0.3332.125%B**29.921%A+64.9A1.1B**17319.4h10.3C**32.1B++
MANA Anti-Personnel Turret 1,2751,2592515.016N/A2.1225.683%UN/A12590U160U23214300.1h15.4T*60T*
T7 Mini-Chaingun 1,2581,2464562.732A*0.1722.478%B**16.212%B*79.9A**N/A22615.6h11.3B*50.4B++
SMG-46 Armistice 1,2481,2325392.286B**0.6132.244%A23.945%A53.6AN/A15223h12.5B++38.7B++
T1S Cycler 1,2691,2234702.602A+0.3031.889%A++29.272%B**58.8A++2.2M**15120.8h10.3B*32.3B**
HC1 Cougar 1,2211,2085342.262A0.6429.753%B**34.768%A*53.9AN/A15122.4h10.9B+36.5B+
PDW-16 Hailstorm 1,2151,1954222.832A*0.0730.865%A30.962%M79.1M1.3M+28815.1h11.9B*38.4B++
M14 Banshee 1,2661,1881916.22C++3.3236.701%AN/A73.8B**4.8B+22116.1h19.8B54.1B+
NS-7 PDW 1,1941,1844322.741A**0.1632.688%A+29.392%A++74.9A*N/A20115.8h11.9B++36.4B++
NS-44 Commissioner AE 1,1991,1839501.245C+1.6637.306%D27.473%C**56.9C++N/A15220.8h3.6C+9.6C+
NS-11CB 1,1941,1775981.968B**0.9331.747%A25.743%B++50.5B*N/A12023.3h13B+40.9B++
T1 Cycler 1,1891,1736921.695B++1.2125.22%B+24.979%B+43.4AN/A17427h12.5B++49.4B++
TAS-16 Blackjack 1,1801,1675712.044B++0.8668.289%B++18.938%B++53.8B+N/A14121.7h2.3B+3.3B+
FA1 Barrage 1,1711,1645772.017A0.8859.253%A*22.938%A+62.9A*N/A18918.5h4.3B+7.3B*
TRAC-5 1,1711,1556501.777A+1.1225.425%B++17.316%C41A++N/A18928.2h12.1B++47.7B++
L100 Python HESH 1,2681,0644623.13B**20.2365.001%A++N/A101.3A*19.4M+39310.5h3.2C**4.9B*
P2-120 HEAT 1,5521,0561208.8B++5.9059.962%A++N/A53.6A**25.2M**49319.7h7.2C*12B**
G20 Vulcan-H 1,6971,0521706.188B++3.2957.178%B**2.091%C--60.5B*37.1B**52717.4h81.5B++142.5B**
NS-44 Commissioner 9569466131.543B+1.3649.677%A+34.884%A++73.9A++N/A24412.8h3.3B+6.7B*
ML-7 1,3419427181.312B**1.5971.087%A++4.246%B*42.1A++17.8B*39122.4h5.6B++7.9B**
Sticky Grenade 8037901790N/A787.1068.899%A*N/A1316.7B*21.7B*39410.6h1.8B+2.6B++
L100 Python AP 1,1077437110.465A7.5669.267%A+N/A58A*28.4A++37312.8h5.3B7.7B*
AS16 NightHawk 6906843591.905B++1.0050.089%B**25.292%M+71.3A++N/A2159.6h4.1B+8.2B++
TS2 Inquisitor 6996744121.636B+1.2630.712%B32.789%A*76.6A++2.8S2338.8h9.2B+30.1B+
NSX Tomoe 6446352342.714B*0.1932.941%B*46.929%B**50.4B+N/A13812.6h12.4B+37.6B++
M2 Mutilator 6055951374.343A++1.4418.235%B*20.672%B+57.2M+1A17110.4h15.2B++83.5B++
T2 Striker 1,0115823211.813M++1.0957.446%B+N/A24.3A++17.9A27624h28.1B**49B*
MG-HBR1 Dragoon 5785681733.283A++0.3841.396%A42.782%A+58A+1B++1459.8h5.4B++12.9B*
L100 Python HEAT 7635672721M++18.1065.335%A+N/A83.4M*28.8M**4846.8h5.1C**7.9B*
TRAP-M1 4844691423.303A0.4033.796%B*37.527%A+56.5B**1.8M*1318.3h8.2B+24.3B+
NS Baron G5 4544481842.435A++0.4758.123%A+27.679%M+57.4AN/A1647.8h4.5C*7.8C++
M2 Mutilator 452443825.402M2.5019.787%A23.928%A60.7M++1.2A++1807.3h16.4B+82.7B++
Chainblade 49643724,4920.018C+2.8828.79%C+3.661%C--0.5C+N/A1948h2.2B+7.5B+
MR11 Gatekeeper-H 7124362716.148M+13.2562.713%B**N/A46.9B**29.7C++3179.3h53.8B85.8B++
The Slasher 39938410,0380.038C2.8640.2%B+4.688%D1CN/A2386.2h1.8B+4.4B+
E540 Halberd-H 5783771525.133M22.2371.243%A++N/A73.9A+39.4A*5025.1h6.4C++9B+
M1 Heavy Cycler 373368864.279A**1.3818.521%B**28.533%A*66.9SN/A3045.5h12.9A69.4B*
TRS-12 Uppercut 3693661951.877B+1.0262.803%B+22.678%A57.2B++N/A1916.4h2.3B+3.6B+
NS-AM7 Archer 4623644020.905B**2.0059.288%C++21.978%B+9.1B+2.4C+6340.2h12.8B++21.6B++
Frag Grenade 3623551355N/A352.1057.465%A++N/A887.5A++17.5A+51610.4h2.5A4.4B**
Tank Mine 528350418.537M++5.6494.311%SN/A291.7M**148.3M+28401.2h3.4F--3.6A+
Claymore 345345615.656C+2.7627.197%C--N/A119CN/A3572.9h1.2C++4.5C+
Hellfire Rocket Pods 3773413111B+8.1061.014%A+N/A148.3B**15.7C++8232.3h14.2B+23.2B++
E540 Halberd 4812992711.074B++8.1759.652%A**2.007%D37.4A22.8A*6768h6C+10B**
G30 Vulcan 460293368.139B*5.2441.805%A+2.73%C-39.6A++22.6B**4457.4h81.4B+194.8B**
NS-30 Vandal 282275813.395B**0.4943.646%A++25.818%C+88.7A*2.3S2813.1h4.9B++11.2B*
NSX Masamune 4102691741.546B**1.3568.339%B**1.115%D-38.4B+20.1B+3327h13.6C+19.9C**
M12 Kobalt-H 286265929.444B*26.5430.795%A++20%B++176.7B**14M+4451.5h16.4C+53.2B+
NSX-P Naginata 257249753.32A+0.4226.886%B*36.546%B*77.8A2.5A*2163.2h10.3B++38.4B++
TSAR-42 252248524.769B+1.8745.511%B**81.452%A60.5B**1M++4174.1h2.1B+4.5B++
M18 Needler 3952471261.96C++0.9436.603%B++N/A20.1B++12B+22612.3h108.7B+297B++
TRAC-5 S 2502331062.198A++0.7029.725%A23.176%B**61.3M+4.5U2513.8h10.3B+34.5B++
MAX Punch 2352291,3160.174B++2.7353.322%B+N/A1.6C+N/A4143.9h1.3C*2.5B+
ASP-30 Grounder 3482281042.192M+0.7168.995%B*N/A40A**21.1A+4245.7h6.1B*8.9B**
MR11 Gatekeeper 3672272110.81A++7.9154.873%A*N/A31.5A+19.4B+5837.2h47.2B86.1B**
SOAS-20 228225912.473B*0.4331.652%B++34.667%A*56.3B**N/A1624h10.8B+34.1B++
M1 Heavy Cycler 222219385.763M++2.8619.704%B*30.137%A*81.1M**1.1B**3222.7h13.3B**67.5B*
NSX-P Tanto 199197912.165A0.7437.39%A*36.041%A+46.9B**N/A2364.2h14.7C*39.2B++
M18 Rotary 298194852.282C**0.6234.333%B+N/A38A++20.4A3345.1h63.4B*184.8B*
M12 Kobalt 1901821018.2C15.3023.836%B20.879%B++70D3.1D1792.6h13.7B++57.6B++
S12 Renegade 183177682.603C+0.3047.683%B+3.39%C50.6C++1.7C+1403.5h2.6B++5.5B*
TX2 Emperor 184170961.771B*1.1329.227%C++28.824%B**54.8A4.5S1423.1h7B**24.1B+
M77-B 172170315.484A**2.5841.812%B++77.059%C++56.7A*N/A2513h2.1B++5.1B++
Rocklet Rifle 335168951.768A++1.1356.697%B+N/A49.4A++49.1A*9953.4h29.7B++52.3B++
M20 Basilisk 237164189.111M6.2157.805%A*5.488%C+54.7M+24.3M++4643h88B152.3B**
NS-10 Burster 247159227.227S4.3328.55%C++N/A11.7M++6.5A*10913.6h101.9B**357B*
NS-357 Underboss 1631571321.189C*1.7138.771%C*34.395%A+58.1B+2.2M**2002.7h3.6B++9.3B+
NS-10 Burster 222141226.409S3.5129.024%C+2.128%D--10.4M6A++9613.6h115.1B**396.4B*
Skyguard 195138159.2M*6.3034.682%B*3.623%A40.6S16.8A++3893.4h74.8B**215.8A
M12 Kobalt 139131343.667A+40.7725.311%A++17.557%C145.6A*8.9A++4080.9h16.3B+64.4B++
M20 Basilisk 177127167.938A*5.0458.092%A*7.087%B+38.5A+15.2A++4933.3h87.3C**150.2B*
MR1 Fracture 202125363.472S0.5753.877%A++N/A15.4A+9.5A*1688.1h61.7C114.5B+
CAS 14-E 120111813.875C+10.9738.043%B+4.505%M44.4D3.6D-1682.5h42.4D111.5C
NS-20 Gorgon 108106264.077M+1.1824.342%C+30.189%A++53M**1D2292h24.1B+98.9B++
Auraxium Chainblade 1101055,7860.018C2.8836.178%B+2.857%D0.5CN/A1220.6h1.9B+5.1B+
MR1 Fracture 164100362.778M**0.1253.916%A++2%D-12.3B**7.9A++1398.1h76.8D-142.5C**
Fatestealer 1001001200.833M*2.0749.695%A4%F-27C++N/A603.7h1.6A*3.3A+
NS-20 Gorgon 10899263.808A*0.9125.171%C+26.263%A49.5M**4.5S1972h26.1B++103.5B++
Anti-Vehicle Grenade 11596196N/A93.1052.332%C++N/A320C63.3C28860.3h5.3B10.1B+
Hornet Missiles 14589146.357C++3.4667.535%B*1.124%C-55.6C+35C+5971.6h11.4C+16.8C**
M12 Kobalt 9286186S83.1024.676%A+22.093%B*95.6B**6.7A+4990.9h19.9C+80.8B+
M40 Fury 12683155.533C+2.6356.651%A**1.205%D29.6D15.4A2732.8h33.3F*58.8C-
C150 Dalton 13173324.333A**21.4357.385%A+N/A73A*58A**8751h3.2B*5.7A
M20 Wyvern 11970135.385C++2.4852.324%A++N/A22.6C+15.8C++2883.1h104.5D199.7C*
AP30 Shredder 14461134.692C+1.7948.807%A++1.639%C15.6D-21.3B4063.9h275.4T*564.2D**
Coyote Missiles 8859272.185C0.7261.265%B**N/A32.8C+16.1C-2991.8h51.4C-83.9C+
Pelter Rocket Pod 925696.222C-3.3249.786%C++N/A32.9D21.2C++3141.7h29.1D-58.5C
L105 Zephyr 7154510.8C+7.9059.806%A*N/A54C++17A+3301h6.8C+11.4B++
Shuriken 5454252.16B++0.7432.035%B**33.333%A*54B+N/A2161h12.2B+38B++
M60-A Bulldog 555368.833C5.9358.162%B**1.887%C20.4DN/A762.6h8D*13.8C++
Spear Anti-Vehicle Phalanx Turret 8050510B+7.1070.492%M2%D*83.3M+50M13870.6h7.7C*11B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62060.2h
Spawn Beacon113,0651.6h
AE Medical Applicator557355,12521.3h
AE Nano-Armor Kit5251,138,68869.3h
Nanite Revive Grenade02,7970.8h
Motion Spotter21,5850.9h
Welding Device02040h
Shield Recharging Field696,8042.2h
Medical Applicator3021,4981.2h
Ammunition Package277,8061.9h
Nano-Armor Kit1625,2971.2h
Medical Kit1,4979,92211.1h
Anti-Infantry MANA Turret191,9541.6h
Hardlight Barrier572,3002.1h
Nano-Repair Grenade02090.1h
Snowman Soldier216790.5h
Recon Detection Device254,0045.6h
WLT-Howler Mining Laser03,2300.4h

Check the help document for the dictionary if you want to learn more about words used here.


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