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Field Marshal Field Marshal Manetherenei[N] Manetherenei
TR BR 168

KDR: 2.81

Score: 70.1m

Last Seen: May 22nd, 2020 3:33 AM
- OFFLINE - 209.9 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M14 Banshee LC3 Jaguar TSAR-42 MG-H1 Watchman Hellfire Rocket Pods TMG-50 T9A "Butcher" TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,556,244 MLG Score: 1244
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.496%18.7%47742130777,0282.514460.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.783%0.821B++-0.362C--1.345D**HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.448B10.40.27C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.758%0.756%12824134513,7621231229311.1795600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.518%-0.473D-0.752D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.572B+22.80.572B+46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.668%1.85%647513447,243174914054.13886515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.156%0.351C**-0.42C--0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.10.672B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.473%9.132%2621213373,34013164402.53607757%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.463%-0.624D1.114B**-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.51B+17.40.568B+41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.463%81.926%2626134314,1032525395.58314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%2.336A*0.957B*2.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.68B+1.60.497B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.827%10.324%262413458,2912917542.8423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%0.581B+-0.875D--0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+3.10.369C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.1m258.2%346 (20.8k)297 (17.8k)2.81464154,99155,0662.98667168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349989121.713%18.933%41104:1653

19% Combat Medic22% Engineer17% Heavy Assault15% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 12:14 PMJan 30th, 2016 12:15 PMMay 30th, 2020 9:25 AM (66d) (PST)May 22nd, 2020 12:23 AM (74d) (PST)May 21st, 2020 11:33 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271913360.6570.2340.1241.7900.0361244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,63911,44420,19539147107217,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3930.1h/163.8d 9,473 29,345 45,180 422.1k 4,875 15,441 8,487 124.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:5,900
Deaths:1,760
KDR:3.352
Accuracy:26.939% C+
HSR:23.966% D-
TMG-50
C+
Kills:4,156
Deaths:1,441
KDR:2.884
Accuracy:24.827% C+
HSR:20.428% D-
T9A "Butcher"
C+
Kills:4,063
Deaths:995
KDR:4.083
Accuracy:26.486% C+
HSR:21.585% D*
NS-15M1
B
Kills:3,631
Deaths:1,170
KDR:3.103
Accuracy:28.168% B
HSR:24.456% C
MSW-R
C+
Kills:3,282
Deaths:1,314
KDR:2.498
Accuracy:23.855% C+
HSR:19.104% D*
T9 CARV
C+
Kills:3,241
Deaths:1,215
KDR:2.667
Accuracy:22.831% C+
HSR:20.302% D
T32 Bull
C+
Kills:1,471
Deaths:550
KDR:2.675
Accuracy:25.962% C+
HSR:18.899% D--
T16 Rhino
D
Kills:1,237
Deaths:729
KDR:1.697
Accuracy:20.387% D
HSR:16.411% D*
T9 CARV-S
C++
Kills:991
Deaths:288
KDR:3.441
Accuracy:26.066% C++
HSR:25.933% C
Kills:27,972
Deaths (as Heavy Assault):9,462
Deaths (to Heavy Assaults):15,878
KDR:2.95625
Kill Difference:18,510
Playtime:686.081 hours
Usage:17%
Score:13.203m
Score/min:321
Accuracy (listed only):25.058%
HSR (listed only):21.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:7,513
Deaths:2,529
KDR:2.971
Accuracy:26.365% C+
HSR:17.596% D-
AS16 NightHawk
C+
Kills:3,578
Deaths:1,846
KDR:1.938
Accuracy:43.755% C+
HSR:9.055% D**
NS-11C
C
Kills:3,441
Deaths:1,806
KDR:1.905
Accuracy:25.294% C
HSR:13.920% D*
MKV Suppressed
C-
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C-
HSR:13.145% D*
TAS-16 Blackjack
D
Kills:2,580
Deaths:1,598
KDR:1.615
Accuracy:57.924% D
HSR:11.512% D
PDW-16 Hailstorm
C-
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C-
HSR:9.024% D*
LC2 Lynx
C+
Kills:1,756
Deaths:609
KDR:2.883
Accuracy:25.662% C+
HSR:18.166% D-
HC1 Cougar
C--
Kills:1,745
Deaths:762
KDR:2.290
Accuracy:24.930% C--
HSR:16.848% D*
SMG-46 Armistice
D-
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% D-
HSR:8.777% D**
TRAC-5 S
D
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% D
HSR:9.120% D*
TRAC-5
D
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% D
HSR:12.470% D*
T5 AMC
D
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% D
HSR:14.309% D*
TRS-12 Uppercut
B+
Kills:1,218
Deaths:572
KDR:2.129
Accuracy:67.532% B+
HSR:10.755% D-
MG-C1 Kindred
B+
Kills:1,217
Deaths:487
KDR:2.499
Accuracy:32.345% B+
HSR:14.133% D**
NS-7 PDW
C
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C-
HSR:17.601% C
FA1 Barrage
C*
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% C*
HSR:11.366% D-
MG-S1 Jackal
C+
Kills:673
Deaths:311
KDR:2.164
Accuracy:29.743% C+
HSR:16.642% D-
Shuriken
C**
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% C**
HSR:14.336% D-
TRAC-5 Burst
C
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C
HSR:22.222% D
TRAC-Shot
D**
Kills:103
Deaths:48
KDR:2.146
Accuracy:20.470% D**
HSR:6.796% F--
Kills:36,947
Deaths (as Light Assault):17,776
Deaths (to Light Assaults):11,593
KDR:2.07848
Kill Difference:19,171
Playtime:1,013.770 hours
Usage:26%
Score:16.158m
Score/min:266
Accuracy (listed only):31.290%
HSR (listed only):13.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:7,513
Deaths:2,529
KDR:2.971
Accuracy:26.365% C+
HSR:17.596% D-
AS16 NightHawk
C+
Kills:3,578
Deaths:1,846
KDR:1.938
Accuracy:43.755% C+
HSR:9.055% D**
NS-11C
C
Kills:3,441
Deaths:1,806
KDR:1.905
Accuracy:25.294% C
HSR:13.920% D*
TAS-16 Blackjack
D
Kills:2,580
Deaths:1,598
KDR:1.615
Accuracy:57.924% D
HSR:11.512% D
LC2 Lynx
C+
Kills:1,756
Deaths:609
KDR:2.883
Accuracy:25.662% C+
HSR:18.166% D-
HC1 Cougar
C--
Kills:1,745
Deaths:762
KDR:2.290
Accuracy:24.930% C--
HSR:16.848% D*
TRAC-5 S
D
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% D
HSR:9.120% D*
TRAC-5
D
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% D
HSR:12.470% D*
T5 AMC
D
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% D
HSR:14.309% D*
TRS-12 Uppercut
B+
Kills:1,218
Deaths:572
KDR:2.129
Accuracy:67.532% B+
HSR:10.755% D-
MG-C1 Kindred
B+
Kills:1,217
Deaths:487
KDR:2.499
Accuracy:32.345% B+
HSR:14.133% D**
FA1 Barrage
C*
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% C*
HSR:11.366% D-
MG-HBR1 Dragoon
B+
Kills:245
Deaths:161
KDR:1.522
Accuracy:40.352% B+
HSR:16.327% F
TRAC-5 Burst
C
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C
HSR:22.222% D
AMR-66
B*
Kills:172
Deaths:75
KDR:2.293
Accuracy:35.890% B*
HSR:32.558% B+
TRAC-Shot
D**
Kills:103
Deaths:48
KDR:2.146
Accuracy:20.470% D**
HSR:6.796% F--
Kills:28,484
Deaths (as Engineer):13,604
Deaths (to Engineers):9,672
KDR:2.0938
Kill Difference:14,880
Playtime:857.938 hours
Usage:22%
Score:15.177m
Score/min:295
Accuracy (listed only):33.775%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:3,664
Deaths:1,089
KDR:3.365
Accuracy:27.145% C++
HSR:21.097% C--
AS16 NightHawk
C+
Kills:3,578
Deaths:1,846
KDR:1.938
Accuracy:43.755% C+
HSR:9.055% D**
Cycler TRV
C
Kills:2,967
Deaths:1,341
KDR:2.213
Accuracy:25.005% C
HSR:16.616% D-
MKV Suppressed
C-
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C-
HSR:13.145% D*
SABR-13
C+
Kills:2,846
Deaths:1,072
KDR:2.655
Accuracy:28.972% C+
HSR:23.401% C-
TAS-16 Blackjack
D
Kills:2,580
Deaths:1,598
KDR:1.615
Accuracy:57.924% D
HSR:11.512% D
NS-11P
C*
Kills:2,518
Deaths:871
KDR:2.891
Accuracy:28.369% C*
HSR:21.525% C--
PDW-16 Hailstorm
C-
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C-
HSR:9.024% D*
SMG-46 Armistice
D-
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% D-
HSR:8.777% D**
TORQ-9
C
Kills:1,676
Deaths:636
KDR:2.635
Accuracy:26.099% C
HSR:20.465% D-
T1 Cycler
D*
Kills:1,458
Deaths:784
KDR:1.860
Accuracy:19.209% D*
HSR:15.844% D*
T1A Unity
C
Kills:1,334
Deaths:451
KDR:2.958
Accuracy:26.146% C
HSR:21.439% D
TRS-12 Uppercut
B+
Kills:1,218
Deaths:572
KDR:2.129
Accuracy:67.532% B+
HSR:10.755% D-
T1S Cycler
B+
Kills:1,216
Deaths:366
KDR:3.322
Accuracy:28.716% B+
HSR:22.944% C+
NS-7 PDW
C
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C-
HSR:17.601% C
FA1 Barrage
C*
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% C*
HSR:11.366% D-
MG-S1 Jackal
C+
Kills:673
Deaths:311
KDR:2.164
Accuracy:29.743% C+
HSR:16.642% D-
Shuriken
C**
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% C**
HSR:14.336% D-
NSX Yumi
C+
Kills:141
Deaths:61
KDR:2.311
Accuracy:28.306% C+
HSR:26.241% C
Kills:34,991
Deaths (as Combat Medic):15,601
Deaths (to Combat Medics):5,811
KDR:2.24287
Kill Difference:19,390
Playtime:740.228 hours
Usage:19%
Score:15.724m
Score/min:354
Accuracy (listed only):32.420%
HSR (listed only):16.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:6,230
Deaths:1,535
KDR:4.059
Accuracy:47.598% B*
HSR:73.676% B+
RAMS .50M
M
Kills:3,411
Deaths:561
KDR:6.080
Accuracy:59.079% M
HSR:89.475% A+
MKV Suppressed
C-
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C-
HSR:13.145% D*
SR-7
A+
Kills:2,058
Deaths:349
KDR:5.897
Accuracy:53.981% A+
HSR:87.852% B**
M77-B
A+
Kills:1,963
Deaths:390
KDR:5.033
Accuracy:49.590% A
HSR:88.691% A+
PDW-16 Hailstorm
C-
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C-
HSR:9.024% D*
SMG-46 Armistice
D-
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% D-
HSR:8.777% D**
NS-44 Commissioner
D
Kills:1,270
Deaths:990
KDR:1.283
Accuracy:35.172% D
HSR:17.244% D--
TX2 Emperor
D--
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:21.576% D*
HSR:13.844% D--
NS-7 PDW
C
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C-
HSR:17.601% C
TX1 Repeater
D
Kills:1,149
Deaths:1,153
KDR:0.997
Accuracy:22.871% D
HSR:14.621% D*
KSR-35
D
Kills:1,142
Deaths:435
KDR:2.625
Accuracy:34.492% D
HSR:18.739% D**
MG-S1 Jackal
C+
Kills:673
Deaths:311
KDR:2.164
Accuracy:29.743% C+
HSR:16.642% D-
Shuriken
C**
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% C**
HSR:14.336% D-
NS-357 Underboss
D
Kills:488
Deaths:429
KDR:1.138
Accuracy:34.983% D
HSR:18.443% D
T4 AMP
D
Kills:418
Deaths:300
KDR:1.393
Accuracy:25.225% D
HSR:13.397% D*
Bighorn .50M
B**
Kills:386
Deaths:15
KDR:25.733
Accuracy:50.173% B*
HSR:87.565% B**
SOAS-20
C++
Kills:128
Deaths:61
KDR:2.098
Accuracy:31.562% C++
HSR:15.625% D--
NS-44L Blackhand
M+
Kills:56
Deaths:7
KDR:8
Accuracy:66.204% M+
HSR:78.571% M+
99SV
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:28.181% D--
HSR:45.455% B**
NS-44G Commissioner
D--
Kills:54
Deaths:53
KDR:1.019
Accuracy:23.259% F*
HSR:20.370% D--
Kills:28,851
Deaths (as Infiltrator):11,580
Deaths (to Infiltrators):7,324
KDR:2.49145
Kill Difference:17,271
Playtime:579.838 hours
Usage:15%
Score:8.568m
Score/min:246
Accuracy (listed only):35.504%
HSR (listed only):36.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,203
Deaths:220
KDR:5.468
Accuracy:19.252% B+
HSR:16.708% D
M2 Mutilator
B+
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:19.009% B+
HSR:17.995% C
MRC3 Mercy
B+
Kills:560
Deaths:160
KDR:3.500
Accuracy:22.378% B+
HSR:18.036% D
MRC3 Mercy
A+
Kills:401
Deaths:88
KDR:4.557
Accuracy:27.147% A+
HSR:15.960% D*
M1 Heavy Cycler
C
Kills:185
Deaths:90
KDR:2.056
Accuracy:15.293% C
HSR:11.351% F
M3 Pounder HEG
D--
Kills:72
Deaths:14
KDR:5.143
Accuracy:36.134% D--
HSR:1.389% D*
M3 Pounder HEG
D--
Kills:60
Deaths:33
KDR:1.818
Accuracy:33.524% D*
HSR:1.667% D--
M6 Onslaught
C+
Kills:52
Deaths:8
KDR:6.500
Accuracy:18.798% C+
HSR:19.231% C--
Kills:3,700
Deaths (as MAX Suit):408.500
Deaths (to MAX Suits):3,268
KDR:9.05753
Kill Difference:3,291.500
Playtime:53.575 hours
Usage:1%
Score:1.285m
Score/min:400
Accuracy (listed only):23.942%
HSR (listed only):12.792%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:7,524
V. Kills:346 N/A
Deaths:523
KDR:14.386
Accuracy:33.303% B+
KPH:68.800 C++
VKPH:3.200 C
Hellfire Rocket Pods
B+
Kills:4,648
V. Kills:480 N/A
Deaths:186
KDR:24.989
Accuracy:55.769% B+
KPH:151.900 B+
VKPH:15.700 C+
M18 Rotary
C-
Kills:1,034
V. Kills:828 125%
Deaths:566
KDR:1.827
Accuracy:26.116% D*
KPH:12.100 C--
VKPH:9.700 C-
M18 Needler
C
Kills:556
V. Kills:430 129%
Deaths:213
KDR:2.610
Accuracy:31.944% C+
KPH:12.400 C
VKPH:9.600 C
Tomcat A2AM Pods
D
Kills:213
V. Kills:200 106%
Deaths:34
KDR:6.265
Accuracy:70.694% D*
KPH:30 D
VKPH:28.200 D
Coyote Missiles
C+
Kills:63
V. Kills:32 191%
Deaths:16
KDR:3.938
Accuracy:47.122% D*
KPH:52.700 C+
VKPH:26.800 C+
Kills:14,038 (9,114 + 0)
Deaths:1,538
KDR:9.127
VKDR:1.506
Vehicle Kills:2,316
Kill Difference:12,500
Playtime:278.601 hours
Usage:7%
Score:3.545m
Score/min:212
Piloting Accuracy:31.944%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:95
V. Kills:68 138%
Deaths:7
KDR:13.571
Accuracy:26.283% D-
KPH:38.400 C*
VKPH:27.500 B++
Kills:95 (0 + 95)
Deaths:7
KDR:13.571
VKDR:9.714
Vehicle Kills:68
Kill Difference:88
Playtime:2.472 hours
Usage:0%
Score:0.056m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:26.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,184
V. Kills:103 N/A
Deaths:35
KDR:33.829
Accuracy:59.073% B++
KPH:120.900 A++
VKPH:10.500 C++
L100 Python HEAT
C-
Kills:183
V. Kills:69 261%
Deaths:24
KDR:7.625
Accuracy:54.839% C++
KPH:31.300 D
VKPH:11.800 C-
C75 Viper
D
Kills:114
V. Kills:7 N/A
Deaths:16
KDR:7.125
Accuracy:32.590% D-
KPH:23.200 D
VKPH:1.400 D**
Kills:1,481 (1,481 + 0)
Deaths:75
KDR:19.747
VKDR:2.387
Vehicle Kills:179
Kill Difference:1,406
Playtime:20.568 hours
Usage:1%
Score:0.343m
Score/min:278
Driving Accuracy:32.590%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:3,619
V. Kills:289 N/A
Deaths:129
KDR:28.054
Accuracy:42.043% C-
KPH:86.900 B*
VKPH:6.900 D
P2-120 HEAT
B+
Kills:1,184
V. Kills:259 455%
Deaths:116
KDR:10.207
Accuracy:39.422% C--
KPH:42.500 B+
VKPH:9.300 C--
P2-120 AP
B++
Kills:1,073
V. Kills:678 158%
Deaths:73
KDR:14.699
Accuracy:49.786% C*
KPH:41.600 C++
VKPH:26.300 B++
MR11 Gatekeeper
M
Kills:88
V. Kills:48 180%
Deaths:4
KDR:22
Accuracy:53.217% B**
KPH:50.400 M
VKPH:27.500 B++
P525 Marauder
C-
Kills:80
V. Kills:4 N/A
Deaths:3
KDR:26.667
Accuracy:22.656% C
KPH:63 C--
VKPH:3.100 C-
E540 Halberd
C++
Kills:71
V. Kills:39 178%
Deaths:11
KDR:6.455
Accuracy:45.426% C++
KPH:27.400 C
VKPH:15.100 C++
Kills:6,115 (5,876 + 239)
Deaths:336
KDR:18.199
VKDR:3.920
Vehicle Kills:1,317
Kill Difference:5,779
Playtime:100.937 hours
Usage:3%
Score:1.997m
Score/min:330
Driving Accuracy:49.786%
Gunner Accuracy:45.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:555
V. Kills:15 N/A
Deaths:25
KDR:22.200
Accuracy:38.404% C+
KPH:183.900 A
VKPH:5 D
M60-G Bulldog-H
D-
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:45.633% D-
KPH:53.600 D*
VKPH:3.500 F
Kills:616 (0 + 616)
Deaths:26
KDR:23.692
VKDR:0.731
Vehicle Kills:19
Kill Difference:590
Playtime:4.157 hours
Usage:0%
Score:0.107m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:45.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,185
V. Kills:33 N/A
Deaths:19
KDR:62.368
Accuracy:22.495% B+
KPH:93.100 C**
VKPH:2.600 C-
M12 Kobalt
C*
Kills:540
V. Kills:13 N/A
Deaths:12
KDR:45
Accuracy:20.199% C*
KPH:91.400 C++
VKPH:2.200 D
M40 Fury
A
Kills:301
V. Kills:33 N/A
Deaths:17
KDR:17.706
Accuracy:41.066% C**
KPH:87.200 A
VKPH:9.600 C+
M40 Fury
B++
Kills:186
V. Kills:19 N/A
Deaths:13
KDR:14.308
Accuracy:38.888% C+
KPH:79 B++
VKPH:8.100 D
M20 Basilisk
B+
Kills:95
V. Kills:26 352%
Deaths:15
KDR:6.333
Accuracy:45.811% B+
KPH:26.700 C++
VKPH:7.300 D
G30 Walker
A
Kills:92
V. Kills:38 236%
Deaths:4
KDR:23
Accuracy:39.736% B**
KPH:29.200 A
VKPH:12.100 C+
M20 Basilisk
C+
Kills:84
V. Kills:23 350%
Deaths:13
KDR:6.462
Accuracy:41.078% C+
KPH:15.800 D
VKPH:4.300 D*
M60-G Bulldog
C+
Kills:75
V. Kills:11 N/A
Deaths:6
KDR:12.500
Accuracy:36.512% D
KPH:51.600 C+
VKPH:7.600 D
Kills:2,558 (0 + 2,558)
Deaths:99
KDR:25.838
VKDR:1.980
Vehicle Kills:196
Kill Difference:2,459
Playtime:37.931 hours
Usage:1%
Score:0.592m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:36.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:889
V. Kills:12 N/A
Deaths:559
KDR:1.590
Accuracy:36.907% D
KPH:19.700 D--
VKPH:0.300 D*
M12 Kobalt-F
D-
Kills:384
V. Kills:20 N/A
Deaths:340
KDR:1.129
Accuracy:17.041% D--
KPH:10 D-
VKPH:0.500 D--
M40 Fury-F
D
Kills:251
V. Kills:29 N/A
Deaths:170
KDR:1.476
Accuracy:38.163% D*
KPH:18.700 D
VKPH:2.200 D
Kills:1,524 (1,524 + 0)
Deaths:1,069
KDR:1.426
VKDR:0.057
Vehicle Kills:61
Kill Difference:455
Playtime:97.148 hours
Usage:2%
Score:0.266m
Score/min:46
Driving Accuracy:38.163%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,8707,52452314.386B11.5733.303%B+N/A68.8C++3.2C208109.4h14.2B+42.5B+
LC3 Jaguar 7,5757,5132,5292.971B++0.1626.365%C+17.596%D-38CN/A117197.5h10C*37.8B
TSAR-42 6,2596,2301,5354.059C++1.2447.598%B*73.676%B+52.2C+N/A160119.4h1.8B+3.7B++
MG-H1 Watchman 5,9495,9001,7603.352B+0.5426.939%C+23.966%D-72.8C++N/A24881h11.6B+42.9B
Hellfire Rocket Pods 5,1284,64818624.989B**22.1755.769%B+N/A151.9B+15.7C+49430.6h11.8C++21.1C**
TMG-50 4,1754,1561,4412.884B*0.0724.827%C+20.428%D-50.5C+N/A15782.3h9.5C*38.1B
T9A "Butcher" 4,1024,0639954.083B*1.2726.486%C+21.585%D*85.4C*N/A27447.6h9.8B+36.9B
TAR 3,6973,6641,0893.365B++0.5527.145%C++21.097%C--54.4C*N/A15167.3h10.4B++38.4B+
NS-15M1 3,6563,6311,1703.103B+0.2928.168%B24.456%C66.6C++N/A20854.5h10.1B+35.9B+
P2-120 HESH 3,9083,61912928.054B+25.2442.043%C-1.078%B+86.8B*6.9D28841.7h3.8B+9.1C*
AS16 NightHawk 3,6013,5781,8461.938C*0.8843.755%C+9.055%D**39.7CN/A12790.1h3.8B8.6B
NS-11C 3,4543,4411,8061.905C**0.9125.294%C13.92%D*31.5CN/A100109.3h10.8B++42.7B
RAMS .50M 3,4153,4115616.08B3.2759.079%M89.475%A+52.3B+N/A15565.2h1.4A2.4A
MSW-R 3,2963,2821,3142.498C+0.3223.855%C+19.104%D*50CN/A16665.6h10.1B+42.5C++
T9 CARV 3,2573,2411,2152.667B0.1522.831%C+20.302%D49.3C+N/A21165.7h10.6B+46.5C**
Cycler TRV 3,0032,9671,3412.213B0.6025.005%C16.616%D-38.9CN/A12176.2h11.1B44.2C*
MKV Suppressed 2,8782,8681,1562.481B*0.3326.097%C-13.145%D*39.2CN/A11773.1h11.7C**44.7C++
SABR-13 2,8782,8461,0722.655B+0.1628.972%C+23.401%C-39.7CN/A11271.6h10.7C++36.8C*
C-4 3,4692,7647013.943B**1.1323.628%DN/A185.5A47.3B**122814.9h0.8A3.5B+
TAS-16 Blackjack 2,6002,5801,5981.615C++1.2057.924%D11.512%D35.8DN/A11072.1h2.3C+4C+
NS-11P 2,5492,5188712.891B*0.0828.369%C*21.525%C--48.7C+N/A11951.7h10.6B++37.5B+
Frag Grenade 2,0922,07812078N/A2,075.1951.217%B+N/A903.5B**6.1D-30342.3h2.4B**4.7B*
SR-7 2,0622,0583495.897B+3.0853.981%A+87.852%B**48.4C+N/A15642.5h1.4A2.7B**
M77-B 1,9641,9633905.033B**2.2249.59%A88.691%A+47.9B+N/A14941h1.6B**3.2B**
PDW-16 Hailstorm 1,9221,9061,3331.43C++1.3824.711%C-9.024%D*29.8C-N/A9864h13.1C++53.1C++
LC2 Lynx 1,7731,7566092.883A+0.0725.662%C+18.166%D-37.8CN/A13646.5h11.2B++43.7B+
HC1 Cougar 1,7591,7457622.29B*0.5224.93%C--16.848%D*33.1CN/A10852.7h9.8B+39.2C++
SMG-46 Armistice 1,7121,7091,0471.632B1.1824.355%D-8.777%D**32.1C-N/A11053.3h12.2B+50.2C+
Ripper 1,7071,6982,7650.614M+2.2031.501%C*19.67%B9.5C+N/A23178.7h1.1B**3.6B+
TORQ-9 1,6901,6766362.635C*0.1826.099%C20.465%D-44.6C+N/A15937.6h12.4B+47.4C*
T7 Mini-Chaingun 1,6081,6017922.021B+0.7918.725%C+5.746%F-49.1C+N/A21632.6h13.1C++70.2C*
Claymore 1,5241,5241649.293C++6.4847.024%A+N/A165.7C*N/A4699.2h1.1B*2.4B**
T32 Bull 1,4771,4715502.675B+0.1425.962%C+18.899%D--42.5C-N/A13634.6h10.1B+38.8B
T1 Cycler 1,4791,4587841.86C++0.9519.209%D*15.844%D*24DN/A12960.7h12.7C++66.2C
C-4 ARX 1,7201,4302914.914A2.1027.158%C+N/A242.4A++49.2B++12735.9h1B+3.5B
Chainblade 1,4791,40323,9890.058B*2.7640.974%B++N/A1.1BN/A41278.1h2.1B5.1B+
T1A Unity 1,3421,3344512.958B++0.1426.146%C21.439%D54.4C+N/A16624.5h10.3B*39.5B+
TRAC-5 S 1,2911,2721,1481.108C+1.7122.057%D9.12%D*21.8CN/A7658.4h8.5B*38.5B+
NS-44 Commissioner 1,2811,2709901.283C+1.5335.172%D17.244%D--19.8D-N/A6764.1h3.2C**9.2C++
TRAC-5 1,2591,2516541.913A0.9020.402%D12.47%D*21.3CN/A12658.7h12.2C**59.8C+
T5 AMC 1,2471,2446891.806B*1.0123.103%D14.309%D*34.6C++N/A12036h11.4B++49.2C**
T16 Rhino 1,2391,2377291.697C+1.1220.387%D16.411%D*42.2CN/A13329.3h11.5C**56.3C+
TRS-12 Uppercut 1,2231,2185722.129B+0.6967.532%B+10.755%D-42.9CN/A13728.4h2.2B3.2B+
MG-C1 Kindred 1,2511,2174872.499B*0.3232.345%B+14.133%D**50.5C+1.4C+12124.1h10C*31B+
T1S Cycler 1,2201,2163663.322M0.5128.716%B+22.944%C+63.3B*N/A18119.2h9.5B*33.2B++
M2 Mutilator 1,2101,2032205.468A*2.6519.252%B+16.708%D39.4BN/A12530.5h13B**67.5B+
M12 Kobalt 1,2181,1851962.368A++59.5522.495%B+14.262%D--93.3C**2.6C-28512.7h13.5B++60.2B+
L100 Python HESH 1,2871,1843533.829B**31.0159.073%B++N/A120.8A++10.5C++3559.8h2.2B*3.6B*
P2-120 HEAT 1,4431,18411610.207B7.3939.422%C--3.716%B+42.4B+9.3C--24327.9h4.2B**10.7B*
M2 Mutilator 1,1701,1672045.721A2.9119.009%B+17.995%C42.4B+N/A14327.5h12.3B**64.6B++
TX2 Emperor 1,1711,1638751.329C++1.4921.576%D*13.844%D--27.7DN/A8742h7B++32.6C+
NS-7 PDW 1,1671,1594002.898B**0.0825.97%C-17.601%C36.9CN/A12331.4h11.6B+44.7C*
TX1 Repeater 1,1591,1491,1530.997C+1.8222.871%D14.621%D*16.9DN/A6068.1h11.9C*51.9C+
KSR-35 1,1501,1424352.625C+0.1934.492%D18.739%D**35.4DN/A12832.3h3.8B+11C++
P2-120 AP 1,7511,0737314.699B+11.8849.786%C*3.821%B++41.6C++26.3B++44525.8h7C14.1C+
ML-7 1,4261,0705032.127A0.6961.937%C**3.645%B++42.3B*14.1C+31325.3h4.3B++6.9B**
M18 Rotary 1,8621,0345661.827C0.9926.116%D*1.064%D12.1C--9.7C-13685.7h86.4B+330.8C++
T9 CARV-S 1,0039912883.441B+0.6326.066%C++25.933%C63.5C++N/A19715.6h9.8B+37.5B+
FA1 Barrage 9219155061.808C+1.0147.178%C*11.366%D-35.7C+N/A14325.6h3.6B*7.5B+
S12 Renegade 9018895591.59C-1.2236.907%D4.274%C+19.7D--N/A5445.2h2.4B+6.6C**
Auraxium Chainblade 86682922,9320.036C+2.7821.915%D4.825%C0.6C-N/A21461.1h2C++9C++
MG-S1 Jackal 6846733112.164C**0.6529.743%C+16.642%D-38.2C--N/A13717.6h9.5B32C**
Tank Mine 1,093660887.5A++4.6937.35%C+N/A183.3B**120.3A++17543.6h1.5B++4B*
Shuriken 5705651613.509B**0.6930.76%C**14.336%D-65.7C*N/A1718.6h12.1C**39.4B+
MRC3 Mercy 5675601603.5C*0.6922.378%B+18.036%D42.4C*N/A14713.2h16.1B+71.9B+
M18 Needler 9865562132.61C0.2031.944%C+N/A12.4C9.6C14444.7h113.3C++354.5C++
P525 Marauder-H 5705552522.2C++19.3938.404%C+1.622%A++185A5D5143h4.5B**11.7B*
M12 Kobalt 5535401245B++42.1920.199%C*17.037%C-91.5C++2.2D3365.9h12.7B*63B++
NS-357 Underboss 4924884291.138C+1.6834.983%D18.443%D20.9D--N/A7023.3h3.6C**10.3C+
T4 AMP 4254183001.393B1.4225.225%D13.397%D*24.2DN/A7417.3h12.3B+48.7C++
MRC3 Mercy 402401884.557B+1.7427.147%A+15.96%D*53.5B++N/A2217.5h15.6B++57.3B*
M60-A Bulldog 4343893129.667B**126.8572.043%A*N/A99.7A++11.5A+3443.9h4.7B++6.5B**
M60-A Bulldog 432388497B94.1975.018%A*3.093%B+97A+11A++3294h5.2C*7B*
Bighorn .50M 3863861525.733M**22.9250.173%B*87.565%B**74.2B+N/A2045.2h1.5B**3A
M12 Kobalt-F 4043843401.129C--1.6917.041%D--6.51%D10D-N/A2938.5h12.1B71C+
Orbital Strike Uplink 5243661366N/A363.191026.83%UN/A1220U526.7U47630.3h1.2T*0.1T*
MANA Anti-Personnel Turret 3223211162.767N/A0.0525.364%UN/A3210U10U7494400.1h21.2T*83.4T*
Sticky Grenade 3093071307N/A304.1960.318%B*N/A1535B**10C-50420.2h1.4B++2.3B++
M40 Fury 3343011717.706B*14.8941.066%C**0.997%D86A9.4C+3323.5h7.5B**18.1B*
M40 Fury-F 2802511701.476C1.3438.163%D*N/A18.7D2.2D6313.4h5.8B*15.1B+
MG-HBR1 Dragoon 2512451611.522C1.2940.352%B+16.327%F29.5C--N/A818.3h7.2C17.9C++
TRAC-5 Burst 2362341142.053C++0.7627.143%C22.222%D41.1C--N/A1145.7h10.5B+38.8C*
Hunter QCX 2192172600.835C+1.9841.856%C30.415%B++6.8DN/A2631.9h3B+7.1B+
Tomcat A2AM Pods 413213346.265C3.4570.694%D*N/A30D28.2D3377.1h6.8B*9.7B+
M40 Fury 2051861314.308B11.4938.888%C+2.688%A+77.5B++7.9D3142.4h8.2B++21.2B*
M1 Heavy Cycler 188185902.056C*0.7615.293%C11.351%F24.7C+N/A1547.5h15.4B+100.9B
L100 Python HEAT 252183247.625C+4.8154.839%C++1.093%D-31.6D11.9C-2215.8h3.9B*7.1B++
Spear Anti-Vehicle Phalanx Turret 301178228.091C+5.2868.012%A++2.809%D93.7A++64.7M*11711.9h6.2B++9B**
Icikill 1751756820.257S2.5614.395%D**22.286%A+3.3C+N/A852.6h2.3D15.7C--
AMR-66 172172752.293B*0.5235.89%B*32.558%B+26.5CN/A1656.5h7.6C*21.1B+
MANA Anti-Vehicle Turret 312169752.253C++0.5660.339%B+3.55%C+49.7B+42.1B+7583.4h6.3B+10.5B++
T2 Striker 3251451341.082C**1.7361.973%B**N/A12.8C-15.9B+29111.3h40.6C+65.4C**
NSX Yumi 144141612.311C**0.5028.306%C+26.241%C36.2C--N/A1203.9h10.2C**35.9C*
ASP-30 Grounder 170129981.316B1.5065.114%C+2.326%C26.9C*8.5C2464.8h5.3B**8.2B*
SOAS-20 128128612.098C*0.7231.562%C++15.625%D--47.4C+N/A2122.7h10.4C++33.1B+
C75 Viper 121114167.125C+4.3132.59%D-N/A23.3D1.4D**1924.9h7.9C*24.4C*
TRAC-Shot 103103482.146B0.6720.47%D**6.796%F--28.6DN/A1023.6h8.1A39.7C*
Anti-Vehicle Grenade 11198198N/A95.1947.813%DN/A326.7C-43.3D23650.3h4.8C*10C++
AP30 Shredder 16395713.571C+10.7626.283%D-2.105%C++38C*27.2B++3762.5h45.7B**173.9B++
Rocklet Rifle 18095293.276M++0.4655.053%C++N/A50A44.7A6071.9h30.7B+55.8B+
M20 Basilisk 12195156.333B+3.5245.811%B+5.263%C26.4C++7.2D1753.6h59.3B**129.5B**
G30 Walker 13092423M*20.1939.736%B**4.348%C*28.8B**11.9C+1873.2h128.1A++322.3A+
MR11 Gatekeeper 13688422A+19.1953.217%B**1.136%D51.8M+28.2B++5041.7h28.5B*53.5B**
M20 Basilisk 10784136.462C**3.6541.078%C+5.952%C+15.8D4.3D*1435.3h71.8B+174.9B+
P525 Marauder 8480326.667C+23.8522.656%CN/A61.5D3.1C-3681.3h5.6B24.7C**
M60-G Bulldog 8675612.5B+9.6936.512%D5.333%A**50C7.3D2681.5h5.4B+14.7C++
M3 Pounder HEG 8272145.143A2.3336.134%D--1.389%D*28.8B+4C+2512.5h10.9B**30.3B+
E540 Halberd 11071116.455C3.6445.426%C++8.451%M++27.3C15C++6432.6h6.2C--13.5C+
Xiphos Anti-Personnel Phalanx Tower 6767167C+64.1935.878%B+N/A670B**N/A28960.1h2.1B+5.9B+
Coyote Missiles 9563163.938C1.1247.122%D*N/A52.5C+26.7C+5991.2h27.2B++57.6B
M60-G Bulldog-H 6561161S58.1945.633%D-1.639%A55.5D*3.6F2041.1h4.2B++9.2C*
M3 Pounder HEG 6760331.818C+1.0033.524%D*1.667%D--14.6D1.7D*1904.1h15.7C+46.7C
NS-44L Blackhand 565678M*5.1966.204%M+78.571%M+23.3DN/A792.4h2.6B**3.9B**
99SV 5655192.895C++0.0828.181%D--45.455%B**10.4D--N/A1495.3h3.7B**13.3C**
NS-44G Commissioner 5454531.019C--1.8023.259%F*20.37%D--24.5D*N/A602.2h3.6D15.7F-
M6 Onslaught 535286.5A++3.6918.798%C+19.231%C--37.1CN/A2111.4h13.3A70.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit627842,00289.6h
Anti-Vehicle MANA Turret61731.5h
Spawn Beacon322,5735h
Repair Module01450.5h
Turret AI Module01120.4h
Structure Shield Module0850.3h
Skywall Shield Emitter0510.2h
Rampart Wall0961.4h
Nanite Revive Grenade03,3760.9h
Medical Applicator1,344521,91656.3h
Cortium Silo0660.4h
Restoration Kit3114,88820.1h
Motion Spotter369,1178.4h
Welding Device18,0701h
Xiphos Anti-Personnel Tower0560.4h
Spitfire Auto-Turret34610.5h
Spear Anti-Vehicle Tower0560.2h
Ammunition Package122,4561.2h
Recon Detection Device755,3749.5h
Shield Recharging Field6812,9054.2h
Smoke Grenade01390h
Medical Kit2,41815,575146h
Anti-Infantry MANA Turret395692.6h
Routing Spire1650.4h
M4-F Pillager02250.1h
Elysium Spawn Tube0700.2h
WLT-Howler Mining Laser384,94616.9h
Nano-Repair Grenade03920.1h
Router03400.7h
Snowman Soldier21240.1h
Orbital Strike Target Designator291351.3h
Hardlight Barrier103250.4h

Check the help document for the dictionary if you want to learn more about words used here.


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