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Lt. General Jolly Manetherenei[N] Manetherenei
TR BR 91

KDR: 2.76

Score: 65.7m

Last Seen: Oct 18th, 2019 8:23 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 30%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS LC3 Jaguar TSAR-42 MG-H1 Watchman M14 Banshee TMG-50 Hellfire Rocket Pods TAR NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,524,969 MLG Score: 1219
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.348%18.578%47142118573,6792.532710.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.708%0.804B++-0.362C--1.303D**HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.447B10.40.27C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.182%0.84%10094122310,354115519828.95675522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.342%-0.54D-0.684D0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.536B+24.20.545B+51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.86%1.968%627512226,810166712964.08518525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%0.274C*-0.363C-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.10.67B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.32%9.113%2681212153,25912473982.61347817%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.503%-0.637D1.125B**-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.521B+16.90.58B+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.513%82.127%2686122113,7022386355.74026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.296%2.34A*0.975B*2.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.682B+1.60.5B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.42%10.155%268412237,9172784452.84375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.321%0.564B+-0.895D--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.516B+3.10.366C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.7m259.8%342 (20.5k)294 (17.6k)2.75801143,91052,1792.9232891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227873221.381%19.461%41604:1650

19% Combat Medic21% Engineer18% Heavy Assault15% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 12:14 PMJan 30th, 2016 12:15 PMOct 18th, 2019 4:05 PM (56d) (PST)Oct 18th, 2019 4:52 PM (56d) (PST)Oct 18th, 2019 4:23 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011933080.6440.2340.1251.7610.0341219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,07611,57018,50639148106217,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3724.1h/155.2d 8,624 28,006 41,715 393.6k 4,677 14,931 7,574 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B++
Kills:5,542
Deaths:1,649
KDR:3.361
Accuracy:27.030% B++
HSR:24.053% C
TMG-50
B+
Kills:4,144
Deaths:1,429
KDR:2.900
Accuracy:24.834% B+
HSR:20.463% C--
NS-15M1
B**
Kills:3,631
Deaths:1,170
KDR:3.103
Accuracy:28.168% B**
HSR:24.456% C*
MSW-R
C++
Kills:3,217
Deaths:1,295
KDR:2.484
Accuracy:23.753% C++
HSR:19.179% D
T9 CARV
B++
Kills:3,212
Deaths:1,207
KDR:2.661
Accuracy:22.772% B++
HSR:20.237% C-
T9A "Butcher"
C++
Kills:2,664
Deaths:540
KDR:4.933
Accuracy:25.099% C++
HSR:20.496% D--
T32 Bull
B
Kills:1,471
Deaths:550
KDR:2.675
Accuracy:25.962% B
HSR:18.899% D
T16 Rhino
C+
Kills:1,237
Deaths:729
KDR:1.697
Accuracy:20.387% C+
HSR:16.411% D--
T9 CARV-S
B++
Kills:928
Deaths:267
KDR:3.476
Accuracy:26.078% B++
HSR:25.539% C++
Kills:26,046
Deaths (as Heavy Assault):8,836
Deaths (to Heavy Assaults):15,000
KDR:2.94771
Kill Difference:17,210
Playtime:657.286 hours
Usage:18%
Score:12.335m
Score/min:313
Accuracy (listed only):24.898%
HSR (listed only):21.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:7,337
Deaths:2,308
KDR:3.179
Accuracy:26.256% B+
HSR:17.582% C--
AS16 NightHawk
B
Kills:3,465
Deaths:1,813
KDR:1.911
Accuracy:43.581% B
HSR:9.149% D**
NS-11C
C++
Kills:3,236
Deaths:1,734
KDR:1.866
Accuracy:24.899% C++
HSR:13.752% D--
MKV Suppressed
C+
Kills:2,833
Deaths:1,134
KDR:2.498
Accuracy:26.069% C+
HSR:13.096% D--
TAS-16 Blackjack
C
Kills:2,377
Deaths:1,522
KDR:1.562
Accuracy:56.861% C
HSR:10.896% D-
PDW-16 Hailstorm
C++
Kills:1,859
Deaths:1,309
KDR:1.420
Accuracy:24.742% C++
HSR:8.607% D*
LC2 Lynx
B+
Kills:1,752
Deaths:607
KDR:2.886
Accuracy:25.628% B+
HSR:18.208% D
HC1 Cougar
C++
Kills:1,736
Deaths:756
KDR:2.296
Accuracy:24.886% C++
HSR:16.878% D-
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
TRAC-5 S
C
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% C
HSR:9.120% D*
TRAC-5
C
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% C
HSR:12.470% D*
T5 AMC
C+
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% C+
HSR:14.309% D--
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
FA1 Barrage
B++
Kills:914
Deaths:505
KDR:1.810
Accuracy:47.189% B++
HSR:11.379% D-
MG-S1 Jackal
B++
Kills:559
Deaths:220
KDR:2.541
Accuracy:30.583% B++
HSR:17.531% C
Shuriken
B++
Kills:517
Deaths:140
KDR:3.693
Accuracy:30.446% B++
HSR:13.733% D
TRAC-5 Burst
C*
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C*
HSR:22.222% C
TRAC-Shot
D*
Kills:100
Deaths:46
KDR:2.174
Accuracy:20.495% D*
HSR:6% F--
Kills:34,715
Deaths (as Light Assault):16,691
Deaths (to Light Assaults):11,046
KDR:2.07986
Kill Difference:18,024
Playtime:963.852 hours
Usage:26%
Score:15.258m
Score/min:264
Accuracy (listed only):31.156%
HSR (listed only):13.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:7,337
Deaths:2,308
KDR:3.179
Accuracy:26.256% B+
HSR:17.582% C--
AS16 NightHawk
B
Kills:3,465
Deaths:1,813
KDR:1.911
Accuracy:43.581% B
HSR:9.149% D**
NS-11C
C++
Kills:3,236
Deaths:1,734
KDR:1.866
Accuracy:24.899% C++
HSR:13.752% D--
TAS-16 Blackjack
C
Kills:2,377
Deaths:1,522
KDR:1.562
Accuracy:56.861% C
HSR:10.896% D-
LC2 Lynx
B+
Kills:1,752
Deaths:607
KDR:2.886
Accuracy:25.628% B+
HSR:18.208% D
HC1 Cougar
C++
Kills:1,736
Deaths:756
KDR:2.296
Accuracy:24.886% C++
HSR:16.878% D-
TRAC-5 S
C
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% C
HSR:9.120% D*
TRAC-5
C
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% C
HSR:12.470% D*
T5 AMC
C+
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% C+
HSR:14.309% D--
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
FA1 Barrage
B++
Kills:914
Deaths:505
KDR:1.810
Accuracy:47.189% B++
HSR:11.379% D-
TRAC-5 Burst
C*
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C*
HSR:22.222% C
AMR-66
A+
Kills:172
Deaths:75
KDR:2.293
Accuracy:35.890% A+
HSR:32.558% B**
MG-HBR1 Dragoon
B+
Kills:118
Deaths:62
KDR:1.903
Accuracy:36.573% B+
HSR:21.186% D-
TRAC-Shot
D*
Kills:100
Deaths:46
KDR:2.174
Accuracy:20.495% D*
HSR:6% F--
Kills:26,369
Deaths (as Engineer):12,578
Deaths (to Engineers):9,248
KDR:2.09644
Kill Difference:13,791
Playtime:769.700 hours
Usage:21%
Score:13.374m
Score/min:290
Accuracy (listed only):33.484%
HSR (listed only):15.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:3,633
Deaths:1,074
KDR:3.383
Accuracy:27.143% B++
HSR:21.140% C+
AS16 NightHawk
B
Kills:3,465
Deaths:1,813
KDR:1.911
Accuracy:43.581% B
HSR:9.149% D**
Cycler TRV
C**
Kills:2,940
Deaths:1,324
KDR:2.221
Accuracy:25.002% C**
HSR:16.735% C--
MKV Suppressed
C+
Kills:2,833
Deaths:1,134
KDR:2.498
Accuracy:26.069% C+
HSR:13.096% D--
SABR-13
B+
Kills:2,812
Deaths:1,060
KDR:2.653
Accuracy:28.976% B+
HSR:23.400% C
TAS-16 Blackjack
C
Kills:2,377
Deaths:1,522
KDR:1.562
Accuracy:56.861% C
HSR:10.896% D-
NS-11P
B**
Kills:2,242
Deaths:761
KDR:2.946
Accuracy:28.255% B**
HSR:21.276% C*
PDW-16 Hailstorm
C++
Kills:1,859
Deaths:1,309
KDR:1.420
Accuracy:24.742% C++
HSR:8.607% D*
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
TORQ-9
C**
Kills:1,668
Deaths:631
KDR:2.643
Accuracy:26.102% C**
HSR:20.324% D
T1 Cycler
D
Kills:1,366
Deaths:738
KDR:1.851
Accuracy:18.966% D
HSR:15.154% D--
T1A Unity
C++
Kills:1,334
Deaths:451
KDR:2.958
Accuracy:26.146% C++
HSR:21.439% C-
T1S Cycler
B*
Kills:1,216
Deaths:366
KDR:3.322
Accuracy:28.716% B*
HSR:22.944% C**
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
FA1 Barrage
B++
Kills:914
Deaths:505
KDR:1.810
Accuracy:47.189% B++
HSR:11.379% D-
MG-S1 Jackal
B++
Kills:559
Deaths:220
KDR:2.541
Accuracy:30.583% B++
HSR:17.531% C
Shuriken
B++
Kills:517
Deaths:140
KDR:3.693
Accuracy:30.446% B++
HSR:13.733% D
NSX Yumi
C**
Kills:141
Deaths:61
KDR:2.311
Accuracy:28.306% C**
HSR:26.241% C+
Kills:33,905
Deaths (as Combat Medic):15,101
Deaths (to Combat Medics):5,482
KDR:2.24522
Kill Difference:18,804
Playtime:713.445 hours
Usage:19%
Score:15.194m
Score/min:355
Accuracy (listed only):32.353%
HSR (listed only):16.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:5,887
Deaths:1,443
KDR:4.080
Accuracy:47.528% A
HSR:73.739% B+
RAMS .50M
M++
Kills:3,397
Deaths:559
KDR:6.077
Accuracy:59.174% M++
HSR:89.461% A+
MKV Suppressed
C+
Kills:2,833
Deaths:1,134
KDR:2.498
Accuracy:26.069% C+
HSR:13.096% D--
SR-7
A++
Kills:2,014
Deaths:343
KDR:5.872
Accuracy:53.991% A++
HSR:87.835% B**
M77-B
A++
Kills:1,963
Deaths:390
KDR:5.033
Accuracy:49.590% A++
HSR:88.691% A+
PDW-16 Hailstorm
C++
Kills:1,859
Deaths:1,309
KDR:1.420
Accuracy:24.742% C++
HSR:8.607% D*
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
NS-44 Commissioner
C+
Kills:1,270
Deaths:990
KDR:1.283
Accuracy:35.172% C+
HSR:17.244% D
TX2 Emperor
D--
Kills:1,160
Deaths:870
KDR:1.333
Accuracy:21.571% D--
HSR:13.793% D--
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
TX1 Repeater
C
Kills:1,149
Deaths:1,153
KDR:0.997
Accuracy:22.871% C
HSR:14.621% D--
KSR-35
C+
Kills:1,142
Deaths:435
KDR:2.625
Accuracy:34.492% C+
HSR:18.739% D*
MG-S1 Jackal
B++
Kills:559
Deaths:220
KDR:2.541
Accuracy:30.583% B++
HSR:17.531% C
Shuriken
B++
Kills:517
Deaths:140
KDR:3.693
Accuracy:30.446% B++
HSR:13.733% D
T4 AMP
C
Kills:402
Deaths:277
KDR:1.451
Accuracy:24.847% C
HSR:13.930% D-
Bighorn .50M
A
Kills:386
Deaths:15
KDR:25.733
Accuracy:50.173% B**
HSR:87.565% A
NS-357 Underboss
C--
Kills:320
Deaths:267
KDR:1.199
Accuracy:32.958% C--
HSR:18.125% C--
SOAS-20
B++
Kills:128
Deaths:61
KDR:2.098
Accuracy:31.562% B++
HSR:15.625% D-
NS-44L Blackhand
M+
Kills:56
Deaths:7
KDR:8
Accuracy:66.204% M+
HSR:78.571% M+
99SV
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:28.181% D
HSR:45.455% B**
NS-44G Commissioner
C-
Kills:54
Deaths:53
KDR:1.019
Accuracy:23.259% F
HSR:20.370% C-
Kills:28,019
Deaths (as Infiltrator):11,132
Deaths (to Infiltrators):6,932
KDR:2.51698
Kill Difference:16,887
Playtime:567.429 hours
Usage:15%
Score:8.313m
Score/min:244
Accuracy (listed only):35.416%
HSR (listed only):36.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,203
Deaths:220
KDR:5.468
Accuracy:19.252% B*
HSR:16.708% C-
M2 Mutilator
B**
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:19.009% B**
HSR:17.995% C+
MRC3 Mercy
B**
Kills:491
Deaths:141
KDR:3.482
Accuracy:21.702% B**
HSR:18.534% C--
MRC3 Mercy
A++
Kills:346
Deaths:69
KDR:5.014
Accuracy:26.526% A++
HSR:17.341% D
M1 Heavy Cycler
C*
Kills:185
Deaths:90
KDR:2.056
Accuracy:15.293% C*
HSR:11.351% D**
M3 Pounder HEG
D
Kills:69
Deaths:13
KDR:5.308
Accuracy:35.410% D
HSR:1.449% D*
M3 Pounder HEG
D
Kills:59
Deaths:32
KDR:1.844
Accuracy:32.922% D
HSR:1.695% D--
Kills:3,520
Deaths (as MAX Suit):384.500
Deaths (to MAX Suits):3,186
KDR:9.15475
Kill Difference:3,135.500
Playtime:50.976 hours
Usage:1%
Score:1.217m
Score/min:398
Accuracy (listed only):24.302%
HSR (listed only):12.153%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:5,266
V. Kills:287 N/A
Deaths:523
KDR:10.069
Accuracy:32.810% B+
KPH:58.500 B+
VKPH:3.200 C+
Hellfire Rocket Pods
B**
Kills:3,889
V. Kills:438 N/A
Deaths:186
KDR:20.909
Accuracy:54.656% B++
KPH:140.800 B**
VKPH:15.900 C++
M18 Rotary
C+
Kills:884
V. Kills:751 118%
Deaths:566
KDR:1.562
Accuracy:26.018% D-
KPH:11.400 C
VKPH:9.700 C+
M18 Needler
C+
Kills:315
V. Kills:304 103%
Deaths:213
KDR:1.479
Accuracy:31.017% C+
KPH:8.400 C
VKPH:8.100 C+
Tomcat A2AM Pods
C-
Kills:200
V. Kills:193 103%
Deaths:34
KDR:5.882
Accuracy:72.674% D*
KPH:28.900 D
VKPH:27.900 C-
Coyote Missiles
C++
Kills:59
V. Kills:30 190%
Deaths:16
KDR:3.688
Accuracy:46.784% D--
KPH:51.400 C+
VKPH:26.100 C++
Kills:10,613 (6,465 + 0)
Deaths:1,538
KDR:6.901
VKDR:1.302
Vehicle Kills:2,003
Kill Difference:9,075
Playtime:240.623 hours
Usage:6%
Score:2.901m
Score/min:201
Piloting Accuracy:31.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:95
V. Kills:68 138%
Deaths:7
KDR:13.571
Accuracy:26.283% D
KPH:38.400 B+
VKPH:27.500 B**
Kills:95 (0 + 95)
Deaths:7
KDR:13.571
VKDR:9.714
Vehicle Kills:68
Kill Difference:88
Playtime:2.472 hours
Usage:0%
Score:0.053m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:26.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:964
V. Kills:80 N/A
Deaths:35
KDR:27.543
Accuracy:57.966% B**
KPH:114.200 A**
VKPH:9.500 C++
L100 Python HEAT
B
Kills:183
V. Kills:69 261%
Deaths:24
KDR:7.625
Accuracy:54.839% B
KPH:31.300 C+
VKPH:11.800 C+
C75 Viper
C
Kills:114
V. Kills:7 N/A
Deaths:16
KDR:7.125
Accuracy:32.590% D
KPH:23.200 C
VKPH:1.400 D**
Kills:1,261 (1,261 + 0)
Deaths:75
KDR:16.813
VKDR:2.080
Vehicle Kills:156
Kill Difference:1,186
Playtime:19.216 hours
Usage:1%
Score:0.302m
Score/min:262
Driving Accuracy:32.590%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:3,541
V. Kills:270 N/A
Deaths:129
KDR:27.450
Accuracy:41.882% C+
KPH:87.800 A+
VKPH:6.700 C--
P2-120 HEAT
A+
Kills:1,179
V. Kills:257 457%
Deaths:116
KDR:10.164
Accuracy:39.392% C
KPH:42.400 A+
VKPH:9.200 C
P2-120 AP
A
Kills:943
V. Kills:613 154%
Deaths:73
KDR:12.918
Accuracy:47.779% C*
KPH:40.300 B++
VKPH:26.200 A
MR11 Gatekeeper
M**
Kills:88
V. Kills:48 180%
Deaths:4
KDR:22
Accuracy:53.217% A++
KPH:50.400 M**
VKPH:27.500 A++
P525 Marauder
C*
Kills:80
V. Kills:4 N/A
Deaths:3
KDR:26.667
Accuracy:22.656% C*
KPH:63 C+
VKPH:3.200 C
E540 Halberd
B+
Kills:71
V. Kills:39 178%
Deaths:11
KDR:6.455
Accuracy:45.417% B+
KPH:27.500 C*
VKPH:15.100 B+
Kills:5,902 (5,663 + 239)
Deaths:336
KDR:17.565
VKDR:3.664
Vehicle Kills:1,231
Kill Difference:5,566
Playtime:97.113 hours
Usage:3%
Score:1.932m
Score/min:332
Driving Accuracy:47.779%
Gunner Accuracy:45.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:555
V. Kills:15 N/A
Deaths:25
KDR:22.200
Accuracy:38.414% C**
KPH:184.100 A++
VKPH:5 C--
M60-G Bulldog-H
C++
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:45.633% C++
KPH:53.600 D
VKPH:3.500 D--
Kills:616 (0 + 616)
Deaths:26
KDR:23.692
VKDR:0.731
Vehicle Kills:19
Kill Difference:590
Playtime:4.152 hours
Usage:0%
Score:0.106m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:45.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,134
V. Kills:30 N/A
Deaths:19
KDR:59.684
Accuracy:22.192% B*
KPH:91.600 B*
VKPH:2.400 C
M12 Kobalt
B+
Kills:536
V. Kills:11 N/A
Deaths:12
KDR:44.667
Accuracy:20.080% B+
KPH:91.200 B+
VKPH:1.900 D
M40 Fury
A++
Kills:301
V. Kills:33 N/A
Deaths:17
KDR:17.706
Accuracy:41.066% B++
KPH:87.200 A++
VKPH:9.600 C++
M40 Fury
B**
Kills:186
V. Kills:19 N/A
Deaths:13
KDR:14.308
Accuracy:38.798% B
KPH:79.200 B**
VKPH:8.100 C--
M20 Basilisk
B++
Kills:93
V. Kills:24 372%
Deaths:15
KDR:6.200
Accuracy:45.367% B++
KPH:26.400 B+
VKPH:6.800 D
M20 Basilisk
C*
Kills:82
V. Kills:23 342%
Deaths:13
KDR:6.308
Accuracy:41.046% C*
KPH:15.600 C-
VKPH:4.400 D-
M60-G Bulldog
B++
Kills:75
V. Kills:11 N/A
Deaths:6
KDR:12.500
Accuracy:36.512% C+
KPH:51.700 B++
VKPH:7.600 C+
G30 Walker
A++
Kills:70
V. Kills:32 212%
Deaths:4
KDR:17.500
Accuracy:41.291% A++
KPH:24.300 B**
VKPH:11.100 C*
Kills:2,477 (0 + 2,477)
Deaths:99
KDR:25.020
VKDR:1.848
Vehicle Kills:183
Kill Difference:2,378
Playtime:37.161 hours
Usage:1%
Score:0.571m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:41.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:796
V. Kills:7 N/A
Deaths:526
KDR:1.513
Accuracy:36.253% D
KPH:18.900 D--
VKPH:0.200 D*
M12 Kobalt-F
D
Kills:384
V. Kills:20 N/A
Deaths:340
KDR:1.129
Accuracy:17.041% D-
KPH:10 D
VKPH:0.500 D-
M40 Fury-F
C
Kills:251
V. Kills:29 N/A
Deaths:170
KDR:1.476
Accuracy:38.163% D--
KPH:18.700 C
VKPH:2.200 D--
Kills:1,431 (1,431 + 0)
Deaths:1,036
KDR:1.381
VKDR:0.054
Vehicle Kills:56
Kill Difference:395
Playtime:93.951 hours
Usage:3%
Score:0.253m
Score/min:45
Driving Accuracy:38.163%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 7,3947,3372,3083.179A0.4226.256%B+17.582%C--38.6BN/A118190.1h9.9B++37.8B++
TSAR-42 5,9125,8871,4434.08C++1.3247.528%A73.739%B+51.2B+N/A158114.9h1.8B*3.7B**
MG-H1 Watchman 5,5895,5421,6493.361B**0.6027.03%B++24.053%C72.7B**N/A25076.2h11.6B*42.8B++
M14 Banshee 5,5535,26652310.069B7.3132.81%B+N/A58.5B+3.2C+18790h15B+45.7B+
TMG-50 4,1634,1441,4292.9A++0.1424.834%B+20.463%C--50.7B++N/A15781.8h9.4B++38B++
Hellfire Rocket Pods 4,3273,88918620.909A++18.1554.656%B++N/A140.9B**15.9C++47327.6h12B+21.9B++
TAR 3,6663,6331,0743.383A0.6227.143%B++21.14%C+54.4B**N/A14966.8h10.4B**38.4B*
NS-15M1 3,6563,6311,1703.103B**0.3428.168%B**24.456%C*66.6B*N/A20754.5h10.1B*35.9B++
P2-120 HESH 3,8113,54112927.45B**24.6941.882%C+1.101%C*87.9A+6.7C--29140.3h3.8B*9.1B++
AS16 NightHawk 3,4853,4651,8131.911B++0.8543.581%B9.149%D**39C++N/A12388.9h3.8B++8.6B++
RAMS .50M 3,4013,3975596.077B*3.3259.174%M++89.461%A+52.3A+N/A15564.9h1.4A2.3A
NS-11C 3,2433,2361,7341.866B**0.8924.899%C++13.752%D--30.6C++N/A98105.9h10.8B*43.2B++
MSW-R 3,2313,2171,2952.484C**0.2723.753%C++19.179%D49.8BN/A16364.6h10.1B*42.7B+
T9 CARV 3,2273,2121,2072.661B**0.1022.772%B++20.237%C-49.1B**N/A20865.4h10.6B**46.7B++
Cycler TRV 2,9762,9401,3242.221B**0.5425.002%C**16.735%C--39.1C**N/A12175.1h11.1B*44.2B++
MKV Suppressed 2,8432,8331,1342.498A++0.2626.069%C+13.096%D--39.2C**N/A11772.3h11.6B++44.7B+
SABR-13 2,8432,8121,0602.653B**0.1128.976%B+23.4%C39.6C*N/A11171h10.7B+36.9B+
C-4 3,4512,7487013.92A++1.1623.453%C-N/A184.4A*47.2A121914.9h0.8A3.5B*
T9A "Butcher" 2,6772,6645404.933A++2.1725.099%C++20.496%D--77.9B++N/A23134.2h9.8B*38.9B+
TAS-16 Blackjack 2,3922,3771,5221.562B1.2056.861%C10.896%D-34.4CN/A10769h2.4C**4.1C*
NS-11P 2,2642,2427612.946A++0.1928.255%B**21.276%C*47.6B*N/A11747.1h10.6B**37.6B**
Frag Grenade 2,0452,03112031N/A2,028.2451.196%B*N/A923.2A*6.4C-29902.2h2.4A4.7B**
SR-7 2,0182,0143435.872B*3.1153.991%A++87.835%B**48.3B+N/A15741.7h1.4A2.7B**
M77-B 1,9641,9633905.033A++2.2749.59%A++88.691%A+47.9AN/A14941h1.6A3.2A
PDW-16 Hailstorm 1,8731,8591,3091.42B+1.3424.742%C++8.607%D*29.6C+N/A9862.9h13.1B+53.1B+
LC2 Lynx 1,7681,7526072.886A++0.1325.628%B+18.208%D37.8B+N/A13646.4h11.2B*43.7B++
HC1 Cougar 1,7501,7367562.296A+0.4624.886%C++16.878%D-33C++N/A10752.6h9.8B*39.2B+
SMG-46 Armistice 1,7121,7091,0471.632B+1.1324.355%C8.777%D*32.1C++N/A10953.3h12.2B++50.2B+
TORQ-9 1,6811,6686312.643B**0.1226.102%C**20.324%D44.6B+N/A15737.4h12.3B*47.2B++
Ripper 1,6201,6122,0080.803S1.9631.279%B+19.727%B+11.5B+N/A28140.2h1.1B*3.6B
T7 Mini-Chaingun 1,5071,5007502A0.7618.684%C**5.6%F-48.2B++N/A21731.1h13.1B+70.3B+
Claymore 1,4951,4951569.583B+6.8247.607%A++N/A169.9B+N/A4838.8h1.1B*2.4B**
T32 Bull 1,4771,4715502.675B**0.0825.962%B18.899%D42.5C++N/A13534.6h10.1B*38.8B+
Chainblade 1,4791,40323,9890.058A2.7040.974%B**N/A1.1B++N/A41277.8h2.1B+5.1B+
C-4 ARX 1,6451,3732715.066A++2.3127.26%C++N/A245.2A**48.6B**12995.6h1B*3.6B*
T1 Cycler 1,3871,3667381.851B++0.9118.966%D15.154%D--23.4C+N/A12858.3h12.9B+68.3C++
T1A Unity 1,3421,3344512.958B*0.2026.146%C++21.439%C-54.4B+N/A16624.5h10.3B**39.5B++
TRAC-5 S 1,2911,2721,1481.108B1.6522.057%C9.12%D*21.8C++N/A7658.4h8.5B*38.5B+
NS-44 Commissioner 1,2811,2709901.283C**1.4835.172%C+17.244%D19.8DN/A6764.1h3.2B++9.2B+
TRAC-5 1,2591,2516541.913A++0.8520.402%C12.47%D*21.3C++N/A12358.7h12.2B++59.8B+
T5 AMC 1,2471,2446891.806B**0.9523.103%C+14.309%D--34.6B++N/A11936h11.4B**49.2B+
T16 Rhino 1,2391,2377291.697B+1.0620.387%C+16.411%D--42.2BN/A13229.3h11.5B+56.3B+
T1S Cycler 1,2201,2163663.322A*0.5628.716%B*22.944%C**63.3A++N/A18119.2h9.5B**33.2B**
M2 Mutilator 1,2101,2032205.468A**2.7119.252%B*16.708%C-39.4B**N/A12530.5h13A67.5B++
P2-120 HEAT 1,4361,17911610.164B*7.4139.392%C3.732%B+42.4A+9.2C24227.8h4.2A+10.8B**
M2 Mutilator 1,1701,1672045.721A**2.9619.009%B**17.995%C+42.4AN/A14327.5h12.3A+64.6B*
TRS-12 Uppercut 1,1651,1615452.13B*0.6367.3%B*10.68%D-41.6C+N/A13127.9h2.2B++3.2B++
TX2 Emperor 1,1681,1608701.333B+1.4321.571%D--13.793%D--27.8C+N/A8741.8h7B**32.6C**
NS-7 PDW 1,1671,1594002.898M0.1425.97%C*17.601%C+36.9B+N/A12231.4h11.6B++44.7B+
TX1 Repeater 1,1591,1491,1530.997B1.7622.871%C14.621%D--16.9C--N/A6067.9h11.9B+51.9B
KSR-35 1,1501,1424352.625C*0.1334.492%C+18.739%D*35.4CN/A12832.3h3.8B++11B+
M12 Kobalt 1,1641,1341959.684M+56.9322.192%B*14.198%D--91.5B*2.4C27912.4h13.4B**60.2B++
ML-7 1,4101,0604922.154A**0.6061.871%B+3.679%B+42.6A++14.1C**31224.9h4.2A6.9A
L100 Python HESH 1,0449643527.543A+24.7857.966%B**N/A114.8A**9.5C++3358.4h2.2B**3.7A
P2-120 AP 1,5569437312.918B++10.1647.779%C*4.348%B++40.3B++26.2A46023.4h7.2C+15C*
T9 CARV-S 9379282673.476A+0.7226.078%B++25.539%C++64B*N/A20014.5h9.8B*37.6B++
FA1 Barrage 9209145051.81B++0.9547.189%B++11.379%D-35.8B+N/A14025.5h3.6B**7.5B*
M18 Rotary 1,6358845661.562C+1.2026.018%D-1.131%D11.4C9.7C+13777.3h90.5B+347.9B+
S12 Renegade 8037965261.513C1.2536.253%D4.146%C19D--N/A5342h2.4B*6.7B+
Auraxium Chainblade 82078420,8060.038C++2.7221.738%D4.592%C0.6CN/A21372.7h2B9.1C++
Tank Mine 1,071642847.643M4.8837.534%C**N/A183.4A+122.6A*18013.5h1.5B++4A
MG-S1 Jackal 5675592202.541B**0.2230.583%B++17.531%C44.4B+N/A16412.6h8.8B+28.8B++
P525 Marauder-H 5705552522.2B++19.4438.414%C**1.622%A185A++5C--5143h4.5B**11.6B**
M12 Kobalt 5475361244.667A41.9120.08%B+17.164%C90.8B+1.9D3345.9h12.6B**62.9B*
Shuriken 5225171403.693A**0.9330.446%B++13.733%D65.4B**N/A1737.9h11.9B+38.9B++
MRC3 Mercy 4974911413.482B+0.7221.702%B**18.534%C--40.9B*N/A14612h16B**73.7B*
T4 AMP 4064022771.451B+1.3124.847%C13.93%D-25.1CN/A7516h11.9B++47.9B+
Bighorn .50M 3863861525.733S22.9750.173%B**87.565%A74.2B**N/A2045.2h1.5A3A
M12 Kobalt-F 4043843401.129C1.6317.041%D-6.51%D10DN/A2938.5h12.1B+71C*
M60-A Bulldog 422378494.5A91.7475.159%M3.175%B+96.9A++11.3A++3253.9h5.3B+7.1B**
MRC3 Mercy 347346695.014A2.2626.526%A++17.341%D55.8A++N/A2386.2h14.5A54.7B**
NS-357 Underboss 3213202671.199C*1.5632.958%C--18.125%C--20.4DN/A7515.7h3.5B++10.5B+
M60-A Bulldog 3593163105.333A+102.5773.178%A**N/A98.8A*13.4A**3693.2h4.8B*6.5B**
M18 Needler 6193152131.479C+1.2831.017%C+1.27%C--8.4C8.1C+13137.7h142.6C*459.8C*
Sticky Grenade 3063041304N/A301.2460.236%B*N/A1520B**10C-50650.2h1.3B**2.2B*
M40 Fury 3343011717.706A14.9541.066%B++0.997%D86A++9.4C++3313.5h7.5B**18.1B**
MANA Anti-Personnel Turret 2942931072.738N/A0.0225.337%UN/A2930U10U7104300.1h22.3T*87.9T*
M40 Fury-F 2802511701.476C+1.2838.163%D--N/A18.7C2.2D--6313.4h5.8B*15.1B++
TRAC-5 Burst 2362341142.053C++0.7127.143%C*22.222%C41.1C+N/A1135.7h10.5B*38.8B++
Hunter QCX 2192172600.835C*1.9241.856%C+30.415%B6.8DN/A2631.9h3B+7.1B+
Tomcat A2AM Pods 393200345.882C++3.1272.674%D*N/A29D28C-3336.9h6.8B*9.4B++
M40 Fury 2051861314.308B*11.5538.798%B2.688%B**80.9B**8.3C-3152.3h8.2B**21.1B**
M1 Heavy Cycler 188185902.056B++0.7015.293%C*11.351%D**24.7BN/A1517.5h15.4B*100.9B+
L100 Python HEAT 252183247.625B+4.8754.839%B1.093%D-31.6C+11.9C+2185.8h3.9B**7.1B**
Spear Anti-Vehicle Phalanx Turret 298176228C*5.2468.145%A**2.841%D92.6M*64.2M**11671.9h6.2B+9.1B**
Icikill 1751756820.257S2.5014.395%D**22.286%A++3.3C+N/A852.6h2.3C+15.7D
AMR-66 172172752.293A++0.4735.89%A+32.558%B**26.5C**N/A1586.5h7.6B++21.1B*
Orbital Strike Uplink 2291711171N/A168.24973.684%UN/A1710U580U35910.1h1.1T*0.1T*
MANA Anti-Vehicle Turret 312169752.253B+0.5160.306%B+3.55%C+49.7B*42.1B*7593.4h6.3B++10.4B**
T2 Striker 3221431341.067A1.6962.239%AN/A12.8C++16B**28811.2h40.7C**65.4B+
NSX Yumi 144141612.311B++0.4528.306%C**26.241%C+36.2C+N/A1193.9h10.2B++35.9B+
ASP-30 Grounder 170129981.316B*1.4464.938%B2.326%C27.4A8.7C2474.7h5.2A8.1A
SOAS-20 128128612.098B+0.6631.562%B++15.625%D-47.4B+N/A2102.7h10.4B+33.1B++
MG-HBR1 Dragoon 119118621.903B+0.8636.573%B+21.186%D-33.7C**N/A983.5h5.6B++15.4B++
C75 Viper 121114167.125B*4.3732.59%DN/A23.3C1.4D**1884.9h7.9B*24.4B++
TRAC-Shot 100100462.174B*0.5820.495%D*6%F--28.6CN/A1023.5h8A39.2B+
Anti-Vehicle Grenade 11198198N/A95.2447.813%CN/A326.7C+43.3D23560.3h4.8B+10B+
AP30 Shredder 16395713.571C++10.8126.283%D2.105%C++38B+27.2B*3602.5h45.7B**173.9B*
M20 Basilisk 11793156.2A3.4445.367%B++5.376%C+26.6B+6.9D1693.5h58.4B**128.8B**
MR11 Gatekeeper 13688422M**19.2453.217%A++1.136%D51.8M**28.2A++5031.7h28.5A+53.5A+
M20 Basilisk 10582136.308B**3.5541.046%C*6.098%C++15.5C-4.3D--1415.3h71B++173B*
P525 Marauder 8480326.667B++23.9122.656%C*N/A61.5C+3.1C3641.3h5.6B+24.7B+
M60-G Bulldog 8675612.5A++9.7436.512%C+5.333%A++50B+7.3C+2681.5h5.4B*14.7B++
E540 Halberd 11071116.455C+3.7045.417%B+8.451%M+27.3C++15B+6332.6h6.1C+13.5B
G30 Walker 10270417.5M**14.7441.291%A++5.714%B++24.1B**11C++1702.9h146.4B*354.5B**
M3 Pounder HEG 7969135.308A*2.5535.41%D1.449%D*27.6B*4C++2452.5h11B**30.9B++
M60-G Bulldog-H 6561161M++58.2445.633%C++1.639%B+55.5C--3.6D--1921.1h4.2B++9.2B+
Coyote Missiles 8959163.688C++0.9346.784%D--N/A53.6C+27.3C*5741.1h28B*59.8B+
M3 Pounder HEG 6659321.844C**0.9132.922%D1.695%D--14.8C1.8D-1844h15.4B+46.7C++
NS-44L Blackhand 565678S5.2466.204%M+78.571%M+23.3C+N/A742.4h2.6A3.9B**
99SV 5655192.895B*0.1428.181%D45.455%B**10.6D-N/A1415.2h3.7A13.3B++
NS-44G Commissioner 5454531.019C+1.7423.259%F20.37%C-24.5DN/A592.2h3.6C++15.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon322,4454.8h
Anti-Vehicle MANA Turret61711.5h
Nano-Armor Kit497773,48584.8h
Repair Module0680.3h
Turret AI Module0560.2h
Nanite Revive Grenade03,3130.9h
Medical Applicator1,324507,07855.4h
Spitfire Auto-Turret34050.5h
Restoration Kit2744,71518.1h
Motion Spotter348,9248.3h
Rampart Wall0570.8h
Welding Device13,2500.4h
Shield Recharging Field5911,3253.8h
Smoke Grenade01390h
Recon Detection Device715,0338.7h
Ammunition Package112,2771.1h
Medical Kit2,31414,546138.9h
Anti-Infantry MANA Turret395362.6h
Snowman Soldier21160.1h
M4-F Pillager02250.1h
Router02720.5h
Nano-Repair Grenade02490.1h
WLT-Howler Mining Laser343,6427.7h
Orbital Strike Target Designator8550.4h
Hardlight Barrier62420.3h

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