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General Grouchy Manetherenei[N] Manetherenei
TR BR 98

KDR: 2.8

Score: 68.6m

Last Seen: Jan 10th, 2020 5:16 AM
- OFFLINE - 234.7 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 18
Level Progress (to 99): 60%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS LC3 Jaguar M14 Banshee TSAR-42 MG-H1 Watchman Hellfire Rocket Pods TMG-50 TAR NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,529,973 MLG Score: 1223
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.413%18.566%47242119074,8262.492540.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%0.804B++-0.362C--1.303D**HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.447B10.40.27C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.7%0.765%12284122813,0781218226010.7285578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%-0.54D-0.684D0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.536B+23.40.545B+48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.651%1.854%653512277,227172914014.17746515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.149%0.274C*-0.363C-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.756B++4.10.67B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.463%9.127%2621212203,32013064352.54211761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%-0.637D1.125B**-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.521B+17.40.58B+41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.468%81.949%2626122613,9992470385.66761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%2.34A*0.975B*2.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.682B+1.60.5B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.697%10.332%262412288,1592864502.84782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%0.564B+-0.895D--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.516B+3.10.366C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 18
68.6m257.8%342 (20.5k)294 (17.6k)2.8021151,50454,0682.9741898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232955521.619%18.957%41004:1953

19% Combat Medic22% Engineer17% Heavy Assault15% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 12:14 PMJan 30th, 2016 12:15 PMJan 18th, 2020 5:34 PM (1d) (PST)Jan 10th, 2020 1:26 AM (10d) (PST)Jan 10th, 2020 1:16 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231903330.6490.2320.1231.7660.0361223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,35011,39419,95639147106217,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3889.4h/162.1d 9,304 28,721 44,206 412k 4,821 15,296 8,336 121.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B++
Kills:5,637
Deaths:1,690
KDR:3.336
Accuracy:27.026% B++
HSR:23.913% C
TMG-50
B+
Kills:4,147
Deaths:1,432
KDR:2.896
Accuracy:24.830% B+
HSR:20.449% C--
NS-15M1
B**
Kills:3,631
Deaths:1,170
KDR:3.103
Accuracy:28.168% B**
HSR:24.456% C*
MSW-R
C*
Kills:3,273
Deaths:1,312
KDR:2.495
Accuracy:23.838% C*
HSR:19.126% D
T9 CARV
B++
Kills:3,212
Deaths:1,207
KDR:2.661
Accuracy:22.772% B++
HSR:20.237% C-
T9A "Butcher"
C++
Kills:2,664
Deaths:540
KDR:4.933
Accuracy:25.099% C++
HSR:20.496% D--
T32 Bull
B
Kills:1,471
Deaths:550
KDR:2.675
Accuracy:25.962% B
HSR:18.899% D
T16 Rhino
C+
Kills:1,237
Deaths:729
KDR:1.697
Accuracy:20.387% C+
HSR:16.411% D--
T9 CARV-S
B++
Kills:991
Deaths:288
KDR:3.441
Accuracy:26.066% B++
HSR:25.933% C++
Kills:26,263
Deaths (as Heavy Assault):8,918
Deaths (to Heavy Assaults):15,532
KDR:2.94494
Kill Difference:17,345
Playtime:664.038 hours
Usage:17%
Score:12.448m
Score/min:312
Accuracy (listed only):24.905%
HSR (listed only):21.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:7,415
Deaths:2,489
KDR:2.979
Accuracy:26.308% B+
HSR:17.600% C--
AS16 NightHawk
B
Kills:3,520
Deaths:1,835
KDR:1.918
Accuracy:43.680% B
HSR:9.091% D**
NS-11C
C*
Kills:3,428
Deaths:1,799
KDR:1.906
Accuracy:25.263% C*
HSR:13.857% D--
MKV Suppressed
C+
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C+
HSR:13.145% D--
TAS-16 Blackjack
C+
Kills:2,563
Deaths:1,590
KDR:1.612
Accuracy:57.741% C+
HSR:11.510% D
PDW-16 Hailstorm
C++
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C++
HSR:9.024% D*
LC2 Lynx
B+
Kills:1,756
Deaths:609
KDR:2.883
Accuracy:25.662% B+
HSR:18.166% D
HC1 Cougar
C++
Kills:1,742
Deaths:761
KDR:2.289
Accuracy:24.900% C++
HSR:16.820% D--
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
TRAC-5 S
C
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% C
HSR:9.120% D*
TRAC-5
C
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% C
HSR:12.470% D*
T5 AMC
C+
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% C+
HSR:14.309% D--
MG-C1 Kindred
B**
Kills:1,217
Deaths:487
KDR:2.499
Accuracy:32.345% B**
HSR:14.133% D**
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
FA1 Barrage
B++
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% B++
HSR:11.366% D-
MG-S1 Jackal
B+
Kills:667
Deaths:306
KDR:2.180
Accuracy:29.809% B+
HSR:16.642% C--
Shuriken
B*
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% B*
HSR:14.336% D
TRAC-5 Burst
C*
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C*
HSR:22.222% C
TRAC-Shot
D*
Kills:103
Deaths:48
KDR:2.146
Accuracy:20.470% D*
HSR:6.796% F--
Kills:36,695
Deaths (as Light Assault):17,677
Deaths (to Light Assaults):11,397
KDR:2.07586
Kill Difference:19,018
Playtime:1,010.857 hours
Usage:26%
Score:16.043m
Score/min:265
Accuracy (listed only):31.263%
HSR (listed only):13.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:7,415
Deaths:2,489
KDR:2.979
Accuracy:26.308% B+
HSR:17.600% C--
AS16 NightHawk
B
Kills:3,520
Deaths:1,835
KDR:1.918
Accuracy:43.680% B
HSR:9.091% D**
NS-11C
C*
Kills:3,428
Deaths:1,799
KDR:1.906
Accuracy:25.263% C*
HSR:13.857% D--
TAS-16 Blackjack
C+
Kills:2,563
Deaths:1,590
KDR:1.612
Accuracy:57.741% C+
HSR:11.510% D
LC2 Lynx
B+
Kills:1,756
Deaths:609
KDR:2.883
Accuracy:25.662% B+
HSR:18.166% D
HC1 Cougar
C++
Kills:1,742
Deaths:761
KDR:2.289
Accuracy:24.900% C++
HSR:16.820% D--
TRAC-5 S
C
Kills:1,272
Deaths:1,148
KDR:1.108
Accuracy:22.057% C
HSR:9.120% D*
TRAC-5
C
Kills:1,251
Deaths:654
KDR:1.913
Accuracy:20.402% C
HSR:12.470% D*
T5 AMC
C+
Kills:1,244
Deaths:689
KDR:1.806
Accuracy:23.103% C+
HSR:14.309% D--
MG-C1 Kindred
B**
Kills:1,217
Deaths:487
KDR:2.499
Accuracy:32.345% B**
HSR:14.133% D**
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
FA1 Barrage
B++
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% B++
HSR:11.366% D-
MG-HBR1 Dragoon
B**
Kills:245
Deaths:161
KDR:1.522
Accuracy:40.371% B**
HSR:16.327% D**
TRAC-5 Burst
C*
Kills:234
Deaths:114
KDR:2.053
Accuracy:27.143% C*
HSR:22.222% C
AMR-66
A+
Kills:172
Deaths:75
KDR:2.293
Accuracy:35.890% A+
HSR:32.558% B**
TRAC-Shot
D*
Kills:103
Deaths:48
KDR:2.146
Accuracy:20.470% D*
HSR:6.796% F--
Kills:28,238
Deaths (as Engineer):13,510
Deaths (to Engineers):9,570
KDR:2.09016
Kill Difference:14,728
Playtime:849.296 hours
Usage:22%
Score:14.832m
Score/min:291
Accuracy (listed only):33.738%
HSR (listed only):14.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:3,633
Deaths:1,074
KDR:3.383
Accuracy:27.143% B++
HSR:21.140% C+
AS16 NightHawk
B
Kills:3,520
Deaths:1,835
KDR:1.918
Accuracy:43.680% B
HSR:9.091% D**
Cycler TRV
C**
Kills:2,964
Deaths:1,339
KDR:2.214
Accuracy:25.014% C**
HSR:16.633% D
MKV Suppressed
C+
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C+
HSR:13.145% D--
SABR-13
B+
Kills:2,824
Deaths:1,066
KDR:2.649
Accuracy:28.966% B+
HSR:23.442% C
TAS-16 Blackjack
C+
Kills:2,563
Deaths:1,590
KDR:1.612
Accuracy:57.741% C+
HSR:11.510% D
NS-11P
B**
Kills:2,347
Deaths:808
KDR:2.905
Accuracy:28.330% B**
HSR:21.432% C**
PDW-16 Hailstorm
C++
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C++
HSR:9.024% D*
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
TORQ-9
C**
Kills:1,668
Deaths:631
KDR:2.643
Accuracy:26.102% C**
HSR:20.324% D
T1 Cycler
D
Kills:1,366
Deaths:738
KDR:1.851
Accuracy:18.966% D
HSR:15.154% D--
T1A Unity
C++
Kills:1,334
Deaths:451
KDR:2.958
Accuracy:26.146% C++
HSR:21.439% C-
T1S Cycler
B*
Kills:1,216
Deaths:366
KDR:3.322
Accuracy:28.716% B*
HSR:22.944% C**
TRS-12 Uppercut
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:67.300% B*
HSR:10.680% D-
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
FA1 Barrage
B++
Kills:915
Deaths:506
KDR:1.808
Accuracy:47.178% B++
HSR:11.366% D-
MG-S1 Jackal
B+
Kills:667
Deaths:306
KDR:2.180
Accuracy:29.809% B+
HSR:16.642% C--
Shuriken
B*
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% B*
HSR:14.336% D
NSX Yumi
C**
Kills:141
Deaths:61
KDR:2.311
Accuracy:28.306% C**
HSR:26.241% C+
Kills:34,526
Deaths (as Combat Medic):15,413
Deaths (to Combat Medics):5,668
KDR:2.24006
Kill Difference:19,113
Playtime:731.913 hours
Usage:19%
Score:15.494m
Score/min:353
Accuracy (listed only):32.384%
HSR (listed only):16.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:6,127
Deaths:1,510
KDR:4.058
Accuracy:47.552% A
HSR:73.592% B+
RAMS .50M
M++
Kills:3,411
Deaths:561
KDR:6.080
Accuracy:59.079% M++
HSR:89.475% A+
MKV Suppressed
C+
Kills:2,868
Deaths:1,156
KDR:2.481
Accuracy:26.097% C+
HSR:13.145% D--
SR-7
A++
Kills:2,057
Deaths:349
KDR:5.894
Accuracy:54.028% A++
HSR:87.846% B**
M77-B
A++
Kills:1,963
Deaths:390
KDR:5.033
Accuracy:49.590% A++
HSR:88.691% A+
PDW-16 Hailstorm
C++
Kills:1,906
Deaths:1,333
KDR:1.430
Accuracy:24.711% C++
HSR:9.024% D*
SMG-46 Armistice
C
Kills:1,709
Deaths:1,047
KDR:1.632
Accuracy:24.355% C
HSR:8.777% D*
NS-44 Commissioner
C+
Kills:1,270
Deaths:990
KDR:1.283
Accuracy:35.172% C+
HSR:17.244% D
TX2 Emperor
D--
Kills:1,163
Deaths:874
KDR:1.331
Accuracy:21.576% D--
HSR:13.844% D--
NS-7 PDW
C*
Kills:1,159
Deaths:400
KDR:2.898
Accuracy:25.970% C*
HSR:17.601% C+
TX1 Repeater
C
Kills:1,149
Deaths:1,153
KDR:0.997
Accuracy:22.871% C
HSR:14.621% D--
KSR-35
C+
Kills:1,142
Deaths:435
KDR:2.625
Accuracy:34.492% C+
HSR:18.739% D*
MG-S1 Jackal
B+
Kills:667
Deaths:306
KDR:2.180
Accuracy:29.809% B+
HSR:16.642% C--
Shuriken
B*
Kills:565
Deaths:161
KDR:3.509
Accuracy:30.760% B*
HSR:14.336% D
NS-357 Underboss
C
Kills:455
Deaths:397
KDR:1.146
Accuracy:34.821% C
HSR:18.462% C-
T4 AMP
C
Kills:405
Deaths:285
KDR:1.421
Accuracy:24.920% C
HSR:13.827% D--
Bighorn .50M
A
Kills:386
Deaths:15
KDR:25.733
Accuracy:50.173% B**
HSR:87.565% A
SOAS-20
B++
Kills:128
Deaths:61
KDR:2.098
Accuracy:31.562% B++
HSR:15.625% D-
NS-44L Blackhand
M+
Kills:56
Deaths:7
KDR:8
Accuracy:66.204% M+
HSR:78.571% M+
99SV
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:28.181% D
HSR:45.455% B**
NS-44G Commissioner
C-
Kills:54
Deaths:53
KDR:1.019
Accuracy:23.259% F
HSR:20.370% C-
Kills:28,695
Deaths (as Infiltrator):11,502
Deaths (to Infiltrators):7,197
KDR:2.49478
Kill Difference:17,193
Playtime:578.059 hours
Usage:15%
Score:8.526m
Score/min:246
Accuracy (listed only):35.485%
HSR (listed only):36.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,203
Deaths:220
KDR:5.468
Accuracy:19.252% B*
HSR:16.708% C-
M2 Mutilator
B**
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:19.009% B**
HSR:17.995% C+
MRC3 Mercy
B**
Kills:560
Deaths:160
KDR:3.500
Accuracy:22.378% B**
HSR:18.036% D
MRC3 Mercy
A*
Kills:401
Deaths:88
KDR:4.557
Accuracy:27.147% A*
HSR:15.960% D--
M1 Heavy Cycler
C*
Kills:185
Deaths:90
KDR:2.056
Accuracy:15.293% C*
HSR:11.351% D**
M3 Pounder HEG
C--
Kills:72
Deaths:14
KDR:5.143
Accuracy:36.134% C--
HSR:1.389% D*
M3 Pounder HEG
D
Kills:60
Deaths:33
KDR:1.818
Accuracy:33.524% D
HSR:1.667% D--
Kills:3,648
Deaths (as MAX Suit):404.500
Deaths (to MAX Suits):3,245
KDR:9.01854
Kill Difference:3,243.500
Playtime:53.496 hours
Usage:1%
Score:1.280m
Score/min:399
Accuracy (listed only):24.677%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:6,934
V. Kills:334 N/A
Deaths:523
KDR:13.258
Accuracy:33.200% B++
KPH:65.500 B+
VKPH:3.200 C+
Hellfire Rocket Pods
B**
Kills:4,577
V. Kills:474 N/A
Deaths:186
KDR:24.608
Accuracy:55.679% B*
KPH:152.700 B**
VKPH:15.800 C++
M18 Rotary
C+
Kills:1,018
V. Kills:818 124%
Deaths:566
KDR:1.799
Accuracy:26.046% D-
KPH:11.900 C
VKPH:9.600 C+
M18 Needler
C+
Kills:549
V. Kills:426 129%
Deaths:213
KDR:2.577
Accuracy:32.080% C+
KPH:12.400 C+
VKPH:9.600 C+
Tomcat A2AM Pods
C-
Kills:211
V. Kills:199 106%
Deaths:34
KDR:6.206
Accuracy:71.174% D**
KPH:29.800 D
VKPH:28.100 C-
Coyote Missiles
C++
Kills:59
V. Kills:30 190%
Deaths:16
KDR:3.688
Accuracy:46.784% D--
KPH:51.400 C+
VKPH:26.100 C++
Kills:13,348 (8,501 + 0)
Deaths:1,538
KDR:8.679
VKDR:1.483
Vehicle Kills:2,281
Kill Difference:11,810
Playtime:273.700 hours
Usage:7%
Score:3.404m
Score/min:207
Piloting Accuracy:32.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:95
V. Kills:68 138%
Deaths:7
KDR:13.571
Accuracy:26.283% D
KPH:38.400 B+
VKPH:27.500 B**
Kills:95 (0 + 95)
Deaths:7
KDR:13.571
VKDR:9.714
Vehicle Kills:68
Kill Difference:88
Playtime:2.472 hours
Usage:0%
Score:0.054m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:26.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,174
V. Kills:102 N/A
Deaths:35
KDR:33.543
Accuracy:59.028% B**
KPH:120.700 M
VKPH:10.500 C**
L100 Python HEAT
B
Kills:183
V. Kills:69 261%
Deaths:24
KDR:7.625
Accuracy:54.839% B
KPH:31.300 C+
VKPH:11.800 C+
C75 Viper
C
Kills:114
V. Kills:7 N/A
Deaths:16
KDR:7.125
Accuracy:32.590% D
KPH:23.200 C
VKPH:1.400 D**
Kills:1,471 (1,471 + 0)
Deaths:75
KDR:19.613
VKDR:2.373
Vehicle Kills:178
Kill Difference:1,396
Playtime:20.500 hours
Usage:1%
Score:0.341m
Score/min:277
Driving Accuracy:32.590%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:3,619
V. Kills:289 N/A
Deaths:129
KDR:28.054
Accuracy:42.043% C+
KPH:86.900 A+
VKPH:6.900 C-
P2-120 HEAT
A+
Kills:1,184
V. Kills:259 455%
Deaths:116
KDR:10.207
Accuracy:39.422% C
KPH:42.500 A+
VKPH:9.300 C
P2-120 AP
A+
Kills:1,067
V. Kills:675 158%
Deaths:73
KDR:14.616
Accuracy:49.778% B+
KPH:41.600 B*
VKPH:26.300 A+
MR11 Gatekeeper
M**
Kills:88
V. Kills:48 180%
Deaths:4
KDR:22
Accuracy:53.217% A++
KPH:50.400 M**
VKPH:27.500 A++
P525 Marauder
C*
Kills:80
V. Kills:4 N/A
Deaths:3
KDR:26.667
Accuracy:22.656% C*
KPH:63 C+
VKPH:3.100 C
E540 Halberd
B+
Kills:71
V. Kills:39 178%
Deaths:11
KDR:6.455
Accuracy:45.426% B+
KPH:27.400 C++
VKPH:15.100 B+
Kills:6,109 (5,870 + 239)
Deaths:336
KDR:18.182
VKDR:3.911
Vehicle Kills:1,314
Kill Difference:5,773
Playtime:100.783 hours
Usage:3%
Score:1.993m
Score/min:330
Driving Accuracy:49.778%
Gunner Accuracy:45.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:555
V. Kills:15 N/A
Deaths:25
KDR:22.200
Accuracy:38.404% C**
KPH:183.900 A++
VKPH:5 C--
M60-G Bulldog-H
C++
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:45.633% C++
KPH:53.600 D
VKPH:3.500 D--
Kills:616 (0 + 616)
Deaths:26
KDR:23.692
VKDR:0.731
Vehicle Kills:19
Kill Difference:590
Playtime:4.157 hours
Usage:0%
Score:0.107m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:45.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,169
V. Kills:31 N/A
Deaths:19
KDR:61.526
Accuracy:22.359% B**
KPH:92.500 B*
VKPH:2.500 C
M12 Kobalt
B+
Kills:537
V. Kills:11 N/A
Deaths:12
KDR:44.750
Accuracy:20.172% B+
KPH:91.100 B+
VKPH:1.900 D
M40 Fury
A++
Kills:301
V. Kills:33 N/A
Deaths:17
KDR:17.706
Accuracy:41.066% B++
KPH:87.200 A++
VKPH:9.600 C++
M40 Fury
B**
Kills:186
V. Kills:19 N/A
Deaths:13
KDR:14.308
Accuracy:38.798% B
KPH:79.100 B**
VKPH:8.100 C--
M20 Basilisk
B++
Kills:95
V. Kills:26 352%
Deaths:15
KDR:6.333
Accuracy:45.811% B++
KPH:26.700 B+
VKPH:7.300 C-
G30 Walker
A++
Kills:91
V. Kills:38 233%
Deaths:4
KDR:22.750
Accuracy:39.738% A
KPH:28.900 A++
VKPH:12.100 B
M20 Basilisk
C**
Kills:84
V. Kills:23 350%
Deaths:13
KDR:6.462
Accuracy:41.292% C**
KPH:15.900 C-
VKPH:4.300 D--
M60-G Bulldog
B++
Kills:75
V. Kills:11 N/A
Deaths:6
KDR:12.500
Accuracy:36.512% C+
KPH:51.600 B++
VKPH:7.600 C+
Kills:2,538 (0 + 2,538)
Deaths:99
KDR:25.636
VKDR:1.939
Vehicle Kills:192
Kill Difference:2,439
Playtime:37.783 hours
Usage:1%
Score:0.585m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:887
V. Kills:12 N/A
Deaths:558
KDR:1.590
Accuracy:36.908% D
KPH:19.700 D--
VKPH:0.300 D*
M12 Kobalt-F
D
Kills:384
V. Kills:20 N/A
Deaths:340
KDR:1.129
Accuracy:17.041% D-
KPH:10 D
VKPH:0.500 D-
M40 Fury-F
C
Kills:251
V. Kills:29 N/A
Deaths:170
KDR:1.476
Accuracy:38.163% D--
KPH:18.700 C
VKPH:2.200 D--
Kills:1,522 (1,522 + 0)
Deaths:1,068
KDR:1.425
VKDR:0.057
Vehicle Kills:61
Kill Difference:454
Playtime:97.045 hours
Usage:2%
Score:0.266m
Score/min:46
Driving Accuracy:38.163%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 7,4737,4152,4892.979B**0.1826.308%B+17.6%C--37.9BN/A116195.9h10B++37.8B++
M14 Banshee 7,2686,93452313.258B+10.4633.2%B++N/A65.5B+3.2C+198105.9h14.5B+43.6B++
TSAR-42 6,1556,1271,5104.058C++1.2647.552%A73.592%B+51.7B+N/A158118.4h1.8B*3.7B**
MG-H1 Watchman 5,6855,6371,6903.336B**0.5327.026%B++23.913%C72.5B**N/A24977.8h11.6B*42.9B++
Hellfire Rocket Pods 5,0514,57718624.608A*21.8155.679%B*N/A152.6B**15.8C++49630h11.8B+21.2B++
TMG-50 4,1664,1471,4322.896A++0.0924.83%B+20.449%C--50.6B++N/A15782h9.4B++38B++
TAR 3,6663,6331,0743.383A0.5827.143%B++21.14%C+54.4B**N/A15066.8h10.4B**38.4B*
NS-15M1 3,6563,6311,1703.103B**0.3028.168%B**24.456%C*66.6B*N/A20754.5h10.1B*35.9B++
P2-120 HESH 3,9083,61912928.054B**25.2542.043%C+1.078%C*86.8A+6.9C-28841.7h3.8B*9.1B++
AS16 NightHawk 3,5413,5201,8351.918B++0.8843.68%B9.091%D**39.2C++N/A12489.7h3.8B++8.6B++
NS-11C 3,4413,4281,7991.906B**0.9025.263%C*13.857%D--31.5C++N/A100108.8h10.8B*42.6B++
RAMS .50M 3,4153,4115616.08B*3.2859.079%M++89.475%A+52.3A+N/A15565.2h1.4A2.4A
MSW-R 3,2873,2731,3122.495C**0.3123.838%C*19.126%D50B+N/A16465.5h10.1B*42.5B+
T9 CARV 3,2273,2121,2072.661B**0.1422.772%B++20.237%C-49B**N/A21065.5h10.6B**46.7B++
Cycler TRV 3,0002,9641,3392.214B**0.5925.014%C**16.633%D38.9C**N/A12076.1h11.1B*44.2B++
MKV Suppressed 2,8782,8681,1562.481A*0.3226.097%C+13.145%D--39.2C**N/A11773.1h11.7B++44.7B+
SABR-13 2,8552,8241,0662.649B**0.1528.966%B+23.442%C39.6C*N/A11171.3h10.7B+36.9B+
C-4 3,4642,7597013.936A++1.1323.597%C-N/A185.2A*47.3A122614.9h0.8A3.5B*
T9A "Butcher" 2,6772,6645404.933A++2.1325.099%C++20.496%D--77.9B++N/A23234.2h9.8B*38.9B+
TAS-16 Blackjack 2,5822,5631,5901.612B+1.1957.741%C+11.51%D35.7C+N/A10971.8h2.3B+4C**
NS-11P 2,3722,3478082.905A+0.1028.33%B**21.432%C**47.9B*N/A11749h10.7B**37.7B**
SR-7 2,0612,0573495.894B*3.0954.028%A++87.846%B**48.5B+N/A15642.4h1.4A2.7B**
Frag Grenade 2,0642,05012050N/A2,047.2051.21%B*N/A891.3A*6.1C--30122.3h2.4A4.7B**
M77-B 1,9641,9633905.033A++2.2349.59%A++88.691%A+47.9AN/A14941h1.6A3.2A
PDW-16 Hailstorm 1,9221,9061,3331.43B+1.3724.711%C++9.024%D*29.8C++N/A9864h13.1B+53.1B+
LC2 Lynx 1,7731,7566092.883A++0.0825.662%B+18.166%D37.8B+N/A13646.5h11.2B*43.7B++
HC1 Cougar 1,7561,7427612.289A+0.5124.9%C++16.82%D--33.1C++N/A10852.7h9.8B*39.2B+
SMG-46 Armistice 1,7121,7091,0471.632B+1.1724.355%C8.777%D*32.1C++N/A10953.3h12.2B++50.2B+
Ripper 1,7031,6942,7250.622S2.1831.569%B+19.54%B+9.5C**N/A23177.4h1.1B*3.6B
TORQ-9 1,6811,6686312.643B**0.1626.102%C**20.324%D44.6B+N/A15837.4h12.3B*47.2B++
T7 Mini-Chaingun 1,5621,5557682.025A0.7818.698%C**5.531%F-48.6B++N/A21532h13.2B+70.7B+
Claymore 1,5241,5241649.293B+6.4947.024%A++N/A165.7B+N/A4699.2h1.1B*2.4B**
T32 Bull 1,4771,4715502.675B**0.1325.962%B18.899%D42.5C++N/A13634.6h10.1B*38.8B+
C-4 ARX 1,6911,4082884.889A+2.0927.182%C++N/A242.8A*48.8B**12705.8h1B*3.6B*
Chainblade 1,4791,40323,9890.058A2.7440.974%B**N/A1.1B++N/A41278h2.1B+5.1B+
T1 Cycler 1,3871,3667381.851B++0.9518.966%D15.154%D--23.4C+N/A12958.3h12.9B+68.3C++
T1A Unity 1,3421,3344512.958B*0.1626.146%C++21.439%C-54.4B+N/A16624.5h10.3B**39.5B++
TRAC-5 S 1,2911,2721,1481.108B1.6922.057%C9.12%D*21.8C++N/A7658.4h8.5B*38.5B+
NS-44 Commissioner 1,2811,2709901.283C**1.5235.172%C+17.244%D19.8DN/A6764.1h3.2B++9.2B+
TRAC-5 1,2591,2516541.913A++0.8920.402%C12.47%D*21.3C++N/A12558.7h12.2B++59.8B+
T5 AMC 1,2471,2446891.806B**1.0023.103%C+14.309%D--34.6B++N/A11936h11.4B**49.2B+
T16 Rhino 1,2391,2377291.697B+1.1120.387%C+16.411%D--42.2BN/A13229.3h11.5B+56.3B+
MG-C1 Kindred 1,2511,2174872.499B*0.3032.345%B**14.133%D**50.5C**1.4B+11924.1h10B+31B++
T1S Cycler 1,2201,2163663.322A*0.5228.716%B*22.944%C**63.3A++N/A18119.2h9.5B**33.2B**
M2 Mutilator 1,2101,2032205.468A**2.6719.252%B*16.708%C-39.4B**N/A12530.5h13A67.5B++
P2-120 HEAT 1,4431,18411610.207B*7.4039.422%C3.716%B+42.4A+9.3C24327.9h4.2A+10.7B**
L100 Python HESH 1,2761,1743533.543A*30.7459.028%B**N/A121M10.5C**3549.7h2.2B**3.6A
M12 Kobalt 1,2001,1691961.526M++58.7222.359%B**14.286%D--92.8B*2.5C28012.6h13.5B**60.3B++
M2 Mutilator 1,1701,1672045.721A**2.9219.009%B**17.995%C+42.4AN/A14327.5h12.3A+64.6B*
TX2 Emperor 1,1711,1638741.331B+1.4721.576%D--13.844%D--27.7C+N/A8742h7B**32.6C**
TRS-12 Uppercut 1,1651,1615452.13B*0.6767.3%B*10.68%D-41.6C+N/A13227.9h2.2B++3.2B++
NS-7 PDW 1,1671,1594002.898M0.1025.97%C*17.601%C+36.9B+N/A12331.4h11.6B++44.7B+
TX1 Repeater 1,1591,1491,1530.997B1.8122.871%C14.621%D--16.9C--N/A6068h11.9B+51.9B
KSR-35 1,1501,1424352.625C*0.1834.492%C+18.739%D*35.4CN/A12832.3h3.8B++11B+
P2-120 AP 1,7421,0677314.616B**11.8149.778%B+3.843%B+41.5B*26.3A+44625.7h7C++14.2B
ML-7 1,4141,0634972.139A**0.6661.857%B+3.669%B+42.4A++14C**31425.1h4.3A6.9A
M18 Rotary 1,8361,0185661.799C+1.0026.046%D-1.081%D11.9C9.6C+13585.3h86.9B+333.7B+
T9 CARV-S 1,0039912883.441A0.6426.066%B++25.933%C++63.5B*N/A19615.6h9.8B*37.5B++
FA1 Barrage 9219155061.808B++0.9947.178%B++11.366%D-35.7B+N/A14125.6h3.6B**7.5B*
S12 Renegade 8998875581.59C1.2136.908%D4.284%C+19.7D--N/A5445.1h2.4B*6.6B+
Auraxium Chainblade 83880221,9650.037C++2.7721.669%D4.988%C0.6CN/A21426.8h2B9.2C++
MG-S1 Jackal 6786673062.18B*0.6229.809%B+16.642%C--38.3C++N/A13717.4h9.5B31.8B++
Tank Mine 1,089657887.466A**4.6637.307%C*N/A182.5A+120A*17543.6h1.5B++4A
Shuriken 5705651613.509A*0.7130.76%B*14.336%D65.7B**N/A1718.6h12.1B+39.4B++
MRC3 Mercy 5675601603.5B+0.7022.378%B**18.036%D42.4B*N/A14713.2h16.1B**71.9B*
P525 Marauder-H 5705552522.2B++19.4038.404%C**1.622%A185A++5C--5143h4.5B**11.7B**
M18 Needler 9755492132.577C*0.2332.08%C+N/A12.4C+9.6C+14344.3h114.1B+355.7B+
M12 Kobalt 5485371244.75A41.9520.172%B+17.132%C91B+1.9D3335.9h12.7B**63B*
NS-357 Underboss 4584553971.146C++1.6634.821%C18.462%C-20.5DN/A6922.2h3.6B++10.2B+
T4 AMP 4104052851.421B+1.3824.92%C13.827%D--24.8CN/A7516.3h12.1B++48.5B+
MRC3 Mercy 402401884.557B**1.7527.147%A*15.96%D--53.5A++N/A2187.5h15.6B**57.3B**
M60-A Bulldog 4343893129.667A++126.8672.043%A**N/A99.7A*11.5A++3443.9h4.7B*6.5B**
M60-A Bulldog 432388497A+94.2075.018%M3.093%B+97A++11A++3284h5.2B+7B**
Bighorn .50M 3863861525.733S22.9350.173%B**87.565%A74.2B**N/A2045.2h1.5A3A
M12 Kobalt-F 4043843401.129C1.6717.041%D-6.51%D10DN/A2938.5h12.1B+71C*
Orbital Strike Uplink 4993511351N/A348.201037.5%UN/A1170U493.3U46350.3h1.2T*0.1T*
MANA Anti-Personnel Turret 3223211162.767N/A0.0425.364%UN/A3210U10U7473600.1h21.2T*83.4T*
Sticky Grenade 3093071307N/A304.2060.318%B*N/A1535A10C-50420.2h1.4B*2.3B*
M40 Fury 3343011717.706A14.9041.066%B++0.997%D86A++9.4C++3313.5h7.5B**18.1B**
M40 Fury-F 2802511701.476C+1.3338.163%D--N/A18.7C2.2D--6313.4h5.8B*15.1B++
MG-HBR1 Dragoon 2512451611.522C*1.2840.371%B**16.327%D**29.9C++N/A798.2h7.2C++17.8B+
TRAC-5 Burst 2362341142.053C++0.7527.143%C*22.222%C41.1C+N/A1145.7h10.5B*38.8B++
Hunter QCX 2192172600.835C*1.9741.856%C+30.415%B6.8DN/A2631.9h3B+7.1B+
Tomcat A2AM Pods 410211346.206C*3.4071.174%D**N/A29.7D28C-3337.1h6.8B*9.6B+
M40 Fury 2051861314.308B*11.5138.798%B2.688%B**77.5B*7.9C--3152.4h8.2B**21.1B**
M1 Heavy Cycler 188185902.056B++0.7515.293%C*11.351%D**24.7BN/A1547.5h15.4B*100.9B+
L100 Python HEAT 252183247.625B+4.8254.839%B1.093%D-31.6C+11.9C+2215.8h3.9B**7.1B**
Spear Anti-Vehicle Phalanx Turret 301178228.091C*5.2968.012%A**2.809%D93.7M*64.7S11711.9h6.2B+9B**
Icikill 1751756820.257S2.5514.395%D**22.286%A++3.3C+N/A852.6h2.3C+15.7D
AMR-66 172172752.293A++0.5135.89%A+32.558%B**26.5C**N/A1626.5h7.6B++21.1B*
MANA Anti-Vehicle Turret 312169752.253B+0.5560.339%B+3.55%C+49.7B*42.1B*7583.4h6.3B++10.5B**
T2 Striker 3221431341.067A1.7461.879%B**N/A12.8C++16B**28811.2h40.9C**66B+
NSX Yumi 144141612.311B++0.4928.306%C**26.241%C+36.2C+N/A1203.9h10.2B++35.9B+
ASP-30 Grounder 170129981.316B*1.4965.139%B+2.326%C27.4A8.7C2484.7h5.3A8.1A
SOAS-20 128128612.098B+0.7031.562%B++15.625%D-47.4B+N/A2112.7h10.4B+33.1B++
C75 Viper 121114167.125B*4.3232.59%DN/A23.3C1.4D**1924.9h7.9B*24.4B++
TRAC-Shot 103103482.146B++0.6620.47%D*6.796%F--28.6CN/A1023.6h8.1A39.7B+
Anti-Vehicle Grenade 11198198N/A95.2047.813%CN/A326.7C43.3D23560.3h4.8B+10B+
AP30 Shredder 16395713.571C++10.7726.283%D2.105%C++38B+27.2B*3622.5h45.7B**173.9B*
M20 Basilisk 12195156.333A3.5345.811%B++5.263%C+26.4B+7.2C--1753.6h59.3B**129.5B**
Rocklet Rifle 17894293.241S0.4455.077%C**N/A49.5A++44.2A++5911.9h31B+56.4B+
G30 Walker 12991422.75S19.9539.738%A4.396%C++28.4A+11.9B1873.2h129.4B**325.7B**
MR11 Gatekeeper 13688422M**19.2053.217%A++1.136%D51.8M**28.2A++5041.7h28.5A+53.5A+
M20 Basilisk 10784136.462B**3.6641.292%C**5.952%C+15.8C-4.3D--1435.3h71.4B++172.8B*
P525 Marauder 8480326.667B++23.8622.656%C*N/A61.5C+3.1C3681.3h5.6B+24.7B+
M60-G Bulldog 8675612.5A++9.7036.512%C+5.333%A++50B+7.3C+2681.5h5.4B*14.7B++
M3 Pounder HEG 8272145.143A*2.3436.134%C--1.389%D*28.8B**4C++2502.5h10.9B**30.3B++
E540 Halberd 11071116.455C+3.6545.426%B+8.451%M+27.3C++15B+6432.6h6.2C+13.5B
Xiphos Anti-Personnel Phalanx Tower 6767167C++64.2035.878%B++N/A670A++N/A28960.1h2.1B+5.9B+
M60-G Bulldog-H 6561161M++58.2045.633%C++1.639%B+55.5C--3.6D--2031.1h4.2B++9.2B+
M3 Pounder HEG 6760331.818C*0.9833.524%D1.667%D--14.6C1.7D--1894.1h15.7B46.7C++
Coyote Missiles 8959163.688C++0.8946.784%D--N/A53.6C+27.3C*5761.1h28B*59.8B+
NS-44L Blackhand 565678S5.2066.204%M+78.571%M+23.3C+N/A772.4h2.6A3.9B**
99SV 5655192.895B*0.0928.181%D45.455%B**10.6D-N/A1475.2h3.7A13.3B++
NS-44G Commissioner 5454531.019C+1.7823.259%F20.37%C-24.5DN/A602.2h3.6C++15.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61731.5h
Spawn Beacon322,5214.9h
Nano-Armor Kit611831,38289h
Skywall Shield Emitter0500.2h
Turret AI Module01120.4h
Structure Shield Module0840.3h
Repair Module01440.5h
Nanite Revive Grenade03,3580.9h
Medical Applicator1,335516,31456h
Cortium Silo0650.4h
Spitfire Auto-Turret34480.5h
Restoration Kit3064,84519.6h
Motion Spotter369,0728.4h
Xiphos Anti-Personnel Tower0560.4h
Rampart Wall0961.4h
Spear Anti-Vehicle Tower0560.2h
Welding Device18,0701h
Shield Recharging Field6712,3204h
Smoke Grenade01390h
Recon Detection Device755,3669.2h
Ammunition Package122,4391.1h
Medical Kit2,38915,163144.1h
Anti-Infantry MANA Turret395692.6h
Routing Spire1650.4h
M4-F Pillager02250.1h
Snowman Soldier21240.1h
Router03400.7h
Nano-Repair Grenade03820.1h
WLT-Howler Mining Laser384,28016.8h
Orbital Strike Target Designator291341.3h
Hardlight Barrier93240.4h
Elysium Spawn Tube0700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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