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Maj. General Mangetron[] Mangetron
NC BR 85

KDR: 4.19

Score: 8.4m

Last Seen: Sep 18th, 2019 4:43 PM
- OFFLINE - 605.7 hour(s)

Battle Rank 85 - New Conglomerate on Miller
Level Progress (to 86): 49%
Level 100 Progress: 44% 372h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH M20 Kestrel Vortek Rotary Mauler S6 Breaker Rocket Pods AF-19 Mercenary M202 Wyrm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.474%12.5%281212241920.3356643.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.24%0.246C++-1.283D**1.169B**HEAD (~1.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.125C+14.6-0.023C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.925%0.504%1654412228,534721514211.8363166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.483%0.278C*-0.996D--0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.70.107C+57.8-0.086C+86.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.921%12%0112252502689.25926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.523B+-0.533D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.043C+6-0.242C6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m273.2%470 (28.2k)431 (25.9k)4.1898812,4232,9655.0630785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122687636.254%1.449%5306:353

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2016 2:10 AMJul 27th, 2019 10:06 PMSep 23rd, 2019 4:25 AM (59d) (PST)Sep 18th, 2019 12:55 PM (64d) (PST)Sep 18th, 2019 12:43 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,666331,6330.6390.1520.0092.6420.328235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,9891,97498,01538911582025,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.3h/13.5d 2,589 180 3,626 51.4k 132 287 6,387 32.4m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:250
Deaths:295
KDR:0.847
Accuracy:47.921% B*
HSR:12% D
AF-19 Mercenary
C++
Kills:134
Deaths:161
KDR:0.832
Accuracy:22.736% C++
HSR:11.194% F-
Warden
D-
Kills:58
Deaths:112
KDR:0.518
Accuracy:22.056% D-
HSR:15.517% D*
Kills:442
Deaths (as Engineer):568
Deaths (to Engineers):1,244
KDR:0.77817
Kill Difference:126
Playtime:294.619 hours
Usage:91%
Score:8.006m
Score/min:453
Accuracy (listed only):30.904%
HSR (listed only):12.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:250
Deaths:295
KDR:0.847
Accuracy:47.921% B*
HSR:12% D
AF-19 Mercenary
C++
Kills:134
Deaths:161
KDR:0.832
Accuracy:22.736% C++
HSR:11.194% F-
NSX Tengu
D
Kills:96
Deaths:176
KDR:0.545
Accuracy:31.249% D
HSR:13.542% D*
Kills:480
Deaths (as Light Assault):632
Deaths (to Light Assaults):481
KDR:0.75949
Kill Difference:152
Playtime:17.656 hours
Usage:5%
Score:0.256m
Score/min:242
Accuracy (listed only):33.969%
HSR (listed only):12.245%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):473
KDR:0
Kill Difference:UNR
Playtime:4.256 hours
Usage:1%
Score:0.046m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:96
Deaths:176
KDR:0.545
Accuracy:31.249% D
HSR:13.542% D*
Kills:96
Deaths (as Infiltrator):176
Deaths (to Infiltrators):252
KDR:0.54545
Kill Difference:80
Playtime:5.231 hours
Usage:2%
Score:0.049m
Score/min:156
Accuracy (listed only):31.249%
HSR (listed only):13.542%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:6,023
V. Kills:3,874 155%
Deaths:1,012
KDR:5.952
Accuracy:39.768% A+
KPH:43.800 M
VKPH:28.200 M
M30 Mustang AH
A*
Kills:1,381
V. Kills:193 N/A
Deaths:118
KDR:11.703
Accuracy:66.159% A
KPH:88.600 B**
VKPH:12.400 A*
M20 Kestrel
A++
Kills:1,340
V. Kills:792 169%
Deaths:220
KDR:6.091
Accuracy:36.399% B**
KPH:47.400 A++
VKPH:28 B**
Vortek Rotary
B**
Kills:962
V. Kills:971 99%
Deaths:539
KDR:1.785
Accuracy:36.691% B**
KPH:20.300 C**
VKPH:20.500 B**
Breaker Rocket Pods
B**
Kills:168
V. Kills:98 170%
Deaths:44
KDR:3.818
Accuracy:61.545% A+
KPH:45.200 D
VKPH:26.400 B**
M202 Wyrm
B*
Kills:130
V. Kills:95 135%
Deaths:9
KDR:14.444
Accuracy:68.926% A++
KPH:97.300 C+
VKPH:71.100 B*
Coyote Missiles
B+
Kills:56
V. Kills:40 137%
Deaths:10
KDR:5.600
Accuracy:61.752% A
KPH:47.200 C++
VKPH:33.700 B+
Kills:10,060 (9,706 + 0)
Deaths:1,952
KDR:5.154
VKDR:3.106
Vehicle Kills:6,063
Kill Difference:8,108
Playtime:234.886 hours
Usage:72%
Score:4.624m
Score/min:328
Piloting Accuracy:36.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,8976,0231,0125.952A1.7639.768%A+N/A43.8M28.2M372137.4h64.6B++162.4B**
M30 Mustang AH 1,5741,38111811.703B++7.5166.159%AN/A88.5B**12.4A*25715.6h12.4C18.7C+
M20 Kestrel 2,1321,3402206.091B++1.9036.399%B**N/A47.3A++28B**30728.3h64.5B+177.1B++
Vortek Rotary 1,9339625391.785C+2.4036.691%B**1.04%D20.3C**20.5B**22247.3h84.7C+230.8C*
Mauler S6 2582502950.847C+3.3447.921%B*12%D29.4C+N/A738.5h6C--12.6C*
Breaker Rocket Pods 266168443.818C-0.3761.545%A+1.19%B45.4D26.5B**3723.7h32.7F-53.2D
AF-19 Mercenary 1361341610.832C++3.3622.736%C++11.194%F-15.8CN/A418.5h13C*57.3C**
M202 Wyrm 225130914.444B+10.2568.926%A++N/A100C++73.1B**5481.3h72.9D--105.8C
NSX Tengu 99961760.545D3.6431.249%D13.542%D*18.5DN/A605.2h20.9D*67D-
Warden 61581120.518C3.6722.056%D-15.517%D*3.6D--N/A1016h18.3F--82.9F-
Coyote Missiles 9656105.6A1.4161.752%AN/A46.7C++33.3B+5091.2h56.9D-92.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1540.1h
Ammunition Package32230.1h
Nano-Armor Kit130132,51428.2h
Medical Applicator92,0250.2h
Mag-Cutter4775025.8h
M60-A Bulldog0580.1h
CAS30 Tank Buster01240.1h
M20 Drake01000h
MANA Anti-Personnel Turret01140h

Check the help document for the dictionary if you want to learn more about words used here.


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