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Field Marshal Mangtana[] Mangtana
TR BR 171

KDR: 2.91

Score: 72.9m

Last Seen: Nov 23rd, 2019 2:10 AM
- OFFLINE - 46.4 hour(s)

Prestige 1, Battle Rank 100 (171 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP AS16 NightHawk TAS-16 Blackjack NS-45 Pilot NS-11P T32 Bull NS Baron G5 MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.433%15.534%42641118631,3441.315811.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.866%1.174B**-0.822D--1.274D**HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.402B12.20.152C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.011%0.931%140212257527302571.02873291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%0.184C++-0.589D-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.686B+19.70.626B+30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.019%0.921%58625122248,76518632198026.1615222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.419%2.227A*-1.038D*-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++4.60.635B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.418%5.202%4861612115,210143911123.61806468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%0.201C++0.173C++-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.584B+19.20.522B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.505%66.877%486312241,742206670.843175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.597%1.739A++-0.01C+-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+2.30.288C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.584%12.004%486512228,84720521294.3114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.485%1.159B**-0.533D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.57B+3.20.352C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.9m283.2%456 (27.4k)408 (24.5k)2.91249123,27142,3253.50051171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227757114.405%7.882%11404:1337

7% Combat Medic82% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2013 8:22 PMDec 31st, 1969 6:00 PMNov 22nd, 2019 9:11 PM (13d) (PST)Nov 22nd, 2019 11:08 PM (13d) (PST)Nov 22nd, 2019 10:10 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0881519370.6890.2370.0542.3860.153434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,2679,06856,19941143143924,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2981.3h/124.2d 24,888 9,716 38,735 426.8k 2,709 9,771 27,445 194.6m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A
Kills:3,112
Deaths:1,498
KDR:2.077
Accuracy:51.776% A
HSR:10.797% D--
TAS-16 Blackjack
B**
Kills:2,212
Deaths:1,480
KDR:1.495
Accuracy:73.526% B**
HSR:16.049% C++
NS Baron G5
B++
Kills:1,429
Deaths:1,063
KDR:1.344
Accuracy:50.259% B++
HSR:9.657% D--
TRAC-5 S
B+
Kills:1,352
Deaths:1,142
KDR:1.184
Accuracy:25.851% B+
HSR:5.473% F-
HC1 Cougar
C+
Kills:1,270
Deaths:938
KDR:1.354
Accuracy:24.144% C+
HSR:11.811% F-
NS-11C
C**
Kills:1,236
Deaths:1,130
KDR:1.094
Accuracy:25.580% C**
HSR:12.055% D*
T5 AMC
B+
Kills:1,217
Deaths:1,085
KDR:1.122
Accuracy:25.717% B+
HSR:13.640% D*
NSX Tanto
C**
Kills:1,205
Deaths:1,012
KDR:1.191
Accuracy:28.002% C**
HSR:18.838% D--
TS4 Haymaker
B**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:53.116% B**
HSR:9.206% D--
The Little Helper
B**
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:57.270% B**
HSR:9.983% D*
TRS-12 Uppercut
B**
Kills:1,172
Deaths:783
KDR:1.497
Accuracy:69.531% B**
HSR:12.713% C--
FA1 Barrage
B**
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:50.352% B**
HSR:9.683% D*
LC2 Lynx
C*
Kills:1,156
Deaths:947
KDR:1.221
Accuracy:24.835% C*
HSR:15.744% D--
AMR-66
B+
Kills:793
Deaths:593
KDR:1.337
Accuracy:30.804% B+
HSR:13.115% F
TRAC-5
B++
Kills:312
Deaths:282
KDR:1.106
Accuracy:25.124% B++
HSR:15.064% D
MG-C1 Kindred
B++
Kills:285
Deaths:136
KDR:2.096
Accuracy:30.457% B++
HSR:14.737% D*
NSX-P Tanto
B**
Kills:233
Deaths:120
KDR:1.942
Accuracy:31.859% B**
HSR:22.747% C
MG-HBR1 Dragoon
C++
Kills:89
Deaths:79
KDR:1.127
Accuracy:34.133% C++
HSR:8.989% F--
TRAC-Shot
C
Kills:83
Deaths:58
KDR:1.431
Accuracy:24.446% C
HSR:14.458% D
Kills:20,689
Deaths (as Engineer):14,503
Deaths (to Engineers):7,806
KDR:1.42653
Kill Difference:6,186
Playtime:2,454.502 hours
Usage:82%
Score:64.746m
Score/min:440
Accuracy (listed only):38.778%
HSR (listed only):12.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B**
Kills:1,491
Deaths:732
KDR:2.037
Accuracy:29.937% B**
HSR:17.975% D-
MG-H1 Watchman
B+
Kills:1,420
Deaths:921
KDR:1.542
Accuracy:25.228% B+
HSR:19.085% D--
NS-15M2
B*
Kills:1,268
Deaths:644
KDR:1.969
Accuracy:28.467% B*
HSR:19.637% D
TMG-50
B**
Kills:1,250
Deaths:672
KDR:1.860
Accuracy:27.254% B**
HSR:18.640% D
T16 Rhino
B**
Kills:1,181
Deaths:711
KDR:1.661
Accuracy:26.212% B**
HSR:14.310% D*
T9 CARV
B++
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:23.369% B++
HSR:14.162% D*
MSW-R
B*
Kills:528
Deaths:288
KDR:1.833
Accuracy:27.730% B*
HSR:20.644% C--
NSX Naginata
C+
Kills:381
Deaths:189
KDR:2.016
Accuracy:22.025% C+
HSR:18.898% D*
NSX-P Naginata
C++
Kills:238
Deaths:124
KDR:1.919
Accuracy:23.902% C++
HSR:15.966% F
Kills:8,915
Deaths (as Heavy Assault):4,963
Deaths (to Heavy Assaults):12,064
KDR:1.79629
Kill Difference:3,952
Playtime:103.822 hours
Usage:3%
Score:1.673m
Score/min:268
Accuracy (listed only):26.014%
HSR (listed only):17.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A
Kills:3,112
Deaths:1,498
KDR:2.077
Accuracy:51.776% A
HSR:10.797% D--
TAS-16 Blackjack
B**
Kills:2,212
Deaths:1,480
KDR:1.495
Accuracy:73.526% B**
HSR:16.049% C++
NS Baron G5
B++
Kills:1,429
Deaths:1,063
KDR:1.344
Accuracy:50.259% B++
HSR:9.657% D--
TRAC-5 S
B+
Kills:1,352
Deaths:1,142
KDR:1.184
Accuracy:25.851% B+
HSR:5.473% F-
HC1 Cougar
C+
Kills:1,270
Deaths:938
KDR:1.354
Accuracy:24.144% C+
HSR:11.811% F-
SMG-46 Armistice
B+
Kills:1,246
Deaths:972
KDR:1.282
Accuracy:28.631% B+
HSR:12.119% D
NS-11C
C**
Kills:1,236
Deaths:1,130
KDR:1.094
Accuracy:25.580% C**
HSR:12.055% D*
T5 AMC
B+
Kills:1,217
Deaths:1,085
KDR:1.122
Accuracy:25.717% B+
HSR:13.640% D*
NSX Tanto
C**
Kills:1,205
Deaths:1,012
KDR:1.191
Accuracy:28.002% C**
HSR:18.838% D--
MG-S1 Jackal
B+
Kills:1,193
Deaths:851
KDR:1.402
Accuracy:29.608% B+
HSR:15.256% D
TS4 Haymaker
B**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:53.116% B**
HSR:9.206% D--
The Little Helper
B**
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:57.270% B**
HSR:9.983% D*
TRS-12 Uppercut
B**
Kills:1,172
Deaths:783
KDR:1.497
Accuracy:69.531% B**
HSR:12.713% C--
FA1 Barrage
B**
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:50.352% B**
HSR:9.683% D*
LC2 Lynx
C*
Kills:1,156
Deaths:947
KDR:1.221
Accuracy:24.835% C*
HSR:15.744% D--
NS-7 PDW
B+
Kills:548
Deaths:489
KDR:1.121
Accuracy:27.665% B+
HSR:10.584% D*
PS1-AV Suppressor
B+
Kills:510
Deaths:287
KDR:1.777
Accuracy:32.563% B+
HSR:15.686% D-
TRAC-5
B++
Kills:312
Deaths:282
KDR:1.106
Accuracy:25.124% B++
HSR:15.064% D
MG-C1 Kindred
B++
Kills:285
Deaths:136
KDR:2.096
Accuracy:30.457% B++
HSR:14.737% D*
NSX-P Tanto
B**
Kills:233
Deaths:120
KDR:1.942
Accuracy:31.859% B**
HSR:22.747% C
PDW-16 Hailstorm
M**
Kills:110
Deaths:101
KDR:1.089
Accuracy:44.269% M**
HSR:13.636% C--
TRAC-Shot
C
Kills:83
Deaths:58
KDR:1.431
Accuracy:24.446% C
HSR:14.458% D
NSX Tengu
B*
Kills:70
Deaths:42
KDR:1.667
Accuracy:41.858% B*
HSR:8.571% F-
Kills:23,484
Deaths (as Light Assault):16,573
Deaths (to Light Assaults):7,451
KDR:1.417
Kill Difference:6,911
Playtime:21.496 hours
Usage:1%
Score:0.472m
Score/min:366
Accuracy (listed only):38.106%
HSR (listed only):12.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B*
Kills:1,724
Deaths:1,277
KDR:1.350
Accuracy:36.374% B*
HSR:17.807% D--
SMG-46 Armistice
B+
Kills:1,246
Deaths:972
KDR:1.282
Accuracy:28.631% B+
HSR:12.119% D
MG-S1 Jackal
B+
Kills:1,193
Deaths:851
KDR:1.402
Accuracy:29.608% B+
HSR:15.256% D
M77-B
A+
Kills:1,188
Deaths:376
KDR:3.160
Accuracy:46.403% A+
HSR:68.687% D-
TS2 Inquisitor
C+
Kills:1,183
Deaths:901
KDR:1.313
Accuracy:27.705% C+
HSR:16.484% C--
NS-7 PDW
B+
Kills:548
Deaths:489
KDR:1.121
Accuracy:27.665% B+
HSR:10.584% D*
NS-AM7 Archer
B*
Kills:534
Deaths:506
KDR:1.055
Accuracy:65.174% B*
HSR:10.112% D
PS1-AV Suppressor
B+
Kills:510
Deaths:287
KDR:1.777
Accuracy:32.563% B+
HSR:15.686% D-
RAMS .50M
B**
Kills:372
Deaths:76
KDR:4.895
Accuracy:45.924% B**
HSR:72.312% D-
NSX Tomoe
B**
Kills:346
Deaths:242
KDR:1.430
Accuracy:33.975% B**
HSR:19.653% F
NS-61 Emissary
B+
Kills:314
Deaths:283
KDR:1.110
Accuracy:31.272% B+
HSR:11.147% D-
NS-44P Commissioner
B+
Kills:288
Deaths:276
KDR:1.043
Accuracy:44.894% B+
HSR:11.806% F
NS-30 Vandal
C+
Kills:206
Deaths:125
KDR:1.648
Accuracy:32.490% C+
HSR:21.359% D
SOAS-20
B++
Kills:205
Deaths:144
KDR:1.424
Accuracy:31.350% B++
HSR:7.317% F-
NS-44 Commissioner
C
Kills:182
Deaths:302
KDR:0.603
Accuracy:27.868% D--
HSR:20.330% C
TSAR-42
A+
Kills:182
Deaths:84
KDR:2.167
Accuracy:48.190% A+
HSR:43.956% F*
T4 AMP
C+
Kills:166
Deaths:199
KDR:0.834
Accuracy:27.017% C+
HSR:18.072% C
PDW-16 Hailstorm
M**
Kills:110
Deaths:101
KDR:1.089
Accuracy:44.269% M**
HSR:13.636% C--
TX1 Repeater
D*
Kills:103
Deaths:153
KDR:0.673
Accuracy:17.354% D*
HSR:11.651% D**
NSX Tengu
B*
Kills:70
Deaths:42
KDR:1.667
Accuracy:41.858% B*
HSR:8.571% F-
Kills:10,670
Deaths (as Infiltrator):7,686
Deaths (to Infiltrators):6,214
KDR:1.38824
Kill Difference:2,984
Playtime:117.508 hours
Usage:4%
Score:1.617m
Score/min:229
Accuracy (listed only):36.029%
HSR (listed only):21.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:3,112
Deaths:1,498
KDR:2.077
Accuracy:51.776% A
HSR:10.797% D--
TAS-16 Blackjack
B**
Kills:2,212
Deaths:1,480
KDR:1.495
Accuracy:73.526% B**
HSR:16.049% C++
NS-11P
C+
Kills:1,555
Deaths:1,197
KDR:1.299
Accuracy:22.515% C+
HSR:10.997% D*
NS Baron G5
B++
Kills:1,429
Deaths:1,063
KDR:1.344
Accuracy:50.259% B++
HSR:9.657% D--
SMG-46 Armistice
B+
Kills:1,246
Deaths:972
KDR:1.282
Accuracy:28.631% B+
HSR:12.119% D
T1S Cycler
A
Kills:1,221
Deaths:971
KDR:1.257
Accuracy:30.279% A
HSR:12.121% D*
T1 Cycler
C+
Kills:1,194
Deaths:911
KDR:1.311
Accuracy:21.762% C+
HSR:11.474% D**
MG-S1 Jackal
B+
Kills:1,193
Deaths:851
KDR:1.402
Accuracy:29.608% B+
HSR:15.256% D
TS4 Haymaker
B**
Kills:1,184
Deaths:683
KDR:1.734
Accuracy:53.116% B**
HSR:9.206% D--
The Little Helper
B**
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:57.270% B**
HSR:9.983% D*
NS-11A
B*
Kills:1,182
Deaths:561
KDR:2.107
Accuracy:28.666% B*
HSR:16.244% D-
TAR
B**
Kills:1,182
Deaths:628
KDR:1.882
Accuracy:29.095% B**
HSR:17.259% D
TRS-12 Uppercut
B**
Kills:1,172
Deaths:783
KDR:1.497
Accuracy:69.531% B**
HSR:12.713% C--
FA1 Barrage
B**
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:50.352% B**
HSR:9.683% D*
TORQ-9
B**
Kills:668
Deaths:360
KDR:1.856
Accuracy:29.714% B**
HSR:17.814% D-
NS-7 PDW
B+
Kills:548
Deaths:489
KDR:1.121
Accuracy:27.665% B+
HSR:10.584% D*
PS1-AV Suppressor
B+
Kills:510
Deaths:287
KDR:1.777
Accuracy:32.563% B+
HSR:15.686% D-
NSX Yumi
B*
Kills:280
Deaths:147
KDR:1.905
Accuracy:31.347% B*
HSR:25.714% C+
PSA-02 Diamondback
B+
Kills:272
Deaths:134
KDR:2.030
Accuracy:30.662% B+
HSR:12.132% F-
SABR-13
B**
Kills:154
Deaths:127
KDR:1.213
Accuracy:32.410% B**
HSR:15.584% D**
PDW-16 Hailstorm
M**
Kills:110
Deaths:101
KDR:1.089
Accuracy:44.269% M**
HSR:13.636% C--
NSX Tengu
B*
Kills:70
Deaths:42
KDR:1.667
Accuracy:41.858% B*
HSR:8.571% F-
Kills:22,843
Deaths (as Combat Medic):14,759
Deaths (to Combat Medics):4,698
KDR:1.54773
Kill Difference:8,084
Playtime:202.222 hours
Usage:7%
Score:2.419m
Score/min:199
Accuracy (listed only):39.403%
HSR (listed only):13.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:1,249
Deaths:378
KDR:3.304
Accuracy:18.625% B*
HSR:15.132% D-
M1 Heavy Cycler
B**
Kills:699
Deaths:263
KDR:2.658
Accuracy:18.731% B**
HSR:13.877% D-
M2 Mutilator
B**
Kills:610
Deaths:146
KDR:4.178
Accuracy:19.782% B**
HSR:18.853% C+
MRC3 Mercy
B++
Kills:560
Deaths:188
KDR:2.979
Accuracy:20.016% B++
HSR:22.857% B
MRC3 Mercy
B+
Kills:528
Deaths:188
KDR:2.809
Accuracy:20.328% B+
HSR:22.349% C*
M3 Pounder HEG
A+
Kills:273
Deaths:173
KDR:1.578
Accuracy:52.433% A+
HSR:5.128% A
M3 Pounder HEG
A+
Kills:264
Deaths:164
KDR:1.610
Accuracy:55.164% A+
HSR:3.030% C+
MR1 Fracture
B*
Kills:100
Deaths:70
KDR:1.429
Accuracy:44.041% B*
HSR:3% C
MR1 Fracture
B*
Kills:81
Deaths:70
KDR:1.157
Accuracy:44.718% B*
HSR:0% F-
Kills:4,364
Deaths (as MAX Suit):820
Deaths (to MAX Suits):1,758
KDR:5.32195
Kill Difference:3,544
Playtime:89.256 hours
Usage:3%
Score:1.986m
Score/min:371
Accuracy (listed only):32.648%
HSR (listed only):11.581%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:471
V. Kills:39 N/A
Deaths:124
KDR:3.798
Accuracy:33.502% B++
KPH:25 D
VKPH:2.100 D
Hellfire Rocket Pods
C+
Kills:281
V. Kills:70 396%
Deaths:35
KDR:8.029
Accuracy:49.433% C++
KPH:50.800 C-
VKPH:12.700 C+
Hornet Missiles
C
Kills:164
V. Kills:130 125%
Deaths:34
KDR:4.824
Accuracy:62.020% C*
KPH:39.900 C-
VKPH:31.600 C
M18 Rotary
A+
Kills:119
V. Kills:75 157%
Deaths:160
KDR:0.744
Accuracy:40.024% A+
KPH:7 D
VKPH:4.400 D
Kills:1,035 (590 + 0)
Deaths:353
KDR:2.932
VKDR:0.890
Vehicle Kills:314
Kill Difference:682
Playtime:45.356 hours
Usage:2%
Score:0.521m
Score/min:192
Piloting Accuracy:40.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:935
V. Kills:304 307%
Deaths:52
KDR:17.981
Accuracy:61.171% A*
KPH:73.800 M
VKPH:24 M++
L100 Python AP
A*
Kills:692
V. Kills:472 146%
Deaths:70
KDR:9.886
Accuracy:71.237% A++
KPH:48.400 B**
VKPH:33 A*
L100 Python HESH
M
Kills:228
V. Kills:36 N/A
Deaths:4
KDR:57
Accuracy:72% M
KPH:112 A**
VKPH:17.700 A+
Skyguard
B+
Kills:166
V. Kills:121 136%
Deaths:31
KDR:5.355
Accuracy:42.909% A*
KPH:16.100 C*
VKPH:11.700 B+
Kills:2,021 (2,021 + 0)
Deaths:157
KDR:12.873
VKDR:5.943
Vehicle Kills:933
Kill Difference:1,864
Playtime:39.292 hours
Usage:1%
Score:1.161m
Score/min:492
Driving Accuracy:42.909%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:45,251
V. Kills:20,534 220%
Deaths:1,083
KDR:41.783
Accuracy:64.544% A*
KPH:62.300 A**
VKPH:28.300 A++
P2-120 HEAT
B**
Kills:1,151
V. Kills:379 303%
Deaths:148
KDR:7.777
Accuracy:52.679% B**
KPH:34.600 B++
VKPH:11.400 C**
P2-120 HESH
A++
Kills:736
V. Kills:134 N/A
Deaths:34
KDR:21.647
Accuracy:59.189% A++
KPH:66.300 B++
VKPH:12.100 B+
P525 Marauder
A*
Kills:587
V. Kills:11 N/A
Deaths:18
KDR:32.611
Accuracy:32.246% A++
KPH:142.900 A*
VKPH:2.700 C--
E540 Halberd
A*
Kills:524
V. Kills:262 199%
Deaths:43
KDR:12.186
Accuracy:56.919% A*
KPH:43.300 A++
VKPH:21.700 A*
G30 Vulcan
B**
Kills:317
V. Kills:132 238%
Deaths:35
KDR:9.057
Accuracy:37.561% B*
KPH:33.200 B**
VKPH:13.800 C+
MR11 Gatekeeper
M
Kills:202
V. Kills:143 140%
Deaths:8
KDR:25.250
Accuracy:51.505% A+
KPH:42.600 M
VKPH:30.100 A*
M20 Basilisk
B++
Kills:202
V. Kills:79 253%
Deaths:31
KDR:6.516
Accuracy:40.084% A+
KPH:21.500 B+
VKPH:8.400 B++
G40-F Ranger
A*
Kills:173
V. Kills:89 192%
Deaths:2
KDR:86.500
Accuracy:48.064% A*
KPH:95.100 A++
VKPH:48.900 A++
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:20.087% N/A
KPH:67.900 N/A
VKPH:2.700 N/A
Kills:49,193 (47,138 + 2,055)
Deaths:1,406
KDR:34.988
VKDR:15.480
Vehicle Kills:21,765
Kill Difference:47,787
Playtime:812.819 hours
Usage:27%
Score:20.399m
Score/min:418
Driving Accuracy:59.189%
Gunner Accuracy:20.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:440
V. Kills:25 N/A
Deaths:18
KDR:24.444
Accuracy:41.739% B++
KPH:93.100 C+
VKPH:5.300 C
M12 Kobalt-H
M
Kills:385
V. Kills:6 N/A
Deaths:17
KDR:22.647
Accuracy:30.320% A++
KPH:268.100 M
VKPH:4.200 C
G20 Vulcan-H
B
Kills:111
V. Kills:66 166%
Deaths:14
KDR:7.929
Accuracy:50.760% B
KPH:43.500 C+
VKPH:25.900 C+
Kills:936 (0 + 936)
Deaths:49
KDR:19.102
VKDR:1.980
Vehicle Kills:97
Kill Difference:887
Playtime:8.711 hours
Usage:0%
Score:0.511m
Score/min:978
Driving Accuracy:N/A%
Gunner Accuracy:50.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:935
V. Kills:30 N/A
Deaths:30
KDR:31.167
Accuracy:25.940% A++
KPH:154.800 M
VKPH:5 B++
M40 Fury
M*
Kills:516
V. Kills:75 N/A
Deaths:20
KDR:25.800
Accuracy:42.606% B*
KPH:123.100 M*
VKPH:17.900 A++
M40 Fury
M++
Kills:318
V. Kills:66 475%
Deaths:10
KDR:31.800
Accuracy:50.181% A++
KPH:134 M++
VKPH:27.800 M
M60-G Bulldog
A++
Kills:241
V. Kills:35 N/A
Deaths:17
KDR:14.177
Accuracy:47.626% B**
KPH:76.600 A++
VKPH:11.100 B+
M60-G Bulldog
M
Kills:200
V. Kills:20 N/A
Deaths:10
KDR:20
Accuracy:48.053% A
KPH:81.100 M
VKPH:8.100 B+
M12 Kobalt
A*
Kills:160
V. Kills:3 N/A
Deaths:7
KDR:22.857
Accuracy:28.554% A*
KPH:135.600 A++
VKPH:2.500 C
M20 Basilisk
B*
Kills:129
V. Kills:46 274%
Deaths:24
KDR:5.375
Accuracy:44.182% B+
KPH:29.700 B*
VKPH:10.600 B*
G40-F Ranger
S
Kills:92
V. Kills:52 174%
Deaths:4
KDR:23
Accuracy:47.321% A*
KPH:58.100 S
VKPH:32.800 M**
M20 Basilisk
B+
Kills:53
V. Kills:22 230%
Deaths:11
KDR:4.818
Accuracy:42.930% B+
KPH:18.400 C
VKPH:7.600 C
Kills:2,644 (0 + 2,644)
Deaths:133
KDR:19.880
VKDR:2.624
Vehicle Kills:349
Kill Difference:2,511
Playtime:28.206 hours
Usage:1%
Score:0.802m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:42.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:55
V. Kills:26 204%
Deaths:67
KDR:0.821
Accuracy:44.661% C--
KPH:11.400 D
VKPH:5.400 C
Kills:55 (55 + 0)
Deaths:67
KDR:0.821
VKDR:0.388
Vehicle Kills:26
Kill Difference:12
Playtime:4.818 hours
Usage:0%
Score:0.044m
Score/min:151
Driving Accuracy:44.661%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 65,78545,2511,08341.783S38.8764.544%A*N/A62.3A**28.3A++393726h4.4B**6.9A
AS16 NightHawk 3,1543,1121,4982.077B*0.8451.776%A10.797%D--144.1S1.9M+50521.6h3.6B*6.9B*
TAS-16 Blackjack 2,2532,2121,4801.495C**1.4273.526%B**16.049%C++85.1A++1.6A++33026h2B*2.7B++
NS-45 Pilot 1,7541,7241,2771.35C++1.5636.374%B*17.807%D--54.7C++1B+20831.5h7.4C++20.3B+
NS-11P 1,5581,5551,1971.299C*1.6122.515%C+10.997%D*24.5CN/A6163.4h11.6B*51.6B+
T32 Bull 1,5401,4917322.037B+0.8829.937%B**17.975%D-54B+1.8M17327.6h12.5C++41.9B+
NS Baron G5 1,4391,4291,0631.344B+1.5750.259%B++9.657%D--35.9C++N/A9739.8h4.2B+8.4C+
MG-H1 Watchman 1,4581,4209211.542C++1.3725.228%B+19.085%D--40.6C+1.1B+12235h15.3C++60.8B
TRAC-5 S 1,4091,3521,1421.184B+1.7325.851%B+5.473%F-21.3C+N/A5863.4h6.9A26.8B**
Claymore 1,3151,3151618.168C**5.2645.016%AN/A219.2AN/A6236h1.2C++2.6B*
HC1 Cougar 1,2821,2709381.354B+1.5624.144%C+11.811%F-27.9C+N/A8945.5h10.6B+44.1B+
NS-15M2 1,3011,2686441.969C*0.9428.467%B*19.637%D45.3C++1.2B**11928h14.8C52.1C**
TMG-50 1,2751,2506721.86B++1.0527.254%B**18.64%D53.2B*1.1A19123.5h10.4B+38B++
M2 Mutilator 1,2601,2493783.304B**0.3918.625%B*15.132%D-31.9B+N/A10239.2h12.8A68.6B*
SMG-46 Armistice 1,2641,2469721.282C*1.6328.631%B+12.119%D35.6C*N/A10335h15.2C+52.9C**
NS-11C 1,2391,2361,1301.094C++1.8225.58%C**12.055%D*25.5C+N/A9248.5h12.7B+49.7B+
T1S Cycler 1,3231,2219711.257C++1.6630.279%A12.121%D*22.8C-1.9A**7453.5h14.7C--48.5B
T5 AMC 1,2241,2171,0851.122C*1.7925.717%B+13.64%D*20.1C+N/A6360.6h12.8B+49.9B+
MANA Anti-Personnel Turret 1,2561,2073903.095N/A0.1822.687%UN/A12070U490U20019500.1h19.6T*86.3T*
NSX Tanto 1,2291,2051,0121.191C++1.7228.002%C**18.838%D--23.8CN/A6050.7h14C++50C**
T1 Cycler 1,1971,1949111.311C*1.6021.762%C+11.474%D**21.9C+N/A8654.4h11.8B*54.1B+
MG-S1 Jackal 1,2351,1938511.402C*1.5129.608%B+15.256%D38.5C*1.4A+9931h12.4C+41.8B
M77-B 1,1901,1883763.16B+0.2546.403%A+68.687%D-29.9C*N/A8839.7h2.2B+4.8B++
TS4 Haymaker 1,2011,1846831.734B+1.1853.116%B**9.206%D--84.6M1.2A++26614h4.3C**8.1B++
TS2 Inquisitor 1,1911,1839011.313C*1.6027.705%C+16.484%C--43.5C++N/A13127.2h9.9C**35.9C**
The Little Helper 1,2051,1827431.591C*1.3257.27%B**9.983%D*94.6A++1.8A++24812.5h4.1B+7.2B+
NS-11A 1,2081,1825612.107B++0.8128.666%B*16.244%D-49.7B++1.1B**18523.8h12.5B+43.7B++
TAR 1,2081,1826281.882B1.0329.095%B**17.259%D51.4B*1.1A20623h11.4B++39.3B*
T16 Rhino 1,2111,1817111.661B+1.2526.212%B**14.31%D*34.3C+N/A12034.4h15.2C58.1B
The Slasher 1,1931,1809,1060.13A++2.7832.984%C+3.983%D-2.8C+N/A7427.6h2B+6C++
TRS-12 Uppercut 1,1851,1727831.497C**1.4269.531%B**12.713%C--89.5A++1B**27013.1h2.1B*2.9B++
Icikill 1,1721,16914,7970.079B+2.8334.778%C++4.021%D2.1C+N/A7559.3h1.8B++5.2B+
FA1 Barrage 1,1831,1677311.596B+1.3250.352%B**9.683%D*57.8A++N/A17020.2h4.2B++8.3B++
T9 CARV 1,1631,1586821.698B+1.2123.369%B++14.162%D*42.1B++N/A20227.5h10.6B**45.2B++
LC2 Lynx 1,1621,1569471.221C++1.6924.835%C*15.744%D--33.4C*N/A11334.6h13.7B+55.2B+
P2-120 HEAT 1,5301,1511487.777B+4.8652.679%B**2.433%C34.6B++11.4C**38933.3h5.5B*10.4A
C75 Viper 1,2399355217.981M**15.0761.171%A*N/A73.6A**23.9M++56012.7h9.3B+15.3A
M12 Kobalt 9659353031.167B**28.2525.94%A++13.476%D*155.8M5B++4386h12.5A48.3B*
C-4 1,2689316151.514C++1.4029.7%B+N/A81C+29.3C+81411.5h1.3B+4.4B+
AMR-66 8367935931.337B+1.5830.804%B+13.115%F21.5C+1.2B**8336.8h8.5B27.4B+
Chainblade 84177814,1090.055B**2.8643.038%B**3.213%D1.1B++N/A4740.5h2.3B5.3B+
P2-120 HESH 8707363421.647B++18.7359.189%A++N/A66.3B++12.1B+37711.1h4B++6.7B**
M1 Heavy Cycler 7026992632.658A0.2518.731%B**13.877%D-30.4B*N/A9823h13.3A70.8B*
L100 Python AP 1,164692709.886B++6.9771.237%A++1.59%C-48.4B**33A*54414.3h5.3B+7.4B*
TORQ-9 6896683601.856B+1.0629.714%B**17.814%D-49.1B++1.5A*17613.6h14.9C++50.2B+
M2 Mutilator 6166101464.178A++1.2719.782%B**18.853%C+32.8B+N/A11818.6h12.6A+63.8B*
P525 Marauder 5985871832.611B**29.7032.246%A++2.215%B+143.2A*2.7C--4694.1h5B*15.5B**
MRC3 Mercy 5685601882.979B+0.0720.016%B++22.857%B36.1B+N/A11315.5h14.7A73.2B*
NS-7 PDW 5585484891.121C**1.7927.665%B+10.584%D*27.7C+N/A9719.8h14.6C*52.9B+
Sticky Grenade 5475351535N/A532.0952.652%C+N/A764.3C17.1C*24060.7h2.3C+4.4C++
NS-AM7 Archer 6915345061.055A1.8665.174%B*10.112%D12.6B**3.7B++10342.5h10.7B*16.4B**
MRC3 Mercy 5425281882.809B0.1020.328%B+22.349%C*34.1BN/A10715.5h15.7B**77.2B++
MSW-R 5485282881.833C+1.0827.73%B*20.644%C--45.9C*1.7M25411.5h12.5C+45B+
E540 Halberd 7865244312.186B++9.2756.919%A*2.481%C43.3A++21.7A*164112.1h4.8B*8.4A
M40 Fury 5915162025.8A*22.8942.606%B*N/A122.9M*17.9A++5794.2h9.2B*21.6B**
PS1-AV Suppressor 5295102871.777C++1.1432.563%B+15.686%D-40.8C1.5B**13912.5h15.7D48.1C+
M14 Banshee 5104711243.798C+0.8933.502%B++N/A25.1D2.1D14018.8h17.7B+52.7B+
P525 Marauder-H 4654401824.444B*21.5341.739%B++1.136%B+93.6C+5.3C3714.7h6.1B+14.6B++
M12 Kobalt-H 3913851722.647C++19.7330.32%A++14.026%D275M4.3C8891.4h10.5B*34.5B**
NSX Naginata 3883811892.016B++0.9022.025%C+18.898%D*47C++N/A1538.1h9.9B+44.9B+
RAMS .50M 377372764.895B+1.9845.924%B**72.312%D-31.3C++N/A10911.9h2.2C++4.8B+
Tank Mine 535362566.464A*3.55194.624%UN/A113.1C++54.1C15153.2h5.5T*2.8A++
NSX Tomoe 3503462421.43C+1.4833.975%B**19.653%F28.8C-N/A7112h14.1C*41.6B+
MANA Anti-Vehicle Turret 5903271691.935C**0.9862.148%B*5.199%B+54.5B**43.8B*6576h7.4B+12B*
M40 Fury 3843181031.8M*28.8950.181%A++N/A132.5M+27.5M6842.4h12.2B24.3B*
G30 Vulcan 449317359.057A6.1437.561%B*2.839%C33B**13.8C+5739.6h60.6B**161.3B**
NS-61 Emissary 3143142831.11B+1.8031.272%B+11.147%D-33.4B+N/A939.4h13.4C++42.9B
TRAC-5 3153122821.106B+1.8125.124%B++15.064%D19.4C+N/A19216.1h10.9B**43.5B++
NS-44P Commissioner 2882882761.043C+1.8744.894%B+11.806%F37.4C-N/A1017.7h3.7C+8.2C**
MG-C1 Kindred 2952851362.096B+0.8230.457%B++14.737%D*49.1C*1.7B**1635.8h10B+32.7B++
Hellfire Rocket Pods 351281358.029C++5.1249.433%C++1.068%C++51.1C-12.7C+4285.5h23.1C+46.7C*
NSX Yumi 2872801471.905B1.0131.347%B*25.714%C+41.2C**1C+986.8h12.9C+41.1B+
M3 Pounder HEG 3742731731.578C++1.3352.433%A+5.128%A20.1C**7.4A**16213.6h17.1C++32.6B+
PSA-02 Diamondback 2752721342.03C**0.8830.662%B+12.132%F-43.2CN/A1536.3h12B+39.2B+
M3 Pounder HEG 3472641641.61C+1.3055.164%A+3.03%C+20.6C++6.5A++13812.8h18.2C*33B+
M60-G Bulldog 2762411714.176A*11.2647.626%B**1.66%D77.7A++11.3B++3073.1h5.6B++11.8B*
NSX-P Naginata 2402381241.919B+0.9923.902%C++15.966%F58BN/A2234.1h11B+45.8B+
NSX-P Tanto 2372331201.942A0.9731.859%B**22.747%C55.5B**1B+2544.2h11.8B++36.9B*
L100 Python HESH 264228457S54.0972%MN/A114A**18A++8432h2.7B++3.7A
T7 Mini-Chaingun 2202161321.636B*1.2823.638%A15.741%B+50.2B++N/A3064.3h10.7B**45.3B*
Frag Grenade 2102071207N/A204.0941.457%C--N/A345D5D16220.6h3.9C+9.4C+
NSX Masamune 2582071911.084B+1.8360.19%C*3.865%A++35.1B+8.6C-1915.9h7.3B++12.2B++
NS-30 Vandal 2062061251.648C+1.2632.49%C+21.359%D45.8C*N/A1914.5h4.7B*14.4B+
SOAS-20 2052051441.424C+1.4931.35%B++7.317%F-41.8C**N/A1324.9h10.2B++32.6B++
MR11 Gatekeeper 345202825.25S22.3451.505%A+N/A43M+30.4A*15994.7h35.2B**68.3A
M20 Basilisk 281202316.516M3.6040.084%A+4.455%C-21.5B+8.4B++1669.4h74B+184.7B**
M60-G Bulldog 2202001020M*17.0948.053%AN/A80M8B+4282.5h4.9B**10.1B**
NS-44 Commissioner 1881823020.603C2.3127.868%D--20.33%C12.3D-N/A5614.8h5.4D*19.5D--
TSAR-42 182182842.167C+0.7548.19%A+43.956%F*40.4C++N/A1984.5h2.6C5.3B+
G40-F Ranger 262173286.5U83.5948.064%A*N/A96.1A++49.4A++7101.8h44.3B++92.2B*
T4 AMP 1661661990.834C+2.0827.017%C+18.072%C34.6C++N/A1104.8h13.8B51.2C**
Skyguard 287166315.355B**2.4442.909%A*N/A16.1C*11.7B+26710.3h131.5C+306.5B++
Hornet Missiles 294164344.824C+1.9162.02%C*N/A40C-31.7C5454.1h12C+19.4C++
M12 Kobalt 163160722.857C**19.9428.554%A*12.5%D**133.3A++2.5C4481.2h15B+52.4B*
Spear Anti-Vehicle Phalanx Turret 241158819.75A*16.8461.971%A++3.797%C+68.7A++36.1A11542.3h7.3C**11.8B*
SABR-13 1551541271.213C+1.7032.41%B**15.584%D**31.4C+N/A1074.9h12.5C+38.4B+
MAX Punch 1561378760.156B+2.7650.185%B+N/A1.6C++N/A586.8h2C++4C**
T2 Striker 2781332040.652C*2.2664.978%A+N/A8.4D9.2C23015.8h45.9C+70.7B+
M20 Basilisk 175129245.375B*2.4644.182%B+4.651%C-30B*10.7B*4954.3h62.9B**142.4B**
M18 Rotary 1941191600.744C2.1740.024%A+N/A7D4.4D8516.9h123.8C*309.3B+
Hunter QCX 1531181400.843C*2.0729.898%D-6.78%D*19.3B+5.7B+1406.1h7.5C++25C+
G20 Vulcan-H 177111147.929B*5.0250.76%BN/A42.7C+25.4C+21482.6h80.9B++159.5B*
NS Annihilator 180110631.746A**1.1785.245%AN/A17.2A++10.9B*3606.4h10.6B+12.4B++
PDW-16 Hailstorm 1151101011.089C++1.8244.269%M**13.636%C--26.2C+1.2A*1594.2h34.7T*78.3C+
TX1 Repeater 1041031530.673C+2.2417.354%D*11.651%D**14.3DN/A1127.2h12.3B+71.1C+
MR1 Fracture 175100701.429B**1.4844.041%B*3%C11.2B+8.4A++1908.9h45.1B+102.4B+
NSX Amaterasu 93934190.222A**2.6921.29%C16.129%C+5.8C++N/A1315.9h2.8C++13.3C**
G40-F Ranger 14492423M**20.0947.321%A*1.087%C57.5S32.5M*5391.6h76.4A161.5A
NSX Fujin 9090190N/A87.0957.258%A+35.556%F-900A++N/A23590.1h2.4B+4.1B*
MG-HBR1 Dragoon 9289791.127C+1.7934.133%C++8.989%F--21.7CN/A1204.1h7.7C+22.5C*
Rocklet Rifle 149881010.871C**2.0460.509%B*N/A41.9B**29B+13642.1h26.2B*43.3B**
TRAC-Shot 8583581.431C*1.4824.446%C14.458%D37.7C*N/A1272.2h8.2A33.7B*
MR1 Fracture 14881701.157B*1.7644.718%B*N/A9.1B7.5A+1598.9h56.7C++126.7B+
NS Decimator 12380731.096C+1.8269.104%B**N/A40C*21.5B++10662h4.7C++6.8B+
Ripper 76761890.402M2.5146.262%A++17.105%C++12.7B+N/A676h1.3B+2.8B+
ML-7 10574611.213B*1.7060.776%B+1.351%D29.6B+12.4C+16702.5h5.7B+9.4B++
NSX Tengu 7070421.667B+1.2541.858%B*8.571%F-38.9C+N/A2051.8h14.4C+34.3C**
M40 Fury-F 8155670.821C2.0944.661%C--N/A11.5D5.4C1514.8h13.8C+30.8C
M20 Basilisk 7553114.818B++1.9142.93%B+5.66%C+18.3C7.6C3832.9h88.8B206.8B+
NS-03 Thumper 5551471.085B++1.8338.48%B++N/A42.5B++3.3M1551.2h6.5B+16.8B++
M12 Kobalt 5250412.5C9.5920.087%A10%D--71.4C*2.9C1990.7h10.2A+50.6A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret361,7594.5h
Spawn Beacon52700.5h
Nano-Armor Kit2,2464,044,031285.4h
Hellion G0990h
Nanite Revive Grenade03560.1h
Medical Applicator532272,83122.9h
Spitfire Auto-Turret352,8162.1h
TR Patriot Flare Gun03920.3h
NS Patriot Flare Gun01280.1h
Motion Spotter101,9271.3h
Welding Device09890.1h
Recon Detection Device53410.7h
Medical Kit3721,6245.7h
Ammunition Package4418,0935.3h
Anti-Infantry MANA Turret911,7187.7h
Flail Targeting Dart31851.1h
Snowman Soldier41420.2h
Nano-Repair Grenade02050.1h
Hardlight Barrier603,5953.1h

Check the help document for the dictionary if you want to learn more about words used here.


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